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Experiences of players within the game, inhabiting the [[TheMagicCircle]], where stimuli considered and actions taken by the player are relevant to the game world. In an [http://www.thegamesjournal.com/articles/PlayerExperiences.shtml article] in ["The Games Journal"], ["Richard Vickery"] tries to break games down by the type of experience the player has. Primary categories: * ThePlan (A kind of ["Intention"]) * ForwardEvaluation (A different kind of ["Intention"]) * ["Aha!"] (["Intention"] and ["Discovery"]) * MindGame''''''s (bluffing, etc.) * ["Tension"] * ["Narrative"] * ["Roleplaying"] * ["Simulation"] Secondary categories: * ["Communication"] * LateralThinking * Knowledge (["ApplicationOfAbility"]) * TimePressure * ["Dexterity"] * Constant Engagement (TimeBetweenTurns) ---- CategoryGoodIdea
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