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Re: Session report: Hanging Gardens, Chariots
- To: piecepack@yahoogroups.com
- Subject: Re: Session report: Hanging Gardens, Chariots
- From: "James K Droscha" <jdroscha@...>
- Date: Mon, 02 Feb 2004 21:41:36 -0000
- In-reply-to: <20040202054226.GA6296@...>
- User-agent: eGroups-EW/0.82
--- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote:
> I played a game of Hanging Gardens (by James Kyle) last night
Thanks for taking Hanging Gardens for a spin!
> This makes symmetry very fragile and hard to obtain;
> the seven-coin group GGRBRGB would score seven symmetry points,
except
> that the two end flower beds don't match. It would be nice if
> symmetry were a little more robust and played a larger part in the
> game; at the moment, you have very little ability to block someone
> from breaking the symmetry of one of "your" rows.
Hmm, perhaps. Though, if you are careful, an opponent costing you
symmetry in a row will often be trading one full turn and 2 points
for it (plus another 1 to 4 points in opportunity cost.) In a 3-
player game you get, oh, maybe 17 turns (depending on how often you
move your gazebo) so perhaps that's not disincentive enough to wreck
a single row, but they probably won't spend all game doing it. If I
think of a simple way to score partials that I like, I'll test it.
> There's also a weird Icehouse thing going on wherein string, dental
> floss, and laser pointers may be needed to determine whether a
gazebo
> can "really" see a flower bed.
Yes, any one of those that the group chooses to use. BUT, those are
only suggested last resorts in case players cannot verbally
agree: "If there is any question during scoring regarding whether or
not a particular bed is visible from a
particular gazebo, the players should endeavor to come to an
agreement. If none can be reached, use the
following guidelines..."
> The present "debatable bed visibility"
> calculation ("A particular bed is obscured by a plateau unless its
> distance from the plateau is equal or greater than the following:
the
> product of the bed's distance from the gazebo multiplied by the
> plateau's height all divided by the gazebo's height. Ignore any
> remainder.") doesn't help much, in our experience.
Yeah, I agree, it's downright awful. (But again, it's only there as
a last resort, and is only one of the options available for
argumentative players. I don't remember ever stooping to use it in a
game.)
> 1. Chad and John tied, and we thought the game needed a tiebreaker
> rule.
Can you share what tiebreaker you used? (I note in your final scores
that you did not leave it at a tie.) Incidentally, James _loves_
ties, and so will smilingly refuse to add a tie-breaking rule. But
James also loves people to make up any rules they like better.
> 2. Question: Does one coin alone directly on the sight line count
for
> two points? (One point for colour, one point for symmetry.) We
ruled
> that it did.
Yes, a row of 1 coin _does_ get the symmetry bonus. I should add
that clarification.
> Again, the game would be more interesting if some of the
> other tactics were strengthened, such as the symmetry rules.
> Fortunately, this is only version 0.2b of the ruleset, so it seems
> James intends to improve the game.
Hmm, "intends" might be a bit strong here. Oh, I'll update it
someday. Someday.
I'm glad you enjoyed the game, and thanks very much for the
suggestions!
Cheers,
James