History of Comments on Overwhelming Gearwheels 2019-01

2019-01-18
20:05 UTC Revision 22 . . . . RonHaleEvans
2019-01-16
20:35 UTC Revision 21 . . . . RonHaleEvansKarl, so we've identified a formation of pieces for either player that could be useful or less than worthless depending on circumstances and how the . . .
14:47 UTC Revision 20 . . . . KarlRelinquishing control of the giant stack (and worse, distributing it across the board) would be a huge sacrifice, but if it were well positioned, it . . .
05:43 UTC Revision 19 . . . . RonHaleEvansKarl, I'm not sure I follow. My capstone may have had reach, but only at the cost of releasing all that potential energy underneath. Are you . . .
04:38 UTC Revision 18 . . . . RonHaleEvansWhat do you think about this as either a topical or perennial interjection? //Great galloping molasses!//
01:27 UTC Revision 17 . . . . MartySo given the info here, we can determine just how slow molasses in January is. And in sufficient quantities, not that slow at all! In fact, lethally . . .
2019-01-15
23:05 UTC Revision 16 . . . . KarlNice write-up of our Tak game, Ron. One detail that I found interesting is that earlier in the game, I had a largish stack similar to your large one . . .
2019-01-11
03:52 UTC Revision 15 . . . . RonHaleEvans
2019-01-10
01:50 UTC Revision 14 . . . . RonHaleEvansYou should try the Solo System! That's how I first got to play Tak. The original is linked from ScoreBoard, and I converted/created a percentile . . .
01:20 UTC Revision 13 . . . . MichaelFrinkInteresting. I got a Tak set about 8 months ago, but sadly haven't been able to play it yet.
2019-01-06
18:23 UTC Revision 12 . . . . RonHaleEvansOK. Break a leg, Trevor!
11:08 UTC Revision 11 . . . . TrevorLDavisI'll share details later when I'm not in the middle of PhD defense madness -- maybe via an R 'vignette'.
02:08 UTC Revision 10 . . . . RonHaleEvansFantastic! Don't let me or anyone else naysay. Can you share details at this point, maybe on the Piecepack Wiki?
01:21 UTC Revision 9 . . . . TrevorLDavisToo late! I think I've already invented a new, non-standard general human-readable piecepack game notation very loosely based on PGN that could . . .
2019-01-05
21:43 UTC Revision 8 . . . . RonHaleEvansI'm psyched by this ferment! However, let's not invent new, non-standard notations. For example, SuperDuperGames already uses a PGN for Alien City. . . .
19:47 UTC Revision 7 . . . . TrevorLDavis* The moves in Alien City should also be cleanly expressible by establishing a grid and using "fairy" chess notation (using the "drop" notation used . . .
16:48 UTC Revision 6 . . . . RonHaleEvansRereading the [rules to Piecepack Cooking], it seems they could really benefit from . . .
16:40 UTC Revision 5 . . . . RonHaleEvansTrevor, the experiment you suggest could be really fun and would be a good test of [piecepackr]. Actually, . . .
10:46 UTC Revision 4 . . . . TrevorLDavisI'm probably an easily crushed newb for most of these games and won't have any spare bandwidth for the first few months of this year but I could . . .
01:43 UTC Revision 3 . . . . 1461Sorry, it was me! Spiny Mel!
2019-01-02
05:39 UTC Revision 2 . . . . RonHaleEvansWell, those are some overwhelming gearwheels, all right: a functioning replica of the Antikythera Mechanism made from LEGO. Pretty cool! What . . .