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Re: [piecepack] Games By 8 Year Olds



I'm the math coordinator for a district in AZ.  I'm planning on using  
it with students this spring for enrichment/after school stuff.  I'll  
let you know how that goes!

Fun!

On Oct 19, 2007, at 6:03 PM, Jorge Arroyo wrote:

> Nice! :)
>
> I think the piecepack game system encourages creativity a lot. I've  
> been
> demoing the system lately and it's funny how most people after  
> learning a
> game start asking questions about how it could be modified, and why  
> not
> change this or that, quickly coming up with variations...
>
> I'd like to see it being used at schools, as I'm sure it'd be a good
> stimulation for the developing minds :)
>
> -Jorge
>
>
>
> On 10/20/07, pirategirl17 <phayze.spyder@...> wrote:
>>
>> My 8-year-old son and his best friend discovered my piecepack set
>> tonight, and between the time they got it out and asked what it was,
>> and I came back downstairs from putting the baby to bed, they had
>> invented two games of their own.  They're pretty simple games, but I
>> promised I would post them up here.
>>
>> The first game is called "Chi Blast".  You use only the coins for  
>> this
>> one, and divide them up between the two players.  You play it
>> basically like War - Each player chooses one coin without looking at
>> the number.  After putting the coin in front of you, you yell "Chi
>> Blast!" and turn the coin over to show the number, and whoever has  
>> the
>> highest number gets both coins.  The idea is to get all the coins.  A
>> variation that showed up after a couple of games was the ability to
>> put out up to three coins at a time, and add them all up.  An element
>> to the game that doesn't really have anything to do with winning or
>> losing is that the person with the most black coins is "evil".
>>
>> The second game, and slightly more complicated, is called "Dark
>> Duels".  In Dark Duels, red and black are evil, and blue and yellow
>> are good.  Each player picks a pawn to be, and each player has 10 hit
>> points.  We used 10 tiles to stand for hit points, but we only had  
>> two
>> players.  All the coins get put into some kind of container to be
>> pulled out of.  Each suit represents an element.  The elements  
>> are, in
>> order of precedence; Black is Dark, Red is Fire, Blue is Water, and
>> Yellow is Thunder.  So, Dark beats everything.  Good players can only
>> use Water, Thunder, and Fire, but only bad players can use Dark.  To
>> play, each player takes turn picking a coin out of the container and
>> laying it element-side (suit-side) up in front of their pawn.  If a
>> good player draws a Dark coin, just put it back and draw again.
>> Whichever element is higher on the order wins.  If both elements are
>> the same, flip the coin over and the higher number wins, nulls  
>> being 0
>> and aces being 1.  Used coins go into the Spell Graveyard and are out
>> of the game.  The winning player rolls a die, and removes that many
>> hit points from the other player, again nulls are 0 and aces are  
>> 1.  A
>> player has to be knocked out by exact count.
>>
>> Each game only took about five minutes to finish a round.
>>


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