We're back! This wiki went down because of a hardware failure on 9 May 2009 and was restored on 31 May. See the announcement email for details.
14 June 2009: Tables and line breaks have been fixed, along with some minor annoyances, improving post-migration usability.
17 June 2009: Broken links continue to be fixed. More importantly, by popular demand, this wiki's license has changed from the GNU Free Documentation License to the Creative Commons Attribution-Share Alike license, according to the terms of the former license (version 1.3).
This site has been established to foster the collaborative development of the principles of GameDesign, and in particular, a PatternLanguage of GameDesign.
Initially, we will gather together all the GoodIdeas that have appeared in different sources, scattered throughout the web and other print sources. Then, we will begin transforming these ideas in Patterns that will link a problem to a solution, enabling us all to build better games.
A wiki is a web site built collaboratively by a community of users. Anyone can edit a wiki. This means you!
Feel free to add your own content to this wiki. Anything related to game design is fair game. Here are some pages to help you get started.
The Game Design Wiki is powered by Oddmuse.
Wiki founded by Justin_Love? and graciously hosted by the Center for Ludic Synergy, Ron_Hale-Evans?, site administrator. OtherContributors.
So, have you seen that new Monopoly game? (Do we need an IdeasToPlace? page and/or some sort of CommunityForum? ?)