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In ["Game Design: SotS"], ["Bruce Shelly"] sums up his game design tips with this rule: "Work towards two goals: maximum player fun (gameplay) and minimum player frustration (random events, [AvoidRandomAdversity] poor interface, bugs)." This is an extremely high level and general principal - it probably won't help you design specific rules, but it may help focus areas to grow or cut back. ---- CategoryGoodIdea | CategoryNeedsWork
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