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Re: Gnostic Gumball Machine Posted



I haven't had much time to do much game-related stuff lately, but I 
did get a short break today, so I pulled down the GGM rules and 
thought I'd give feedback ...

Good and interesting start to this game, Eric ... here are some 
points that I'm confused on a bit:

1> You give both the following two definitions -- "Gumball: A coin" 
and "Flavored Gumball: A coin, suit up" ... after reading the rest of 
the rules, these seem redundant ... I'm guessing you'll want to 
remove one or the other.

2> Question on setup #1: You have "Place all of the gumballs suit up 
in the bottom half of the bowl." ... how is this done?  Does it need 
to exactly match the example picture at the start of the rules?  Or 
should the distribution/mix of the gumballs be random?  Can it be 
some pre-determined pattern (repeating red-yellow-green-blue, for 
example)?

3> Question on setup #2: You have "Each player takes a pawn and lines 
it up in the default turn order next to the machine.  Each player 
must then determine a flavor" ... I'm assuming that the player's 
flavor is related the color of the pawn they put in the default turn 
order -- is this correct?

4> Finally ... I'm confused as to the game-end/winning conditions ...

You have the goal as this: "Each player must then determine a flavor 
and eventually collect all 6 balls of that flavor in the tray, and in 
the two spaces next to the tray in the trunk."

Then during the Move Gumballs section, you have this: "If any balls 
make it into the tray you must take them off of the board and place 
them next to you. Play then continues to the next player."

And then at the end, you have this: "When all 6 gumballs of the same 
flavor are in the tray and trunk places, that indicated player wins 
the game."

So my question is:  How can you get all 6 of your gumballs into the 6 
proper positions (4 tray spaces + 2 adjacent trunk spaces) when you 
need to remove any ball that make it into the tray?

Okay ... that's all I have for now on a first read-through, and no 
playtesting.  ;-)

-Bryk