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Re: The new "piecepack Workshop" starting thread
- To: piecepack@yahoogroups.com
- Subject: Re: The new "piecepack Workshop" starting thread
- From: "Matt Worden" <Brykovian@...>
- Date: Fri, 16 Jan 2004 17:45:37 -0000
- In-reply-to: <btfsrq+k8so@...>
- User-agent: eGroups-EW/0.82
So far, only Tim and Clark have given me generic "I'd like to
participate" message (although no specific games ready for
testing) ... So, I think that perhaps this concept isn't quite ready
to hit the road yet.
I won't push the issue ... just thought it might be useful.
Cheers,
-Bryk
--- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...>
wrote:
> (as you may have already seen discussed on this very Yahoo
group ...)
>
> {and, obviously, the group moderators can feel free to remove this
> topic and give me a cease & desist if they don't feel it's in line
> with what this group should be about ...}
>
> Based upon a successful game design workshop system that I've seen
in
> operation at the Board Game Designer's Forum (www.bgdf.com)
website,
> I am volunteering to organize/administer a similar thing here just
> for piecepack designers.
>
> I envision it working like this: Each week a single in-process
> piecepack game design is submitted by a member of the group for
read-
> through, playtest and critique by all other members of the group.
> Members will make *constructive* comments in the thread in order to
> help the designer fix any problems, enhance the game, and move it
> toward completion.
>
> As the workshop admin (and I want to stress that I'm only an
> organizer -- or facilitator, if you'd like -- to keep this bus on
the
> road ... but it's "our" bus, not "my" bus ;-D) I would do the
> following: (1) Organize the week-by-week schedule, and (2) Start
the
> thread for each week's game.
>
> People interested in submitting a design for the workshop (and I
know
> there are a number of them in the files section) should e-mail me
> directly, and offline, here: brykovian@h... ... I will
> maintain a "Workshop Schedule" file in the Files section.
>
> Designs should be "mostly done", but not quite ready for official
> release. They should at least be at the point that group members
can
> walk-through and/or test-play. Designers should remain open-minded
> and willing to hear the critiques given by the group with the
> intention to improve and complete the game.
>
> Okay ... with that, I'll start taking e-mails, and look to have the
> first game up for discussion on Monday, 19-January-2004.
>
> Thanks,
> -Matt Worden (aka "Brykovian")