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pp games, is less more?



Here is a new thread.

I personally find that the more rules a pp game has, the less likely I 
am to play it. The simplicity of the gameset design wants me to carry 
it over into the game rule design. I want to be able to read or 
explain the rules once and have players get most of the game mechanics 
down. It is then in the strategy of how the simple rules work against 
each other, or how players interact that I think makes a cool game. 

Just some thoughts,
 Dave.