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Re: Number of Members
- To: piecepack@yahoogroups.com
- Subject: Re: Number of Members
- From: menchie@...
- Date: Fri, 16 Jul 2004 10:33:24 -0500
- References: <1089966972.189.30244.m12@yahoogroups.com>
> mschoessow wrote:
> >I was just looking at the "Members" section, and was somewhat
> >surprised (and dismayed) to find that there are only 242 members in
> >the group. Then I got to wondering how we could increase the number
> >of members most easily.
Well, At least the signal-to-noise ration is low here.....:-)
From: Rich Stokes:
> How does "Number of members of this group" compare with "Number of
> people buying Piecepack sets"?
...or, 'number of people that download and make sets' compared to 'people
on the piecepack list'...
> Why are people buying a set and not joining this group?
- fear of getting more junk mail
- not sociable outside their immediate circle
- fully happy with whatever they can get and remain anonymous
I get lots of the first group anyway, the second two may apply to me.
> What would those people get from this group, and can they get that
> elsewhere (such as the Wiki)?
I believe that most of it is available on the 'net somewhere, seems to
me (I could well be mistaken, I have not visited the files section in a
while) that the Yahoo group has 'beta ware' largely....
> In short, what reason would a typical potential member have for joining
> this ML? I'm assuming that the answer to this is to dicuss PP game
> design and design theory, but I'm new to this list, but in other lists
> I frequent I've noticed a steady decline in ML activity over the last
> 3-4 years.
That *could* be a good thing - lower signal-to-noise ration....
You are correct, I can remember some of my groups being so active, I'd
go to digest mode in self protection - and some were so noisy I would
either unsub or go "web only".
On my own part, I prefer smallish groups that are heavily targeted at my
own interests. That may be a factor in all this also....
I avoid 'fanboy' groups (GW-oriented groups come to mind), because I'm
usually not so wrapped up in a game's mechanics that I can follow (or
care to follow) such discussions....and 'me too' posts are mostly just
annoying.
> One thoery is that people are getting less and less attached to lists
> as email spam becomes more and more of a problem.
I suspect that like phone numbers, people see their email address as
something they'd prefer not to change, and would like to minimize their
exposure to spam.
Yahoo, as a large target, is an easy place to harvest addresses from.
Stand alone packages have the problem of requiring another login, and
remembering or bookmarking another URL....
> People just don't think email's a usable form of communication anymore.
People have become used to it, and have discovered that email may involve
them in a project that eventually dies - therefore they concentrate on the
things that are dearest to their heart. I have seen many projects die in
my time on the net (since '96 or so...), and while there is a big rush to
work as the project begins, it dies off once the novelty and the
realisation that 'this is WORK' sets in...then activity dies off.
Perfectly normal reaction.
> Another is that the novelty of the internet has worn off, and people no
> longer want to participate in lists just for the sake of it.
I suspect that is largely the case.
Another factor may be that while 'playing' piecepack games is simple,
creating them is not - creativity is a gene that is sorely lacking in the
human genome as a whole.
> I suppose this isn't really all that helpful as I don't really offer any
> answers here.
...you asked good questions, and that is part of what this list is about,
IMNSHO.
For my own part, I believe this may be the only post that I've made here.
This idea of the 'piece pack' is somewhat peripheral to my own interests.
I have not purchased a piece pack - though I've downloaded several sets,
and a few games, I can find no one that is interested in playing.
This is (I suspect) due to my odd working schedule and semi-reclusive
habits...:-)
I'm more oriented towards wargames and RPG's, and this group produces
largely what I would classify as 'family games' or 'table games'. <shrug>
That being said, are their any games that are RPG or wargame oriented?