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Using piecepack to play abstract games (was Re: piecepackplus)
- To: piecepack@yahoogroups.com
- Subject: Using piecepack to play abstract games (was Re: piecepackplus)
- From: "boardgamesbook" <dhohls@...>
- Date: Mon, 07 Jul 2003 09:00:12 -0000
- In-reply-to: <be7tik+hohr@...>
- User-agent: eGroups-EW/0.82
> --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote:
>
> > I am trying to assemble a list of established old abstract games
> that will
> > fit with the piecepack (I'll post a separate message about that
> later) and I
> > have been struggling. There are two main problems: (1) the
existing
> > piecepack set only allows for six pieces per player (2) the grids
> on the
> > back of the tiles only allows even sized boards e.g. 4x4, 6x4,
8x8.
> > Extensions that fix these problems would be great for me.
> >
Interesting that Iain has been thinking along similar lines to me...
The issue of a 'games kit' is one that I have pondered from time-to-
time (even before piece pack). The idea that I could have a single
sturdy set of playing pieces (preferably made from a nice wood) that
I could use to play any number of existing designs (by this I mainly
mean 'classic' abstract games, or similar, in the public domain) is
an appealing one. This would allow me to create a 'travel pack' that
I could take with on holiday, for example. The main issue I have not
been able to resolve is that of easily creating all the boards.
My thinking has *not* been along the lines of modfiying piece pack -
this seems to be a somewhat hazardous occupation! - but rather
creating a mimimum set 'from scratch'.
My current 'best draft' - very incomplete! - is to have:
* 25 square tiles, each marked with 2x2 checker grid.
* 32 counters; 16 each of black and white. One side would have
chesspiece markings (or their 'symbolic' equivalents)
* 16 coloured counters; 4 each of red/blue/green/yellow (markings?)
* Dice
[Note: 48 counters = 2 sets of draughts pieces]
You can play quite a few games with just these. A creative layout of
the tiles will allow you to create 'non square' boards such as Ludo
layout, a crude backgammon board, and even a snakes-and-ladders board
(exercise for the reader!). Because you can create a 10x10 grid,
boards which require play on the intersection of a 9x9 grid are also
manageable.
Games like Reversi are much harder to create because of specialised
playing pieces, or 9 Mans Morris with its special board.
Iain also raises the issue of how to handle boards with odd numbers
of squares... not sure about that?
Also - should 'Go' type pieces (say black-and-white plastic or glass
beads) be an essential part of the key pieces - how many games would
use these?
Good thread! Lets work on some ideas...
Derek.