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Re: New Win Condition for Pawnop.
- To: piecepack@yahoogroups.com
- Subject: Re: New Win Condition for Pawnop.
- From: "Benedict" <boycat_oh@...>
- Date: Mon, 13 Oct 2003 18:05:48 -0000
- In-reply-to: <blqndf+g8ft@...>
- User-agent: eGroups-EW/0.82
Hi, EW
Assuming that trading is going to be introduced as a new part of
the game, if you introduced this new win condition, why would
anyone trade? There has to be some incentive to trade that
makes it worth while
With the rules as they are, changing to this win condition would
just add to the play time and not change the game experience.
Phillip
>
> I talked about how I have been working on Pawnop and what
ideas
> seemed good, but didn't keep the overall feeling of Pawnop.
> I noted that trading and payments need to be ironed out, and
bonuses
> need to be given when a player maxes out on his "rent" total
(past
> 12).
>
> I then came upon this Idea.. what do others thing of it?
>
> The first player to own 4 tiles of his pawns color/suit wins the
> game.