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Re: New Game: Cell Management - Playtesting Needed
- To: piecepack@yahoogroups.com
- Subject: Re: New Game: Cell Management - Playtesting Needed
- From: "Mark Goadrich" <richm@...>
- Date: Thu, 17 Feb 2005 16:44:58 -0000
- In-reply-to: <cutsgr+co21@...>
- User-agent: eGroups-EW/0.82
Thanks, Don, for the feedback and compliments, I'm glad you're
enjoying it. I'll be sure to add a step-by-step image and description
to the next rules version update, leading players through each of the
four types of situations the guards can encounter; I agree, that's the
most confusing part of the rules.
If you do find a general solution, I would love to hear about it,
spoilers or not.. :)
Mark
--- In piecepack@yahoogroups.com, "imfurry" <donkirkby@g...> wrote:
>
> Hi Mark,
> I'm enjoying your game very much, and I've played it four or five
> times so far. The game itself seems very polished, but understanding
> the rules was a struggle. The setup section is fine, and the two
> example rounds at the end are helpful. However, I think the
> description of each step should have an example to illustrate it.
> I recommend you add a diagram after the first paragraph of the Rules
> section that shows a game in progress. If possible try to include in
> the diagram an example of each possible scenario (e.g., friend in
> adjacent hideout, enemy in adjacent hideout, empty friendly hideout,
> etc.). Then after describing each step, give a specific example from
> the diagram like this:
> As the guard enters the 2 of Moons tile, a 2 coin attempts an escape
> because the 4 of Crowns tile next to it is hostile and empty. The 2
> coin runs to its hideout on the 2 of Crowns tile.
>
> For those who haven't tried the game yet, this next paragraph
> contains mild spoilers. Read at your own risk.
> As for the game play itself, my first impression was that it seemed
> like Towers of Hanoi ( http://www.mazeworks.com/hanoi/ ) with
> several distractions thrown in. I expected that I would be able to
> come up with a general solution and stop playing. I am pleased to
> report that after a couple of hours of playing, I've made progress,
> but I haven't found a general solution. Even if it is generally
> solvable, finding the solution is an interesting exercise.
>
> All in all, it's an impressive contribution.
>
> Don
>