Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities]
- To: firstname.lastname@example.org
- Subject: Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities]
- From: jdroscha@...
- Date: Fri, 10 Aug 2001 19:42:51 -0000
- In-reply-to: <200108101908.PAA21720@...>
- User-agent: eGroups-EW/0.82
--- In piecepack@y..., Frank Branham <moo@s...> wrote:
> > Fair enough. It's an interesting accident that Hanging Gardens
> > resembles Torres.
> Which it doesn't, it resembles Torres rather less than Torres
> Burgenland/Terra Turrium (another Kramer game) or Strata 5, or Step
> Step (Theta), or the half dozen 3D tile laying games in my
Frank, your collection (and re-collection) never cease to amaze
me. I doubt I've seen even a single percent of the games you own.
> If anything Hanging Gardens reminds me of Sentinel----an old
> C64/Spectrum computer game.
Really? I'll have to see if I can dig that up for the ol'
> Although MotoX does remind me a bit of Mississppi Queen. The actual
> mechanics are rather different.
Hmmm. It might be interesting to play MotoX with the Mississippi
Queen mechanic of building the track during play.
> I did have a thought for a mechanic suggested by the piecepack:
> Crazy-8/Domino-like tile laying. Where each tile must match an
> tile by suit or number.
Heck yeah. You pursuing that or is it open for others?
Which reminds me of something else. I wondered if it might be an
interesting experiment to try to design a piecepack game by
committee, similar to the way FUDGE RPG was designed. Any ideas on