Here are six characteristics of the fictional GlassBeadGame that any self-respecting GlassBeadGame PlayableVariant ought to emulate:
I'm not sure what you meant by "analogy," and put my guesses about what is meant by the other four. Please correct. :)
-- LionKimbro [[DateTime?(2004-06-21T18:19:02Z)]]
I've tried to explain Analogy, and have added a new pillar, Objectivation.
-- Ron_Hale-Evans? [[DateTime?(2004-10-13T04:27:27Z)]]
I'd connect the idea of "Objectivation" with "Syncretism," which I believe means working to find expression of the same idea in multiple places.
-- LionKimbro [[DateTime?(2004-11-06T18:42:27Z)]]
I like the core phrases you list on the GlassBeadGame page, beginning "in short, the basic ideas are..."
I suggest reversing the order of the first two, as Connection seems to be the first vital tool of the GBG and WikiAsGBG?. I also don't care for the word Objectivation, but feel that a particular nuance of Syncretism encapsulates it better. I suggest a non-academic etymology for SymbolicSyncretism?, mixing the Greek root syn- and the Latin crescere; the latter evoking "concrete" in place of Objectivation, and also the fact that cultures "grow" by (typically slow) accretion, ad-crescere.
I used this version in my own wiki http://remuse.net/gbg
What are your thoughts, and is it okay to excerpt this version on my wiki and my C2 edits?
-- ReMused? 2014 Feb 16/17