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Re: [piecepack] Piecepack anyone?
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Piecepack anyone?
- From: Craig Blumer <wyldeoad@...>
- Date: Fri, 3 Mar 2006 16:01:45 -0800 (PST)
- In-reply-to: <82AC2E6D-0019-46ED-8BFD-C1FD3F27CABE@...>
I think there is a basic conflict in the Piecepack system. The system is interesting to gamer-types, especially because it provides an easy tool to create your own games. That was certainly my experience, I immediately re-configured other games into Piecepack games and invented some of my own. But, because the games are relatively simple, they attract little attention from the world of gamers.
On the other hand, most of the world's games are relatively simple. But, the rest of the world has never been exposed to Piecepack, and so little interest can generate from the larger mass of people who may be more interested in a relatively simple game.
Thus, neither world -- gaming geeks nor casual game players -- is likely to latch on to this very intiguing concept.
Jorge Arroyo Gonzalez <trozo@...> wrote:
Hi
On Mar 3, 2006, at 1:53 AM, George Harnish wrote:
> I wouldn't say you're late. You're just between surges.
If I'm between surges, then it's all right :)
> The contests may be over, but the games go on. I've been considering
> assembling a booklet of rules and my own piecepack to distribute to
> the children's ward at our local hospitals. I've considered offering
> it to schools to see if there might be interest with teachers or for
> a potential play-time activity, or a game design class.
I've also been thinking about making piecepacks and trying to get
them into shops here in Spain. I think people would be quite
receptive to this system, but the problem is letting them know about
it... There is a kind of toy/educational shop that I think would
agree to sell it (they sell other small produced wooden puzzles and
board games).
Here in Spain, cards are very popular, so I can see people
understanding the piecepack concept. I even thought of designing a
piecepack set with the spanish deck suits... but some games that use
both componets should be designed too...
I'm also testing some ideas for games. Maybe I'm just excited
because the piecepack concept is new for me, but I think the limiting
factor when designing a piecepack game makes it so much easier to
actually do it. This is the first time I'm actually testing my own
designs, and it's fun!
> P.S. Cool name.
Thanks :) Some of my friends call me George too
On Mar 3, 2006, at 1:13 AM, CaptKevMan wrote:
>
> Perhaps if enough people who are passionate about
> piecepack were to organize a grassroots marketing
> effort, it might grab the attention of a sizeable
> company and spur them to mass produce a set.
>
I agree, the only time a big company is going to start mass
producing piecepacks is when the system is already popular... Maybe
game companies would rather sell us 100 different games with
different components than 1 game system that can be used to play 100
games, so unless people really know about it and want it, they won't
bother....
> But then again, there are the legal issues surrounding
> the ownership and distribution of the intellectual
> property (games) developed for piecepack...so maybe
> that's what is keeping the big companies away.
>
But it seems a lot of the rule sets are under the GNU Free Document
License, I understand it allows for commercial use. Anyway, it would
be dabatable if including a "free" cd with a piecepack set is a
commercial use... in fact I believe this is what MG are doing, and
some of the games in the big list explicitly state they can be
freely distributed but not for profit.
-Jorge
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