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<title>Re: [piecepack] Genesis, Cloning, Possibilities</title>
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<h1>Re: [piecepack] Genesis, Cloning, Possibilities</h1>
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<ul>
<li><em>To</em>: <a href="mailto:piecepack%40yahoogroups.com">piecepack@yahoogroups.com</a></li>
<li><em>Subject</em>: Re: [piecepack] Genesis, Cloning, Possibilities</li>
<li><em>From</em>: Doug Orleans &lt;dougo@...&gt;</li>
<li><em>Date</em>: Fri, 10 Aug 2001 14:51:25 -0400 (EDT)</li>
<li><em>In-reply-to</em>: &lt;9l0u99+3bim@...&gt;</li>
<li><em>References</em>: &lt;15218.64228.407019.70703@...&gt;	&lt;9l0u99+3bim@...&gt;</li>
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<pre>jdroscha@... writes:
 &gt;    As far as I know, no other game set was designed in this way.  The 
 &gt; Icehouse set, for example, was created specifically to play Icehouse 
 &gt; and was later found to be suitable for the development of several 
 &gt; other games.  But because of the way it came into being, it lacks 
 &gt; some common gaming elements such as a board, a convenient randomizer, 
 &gt; and convenient information hiding.

Interesting.  Do you have a list of the particular elements you had in 
mind when you designed it?

 &gt;    This is an interesting perception, as none of the existing 
 &gt; piecepack games (that I can think of) are adaptions of other games 
 &gt; (unless you count the real-life equivalents of Soccer and Baseball).  
 &gt; Some of the games certainly resemble other games in their genre; 
 &gt; MotoX, for example, necessarily has similarities to other racing 
 &gt; games.  But most of the piecepack games contain mechanics that, at 
 &gt; least to me, are brand new.

Perhaps &quot;adaptation&quot; is too strong a word (and I certainly didn't mean 
&quot;clone&quot;).  You're right, there are new and interesting mechanics, but
most of the games fit pretty well into existing genres.  Dungeon Crawl 
is a bit like Dungeon Quest or Talisman (or maybe Wiz War); Power
Lines is similar to Poker Solitaire/Cribbage Squares/Auf Heller und
Pfennig; Takeover bears a strong resemblance to Acquire.

 &gt; I personally have never seen anything remotely 
 &gt; similar to the very three-dimensional Hanging Gardens (Mik Svellov's 
 &gt; favorite of the bunch so far).

I think it shares a family resemblance to Torres (3-d tile laying).  I 
can believe that it was an independent creation (perhaps even
pre-dating Torres) but I think many people are going to think it was
inspired by Torres.

This isn't really a bad thing; Mu could be considered an &quot;adaptation&quot;
of contract bridge (trick-taking partnership card game where you bid
on the trump suit) but it's also pretty unique in that it's a 5-player
version with variable partnerships (plus the idea of a bipartite trump
suit, which might include numbers).  I guess I was thinking of
Icehouse, which has no resemblance to anything at all, really.  But
like I said before, I doubt that the actual Icehouse game is the
primary driver of sales of Icehouse sets these days.

 &gt;    If the games all feel like clones to people, I certainly will not 
 &gt; argue against that notion, but I wish to make it clear that none of 
 &gt; the piecepack games (that I have) written so far were intended mimic 
 &gt; existing games.

Fair enough.  It's an interesting accident that Hanging Gardens
resembles Torres.

 &gt; I am also excited by the possibilities of combining the piecepack 
 &gt; with other various game sets.  In an article I wrote for Grampa 
 &gt; Barmo's Discount Gaming Magazine, I briefly touched on ideas such as 
 &gt; playing chess on a board of any shape (piecepack + chess), playing 
 &gt; scrabble on a board of any shape (piecepack + Scrabble), combining 2 
 &gt; or more piecepacks, or combining a piecepack with an Icehouse set.  
 &gt; Jim Doherty has already combined a piecepack with the standard deck 
 &gt; of playing cards to create Baseball.

Clearly you need to combine all of the above, plus Cosmic Encounter and
all of its expansion sets...  :)

--dougo@...


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