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Re: [piecepack] Anyone have an iPad?
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Anyone have an iPad?
- From: Stephen J Schoessow <steves@...>
- Date: Thu, 15 Nov 2012 15:14:27 -0800
- In-reply-to: <3672325677945943998@unknownmsgid>
- References: <3672325677945943998@unknownmsgid>
Jorge,
Your app sounds great!
My feedback is that some games require the tiles to be mixed and chosen
randomly (like in the game "Ship It") so if that could be supported it
would be great.
-Stephen
From: Jorge Arroyo <trozo@...>
To: piecepack@yahoogroups.com
Date: 11/15/2012 02:28 PM
Subject: [piecepack] Anyone have an iPad?
Sent by: piecepack@yahoogroups.com
I'm finishing developing a piecepack app for Apple's iPad. It's
basically a virtual piecepack set you can use to play any game (rules
aren't enforced).
You can move pieces around, flip them or rotate them. You can make
stacks and shuffle them or group them. You can pan and zoom the main
view (or lock it so those gestures don't interfere with playing a
game). It also supports games with hidden hands and multitouch (more
than one person can interact with different pieces at the same time).
What it doesn't support is games where you flick the coins and it
still doesn't have network play, but I will probably try to add it in
the future. Right now it's just meant to be played like a regular
boardgame...
Im very pretty happy with how it's turning out and I think I've
reached the point where it'd be nice to get some outside feedback and
maybe suggestions... I've tried to anticipate what would be needed in
most games, but maybe there are other features that could be useful...
For example, I'm considering adding the option to have the pieces
rotate randomly when shuffled, but I'm not 100% sure if it'd be really
needed...
The app is iPad only as I don't see much point in supporting a smaller
screen. I can't imagine this being playable on an iPhone. Moving the
coins accurately would be pretty hard...
So if anyone here would like to give it a try, please, send me an
email and I'll send you a beta through testflight.com (registration
there is required).
Other than how it plays, I'd love to know about any bugs I missed and
how it runs on other iPad models performance-wise... I've only been
able to test it on my iPad2 and I'm a bit worried about the iPad1 and
the iPad3 (I might have to add an option not to use retina
resolution).
Thanks and hope people like this idea!
-Jorge