Just a reminder that 10 days remain to submit an entry for the current Community Piecepack Competition. Details can be found at...
http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before
I am not the organizer or judge; I just thought we could all use a reminder.
The theme of this design competition is novelty (sans gimmickry, though I for one can not always distinguish the border). To that end, Chris Young and I recently brainstormed the following list. Some suggestions are more specific than others; perhaps one of them might strike your fancy or spark another idea.
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A game for which the rules are presented as a song.
A game played with a piecepack floating in water.
A "game" with no players (cf. Conway's Game of Life).
A game in which the player is not human. (E.g., Player could be a book... sequence of letters in book equate to actions.)
A game that is unwinnable.
A game in which the players don't know they're playing.
A piecepack RPG system.
A coin rolling game.
A game involving tossing the pieces.
A flicking game in which you attempt to be the last having your pieces on the table.
Make use of rows of tiles offset by 1/2 space such that each space has 5 neighbors (plus 2 diagonals). Note that the range of values for piecepack is 0-5.
An iron man piecepack game (meaning he pieces get destroyed as you play).
A game using 2, 3, 4, and 5 as musical intervals. Perhaps nulls are rests.
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--James