GoodIdea
Good ideas may be somewhat useful, but they aren't ["Pattern"]s. Simply putting a name to a concept can . . . (and it wouldn't make sense to duplicate RockPaperScissors in this case). If you are worried . . .
4K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OrthogonalElements
= Orthogonal Elements = Allow me to misuse a math term here. The elements of a game should multiply the . . . likely to develop. I'm not sure, but I think RockPaperScissors may be a specialization of this pattern. . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RockPaperScissors
= RockPaperScissors or Non-Transitivity = Problem: We want diceless conflict resolution, or we want to . . . CCG parlance as the ''metagame''.) References: RockPaperScissors could be considered a relative of . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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