GDC 2002
The (computer) Game_Developers_Conference?, 2002.
Useful articles
- "Content Patterns in Game Design", by Bernd_Kreimeier?. Not available in the online archives, only on the proceedings CD. But very similar material is presented in The_Case_For_Game_Design_Patterns?.
Proceedings
Some of the materials from presentations at GDC2002 are available online: http://www.gdconf.com/archives/2002/index.htm