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RE: [piecepack] Re: Let's nip this problem in the bud.
- To: <piecepack@yahoogroups.com>
- Subject: RE: [piecepack] Re: Let's nip this problem in the bud.
- From: "Jeph Stahl" <js@...>
- Date: Fri, 26 Sep 2003 09:45:16 -0400
- Importance: Normal
- In-reply-to: <bl1en4+mo6n@...>
- Reply-to: <js@...>
> > a fairly uncommon (in terms of popularity) dice concept is now
> > before the community.
> The first time I encountered this mechanic was in a book of mazes
> (published in the 80s) which included a couple "dice mazes" where the
> player "walks" a die around a printed grid of die faces. Pretty cool.
There is also the game Duell (1976) by parker brothers, Lakeside, and
Schmidt Spiele (Tactix)
that uses the rotating/walking dice movement.
http://www.boardgamegeek.com/viewitem.php3?gameid=2409
Shogun uses, not dice but tiles with magnetic discs that rotate when you
move them on the board,
same effect, but different medium.
http://www.boardgamegeek.com/viewitem.php3?gameid=2043
The series of diceland - Deep White Sea, also has a tipping mechanism, where
you try to tip
over your opponents dice to change there value.
http://www.boardgamegeek.com/viewitem.php3?gameid=3339
If indeed a new mechanic comes around, I don't think anyone will have to
claim it. Peers will
make sure they find out who 'invented' it, or find something similar that
was thought of before.
I don't think recognition in the game designing industry is going to be from
discovering a new
mechanic, but from using any mechanic ingeniously.
This being said, I personally think any mechanic can be made new by
revisiting it and putting
it into a new perspective.
eg. Roll and Move
now becomes Move and Roll (let your tickers run wild)
Cheers,
Jeph Stahl
Great Lake Gamers