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= Glass Plate Game of 12 June 2004 = '''GlassPlateGame played at the house of Timothy Higgins in Mill Creek, Washington.''' | '''Move #''' | '''Colour''' | '''Idea Card''' | '''Icon''' | '''Status''' | '''Player''' | '''Comment''' | | 1 | orange | struggle | http://www.ludism.org/gpg/struggle.gif | # (new chain) | ["Dunbar Aitkens"] | n/a | | 2 | orange | joy | http://www.ludism.org/gpg/joy.gif | P (permitted) | ["Dunbar Aitkens"] | Sometimes you experience more joy when you achieve something if you had to struggle for it than if you achieved it easily. | | 3 | orange | metamorphosis | http://www.ludism.org/gpg/metamorp.gif | P (permitted) | ["Kisa Griffin"] | The process of struggle ''itself'' can be worthwhile. | | 4 | orange | emotional manipulation | http://www.ludism.org/gpg/emotiona.gif | P (permitted) | ??? | ??? | | 5 | orange | society as active/passive hierarchy | http://www.ludism.org/gpg/societya.gif | P (permitted) | ["Dunbar Aitkens"] | Once you set a revolution in action, how do you stop the vicious people needed to fight it from taking over afterward? | | 6 | orange | art vs. nature | http://www.ludism.org/gpg/artvsnat.gif | P (permitted) | ["Ron Hale-Evans"] | The image one has of the future (of a revolution, or anything else) is an abstraction and often does not match the reality. | | 7 | orange | need not to judge | http://www.ludism.org/gpg/avoiding.gif | P (permitted) | ["Kisa Griffin"] | But- we don't need to judge outcomes so harshly. It may be that whatever happens is good. | | 8 | orange | syntax | http://www.ludism.org/gpg/syntax.gif | O (okayed) | ??? | ??? | | 9 | green | anthropomorphism | http://www.ludism.org/gpg/anthropo.gif | # (new chain) | ["Kisa Griffin"] | People project human experiences onto the actions of animals, but we have no way of really knowing if they're thinking what we think they're thinking. | | 10 | green | ambivalence | http://www.ludism.org/gpg/ambivale.gif | O (okayed) | ??? | Nonhuman nonverbal language is ambiguous. | | 11 | green | helplessness | http://www.ludism.org/gpg/helpless.gif | O (okayed) | ["Ron Hale-Evans"] | Even though you cannot always know what nonhuman nonverbal language means, there are some near-universals, such as suffering, that you can usually deduce. | | 12 | green | species specific norms | http://www.ludism.org/gpg/niches.gif | O (okayed) | LionKimbro | Every animal species has its own nonverbal language. They don't try to mimic each other's ways of doing things. | | 13 | green | coding | http://www.ludism.org/gpg/coding.gif | O (okayed) | LionKimbro | It is possible to translate (encode) the symbols of the language of one species into the language of another species. | | 14 | green | syntax |http://www.ludism.org/gpg/syntax.gif | O (okayed) | LionKimbro | Perhaps there is a universal grammar of non-verbal communications. | | 15 | green | intuition | http://www.ludism.org/gpg/intuit.gif | P (permitted) | ??? | ??? | | 16 | green | symbolic handles | ??? | P (permitted) | LionKimbro | The conscious thoughts in our heads are symbolic handles that come from thought occuring on an unconscious level. The unconscious processing is the main processing- the conscious thoughts may be more of an after-effect. | | 17 | green | gestalt | http://www.ludism.org/gpg/gestalt.gif | P (permitted) | ??? | The seperation between the conscious emmanations and the unconscious ("unrepresented") thoughts is likely that "one bleeds over into the other"- on the surface we can distinguish, but looked at in detail, it becomes hard to distinguish. | | 18 | green | art vs. nature | http://www.ludism.org/gpg/artvsnat.gif | P (permitted) | ??? | ??? | | 19 | red | syntax | http://www.ludism.org/gpg/syntax.gif | # (new chain) | ??? | n/a | | 20 | red | hidden potential | http://www.ludism.org/gpg/hiddenpo.gif | O (okayed) | ["Ron Hale-Evans"] | The use of constraints in art (syntax) liberates the hidden potential in an artform. Compare the OuLiPo. | | 21 | ??? | freedom | http://www.ludism.org/gpg/freedom.gif | ??? | ["Kisa Griffin"] | ??? | | 22 | red | myth | http://www.ludism.org/gpg/myth.gif | O (okayed) | LionKimbro | The idea that the realms of experience are a canvas, and that freedom and constrain pop out of that canvas- is a myth. (Maybe true, maybe false, but it's a guiding myth.) | | 23 | red | nature tending toward perfection | http://www.ludism.org/gpg/naturalp.gif | O (okayed) | ["Ron Hale-Evans"] | Extending the myth, there is an organising principle that generates order out of disorder and the Universe out of random bits. Compare ''Permutation City'' by Greg Egan. | | 24 | red | recursion | http://www.ludism.org/gpg/return.gif | P (permitted) | ["John Braley"] | According to the myth discussed, humans create mathematics, and mathematics creates the universe, which contains humans. (The card "return" was used for the concept "recursion" to end the game.) | == Discussion == According to the photos I took of the board, somewhere in the Orange chain near the beginning of the game, someone played the "emotional manipulation" card: http://www.ludism.org/gpg/emotiona.gif IIRC, this was between "society as active/passive hierarchy" and "art vs. nature", around Turn 5, but I can't see how to fit it in. Dunbar? Anyone? Also, the graphic for "symbolic handles" does not seem to be readily available online. -- ["Ron Hale-Evans"] [[DateTime(2004-06-20T09:20:27Z)]] I just realised there was no Turn 4 listed, and that this was where "emotional manipulation" went. Dunbar, was this '''P'''ermitted, or '''O'''kayed? -- ["Ron Hale-Evans"] [[DateTime(2004-06-20T17:19:20Z)]]
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