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Re: [piecepack] Re: idea for ace and null symbols
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: idea for ace and null symbols
- From: "Daniel Ajoy" <da.ajoy@...>
- Date: Tue, 15 May 2012 01:44:43 -0500
- In-reply-to: <87zk9a8032.fsf@...>
- References: <op.web2i12o0gup8g@daniel-pc> <87zk9a8032.fsf@...>
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On Tue, 15 May 2012 00:50:09 -0500, Ben Finney <ben+yahoogroups@...> wrote:
"Daniel Ajoy" <da.ajoy@...> writes:
Here is a crude design for ace and null symbols:
http://i.imgur.com/3YENs.jpg
These are good characteristics.
* Ace and Null have a similar look
* Null looks like 0 or 6
These don't seem good.
Nulls should, as the Anatomy describes, have the *absence* of a symbol
in the place where the other ranks have one. So aces and nulls should be
quite different, not similar; and nulls should not look like a number.
I would argue that, as shown in the "crude design", Ace and Nulls look different between themselves:
* The Ace symbol has straight line going through the center of the symbol, and a spike
* The Null symbol has a circle in the center of the symbol
* The curves that join the outer circle with the inner stuff exhibit chirality
* The Null symbol does represent "absence" because it looks like a O within a circle. But it is certainly a symbol. That's why I ask you: Do you know of a piecepack game where nulls (tiles, dice, or coins) *have* to be the absence of a symbol?
These Ace and Null symbols do look different from numbers. Both Ace and Null look as "set apart" from the numbers-proper because they have that external circle around them, and they are not abstract symbols, not numbers.
Daniel