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Re: [piecepack] Re: Wormholes
- To: piecepack@yahoogroups.com
 
- Subject: Re: [piecepack] Re: Wormholes
 
- From: Ronald Hale-Evans <rwhe@...>
 
- Date: Wed, 26 Sep 2001 12:01:44 -0700
 
- In-reply-to: <9ot3mt+gpue@...>; from jdroscha@... on Wed, Sep 26, 2001 at 05:36:29PM -0000
 
- References: <20010926010219.B8911@...> <9ot3mt+gpue@...>
 
- User-agent: Mutt/1.2.5i
 
On Wed, Sep 26, 2001 at 05:36:29PM -0000, James K Droscha wrote:
> --- In piecepack@y..., Ronald Hale-Evans <rwhe@l...> wrote:
> > The rules for Wormholes, version 0.5.2, are now available at
> > 
> >   http://www.ludism.org/piecepack/wormholes.html
> 
>    Excellent.  Thanks for posting the rules, Ron!  I look forward to 
> trying it out this weekend.  I'll email you privately with any 
> questions or comments we generate.
Thanks, James!
> > You can also get snazzy standard piecepack logo graphics in various
> > formats, sizes, and resolutions in that directory as well, i.e.
> > 
> >   http://www.ludism.org/piecepack/
> 
>    Cool.  http://www.ludism.org/piecepack/pplogo_sm72.gif seems 
> broken.
OK, I fixed it.  The small logos are now called pplogo_sm.* instead of
pplogo_sm72.*, cos they may or may not be 72 dpi anymore.  (I believe
the .gif is 66 dpi.)
> > (The logo concept is of course by James Kyle.)
> 
>    And Karol at Mesomorph... it was sort of a parallel evolution 
> thing.
Right.  I remember the story now.  But we're using your ordering of
the suit symbols.
Ron
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