Subgames

This rule comes from ComputerGames, (Better_By_Design?, June 2002) but can easily be applied to other areas.

If a game consists entirely of one mechanic or method of play, it may become boring, especially with repeated play.

Providing different phases, powers, or modes can help break up the game flow, giving the players a break from each type of game play, so they can come back to it with renewed interest later.


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