[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [piecepack] How many people submitted games to the ToyVault contest?



Last PS... Sorry, Jonathan, I see you *did* wish us luck. Thanks. :) I
think we will need it.

Ron

On Fri, Mar 12, 2010 at 7:23 AM, Ron Hale-Evans <rwhe@...> wrote:
> Aw, sorry to hear that. As one of your Twitter followers, I think I
> might know what you mean.
>
> In my case, I was expecting /not/ to be able to enter the contest, but
> Real Life got /out/ of the way -- kind of. I was forced to put a major
> project on hold and suddenly found myself with a surplus of time.
>
> As for not wishing us luck -- thanks, but please don't say that. For
> example, Marty and I worked harder on Epic Funhouse than on almost any
> two or three of our other games, and thought it was more innovative
> than same, but we still didn't win that competition. You just never
> know. But then again, there can be 10 times as many winners this time.
>
> Ron
>
> On Fri, Mar 12, 2010 at 5:10 AM, Jonathan Dietrich
> <jcdietrich+yahoo@...> wrote:
>> I had plans, however "Real Life" got in the way. I wish you luck, which I'm
>> sure you won't need, and look forward to seeing their sets and the increased
>> interest it should create.
>>
>> Jonathan C. Dietrich
>>
>> Proud Member of Beaver Creek Housing Cooperative
>> http://beavercreek.coop
>>
>> One of the Little People!
>> Kitchener-Waterloo Little Theatre http://kwlt.org
>>
>>
>> On Thu, Mar 11, 2010 at 9:11 PM, Ron Hale-Evans <rwhe@...> wrote:
>>
>>>
>>>
>>> Marty and I submitted one game, called "Relativity".
>>>
>>> Did anyone else on the list submit anything? Telling us the title is
>>> optional. :)
>>>
>>> I helped another friend playtest a game for the contest, but he didn't
>>> think it was ready, so he didn't submit it -- which I think is
>>> honorable and admirable. I do hope plenty of games were submitted,
>>> though, because there will be up to 11 winners. I've seen
>>> non-commercial piecepack contests where there weren't even that many
>>> /entries/.
>>>
>>> I'm looking forward to seeing the ToyVault set, whether our game is
>>> accepted or not. The fact that every winner gets a dozen piecepacks as
>>> a prize suggests that ToyVault is trying to make them as inexpensive
>>> as decks of cards. I've been speculating that the pieces will be
>>> die-cut, punch-out affairs like what you find in Eurogames. That would
>>> be nice.
>>>
>>> Ron
>>>
>>> --
>>> Ron Hale-Evans ... rwhe@... <rwhe%40ludism.org> ...
>>> http://ron.ludism.org/ ... (206) 201-1768
>>> Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
>>> The proteiform graph itself is a polyhedron of scripture. (Finnegans
>>> Wake 107:08)
>>>
>>>
>>
>>
>>
>>
>>
>>
>> ------------------------------------
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>
>
>
> --
> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768
>    Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
>  The proteiform graph itself is a polyhedron of scripture. (Finnegans
> Wake 107:08)
>



--
Ron Hale-Evans ... rwhe@ludism.org ... http://ron.ludism.org/ ... (206) 201-1768
    Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
 The proteiform graph itself is a polyhedron of scripture. (Finnegans
Wake 107:08)