Kenning Haiku Competition
The KenningHaiku Competition was formally announced at Dragonflight XXV on 14 August 2004.
Introduction
Kennexions is an attempt to create a real-life version of the imaginary game described in the science fiction novel The Glass Bead Game (Magister Ludi) (a.k.a. TheNovel), for which Hermann Hesse won the Nobel Prize in 1946. Here is how Hesse describes game play, the height of which is about five centuries in the future:
- The Glass Bead Game is thus a mode of playing with the total contents and values of our culture; it plays with them as, say, in the great age of the arts a painter might have played with the colors on his palette. All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number....
- A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts.
The game described in the second paragraph differs from the game described in the first in the same way that a game of Chess differs from the game of Chess. We call a game of Kennexions a game composition, but the game of Kennexions a game form.
In TheNovel The Glass Bead Game, there was an annual competition, the object of which was to create the best Glass Bead Game composition. The winner's game was performed before a worldwide audience, and possibly entered into the great Archive of the Glass Bead Game. The Gamemaster of Kennexions, Ron Hale-Evans, is now sponsoring the first Kennexions competition, on the model of Hesse's annual game. Despite the loftiness of Hesse's description, Kennexions, and this competition, are designed to be played on a variety of levels and to appeal to a variety of creative people:
- Gamers might think of the competition as a tourney of a collectible card game, such as Magic: the Gathering, in which they build a deck of cards that goes head-to-head with other decks. In Kennexions, the "cards" of the game can be drawn from all of human culture.
- Hackers might think of the competition as being like Corewars, in which they write a computer program that competes with other programs for survival. Kennexions games are not executable, but they follow strict rules, and an XML representation is being developed with which to store game compositions in the KennexionsArchive?.
- Writers might think of the competition as a poetry or story contest, in which their work of art competes with other works of art. Kennexions is designed to provide room for rich and creative use of metaphor.
- Visual artists might think of the competition as a juried exhibit.
- Musicians might think of the competition as a Battle of the Bands. Their game could one day be performed in public.
Rules
- The object of this competition is to create the best KenningHaiku, or simple Kennexions game composition, starting from a single word or concept.
- Game composers retain copyright on their compositions if they so desire; however, game compositions submitted must be freely licensed under the GnuFreeDocumentationLicense so that they can be incorporated into the Kennexions Archive. (Do not use any of the license's optional features.) Entrants must respect fair-use provisions of copyright law when providing Quotations; thus, quoting from public-domain or otherwise free (as in "freedom") material is encouraged.
- Game composers may collaborate.
- Entries for the current competition will be judged subjectively by the Kennexions Gamemaster on criteria including these:
- beauty
- depth
- elegance
- accessibility
- objectivation (how well it can be shown that the metaphors from which the kennings are drawn are already present in world culture -- see the Hesse quotation at the beginning of these rules)
- innovation (how far the game advances the state of the art)
- Entries will be considered for
- public performance, and
- incorporation into the KennexionsArchive?.
- The winner of the current competition will become Gamemaster of the next Kennexions Competition, and will state the rules and competition theme in consultation with the Kennexions Gamemaster. In addition, the winner will receive the following prizes:
- a $50 gift certificate to Funagain Games in Ashland, Oregon
- a $50 gift certificate to Powell's Books in Portland, Oregon
- (other prizes may be added)
- Entries must be submitted electronically to rwhe@ludism.org by 23:59:59 Pacific Time on 15 February 2005, which means the competition will last approximately six months. Entries will be judged and the winner announced no later 15 August 2005 (six months from the close of the competition).
- Entries need not, but may, be submitted under a pseudonym (pen name). (See TheNovel if you need inspiration.) Every entry must include an email address or other contact information so that competitors can be notified of the results.
- Please respect the spirit of the GnuFreeDocumentationLicense and do not submit your game in a proprietary data format such as Microsoft Word or Shockwave Flash.
Further information
For further information on Kennexions, see http://kennexions.ludism.org/ or the Kennexions and KenningHaiku pages on this wiki.
--Ron_Hale-Evans?