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Re: [piecepack] Genesis, Cloning, Possibilities
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Genesis, Cloning, Possibilities
- From: Doug Orleans <dougo@...>
- Date: Fri, 10 Aug 2001 14:51:25 -0400 (EDT)
- In-reply-to: <9l0u99+3bim@...>
- References: <15218.64228.407019.70703@...> <9l0u99+3bim@...>
jdroscha@... writes:
> As far as I know, no other game set was designed in this way. The
> Icehouse set, for example, was created specifically to play Icehouse
> and was later found to be suitable for the development of several
> other games. But because of the way it came into being, it lacks
> some common gaming elements such as a board, a convenient randomizer,
> and convenient information hiding.
Interesting. Do you have a list of the particular elements you had in
mind when you designed it?
> This is an interesting perception, as none of the existing
> piecepack games (that I can think of) are adaptions of other games
> (unless you count the real-life equivalents of Soccer and Baseball).
> Some of the games certainly resemble other games in their genre;
> MotoX, for example, necessarily has similarities to other racing
> games. But most of the piecepack games contain mechanics that, at
> least to me, are brand new.
Perhaps "adaptation" is too strong a word (and I certainly didn't mean
"clone"). You're right, there are new and interesting mechanics, but
most of the games fit pretty well into existing genres. Dungeon Crawl
is a bit like Dungeon Quest or Talisman (or maybe Wiz War); Power
Lines is similar to Poker Solitaire/Cribbage Squares/Auf Heller und
Pfennig; Takeover bears a strong resemblance to Acquire.
> I personally have never seen anything remotely
> similar to the very three-dimensional Hanging Gardens (Mik Svellov's
> favorite of the bunch so far).
I think it shares a family resemblance to Torres (3-d tile laying). I
can believe that it was an independent creation (perhaps even
pre-dating Torres) but I think many people are going to think it was
inspired by Torres.
This isn't really a bad thing; Mu could be considered an "adaptation"
of contract bridge (trick-taking partnership card game where you bid
on the trump suit) but it's also pretty unique in that it's a 5-player
version with variable partnerships (plus the idea of a bipartite trump
suit, which might include numbers). I guess I was thinking of
Icehouse, which has no resemblance to anything at all, really. But
like I said before, I doubt that the actual Icehouse game is the
primary driver of sales of Icehouse sets these days.
> If the games all feel like clones to people, I certainly will not
> argue against that notion, but I wish to make it clear that none of
> the piecepack games (that I have) written so far were intended mimic
> existing games.
Fair enough. It's an interesting accident that Hanging Gardens
resembles Torres.
> I am also excited by the possibilities of combining the piecepack
> with other various game sets. In an article I wrote for Grampa
> Barmo's Discount Gaming Magazine, I briefly touched on ideas such as
> playing chess on a board of any shape (piecepack + chess), playing
> scrabble on a board of any shape (piecepack + Scrabble), combining 2
> or more piecepacks, or combining a piecepack with an Icehouse set.
> Jim Doherty has already combined a piecepack with the standard deck
> of playing cards to create Baseball.
Clearly you need to combine all of the above, plus Cosmic Encounter and
all of its expansion sets... :)
--dougo@...