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Re: boards o' hexes and pp extentions
- To: piecepack@yahoogroups.com
- Subject: Re: boards o' hexes and pp extentions
- From: "david_bruce_cousins" <david.cousins@...>
- Date: Sat, 23 Feb 2002 22:21:18 -0000
- In-reply-to: <a53nvn+5ts7@...>
- User-agent: eGroups-EW/0.82
James wrote:
> Since the piecepack is public domain, I encourage anyone
> interested in modifying it or expanding it to do so.
Here here!
A couple
> considerations of interest:
> 1) original piecepack won't scare or confuse my granny
> 2) original piecepack uses standard parts and costs half as much as
> an Icehouse set
There there! NO really, I agree totally with (1), However for the
overloaded pawns I did push ideas a bit far. I
think the direction mark, and allowing for a pawn to flip are two
good things that don't confuse/complicate if you don't play a game
that uses them. I have run out of parts in some designs and have put
pawns on their sides. Having at least one flat side keeps them from
rolling. Going to 4 or six sides was just logical.
About (2), Well, standard parts, I sort of agree to that up to a
limit.
Without insulting anyone, I think that being backwardly compatable is
a must, but worrying the issue of non-standard parts is only
problematic, not a gating factor for new creative ideas.
Maybe those interested in extending the game set can find out where
more overloaded parts can come from or what it costs to make them. I
never got into Icehouse because of the high price.
> Anyway, hexes were considered during the original design and
> chucked because they are not needed... make yourself some rows of
> tiles (face-up probably), then take every other row and push it to
> the right by half a tile. You get essentially the same thing as
> hexes. This is a little trick I picked up from studying old
wargames.
True James, I have a design for fighting giant robots that has been
sitting here, where I use exactly that board. The colors represent
terrain (grass, water, fire, darkness) and the number represented
height.
In defence of what looks like a neat idea --
the smaller hex proposals are intriguing! I would have stuck with one
hex per
tile, using the technique of column sliding, but hexes the same size
as the little squares are neat! The last set flying by would even
support the 1/2 tile slide of a column. It would not break my game.
I think the real problem is, that once you add this kind of stuff, it
is harder to make a set by hand. The hex grid would have to be done
right, so that you could look "past" it if you weren't using it.
On the other hand,
I tend to make my different boards more interesting by either spacing
tiles further apart or leaving blank spaces etc. So do we really need
hexes?
I liked the dot in the center of each square tile. Here is another
extension to that: instead of a dot, but a Triangle of the same size
with the apex pointing along one line. Then one can
utilize them for 'directional boards'!
This is getting long, let me close:
I do notice alot of extention discussions can get bogged down! Let me
play Cassandra here. In my business have a term called second spec
bloat. With alot of software specs I've seen, V1.0 is really slick,
and leaves you with alot of 'gee WIBNI it had this?' and then everyone
gets together and does V2.0, sticks all the bells and whistles in,
have pissing contests whern their bell won't go in, and then no one
implements the spec because it is WAY to big and bloated!
Does anyone really want a pp that looks like a copy of 'Roads and
Boats'?
All in all, man! Did I get excited to see more pp traffic this past
few days than ever!
Dave