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Re: [piecepack] Re: New piecepack game design contest
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: New piecepack game design contest
- From: Jorge Arroyo <trozo@...>
- Date: Sat, 19 Dec 2009 13:00:10 +0100
- In-reply-to: <87pr6bzle4.fsf@...>
- References: <dc95aa990912181513y5e8fee74q77f58883a1930@...> <87pr6bzle4.fsf@...>
Why should people not want to limit comercial use of their games? I guess by
participating in the contest you're already giving them permission to
publish the rules to your game. If they don't say anything about licenses I
guess it means they don't care beyond that. And I'm fine with it...
-Jorge
On Sat, Dec 19, 2009 at 4:35 AM, Ben Finney
<ben+yahoogroups@....au<ben%2Byahoogroups@...>
> wrote:
> Ron Hale-Evans <rwhe@ludism.org> writes:
>
> >
> http://www.geekdo.com/thread/474608/want-to-get-published-design-a-piecepack-game-for
>
> I notice the contest rules have nothing to say about the licensing of
> the resulting game designs.
>
> It's maddening to have a free design for a game set, with interesting
> games that are licensed as non-free works. For the sake of getting more
> free games out there, can we please have freely-licensed game designs
> for Piecepack?
>
> That means avoiding licenses with restrictions on modification or
> commercial use, like FDL, or the non-free variants of CC licenses.
>
> A good option would be CC-BY-SA-3.0. It guarantees the work remains
> free, while placing no restrictions on commercial use or derived works.
> I'd be very happy if the contest were clarified to say that all designs
> submitted must be licensed under CC-BY-SA-3.0.
>
> --
> \ ?Some forms of reality are so horrible we refuse to face them, |
> `\ unless we are trapped into it by comedy. To label any subject |
> _o__) unsuitable for comedy is to admit defeat.? ?Peter Sellers |
> Ben Finney
>
>
>
> ------------------------------------
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