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Re: Suitability for a student game design challenge?
- To: piecepack@yahoogroups.com
- Subject: Re: Suitability for a student game design challenge?
- From: "mschoessow" <mikeschoessow@...>
- Date: Sun, 07 Nov 2004 02:45:06 -0000
- In-reply-to: <cmeue6+4b2o@...>
- User-agent: eGroups-EW/0.82
--- In piecepack@yahoogroups.com, "Steve Oliver" <steveoliverc@y...>
wrote:
>
Hi Steve. Welcome!
>
> hi everyone -- I'm going to be starting a game club afterschool at
my
> daughter's elementary school soon, and one idea I had was to let
some
> of the students make their own game if they were interested.
> Originally my idea was to supply them with markers, paper, bits,
dice,
> etc. but then today I stumbled upon piecepack at Board Game Geek
and
> this looks really interesting. My thinking now is that this would
get
> them focused on game mechanics and rules, rather than getting
bogged
> down in the artwork and creation of pieces.
Best of all perhaps, it's quite difficult to make a Monopoly clone
using just piecepack bits, so you may want to put some restrictions
on what extra bits are allowed after all :-)
>And they could always add
> to their piecepack-based game with their own bits.
>
> So my question to you all is, has anyone tried this before -- IE,
any
> experience of kids using piecepack? or anyone done a game design
> challenge with students?
I recall seeing posts on spielfrieks over the past few years on game
playing and game design in public schools, usually involving older
kids though I think. You may want to post an inquiry over there.
>Any experience or suggestions that you can
> share?
>
> The age groups are Kindergarten to 2, and from 3rd to 6th grade (2
> separate game clubs).
I don't have any direct experience with this myself, although I do
have a 10-year-old son with whom I have occasionally played games
over the past six years or so. I would say that your idea could work
quite well, but I do some suggestions (I'm assuming this isn't just
a "1 class period and it's over" thing). Introduce the game design
idea to the older group by handing out rules for 3 or 4 diverse,
simple, quick piecepack games that will give them some examples of
what the possibilities are. Also, I suspect the results will be best
if they work in teams of 3-4 kids each, perhaps with each group
having a "captain" or leader, to make decisions when they're not
unanimous on something. Smaller groups than 3-4 will yield less
synergy; bigger will lead to too many compromises and freebooters.
-Mike