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Re: Anatomy information: suit and number distinguishable from reverse side
- To: piecepack@yahoogroups.com
- Subject: Re: Anatomy information: suit and number distinguishable from reverse side
- From: Ben Finney <ben+yahoogroups@...>
- Date: Fri, 22 May 2009 09:16:20 +1000
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- References: <878wkq3ixj.fsf@...> <1992811642-1242912139-cardhu_decombobulator_blackberry.rim.net-1156782906-@...> <S359246AbZEUOZr/20090521142547Z+3082@...>
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steve@... writes:
> You can paint the edges uniform for all colors after you make the tiles.
> This is probably the easiest.
Painting isn't an option for this manufacturing process (and would give
the resulting components a much more limited useful life), which is why
I've chosen coloured materials instead of applying colour.
> You could strip all edges of color on the colored side so that when lying
> face-down, the color is not visible.
>
> You could mask the edges of the tiles (painters tape) then apply the color
> to the front face. After removing the tape, your tile would have a uniform
> "gutter" that would not reveal the color when it's face down.
The material is coloured uniformly through, there's no “application of
colour”.
> You can use material that you "subtract" from rather than "add" to.
> That's the way we do it with the laser engraver.
I'd be interested to know what (non-wood, inexpensive) materials you
recommend for this property.
> You could also use a color "insert" for the face side of the tile -
> make two concentric squares - the outside always the same color and
> the inside the color of the suit you want. It would be more labor
> intensive but it would guarantee that the color of the face down is
> truly hidden.
I'm investigating that for the tiles, but I think 20mm coins are rather
too small for this to be practical; my impression is that either the
outer sleeve would be too delicate or the face of the inset would be too
narrow for presenting an image at a decent size.
Thanks to all for this ongoing discussion, it's giving me options at
least. I'd love to know more if anyone has other thoughts.
--
\ “Roll dice!” “Why?” “Shut up! I don't need your fucking |
`\ *input*, I need you to roll dice!” —Luke Crane, demonstrating |
_o__) his refined approach to play testing, 2009 |
Ben Finney