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Re: Sarcophagus session report
- To: piecepack@yahoogroups.com
 
- Subject: Re: Sarcophagus session report
 
- From: "Benedict" <boycat_oh@...>
 
- Date: Tue, 30 Dec 2003 20:27:40 -0000
 
- In-reply-to: <bss3rr+igg0@...>
 
- User-agent: eGroups-EW/0.82
 
Hi, Iain
> Thanks for the encouragement. I am a bit nervous of these 
session 
> reports, because you gave your time making the game for free. 
I'll 
> always try to be constructive.
I always value feedback on my games whatever form it comes in 
as long it is constructive. If one of games is rubbish, then I would 
much rather know that and try and fix it! I can't speak for everyone, 
obviously, but I would hope that other designers feel the same 
way. 
I have some ideas for working on a  variant of Sarcophagus 
where players would feel more like they were exploring the 
pyramid, so I will take your thoughts into account when I finally 
get some time to see what might work (won't be until after the 
contest is over).
Phillip
> 
> > Another possibilty would be to expand on the special 
functions of 
> > some of the tiles.
> 
> This might be a good option. The basic system is good.
> 
> Would there be any way of giving people the option of putting 
any 
> coins where they want, rather than the first on the top left-hand 
> tile of the top row? I haven't thought the mechanics through, so 
it 
> might not work. (I've been up since 4.30am, looking after a sick 
> baby.)
> 
> -- 
> Iain