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= Linear World = Applies to: computer games, ranging from action/adventure to abstract puzzle games such as tetris Problem: We want to control the narrative / the increasing difficulty of the game. Solution: Make game consist of a series of levels. No backtracking is permitted. Consequences: This allows you to tell a pre-packaged story, interspersing story points with moments of interactivity. Also allows a series of puzzles of increasing difficulty that acclimate (http://gamedevleague.blogspot.com/2003_03_02_gamedevleague_archive.html) the user to the game. Also, it gives a ClearShortTermGoal: get to the next level. On the other hand, holistically, the player will feel like they're on a rail and that they're not participating in the narrative, and thus experience much less Immersion. Examples: Panzer Dragoon Orta, Lode Runner, Spider-Man ---- CategoryHolisticDesignPattern
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