Candy``Land is a particularly interesting game, from a GameDesign perspective, in that it features no MeaningfulChoices!
A turn consists of picking up a card, and then moving a pawn forward to a square that matches the color. (Alternatively, the card may feature a candy, in which case the pawn is moved directly to the unique matching candy square, regardless of "forward" or "backward.")
There are zero choices in the game.