[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: "Time Marches On" Winner - Coyote Moon
- To: piecepack@yahoogroups.com
- Subject: Re: "Time Marches On" Winner - Coyote Moon
- From: "rmundschau" <rmundsc@...>
- Date: Wed, 03 Apr 2002 03:32:49 -0000
- In-reply-to: <a8acit+1k5i@...>
- User-agent: eGroups-EW/0.82
> Second, I'll not keep you waiting... I chose [trumpet
> fanfare] "Kidsprout Jumboree" as my favorite (and therefore the
> winner).
Congratulations! I agree that game is a lot of fun.
> COYOTE MOON
> Comments: Appealing theme. The "round" board with the
>clockwise and counterclockwise concentric tracks is groovy.
>The connection to the contest theme is perhaps a bit weak, but
> that doesn't detract from the game itself. (Future/past is a
>worthy thematic interpretation, but which evaporated quickly
>during play.)
I know, I know, the theme connection was horribly weak. It was
so frustrating. I couldn't think of a better mechanic to incorporate
time into a game before the deadline. Note the board has 12
tiles. It started out as a clock with 1 tile per hour, but I just
couldn't make it into a fun game. Oh well.
> Suggestions: Not much... this is a decent, tight little game. A
> better way to randomize the initial coin layout would be nice;
> the person placing the coins is very likely to (unintentionally)
>note some of the coin values, which could provide a slight
>advantage.
Yeah, I don't like the current method either. I think a possible
solution is:
- Another player rearranges the moon tiles as they see fit after
all the coins have been placed, but before the players roll to
select a starting space.
> Any additional ties between mechanics and theme would be
>welcome (besides being hopped up on payote while playing).
Yeah, that would be nice, but I don't see it happening. I really
forced the theme onto the game as it is. The annoying thing is
that 3 days before the deadline for the contest I conceived of a
completely different game that did use the theme better, but I
didn't have time to fully develop and test it. The new idea had the
players trying to avoid getting laid off from work by staying busy
all time. A game very dear to my heart these days :) I'm still
working with the idea, so hopefully it will become a full fledged
game in the future.
Thanks for the feedback.
Rob M.