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Is PP really that ZOG friendly?
- To: piecepack@yahoogroups.com
- Subject: Is PP really that ZOG friendly?
- From: "Electronicwaffle" <electronicwaffle@...>
- Date: Sun, 25 May 2003 01:20:43 -0000
- User-agent: eGroups-EW/0.82
Im glad to see that we are closer to a ZRF for PP, yet what exactly
would that ZRF look like? I think Zillions is too limiting for PP.
could we have the frequency with fliping the pieces as we would want?
Can we perhaps work it into the right-click menu? Also, Zilions
possibly could tell the player what tile your on... regardless of
face... I think that PP is just way way to big to force a fit into
ZOG. It would be hard to look at say A Coin of Arms,,, and could
the computer say oh thats an Ace coin of arms, and not say oh
thats a two coin of arms... I mean... the fact that the value
of a coin (or tile for that matter) always carries two varibles
(suit and rank) yet in actual life one hides the other.. I wonder
if a ZRF for PP is possible.
I know for my program, I had to call each piece by its Suit (I used
Color) Rank and what piece it was (Tile coin or pawn) such as Red
Tile Ace (which I shortened to RTA) and like Blue Coin Three...
which of course gets at what I was talking about earlier..
Then again, LOGO (The Language I programed it in) doesnt annouce
what "shape" (its term for sprite) your on,,, thankfully
Oh well just talking some ideas out loud...
Waff|e