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Re: [piecepack] small oops



Troy Holaday wrote:
> 
> I guess my complaint about moving along seams vs. lines in the square tiles also holds true for the hexes I incorporated.  A player has to 'see past' the seams in some places, and understand them as a side of the hex in others.  (Or use them all in some sort of alternative board design.)  It's kind of a gestalt thing.

I like the design, but have to quibble:

If you fit three whole hexes on the tile, and arrange them so they are a
stack with one at the 'top' of the tile (90 degree turn from what you
have), then you gain a) three areas per tile to represent whatever, and
b) a de facto 'facing' of the tile.

Arguably facing is accomplished already by the suit and number, but
reading 'suit' or 'number' when you want to know facing seems inelegant.

As for the seams, if you carefully adjust the scale of your hexes, you
can get 'half' a hex border on the seam where it's actually the side of
a hex...

Roughly, like this:

  ______
 /      \
         \      /
         /======\
 \      /
 /======\
         \      /
         /======\
 \______/