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Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles
- From: "Mark A. Biggar" <mark.a.biggar@...>
- Date: Fri, 26 Sep 2003 21:43:04 -0700
- In-reply-to: <bl2p51+ichf@...>
- References: <bl2p51+ichf@...>
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624
Electronicwaffle wrote:
>
> Hi, I will now magically fix your set. Take that bad tile
> and place it in front of you on the table. Now rotate it 90
> degrees counter-clocks. There now it's fixed. :-) :-) P-)
>
>
> --
> mark@b...
> mark.a.biggar@c...
Ok, so now I feel stupid. %-)
This must not be my week for posting.
Yet this only works for Nulls correct?
(and thankfully it was only a null)
Actually, if you look closely, you will discover that your red/sun ace
tile is broken the same way. ;-) :-) P-)
Oh, and did you have a similar experience with this or what?
No but I did notice that the sun symbol of all the suits is the only one
with rotational symmetry.
--
mark@...
mark.a.biggar@...