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Re: [piecepack] MG Design Contest winner
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] MG Design Contest winner
- From: "Ron Hale-Evans" <rwhe@...>
- Date: Thu, 10 Aug 2006 10:06:17 -0700
- In-reply-to: <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...>
- References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> <C6A2397D-C87E-435D-B325-C820B190A8C0@...> <dc95aa990608092153g511a60bob08b415c9addc97e@...> <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...>
On 8/10/06, Jorge Arroyo Gonzalez <trozo@...> wrote:
I sitll think that if your letterbox has to be found at least once
for you to win, then it's a question of choosing a hard enough clue,
to delay the other players long enough, but not so hard as to be
impossible. This would solve the problem of people choosing
impossible clues, which I think would make the game frustrating for
the other players.
Well, all I can say in the end is that such a rule didn't work with my
playtesters in practice. You're free to develop a variant. If it works
for your group, let me know, and I may add it to the Variants section
in the ruleset.
Anyway, I still have to try the game to really see how all this
really works :)
Have fun!
Ron
--
Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/
Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/
Center for Ludic Synergy: http://www.ludism.org/
(revilous life proving aye the death of ronaldses when winpower wine has
bucked the kick on poor won man)