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Re: Alien City is cool



I just noticed the part of your message where you talk about 
Kingdoms. I'll have to check it out. From your description it does 
sound like it's in the same genre. How many spaces does the board 
have in Kingdom?


-Mike


--- In piecepack@y..., Karl von Laudermann <karlvonl@r...> wrote:
> On Thursday, August 22, 2002, at 02:18  PM, mschoessow wrote:
> 
> > Thanks Karl,
> >
> > How long did your game take?
> 
> Not sure, maybe 45 mins.
> 
> > A bit of history about the game: it's derived from another game of
> > mine called San Jose that I was working on and play-testing when I
> > found out about the piecepack game design contest. San Jose is a
> > bigger game for up to four players with a bigger board and three
> > scoring rounds. The bits are more specific too and I have yet to 
find
> > time to build a good set. Alien City is kind of a streamlined,
> > smaller, faster playing version of San Jose for two players. Now 
I'm
> > beginning to wonder if Alien City is the better of the two games.
> > It's strange sometimes how game designs evolve in unexpected ways.
> 
> I'm not convinced that Alien City can't work with 3 or 4 players. 
You 
> just have to divide the pieces up more. Or maybe no one has their 
own 
> pieces (other than caps), and you can just draw from a common pool 
of 
> all the towers and domes.
> 
> This game reminds me of Kingdoms 
> (http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you 
draw 
> tiles from a common pool, but they're all face down so it's 
completely 
> random. You have your own scoring tiles which are played into empty 
> spaces, rather than "capping" what's on the board. And you score 
based 
> on what's in the same row and column as your scoring tiles, rather 
than 
> following "roads". But it's the same genre as Alien City.
> 
> --
> 				Karl J. von Laudermann
> 				karlvonl@r...
> 				http://www.geocities.com/~karlvonl/
> 				Richard's PBeM Server ID: karlvonl