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Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich
- To: piecepack@yahoogroups.com
- Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich
- From: "Benedict" <boycat_oh@...>
- Date: Tue, 20 Sep 2005 18:15:25 -0000
- Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys
- In-reply-to: <dgn860+59lc@...>
- User-agent: eGroups-EW/0.82
Thanks for all of your responses to my points, Mark, and thanks
for the quick update to your rules!!
The new diagrams are great, they make a big difference when
reading through and trying to understand the mechanic - which
is fairly straightforward but not nearly as easy to understand
through words alone.
Also, thanks for explaining how you chose the suits (that was a
very minor point in the grand scheme of things).
Phillip
>
> I've noticed this happens more than I'd like when I write rules,
> there's always a variation of "This piece goes where it's
supposed to
> go," and you make a great suggestion. I now refer to them as
"the
> hideout corresponding to its type" with examples of the 3 coin
going
> to the 3 Secret Hideout, which I hope is more clear, since this
is one
> of the most important parts of how the game works.
>
> > It is hard at first to visualize
> > the fact that species members escape, but some of them will
be
> > discovered by the guards and returned to their containment
cells
> > with just 1 diagram for the end of each turn. Although the
> > diagrams are very nicely done, I think there should be a few
> > more - perhaps a series of 6 diagrams showing a whole turn
> > (the first turn would be best) then keep the diagram of the
end of
> > the 2nd turn.
> >
>
> This was definitely needed, and is now there with helpful
arrows
> showing how things move between the 6 diagrams.