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Re: Thoughts on Pawnopoly... anyone? -Long
- To: piecepack@yahoogroups.com
- Subject: Re: Thoughts on Pawnopoly... anyone? -Long
- From: "Electronicwaffle" <electronicwaffle@...>
- Date: Fri, 03 Oct 2003 04:51:51 -0000
- In-reply-to: <3F7CF28E.1000001@...>
- User-agent: eGroups-EW/0.82
Chance and Comunity Chest Cards are great, but, like I said it would
then take away from the one piecepack-ness of the game. Then again,
if you have the rules, it could be rigged up to have a 'tens and
ones" die roll configuration. Used in TOON RPG and "Head of the
Class" if any one in the group remembers that.
where there are 66 - 24 (6*4) or would this be (6*3) because I
started at 66 and not 70,,, 45?? possibilities (Im not good at
figuring this out)... the first die rolled has a tens value, the
second die has a ones value.. and then compare the two... (No N0
(zero),N7-N9 values are possible) 45 different options....
Or maybe,, roll two dice;; if the first die is a 1, that means go
foward the number of spaces on another die,,, 2,, go back... 3
shift a tile, 4, swap something... etc. I think this would be
more favorable.
Perhaps, the number of like properties you have,,, you get that many
re-rolls?
Also, Is using one Die good? I mean, I figure its about half the
size of a 40 (or so) spaced Monop board...