Bomb

A bomb is a pivotal game event. It is defined by a reward greater than the resources required to generate it. What prevents these major events from un-balancing a game is that all players are aware of the bomb, and often what player actions, collectively, will trigger it. The resulting competition can make benefiting from a bomb harder than might appear from the rules alone.

This is laid out in much more detail in an article by Jonathan_Degann?.

Examples:

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