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Re: [piecepack] Re: Chariots
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Chariots
- From: "Mark A. Biggar" <mark@...>
- Date: Mon, 25 Aug 2003 10:57:33 -0700
- In-reply-to: <bidfcd+6ie4@...>
- References: <bidfcd+6ie4@...>
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425
Benedict wrote:
OK, I am not sure what happened but my last message hasn't
appeared in over an hour.
That's weird, I didn't get it either, though it does appear in the
group archive. Now I'm sure that I'm missing messages, but given
the viruses running around right now, the whole internet mail system
is a little fragile. Some mail gateways appear to be swamped and
are silently dropping messages on the floor.
Change of Tactics - at the start of the first or second turn of a
round, switch the places of 2 of your speed coins. To change all
3 speed coins use both of your special actions.
That's an interesting one. Probably have to restrict it to before
any of the affected coins are exposed. And it fits the theme and
tactical feel as well.
Foil Opponent's Plan (the equivalent of whipping another driver
across the face!!) - if your chariot is adjacent to that of an
opponent, when an opponent chooses a special action spend
the same type of coin to cancel that action.
Good one. maybe let you spend any coin to cancel any coin.
Hazardous Cornering - force an opponent to re-roll the die.
Again, only when adjacent. Theme it as "whipping the other horses"
to try to force them to shy and swing wide.
Expert Training - add 2 to one of your die rolls.
Must choose before you roll and probably only adds one so that you
can go from 2/3 & 1/3 good results to 4/5 & 1/2.
Those last two are getting into an area I had not considered: round
based special actions as opposed to impulse based special actions, humm.
These are all great ideas, thanks. I'm considering not distinguishing
between the coins and just letting each player get 2 special actions
per lap selected from a menu. Another possibility is to return a
player's coins as he exits each turn, not just after the second turn,
to put more special actions into the game. I like the tension of do
you use the coins to get an early advantage, but not have them latter
verses waiting until later in the lap and possibly not get to use them
at all.
All this needs playtesting first of course, so the initial version put
up on the web page will be the contest version with an expanded version
to follow later.
--
mark@...
mark.a.biggar@...