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Re: [piecepack] MG Design Contest winner



On 8/10/06, Jorge Arroyo Gonzalez <trozo@...> wrote:
  I sitll think that if your letterbox has to be found at least once
for you to win, then it's a question of choosing a hard enough clue,
to delay the other players long enough, but not so hard as to be
impossible. This would solve the problem of people choosing
impossible clues, which I think would make the game frustrating for
the other players.

Well, all I can say in the end is that such a rule didn't work with my
playtesters in practice. You're free to develop a variant. If it works
for your group, let me know, and I may add it to the Variants section
in the ruleset.

   Anyway, I still have to try the game to really see how all this
really works :)

Have fun!

Ron

--
   Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/
Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/
	   Center for Ludic Synergy: http://www.ludism.org/
(revilous life proving aye the death of ronaldses when winpower wine has
		   bucked the kick on poor won man)