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Re: Sarcophagus session report
- To: piecepack@yahoogroups.com
- Subject: Re: Sarcophagus session report
- From: "Benedict" <boycat_oh@...>
- Date: Tue, 30 Dec 2003 20:27:40 -0000
- In-reply-to: <bss3rr+igg0@...>
- User-agent: eGroups-EW/0.82
Hi, Iain
> Thanks for the encouragement. I am a bit nervous of these
session
> reports, because you gave your time making the game for free.
I'll
> always try to be constructive.
I always value feedback on my games whatever form it comes in
as long it is constructive. If one of games is rubbish, then I would
much rather know that and try and fix it! I can't speak for everyone,
obviously, but I would hope that other designers feel the same
way.
I have some ideas for working on a variant of Sarcophagus
where players would feel more like they were exploring the
pyramid, so I will take your thoughts into account when I finally
get some time to see what might work (won't be until after the
contest is over).
Phillip
>
> > Another possibilty would be to expand on the special
functions of
> > some of the tiles.
>
> This might be a good option. The basic system is good.
>
> Would there be any way of giving people the option of putting
any
> coins where they want, rather than the first on the top left-hand
> tile of the top row? I haven't thought the mechanics through, so
it
> might not work. (I've been up since 4.30am, looking after a sick
> baby.)
>
> --
> Iain