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= Micro Macro Similarity Level Pattern = Frequently, the way rooms or platforms are laid out in a level will match the way levels or laid out in the game. It could be linear levels in a linear game; it could be levels that are hubs with radial rooms attached that are themselves spokes of a hub; it could be looping interconnected rooms in looping interconnected levels. Examples: Final Fight, Metroid Prime ---- CategoryGoodIdea | CategoryNeedsWork CategoryLevelDesignPatterns
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