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Re: Grampa Barmo piecepack article
- To: piecepack@yahoogroups.com
- Subject: Re: Grampa Barmo piecepack article
- From: "James K Droscha" <jdroscha@...>
- Date: Fri, 26 Oct 2001 16:33:25 -0000
- In-reply-to: <20011024212735.A1720@...>
- User-agent: eGroups-EW/0.82
--- In piecepack@y..., Ronald Hale-Evans <rwhe@l...> wrote:
> my term, a 'dP' being a piecepack die of 0-5
cute
> ranges from 0-15, the same range covered by subsets of a suit of
> tiles or coins (0+1+2+3+4+5). I'm still trying to think of how to
put
> this fact to use as the basis for a game mechanism.
If you like those little mathematical curiosities, how about
this... you've got 4 null tiles and 4 ace tiles in a piecepack, so
you could use them to represent a 4-bit binary number (where null=0
and ace=1). And what is the decimal range of a 4-bit binary? That
would be 0-15.
> Similarly, your
> comment in the article about combining the piecepack with Icehouse
> inspired my new game Snowman Meltdown.
excellent!
> I don't want to deprive Demian Katz of income or anything, but all
> contributors to _Grampa Barmo_ retain copyright, don't they?
yes
> And it's
> been several months since the article was published. What are the
> chances of your publishing this seminal article on piecepack.org or
> elsewhere soon?
The chances are pretty good. But first, I want to talk to Katz
about what he would consider to be a courteous waiting period before
re-publishing an article written for Grampa Barmo's. My thought is 6
months, but I would like to get his opinion.
> Thanks, and thanks for your positive comments about Snowman
Meltdown.
> It's almost ready for Internet playtesting.
I look forward to it!
> p.s. Everybody, I highly recommend the Grampa Barmo zine. Here's
the
> URL:
>
> http://www.netaxs.com/~katz/grampa/barmo.htm
I second this recommendation.
Game On,
James