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Re: [piecepack] MotoX Rules Draft



Hello everyone,

   This is my first post to the piecepack list.  I'm Jim Doherty,
and I met James at Gencon last year.  I've started two piecepack
designs which I hope to tell you all about in the next few weeks.

   I haven't played MotoX, but after reading this, I'd very much
like to.  I'm partial to games where the "board" is built differently
every time, and I really like the way you roll different dice dependent
on your race ranking.  The coin-spending looks to be a great
mechanic as well.

   Here's some specific comments on the rules text... all IMHO,
of course...


>It may not touch any other tiles, 
>and both spaces must line up with those on the adjacent tile.

This confused me quite a bit at first until I figured out what you
meant by "spaces."  Are the four quadrants of the tile backs 
commonly referred to as spaces in piecepack lore?  

Just curious: did you try allowing the second tile to be offset
by one space, creating a 1-lane alley between the tiles?  (Or
perhaps allowing obstacles to be placed on the course to
achieve the same thing?)  Maybe there's enough wiping out
in the game already...



>The last tile played is the finish tile, 
>and the edge of this tile farthest from the rest of the track is the 
>finish line of the track.

Perhaps:  The last tile played is the finish tile, and the edge
opposite the previous tile is the finish line.


>Your move must 
>be either toward the next tile (toward the finish line) or parallel 
>with the edge shared between the tile you are on and the next tile.  
>You may never move away from the next tile.

If I'm reading this right, perhaps:  Your may move forwards (toward
the finish line) or sideways.  You may not move backwards.




> For each null shown on the dice you have rolled, you may make 
>one 90-degree turn at any point during your move.  

This is a great mechanic.



>Bikes that are on tiles closest to 
>the finish line have the highest race ranking.  If there is more than 
>one bike on a tile, the one closest to edge of the tile adjacent to 
>the next tile of the track has the higher ranking.  

To me, it seems just saying "Bikes closest to the finish line have
the highest ranking" is clear enough.


Looks like a good one guys!
Jim