This is an imperfect archive of the piecepack mailing list that was hosted by Yahoo! from about November 2000 to December 2020. Email addresses are partially anonymized, some messages are apparently encrypted by Gmail, and a few of the final messages, from after I made this archive, are also missing. I will do what I can to remedy these issues, but I thought it was best to upload this message archive as soon as possible. Ron Hale-Evans 26 Dec 2020 *** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_2); 29 Nov 2000 20:51:21 -0000 Received: (qmail 26477 invoked from network); 29 Nov 2000 20:51:19 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 29 Nov 2000 20:51:19 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta3 with SMTP; 29 Nov 2000 21:52:25 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by mq.egroups.com with NNFMP; 29 Nov 2000 20:51:19 -0000 Date: Wed, 29 Nov 2000 20:51:13 -0000 To: piecepack@egroups.com Subject: Introduction to the piecepack Message-ID: <903q81+j4if@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 971 X-Mailer: eGroups Message Poster From: "James Droscha" There is a decent description of the piecepack at: http://www.galloglassgames.com/Piecepack.asp There is a growing list of links to games designed for the piecepack at: http://www.galloglassgames.com/Piecepack_Rule_Sets.asp In the near future, there will hopefully be a PDF version of the piecepack parts so that you can print them out and glue them to cardboard or wood to make your own piecepack. Galloglass Games (http://www.galloglassgames.com) plans to publish a version of the piecepack starting in January 2001. All of the parts will be wood, hand stamped in color with rubber stamps, and will come in an acrylic case. The price will be in the (US)$15 to $20 range. It is important to note, however, that the piecepack is public domain, and that interested manufacturers may publish their own versions without royalty or license. We'll keep this list open and unmoderated to start, then impose limits only if needed. --James Kyle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_2); 30 Nov 2000 17:34:33 -0000 Received: (qmail 57299 invoked from network); 30 Nov 2000 17:34:32 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 30 Nov 2000 17:34:32 -0000 Received: from unknown (HELO hi.egroups.com) (10.1.10.41) by mta3 with SMTP; 30 Nov 2000 18:35:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.117] by hi.egroups.com with NNFMP; 30 Nov 2000 17:34:32 -0000 Date: Thu, 30 Nov 2000 17:34:31 -0000 To: piecepack@egroups.com Subject: Need Help - Traditional Games for Piecepack Message-ID: <906337+v164@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 718 X-Mailer: eGroups Message Poster From: "James Droscha" Hey All, I'd like help compiling a list of all "traditional" board games that can be played with the piecepack, and any modifications needed to do so. I'm also interested in simple variants. I'll start with: CHECKERS - Use backs of 16 tiles, arranged 4 x 4 to give an 8 x 8 grid of spaces, then one player uses coins number side up and the other player uses coins suit side up. MEMORY - Requires 2 piecepacks. Match by suit and value. OTHELLO - Requires 3 piecepacks to have enough coins for full size board. Use backs of 16 tiles, arranged 4 x 4 to give an 8 x 8 board. One player uses coins number side up and the other player uses coins suit side up. Can you think of others? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 8 Dec 2000 04:57:09 -0000 Received: (qmail 13407 invoked from network); 8 Dec 2000 04:57:08 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 8 Dec 2000 04:57:08 -0000 Received: from unknown (HELO ej.egroups.com) (10.1.10.49) by mta2 with SMTP; 8 Dec 2000 04:57:08 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.74] by ej.egroups.com with NNFMP; 08 Dec 2000 04:57:08 -0000 Date: Fri, 08 Dec 2000 04:57:00 -0000 To: piecepack@egroups.com Subject: Volunteer Layout Work Message-ID: <90ppms+fk4g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: eGroups Message Poster From: "James Droscha" Hey, Is anybody here interested in volunteering to put together a PDF piecepack that gamers can download, print out, and glue to cardboard or wood pieces? If so, please contact me for details/specs at jdroscha@.... You do not have to have the capacity to create the PDFs yourself, as I can take your layouts and turn them into PDFs from most layout programs. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 4 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 19 Dec 2000 18:41:44 -0000 Received: (qmail 65209 invoked from network); 19 Dec 2000 18:41:44 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 19 Dec 2000 18:41:44 -0000 Received: from unknown (HELO hm.egroups.com) (10.1.10.45) by mta3 with SMTP; 19 Dec 2000 19:42:49 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.96] by hm.egroups.com with NNFMP; 19 Dec 2000 18:41:43 -0000 Date: Tue, 19 Dec 2000 18:41:40 -0000 To: piecepack@egroups.com Subject: Printable Piecepack Available Message-ID: <91oa54+fpr7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 324 X-Mailer: eGroups Message Poster From: "James Droscha" Piecepackers, Paul Shope has graciously provided us with a printable edition of the piecepack. It is available in PDF format at: http://www.galloglassgames.com/Printable_Piecepack.asp Included on the page linked above are instructions for constructing your piecepack, but it is fairly self-explanatory. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 5 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 14:32:35 -0000 Received: (qmail 21262 invoked from network); 27 Dec 2000 14:32:35 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 27 Dec 2000 14:32:35 -0000 Received: from unknown (HELO hj.egroups.com) (10.1.10.42) by mta1 with SMTP; 27 Dec 2000 14:32:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by hj.egroups.com with NNFMP; 27 Dec 2000 14:32:35 -0000 Date: Wed, 27 Dec 2000 14:32:34 -0000 To: piecepack@egroups.com Subject: Billiards Message-ID: <92cui2+69jg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 86 X-Mailer: eGroups Message Poster From: "James Droscha" Hey Chris, Can you tell us about the Billiards game you are working on? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 6 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 14:43:04 -0000 Received: (qmail 43956 invoked from network); 27 Dec 2000 14:43:04 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 27 Dec 2000 14:43:04 -0000 Received: from unknown (HELO hp.egroups.com) (10.1.2.220) by mta3 with SMTP; 27 Dec 2000 15:44:09 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.103] by hp.egroups.com with NNFMP; 27 Dec 2000 14:43:04 -0000 Date: Wed, 27 Dec 2000 14:43:01 -0000 To: piecepack@egroups.com Subject: Need Volunteer - MotoX Diagram Message-ID: <92cv5l+d9e5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 652 X-Mailer: eGroups Message Poster From: "James Droscha" Hey, For those of you that have playtested MotoX: I'm currently writing up the rules (I'll send a draft to this list before I finalize and post to the site). Would anyone like to volunteer to provide a diagram of a sample track? I'd like a 3Dish isometric view, since that will be the only way to see clearly what the track looks like with the jump ramps. 24 tiles and 8 coins. I need a 300dpi 1-bit image, any format, Mac or PC, any size and shape (I'll format the rules text around it). Please email me at jdroscha@... if interested. Name credit for the image will be given on the rulesheet. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 7 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 21:35:38 -0000 Received: (qmail 66027 invoked from network); 27 Dec 2000 21:35:37 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 27 Dec 2000 21:35:37 -0000 Received: from unknown (HELO cj.egroups.com) (10.1.2.82) by mta2 with SMTP; 27 Dec 2000 21:35:37 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.2.155] by cj.egroups.com with NNFMP; 27 Dec 2000 21:35:37 -0000 Date: Wed, 27 Dec 2000 21:35:27 -0000 To: piecepack@egroups.com Subject: Re: Billiards Message-ID: <92dnav+grsm@...> In-Reply-To: <92cui2+69jg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1046 X-Mailer: eGroups Message Poster From: young.chris@... Well I am still working on Table layout, but here is the idea. You use all the square tiles to create the "Table" Simular to the field in the soccer game. You use five coins of two symbols, ( 5 blue, 5 yellow for examle ) The are used for the stripes and solids. Then you use one coin for the Cue ball, ( I used the black Swirl from the number side of a coin ) Then taking turns you flick the cue coin into the others trying to " Sink " a colored coin into one of the pockets. it seems to work pretty well, but I need to refine the layout of the square tiles. if anyone has any suggestions on tile placement, so the pockets are easier to use, I would appreciate it. I figure once I get the standard table created, we could always make trick tables of odd shapes... maybe even use the dice and pawns to create a kind of "Bumper Pool". Chris --- In piecepack@egroups.com, "James Droscha" wrote: > Hey Chris, > > Can you tell us about the Billiards game you are working on? > > --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 9 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 28 Dec 2000 18:13:05 -0000 Received: (qmail 5932 invoked from network); 28 Dec 2000 18:13:05 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 28 Dec 2000 18:13:05 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta2 with SMTP; 28 Dec 2000 18:13:05 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.36] by mu.egroups.com with NNFMP; 28 Dec 2000 18:13:05 -0000 Date: Thu, 28 Dec 2000 18:12:59 -0000 To: piecepack@egroups.com Subject: Re: Billiards Message-ID: <92fvrb+bg4p@...> In-Reply-To: <92fvoh+k7qi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 198 X-Mailer: eGroups Message Poster From: "James Droscha" Dang it! Make that: [][][][] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [][][][] --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 10 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 4 Jan 2001 22:16:18 -0000 Received: (qmail 39329 invoked from network); 4 Jan 2001 22:15:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 4 Jan 2001 22:15:46 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta2 with SMTP; 4 Jan 2001 22:15:46 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.10.99] by mq.egroups.com with NNFMP; 04 Jan 2001 22:15:46 -0000 Date: Thu, 04 Jan 2001 22:15:37 -0000 To: piecepack@egroups.com Subject: Putt putt Message-ID: <932sm9+2fqk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 691 X-Mailer: eGroups Message Poster From: "Paul Shope" I enjoyed Chris's message the other day about the billiards game. With that and "Soccer" I think we have an official genre of piecepack games which I dub "flickers." (This refers to the practice of flicking the coins, in case you don't get it.) Chris's idea also gave me a brainstorm for another flicker: Miniature Golf. I haven't worked out any rules yet, but I think it would be fun to set up strange and interesting courses to flick your way through. I suppose the rules wouldn't be all that complicated actually. Just flick your "ball" through the course in as few flicks as possible. The player with the lowest number of strokes/flicks wins. Comments? Suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 11 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 5 Jan 2001 18:58:44 -0000 Received: (qmail 27894 invoked from network); 5 Jan 2001 18:43:30 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 5 Jan 2001 18:43:30 -0000 Received: from unknown (HELO fj.egroups.com) (10.1.10.46) by mta3 with SMTP; 5 Jan 2001 19:44:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.91] by fj.egroups.com with NNFMP; 05 Jan 2001 18:43:28 -0000 Date: Fri, 05 Jan 2001 18:43:27 -0000 To: piecepack@egroups.com Subject: Re: Putt putt Message-ID: <9354kf+aa3n@...> In-Reply-To: <932sm9+2fqk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2455 X-Mailer: eGroups Message Poster From: "James Droscha" --- In piecepack@egroups.com, "Paul Shope" wrote: > I enjoyed Chris's message the other day about the billiards game. > With that and "Soccer" I think we have an official genre of piecepack > games which I dub "flickers." (This refers to the practice of > flicking the coins, in case you don't get it.) In general terms, they would be called "manual dexterity games", but "flickers" is much shorter! > Chris's idea also gave me a brainstorm for another flicker: > Miniature Golf. I haven't worked out any rules yet, but I think it > would be fun to set up strange and interesting courses to flick your > way through. > > I suppose the rules wouldn't be all that complicated actually. Just > flick your "ball" through the course in as few flicks as possible. > The player with the lowest number of strokes/flicks wins. Cool. Are you thinking that each "hole" would be set up and played before moving on to the next? Or more like you set up an entire "course" to be played through non-stop? One thing that comes to mind is that if you build the entire course, it would likely be the equivalent of only 3 or 4 holes, but you could use the leftover coins to conveniently keep track of strokes. If you build and play each hole separately, you will probably want to keep a scoresheet on paper. Also, if you play one hole at a time, you could form the "hole" at the edge of the table; this would eliminate the need for a rule on judging if a ball is _in_ the hole. Another thing that comes to mind is obstacles for the course. You could really use anything within reach... cans, jars, toys, whatever. One interesting experiment might be to take, say, three tiles and put a rubberband around them to create a kind of springy bumber. To me, it seems like if you intend to play one hole at a time, it would be nice if there were a rule determining who was reponsible for setting up the next hole and they could just build it spontaneously. If, instead, you intend to layout the course all at once, it might be better to have diagrams of pre-designed courses. This talk of flickers also makes me wonder what other types of manual dexterity games could be played with a piecepack (though you would want to play with wood, plastic, or ceramic pieces). For example, what about a game that involved rolling the coins through arches or other structures built from tiles? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 12 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 8 Jan 2001 21:36:44 -0000 Received: (qmail 53739 invoked from network); 8 Jan 2001 21:35:33 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 8 Jan 2001 21:35:33 -0000 Received: from unknown (HELO c3.egroups.com) (10.1.10.50) by mta3 with SMTP; 8 Jan 2001 22:36:38 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.4.67] by c3.egroups.com with NNFMP; 08 Jan 2001 21:35:32 -0000 Date: Mon, 08 Jan 2001 21:35:16 -0000 To: piecepack@egroups.com Subject: Piecepack Icons Message-ID: <93dbqk+5jb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 164 X-Mailer: eGroups Message Poster From: young.chris@... Hey Paul, Could you post the icons for the piecepack in the file area? All I need is the Suits, and the Swirl on the coins. Thanks, Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 13 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 10 Jan 2001 17:03:00 -0000 Received: (qmail 37979 invoked from network); 10 Jan 2001 16:51:49 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 10 Jan 2001 16:51:49 -0000 Received: from unknown (HELO jk.egroups.com) (10.1.10.92) by mta3 with SMTP; 10 Jan 2001 17:52:54 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.10.106] by jk.egroups.com with NNFMP; 10 Jan 2001 16:51:48 -0000 Date: Wed, 10 Jan 2001 16:51:44 -0000 To: piecepack@egroups.com Subject: Re: Piecepack Icons Message-ID: <93i3v0+mvlh@...> In-Reply-To: <93dbqk+5jb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 808 X-Mailer: eGroups Message Poster From: "Paul Shope" Hear ye, here ye, In the file area, you will now find the symbols used for the suits and swirl. They're in gif format, but I also have eps files, if anyone needs higher quality. There are large and small versions of each suit (sun, moon, crown, fleur de lys), as seen in the pdf docs on the Galloglass site. On a related note, has anyone printed out the pdfs to make a set? I haven't had a chance yet, and I'm curious how it will work. If so, what material did you use? Was it difficult to line everything up? That kind of thing. Regards, Piecepackin' Paul --- In piecepack@egroups.com, young.chris@a... wrote: > Hey Paul, > Could you post the icons for the piecepack in the file area? > > All I need is the Suits, and the Swirl on the coins. > > Thanks, > Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 14 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 10 Jan 2001 17:32:07 -0000 Received: (qmail 81141 invoked from network); 10 Jan 2001 17:21:13 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 10 Jan 2001 17:21:13 -0000 Received: from unknown (HELO megrez.acdadmin.net) (207.179.70.130) by mta3 with SMTP; 10 Jan 2001 18:22:18 -0000 Received: from acd.net ([207.179.76.130]) by megrez.acdadmin.net with Microsoft SMTPSVC(5.0.2195.1600); Wed, 10 Jan 2001 12:21:49 -0500 Message-ID: <3A5C9987.1EB87981@...> Date: Wed, 10 Jan 2001 12:19:06 -0500 X-Mailer: Mozilla 4.73 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@egroups.com Subject: Re: [piecepack] Re: Piecepack Icons References: <93i3v0+mvlh@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 10 Jan 2001 17:21:49.0543 (UTC) FILETIME=[D0ECCF70:01C07B29] From: Chris Young Thanks Paul... that will be a great help. Yes, James printed out all our pdf files using his Color Laser printer. They were printed on full page label, and I cut them out with a paper cutter and a pair of scissors. I applyed the labels to the wood tiles James is using when he rubber stamps a set. Everything seemed to work out great.... Chris Paul Shope wrote: > Hear ye, here ye, > > In the file area, you will now find the symbols used for the suits > and swirl. They're in gif format, but I also have eps files, if > anyone needs higher quality. There are large and small > versions of each suit (sun, moon, crown, fleur de lys), as seen in > the pdf docs on the Galloglass site. > > On a related note, has anyone printed out the pdfs to make a set? I > haven't had a chance yet, and I'm curious how it will work. If so, > what material did you use? Was it difficult to line everything up? > That kind of thing. > > Regards, > Piecepackin' Paul > > --- In piecepack@egroups.com, young.chris@a... wrote: > > Hey Paul, > > Could you post the icons for the piecepack in the file area? > > > > All I need is the Suits, and the Swirl on the coins. > > > > Thanks, > > Chris > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 15 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-7_0_1_2); 22 Jan 2001 17:07:50 -0000 Received: (qmail 42502 invoked from network); 22 Jan 2001 16:56:32 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 22 Jan 2001 16:56:32 -0000 Received: from unknown (HELO hl.egroups.com) (10.1.10.44) by mta2 with SMTP; 22 Jan 2001 16:56:31 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.2.11] by hl.egroups.com with NNFMP; 22 Jan 2001 16:56:29 -0000 Date: Mon, 22 Jan 2001 16:56:26 -0000 To: piecepack@egroups.com Subject: Green crowns Message-ID: <94honq+783o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 279 X-Mailer: eGroups Message Poster From: "Paul Shope" ...pink hearts, orange stars, purple horseshoes... Chris has requested a custom conversion of the piecepack PDFs. In the files area, you can now find the Crowns page in GREEN (as opposed to the original yellow found on the Galloglass Games site). Oh, me lucky charms, Paul From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 16 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-7_0_1_2); 22 Jan 2001 21:32:45 -0000 Received: (qmail 31685 invoked from network); 22 Jan 2001 21:09:47 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 22 Jan 2001 21:09:47 -0000 Received: from unknown (HELO jj.egroups.com) (10.1.10.91) by mta3 with SMTP; 22 Jan 2001 22:10:52 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.2.106] by jj.egroups.com with NNFMP; 22 Jan 2001 21:09:47 -0000 Date: Mon, 22 Jan 2001 21:09:45 -0000 To: piecepack@egroups.com Subject: Source files Message-ID: <94i7ip+nbf7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: eGroups Message Poster From: "Paul Shope" For anyone who's interested, (such as Chris), I've uploaded the source files for the PDFs. They were built in ClarisWorks and output using PDF Writer. I used Photoshop to color the symbol graphics, then copy and paste them into Claris, (these are the gifs that have already been posted). If anyone has any questions or requests, please let me know. Paul From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 17 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_3); 12 Feb 2001 05:28:39 -0000 Received: (qmail 72584 invoked from network); 12 Feb 2001 05:28:38 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 12 Feb 2001 05:28:38 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta1 with SMTP; 12 Feb 2001 05:28:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.33] by mu.egroups.com with NNFMP; 12 Feb 2001 05:28:38 -0000 Date: Mon, 12 Feb 2001 05:28:37 -0000 To: piecepack@yahoogroups.com Subject: Some piecepack material sources Message-ID: <967sa5+qrjb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2730 X-Mailer: eGroups Message Poster From: jdroscha@... Dave Boyle asked me the following, and I thought the answers might be of interest to others on this list: > Where did you get the pieces that you used in constructing your piece packs? > I'm assuming from Woodwrks, it looks like they have everything. Yes, I got all my wood parts from http://www.woodwrks.com (note the missing "o" if you are typing the URL by hand). For my own piecepacks, I used the following: tiles = 2" x 2" squares, 1/4" thick coins = 3/4" diameter circles, 1/8" thick dice = 1/2" x 1/2" x 1/2" blocks pawns = pre-painted game pawns Chris Young prefers to use 5/8" blocks for his dice, which I recommend. 5/8" is the size of standard, 16mm dice. The only reason I use 1/2" blocks is that I already had a large quantity left over in my stockroom. > How about the stamps? The rubber stamps I used to mark my piecepacks were all purchased at various shops here in Michigan, but they might be available elsewhere. The stamps I used are: tile numbers = "Friendship" alphabet (w/ numbers) on 1-1/2" x 1" blocks, by Hero Arts coin and dice numbers = "Friendship" alphabet (w/ numbers) on 3/8" x 3/ 8" post blocks, by Hero Arts coin and dice suits = Classical Desk Set from the Pixie Stamp Set line on 3/8" x 3/8" post blocks, by Personal Stamp Exchange (item # PI106) tile sun and moon = 1-1/2" Celestial set by Hero Arts (item # LL507) tile arms = 1-1/2" Fleur de Lis by Rubber Stampede (item # A1946B) tile crown = 1-1/2" Crown by All Night Media (item # 448C) coin ace = spiral from Silhouette Sprinkles set on 3/8" x 3/8" post blocks by Hero Arts (item # LL438) There's also a spiral (used for the coin aces) in the Classical Desk Set, but I like the way the one from the Silhouette Sprinkles set looks better. So far, I have not yet found a suitable method of marking the 2x2 grid on the backs of the tiles. I will attempt to carve my own rubber stamp for this, but have not taken the time to do so. If you find a good way to mark the tile backs, please share with the list. For those of you that live in Michigan, I got all these stamps at Debbie & Company in northeast Grand Rapids (Plainfield) and at Our Favorite Things in East Lansing. Though I have not bought anything directly from them, I know that Hero Arts has a website: http://www.heroarts.com Now, having passed along all this info, I would encourage everyone to experiment with their own piecepack designs, including materials and methods of marking. Although the more piecepacks you make, the faster you will get at it, it seems to take me roughly an hour to make one. If anyone else has info on good ways to manufacture piecepacks, please feel free to share with the list. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 18 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 28 Feb 2001 18:57:28 -0000 Received: (qmail 54190 invoked from network); 28 Feb 2001 18:57:27 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 28 Feb 2001 18:57:27 -0000 Received: from unknown (HELO ej.egroups.com) (10.1.10.49) by mta1 with SMTP; 28 Feb 2001 18:57:27 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.68] by ej.egroups.com with NNFMP; 28 Feb 2001 18:57:27 -0000 Date: Wed, 28 Feb 2001 18:57:24 -0000 To: piecepack@yahoogroups.com Subject: MotoX Rules Draft Message-ID: <97jhmk+plt5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7012 X-Mailer: eGroups Message Poster From: jdroscha@... Okay Everybody, Below is a first draft of the rules to MotoX, a motocross game I wrote with Paul Shope. The game has been playtested about 10 times, and I'm pretty happy with the design, but I am still interested in any design input you've got. Also, any suggestions on clearing up the wording (both from those of you that have played and those of you that have not) would be greatly appreciated. For the final version, I plan to include either a diagram or photo of a sample track, since it seems difficult to visualize otherwise. Please post any comments you have to the list. Thanks, James ---------- MotoX (v 1.0b draft 1) for the piecepack 3 - 4 players 30 minutes Copyright @ 2001 by James Kyle and Paul Shope SETUP Divide all the coins into two equal groups. Set one group aside, then deal the remaining coins evenly between the players. Deal all tiles evenly between the players. Roll to see who will be the starting player. The starting player must place one tile somewhere on the table; this will be the starting tile of the race track. After that, take turns. On your turn, you may either add a tile to the track or add a coin beneath a tile to increase its jump ramp height. To add a tile, simply play one of your tiles, face-down, adjacent to the last tile played. It may not touch any other tiles, and both spaces must line up with those on the adjacent tile. To add a coin, find a tile for which the tile itself and both tiles adjacent to it are in a straight line. Lift the edge of the tile farthest from the starting tile of the track and insert a coin under the center of the tile's edge, stacking the coin atop any coins already there. This will create a jump ramp. The number of coins under the edge of a tile is the "height" of the jump ramp. A jump ramp may not be higher than 3. After all players have played all of their tiles and coins, the race track is finished. The last tile played is the finish tile, and the edge of this tile farthest from the rest of the track is the finish line of the track. Deal the second half of the coins (which were set aside earlier) evenly between the players. Beginning with the starting player, each player chooses a pawn (bike) and places it on any empty space of the starting tile. Take turns (see TURN SEQUENCE below), beginning with the starting player and passing play to the left. TURN SEQUENCE 1) If your bike is wiped out, choose whether or not to attempt re- entering the track. 2) If your bike is not wiped out, choose whether wish to move (see MOVEMENT below) or pass. 3) Pass play to the left. MOVEMENT Check your current race ranking (see RACE RANKING below). If you are in first place, roll one die. If you are in second place, roll two dice. If you are in third place, roll three dice. If you are in fourth place, roll four dice. Choose ONE of the numbers you have rolled (you may count any ace as a 1) to use for movement, and move your pawn in a straight line a number of spaces exactly equal to that number. Your move must be either toward the next tile (toward the finish line) or parallel with the edge shared between the tile you are on and the next tile. You may never move away from the next tile. You may not move into or through a space that is occupied by another player's pawn (except when jumping; see JUMP RAMPS below). If you have no direction in which to legally move, you must wipe out (see WIPING OUT below). For each null shown on the dice you have rolled, you may make one 90-degree turn at any point during your move. If all the dice show nulls, you will not move. RACE RANKING To determine your current race ranking, (which affects the number of dice you roll for movement,) check to see if your bike is in 1st, 2nd, 3rd, or 4th place. Bikes that are on tiles closest to the finish line have the highest race ranking. If there is more than one bike on a tile, the one closest to edge of the tile adjacent to the next tile of the track has the higher ranking. If bikes are tied for a rank, the next rank below is skipped. (For example, if there are two bikes tied for 1st place, then there is no 2nd place and the next highest ranked bike is in 3rd place.) Bikes that are wiped out (off the track) count toward race ranking as if they were on the space they left the track. WIPING OUT There are three ways to wipe out: 1) If you run out of track during a move, you wipe out from the space you left the track. 2) If your move would force you into another player's bike, then you do not move, but instead wipe out from your current space. 3) If your bike gets landed on by a bike jumping off a ramp, you wipe out from your current space. When you wipe out, take your pawn off the track and place it next to the space where you wiped out. On your next turn, you may attempt to re-enter the track (see RE-ENTERING THE TRACK below). RE-ENTERING THE TRACK If your bike is wiped out at the beginning of your turn, you may attempt to re-enter the track at the space from which you wiped out. To do so, make a normal movement roll (with the number of dice adjusted for current race ranking). If you roll an ace, you have successfully kick-started your bike; place your pawn onto the space you left the track. Any dice left over (after the ace) may then be used as a normal movement roll, if desired. If you fail to roll an ace while attempting to re-enter the track, your bike would not start and you must wait until next turn to try again. If the space you left the track from is occupied by another bike, you may not attempt to re-enter the track this turn; instead, draw a coin from those that have been discarded (if any). JUMP RAMPS If a move will get your bike across the raised edge of a jump ramp, then the roll used for movement must be higher than the height of the jump ramp. If none of your dice show numbers higher than the height of the jump ramp, then you may not move this turn. Bikes "fly" off each jump ramp. If there are bikes on the next tile(s) after a jump ramp, bikes moving off the jump ramp may pass over them; count each space whether there is a bike in it or not. If jumping off a ramp lands a bike on top of another, the bike being landed on immediately wipes out from that space. SPENDING COINS The coins dealt to players after the track is built may be spent in two different ways: 1) If you are attempting to re-enter the track, you may discard a coin before you roll. The coin replaces the ace required to enter the track. You may then make a normal movement roll if desired. 2) Before you roll the dice for movement, you may discard one or more coins to include one extra die per coin spent. You may never roll more than four dice for movement. WINNING To cross the finish line, just move off the last tile placed during track building. The first player to cross the finish line wins the race. ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 19 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 1 Mar 2001 20:31:57 -0000 Received: (qmail 66827 invoked from network); 1 Mar 2001 20:31:56 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Mar 2001 20:31:56 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2 with SMTP; 1 Mar 2001 20:31:55 -0000 Received: from jdoherty-home (user-2ive0fo.dialup.mindspring.com [165.247.1.248]) by barry.mail.mindspring.net (8.9.3/8.8.5) with SMTP id PAA01046 for ; Thu, 1 Mar 2001 15:31:53 -0500 (EST) Message-ID: <005d01c0a28e$da5c1f20$6b08f7a5@jdoherty-home> To: Subject: Re: [piecepack] MotoX Rules Draft Date: Thu, 1 Mar 2001 15:33:18 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hello everyone, This is my first post to the piecepack list. I'm Jim Doherty, and I met James at Gencon last year. I've started two piecepack designs which I hope to tell you all about in the next few weeks. I haven't played MotoX, but after reading this, I'd very much like to. I'm partial to games where the "board" is built differently every time, and I really like the way you roll different dice dependent on your race ranking. The coin-spending looks to be a great mechanic as well. Here's some specific comments on the rules text... all IMHO, of course... >It may not touch any other tiles, >and both spaces must line up with those on the adjacent tile. This confused me quite a bit at first until I figured out what you meant by "spaces." Are the four quadrants of the tile backs commonly referred to as spaces in piecepack lore? Just curious: did you try allowing the second tile to be offset by one space, creating a 1-lane alley between the tiles? (Or perhaps allowing obstacles to be placed on the course to achieve the same thing?) Maybe there's enough wiping out in the game already... >The last tile played is the finish tile, >and the edge of this tile farthest from the rest of the track is the >finish line of the track. Perhaps: The last tile played is the finish tile, and the edge opposite the previous tile is the finish line. >Your move must >be either toward the next tile (toward the finish line) or parallel >with the edge shared between the tile you are on and the next tile. >You may never move away from the next tile. If I'm reading this right, perhaps: Your may move forwards (toward the finish line) or sideways. You may not move backwards. > For each null shown on the dice you have rolled, you may make >one 90-degree turn at any point during your move. This is a great mechanic. >Bikes that are on tiles closest to >the finish line have the highest race ranking. If there is more than >one bike on a tile, the one closest to edge of the tile adjacent to >the next tile of the track has the higher ranking. To me, it seems just saying "Bikes closest to the finish line have the highest ranking" is clear enough. Looks like a good one guys! Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 20 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 2 Mar 2001 19:58:31 -0000 Received: (qmail 59970 invoked from network); 2 Mar 2001 19:58:31 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 2 Mar 2001 19:58:31 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta1 with SMTP; 2 Mar 2001 19:58:31 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.118] by mq.egroups.com with NNFMP; 02 Mar 2001 19:58:31 -0000 Date: Fri, 02 Mar 2001 19:58:27 -0000 To: piecepack@yahoogroups.com Subject: Re: MotoX Rules Draft Message-ID: <97ou13+9dt9@...> In-Reply-To: <005d01c0a28e$da5c1f20$6b08f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2201 X-Mailer: eGroups Message Poster From: jdroscha@... Hi Jim, Thanks very much for the comments. > I haven't played MotoX, but after reading this, I'd very much > like to. I'm partial to games where the "board" is built differently > every time Keep your eye out for the write-up to another Kyle/Shope design we've been playtesting, called "Dungeon Crawl" which features a semi- random dungeon setup. > Are the four quadrants of the tile backs > commonly referred to as spaces in piecepack lore? Yessir. > Just curious: did you try allowing the second tile to be offset > by one space, creating a 1-lane alley between the tiles Yup. It's a variant I call "Bottlenecks". Too painful with four players, but OK for three. > >The last tile played is the finish tile, > >and the edge of this tile farthest from the rest of the track is the > >finish line of the track. > > Perhaps: The last tile played is the finish tile, and the edge > opposite the previous tile is the finish line. Good suggestion. Seems clearer. > >Your move must > >be either toward the next tile (toward the finish line) or parallel > >with the edge shared between the tile you are on and the next tile. > >You may never move away from the next tile. > > If I'm reading this right, perhaps: Your may move forwards (toward > the finish line) or sideways. You may not move backwards. You're reading it right, but once you actually see a track in front of you, you'll realize that your suggested text is insufficient to be clear in all cases. Perhaps the best solution would be to give your version, then mine as a clarification. > >Bikes that are on tiles closest to > >the finish line have the highest race ranking. If there is more than > >one bike on a tile, the one closest to edge of the tile adjacent to > >the next tile of the track has the higher ranking. > > To me, it seems just saying "Bikes closest to the finish line have > the highest ranking" is clear enough. Same as last comment. Not clear in all cases (once you've seen a sample track), but could be used as the general rule with my draft rule as clarification. > Looks like a good one guys! Thanks, Jim! Good to hear from you. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 21 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 4 Mar 2001 13:59:41 -0000 Received: (qmail 14540 invoked from network); 4 Mar 2001 13:59:40 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 4 Mar 2001 13:59:40 -0000 Received: from unknown (HELO ho.egroups.com) (10.1.2.219) by mta1 with SMTP; 4 Mar 2001 13:59:40 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.123] by ho.egroups.com with NNFMP; 04 Mar 2001 13:59:40 -0000 Date: Sun, 04 Mar 2001 13:59:38 -0000 To: piecepack@yahoogroups.com Subject: New rules draft Message-ID: <97thoa+aslk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2805 X-Mailer: eGroups Message Poster From: dboyle@... Ok, here's a draft of the rules to a new game (as yet unnamed). I first conned people into playing it on Friday, and what you see below is what came out of those few games. I'd be happy to hear any comments or suggestions anyone might have. Thanks. *-*-*-*-*-* NUMBER OF PLAYERS 2-4 THE BOARD Place four tiles in a 2x2 square with their backs showing, forming a 4x4 grid. THE PIECES Turn all the coins so that their suit side is showing. The each player picks one suit and takes a number of coins of that suit based on the number of people playing: 2 players - 6 coins apiece 3 players - 5 coins apience 4 players - 4 coins apiece We also found it helpful for each player to put the pawn that matches the color of their suit in front of them, as a reminder to them and the other players during the game of which suit they were playing. SETUP First player is determined by long jump contest (just kidding, don't have a rule for this yet). Starting with the first player and proceeding clockwise around the board, each player in turn places one of their coings on the board in an empty square. The coin is placed suit side up, with the direction indicator pointing either to a side or a corner of the square, indicating the type of the piece (see below). This continues until all players have placed all their pieces. GAME PLAY Starting with the first player, and proceeding clockwise around the board, each player in turn moves one of their coins according to the type of coin (indicated by the direction marker). If the direction marker points to a corner, the piece can move diagonally, like a bishop in chess. If the direction marker points to a side, the piece can move orthagonally, like a rook in chess. Pieces move in a straight line, and stop if they hit a wall or land on an opponent's piece. If you land on another player's piece, you have captured that piece. Remove it from the board and place it in front of you, to be scored at the end of the game. You cannot caputre your own pieces. If your move does not result in the capture of another player's piece, then you must remove one of your own from the board. This piece is discarded, and does not count for anyone when scoring at the end of the game. Play proceeds until there are no coins left of the board. SCORING If one player has captured more pieces than any other player, then that person is the winner. One tie-breaker has been suggested (lifted deftly from T&E). Count the number of pieces of each other player you have captured. Of those numbers the lowest number is the tie breaker (second lowest is second, etc). So if you didn't capture any of another player's pieces, your tie-breaker number would be 0, regardless of how many pieces you captured altogether. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 22 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 5 Mar 2001 06:02:08 -0000 Received: (qmail 79682 invoked from network); 5 Mar 2001 06:02:04 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 5 Mar 2001 06:02:04 -0000 Received: from unknown (HELO hh.egroups.com) (10.1.10.40) by mta1 with SMTP; 5 Mar 2001 06:02:04 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.119] by hh.egroups.com with NNFMP; 05 Mar 2001 06:02:03 -0000 Date: Mon, 05 Mar 2001 06:02:02 -0000 To: piecepack@yahoogroups.com Subject: Re: New rules draft Message-ID: <97va4q+1jme@...> In-Reply-To: <97thoa+aslk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2679 X-Mailer: eGroups Message Poster From: jdroscha@... > Date: Sun, 04 Mar 2001 13:59:38 -0000 > From: dboyle@... > Subject: New rules draft > > Turn all the coins so that their suit side is showing. The each > player picks one suit and takes a number of coins of that suit > based on the number of people playing: > > 2 players - 6 coins apiece > 3 players - 5 coins apience > 4 players - 4 coins apiece Could go with even more players if you used the number sides, and give each player a number. If you did, though, you would probably want to go with a bigger board so the players could have more pieces (otherwise a player could be out of the game before they even got a turn). For example, a 3 tile by 2 tile board (because, well, does the board really need to be square?) would allow 6 players, each with 4 pieces. > We also found it helpful for each player to put the pawn that > matches the color of their suit in front of them, as a reminder to > them and the other players during the game of which suit they > were playing. If you decided to include options for 5 or 6 players, you could mark who is who with unused tiles. > First player is determined by long jump contest (just kidding, > don't have a rule for this yet). How about just rolling for it? > Starting with the first player and proceeding clockwise around > the board, each player in turn places one of their coings on the > board in an empty square. The coin is placed suit side up, with > the direction indicator pointing either to a side or a corner of the > square, indicating the type of the piece (see below). This > continues until all players have placed all their pieces. I suggest that all "rook" pieces point toward the same side of the board and that all "bishop" pieces point to the same corner. Even better if these are near opposite. For example, if all rooks point toward nine o'clock, all bishops could point toward one thirty. This would help keep all players clear on the nature of each piece. > Pieces move in a straight line, and stop if they hit a wall Just a wording suggestion: "edge of board" instead of "wall"? > If your move does not result in the capture of another player's > piece, then you must remove one of your own from the board. > This piece is discarded, and does not count for anyone when > scoring at the end of the game. I like that this is an option, and that you are not strictly required to capture. > Play proceeds until there are no coins left of the board. Maybe last piece on the board could score a point for its owner? A nice bonus for last survivor? The game played pretty clean, Dave. I look forward to posting your final write-up. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 23 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 5 Mar 2001 22:34:24 -0000 Received: (qmail 62189 invoked from network); 5 Mar 2001 22:33:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 5 Mar 2001 22:33:46 -0000 Received: from unknown (HELO c3.egroups.com) (208.50.99.225) by mta2 with SMTP; 5 Mar 2001 22:33:45 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.163] by c3.egroups.com with NNFMP; 05 Mar 2001 22:33:35 -0000 Date: Mon, 05 Mar 2001 22:33:31 -0000 To: piecepack@yahoogroups.com Subject: Power Lines update posted Message-ID: <98147r+gdu2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 272 X-Mailer: eGroups Message Poster From: jdroscha@... Piecepackers, I have uploaded an update (v1.10) to Dave Boyle's "Power Lines" onto the Galloglass piecepack rule sets page: http://www.galloglassgames.com/Piecepack_Rule_Sets.asp The new version includes rules for a 2-game match, as requested by Dave. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 24 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 11 Mar 2001 22:22:29 -0000 Received: (qmail 83178 invoked from network); 11 Mar 2001 22:22:28 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 11 Mar 2001 22:22:28 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2 with SMTP; 11 Mar 2001 22:22:28 -0000 Received: from jdoherty-home (user-2ive2ip.dialup.mindspring.com [165.247.10.89]) by maynard.mail.mindspring.net (8.9.3/8.8.5) with SMTP id RAA16322 for ; Sun, 11 Mar 2001 17:22:24 -0500 (EST) Message-ID: <055001c0aa79$ec623e00$4a06f7a5@jdoherty-home> To: Subject: Baseball Rules Draft Date: Sun, 11 Mar 2001 17:23:38 -0500 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_054D_01C0AA50.02BB2A60" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" ------=_NextPart_000_054D_01C0AA50.02BB2A60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello all, Here's my first piecepack draft. It's a baseball game that a= ctually seeks to emulate the real sport... as such, your opinion of it may = well be colored by your opinion of the real thing. This was originally a= Word document, but I thought it might be too big to mail politely, so I st= uck it up here: http://dianejim.home.mindspring.com/Baseball_HTML.htm = I'd be interested to hear if this document makes any sense, since I haven't= run it by anyone yet, and of course whether the game is playable or enjoya= ble for you. Cheers, Jim ------=_NextPart_000_054D_01C0AA50.02BB2A60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello all,
 
  Here's my = first piecepack draft.  It's a baseball game
that actually seeks to emulate the real sp= ort... as such, your opinion
of it may well be colored by your opinion of the real thing.
 
  This was originally a Word = document, but I thought it might
be too big to mail politely, so I stuck it up here: 
 
http://dianejim.home.mindspring.com/Baseball_HTML.htm
 <= /DIV>
  I'd= be interested to hear if this document makes any sense, since
I haven't run it by anyone yet= , and of course whether the game is
playable or enjoyable for you.
 
Cheers,
Jim
 
 
 
 
 
------=_NextPart_000_054D_01C0AA50.02BB2A60-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 25 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_0_1); 2 Apr 2001 01:51:02 -0000 Received: (qmail 38930 invoked from network); 2 Apr 2001 01:51:01 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 2 Apr 2001 01:51:01 -0000 Received: from unknown (HELO ci.egroups.com) (10.1.2.81) by mta1 with SMTP; 2 Apr 2001 01:51:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.132] by ci.egroups.com with NNFMP; 02 Apr 2001 01:51:01 -0000 Date: Mon, 02 Apr 2001 01:50:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Baseball Rules Draft Message-ID: <9a8lu2+k1mb@...> In-Reply-To: <055001c0aa79$ec623e00$4a06f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2388 X-Mailer: eGroups Message Poster From: jdroscha@... Jim, I took the opportunity to try out the Baseball rules with a friend of mine yesterday. We played the v0.2 rules with neither of the optional rules (took the aces out). The game sheets were very helpful. In the v0.2 rules, under the Setup section, it says that each player takes 2 full sets of tiles. Perhaps this would be more clearly stated as 2 full suits of tiles. Also, under this same section, it says what to do with all the tiles but one 5 tile per player. I believe this is a holdover from the v0.1 rules, wherein I recall the instruction to set the extra 5 tile next to the pitching stack as a reminder of the pitchers' less-than-stellar batting abilities. Other than that, the rules seemed complicated until we got the hang of it. Once we had it figured it out, the game went pretty smooth and was a good deal of fun. The final score (after 5 innings) was 4 to 5 (on a double with 2 outs). The total time was 45 minutes, but on subsequent playes, I expect the time would be shorter. We wanted to test the rules as-is, but afterward, we felt the game would not be overly long at a full 9 innings. Each of us was only about "half-way" through our second pitcher, so running out of arm would probably not be a problem (especially if the extra 5 were included in the pitching stack for a total of 4 pitchers). We suggest the following additions to the game sheets: 1) move the positions outside the boxes so they can be read when the tiles are placed in the boxes 2) inning track 3) scoring track We both wondered if it might be better to use "forced" running instead of moving each runner moving the same number of bases as the batter. We both also disliked the rule for the leading runner stealing the next base. It seemed too easy, provided the runner met the criteria (value equal to or higher than the catcher). Joe (the friend I was playing with) suggested that the rule should not test the runner, but instead the fielders, since the runners could run all round the bases as they please if the fielders sucked sufficiently. It might be a bit much, but his suggestion was to make a fielding roll (for the throw) by the fielder the batter hit the ball to, then another fielding roll (for the catch) by the fielder the lead runner is trying to steal the base of. All in all, good show. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 27 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 25 Apr 2001 03:38:40 -0000 Received: (qmail 11002 invoked from network); 25 Apr 2001 03:38:39 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 25 Apr 2001 03:38:39 -0000 Received: from unknown (HELO c9.egroups.com) (10.1.2.66) by mta1 with SMTP; 25 Apr 2001 03:38:39 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.107] by c9.egroups.com with NNFMP; 25 Apr 2001 03:38:39 -0000 Date: Wed, 25 Apr 2001 03:38:37 -0000 To: piecepack@yahoogroups.com Subject: Need Help with Hanging Gardens Rule Message-ID: <9c5grt+68og@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2948 X-Mailer: eGroups Message Poster From: jdroscha@... Designers, The Roundhouse Gamers have been testing a piecepack ruleset called Hanging Gardens, and it's well oiled all but one sticking spot. I'm looking for suggestions to knock this last bit of rust off. I'll post full rules later (after they're written up formally) but here's the basics: dump a whole piecepack on the table, take turns placing any two pieces, game ends when all pieces are played, then players count their scores. The gardens are built from terraces (face down tiles, 2x2 spaces showing) and platforms (face up tiles), first with terraces flat on the table, then two platforms topped with a terrace to go "up" a level. There's no fixed board; players stack levels as they desire. Plant beds are represented by coins (suit/color side up), one per space. Pawns stand for gazebos/cupolas from which the gardens are viewed (one per player). The trouble takes place during scoring. As part of scoring, you need to be able to determine with certainty which plant beds can be seen from a particular gazebo, given intervening obstructing levels (plateaus). How do we construct a clean, easy-to-apply-and-remember rule for: 1) Determining if a plateau is obstructing your view, regarding line of site in the X and Y plane. That is, how do you define the line of site from overhead (bird's eye view). 2) Determining if a plateau is obstructing your view, regarding line of site in the Z axis. That is, how do you define the line of site as seen from the side of the board. Some suggestions that have been put forth: 1) string 2) eyeball it (put your eye next to the pawn) 3) have players vote 4) [courtesy Dave Boyle] for Z axis visibility [assuming gazebo viewing height is 1 level greater than the height of the plateau the gazebo sits on]... the minimum distance a bed needs to be from the gazebo is = (height difference between gazebo and bed * distance from gazebo to plateau) / height difference between gazebo and plateau The merits of suggestions #1 and #2 above are that they are simple and take care of all 3 axes at once, but the trouble is that they are imprecise (a slight nudge of tiles might change results). Suggestion #3 seems interesting, but with some groups of players it would never fly... such players would never vote in favor of other players. Suggestion #4 seems to work for determining obstruction in the Z axis (and is based on the actual geometry of the situation), and is fairly easy to implement once you get used to it, but it is difficult to remember and some players would be put off by the formula; also, it does nothing to solve the problem in the X-Y plane. So, is this enough information to obtain a few suggestions? Let me know if you need clarification on anything. I realize it can sometimes be difficult to grasp the essence of a game without at least seeing it played, but hopefully you can intuit the essentials. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 28 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 25 Apr 2001 23:54:19 -0000 Received: (qmail 1873 invoked from network); 25 Apr 2001 23:54:18 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 25 Apr 2001 23:54:18 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta3 with SMTP; 25 Apr 2001 23:54:18 -0000 Received: from jdoherty-home (user-2ive1i6.dialup.mindspring.com [165.247.6.70]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id TAA18748 for ; Wed, 25 Apr 2001 19:54:16 -0400 (EDT) Message-ID: <06c001c0cde3$36c19360$4606f7a5@jdoherty-home> To: Subject: Re: [piecepack] Need Help with Hanging Gardens Rule Date: Wed, 25 Apr 2001 19:55:31 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" James, Sounds like a very original game. I'd vote for eyeballing LOS and using a string for close calls. While it's true this is imprecise, it sounds like a pretty informal game, so I doubt you'd have much daggers-drawn rules-lawyering over line of sight interpretations. And if my group were playing it, I think we could live with the concept of taking care not to nudge pieces, and reconstructing carefully when it happens. Anyone who plays out miniatures battles lives with that kind of thing. While I'm here, what's the status on the piecepack? Any foreseeable for-sale date? Cheers, Jim >Some suggestions that have been put forth: >1) string >2) eyeball it (put your eye next to the pawn) >3) have players vote >4) [courtesy Dave Boyle] for Z axis visibility [assuming gazebo >viewing height is 1 level greater than the height of the plateau the >gazebo sits on]... the minimum distance a bed needs to be from >the gazebo is = (height difference between gazebo and bed * >distance from gazebo to plateau) / height difference between >gazebo and plateau > >The merits of suggestions #1 and #2 above are that they are >simple and take care of all 3 axes at once, but the trouble is that >they are imprecise (a slight nudge of tiles might change results). >Suggestion #3 seems interesting, but with some groups of >players it would never fly... such players would never vote in favor >of other players. Suggestion #4 seems to work for determining >obstruction in the Z axis (and is based on the actual geometry of >the situation), and is fairly easy to implement once you get used >to it, but it is difficult to remember and some players would be >put off by the formula; also, it does nothing to solve the problem >in the X-Y plane. > >So, is this enough information to obtain a few suggestions? Let >me know if you need clarification on anything. I realize it can >sometimes be difficult to grasp the essence of a game without at >least seeing it played, but hopefully you can intuit the essentials. > >Thanks, >James > > > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 30 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 3 May 2001 01:00:32 -0000 Received: (qmail 94211 invoked from network); 2 May 2001 23:31:43 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 2 May 2001 23:31:43 -0000 Received: from unknown (HELO jk.egroups.com) (10.1.10.92) by mta1 with SMTP; 2 May 2001 23:31:42 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.230] by jk.egroups.com with NNFMP; 02 May 2001 22:39:03 -0000 Date: Wed, 02 May 2001 21:49:35 -0000 To: piecepack@yahoogroups.com Subject: Directional Indicators Message-ID: <9cpvdf+she7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 516 X-Mailer: eGroups Message Poster From: jdroscha@... As the release of the first commercially available piecepacks (from Mesomorph Games) seems imminent, I've realized I overlooked one bit of terminology they may wish to include in their accompanying rulebooklet: what to call that little mark on each side of a coin that can be used to indicate direction or rotation of the coin? Tick mark? Facing mark? Any other suggestions that would be generic and easy to remember? Are there any applicable standard terms already used in, say, wargaming? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 32 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 7 May 2001 16:24:55 -0000 Received: (qmail 58460 invoked from network); 7 May 2001 16:24:54 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 7 May 2001 16:24:54 -0000 Received: from unknown (HELO hp.egroups.com) (10.1.2.220) by mta1 with SMTP; 7 May 2001 16:24:54 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.103] by hp.egroups.com with NNFMP; 07 May 2001 16:24:54 -0000 Date: Mon, 07 May 2001 16:24:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens Draft Message-ID: <9d6i8l+kbsb@...> In-Reply-To: <9d5a5v+81rg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 561 X-Mailer: eGroups Message Poster From: jdroscha@... > 2) The number of spaces on the far side of a plateau (as seen > from the gazebo) that is obscured by the plateau can be > approximated with the following: the product of the bed's > distance from the gazebo multiplied by the plateau's height all > divided by the gazebo's height... Doh. Make that: 2) A particular bed is obscured by a plateau unless its distance from the plateau is equal or greater than the following: the product of the bed's distance from the gazebo multiplied by the plateau's height all divided by the gazebo's height... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 33 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 8 May 2001 15:42:04 -0000 Received: (qmail 21975 invoked from network); 8 May 2001 14:46:40 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 8 May 2001 14:46:40 -0000 Received: from unknown (HELO ef.egroups.com) (10.1.2.111) by mta1 with SMTP; 8 May 2001 14:46:40 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by ef.egroups.com with NNFMP; 08 May 2001 14:46:39 -0000 Date: Tue, 08 May 2001 14:46:39 -0000 To: piecepack@yahoogroups.com Subject: Takeover Draft Message-ID: <9d90sf+abdr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3723 X-Mailer: eGroups Message Poster From: jdroscha@... Here is a draft of the rules for Takeover. I am interested in any and all remarks. Thanks, James __________ TAKEOVER a game of strategy and tactics for the piecepack (v 1.0b, 7 May 2001) Copyright (C) 2001 by James Kyle and Chris Young 2 to 6 players 30 minutes SUMMARY Players take turns merging corporations (tiles) to increase either short-term cash gains (value-up coins) or long-term stocks that pay out at the end of the game (suit-up coins). The suit of a tile represents its industry; the value of each tile, along with the number of other tiles in its stack, represents its worth. SETUP Shuffle all the tiles and lay them out, face-up, in a 6 tile by 4 tile grid. Place all stocks (coins) value-up on the table. Roll to see who will begin initial stock selection. Take turns choosing and collecting one stock each, reversing the pecking order each round. Continue until all stocks have been taken by players. Then, simultaneously, all players must conceal their stocks and may flip as many of them as desired suit-side up. Henceforth, all suit-up coins are considered stocks and all value-up coins are considered cash assets. PLAY Starting with the player who began initial stock selection, take turns; on your turn, you may either merge two corporations or pass. At any time during play, players may negotiate, deal, and trade stocks and cash assets. GAME END If no more mergers are possible, or if all players pass in succession, the game ends and players cash out their stocks. The player with the most money wins. MERGING CORPORATIONS Corporations that are adjacent (diagonal is not sufficient) and are within the same industry may be merged for free. Simply pick up one of the corporations (including any tiles stacked below it) and stack it on top of the other. The owner of the stock matching the corporation that is being subsumed must then cash out the stock (if it has not been already) by flipping the coin value-side up. Corporations that are adjacent but are within different industries may be merged at the cost of the value (NOT total worth) shown on the corporation being subsumed. The player performing the merger must pay this cost by discarding cash assets with a total value equal to or greater than the cost. If the player overpays, the extra is lost. (Subsuming a penny stock (null value) corporation is free.) Beyond this cost, the procedure for the merger is the same as described above. SPECIAL MERGING OPPORTUNITIES Penny stocks (null coins) that are cashed in have no cash value but represent special merging opportunities. By discarding such a coin, a player may merge two corporations that are not adjacent to each other on the board, provided the two corporations are in the same row or column. The merger is performed in the same way as described above (in MERGING CORPORATIONS) including any cost associated with merging corporations that are from differing industries. SCORING At game end, players calculate their individual scores as follows: 1) Evaluate each stock (suit-up coin) by finding the corresponding corporation on the board (the tile that matches by suit and value). The corporation's worth is equal to the value showing on the top tile, in millions of dollars, plus one million dollars for each other tile in its stack. For example, a corporation consisting of the 2 of suns stacked on top of three other tiles would score a total of ($2m + $3m =) $5 million. 2) Evaluate each of your cash assets as each value-up coin's value in millions of dollars. 3) Add the total worth of your stocks and the total worth of your cash assets to arrive at your total score for the game. -end- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 34 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 8 May 2001 18:11:49 -0000 Received: (qmail 69374 invoked from network); 8 May 2001 17:07:38 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 8 May 2001 17:07:38 -0000 Received: from unknown (HELO jj.egroups.com) (10.1.10.91) by mta1 with SMTP; 8 May 2001 17:07:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.113] by jj.egroups.com with NNFMP; 08 May 2001 17:07:38 -0000 Date: Tue, 08 May 2001 17:07:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Takeover Draft Message-ID: <9d994p+66pn@...> In-Reply-To: <9d90sf+abdr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 510 X-Mailer: eGroups Message Poster From: jdroscha@... > SPECIAL MERGING OPPORTUNITIES > Penny stocks (null coins) that are cashed in have no cash > value but represent special merging opportunities. By discarding > such a coin, a player may merge two corporations that are not > adjacent to each other on the board, provided the two corporations > are in the same row or column. Doh again. The last sentence above should read: ...provided the two corporations are in the same row or column with only blank table space between them. Apologies, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 35 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 9 May 2001 02:23:30 -0000 Received: (qmail 24277 invoked from network); 9 May 2001 02:23:28 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 9 May 2001 02:23:28 -0000 Received: from unknown (HELO ef.egroups.com) (10.1.2.111) by mta1 with SMTP; 9 May 2001 02:23:28 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by ef.egroups.com with NNFMP; 09 May 2001 02:23:27 -0000 Date: Wed, 09 May 2001 02:23:26 -0000 To: piecepack@yahoogroups.com Subject: Dungeon Crawl Draft Message-ID: <9da9mu+c5oo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7288 X-Mailer: eGroups Message Poster From: jdroscha@... Dang, it's getting drafty in here! Once again, I welcome any and all questions, suggestions, and comments. Thanks, James __________ DUNGEON CRAWL a game for the piecepack (v 1.0b, 8 May 2001) Copyright (C) 2001 by James Kyle and Paul Shope 2 to 4 players 45 minutes SUMMARY After building the dungeon, players move their characters (pawns) about the dungeon seeking treasure (crown coins). Monsterous denizens (moon coins) and deadly traps (sun coins) pose hazards which may cause damage (value-up coins in player's holdings), but defeating these challenges earns experience useful for later encounters (suit-up coins in player's holdings). Players may also attack each other in an attempt to steal treasure or equipment (arms coins). Once the final treasure has been found, the game ends, and the player with the highest total value in treasure wins. SETUP Shuffle all tiles, face-down, and deal them evenly to the players. Shuffle all coins, value-side up, and deal them evenly to the players. Give each player a die. Roll to see who will begin dungeon building. The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). Then, starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over the tile and match its color to one of the pawns on the first tile played, noting which edge of the tile the pawn is on. 2) Place the tile, face-down, adjacent to the last tile placed, on the against the edge of the last tile placed that corresponds to the matching colored pawn. 3) If there is already a tile in the place determined by this method, place the tile anywhere along the edge furthest from the first tile played, in the direction that corresponds to the matching colored pawn. 4) After placing the tile, choose one of your coins and place it, value-side up, on the tile in the space closest to you (each player should be placing coins in different corners of tiles). After all tiles and coins have been placed in this way, you will have a randomized dungeon layout with one coin on each tile. Starting with the player who layed the first tile, take turns placing the pawn of the player to your left (which matches the color of that player's die) at an "entrance". An entrance is any empty space on an edge farthest from the first tile placed in any of the four cardinal directions. In other words, if the dungeon were enclosed in a rectangle that expanded each time a tile was added, an entrance is any empty space that touches that rectangle. Once all players' pawns are placed, discard any extra pawns and begin play starting with the player that laid the first tile during dungeon building. PLAY Take turns (following the turn sequence) until all six treasures have been found. GAME END AND WINNING The game ends as soon as the sixth treasure is revealed. All players then reveal their treasure values. The player with the highest total treasure value wins. In the event of a tie, the player among those tied that has the single most valuable treasure wins. TURN SEQUENCE On your turn, you may move your character (if desired). If your character lands on a coin, reveal the coin's suit and react accordingly. If your character does not land on a coin, but lands in a space adjacent to another character, you may attack that other character. MOVEMENT Characters can move as many spaces as desired in a straight line in any direction (like a queen in chess). A character must stop if it reaches a space containing a coin. A character may not pass over another character. SPRINGING A TRAP (Suns) When you land on a trap, first decide how much, if any, trap experience you will spend. Discard one sun coin for each experience you wish to spend. Then, roll the die and add one point per experience spent. If the result is greater than the trap's value, you have successfully disarmed the trap; place the coin suit-up in your holdings (in front of you), as it is now a point of trap experience. If your die roll (modified by experience spent) is not greater than the trap's value, then you fell for the trap and are injured by it; collect the coin and place the coin value-up in your holdings, as it is now damage equal to the trap's value. FIGHTING A MONSTER (Moons) When you land on a monster, first decide how much, if any, monster experience you will spend. Discard one moon coin for each experience you wish to spend. Then, roll the die and add one point per experience spent. If the result is greater than the monster's value, you have successfully defeated the monster; place the coin suit-up in your holdings (in front of you), as it is now a point of monster experience. If your die roll (modified by experience spent) is not greater than the monster's value, then the monster injured you before fleeing; collect the coin and place the coin value-up in your holdings, as it is now damage equal to the monster's value. FINDING TREASURE (Crowns) When you land on a treasure, make sure all players have seen its value, then place the coin suit-up in your holdings. You may look at the value of your own treasures whenever you wish. FINDING EQUIPMENT (Arms) When you land on a piece of equipment, place the coin suit-up in your holdings, as it is now considered a point worth of equipment. Equipment has two uses: assistance in fighting other characters and diminishing of damage. ATTACKING ANOTHER CHARACTER When one character attacks another, the attacker first decides how much equipment, if any, to spend, and discards one arms coin per equipment spent. The defender then decides how much equipment, if any, to spend, and discards one arms coin per equipment spent. Then, the players each roll their dice and add one point to their rolls for each point of equipment they spent. If the attacker's modified roll is not higher than the defender's, the attack fails and nothing results from the fight. If the attacker's modified roll is higher than the defender's, the attack is successful. A successful attacker may choose either a treasure (taken at random from the defender's holdings) or an equipment point (taken from the defender's holdings) as spoils. DAMAGE Each time you suffer damage from a trap or monster, you may apply equipment to the damage. For each point of equipment applied, you may ignore one point of damage. To show that a point of equpiment has been applied toward avoiding damage, group the equipment with the value-up coins showing the damage. If at any point during the game you accumulate 10 or more points of damage (after modification for equipment), your character dies. DYING If you die, follow these steps: 1) Discard all of your experience. 2) Leave all of your armor and treasure stacked, value-side up, in the space in which you died. 3) Remove your character from the board. On your next turn, you may re-enter the game by placing your character at any entrance. On the turn following, resume play as normal. Any player may pick the entire stack of armor and/or treasure you left behind by landing on it. -end- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 36 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_3); 9 Jun 2001 04:21:47 -0000 Received: (qmail 24286 invoked from network); 9 Jun 2001 04:21:46 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 9 Jun 2001 04:21:46 -0000 Received: from unknown (HELO ho.egroups.com) (10.1.2.219) by mta1 with SMTP; 9 Jun 2001 04:21:46 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.4.69] by ho.egroups.com with NNFMP; 09 Jun 2001 04:21:46 -0000 Date: Sat, 09 Jun 2001 04:21:46 -0000 To: piecepack@yahoogroups.com Subject: Piecepack.org opens Message-ID: <9fs88q+d184@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 521 X-Mailer: eGroups Message Poster From: dboyle@... Piecepack.org is a website devoted to all things piecepack. It is a central repository of information about piecepack rule sets, piecepack related sites and anything else having to do with piecepacks. While Mesomorph Games will be maintaining the site, we will be listing anyone involved with piecepacks. If you have a rule set, a related site, or you are making and selling piecepacks yourself, let us know and we will include your information. You can contact us at support@... (or just post here). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 37 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_3); 9 Jun 2001 13:33:22 -0000 Received: (qmail 95004 invoked from network); 9 Jun 2001 13:33:22 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 9 Jun 2001 13:33:22 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta1 with SMTP; 9 Jun 2001 13:33:22 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.63] by mu.egroups.com with NNFMP; 09 Jun 2001 13:33:22 -0000 Date: Sat, 09 Jun 2001 13:33:21 -0000 To: piecepack@yahoogroups.com Subject: Mesomorph Games selling piecepacks Message-ID: <9ft8j1+sl77@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 374 X-Mailer: eGroups Message Poster From: dboyle@... Mesomorph Games is open for business, and our first commercially available product is the Mesomorph Games brand piecepack. Please visit our website at http://www.mesomorph.com/ for more information, or visit http://www.piecepack.org/ to find out more about piecepacks. I've also added both of these links to the bookmarks section of this group for your convenience. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 39 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 11 Jul 2001 16:51:09 -0000 Received: (qmail 56051 invoked from network); 11 Jul 2001 16:39:51 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 11 Jul 2001 16:39:51 -0000 Received: from unknown (HELO hi.egroups.com) (10.1.10.41) by mta1 with SMTP; 11 Jul 2001 16:39:51 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.207] by hi.egroups.com with NNFMP; 11 Jul 2001 16:39:50 -0000 Date: Wed, 11 Jul 2001 16:39:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Photos Message-ID: <9ihvgi+ie1n@...> In-Reply-To: <9igoaq+pl29@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 510 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., jdroscha@g... wrote: > > Mik Svellov has posted information including a couple of nice > photos I missed the individual descriptions and photos of each of the piecepack games written so far, until Dave pointed them out to me. If you want a quick overview along with an excellent photo of each game, make sure you visit the links at the bottom of this page: http://www.brettboard.dk/cgi-bin2/webdata_games.pl? cgifunction=form&fid=994614610 Thanks again, Mik! --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 40 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 13 Jul 2001 05:17:56 -0000 Received: (qmail 22859 invoked from network); 13 Jul 2001 05:17:56 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 13 Jul 2001 05:17:56 -0000 Received: from unknown (HELO fg.egroups.com) (10.1.2.134) by mta1 with SMTP; 13 Jul 2001 05:17:56 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.106] by fg.egroups.com with NNFMP; 13 Jul 2001 05:17:56 -0000 Date: Fri, 13 Jul 2001 05:17:55 -0000 To: piecepack@yahoogroups.com Subject: Dungeon Crawl dungeon creation Message-ID: <9im0a3+ab1p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2846 X-Mailer: eGroups Message Poster From: jdroscha@... Hey All, I've been exchaning some emails with Jim Doherty of Eight Foot Llama and he has what I feel are some excellent suggestions for clarifying the dungeon creation rules in Dungeon Crawl. I'd like any and all opinions either way. Some combination of the two? How would you write it? --------- Rules currently in draft: The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). Starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over a tile and match its color to one of the pawns on the first tile played, noting which edge of that tile the pawn is on. 2) Place the tile, face-down, adjacent to the last tile placed, against the edge of the last tile placed that correlates to the matching colored pawn. 3) If there is already a tile in the place determined by this method, place the tile anywhere along the edge furthest from the first tile played, in the direction that correlates to the matching colored pawn. 4) After placing the tile, choose a coin and place it, value-side up, on the tile in the space closest to you (each player should be placing coins in different corners of tiles). --------- Jim's suggestion: The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). The black pawn indicates north. The other pawns will therefore indicate east, south, and west. Starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over one tile and place it next to the last tile played. The color of this tile will indicate where it should be played relative to the last tile. If it is black, for example, place it on the north edge of the last tile played. A red tile might have to be played on the east edge of the last tile, while a green tile might have to be played on the south edge, etc.. The orientation of the pawns will tell you where to place your tile. 2) It may be that you can't place your tile because there is already a tile in that location. If so, place the tile anywhere along the edge furthest from the first tile played, in the appropriate direction. For example, if you can't place a black tile, place it instead on the north edge of the northernmost tile on the board. If multiple tiles tie for the title of northernmost, take your pick. 3) After placing the tile, choose one of your coins and place it, value-side up, on the tile. Put it on the space closest to you. Thus each player will be placing coins on a particular space (northeast, northwest, southeast, southwest) of any given tile. ------------ Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 41 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 13 Jul 2001 18:57:12 -0000 Received: (qmail 90448 invoked from network); 13 Jul 2001 18:56:49 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 13 Jul 2001 18:56:49 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta2 with SMTP; 13 Jul 2001 18:56:48 -0000 Received: from acd.net ([209.153.146.151]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Fri, 13 Jul 2001 14:56:06 -0400 Message-ID: <3B4F43D1.AFD7B97E@...> Date: Fri, 13 Jul 2001 14:54:09 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dungeon Crawl dungeon creation References: <9im0a3+ab1p@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 13 Jul 2001 18:56:06.0564 (UTC) FILETIME=[78C7B640:01C10BCD] From: Chris Young Hmmm.... Maybe it's just me... but both sound kinda confusing. and I even know how to play the game.. grin but as for changes I have no idea.... But I think the examples help. Chris jdroscha@... wrote: > Hey All, > > I've been exchaning some emails with Jim Doherty of Eight > Foot Llama and he has what I feel are some excellent > suggestions for clarifying the dungeon creation rules in > Dungeon Crawl. I'd like any and all opinions either way. Some > combination of the two? How would you write it? > > --------- > Rules currently in draft: > > The first player places a tile face-down in the middle of the table, > then takes all four pawns and places them on the line segments > between > the spaces of the tiles (one per segment). Starting with the > second > player, take turns placing tiles face down in the following > manner: > 1) Turn over a tile and match its color to one of the pawns on the > first > tile played, noting which edge of that tile the pawn is on. > 2) Place the tile, face-down, adjacent to the last tile placed, > against > the edge of the last tile placed that correlates to the matching > colored > pawn. > 3) If there is already a tile in the place determined by this > method, > place the tile anywhere along the edge furthest from the first tile > played, in the direction that correlates to the matching colored > pawn. > 4) After placing the tile, choose a coin and place it, value-side up, > on > the tile in the space closest to you (each player should be > placing > coins in different corners of tiles). > > --------- > Jim's suggestion: > > The first player places a tile face-down in the middle of the table, > then takes all four pawns and places them on the line segments > between the spaces of the tiles (one per segment). The black > pawn indicates north. The other pawns will therefore indicate > east, south, and west. > > Starting with the second player, take turns placing tiles face > down in the following manner: > > 1) Turn over one tile and place it next to the last tile played. > The color of this tile will indicate where it should be played > relative > to the last tile. If it is black, for example, place it on the north > edge > of the last tile played. A red tile might have to be played on the > east > edge of the last tile, while a green tile might have to be played on > the > south edge, etc.. The orientation of the pawns will tell you where > to place your tile. > > 2) It may be that you can't place your tile because there is already > a > tile in that location. If so, place the tile anywhere along the edge > furthest from the first tile played, in the appropriate direction. For > example, if you can't place a black tile, place it instead > on the north edge of the northernmost tile on the board. If > multiple tiles tie for the title of northernmost, take your pick. > > 3) After placing the tile, choose one of your coins and place it, > value-side up, on the tile. Put it on the space closest to you. > Thus > each player will be placing coins on a particular space > (northeast, > northwest, southeast, southwest) of any given tile. > ------------ > > Thanks, > James > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 42 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 20 Jul 2001 03:18:40 -0000 Received: (qmail 73349 invoked from network); 20 Jul 2001 03:18:35 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 20 Jul 2001 03:18:35 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (10.1.10.91) by mta1 with SMTP; 20 Jul 2001 03:18:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.43] by jj.egroups.com with NNFMP; 20 Jul 2001 03:18:35 -0000 Date: Fri, 20 Jul 2001 03:18:35 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Seminar at GenCon Message-ID: <9j87ub+gdl4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 545 X-Mailer: eGroups Message Poster From: jdroscha@... For Anyone Attending GenCon, I will be giving a seminar all about the piecepack on Suday, August 5 from 10am til noon (Event #9059). The seminar is FREE. We will be discussing the concept behind the piecepack, the composition of the piecepack, and tips for designing piecepack games. We will also be demoing some piecepack games as best we can (given table space limitations and depending on the number of attendees). Please come join us if you will be at GenCon -- great fun, be assured. Thanks, James Droscha Galloglass Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 43 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 24 Jul 2001 02:55:01 -0000 Received: (qmail 2386 invoked from network); 24 Jul 2001 02:55:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 24 Jul 2001 02:55:01 -0000 Received: from unknown (HELO n27.groups.yahoo.com) (10.1.2.135) by mta1 with SMTP; 24 Jul 2001 02:55:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.116] by fh.egroups.com with NNFMP; 24 Jul 2001 02:55:01 -0000 Date: Tue, 24 Jul 2001 02:54:58 -0000 To: piecepack@yahoogroups.com Subject: A Word About Attachments Message-ID: <9jio22+1150g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: eGroups Message Poster From: jdroscha@... Piecepack List Members, Due to the recent rash of email attachment viruses, I have turned off the ability to include attachments on postings to this list. Though no viruses have yet struck this list, I felt it prudent to engage preventative measures. However, all members are allowed to upload files into the file area (http://groups.yahoo.com/group/piecepack/files), so if you need to include a diagram to illustrate a rules draft or to clarify some other topic of discussion, please feel free to upload a file and refer to it in your post. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 44 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 1 Aug 2001 13:58:18 -0000 Received: (qmail 3993 invoked from network); 1 Aug 2001 13:47:06 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 1 Aug 2001 13:47:06 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 1 Aug 2001 13:47:06 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.11] by ej.egroups.com with NNFMP; 01 Aug 2001 13:47:05 -0000 Date: Wed, 01 Aug 2001 13:47:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Mesomorph Games selling piecepacks Message-ID: <9k918n+q2me@...> In-Reply-To: <9ft8j1+sl77@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 175 X-Mailer: eGroups Message Poster From: "Andrew" The packs look good. Are there any plans to sell them thru the usual suspects i.e., Funagain, Boulder, etc.? Thank you, Andrew http://members.aol.com/andagainma/Games.htm From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 45 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 7 Aug 2001 03:15:03 -0000 Received: (qmail 35977 invoked from network); 7 Aug 2001 03:15:02 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 7 Aug 2001 03:15:02 -0000 Received: from unknown (HELO n19.groups.yahoo.com) (10.1.2.2) by mta1 with SMTP; 7 Aug 2001 03:15:02 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.108] by mw.egroups.com with NNFMP; 07 Aug 2001 03:15:01 -0000 Date: Tue, 07 Aug 2001 03:15:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Mesomorph Games selling piecepacks Message-ID: <9knmfl+9ibj@...> In-Reply-To: <9k918n+q2me@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 376 X-Mailer: eGroups Message Poster From: dboyle@... Andrew, We would have answered sooner but we just got back from Gen Con. > The packs look good. Thanks! > Are there any plans to sell them thru the usual suspects i.e., > Funagain, Boulder, etc.? Nothing definite yet. If that changes, we will be sure to let everyone know. Of course, you COULD order a piecepack set through our website (http://www.mesomorph.com/). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 46 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 7 Aug 2001 12:35:36 -0000 Received: (qmail 10697 invoked from network); 7 Aug 2001 12:35:36 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 7 Aug 2001 12:35:36 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 7 Aug 2001 12:35:36 -0000 X-eGroups-Return: karol@... Received: from [10.1.2.23] by ej.egroups.com with NNFMP; 07 Aug 2001 12:35:36 -0000 Date: Tue, 07 Aug 2001 12:35:33 -0000 To: piecepack@yahoogroups.com Subject: Mesomorph Games Re-tooling Message-ID: <9konal+vc44@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 463 X-Mailer: eGroups Message Poster From: karol@... Please note that a limited quantity of first edition piecepacks are still available through Mesomorph Games, however; we are in the process of re-tooling and expect to have a second edition out in a couple of weeks - hopefully this new edition will have an updated rulebook reflecting a couple new games and changes to current rules. Piecepack.org remains the best place for up-to-date changes to be found. Thank you- Karol (Sales Manager- Mesomorph Games) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 48 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 03:41:55 -0000 Received: (qmail 24451 invoked from network); 9 Aug 2001 03:41:41 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 9 Aug 2001 03:41:41 -0000 Received: from unknown (HELO n24.groups.yahoo.com) (10.1.2.111) by mta1 with SMTP; 9 Aug 2001 03:41:41 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.100] by ef.egroups.com with NNFMP; 09 Aug 2001 03:41:41 -0000 Date: Thu, 09 Aug 2001 03:41:37 -0000 To: piecepack@yahoogroups.com Subject: Killer App? Message-ID: <9kt0ph+ndns@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 687 X-Mailer: eGroups Message Poster From: jdroscha@... Hi All, Greg Aleknevicus gave the piecepack a nod over at the Games Journal last week (http://www.thegamesjournal.com). He raises some interesting points, among them his belief that the success (presumably proliferation?) of the piecepack will depend on the development of a "killer app" for the system. That is, he asserts that it needs a single game compelling enough for games to purchase a piecepack just so they can play that one game. I am curious about others' thoughts on this matter. Personally, I wonder if there even could be one such game. It seems like that "killer app" might be a different game for each person. What do you think? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 49 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 04:09:03 -0000 Received: (qmail 7742 invoked from network); 9 Aug 2001 04:08:27 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 9 Aug 2001 04:08:27 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 9 Aug 2001 04:08:27 -0000 Received: from jdoherty-home (user-2ive1o6.dialup.mindspring.com [165.247.7.6]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id AAA17172 for ; Thu, 9 Aug 2001 00:08:26 -0400 (EDT) Message-ID: <00ac01c12089$6c844260$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Killer App? Date: Thu, 9 Aug 2001 00:11:53 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" > What do you think? Well, if you define success as "commercial proliferation" of the piecepack, I think he's right. I suspect that gamers are drawn to games, not the concept of games that the piecepack represents. For the piecepack to really take off, I think you would need one (or more) truly unique and compelling games that require its purchase. In other words, one fantastic game will generate more sales than twenty decent-but-ordinary ones. While no one game will appeal to everyone, a game with widespread appeal -- a sort of Settlers of Catan for the piecepack -- would really get us proliferation. On the other hand, if you define success as just "generating some interest among game designers," then there is no such need for a killer app. I think it comes down to whether the piecepack is to be something every gamer has on their shelf, or something that game designers toy with in their spare time. If you want the former, a single game that draws some buzz is the best marketing tool to make it happen. Cheers, Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 50 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 17:33:19 -0000 Received: (qmail 66009 invoked from network); 9 Aug 2001 17:31:26 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 9 Aug 2001 17:31:26 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 9 Aug 2001 17:31:26 -0000 X-eGroups-Return: moo@... Received: from [10.1.2.240] by hm.egroups.com with NNFMP; 09 Aug 2001 17:31:26 -0000 Date: Thu, 09 Aug 2001 17:31:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9kuhde+5lr1@...> In-Reply-To: <00ac01c12089$6c844260$ea05f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1474 X-Mailer: eGroups Message Poster From: moo@... Not entirely. For an idea like the piecepack to proliferate, what it needs is advertising. Given that no company stands to make a HUGE bundle from sales, this means that the sanest way would be a rabid online community. (At least large. Actually foaming at the mouth might be a bad thing.) I don't think a single game will do it, as the games have a rather abstract feel to them -- I'm starting to think that themes sell games more than any other factor (especially in the US). One thing I did wonder is why piecepack.org doesn't cater to newbie designers a bit more. Perhaps a bio section for the various game designers---and possibly a review section as the number of rules grows beyond a dozen. This would help start the community, and provide a larger incentive for unpublished game designers (and there are a LOT of folks who can create decent games out there.) to begin creating for it. Moo Frank --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > What do you think? > > Well, if you define success as "commercial proliferation" of the > piecepack, I think he's right. > > I suspect that gamers are drawn to games, not the > concept of games that the piecepack represents. For the > piecepack to really take off, I think you would need one (or more) > truly unique and compelling games that require its purchase. > In other words, one fantastic game will generate more sales > than twenty decent-but-ordinary ones. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 51 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 21:04:46 -0000 Received: (qmail 3446 invoked from network); 9 Aug 2001 21:04:42 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 9 Aug 2001 21:04:42 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta3 with SMTP; 9 Aug 2001 21:04:38 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f79L4bX19109 for ; Thu, 9 Aug 2001 17:04:37 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f79L4aQ01903; Thu, 9 Aug 2001 17:04:36 -0400 (EDT) Message-ID: <15218.64228.407019.70703@...> Date: Thu, 9 Aug 2001 17:04:36 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Killer App? In-Reply-To: <9kt0ph+ndns@...> References: <9kt0ph+ndns@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > I am curious about others' thoughts on this matter. Personally, > I wonder if there even could be one such game. It seems like > that "killer app" might be a different game for each person. The "Mu und Mehr" game is basically a special deck of cards with rules for a bunch of games, but probably almost everyone who buys it gets it for Mu itself. (Personally I like Wimmuln, the Oh Hell variant, at least as much as Mu.) Ditto with Tichu and Wizard. There are lots of games you can play on a chess board, but chess is pretty much the "killer app" for that. (Although I got a cheapie set mainly so I could use the board for RAMbots...) However, there's probably a much smaller proportion of people who bought an Icehouse set who just wanted to play Icehouse. I suspect that a decent-sized, well-rounded set of polished, interesting games can work just as well as a single one with universal appeal, but the latter might be easier and more effective if you're really going for widespread acceptance. Unique, high-quality components helps too, but I think you've got that already. I'm curious about the genesis of the piecepack-- was there a particular game idea that led to its design, or did you just put together several different commonly-used piece ideas? The rules I've looked at seem mostly to be adaptations of other games to the piecepack set, and don't use all the features of the set-- a "killer app" game would probably need to have some fairly unique mechanisms that take advantage of all the important aspects of the piecepack set. Although it may not even be clear what all those aspects are yet... --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 53 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:19:04 -0000 Received: (qmail 95928 invoked from network); 10 Aug 2001 02:19:03 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 10 Aug 2001 02:19:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta1 with SMTP; 10 Aug 2001 02:19:02 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:18:59 -0400 Message-ID: <00b401c12142$e33d7b60$0401000a@Micron> To: References: <9kvfrn+pu48@...> Subject: Re: [piecepack] Re: Killer App? Date: Thu, 9 Aug 2001 22:19:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" Excellent idea Rob! Absolutely excellent. If you have an idea of how to go about doing this we'd love to know it! Karol ----- Original Message ----- From: To: Sent: Thursday, August 09, 2001 10:11 PM Subject: [piecepack] Re: Killer App? > Hi, > > I saw the piecepack at GENCON and I am waiting for my > piecepack to arrive from Messomorph. > > I think a "killer app" could help, but it would be difficult to find. I > think that a more likely course to mass proliferation will be the > accumulation of enough different games to reach some sort of > critical mass. If there were books with hundreds of games for > the piecepack (just like there are for cards). Then I think it will > begin to really take off in the marketplace. > > I also think that it needs a large collection of single player > games. The piecepack equivalent of "solitaire" could be a killer > app. > > Regards, > Rob > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 54 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:21:47 -0000 Received: (qmail 2368 invoked from network); 10 Aug 2001 02:21:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 02:21:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta2 with SMTP; 10 Aug 2001 02:21:43 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:21:43 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Thu, 09 Aug 2001 22:21:40 -0400 Subject: Re: [piecepack] Killer App? To: Message-ID: In-Reply-To: <9kt0ph+ndns@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Hi All, > > Greg Aleknevicus gave the piecepack a nod over at the Games > Journal last week (http://www.thegamesjournal.com). He raises > some interesting points, among them his belief that the success > (presumably proliferation?) of the piecepack will depend on the > development of a "killer app" for the system. That is, he asserts > that it needs a single game compelling enough for games to > purchase a piecepack just so they can play that one game. > > I am curious about others' thoughts on this matter. Personally, > I wonder if there even could be one such game. It seems like > that "killer app" might be a different game for each person. > > What do you think? > > Game On, > James I disagreed with the whole "killer app" argument on two fronts. First, you would have to go about advertising the thing completely differently if you wanted to promote a "killer app" type of game. Instead of a piecepack set, which by the way can be used to play the hot new "Attack of the Clones" game (you know some evil person out there is working on this already), you would have to advertise the "attack of the clones game", and throw in the other rules and piecepack concept as extras, or just ditch the other games altogether. You'd have to go one way or the other, or risk confusing the message. Second, I don't see why the piecepack can't be successful given the current formula. All you need is an attractive piecepack set and enough good (not necessarily great) rules covering a wide variety of genres, mechanics and age/skill levels. Couple that with the ability to get new and updated rule sets from piecepack.org, and this group, and I think it's pretty appealing. Two problems right now: We don't have the depth of rule sets we need, and even given the PR piecepack has received, not enough people have heard about it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 55 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:27:07 -0000 Received: (qmail 90713 invoked from network); 10 Aug 2001 02:27:06 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 10 Aug 2001 02:27:06 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta1 with SMTP; 10 Aug 2001 02:27:06 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:27:06 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Thu, 09 Aug 2001 22:27:03 -0400 Subject: Re: [piecepack] Re: Killer App? To: Message-ID: In-Reply-To: <9kuhde+5lr1@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Not entirely. For an idea like the piecepack to proliferate, what it > needs is advertising. Given that no company stands to make a > HUGE bundle from sales, this means that the sanest way would > be a rabid online community. (At least large. Actually foaming at > the mouth might be a bad thing.) I beg to differ with you. We plan to make great big gobs of cash from piecepack sales! ;] > I don't think a single game will do it, as the games have a rather > abstract feel to them -- I'm starting to think that themes sell > games more than any other factor (especially in the US). > > One thing I did wonder is why piecepack.org doesn't cater to > newbie designers a bit more. Perhaps a bio section for the > various game designers---and possibly a review section as the > number of rules grows beyond a dozen. Well, the short answer is time. We wanted to put a site out there that would introduce people to the piecepack concept. Expanding it was always part of the plan, and I think your suggestions are good ones. > This would help start the community, and provide a larger > incentive for unpublished game designers (and there are a LOT > of folks who can create decent games out there.) to begin > creating for it. > > Moo > Frank > > > > > --- In piecepack@y..., "Jim/Diane Doherty" wrote: >>> What do you think? >> >> Well, if you define success as "commercial proliferation" of the >> piecepack, I think he's right. >> >> I suspect that gamers are drawn to games, not the >> concept of games that the piecepack represents. For the >> piecepack to really take off, I think you would need one (or more) >> truly unique and compelling games that require its purchase. >> In other words, one fantastic game will generate more sales >> than twenty decent-but-ordinary ones. > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 56 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:36:02 -0000 Received: (qmail 90865 invoked from network); 10 Aug 2001 02:36:00 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 10 Aug 2001 02:36:00 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta1 with SMTP; 10 Aug 2001 02:36:00 -0000 Received: from acd.net ([207.179.65.93]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Thu, 9 Aug 2001 22:27:47 -0400 Message-ID: <3B734535.56B58210@...> Date: Thu, 09 Aug 2001 22:21:41 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Killer App? References: <9kvfrn+pu48@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 10 Aug 2001 02:27:47.0425 (UTC) FILETIME=[0B4E2D10:01C12144] From: Chris Young I would agree. If there were more games like there are for cards.. including some single player games, that would help. After all a standard deck of cards doesn't really have a "killer app". Everyone plays what they like... Some have Poker nights, others play Cribbage or Euker. Is Mesomorph planning on producing a travel size version? One that might be a bit more "Pocket Sized"? Chris rmundsc@... wrote: > Hi, > > I saw the piecepack at GENCON and I am waiting for my > piecepack to arrive from Messomorph. > > I think a "killer app" could help, but it would be difficult to find. I > think that a more likely course to mass proliferation will be the > accumulation of enough different games to reach some sort of > critical mass. If there were books with hundreds of games for > the piecepack (just like there are for cards). Then I think it will > begin to really take off in the marketplace. > > I also think that it needs a large collection of single player > games. The piecepack equivalent of "solitaire" could be a killer > app. > > Regards, > Rob > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 57 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 05:20:17 -0000 Received: (qmail 35081 invoked from network); 10 Aug 2001 05:20:17 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 05:20:17 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (10.1.1.37) by mta1 with SMTP; 10 Aug 2001 05:20:17 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.98] by mr.egroups.com with NNFMP; 10 Aug 2001 05:20:17 -0000 Date: Fri, 10 Aug 2001 05:20:14 -0000 To: piecepack@yahoogroups.com Subject: Piecepack.org Clarification Message-ID: <9kvque+ah3r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 905 X-Mailer: eGroups Message Poster From: jdroscha@... Hi All, I'm enjoying the discussion regarding the "killer app" issue. I appreciate folks expressing their thoughts on this matter. But since the piecepack.org site and the original intent and "marketing" of the piecepack are being brought to the fore, and since we have several new members on the list, I wish to take a moment for clarification to avoid potential confusion. James Kyle (that's me) is the designer of the piecepack. The piecepack.org site is maintained by Mesomorph Games, the first company to publish piecepack sets. I am not a member of Mesomorph and have no financial interest in the company. I do believe this is probably a good forum for suggestions (such as Frank's) concerning content on the piecepack.org site; would someone from Mesomorph care to comment one way or the other on how/where they would like to get comments about the site? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 58 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 11:09:29 -0000 Received: (qmail 55384 invoked from network); 10 Aug 2001 11:09:29 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 10 Aug 2001 11:09:29 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta2 with SMTP; 10 Aug 2001 11:09:28 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Fri, 10 Aug 2001 07:09:26 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Fri, 10 Aug 2001 07:09:25 -0400 Subject: Re: [piecepack] Piecepack.org Clarification To: Message-ID: In-Reply-To: <9kvque+ah3r@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Hi All, > > I'm enjoying the discussion regarding the "killer app" issue. I > appreciate folks expressing their thoughts on this matter. > But since the piecepack.org site and the original intent and > "marketing" of the piecepack are being brought to the fore, and > since we have several new members on the list, I wish to take a > moment for clarification to avoid potential confusion. > James Kyle (that's me) is the designer of the piecepack. The > piecepack.org site is maintained by Mesomorph Games, the first > company to publish piecepack sets. I am not a member of > Mesomorph and have no financial interest in the company. > I do believe this is probably a good forum for suggestions > (such as Frank's) concerning content on the piecepack.org site; > would someone from Mesomorph care to comment one way or > the other on how/where they would like to get comments about > the site? > > Thanks, > James Since we are both on this group, we will see any comments you make here. If you want to contact us directly with comments/suggestions about the piecepack.org site, you can write to admin@.... For comments/suggestions about the piecepack set we produce, visit the Mesomorph Games website or send email to sales@... I think it would help this discussion if we make a distinction here between marketing and advocacy (or evangelizing, depending on your fervor). I think anyone who is interested in the piecepack and wants it to succeed can and should take part in advocacy for piecepack as a concept. Building an active online community in support of the product will go a long way toward making it a success, and the hubs of that community will be this list and piecepack.org. Marketing would be selling the actual product. That's a problem for those of us who are manufacturing piecepacks, and not really germane to the discussion here. Other than the occasional announcement of major changes in availability, we try to keep those details separate from this group. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 61 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 13:02:02 -0000 Received: (qmail 37460 invoked from network); 10 Aug 2001 13:02:01 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 13:02:01 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 10 Aug 2001 13:01:59 -0000 Received: from jdoherty-home (user-2ive2tb.dialup.mindspring.com [165.247.11.171]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id JAA16457 for ; Fri, 10 Aug 2001 09:01:57 -0400 (EDT) Message-ID: <022f01c1219d$1c7694c0$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Killer App? Date: Fri, 10 Aug 2001 09:04:57 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hi David, >First, you would have to go about advertising the thing completely >differently if you wanted to promote a "killer app" type of game. Well, I'm not sure it's quite that dramatic a change, at least in my head. It's just an additional weapon in your marketing arsenal. You can say something like "The piecepack is a revolutionary generic boardgame. Play great wargames like Attack of the Clones and solitaire games like One Man Thrag. And many more!" >You'd have to go one way or the other, or risk >confusing the message. Personally, I don't think so. I think game designers and certain gamers will look at the piecepack and see a revolutionary concept, while most will see that they love Attack of the Clones and One Man Thrag. What do you see when you look at a deck of cards? I see Cribbage. If my son is holding the deck, I see Go Fish. And so on. Playing cards don't have a single killer app, they have several. It's these games that leap to my mind, not the cleverness of the deck as a generic gaming device. I'm not saying the piecepack needs "a" killer app to be marketed at the exclusion of all else, only that it would benefit greatly from its "first" killer app to help make it famous. >Second, I don't see why the piecepack can't be successful given the current >formula. It certainly can. It's just a question of what gets the word out fastest. It's generally easier to market a good game than a good abstract concept. I think if I were selling piecepacks, I'd draw attention to the best games in each genre. I'd go to wargame cons and run Attack of the Clones. I'd go to fantasy cons and run The Wand of Odin. I'd go to summer camps and run Hunt the Wocket for kids. All the while mentioning that this is only part of what the piecepack offers. That way, the games themselves would gain notoriety, and people would be running around saying "Have you played Attack of the Clones on the piecepack? Great game." "Yeah, and I think my kids would like that Wocket game they mentioned. I'm going to pick one up." >and even given the PR piecepack has received, not enough >people have heard about it. I believe all Greg was saying is that a truly great and well-promoted game or two would spread the word even faster. Cheers, Jim Doherty Eight Foot Llama From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 62 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 15:24:58 -0000 Received: (qmail 91762 invoked from network); 10 Aug 2001 15:23:25 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 15:23:25 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (10.1.2.221) by mta1 with SMTP; 10 Aug 2001 15:23:25 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.99] by hn.egroups.com with NNFMP; 10 Aug 2001 15:23:25 -0000 Date: Fri, 10 Aug 2001 15:23:21 -0000 To: piecepack@yahoogroups.com Subject: Genesis, Cloning, Possibilities Message-ID: <9l0u99+3bim@...> In-Reply-To: <15218.64228.407019.70703@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3264 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Doug Orleans wrote: > > I'm curious about the genesis of the piecepack-- was there a > particular game idea that led to its design, or did you just put > together several different commonly-used piece ideas? The piecepack was designed conceptually and is intended, somewhat, as an experiment. I had no games in mind when I built the piecepack, and I did not design the first piecepack game (which was the manual dexterity game Soccer, by the by) until after the piecepack was finalized and I had built the first prototype. The components and markings were created to give designers many elements used in common game mechanisms in one convenient package. As far as I know, no other game set was designed in this way. The Icehouse set, for example, was created specifically to play Icehouse and was later found to be suitable for the development of several other games. But because of the way it came into being, it lacks some common gaming elements such as a board, a convenient randomizer, and convenient information hiding. > The rules I've > looked at seem mostly to be adaptations of other games to the > piecepack set, and don't use all the features of the set This is an interesting perception, as none of the existing piecepack games (that I can think of) are adaptions of other games (unless you count the real-life equivalents of Soccer and Baseball). Some of the games certainly resemble other games in their genre; MotoX, for example, necessarily has similarities to other racing games. But most of the piecepack games contain mechanics that, at least to me, are brand new. In MotoX, for instance, rolling a number of dice equal to your position in the race (1 die if you are in first, 2 dice if in second, etc.) then selecting which value to use for movement was new to me when I wrote it. I can't say there are no other games out there with that mechanic, but if there are, I don't know about them. I personally have never seen anything remotely similar to the very three-dimensional Hanging Gardens (Mik Svellov's favorite of the bunch so far). If the games all feel like clones to people, I certainly will not argue against that notion, but I wish to make it clear that none of the piecepack games (that I have) written so far were intended mimic existing games. > a "killer > app" game would probably need to have some fairly unique mechanisms > that take advantage of all the important aspects of the piecepack set. > Although it may not even be clear what all those aspects are yet... Correct... none of the games written so far use every aspect of the piecepack. Many of them do not even use all of the components. I am also excited by the possibilities of combining the piecepack with other various game sets. In an article I wrote for Grampa Barmo's Discount Gaming Magazine, I briefly touched on ideas such as playing chess on a board of any shape (piecepack + chess), playing scrabble on a board of any shape (piecepack + Scrabble), combining 2 or more piecepacks, or combining a piecepack with an Icehouse set. Jim Doherty has already combined a piecepack with the standard deck of playing cards to create Baseball. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 64 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 18:52:02 -0000 Received: (qmail 28795 invoked from network); 10 Aug 2001 18:51:28 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 18:51:28 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta2 with SMTP; 10 Aug 2001 18:51:28 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f7AIpQX16047 for ; Fri, 10 Aug 2001 14:51:26 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f7AIpQC03493; Fri, 10 Aug 2001 14:51:26 -0400 (EDT) Message-ID: <15220.11565.884088.561119@...> Date: Fri, 10 Aug 2001 14:51:25 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Genesis, Cloning, Possibilities In-Reply-To: <9l0u99+3bim@...> References: <15218.64228.407019.70703@...> <9l0u99+3bim@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > As far as I know, no other game set was designed in this way. The > Icehouse set, for example, was created specifically to play Icehouse > and was later found to be suitable for the development of several > other games. But because of the way it came into being, it lacks > some common gaming elements such as a board, a convenient randomizer, > and convenient information hiding. Interesting. Do you have a list of the particular elements you had in mind when you designed it? > This is an interesting perception, as none of the existing > piecepack games (that I can think of) are adaptions of other games > (unless you count the real-life equivalents of Soccer and Baseball). > Some of the games certainly resemble other games in their genre; > MotoX, for example, necessarily has similarities to other racing > games. But most of the piecepack games contain mechanics that, at > least to me, are brand new. Perhaps "adaptation" is too strong a word (and I certainly didn't mean "clone"). You're right, there are new and interesting mechanics, but most of the games fit pretty well into existing genres. Dungeon Crawl is a bit like Dungeon Quest or Talisman (or maybe Wiz War); Power Lines is similar to Poker Solitaire/Cribbage Squares/Auf Heller und Pfennig; Takeover bears a strong resemblance to Acquire. > I personally have never seen anything remotely > similar to the very three-dimensional Hanging Gardens (Mik Svellov's > favorite of the bunch so far). I think it shares a family resemblance to Torres (3-d tile laying). I can believe that it was an independent creation (perhaps even pre-dating Torres) but I think many people are going to think it was inspired by Torres. This isn't really a bad thing; Mu could be considered an "adaptation" of contract bridge (trick-taking partnership card game where you bid on the trump suit) but it's also pretty unique in that it's a 5-player version with variable partnerships (plus the idea of a bipartite trump suit, which might include numbers). I guess I was thinking of Icehouse, which has no resemblance to anything at all, really. But like I said before, I doubt that the actual Icehouse game is the primary driver of sales of Icehouse sets these days. > If the games all feel like clones to people, I certainly will not > argue against that notion, but I wish to make it clear that none of > the piecepack games (that I have) written so far were intended mimic > existing games. Fair enough. It's an interesting accident that Hanging Gardens resembles Torres. > I am also excited by the possibilities of combining the piecepack > with other various game sets. In an article I wrote for Grampa > Barmo's Discount Gaming Magazine, I briefly touched on ideas such as > playing chess on a board of any shape (piecepack + chess), playing > scrabble on a board of any shape (piecepack + Scrabble), combining 2 > or more piecepacks, or combining a piecepack with an Icehouse set. > Jim Doherty has already combined a piecepack with the standard deck > of playing cards to create Baseball. Clearly you need to combine all of the above, plus Cosmic Encounter and all of its expansion sets... :) --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 65 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 18:58:32 -0000 Received: (qmail 68964 invoked from network); 10 Aug 2001 18:57:57 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 18:57:57 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 10 Aug 2001 18:57:57 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.23] by mv.egroups.com with NNFMP; 10 Aug 2001 18:57:57 -0000 Date: Fri, 10 Aug 2001 18:57:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9l1arl+8pd5@...> In-Reply-To: <022f01c1219d$1c7694c0$ea05f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4714 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > something like "The piecepack is a revolutionary generic boardgame. > Play great wargames like Attack of the Clones and solitaire > games like One Man Thrag. And many more!" I want to see those rule sets, Jim. One Man Thrag especially. (And no, I'm not serious; I know Jim well enough to know he's just spewing creative titles off the top of his head.) And whoever started with the "Attack of the Clones" gets a demerit; none of that Star Wars Nouveau in here, dang it. Oh, and for the record, I do not personally regard the piecepack as revolutionary. It's just a "deck" of boardgame components. (Of course if you really do feel it's extraordinary, who am I to disillusion you?) > What do you see when you look at a deck of cards? I see Cribbage. Honestly, I see a deck of cards; I see potential. No particular game comes to mind for me. But perhaps for most people, it is their favorite card game that leaps to mind. > I'm not saying the piecepack needs "a" killer app to be marketed > at the exclusion of all else, only that it would benefit greatly > from its "first" killer app to help make it famous. That seems reasonable. > >Second, I don't see why the piecepack can't be successful > >given the current formula. > > It certainly can. It's just a question of what gets the word > out fastest. This reminds me of one of the reasons I designed the piecepack. Boardgames these days seem to come and go with such rapidity that the popularity of each sometimes feels like a fad. Maureen Hiron (designer of Continuo) crystalized this for me in a conversation I had with her at Essen last year. She remarked that (and I'm paraphrasing here) German games are designed for a quick sell through while her own designs are intended for steady, year-after-year sales. I do not know what all to expect for the piecepack, but I had assumed that it would take perhaps 50 or 100 years to reach its full potential. I learned card games from my parents, so I wonder if it will take a generation or two before we find out which piecepack games will stand the test of time. > It's generally easier to market a good game than a good > abstract concept. Very true. At Essen, people kept asking me how to "play Piecepack". It was difficult to express the concept of the piecepack (though the fact that my German is nearly non-existant didn't help) . Basically, I had to resort to setting up a quick game of Matches, then disassembling it and setting up Soccer, all the while trying to explain that there would eventually be as many different games for the set as there are for playing cards. Some of them understood and some of them did not. > I think if I were selling piecepacks, I'd draw attention to the best > games in each genre. I'd go to wargame cons and run Attack of the > Clones. I'd go to fantasy cons and run The Wand of Odin. I'd go to > summer camps and run Hunt the Wocket for kids. All the while > mentioning that this is only part of what the piecepack offers. I'm holding you to those, Jim. [scribble, scribble] The Wand of Odin, unhuh, [scribble] Hunt the Wocket [giggle at Dr. Seuss reference] got it Seriously, though, I wonder if that would cause problems. Since the piecepack components are (out of necessity) abstract, trying to drum up interest in Wand of Odin could be difficult at a fantasy con. And so on. > I believe all Greg was saying is that a truly great and > well-promoted game or two would spread the word even faster. Hmmm, well, I will not try to speak for Greg one way or the other, but I will provide the quote that started the conversation (since I failed to do so when I began the thread): "I think the success of the venture depends very much on whether or not a 'killer app' can be developed. That is, a game good enough that people are willing to buy the sets simply to play it." --Greg Aleknevicus I guess, personally, I could be swayed either way on this. But I'm not sure it matters. I do not know if one could just set out to design a smash hit or "killer app". It seems like things just sometimes take on a life of their own and become popular. At least I can't seem to predict what will and won't catch on, though sometimes I can see the signs in retrospect. I dunno. I guess I invite everyone who has ever wanted to design a game (or has already done so, of course) to try their hand at designing for piecepack. Some of them will rock, and some of them will suck, and most will be somewhere between. How many games out of the entire Hoyle's book do you play? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 66 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:08:53 -0000 Received: (qmail 97044 invoked from network); 10 Aug 2001 19:08:38 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 10 Aug 2001 19:08:38 -0000 Received: from unknown (HELO mail.ajc.com) (205.217.99.1) by mta1 with SMTP; 10 Aug 2001 19:08:38 -0000 Received: from localhost (224-130.coxnews.net [169.137.224.130]) by mail.ajc.com (8.9.3/8.9.3) with ESMTP id PAA21720 for ; Fri, 10 Aug 2001 15:08:33 -0400 (EDT) Message-Id: <200108101908.PAA21720@...> Date: Fri, 10 Aug 2001 15:14:36 -0400 X-Mailer: Apple Mail (2.388) To: piecepack@yahoogroups.com Mime-Version: 1.0 (Apple Message framework v388) In-Reply-To: <15220.11565.884088.561119@...> Subject: Re: [piecepack] Genesis, Cloning, Possibilities From: Frank Branham Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable On Friday, August 10, 2001, at 02:51 PM, Doug Orleans wrote: > > I think i= t shares a family resemblance to Torres (3-d tile laying).=A0 I > can belie= ve that it was an independent creation (perhaps even > pre-dating Torres) b= ut I think many people are going to think it was > inspired by Torres. > > = Fair enough.=A0 It's an interesting accident that Hanging Gardens > resembl= es Torres. Which it doesn't, it resembles Torres rather less than Torres r= esembles Burgenland/Terra Turrium (another Kramer game) or Strata 5, or St= ep by Step (Theta), or the half dozen 3D tile laying games in my collectio= n. If anything Hanging Gardens reminds me of Sentinel----an old C64/Spect= rum computer game. Although MotoX does remind me a bit of Mississppi Queen= . The actual mechanics are rather different. ----------------------------= -------------------------------- I did have a thought for a mechanic sugge= sted by the piecepack: Crazy-8/Domino-like tile laying. Where each tile mu= st match an adjacent tile by suit or number. Moo Frank [Non-text portio= ns of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 67 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:32:56 -0000 Received: (qmail 56478 invoked from network); 10 Aug 2001 19:32:55 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 10 Aug 2001 19:32:55 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 10 Aug 2001 19:32:55 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.105] by mv.egroups.com with NNFMP; 10 Aug 2001 19:32:55 -0000 Date: Fri, 10 Aug 2001 19:32:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Genesis, Cloning, Possibilities Message-ID: <9l1ct3+vpbh@...> In-Reply-To: <15220.11565.884088.561119@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3320 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Doug Orleans wrote: > > Interesting. Do you have a list of the particular elements > you had in mind when you designed it? Only from memory: a) parts with capable of fully hidden information b) parts with capable of partially hidden information c) randomizers d) modular board e) tokens capable of showing orientation f) all parts other than those making up a board should fit into spaces making up board g) suits and values Incidentally, there are reasons the range of values on tiles and coins is from 0-5 instead of 1-6: a) having both null and ace gives 2 easily identifiable/memorable values that designers can assign "special" meaning to b) rolling n-d6 leaves the bottom end of the resultant range intact while the results still fall along the familiar bell curve c) 0+1+2+3+4+5 = 15 = top end of resultant range for 3d6 [regarding Hanging Gardens:] > I think it shares a family resemblance to Torres (3-d tile laying). I > can believe that it was an independent creation (perhaps even > pre-dating Torres) but I think many people are going to think it was > inspired by Torres. That's a good point; I hadn't thought of Torres. Torres did come first, though I have not played it. I guess it didn't come to mind because I think of Hanging Gardens as "creating variety while maintaining symmetry within line-of-sight in a 3-dimensional environment", rather than the fact that both games involve stacked terrace shapes. My understanding of Torres from reviews that I have read is that the gameplay is completely different from Hanging Gardens. Has anyone played both that might be able to comment further? > Icehouse, which has no resemblance to anything at all, really. But > like I said before, I doubt that the actual Icehouse game is the > primary driver of sales of Icehouse sets these days. I think you're right about that. When I bought my Icehouse set, it didn't even include the rule to Icehouse in the box! It is available for download, of course. > Clearly you need to combine all of the above, plus Cosmic > Encounter and all of its expansion sets... :) Heh heh. Ohmigod. Anyway, one more thing that might be of relevance to this discussion. Another reason I developed the piecepack was to provide myself an outlet for all of the game designs I come up with that are not what I consider to be fairly original. Basically, when I conceptualize a new game these days, I wonder to myself if it could work as a piecepack game. If so, I test it a few times and if I like it, I write it up. If the design is considerably different, then I try to check around to see if anyone else has already done it. If so, I move along to the next design. If not, then I consider it for publication as a commercial game. So, I would be reluctant to say that something strikingly original could never be designed for piecepack, but I can certainly state that it was not designed specifically to encourage ingenuity. It seems like the greatest strength of the piecepack might lie in the creation of abstract games. I wonder if we will need to get some good abstract designers to write rule sets before we see the piecepack come into its own? Any 8x8 Design Contest competitors out there? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 68 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:42:55 -0000 Received: (qmail 68914 invoked from network); 10 Aug 2001 19:42:55 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 10 Aug 2001 19:42:55 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 10 Aug 2001 19:42:55 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.95] by ej.egroups.com with NNFMP; 10 Aug 2001 19:42:54 -0000 Date: Fri, 10 Aug 2001 19:42:51 -0000 To: piecepack@yahoogroups.com Subject: Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities] Message-ID: <9l1dfr+6958@...> In-Reply-To: <200108101908.PAA21720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1389 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Frank Branham wrote: > > > Fair enough.= =A0 It's an interesting accident that Hanging Gardens > > resembles Torres.= > > Which it doesn't, it resembles Torres rather less than Torres resemb= les > Burgenland/Terra Turrium (another Kramer game) or Strata 5, or Step = by > Step (Theta), or the half dozen 3D tile laying games in my collecti= on. Frank, your collection (and re-collection) never cease to amaze me= . I doubt I've seen even a single percent of the games you own. Truly as= tounding. > If anything Hanging Gardens reminds me of Sentinel----an old = > C64/Spectrum computer game. Really? I'll have to see if I can dig th= at up for the ol' emulator. > Although MotoX does remind me a bit of Miss= issppi Queen. The actual > mechanics are rather different. Hmmm. It m= ight be interesting to play MotoX with the Mississippi Queen mechanic of b= uilding the track during play. > I did have a thought for a mechanic sugge= sted by the piecepack: > > Crazy-8/Domino-like tile laying. Where each til= e must match an adjacent > tile by suit or number. Heck yeah. You pu= rsuing that or is it open for others? Which reminds me of something els= e. I wondered if it might be an interesting experiment to try to design a= piecepack game by committee, similar to the way FUDGE RPG was designed. = Any ideas on this? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 69 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:59:29 -0000 Received: (qmail 98045 invoked from network); 10 Aug 2001 19:59:07 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 10 Aug 2001 19:59:07 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta1 with SMTP; 10 Aug 2001 19:59:07 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f7AJx5X20245 for ; Fri, 10 Aug 2001 15:59:06 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f7AJx5C03618; Fri, 10 Aug 2001 15:59:05 -0400 (EDT) Message-ID: <15220.15624.954106.407539@...> Date: Fri, 10 Aug 2001 15:59:04 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities In-Reply-To: <9l1ct3+vpbh@...> References: <15220.11565.884088.561119@...> <9l1ct3+vpbh@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > c) 0+1+2+3+4+5 = 15 = top end of resultant range for 3d6 Interesting mathematical property. Do any games use this fact yet? By the way, if you had one more suit, you could play Quandary / Flinke Pinke. Maybe the green set could be an expansion, like the black icehouse pieces... > I guess it didn't come to mind > because I think of Hanging Gardens as "creating variety while > maintaining symmetry within line-of-sight in a 3-dimensional > environment", rather than the fact that both games involve stacked > terrace shapes. My understanding of Torres from reviews that I have > read is that the gameplay is completely different from Hanging > Gardens. Has anyone played both that might be able to comment > further? You're right, Torres is more about creating height and width (and moving the pawns along the roofs). Perhaps Frank can compare it to his other 3-d tile laying games. > > Clearly you need to combine all of the above, plus Cosmic > > Encounter and all of its expansion sets... :) > > Heh heh. Ohmigod. Have you read Iain M. Banks's _Player of Games_? I imagine the big alien game/way-of-life to be something like this... > It seems like the greatest strength of the piecepack might lie in > the creation of abstract games. I wonder if we will need to get some > good abstract designers to write rule sets before we see the > piecepack come into its own? Any 8x8 Design Contest competitors out > there? I was thinking the same thing-- perhaps a Piecepack Design Contest? --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 70 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 20:39:19 -0000 Received: (qmail 20864 invoked from network); 10 Aug 2001 20:39:18 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 10 Aug 2001 20:39:18 -0000 Received: from unknown (HELO mail.ajc.com) (205.217.99.1) by mta3 with SMTP; 10 Aug 2001 20:39:18 -0000 Received: from localhost (224-130.coxnews.net [169.137.224.130]) by mail.ajc.com (8.9.3/8.9.3) with ESMTP id QAA25723 for ; Fri, 10 Aug 2001 16:39:17 -0400 (EDT) Message-Id: <200108102039.QAA25723@...> Date: Fri, 10 Aug 2001 16:45:21 -0400 X-Mailer: Apple Mail (2.388) To: piecepack@yahoogroups.com Mime-Version: 1.0 (Apple Message framework v388) In-Reply-To: <15220.15624.954106.407539@...> Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities From: Frank Branham Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable On Friday, August 10, 2001, at 03:59 PM, Doug Orleans wrote: > > You're r= ight, Torres is more about creating height and width (and > moving the pawn= s along the roofs).=A0 Perhaps Frank can compare it to > his other 3-d tile= laying games. > Okay: Terra Turrium: This is the origin of Torres, and a= n old game by Kramer. Action points can be used to place pieces, and move = knights. The object here is a more abstract one: have 1 knight on each of = 6 different levels. Strata 5: One aspect here is that the flat pawns are t= he same physical height as the 2x2 tiles. Object is to have one of your pa= wns be at the 5th level. Each pawn has a number from 1-5 on it, indicating= an exact move by the pawn. Players take turns placing a piece (which may = cover up pawns) then moving a piece. Step by Step: Same principle as Stra= ta 5. But each player has one ball. No captures, and tiles are 1x1. Not ac= tually a good game, and far less interesting than Strata 5 Java: You've s= een this right? Crystallis: As best as I can tell, this one has you moving= pieces like monsters, princess, knights, and a frog around on the tiles. = Have yet to translate it, and of course no one else has a copy... :) Nazc= a: By the guy that gave us ISI. This uses tiles in varying 1xN lengths. An= d has a Go sort of scoring and feel. Azteca: An extremely weird game that = resembles a 3D Ta Yu. Players are trying to get connections to the sides o= f the board. the evil bit is that the 14 tiles all twist fully in 3D space= . Moo Frank From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 71 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 22:29:59 -0000 Received: (qmail 69079 invoked from network); 10 Aug 2001 22:29:59 -0000 Received: from unknown (10.1.10.27) by l10.egroups.com with QMQP; 10 Aug 2001 22:29:59 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 10 Aug 2001 22:29:59 -0000 Received: from jdoherty-home (user-2ive1u9.dialup.mindspring.com [165.247.7.201]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id SAA18059 for ; Fri, 10 Aug 2001 18:29:57 -0400 (EDT) Message-ID: <02e201c121ec$751b33c0$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities Date: Fri, 10 Aug 2001 18:33:18 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" > It seems like the greatest strength of the piecepack might lie in >the creation of abstract games. Funny you should say that, James. Because I have the nearly opposite point of view. :) [Hey, what good is an email discussion list, beyond throwing a wrench into things?] While the piecepack components are certainly abstract, and are therefore ideal for creating abstract games, to me they are only a small piece of the piecepack puzzle. I see them as currency, tokens, chits, markers, and so on -- the things that are necessary to keep a game going, but not so much the things that are the game itself. In my head, I see the piecepack as board game components in need of detailed surroundings. Add a chessboard, a map of the world, a lego set, a deck of cards, a LARP, some fantasy miniatures, 10 30-sided dice, plastic tanks, and/or some vampire character sheets, and you've got yourself a heck of a piecepack game. And not abstract at all. Cheapass Games -- my apologies for bringing them up, I have the same problems with them that you do -- began with a concept of "We provide the rules, you provide the accessories." But they would still sell you a board and some cards. It was never their intention to create a game that needed nothing other than a few six-sided dice. They've been trying to add value to your accessories. I view the piecepack as The Ultimate Accessory (overstated hype my own). I'd like to design non-abstract games wherein I provide the concrete components, and use the piecepack for its randomizer, ability to hide information, pawns, orientations, suits and values. But that's just me, and as a permanent disclaimer, I might be insane. :) Jim Doherty Eight Foot Llama PS This is not meant to discourage the abstract designers out there. By all means, go for it, while I work on my 30-sided-die vampire tanks! PPS Design contests are definitely a good idea. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 72 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 02:59:36 -0000 Received: (qmail 80033 invoked from network); 11 Aug 2001 02:59:36 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 11 Aug 2001 02:59:36 -0000 Received: from unknown (HELO n9.groups.yahoo.com) (10.1.10.48) by mta1 with SMTP; 11 Aug 2001 02:59:36 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.121] by fl.egroups.com with NNFMP; 11 Aug 2001 02:59:36 -0000 Date: Sat, 11 Aug 2001 02:59:34 -0000 To: piecepack@yahoogroups.com Subject: Themed piecepacks embedded in other games? Message-ID: <9l272m+dkso@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 925 X-Mailer: eGroups Message Poster From: rmundsc@... Someone mentioned the importance of themes to sell a game, and someone posted made up game titles like "Wand of Otuz" or something. That got me thinking that piecepacks should come hidden inside of fully themed games. A fantasy or Sci-fi themed game could be "piecepack compatible". They could have all the elements of a piecepack (plus maybe some extras), all themed for the base game. It would be like a bonus to the buyer. "Get this game, and receive a complete fantasy themed piecepack for free!" . Am I making sense? I see a need for a piecepack icon that game publishers could put on their box. A piecepack-compatible logo of some sort. I think this would be the ideal way to proliferate piecepacks at the start. If piecepacks catch on, it would be a great way to sell a new game to a wider market. People might buy your game just to get the themed piecepack it contains. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 73 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 03:06:53 -0000 Received: (qmail 13770 invoked from network); 11 Aug 2001 03:06:53 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 11 Aug 2001 03:06:53 -0000 Received: from unknown (HELO n17.groups.yahoo.com) (10.1.1.36) by mta1 with SMTP; 11 Aug 2001 03:06:52 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.108] by mq.egroups.com with NNFMP; 11 Aug 2001 03:06:52 -0000 Date: Sat, 11 Aug 2001 03:06:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9l27gc+n52h@...> In-Reply-To: <00b401c12142$e33d7b60$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1625 X-Mailer: eGroups Message Poster From: rmundsc@... Hi Karol, Do you mean the book with hundreds of games idea, soltaire games idea, or both? Personally I am setting out to author a book of one hundred games for the piecepack. I am working on the first 5 ideas right now. All of them are multi-player :( Solitaire games are a going to be difficult, but I would like to come up with a few for the book. Regards, Rob --- In piecepack@y..., "Karol" wrote: > Excellent idea Rob! Absolutely excellent. If you have an idea of how to go > about doing this we'd love to know it! > Karol > ----- Original Message ----- > From: > To: > Sent: Thursday, August 09, 2001 10:11 PM > Subject: [piecepack] Re: Killer App? > > > > Hi, > > > > I saw the piecepack at GENCON and I am waiting for my > > piecepack to arrive from Messomorph. > > > > I think a "killer app" could help, but it would be difficult to find. I > > think that a more likely course to mass proliferation will be the > > accumulation of enough different games to reach some sort of > > critical mass. If there were books with hundreds of games for > > the piecepack (just like there are for cards). Then I think it will > > begin to really take off in the marketplace. > > > > I also think that it needs a large collection of single player > > games. The piecepack equivalent of "solitaire" could be a killer > > app. > > > > Regards, > > Rob > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 74 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 03:16:53 -0000 Received: (qmail 18349 invoked from network); 11 Aug 2001 03:16:52 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 11 Aug 2001 03:16:52 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (216.115.96.68) by mta2 with SMTP; 11 Aug 2001 03:16:52 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.122] by mr.egroups.com with NNFMP; 11 Aug 2001 03:16:48 -0000 Date: Sat, 11 Aug 2001 03:16:46 -0000 To: piecepack@yahoogroups.com Subject: Proposals for improving the piecepack. Message-ID: <9l282u+3mip@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 948 X-Mailer: eGroups Message Poster From: rmundsc@... I have been fiddling around with a paper piecepack for a couple days now and there are a couple things that I think could be done to improve the piecepack. 1. On the suit side of the tiles, it would be nice if the suit icon appeared in all four corners of the tile. I am currently working on a game design where the tiles partially overlap to form a terraced course, and the suit defines the characteristic of the space. The problem is with the suit in only one corner of the tile it is very easy for the suit to become completely covered. Granted with thoughtful planning the suit can always be exposed, but it would be much easier if the suit was just in all four corners of each tile. 2. The pawns should have a facing indicator just like the coins do. It would be nice to have the players be able to have facing indication without having to surrender 1/6 of the coins from the set. Just some thoughts. Regards, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 75 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 04:19:51 -0000 Received: (qmail 46307 invoked from network); 11 Aug 2001 04:19:51 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 11 Aug 2001 04:19:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.127) by mta3 with SMTP; 11 Aug 2001 04:19:50 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 11 Aug 2001 00:19:48 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 11 Aug 2001 00:19:46 -0400 Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities To: Message-ID: In-Reply-To: <15220.15624.954106.407539@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > I was thinking the same thing-- perhaps a Piecepack Design Contest? Actually, we have been making plans to run just such a contest on piecepack.org, we just hadn't quite settled on the specifics yet. Given the interest shown here recently, let me throw out what we were looking at and ask for comments/suggestions. Periodic contest, 1 or 2 months per cycle. Two tiers, one for pure piecepack game, one not (piecepack combined with other games or parts or what have you). Winner in each tier awarded a free piecepack, supplied by Mesomorph. (Great prize for those without one, maybe not so great for those who already bought one.) We wanted to have some system in place for contestants to receive comments on their designs, with the goal of either submitting it for inclusion on the piecepack rules page, or sending it back with (constructive) suggestions for improvement. Since this would be going through piecepack.org, the same rule applies to entries that we apply to the rules we publicize on the site. We only list rule sets where the author has given permission for the rules to be distributed freely. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 76 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 04:25:04 -0000 Received: (qmail 55238 invoked from network); 11 Aug 2001 04:25:03 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 11 Aug 2001 04:25:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.127) by mta2 with SMTP; 11 Aug 2001 04:25:02 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 11 Aug 2001 00:25:02 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 11 Aug 2001 00:25:01 -0400 Subject: Re: [piecepack] Themed piecepacks embedded in other games? To: Message-ID: In-Reply-To: <9l272m+dkso@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > I see a need for a piecepack icon that game publishers > could put on their box. A piecepack-compatible logo of some > sort. There is a logo out there that I think would do a good job. James and Karol both came up with roughly the same logo (independently). I haven't put it on the site yet, but hopefully I will do so this weekend. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 77 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:23:04 -0000 Received: (qmail 48858 invoked from network); 13 Aug 2001 04:23:04 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 13 Aug 2001 04:23:04 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (10.1.10.92) by mta1 with SMTP; 13 Aug 2001 04:23:04 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.59] by jk.egroups.com with NNFMP; 13 Aug 2001 04:23:04 -0000 Date: Mon, 13 Aug 2001 04:23:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Proposals for improving the piecepack. Message-ID: <9l7kn6+egpd@...> In-Reply-To: <9l282u+3mip@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1087 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > I have been fiddling around with a paper piecepack for a couple > days now and there are a couple things that I think could be > done to improve the piecepack. Hi Rob! These are some good thoughts; allow me to address them: > 1. On the suit side of the tiles, it would be nice if the suit icon > appeared in all four corners of the tile. There is a reason this was not done. The suit is in only one corner so that orientation of each tile is clear and easy to see at a glance. This works the same was as the facing mark on the coins. > 2. The pawns should have a facing indicator just like the coins > do. It would be nice to have the players be able to have facing > indication without having to surrender 1/6 of the coins from the > set. I came very close to doing this, but ultimately I wanted to go easy on manufacturers so they could use standard, stock pawns. Don't be afraid to require directional pawns in your rules, though. People can just grab them out of their Monopoly set. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 78 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:25:02 -0000 Received: (qmail 5423 invoked from network); 13 Aug 2001 04:25:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 13 Aug 2001 04:25:01 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (10.1.1.31) by mta1 with SMTP; 13 Aug 2001 04:25:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by ml.egroups.com with NNFMP; 13 Aug 2001 04:25:01 -0000 Date: Mon, 13 Aug 2001 04:25:00 -0000 To: piecepack@yahoogroups.com Subject: Rob's C Book [was Re: Killer App?] Message-ID: <9l7kqs+prvs@...> In-Reply-To: <9l27gc+n52h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > Personally I am setting out to author a > book of one hundred games for the piecepack. I am working on > the first 5 ideas right now. All of them are multi-player :( > Solitaire games are a going to be difficult, but I would like to > come up with a few for the book. Yeehaa, Rob! Keep us up-to-date on your progress! Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 79 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:29:52 -0000 Received: (qmail 97592 invoked from network); 13 Aug 2001 04:29:52 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 13 Aug 2001 04:29:52 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (10.1.10.92) by mta1 with SMTP; 13 Aug 2001 04:29:52 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.59] by jk.egroups.com with NNFMP; 13 Aug 2001 04:29:52 -0000 Date: Mon, 13 Aug 2001 04:29:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Themed piecepacks embedded in other games? Message-ID: <9l7l3t+67ra@...> In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 806 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., David Martin-Boyle wrote: > > I see a need for a piecepack icon that game publishers > > could put on their box. A piecepack-compatible logo of some > > sort. > > There is a logo out there that I think would do a good job. James and Karol > both came up with roughly the same logo (independently). I haven't put it > on the site yet, but hopefully I will do so this weekend. I also plan to include the icon when I find the time to build a piecepack TrueType font. But if you want to make it yourself, make a square divided into quarters like the back of a tile, then put one suit symbol in each of those spaces: top-left = suns top-right = moons bottom-right = crowns bottom-left = arms Can be done in color or all black and white. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 80 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:10:36 -0000 Received: (qmail 12504 invoked from network); 14 Aug 2001 01:10:35 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 14 Aug 2001 01:10:35 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (216.115.96.75) by mta3 with SMTP; 14 Aug 2001 01:10:33 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.120] by mv.egroups.com with NNFMP; 14 Aug 2001 01:10:33 -0000 Date: Tue, 14 Aug 2001 01:10:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Proposals for improving the piecepack. Message-ID: <9l9tq4+mesq@...> In-Reply-To: <9l7kn6+egpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1275 X-Mailer: eGroups Message Poster From: rmundsc@... Hi James, Good points. Thanks for explaining your reasoning. Regards, Rob --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., rmundsc@g... wrote: > > I have been fiddling around with a paper piecepack for a > couple > > days now and there are a couple things that I think could be > > done to improve the piecepack. > > Hi Rob! These are some good thoughts; allow me to address > them: > > > 1. On the suit side of the tiles, it would be nice if the suit icon > > appeared in all four corners of the tile. > > There is a reason this was not done. The suit is in only one > corner so that orientation of each tile is clear and easy to see at > a glance. This works the same was as the facing mark on the > coins. > > > 2. The pawns should have a facing indicator just like the coins > > do. It would be nice to have the players be able to have facing > > indication without having to surrender 1/6 of the coins from the > > set. > > I came very close to doing this, but ultimately I wanted to go > easy on manufacturers so they could use standard, stock > pawns. Don't be afraid to require directional pawns in your rules, > though. People can just grab them out of their Monopoly set. > > Game On, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 81 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:27:03 -0000 Received: (qmail 68975 invoked from network); 14 Aug 2001 01:27:02 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 14 Aug 2001 01:27:02 -0000 Received: from unknown (HELO n21.groups.yahoo.com) (10.1.2.81) by mta1 with SMTP; 14 Aug 2001 01:27:02 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.123] by ci.egroups.com with NNFMP; 14 Aug 2001 01:27:02 -0000 Date: Tue, 14 Aug 2001 01:26:57 -0000 To: piecepack@yahoogroups.com Subject: Rob's C Book [was Re: Killer App?] Message-ID: <9l9up1+47qs@...> In-Reply-To: <9l7kqs+prvs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 934 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., rmundsc@g... wrote: > > Personally I am setting out to author a > > book of one hundred games for the piecepack. I am working > on > > the first 5 ideas right now. All of them are multi-player :( > > Solitaire games are a going to be difficult, but I would like to > > come up with a few for the book. > > Yeehaa, Rob! Keep us up-to-date on your progress! > > Game On, > James You bet! When I get to around 20 games (target sometime in November), I'll probably start looking for some playtesters. I'll post a request looking for people that want to playtest on this forum. I feel the piecepack is great way to express my creative side. I have had all sort of ideas for little games bouncing around in my head for years that I wouldn't pursue as a full boxed game, but which I think would be great as a piecepack game. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 82 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:35:54 -0000 Received: (qmail 88336 invoked from network); 14 Aug 2001 01:35:54 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 14 Aug 2001 01:35:54 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (10.1.10.40) by mta1 with SMTP; 14 Aug 2001 01:35:54 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.30] by hh.egroups.com with NNFMP; 14 Aug 2001 01:35:53 -0000 Date: Tue, 14 Aug 2001 01:35:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Themed piecepacks embedded in other games? Message-ID: <9l9v9m+o6lq@...> In-Reply-To: <9l7l3t+67ra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 920 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., David Martin-Boyle wrote: > > > I see a need for a piecepack icon that game publishers > > > could put on their box. A piecepack-compatible logo of > some > > > sort. > > > > There is a logo out there that I think would do a good job. > James and Karol > > both came up with roughly the same logo (independently). I > haven't put it > > on the site yet, but hopefully I will do so this weekend. > > I also plan to include the icon when I find the time to build a > piecepack TrueType font. But if you want to make it yourself, > make a square divided into quarters like the back of a tile, then > put one suit symbol in each of those spaces: > top-left = suns > top-right = moons > bottom-right = crowns > bottom-left = arms > > Can be done in color or all black and white. > > Game On, > James Great! Thanks! Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 83 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 21 Aug 2001 21:33:35 -0000 Received: (qmail 91401 invoked from network); 21 Aug 2001 21:32:58 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 21 Aug 2001 21:32:57 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 21 Aug 2001 21:32:57 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.98] by ej.egroups.com with NNFMP; 21 Aug 2001 21:32:57 -0000 Date: Tue, 21 Aug 2001 21:32:56 -0000 To: piecepack@yahoogroups.com Subject: Working on Rules? Message-ID: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1279 X-Mailer: eGroups Message Poster From: jdroscha@... Greetings All, I was just curious how many folks out there are currently "working" (in any sense) on one or more rule sets for piecepack games. Just trying to get a feel for the current "developer community" as it were. My question, so I'll start: Silver Isle is a strategy game for 4 players that is currently being playtested. A draft of the rules is roughly half typed up. An island is generated semi-randomly at the start of the game. Players take turns performing 2 actions on a turn, moving groups of colonists, mining, fighting, etc. Each player also has a ship for transport around the coast and for trasport to and from Europe. Game ends when all silver is mined from the island, and the player who transported the most silver back to Europe is the winner. Figure Skating is a solitaire game in playtest. The tiles are arranged in an oval rink shape. The player then selects moves (various types and difficulties of jumps and spins), and places them in the rink to plan out the program. Finally, the player "performs" the skating program, with weighted random results which all add up to a final score. Both rule sets will be posted here for comment when drafts are completed. Anyone else working on anything? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 84 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 01:28:18 -0000 Received: (qmail 88159 invoked from network); 24 Aug 2001 00:54:34 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 00:54:34 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (10.1.1.40) by mta1 with SMTP; 24 Aug 2001 00:54:34 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.64] by mu.egroups.com with NNFMP; 24 Aug 2001 00:54:34 -0000 Date: Fri, 24 Aug 2001 00:54:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m48ka+p15c@...> In-Reply-To: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1363 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > Greetings All, > > I was just curious how many folks out there are > currently "working" (in any sense) on one or more rule sets for > piecepack games. Just trying to get a feel for the > current "developer community" as it were. > As I stated in an earlier post I am rying to write a boo that will have 100 new games for the piecepack. I had a brainstorming session and came up with 16 concepts which I am starting to flesh out into first drafts. Here are the ideas I am excited about the most so far: Trick-or-Trick: Be the first kid to collect a treat from every house in town and get back home safely. Will you dare to enter the haunted house or cemetery. Bad things can happen, but the brave are often rewarded. Play tricks on opponents to slow them down. Random board set-up, and lots of dice rolling to keep things chaotic. Quarm: This is a scaled down version of a game design I made back in 1990, but never did anyhting with. the original version required about twice as many pieces as a standard piecepack, but its scaling nicely so far with only minor rule changes. This is a pure skill tactical game moving one of a set of pieces each turn according to strict rules. The goal is to eliminate opposing pieces or capture special spaces called quarm. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 85 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 01:39:30 -0000 Received: (qmail 11871 invoked from network); 24 Aug 2001 01:03:38 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 01:03:38 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 24 Aug 2001 01:03:37 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.100] by mv.egroups.com with NNFMP; 24 Aug 2001 01:03:34 -0000 Date: Fri, 24 Aug 2001 01:03:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m4955+32bl@...> In-Reply-To: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1281 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > Greetings All, > > I was just curious how many folks out there are > currently "working" (in any sense) on one or more rule sets for > piecepack games. Just trying to get a feel for the > current "developer community" as it were. > Hi, as I posted in an earlier message I am trying to write a book of 100 games for the piecepack. So far I have brainstormed 16 concepts. I am starting to flesh out these initial concepts. Here are two that I am particularly excited about: Trick-or-Treat: Be the first kid to collect a treat from every house in town and get back home safely. Do you dare go into the haunted manor, or old cemetery? Bad things might happen, but the brave are often rewarded. Play tricks on opponents to slow them down. Random board layout and lots of dice rolling keep the game unpredictable and chaoticly fun. Quarm: This is a conversion of a board game idea I came up with back in 1990, but did nothing with at the time. The original idea would take about 2 piecepacks worth of pieces, but it is scaling very nicely. players take turns moving pieces according to strict movement rules. Players win by capturing opposing pieces or special spaces called quarm. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 86 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 16:23:39 -0000 Received: (qmail 72604 invoked from network); 24 Aug 2001 16:20:06 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 16:20:06 -0000 Received: from unknown (HELO n23.groups.yahoo.com) (10.1.2.83) by mta1 with SMTP; 24 Aug 2001 16:20:06 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.64] by ck.egroups.com with NNFMP; 24 Aug 2001 16:20:06 -0000 Date: Fri, 24 Aug 2001 16:20:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m5urk+t7ee@...> In-Reply-To: <9m4955+32bl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 430 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > The original idea would > take about 2 piecepacks worth of pieces, but it is scaling very > nicely. Also, consider using 2 piecepacks. Just as many traditional playing card games require 2 decks of cards, there's no reason not to write games for 2 piecepacks. Still, if the game is scaling well, it may have been a good candidate for trimming down anyway. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 87 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 20:50:05 -0000 Received: (qmail 43296 invoked from network); 24 Aug 2001 20:49:25 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 24 Aug 2001 20:49:25 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.170) by mta2 with SMTP; 24 Aug 2001 20:49:20 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 24 Aug 2001 16:49:18 -0400 Message-ID: <005e01c12cde$7a917740$0401000a@Micron> To: References: <9m5urk+t7ee@...> Subject: Re: [piecepack] Re: Working on Rules? Date: Fri, 24 Aug 2001 16:50:58 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" I second that. MG is working on expansions, to the original piecepack, which will begin debuting after our newest game, Chesstique is released. They will be different colors/suits. So, if the game you have in mind requires 2 sets of the 4 suits or 8 sets of all differentsuits we plan to have you covered. It would be nice if any game that can be expanded or changed to be played with more and less players or to take more or less time could be modified to fit as many conditions as possible to give players the most variety in their group - even if that "group" is one. The rules can include any number of options. Karol MMB with MG ----- Original Message ----- From: To: Sent: Friday, August 24, 2001 12:20 PM Subject: [piecepack] Re: Working on Rules? > --- In piecepack@y..., rmundsc@g... wrote: > > > The original idea would > > take about 2 piecepacks worth of pieces, but it is scaling very > > nicely. > > Also, consider using 2 piecepacks. Just as many traditional > playing card games require 2 decks of cards, there's no reason not to > write games for 2 piecepacks. Still, if the game is scaling well, it > may have been a good candidate for trimming down anyway. > > Game On, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 88 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 23:26:00 -0000 Received: (qmail 96461 invoked from network); 24 Aug 2001 23:26:00 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 24 Aug 2001 23:26:00 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 24 Aug 2001 23:25:59 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.133] by hp.egroups.com with NNFMP; 24 Aug 2001 23:25:59 -0000 Date: Fri, 24 Aug 2001 23:25:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m6nq7+d69q@...> In-Reply-To: <005e01c12cde$7a917740$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1981 X-Mailer: eGroups Message Poster From: rmundsc@... I'm thinking that I'll write the rules for a single piecepack and then include optional rules for adding more pieces to have more than 4 players. BTW. Sorry about the double post. My browser crashed when I hit the send button so I thought the post was lost and I typed it in again. Rob M. P.S. Came up with another concept last night so the concept list is at 17. A space empire building game. --- In piecepack@y..., "Karol" wrote: > I second that. MG is working on expansions, to the original piecepack, which > will begin debuting after our newest game, Chesstique is released. They will > be different colors/suits. So, if the game you have in mind requires 2 sets > of the 4 suits or 8 sets of all differentsuits we plan to have you covered. > It would be nice if any game that can be expanded or changed to be played > with more and less players or to take more or less time could be modified to > fit as many conditions as possible to give players the most variety in their > group - even if that "group" is one. The rules can include any number of > options. > Karol MMB with MG > ----- Original Message ----- > From: > To: > Sent: Friday, August 24, 2001 12:20 PM > Subject: [piecepack] Re: Working on Rules? > > > > --- In piecepack@y..., rmundsc@g... wrote: > > > > > The original idea would > > > take about 2 piecepacks worth of pieces, but it is scaling very > > > nicely. > > > > Also, consider using 2 piecepacks. Just as many traditional > > playing card games require 2 decks of cards, there's no reason not to > > write games for 2 piecepacks. Still, if the game is scaling well, it > > may have been a good candidate for trimming down anyway. > > > > Game On, > > James > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 89 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 23:29:18 -0000 Received: (qmail 54245 invoked from network); 24 Aug 2001 23:29:16 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 23:29:16 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 24 Aug 2001 23:29:16 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.114] by hm.egroups.com with NNFMP; 24 Aug 2001 23:29:16 -0000 Date: Fri, 24 Aug 2001 23:29:16 -0000 To: piecepack@yahoogroups.com Subject: Piecepack accessory/expansion idea. Message-ID: <9m6o0c+10b08@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 270 X-Mailer: eGroups Message Poster From: rmundsc@... I think a good idea for something to accessorize the standard piecepack would be a drawstring bag big enough to hold all of the pieces in leu of the current box. The bag would be handy to use for games to randomly draw out tiles or coins. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 90 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 25 Aug 2001 06:14:24 -0000 Received: (qmail 75686 invoked from network); 25 Aug 2001 06:14:23 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 25 Aug 2001 06:14:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.111) by mta3 with SMTP; 25 Aug 2001 06:14:22 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 25 Aug 2001 02:14:22 -0400 Message-ID: <008a01c12d2d$32aa89e0$0401000a@Micron> To: References: <9m6o0c+10b08@...> Subject: Re: [piecepack] Piecepack accessory/expansion idea. Date: Sat, 25 Aug 2001 02:14:28 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" Second Edition will have new packaging -lighter and easier to put the pieces back in. Drawstring bags should be available somewhere, I think Michael's (a craft-type store) would have them or if you have a relative that likes Royal Crown those purple bags could be used-I used to have a few as a kid, they are good for dice and such as well. A Quart-sized plastic bag works as well. Eventually we had planned to post on the MG site how to put the pieces back in the box, as one customer put it, "that is almost a game by itself", but since we are changing packaging that hasn't been a priority. -Karol MMB MG ----- Original Message ----- From: To: Sent: Friday, August 24, 2001 7:29 PM Subject: [piecepack] Piecepack accessory/expansion idea. > I think a good idea for something to accessorize the standard > piecepack would be a drawstring bag big enough to hold all of > the pieces in leu of the current box. > > The bag would be handy to use for games to randomly draw out > tiles or coins. > > Regards, > Rob Mundschau > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 91 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 27 Aug 2001 21:06:35 -0000 Received: (qmail 1564 invoked from network); 27 Aug 2001 21:02:28 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 27 Aug 2001 21:02:28 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (10.1.10.44) by mta1 with SMTP; 27 Aug 2001 21:02:28 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.108] by hl.egroups.com with NNFMP; 27 Aug 2001 21:02:28 -0000 Date: Mon, 27 Aug 2001 21:02:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9mech2+9go8@...> In-Reply-To: <005e01c12cde$7a917740$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 640 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., "Karol" wrote: > > MG is working on expansions, to the original piecepack, which > will begin debuting after our newest game, [SNIP]. > They will be different colors/suits. Hi Karol, Does Mesomorph plan to place this add-on set of parts for piecepack into public domain as the original set is? That is, will anyone be able to make components with these additional suits, or does Mesomorph plan to manufacture those exclusively? For example, will new free download pages be added to the piecepack.org site for these suits so that gamers can add them to their hand-made sets? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 92 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 05:00:05 -0000 Received: (qmail 23486 invoked from network); 28 Aug 2001 05:00:04 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 28 Aug 2001 05:00:04 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta1 with SMTP; 28 Aug 2001 05:00:03 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 01:00:00 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Tue, 28 Aug 2001 00:59:58 -0400 Subject: Re: [piecepack] Re: Working on Rules? To: Message-ID: In-Reply-To: <9mech2+9go8@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle >> >> MG is working on expansions, to the original piecepack, which >> will begin debuting after our newest game, [SNIP]. >> They will be different colors/suits. > > Hi Karol, > > Does Mesomorph plan to place this add-on set of parts for > piecepack into public domain as the original set is? That is, will > anyone be able to make components with these additional suits, or > does Mesomorph plan to manufacture those exclusively? For example, > will new free download pages be added to the piecepack.org site for > these suits so that gamers can add them to their hand-made sets? > > Game On, > James James, The new sets are going to have the same components as the suits in the standard piecepack, with the only difference being color and symbol. So the concept would be public domain, as an extension of the original piecepack concept. The only restriction would be that we are going to use original artwork on our expansion sets, so anyone else wanting to make them would have to come up with their own. I don't think we'll use any symbols so unusual that you couldn't find some clipart and/or stamps that would be similar (assuming you don't want to draw it yourself). It is possible that at some point in the future we will come out with expansions for which we would be the exclusive manufacturer. If that is the case with a future expansion, we'll make it pretty clear. Dave (Masquerading as Karol, who can't answer while her machine is being upgraded) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 93 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 15:31:01 -0000 Received: (qmail 12542 invoked from network); 28 Aug 2001 15:28:12 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 28 Aug 2001 15:28:12 -0000 Received: from unknown (HELO n30.groups.yahoo.com) (10.1.2.219) by mta1 with SMTP; 28 Aug 2001 15:28:12 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.211] by ho.egroups.com with NNFMP; 28 Aug 2001 15:28:12 -0000 Date: Tue, 28 Aug 2001 15:28:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack accessory/expansion idea. Message-ID: <9mgdab+df78@...> In-Reply-To: <008a01c12d2d$32aa89e0$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 119 X-Mailer: eGroups Message Poster From: "Andrew" --- In piecepack@y..., "Karol" wrote: > Second Edition ... Any word on when it'll be available? Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 94 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 16:17:31 -0000 Received: (qmail 53686 invoked from network); 28 Aug 2001 16:15:23 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 28 Aug 2001 16:15:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta3 with SMTP; 28 Aug 2001 16:15:22 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 12:15:20 -0400 Message-ID: <003701c12fdc$f519bda0$0501000a@winnt> To: References: <9mech2+9go8@...> Subject: Re: [piecepack] Re: Working on Rules? Date: Tue, 28 Aug 2001 12:17:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" > Hi Karol, > > Does Mesomorph plan to place this add-on set of parts for > piecepack into public domain as the original set is? That is, will > anyone be able to make components with these additional suits, or > does Mesomorph plan to manufacture those exclusively? For example, > will new free download pages be added to the piecepack.org site for > these suits so that gamers can add them to their hand-made sets? > Yes! It makes the most sense to us to include these expansions, as Dave said, I wish to add that, we are doing so to make it easier for game designers and players, if everyone making these sets (just MG for far) uses similar suits & expansions then the rules can be used with them without modification. I think the idea you had was to keep things simple and to make it easy for everyone to use and make if they want to. Of course if we come up with anythin unique and compelling then that may not be public domain - in which case I don't think it would be discussed on this group, unless someone else mentioned it. After all this is the Piecepack group not MG group. Now if someone asks about our plans I would reply to them individually. I finally have the hang of these groups, I can tell the difference between a group reply and individual now - which is recent and I appologize for not knowing how to do that in the past. Karol MMB MG > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 95 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 16:20:55 -0000 Received: (qmail 64529 invoked from network); 28 Aug 2001 16:18:35 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 28 Aug 2001 16:18:35 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta3 with SMTP; 28 Aug 2001 16:18:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 12:18:34 -0400 Message-ID: <005b01c12fdd$68b0f530$0501000a@winnt> To: References: <9mgdab+df78@...> Subject: Re: [piecepack] Re: Piecepack accessory/expansion idea. Date: Tue, 28 Aug 2001 12:20:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" Once Chesstique is out we will start making expansions available. I don't want to commit to a time and be wrong. I will say we hope to have them starting to come out before the end of this year and that we are working on the concept and details involved. You can mail me directly to ask about this in the future. Sales@... I will make an announcement when they are coming out to this group when the time comes! ----- Original Message ----- From: "Andrew" To: Sent: Tuesday, August 28, 2001 11:28 AM Subject: [piecepack] Re: Piecepack accessory/expansion idea. > --- In piecepack@y..., "Karol" wrote: > > Second Edition ... > > Any word on when it'll be available? > > Andrew. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 96 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:31:20 -0000 Received: (qmail 76737 invoked from network); 1 Sep 2001 05:31:19 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 1 Sep 2001 05:31:19 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 1 Sep 2001 05:31:19 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.109] by hm.egroups.com with NNFMP; 01 Sep 2001 05:31:19 -0000 Date: Sat, 01 Sep 2001 05:31:18 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle Rules Draft [LONG] Message-ID: <9mprr6+eubg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 14202 X-Mailer: eGroups Message Poster From: jdroscha@... Hey all, As usual, I welcome any and all questions and suggestions on this rules draft. If some wording is ugly, please feel free to suggest alternative verbage. For those of you that playtested this, the biggest change is that the mine discovery does not take an action. Also, I've tried to clarify the status of nulls in fights and ships in losing fights. Game On, James ---------- SILVER ISLE (v0.1b) for the piecepack 4 players 90 minutes Copyright 2001 by James Kyle COMPONENTS All parts of one piecepack are needed. Additionally, up to 24 stackable tokens are needed to represent mined silver; pennies or bingo chips work well. SUMMARY Each player represents a nation of Europe seeking wealth from a newly discovered island during the age of colonial expansion: Suns = England Moons = Pirate Confederation Crowns = Spain Arms = France After forming the isle, players move colonist crews (coins) across the isle on foot, or around the coast by sea in a ship (pawn). Crews exploring new land on foot claim new property for their port (null tile), may establish a mine (die), and fight enemy colonists. After a mine is established, crews may mine the site and transport silver (tokens) to their colony or their ship. The ship may trasport silver and/or crews around the coast of the isle and to Europe (off board). GAME END AND WINNING The game ends when all four silver mines are depleted and all silver is in Europe. The player who trasported the most silver to Europe wins. Ties are broken according to the following criteria, in order: 1) most land tiles controlled 2) most colonist crews on isle (including ship, if not in Europe) 3) highest total of crew values on isle 4) highest single crew value on isle SETUP Remove all four null tiles and set them aside. Shuffle all remaining tiles face-down. Place one of the tiles face-down in the middle of the table and put one pawn on each edge of the tile; this creates an association between each of the isle's coasts with a color (for example: red=north, black=south, green=west, blue=east). Take turns picking a tile and adding it to the isle in the following manner: Turn the tile over to check its color and value. Add the tile, face-down, to the isle's coast that matches the color of the new tile by placing it in the row or column that contains a number of tiles equal to the new tile's value (for example, the 3 of suns would go on the north end of the column containing three tiles). If there is no row or column with a number of tiles matching the new tile's value, subtract 1 from the value and try again, repeating as needed until you find a proper placement. If there is more than one row that matches, choose the one closest to the starting tile (with the pawns on it). If there is still a tie, choose at will. If there is no suitable row or column (for example, if you draw the ace of crowns and all rows have 2 or more tiles in them), discard the tile from the game. Once all the tiles have been placed or discarded in this way, the isle is complete. Give one null tile, die, pawn, and six coins, all of matching color, to each player. Roll to see who will be the first player. Starting with the first player, place your null tile (your port) face-up along the coast closest to your side of the table. In other words, slide your port tile from your side of the table (assuming each player sits at a different side of the table) up against the coast of the isle closest to you so that it aligns with any of the "columns" of tiles that make up the isle. Each port must have at least one corner exposed at which ships may dock (see MOVING A SHIP ALONG THE COAST). Leave a small gap between your port tile and the isle to denote your control of your port tile. CONTROLLING TILES As play progresses, the isle will be divided into areas controlled by various players, as well as uncontrolled areas. The borders between areas are demarkated by a small gap. To add a tile to one of your controlled areas, slide the tile so that it abutts your closest controlled tiles, leaving a slight gap between the newly acquired tile and any tiles surrounding it that you do not currently control. At the start of the game, players control only their respective ports, so the null tiles should be set off from the rest of the isle by slight gaps. Although crews at your port can be attacked, and silver may be taken from it, you can never lose control of your port. AREAS OF PLAY The primary field of play in Silver Isle is the isle created during setup. Each player also maintains resources "in Europe" which can be thought of as each player's hand. Your ship (pawn), your colonist crews (coins), and your mine (die) all begin the game in Europe (with nothing loaded on the ship). The silver tokens begin the game in a pile off to the side. When your crews or ship are destroyed in combat, they do not leave the game permanently. Remove the crews or ship from the board, and return them to Europe. These may be brought back onto the board through normal play (loading crews onto the ship and moving the ship from Europe to your port). TURN SEQUENCE Starting with the first player, take turns until all silver has been transported to Europe. On your turn, first check to make sure you can feed all of your colonists (see Starvation below). Then, perform any two actions from the following choices (you may perform the same action twice in a turn): a) Move one of your colonist crews. b) Move your ship along the coast. c) Move your ship from Europe to your port. d) Move your ship from your port to Europe. e) Load silver/colonists onto your ship. f) Unload silver/colonists from your ship. h) Mine silver. i) Claim unprotected silver. j) Attack an enemy crew. k) Attack an enemy ship or port. STARVATION Each turn, before taking any actions, you must check for starvation of your colonist crews. For each crew within a controlled area of the isle, you must have at least one tile within the area. (Note: the crews do NOT need to be distributed one per tile.) If an area you control contains more crews than tiles, you must eliminate the extra crews (your choice). The value of the crews is not significant for starvation purposes. MOVING A COLONIST CREW Each of your coins represents a crew of colonists. Crews travel suit-side up, so that their values remain hidden until involved in an attack. To move a crew, simply move the coin from its current space to any empty adjacent or diagonal space. (Moving one space costs one action.) If your crew moves onto an uncontrolled tile, you immediately gain control of the tile. If you have not yet discovered your mine, you may discover your mine in this tile. If your crew moves onto a tile controlled by another player, but that player does not currently have a crew on the tile, you immediately gain control of the tile. Also, if that player has not yet discovered their mine, you may discover their mine in this tile. (See DISCOVERING MINES) If your crew moves onto a tile controlled by another player and that player has one or more crews on the tile, your crew must immediately attack all of the opponent's crews simultaneously (i.e., the enemy crews fight together with their values combined). This attack does not count as a separate action. If you win the fight, you gain control of the tile. If the fight is a push, your opponent retains control of the tile. A crew may not move into a space occupied by another crew. A crew may not move into a space occupied by a mine. A crew may not move into an enemy port. Any number of crews may occupy their home port. MOVING A SHIP ALONG THE COAST Ships travel around the isle from tile corner to tile corner. To show a ship's position, place the pawn (with any crews and silver it is carrying stacked beneath it) on the table next to the corner of a tile that is entirely surrounded by "water" (i.e., the tile's corner does not touch any other tiles). Only tile corners surrounded by water are elligible for ship movement. To move a ship along the coast, move the pawn (and any crews and/or silver stacked beneath it) from its current tile corner to any other elligible tile corner that is within the ship's sight. In other words, if you were to draw an imaginary line between the ship's current location and its destination, that line must not cross over any part of the isle. If such a line would only touch an interim tile corner, or if the line runs along tile edges, the move is legal (and only takes one action). Any number of ships may be in a single location. Ships at the same location may attack each other. If a ship is docked at a port (i.e., an elligible corner of a null tile), it may attack or be attacked by crews at the port. MOVING A SHIP FROM EUROPE TO PORT A ship must arrive at the isle from Europe by docking at its home port. To move a ship from Europe to your port, move the pawn (and any crews and/or silver stacked beneath it) from the area of the table in front of you to any corner of your port that is surrounded by "water". MOVING A SHIP FROM PORT TO EUROPE A ship must depart for Europe from its home port. To move a ship to Europe, move the pawn (and any crews and/or silver stacked beneath it) from the port to an area of the table in front of you. Arriving in Europe does NOT automatically unload the contents of the ship. Each item must be moved onto or off of the ship by spending actions (see LOAD SILVER/COLONISTS ONTO A SHIP and UNLOAD SILVER/COLONISTS FROM A SHIP). LOAD SILVER/COLONISTS ONTO A SHIP To load one of your colonist crews or a silver token onto a ship, the crew or token must occupy the space closest to the ship. Remove the crew or silver from the space and place it beneath the pawn, stacking it with any other crew and silver there. A crew carrying a silver token must be loaded separately from the silver. Ships may carry any number of crew and silver tokens. UNLOAD SILVER/COLONISTS FROM A SHIP To unload a crew or silver token from your ship, remove the crew or silver token from the stack beneath the ship and place it on the closest space. MINING SILVER To extract silver from a mine, you must control the tile the mine is on, and you must have a colonist crew in a space next to the mine (adjacent or diagonal). The mine need not be your own color. Decrease the value shown on the die by one and place a silver token onto the crew. Each crew can carry only one silver token. When the last silver token is extracted from a mine, leave the die null-side up in its space. CLAIMING UNPROTECTED SILVER If a silver token is not being carried by a crew and is not on a ship, it is considered unprotected (even if it is at a port). Any crew or ship that is next to the silver (adjacent or diagonal) may pick up the silver token as an action. A crew can carry only one silver token. ATTACKING AN ENEMY CREW To attack an enemy crew that is next to one of your crews, declare which of your crews is attacking which enemy crew. Turn over the crews and compare the values. If the value of your crew is higher, the attack is successful. Remove the enemy crew. Your crew, however, will suffer damage equal to the enemy crew's value. If you have any crews left in Europe, you must immediately replace your damaged crew with another crew from Europe with a value no greater than your attacking crew's original value minus the enemy crew's value. If the enemy crew was carrying a silver token, and if your crew was not, place the silver token onto your crew. If the value of your crew is lower, your attack is not successful. Remove your crew. The enemy crew must suffer damage equal to your crew's value, as described above. If your crew was carrying a silver token and the enemy crew was not, place the silver token on the enemy crew. If the value of your crew matches the enemy crew's value, remove both crews and leave any silver they were carrying in their respective spaces. If a null-value crew is ever involved in a fight, it will be eliminated whether it is on the winning or losing side. ATTACKING AN ENEMY SHIP OR PORT A ship may only make an attack if it has one or more colonist crews stacked beneath it. A ship may attack any other ship sharing its location. A ship may also attack a port at which it is docked. A ship may also attack a colonist crew that is in the space closest to the ship's location. A port may only make an attack if it has one or more colonist crews on it. A port may attack any ship docked at the port. A port may also attack any crew that is next to it (adjacent or diagonal). When a ship or port is involved in a fight, the result is determined as described above (see ATTACKING AN ENEMY CREW) with the exception that the values of all the crews in the ship or port are added together before comparison with the opponent's crew value(s). When applying damage to a stack of crews, you may choose which units to eliminate, but only one may be devalued by replacement from a crew from Europe. When a ship loses a fight, it is destroyed (sent back to Europe). The pawn is immediately made availabe as a new ship in Europe (it does not cost an action to rebuild the ship). DISCOVERING A MINE Discovering a mine is not a random process. The following conditions must be met to place a mine: 1) You must be gaining control of a tile. If the tile is uncontrolled, you may discover your own mine. If the tile is controlled by another player, you may discover that player's mine. 2) The tile must not already contain a mine (whether or not the mine is still producing silver). 3) The mine must not already have been placed. Place the mine in any unoccupied space of the tile. The value shown on the die will be the number of silver tokens the mine will produce throughout the game. Determine the mine's value by counting the smallest number of moves a crew would need to move on foot from the mine's space to the port of matching color. ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 97 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:34:50 -0000 Received: (qmail 14345 invoked from network); 1 Sep 2001 05:34:50 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 1 Sep 2001 05:34:50 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (10.1.1.40) by mta1 with SMTP; 1 Sep 2001 05:34:50 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.111] by mu.egroups.com with NNFMP; 01 Sep 2001 05:34:49 -0000 Date: Sat, 01 Sep 2001 05:34:44 -0000 To: piecepack@yahoogroups.com Subject: Interested in Game Session Reports? Message-ID: <9mps1k+2f6s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 329 X-Mailer: eGroups Message Poster From: jdroscha@... All, I'm interested to know if folks on this list are interested in game session reports of piecepack games. In other words, would you like to read (on this list) the details or highlights from other list members' piecepack game sessions? What about playtest reports of new rulesets under development? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 98 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:39:44 -0000 Received: (qmail 40703 invoked from network); 1 Sep 2001 05:39:44 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 1 Sep 2001 05:39:44 -0000 Received: from unknown (HELO n29.groups.yahoo.com) (10.1.2.184) by mta1 with SMTP; 1 Sep 2001 05:39:44 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.100] by b05.egroups.com with NNFMP; 01 Sep 2001 05:39:44 -0000 Date: Sat, 01 Sep 2001 05:39:43 -0000 To: piecepack@yahoogroups.com Subject: Directional Pawns? Message-ID: <9mpsav+nn3d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 562 X-Mailer: eGroups Message Poster From: jdroscha@... All, How do you feel about the possibility of changing the piecepack components specification to require the four pawns to indicate direction? I strongly considered this when developing the piecepack, and Rob suggested it a couple weeks ago. I always figured that a ruleset could call for directional player tokens and players could provide them from other games, but if you're travelling with a piecepack, it would be nice not to have to rely on other game parts for as many games as possible. Any opinions one way or the other? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 99 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:01:42 -0000 Received: (qmail 78725 invoked from network); 1 Sep 2001 12:01:41 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Sep 2001 12:01:41 -0000 Received: from unknown (HELO imo-r09.mx.aol.com) (152.163.225.105) by mta2 with SMTP; 1 Sep 2001 12:01:41 -0000 Received: from AndAgainMA@... by imo-r09.mx.aol.com (mail_out_v31_r1.4.) id r.70.f60c74c (3892) for ; Sat, 1 Sep 2001 08:01:37 -0400 (EDT) Message-ID: <70.f60c74c.28c22821@...> Date: Sat, 1 Sep 2001 08:01:37 EDT Subject: Re: [piecepack] Directional Pawns? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit It sounds like a good idea. The only harm it might do is that it might be misleading when playing games that require non-directional pawns. Perhaps the pawns could be cylinders, with an arrow at one end and not at the other? But then they wouldn't be as stable as pawn-shaped pawns. Yes, directional pawns would probably be a good idea. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 100 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:07:59 -0000 Received: (qmail 71428 invoked from network); 1 Sep 2001 12:07:58 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 1 Sep 2001 12:07:58 -0000 Received: from unknown (HELO imo-d08.mx.aol.com) (205.188.157.40) by mta1 with SMTP; 1 Sep 2001 12:07:58 -0000 Received: from AndAgainMA@... by imo-d08.mx.aol.com (mail_out_v31_r1.4.) id r.ce.1996bbd0 (3892) for ; Sat, 1 Sep 2001 08:07:54 -0400 (EDT) Message-ID: Date: Sat, 1 Sep 2001 08:07:54 EDT Subject: Re: [piecepack] Silver Isle Rules Draft [LONG] To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit In a message dated 9/1/01 1:31:54 AM Eastern Daylight Time, jdroscha@... writes: > up to 24 > stackable tokens are needed to represent mined silver; pennies > or bingo chips work well. > > The chips from Don might work particularly well here. And Don is a good game in its own right. Silver Isle sound interesting... can't really say much more than that, since I don't yet have a piecepack. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 101 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:08:33 -0000 Received: (qmail 67971 invoked from network); 1 Sep 2001 12:08:32 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 1 Sep 2001 12:08:32 -0000 Received: from unknown (HELO imo-d10.mx.aol.com) (205.188.157.42) by mta1 with SMTP; 1 Sep 2001 12:08:32 -0000 Received: from AndAgainMA@... by imo-d10.mx.aol.com (mail_out_v31_r1.4.) id r.e4.1a20d5ce (3892) for ; Sat, 1 Sep 2001 08:08:28 -0400 (EDT) Message-ID: Date: Sat, 1 Sep 2001 08:08:28 EDT Subject: Re: [piecepack] Interested in Game Session Reports? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'd be interested! Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 102 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 13:31:01 -0000 Received: (qmail 90167 invoked from network); 1 Sep 2001 13:31:01 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 1 Sep 2001 13:31:01 -0000 Received: from unknown (HELO johnson.mail.mindspring.net) (207.69.200.177) by mta1 with SMTP; 1 Sep 2001 13:31:01 -0000 Received: from jdoherty-home (user-2ive0g7.dialup.mindspring.com [165.247.2.7]) by johnson.mail.mindspring.net (8.9.3/8.8.5) with SMTP id JAA00243 for ; Sat, 1 Sep 2001 09:31:00 -0400 (EDT) Message-ID: <02f401c132ea$daad2180$7804f7a5@jdoherty-home> To: Subject: Re: [piecepack] Directional Pawns? Date: Sat, 1 Sep 2001 09:34:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hi -- Directional pawns can be handy, but to me, they fall into the optional category. I think the percentage of games in which they are truly needed would be fairly low. But that could well be just me -- I try to design facing _out_ of my games, even miniature combat games, because so many people forget to point their pieces they way they intended to when they end their turn. And on a more practical note, what would you do with those who had already bought piecepacks? Track them down and send them free pawns? Regards, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 103 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 16:12:09 -0000 Received: (qmail 81518 invoked from network); 1 Sep 2001 16:12:09 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Sep 2001 16:12:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.56) by mta2 with SMTP; 1 Sep 2001 16:12:04 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 1 Sep 2001 12:11:43 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 01 Sep 2001 12:11:41 -0400 Subject: Re: [piecepack] Directional Pawns? To: Message-ID: In-Reply-To: <02f401c132ea$daad2180$7804f7a5@jdoherty-home> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle A while back when this idea first surfaced, Karol and I kicked it around quite a bit. We decided that changing the pawns to include a direction marker would be problematic for much the same reasons Jim mentions (not needed for most games, potentially confusing, leaves out anyone who already purchased one). The solution we came up with was an optional accessory for piecepack, something that could be added to the pawns when a directional marker was needed. That way they are only there when needed, and people who already have their piecepacks aren't left out. If you wanted to make it yourself rather cheaply, you could just get a bunch of small rubber bands (very small) and put a mark on them. Then slip them over the top or bottom of the pawn and there you go. This may not be all that aesthetically pleasing, but it would work. Another option would be just use miniatures for those games where direction matters. > From: "Jim/Diane Doherty" > Reply-To: piecepack@yahoogroups.com > Date: Sat, 1 Sep 2001 09:34:39 -0400 > To: > Subject: Re: [piecepack] Directional Pawns? > > Hi -- > > Directional pawns can be handy, but to me, they fall into the > optional category. I think the percentage of games in which > they are truly needed would be fairly low. > But that could well be just me -- I try to design facing _out_ > of my games, even miniature combat games, because so > many people forget to point their pieces they way they intended > to when they end their turn. > And on a more practical note, what would you do with those > who had already bought piecepacks? Track them down and > send them free pawns? > > Regards, > Jim Doherty > Eight Foot Llama > www.eightfootllama.com > > > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 104 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 16:36:00 -0000 Received: (qmail 91047 invoked from network); 1 Sep 2001 16:36:00 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 1 Sep 2001 16:36:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.167) by mta2 with SMTP; 1 Sep 2001 16:35:58 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 1 Sep 2001 12:35:56 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 01 Sep 2001 12:35:54 -0400 Subject: Re: [piecepack] Silver Isle Rules Draft [LONG] To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Silver Isle sound interesting... can't really say much more than that, since > I don't yet have a piecepack. If you go to www.piecepack.org you can download a printable version of the piecepack. It's admittedly not the same as having the real thing, but it would allow you to try out the games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 105 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 3 Sep 2001 22:50:03 -0000 Received: (qmail 19256 invoked from network); 3 Sep 2001 22:50:03 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 3 Sep 2001 22:50:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.76) by mta2 with SMTP; 3 Sep 2001 22:50:02 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Sep 2001 18:49:39 -0400 Message-ID: <000f01c134cb$0e7245e0$0501000a@winnt> To: References: Subject: Re: [piecepack] Directional Pawns? Date: Mon, 3 Sep 2001 18:52:05 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" On the subject of directional pawns: Dave said: > The solution we came up with was an optional accessory for piecepack, > something that could be added to the pawns when a directional marker was > needed. That way they are only there when needed, and people who already > have their piecepacks aren't left out. > > If you wanted to make it yourself rather cheaply, you could just get a bunch > of small rubber bands (very small) and put a mark on them. Then slip them > over the top or bottom of the pawn and there you go. This may not be all > that aesthetically pleasing, but it would work. Another thing, that could be done is to use those little "dots" found at most office supply stores, if you wanted you could put a tiny sticky-backed dot on the "chest" of the pawns to indicate direction. I know Dave thinks this is a silly idea but it would work, the other option would be to put a mark on the pawns yourself with a Sharpe, what to do about the Black Pawn I am not sure, that's how the idea for dots came to me. Miniatures or pieces from other games would work really well if they were handy, otherwise be creative with items that are. Just a thought. Karol MMB MG From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 106 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 4 Sep 2001 02:12:02 -0000 Received: (qmail 85118 invoked from network); 4 Sep 2001 02:10:58 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 4 Sep 2001 02:10:58 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 4 Sep 2001 02:10:58 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.59] by hp.egroups.com with NNFMP; 04 Sep 2001 02:10:58 -0000 Date: Tue, 04 Sep 2001 02:10:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Directional Pawns? Message-ID: <9n1d7g+pgbb@...> In-Reply-To: <9mpsav+nn3d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3575 X-Mailer: eGroups Message Poster From: rmundsc@... Hi, I am still in favor of directional pawns. I know that they won't be used for a lot of games, but that same arguement could be made for just about every element of the piecepack. I would like to propose 2 additions to the current pieceoack specification for pawns. 1. The pawn should have a directional indicator to clearly indicate the facing of the pawn to an angular resolution of 45 degrees ( = 8 distinct facings). 2. Each pawn should have 2 distinct states: Upright & Inverted. Point 1 is nothing new. Point 2, however, is a new idea. There are many ways to implement such a pawn 1. As regular polyhedral prism with a notch or mark on the directional side located 1/4 to 1/3 along the hieght of the pawn. Flipping the pawn the mark indicates whether the pawn is Inverted or Upright. 2. A a regular polyhedral prism with one end painted white to indicate the Upright/Inverted state. 3. Pawns that can't be physically inverted can be given a hat/ring/flag to wear to indicate the Inverted state. Why do I want the Upright/Inverted binary state addition? 1. Its easy to add to the piecpack, as shown above it can be done without increasing the piece count. 2. The Inverted state is very handy to indicate metaphors in game mechanics like: - Who has the "ball". - Damage. - Promotion - Voting Yes or No. - Any binary state! I already have a game drafted where I would like to be able to have both the directional capability and 2-state switch ability on piecepack pawns. In the game the pawns represent the player's mothership (coins are fighters). The direction ability would allow me to make the mother ship less manuverable than the fighters (logical) and the inverted state would allow the mothership to be damaged once before it is destroyed (adds depth). I think the game would be much improved with these mechanisms added. This is just one example. As for people who have already purchased piecepacks. It doesn't matter much. Now is the best time to update the specification, before mass distribution begins. People owning older piecepacks simply can't play a very small subset of the newest games until they upgrade. No big deal. The REAL danger is that if the piecepack specification is not allowed to change in this early formative time to add these rather abilities to the piecepack, then I fear that companies that produce the piecepack may add these additional mechanisms themselves in different ways and create grossly divergent piecepacks that are conformant to the base spec but incompatible each others additional mechanisms. I would like to see the most obvious and useful additions to the specification be worked out now and get released into the public domain spec. In summary I would like to push for a change to the specification that the pawns be made directional and Invertable (i.e., have 2 distinct states). Regards, Rob Mundschau --- In piecepack@y..., jdroscha@g... wrote: > All, > > How do you feel about the possibility of changing the > piecepack components specification to require the four pawns to > indicate direction? I strongly considered this when developing > the piecepack, and Rob suggested it a couple weeks ago. I > always figured that a ruleset could call for directional player > tokens and players could provide them from other games, but if > you're travelling with a piecepack, it would be nice not to have to > rely on other game parts for as many games as possible. Any > opinions one way or the other? > > Game On, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 107 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_1); 12 Sep 2001 01:38:45 -0000 Received: (qmail 41255 invoked from network); 12 Sep 2001 01:38:00 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 12 Sep 2001 01:38:00 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 12 Sep 2001 01:38:00 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.133] by mo.egroups.com with NNFMP; 12 Sep 2001 01:37:38 -0000 Date: Wed, 12 Sep 2001 01:37:34 -0000 To: piecepack@yahoogroups.com Subject: Rendering images of the piecepack Message-ID: <9nme8u+7qk1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 480 X-Mailer: eGroups Message Poster From: rmundsc@... Hi, I uploaded an image to the photo section of this group. I made the image using the povray tool which is available for free from www.povray.org. I am building up a set of complete primitives for the piecepack. As you can see, all I have so far are pawns and grid side of tiles. When I have a complete set I will post them on the group for everyone to play around with making images of games. I am planning to use this to make images for my book of games. Regards, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 108 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_1); 12 Sep 2001 03:44:37 -0000 Received: (qmail 22478 invoked from network); 12 Sep 2001 03:42:22 -0000 Received: from unknown (10.1.10.27) by l10.egroups.com with QMQP; 12 Sep 2001 03:42:22 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta2 with SMTP; 12 Sep 2001 03:42:21 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15h0yH-0007ES-00 for ; Tue, 11 Sep 2001 20:45:53 -0700 Date: Tue, 11 Sep 2001 20:45:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Rendering images of the piecepack Message-ID: <20010911204551.F25315@...> References: <9nme8u+7qk1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9nme8u+7qk1@...>; from rmundsc@... on Wed, Sep 12, 2001 at 01:37:34AM -0000 From: Ronald Hale-Evans On Wed, Sep 12, 2001 at 01:37:34AM -0000, rmundsc@... wrote: > > I uploaded an image to the photo section of this group. I made the > image using the povray tool which is available for free from > www.povray.org. I am building up a set of complete primitives for > the piecepack. As you can see, all I have so far are pawns and grid > side of tiles. When I have a complete set I will post them on the > group for everyone to play around with making images of games. I am > planning to use this to make images for my book of games. > > Regards, > Rob. First, hope everyone on the piecepack list is safe and sound, and their loved ones are too. Second, Rob, I just wanted to say I think this is _very_ nice work, and I hope to make use of it myself for my own rules. I hope the graphics already available of piecepack suits, etc., save you some time. I can't wait until you post your povray source files. Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 109 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 16 Sep 2001 15:24:29 -0000 Received: (qmail 65780 invoked from network); 16 Sep 2001 15:24:29 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 16 Sep 2001 15:24:29 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 16 Sep 2001 15:24:28 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.225] by mo.egroups.com with NNFMP; 16 Sep 2001 15:24:28 -0000 Date: Sun, 16 Sep 2001 15:24:24 -0000 To: piecepack@yahoogroups.com Subject: Is the piecepack color-blind friendly. Message-ID: <9o2g78+alje@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1426 X-Mailer: eGroups Message Poster From: rmundsc@... I have been showing the piecepack to people I know, and I have had two people tell me that they would not buy it because the are red/green colorblind and they can not tell the difference between the red and green pawns. I am not color blind so this was an eye-opening (no pun intended) experience. I did some research on the internet, and I was surprised to learn then 1 in 10 white males have some level of red/green colorblindness. Colorblind people will avoid products that use color schemes which the colorblind person can not distinguish. A deck of cards is usable by colorblind people because the color of the cards additional information that is also on every card in the form of the suit symbol. Hearts & Diamonds = Red, Clubs & Spades = Black. Even a completely colorblind person can play a game of cards because the color of the cards is irrelevant. The only item in the piecepack that is not piecepack compatible are the pawns. The pawns rely completely on their color for the players to tell the pawns apart. I would like to recommend that the piecepack pawns be modified so that a piecepack is completely color-blind compatible just like a deck of cards. I would think the easiest way to do this is to include the suit symbol on the pawns. At the very least the elimination of Red or Green (Yellow is a better choice) as a color for one of the suits would be a good idea. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 110 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 16 Sep 2001 20:27:35 -0000 Received: (qmail 20177 invoked from network); 16 Sep 2001 17:58:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 16 Sep 2001 17:58:01 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1 with SMTP; 16 Sep 2001 17:58:01 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15igFe-0004XM-00 for ; Sun, 16 Sep 2001 11:02:42 -0700 Date: Sun, 16 Sep 2001 11:02:42 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Is the piecepack color-blind friendly. Message-ID: <20010916110242.A7279@...> References: <9o2g78+alje@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9o2g78+alje@...>; from rmundsc@... on Sun, Sep 16, 2001 at 03:24:24PM -0000 From: Ronald Hale-Evans On Sun, Sep 16, 2001 at 03:24:24PM -0000, rmundsc@... wrote: > I have been showing the piecepack to people I know, and I have had > two people tell me that they would not buy it because the are > red/green colorblind and they can not tell the difference between > the red and green pawns. I am not color blind so this was an > eye-opening (no pun intended) experience. Perhaps your friends could put a rubber band around either the green or red pawn, to distinguish it from the other. That's simple enough. I understand that 1 in 10 white males are colourblind to some degree, and there is not enough awareness about this among gaming companies, but I would hope your friends would not make a political issue about this by not supporting the piecepack concept when a fix is so easy. Alternatively, your friends could _make_ their own piecepacks; the PDF files at piecepack.org contain both yellow and green versions of the Crowns suit, and all pawns have suit symbols. > I would like to recommend that the piecepack pawns be modified so > that a piecepack is completely color-blind compatible just like a > deck of cards. I would think the easiest way to do this is to > include the suit symbol on the pawns. At the very least the > elimination of Red or Green (Yellow is a better choice) as a color > for one of the suits would be a good idea. As I mentioned, this is already true for printable piecepacks. But I'm sure that eventually some manufacturer will do the same for their pawns. As with the question of directional/invertible pawns, I'm sure the current spec will change to meet the needs of players. Call it "piecepack spec 1.0". Incidentally, I just found out that Icehouse, which I had thought was patented, is now also effectively in the public domain. The patent has expired. I'll post some illuminating mail from the Icehouse list after breakfast. PAX et LVX, Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 112 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 04:55:14 -0000 Received: (qmail 25523 invoked from network); 16 Sep 2001 21:40:52 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 16 Sep 2001 21:40:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta3 with SMTP; 16 Sep 2001 21:40:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 17:40:45 -0400 Message-ID: <016a01c13ef8$9f95ca10$0501000a@winnt> To: References: <9o2g78+alje@...> <20010916110242.A7279@...> Subject: Re: [piecepack] Is the piecepack color-blind friendly. Date: Sun, 16 Sep 2001 17:43:29 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" A simple dot of White-out on the top of the red or green pawns head would do it as well. I know someone who did this to solve his inability to distinguish blue from black. Karol MMB ----- Original Message ----- From: "Ronald Hale-Evans" To: Sent: Sunday, September 16, 2001 2:02 PM Subject: Re: [piecepack] Is the piecepack color-blind friendly. > On Sun, Sep 16, 2001 at 03:24:24PM -0000, rmundsc@... wrote: > > > I have been showing the piecepack to people I know, and I have had > > two people tell me that they would not buy it because the are > > red/green colorblind and they can not tell the difference between > > the red and green pawns. I am not color blind so this was an > > eye-opening (no pun intended) experience. > > Perhaps your friends could put a rubber band around either the green > or red pawn, to distinguish it from the other. That's simple enough. > I understand that 1 in 10 white males are colourblind to some degree, > and there is not enough awareness about this among gaming companies, > but I would hope your friends would not make a political issue about > this by not supporting the piecepack concept when a fix is so easy. > > Alternatively, your friends could _make_ their own piecepacks; the PDF > files at piecepack.org contain both yellow and green versions of the > Crowns suit, and all pawns have suit symbols. > > > I would like to recommend that the piecepack pawns be modified so > > that a piecepack is completely color-blind compatible just like a > > deck of cards. I would think the easiest way to do this is to > > include the suit symbol on the pawns. At the very least the > > elimination of Red or Green (Yellow is a better choice) as a color > > for one of the suits would be a good idea. > > As I mentioned, this is already true for printable piecepacks. But > I'm sure that eventually some manufacturer will do the same for their > pawns. As with the question of directional/invertible pawns, I'm sure > the current spec will change to meet the needs of players. Call it > "piecepack spec 1.0". > > Incidentally, I just found out that Icehouse, which I had thought was > patented, is now also effectively in the public domain. The patent > has expired. I'll post some illuminating mail from the Icehouse list > after breakfast. > > PAX et LVX, > > Ron H-E > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 113 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 05:52:51 -0000 Received: (qmail 80069 invoked from network); 16 Sep 2001 22:42:18 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 16 Sep 2001 22:42:18 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta2 with SMTP; 16 Sep 2001 22:42:15 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 18:42:12 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 16 Sep 2001 18:42:07 -0400 Subject: Re: [piecepack] Is the piecepack color-blind friendly. To: Message-ID: In-Reply-To: <20010916110242.A7279@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle >> I have been showing the piecepack to people I know, and I have had >> two people tell me that they would not buy it because the are >> red/green colorblind and they can not tell the difference between >> the red and green pawns. I am not color blind so this was an >> eye-opening (no pun intended) experience. > > Perhaps your friends could put a rubber band around either the green > or red pawn, to distinguish it from the other. That's simple enough. This is a good suggestion. Alternately, they could put a small dot of white-out or paint or ink on the top of one of the easily confused pawns. I'm sure there are any number of very simple modifications that could be made to make the pawns easily distinguishable. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 114 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 06:04:02 -0000 Received: (qmail 25116 invoked from network); 16 Sep 2001 22:37:54 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 16 Sep 2001 22:37:54 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta2 with SMTP; 16 Sep 2001 22:37:52 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 18:37:46 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 16 Sep 2001 18:37:41 -0400 Subject: Re: [piecepack] specification changes To: Message-ID: In-Reply-To: <9o2g78+alje@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle Rob (et al), When we talk about changing the piecepack specification, we should keep some things in mind. Any changes are going to be disruptive not only to the people currently making piecepacks (as far as I know, that's only Mesomorph Games), but also to anyone trying to get started making sets. Anyone looking at getting started who sees the specification as a moving target isn't going to be too enthusiastic about getting involved. People are not limited to following the specification to the letter. If you think a set with directional pawns that can be inverted and different colors or symbols would be an improvement, there's nothing to stop you from making your own piecepack sets. James can jump in here and correct me if I'm off base, but I don't think piecepack was ever intended to fill every need in game design. I believe the assumption was always there that in certain circumstances you would need to use outside pieces/props/modifications with the piecepack for certain games or in certain situations. As for us personally, we are days away from releasing the second edition of our piecepack. We certainly aren't going to go back and make any changes to the composition at this late date. When we get to 3rd edition I'm sure that we will incorporate some suggestions for changes/additions, assuming there is a solid rational for doing so. -- David Martin-Boyle Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 115 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 17:57:10 -0000 Received: (qmail 52497 invoked from network); 17 Sep 2001 14:35:38 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 17 Sep 2001 14:35:38 -0000 Received: from unknown (HELO n17.groups.yahoo.com) (10.1.1.36) by mta1 with SMTP; 17 Sep 2001 14:35:37 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.82] by mq.egroups.com with NNFMP; 17 Sep 2001 14:35:37 -0000 Date: Mon, 17 Sep 2001 14:35:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Is the piecepack color-blind friendly. Message-ID: <9o51np+p3t2@...> In-Reply-To: <9o2g78+alje@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1640 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > > I would like to recommend that the piecepack pawns be > modified so that a piecepack is completely color-blind > compatible just like a deck of cards. I would think the > easiest way to do this is to include the suit symbol on > the pawns. At the very least the elimination of Red or > Green (Yellow is a better choice) as a color for one of > the suits would be a good idea. Thank you for bringing up the important topic of accessibility. This was considered at the conception of the piecepack, which is why the anatomy (read specification), viewable at http://www.piecepack.org/Anatomy.html, allows manufacturers to use either green OR yellow for the suit of crowns, at their discretion. Why allow green? Because I expected the most cost-effective material for short run piecepacks to be wood, and yellow ink or paint on most shades of wood is not very readable. Somewhere along the way, the suit option for pawns must have been missed, as the original spec called for pawns to be marked by suit and/or color. As you suggest, manufacturers should certainly feel welcome to include the suit on their pawns. (It is not required so that manufacturers may use off-the-shelf available pawns to help keep the piecepack affordable.) The travel-size piecepack that I keep in my car (which is in a box the size of a deck of Magic: the Gathering cards) uses 1/2" birch furniture plugs with the suits stamped on their tops in the appropriate colors. Again, I feel this is an important topic, and I thank you for bringing the matter to the fore. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 116 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 18:27:23 -0000 Received: (qmail 22258 invoked from network); 17 Sep 2001 14:54:31 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 17 Sep 2001 14:54:31 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (10.1.2.66) by mta1 with SMTP; 17 Sep 2001 14:54:31 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.29] by n20.onelist.org with NNFMP; 17 Sep 2001 14:54:31 -0000 Date: Mon, 17 Sep 2001 14:54:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Icehouse patent expiration Message-ID: <9o52r5+u1fd@...> In-Reply-To: <20010916132438.A17921@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 991 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Ronald Hale-Evans wrote: > As I mentioned, the Icehouse patent has expired. Perhaps the > piecepack specification, version 23.5, will one day incorporate > Icehouse pieces or something like them. Ha ha ha! Seriously, though, we don't have to wait that long. The Icehouse pieces themselves are not patented; they are merely the "preferred embodiment" of the Icehouse game. Remember that the Icehouse set was originally designed for use in one, specific game which itself was called Icehouse. The patent only protected the way that game is played, much like WotC's patent protecting Magic: the Gathering. In an article I wrote for Grampa Barmo's Discount Games Magazine (which you owe it to yourself to subscribe to, IMHO), I mused over the possibilities created by combining a piecepack with an Icehouse set. (Incidentally, I also mentioned combining the piecepack with chess men, Scrabble tiles, or playing cards.) Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 117 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 23 Sep 2001 22:36:30 -0000 Received: (qmail 20897 invoked from network); 23 Sep 2001 22:36:26 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 23 Sep 2001 22:36:26 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 23 Sep 2001 22:36:24 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15lHxB-00009r-00 for ; Sun, 23 Sep 2001 15:42:25 -0700 Date: Sun, 23 Sep 2001 15:42:25 -0700 To: piecepack mailing list Subject: Playtesters needed for WORMHOLES Message-ID: <20010923154225.A547@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans We are looking for playtesters for our new piecepack game, Wormholes. Read the description below, and if you like it, email rwhe@..., and he will send you a copy of the latest rules for the game. If you decide to be a playtester, we will expect you to play a game or two of Wormholes (more if you like it!) and send us comments via email, the sooner the better. Once we get some feedback and refine the rules, we will release them to everybody. Thanks. Marty and Ron Hale-Evans ***** WORMHOLES a game of starship tactics for the piecepack by Marty Hale-Evans and Ron Hale-Evans [version 0.4b, 2001-09-23] 2 players 20-30 minutes THE STORY In a distant spiral galaxy, even now, two alien factions wage a terrible (yet strangely nonviolent) war over a matter of deep philosophical import. The Orthodox OrthogonAliens believe that peanut-butter sandwiches should be sliced lengthwise, and their opponents, the Devout DiagonAliens, believe that peanut-butter sandwiches should be sliced into little triangles. Both sides employ hyperspace technology that can transport their own ships across the galaxy, or send their enemies into a black hole. The victors in this war shall rule their galaxy unto the most distant ages -- and perhaps one day, our galaxy as well. SUMMARY Players take turns placing "wormholes" (coins) on the spaces of a spiral grid board representing the galaxy. Wormholes can send players' starships (pawns) through hyperspace across the galaxy; some wormholes are actually "black holes" (null coins) that can cause you to lose your next turn. After all wormholes have been placed, players try to land both of their starships on their opponents' bases, diving into wormholes that will send them toward opposing bases, while avoiding both black holes and wormholes that will send them the wrong way. -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 118 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 24 Sep 2001 01:43:36 -0000 Received: (qmail 87019 invoked from network); 24 Sep 2001 01:43:36 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 24 Sep 2001 01:43:36 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta1 with SMTP; 24 Sep 2001 01:44:27 -0000 Received: from acd.net ([207.30.191.188]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Sun, 23 Sep 2001 21:44:23 -0400 Message-ID: <3BAE8E30.E49374D0@...> Date: Sun, 23 Sep 2001 21:36:48 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Playtesters needed for WORMHOLES References: <20010923154225.A547@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 24 Sep 2001 01:44:24.0135 (UTC) FILETIME=[70366570:01C1449A] From: Chris Young Could you post the rules on the piecepack site? perhaps as a text file, in the files area? Chris Young Ronald Hale-Evans wrote: > We are looking for playtesters for our new piecepack game, Wormholes. > Read the description below, and if you like it, email rwhe@..., > and he will send you a copy of the latest rules for the game. If you > decide to be a playtester, we will expect you to play a game or two of > Wormholes (more if you like it!) and send us comments via email, the > sooner the better. Once we get some feedback and refine the rules, we > will release them to everybody. Thanks. > > Marty and Ron Hale-Evans > > ***** > > WORMHOLES > a game of starship tactics for the piecepack > by Marty Hale-Evans > and Ron Hale-Evans > [version 0.4b, 2001-09-23] > > 2 players > 20-30 minutes > > THE STORY > > In a distant spiral galaxy, even now, two alien factions wage a > terrible (yet strangely nonviolent) war over a matter of deep > philosophical import. The Orthodox OrthogonAliens believe that > peanut-butter sandwiches should be sliced lengthwise, and their > opponents, the Devout DiagonAliens, believe that peanut-butter > sandwiches should be sliced into little triangles. Both sides employ > hyperspace technology that can transport their own ships across the > galaxy, or send their enemies into a black hole. The victors in this > war shall rule their galaxy unto the most distant ages -- and perhaps > one day, our galaxy as well. > > SUMMARY > > Players take turns placing "wormholes" (coins) on the spaces of a > spiral grid board representing the galaxy. Wormholes can send > players' starships (pawns) through hyperspace across the galaxy; some > wormholes are actually "black holes" (null coins) that can cause you > to lose your next turn. After all wormholes have been placed, players > try to land both of their starships on their opponents' bases, diving > into wormholes that will send them toward opposing bases, while > avoiding both black holes and wormholes that will send them the wrong > way. > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 119 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 24 Sep 2001 02:53:59 -0000 Received: (qmail 24545 invoked from network); 24 Sep 2001 02:53:59 -0000 Received: from unknown (10.1.10.142) by 10.1.1.222 with QMQP; 24 Sep 2001 02:53:59 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 24 Sep 2001 02:53:59 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15lLyT-0000Jx-00 for ; Sun, 23 Sep 2001 20:00:01 -0700 Date: Sun, 23 Sep 2001 20:00:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Playtesters needed for WORMHOLES Message-ID: <20010923200001.B910@...> References: <20010923154225.A547@...> <3BAE8E30.E49374D0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3BAE8E30.E49374D0@...>; from young.chris@... on Sun, Sep 23, 2001 at 09:36:48PM -0400 From: Ronald Hale-Evans We're not ready to release the rules yet, but we are sending you the rules in email. We need playtesting comments within the next day or two if our rules are to make the second edition piecepack rulebook, so if you can help, that would be great. If you can't, later comments are still appreciated. Anybody else want the rules? Ron H-E On Sun, Sep 23, 2001 at 09:36:48PM -0400, Chris Young wrote: > Could you post the rules on the piecepack site? perhaps as a text file, > in the files area? > > Chris Young > > Ronald Hale-Evans wrote: > > > We are looking for playtesters for our new piecepack game, Wormholes. > > Read the description below, and if you like it, email rwhe@..., > > and he will send you a copy of the latest rules for the game. If you > > decide to be a playtester, we will expect you to play a game or two of > > Wormholes (more if you like it!) and send us comments via email, the > > sooner the better. Once we get some feedback and refine the rules, we > > will release them to everybody. Thanks. > > > > Marty and Ron Hale-Evans > > > > ***** > > > > WORMHOLES > > a game of starship tactics for the piecepack > > by Marty Hale-Evans > > and Ron Hale-Evans > > [version 0.4b, 2001-09-23] > > > > 2 players > > 20-30 minutes > > > > THE STORY > > > > In a distant spiral galaxy, even now, two alien factions wage a > > terrible (yet strangely nonviolent) war over a matter of deep > > philosophical import. The Orthodox OrthogonAliens believe that > > peanut-butter sandwiches should be sliced lengthwise, and their > > opponents, the Devout DiagonAliens, believe that peanut-butter > > sandwiches should be sliced into little triangles. Both sides employ > > hyperspace technology that can transport their own ships across the > > galaxy, or send their enemies into a black hole. The victors in this > > war shall rule their galaxy unto the most distant ages -- and perhaps > > one day, our galaxy as well. > > > > SUMMARY > > > > Players take turns placing "wormholes" (coins) on the spaces of a > > spiral grid board representing the galaxy. Wormholes can send > > players' starships (pawns) through hyperspace across the galaxy; some > > wormholes are actually "black holes" (null coins) that can cause you > > to lose your next turn. After all wormholes have been placed, players > > try to land both of their starships on their opponents' bases, diving > > into wormholes that will send them toward opposing bases, while > > avoiding both black holes and wormholes that will send them the wrong > > way. > > > > -- > > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > > Ron Hale-Evans ... > > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 120 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 07:55:53 -0000 Received: (qmail 8216 invoked from network); 26 Sep 2001 07:55:52 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 26 Sep 2001 07:55:52 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 07:55:52 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15m9e7-0002Ox-00; Wed, 26 Sep 2001 01:02:19 -0700 Date: Wed, 26 Sep 2001 01:02:19 -0700 To: piecepack mailing list Cc: Marty Hale-Evans Subject: Wormholes Message-ID: <20010926010219.B8911@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans The rules for Wormholes, version 0.5.2, are now available at http://www.ludism.org/piecepack/wormholes.html You can also get snazzy standard piecepack logo graphics in various formats, sizes, and resolutions in that directory as well, i.e. http://www.ludism.org/piecepack/ Thanks to my wife Marty (co-designer of Wormholes) for the logo graphics. (The logo concept is of course by James Kyle.) Whew! If we've made Dave and Karol's deadline, Wormholes will appear in the second edition piecepack rulebook. Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 121 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 17:36:30 -0000 Received: (qmail 52108 invoked from network); 26 Sep 2001 17:36:30 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 26 Sep 2001 17:36:30 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 26 Sep 2001 17:36:30 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by hp.egroups.com with NNFMP; 26 Sep 2001 17:36:30 -0000 Date: Wed, 26 Sep 2001 17:36:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Wormholes Message-ID: <9ot3mt+gpue@...> In-Reply-To: <20010926010219.B8911@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1202 X-Mailer: eGroups Message Poster From: "James K Droscha" --- In piecepack@y..., Ronald Hale-Evans wrote: > The rules for Wormholes, version 0.5.2, are now available at > > http://www.ludism.org/piecepack/wormholes.html Excellent. Thanks for posting the rules, Ron! I look forward to trying it out this weekend. I'll email you privately with any questions or comments we generate. I assume Mesomorph has talked to you about getting the ruleset (or at least a link to it) up at the piecepack.org site? > You can also get snazzy standard piecepack logo graphics in various > formats, sizes, and resolutions in that directory as well, i.e. > > http://www.ludism.org/piecepack/ Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems broken. I'm trying to view it with ie5 on Win2K (cuz, uh, I'm at work right now, slap my wrist), and it only shows half the graphic. Also, the file size looks too big, so I think there's something wrong with that file. The others look great. > Thanks to my wife Marty (co-designer of Wormholes) for the logo > graphics. Thanks, Marty! > (The logo concept is of course by James Kyle.) And Karol at Mesomorph... it was sort of a parallel evolution thing. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 122 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:05:21 -0000 Received: (qmail 83811 invoked from network); 26 Sep 2001 18:05:21 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 26 Sep 2001 18:05:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.116) by mta1 with SMTP; 26 Sep 2001 18:05:20 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Sep 2001 14:05:17 -0400 Message-ID: <002501c146b6$33294760$0501000a@winnt> To: References: <9ot3mt+gpue@...> Subject: Re: [piecepack] Re: Wormholes Date: Wed, 26 Sep 2001 14:08:09 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" The offer to post Wormholes on piecepack.org was made at the time the rules were sent to Dave and I to playtest. Also, we have requested ANY logos be able to be posted on piecepack.org as well. The actual details on being included in MG rulebook have not yet been ironed out. Thanks Karol ----- Original Message ----- From: "James K Droscha" To: Sent: Wednesday, September 26, 2001 1:36 PM Subject: [piecepack] Re: Wormholes > --- In piecepack@y..., Ronald Hale-Evans wrote: > > The rules for Wormholes, version 0.5.2, are now available at > > > > http://www.ludism.org/piecepack/wormholes.html > > Excellent. Thanks for posting the rules, Ron! I look forward to > trying it out this weekend. I'll email you privately with any > questions or comments we generate. > I assume Mesomorph has talked to you about getting the ruleset (or > at least a link to it) up at the piecepack.org site? > > > You can also get snazzy standard piecepack logo graphics in various > > formats, sizes, and resolutions in that directory as well, i.e. > > > > http://www.ludism.org/piecepack/ > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > broken. I'm trying to view it with ie5 on Win2K (cuz, uh, I'm at > work right now, slap my wrist), and it only shows half the graphic. > Also, the file size looks too big, so I think there's something wrong > with that file. The others look great. > > > Thanks to my wife Marty (co-designer of Wormholes) for the logo > > graphics. > > Thanks, Marty! > > > (The logo concept is of course by James Kyle.) > > And Karol at Mesomorph... it was sort of a parallel evolution > thing. > > Game On, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 123 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:54:01 -0000 Received: (qmail 3803 invoked from network); 26 Sep 2001 18:53:59 -0000 Received: from unknown (10.1.10.142) by 10.1.1.220 with QMQP; 26 Sep 2001 18:53:59 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 18:55:13 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15mJwH-0002ob-00 for ; Wed, 26 Sep 2001 12:01:45 -0700 Date: Wed, 26 Sep 2001 12:01:44 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wormholes Message-ID: <20010926120144.A10121@...> References: <20010926010219.B8911@...> <9ot3mt+gpue@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9ot3mt+gpue@...>; from jdroscha@... on Wed, Sep 26, 2001 at 05:36:29PM -0000 From: Ronald Hale-Evans On Wed, Sep 26, 2001 at 05:36:29PM -0000, James K Droscha wrote: > --- In piecepack@y..., Ronald Hale-Evans wrote: > > The rules for Wormholes, version 0.5.2, are now available at > > > > http://www.ludism.org/piecepack/wormholes.html > > Excellent. Thanks for posting the rules, Ron! I look forward to > trying it out this weekend. I'll email you privately with any > questions or comments we generate. Thanks, James! > > You can also get snazzy standard piecepack logo graphics in various > > formats, sizes, and resolutions in that directory as well, i.e. > > > > http://www.ludism.org/piecepack/ > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > broken. OK, I fixed it. The small logos are now called pplogo_sm.* instead of pplogo_sm72.*, cos they may or may not be 72 dpi anymore. (I believe the .gif is 66 dpi.) > > (The logo concept is of course by James Kyle.) > > And Karol at Mesomorph... it was sort of a parallel evolution > thing. Right. I remember the story now. But we're using your ordering of the suit symbols. Ron -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 124 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:59:35 -0000 Received: (qmail 94129 invoked from network); 26 Sep 2001 18:59:34 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 26 Sep 2001 18:59:34 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 18:59:34 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15mK0U-0002ox-00 for ; Wed, 26 Sep 2001 12:06:06 -0700 Date: Wed, 26 Sep 2001 12:06:06 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wormholes Message-ID: <20010926120605.B10121@...> References: <9ot3mt+gpue@...> <002501c146b6$33294760$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <002501c146b6$33294760$0501000a@winnt>; from karol@... on Wed, Sep 26, 2001 at 02:08:09PM -0400 From: Ronald Hale-Evans On Wed, Sep 26, 2001 at 02:08:09PM -0400, Karol wrote: > The offer to post Wormholes on piecepack.org was made at the time the rules > were sent to Dave and I to playtest. Great. Well, feel free to either link to the HTML file or copy it (and the graphics) directly to your site. We are thinking about producing a PDF too. > Also, we have requested ANY logos be able to be posted on > piecepack.org as well. Marty says the logos are hereby in the public domain, so do what you like with them. > The actual details on being included in MG rulebook have not yet > been ironed out. I know the rules are kinda long, but I hope you manage to squeeze them in. Also, I know Dave isn't so keen on dicey games, but maybe... ? > Thanks > Karol Ron -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 125 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 19:33:37 -0000 Received: (qmail 59594 invoked from network); 26 Sep 2001 19:33:36 -0000 Received: from unknown (10.1.10.142) by 10.1.1.223 with QMQP; 26 Sep 2001 19:33:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.116) by mta3 with SMTP; 26 Sep 2001 19:34:22 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Sep 2001 15:34:22 -0400 Message-ID: <000701c146c2$a53de020$0501000a@winnt> To: References: <20010926010219.B8911@...> <9ot3mt+gpue@...> <20010926120144.A10121@...> Subject: Re: [piecepack] Re: Wormholes Date: Wed, 26 Sep 2001 15:37:14 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" Karol's ordering of the symbols are the same as James's for the MG Logo, except on the Gen-Con T's. ----- Original Message ----- From: "Ronald Hale-Evans" To: Sent: Wednesday, September 26, 2001 3:01 PM Subject: Re: [piecepack] Re: Wormholes > On Wed, Sep 26, 2001 at 05:36:29PM -0000, James K Droscha wrote: > > --- In piecepack@y..., Ronald Hale-Evans wrote: > > > The rules for Wormholes, version 0.5.2, are now available at > > > > > > http://www.ludism.org/piecepack/wormholes.html > > > > Excellent. Thanks for posting the rules, Ron! I look forward to > > trying it out this weekend. I'll email you privately with any > > questions or comments we generate. > > Thanks, James! > > > > You can also get snazzy standard piecepack logo graphics in various > > > formats, sizes, and resolutions in that directory as well, i.e. > > > > > > http://www.ludism.org/piecepack/ > > > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > > broken. > > OK, I fixed it. The small logos are now called pplogo_sm.* instead of > pplogo_sm72.*, cos they may or may not be 72 dpi anymore. (I believe > the .gif is 66 dpi.) > > > > (The logo concept is of course by James Kyle.) > > > > And Karol at Mesomorph... it was sort of a parallel evolution > > thing. > > Right. I remember the story now. But we're using your ordering of > the suit symbols. > > Ron > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 126 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_4_1); 2 Oct 2001 05:14:59 -0000 Received: (qmail 36472 invoked from network); 2 Oct 2001 05:14:58 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 2 Oct 2001 05:14:58 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 2 Oct 2001 05:14:57 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15oI0i-0000NP-00; Mon, 01 Oct 2001 22:22:28 -0700 Date: Mon, 1 Oct 2001 22:22:28 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Wormholes 0.6 Message-ID: <20011001222227.B551@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans The new version of Wormholes, with MUCH improved play, is now available at http://www.ludism.org/piecepack/wormholes.html Besides various rule clarifications, the basic change is that you now only need to land one ship on your opponent's base instead of two. This eliminates 95% of the dance you have to do to maneuver your ships onto the bases. Formerly, the game was more like trying to find a parking space on a bad day. This change also allows for a more strategic game and more player interaction, as you can reserve one starship to run defense. At Mesomorph's suggestion, we have included the two-ship win condition as a variant -- but now, rolling for a ship that has already landed is optional, again eliminating much of the "parking dance". We hope you'll agree the changes are worthwhile. Try them and see. Share and Enjoy! Ron H-E p.s. We got word from Mesomorph tonight -- Wormholes 0.6 WILL be in the second-edition rulebook! Hurray! And thanks to fierce playtesters Tim Higgins and Mark Purtill. -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 128 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 22 Oct 2001 06:38:09 -0000 Received: (qmail 62448 invoked from network); 22 Oct 2001 06:38:08 -0000 Received: from unknown (10.1.10.142) by 10.1.1.222 with QMQP; 22 Oct 2001 06:38:08 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 22 Oct 2001 06:38:08 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15vYj0-0006Tx-00; Sun, 21 Oct 2001 23:38:14 -0700 Date: Sun, 21 Oct 2001 23:38:14 -0700 To: Seattle Cosmic mailing list , Spielfrieks mailing list , piecepack mailing list , icehouse@... Subject: Seattle Cosmic report; piecepack-Icehouse game Message-ID: <20011021233814.A23788@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Hi-ho-- The latest Seattle Cosmic Game Night session report (for 20 Oct 2001) is now available at the following URL: http://www.ludism.org/sc/2001-10-20.html Games played at this session include Cosmic Encounter, Zertz, Chinatown, Set, Schotten-Totten, Java, and Snowman Meltdown, a new hybrid piecepack-Icehouse game (the first of its kind, as far as I am aware). I've been too busy lately to post many session reports, but you _can_ see a complete list of sessions and what we've been playing lately at http://www.ludism.org/sc/ Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 129 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 24 Oct 2001 17:53:31 -0000 Received: (qmail 52954 invoked from network); 24 Oct 2001 17:53:31 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 24 Oct 2001 17:53:31 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (10.1.1.37) by mta1 with SMTP; 24 Oct 2001 17:53:30 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.118] by n18.groups.yahoo.com with NNFMP; 24 Oct 2001 17:53:32 -0000 Date: Wed, 24 Oct 2001 17:53:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Seattle Cosmic report; piecepack-Icehouse game Message-ID: <9r6v6n+d2nd@...> In-Reply-To: <20011021233814.A23788@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ronald Hale-Evans wrote: > Snowman Meltdown, a new > hybrid piecepack-Icehouse game (the first of its kind, as far as I am > aware). The premise for Snowman Meltdown is very amusing. I look forward to testing the game when you feel you are far enough along with the design. Yes, to the best of my knowledge, this is the first design to make use of both a piecepack and an Icehouse set. Good show on including the Black Ice expansion to match all four colors. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 130 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 25 Oct 2001 04:27:31 -0000 Received: (qmail 77712 invoked from network); 25 Oct 2001 04:27:31 -0000 Received: from unknown (10.1.10.142) by 10.1.1.220 with QMQP; 25 Oct 2001 04:27:31 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 25 Oct 2001 04:27:31 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15wc7E-0000Vn-00 for ; Wed, 24 Oct 2001 21:27:36 -0700 Date: Wed, 24 Oct 2001 21:27:35 -0700 To: piecepack mailing list Subject: Grampa Barmo piecepack article Message-ID: <20011024212735.A1720@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Open question for James-- I bought a one-year subscription to _Grampa Barmo's Discount Games Magazine_ a few weeks ago and was fascinated by the piecepack article you wrote in issue #1. It explains several things I have never seen elsewhere, such as that 3dP (my term, a 'dP' being a piecepack die of 0-5) ranges from 0-15, the same range covered by subsets of a suit of tiles or coins (0+1+2+3+4+5). I'm still trying to think of how to put this fact to use as the basis for a game mechanism. Similarly, your comment in the article about combining the piecepack with Icehouse inspired my new game Snowman Meltdown. I don't want to deprive Demian Katz of income or anything, but all contributors to _Grampa Barmo_ retain copyright, don't they? And it's been several months since the article was published. What are the chances of your publishing this seminal article on piecepack.org or elsewhere soon? Thanks, and thanks for your positive comments about Snowman Meltdown. It's almost ready for Internet playtesting. Ron H-E p.s. Everybody, I highly recommend the Grampa Barmo zine. Here's the URL: http://www.netaxs.com/~katz/grampa/barmo.htm -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 131 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 25 Oct 2001 22:20:49 -0000 Received: (qmail 99857 invoked from network); 25 Oct 2001 22:20:49 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 25 Oct 2001 22:20:49 -0000 Received: from unknown (HELO n3.groups.yahoo.com) (10.1.10.42) by mta1 with SMTP; 25 Oct 2001 22:20:49 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.4.64] by n3.groups.yahoo.com with NNFMP; 25 Oct 2001 22:20:49 -0000 Date: Thu, 25 Oct 2001 22:20:46 -0000 To: piecepack@yahoogroups.com Subject: Hanging Gardens line of sight examples? Message-ID: <9ra37u+9fra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 277 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma I just received a couple of 2nd edition piecepacks in the mail - nice bits! Since I am a fan of tile-laying games, I turned first to Hanging Gardens. I am finding the line-of-sight rules tricky. Has any kind person put together some graphics with examples of LOS? Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 132 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 26 Oct 2001 16:14:48 -0000 Received: (qmail 22559 invoked from network); 26 Oct 2001 16:14:48 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 26 Oct 2001 16:14:48 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (10.1.2.66) by mta1 with SMTP; 26 Oct 2001 16:14:48 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.211] by n20.groups.yahoo.com with NNFMP; 26 Oct 2001 16:14:12 -0000 Date: Fri, 26 Oct 2001 16:14:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9rc25l+1b9d@...> In-Reply-To: <9ra37u+9fra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1789 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Andrew" wrote: > I just received a couple of 2nd edition piecepacks in the mail - nice > bits! > > Since I am a fan of tile-laying games, I turned first to Hanging > Gardens. I am finding the line-of-sight rules tricky. Has any kind > person put together some graphics with examples of LOS? Hello Andrew, Good question. Here is a brief conversation Dave Boyle (of Mesomorph Games) and I (the designer of Hanging Gardens) just had... Dave: Did you see the question on the piecepack list about line-of- sight in hanging gardens? jdroscha: yup jdroscha: I think you should position your eyeball right next to the gazebo, then place a sewing needle leaning against the flower bed. Flick the needle with your finger and if it hits you in the eye, you've got LOS. Dave: What about the 3rd time? jdroscha: You must atune yourself with your inner spirit and open your 3rd eye. Dave: You know, one of those cheapo laser pointers would do the trick, come to think of it. jdroscha: The trouble with laser pointers and strings and such is that you must have perfectly squared-up tiles for them to be reliable. That's why the math is necessary. Dave: Well, you either need complex formulas, perfectly arranged tiles, or generally agreeable people. jdroscha: The third option is best, in my opinion, and that is why it is the recommended rule. Dave: Well, it is by far the easiest. Really the rest should just be backup for when there is a real disagreement that would affect the outcome of the game. jdroscha: Yes, that is my opinion as well. Anyway, I agree that we need some photos or diagrams with examples. I intend to add a few when I take the ruleset out of "beta" and build a PDF file for it. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 133 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 26 Oct 2001 16:33:27 -0000 Received: (qmail 18991 invoked from network); 26 Oct 2001 16:33:27 -0000 Received: from unknown (10.1.10.26) by 10.1.1.224 with QMQP; 26 Oct 2001 16:33:27 -0000 Received: from unknown (HELO n2.groups.yahoo.com) (10.1.10.41) by mta1 with SMTP; 26 Oct 2001 16:33:27 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.25] by n2.groups.yahoo.com with NNFMP; 26 Oct 2001 16:33:26 -0000 Date: Fri, 26 Oct 2001 16:33:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Grampa Barmo piecepack article Message-ID: <9rc38l+u2ip@...> In-Reply-To: <20011024212735.A1720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1641 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ronald Hale-Evans wrote: > my term, a 'dP' being a piecepack die of 0-5 cute > ranges from 0-15, the same range covered by subsets of a suit of > tiles or coins (0+1+2+3+4+5). I'm still trying to think of how to put > this fact to use as the basis for a game mechanism. If you like those little mathematical curiosities, how about this... you've got 4 null tiles and 4 ace tiles in a piecepack, so you could use them to represent a 4-bit binary number (where null=0 and ace=1). And what is the decimal range of a 4-bit binary? That would be 0-15. > Similarly, your > comment in the article about combining the piecepack with Icehouse > inspired my new game Snowman Meltdown. excellent! > I don't want to deprive Demian Katz of income or anything, but all > contributors to _Grampa Barmo_ retain copyright, don't they? yes > And it's > been several months since the article was published. What are the > chances of your publishing this seminal article on piecepack.org or > elsewhere soon? The chances are pretty good. But first, I want to talk to Katz about what he would consider to be a courteous waiting period before re-publishing an article written for Grampa Barmo's. My thought is 6 months, but I would like to get his opinion. > Thanks, and thanks for your positive comments about Snowman Meltdown. > It's almost ready for Internet playtesting. I look forward to it! > p.s. Everybody, I highly recommend the Grampa Barmo zine. Here's the > URL: > > http://www.netaxs.com/~katz/grampa/barmo.htm I second this recommendation. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 134 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 27 Oct 2001 14:18:12 -0000 Received: (qmail 90368 invoked from network); 27 Oct 2001 14:18:11 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 27 Oct 2001 14:18:11 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 27 Oct 2001 14:18:10 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.10.111] by n16.groups.yahoo.com with NNFMP; 27 Oct 2001 14:18:02 -0000 Date: Sat, 27 Oct 2001 14:18:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9refn1+6knq@...> In-Reply-To: <9rc25l+1b9d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1426 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma James, Thanks for your reply. A couple of other questions. Let me try your patience further, using an example with that sub-cheapass graphics tool, the ascii character set. TT is a terrace (face-down tile, of which there are 5 on the table) SS is a support (face-up tile) G is a gazebo a,b,c,d are beds Ga TT SS SS SSbc SSd TTTTTTTTTT Let's consider each of the four beds in turn. a) Visible, of course. But what if it was another gazebo, rather than a bed? Would this other gazebo block G's view of the beds? Or are gazebos transparent? b) Not visible, since blocked by the plateau on which G rests. b is 2 away from G plateau is of height 1 G is at height 2 b is 1 away from the plateau Hence the formula in the rules tells us that b is not visible. c) Visible, different from b in that it's 3 away from G and 2 away from the plateau. d)Visible. Supports do not obstruct view. If a terrace was placed on top of these supports, then we would have a plateau of height 1, but, without a terrace on top, this is not a plateau. Yes, I agree that agreement among reasonable players is the best way to resolve such questions. But in order to be able to reason about what's visible, the players need to have the visibility rules explained to them. So I'm only slightly apologetic for laboring this. But I do apologize in advance for any typos in this; I've taken a few pins to the eyes recently... Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 135 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 28 Oct 2001 22:11:56 -0000 Received: (qmail 16342 invoked from network); 28 Oct 2001 22:11:56 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 28 Oct 2001 22:11:56 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (10.1.2.221) by mta1 with SMTP; 28 Oct 2001 22:11:56 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.51] by n32.groups.yahoo.com with NNFMP; 28 Oct 2001 22:11:56 -0000 Date: Sun, 28 Oct 2001 22:11:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9rhvr9+kf33@...> In-Reply-To: <9refn1+6knq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1812 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Andrew" wrote: > Ga > TT > SS SS > SSbc SSd > TTTTTTTTTT > > a) Visible, of course. But what if it was another gazebo, rather than > a bed? Would this other gazebo block G's view of the beds? Good question. This was mistakenly omitted from the rules. gazebos do indeed block LOS. In playtesting, we considered a gazebo to obstruct as if it were a 1 x 1 x 1 terrace (a single-space, 1 height terrace). > b) Not visible, since blocked by the plateau on which G rests. > b is 2 away from G > plateau is of height 1 > G is at height 2 > b is 1 away from the plateau > Hence the formula in the rules tells us that b is not visible. Correct. > c) Visible, different from b in that it's 3 away from G and 2 away > from the plateau. Correct. > d)Visible. Supports do not obstruct view. If a terrace was placed on > top of these supports, then we would have a plateau of height 1, but, > without a terrace on top, this is not a plateau. Another omission from the rules. You're too good! At the end of the game, there must be no exposed supports. > Yes, I agree that agreement among reasonable players is the best way > to resolve such questions. But in order to be able to reason about > what's visible, the players need to have the visibility rules > explained to them. Agreed. The LOS rules are Hanging Garden's greatest weakness. We went round and round with them in playtesting and I'm still not satisfied in the least with them. > So I'm only slightly apologetic for laboring this. But I do apologize > in advance for any typos in this; I've taken a few pins to the eyes > recently... Hee hee! No apologies needed, Andrew. These types of questions are exactly what a beta ruleset needs. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 136 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 01:33:33 -0000 Received: (qmail 65649 invoked from network); 29 Oct 2001 01:33:32 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 29 Oct 2001 01:33:32 -0000 Received: from unknown (HELO n29.groups.yahoo.com) (10.1.2.184) by mta1 with SMTP; 29 Oct 2001 01:33:32 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.10.93] by n29.groups.yahoo.com with NNFMP; 29 Oct 2001 01:33:32 -0000 Date: Mon, 29 Oct 2001 01:33:30 -0000 To: piecepack@yahoogroups.com Subject: Hanging Gardens end condition Message-ID: <9ribla+ukq9@...> In-Reply-To: <9rhvr9+kf33@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1412 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma James, Thanks for clarifying the LOS rules. In doing so, you state that: >At the end of the game, there must be no exposed supports< OK, let's tease out the implications of this. Does it mean that: (i) If there are exposed supports, the game continues, even if all pieces have been played, (ii) If there is only one unplayed piece, and one or more exposed supports, the last piece may not be played (i.e., all the exposed supports must be turned into terraces before the last piece can be played), or (iii) Some other possibility I haven't thought of ? I'd assume (i), but thought I'd check. I'd also like to check this rule. "When the last piece has been played [and there are no exposed suppports] the game ends immediately." So if your first action makes the game satisfy the condition, you don't get your second, is that right. I'm thinking of the case in which all pieces have been played, and there is one exposed support. You'd like to turn it into a terrace as your first action, and then, as your second, move your gazebo onto that very terrace. You cannot do so, because your first action would end the game. Is this right? No reason why it shouldn't be. I really like tile-laying games, as do several of the people with whom I regularly game. Knowing the end condition, and its implications, can be crucial in several such games (e.g., Thru the Desert, Samurai, Medina). Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 138 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 14:32:36 -0000 Received: (qmail 2854 invoked from network); 29 Oct 2001 14:32:35 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 29 Oct 2001 14:32:35 -0000 Received: from unknown (HELO n11.groups.yahoo.com) (10.1.10.50) by mta1 with SMTP; 29 Oct 2001 14:32:35 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.52] by n11.groups.yahoo.com with NNFMP; 29 Oct 2001 14:32:35 -0000 Date: Mon, 29 Oct 2001 14:32:30 -0000 To: piecepack@yahoogroups.com Subject: Re: 2nd Edition Piecepack Ready! Message-ID: <9rjp9u+sfv@...> In-Reply-To: <004601c157da$3265e470$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma I got my 2/e piecepack recently. Mesomorph and the USPS got it to me very quickly, the bits look great, and the rules booklet has rules for about a dozen games, including the hot-off-the-presses Wormholes. It also includes rules for Hanging Gardens, which I'll be pushing at the next few gaming sessions I host or attend. In fact, I bought a couple of piecepacks, one for me, and one for the prize table at Unity Games III, an all-day gaming event to be held near Boston on Sat Nov 10. See: http://www.gis.net/~dber/ug3/ug3.htm for details. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 139 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 14:37:49 -0000 Received: (qmail 88358 invoked from network); 29 Oct 2001 14:37:49 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 29 Oct 2001 14:37:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.217) by mta1 with SMTP; 29 Oct 2001 14:37:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Oct 2001 09:37:46 -0500 Message-ID: <001401c16087$c19b33b0$0501000a@winnt> To: References: <9rjp9u+sfv@...> Subject: Re: [piecepack] Re: 2nd Edition Piecepack Ready! Date: Mon, 29 Oct 2001 09:41:10 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Profile: kmmbmesomorph Thanks Andrew! Baker's Dozen, 13 games included in the current rulebook. Updated webpages, & when new games are created and released they will be added to the rulebook and webpage. (As long as author give permission). Karol MMB MG ----- Original Message ----- From: "Andrew" To: Sent: Monday, October 29, 2001 9:32 AM Subject: [piecepack] Re: 2nd Edition Piecepack Ready! > I got my 2/e piecepack recently. Mesomorph and the USPS got it to me > very quickly, the bits look great, and the rules booklet has rules for > about a dozen games, including the hot-off-the-presses Wormholes. It > also includes rules for Hanging Gardens, which I'll be pushing at the > next few gaming sessions I host or attend. > > In fact, I bought a couple of piecepacks, one for me, and one for the > prize table at Unity Games III, an all-day gaming event to be held > near Boston on Sat Nov 10. See: > http://www.gis.net/~dber/ug3/ug3.htm > for details. > > Andrew. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 140 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 2 Nov 2001 20:17:21 -0000 Received: (qmail 5071 invoked from network); 2 Nov 2001 20:17:20 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 2 Nov 2001 20:17:20 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 2 Nov 2001 20:17:20 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15zkkk-00046r-00 for ; Fri, 02 Nov 2001 12:17:22 -0800 Date: Fri, 2 Nov 2001 12:17:21 -0800 To: piecepack mailing list Subject: piecepack on memepool! Message-ID: <20011102121721.A15588@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Two great all-lower-case things that taste great together: piecepack and memepool... For those of you who don't know it, the memepool website archives interesting links to other sites, with (frequently funny, sometimes sardonic) reviews. I was just accepted as a contributor, and one of the first three entries I submitted was about the piecepack. I did a search of the memepool archives, and "piecepack" was not mentioned anywhere, so I submitted the following: ***** The piecepack is public domain game system that is to board games what an ordinary deck of cards is to card games. You can buy wooden piecepacks or print your own. If you get really interested, join the mailing list. to Games by tinfoil ***** All memepool entries are readable by themselves, but contain multiple hyperlinks to other sites. For example, the words "buy wooden piecepacks" are a hyperlink to , the words "print your own" link to , and so on. Check memepool out and you'll see for yourself. The piecepack entry is currently near the top of the page, but as new entries are added, it will slide down to the bottom. In about a month it will be taken off the front page entirely, but it will be archived permanently in two places: the memepool Games archive and my personal archive Yes, my memepool ID is "tinfoil". Dave and Karol, expect a sudden increase in hits at piecepack.org and mesomorph.com. When the website of an activist organization I belong to was mentioned by someone on memepool last year, there was a rapid upswing in people accessing our site for a few days. The memepool effect isn't as intense as the Slashdot effect, but it is significant. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 141 Return-Path: X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 04:56:39 -0000 Received: (qmail 41095 invoked from network); 7 Nov 2001 04:56:38 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 7 Nov 2001 04:56:38 -0000 Received: from unknown (HELO zork.zork.net) (64.81.65.8) by mta3.grp.snv.yahoo.com with SMTP; 7 Nov 2001 04:56:39 -0000 Received: from nick by zork.zork.net with local (Exim 3.32 #1 (Debian)) id 161KlT-0003Bv-00; Tue, 06 Nov 2001 20:56:39 -0800 Date: Tue, 6 Nov 2001 20:56:39 -0800 To: piecepack@yahoogroups.com Subject: BitsPack Message-ID: <20011106205639.M26756@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.23i X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: Message text blocked: DRUGS/ALCOHOL, AFFIRMATION OF THE CONSEQUENT From: Nick Moffitt I'm new to this list, so I'm sorry if this is old news, but Cheapass Games is offering an "Ultimate Bits Package" with colored stones, pawns, dice, money, and color coding all around. http://www.cheapass.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=CAG&Product_Code=BITSPAK&Category_Code=GCOMP The lack of numerous (~60) small tokens has been a barrier to my completion of a few piecepack ideas I had, so this should be good. -- INFORMATION GLADLY GIVEN BUT SAFETY REQUIRES AVOIDING UNNECESSARY CONVERSATION 01234567 <- The amazing* indent-o-meter! ^ (*: Indent-o-meter may not actually amaze.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 142 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 05:37:36 -0000 Received: (qmail 96393 invoked from network); 7 Nov 2001 05:37:36 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 7 Nov 2001 05:37:36 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 7 Nov 2001 05:37:36 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 161LPA-0004uX-00 for ; Tue, 06 Nov 2001 21:37:40 -0800 Date: Tue, 6 Nov 2001 21:37:40 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] BitsPack Message-ID: <20011106213739.A18624@...> References: <20011106205639.M26756@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20011106205639.M26756@...>; from nick@... on Tue, Nov 06, 2001 at 08:56:39PM -0800 From: Ronald Hale-Evans X-Yahoo-Profile: rwhe On Tue, Nov 06, 2001 at 08:56:39PM -0800, Nick Moffitt wrote: > I'm new to this list, so I'm sorry if this is old news, but Cheapass > Games is offering an "Ultimate Bits Package" with colored stones, > pawns, dice, money, and color coding all around. > > http://www.cheapass.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=CAG&Product_Code=BITSPAK&Category_Code=GCOMP That link didn't work for me. Try this one: http://makeashorterlink.com/?G1116222 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 143 Return-Path: X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 07:02:18 -0000 Received: (qmail 80831 invoked from network); 7 Nov 2001 07:02:18 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 7 Nov 2001 07:02:18 -0000 Received: from unknown (HELO zork.zork.net) (64.81.65.8) by mta2.grp.snv.yahoo.com with SMTP; 7 Nov 2001 07:02:18 -0000 Received: from nick by zork.zork.net with local (Exim 3.32 #1 (Debian)) id 161Mj4-0004bs-00; Tue, 06 Nov 2001 23:02:18 -0800 Date: Tue, 6 Nov 2001 23:02:18 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] BitsPack Message-ID: <20011106230218.B12310@...> Mail-Followup-To: piecepack@yahoogroups.com References: <20011106205639.M26756@...> <20011106213739.A18624@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20011106213739.A18624@...> User-Agent: Mutt/1.3.23i X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: Message text blocked: BRAZEN SELF-DECEIT From: Nick Moffitt begin Ronald Hale-Evans quotation: > That link didn't work for me. Try this one: > > http://makeashorterlink.com/?G1116222 Ah, blasted line wrap. Sorry I didn't snip out irrelevant variables, but I didn't know what was relevant. -- INFORMATION GLADLY GIVEN BUT SAFETY REQUIRES AVOIDING UNNECESSARY CONVERSATION 01234567 <- The amazing* indent-o-meter! ^ (*: Indent-o-meter may not actually amaze.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 144 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 16 Nov 2001 04:17:23 -0000 Received: (qmail 63565 invoked from network); 16 Nov 2001 04:17:22 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 16 Nov 2001 04:17:22 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 16 Nov 2001 04:17:22 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 164aRT-0006Aj-00; Thu, 15 Nov 2001 20:17:27 -0800 Date: Thu, 15 Nov 2001 20:17:27 -0800 To: piecepack mailing list , icehouse@... Cc: Seattle Cosmic mailing list Subject: New game: SNOWMAN MELTDOWN Message-ID: <20011115201727.A23130@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe I have just made available Snowman Meltdown, the first game to combine a piecepack with an Icehouse set, or an Icehouse set with a piecepack, depending on which list you're on when you're reading this. Two great games that game great together, yadda yadda: Snowman Meltdown is nigh finished, but not nigh perfect. My lovely co-author (that is, my wife Marty) and I would appreciate playtesting feedback. I expect this more from the piecepack list than the Icehouse list, since I bet more piecepackers have an Icehouse set than vice versa, but feedback is welcome from all quarters. (And hey! Icehouse folks! You can make your own piecepack! Follow the link above for details.) Please send comments to me at rwhe@.... Share and Enjoy! Ron p.s. You can see the game being played in this session report of my game group: -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 145 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 25 Nov 2001 09:37:20 -0000 Received: (qmail 26588 invoked from network); 25 Nov 2001 09:37:19 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 25 Nov 2001 09:37:19 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.29) by mta1.grp.snv.yahoo.com with SMTP; 25 Nov 2001 09:37:21 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 25 Nov 2001 01:37:21 -0800 To: , Subject: New Game: DragonQuest Date: Sun, 25 Nov 2001 04:36:56 -0600 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 25 Nov 2001 09:37:21.0070 (UTC) FILETIME=[C7CB8CE0:01C17594] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been play-testing for awhile and I think it works pretty good now. It uses Icehouse (I've included the soon to be released colors, we've used home made pieces) and a PiecePack. It's called DragonQuest the rules are posted in html (http://www.geocities.com/one_messed_up_fella/dq.html) and also as a PDF (http://www.geocities.com/one_messed_up_fella/dq.pdf) Toren http://www.geocities.com/one_messed_up_fella/ | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 146 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 25 Nov 2001 22:24:25 -0000 Received: (qmail 37570 invoked from network); 25 Nov 2001 22:24:24 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 25 Nov 2001 22:24:24 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 25 Nov 2001 22:24:24 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 1687hE-0007GI-00; Sun, 25 Nov 2001 14:24:20 -0800 Date: Sun, 25 Nov 2001 14:24:19 -0800 To: icehouse@... Cc: piecepack@yahoogroups.com Subject: Re: New Game: DragonQuest Message-ID: <20011125142419.A27907@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Sun, Nov 25, 2001 at 04:36:56AM -0600 From: Ronald Hale-Evans X-Yahoo-Profile: rwhe On Sun, Nov 25, 2001 at 04:36:56AM -0600, kenneth leyhe sr wrote: > I've written up a game that I've been play-testing for awhile and I > think it works pretty good now. It uses Icehouse (I've included the > soon to be released colors, we've used home made pieces) and a > PiecePack. > > It's called DragonQuest > > the rules are posted in html > (http://www.geocities.com/one_messed_up_fella/dq.html) and also as a > PDF (http://www.geocities.com/one_messed_up_fella/dq.pdf) Looks interesting, but I cannot read your PDF file at all; it seems to be corrupt. Also, your HTML file was obviously converted directly from Microsoft Word; it is full of Windowsisms like "smart quotes" that come out as question marks or boxes in GNU/Linux web browsers. Please use Latin-1 (ISO-8859-1) characters; they are a Web standard, and practically everyone can read them. Thanks... Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 147 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 27 Nov 2001 18:25:36 -0000 Received: (qmail 12076 invoked from network); 27 Nov 2001 18:25:36 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 27 Nov 2001 18:25:36 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.75) by mta1.grp.snv.yahoo.com with SMTP; 27 Nov 2001 18:25:36 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Tue, 27 Nov 2001 10:25:36 -0800 To: , , Subject: New Game: TMAG Date: Tue, 27 Nov 2001 12:25:34 -0600 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 27 Nov 2001 18:25:36.0124 (UTC) FILETIME=[E8587BC0:01C17770] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing for awhile and I think it works pretty good. It uses Icehouse and 1 or 2 PiecePacks. It is for 3 to 9 players. It's called TMAG: The Martian Assassination Game the rules are posted at (http://www.geocities.com/one_messed_up_fella/tmag.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 148 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 30 Nov 2001 21:43:05 -0000 Received: (qmail 56442 invoked from network); 30 Nov 2001 21:43:05 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 30 Nov 2001 21:43:05 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 30 Nov 2001 21:43:02 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.4.66] by n5.groups.yahoo.com with NNFMP; 30 Nov 2001 21:43:02 -0000 Date: Fri, 30 Nov 2001 21:42:58 -0000 To: piecepack@yahoogroups.com Subject: New Games Message-ID: <9u8uh2+4ekd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 223 X-Mailer: eGroups Message Poster From: "Chris Young" I was wondering, These new games people are writing for the piecepack, Are we going to see rules listed here on this site? Perhaps in the files section... or are people planning on posting them someplace else... Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 149 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 30 Nov 2001 22:27:47 -0000 Received: (qmail 40542 invoked from network); 30 Nov 2001 22:27:46 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 30 Nov 2001 22:27:46 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta3.grp.snv.yahoo.com with SMTP; 30 Nov 2001 22:27:47 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.4.65] by n8.groups.yahoo.com with NNFMP; 30 Nov 2001 22:27:47 -0000 Date: Fri, 30 Nov 2001 22:27:46 -0000 To: piecepack@yahoogroups.com Subject: Re: New Games Message-ID: <9u9152+u34v@...> In-Reply-To: <9u8uh2+4ekd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1117 X-Mailer: eGroups Message Poster From: dboyle@... X-Yahoo-Profile: dboylemesomorph We keep a repository of rule sets on www.piecepack.org. If an author gives permission for their rule sets to be distributed (with credit to them of course), then we post the rules on the rule sets page and keep a copy of the current version on the server. If someone posts a set here without specifying if they are giving said permission, we usually make a point of writing them to see if they plan to. So, if you write a rule set and you wish to release it for everyone to use (as every good citizen should do), in addition to posting here you can let Karol know about it, and she'll get the ball rolling on getting your rule set added to the list. (For anyone who does not know, and in the interest of full disclosure, Mesomorph Games maintains the Piecepack.org website.) --- In piecepack@y..., "Chris Young" wrote: > I was wondering, > These new games people are writing for the piecepack, > > Are we going to see rules listed here on this site? > Perhaps in the files section... or are people planning > on posting them someplace else... > > Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 150 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 1 Dec 2001 00:59:15 -0000 Received: (qmail 12530 invoked from network); 1 Dec 2001 00:59:14 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 1 Dec 2001 00:59:14 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.23) by mta1.grp.snv.yahoo.com with SMTP; 1 Dec 2001 00:59:16 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 30 Nov 2001 16:59:16 -0800 To: , Subject: new game: martian treasure hunt Date: Fri, 30 Nov 2001 19:59:11 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 01 Dec 2001 00:59:16.0608 (UTC) FILETIME=[667D9000:01C17A03] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing, and I think it works pretty good. It uses Icehouse and PiecePack. It is for 2 to 4 players. It's called Martian Treasure Hunt the rules are posted at (http://www.geocities.com/one_messed_up_fella/mth.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 151 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 1 Dec 2001 01:01:03 -0000 Received: (qmail 6050 invoked from network); 1 Dec 2001 01:01:02 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 1 Dec 2001 01:01:02 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.160) by mta3.grp.snv.yahoo.com with SMTP; 1 Dec 2001 01:01:02 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 30 Nov 2001 17:01:02 -0800 To: , Subject: new game : scavenge Date: Fri, 30 Nov 2001 20:00:57 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 01 Dec 2001 01:01:02.0882 (UTC) FILETIME=[A5D5B020:01C17A03] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing, and I think it works pretty good. It uses Icehouse and PiecePack. It is for 2 to 4 players. It's called Scavenge the rules are posted at (http://www.geocities.com/one_messed_up_fella/scav.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 152 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 3 Dec 2001 21:17:26 -0000 Received: (qmail 19439 invoked from network); 3 Dec 2001 21:17:25 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 3 Dec 2001 21:17:25 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.169) by mta1.grp.snv.yahoo.com with SMTP; 3 Dec 2001 21:17:24 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Mon, 3 Dec 2001 13:17:24 -0800 To: , , Subject: New Game - Magic Mids Date: Mon, 3 Dec 2001 16:17:04 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 03 Dec 2001 21:17:24.0520 (UTC) FILETIME=[E71B6280:01C17C3F] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Heres a game again using Icehouse and piecepack. The gang loves it, the hidden strategies especially in the endgame have made it a hit. Magic Mids - icepack.cjb.net/mm.html It is for 2 to 4 players and games last about 15 to 35 minutes. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 153 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 4 Dec 2001 00:53:13 -0000 Received: (qmail 1231 invoked from network); 4 Dec 2001 00:53:12 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 4 Dec 2001 00:53:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.171) by mta1.grp.snv.yahoo.com with SMTP; 4 Dec 2001 00:53:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Dec 2001 19:52:39 -0500 Message-ID: <005901c17c5e$89832d50$0501000a@winnt> To: References: Subject: December 2001 Date: Mon, 3 Dec 2001 19:56:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Profile: kmmbmesomorph Hello Everyone, Mesomorph Games is proud to announce: Snowman Meltdown by Ron & Marty Hale-Evans is the 14th game to be added to our Piecepack 2nd Edition Rulebook. (Thank you Ron & Marty!) Slight changes to the www.piecepack.org and www.mesomorph.com websites have been completed. A few more changes are on the horizon in the near future. Have a Safe and Happy Holiday Season, Karol MMB Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 154 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 4 Dec 2001 08:33:31 -0000 Received: (qmail 71000 invoked from network); 4 Dec 2001 08:33:30 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 4 Dec 2001 08:33:30 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (216.115.96.70) by mta3.grp.snv.yahoo.com with SMTP; 4 Dec 2001 08:33:30 -0000 Received: from [216.115.96.117] by n20.groups.yahoo.com with NNFMP; 04 Dec 2001 08:28:47 -0000 Date: Tue, 04 Dec 2001 08:33:26 -0000 To: piecepack@yahoogroups.com Subject: Re: December 2001 Message-ID: <9ui1om+g6bi@...> In-Reply-To: <005901c17c5e$89832d50$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 672 X-Mailer: eGroups Message Poster From: rwhe@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I'd just like to note that www.ludism.org is down for maintenance, but will probably be back up tomorrow night (Tuesday), along with the rules for Snowman Meltdown. Ron Hale-Evans --- In piecepack@y..., "Karol" wrote: > Hello Everyone, > > Mesomorph Games is proud to announce: Snowman Meltdown by Ron & Marty > Hale-Evans is the 14th game to be added to our Piecepack 2nd Edition > Rulebook. (Thank you Ron & Marty!) > > Slight changes to the www.piecepack.org and www.mesomorph.com websites have > been completed. A few more changes are on the horizon in the near future. > > Have a Safe and Happy Holiday Season, > > Karol MMB > Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 155 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 5 Dec 2001 21:26:37 -0000 Received: (qmail 82515 invoked from network); 5 Dec 2001 21:26:35 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 5 Dec 2001 21:26:35 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.155) by mta1.grp.snv.yahoo.com with SMTP; 5 Dec 2001 21:26:35 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 5 Dec 2001 13:26:35 -0800 To: , Subject: New Game: Colonization Date: Wed, 5 Dec 2001 16:26:05 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 05 Dec 2001 21:26:35.0744 (UTC) FILETIME=[847CFE00:01C17DD3] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is a game we have been trying to work the bugs out of for a few days now and I think its pretty good. Its called Colonization, its for 2 to 4 players and a game takes from 10 to 30 minutes. The rules can a bit daunting because explaining a game to someone and writting rules for the same game are two entirely different beasts. icepack.cjb.net/colo.html Ken Leyhe PS: As with all the games I've made and posted you are welcome to put them on the piecepack site and in the rules book if you are so inclined. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 156 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 7 Dec 2001 23:17:35 -0000 Received: (qmail 76017 invoked from network); 7 Dec 2001 23:17:35 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 7 Dec 2001 23:17:35 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.81) by mta3.grp.snv.yahoo.com with SMTP; 7 Dec 2001 23:17:34 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 7 Dec 2001 15:17:34 -0800 To: , , Subject: New Game: Landrush Date: Fri, 7 Dec 2001 18:17:26 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 07 Dec 2001 23:17:34.0165 (UTC) FILETIME=[5A0AE850:01C17F75] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is a game I have written up, and I think its pretty good. Its called Landrush, its for 2 to 5 players and a game takes from 10 to 30 minutes. Some of the play mechanics are similar to AH's Aquire, but the challenge of the game is in when to play your large mids. icepack.cjb.net/land.html Ken Leyhe Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 157 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 04:13:15 -0000 Received: (qmail 72627 invoked from network); 8 Dec 2001 04:13:14 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 8 Dec 2001 04:13:14 -0000 Received: from unknown (HELO gull.prod.itd.earthlink.net) (207.217.120.84) by mta2.grp.snv.yahoo.com with SMTP; 8 Dec 2001 04:13:14 -0000 Received: from dialup-166.90.232.29.dial1.detroit1.level3.net ([166.90.232.29] helo=your-318ruqz03z) by gull.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16CYrR-0005Km-00 for piecepack@yahoogroups.com; Fri, 07 Dec 2001 20:13:13 -0800 To: Piecepack list Date: Fri, 07 Dec 2001 23:06:12 -0500 X-Priority: 3 (Normal) Message-Id: <31VT61UPE063I09OIMIOJKEGDSR54B8.3c1191b4@your-318ruqz03z> Subject: New piecepack game: Multzo MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain A couple of piecepackers who also play Icehouse (Ron Hale-Evans, Ken Leyhe) introduced me through that list to the piecepack. Now I have designed my first piecepack game. ========== Multzo a piecepack game by Glenn Overby Multzo, a game for 2-5 players, uses only the 24 tiles and 24 coins from a piecepack. (The four dice and four pawns are not used.) It is in the family of Poker and other vying card games. But it doesn't require cash to be interesting. Players try to gain sets of tiles with the greatest value, and there are four different ways to determine the best set (and up to four winners!) each round. Setup: Remove the four null coins. Stack the other five coins of each suit number-side up, with the 2 on top, then 3, 4, 5, and Ace (always valued as 6 in this game) underneath. Put the null coin of each suit symbol-side up next to each stack to identify it. Rounds: The game is played in several rounds. In each round, begin by dealing four tiles face-down to each player. Stack the leftover tiles face-down in a convenient place. The player with the highest current score then plays first, and play continues clockwise. Turns: A player takes a turn by drawing a tile from the face-down stack, OR from any of the previously discarded face-up tiles. Then, the player discards one tile face-up to complete the turn. End: A player may declare the end of a round by making their discard face-down instead of face-up. Each other player then gets one turn, after which the showdown occurs. Showdown: All players reveal their four tiles. The highest-scoring group of tiles in each of four categories wins the round: * Flush (Crown coins): Four tiles of the same suit. * Prime (Arms coins): Four tiles, one of each suit. * Set (Sun coins): Three or four tiles of the same number (null, 2, 3, 4, 5, or Ace). * Run (Moon coins): Three or four tiles of sequential numbers (null-2-3, 2-3-4, 3-4-5, 4-5-Ace, null-2-3-4, 2-3-4-5, or 3-4-5-Ace.) * The same group can be flush and set, flush and run, prime and set, or prime and run. Point values are 6 for the Ace, 5, 4, 3, 2, or 0 for the null. The highest total four- tile value wins in each category where it is eligible. However, a four-tile set or run always beats a three-tile set or run. The winner in each category takes the top coin from the stack corresponding to the category won. If two or more tie for the category win, neither wins. If a player won two categories, they may take the null coin (the multiplier) for one of the two categories, if available, instead of a coin from the stack. Also, a winner of the Flush category takes two Crown coins instead of one. Score: A player's score is the sum of all coins they have won. One multiplier coin doubles the score, two triple it, and so on. After the last coin of any stack is taken, the player with the highest score wins the game. If there are still coins in all stacks, begin a new round. ***** I'll get it on my website over the weekend. Glenn E. Overby II Clinton Twp, MI http://home.earthlink.net/~guardcaptain/ ===== ::quote temporarily disabled:: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 158 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 04:19:49 -0000 Received: (qmail 8221 invoked from network); 8 Dec 2001 04:19:48 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 8 Dec 2001 04:19:48 -0000 Received: from unknown (HELO gull.prod.itd.earthlink.net) (207.217.120.84) by mta1.grp.snv.yahoo.com with SMTP; 8 Dec 2001 04:19:48 -0000 Received: from dialup-166.90.232.29.dial1.detroit1.level3.net ([166.90.232.29] helo=your-318ruqz03z) by gull.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16CYxn-0004Hl-00 for piecepack@yahoogroups.com; Fri, 07 Dec 2001 20:19:48 -0800 To: piecepack@yahoogroups.com Date: Fri, 07 Dec 2001 23:12:46 -0500 X-Priority: 3 (Normal) In-Reply-To: <31VT61UPE063I09OIMIOJKEGDSR54B8.3c1191b4@your-318ruqz03z> Message-Id: Subject: Re: [piecepack] New piecepack game: Multzo MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain I wrote: > * The same group can be flush and set, flush and run, prime and set, or prime >and run. Whoops. Flush and set is impossible, of course. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 159 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 12:58:40 -0000 Received: (qmail 36224 invoked from network); 8 Dec 2001 12:58:40 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 8 Dec 2001 12:58:40 -0000 Received: from unknown (HELO swan.prod.itd.earthlink.net) (207.217.120.123) by mta1.grp.snv.yahoo.com with SMTP; 8 Dec 2001 12:58:40 -0000 Received: from dialup-209.244.89.46.dial1.detroit1.level3.net ([209.244.89.46] helo=your-318ruqz03z) by swan.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16Ch3v-0007XZ-00 for piecepack@yahoogroups.com; Sat, 08 Dec 2001 04:58:39 -0800 To: Piecepack list Date: Sat, 08 Dec 2001 07:51:37 -0500 X-Priority: 3 (Normal) Message-Id: Subject: Multzo on web MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Multzo has been posted, with the correction, at http://home.earthlink.net/~guardcaptain/Multzo.html Glenn E. Overby II Clinton Twp, MI ===== ::quote temporarily disabled:: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 160 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 9 Dec 2001 06:48:29 -0000 Received: (qmail 86771 invoked from network); 9 Dec 2001 06:48:29 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 9 Dec 2001 06:48:29 -0000 Received: from unknown (HELO mtiwmhc26.worldnet.att.net) (204.127.131.51) by mta3.grp.snv.yahoo.com with SMTP; 9 Dec 2001 06:48:29 -0000 Received: from [10.0.1.13] ([12.87.104.243]) by mtiwmhc26.worldnet.att.net (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20011209064828.IWYL13869.mtiwmhc26.worldnet.att.net@[10.0.1.13]> for ; Sun, 9 Dec 2001 06:48:28 +0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 09 Dec 2001 01:43:56 -0500 Subject: Re: [piecepack] Multzo on web To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-From: James Droscha From: James Droscha X-Yahoo-Group-Post: member; u=2452131 X-Yahoo-Profile: jdroscha on 12/8/01 7:51 AM, Glenn Overby II at guardcaptain@... wrote: > Multzo has been posted, with the correction, at > > http://home.earthlink.net/~guardcaptain/Multzo.html Hi Glenn, This looks like it has several interesting characteristics while remaining simple to learn and explain; I look forward to trying it out. I'm curious about the title... can you tell us its origin? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 161 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 9 Dec 2001 10:32:00 -0000 Received: (qmail 11160 invoked from network); 9 Dec 2001 10:32:00 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 9 Dec 2001 10:32:00 -0000 Received: from unknown (HELO scaup.prod.itd.earthlink.net) (207.217.120.49) by mta3.grp.snv.yahoo.com with SMTP; 9 Dec 2001 10:31:59 -0000 Received: from dialup-166.90.235.173.dial1.detroit1.level3.net ([166.90.235.173] helo=your-318ruqz03z) by scaup.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16D1FX-0004hS-00 for piecepack@yahoogroups.com; Sun, 09 Dec 2001 02:31:59 -0800 To: piecepack@yahoogroups.com Date: Sun, 09 Dec 2001 05:32:37 -0500 X-Priority: 3 (Normal) In-Reply-To: Message-Id: <93QK72KESP9843VUXTFYXWSB2ZF0IC.3c133dc5@your-318ruqz03z> Subject: Re: [piecepack] Multzo on web MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain James writes: >Hi Glenn, > > This looks like it has several interesting characteristics while >remaining simple to learn and explain; I look forward to trying it out. I'm >curious about the title... can you tell us its origin? Sure. Multzo is the Basque word for group. It's slightly more memorable than calling the game "Combinations" or "Sets" or some such. :) Why did I pick Basque? Dunno. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 162 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Dec 2001 17:49:16 -0000 Received: (qmail 88395 invoked from network); 26 Dec 2001 17:49:16 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 26 Dec 2001 17:49:16 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta3.grp.snv.yahoo.com with SMTP; 26 Dec 2001 17:49:16 -0000 Received: from [216.115.96.167] by n1.groups.yahoo.com with NNFMP; 26 Dec 2001 17:49:16 -0000 Date: Wed, 26 Dec 2001 17:49:14 -0000 To: piecepack@yahoogroups.com Subject: rule set translations Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 938 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph We are hoping to offer translations for the various piecepack rule sets on the piecepack.org site. If you or someone you know would be willing to contribute your time and talents to help translate the rule sets, it would be greatly appreciated (though not monetarily so). Please contact admin@... if you think you can help in this effort. Why the effort? The piecepack has to date been written about on websites and newsgroups in Italy, Germany, the Netherlands and Bulgaria. Piecepack.org has received visitors from over 50 countries (I don't have the list of countries on me, but if there is interest I would be happy to post it). Yes, a large majority of our visitors are from the USA, UK and Canada. That being said, a respectable and still growing amount of interest is coming from elsewhere, and anything we can do to foster that interest would seem to be in our best interest. What do you all think? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 163 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 28 Dec 2001 02:03:34 -0000 Received: (qmail 811 invoked from network); 28 Dec 2001 02:03:34 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 28 Dec 2001 02:03:34 -0000 Received: from unknown (HELO n4.groups.yahoo.com) (216.115.96.54) by mta3.grp.snv.yahoo.com with SMTP; 28 Dec 2001 02:03:33 -0000 Received: from [216.115.96.44] by n4.groups.yahoo.com with NNFMP; 28 Dec 2001 02:03:32 -0000 Date: Fri, 28 Dec 2001 02:03:28 -0000 To: piecepack@yahoogroups.com Subject: PP - first thoughts: specs, pawns, cards, and playtest requests Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3897 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi there, I've recently picked up the piecepack and found it to be all I had hoped. My hats off to "ALL INVOLVED" First, forgive me for some pontification.... I've noticed some thoughts going around for modifications to PP, and the flavor of the discussion reminds me of the many open software specifications I've seen. I believe that there should be some ground rules developed for adding to the PP spec (forgive me if there are, but if so I have missed them). For an open software spec, usually these go something like this: There is an open period for proposing additions/changes to the spec. They are collected and the results redistributed for intereseted parties to mull and haggle over. After a predetermined review period, the people involved vote on adding each one of them in. Sooner or later everyone is satisfied, and a final draft is passed around for one more review cycle. The final spec is then released. There has been lots of interesting discussion about upgrading the pawns. I am with the "upgrade" party (sorry Jim, I know you designed direction out of your games, but I designed it IN mine). I think the pawns are the only component in the Mesomorph PiecePack that didn't get due justice (sorry guys). I personally think the next generation pawns should be directional, invertable, and have at least 6 sides (with each marked like one side of a piecepack die), maybe even eight sides! Think of all the things you could use them for: as scoring markers, roll them as dice, and on and on. I realize however, that this is a really big change! As for these kind of changes to the "spec", there is always the issue "what about those who already have bought a PP?" or worse yet "I'm a manufacturer and I have 1000 copies of rev1.0 in my basement!". Same problem happens with software! However, by following the example of the software major.minor revision model, one could add minor changes to the spec by bumping up the minor revision number as long as a current PP set owner could easily add with minor modifications to their current set (e.g. adding a dot to each pawn to indicate spacing), whereas a major mod, like new pieces (or my radically different polygonal invertable directional pawns) require bumping up the major rev number. Manufacturers would only have to "retool" a new set to follow the major revision numbers. One could also produce upgrade kits (a PiecePackPatch) to go from say Release 1 to 2 which only included the modified or additional pieces. Enough pontificating! Thanks to you if you're still reading! ================= I've written a solitare game that I'd like playtesting input for, so please rsvp via email if you are interested. I've also got a little robot battle game called BattlePack that uses the tiles in a hexagonal(!) multi level board. That one needs alot more playtesting, and a bit of thinning out (you could go overboard very easily adding optional rules). Again email if interested. Finally, I had been thinking of ways to add cards to the PP. I wanted at the least a set of 20 cards that mirrored the 20 tiles. Most ways of home fabricating cards (that I know of) are either expensive or give cruddy results. The answer hit me square in the face, when my kids asked me to play the card game UNO. Uno has 4 suits the same colors as PP and the cards are numbered from 1 to 9 twice, a single zero, and a mess of other cards you could consider using. I'm currently working on a train game using PP and an UNO deck. UNO has the advantage of being very easy to get. I don't think there are copyright problems as long as you note that UNO is a registered trademark etc. etc. and don't try to put to many UNO rules into your game. Any feedback on this idea would be greatly appreciated. There, that's enough. Now I'd better finish writing up those rules. Dave Cousins Barrington RI From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 164 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 03:47:20 -0000 Received: (qmail 51323 invoked from network); 30 Dec 2001 03:47:20 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 30 Dec 2001 03:47:20 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 03:47:20 -0000 Received: from [216.115.96.111] by n13.groups.yahoo.com with NNFMP; 30 Dec 2001 03:36:14 -0000 Date: Sun, 30 Dec 2001 03:47:18 -0000 To: piecepack@yahoogroups.com Subject: Solo: A solitare game for PP - Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8533 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi, Submitted for your approval, a solitare game for PP.= I'd love feedback on this one, it may need some polishi= ng, but I think it has good potential. It is my first PP game, so be gentl= e with your feedback (*ouch* hey stop throwing those tiles). TIA and TTFN= Dave ----------------8<-------------8<------------------- Solo A solitar= e game for PiecePack Version 0.1 December 23, 2001 =A9 2001 by David Bruce = Cousins One player, (?? Minutes) Summary =3D=3D=3D=3D=3D=3D=3D Solo is a m= ix of strategy and luck. By moving your pawns around the board you pick up= coins. The values of the coins determine the distance of your next move. = Aces and Blanks are your friends and foes as you strive to clear the board= of all the coins before your last pawn gets retired. Setup =3D=3D=3D=3D= =3D Solo uses ALL the Piecepack pieces. Pull out the four blank tiles. Sh= uffle them and lay them down in a vertical column on the left side of the = table. Place the corresponding colored pawn on each one. These are used to= keep track of the coins that have been discovered during the game. The to= pmost pawn(furthest away from you) will be used first, followed by the nex= t closest one etc. Shuffle the remaining tiles. Place them face up random= ly in a five by four rectangle (or in one of the other patterns described = in the variants section). Separate the coins into groups of like colors, = number side down and shuffle the groups. Place the coins in stacks, still = number side down on like color tiles using the following rule: Place two l= ess coins than the number of the tile (i.e. fives get three coins, fours g= et two coins, threes get one coin and the rest of the tiles get no coins).= Note, the suit of the coins and the tiles they are on must match. Initia= l free move: You may now move a number of coins from tiles that have multip= le coins onto an adjacent orthogonal tile that has no coins. It is suggest= ed that you start with moving four coins total, and increase or reduce th= is number to make the game easier or harder. The more empty tiles there ar= e in the game, the harder it will be to complete. Note, the moved coins do= not have to be the same suit as their new tile. You can move as many coin= s as you want from a given stack. Initial pawn placement. Gather the four = dice together in one hand and randomly choose one. Roll this dice. The res= ulting number/color combination determines the starting tile of the first = pawn. If you roll a blank, then you may choose which tile to start on. Tak= e the pawn which is furthest away from you from its place in the column an= d place it on the starting tile. If the resulting tile has no coins, bum l= uck, the pawn must be retired (see below). The Play: =3D=3D=3D=3D=3D=3D= =3D=3D A game turn proceeds as follows: Take the top coin from the stack = on the tile that your pawn is on. Flip over the coin. One of three actions= will result: * You reveal a number. This is the number of tiles you must= move the pawn. The pawn may be moved in straight lines along a row or col= umn. It must be moved the total number of tiles indicated by the coin, and= may make at most one 90 degree turn. Place the coin face up next to the = blank tile of the same color so you can keep track of which coins have bee= n taken. Note if you cannot move the pawn to a tile containing at least one= coin, you must move it to an empty tile. The pawn must then be retired, = or rescued with an ace (see below). * You reveal a Spiral (ace). Move on= e tile vertically or horizontally. Place the ace in front of you. You may = use each ace one additional time to rescue a pawn (see below). You may che= ck the suit of the ace at any time. * You reveal a Blank: Your pawn is r= etired. It may be rescued if you have an ace in front of you. Place the bl= ank on the corresponding blank tile to indicate that that color is now saf= e! Retiring pawns: =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Once a pa= wn is retired, the next pawn in the column must enter the game. The pawn i= s placed on the tile that corresponds to the new pawn's color, but with th= e same number as the tile just occupied by the newly retired pawn. If the = resulting tile has no coins, then the player may place the pawn on the clo= sest number (higher or lower) of the pawn's color that contains at least o= ne coin. Rescuing pawns with a spiral (ace): =3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D When your pawn must be retired because it uncovers a blank coin, or be= cause it cannot move to a tile with coins on it, you may rescue that pawn = if you have an ace in front of you. If you choose to rescue the pawn, you = may do one of the following: 1) Stay on the tile or move one tile horizont= ally or vertically and continue the turn by flipping the next coin or 2)= Send your pawn to a random location - randomly pick one die and roll it j= ust like the initial pawn placement (note this becomes more risky as the b= oard clears out). If the resulting tile is blank, the pawn must be retired= (but can be rescued again if you have another ace). Staying on the same = tile usually only makes sense when there are more coins on the tile. Onc= e you have used an ace to rescue a pawn you must place the ace on the corr= esponding blank tile to show that that color's ace has been used up. Note= : it is not always beneficial to rescue a pawn. See if the next pawn will = enter on a more favorable spot before using up an ace. Ending the game and= scoring: =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D Once the last pawn is retired, count the number of coins= left on the board. That is your score. Try to beat it next time by leavin= g less coins. Variants: =3D=3D=3D=3D=3D=3D=3D=3D Toric board: The board i= s now a torus (doughnut). The top and bottom edges are considered next to = each other, as are the left and right edges. As an example a pawn may move= left one space from a tile on the left edge of the board, and be placed o= n the rightmost tile of the same row. Spherical board: A bit more tricky, = here the board must have an even number of columns. When a pawn moves up o= ff the top row of the board, it returns to the top row N/2 tiles to the ri= ght or left where N is the number of columns in the board. The same thing = happens for the bottom edge of the board. Make your own board layout =3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D The board may be laid out in any= shape you can come up with, just as long as you use all the tiles. Note t= hat empty spaces may be considered as playable or not (see Exploring the G= alaxy for more details). If you come up with any particularly devious or e= xciting board, please let us know and we will add it to the next revision = of the rules. Exploring the Galaxy =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D Many themed games have quite a thin veneer of them= e over what is basically an abstract mechanism(s). Here is a galactic expl= oration theme for those who need that extra bit of playing pleasure. The = galaxy board is made as follows: [] [][] [][][][][] [][] [= ][] [][][][][] [][] [] At the center of the galaxy is a giant b= lack hole. You may either play this as off limits, or allow the pawn to tr= avel over it (but not stop in that tile). Furthermore you might want to do= something special when the pawn travels over the center hole (for example= , the black hole causes a gravity whip that adds or subtracts 1 from your = move). You may allow the pawn to travel outside the galaxy (using virtual = tiles) as long as it ends its move on an actual tile. For a much harder g= ame, restrict all movement to actual tiles. Commentary This is the firs= t piecepack game I've designed. When I received my first copy I immediatel= y sat down and started noodling around with the pieces. I had two basic go= als in mind: make a solitare game that was enough of a mix of strategy and= randomness to give a player that "just one more game" feeling, and utiliz= e all the pieces in the piece pack. As the game progressed I realized that= using a different shaped board provided different themes to the game, as = well as different challenges. Rather than restrict the rules to one set fo= rm, I have tried to allow the player to tailor the game to his or her own = level of play. History: Revision 0.1 first playtest revision. Copyleft= David Bruce Cousins 2001. yadda yadda yadda All rights reserved. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 165 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 04:01:47 -0000 Received: (qmail 5109 invoked from network); 30 Dec 2001 04:01:47 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 04:01:47 -0000 Received: from unknown (HELO n28.groups.yahoo.com) (216.115.96.78) by mta1.grp.snv.yahoo.com with SMTP; 30 Dec 2001 04:01:47 -0000 Received: from [216.115.96.152] by n28.groups.yahoo.com with NNFMP; 30 Dec 2001 04:01:47 -0000 Date: Sun, 30 Dec 2001 04:01:44 -0000 To: piecepack@yahoogroups.com Subject: Copyright question. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 362 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi, I've found a real neat variant of Mancala called "the glass bead game" that works very well with (only one) Piecepack. The thing is, it is published in the book "New Rules for Classic Games" written by R. Wayne Schmittberger. I think it would be nice to post the rules to games such as this that are adapted to PP, but are there copyright issues? Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 166 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 07:19:43 -0000 Received: (qmail 71509 invoked from network); 30 Dec 2001 07:19:43 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 30 Dec 2001 07:19:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 07:19:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KaKW-0006p5-00 for ; Sat, 29 Dec 2001 23:24:24 -0800 Date: Sat, 29 Dec 2001 23:24:24 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Copyright question. Message-ID: <20011229232423.A25920@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Sun, Dec 30, 2001 at 04:01:44AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Dec 30, 2001 at 04:01:44AM -0000, david_bruce_cousins wrote: > Hi, > I've found a real neat variant of Mancala called "the glass bead > game" that works very well with (only one) Piecepack. The thing is, it > is published in the book "New Rules for Classic Games" written by R. > Wayne Schmittberger. I think it would be nice to post the rules to > games such as this that are adapted to PP, but are there copyright > issues? > > Dave There are always copyright issues in our society. (See my reply to your solitaire game message, which I will post in a few minutes.) Probably no one would have any legal basis to object, though, if you merely posted a link to the following page (written by the game's inventor), plus additional information on how to adapt piecepack components to play the game. http://www.mindsports.net/Arena/GlassBeadGameTutor/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 167 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 07:43:30 -0000 Received: (qmail 86069 invoked from network); 30 Dec 2001 07:43:30 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 30 Dec 2001 07:43:30 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 07:43:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KahY-0006pS-00 for ; Sat, 29 Dec 2001 23:48:12 -0800 Date: Sat, 29 Dec 2001 23:48:12 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solo: A solitare game for PP - Message-ID: <20011229234812.B25920@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Sun, Dec 30, 2001 at 03:47:18AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Dec 30, 2001 at 03:47:18AM -0000, david_bruce_cousins wrote: Your game looks interesting, David. I intend to try it at the earliest possible opportunity, either tonight or tomorrow night. > Exploring the Galaxy > ==================== > Many themed games have quite a thin veneer of theme over what is > basically an abstract mechanism(s). This is somewhat true, IMHO. However, your game is not an abstract game in the technical sense, because it (1) is for one player, (2) contains chance elements, and (3) contains hidden information. Mathematically speaking, an abstract game is a game for two players with perfect information and no chance elements. Loosely speaking, on the other hand, most piecepack games are pretty abstract, in that piecepack tiles don't have (say) grass and dirt printed on them, even when they are used to represent dry land, as in Silver Isle, unlike (say) Settlers of Catan. The best you can ever do with a piecepack (without adding extra components) is something like your layout below that represents a galaxy. You just have to use your imagination! > The galaxy board is made as follows: > [] > [][] > [][][][][] > [][] [][] > [][][][][] > [][] > [] > At the center of the galaxy is a giant black hole. By the way, this board is virtually identical to the first one we tried for Wormholes. We eventually settled on the one we use now with two long, narrow "spiral arms" because we wanted (1) a two-ended board, and (2) more action happening in the tight squeeze in the middle as players passed each other with their starships. > Copyleft David Bruce Cousins 2001. yadda yadda yadda > All rights reserved. OK. You have just made a statement equivalent to "Black is white". Insofar as the word "copyleft" has any legal standing, it pretty much means the opposite of "all rights reserved". I recommend you follow this link, which explains some of the issues involved: http://www.gnu.org/licenses/licenses.html#WhatIsCopyleft When you state, "all rights reserved", this means that no one can copy your rules, including the people who manage the Piecepack.org site. That's not what you want, is it? As far as I know, "yadda yadda yadda" has no legal standing whatsoever. :-) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 168 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 18:40:11 -0000 Received: (qmail 48283 invoked from network); 30 Dec 2001 18:28:23 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 30 Dec 2001 18:28:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 18:28:24 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16Kklj-00010c-00 for ; Sun, 30 Dec 2001 10:33:11 -0800 Date: Sun, 30 Dec 2001 10:33:11 -0800 To: piecepack mailing list Subject: Glass Bead Game Mancala & pp Message-ID: <20011230103311.A26276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe David Bruce Cousins mentioned that a Mancala game called the Glass Bead Game (after Hesse's novel) can be played very well using only one piecepack. You can find the rules in R. Wayne Schmittberger's book _New Rules for Classic Games_ or online at the inventor Christian Freeling's website: http://www.mindsports.net/Arena/GlassBeadGameTutor/ Dave, I took Schmittberger's book to bed with me last night (you have good taste, BTW; this really is an invaluable resource for game designers like me who have not attained the expertise of a Sid Sackson or Reiner Knizia). I could not for the life of me see how to play the vanilla Glass Bead Game Mancala with a piecepack. But then I woke up this morning and read that it required only 10 clear stones (not 20, as I thought when I was half-asleep last night) and 10 coloured stones in five pairs. You could use four pairs of suit sides plus a pair of nulls for the coloured beads, and use number-side-up coins for the ten "stones", or clear beads, and still have four left over. Cool! I'm going to give this one a spin soon too, after I try your Solo solitaire. BTW, I am developing a piecepack game that is closer in spirit (I hope) to the "real" Glass Bead Game in Hesse's novel. The working title is the Kennexions Riddle Game. For a taste of some of the mechanisms I'll be using, you can visit http://kennexions.ludism.org/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 169 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 19:41:11 -0000 Received: (qmail 13156 invoked from network); 30 Dec 2001 19:22:02 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 19:22:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 30 Dec 2001 19:22:02 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16Klbd-00011U-00 for ; Sun, 30 Dec 2001 11:26:49 -0800 Date: Sun, 30 Dec 2001 11:26:49 -0800 To: piecepack mailing list Subject: Second vs. First Edition piecepacks Message-ID: <20011230112648.B26276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I own a first edition piecepack from Mesomorph Games. My game group owns a second edition, currently on loan to one of our other players (hi, Kisa!). I have seen and handled both extensively, so I feel I have some basis for a comparison of the first and second editions. However, remember that Mesomorph piecepacks are handmade in small production runs, so your mileage may vary. There seems to be a common misconception that the only difference between the first and second editions of the piecepack is the rulebook, which has more games in the second edition. This is not the case. Here are the main differences: 1. The art. Because of copyright issues with the artist for the piecepack icons in the first edition, Mesomorph decided to play it safe and design their own art for the second edition. To my mind, this is a happy change. The old art, which came from rubber stamps, was old-fashioned and syrupy (a smiling, cherubic Sun on the Ace, that sort of thing). The new art is much cleaner, more abstract, and ultimately more attractive IMHO. It also seems to be silkscreened on rather than rubber-stamped on, making for a more professional appearance. If you have a second edition rulebook but no other second edition components, you can see what the icons look like on the cover of the book. 2. The texture. The first edition was somewhat over-varnished, leading to a sticky, "goopy" texture, especially on the tiles, but also on the coins. The new set has just the right amount of varnish, and a smooth, sanded feel that is very pleasant. 3. Colour-bleeding. This is crucial. In my first-edition set, the over-varnishing and rubber-stamping led to some bleeding of the suit colours from the suit side of the coins to the number side, making it apparent what suit a coin was even when the number side was face-up. The effect is subtle in most cases, but if you were playing piecepack games for money, you wouldn't want to use my first-edition set; it would be like playing with marked cards. Fortunately, this effect is completely absent in my group's second-edition set. 4. The box. The first-edition box is a plastic box evidently designed to hold baseball cards. It is hard and has sharp edges, but is very compact. Some people complained that it is too small to contain all the pieces. With some practice, I can actually fit all my piecepack components into it. Mesomorph promised the second-edition box would be easier to fit the components into, but I actually have a harder time with it; maybe it's just lack of practice. In any case, the new box is wider, taller, and flatter, and is generally more attractive, with coloured labels on both front and back. It is made of cardboard, so you will not bark your hands on this box, as you might have with the first edition. Overall, the second edition is a big improvement, IMHO. Even if you have a first-edition set, if you have some holiday money burning a hole in your pocket, you might want to order a second edition. I know I intend to order one for myself as soon as I get my financial act together. But don't feel you got a bad bargain if you have a first edition. You can use a first edition with a second edition without confusing the pieces, and the first edition may be worth a nice sum down the road; can you imagine owning a copy of the first deck of cards? Disclaimer: Although I feel I have gotten to know the folks at Mesomorph games somewhat through extensive email correspondence, this is an independent, unpaid evaluation. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 170 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 22:25:13 -0000 Received: (qmail 16306 invoked from network); 30 Dec 2001 22:25:12 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 22:25:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.197) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 22:25:11 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 30 Dec 2001 17:25:11 -0500 Message-ID: <006301c19181$76614760$0501000a@winnt> To: References: <20011230112648.B26276@...> Subject: Re: [piecepack] Second vs. First Edition piecepacks Date: Sun, 30 Dec 2001 17:29:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Thank you Ron, one note - both sets are hand-stamped (by me infact). The stamps we had made for our art are much nicer than the ones we bought at the store. We strive to make quality games, we listen to the comments we get and we are working on solutions - typically we don't publically discuss what we are working on until it is done. If you are having trouble w/ 2nd Edition boxes this might help- tiles go in first, in a 2 x 3 x 4 tiles high grid, the coins must go side-up - in a row of two (2 rows of one) between the box and tiles and between the dice and box (with 2 flat along the bottom next to the dice), pawns go on top of the dice and the 2 flat coins. Rulebook on top of the coins and rubberband the lid on. The growing thickness of the rulebook makes the box a tighter fit than it was at first. We will be updating our webpages and hopefully adding some cool features in the near future. I am interested to hear of any ideas folks might have for either of the sites, particularly things you might like to see on the www.piecepack.org site - Dave's idea about having the rules translated is something that I think will help piecepack go global. Thanks for reading! and HAPPY NEW YEAR!!! Karol MMB Mesomorph Games www.mesomorph.com ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Sunday, December 30, 2001 2:26 PM Subject: [piecepack] Second vs. First Edition piecepacks > I own a first edition piecepack from Mesomorph Games. My game group > owns a second edition, currently on loan to one of our other players > (hi, Kisa!). I have seen and handled both extensively, so I feel I > have some basis for a comparison of the first and second editions. > However, remember that Mesomorph piecepacks are handmade in small > production runs, so your mileage may vary. > > There seems to be a common misconception that the only difference > between the first and second editions of the piecepack is the > rulebook, which has more games in the second edition. This is not the > case. Here are the main differences: > > 1. The art. Because of copyright issues with the artist for the > piecepack icons in the first edition, Mesomorph decided to play it > safe and design their own art for the second edition. To my mind, > this is a happy change. The old art, which came from rubber > stamps, was old-fashioned and syrupy (a smiling, cherubic Sun on > the Ace, that sort of thing). The new art is much cleaner, more > abstract, and ultimately more attractive IMHO. It also seems to be > silkscreened on rather than rubber-stamped on, making for a more > professional appearance. If you have a second edition rulebook but > no other second edition components, you can see what the icons look > like on the cover of the book. > > 2. The texture. The first edition was somewhat over-varnished, > leading to a sticky, "goopy" texture, especially on the tiles, but > also on the coins. The new set has just the right amount of > varnish, and a smooth, sanded feel that is very pleasant. > > 3. Colour-bleeding. This is crucial. In my first-edition set, the > over-varnishing and rubber-stamping led to some bleeding of the > suit colours from the suit side of the coins to the number side, > making it apparent what suit a coin was even when the number side > was face-up. The effect is subtle in most cases, but if you were > playing piecepack games for money, you wouldn't want to use my > first-edition set; it would be like playing with marked cards. > Fortunately, this effect is completely absent in my group's > second-edition set. > > 4. The box. The first-edition box is a plastic box evidently designed > to hold baseball cards. It is hard and has sharp edges, but is > very compact. Some people complained that it is too small to > contain all the pieces. With some practice, I can actually fit all > my piecepack components into it. Mesomorph promised the > second-edition box would be easier to fit the components into, but > I actually have a harder time with it; maybe it's just lack of > practice. In any case, the new box is wider, taller, and flatter, > and is generally more attractive, with coloured labels on both > front and back. It is made of cardboard, so you will not bark your > hands on this box, as you might have with the first edition. > > Overall, the second edition is a big improvement, IMHO. Even if you > have a first-edition set, if you have some holiday money burning a > hole in your pocket, you might want to order a second edition. I know > I intend to order one for myself as soon as I get my financial act > together. But don't feel you got a bad bargain if you have a first > edition. You can use a first edition with a second edition without > confusing the pieces, and the first edition may be worth a nice sum > down the road; can you imagine owning a copy of the first deck of > cards? > > Disclaimer: Although I feel I have gotten to know the folks at > Mesomorph games somewhat through extensive email correspondence, this > is an independent, unpaid evaluation. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > == You meet the most interesting people when you're a solipsist. == > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 171 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 00:09:38 -0000 Received: (qmail 71780 invoked from network); 31 Dec 2001 00:09:38 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 31 Dec 2001 00:09:38 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 00:09:38 -0000 Received: from sfr-tgn-sjb-vty38.as.wcom.net ([216.192.45.38] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 16Kq1F-0000An-00 for piecepack@yahoogroups.com; Sun, 30 Dec 2001 19:09:33 -0500 Message-ID: <000a01c1918f$1db904a0$262dc0d8@daycare> To: References: <20011229234812.B25920@...> Subject: Re: [piecepack] Solo: A solitare game for PP - Date: Sun, 30 Dec 2001 16:07:17 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Is there a symbol for copyleft? I know the symbol for copyright is =A9 May= be a backwards c in the middle of a circle would be nice or a regular c in = a square. I know a backward c in a square. Maybe I should draw it out and c= opyright it or better yet copyleft it. Sorry, I couldn't help myself I jus= t had to be silly. But on the serious side you can't copyright and idea. Y= ou can only copyright the way you expressed the idea. Here is quote from th= e copyright office. So if someone really wanted to they could take a game i= dea and rewrite it in their own words. What does copyright protect? C= opyright, a form of intellectual property law, protects original works of a= uthorship including literary, dramatic, musical, and artistic works such as= poetry, novels, movies, songs, computer software and architecture. Copyrig= ht does not protect facts, ideas, systems, or methods of operation, althoug= h it may protect the way these things are expressed. OK. You have j= ust made a statement equivalent to "Black is white". Insofar as the word = "copyleft" has any legal standing, it pretty much means the opposite of "= all rights reserved". I recommend you follow this link, which explains s= ome of the issues involved: http://www.gnu.org/licenses/licenses.html#= WhatIsCopyleft When you state, "all rights reserved", this means that no= one can copy your rules, including the people who manage the Piecepack.o= rg site. That's not what you want, is it? As far as I know, "yadda yad= da yadda" has no legal standing whatsoever. :-) Ron H-E Y= ahoo! Groups Sponsor ADVERTISEMENT = To unsubscribe from this group, send an email to: piecepack-unsub= scribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! = Terms of Service. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 172 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 02:17:51 -0000 Received: (qmail 8594 invoked from network); 31 Dec 2001 02:17:51 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 31 Dec 2001 02:17:51 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (216.115.96.82) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 02:17:50 -0000 Received: from [216.115.96.143] by n32.groups.yahoo.com with NNFMP; 31 Dec 2001 02:17:50 -0000 Date: Mon, 31 Dec 2001 02:17:51 -0000 To: piecepack@yahoogroups.com Subject: Copy this copy that, left, right, which way is up??? Message-ID: In-Reply-To: <000a01c1918f$1db904a0$262dc0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1098 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Ok, pass out the flame throwers!!! The intent of me putting out a game is for it to be "copylefted". This means (at least to extent of my feeble understanding). OK the "all rights reserved" part is a boo-boo, and probably should be changed to all rights subject to [Fill in your favorite open license], that's why it is rev 0.1 ;) But, copyleft is the correct thing IMHO. You must first copyright the work (hell I had to type it up!), and you are able to do that with game instructions. I this case, SOLO is a common-law copyright at the moment. I wouldn't bother to send in drafts to the C.O. Copyleft requires some distribution clause like the GNU GPL. I haven't stuck the legal mumbo on that yet either. IWBN if someone put together a nice boilerplate for the naive waifes of the group (like me) that we could attach to these types of rules postings! BTW, I'm not giving up my day job anytime soon. Dave. PS: sorry for any confusion, all the code I usually write professionally is copyrighted, and I never worry about the details because that's what we pay the lawyer for. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 173 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 02:41:54 -0000 Received: (qmail 19760 invoked from network); 31 Dec 2001 02:41:54 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 31 Dec 2001 02:41:54 -0000 Received: from unknown (HELO n4.groups.yahoo.com) (216.115.96.54) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 02:41:54 -0000 Received: from [216.115.96.44] by n4.groups.yahoo.com with NNFMP; 31 Dec 2001 02:41:54 -0000 Date: Mon, 31 Dec 2001 02:41:51 -0000 To: piecepack@yahoogroups.com Subject: Definitions of Abstract (was Solo: A solitare game for PP - Message-ID: In-Reply-To: <20011229234812.B25920@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2835 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., Ron Hale-Evans wrote: > On Sun, Dec 30, 2001 at 03:47:18AM -0000, david_bruce_cousins wrote: > > > Your game looks interesting, David. I intend to try it at the > earliest possible opportunity, either tonight or tomorrow night. > > > Exploring the Galaxy > This is somewhat true, IMHO. However, your game is not an abstract > game in the technical sense, because it (1) is for one player, (2) > contains chance elements, and (3) contains hidden information. > Mathematically speaking, an abstract game is a game for two players > with perfect information and no chance elements. Is that a definition from Game theory? > You just have to use your imagination! Firmly agreed! > > > The galaxy board is made as follows: > > [] > > [][] > > [][][][][] > > [][] [][] > > [][][][][] > > [][] > > [] > > At the center of the galaxy is a giant black hole. > > By the way, this board is virtually identical to the first one we > tried for Wormholes. We eventually settled on the one we use now with > two long, narrow "spiral arms" because we wanted (1) a two-ended > board, and (2) more action happening in the tight squeeze in the > middle as players passed each other with their starships. > Yes it is interesting what you can do with only 24 tiles! I wanted something that was symmetrical, and maybe a bit more interesting than the rectangle. I was very pleased when the 20 tiles fit into a nice spiral pattern. I think that one of the pleasing aspects of working with PP is that with clever layout of the tiles lots of new board designs may fall out. > > Copyleft David Bruce Cousins 2001. yadda yadda yadda > > All rights reserved. > > OK. You have just made a statement equivalent to "Black is white". > Insofar as the word "copyleft" has any legal standing, it pretty much > means the opposite of "all rights reserved". I recommend you follow > this link, which explains some of the issues involved: > > http://www.gnu.org/licenses/licenses.html#WhatIsCopyleft > > When you state, "all rights reserved", this means that no one can copy > your rules, including the people who manage the Piecepack.org site. > That's not what you want, is it? > > As far as I know, "yadda yadda yadda" has no legal standing > whatsoever. :-) > > Ron H-E > And yadda yadda yadda is about how I feel about the whole mumbo jumbo. Well, All rights reserved, was a last minute sleepy addition to the file! PS: thanks for the complement about my library. If you have any other suggestions for similar books, I'd love to hear them. I also ran through Sacksons book and picked out a handful that either could be played or modified to work with PP. I just thought the glass bead game was a really terrific fit! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 174 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 03:31:48 -0000 Received: (qmail 22284 invoked from network); 31 Dec 2001 03:31:48 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 31 Dec 2001 03:31:48 -0000 Received: from unknown (HELO granger.mail.mindspring.net) (207.69.200.148) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 03:31:48 -0000 Received: from smui01.slb.mindspring.net ([199.174.114.21]) by granger.mail.mindspring.net with esmtp (Exim 3.33 #1) id 16KtAx-0004ho-00 for piecepack@yahoogroups.com; Sun, 30 Dec 2001 22:31:47 -0500 Received: by smui01.slb.mindspring.net id WAA0000011277; Sun, 30 Dec 2001 22:31:47 -0500 (EST) Date: Sun, 30 Dec 2001 22:31:47 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solo: A solitare game for PP - Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex David I have a question, well actually two questions. I've played several games and like the game so far. Although I only played the basic 4 x 5 setup but I'm sure the other boards will be just as fun. Question One. I am not sure what you mean when you say("You may now move a number of coins from tiles that have multiple coins onto an adjacent orthogonal tile that has no coins") as far as movement direction goes. Question Two Can you move throught the board on the first version? I came across this move while I was playing and there is no legal move If you can't. [ ][ ][ ][ ] [ ][ ][ ][ ] [ ][5][ ][ ] [ ][ ][ ][ ] [ ][ ][ ][ ] Tim Schutz Still love the game though. I plan to play it some more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 175 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 07:55:34 -0000 Received: (qmail 9338 invoked from network); 31 Dec 2001 07:55:34 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 31 Dec 2001 07:55:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 07:55:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KxMx-00018s-00 for ; Mon, 31 Dec 2001 00:00:27 -0800 Date: Mon, 31 Dec 2001 00:00:26 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Copy this copy that, left, right, which way is up??? Message-ID: <20011231000026.D26276@...> References: <000a01c1918f$1db904a0$262dc0d8@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Mon, Dec 31, 2001 at 02:17:51AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 31, 2001 at 02:17:51AM -0000, david_bruce_cousins wrote: > But, copyleft is the correct thing IMHO. You must first copyright the > work (hell I had to type it up!), and you are able to do that with > game instructions. I this case, SOLO is a common-law copyright at the > moment. I wouldn't bother to send in drafts to the C.O. Copyleft > requires some distribution clause like the GNU GPL. I haven't stuck > the legal mumbo on that yet either. > > IWBN if someone put together a nice boilerplate for the naive waifes > of the group (like me) that we could attach to these types of rules > postings! I suggest something like the following, which my wife Marty and I use on our games. (The GNU FDL is a form of copyleft for written materials.) Copyright 2001 by Marty and Ron Hale-Evans. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 176 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 14:10:13 -0000 Received: (qmail 10122 invoked from network); 31 Dec 2001 14:10:13 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 31 Dec 2001 14:10:13 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 14:10:13 -0000 Received: from [216.115.96.143] by n35.groups.yahoo.com with NNFMP; 31 Dec 2001 14:10:11 -0000 Date: Mon, 31 Dec 2001 14:10:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Solo: A solitare game for PP - Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2987 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., wrote: > David > I have a question, well actually two questions. > Question One. > I am not sure what you mean when you say("You may now move a number of coins from tiles that have multiple coins > onto an adjacent orthogonal tile that has no coins") as far as movement direction goes. You pick a number of coins to reposition (I suggested 4 to start as that will let you cover up half of the eight uncovered tiles). You then move coins (one at a time) from any tile which has a stack of coins onto an empty tile that is next to it (no diagonals). You probably don't want to move more than one coin to the empty stack, but that is just a hypothesis of mine. You can move coins from different tiles. Here is an example of the rule. Before: [ 5 3 coins] [ ace 0 coins] after: [ 5 2 coins] [ ace 1 coin ] The intent of this rule was multifold: - To distribute the coins a bit more across the board without breaking a simple to remember distribution rule (#-2) - to let the player adjust the random layout somewhat, giving them some control to get out of a poor initial layout (though what that might be is open to interpretation) - to adjust the difficulty of the game by adjusting the number of coins you move at the beginning. If you move no coins, then there are 8 spaces that will retire your first pawn. If you move 8 coins you should be able to cover all the tiles, though there are cases where that would be impossible ( 5 empty tiles in the shape of a cross comes to mind). I haven't figured out what a good starting number was, so I split it and suggested 4, and adjust up or down to taste. Hope that answers the question. Can you propose text to clarify the rule? Rules are always a balance between verboseness and clarity! > > Question Two > > Can you move throught the board on the first version? > I came across this move while I was playing and there is no legal move If you can't. > > [ ][ ][ ][ ] > [ ][ ][ ][ ] > [ ][5][ ][ ] > [ ][ ][ ][ ] > [ ][ ][ ][ ] > Ah the dreaded five! You got it. There is no legal move here. I should add this case to the section on retiring pawns. My oversight. Interestingly enough, when you play this a short while, you realize that legal moves always fall on diamond shapes of increasing size, and you can quickly recognize when you are stuck. 1: [] []1 [] [] 2: [] [] [] [] 2 [] [] [] [] 3: [] [] [] [] [] [] 3 [] [] [] [] [] [] etc. Fives *are* pretty tough, but I really liked that aspect. This is also one of the reasons I started fiddling with different layouts. > Tim Schutz > > Still love the game though. I plan to play it some more. Thank you very much. That means so much to me. My attitude towards ideas and designs is summed up in the phrase (SW)^3 N, which translates to: "Some win, some won't, so what! Next!" . It is great when one wins (i.e. people like it). Dave Cousins From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 177 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 21:47:03 -0000 Received: (qmail 10912 invoked from network); 31 Dec 2001 21:47:03 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 31 Dec 2001 21:47:03 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 31 Dec 2001 21:47:02 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16LALi-0001Pv-00 for ; Mon, 31 Dec 2001 13:52:02 -0800 Date: Mon, 31 Dec 2001 13:52:02 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Definitions of Abstract Message-ID: <20011231135202.A5355@...> References: <20011229234812.B25920@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Mon, Dec 31, 2001 at 02:41:51AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 31, 2001 at 02:41:51AM -0000, david_bruce_cousins wrote: > > This is somewhat true, IMHO. However, your game is not an abstract > > game in the technical sense, because it (1) is for one player, (2) > > contains chance elements, and (3) contains hidden information. > > Mathematically speaking, an abstract game is a game for two players > > with perfect information and no chance elements. > > Is that a definition from Game theory? Yes, combinatorial game theory. Here's a good article on what constitutes an abstract game: http://www.thegamesjournal.com/articles/DefiningtheAbstract.shtml Mark Thompson distinguishes between abstract games and abstract strategy games, but I have usually heard the two used interchangeably by knowledgeable people. I forgot to mention that another requirement for an abstract strategy game is that the two players take turns alternately, not simultaneously (as players do in Diplomacy). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 178 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 2 Jan 2002 20:26:38 -0000 Received: (qmail 87496 invoked from network); 2 Jan 2002 20:26:38 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 2 Jan 2002 20:26:38 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.snv.yahoo.com with SMTP; 2 Jan 2002 20:26:38 -0000 Received: from sfr-tgn-sfe-vty11.as.wcom.net ([216.192.7.11] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16Lry3-0005aS-00 for piecepack@yahoogroups.com; Wed, 02 Jan 2002 15:26:31 -0500 Message-ID: <001101c193cb$723f9be0$0b07c0d8@daycare> To: Subject: Feedback Please Date: Wed, 2 Jan 2002 12:24:11 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. Please check it out and give me some feedback. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 179 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 2 Jan 2002 22:12:59 -0000 Received: (qmail 47284 invoked from network); 2 Jan 2002 22:12:59 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 2 Jan 2002 22:12:59 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.107) by mta1.grp.snv.yahoo.com with SMTP; 2 Jan 2002 22:12:58 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 2 Jan 2002 17:12:56 -0500 Message-ID: <000f01c193db$42d2b2b0$0501000a@winnt> To: References: <001101c193cb$723f9be0$0b07c0d8@daycare> Subject: Re: [piecepack] Feedback Please Date: Wed, 2 Jan 2002 17:17:26 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've read the rules, it sounds fun, one question about the rules before we play - When you mention "Bill" in the title and "Joe" in the text that follows - does that mean that effects 2 players or is Bill really "Billy Joe"? Thanks for the clarification & for making a piecepack game! Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Wednesday, January 02, 2002 3:24 PM Subject: [piecepack] Feedback Please > Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. > Please check it out and give me some feedback. > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 180 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 00:08:49 -0000 Received: (qmail 31074 invoked from network); 3 Jan 2002 00:08:48 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 3 Jan 2002 00:08:48 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.snv.yahoo.com with SMTP; 3 Jan 2002 00:08:47 -0000 Received: from [216.192.17.73] (helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16LvR3-0002cK-00 for piecepack@yahoogroups.com; Wed, 02 Jan 2002 19:08:42 -0500 Message-ID: <000801c193ea$7b6f3300$4911c0d8@daycare> To: References: <001101c193cb$723f9be0$0b07c0d8@daycare> <000f01c193db$42d2b2b0$0501000a@winnt> Subject: Re: [piecepack] Feedback Please Date: Wed, 2 Jan 2002 16:06:21 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Joe is a charcter from a different game I made and I guess he felt like sneaking into this one. I replaced all the Joes with Bills. Hopefully I found all the Joes, but if you see him again let me know and I make him go back to the alien game where he belongs. Tim ----- Original Message ----- From: Karol To: piecepack@yahoogroups.com Sent: Wednesday, January 02, 2002 2:17 PM Subject: Re: [piecepack] Feedback Please I've read the rules, it sounds fun, one question about the rules before we play - When you mention "Bill" in the title and "Joe" in the text that follows - does that mean that effects 2 players or is Bill really "Billy Joe"? Thanks for the clarification & for making a piecepack game! Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Wednesday, January 02, 2002 3:24 PM Subject: [piecepack] Feedback Please > Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. > Please check it out and give me some feedback. > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 181 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 19:26:23 -0000 Received: (qmail 17399 invoked from network); 3 Jan 2002 19:26:23 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 3 Jan 2002 19:26:23 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (216.115.96.75) by mta3.grp.snv.yahoo.com with SMTP; 3 Jan 2002 19:26:22 -0000 Received: from [216.115.96.151] by n25.groups.yahoo.com with NNFMP; 03 Jan 2002 19:25:14 -0000 Date: Thu, 03 Jan 2002 19:26:20 -0000 To: piecepack@yahoogroups.com Subject: new game -- Worm Derby Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 5388 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Here is a weird little game I've invented of racing worms. Please try it ou= t and let me know what who think Piecepack game -- Worm Derby 2-4 players= The object of the game is to race your worm through a field of obstacles= around a distant pylon and back to the start line before any if the other= player's worms. Worms A worm consists of a connected string of touching = (at the edge) piecepack disks of the same suit. A worm always has two end= disks that only touch one other disk in the worm and may have one or mor= e body disks that touch exactly two other disks. Worms may never form loo= ps or branching structures. A worm can be curved in any way allowed by th= e above description. In the basic rules all worms are six disks long; the = advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement= A worm moves in steps. Each step consists of picking up the disk at one= end of the worm and moving it to touch the disk at the other end of the w= orm. A worm can move in either direction, but is a worm is moving multipl= e steps in one turn it must move all in the same direction (all the steps = must take disks from the same end of the worm). Obstacles Facedown Piece= pack tiles are obstacles that worms must go around as they race. Worms ca= nnot go over obstacles and an obstacle can never be placed on top of a wor= m. If there is not enough room between two obstacles for a worm's disk to= fit, the worm cannot go between the two obstacles. Worms also treat oth= er worms like obstacles. Game setup Give each player the six disks form o= ne suit form his worm. It is convenient to place the correspondingly colo= red pawn in front of each player so that it is easy to tell which worm be= longs to each player (there is no other use of the pawns in this game). A= lso give each player the corresponding colored die. Place two tiles, suit = side up, about 4 tile widths apart to form the start/finish line. Place a= nother tile, suit side up, three to six feet away along the perpendicular = bisector of the start line as the turn pylon for the other end of the race= course. The distance you choose will determine the length of the game; th= e farther away the pylon is the longer the game length. These three tile= s are considered obstacles except unlike other obstacle tiles cannot be mo= ved during the game. Choose a first player by any agreeable method. Turns= will go clockwise around the table starting with the first player. Deal = out the remaining tiles evenly to the players, putting any odd tiles aside= . Starting with the first player, each player in turn places a tile, suit= side down, anywhere on the racecourse between the start line and the pylo= n. These tiles form the set of obstacles for the race. No obstacle may b= e placed at the start within three tile widths of either the start line o= r the pylon. Obstacles my touch but cannot overlap. Obstacles may be pla= ced in any orientation. Continue placing tiles in turn, until all the deal= t tiles have been placed. Starting with the first player, each player in t= urns builds his worm behind the starting line. The starting position of a= worm must be built in a straight line perpendicular to the start line, w= ith only one end disk between the two start line tiles. The race Startin= g with the first player, players take turns moving their worms. The goal = is to move your worm from the start line to and around the far side of the= pylon and back to the start line first before any other worm. To move = your worm, roll your die and move accordingly. On a 2-5 move your worm th= at many steps (remember that you can move your worm either direction, this= may be necessary if blocked by obstacles). On a null you do not move thi= s turn. On an ace you may move an obstacle and then roll again. An obsta= cle may be moved no more then one tile width from its current position an= d may be reoriented as the player chooses. Winning The first player to mo= ve one end of his worm between the two start line tiles after having trave= led around the far side of the pylon has won the race. The remaining worm= s may continue to race to determine second and third place. Variant For = a shorter and simpler game reduce the number of (or completely eliminate) = the obstacle tiles. Advanced Rules =96 Cannibal worms If when moving your= worm, a step would allow you to overlay one of the end disks of another p= layer's worm you may do so and your worm eats that disk, pick it up and gi= ve it back to its owner. This ends your movement for that turn. The att= acked worm, on its next move, must move away from the attacker (steps must= be made by picking up disks from the end of the worm that was eaten). A = worm can never move more steps then its length, if you roll higher than th= e worm's length, the additional steps are lost. When you roll an ace, ins= tead of moving an obstacle, you may add an eaten disk back on to one end o= f your worm (you still get to roll again). Copyright 2001 by Mark A. Big= gar. Permission is granted to copy, distribute and/or modify this documen= t under the terms of the GNU Free Documentation License, Version 1.1 or an= y later version published by the Free Software Foundation; with no Invaria= nt Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the = license can be found at http://www.gnu.org/copyleft/fdl.html. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 182 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 21:59:15 -0000 Received: (qmail 73669 invoked from network); 3 Jan 2002 21:59:15 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 3 Jan 2002 21:59:15 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 3 Jan 2002 21:59:14 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g03LxDY29113 for ; Thu, 3 Jan 2002 16:59:14 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id C1M0LFHJ; Thu, 3 Jan 2002 16:59:16 -0500 Message-ID: <3C34D410.6B10E7BB@...> Date: Thu, 03 Jan 2002 16:58:40 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Anteing up - Wand of Odin? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Hi there. I always like to join a list by making a contribution... Here, tested only in my head, and meager though they are, are the ideas that a brief skimming of the old messages shook out of my attic: Wand of Odin... Have to make this happen. Perhaps it's a quest through the tileboards to find the the blank chips of every suit. ('Od' being the name of the blank rune in most runesets, this seemed fitting.) These would represent the broken pieces of Odin's spear Gungnir, 'Wand of Odin' being a sort of kenning. These would be in the possession of guardian critters, each critter represented and combat-valued by a stack of four chips, one of each suit. (stir the suits, and take one chip from each to assemble each critter). So each critter for Magic, Stealth, War and Guile would have a value determined by their Sun, Moon, Arms, and Crown chip. A blank chip (Shard of the Wand) would indicate the critter was immune to that value of the Quester. Let me state that more clearly: the critter that had the blank Crowns chip for it's Guile value simply could not be bested by the Quester's Guile. Which speaks to the besting of the critters. The solitaire player rolls the dice, all of them, and takes the result as a set of values for the Quester persona's Magic, Stealth, War, and Guile. Blank faces rolled for the Quester at the start of the game have the opposite meaning they do for the critters; the Quester is worthless in that regard, and helpless before even the lowliest of critters using that value to attack. Play begins with a single pawn representing the Quester placed on the blank-faced Arms tile, grid-side down, with the other blank tiles arranged in a square with the Arms tile, with Arms in the upper left, Moon in the upper right, Sun in the lower left, and Crown in the lower right. These represent the worlds of Norse mythology; Arms:Midgard, Moon:Niflheim, Sun:Asgard, Crown:Alfheim. Turn order - all actions must occur in the order given: - Move the Quester pawn - Move to any adjacent tile, only across a side, not diagonally. OR move to any numerically-contiguous tile of the same suit (world). The Quester may also elect not to move. - Reveal a tile, place critters. - A tile that is next in sequence of its suit is placed adjacent to the tile with the next lowest number; ones next to blanks, fours next to threes, etc. The player may choose the exact placement, but only placements with legal orthogonal movement paths are legal. No critter is placed on the new tile, unless the number of critters remaining is equal to the number of unrevealed tiles remaining, in which case a critter is placed, 'asleep' if no Quester is adjacent, 'awakened' otherwise. A tile not next in sequence, and not equal numerically to the Quester pawn's tile, is set aside, still revealed, and populated with a sleeping critter, the legendary denizen of that lost land. When the tile numerically below that tile is placed, the 'lost' tile is to be placed adjacent to its subordinate. A tile that is not next in sequence of its suit, but that matches numerically with the tile occupied by the Quester pawn, is placed adjacent to that tile, and populated with a critter, if any remain. (The Quester has discovered a path to another world, or an otherworldly beast has ambushed the Quester.) If the Quester had moved this turn previous to the tile being revealed, the critter is placed 'awakened', and may pursue in the next phase. If the Quester had not moved, the critter is placed 'asleep'. If a critter is called for by the tile placement rules, and no critters remain, new critters may be assembled from the remains of defeated critters, by stirring the value-down chips and selecting a set of four chips for each new critter. If a critter is called for by the tile placement rules, and neither critters nor chips are available, the nearest sleeping critter is called to the scene, and awakened. - Pursuit by awakened critters - After the Quester has moved, and tiles have been placed, any awakened critter with a Quester pawn within two moves will move to and confront the Quester, with two exceptions. No critter will leave its own world, unless entering the group of blank tiles originally placed. And no critter that fled from the Quester will pursue the Quester, unless heading further into their native world (to a higher-numbered tile). - Effects of the Worlds - Critters native to the worlds (originally placed in a world other than Midgard) have advantages while in those worlds. They may add the value of the tile they are on to all their values for resolution of conflicts, with the exception of the value represented by the opposite symbol in the layout of the original four tiles. Thus an Asgardian critter does not increase its Stealth for conflicts, a Midgardian does not increase its Guile, etc. - Encounters and Stealth - When the Quester and a critter occupy the same tile, an encounter occurs. A Quester which moved into the tile may elect to use their Stealth to attempt to avoid conflict; compare the Moon chip of the critter (revealing that chip only, for this purpose) with the Moon die of the Quester, higher value wins, ties broken by Guile in the same manner. Stealth and Guile ties result in no conflict. Successful Stealth by the Quester avoids combat, and allows the Quester to reveal another chip of the critter, in addition to the Stealth(Moon) chip. Usually, the Quester will want to see the critter's chip that matches his own strongest suit, sizing the critter up for future conflict. A Quester which had a critter move into his tile may try to hide to avoid conflict; compare the Stealth and Guile dice of the Quester to the Stealth and Guile chips of the critter, the sum of the Quester values must be higher than the sum of the critter values for the Quester to succeed. Successful stealth results in no conflict. The critter may move 'into' the tile on its next turn. The Quester may also move 'into' the tile, beginning another encounter. Unsuccessful stealth results in conflict, with the critter being given initiative. - Conflict - Conflict compares the values of the critter and the Quester in one suit, or possibly two. The higher value wins the conflict. The figure that moved normally has the initiative, (except in the case of failed stealth, see above) and chooses which suit to compare. Critters with Guile less than the Quester always select their strongest suit for a first conflict; if the Quester has initiative, the Quester may choose any suit. Critters with Guile equal to the Quester choose randomly among their strongest suits, within a variance of two. (So a 5, 4, 3, 1 Critter might choose the 5, 4, or 3.) Critters with Guile greater than the Quester choose Guile. Duh. In case of a tie, if the Quester entered the tile, and the creature had been sleeping, and there was no failed attempt at Stealth, the Quester may select the next suit to compare. If the above isn't true, the critter's chips are all revealed, and the highest value of all the remaining suits of either individual determines the next suit compared. So as an example, the Quester and a Goblin Thief may find their Guiles match at 4, and then Goblin would then find the Quester's War of 3 was faster than the Goblin's Stealth of 2. Critters defeated by War or Magic are destroyed; their chips are availiable to make new critters, any Shards (blank chips) they had are retained by the Quester, and any '1' value chips (with the sworl, if you cheaped out like I did, and printed your own) also retained by the player. Critters defeated by Stealth also lose any Shards they may have, but not any '1' value chips. Critters defeated by Guile lose Shards, but not '1' value chips. Critters that have had Shards conned away from them (by Guile) will soon come to their senses, and pursue the Quester. Critters whose Shards were burgled (by Stealth) will not pursue the Quester, and may be considered sleeping, unless the Stealth conflict was a second suit following a tie of some other suit, in which case they are awake and will pursue. Any Critter which has lost a Shard, but not been destroyed, is still considered to have a value of 'blank' in that Art. It was not the Shard which made them Supreme, it was their Supremacy which let them gain the Shard. And maybe, gain it back... A Quester defeated by War loses all Shards and '1' value chips they were carrying (which are returned to the chip pool), and remain where they are on the tiles. They may optionally choose to be considered dead, and re-roll all their dice, starting again on the blank Midgard tile. A Quester defeated by Magic loses all Shards and chips as above, and is cast away one tile for every point of value of the Magic chip that defeated them (including any bonus from World tile value), but not further than the Midgard starting location. 'Away' means in opposite direction from the direction they came, or the direction from which the critter came. They may optionally choose to be considered dead, and re-roll all their dice, starting again on the blank Midgard tile. A Quester defeated by Stealth loses one Shard, or if they have no Shards, they lose one '1' value chip, or if they have no chips, they lose nothing. They remain where they are. The critter retains possession of any stolen items for one player turn, but then the items go to the chip pool. A Quester defeated by Guile loses one '1' value chip, or if they have no chips, and their Guile is less than the _natural_ Guile of the critter, one Shard, or if they have no Shards, they lose nothing. They remain where they are. Any items beguiled from a Quester go to the chip pool. - Treasure - There are two sorts of treasure a Quester may acquire in the game; Shards of Odin's Spear, Gungnir, and incidental equipment taken from critters slain in combat. When any particular Shard is recovered and in the possession of the Quester, the awesome energies contained within may be loosed to re-roll any one die, taking the new result, with any result matching the old value being re-rolled. Blank faces on this new roll are not considered 'matching' any old blank face. A Blank face rolled by use of a Shard indicates supremacy in that art. Place the Shard chip under the die to show the use of the Shard on that die. When a Quester is in any conflict, they may use a '1' value chip taken from a slain critter to add one to their value for the suit being contested. They retain the chip thereafter, and may use it again as they wish. The chip may alternately be used to add two to the value being contested, but it then returns to the chip pool. - Supreme Arts - Questers who release the power of a Shard take an aweful risk, but risk sometimes carries great rewards. Supremacy in the various Arts has benefits beyond simple Conflict. Supreme Magi may move normally from any tile to any other of the same numeric value, via the Astral Plane. The normal limits of time and speed are meaningless to those who possess True Magick. Supreme Warriors deny native creatures any bonus for their world tile value. They use the native terrain as well or better than any native. Those who are Supreme in Stealth may not be found if they wish not. Critters may move onto them, seeking conflict, but no conflict occurs unless the Stealthy Master wishes. Also, all of a Critter's chips are revealed whenever the Master of Shadow shares the same tile. Those who are Supremely Beguiling may claim every possession from those bested by Guile, returning the remaining chips, if less than three, to the chip pool. Any creature not destroyed in this way is considered to be left 'asleep', they will neither pursue nor move until awakened. Critters do not manifest Supreme abilities, even if ranked 'Supreme' in an Art. ----- Wand of Odin 0.1, by Ed Thorn, all rights reserved, released for comments 1/3/2002. Comments please to edt@... ----- "Wand of Odin" was a name somebody else came up with. I liked it, and ran with the idea. All the rest is mine, or possibly Calliope and Mnemosyne's. I am but an Egg. . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 183 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 15:03:01 -0000 Received: (qmail 64994 invoked from network); 4 Jan 2002 15:03:01 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 4 Jan 2002 15:03:01 -0000 Received: from unknown (HELO granger.mail.mindspring.net) (207.69.200.148) by mta3.grp.snv.yahoo.com with SMTP; 4 Jan 2002 15:03:01 -0000 Received: from sfr-tgn-sfh-vty28.as.wcom.net ([216.192.10.28] helo=daycare) by granger.mail.mindspring.net with smtp (Exim 3.33 #1) id 16MVry-0007ME-00 for piecepack@yahoogroups.com; Fri, 04 Jan 2002 10:02:54 -0500 Message-ID: <001a01c19530$8f294560$1c0ac0d8@daycare> To: References: Subject: Re: [piecepack] new game -- Worm Derby Date: Fri, 4 Jan 2002 07:00:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Mark I played with my daughters last night and they enjoyed the game a lot and we even came up with another variant, the slalom. We took 2 complete sets of colored tiles and placed them suit side down starting at the starting gate and going to the turn pylon. We placed them pretty much in a straight line with at least on tile worth of space between them. Once all the tiles were down we flipped them over. Red you had to go to the right of the tile and blue you had to go left. P.S. I did catch my younger daughter trying to cheat. When she placed down the coins in her worm she would try and leave a small gap in between to make the snake move a little farther on each move. Tim Schutz ----- Original Message ----- From: mark_biggar To: piecepack@yahoogroups.com Sent: Thursday, January 03, 2002 11:26 AM Subject: [piecepack] new game -- Worm Derby Here is a weird little game I've invented of racing worms. Please try it out and let me know what who think Piecepack game -- Worm Derby 2-4 players The object of the game is to race your worm through a field of obstacles around a distant pylon and back to the start line before any if the other player's worms. Worms A worm consists of a connected string of touching (at the edge) piecepack disks of the same suit. A worm always has two end disks that only touch one other disk in the worm and may have one or more body disks that touch exactly two other disks. Worms may never form loops or branching structures. A worm can be curved in any way allowed by the above description. In the basic rules all worms are six disks long; the advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement A worm moves in steps. Each step consists of picking up the disk at one end of the worm and moving it to touch the disk at the other end of the worm. A worm can move in either direction, but is a worm is moving multiple steps in one turn it must move all in the same direction (all the steps must take disks from the same end of the worm). Obstacles Facedown Piecepack tiles are obstacles that worms must go around as they race. Worms cannot go over obstacles and an obstacle can never be placed on top of a worm. If there is not enough room between two obstacles for a worm's disk to fit, the worm cannot go between the two obstacles. Worms also treat other worms like obstacles. Game setup Give each player the six disks form one suit form his worm. It is convenient to place the correspondingly colored pawn in front of each player so that it is easy to tell which worm belongs to each player (there is no other use of the pawns in this game). Also give each player the corresponding colored die. Place two tiles, suit side up, about 4 tile widths apart to form the start/finish line. Place another tile, suit side up, three to six feet away along the perpendicular bisector of the start line as the turn pylon for the other end of the racecourse. The distance you choose will determine the length of the game; the farther away the pylon is the longer the game length. These three tiles are considered obstacles except unlike other obstacle tiles cannot be moved during the game. Choose a first player by any agreeable method. Turns will go clockwise around the table starting with the first player. Deal out the remaining tiles evenly to the players, putting any odd tiles aside. Starting with the first player, each player in turn places a tile, suit side down, anywhere on the racecourse between the start line and the pylon. These tiles form the set of obstacles for the race. No obstacle may be placed at the start within three tile widths of either the start line or the pylon. Obstacles my touch but cannot overlap. Obstacles may be placed in any orientation. Continue placing tiles in turn, until all the dealt tiles have been placed. Starting with the first player, each player in turns builds his worm behind the starting line. The starting position of a worm must be built in a straight line perpendicular to the start line, with only one end disk between the two start line tiles. The race Starting with the first player, players take turns moving their worms. The goal is to move your worm from the start line to and around the far side of the pylon and back to the start line first before any other worm. To move your worm, roll your die and move accordingly. On a 2-5 move your worm that many steps (remember that you can move your worm either direction, this may be necessary if blocked by obstacles). On a null you do not move this turn. On an ace you may move an obstacle and then roll again. An obstacle may be moved no more then one tile width from its current position and may be reoriented as the player chooses. Winning The first player to move one end of his worm between the two start line tiles after having traveled around the far side of the pylon has won the race. The remaining worms may continue to race to determine second and third place. Variant For a shorter and simpler game reduce the number of (or completely eliminate) the obstacle tiles. Advanced Rules - Cannibal worms If when moving your worm, a step would allow you to overlay one of the end disks of another player's worm you may do so and your worm eats that disk, pick it up and give it back to its owner. This ends your movement for that turn. The attacked worm, on its next move, must move away from the attacker (steps must be made by picking up disks from the end of the worm that was eaten). A worm can never move more steps then its length, if you roll higher than the worm's length, the additional steps are lost. When you roll an ace, instead of moving an obstacle, you may add an eaten disk back on to one end of your worm (you still get to roll again). Copyright 2001 by Mark A. Biggar. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 184 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 15:15:00 -0000 Received: (qmail 89406 invoked from network); 4 Jan 2002 15:15:00 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 4 Jan 2002 15:15:00 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.snv.yahoo.com with SMTP; 4 Jan 2002 15:15:01 -0000 Received: from sfr-tgn-sfh-vty28.as.wcom.net ([216.192.10.28] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16MW3d-0001Q0-00 for piecepack@yahoogroups.com; Fri, 04 Jan 2002 10:14:57 -0500 Message-ID: <000501c19532$3dfed9a0$1c0ac0d8@daycare> To: References: <001a01c19530$8f294560$1c0ac0d8@daycare> Subject: Re: [piecepack] new game -- Worm Derby Date: Fri, 4 Jan 2002 07:12:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Quick Edit We didn't start placing tiles at the starting gate. We started a few tiles out from the starting gate and finished a few tiles from the turning pylon. ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Friday, January 04, 2002 7:00 AM Subject: Re: [piecepack] new game -- Worm Derby Mark I played with my daughters last night and they enjoyed the game a lot and we even came up with another variant, the slalom. We took 2 complete sets of colored tiles and placed them suit side down starting at the starting gate and going to the turn pylon. We placed them pretty much in a straight line with at least on tile worth of space between them. Once all the tiles were down we flipped them over. Red you had to go to the right of the tile and blue you had to go left. P.S. I did catch my younger daughter trying to cheat. When she placed down the coins in her worm she would try and leave a small gap in between to make the snake move a little farther on each move. Tim Schutz ----- Original Message ----- From: mark_biggar To: piecepack@yahoogroups.com Sent: Thursday, January 03, 2002 11:26 AM Subject: [piecepack] new game -- Worm Derby Here is a weird little game I've invented of racing worms. Please try it out and let me know what who think Piecepack game -- Worm Derby 2-4 players The object of the game is to race your worm through a field of obstacles around a distant pylon and back to the start line before any if the other player's worms. Worms A worm consists of a connected string of touching (at the edge) piecepack disks of the same suit. A worm always has two end disks that only touch one other disk in the worm and may have one or more body disks that touch exactly two other disks. Worms may never form loops or branching structures. A worm can be curved in any way allowed by the above description. In the basic rules all worms are six disks long; the advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement A worm moves in steps. Each step consists of picking up the disk at one end of the worm and moving it to touch the disk at the other end of the worm. A worm can move in either direction, but is a worm is moving multiple steps in one turn it must move all in the same direction (all the steps must take disks from the same end of the worm). Obstacles Facedown Piecepack tiles are obstacles that worms must go around as they race. Worms cannot go over obstacles and an obstacle can never be placed on top of a worm. If there is not enough room between two obstacles for a worm's disk to fit, the worm cannot go between the two obstacles. Worms also treat other worms like obstacles. Game setup Give each player the six disks form one suit form his worm. It is convenient to place the correspondingly colored pawn in front of each player so that it is easy to tell which worm belongs to each player (there is no other use of the pawns in this game). Also give each player the corresponding colored die. Place two tiles, suit side up, about 4 tile widths apart to form the start/finish line. Place another tile, suit side up, three to six feet away along the perpendicular bisector of the start line as the turn pylon for the other end of the racecourse. The distance you choose will determine the length of the game; the farther away the pylon is the longer the game length. These three tiles are considered obstacles except unlike other obstacle tiles cannot be moved during the game. Choose a first player by any agreeable method. Turns will go clockwise around the table starting with the first player. Deal out the remaining tiles evenly to the players, putting any odd tiles aside. Starting with the first player, each player in turn places a tile, suit side down, anywhere on the racecourse between the start line and the pylon. These tiles form the set of obstacles for the race. No obstacle may be placed at the start within three tile widths of either the start line or the pylon. Obstacles my touch but cannot overlap. Obstacles may be placed in any orientation. Continue placing tiles in turn, until all the dealt tiles have been placed. Starting with the first player, each player in turns builds his worm behind the starting line. The starting position of a worm must be built in a straight line perpendicular to the start line, with only one end disk between the two start line tiles. The race Starting with the first player, players take turns moving their worms. The goal is to move your worm from the start line to and around the far side of the pylon and back to the start line first before any other worm. To move your worm, roll your die and move accordingly. On a 2-5 move your worm that many steps (remember that you can move your worm either direction, this may be necessary if blocked by obstacles). On a null you do not move this turn. On an ace you may move an obstacle and then roll again. An obstacle may be moved no more then one tile width from its current position and may be reoriented as the player chooses. Winning The first player to move one end of his worm between the two start line tiles after having traveled around the far side of the pylon has won the race. The remaining worms may continue to race to determine second and third place. Variant For a shorter and simpler game reduce the number of (or completely eliminate) the obstacle tiles. Advanced Rules - Cannibal worms If when moving your worm, a step would allow you to overlay one of the end disks of another player's worm you may do so and your worm eats that disk, pick it up and give it back to its owner. This ends your movement for that turn. The attacked worm, on its next move, must move away from the attacker (steps must be made by picking up disks from the end of the worm that was eaten). A worm can never move more steps then its length, if you roll higher than the worm's length, the additional steps are lost. When you roll an ace, instead of moving an obstacle, you may add an eaten disk back on to one end of your worm (you still get to roll again). Copyright 2001 by Mark A. Biggar. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 185 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 21:04:00 -0000 Received: (qmail 37047 invoked from network); 4 Jan 2002 21:03:59 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 4 Jan 2002 21:03:59 -0000 Received: from unknown (HELO n23.groups.yahoo.com) (216.115.96.73) by mta3.grp.snv.yahoo.com with SMTP; 4 Jan 2002 21:04:01 -0000 Received: from [216.115.96.23] by n23.groups.yahoo.com with NNFMP; 04 Jan 2002 21:04:01 -0000 Date: Fri, 04 Jan 2002 21:03:55 -0000 To: piecepack@yahoogroups.com Subject: Worm Derby ver 2.0 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 6522 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Here an updated version of the rules with most of the typos fixed and some = clarification and a new Slalom variant invented by Tim Schutz and his daugh= ters. --------------- cut here -------------- Piecepack game -- Worm Der= by ver. 2.0 2-4 players The object of the game is to race your worm throu= gh a field of obstacles around a distant pylon and back to the start line = before any of the other player's worms. Worms A worm consists of a conne= cted string of touching (at the edge) Piecepack disks of the same suit, su= it side up. A worm always has two end disks that only touch one other dis= k in the worm and may have one or more body disks that touch exactly two o= ther disks. Worms may never form loops or branching structures. A worm c= an be curved in any way allowed by the above description. In the basic ru= les all worms are six disks long; the advanced rules allow for worms of le= ngths from 2 to 6 long. Worm Movement A worm moves in steps. Each step c= onsists of picking up the disk at one end of the worm and moving it to tou= ch the disk at the other end of the worm. A worm can move in either direc= tion, but if a worm is moving multiple steps in one turn, it must move all= in the same direction (all the steps must take disks from the same end of= the worm). Obstacles Facedown Piecepack tiles are obstacles that worms = must go around as they race. Worms cannot go over obstacles and an obstac= le can never be placed on top of a worm. If there is not enough room bet= ween two obstacles for a worm's disk to fit, the worm cannot go between th= e two obstacles. Worms also treat other worms like obstacles. Game setup= Give each player the six disks from one suit to form his worm. It is co= nvenient to place the correspondingly colored pawn in front of each player= so that it is easy to tell which worm belongs to each player (there is no= other use of the pawns in this game). Also give each player the correspo= nding colored die. Place two tiles, suit side up, about 4 tile widths apar= t to form the start/finish line. Place another tile, suit side up, three = to six feet away along the perpendicular bisector of the start line as the= turn pylon for the other end of the racecourse. The distance you choose= will determine the length of the game; the farther away the pylon is the = longer the game length. These three tiles are considered obstacles except = that, unlike other obstacle tiles, they cannot be moved during the game. = Choose a first player by any agreeable method. Turns will go clockwise ar= ound the table starting with the first player. Deal out the remaining tile= s evenly to the players, putting any odd tiles aside. Starting with the f= irst player, each player in turn places a tile, suit side down, anywhere o= n the racecourse between the start line and the pylon. These tiles form t= he set of obstacles for the race. During this initial placement phase, no= obstacle may be placed within three tile widths of either the start line = or the pylon. Obstacles may touch but cannot overlap. Obstacles may be p= laced in any orientation. Players continue to place tiles in turn, until = all the dealt tiles have been placed. Starting with the first player, each= player in turns builds his worm suit side up behind the starting line. T= he starting position of a worm must be built in a straight line perpendicu= lar to the start line, with only one end disk between the two start line ti= les. The Race Starting with the first player, players take turns moving t= heir worms. The goal is to move your worm from the start line, around th= e far side of the pylon and back to the start line, first before any other= worm. To move your worm, roll your die and move as follows. On a 2-5 m= ove your worm that many steps (remember that you can move your worm either= direction; this may be necessary if blocked by obstacles). If it is impo= ssible to move your worm the whole number of steps, move it a many as poss= ible. On a null, your worm does not move this turn. On an ace, you may m= ove an obstacle and then roll again. An obstacle may be moved no more the= n one tile width from its current position and may be reoriented as the pl= ayer chooses. Winning The first player to move one end of his worm betwe= en the two start line tiles after having traveled around the far side of t= he pylon has won the race. The remaining worms may continue to race to d= etermine second and third place. Variants 1. For a shorter and simpl= er game reduce the number of (or completely eliminate) the obstacle tiles.= 2. Slalom This variant has no moveable obstacles. Instead set up t= he racecourse as follows. Create the start line as normal using two blac= k suited tiles. Randomly mix up an equal number (the more you use, the lo= nger the game) of red and blue suit tiles facedown and place them still fa= cedown in along line starting line about three tile widths from the start = line a little more than one tile length apart. Put a green/yellow suit ti= le about two tile widths further on as the pylon. Now turn the red and bl= ue suit tiles over. Race as normal expect your worm must pass to the Righ= t of the Red tiles and to the Left of the bLue tiles. As there is no movin= g of obstacles in this variant, on rolling an ace, your worm moves one ste= p. Thanks to Tim Schutz and his daughters for this variant idea. Advance= d Rules =96 Cannibal worms If when moving your worm a step would allow you= to overlay one of the end disks of another player's worm you may do so an= d your worm eats that disk; pick it up and give it back to its owner. Thi= s ends your movement for that turn. Length two worms may not be attacked= . The attacked worm, on its next move, must move away from the attacker (= steps must be made by picking up disks from the end of the worm that was e= aten). A worm can never move more steps then its length, if you roll high= er than the worm's length, the additional steps are lost. When you roll an= ace, instead of moving an obstacle, you may add an eaten disk back on to = one end of your worm (you still get to roll again). Copyright 2001 by M= ark A. Biggar. Permission is granted to copy, distribute and/or modify thi= s document under the terms of the GNU Free Documentation License, Version = 1.1 or any later version published by the Free Software Foundation; with n= o Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A cop= y of the license can be found at http://www.gnu.org/copyleft/fdl.html. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 187 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 20:51:33 -0000 Received: (qmail 64127 invoked from network); 5 Jan 2002 20:51:32 -0000 Received: from unknown (216.115.97.167) by m2.grp.snv.yahoo.com with QMQP; 5 Jan 2002 20:51:32 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.152) by mta1.grp.snv.yahoo.com with SMTP; 5 Jan 2002 20:51:32 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sat, 5 Jan 2002 12:51:32 -0800 Subject: New Game: Interstellar Conquest Date: Sat, 5 Jan 2002 15:51:13 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1702 Bcc: Message-ID: X-OriginalArrivalTime: 05 Jan 2002 20:51:32.0757 (UTC) FILETIME=[C1D0E450:01C1962A] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Interstellar Conquest A space colonization game ideally for 4 with all the Icehouse colors and a piecepack, games take about 45 min. There are some familiar concepts here but the endgame gets very challenging. http://icepack.cjb.net/ic.html Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and | | piecepack, and some that don't, | | visit http://icepack.cjb.net | Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 188 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:00:39 -0000 Received: (qmail 92552 invoked from network); 5 Jan 2002 23:00:38 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:00:38 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:00:39 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16MztX-0001Lv-00; Sat, 05 Jan 2002 15:06:31 -0800 Date: Sat, 5 Jan 2002 15:06:30 -0800 To: icehouse@... Cc: piecepack mailing list Subject: Re: New Game: Interstellar Conquest Message-ID: <20020105150630.B3884@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Sat, Jan 05, 2002 at 05:45:35PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > Interstellar Conquest > A space colonization game ideally for 4 with all the Icehouse colors > and a piecepack, games take about 45 min. There are some familiar ^^^^^^^^^^^^^^^^^^^^^^^ > concepts here but the endgame gets very challenging. ^^^^^^^^^^^^^ The most original thing about this game is the novel euphemism employed above. Compare and despair... http://www.boardgamegeek.com/viewitem.php3?gameid=15 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 190 Return-Path: X-Sender: kisagryphon@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:44:55 -0000 Received: (qmail 29587 invoked from network); 5 Jan 2002 23:44:55 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:44:55 -0000 Received: from unknown (HELO hotmail.com) (64.4.30.84) by mta3.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:44:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sat, 5 Jan 2002 15:44:55 -0800 To: References: <20020105150630.B3884@...> Subject: Re: [piecepack] Re: New Game: Interstellar Conquest Date: Sat, 5 Jan 2002 15:43:35 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Message-ID: X-OriginalArrivalTime: 05 Jan 2002 23:44:55.0123 (UTC) FILETIME=[FA1BFA30:01C19642] From: "Kisa Gryphon" X-Yahoo-Group-Post: member; u=47071493 X-Yahoo-Profile: kisagryphon Too true Ron. If they had given credit to Eon and called it an adaptation of Cosmic Encounter, perhaps Cosmic Ice, that would be one thing. I for one would have thought that it was a fine tribute to this well loved game. I would have been keen on trying it out and given it two thumbs up for a good adatpation.. But as is sits it gets two thumbs way down. This was totally uncool. Kisa Gryphon ----- Original Message ----- From: Ron Hale-Evans To: Cc: piecepack mailing list Sent: Saturday, January 05, 2002 3:06 PM Subject: [piecepack] Re: New Game: Interstellar Conquest > On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > > > Interstellar Conquest > > A space colonization game ideally for 4 with all the Icehouse colors > > and a piecepack, games take about 45 min. There are some familiar > ^^^^^^^^^^^^^^^^^^^^^^^ > > concepts here but the endgame gets very challenging. > ^^^^^^^^^^^^^ > > The most original thing about this game is the novel euphemism > employed above. > > Compare and despair... > > http://www.boardgamegeek.com/viewitem.php3?gameid=15 > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > == You meet the most interesting people when you're a solipsist. == > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 191 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:48:11 -0000 Received: (qmail 64163 invoked from network); 5 Jan 2002 23:48:11 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:48:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:48:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16N0de-0001Ob-00 for ; Sat, 05 Jan 2002 15:54:10 -0800 Date: Sat, 5 Jan 2002 15:54:10 -0800 To: piecepack mailing list Subject: Wand of Odin comments/questions Message-ID: <20020105155410.B5316@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have a few comments on Wand of Odin. These are the ones that stuck in my mind. 1. First, great game! Looks really fun. I'm glad another solitaire game is available, and the rules for automating the "critters" look really good. 2. The rules are unclear in a couple of places. I had to read through almost five pages of text before I realised this is mostly a solitaire game, and even then it's only acknowledged implicitly at the end. Stating the number of players possible for a game right up front is usually helpful. 3. Using standard piecepack terminology is usually helpful too. It took me a while to figure out whether "chips" referred to tiles or coins. (They're coins, right?) 4. I suppose now somebody's going to have to write One Man Thrag, Hunt the Wocket, and (urp) Attack of the Clones. http://groups.yahoo.com/group/piecepack/message/61 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 192 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:56:40 -0000 Received: (qmail 84678 invoked from network); 5 Jan 2002 23:56:39 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:56:39 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.41) by mta2.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:56:38 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 5 Jan 2002 18:56:37 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Sat, 05 Jan 2002 18:56:35 -0500 Subject: Re: [piecepack] All the new piecepack games To: Message-ID: In-Reply-To: <20020105154256.A5316@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > With some notable exceptions, I'm really amazed and gratified by all > the new piecepack games that have been appearing recently. A new > solitaire game (Wand of Odin) appeared before I could try the last > solitaire game (Solo)! Worm Derby looks great, and I intend to give > Tim's Bottle Toss game an, uh, whirl as well. Since most of the new > games are appearing under the GNU Free Documentation License, is it > too much to hope that Mesomorph will get these up on Piecepack.org > soon? We are indeed working on this as we speak. The sudden flurry of games has spurred us to do a little redesign work on the site. I'll make an announcement here when work is done and the new games are all up there. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 193 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 00:42:31 -0000 Received: (qmail 50162 invoked from network); 6 Jan 2002 00:42:28 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 00:42:28 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta3.grp.snv.yahoo.com with SMTP; 6 Jan 2002 00:42:28 -0000 Received: from dialup-63.214.66.244.dial1.boston1.level3.net ([63.214.66.244] helo=jdoherty-home) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16N1OM-0001Wr-00 for piecepack@yahoogroups.com; Sat, 05 Jan 2002 19:42:27 -0500 Message-ID: <01f501c1964b$d08d0160$f278d63f@jdoherty-home> To: Subject: Re: [piecepack] Wand of Odin comments/questions Date: Sat, 5 Jan 2002 19:48:09 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >4. I suppose now somebody's going to have to write One Man Thrag, Hunt > the Wocket, and (urp) Attack of the Clones. Hello again, I've been lurking mode for awhile here. My limited attempts at finishing One Man Thrag have yielded little... great to see that others have done solitaire games! I hope to be able to try one out one of these days. Before anyone jumps on Hunt the Wocket, they should know that that title (or something very close to it) came from a Douglas Adams novel. Not that that should stop anyone, but make sure you give the credit to him, may he rest in peace. I'd like to echo Ron's comment... it's fantastic seeing the number of games being put together! Best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 194 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 03:27:32 -0000 Received: (qmail 83686 invoked from network); 6 Jan 2002 03:27:32 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 03:27:32 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 03:27:31 -0000 Received: from [216.115.96.134] by n5.groups.yahoo.com with NNFMP; 06 Jan 2002 03:27:31 -0000 Date: Sun, 06 Jan 2002 03:27:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Wand of Odin comments/questions Message-ID: In-Reply-To: <20020105155410.B5316@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1798 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., Ron Hale-Evans wrote: > I have a few comments on Wand of Odin. These are the ones that stuck > in my mind. > > 1. First, great game! Looks really fun. I'm glad another solitaire > game is available, and the rules for automating the "critters" look > really good. Thanks, there are of course flaws there. A canny critter with Guile one higher than yours but War three higher really ought to choose War, in case you pull out a couple of '1' chips. But leaving it at Guile seemed better overall. > 2. The rules are unclear in a couple of places. I had to read through > almost five pages of text before I realised this is mostly a > solitaire game, and even then it's only acknowledged implicitly at > the end. Stating the number of players possible for a game right > up front is usually helpful. Check out version 0.2. 0.1 started as an informal post, 'hey Wand of Odin could be...', and turned into a set of rules as I typed. 0.2 is more polished. Still anxious to have folks pick at it, though... > 3. Using standard piecepack terminology is usually helpful too. > It took me a while to figure out whether "chips" referred to > tiles or coins. (They're coins, right?) Yeah. I uh... I don't even own a Piecepack. I saw a picture on Brett & Board, read the specs, then one of the old messages had the title 'Wand of Odin' in it, and I was off and running. Tiles are the square things, and coins are the round ones. 0.3 will call them coins, I promise. :) > 4. I suppose now somebody's going to have to write One Man Thrag, Hunt > the Wocket, and (urp) Attack of the Clones. One man Thrag is just such a cool name. But I'm already feeling kinda guilty about Wand of Odin. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 195 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 05:23:15 -0000 Received: (qmail 5474 invoked from network); 6 Jan 2002 05:23:15 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 6 Jan 2002 05:23:15 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.41) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 05:23:13 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 6 Jan 2002 00:23:09 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Sun, 06 Jan 2002 00:23:10 -0500 Subject: PP game development To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph There are more and more games passing through this list lately. Some of the games are ready for release, some are rough initial ideas needing feedback, many lie somewhere in between. Since Karol and I are responsible for gathering the finished products and posting them on piecepack.org, it might be helpful if the various authors could indicate when they post what stage the games are in. If the game is destined for piecepack.org and you need editing help, or need it converted to PDF format, we would be happy to assist you. Also, just to make this clear, we won't include games on piecepack.org if the author does not grant the right to reproduce, reformat and distribute them (with all proper credit being given, of course). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 196 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 07:01:01 -0000 Received: (qmail 84067 invoked from network); 6 Jan 2002 07:01:01 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 07:01:01 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 07:01:01 -0000 Received: from attbi.com ([12.234.195.83]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020106070101.WYSW20395.rwcrmhc52.attbi.com@...> for ; Sun, 6 Jan 2002 07:01:01 +0000 Message-ID: <3C37F667.824223E@...> Date: Sat, 05 Jan 2002 23:01:59 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PP game development References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar David Martin-Boyle wrote: > > There are more and more games passing through this list lately. Some > of the > games are ready for release, some are rough initial ideas needing > feedback, > many lie somewhere in between. > > Since Karol and I are responsible for gathering the finished products > and > posting them on piecepack.org, it might be helpful if the various > authors > could indicate when they post what stage the games are in. > > If the game is destined for piecepack.org and you need editing help, > or need > it converted to PDF format, we would be happy to assist you. Also, > just to > make this clear, we won't include games on piecepack.org if the author > does > not grant the right to reproduce, reformat and distribute them (with > all > proper credit being given, of course). I'd say that Worm Derby is in the intermediate stage. I have played it with my family about 2 dozen times and the rules posted were the end result of that. I've gotten one play test report (Thanks Tim) and would like more. Some help in adding some pictures would be well received. Of course, when I feel it's ready I'd like to see it on piecepack.org. One thing to consider would be a standard template format for piecepack game rules, with standardized sections, headings, etc. (something like unix man page format). Not necessarily something as fancy as a Word template, but a text file with standard section headers that could be download from piecepack.org and then a writer could fill in the blanks, would be useful. That way writers wouldn't forget things like "number of players" and it would make it easy to find sections like "Winning" and "Extra Stuff Needed" (E.g., an Icehouse set or a standard deck of cards). -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 197 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 07:28:11 -0000 Received: (qmail 7372 invoked from network); 6 Jan 2002 07:28:10 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 6 Jan 2002 07:28:10 -0000 Received: from unknown (HELO albatross.prod.itd.earthlink.net) (207.217.120.120) by mta2.grp.snv.yahoo.com with SMTP; 6 Jan 2002 07:28:11 -0000 Received: from dialup-64.152.158.44.dial1.detroit1.level3.net ([64.152.158.44] helo=your-318ruqz03z) by albatross.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16N7j0-0007W9-00 for piecepack@yahoogroups.com; Sat, 05 Jan 2002 23:28:10 -0800 To: piecepack@yahoogroups.com Date: Sun, 06 Jan 2002 02:27:58 -0500 X-Priority: 3 (Normal) In-Reply-To: Message-Id: Subject: Re: [piecepack] PP game development MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain David Martin-Boyle writes: >Since Karol and I are responsible for gathering the finished products and >posting them on piecepack.org, it might be helpful if the various authors >could indicate when they post what stage the games are in. Multzo is done. >...we won't include games on piecepack.org if the author does >not grant the right to reproduce, reformat and distribute them (with all >proper credit being given, of course). For Multzo, I grant these rights as requested to the piecepack.org site and its operators. If you really need better legalese than that I can dig some up. :) Glenn Overby Multzo: http://home.earthlink.net/~guardcaptain/Multzo.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 198 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 00:45:21 -0000 Received: (qmail 77214 invoked from network); 7 Jan 2002 00:45:20 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 7 Jan 2002 00:45:20 -0000 Received: from unknown (HELO pop009pub.verizon.net) (206.46.170.236) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 00:45:20 -0000 Received: from verizon.net (pool-64-223-36-173.prov.east.verizon.net [64.223.36.173]) by pop009pub.verizon.net with ESMTP for ; id g070jPQ5011452 Sun, 6 Jan 2002 18:45:25 -0600 (CST) Message-ID: <3C38ED5F.A6CD6810@...> Date: Sun, 06 Jan 2002 19:35:43 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Pp game development. References: <1010330174.724.54565.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Solo is still in draft. I'm waiting to see if I get any more feedback before putting out a final. I'll send mail off to David M-B directly with the attached pdf file when that happens ( as well as posting it to the group). I whole heartedly agree that a boilerplate would be quite helpful for those authors who have limited time or desire to come up with their own format. Hey, I'm in the middle of a dissertation right now. Talk about difficult format constraints. I think maybe standardizing on font size and page margins will help those folk who want to collect rules together into a larger package. Things like Ron Hale-Evans Copyright boilerplate are very useful! Maybe things like that should have a place on the Piecepack.org website? Dave By the way, if it has to be spelled Piecepack, doesn't that mean we have to abreviate it 'Pp' instead of 'pp' or 'PP'? yadda-yadda-yadda From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 199 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 03:37:59 -0000 Received: (qmail 23624 invoked from network); 7 Jan 2002 03:37:58 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 7 Jan 2002 03:37:58 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 03:37:58 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16NQhg-0004Jq-00; Sun, 06 Jan 2002 19:44:04 -0800 Date: Sun, 6 Jan 2002 19:44:04 -0800 To: piecepack mailing list Cc: icehouse@... Subject: Cosmic Enc... I mean, Interstellar Conquest Message-ID: <20020106194404.D5891@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Just got this email, personal to me (I have stripped off the "From" line to keep the sender's name private). For the record, no, Leyhe did not have this disclaimer on his game when he first posted it. He just snuck it in there sometime last night or today, without announcement or apology. Ron H-E ----- Forwarded message ----- To: "Ron Hale-Evans" Subject: Re: Re: New Game: Interstellar Conquest Date: Sun, 6 Jan 2002 15:34:25 -0500 > On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > > > Interstellar Conquest > > A space colonization game ideally for 4 with all the Icehouse colors > > and a piecepack, games take about 45 min. There are some familiar > ^^^^^^^^^^^^^^^^^^^^^^^ > > concepts here but the endgame gets very challenging. > ^^^^^^^^^^^^^ > > The most original thing about this game is the novel euphemism > employed above. When I looked at the "new" game, it had a subtitle of, "based on Cosmic Encounter by Eon, realeased by Eon, Westend Games, Games Workshop, Mayfair Games, and Hasbro." Was that subtitle not there at first? ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 200 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 05:11:55 -0000 Received: (qmail 56586 invoked from network); 7 Jan 2002 05:11:55 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 7 Jan 2002 05:11:55 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 05:11:55 -0000 Received: from [216.115.96.158] by n13.groups.yahoo.com with NNFMP; 07 Jan 2002 04:59:40 -0000 Date: Mon, 07 Jan 2002 05:11:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Pp game development. Message-ID: In-Reply-To: <3C38ED5F.A6CD6810@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 447 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., david cousins wrote: > By the way, if it has to be spelled Piecepack, doesn't that mean we have > to abreviate it 'Pp' instead of 'pp' or 'PP'? The word "piecepack" is a common noun, not a proper noun, so it is only capitalized at the beginning of a sentence. As to how you would abbreviate it, I guess you could use "pp" though that is also the abbreviation for the word "pages". --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 201 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 16:28:33 -0000 Received: (qmail 96364 invoked from network); 7 Jan 2002 16:28:33 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 7 Jan 2002 16:28:33 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (216.115.96.60) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 16:28:33 -0000 Received: from [216.115.96.158] by n10.groups.yahoo.com with NNFMP; 07 Jan 2002 16:28:32 -0000 Date: Mon, 07 Jan 2002 16:28:31 -0000 To: piecepack@yahoogroups.com Subject: piecepack capitalization, abbrev.? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1065 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "jdroscha" wrote: > --- In piecepack@y..., david cousins wrote: > > > By the way, if it has to be spelled Piecepack, doesn't that mean > we have > > to abreviate it 'Pp' instead of 'pp' or 'PP'? > > The word "piecepack" is a common noun, not a proper noun, > so it is only capitalized at the beginning of a sentence. As to how > you would abbreviate it, I guess you could use "pp" though that is > also the abbreviation for the word "pages". You could call it 'pack', in any place where you would comfortably abbreviate it; the reader would be assumed to have their context established. 'Remove the blank tiles from your pack...' 'You will need two packs...' 'Stir the tiles from both packs together...' Another option would be 'ppk', plural 'ppks', which are also already taken, but in a rather more distant context than 'pp' comes from. :) And I just have to quibble... 'piecepack' may be a common noun, but it is so in rather the same sense as Torx, Allen, and Phillips bits. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 202 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 17:29:04 -0000 Received: (qmail 50406 invoked from network); 7 Jan 2002 17:29:04 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 7 Jan 2002 17:29:04 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 17:29:03 -0000 Received: from [216.115.96.181] by n13.groups.yahoo.com with NNFMP; 07 Jan 2002 17:16:45 -0000 Date: Mon, 07 Jan 2002 17:28:59 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack capitalization, abbrev.? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 792 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "prophesor" wrote: > And I just have to quibble... 'piecepack' may be a common noun, but > it is so in rather the same sense as Torx, Allen, and Phillips bits. Might be. I do not know the origin of Torx, Allen, and Phillips screwdriver bits. Were they originally brand names, like Kleenex (now in common use in the US as a substitute for the word "tissue")? The word "piecepack" is a real, honest-to-god common noun. It is merely a compound word. It is not a title, and it is not a brand. Just a word. So, in context, one would say: "I own a piecepack." rather than: "I own Piecepack." Coincidentally, I'm not a stickler on the capitalization... I only mentioned it since it came up as part of the conversation. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 203 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 19:13:11 -0000 Received: (qmail 55043 invoked from network); 7 Jan 2002 19:13:11 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 7 Jan 2002 19:13:11 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 19:13:09 -0000 Received: from [216.115.96.163] by n31.groups.yahoo.com with NNFMP; 07 Jan 2002 19:13:09 -0000 Date: Mon, 07 Jan 2002 19:13:08 -0000 To: piecepack@yahoogroups.com Subject: Coins: colored (suits) on number face? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 75 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Is there any way to tell the suit of a coin while its value face is up? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 204 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 19:35:28 -0000 Received: (qmail 548 invoked from network); 7 Jan 2002 19:35:27 -0000 Received: from unknown (216.115.97.172) by m11.grp.snv.yahoo.com with QMQP; 7 Jan 2002 19:35:27 -0000 Received: from unknown (HELO johnson.mail.mindspring.net) (207.69.200.177) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 19:35:25 -0000 Received: from sfr-tgn-sfs-vty57.as.wcom.net ([216.192.38.57] helo=daycare) by johnson.mail.mindspring.net with smtp (Exim 3.33 #1) id 16NfYI-0003Vz-00 for piecepack@yahoogroups.com; Mon, 07 Jan 2002 14:35:23 -0500 Message-ID: <000f01c197b2$1ab7a3a0$3926c0d8@daycare> To: References: Subject: Re: [piecepack] Coins: colored (suits) on number face? Date: Mon, 7 Jan 2002 11:32:52 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Unless you mark the coins yourself the answer would be no. Tim ----- Original Message ----- From: prophesor To: piecepack@yahoogroups.com Sent: Monday, January 07, 2002 11:13 AM Subject: [piecepack] Coins: colored (suits) on number face? Is there any way to tell the suit of a coin while its value face is up? Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 205 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 20:27:16 -0000 Received: (qmail 80400 invoked from network); 7 Jan 2002 20:27:15 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 7 Jan 2002 20:27:15 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 20:27:17 -0000 Received: from [216.115.96.158] by n1.groups.yahoo.com with NNFMP; 07 Jan 2002 20:27:17 -0000 Date: Mon, 07 Jan 2002 20:27:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "prophesor" wrote: > Is there any way to tell the suit of a coin while its value face is > up? No, not if your piecepack is made correctly. That allows the game designer to use partially hidden information. For fully hidden random draws, you can throw all the coins into a bag or cup. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 206 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 23:21:20 -0000 Received: (qmail 8684 invoked from network); 7 Jan 2002 23:21:20 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 7 Jan 2002 23:21:20 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.107) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 23:21:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 7 Jan 2002 18:21:12 -0500 Message-ID: <02a601c197d2$a49e7920$0501000a@winnt> To: References: <000f01c197b2$1ab7a3a0$3926c0d8@daycare> Subject: Re: [piecepack] Coins: colored (suits) on number face? Date: Mon, 7 Jan 2002 18:25:49 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Is there any way to tell the suit of a coin while its value face is up? > Unless you mark the coins yourself the answer would be no. > Tim I don't recommend this, doing so would make easy cheat for the game Matches and most of the other games that use coins too, basically rendering the pack useless for any game but maybe a custom one or those that don't use this aspect of coins. Making your own coins to go with your pack would be an option for you. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 207 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 8 Jan 2002 00:12:55 -0000 Received: (qmail 88121 invoked from network); 8 Jan 2002 00:12:54 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 8 Jan 2002 00:12:54 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta2.grp.snv.yahoo.com with SMTP; 8 Jan 2002 00:12:54 -0000 Received: from [216.115.96.39] by n35.groups.yahoo.com with NNFMP; 08 Jan 2002 00:12:54 -0000 Date: Tue, 08 Jan 2002 00:12:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: <02a601c197d2$a49e7920$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 880 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "Karol" wrote: > Is there any way to tell the suit of a coin while its value face is > up? > > > > Unless you mark the coins yourself the answer would be no. > > Tim > > I don't recommend this, doing so would make easy cheat for the game Matches > and most of the other games that use coins too, basically rendering the pack > useless for any game but maybe a custom one or those that don't use this > aspect of coins. Making your own coins to go with your pack would be an > option for you. > -Karol I wouldn't either, unless you want to ruin your abilty to play some of the other games. A good option is pennies with white round stickers applied to them. You can usually find the stickers at your local office supply store or of course, you can use the printable version on the piecepack website and alter those coins. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 208 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 8 Jan 2002 04:56:15 -0000 Received: (qmail 96613 invoked from network); 8 Jan 2002 04:56:15 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 8 Jan 2002 04:56:15 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta3.grp.snv.yahoo.com with SMTP; 8 Jan 2002 04:56:17 -0000 Received: from [216.115.96.161] by n8.groups.yahoo.com with NNFMP; 08 Jan 2002 04:56:15 -0000 Date: Tue, 08 Jan 2002 04:56:13 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 885 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "hexchex" wrote: > --- In piecepack@y..., "Karol" wrote: > > Is there any way to tell the suit of a coin while its value face is > > up? > > > Unless you mark the coins yourself the answer would be no. > > > Tim > > Making your own coins to go with your pack would > be an > > option for you. > > -Karol > you can use the printable > version on the piecepack website and alter those coins. > > Tim Thank you all, but I had wanted to write a set of rules that fit the ppk spec. I find the stricture like that for verse; I am no great writer, but I might fill a meter. No artist, but I might dab paint at zones from artist's pen. And no genius of game design, but find a use for tools laid out? I can, by Thunder! And I have, found a way to coax the funcion I needed from the coins as spec'd. Another game soon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 209 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 03:44:39 -0000 Received: (qmail 3920 invoked from network); 9 Jan 2002 03:44:39 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 9 Jan 2002 03:44:39 -0000 Received: from unknown (HELO smtp003pub.verizon.net) (206.46.170.182) by mta1.grp.snv.yahoo.com with SMTP; 9 Jan 2002 03:44:39 -0000 Received: from verizon.net (pool-64-223-33-101.prov.east.verizon.net [64.223.33.101]) by smtp003pub.verizon.net with ESMTP for ; id g093icI17364 Tue, 8 Jan 2002 21:44:39 -0600 (CST) Message-ID: <3C3BBA64.A03DFBD2@...> Date: Tue, 08 Jan 2002 22:35:00 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: I've decided to name my piecepack. References: <1010508362.455.23980.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins I was driving in my car tonight and it just came to me. I decided to give my piecepack set a name. I've grown to like it so much that I think of it more as a colleague than as a box of wooden doodads. Humans like to name things special to them, like pets, boats and castles. But what to name my set? Remembering that a rose by any other name etc., it came to me. As Tarzan named his boy, 'Boy', so I named by piecepack set, 'Piecepack'. So in future emails, I might get excited and start accidentally refering to my piecepack by its name 'Piecepack'. When I do, please bear with me and realize that I am refering to my own piecepack by its name (a proper noun), and not a generic 'common' piecepack. I will however be sure to depersonalize any final draft rules I submit for publication. Yours in jest, dave cousins "I've a pet dog named Eric, and a pet cat named Eric..." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 210 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 05:38:58 -0000 Received: (qmail 14879 invoked from network); 9 Jan 2002 05:38:58 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 9 Jan 2002 05:38:58 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.snv.yahoo.com with SMTP; 9 Jan 2002 05:38:58 -0000 Received: from smui01.slb.mindspring.net ([199.174.114.21]) by barry.mail.mindspring.net with esmtp (Exim 3.33 #1) id 16OBRw-000623-00 for piecepack@yahoogroups.com; Wed, 09 Jan 2002 00:38:56 -0500 Received: by smui01.slb.mindspring.net id AAA0000005474; Wed, 9 Jan 2002 00:38:56 -0500 (EST) Date: Wed, 09 Jan 2002 00:38:56 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] I've decided to name my piecepack. Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I had a friend who named his dog Dog. I think he spelled it Dog Fisher for the vet records. Fisher was Dog's last name. I don't know if Paul (Dog's pet) said the name with a captial when he called him or gave him a command though. I do know Dog couldn't read so it really didn't matter to the dog. He just came when he was called. Don't ask me why I sent this I just felt compelled. Tim piecepack@yahoogroups.com wrote: > I was driving in my car tonight and it just came to me. I decided to > give my piecepack set a name. > > I've grown to like it so much that I think of it more as a colleague > than as a box of wooden doodads. > > Humans like to name things special to them, like pets, boats and > castles. But what to name my set? Remembering that a rose by any other > name etc., it came to me. > > As Tarzan named his boy, 'Boy', so I named by piecepack set, > 'Piecepack'. > > So in future emails, I might get excited and start accidentally refering > to my piecepack by its name 'Piecepack'. When I do, please bear with me > and realize that I am refering to my own piecepack by its name (a proper > noun), and not a generic 'common' piecepack. > > I will however be sure to depersonalize any final draft rules I submit > for publication. > > Yours in jest, > dave cousins > > "I've a pet dog named Eric, and a pet cat named Eric..." > > > > > > Yahoo! Groups Sponsor ADVERTISEMENT > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 212 Return-Path: X-Sender: karlvonl.geo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 21:31:57 -0000 Received: (qmail 33694 invoked from network); 9 Jan 2002 21:31:56 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 9 Jan 2002 21:31:56 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 9 Jan 2002 21:31:56 -0000 Received: from [216.115.96.48] by n6.groups.yahoo.com with NNFMP; 09 Jan 2002 21:31:53 -0000 Date: Wed, 09 Jan 2002 21:31:50 -0000 To: piecepack@yahoogroups.com Subject: Hello! Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1654 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93575032 X-Yahoo-Profile: karlvonl.geo I just joined this group and wanted to post a hello and a small introduction. My name is Karl and I just received my Piecepack in the mail on Monday. I first heard about the Piecepack through www.wunderland.com, where www.piecepack.org was picked as Tirade's choice for the week of Nov. 22 2001. (You've probably seen the badge for this which now appears on www.piecepack.org) Unfortunately, this was after Unity Games III had taken place, where I later found out there had been a Piecepack on the prize table, which I would have taken if I knew what the heck a Piecepack was then. I later told a friend of mine that I wanted a Piecepack for Christmas, and she attempted to make one herself, along with a really nice silk drawstring bag to carry it around in. The bag came out great, but the Piecepack itself didn't, and she didn't manage to finish it in time anyway, so I asked her if she wouldn't be to offended if I kept the bag as her gift to me but ordered a professionally made Piecepack. She said it was fine, so I did. And as I said, it arrived two days ago. I've never designed games before, but somehow this thing is rather inspiring. I've come up with 3 games so far just off the top of my head while sitting at work. I've playtested two of them alone Monday and Tuesday nights, and one of them shows a lot of promise, so I hope to post the rules here soon; I just want to playtest it with a few other people first. It was going to be called "Scavenge", but I noticed today that Kenneth Leyhe beat me to that name, so a quick trip to the thesaurus produced a new name, Forage :-) So that's my story. Happy gaming! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 213 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 05:42:45 -0000 Received: (qmail 26598 invoked from network); 10 Jan 2002 05:42:44 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 10 Jan 2002 05:42:44 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta1.grp.snv.yahoo.com with SMTP; 10 Jan 2002 05:42:44 -0000 Received: from [216.115.97.87] by n15.groups.yahoo.com with NNFMP; 10 Jan 2002 05:42:14 -0000 Date: Thu, 10 Jan 2002 05:42:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 318 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "karlvonl.geo" wrote: > I've never designed games before, but somehow this thing is rather > inspiring. I know what you mean. :) Once I get mine, I'll trade you: You playtest mine, I'll playtest yours. Deal? Welcome aboard, if such a newbie as I may have that honor. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 214 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 16:20:13 -0000 Received: (qmail 22641 invoked from network); 10 Jan 2002 16:20:09 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 10 Jan 2002 16:20:09 -0000 Received: from unknown (HELO n2.groups.yahoo.com) (216.115.96.52) by mta3.grp.snv.yahoo.com with SMTP; 10 Jan 2002 16:20:09 -0000 Received: from [216.115.96.146] by n2.groups.yahoo.com with NNFMP; 10 Jan 2002 16:20:08 -0000 Date: Thu, 10 Jan 2002 16:20:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 265 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., "prophesor" wrote: > > I know what you mean. :) Once I get mine, I'll trade you: You > playtest mine, I'll playtest yours. Deal? Sure. Sounds good. :-) > Welcome aboard, if such a newbie as I may have that honor. Thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 215 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 18:54:23 -0000 Received: (qmail 17981 invoked from network); 10 Jan 2002 18:54:22 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 10 Jan 2002 18:54:22 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (216.115.96.66) by mta3.grp.snv.yahoo.com with SMTP; 10 Jan 2002 18:54:20 -0000 Received: from [216.115.96.123] by n16.groups.yahoo.com with NNFMP; 10 Jan 2002 18:53:23 -0000 Date: Thu, 10 Jan 2002 18:54:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 452 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "karlvonl.geo" wrote: > --- In piecepack@y..., "prophesor" wrote: > > > > I know what you mean. :) Once I get mine, I'll trade you: You > > playtest mine, I'll playtest yours. Deal? > > Sure. Sounds good. :-) You gotta post first. Mine are up already, Wand of Odin and DelvenWarr. DW got munged, I'm re-doing a table from it, and it needs more polishing, but WOO 0.2 is ready when you are. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 216 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 19:16:36 -0000 Received: (qmail 29048 invoked from network); 10 Jan 2002 19:16:35 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 10 Jan 2002 19:16:35 -0000 Received: from unknown (HELO n9.groups.yahoo.com) (216.115.96.59) by mta2.grp.snv.yahoo.com with SMTP; 10 Jan 2002 19:16:37 -0000 Received: from [216.115.96.130] by n9.groups.yahoo.com with NNFMP; 10 Jan 2002 19:16:37 -0000 Date: Thu, 10 Jan 2002 19:16:35 -0000 To: piecepack@yahoogroups.com Subject: DelvenWarr: Yahoo ate my table Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2148 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor So here is all the same info, in a Yahoo-friendly text format. The Dwarven Clans are the First Forge clan, using the symbol of the blazing sun, and the Dwarf King's Own, using the symbol of his golden crown. Each clan is represented by one unit of Axe & Shield, with Combat Value(CV) of 1, one unit of Elite Boarback Lancers, CV 2, a squad of Crossbowmen, CV3, and an Elite Champion, CV4. The First Forge are led by the ShieldMaiden, CV5, usually with the BattleSinger by her side. The King's Own are led by the Dwarflord himself, also CV5, and supported by the produce of his clever Alchemist. Each clan has also brought a work party of Miners, CV0. The Goblin Tribes are the Black Moon tribe, using the symbol of a crescent moon, and the Stone Lizard tribe, using the symbol of a lizard's footprint. (This is stylized...) The Stone Lizard tribe is led by its half-troll Chieftain, who is CV5, and served by the feared Witch Doctor. The Crescent Moon tribe is led by the Bugbear and his Shaman. Each tribe has a cadre of Elite Hobgoblins, CV4, a pack of Hunters armed with Shortbows, CV3, a squad of Elite Lizard Riders, CV2, and a unit of Sword & Shield, CV1. Enslaved Kobolds, CV0, will be doing the digging for the Goblins. Dwarves of the First Forge Clan (Sun symbol) Miner, CV0 Axe&Shield, CV1 Boarback Lancers, CV2, Elite Crossbowmen, CV3 ranged Champion, CV4, Elite, Leader ShieldMaiden, CV5, Elite, Leader, Berserks BattleSinger, CV3, Elite Dwarves of the King's Own Clan (Crown symbol) Miner, CV0 Axe&Shield, CV1 Boarback Lancers, CV2, Elite Crossbowmen, CV3 ranged Champion, CV4, Elite, Leader DwarfLord, CV5, Elite, Leader, Warwise Alchemist, CV1, Elite The Black Moon Goblin Tribe (Moon symbol) Kobold, CV0 Sword&Shield, CV1 Lizard Riders, CV2, Elite Shortbow Hunters, CV3 ranged Hobgoblins, CV4, Elite, Leader Bugbear, CV5, Elite, Leader, Stealthy Shaman, CV2, Elite The Cave Lizard Goblin Tribe (Arms symbol) Kobold, CV0 Sword&Shield, CV1 Lizard Riders, CV2, Elite Shortbow Hunters, CV3 ranged Hobgoblins, CV4, Elite, Leader Chieftain, CV5, Elite, Leader, Half-Troll Witch Doctor, CV2, Elite From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 217 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 21:44:43 -0000 Received: (qmail 78488 invoked from network); 10 Jan 2002 21:44:42 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 10 Jan 2002 21:44:42 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (216.115.96.66) by mta2.grp.snv.yahoo.com with SMTP; 10 Jan 2002 21:44:42 -0000 Received: from [216.115.96.111] by n16.groups.yahoo.com with NNFMP; 10 Jan 2002 21:43:50 -0000 Date: Thu, 10 Jan 2002 21:44:43 -0000 To: piecepack@yahoogroups.com Subject: Re: DelvenWarr Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 312 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I've got to tell you that my group is looking forward to trying this one out tonight. So if we have any feedback we will get it to you. It looks interesting. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit http://icepack.cjb.net | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 218 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 21:46:17 -0000 Received: (qmail 54917 invoked from network); 10 Jan 2002 21:46:17 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 10 Jan 2002 21:46:17 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta1.grp.snv.yahoo.com with SMTP; 10 Jan 2002 21:46:16 -0000 Received: from [216.115.96.177] by n8.groups.yahoo.com with NNFMP; 10 Jan 2002 21:46:16 -0000 Date: Thu, 10 Jan 2002 21:46:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 305 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Welcome to the group, can't wait to see and play what you've come up, our group meets twice a week so if you need any help playtesting just let me know. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit http://icepack.cjb.net | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 219 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 02:45:36 -0000 Received: (qmail 38304 invoked from network); 11 Jan 2002 02:45:36 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 11 Jan 2002 02:45:36 -0000 Received: from unknown (HELO pop008pub.verizon.net) (206.46.170.235) by mta2.grp.snv.yahoo.com with SMTP; 11 Jan 2002 02:45:36 -0000 Received: from verizon.net (pool-64-223-35-19.prov.east.verizon.net [64.223.35.19]) by pop008pub.verizon.net with ESMTP for ; id g0B2jZqK010391 Thu, 10 Jan 2002 20:45:35 -0600 (CST) Message-ID: <3C3E4F8A.3AB6EF83@...> Date: Thu, 10 Jan 2002 21:35:54 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Hello! References: <1010676132.603.46319.m12@yahoogroups.com> From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Count me in for playtesting, I've another one coming out soon. I also didin't have a clue what piecepack was at Unity Games III, but I did snag a new copy of Wyatt Earp (which was probably my 29th choice). dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 220 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 16:47:45 -0000 Received: (qmail 36653 invoked from network); 11 Jan 2002 16:47:45 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 11 Jan 2002 16:47:45 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 11 Jan 2002 16:47:45 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0BGliY12623 for ; Fri, 11 Jan 2002 11:47:44 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1N8X; Fri, 11 Jan 2002 11:47:46 -0500 Message-ID: <3C3F1706.D7346B43@...> Date: Fri, 11 Jan 2002 11:47:02 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: "piecepack@yahoogroups.com" Subject: 'Weighted' coins for keeping score? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor This may not be the right forum for this, but I was thinking about how to keep score, or track money or points, and how to do so with a minimum of equipment. I think tokens with 'weight' values are the way to do this. Values of 1 unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like weights on a scale. Each token has to represent either a positive of its value, or a negative of its value, perhaps by flipping, or perhaps by rotation or positionally. I'm printing a whole-sheet sticker page to be cut out and stuck on wooden bits that should arrive soon. (Thanks to jdroscha for posting the link.) I'm going to make my coins' numbered faces include a subscript of their 'weight' value, to add this ability. Leaving the 'null' coin blank entirely lets it serve as a pawn, or maybe as the balance point in the positional notation used with the 'weighted' coins. (Put coins 'above' the null to add value, 'below' the null to subtract.) Is there any interest in the graphics for these weighted coins, or for the whole-page image I will use? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 221 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 17:10:19 -0000 Received: (qmail 84009 invoked from network); 11 Jan 2002 17:10:19 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 11 Jan 2002 17:10:19 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta1.grp.snv.yahoo.com with SMTP; 11 Jan 2002 17:10:18 -0000 Received: from [216.115.96.43] by n1.groups.yahoo.com with NNFMP; 11 Jan 2002 17:10:17 -0000 Date: Fri, 11 Jan 2002 17:10:10 -0000 To: piecepack@yahoogroups.com Subject: Re: 'Weighted' coins for keeping score? Message-ID: In-Reply-To: <3C3F1706.D7346B43@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1341 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., Thorn wrote: > I think tokens with 'weight' values are the way to do this. Values of 1 > unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like weights > on a scale. Each token has to represent either a positive of its value, > or a negative of its value, perhaps by flipping, or perhaps by rotation > or positionally. > > I'm printing a whole-sheet sticker page to be cut out and stuck on > wooden bits that should arrive soon. (Thanks to jdroscha for posting > the link.) I'm going to make my coins' numbered faces include a > subscript of their 'weight' value, to add this ability. Leaving the > 'null' coin blank entirely lets it serve as a pawn, or maybe as the > balance point in the positional notation used with the 'weighted' > coins. (Put coins 'above' the null to add value, 'below' the null to > subtract.) Wow, that's a pretty cool idea! Being able to score up to 121 points with only 6 coins (including the blank as the "pivot") or 5 coins (using positive and negative sides) is quite an efficient scoring mechanism. I can see making a few sets of "score coins" and carrying them around as standard gaming equipment. > Is there any interest in the graphics for these weighted coins, or for > the whole-page image I will use? Yup, I'm curious to see the design. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 222 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 21:21:37 -0000 Received: (qmail 76838 invoked from network); 11 Jan 2002 21:21:37 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 11 Jan 2002 21:21:37 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 11 Jan 2002 21:21:37 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0BLLaY17180 for ; Fri, 11 Jan 2002 16:21:36 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ139V; Fri, 11 Jan 2002 16:21:38 -0500 Message-ID: <3C3F5735.AF67714E@...> Date: Fri, 11 Jan 2002 16:20:53 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor "karlvonl.geo" wrote: > > --- In piecepack@y..., Thorn wrote: > > I think tokens with 'weight' values are the way to do this. Values > of 1 > > unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like > weights > > on a scale. Each token has to represent either a positive of its > value, > > or a negative of its value, perhaps by flipping, or perhaps by > rotation > > or positionally. > > > > I'm printing a whole-sheet sticker page to be cut out and stuck on > > wooden bits that should arrive soon. (Thanks to jdroscha for > posting > > the link.) I'm going to make my coins' numbered faces include a > > subscript of their 'weight' value, to add this ability. Leaving the > > 'null' coin blank entirely lets it serve as a pawn, or maybe as the > > balance point in the positional notation used with the 'weighted' > > coins. (Put coins 'above' the null to add value, 'below' the null > to > > subtract.) > > Wow, that's a pretty cool idea! Being able to score up to 121 points > with only 6 coins (including the blank as the "pivot") or 5 coins > (using positive and negative sides) is quite an efficient scoring > mechanism. I can see making a few sets of "score coins" and carrying > them around as standard gaming equipment. If you weren't trying to stay piecepack (as an adjective, yet...), you could go with cards or chits or (perish the thought!) pencil and paper. I figure I'm not limiting the coins by adding the subscript, they still do everything they did before. Just now each set can score a Cribbage game, too. :) Well, one set per player. > > Is there any interest in the graphics for these weighted coins, or > for > > the whole-page image I will use? > > Yup, I'm curious to see the design. I'll put it in the photos section when I'm happy with it, and drop a note here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 224 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 12 Jan 2002 00:38:27 -0000 Received: (qmail 37112 invoked from network); 12 Jan 2002 00:38:27 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 12 Jan 2002 00:38:27 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 12 Jan 2002 00:38:22 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0C0cLY19485 for ; Fri, 11 Jan 2002 19:38:21 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1P36; Fri, 11 Jan 2002 19:38:23 -0500 Message-ID: <3C3F8552.9A6171BE@...> Date: Fri, 11 Jan 2002 19:37:38 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? References: <3C3F5735.AF67714E@...> <000701c19afa$29f66680$3403c0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > So if you wanted to show 20 points you would have to have -1 +3 -9 +27 Well, yeah. :) Except it'd be more like -1 -9 +3 +27. Sure, it's math. But join me in chanting the litany... "Fifteen Two, Fifteen Four, Double Run for Eight, and His Nibs makes Thirteen." Yeah, it's not how everybody will choose to track scores. But it won't hurt any function of my piecepack in the least, so I'm adding it as an option. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 225 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 12 Jan 2002 02:42:47 -0000 Received: (qmail 34230 invoked from network); 12 Jan 2002 02:42:46 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 12 Jan 2002 02:42:46 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.snv.yahoo.com with SMTP; 12 Jan 2002 02:42:48 -0000 Received: from sfr-tgn-sfq-vty30.as.wcom.net ([216.192.36.30] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16PE86-0007kM-00 for piecepack@yahoogroups.com; Fri, 11 Jan 2002 21:42:47 -0500 Message-ID: <000801c19b12$72b585a0$1e24c0d8@daycare> To: References: <3C3F5735.AF67714E@...> <000701c19afa$29f66680$3403c0d8@daycare> <3C3F8552.9A6171BE@...> Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? Date: Fri, 11 Jan 2002 18:40:04 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit If I may suggest, you can also use a binary system of numbers 1,2,4,8,16,32, in which you just add the numbers. The weights are smaller then your system but easier to work with. And one of the advantages is you can estimate a number rather quickly. If you place the weights like so 16,4, I know already know two things about the total with out adding them up. One, the total is less then 32 (the next higher weight) and more then 16 (the highest weight showing). Two, it's an even number because of the #1 weight is not being used. I know the max. number (with 6 coins) in this is only 63 and yours would be quite higher. If you want to keep the weights that you use I have another If I may suggestion. Use the trinary system. 1,3,9,27,81,243 etc.In this system the weights are assigned a multiplier value of 0,1,2 If the weight is not there its a 0, one side would be worth 1x the value of the weight and the other side 2x the value of the weight. It's still easy to quick estimate points this way. Eample: if I have a 27(x1),3(x2),1(1) I know right off the the total is less then 81(the next highest weight) and more then 27( the highest weight being used.) I also know it's and even number because any time odd numbers are added an even amount of time it's alway even. If they're added and odd amout of times it's odd. Just a thought Tim ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Friday, January 11, 2002 4:37 PM Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? Tim Schutz wrote: > > So if you wanted to show 20 points you would have to have -1 +3 -9 +27 Well, yeah. :) Except it'd be more like -1 -9 +3 +27. Sure, it's math. But join me in chanting the litany... "Fifteen Two, Fifteen Four, Double Run for Eight, and His Nibs makes Thirteen." Yeah, it's not how everybody will choose to track scores. But it won't hurt any function of my piecepack in the least, so I'm adding it as an option. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 227 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 14 Jan 2002 04:10:14 -0000 Received: (qmail 13452 invoked from network); 14 Jan 2002 04:10:13 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 14 Jan 2002 04:10:13 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta1.grp.snv.yahoo.com with SMTP; 14 Jan 2002 04:10:13 -0000 Received: from [216.115.96.49] by n14.groups.yahoo.com with NNFMP; 14 Jan 2002 04:11:52 -0000 Date: Mon, 14 Jan 2002 04:10:08 -0000 To: piecepack@yahoogroups.com Subject: Wand of Odin, not yet ready for prime time. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 308 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Well, I've cobbled together a piecepack, and played Wand of Odin. It's not so good. Which pains me, because I thought it was good when I wrote it. So I guess I'm glad I never called it more 'done' than 0.2. Gotta steamline it, maybe make it harder on the Quester. You'll all be the first to know. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 228 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 15 Jan 2002 01:18:48 -0000 Received: (qmail 90771 invoked from network); 15 Jan 2002 01:18:48 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 15 Jan 2002 01:18:48 -0000 Received: from unknown (HELO pop011pub.verizon.net) (206.46.170.238) by mta3.grp.snv.yahoo.com with SMTP; 15 Jan 2002 01:18:48 -0000 Received: from verizon.net (pool-64-223-34-137.prov.east.verizon.net [64.223.34.137]) by pop011pub.verizon.net with ESMTP for ; id g0F1Iikh022811 Mon, 14 Jan 2002 19:18:44 -0600 (CST) Message-ID: <3C43812D.821381F0@...> Date: Mon, 14 Jan 2002 20:09:01 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: not yet ready for prime time. References: <1011022382.501.47064.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Not having enought playtesting is what's keeping two or three games still in the bag for me, rather than posted even as drafts. Solo was easy, because I could playtest it myself. The other two I have are harder, since I am often at a lack for 2 person playtesters (i.e. I don't have anybody else to play with who I would trust to give good feed back). If anyone would like to test (pre-test?) these games, please RSVP me via this forum or email, and I will email you the rough drafts. Used Magic Carpet Salesmen: Buying and selling magic carpets. I have an elementary version that I think works well, but I think some bidding would be a good addition for the game play, and I am not sure about the game length. BattlePack: a somewhat simpler version of Generic Future Giant Robot Battles using a multi level, hexagonal board and made entirely of one piecepack. Needs lots of testing to find right balance of powers. TIA and TTFN Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 229 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 00:52:52 -0000 Received: (qmail 51063 invoked from network); 16 Jan 2002 00:52:51 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 16 Jan 2002 00:52:51 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta2.grp.snv.yahoo.com with SMTP; 16 Jan 2002 00:52:51 -0000 Received: from [216.115.96.49] by n8.groups.yahoo.com with NNFMP; 16 Jan 2002 00:52:51 -0000 Date: Wed, 16 Jan 2002 00:52:47 -0000 To: piecepack@yahoogroups.com Subject: Re: not yet ready for prime time. Message-ID: In-Reply-To: <3C43812D.821381F0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 434 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > > If anyone would like to test (pre-test?) these games, please RSVP me via > this forum or email, and I will email you the rough drafts. > > Used Magic Carpet Salesmen: Buying and selling magic carpets. I have an > elementary version that I think works well, but I think some bidding > would be a good addition for the game play, and I am not sure about the Dave send me a copy of this one and I give it a try. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 230 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 01:01:58 -0000 Received: (qmail 27135 invoked from network); 16 Jan 2002 01:01:57 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 16 Jan 2002 01:01:57 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta3.grp.snv.yahoo.com with SMTP; 16 Jan 2002 01:01:57 -0000 Received: from [216.115.96.145] by n15.groups.yahoo.com with NNFMP; 16 Jan 2002 01:01:24 -0000 Date: Wed, 16 Jan 2002 01:01:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Wand of Odin, not yet ready for prime time. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 665 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "prophesor" wrote: > Well, I've cobbled together a piecepack, and played Wand of Odin. > > It's not so good. Which pains me, because I thought it was good when > I wrote it. So I guess I'm glad I never called it more 'done' than > 0.2. > > Gotta steamline it, maybe make it harder on the Quester. > > You'll all be the first to know. :) Damn. I was looking forward to playing this one. I glanced through the rules and the game seemed like fun. I did have a little trouble following when the critters were placed on the board and when they moved though, but I think the game as a whole is a great concept. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 231 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 02:15:22 -0000 Received: (qmail 42963 invoked from network); 16 Jan 2002 02:15:22 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 16 Jan 2002 02:15:22 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 16 Jan 2002 02:15:22 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0G2FLY28517 for ; Tue, 15 Jan 2002 21:15:21 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1YHF; Tue, 15 Jan 2002 21:15:21 -0500 Message-ID: <3C44E1F7.93EA1B23@...> Date: Tue, 15 Jan 2002 21:14:15 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wand of Odin, not yet ready for prime time. References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor hexchex wrote: > > --- In piecepack@y..., "prophesor" wrote: > > Well, I've cobbled together a piecepack, and played Wand of Odin. > > > > It's not so good. Which pains me, because I thought it was good > when > > I wrote it. So I guess I'm glad I never called it more 'done' than > > 0.2. > > > > Gotta steamline it, maybe make it harder on the Quester. > > > > You'll all be the first to know. :) > > Damn. I was looking forward to playing this one. I glanced through > the rules and the game seemed like fun. I did have a little trouble > following when the critters were placed on the board and when they > moved though, but I think the game as a whole is a great concept. Oh, it's an effective solitaire. If you engage your imagination, you get the sense of sneaking past critters too powerful to face, or of getting caught trying. Thing is, I have to arrange less juggling of numbers, so the player can stay in that mental space, and keep that trip going. Tell you what, you go on and play it, and give me feedback. It's worth a credit on the 1.0 release if you do. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 232 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 18 Jan 2002 03:47:00 -0000 Received: (qmail 88634 invoked from network); 18 Jan 2002 03:46:59 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 18 Jan 2002 03:46:59 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta3.grp.snv.yahoo.com with SMTP; 18 Jan 2002 03:46:59 -0000 Received: from [216.115.96.149] by n14.groups.yahoo.com with NNFMP; 18 Jan 2002 03:48:40 -0000 Date: Fri, 18 Jan 2002 03:46:58 -0000 To: piecepack@yahoogroups.com Subject: Announcing Forage, ready for playtest Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6578 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo As you may recall, I mentioned last week that I was working on a new piecepack game. Profesor, David Cousins, and king_toren_I all expressed interest in helping with the playtesting. So I am pleased to present the first set of playtest rules for my new game, Forage. I hope you enjoy it! And now, profesor, I guess I owe you some playtesting on Wand of Odin and/or DelvenWarr. :-) --------------------------------- Rules for Forage (playtest version 0.1) Number of players: 3-4 Equipment needed: 1 piecepack Overview: The game takes place in 2 phases. In the first phase, the players distribute the coins of their suit face down on an 8x8 board. In the second phase, the players move their pawns around the board trying to collect as many of their opponents' coins as possible. The player with the highest total value of coins wins. Set up: Take out 16 tiles. Lay them out face down in a 4x4 square, thus creating an 8x8 space game board. Lay the rest of the tiles aside, as they are not used. Each player chooses a suit and takes the pawn, die, and coins of that suit. Place your coins in a stash in front of you. Place them value side down, so the other players don't know the values. Each player then puts their pawn in a corner space on the board. Then roll to see who goes first. The play: In the first phase of the game, you are using your pawn to lay your coins out on the board. On your turn do the following: - Choose one of your coins. Your coins are face down so your opponents can't see which values you haven't used yet, but you can always look at the values of the coins in your stash area. - Show the value of the coin to your opponents, and say it out loud, so they know you aren't cheating. - Place the coin on the space that your pawn occupies. - Move your pawn the number of spaces equal to the value of the coin. Rules for moving: You may move your pawn in a straight line in any of the 8 orthoginal and diagonal directions. Always move the full amount indicated by the coin. The ace coin is equal to 1. The blank coin is wild, thus you may move from 1 to 5 spaces, your choice. The board wraps at the edges. Thus you may move off one edge and in on the opposite edge. (This might be confusing when moving diagonally.) You may pass through and land on empty squares. You may pass through, but not land on, squares occupied by coins. You may not pass through nor land on squares occupied by opponents' pawns. In the unlikely event that you have no legal move, then instead of moving the full amount indicated by the coin, pick a direction and move until you hit the first empty square in that direction. After each player has had 6 turns, all the coins are on the board, and the second phase begins. On your turn, do the following: - Roll the die, *or* choose a coin from your stash. You may *not* roll before deciding to choose a coin instead. You *may* look at the values of your coins before deciding. (On your first turn of phase 2, you will obviously have no coins in your stash and must therefore roll.) - If you chose a coin, show and tell the other players its value, and place it on the space your pawn occupies. - Move your pawn in one of the 8 directions the number of spaces indicated by the number rolled on the die or the coin just placed. The rules for movement are the same as in phase 1, except that you can now land on a space occupied by a coin. - If you landed on a coin, and it is *not* your suit, take the coin and put it value side down in your stash. If you landed on a coin and it *is* your suit, leave it on the board under your pawn. If your pawn is sitting on a coin of your suit at the beginning of your turn, you may use the value on that coin for movement. In other words, normally you have the choice of either rolling the die or playing a coin from your stash. If you are sitting on one of your own coins, you instead have the choice of rolling the die or using *that* coin only. You may look at the value of the coin before deciding whether to roll. Game end and scoring: The game ends when the number of coins remaining on the board equals the number of players. I.e., a 4-player game ends when there are 4 coins left, and a 3 player game ends when there are 3 coins left. Each player scores the total of values of the coins in their stash. An ace is worth 1. A blank is worth zero. The player with the highest score wins. In the case of a tie, the player (among the tied players) with the most coins wins. If it's still a tie, the winner is the tied player with the most high coins. In other words, whoever has the highest coin wins, and if tied look at the total of each player's highest 2 coins, then highest 3 coins, etc. until it's not a tie. Variants: Note that the above is what I've been playtesting with, and due to some feedback I've received, I've had ideas for changes. These are the changes that I'd be interested in testing before settling on a final rules set. The biggest complaint has been that people often get confused where their pawn is going when moving diagonally and wrapping off an edge of the board. So perhaps wrapping should be eliminated. This means that the board should be bigger, so all 24 tiles should be used. Also, the pawns would then start not in the corners, but instead near the center of the board. The 24 tiles can be arranged either in a 6x4 rectangle, or a 5x5 square with a hole in the middle. I think the latter option might be more interesting. Perhaps at the end of the game, any blank coins you have are not worth 0, but are instead equal to the lowest value of your other coins. So if you have (5) (3) ( ) ( ) then your total is 14, because the blanks are worth 3. The problem with this rule is that people with blanks will throw their low coins back on the board more often, and the game might not come to an end as quickly (or at all). People have complained a little about the memory aspect. Perhaps when playing a coin for movement in the second phase it should be placed face up, and can then never be picked up again. This might work well in conjunction with the previous variant. Then the end condition would be that the game ends when there are no more value-side-down coins on the board. Finally, I made it so the game ends with coins still on the board, because the game could go on indefinitely if people keep using coins for movement, or no one is getting good die rolls. But this is just a hypothesis; I have not actually tested playing a game in which the game ends when the board is clear of coins, so it's probably worth a try. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 233 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 18 Jan 2002 16:57:04 -0000 Received: (qmail 98184 invoked from network); 18 Jan 2002 16:57:04 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 18 Jan 2002 16:57:04 -0000 Received: from unknown (HELO n24.groups.yahoo.com) (216.115.96.74) by mta1.grp.snv.yahoo.com with SMTP; 18 Jan 2002 16:57:03 -0000 Received: from [216.115.96.132] by n24.groups.yahoo.com with NNFMP; 18 Jan 2002 16:56:57 -0000 Date: Fri, 18 Jan 2002 16:56:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing Forage, ready for playtest Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 168 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo Sorry to respond to my own post, but I want to clarify something that I just noticed I had been unclear about: Coins are always placed on the board value side down. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 235 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 23 Jan 2002 20:01:07 -0000 Received: (qmail 19925 invoked from network); 23 Jan 2002 20:01:07 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 23 Jan 2002 20:01:07 -0000 Received: from unknown (HELO n22.groups.yahoo.com) (216.115.96.72) by mta1.grp.snv.yahoo.com with SMTP; 23 Jan 2002 20:01:07 -0000 Received: from [216.115.96.113] by n22.groups.yahoo.com with NNFMP; 23 Jan 2002 20:01:07 -0000 Date: Wed, 23 Jan 2002 20:01:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Worm Derby ver 2.0 Message-ID: In-Reply-To: <3C4BBEA1.63A3E1D7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 350 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., Mark Biggar wrote: > Has anyone played "Worm Derby" yet? I could use some playtest > reports before I finalize the rules for posting on www.piecepack.org. > > Thanks > -- > Mark Biggar > mark.a.biggar@a... I've played several more times with my daughters and we still think the game works great. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 236 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 01:10:12 -0000 Received: (qmail 81577 invoked from network); 25 Jan 2002 01:10:11 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 25 Jan 2002 01:10:11 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 01:10:11 -0000 Received: from sfr-tgn-sfn-vty79.as.wcom.net ([216.192.33.79] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16Tusc-0003qq-00 for piecepack@yahoogroups.com; Thu, 24 Jan 2002 20:10:10 -0500 Message-ID: <000a01c1a53c$972b4260$4f21c0d8@daycare> To: Subject: Whirlpool Pond is ready. Date: Thu, 24 Jan 2002 17:06:56 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have played tested the game myself (with the help of my daughters of course) and have decided the game is as ready as it will ever be. The only difference is when I played with them we were tossing bottles of soda instead of 5ths of whiskey (they are not of legal drinking age yet). If anyone else wishes to play and add any comments please do so. IMHO the only thing left to do is edit the game a little which I will be doing and updating the website. So if David and Karol wish to include this into the piecepack they have my permission and gratitude. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 237 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 01:25:50 -0000 Received: (qmail 98290 invoked from network); 25 Jan 2002 01:25:49 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 25 Jan 2002 01:25:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.141) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 01:25:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 24 Jan 2002 20:25:46 -0500 Message-ID: <001f01c1a53f$e7ce3c60$0501000a@winnt> To: References: <000a01c1a53c$972b4260$4f21c0d8@daycare> Subject: Re: [piecepack] Whirlpool Pond is ready. Date: Thu, 24 Jan 2002 20:30:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph hey Tim, I think maybe it would be good to change the whole thing to soda instead of beer but that's just me - we tend to have a family-oriented games. Dave is putting together a cool website for the games - We will need a PDF or something that we can use to make a PDF from to include your game. Either way just send it to us, you can use Karol@... everything I have gets dumped into there anyway. Talk to you later, Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Thursday, January 24, 2002 8:06 PM Subject: [piecepack] Whirlpool Pond is ready. > I have played tested the game myself (with the help of my daughters of course) and have decided the game is as ready as it will ever be. The only difference is when I played with them we were tossing bottles of soda instead of 5ths of whiskey (they are not of legal drinking age yet). If anyone else wishes to play and add any comments please do so. IMHO the only thing left to do is edit the game a little which I will be doing and updating the website. So if David and Karol wish to include this into the piecepack they have my permission and gratitude. > > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 239 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 05:02:53 -0000 Received: (qmail 34512 invoked from network); 25 Jan 2002 05:02:53 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 25 Jan 2002 05:02:53 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 05:02:53 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0P52qY23977 for ; Fri, 25 Jan 2002 00:02:52 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3RHQL; Fri, 25 Jan 2002 00:02:47 -0500 Message-ID: <3C50E6B7.952A1554@...> Date: Fri, 25 Jan 2002 00:01:43 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] oops References: <000a01c1a53c$972b4260$4f21c0d8@daycare> <001f01c1a53f$e7ce3c60$0501000a@winnt> <000701c1a558$2e177980$0501000a@winnt> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Karol wrote: > > Sorry folks, I swear I meant to only reply to Tim. My bad. Maybe I'm not even supposed to use the list to reply to you, but... I think your reply was topical, and appropriate. I didn't give it a second thought until you apologised. Now, to pay _my_ fare: I've done some local playtesting (five games?) of Wand of Odin as a multiplayer, and I'll post the resulting revisions soon. I owe somebody playtesting of Forage, but my boy (who brings much joy to the process for me) sees the piecepack come out and lunges for his favored pointy-hatted wizard miniature, intent on another round of Wand of Odin. Even so, I promise to follow through on the Forage playtesting. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 240 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 19:50:44 -0000 Received: (qmail 38873 invoked from network); 25 Jan 2002 19:50:44 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 25 Jan 2002 19:50:44 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta3.grp.snv.yahoo.com with SMTP; 25 Jan 2002 19:50:44 -0000 Received: from [216.115.96.125] by n35.groups.yahoo.com with NNFMP; 25 Jan 2002 19:50:42 -0000 Date: Fri, 25 Jan 2002 19:50:42 -0000 To: piecepack@yahoogroups.com Subject: Re: oops Message-ID: In-Reply-To: <3C50E6B7.952A1554@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 370 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., Thorn wrote: > I owe somebody playtesting of Forage, but my boy (who brings much joy to > the process for me) sees the piecepack come out and lunges for his > favored pointy-hatted wizard miniature, intent on another round of Wand > of Odin. That's ok, I haven't gotten around to playtesting Wand of Odin or Delvenwarr either :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 241 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 03:15:23 -0000 Received: (qmail 67166 invoked from network); 26 Jan 2002 03:13:42 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 26 Jan 2002 03:13:42 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.11.172) by mta2.grp.snv.yahoo.com with SMTP; 26 Jan 2002 03:13:41 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 25 Jan 2002 22:13:39 -0500 Message-ID: <005d01c1a618$25d84180$0501000a@winnt> To: Subject: www.piecepack.org Date: Fri, 25 Jan 2002 22:18:38 -0500 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Greetings All! We are happy to announce Dave has completed his updates to www.piecepack.org. The site now features PDFs for the 14 games listed on the site. The games may be rated, and the game list may be sorted by any of the following criterion: Title, Rating, and Equipment Used for Play. We encourage game designers to read the note on the bottom of the games page if you'd like to see your game included. The goal of piecepack.org is to be thee clearinghouse for everything piecepack - we donate our time to its up keep and would appreciate any suggestions or comments you may have. Send comments, suggestions and new games for posting to submissions@... Have a Great Weekend! Karol & Dave MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 242 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 04:43:26 -0000 Received: (qmail 75843 invoked from network); 26 Jan 2002 04:43:25 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 26 Jan 2002 04:43:25 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta1.grp.snv.yahoo.com with SMTP; 26 Jan 2002 04:43:25 -0000 Received: from [216.115.96.49] by n35.groups.yahoo.com with NNFMP; 26 Jan 2002 04:43:24 -0000 Date: Sat, 26 Jan 2002 04:43:21 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <005d01c1a618$25d84180$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 579 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Karol" wrote: > Greetings All! > > We are happy to announce Dave has completed his updates to www.piecepack.org. Rock on, Dave and Karol! The sorts and ratings are great features. Thanks very much for your volunteer work to help organize the piecepack community. At the top of my wish list for the rulesets page are: 1) download sizes in KB next to the download links in the Download column 2) idication in the Equipment column if a ruleset requires more than one piecepack, e.g. "(x2)" 3) reinstating the Designer column --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 244 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 14:38:02 -0000 Received: (qmail 78337 invoked from network); 26 Jan 2002 14:38:01 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 26 Jan 2002 14:38:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.11.172) by mta1.grp.snv.yahoo.com with SMTP; 26 Jan 2002 14:38:01 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 26 Jan 2002 09:37:57 -0500 Message-ID: <003401c1a677$bfefd710$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: www.piecepack.org Date: Sat, 26 Jan 2002 09:42:58 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Dave Rocks! Kudos! ----- Original Message ----- From: "David Martin-Boyle" To: Sent: Saturday, January 26, 2002 7:57 AM Subject: Re: [piecepack] Re: www.piecepack.org > > Rock on, Dave and Karol! The sorts and ratings are great > > features. Thanks very much for your volunteer work to help > > organize the piecepack community. > > > > At the top of my wish list for the rulesets page are: > > 1) download sizes in KB next to the download links in the > > Download column > > Yeah, I thought of that too, it's done. > > > 2) idication in the Equipment column if a ruleset requires more > > than one piecepack, e.g. "(x2)" > > Um, oops. That was even on my "to-do" list, and I missed it. > Anyway, I updated the listings. > > > 3) reinstating the Designer column > > I added this column. > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 245 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 18:07:16 -0000 Received: (qmail 59321 invoked from network); 26 Jan 2002 18:07:16 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 26 Jan 2002 18:07:16 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta3.grp.snv.yahoo.com with SMTP; 26 Jan 2002 18:07:16 -0000 Received: from [216.115.96.44] by n31.groups.yahoo.com with NNFMP; 26 Jan 2002 18:07:15 -0000 Date: Sat, 26 Jan 2002 18:07:13 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <003401c1a677$bfefd710$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 201 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I think it looks and works great. The only comment I have is as a game player I am less interested in the version of the game and more interested in how many players that game can handle. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 246 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 20:47:54 -0000 Received: (qmail 59927 invoked from network); 26 Jan 2002 20:47:54 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 26 Jan 2002 20:47:54 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.197) by mta2.grp.snv.yahoo.com with SMTP; 26 Jan 2002 20:47:53 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 26 Jan 2002 15:47:48 -0500 Message-ID: <004101c1a6ab$6aec1600$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: www.piecepack.org Date: Sat, 26 Jan 2002 15:52:50 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Version is important for those folks that want to download the games as soon as newer versions come out and don't want duplicates. Quite a few of the games could be expanded if someone wanted to adapt the rules for more players. I'm not sure how that would be handled - which is why I haven't taken the time to expand any. Number of players in general is important. We like to have simple clean pages, which often means having less detail. We appreciate the comment and as always will take it under advisement for the next revision. Thanks! Karol ----- Original Message ----- From: "hexchex" To: Sent: Saturday, January 26, 2002 1:07 PM Subject: [piecepack] Re: www.piecepack.org > I think it looks and works great. The only comment I have is as a > game player I am less interested in the version of the game and more > interested in how many players that game can handle. > Tim Schutz > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 247 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 27 Jan 2002 05:13:45 -0000 Received: (qmail 42700 invoked from network); 27 Jan 2002 05:13:45 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 27 Jan 2002 05:13:45 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta1.grp.snv.yahoo.com with SMTP; 27 Jan 2002 05:13:45 -0000 Received: from [216.115.96.145] by n15.groups.yahoo.com with NNFMP; 27 Jan 2002 05:13:08 -0000 Date: Sun, 27 Jan 2002 05:13:44 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <005d01c1a618$25d84180$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2084 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., "Karol" wrote: > Greetings All! > > We are happy to announce Dave has completed his updates to www.piecepack.org. The site now features PDFs for the 14 games listed on the site. The games may be rated, and the game list may be sorted by any of the following criterion: Title, Rating, and Equipment Used for Play. Good page! Overall, I like it, and I look forward to seeing the list of games grow as more games are invented. However, there is a general comment I would like to make about what games are listed. Specifically, I feel that it would be better if some traditional games, especially those least suited to be played with a piecepack, are omitted. Specifically, I am thinking of Reversi. Reversi strikes me as particularly ill-suited to be adapted to piecepack, and it's inclusion in the standard list just sticks out like a sore thumb to me. First of all, it requires no fewer than 3 piecepacks just to have enough pieces. Second, I imagine that in practice it must be unwieldly to play. With a traditional Reversi set, you can comprehend the game state at a glance, because all the pieces are black or white. With the piecepack, you have to mentally distinguish between symbols and numbers, where there are 4 different symbols, and the "numbers" group includes a black spiral shape and even a blank. I can't imagine that this is mentally comfortable to play. I don't object totally to adapting traditional games to the piecepack, so long as they are well suited to that format. Checkers seems like it would have been a much better choice than reversi, requiring only one piecepack; if each player uses two suits, then there is exactly the right number of pieces. Also, it strengthens the uniqueness and allure of the piecepack in general if the majority of the games present in the canonical list were designed specifically for the piecepack. Of course, that's already the case, so this is a minor point. Anyway, that said, keep up the good work, and let's all see how quickly we can double the length of the piecepack game list! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 248 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_2); 9 Feb 2002 03:19:56 -0000 Received: (qmail 53559 invoked from network); 9 Feb 2002 03:19:55 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 9 Feb 2002 03:19:55 -0000 Received: from unknown (HELO falcon.prod.itd.earthlink.net) (207.217.120.74) by mta3.grp.snv.yahoo.com with SMTP; 9 Feb 2002 03:19:55 -0000 Received: from pool-63.49.120.145.bltm.grid.net ([63.49.120.145] helo=earthlink.net) by falcon.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16ZO3P-0007Qo-00 for piecepack@egroups.com; Fri, 08 Feb 2002 19:19:55 -0800 Message-ID: <3C64952A.4080802@...> Date: Fri, 08 Feb 2002 22:19:06 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.7+) Gecko/20020115 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Solitaire? Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag While I was writing a review of the piecepack for RPGNews.com (see http://www.RPGnews.com/game.php), I was thinking: Unlike a deck of cards, there is no good solitaire game for the piecepack. Has anyone had any thoughts in that direction? I think a good solitaire game, in addition to all the other games, would be a good selling point for the piecepack. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 249 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 9 Feb 2002 04:26:16 -0000 Received: (qmail 40795 invoked from network); 9 Feb 2002 04:26:15 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 9 Feb 2002 04:26:15 -0000 Received: from unknown (HELO randall.mail.atl.earthlink.net) (207.69.200.237) by mta2.grp.snv.yahoo.com with SMTP; 9 Feb 2002 04:26:15 -0000 Received: from smui05.slb.mindspring.net ([199.174.114.91]) by randall.mail.atl.earthlink.net with esmtp (Exim 3.33 #1) id 16ZP5b-0006rh-00 for piecepack@yahoogroups.com; Fri, 08 Feb 2002 23:26:15 -0500 Received: by smui05.slb.mindspring.net id XAA0000028263; Fri, 8 Feb 2002 23:26:15 -0500 (EST) Date: Fri, 08 Feb 2002 23:26:15 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solitaire? Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex . Has anyone had any > thoughts in that direction? I think a good solitaire game, in addition to > all the other games, would be a good selling point for the piecepack. > ����� -Loki I know of two that have been posted on the group and I think they are still being worked on. Solo and Wand of Odin. I play tested Solo and thought it was a great game. I haven't play tested Wand of Odin yet, but I have read the rules and it looks like a really interesting game. If you type in Solo or Wand of Odin into the Search Archives you will find the rules for those games. I'm sure the writers would love you to give them a play test. There might be some more out there that I'm not aware of yet. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 250 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 10 Feb 2002 21:37:51 -0000 Received: (qmail 8918 invoked from network); 10 Feb 2002 21:37:51 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 10 Feb 2002 21:37:51 -0000 Received: from unknown (HELO snipe.prod.itd.earthlink.net) (207.217.120.62) by mta2.grp.snv.yahoo.com with SMTP; 10 Feb 2002 21:37:51 -0000 Received: from pool-63.49.120.162.bltm.grid.net ([63.49.120.162] helo=earthlink.net) by snipe.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16a1fS-0007BX-00 for piecepack@yahoogroups.com; Sun, 10 Feb 2002 13:37:51 -0800 Message-ID: <3C66E7FB.208@...> Date: Sun, 10 Feb 2002 16:36:59 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020208 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Solitaire Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag Okay, I'll check those out. Should I post comments to this list or directly to the authors? -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 251 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 10 Feb 2002 21:45:35 -0000 Received: (qmail 21215 invoked from network); 10 Feb 2002 21:45:35 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 10 Feb 2002 21:45:35 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 10 Feb 2002 21:45:34 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1ALjWY23079 for ; Sun, 10 Feb 2002 16:45:33 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3S0XB; Sun, 10 Feb 2002 16:45:19 -0500 Message-ID: <3C66E9A5.7C652BCA@...> Date: Sun, 10 Feb 2002 16:44:05 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solitaire References: <3C66E7FB.208@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Okay, I'll check those out. Should I post comments to this list or directly > to the authors? > -Loki The author of Wand of Odin monitors this list. I know for sure, because he's me. :) BTW, it's been playtested some more, and my notes on a final polish are sitting over there on my bar. But I'm here on the couch, see... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 253 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 05:31:51 -0000 Received: (qmail 87470 invoked from network); 11 Feb 2002 05:31:51 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 11 Feb 2002 05:31:51 -0000 Received: from unknown (HELO pintail.mail.pas.earthlink.net) (207.217.120.122) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 05:31:51 -0000 Received: from pool-63.49.120.136.bltm.grid.net ([63.49.120.136] helo=earthlink.net) by pintail.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16a949-00065k-00 for piecepack@yahoogroups.com; Sun, 10 Feb 2002 21:31:49 -0800 Message-ID: <3C67570B.40104@...> Date: Mon, 11 Feb 2002 00:30:51 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020208 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > The author of Wand of Odin monitors this list. I know for sure, because > he's me. :) Excellent. Well, I tried out Wand of Odin, and I have a lot of comments, questions, and suggestions. If I repeat anything someone else has already said, I apologize. My first suggestion is wherever one of the world names or Art names are mentioned, that you put the suit in parenthesis, such as Alfheim (crowns) and Stealth (moons). This allows one to read a rule or example without a lot of flipping back... "Which suit was Niflheim again?" It was unclear to me what you meant by "only placements with legal orthogonal movement paths are legal". Take the seemingly (at least to me) possible board configuration below. In this example, a * represents a sun, a C represents a moon, a ^ represents a crown, and a ! represents the suit of Arms. I'm using the numberal "0" to represent a blank. !0 C0 *0 ^0 ^1 *1 ^3 ^2 *2 *3 *4 Now, obviously, this board configuration shouldn't be possible, as there is no place to put the ^4 (4 of Crowns) tile. But to me, that configuration has "legal orthogonal movement paths". Perhaps that rule to should be clarified, or maybe I need to brush up on my math terms or something. Or maybe that example *is* legal... I'm just not sure, from the rules as written. (As a quick aside, I assume if we remove the ^3 from the example above, that not only is the above legal, but it is possible for the Questor to move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, but that a moving, woken critter won't do that -- they only change worlds in the complex of blank tiles.) Okay, while we're talking about tile placement, I assume it's possible to build up a "queue" of tiles that haven't been placed. That is, for example, you draw a 3 of Arms on your first turn, and can't place it, as it doesn't go next to 0. And then you draw a 2 of Arms, and can't place that either. Now you have two tiles with sleeping creatures on them. Then you draw the 1 of Arms. You put that next to the blank, and then the other two go down as well, yes? I'm also a touch confused by the rules that call on sleeping critters. According to the rules: "If a critter is called for by the tile placement rules, and neither critters nor chips are available, the nearest sleeping critter is called to the scene, and awakened." Now, another example. At the start of the game, there are six critters. I draw a 5 of Arms. A sleeping critter is put on that tile and the tile is put aside. Then the 4 of Arms is drawn. Another critter gone. Then the 4 of Arms is drawn, then the 3 of Arms, then the 5 of Suns, and then the 4 of Suns. So, we're out of critters, and we have six "lost" tiles. Then we draw the 5 of Crowns. Well, the rules call for a sleeping critter to be placed there. We don't have any spare parts, so we need to move the nearest critter to the scene and wake them... but which one is nearest? After all, the critters are on lost, legendary lands that have yet to come to light. They're not near or far to *anything* yet. (This happened to me, by the way, so it isn't 100% theorhetical.) Okay, after reading them a couple times, I understood the conflict rules. I had a question: If I defeat a sleeping creature by Guile, and they don't have a Shard, do they persue? I haven't tricked anything awayfrom them, so they don't have a reason to chase the Questor, so do they go back to sleep? The rules only say what to do if you use Guile to trick the monster into giving away its Shard. While I'm at it, I should probably mention my 2nd edition Mesomorph piecepack uses a sworl for a coin with a value of 1, so you may want to remove the "if you cheaped out like I did" comment. (And while I'm talking about coins, I agree with the other poster who said it's less confusing if you say "coin" rather than "chip", tho I think chip is a valid synonym, since I'd hardly consider the tiles to be chips. Plus, the term "coin" emphasizes the "treasure" nature of sworl coins and the Shard (blank) coins.) Also, I was unclear on some things in the "Treasure" section: When using a Shard to re-roll a die, it doesn't matter if the Shard is the same suit as the die being rolled, right? It might be good to explicitly note this, since the suit is so important otherwise. Another thing: When you use a Shard for a re-roll, you always put it under the die re-rolled, right? Since the rule for putting the Shard coin under the die is right after you mention that a re-rolled blank is good and not bad, some people might think you put the Shard under the die ONLY if you roll a blank. Or was that the intent? I wasn't sure. In addition, if you start with a blank, and re-roll with a Shard, and you roll a blank -- do you keep it or re-roll, since you're supposed to re-roll if you match the old value... but a new blank isn't really the same "value" as the old blank (depends on how you look at it), so I wasn't sure what to do in that situation... Going away from the things that confused me, you may want to have an optional point-buy rule, where instead of rolling the four dice, a player gets X number of points (14, say) and can divide them between the four Arts as he chooses, max of 5, minimum of 0 (blank), setting the dice appropriately. You roll as normal when using a Shard or dying. I bring this up not because as a roleplayer I prefer point-buy systems, but because I noticed that if you, say, roll all ones, your best strategy is to get yourself killed so you can re-roll everything. It might be nice if the Great Champion wasn't guaranteed instant death from the get-go... And a final suggestion: I notice that while the idea is to save the world, that you actually can't fail. Eventually, through luck or strategy, you will get all four Shards and win the game, excepting, I guess, a critter that has all four Shards and is supreme in every Art. It would be nice if there was some sort of optional rule that allowed for the chance for the world to end before the Questor finishes. That is, a way to "lose". Perhaps you only get so many "lives" (the traditional "three lives" of a video game, perhaps, or some number important in Nordic myth) and after the Questor dies that many times, then the world is swallowed up by chaos. (This also prevents the rather twinkish strategy I mention above.) Or perhaps some highly unlikely critter configuration indicates the end, like a critter with all the sworls. ("The birth of such an unfit creature heralded the end of the world...") Anyway, I really liked Wand of Odin, so I hope you take all my suggestions in the vein. I just wanted to make sure the rules were as clear as possible, so that one can just pick up the rules and play. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 254 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 07:46:14 -0000 Received: (qmail 53079 invoked from network); 11 Feb 2002 07:46:14 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 11 Feb 2002 07:46:14 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 07:46:14 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1B7kD425787 for ; Mon, 11 Feb 2002 02:46:13 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3TAKS; Mon, 11 Feb 2002 02:45:59 -0500 Message-ID: <3C677671.61C00DB3@...> Date: Mon, 11 Feb 2002 02:44:49 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> <3C67570B.40104@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Excellent. Well, I tried out Wand of Odin, and I have a lot of comments, > questions, and suggestions. If I repeat anything someone else has already > said, I apologize. Let me start by thanking you for your interest and the time you took to comment. It's major egoboo for an author to know people are actually _playing_ his brainchild. You know I stole the name, right? :) Seemed fair, I'm still looking for my pants. > My first suggestion is wherever one of the world names or Art names are > mentioned, that you put the suit in parenthesis, such as Alfheim (crowns) > and Stealth (moons). This allows one to read a rule or example without a > lot of flipping back... "Which suit was Niflheim again?" Good point. > It was unclear to me what you meant by "only placements with legal > orthogonal movement paths are legal". Take the seemingly (at least to me) > possible board configuration below. In this example, a * represents a sun, > a C represents a moon, a ^ represents a crown, and a ! represents the suit > of Arms. I'm using the numberal "0" to represent a blank. > > !0 C0 > *0 ^0 ^1 > *1 ^3 ^2 > *2 *3 *4 > Now, obviously, this board configuration shouldn't be possible, as there is > no place to put the ^4 (4 of Crowns) tile. But to me, that configuration > has "legal orthogonal movement paths". Perhaps that rule to should be > clarified, or maybe I need to brush up on my math terms or something. Or > maybe that example *is* legal... I'm just not sure, from the rules as written. I meant "Don't put the tiles diagonal to the next lowest or highest tile of their world." Put ^2 beside (N, S, E, or W of) ^1, for instance. And yes, if you wall off ^3, you will have no place to put ^4, unless you happen to be on another 4 tile when you draw it. If you aren't, then although the rules don't say it (not yet), it should become legendary, and you can place it if and when ^5 gets placed. > (As a quick aside, I assume if we remove the ^3 from the example above, > that not only is the above legal, but it is possible for the Questor to > move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, > but that a moving, woken critter won't do that -- they only change worlds > in the complex of blank tiles.) Correct, the Quester can move anywhere two tiles touch at a side. But as for Critters, they don't only cross worlds in the '0 complex', they may also jump from their world to another when a world tile is placed 'equal to' the quester's tile. A three beside a three, for instance. If the quester moved just before the tile was placed, the critter pounces, revealing the path between the worlds. (If the quester hadn't moved, the quester discovers the path on their own, and the critter is asleep.) > Okay, while we're talking about tile placement, I assume it's possible to > build up a "queue" of tiles that haven't been placed. That is, for example, > you draw a 3 of Arms on your first turn, and can't place it, as it doesn't > go next to 0. And then you draw a 2 of Arms, and can't place that either. > Now you have two tiles with sleeping creatures on them. Then you draw the 1 > of Arms. You put that next to the blank, and then the other two go down as > well, yes? Right. I'll make that clear in my next revision. > I'm also a touch confused by the rules that call on sleeping critters. > According to the rules: "If a critter is called for by the tile placement > rules, and neither critters nor chips are available, the nearest sleeping > critter is called to the scene, and awakened." > > Now, another example. At the start of the game, there are six critters. I > draw a 5 of Arms. A sleeping critter is put on that tile and the tile is > put aside. Then the 4 of Arms is drawn. Another critter gone. Then the 4 of > Arms is drawn, then the 3 of Arms, then the 5 of Suns, and then the 4 of > Suns. So, we're out of critters, and we have six "lost" tiles. Then we draw > the 5 of Crowns. Well, the rules call for a sleeping critter to be placed > there. We don't have any spare parts, so we need to move the nearest > critter to the scene and wake them... but which one is nearest? After all, > the critters are on lost, legendary lands that have yet to come to light. > They're not near or far to *anything* yet. (This happened to me, by the > way, so it isn't 100% theorhetical.) The one on the numerically nearest legendary land of the same world, or the numerically nearest land of any other world, with number of 'steps' needed breaking ties. > Okay, after reading them a couple times, I understood the conflict rules. I > had a question: If I defeat a sleeping creature by Guile, and they don't > have a Shard, do they persue? I haven't tricked anything awayfrom them, so > they don't have a reason to chase the Questor, so do they go back to sleep? > The rules only say what to do if you use Guile to trick the monster into > giving away its Shard. Any awakened Critter will pursue until it is slain. Questers who are weak in Magic and War make a lot of use of those paths between worlds, to shake pursuing critters. :) But any critter that's asleep, will remain asleep, unless you attack it with War or Magic, or blow a Stealth roll where the critter then chooses War or Magic, or steal a Shard. Said more simply, once you've drawn blood or runes, it's to the death. > While I'm at it, I should probably mention my 2nd edition Mesomorph > piecepack uses a sworl for a coin with a value of 1, so you may want to > remove the "if you cheaped out like I did" comment. (And while I'm talking > about coins, I agree with the other poster who said it's less confusing if > you say "coin" rather than "chip", tho I think chip is a valid synonym, > since I'd hardly consider the tiles to be chips. Plus, the term "coin" > emphasizes the "treasure" nature of sworl coins and the Shard (blank) coins.) You're absolutely correct. > Also, I was unclear on some things in the "Treasure" section: When using a > Shard to re-roll a die, it doesn't matter if the Shard is the same suit as > the die being rolled, right? It might be good to explicitly note this, > since the suit is so important otherwise. Good point. No, the suit of the Shard doesn't matter, any Shard has the power to re-roll any stat die. My dice are just solid normal 'pip' dice in the appropriate colors, so lacking any suit mark, this didn't occur to me. I think I'll make use of that, though... Thanks! > Another thing: When you use a Shard for a re-roll, you always put it under > the die re-rolled, right? Since the rule for putting the Shard coin under > the die is right after you mention that a re-rolled blank is good and not > bad, some people might think you put the Shard under the die ONLY if you > roll a blank. Or was that the intent? I wasn't sure. You put the shard under the die to prevent accidentally using it again. :) So you always put the shard under the die. It just coincidentally helps to mark a 'super' blank versus a 'wimpy' blank. Not that you'd ever _forget_ you were the Master of War, or whatever. > In addition, if you start with a blank, and re-roll with a Shard, and you > roll a blank -- do you keep it or re-roll, since you're supposed to re-roll > if you match the old value... but a new blank isn't really the same "value" > as the old blank (depends on how you look at it), so I wasn't sure what to > do in that situation... Keep the 'super' roll. > Going away from the things that confused me, you may want to have an > optional point-buy rule, where instead of rolling the four dice, a player > gets X number of points (14, say) and can divide them between the four Arts > as he chooses, max of 5, minimum of 0 (blank), setting the dice > appropriately. You roll as normal when using a Shard or dying. I bring this > up not because as a roleplayer I prefer point-buy systems, but because I > noticed that if you, say, roll all ones, your best strategy is to get > yourself killed so you can re-roll everything. It might be nice if the > Great Champion wasn't guaranteed instant death from the get-go... If you roll all ones, you aren't the Great Champion. Your _only_ strategy is to get killed, in that case. "I am not the Great Champion... But I play one on TV." :) I left it as an exercise for the player to figure that out. And yes, you can keep dying hoping for mega stats, but once you have that first Shard, you kind of want to keep it, not toss it back in the chip pool. > And a final suggestion: I notice that while the idea is to save the world, > that you actually can't fail. Eventually, through luck or strategy, you > will get all four Shards and win the game, excepting, I guess, a critter > that has all four Shards and is supreme in every Art. It would be nice if > there was some sort of optional rule that allowed for the chance for the > world to end before the Questor finishes. That is, a way to "lose". Well, the Norse mythos is pretty dark, with Fimbulvintr, Ragnorok, and all that. But I've always read that eventually Oak and Ash, like Adam and Eve, will start it all over again. I _like_ that you'll eventually get through it. Well, 624 times out of 625, anyway. :) For me, the fun is in the images I get of conning a Shard from the Niflheimer Master of War, then running for the nearest path back to Midgard. > Perhaps > you only get so many "lives" (the traditional "three lives" of a video > game, perhaps, or some number important in Nordic myth) and after the > Questor dies that many times, then the world is swallowed up by chaos. Well, there are 25 Runes... :) But seriously, it's a good option for folk who want it, and I'll add it to the next revision. I think I would make it more of a creeping chaos than a number of quester lives, though. > (This also prevents the rather twinkish strategy I mention above.) Or > perhaps some highly unlikely critter configuration indicates the end, like > a critter with all the sworls. ("The birth of such an unfit creature > heralded the end of the world...") Just like the birth of such an unfit Quester would, if you couldn't reincarnate. And again, I don't think the reincarnating is twinkish, or at least, nobody's forcing twinkishness. Play as weak a character as you think you can win with, you're your own judge; it's a solitaire game. The twinks will get the game they deserve; they always do. > Anyway, I really liked Wand of Odin, so I hope you take all my suggestions > in the vein. I got them in the spoon cooking, now. > I just wanted to make sure the rules were as clear as > possible, so that one can just pick up the rules and play. Thank you very much. I will try to get a new revision out in a week or so. > -Loki LOKI?! :) BTW, if you like it, try it with a 9yr-old. Multiplayer is a hoot. He just loves it when he can con all the shards my big brute has gathered. I make him actually come up with a line. My favorite was, "Hey LOOK!" :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 255 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 12:54:01 -0000 Received: (qmail 89174 invoked from network); 11 Feb 2002 12:54:01 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 11 Feb 2002 12:54:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.130) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 12:54:00 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Feb 2002 07:53:56 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Mon, 11 Feb 2002 07:53:50 +0000 Subject: Game ratings To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Well, we've gotten a few game ratings submitted. Thanks to those who have participated so far. If you haven't rated the games you've played yet, please think about doing so. I was a bit surprised to see that Reversi had received the most ratings, with a whopping 3 votes. This surprises me because that means that 3 people went to the trouble of putting together the 3 piecepacks required to actually play Reversi, which truly shows some gumption. Way to go people! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 256 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 23:32:58 -0000 Received: (qmail 12190 invoked from network); 11 Feb 2002 23:32:58 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 11 Feb 2002 23:32:58 -0000 Received: from unknown (HELO pintail.mail.pas.earthlink.net) (207.217.120.122) by mta2.grp.snv.yahoo.com with SMTP; 11 Feb 2002 23:32:58 -0000 Received: from pool-63.49.123.86.bltm.grid.net ([63.49.123.86] helo=earthlink.net) by pintail.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16aPwO-0000ha-00 for piecepack@yahoogroups.com; Mon, 11 Feb 2002 15:32:57 -0800 Message-ID: <3C685472.6010805@...> Date: Mon, 11 Feb 2002 18:32:02 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.6+) Gecko/20011119 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> <3C67570B.40104@...> <3C677671.61C00DB3@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > Let me start by thanking you for your interest and the time you took to > comment. It's major egoboo for an author to know people are actually > _playing_ his brainchild. You know I stole the name, right? :) Seemed > fair, I'm still looking for my pants. Yah, I saw that in the original post. > I meant "Don't put the tiles diagonal to the next lowest or highest tile > of their world." Put ^2 beside (N, S, E, or W of) ^1, for instance. > And yes, if you wall off ^3, you will have no place to put ^4, unless > you happen to be on another 4 tile when you draw it. If you aren't, > then although the rules don't say it (not yet), it should become > legendary, and you can place it if and when ^5 gets placed. Okay. I assume that clarification will make it into the next version. >>(As a quick aside, I assume if we remove the ^3 from the example above, >>that not only is the above legal, but it is possible for the Questor to >>move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, >>but that a moving, woken critter won't do that -- they only change worlds >>in the complex of blank tiles.) >> > > Correct, the Quester can move anywhere two tiles touch at a side. But > as for Critters, they don't only cross worlds in the '0 complex', they > may also jump from their world to another when a world tile is placed > 'equal to' the quester's tile. A three beside a three, for instance. > If the quester moved just before the tile was placed, the critter > pounces, revealing the path between the worlds. (If the quester hadn't > moved, the quester discovers the path on their own, and the critter is > asleep.) Okay, I wasn't clear if only the critters that were put there when you drew a tile with the same number as the tile the Questor is on did that, or all critters. Perhaps another good general note to add to the critters section. [snip] > The one on the numerically nearest legendary land of the same world, or > the numerically nearest land of any other world, with number of 'steps' > needed breaking ties. Okay, you may want to formally define "nearest" in the rules somewhere to cover this sort of thing. > Any awakened Critter will pursue until it is slain. Questers who are > weak in Magic and War make a lot of use of those paths between worlds, > to shake pursuing critters. :) But any critter that's asleep, will > remain asleep, unless you attack it with War or Magic, or blow a Stealth > roll where the critter then chooses War or Magic, or steal a Shard. > > Said more simply, once you've drawn blood or runes, it's to the death. So, unless you steal something with Guile, the critter doesn't wake up. Noted. > Well, the Norse mythos is pretty dark, with Fimbulvintr, Ragnorok, and > all that. But I've always read that eventually Oak and Ash, like Adam > and Eve, will start it all over again. I _like_ that you'll eventually > get through it. Well, 624 times out of 625, anyway. :) For me, the > fun is in the images I get of conning a Shard from the Niflheimer Master > of War, then running for the nearest path back to Midgard. Okay. I can respct that. Design intent and all. Some of the card solitaires always resolve as well, and Wand of Odin certainly beats Clock Solitaire any day. >>Perhaps >>you only get so many "lives" (the traditional "three lives" of a video >>game, perhaps, or some number important in Nordic myth) and after the >>Questor dies that many times, then the world is swallowed up by chaos. >> > > Well, there are 25 Runes... :) But seriously, it's a good option for > folk who want it, and I'll add it to the next revision. I think I would > make it more of a creeping chaos than a number of quester lives, though. It doesn't matter to me as long as there's a way to lose. If you can think of a more creative way of doing it, I'm all for it. I just don't like nit-picking stuff without offering suggestions, no matter how lame. ;-) > Just like the birth of such an unfit Quester would, if you couldn't > reincarnate. And again, I don't think the reincarnating is twinkish, or > at least, nobody's forcing twinkishness. Play as weak a character as > you think you can win with, you're your own judge; it's a solitaire > game. The twinks will get the game they deserve; they always do. I don't think reincarnating is twinkish per se. I'm just sort of amused that the world is in dire trouble, and yet it never actually ends. I suppose there is a sort of metaphore there somewhere... > Thank you very much. I will try to get a new revision out in a week or > so. No problem. I revised by review (http://www.rpgnews.com/game.php -- gotta get in that plug) to mention Solo and Wand of Odin. >> -Loki >> > > LOKI?! :) College nickname. I roomed with a man by the name of Steve Thorson Little my freshman year of college. He went by "Thor". He was big, blond, Nordic, and totally lacking in common sense. I, well, wasn't any of those things, so, threfore, Loki. > BTW, if you like it, try it with a 9yr-old. Multiplayer is a hoot. He > just loves it when he can con all the shards my big brute has gathered. > I make him actually come up with a line. My favorite was, "Hey LOOK!" > :) Heh. I don't have access to a nine-year-old yet, but I'll remember that when my niece gets older. ;-) -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 257 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 13:43:36 -0000 Received: (qmail 85184 invoked from network); 12 Feb 2002 13:43:36 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 12 Feb 2002 13:43:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.10) by mta1.grp.snv.yahoo.com with SMTP; 12 Feb 2002 13:43:35 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 12 Feb 2002 08:43:35 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Tue, 12 Feb 2002 08:43:27 +0000 Subject: Game submissions, what information to include To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph This topic has come up recently, both on the list and privately. What information should be included with a game submission? Is there a standard header? Well, there really hasn't been, but the need for some sort of standard information is apparent. If you are submitting a game to be listed on piecepack.org, you must supply the following information: name of game version date of this version (at least month and year) copyright info number of players (can be range) approximate length of game (can be range) designer(s) equipment needed to play If you are showing a game on this group, I suppose this information isn't required (James may chime in on that), but it would certainly be helpful. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 258 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 18:36:36 -0000 Received: (qmail 4189 invoked from network); 12 Feb 2002 18:36:36 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 12 Feb 2002 18:36:36 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 18:36:35 -0000 Received: from sfr-tgn-yyh-vty80.as.wcom.net ([216.192.16.80] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16ahn8-0007oa-00 for piecepack@yahoogroups.com; Tue, 12 Feb 2002 13:36:35 -0500 Message-ID: <000701c1b3f3$ab93cea0$5010c0d8@daycare> To: References: Subject: Re: [piecepack] Game submissions, what information to include Date: Tue, 12 Feb 2002 10:32:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When you write in the version info is there a meaning to the numbers. Example: I see some of the games have .2b 1.0 .4 1.01 Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 259 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:02:51 -0000 Received: (qmail 89674 invoked from network); 12 Feb 2002 19:02:50 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:02:50 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:02:50 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1CJ2lO12205 for ; Tue, 12 Feb 2002 14:02:47 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2DCRX; Tue, 12 Feb 2002 14:02:33 -0500 Message-ID: <3C696681.E2567F70@...> Date: Tue, 12 Feb 2002 14:01:21 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game submissions, what information to include References: <000701c1b3f3$ab93cea0$5010c0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > When you write in the version info is there a meaning to the numbers. > Example: > I see some of the games have > .2b > 1.0 > .4 > 1.01 Higher numbers are newer (than lower numbers of the same game). That's really all you can bank on. Ideally, numbers less than one are still in development, and known to have flaws. They may be put on the list, but even the author thinks they're rough. The first 'real' release is supposed to be 1.0, with the decimal showing _little_ fixes after that, and 2.0 being when (and if) the author does a full re-write. In practice, each author, and only that author, decides what number to use and just what it means. Which is why I said you can only bank on higher numbers being newer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 260 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:09:25 -0000 Received: (qmail 18299 invoked from network); 12 Feb 2002 19:09:24 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:09:24 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (216.115.96.70) by mta1.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:09:24 -0000 Received: from [216.115.97.87] by n20.groups.yahoo.com with NNFMP; 12 Feb 2002 18:56:35 -0000 Date: Tue, 12 Feb 2002 19:08:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Game submissions, what information to include Message-ID: In-Reply-To: <000701c1b3f3$ab93cea0$5010c0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1200 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Tim Schutz" wrote: > When you write in the version info is there a meaning to the numbers. > Example: > I see some of the games have > .2b > 1.0 > .4 > 1.01 Great question, Tim. I personally try to follow the "standard" software convention: major.minor.patch Although, I admit I normally leave out the dot between minor and patch. What constitutes a major revision, minor revision, and "patch" or correction is largely a matter of personal judgment. Additionally, I like to keep versions I consider to still be in "beta" as numbered below 1, and followed with a "b" just as a reminder that it is indeed beta. When is a ruleset out of beta? Again, I believe it is primarily a matter of preference for the author. Several of my own rulesets are still marked beta because they lack diagrams, which I consider to be essential for those rulesets to be ready for full "release". I am confident that others on this list can provide links to documentation describing the "standard" software convention discussed above, but I couldn't find any good ones with a quick web engine search, so I leave it to them. Hope This Helps, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 261 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:49:16 -0000 Received: (qmail 58652 invoked from network); 12 Feb 2002 19:49:14 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:49:14 -0000 Received: from unknown (HELO n28.groups.yahoo.com) (216.115.96.78) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:49:14 -0000 Received: from [216.115.96.112] by n28.groups.yahoo.com with NNFMP; 12 Feb 2002 19:49:13 -0000 Date: Tue, 12 Feb 2002 19:49:04 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Ruleset Design Competition (Time Marches On) Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3171 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Theme: Time Marches On Closes: 15 March 2002 Winner TBA: 31 March 2002 Prize: 1 hand-stamped pocket-size piecepack Judge: James Kyle First Things First: I am NOT trying to judge who is the "best" piecepack rules designer. All I am doing is providing a deadline and thematic focus to further spur the imagination of piecepack rules designers, who have already impressed me with their breadth of skills and ingenuity. Some Rules: 1) submit your entry to me by email at jdroscha@... 2) entry must be either in PDF (preferred) or plain text (with accompanying gifs or jpgs if needed for diagrams/photos) 3) submission must be freely distributable (though feel free to retain copyright) 4) submission must have header containing Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author and Copyright Info 5) the submission must land in my inbox on or before 15 March 2002 6) the game should incorporate the theme 7) feel free to discuss your design on the piecepack Yahoo! group, or not, whichever you feel is more beneficial A Word About the Theme: The theme for this competition is "Time Marches On", so I'm looking for games that have something to do with a clock, timer, or calendar in some sense. Though none of these are specifically suggestions (and certainly not requirements), feel free to captialize on any of the following: a) number of tiles (or coins) in a piecepack = number of hours in a day b) number of tiles (or coins) in two suits = number of months in a year c) number of suits = number of traditional seasons in a year d) perimeter (in _spaces_, not length) of 2 tile x 2 tile square = number of hours on a clock face Criteria I Will Use for Judging: I will select whichever game strikes me as most interesting or fun, and this will be purely my own personal opinion which may swing wildly from day to day. I will not pretend to base the decision on any sort of quantifiable scoring system or other objective means. But if you wish to shape your entry toward my general preferences (though I retain the right to be fickle), I usually like games that: a) play in an hour or less b) use the strengths of a piecepack (eg, the game could not be easily adapted for a deck of playing cards and poker chips) c) have rules that are quick to read and easy to remember d) have a theme or background story (bonus for well-integrated thematic mechanics) A Word About the Prize: I know, it's no great thing, but hey. Only one prize will be awarded for this competition, a pocket-size piecepack that will be hand- stamped (and penned) by myself. These little fellas are the size of a deck of playing cards... too small for some games, like Soccer or Hanging Gardens, but a very convenient size to carry around to play what it can accommodate. It does not come with a rulebook. All pieces are wood, except the pawns are glass stones. The box is sturdy acrylic. The coins are little daisy shapes, since I can't seem to find inexpensive 1/2" wooden disks in the US. Any Questions? Feel free to ask them here on the list or email me at jdroscha@... Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 262 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 14 Feb 2002 01:36:36 -0000 Received: (qmail 7790 invoked from network); 14 Feb 2002 01:36:36 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 14 Feb 2002 01:36:36 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 14 Feb 2002 01:36:36 -0000 Received: from [216.115.96.112] by n6.groups.yahoo.com with NNFMP; 14 Feb 2002 01:36:34 -0000 Date: Thu, 14 Feb 2002 01:36:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Ruleset Design Competition (Time Marches On) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 169 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hey James, what a Cool Idea! You've got me started to think already! You also have me started thinking in meta terms about other contest themes! Keep it up man! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 263 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 14 Feb 2002 01:45:43 -0000 Received: (qmail 50756 invoked from network); 14 Feb 2002 01:45:42 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 14 Feb 2002 01:45:42 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (216.115.96.68) by mta1.grp.snv.yahoo.com with SMTP; 14 Feb 2002 01:45:42 -0000 Received: from [216.115.96.182] by n18.groups.yahoo.com with NNFMP; 14 Feb 2002 01:45:56 -0000 Date: Thu, 14 Feb 2002 01:45:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitaire? Message-ID: In-Reply-To: <3C64952A.4080802@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1564 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., Kirt Dankmyer wrote: > While I was writing a review of the piecepack for RPGNews.com (see > http://www.RPGnews.com/game.php), I was thinking: Unlike a deck of cards, > there is no good solitaire game for the piecepack. Has anyone had any > thoughts in that direction? I think a good solitaire game, in addition to > all the other games, would be a good selling point for the piecepack. > -Loki Hi Loki, I thought exactly the same when I got my piecepack. I didn't go to sleep that night until I had come up with a solitare game -- Solo. Thanks to whomever said it was good. I only got one feedback response to the game so far. I was hoping for at least a few more before I finalized the rules for submission (and man have I been swamped at work lately -- so solo had dropped pretty low in priority!!). I'd love to get some more feedback, maybe it would motivate me to get the other 2 or three games out as betas as well. BTW, I think that while it is all well and good for one to be able to play checkers, or reversi with a pp, a great pp game has the following attributes: 1) is fun 2) Uses most or all of the components in a useful way. 3) Could not be played easily with a deck of cards or a checker board etc. 4) Has a simple set of rules, i.e. could be easily explained without having to go back to the rule book (in keeping with the elegant simplicity of the pieces). 5) Makes you think! 6) Is fun. Anyway, hope you like the game. If you cannot find the rules I will email you a copy. Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 264 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 15 Feb 2002 03:34:16 -0000 Received: (qmail 72257 invoked from network); 15 Feb 2002 03:34:15 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 15 Feb 2002 03:34:15 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.snv.yahoo.com with SMTP; 15 Feb 2002 03:34:15 -0000 Received: from dialup-63.214.87.209.dial1.boston1.level3.net ([63.214.87.209] helo=jdoherty-home) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16bZ8Y-0004K5-00 for piecepack@yahoogroups.com; Thu, 14 Feb 2002 22:34:15 -0500 Message-ID: <01fb01c1b5d2$8c9acf40$9a57d63f@jdoherty-home> To: Subject: Re: [piecepack] Piecepack Ruleset Design Competition (Time Marches On) Date: Thu, 14 Feb 2002 22:40:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim Nice idea! I'll have a solitaire game (entitled One Man: Thrag!) out to you within a week, and I'll post it here as well. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 265 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 05:14:54 -0000 Received: (qmail 95775 invoked from network); 20 Feb 2002 05:14:54 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 20 Feb 2002 05:14:54 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 20 Feb 2002 05:14:54 -0000 Received: from attbi.com ([12.234.195.83]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220051454.YACQ2626.rwcrmhc51.attbi.com@...> for ; Wed, 20 Feb 2002 05:14:54 +0000 Message-ID: <3C73309F.B417A3A6@...> Date: Tue, 19 Feb 2002 21:14:07 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Game mechanic idea: robot programming with piecepack coins References: <20011229232423.A25920@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Hi I would like some group discussion on using piecepack coins as program steps in a "roborally" like game. Note that with the current piecepack design pawns are not orientable. I know that there has been previous discussion of modifying the piecepack definition to add a mark to each pawn so that they have an obvious front, similar to the tick marks on the coins. But as the current pawns are not so marked, any roborally like game will have to work with frontless robots. Now on to the programming idea. Call this a rules module (not a complete game but a rules subset that could be used as part of the complete rule set of any game.) So I'd like to propose a strawman for group discussion: Assume that robots are moving on a board constructed of piecepack tile suit-side down. Each round a player selects 3 coins to represent what the players robot is to do for its next three actions. The coins are selected in hiding (probable behind your hand) and ordered in a line in the order to be executed. Coins numbered-side up are program steps that cause the robot to move the number of spaces in a straight line specified by the direction of the tick on the coin. A blank specifies the robot does some special action (determined by the game being played). Coins suit-side up cause the robot to fire it weapon in the direction of the tick. Coins are exposed and executed simultaneously in order (the game will specify a method to resolve conflicts). When ever a robot takes damage the owning player must select a coin to put aside and must program subsequent round with fewer coins. If a robot has fewer than 3 coins available, one or more of its actions would be to sit and do nothing for the action turn. When a robot's last coin is gone the robot is destroyed (whether or not it may reenter the game depends of the game rule: in a roborally like game "yes", in something like a battlebots game "no") Thanks for you consideration and I hope that this leads to some interesting discussions. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 266 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 16:27:40 -0000 Received: (qmail 3460 invoked from network); 20 Feb 2002 16:27:32 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 20 Feb 2002 16:27:32 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta2.grp.snv.yahoo.com with SMTP; 20 Feb 2002 16:27:32 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220162732.FKSS2626.rwcrmhc51.attbi.com@...> for ; Wed, 20 Feb 2002 16:27:32 +0000 Message-ID: <3C73CE46.6A165EAA@...> Date: Wed, 20 Feb 2002 08:26:46 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: [Fwd: robot programming] From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 267 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 16:49:56 -0000 Received: (qmail 49678 invoked from network); 20 Feb 2002 16:49:54 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 20 Feb 2002 16:49:54 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 20 Feb 2002 16:49:54 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Wed, 20 Feb 2002 11:57:27 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Wed, 20 Feb 2002 11:57:18 -0500 To: Subject: piecepack programming mechanics Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I tried to send this earlier and it was bounced because of a server problem= . If it hits the list twice, sorry. Some ideas. 1. Place a coin under t= he robot-pawn. I don't have an 'industry made' piecepack system, so I don'= t know how big the base of your pawns are in relation to the coins. If the= y are the same size, this won't work, but if they aren't, perhaps the direc= tion indicator would show. Not a great solution, but the only one I can th= ink of without adding something to the system. 2. Your ideas seem sound f= or translating the roborally type mechanics. I would like to add a mechani= cs suggestion about revealing instructions. I am working on a game of my o= wn right now that has a string-type bit of information discretely set up by= one player at the start of the game. (No it's NOT a Mastermind clone.) I= use a stacking method with the coins. The string is built bottom up, with= reversed coins to indicate certain things. The point is, you could either= reveal the string one piece at a time by flipping coins off the top, or by= picking up the whole stack and dropping one coin off the bottom at a time = while moving to the right (better, I think). In this way players could hid= e/stack their instructions, then put a cap on them with another coin to kee= p prying eyes off the first bit of data until everyone is ready to 'show th= eir hands.' Troy Holaday Assistant Director of Academic Systems Ball State= University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 268 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 17:20:44 -0000 Received: (qmail 12409 invoked from network); 20 Feb 2002 17:19:59 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 20 Feb 2002 17:19:59 -0000 Received: from unknown (HELO rwcrmhc54.attbi.com) (216.148.227.87) by mta1.grp.snv.yahoo.com with SMTP; 20 Feb 2002 17:19:59 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc54.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220171959.MEBR1214.rwcrmhc54.attbi.com@...> for ; Wed, 20 Feb 2002 17:19:59 +0000 Message-ID: <3C73DA91.7F190AB9@...> Date: Wed, 20 Feb 2002 09:19:13 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack programming mechanics References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > 1. Place a coin under the robot-pawn. I don't have an 'industry > made' piecepack system, so I don't know how big the base of your pawns > are in relation to the coins. If they are the same size, this won't > work, but if they aren't, perhaps the direction indicator would show. > Not a great solution, but the only one I can think of without adding > something to the system. Of course that means sacrificing one of your coins that could be used for programming duty (probably the 5). If that case though, number coins would just mean move forward n spaces (blank could mean backup one space). Suit-side up coins would mean change direction to match the tick without moving (whether or not you allow NO-OPs is up to the game designer). And, if you want weapons you can use the roborally rule that every robot fires straight ahead every turn. > 2. Your ideas seem sound for translating the roborally type > mechanics. I would like to add a mechanics suggestion about revealing > instructions. I am working on a game of my own right now that has a > string-type bit of information discretely set up by one player at the > start of the game. (No it's NOT a Mastermind clone.) I use a > stacking method with the coins. The string is built bottom up, with > reversed coins to indicate certain things. The point is, you could > either reveal the string one piece at a time by flipping coins off the > top, or by picking up the whole stack and dropping one coin off the > bottom at a time while moving to the right (better, I think). In this > way players could hide/stack their instructions, then put a cap on > them with another coin to keep prying eyes off the first bit of data > until everyone is ready to 'show their hands.' I had thought that just hiding your coins under your hand until everyone is ready to reveal was good enough. There is no real reason (other then suspense) to hide your whole program after it is revealed and thus frozen. Roborally uses a hidden program system for two reasons, the cards are to big to hide easily so placing them face down solves that problem and flipping cards up one at a time makes it easy to determine where in your program sequence you are. But the coins are small enough to hide all six under your hand and removing coins as you use them is just as good as flipping cards. BTW, I do plan to write up a summary of all the discussion when it calms down. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 269 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 00:59:02 -0000 Received: (qmail 46364 invoked from network); 21 Feb 2002 00:57:38 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 00:57:38 -0000 Received: from unknown (HELO out019.verizon.net) (206.46.170.98) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 00:57:37 -0000 Received: from verizon.net ([64.223.35.27]) by out019.verizon.net (InterMail vM.5.01.04.05 201-253-122-122-105-20011231) with ESMTP id <20020221005737.URMH379.out019.verizon.net@...> for ; Wed, 20 Feb 2002 18:57:37 -0600 Message-ID: <3C7443B8.B941C1A0@...> Date: Wed, 20 Feb 2002 19:47:52 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Pawn upgrades: pawnplus References: <1014205932.1170.36324.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Reading Mark's last post reminded me that I was thinking how one would approach upgrading the pawns in the pp spec. I thought a bit and came up with the following pawn definition. Note this is totally speculative, I don't know how much these dodahs would cost. There are four pawns, one for each color suit. A pawn is a 6 sided prism. It has a flat top and bottom with an appropriate marking so it may be inverted.. It has a directional marking on both the top and bottom for directionality. Each of the six sides are marked with a symbol that coresponds to the six sides of the same suit die. Neato things that can be done: Pawns are directional, which could be way cool for some people. Pawns can be laid on their sides, and the appropriate #/symbol can represent something. Pawns can be "rolled" like die. Pawns can be flipped to represent a binary state. I was thinking that a pawn could look like this: +----------V--+ |-----------| |---| | 5 | | | side view. |-----------| |---| +----------^--+ /----\ | ^ | top/bottom view. \----/ Just some thoughts. Maybe someone can put together a pawnplus spec. Dave PS: anyone have any feedback about solo? D From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 270 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 01:33:10 -0000 Received: (qmail 8578 invoked from network); 21 Feb 2002 01:28:05 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 01:28:05 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 01:28:05 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1L1S0R29709 for ; Wed, 20 Feb 2002 20:28:00 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FCHX; Wed, 20 Feb 2002 20:27:46 -0500 Message-ID: <3C744CC5.D06EC08@...> Date: Wed, 20 Feb 2002 20:26:29 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pawn upgrades: pawnplus References: <1014205932.1170.36324.m12@yahoogroups.com> <3C7443B8.B941C1A0@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor david cousins wrote: > > Reading Mark's last post reminded me that I was thinking how one would > approach upgrading the pawns in the pp spec. I thought a bit and came up > with the following pawn definition. Note this is totally speculative, I > don't know how much these dodahs would cost. > > There are four pawns, one for each color suit. > A pawn is a 6 sided prism. It has a flat top and bottom with an > appropriate marking so it may be inverted.. It has a directional > marking on both the top and bottom for directionality. > Each of the six sides are marked with a symbol that coresponds to the > six sides of the same suit die. > > Just some thoughts. Maybe someone can put together a pawnplus spec. > Dave Why not put a 'facing' mark on each of the faces of each die? Then a set of dice would serve as pawns. A second set of 'dice' is handier than pawns that can be rolled. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 271 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 02:37:44 -0000 Received: (qmail 779 invoked from network); 21 Feb 2002 02:37:44 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 21 Feb 2002 02:37:44 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.8.213) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 02:37:44 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 20 Feb 2002 21:37:43 -0500 Message-ID: <002d01c1ba81$7a6c4cf0$0501000a@winnt> To: References: <1014205932.1170.36324.m12@yahoogroups.com> <3C7443B8.B941C1A0@...> Subject: Re: [piecepack] Pawn upgrades: pawnplus Date: Wed, 20 Feb 2002 21:43:00 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph When putting together spec's for new pawns, it would be helpful for the manufacturer(s) for you to find a source of already painted pawns. As painting them by hand would increase the amount of time and effort and therefore the cost of the piecepack. I invite anyone wanting to see upgrades or added features to investigate and find wholesale sources. This seems to be the most difficult part of upgrading the set. I am THEE one that makes the sets for Mesomorph Games, so I can say that I am interested in additional features especially. Whether or not they will be come reality for MG, I am not in charge of that (50% of the decision is mine but that's it). Is anyone else planning to make these sets for retail? The actual piecepack as it stands or modified versions? Competition is good, unlike many other industries, it pays to be supportive in this one - at least I feel it does. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 272 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 13:55:23 -0000 Received: (qmail 37604 invoked from network); 21 Feb 2002 13:55:22 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 21 Feb 2002 13:55:22 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 13:55:22 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 09:02:37 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 09:02:27 -0500 To: Subject: Re: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday How much are the numbered sides of the tiles used? It has been my impressi= on from the moment I first became acquainted with piecepack that a hexagona= l/triagonal grid on one side of the tile (the other side being the current = four-square grid) would be more useful. The situation is that, if you desi= gn a game to use the piecepack exclusively, you must either not have a boar= d, or commit the tiles to the board. I could see a board where the tiles f= lip over occasionally, but I can't see why they would do so in any reasonab= le situation. I.e. the grid side hides no "surprises," so you would be fli= pping to get the number. (Why wouldn't you just mark the tile with a suit = side up coin or roll a die to get that number?) Keep in mind, this isn't a= criticism, and I realize that some game designs probably use the tiles as = cards or numbered side up in boards. I am just curious what others thing a= bout the maximum usefulness of these elements of the pack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 273 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 15:01:59 -0000 Received: (qmail 97516 invoked from network); 21 Feb 2002 15:01:58 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 15:01:58 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 15:01:58 -0000 Received: from dialup-63.214.94.62.dial1.boston1.level3.net ([63.214.94.62] helo=jdoherty-home) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16dujM-0004d6-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 10:01:56 -0500 Message-ID: <013b01c1bae9$9e3e16a0$ef60d63f@jdoherty-home> To: Subject: New game... One Man: Thrag! Date: Thu, 21 Feb 2002 10:08:27 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim Hello all, There is a solitaire piecepack game available here... http://www.eightfootllama.com/OneManThrag.PDF It's something of an adventure game, one man versus the forces of evil, and all that. I'm calling it Rev 1.0, as I've played it a few times and it seems to work. But there's plenty of room for improvement, to be sure, so if you play and have any suggestions, please let me know. Best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 275 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 15:23:02 -0000 Received: (qmail 43085 invoked from network); 21 Feb 2002 15:23:01 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 21 Feb 2002 15:23:01 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 15:23:01 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 10:30:33 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 10:30:20 -0500 To: Subject: Re: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Jim wrote: I wonder if one could design a set with a triangle on the number= ed side, with the number still in the middle of it. Yar! What a good idea= . If you made fairly large hexes, with a number in the center hex, and als= o put the suit symbol on the reverse at the intersection of the +, you woul= d accomplish at least three things. 1, you would add a hex board. 2, you = would add a tri-board - play a hex board on the intersections and movement = is prescribed in three directions as if the board were a triangular grid. = 3, you would create a new dimension to the plain square grid (i.e. you woul= d have spaces, but also designated 'points' for creating bases, safe zones,= whatever). If a game worked reticularly (off the points) on the grid, the= re would be a macro grid of suit symbols and a microgrid of points. Neat. = I wonder if the number ought also to go on the grid side (in a corner squa= re perhaps?) These numbers could play into movement costs and such, if one= weren't using them for randomization. I will definitely have to work th= is up and see how it plays out. If I modify the piecepack pdf files and fi= nd them useful, I'll post them at the group site so others can play around.= The real risk, though, is that the 'medium' could get fragmented. I mean= the value of a 'piecepack' style game system is the community of games bui= lt on its basic form. We are talking about altering its basic form somewha= t radically (though it's all 'addition' and not 'substitutionary' developme= nt). Troy Holaday Assistant Director of Academic Systems Ball State Univer= sity Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 276 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 18:07:19 -0000 Received: (qmail 54092 invoked from network); 21 Feb 2002 18:07:19 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 21 Feb 2002 18:07:19 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 18:07:18 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020221180718.UYRF1147.rwcrmhc52.attbi.com@...> for ; Thu, 21 Feb 2002 18:07:18 +0000 Message-ID: <3C753729.B112A2D4@...> Date: Thu, 21 Feb 2002 10:06:33 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: pp modifications References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > > Jim wrote: I wonder if one could design a set with a triangle on the > numbered side, with the number still in the middle of it. > > Yar! What a good idea. If you made fairly large hexes, with a number > in the center hex, and also put the suit symbol on the reverse at the > intersection of the +, you would accomplish at least three things. 1, > you would add a hex board. 2, you would add a tri-board - play a hex > board on the intersections and movement is prescribed in three > directions as if the board were a triangular grid. 3, you would > create a new dimension to the plain square grid (i.e. you would have > spaces, but also designated 'points' for creating bases, safe zones, > whatever). If a game worked reticularly (off the points) on the grid, > there would be a macro grid of suit symbols and a microgrid of > points. Neat. I wonder if the number ought also to go on the grid > side (in a corner square perhaps?) These numbers could play into > movement costs and such, if one weren't using them for randomization. > > I will definitely have to work this up and see how it plays out. If I > modify the piecepack pdf files and find them useful, I'll post them at > the group site so others can play around. The real risk, though, is > that the 'medium' could get fragmented. I mean the value of a > 'piecepack' style game system is the community of games built on its > basic form. We are talking about altering its basic form somewhat > radically (though it's all 'addition' and not 'substitutionary' > development). It might make more sense to add instead of modify. Leave the current tiles alone but add a set of hexagonal tiles with a triangular grid on one side and a hex grid (7 hexes, 6 around 1) on the other. Put the suit/number in the center of the hex side. Throw in the directional pawns and we have the first piecepack expansion set. For a quick way to draw the grids go to www.deja.com search the rec.games.board group for the subject "Hex Paper" to find a Postscript file that prints hex grids. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 277 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 19:33:58 -0000 Received: (qmail 43085 invoked from network); 21 Feb 2002 19:33:57 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 21 Feb 2002 19:33:57 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 19:33:57 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1LJGhR10200 for ; Thu, 21 Feb 2002 14:16:43 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FGCF; Thu, 21 Feb 2002 14:16:19 -0500 Message-ID: <3C75473D.74FDAD1A@...> Date: Thu, 21 Feb 2002 14:15:09 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: pp modifications References: <3C753729.B112A2D4@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Mark Biggar wrote: > > It might make more sense to add instead of modify. Leave the current > tiles alone but add a set of hexagonal tiles with a triangular grid > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > the suit/number in the center of the hex side. Throw in the directional > pawns and we have the first piecepack expansion set. Adding a hex grid(no information) to the suit/number(information) side of the existing tiles loses nothing. Adding numbers to the grid side of the existing tiles means their identity is no longer completely hidden when grid-side-up. A hex grid can be made to tesselate in a square if you stretch it a bit. 0.868/1 is the ratio. Probably best to arrange three nearly complete hexes in the square, so as to allow the hexes to 'hold' things, like the coins, or pawns, or whatever, even if the tiles aren't beside one another. Then the tiles could be individually used to represent vehicles, or islands, or whatever. Something like this: (switch to a non-proportional font) ______ / \ \______/ / \ \______/ / \ \______/ / \ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 278 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 20:00:53 -0000 Received: (qmail 51600 invoked from network); 21 Feb 2002 20:00:53 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 21 Feb 2002 20:00:53 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 20:00:53 -0000 Received: from sfr-tgn-sfw-vty83.as.wcom.net ([216.192.41.83] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16dzOb-0002He-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 15:00:50 -0500 Message-ID: <000c01c1bb11$decd01e0$5329c0d8@daycare> To: References: <3C753729.B112A2D4@...> <3C75473D.74FDAD1A@...> Subject: Re: [piecepack] Re: pp modifications Date: Thu, 21 Feb 2002 11:56:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Thursday, February 21, 2002 11:15 AM Subject: Re: [piecepack] Re: pp modifications Mark Biggar wrote: > > It might make more sense to add instead of modify. Leave the current > tiles alone but add a set of hexagonal tiles with a triangular grid > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > the suit/number in the center of the hex side. Throw in the directional > pawns and we have the first piecepack expansion set. I created a test expansion set of the tiles in a pdf format. I based the size of the tiles on the printable piecepack. The coins fit nicely and the hexagons can easily be placed next to the square tiles for some strange board combinations if so desired. I didn't put on the symbols for two reasons. 1) I don't know which side would be better. 2) I don't have the graphics currently in my computer. I could download the gifs from the internet and do it that way. But then I'm stuck at problem 1 again. Oh yea here is the address for the pdf. http://www.tjgames.com/ppexp.pdf Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 279 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:07:46 -0000 Received: (qmail 92623 invoked from network); 21 Feb 2002 21:07:46 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:07:46 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:07:46 -0000 Received: from sfr-tgn-sfu-vty48.as.wcom.net ([216.192.39.48] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16e0RM-0001EZ-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 16:07:44 -0500 Message-ID: <000c01c1bb1b$3e0c7740$3027c0d8@daycare> To: Subject: Re: pp modifications Date: Thu, 21 Feb 2002 13:03:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thorn Wrote: > A hex grid can be made to tesselate in a square if you stretch it a > bit. 0.868/1 is the ratio. Probably best to arrange three nearly > complete hexes in the square, so as to allow the hexes to 'hold' things, > like the coins, or pawns, or whatever, even if the tiles aren't beside > one another. Then the tiles could be individually used to represent > vehicles, or islands, or whatever. > > Something like this: (switch to a non-proportional font) Here is a printable to try out http://www.tjgames.com/ppexp2.pdf I think I got it right let me know. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 280 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:15:38 -0000 Received: (qmail 98986 invoked from network); 21 Feb 2002 21:15:38 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:15:38 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:15:37 -0000 Received: from [216.115.96.144] by n14.groups.yahoo.com with NNFMP; 21 Feb 2002 21:16:31 -0000 Date: Thu, 21 Feb 2002 21:14:31 -0000 To: piecepack@yahoogroups.com Subject: board full o' hexes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 885 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings All, Since the piecepack is public domain, I encourage anyone interested in modifying it or expanding it to do so. A couple considerations of interest: 1) original piecepack won't scare or confuse my granny 2) original piecepack uses standard parts and costs half as much as an Icehouse set That doesn't mean it shouldn't evolve or have additions... of course it should, which is one of the reasons I made it public domain. But I thought I'd interject with a couple facets many designers might overlook. Anyway, hexes were considered during the original design and chucked because they are not needed... make yourself some rows of tiles (face-up probably), then take every other row and push it to the right by half a tile. You get essentially the same thing as hexes. This is a little trick I picked up from studying old wargames. Hex away! James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 281 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:18:57 -0000 Received: (qmail 13221 invoked from network); 21 Feb 2002 21:18:56 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:18:56 -0000 Received: from unknown (HELO n12.groups.yahoo.com) (216.115.96.62) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:18:56 -0000 Received: from [216.115.96.123] by n12.groups.yahoo.com with NNFMP; 21 Feb 2002 21:18:56 -0000 Date: Thu, 21 Feb 2002 21:18:54 -0000 To: piecepack@yahoogroups.com Subject: Re: Number usage on tiles (was: pp modifications) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 331 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Troy Holaday" wrote: > How much are the numbered sides of the tiles used? By a quick count of the original games listed at piecepack.org, 6 out of 11. Of the other original games that have been posted here on the list, I would guess at least half as well. Hope this helps, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 282 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 22:14:42 -0000 Received: (qmail 53525 invoked from network); 21 Feb 2002 22:14:42 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 21 Feb 2002 22:14:42 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 22:14:41 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 17:22:17 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 17:22:10 -0500 To: Subject: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Wow. I have been at a meeting in the state capital all day. Got back into= town just in time to have a beer with my boss (Samuel Smith Oatmeal Stout = - the best) and drop by to check my email before going home. Quite a flurr= y of responses to my initial posting. My thoughts are: Interesting. The = use of the number sides of tiles is a lot more prevalent than I would have = thought and I had not considered the idea that placing any suit/value data = on the opposite side of the tile meant 'giving away' information and thus t= he modification does some substantial 'harm' to the original design. Also,= I agree that the system needs to retain an almost archetypal simplicity. = The trick is to get it to produce as many effects as possible without makin= g it ridiculously complex. If you are a role playing game fanatic, you wil= l understand the analogy of GURPS. Neat system, but tries to do too much a= nd gets way too complicated once you start adding all the additional effect= s (despite the fact that they are merely 'additive'). A more conservative = suggestion or two: Placing a small, but discernable, black dot (or hollo= w dot) at the intersection of the + on the grid side of the tile (rather th= an a suit sign as suggested before). This accomplishes a distinction, but = adds almost no visual complexity. Further, it does not give away any info.= I suppose you are right about shifting a row of tiles one way, by half th= e length of the surrounding rows, to make a hex board. The visual space wi= ll be somewhat warped, in comparison to a hex or 'beehive' map, but the eff= ect is the same. I still wonder about making more use of that side of the = tile, though. There is something about the inordinately large numbers that= seems a bit of a waste to me. It's so damn suggestive, I just want to sti= ck something in all that white space. I know it would have to be done with= great care, though. Also, why the suit sign for the ace tile, rather than= the swirly icon that looks like a galaxy. I like that a lot and you alrea= dy had the suit in the upper left. I understand this substitution on the d= ice, because of space, but it looks kind of redundant on the ace tiles. Th= e swirly and the null are one of my favorite features of the coins, and my = first detailed design (which will be submitted for the contest) uses them f= airly heavily as effect icons (rather than value markers). Had a swirly be= en on the tile, I think I would have used that to. In fact, I know I would= have. P.S. I would like to thank James for not being defensive about hi= s tiles, which is a matter quite apart from generousity of placing them in = the public domain in the first place. The more I explore the design the mo= re potential I think it has and the less I feel inclined to modify it. T= roy Holaday Assistant Director of Academic Systems Ball State University Mu= ncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 283 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 01:53:27 -0000 Received: (qmail 45944 invoked from network); 22 Feb 2002 01:53:27 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 01:53:27 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 01:53:27 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020222015327.ZDWM2626.rwcrmhc51.attbi.com@...> for ; Fri, 22 Feb 2002 01:53:27 +0000 Message-ID: <3C75A46A.1D2B96F@...> Date: Thu, 21 Feb 2002 17:52:42 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] board full o' hexes References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > Anyway, hexes were considered during the original design and > chucked because they are not needed... make yourself some rows of > tiles (face-up probably), then take every other row and push it to > the right by half a tile. You get essentially the same thing as > hexes. This is a little trick I picked up from studying old wargames. You can use the square grid for hexes is you want. Just declare that legal moves are in the directions N, E, W, S, NW, SE and forbid moving NE or SW. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 284 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 13:38:54 -0000 Received: (qmail 31282 invoked from network); 22 Feb 2002 13:38:54 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 13:38:54 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 13:38:54 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 08:46:31 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 08:46:22 -0500 To: Subject: Mod Moons Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Okay. I messed with the design of the moons a bit just to incorporate some= of the modification ideas. It can be seen at: http://www.bsu.edu/web/00t= aholaday/ppmoonsmod.jpg Here's what I did and why. 1) added a hexboard. = Say what you will, but sliding tiles over 1/2 a unit is not the same. A b= eehive cell hex grid provides not only a hexboard, but it adds a triagonal = board (played on the points). This gives equidistant moves in three direct= ions, something not possible with the tile-slide maneuver (note that if you= are playing along a 'seam' - on a tile-slid board - you would have only th= ree moves, but would have four from the center of any tile. This is actual= ly pretty neat and I'm sure some design genius out there could make good us= e of it.) By the way, your eyes aren't out of whack, the hexes are slightl= y 'fat' (0.2 inches, I think). I was having trouble making a nice symmetri= cal hex grid in the 2" square tile. 2) I changed the ace on the tiles to a= dd the swirl icon, instead of having the moon show twice. (I think the ico= n that means value=3D1 and the icon that stands for a suit might be best ke= pt separate - no matter what the 'tradition' is in playing cards. Confusin= g these two means losing a layer of mechanics.) 3) I did the same (changed= the ace) on the die. Hell, the dice are color-coded aren't they? (The mo= ons suit is not as apparent an example as one of the 'colored' suits would = have been, but I didn't think of this ahead of time.) I would make the sam= e argument about aces I made in mod "2)", though now the dice aren't matche= d to suit by anything but color. 4) I added direction markers to the face = of the die. Now they can be used as 'spin-down' pawns. The 'robot' can mo= ve, indicate facing, and take damage. 5) I added larger points to the cent= er of the square grid tiles. 6) I added a 'front' marker (dot) to one side= of the pawn. I think that's it. Now. Having done all that. If I adde= d an effect that screws up a game that already exists, I would like to hear= about it. For the most part, I think the tweaks are fairly 'harmless.' T= roy Holaday Assistant Director of Academic Systems Ball State University Mu= ncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 285 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 13:41:54 -0000 Received: (qmail 51256 invoked from network); 22 Feb 2002 13:41:53 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 22 Feb 2002 13:41:53 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 13:41:53 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 08:49:30 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 08:49:14 -0500 To: Subject: small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I guess my complaint about moving along seams vs. lines in the square tiles= also holds true for the hexes I incorporated. A player has to 'see past' = the seams in some places, and understand them as a side of the hex in other= s. (Or use them all in some sort of alternative board design.) It's kind = of a gestalt thing. Troy Holaday Assistant Director of Academic Systems Ba= ll State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 286 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 14:29:51 -0000 Received: (qmail 69657 invoked from network); 22 Feb 2002 14:22:56 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 22 Feb 2002 14:22:56 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 14:22:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MEMnx02127 for ; Fri, 22 Feb 2002 09:22:49 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2F2R4; Fri, 22 Feb 2002 09:22:35 -0500 Message-ID: <3C7653DF.3A723914@...> Date: Fri, 22 Feb 2002 09:21:19 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Troy Holaday wrote: > > I guess my complaint about moving along seams vs. lines in the square tiles also holds true for the hexes I incorporated. A player has to 'see past' the seams in some places, and understand them as a side of the hex in others. (Or use them all in some sort of alternative board design.) It's kind of a gestalt thing. I like the design, but have to quibble: If you fit three whole hexes on the tile, and arrange them so they are a stack with one at the 'top' of the tile (90 degree turn from what you have), then you gain a) three areas per tile to represent whatever, and b) a de facto 'facing' of the tile. Arguably facing is accomplished already by the suit and number, but reading 'suit' or 'number' when you want to know facing seems inelegant. As for the seams, if you carefully adjust the scale of your hexes, you can get 'half' a hex border on the seam where it's actually the side of a hex... Roughly, like this: ______ / \ \ / /======\ \ / /======\ \ / /======\ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 287 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:00:26 -0000 Received: (qmail 52009 invoked from network); 22 Feb 2002 15:00:25 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:00:25 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:00:25 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:08:02 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:07:52 -0500 To: Subject: Re: [piecepack] small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Working on it, but it seems problematic. First and foremost, the cell size= s need to remain 1", or close to it, in order to approximate the subsquares= on a tile and accommodate a standard piece size. I designed my grid with = that in mind, and with the idea that I wanted a 'center' cell where the num= ber would be featured. HOWEVER, I am not happy with the 'fatness' of the h= exes and the number could easily go in the top right hand corner, opposite = the suit sign, or in the diametrically opposed corner (upside down) and sti= ll be aesthetically pleasing. It would be interesting to have a number in = three corners, so that you would have a suit (upperleft) followed by a valu= e 0-5 (upper right), followed by a binary 0-1 (lower left, upside down), fo= llowed by a trinary 0-2 (lower right, upside-down). This effectively makes= the tiles some very funky dominoes (you could play games of layouts that i= nvolve value matching on one or more corners). If you could work up a 2" g= raphic of what you mean and how it would work, I can easily implement it. = I have the file I made saved as photoshop (layered) entity and can swap out= elements pretty easily. >>> edt@... 2/22/02 9:21:19 AM = >>> Ed wrote: > I like the design, but have to quibble: If you fit three = whole hexes on the tile, and arrange them so they are a stack with one at t= he 'top' of the tile (90 degree turn from what you have), then you gain a) = three areas per tile to represent whatever, and b) a de facto 'facing' of t= he tile. Arguably facing is accomplished already by the suit and number, b= ut reading 'suit' or 'number' when you want to know facing seems inelegant.= As for the seams, if you carefully adjust the scale of your hexes, you ca= n get 'half' a hex border on the seam where it's actually the side of a hex= ... Roughly, like this: ______ / \ \ / /= =3D=3D=3D=3D=3D=3D\ \ / /=3D=3D=3D=3D=3D=3D\ \ / = /=3D=3D=3D=3D=3D=3D\ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 288 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:22:09 -0000 Received: (qmail 66171 invoked from network); 22 Feb 2002 15:22:08 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:22:08 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:22:08 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:29:35 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:29:27 -0500 To: Subject: Re: [piecepack] small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Okay. This is too cool. I added the binary/trinaries I was talking about.= Not only could you play match, the combos make nine four-digit numbers: = 0000 0001 0002 0100 0101 0102 0200 0201 0202 See the file at: http://www.b= su.edu/web/00taholaday/ppmoonsmod2.jpg Troy Holaday Assistant Director of = Academic Systems Ball State University Muncie, IN 47306 (765) 285-3936 (765= ) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 289 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:27:11 -0000 Received: (qmail 95164 invoked from network); 22 Feb 2002 15:27:10 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:27:10 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:27:10 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:34:47 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:34:31 -0500 To: Subject: even cooler Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I forgot to mention that the bi-tri's are upside-down on the tile (opposite= dir. of the suit/0-5 value). Oddly enough, since I stuck with the null va= lue (rather than using a 3), they read upside-down too, as: 1000 1010 1020= 0000 0010 0020 -which are the inverted forms of: 0001 0101 0201 0000 010= 0 0200 Troy Holaday Assistant Director of Academic Systems Ball State Univ= ersity Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 290 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:53:53 -0000 Received: (qmail 41593 invoked from network); 22 Feb 2002 15:53:53 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:53:53 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:53:53 -0000 Received: from [216.115.96.24] by n15.groups.yahoo.com with NNFMP; 22 Feb 2002 15:46:56 -0000 Date: Fri, 22 Feb 2002 15:47:39 -0000 To: piecepack@yahoogroups.com Subject: Re: Mod Moons Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3337 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Troy Holaday" wrote: > 1) added a hexboard. Say what you will, but sliding tiles over 1/2 > a unit is not the same. A beehive cell hex grid provides not only > a hexboard, but it adds a triagonal board (played on the points). > This gives equidistant moves in three directions, something not > possible with the tile-slide maneuver (note that if you are playing > along a 'seam' - on a tile-slid board - you would have only three > moves, but would have four from the center of any tile. Me confused. With an offset square grid, you have six directions you can go from the center of a tile, just like hexes. And thee directions you can go (though, as you point out, they are not equidistant) from any vertex. I must be missing something. But if you're going to work from vertices, it looks like you may encounter a problem. Namely, your coins and/or pawns will not comfortably fit on adjacent vertices. Yes, no? > 2) I changed the ace on the tiles to add the swirl icon, instead of > having the moon show twice. (I think the icon that means value=1 > and the icon that stands for a suit might be best kept separate - > no matter what the 'tradition' is in playing cards. Confusing > these two means losing a layer of mechanics.) I don't see a problem with using a spiral for ace on tiles. Ace tiles use suit symbols in the original set for three reasons. First, they are easier to distinguish from across the table. Second, they look more like traditional aces (and you will note that "traditional" is a strong thread through the whole piecepack design to increase possibility of ubiquity). Third, so they match the dice (see my reasoning on suit symbols for aces on dice below). But, I have to say I don't see a difference mechanically. The spiral means ace and the suit symbol means ace; they are mechanically interchangable in the context of piece values. I.e., what rules can be constructed when there is a spiral on the tile that can't be when there is a suit symbol? Just curious. > 3) I did the same (changed the ace) on the die. Hell, the dice are > color-coded aren't they? (The moons suit is not as apparent an > example as one of the 'colored' suits would have been, but I didn't > think of this ahead of time.) I would make the same argument about > aces I made in mod "2)", though now the dice aren't matched to suit > by anything but color. This might cause difficulties for some folks. The original piecepack design is color-blind friendly except for the pawns. Distinguishing the dice merely by color only exacerbates this problem. > 4) I added direction markers to the face of the die. Now they can > be used as 'spin-down' pawns. The 'robot' can move, indicate > facing, and take damage. Sounds like a nice feature. > 5) I added larger points to the center of the square grid tiles. What is the purpose here? > 6) I added a 'front' marker (dot) to one side of the pawn. Seems problematic. I would think a directional marker on a pawn would only be irritating unless it were on the top of the pawn where everyone can see it from their angle. Happy to see you inspired. I encourage you to construct a set to your liking, play with it extensively, report your findings to the group. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 291 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:38:42 -0000 Received: (qmail 14938 invoked from network); 22 Feb 2002 16:38:42 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:38:42 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:38:42 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020222163842.PDIR2626.rwcrmhc51.attbi.com@...> for ; Fri, 22 Feb 2002 16:38:42 +0000 Message-ID: <3C7673E5.DDA04D3C@...> Date: Fri, 22 Feb 2002 08:37:57 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Mod Moons References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > > Okay. I messed with the design of the moons a bit just to incorporate > some of the modification ideas. It can be seen at: > > http://www.bsu.edu/web/00taholaday/ppmoonsmod.jpg Looks good. Another possibility would be to add the hex grid to the other (square grid) side of the tile in a different color like red. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 292 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:45:56 -0000 Received: (qmail 82141 invoked from network); 22 Feb 2002 16:45:55 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:45:55 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:45:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MGjni08367 for ; Fri, 22 Feb 2002 11:45:49 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJRQ; Fri, 22 Feb 2002 11:43:01 -0500 Message-ID: <3C7674CD.341D4231@...> Date: Fri, 22 Feb 2002 11:41:49 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Troy Holaday wrote: > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > Roughly, like this: > > ______ > / \ > \ / > /======\ > \ / > /======\ > \ / > /======\ > \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 293 Return-Path: X-Sender: Mark.Johnson@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:47:36 -0000 Received: (qmail 83809 invoked from network); 22 Feb 2002 16:47:25 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:47:25 -0000 Received: from unknown (HELO granite.pobox.com) (207.8.152.160) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:47:25 -0000 Received: from johnsonm_laptop.pobox.com (johnsonm.jpl.nasa.gov [137.79.29.93]) by granite.pobox.com (Postfix) with ESMTP id EF6A17DF51 for ; Fri, 22 Feb 2002 11:47:24 -0500 (EST) Message-Id: <4.3.1.2.20020222083958.02b2cff0@...> X-Sender: markejohnson98@... X-Mailer: QUALCOMM Windows Eudora Version 4.3.1 Date: Fri, 22 Feb 2002 08:42:42 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed From: Mark Johnson X-Yahoo-Group-Post: member; u=85489189 X-Yahoo-Profile: markejohnson98 Troy Holaday wrote: >Okay. This is too cool. I added the binary/trinaries I was talking about. >Not only could you play match, the combos make nine four-digit numbers: I admire the innovation, but this is enough to send me running out the door screaming! I guess I failed the "granny test," and I'm a NASA engineer!!! :-) On the other hand, I've still got enough wargaming blood running through my veins to appreciate the effort for hexagons, in your earlier message. Perhaps if the hexlines were printed in a very neutral/faint way compared to the number and suit markings, then they wouldn't be so glaring when you were trying to ignore them in other games? -MJ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 294 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:47:46 -0000 Received: (qmail 38854 invoked from network); 22 Feb 2002 16:47:46 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:47:46 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:47:46 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MGlei08423 for ; Fri, 22 Feb 2002 11:47:40 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJR0; Fri, 22 Feb 2002 11:47:26 -0500 Message-ID: <3C7675D6.A3CA8945@...> Date: Fri, 22 Feb 2002 11:46:14 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: <3C7674CD.341D4231@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Ha ha. No attachments allowed. Troy, direct to you soonest. Thorn wrote: > > Troy Holaday wrote: > > > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > > > Roughly, like this: > > > > ______ > > / \ > > \ / > > /======\ > > \ / > > /======\ > > \ / > > /======\ > > \______/ > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 295 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:00:45 -0000 Received: (qmail 84457 invoked from network); 22 Feb 2002 17:00:45 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:00:45 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:00:44 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 12:08:22 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 12:08:08 -0500 To: Subject: [piecepack] Re: Mod Moons Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I have inserted my responses, to James' responses, in a sort of dialogue fo= rm for clarity. >>jdroscha@... 2/22/02 10:47:39 AM >>> Me confused. W= ith an offset square grid, you have six directions you can go from the cen= ter of a tile, just like hexes. And thee directions you can go (though, a= s you point out, they are not equidistant) from any vertex. I must be mis= sing something. But if you're going to work from vertices, it looks lik= e you may encounter a problem. Namely, your coins and/or pawns will not = comfortably fit on adjacent vertices. Yes, no? >>Me Well, a sliding hex, = based on your tiles, is problematic for a lot of reasons, not the least of = which you can't slide the squares in the interior. So it's a matter of wha= t lines one is able to 'ignore' when playing. If you are playing 'on the l= ines' that becomes even harder (or perhaps 'more interesting'). If you sli= de the tiles 1/2 subunit in your system. you end up with a weird formation= . (Spaces) A space now shares a side with five tiles, and is corner conne= cted to two more, in an assymetrical arrangement. (Lines) Assuming 'seams= ' are lines, exactly the same as the lines in the interior of a tile, a paw= n playing off the point of a t-junction can move in three directions to ano= ther point, and some of these points are just 1/4 inch away. (As you poin= ted out, this is 'uncomfortable for pawns-physically, if another is only 1/= 4" away.) A pawn in the center of atile can move in four directions, 1/2"= each to another point. See the problem? Further, it's just inelegant. N= o one plays on a simulated 'hexboard' of shifted squares if they can help i= t - do they? >> jdroscha I have to say I don't see a difference mechanical= ly. The spiral means ace and the suit symbol means ace; they are mechanic= ally interchangable in the context of piece values. I.e., what rules can = be constructed when there is a spiral on the tile that can't be when ther= e is a suit symbol? Just curious. >>Me In my current design, I have the s= pirals set to be a type of trap, the null has another function, the numbere= d coins are decoys. All are turned face down at the beginning of the game.= Mechanically, maybe there isn't any difference (maybe). But I am playing= thematically off the spiral, off all the icons to be exact. While you say= that an 'ace' =3D1 and a spiral =3D1, that is only because you defined it = that way. They don't have to both =3D 1, and it would be easier for them n= ot to if the suits were never used to indicate '1'. Why use two different = symbols to mean the same thing? I understand your argument from playing ca= rds, yet it is not really a logical defense because I would then ask "but w= hy did you put a spiral on the coins and the dice? That isn't a traditiona= l approach." Oddly enough, in the design I am working on right now, the sp= iral on the coins has one value (an effect really), the suit generally has = another (to mark affiliation, 'side' if you will, and for indicating device= s - kind of like the dungeon crawl game that was posted earlier using crown= s to indicate treasure), and the ace on the dice is just a '1.' My 'modifi= ed' tiles actually screw up my own design a bit, but I feel that the use of= only one icon for '1' is more consistent and would make development easier= (provided I knew it ahead of time). >> jdroscha This might cause difficul= ties for some folks. The original piecepack design is color-blind friendl= y except for the pawns. Distinguishing the dice merely by color only exac= erbates this problem. >>Me Great point. I am not a look both ways kind of= guy, so I don't always see these problems coming. I usually deal with the= m in a revision phase. >> jdroscha Sounds like a nice feature. >>Me It's = essentially a very easy way of making the pawn plus someone posted earlier.= Though I realize it's not quite as full-featured as that poster's idea wa= s. >> jdroscha [To my: I added larger points to the center of the square g= rid tiles.] What is the purpose here? >>Me If you look at my sample jpg, = you will see that the center point creates a macro-grid when tiles are join= ed. The truth is, that's what the tiles are themselves as well. One could= easily say that the junction of four tiles is a macro-point of some sort, = but it's not as visually true, and with my points, you could create, say, a= 3x3 macrogrid, centered on a 9x9 microgrid. With junctures of four ponts = only, you would need a 6x6 microgrid for a 2x2 microgrid. The points could= be defined as positions of power (like refueling stations), they could exe= rt safe zones on surrounding squares, they could allow teleporting, whateve= r. I could even see a game where one player moves from intersection of til= e to intersection of tile, while the other moves from center point to cente= r point, never touching each other but somehow fighting for the same space.= The more easy distinctions one can make without overtly disrupting those = already in place or making the design 'ugly' to look at, the more inspirati= on one provides for design. Troy Holaday Assistant Director of Academic Sy= stems Ball State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 = - fax >>> jdroscha [To my: I added a 'front' marker (dot) to one side of t= he pawn.] Seems problematic. I would think a directional marker on a pawn = would only be irritating unless it were on the top of the pawn where ever= yone can see it from their angle. >>Me It's very subtle and not at all irr= itating. Check it out. The point is that someone specifically indicated e= arlier that it would be nice to know which way a pawn is 'facing' so that o= ne could 'program' it Roborally style with coins. If the player can't see = a dot from his angle, he knows he is looking at the pawn's 'ass.' I reall= y hope I am not frustrating everyone. There are a lot of ideas floating ar= ound here that probably ought to be explored one at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 296 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:04:04 -0000 Received: (qmail 99477 invoked from network); 22 Feb 2002 17:04:04 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:04:04 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:04:03 -0000 Received: from sfr-tgn-sja-vty15.as.wcom.net ([216.192.44.15] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 16eJ73-0003yn-00 for piecepack@yahoogroups.com; Fri, 22 Feb 2002 12:04:01 -0500 Message-ID: <000b01c1bbc2$5b46ca20$0f2cc0d8@daycare> To: References: <3C7674CD.341D4231@...> Subject: Re: [piecepack] small oops Date: Fri, 22 Feb 2002 08:59:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think he means like this http://www.tjgames.com/pphex.jpg Correct me if I'm wrong Tim ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Friday, February 22, 2002 8:41 AM Subject: Re: [piecepack] small oops Troy Holaday wrote: > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > Roughly, like this: > > ______ > / \ > \ / > /======\ > \ / > /======\ > \ / > /======\ > \______/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 297 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:05:20 -0000 Received: (qmail 4978 invoked from network); 22 Feb 2002 17:05:20 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:05:20 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:05:20 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MH5Ei08860 for ; Fri, 22 Feb 2002 12:05:15 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJ4M; Fri, 22 Feb 2002 12:05:01 -0500 Message-ID: <3C7679F3.4579FD2F@...> Date: Fri, 22 Feb 2002 12:03:47 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: <3C7674CD.341D4231@...> <000b01c1bbc2$5b46ca20$0f2cc0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Exactly, only rotated 90 degrees anticlockwise. Tim Schutz wrote: > > I think he means like this > http://www.tjgames.com/pphex.jpg > Correct me if I'm wrong > Tim > ----- Original Message ----- > From: Thorn > To: piecepack@yahoogroups.com > Sent: Friday, February 22, 2002 8:41 AM > Subject: Re: [piecepack] small oops > > Troy Holaday wrote: > > > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > > > Roughly, like this: > > > > ______ > > / \ > > \ / > > /======\ > > \ / > > /======\ > > \ / > > /======\ > > \______/ > > > > Yahoo! Groups Sponsor > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 298 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:09:39 -0000 Received: (qmail 10855 invoked from network); 22 Feb 2002 17:09:39 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:09:39 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:09:38 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 12:17:16 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 12:17:12 -0500 To: Subject: aaaargh! Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I am supposed to be editing typos out of my dissertation and getting ready = to defend on Tuesday. Dammit! I can't go in there and talk about piecepac= k. This is just all too intriguing. Thanks hexchex for that slick graphic= . I'll stick it in to the modified design prototype when I can. P.S. I do= n't know why, but my signature line got stuck in the middle of my last mess= age. It was too stinking long anyway, but if you can't get enough of my ve= rbal diareah, read past the bit telling you about my title and phone number= s. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 301 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 07:06:34 -0000 Received: (qmail 44197 invoked from network); 23 Feb 2002 07:06:34 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 23 Feb 2002 07:06:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 07:06:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16eWGV-0003ja-00 for ; Fri, 22 Feb 2002 23:06:39 -0800 Date: Fri, 22 Feb 2002 23:06:38 -0800 To: piecepack mailing list Subject: piecepackplus Message-ID: <20020222230637.E13552@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I don't remember anyone else mentioning this. It's interesting in light of the other recent efforts to expand the piecepack: http://www.freewebz.com/gamesbook/ppp/ppp.htm Comments? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 302 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 08:05:43 -0000 Received: (qmail 12883 invoked from network); 23 Feb 2002 08:05:43 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 23 Feb 2002 08:05:43 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 08:05:43 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1N85bi17070 for ; Sat, 23 Feb 2002 03:05:37 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FLTT; Sat, 23 Feb 2002 03:05:22 -0500 Message-ID: <3C774D33.13E1A077@...> Date: Sat, 23 Feb 2002 03:05:07 -0500 X-Mailer: Mozilla 4.51 [en] (WinNT; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepackplus References: <20020222230637.E13552@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Ron Hale-Evans wrote: > > I don't remember anyone else mentioning this. It's interesting in > light of the other recent efforts to expand the piecepack: > > http://www.freewebz.com/gamesbook/ppp/ppp.htm > > Comments? I found this site during my first 'search for everything piecepack' phase. Then, I thought it seemed like too much, more of an answer to 'what _else_ can I paste on?' than to 'what else do I need?'. Now... I still think so. Without rulesets or a source, the page reads to me like a list of kit for the ultimate drumset, including four kinds of sticks, a high hat, etc, that's standing gathering dust. Meanwhile, the original piecepack spec inspires. It may be just an old oatmeal tub, but we sure can dance to it. :) PP+ is fine, if it stands alone. But the very name begs comparison, and invites confusion. It sounds like it's 'more piecepack' but it breaks the prexisting spec. I guess the questions we should ask ourselves before modifying 'the spec' (which I certainly don't feel _I_ have any right to do, anyway) are these: Does it (the change) in any way remove any existing function? If so, don't make the change. This one's binary. Don't break it. Does it add something folk will use? How often? Could they manage elsewise? How easily? For instance the proposed hex grid on the numbered face of the tiles... If it had been there, I would have used it when I wrote Wand of Odin. I can see using individual tiles with the 'three-seater' hexgrid as 'vehicles', or 'islands'. I can see laying out labyrinths for dungeon-like explorations. And I _don't_ see any easy way a user could replace the hexgrid function on the fly. (And also worth noting, they can't very easily recover from having the 'wrong' kind of piecepack; if they don't have hexes, and rules call for them, they're stuck.) Unlike the PP+ plans for adding counting tokens, the hexgrid tilefaces aren't neatly obviated by the presence of note paper. I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there. One good thing about PP+: it uses the relatively standard symbols of playing card suits and a 'star', which as the author observes, spares a maker from scrounging for graphics. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 303 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 21:27:23 -0000 Received: (qmail 88205 invoked from network); 23 Feb 2002 21:27:23 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 23 Feb 2002 21:27:23 -0000 Received: from unknown (HELO snipe.prod.itd.earthlink.net) (207.217.120.62) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 21:27:23 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by snipe.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16ejhS-0000c4-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 13:27:23 -0800 Message-ID: <3C7808FD.2090908@...> Date: Sat, 23 Feb 2002 16:26:21 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepackplus References: <20020222230637.E13552@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > http://www.freewebz.com/gamesbook/ppp/ppp.htm I tend to agree with the other poster. Without any games that require all that equipment, what's the point? But I *do* like the idea of having a fifth player. When I actually have enough players to play a non-solo game, it's usually in the three to five player range. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 304 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:21:20 -0000 Received: (qmail 76964 invoked from network); 23 Feb 2002 22:21:20 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:21:20 -0000 Received: from unknown (HELO n21.groups.yahoo.com) (216.115.96.71) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:21:20 -0000 Received: from [216.115.96.151] by n21.groups.yahoo.com with NNFMP; 23 Feb 2002 22:05:59 -0000 Date: Sat, 23 Feb 2002 22:21:18 -0000 To: piecepack@yahoogroups.com Subject: Re: boards o' hexes and pp extentions Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3425 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins James wrote: > Since the piecepack is public domain, I encourage anyone > interested in modifying it or expanding it to do so. Here here! A couple > considerations of interest: > 1) original piecepack won't scare or confuse my granny > 2) original piecepack uses standard parts and costs half as much as > an Icehouse set There there! NO really, I agree totally with (1), However for the overloaded pawns I did push ideas a bit far. I think the direction mark, and allowing for a pawn to flip are two good things that don't confuse/complicate if you don't play a game that uses them. I have run out of parts in some designs and have put pawns on their sides. Having at least one flat side keeps them from rolling. Going to 4 or six sides was just logical. About (2), Well, standard parts, I sort of agree to that up to a limit. Without insulting anyone, I think that being backwardly compatable is a must, but worrying the issue of non-standard parts is only problematic, not a gating factor for new creative ideas. Maybe those interested in extending the game set can find out where more overloaded parts can come from or what it costs to make them. I never got into Icehouse because of the high price. > Anyway, hexes were considered during the original design and > chucked because they are not needed... make yourself some rows of > tiles (face-up probably), then take every other row and push it to > the right by half a tile. You get essentially the same thing as > hexes. This is a little trick I picked up from studying old wargames. True James, I have a design for fighting giant robots that has been sitting here, where I use exactly that board. The colors represent terrain (grass, water, fire, darkness) and the number represented height. In defence of what looks like a neat idea -- the smaller hex proposals are intriguing! I would have stuck with one hex per tile, using the technique of column sliding, but hexes the same size as the little squares are neat! The last set flying by would even support the 1/2 tile slide of a column. It would not break my game. I think the real problem is, that once you add this kind of stuff, it is harder to make a set by hand. The hex grid would have to be done right, so that you could look "past" it if you weren't using it. On the other hand, I tend to make my different boards more interesting by either spacing tiles further apart or leaving blank spaces etc. So do we really need hexes? I liked the dot in the center of each square tile. Here is another extension to that: instead of a dot, but a Triangle of the same size with the apex pointing along one line. Then one can utilize them for 'directional boards'! This is getting long, let me close: I do notice alot of extention discussions can get bogged down! Let me play Cassandra here. In my business have a term called second spec bloat. With alot of software specs I've seen, V1.0 is really slick, and leaves you with alot of 'gee WIBNI it had this?' and then everyone gets together and does V2.0, sticks all the bells and whistles in, have pissing contests whern their bell won't go in, and then no one implements the spec because it is WAY to big and bloated! Does anyone really want a pp that looks like a copy of 'Roads and Boats'? All in all, man! Did I get excited to see more pp traffic this past few days than ever! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 305 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:29:54 -0000 Received: (qmail 41915 invoked from network); 23 Feb 2002 22:29:54 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:29:54 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta3.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:29:54 -0000 Received: from [216.115.96.180] by n35.groups.yahoo.com with NNFMP; 23 Feb 2002 22:29:53 -0000 Date: Sat, 23 Feb 2002 22:29:50 -0000 To: piecepack@yahoogroups.com Subject: new pp mods. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 581 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins James mentioned: >This might cause difficulties for some folks. The original >piecepack design is color-blind friendly except for the pawns. I thought the original design was paper, and the pawns had the suits printed on them? Dave PS: James called it right on! Got a new idea? Make a set, make a bunch of great games with it, pass it around, build it and they will come. I'd like to see a V2 prototype worked out whose differences stand on the strength of the games you can play only with the new version. Then let market forces take care of getting it in production. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 306 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:30:10 -0000 Received: (qmail 63746 invoked from network); 23 Feb 2002 22:30:10 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:30:10 -0000 Received: from unknown (HELO hawk.mail.pas.earthlink.net) (207.217.120.22) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:30:10 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by hawk.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16ekgD-0003SF-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 14:30:09 -0800 Message-ID: <3C7817B2.7050004@...> Date: Sat, 23 Feb 2002 17:29:06 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: boards o' hexes and pp extentions References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > I do notice alot of extention discussions can get bogged down! Let me > play Cassandra here. In my business have a term called second spec > bloat. With alot of software specs I've seen, V1.0 is really slick, > and leaves you with alot of 'gee WIBNI it had this?' and then everyone > gets together and does V2.0, sticks all the bells and whistles in, > have pissing contests whern their bell won't go in, and then no one > implements the spec because it is WAY to big and bloated! I tend to agree. However, "expansions" for board games is a long-standing gaming industry tradition, and not just for financial reasons. Personally, I'd like to see any or all of these changes put forth not as a change to the basic spec (I like the basic spec) but optional expansions that are used in certain games. So, instead of saying you need "one piecpack 2.0" or whatever, you say something like "game needs one standard piecepack, the hexterrain expansion, and a normal deck of playing cards" or "game requires one standard piecepack but is easier to play with the optional hex pawns expansion as well" For example, it would be simple to produce a "fifth player expansion", which includes the tiles, coins, pawn and die for an "additional suit" for the piecepack, which could be used in some games. Also, for people who want direction on the pawns, don't underestimate the usefulness of the dice for this purpose. There are several "wood block" wargames based on that concept, and I've seen it in a lot of designs. These optional expansion/specs would then be listed on the basic piecepack page, perhaps even with additional pdf downloads. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 307 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:34:12 -0000 Received: (qmail 47978 invoked from network); 23 Feb 2002 22:34:11 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:34:11 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta2.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:34:11 -0000 Received: from [216.115.96.43] by n13.groups.yahoo.com with NNFMP; 23 Feb 2002 22:15:16 -0000 Date: Sat, 23 Feb 2002 22:34:11 -0000 To: piecepack@yahoogroups.com Subject: pp games, is less more? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 473 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Here is a new thread. I personally find that the more rules a pp game has, the less likely I am to play it. The simplicity of the gameset design wants me to carry it over into the game rule design. I want to be able to read or explain the rules once and have players get most of the game mechanics down. It is then in the strategy of how the simple rules work against each other, or how players interact that I think makes a cool game. Just some thoughts, Dave. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 308 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 23:07:47 -0000 Received: (qmail 25997 invoked from network); 23 Feb 2002 23:07:46 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 23 Feb 2002 23:07:46 -0000 Received: from unknown (HELO swan.prod.itd.earthlink.net) (207.217.120.123) by mta3.grp.snv.yahoo.com with SMTP; 23 Feb 2002 23:07:46 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by swan.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16elGb-0007X8-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 15:07:46 -0800 Message-ID: <3C782081.2000601@...> Date: Sat, 23 Feb 2002 18:06:41 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: foldable piecepack References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag The printable piecepack at piecepack.org requires an awful lot of pasting and additional equipment to make, IMHO. It should be possible to make a piecepack that you print on relatively strong paper and then fold and paste into existance. Check out the following foldable dice and other foldable gaming items/models so you know what I'm talking about: http://www222.pair.com/sjohn/sprkdice.htm http://www.microtactix.com/site/products/X1002.shtml http://www.microtactix.com/site/products/X1006.shtml http://www.microtactix.com/site/products/X1003.shtml http://www.microtactix.com/site/freebies.shtml http://members.kingston.net/rasc/indexpdf.htm Do you see my point? It should be prossible to create something with foldable piecepack dice, pawns, coins, and foldable rectangular solids for the tiles. It'd be almost like the Mesomorph Piecepack, but a lot less durable. ;-) I'd volunteer to try my hand at it, but I don't have the ability to make .pdf files. Does anyone want to try to create one of these? I think it would be a great improvement on the current "printable" piecepack. No labels required... -Loki P.S. And in connection to our recent talk of piecepack expansions, these techniques could be used to make all sorts of cheap, easy-to-use piecepack expansions... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 309 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 24 Feb 2002 16:00:56 -0000 Received: (qmail 36675 invoked from network); 24 Feb 2002 16:00:55 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 24 Feb 2002 16:00:55 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 24 Feb 2002 16:00:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1OG0ni25094 for ; Sun, 24 Feb 2002 11:00:49 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FNNK; Sun, 24 Feb 2002 11:00:35 -0500 Message-ID: <3C790DD8.186AD1DE@...> Date: Sun, 24 Feb 2002 10:59:20 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: boards o' hexes and pp extentions References: <3C7817B2.7050004@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Personally, I'd like to see any or all of these changes put forth not as a > change to the basic spec (I like the basic spec) but optional expansions > that are used in certain games. So, instead of saying you need "one > piecpack 2.0" or whatever, you say something like "game needs one standard > piecepack, the hexterrain expansion, and a normal deck of playing cards" or > "game requires one standard piecepack but is easier to play with the > optional hex pawns expansion as well" The 'hexterrain' expansion could be as simple as a sheet of clear stickers with the hex lines on them, sized for standard tiles. That is an easy and relatively inexpensive way to not leave our pp 1.0 brethren behind. > For example, it would be simple to produce a "fifth player expansion", > which includes the tiles, coins, pawn and die for an "additional suit" for > the piecepack, which could be used in some games. I've got half the work done on a second set I was going to make for myself, with four new suits. But I think your approach is better. A future catalog might read: Standard 1.0 piecepack (Arms, Crescents, Crowns, and Suns suits) Standard 2.0 piecepack (same suits, includes hexgrids) Hexgrid 'patch' for 1.0 tiles, five sets Expansion suits availiable in 1.0 or 2.0 spec: Green Crowns Yellow Crowns Blue Crowns (Empire Blue) Hearts (Red) Diamonds (Red) Spades (Black) Clubs (Black) Kites (Red and Black) Valentines (Red and Black) Anchors (Empire Blue) Trees (Green) Tears (Blue) Fires (Red) Skulls (Black) Suns (White w/black outline) Triangular tiles, 2" on a side (no suit markings) Hexagonal tiles, 2" on a side (no suit markings) First guy's collected rules Second guy's collected rules Third guy's rules (he wrote them all himself) . . . > Also, for people who want direction on the pawns, don't underestimate the > usefulness of the dice for this purpose. There are several "wood block" > wargames based on that concept, and I've seen it in a lot of designs. > > These optional expansion/specs would then be listed on the basic piecepack > page, perhaps even with additional pdf downloads. > -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 310 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 25 Feb 2002 13:10:34 -0000 Received: (qmail 75821 invoked from network); 25 Feb 2002 13:10:32 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 25 Feb 2002 13:10:32 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 25 Feb 2002 13:10:32 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Mon, 25 Feb 2002 08:18:13 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Mon, 25 Feb 2002 08:18:05 -0500 To: Subject: Re: is less more? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I think this is absolutely true. There is a concept out there that theorie= s which 'seem' right gain more adherance than those which are provably corr= ect (two examples, the persistance of an earth-centered universe model long= after it had been disproven and Einstein's theory of relativity which is g= eneral thought to be true despite being untestable - at present). I know t= hat comment seems really far afield, but the thing most of these 'beautiful= theories' have in common are their intuitive simplicity. They can be stat= ed with one very simple example or need not be stated at all because they f= eel 'obvious.' Some of the absolute best designs I have seen for abstract = games are so simple that their true genius is downplayed, and so mechanical= ly 'catchy' that playing them is almost irresistable. Abalone is an exampl= e of a game that a lot of people site as a great modern abstract game. The= mechanics are 'fun' (you build up big lines of marbles to 'push' other mar= bles around and off the board), and they carry the player past the 'experim= ental' phase where moves seem somewhat random, to the point where he develo= ps more sophisticated strategies. In a game with a lot of rules or randomn= ess, the game and not the player seems in control, so that the participants= feel like spectators. Troy Holaday Assistant Director of Academic Systems= Ball State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax= >>> david.cousins@... 2/23/02 5:34:11 PM >>> Here is a new thread= . I personally find that the more rules a pp game has, the less likely I = am to play it. The simplicity of the gameset design wants me to carry it o= ver into the game rule design. I want to be able to read or explain the ru= les once and have players get most of the game mechanics down. It is then = in the strategy of how the simple rules work against each other, or how pl= ayers interact that I think makes a cool game. Just some thoughts, Dave.= To unsubscribe from this group, send an email to: piecepack-unsubscri= be@egroups.com Your use of Yahoo! Groups is subject to http://docs.yah= oo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 311 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 9 Mar 2002 01:47:18 -0000 Received: (qmail 23555 invoked from network); 9 Mar 2002 01:47:17 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 9 Mar 2002 01:47:17 -0000 Received: from unknown (HELO n7.groups.yahoo.com) (216.115.96.57) by mta2.grp.snv.yahoo.com with SMTP; 9 Mar 2002 01:47:17 -0000 Received: from [216.115.96.153] by n7.groups.yahoo.com with NNFMP; 09 Mar 2002 01:42:28 -0000 Date: Fri, 08 Mar 2002 17:18:48 -0000 To: piecepack@yahoogroups.com Subject: One More Week for Design Competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 263 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings All, This is just a reminder that entries for my piecepack ruleset design competition are due in a week (15 March 2002). For all the details, please refer to the original post: http://groups.yahoo.com/group/piecepack/message/261 Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 312 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 07:32:35 -0000 Received: (qmail 84054 invoked from network); 11 Mar 2002 07:32:34 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 11 Mar 2002 07:32:34 -0000 Received: from unknown (HELO rwcrmhc54.attbi.com) (216.148.227.87) by mta2.grp.snv.yahoo.com with SMTP; 11 Mar 2002 07:32:34 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc54.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020311073234.NUVO1214.rwcrmhc54.attbi.com@...> for ; Mon, 11 Mar 2002 07:32:34 +0000 Message-ID: <3C8C5D69.B55CB8B8@...> Date: Sun, 10 Mar 2002 23:31:53 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Hand made plastic piecepack References: <3C7817B2.7050004@...> <3C790DD8.186AD1DE@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I wanted a second copy of piecepack to try out some game ideas that used 2 sets. My goal were to make a second set that had the following attributes: 1) the tile are the same size (2") as those of my Mesomorph wooden set so they would fit together to make boards, 2) all the parts be easily distinguishable from the Mesomorph set to make separating easy, 3) be waterproof, 4) look cool. So I went to my local Plastics store (TAP in the SF Bay area) and bought 24 2" squares of opaque white 3/16" plastic, 24 7/8" clear acrylic disks and 4 3/4" clear acrylic cubes. Total cost $12. I had some plastic pawns in the right colors already (Cheapass games bits). My local copy shop only changes $0.99 a page for color laser printing, so I had the downloadable printable piecepack printed on some full page (8-1/2 by 11) Avery labels I already had. Assembled it and then gave it all a coat of clear spray lacquer I use as a final coat for painted miniatures. The result is a really cool looking waterproof plastic piecepack that cost me about the same as my Mesomorph wooden set. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 313 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 12:39:20 -0000 Received: (qmail 30809 invoked from network); 11 Mar 2002 12:39:20 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 11 Mar 2002 12:39:20 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.7.69) by mta1.grp.snv.yahoo.com with SMTP; 11 Mar 2002 12:39:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Mar 2002 07:39:16 -0500 Message-ID: <002201c1c8fa$8c97c3a0$0501000a@winnt> To: References: <3C7817B2.7050004@...> <3C790DD8.186AD1DE@...> <3C8C5D69.B55CB8B8@...> Subject: Re: [piecepack] Hand made plastic piecepack Date: Mon, 11 Mar 2002 07:44:56 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Interesting, as long as you aren't using our copywritten artwork - you should market them! Let us know if you do so you get listed along side MG on the PP.org site. Karol ----- Original Message ----- From: "Mark Biggar" To: Sent: Monday, March 11, 2002 2:31 AM Subject: [piecepack] Hand made plastic piecepack > I wanted a second copy of piecepack to try out some game ideas that > used 2 sets. My goal were to make a second set that had the following > attributes: 1) the tile are the same size (2") as those of my > Mesomorph wooden set so they would fit together to make boards, 2) all > the parts be easily distinguishable from the Mesomorph set to make > separating easy, 3) be waterproof, 4) look cool. > > So I went to my local Plastics store (TAP in the SF Bay area) and > bought 24 2" squares of opaque white 3/16" plastic, 24 7/8" clear > acrylic disks and 4 3/4" clear acrylic cubes. Total cost $12. > I had some plastic pawns in the right colors already (Cheapass games > bits). My local copy shop only changes $0.99 a page for color laser > printing, so I had the downloadable printable piecepack printed on > some full page (8-1/2 by 11) Avery labels I already had. Assembled > it and then gave it all a coat of clear spray lacquer I use as a > final coat for painted miniatures. > > The result is a really cool looking waterproof plastic piecepack that > cost me about the same as my Mesomorph wooden set. > > -- > Mark Biggar > mark.a.biggar@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 314 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 17:59:21 -0000 Received: (qmail 41819 invoked from network); 11 Mar 2002 17:59:20 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 11 Mar 2002 17:59:20 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 11 Mar 2002 17:59:20 -0000 Received: from [216.115.96.181] by n5.groups.yahoo.com with NNFMP; 11 Mar 2002 17:57:42 -0000 Date: Mon, 11 Mar 2002 17:57:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: <3C8C5D69.B55CB8B8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 424 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > I wanted a second copy of piecepack to try out some game ideas that > used 2 sets. [TRIM] > The result is a really cool looking waterproof plastic piecepack that > cost me about the same as my Mesomorph wooden set. Most excellent. Any chance you could take some photos and upload to the Photos section of the group? That would be groovy. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 315 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 19:37:49 -0000 Received: (qmail 73630 invoked from network); 11 Mar 2002 19:31:38 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 11 Mar 2002 19:31:38 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.snv.yahoo.com with SMTP; 11 Mar 2002 19:31:38 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020311193138.FFUI2951.rwcrmhc53.attbi.com@...> for ; Mon, 11 Mar 2002 19:31:38 +0000 Message-ID: <3C8D05D5.990D92C8@...> Date: Mon, 11 Mar 2002 11:30:29 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > > --- In piecepack@y..., Mark Biggar wrote: > > I wanted a second copy of piecepack to try out some game ideas that > > used 2 sets. [TRIM] > > The result is a really cool looking waterproof plastic piecepack > that > > cost me about the same as my Mesomorph wooden set. > > Most excellent. Any chance you could take some photos and upload > to the Photos section of the group? That would be groovy. I'd like to but the only digital camera I usually have any access to is current on safari in Africa until mid-may. Maybe then. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 316 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 17:23:55 -0000 Received: (qmail 37085 invoked from network); 14 Mar 2002 17:23:55 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 14 Mar 2002 17:23:55 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta2.grp.snv.yahoo.com with SMTP; 14 Mar 2002 17:23:54 -0000 Received: from [216.115.96.91] by n31.groups.yahoo.com with NNFMP; 14 Mar 2002 17:22:38 -0000 Date: Thu, 14 Mar 2002 17:22:37 -0000 To: piecepack@yahoogroups.com Subject: Re: One More Week for Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 322 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 I sent private email to James, but just in case he doesn't check it frequently: I'd like to submit an entry for the Time Marches On contest, but I need to know his email address so I can send an attachment. Yahoo truncates his address and won't let you send attachments. Can anyone help me? Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 317 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 17:39:30 -0000 Received: (qmail 8456 invoked from network); 14 Mar 2002 17:37:57 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 14 Mar 2002 17:37:57 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.snv.yahoo.com with SMTP; 14 Mar 2002 17:37:57 -0000 Received: from dialup-63.214.127.207.dial1.boston1.level3.net ([63.214.127.207] helo=jdoherty-home) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 16lZAo-000710-00 for piecepack@yahoogroups.com; Thu, 14 Mar 2002 12:37:55 -0500 Message-ID: <046901c1cb7f$ec2ad640$8a70d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: One More Week for Design Competition Date: Thu, 14 Mar 2002 12:44:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim James is at jdroscha@.... -----Original Message----- From: tempus42 To: piecepack@yahoogroups.com Date: Thursday, March 14, 2002 12:30 PM Subject: [piecepack] Re: One More Week for Design Competition >I sent private email to James, but just in case he doesn't check it >frequently: I'd like to submit an entry for the Time Marches On >contest, but I need to know his email address so I can send an >attachment. Yahoo truncates his address and won't let you send >attachments. Can anyone help me? > >Thanks, >Brad/tempus42. > > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 318 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 18:39:20 -0000 Received: (qmail 86974 invoked from network); 14 Mar 2002 18:39:19 -0000 Received: from unknown (216.115.97.172) by m11.grp.snv.yahoo.com with QMQP; 14 Mar 2002 18:39:19 -0000 Received: from unknown (HELO n34.groups.yahoo.com) (216.115.96.84) by mta2.grp.snv.yahoo.com with SMTP; 14 Mar 2002 18:39:19 -0000 Received: from [216.115.96.149] by n34.groups.yahoo.com with NNFMP; 14 Mar 2002 18:39:19 -0000 Date: Thu, 14 Mar 2002 18:39:17 -0000 To: piecepack@yahoogroups.com Subject: Re: One More Week for Design Competition Message-ID: In-Reply-To: <046901c1cb7f$ec2ad640$8a70d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1018 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 Thanks -- Fortunately, Yahoo didn't edit the address in the snapshot of the message on the home page, because it edited it again in your message. :) Brad/tempus42. --- In piecepack@y..., "Jim/Diane Doherty" wrote: > James is at jdroscha@a... > > > -----Original Message----- > From: tempus42 > To: piecepack@y... > Date: Thursday, March 14, 2002 12:30 PM > Subject: [piecepack] Re: One More Week for Design Competition > > > >I sent private email to James, but just in case he doesn't check it > >frequently: I'd like to submit an entry for the Time Marches On > >contest, but I need to know his email address so I can send an > >attachment. Yahoo truncates his address and won't let you send > >attachments. Can anyone help me? > > > >Thanks, > >Brad/tempus42. > > > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@e... > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 319 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 15 Mar 2002 14:45:11 -0000 Received: (qmail 34340 invoked from network); 15 Mar 2002 14:45:11 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 15 Mar 2002 14:45:11 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 15 Mar 2002 14:45:11 -0000 Received: from [216.115.96.146] by n6.groups.yahoo.com with NNFMP; 15 Mar 2002 14:45:10 -0000 Date: Fri, 15 Mar 2002 14:45:07 -0000 To: piecepack@yahoogroups.com Subject: Email Address for Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 412 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "tempus42" wrote: > Thanks -- Fortunately, Yahoo didn't edit the address in the snapshot > of the message on the home page, because it edited it again in your > message. :) Arr, apologies for the email problem. Jim's got it right. For clarity (in case anyone else is in the same need): jdroschaATattDOTnet Yup, I got your entry Brad. Much thanks. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 320 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 17:53:58 -0000 Received: (qmail 83708 invoked from network); 17 Mar 2002 17:53:43 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 17 Mar 2002 17:53:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 17:53:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16meqk-0003mU-00 for ; Sun, 17 Mar 2002 09:53:42 -0800 Date: Sun, 17 Mar 2002 09:53:41 -0800 To: piecepack mailing list Subject: "Time Marches On" contest Message-ID: <20020317095341.D3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Perhaps I'm paranoid (some would say clinically so), but I'm waiting until James Kyle gives the word that the "Time Marches On" contest is officially closed before I post the rules to the game Marty and I designed. Also, James, how many entries were there? I'm really curious. Is anyone else going to post their games? I'm hoping some really good games come out of the contest, no matter who wins. I like One Man: Thrag!, but I haven't played it yet. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 321 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 20:19:52 -0000 Received: (qmail 38371 invoked from network); 17 Mar 2002 19:08:02 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 17 Mar 2002 19:08:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 19:08:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16mek8-0003mD-00 for ; Sun, 17 Mar 2002 09:46:52 -0800 Date: Sun, 17 Mar 2002 09:46:52 -0800 To: piecepack mailing list Subject: Spare piecepack parts? Message-ID: <20020317094651.C3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Looks as though Yahoo! Groups is up again. Good. Question for the Mesomorph folks: I've been playing games with my piecepack a lot lately, and in the hustle and bustle of game night last night, it seemed that I had lost a couple of coins. Fortunately, when I recounted, I had all 24 coins, but my question remains. What is Mesomorph's policy on replacement parts for second-edition piecepacks? Is there a fixed price per type of component (pawn, coin, tile, die)? I'm not even going to ask about parts for first-edition piecepacks. I suppose pawns, tiles, and dice could be replaced fairly easily, but you could always distinguish a second-edition replacement coin from the rest because the art wouldn't match. I told people that first-edition piecepacks would become collectors' items. Treat yours with affection. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 322 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 22:31:37 -0000 Received: (qmail 13471 invoked from network); 17 Mar 2002 21:55:46 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 17 Mar 2002 21:55:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.135) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 21:55:26 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 17 Mar 2002 16:55:01 -0500 Message-ID: <002501c1cdff$32002770$0501000a@winnt> To: References: <20020317094651.C3532@...> Subject: Re: [piecepack] Spare piecepack parts? Date: Sun, 17 Mar 2002 17:00:47 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Ron, Good question! Actually we have extras of all parts for both editions-with correct artwork (shouldn't every customer-oriented game manufacturer?). If someone loses a piece they need to contact sales@..., we then verify that there was an actual sale (if it was a gift they need to provide the name of the person who bought it from us) if there is a sale (and so far there always has been) in the log then we ship the replacement part usually the next business day. So far we haven't charged for replacements of one or two coins. We make policy as things come up - a part here or there isn't a big deal if someone needed much more than that we'd set policy at that point. Dave and I are consumers too, what good is a set that can't be used? None. And we understand that things happen, we've all had something small get lost in a vent or chewed by a beloved pet - I know I have. Karol MMB Sales Manager, Mesomorph Games ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Sunday, March 17, 2002 12:46 PM Subject: [piecepack] Spare piecepack parts? > Looks as though Yahoo! Groups is up again. Good. > > Question for the Mesomorph folks: > > I've been playing games with my piecepack a lot lately, and in the > hustle and bustle of game night last night, it seemed that I had lost > a couple of coins. Fortunately, when I recounted, I had all 24 coins, > but my question remains. What is Mesomorph's policy on replacement > parts for second-edition piecepacks? Is there a fixed price per type > of component (pawn, coin, tile, die)? > > I'm not even going to ask about parts for first-edition piecepacks. I > suppose pawns, tiles, and dice could be replaced fairly easily, but > you could always distinguish a second-edition replacement coin from > the rest because the art wouldn't match. > > I told people that first-edition piecepacks would become collectors' > items. Treat yours with affection. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 323 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 18 Mar 2002 03:14:41 -0000 Received: (qmail 82925 invoked from network); 18 Mar 2002 03:14:40 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 18 Mar 2002 03:14:40 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 18 Mar 2002 03:14:40 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16mnbg-00043j-00 for ; Sun, 17 Mar 2002 19:14:44 -0800 Date: Sun, 17 Mar 2002 19:14:43 -0800 To: piecepack mailing list Subject: KidSprout Jumboree ("Time Marches On" entry) Message-ID: <20020317191441.B15041@...> References: <20020317095341.D3532@...> <002b01c1cdff$536447c0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <002b01c1cdff$536447c0$0501000a@winnt>; from karol@... on Sun, Mar 17, 2002 at 05:01:44PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Oh, what the heck. I haven't had more than a dozen emails from Yahoo! Groups all day, my last message took six hours to reach me, and I'm probably just contributing to the server logjam, but I'll quit skulking and post our contest entry anyway. Here's the URL for the latest HTML version: http://www.ludism.org/piecepack/jumboree.html There's also a PDF version available for those who want one (Dave and Karol, this means you :-). http://www.ludism.org/piecepack/jumboree.pdf The back story and game play summary follow. Comments are most welcome. Anyone else care to post rules? Ron H-E ==================================================================== KIDSPROUT JUMBOREE a game of responsibility-shirking for the piecepack by Ron Hale-Evans (rwhe@...) and Marty Hale-Evans (marty@...) [version 0.2, 2002-03-15] 3-4 players Approx. 30-45 minutes Requires: single piecepack, pen or pencil, and paper. A calculator might help too. The Story So your kid joined the KidSprouts, and somehow you got talked into becoming a SproutMeister. Now you're the "leader" (yeah, right) of a rambunctious mixed-gender troop of Sprouts, ranging in age from 10 to 15. Sure, the little kids can be a handful, but the older kids tend to get into big trouble with Sex and Drugs and Rock & Roll, none of which is usually associated with the squeaky-clean KidSprouts of America -- and that's the way National likes it. But now the Blue Arrowhead, Royal Fir, Sun Beam, and Night Owl Troops of the local KidSprout Council are heading to the annual Jumboree. The very thought of it gives you an instant migraine. You're not going to have any fun. You're not going to have any peace and quiet. It will be all you can do to keep your own Sprouts under control -- unless you can foist your duties off on the other SproutMeisters. Say, that's a pretty good idea... Unfortunately, all the other SproutMeisters have the _same_ idea. Summary The object of the game is to score the fewest Stress Points. To do so, players must avoid leading Activities at the Jumboree, and foist their own KidSprouts (coins) off to Activities led by other SproutMeisters. A die is rolled to determine what Activity is next and how long it will take in hours, then players play their KidSprouts to the center of the table with ages (coin values) hidden. Ages are revealed simultaneously, and the SproutMeister who plays the oldest KidSprout must lead the Activity and take Stress Points equal to the total value of the coins played, multiplied by the hours the Activity takes. SproutMeisters may effectively modify the age of any KidSprout by playing one or two Excuses (Ace or 2 of their tile suit) on Sprouts after ages are revealed, thereby affecting who leads the Activity. If any Activity you lead runs past dinnertime, you must take double Stress Points for that Activity. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 324 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 18 Mar 2002 03:29:16 -0000 Received: (qmail 8419 invoked from network); 18 Mar 2002 03:29:16 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 18 Mar 2002 03:29:16 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 18 Mar 2002 03:29:16 -0000 Received: from [66.218.67.157] by n6.grp.scd.yahoo.com with NNFMP; 18 Mar 2002 03:29:14 -0000 Date: Mon, 18 Mar 2002 03:29:13 -0000 To: piecepack@yahoogroups.com Subject: "Time Marches On" contest entries Message-ID: In-Reply-To: <20020317095341.D3532@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 765 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ron Hale-Evans wrote: > Also, James, how many entries were there? I'm really curious. Hi Ron! Glad you asked. Following is the list of entries I received for the contest. If you know you submitted something, but don't see it on the list, please email me privately (jdroscha AT att DOT net). CONSPIRACY (by Brad Johnson) COYOTE MOON (by Robert Mundschau) KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) ONE MAN: THRAG! (by Jim Doherty) ROCKIN' NEW YEARS (by David Boyle) Thanks very much for the entries... I definitely look forward to trying them out. I will announce a winner on Monday 1 April 2002 (no foolin'). I realize that's one day later than I stated before, but hey. piece be with you, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 325 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 01:49:40 -0000 Received: (qmail 50187 invoked from network); 19 Mar 2002 01:49:39 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 19 Mar 2002 01:49:39 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 01:49:39 -0000 Received: from [66.218.67.136] by n27.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 01:49:32 -0000 Date: Tue, 19 Mar 2002 01:49:30 -0000 To: piecepack@yahoogroups.com Subject: Conspiracy ("Time Marches On" entry) Message-ID: In-Reply-To: <20020317191441.B15041@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 844 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 --- In piecepack@y..., Ron Hale-Evans wrote: > Anyone else care to post rules? Well, since you asked.... I just did my best to upload my rules to my much-neglected page on geocities (http://geocities.com/tempus42/games), but it doesn't really look like everything converted to html correctly, and I have troubles viewing a lot of stuff on my antiquated machine at home, too. So if you can't read it and you're really interested, let me know and I'll email a copy to you. The rules are long, but they include a lot of notes and strategy tips. Be sure to check out the illustrated sample game too (if it uploaded correctly). I'm brand new to this group and I just saw piecepack for the first time a few weeks ago, so I'm very interested in your feedback, but please don't be too hard on me. :) Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 326 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 02:18:37 -0000 Received: (qmail 58501 invoked from network); 19 Mar 2002 02:18:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 19 Mar 2002 02:18:37 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 02:18:37 -0000 Received: from [66.218.67.160] by n9.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 02:18:36 -0000 Date: Tue, 19 Mar 2002 02:18:34 -0000 To: piecepack@yahoogroups.com Subject: Rules posted for Coyote Moon - "Time Marches On" Entry Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 117 X-Mailer: Yahoo Groups Message Poster From: "rmundschau" X-Yahoo-Group-Post: member; u=77977004 X-Yahoo-Profile: rmundschau Hi, I have posted the rules for my contest entry in the Files section of this group. Comments are welcome. Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 327 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 02:20:30 -0000 Received: (qmail 92854 invoked from network); 19 Mar 2002 02:20:30 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 19 Mar 2002 02:20:30 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 02:20:29 -0000 Received: from user-2ini8j2.dialup.mindspring.com ([165.121.34.98] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16n9Eh-0006cA-00 for piecepack@yahoogroups.com; Mon, 18 Mar 2002 21:20:28 -0500 Message-ID: <002101c1ceeb$f5de2f60$622279a5@daycare> To: References: Subject: Re: [piecepack] Conspiracy ("Time Marches On" entry) Date: Mon, 18 Mar 2002 18:15:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Your link in the email didn't work. I think this one will work better. http://geocities.com/tempus42/games I didn't have time to read all the rules right now, but I loved the intro Tim Schutz P.S. Some of the graphic didn't open for me. Don't know if it's a problem here or there. ----- Original Message ----- From: tempus42 To: piecepack@yahoogroups.com Sent: Monday, March 18, 2002 5:49 PM Subject: [piecepack] Conspiracy ("Time Marches On" entry) --- In piecepack@y..., Ron Hale-Evans wrote: > Anyone else care to post rules? Well, since you asked.... I just did my best to upload my rules to my much-neglected page on geocities (http://geocities.com/tempus42/games), but it doesn't really look like everything converted to html correctly, and I have troubles viewing a lot of stuff on my antiquated machine at home, too. So if you can't read it and you're really interested, let me know and I'll email a copy to you. The rules are long, but they include a lot of notes and strategy tips. Be sure to check out the illustrated sample game too (if it uploaded correctly). I'm brand new to this group and I just saw piecepack for the first time a few weeks ago, so I'm very interested in your feedback, but please don't be too hard on me. :) Thanks, Brad/tempus42. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 328 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 17:20:02 -0000 Received: (qmail 87508 invoked from network); 19 Mar 2002 17:20:02 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 19 Mar 2002 17:20:02 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 17:20:01 -0000 Received: from [66.218.67.139] by n7.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 17:20:01 -0000 Date: Tue, 19 Mar 2002 17:19:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Conspiracy ("Time Marches On" entry) Message-ID: In-Reply-To: <002101c1ceeb$f5de2f60$622279a5@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 --- In piecepack@y..., "Tim Schutz" wrote: > Your link in the email didn't work. I think this one will work better. Sorry all. I wasn't sure if posting files in this group was frowned upon, but since Coyote Moon set the precedent now, I went ahead and put the Conspiracy pdf in the Files area of this group. Don't bother going to look at my geocities webpage, because the files I put there are a mess! (Off topic: Why won't geocities let me upload a pdf file????) Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 329 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 22:22:55 -0000 Received: (qmail 66771 invoked from network); 19 Mar 2002 22:22:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 19 Mar 2002 22:22:55 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 19 Mar 2002 22:22:55 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16nS0P-000192-00 for ; Tue, 19 Mar 2002 14:22:57 -0800 Date: Tue, 19 Mar 2002 14:22:56 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] "Time Marches On" contest entries Message-ID: <20020319142255.A3409@...> References: <20020317095341.D3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Mar 18, 2002 at 03:29:13AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe So there were five entries in the contest, and four of them are accessible. (I've added URLs below to James's list for convenience.) Dave, when will Rockin' New Years be available? Would you please post it in the Files section if you're not ready to update piecepack.org? Brad, your Conspiracy PDF looks great on-screen, but I am unable to print it past page 14 with Acrobat Reader on Mac or Linux. Anyone else having this problem? It may be because I have an old PostScript Level 1 printer, but I don't think so; I've tried converting it from PDF to PostScript directly, but the GNU/Linux utilities pdftops and pdf2ps choke too. Good luck to all, Ron H-E ====================================================================== On Mon, Mar 18, 2002 at 03:29:13AM -0000, jdroscha wrote: > CONSPIRACY (by Brad Johnson) http://groups.yahoo.com/group/piecepack/files/Conspiracy.pdf > COYOTE MOON (by Robert Mundschau) http://groups.yahoo.com/group/piecepack/files/Coyote%20Moon%20Rules.pdf > KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) http://www.ludism.org/piecepack/jumboree.html http://www.ludism.org/piecepack/jumboree.pdf > ONE MAN: THRAG! (by Jim Doherty) http://www.eightfootllama.com/OneManThrag.PDF > ROCKIN' NEW YEARS (by David Boyle) (Not available yet.) -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 330 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 23:28:41 -0000 Received: (qmail 3095 invoked from network); 19 Mar 2002 23:28:39 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Mar 2002 23:28:39 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 23:28:38 -0000 Received: from [66.218.67.130] by n5.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 23:28:38 -0000 Date: Tue, 19 Mar 2002 23:28:36 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" contest entries Message-ID: In-Reply-To: <20020319142255.A3409@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 708 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 > Brad, your Conspiracy PDF looks great on-screen, but I am unable to > print it past page 14 with Acrobat Reader on Mac or Linux. Anyone > else having this problem? It may be because I have an old PostScript > Level 1 printer, but I don't think so; I've tried converting it from > PDF to PostScript directly, but the GNU/Linux utilities pdftops and > pdf2ps choke too. Hmm. I'm not sure. I printed it ok from the link (not my local file). If no one else can print it, let me know (email: qa1226@...). I suppose it could be the graphics or the one funky font I used. The next thing I would try would be to just post the graphics-free version.... Sorry for the trouble, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 331 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 23:54:10 -0000 Received: (qmail 16930 invoked from network); 19 Mar 2002 23:54:09 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 19 Mar 2002 23:54:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.212) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 23:54:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 19 Mar 2002 18:54:05 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Tue, 19 Mar 2002 18:53:24 -0500 Subject: Re: [piecepack] "Time Marches On" contest entries To: Message-ID: In-Reply-To: <20020319142255.A3409@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > So there were five entries in the contest, and four of them are > accessible. (I've added URLs below to James's list for convenience.) > > Dave, when will Rockin' New Years be available? Would you please post > it in the Files section if you're not ready to update piecepack.org? The ink is still drying on the rules. The game needs to be played and refined a little before I'll be putting it out in the public eye. I'll be sure to post here when it is available for public consumption. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 333 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 22 Mar 2002 14:54:48 -0000 Received: (qmail 50420 invoked from network); 22 Mar 2002 14:54:29 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 22 Mar 2002 14:54:29 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta3.grp.scd.yahoo.com with SMTP; 22 Mar 2002 14:54:29 -0000 Message-ID: <20020322145429.53915.qmail@...> Received: from [199.103.141.112] by web11103.mail.yahoo.com via HTTP; Fri, 22 Mar 2002 06:54:29 PST Date: Fri, 22 Mar 2002 06:54:29 -0800 (PST) Subject: Re: [piecepack] piecepack pyramids To: piecepack@yahoogroups.com In-Reply-To: <001301c1d139$cf630a40$162079a5@daycare> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Tim Schutz wrote: > I made a free expansion kit for the piecepack. I was thinking > judge for themselves. So here is the link to the piecepack > pyramids http://www.tjgames.com/piecepackpyramids.pdf > > Let the comments begin. You rock. Great implementation of a great idea. Ready for the quibbles? :) I suggest taking one suit marking off the pyramid, so that when they are 'face down' the suit is hidden. This takes away the 'this is the back side' function of the second suit marking, so add a consistant mark to all the backs, to mark them as backs without declaring suit. Net loss: can't tell the suit from behind. Net gain: possible to hide suit. __________________________________________________ Do You Yahoo!? Yahoo! Movies - coverage of the 74th Academy Awards� http://movies.yahoo.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 335 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 27 Mar 2002 23:13:43 -0000 Received: (qmail 9091 invoked from network); 27 Mar 2002 23:13:43 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 27 Mar 2002 23:13:43 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta3.grp.scd.yahoo.com with SMTP; 27 Mar 2002 23:13:43 -0000 Received: from user-2ini8jr.dialup.mindspring.com ([165.121.34.123] helo=daycare) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qMbt-0005v7-00 for piecepack@yahoogroups.com; Wed, 27 Mar 2002 18:13:42 -0500 Message-ID: <001f01c1d5e4$5303c3e0$7b2279a5@daycare> To: Subject: Socerer's Chamber A new game that uses the piecepack pyramids. Date: Wed, 27 Mar 2002 15:08:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit First the piecepack pyramids, now a game that uses them. I don't know if anyone else has been playing with their pyramids but I've been a little obsessed with them lately. Maybe that's because I'm the guy that started this whole thing or maybe it's just because their cute. Anyways I created a game that incorporates them into a piecepack game. The game uses the directional function of the pyramids and all of the rest of the piecepack components as well. Although you only use the dice to determine who goes first. To play the game you will need a complete piecepack and a set of piecepack pyramids. You can get the pyramids from the Piecepack Forum at Yahoo Groups I posted them to the files section. Sorcerer's Chamber is a game for 2 to 4 players. Basically you move your sorcerer (a stack of piecepack pyramids) around the board and collect energy orbs (the coins). You can use the energy orbs to take another turn, warp to a portal or throw at another sorcerer to cause hit damage. This is the first write up so there are probably a lot of grammatical errors. Anyways I hope some of you play test the game and give me some feedback. The rules are in a pdf format and can be found at: http://www.tjgames.com/sorcerer.pdf Tim Schutz tjgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 336 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Mar 2002 22:55:09 -0000 Received: (qmail 82112 invoked from network); 28 Mar 2002 22:55:09 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 28 Mar 2002 22:55:09 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta3.grp.scd.yahoo.com with SMTP; 28 Mar 2002 22:55:08 -0000 Received: from dialup-63.214.71.27.dial1.boston1.level3.net ([63.214.71.27] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qinQ-0003wz-00 for piecepack@yahoogroups.com; Thu, 28 Mar 2002 17:55:05 -0500 Message-ID: <00cd01c1d6ac$8b2a2ac0$cc53d63f@jdoherty-home> To: Subject: Deranged Idea [was: "Time Marches On" contest entries] Date: Thu, 28 Mar 2002 18:01:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim [coming out of lurk mode, for better or worse...] First off, I think it bodes well that 5 games were whipped up in the last few weeks in response to this contest. I know I'm probably only good for about 1-2 games a year, and the contest thing got me off my butt. Looks like others had a similar reaction. Thus, I submit that more contests would be a good thing. Secondly, the prize in this contest (other than glory) is a _unique_ miniature handmade 'pack -- made by the inventor of the game system. Here's the deranged part: I further submit, for your approval, that the winner of this contest become the judge of the *next* contest, and the mini-pack becomes the "Stanley Cup" of the piecepack world, passed around to the various contest winners, perhaps somehow inscribed by those who have won it over time. Granted, I'm a little low on sleep, but somehow this strikes me as amusing. :) Cheers, Jim Doherty Eight Foot Llama www.eightfootllama.com >> CONSPIRACY (by Brad Johnson) >http://groups.yahoo.com/group/piecepack/files/Conspiracy.pdf > >> COYOTE MOON (by Robert Mundschau) >http://groups.yahoo.com/group/piecepack/files/Coyote%20Moon%20Rules.pdf > >> KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) >http://www.ludism.org/piecepack/jumboree.html >http://www.ludism.org/piecepack/jumboree.pdf > >> ONE MAN: THRAG! (by Jim Doherty) >http://www.eightfootllama.com/OneManThrag.PDF > >> ROCKIN' NEW YEARS (by David Boyle) >(Not available yet.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 337 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Mar 2002 23:09:35 -0000 Received: (qmail 39166 invoked from network); 28 Mar 2002 23:09:34 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 28 Mar 2002 23:09:34 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta3.grp.scd.yahoo.com with SMTP; 28 Mar 2002 23:09:34 -0000 Received: from 1cust191.tnt2.auburn.wa.da.uu.net ([63.39.50.191] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qj1P-0003ZN-00 for piecepack@yahoogroups.com; Thu, 28 Mar 2002 18:09:32 -0500 Message-ID: <000a01c1d6ac$e71952c0$bf32273f@daycare> To: Subject: Sorcerer's Chamber Update. Date: Thu, 28 Mar 2002 15:04:17 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I made a few changes to the way I wrote of the Sorcerer' Chamber. The game mechanics are still the same I just reworded the way I explained some of the rules. If you have the older version 0.3 and are planning on playing the game I suggest you use the newer version 0.4 I'm sure there are still a lot of grammatical errors with this one too but I'm working on it. Once again here is the rules in pdf http://www.tjgames.com/sorcerer.pdf Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 338 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 16:26:32 -0000 Received: (qmail 80566 invoked from network); 29 Mar 2002 16:26:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 29 Mar 2002 16:26:31 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 29 Mar 2002 16:26:30 -0000 Received: from [66.218.67.175] by n24.grp.scd.yahoo.com with NNFMP; 29 Mar 2002 16:26:28 -0000 Date: Fri, 29 Mar 2002 16:26:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Deranged Idea Message-ID: In-Reply-To: <00cd01c1d6ac$8b2a2ac0$cc53d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2514 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Jim/Diane Doherty" wrote: > [coming out of lurk mode, for better or worse...] > > Secondly, the prize in this contest (other than glory) is a _unique_ > miniature handmade 'pack -- made by the inventor of the game > system. Geez, I thought it was a pretty weak offering myself. It is, by the by, merely hand stamped (which means I bought wood parts and used rubber stamps). So, although it is technically unique (in its imperfections) there are a few of these little buggers (currently 6). > Here's the deranged part: I further submit, for your approval, that > the winner of this contest become the judge of the *next* contest, Hey, I like this. Ultimately, I guess that decision will be up to the winner. But I certainly support the idea. > and the mini-pack becomes the "Stanley Cup" of the piecepack > world, passed around to the various contest winners, perhaps > somehow inscribed by those who have won it over time. Hmmm. Not sure about this part. I think that decision must be up to the winner as well, since it was not stipulated at the start. In general, though, I do like the concept of an object to be passed from designer to designer, accumulating Hancock marks, as it were (anyone else remember Omni League for On The Edge CCG?). > Granted, I'm a little low on sleep, but somehow this strikes me > as amusing. :) Indeed, sir. Another point to be made is that the contest rules clearly state that I'm not trying to judge "best" piecepack game designer, so regarding the prize as a trophy would seem peculiar. But, what about this: if the winner of this contest wishes to theme and judge the next, perhaps he could also offer to build a custom piecepack and send it to his chosen winner? This places a burden on the winner, though, so might lose steam. Maybe the particular prize could be anything (or nothing) deemed appropriate by the judge. And in any case, we could certainly have _something_ that travels from winner to winner, gathering signatures or glyphs. How about a collaborative piece of gaming art? I could supply the parts for a blank piecepack, and when you win a contest you create/decorate one of the parts (one tile, for example) in any way you desire. Much of the functionality would be lost be the time it was complete (56 winners from now) but it would look interesting and would likely be playable for several types of games. Any other ideas? Piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 339 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 17:01:15 -0000 Received: (qmail 91711 invoked from network); 29 Mar 2002 17:01:15 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Mar 2002 17:01:15 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 29 Mar 2002 17:01:14 -0000 Received: from dialup-63.214.84.210.dial1.boston1.level3.net ([63.214.84.210] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qzkU-0008Dr-00 for piecepack@yahoogroups.com; Fri, 29 Mar 2002 12:01:11 -0500 Message-ID: <00f801c1d744$438ac380$cc53d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: Deranged Idea Date: Fri, 29 Mar 2002 12:07:46 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim > Another point to be made is that the contest rules clearly state >that I'm not trying to judge "best" piecepack game designer, so >regarding the prize as a trophy would seem peculiar. That's a good point. The "trophy" concept would need to revolve around the game, not the designer of the game... not sure how that could ever happen. It's probably quite fine if contests just pop up randomly from time to time. I was just pondering that some kind of "system" could be beneficial to the hobby. If designers felt they were taking part in something larger, potentially with a bit of history behind it, more of them might come out of the woodwork. Maybe we need a contest to see who can up with the best ongoing contest scheme.... har.... Just babbling, Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 340 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 17:50:55 -0000 Received: (qmail 77861 invoked from network); 29 Mar 2002 17:50:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Mar 2002 17:50:19 -0000 Received: from unknown (HELO falcon.prod.itd.earthlink.net) (207.217.120.74) by mta2.grp.scd.yahoo.com with SMTP; 29 Mar 2002 17:50:19 -0000 Received: from dialup-65.56.187.165.dial1.detroit1.level3.net ([65.56.187.165] helo=your-318ruqz03z) by falcon.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16r0W2-0004ey-00 for piecepack@yahoogroups.com; Fri, 29 Mar 2002 09:50:18 -0800 To: piecepack@yahoogroups.com Date: Fri, 29 Mar 2002 12:50:07 -0500 X-Priority: 3 (Normal) In-Reply-To: <00f801c1d744$438ac380$cc53d63f@jdoherty-home> Message-Id: Subject: Re: [piecepack] Re: Deranged Idea MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Jim writes: >It's probably quite fine if contests just pop up randomly from time >to time. I was just pondering that some kind of "system" could >be beneficial to the hobby. If designers felt they were taking part >in something larger, potentially with a bit of history behind it, more >of them might come out of the woodwork. > >Maybe we need a contest to see who can up with the best >ongoing contest scheme.... har.... The next contest, IMO, requires more than one month from call for entries to close of entries. That's why I'm not in--the ONLY reason I'm not in--and I wonder how many others feel that way. Making good games takes time. Check out the Chess Variant Pages (www.chessvariants.com) for an example of regular and irregular game design contest offerings. They've got two contests going right now,and have done about ten, including one annual event. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 341 Return-Path: Received: (qmail 21778 invoked from network); 1 Apr 2002 16:49:30 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 1 Apr 2002 16:49:30 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 1 Apr 2002 16:49:30 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.139] by n20.grp.scd.yahoo.com with NNFMP; 01 Apr 2002 16:49:29 -0000 Date: 1 Apr 2002 16:49:25 -0000 Message-ID: <1017679765.3705.15523.w2@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /piecepackpyramids.pdf Uploaded by : hexchex Description : piecepack pyramids ver. 2.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/piecepackpyramids.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 342 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 19:31:42 -0000 Received: (qmail 54049 invoked from network); 1 Apr 2002 19:31:41 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 1 Apr 2002 19:31:41 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 19:31:41 -0000 Received: from [66.218.67.191] by n11.grp.scd.yahoo.com with NNFMP; 01 Apr 2002 19:31:41 -0000 Date: Mon, 01 Apr 2002 19:31:41 -0000 To: piecepack@yahoogroups.com Subject: "Time Marches On" Winner Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5616 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings, First and foremost, I must thank each of the participants in the contest. Impressive lot, you bunch. I enjoyed testing the games, and I felt the group as a whole were a good show. Second, I'll not keep you waiting... I chose [trumpet fanfare] "Kidsprout Jumboree" as my favorite (and therefore the winner). Hale-Evans couple, if you would be so kind as to send your postal address to me by email (jdroscha @ att . net), I'll send your prize off straight away. Congratulations. Also, if you could email me your thoughts on the recent discussion of "next contest", it would be appreciated. Third, I'd like to share a few comments and suggestions regarding each of the entries (in alphabetical order). The suggestions would perhaps be more properly termed "expressed possibilities" as I've not taken the time to test any of them... they merely occurred to me and I thought I'd blurt them out on my keyboard. CONSPIRACY Comments: Conspiracy was the most complex entry and is the most complete piecepack ruleset I've seen, including inline examples, inline designer notes, additional pages of designer commentary, and a lengthy play example. I like the "conveyor-belt" tile movement. I also dig the "coins gang up by pointing" mechanic (which would seem useful in a piecepack wargame as well). Suggestions: This might sound goofy, but I'd like to see the board upside-down (i.e., take the current board and rotate the words 180 degrees). Since we sat in a U-shape around the table when we played this, having the Present end of the board toward the players would give a better sense of the Future coming _toward_ the players. Small thing, but hey. Also, it might help alleviate the opacity of the rules if the theme were better integrated with the rules text. For example, instead of the "Place Coin" action, maybe call it "Concoct Scheme (place coin)" or something. Some of the possible changes mentioned in the designer commentary sound interesting, though it already feels to me like there's more minutiae than I could ever hold in my feeble brain, so perhaps some pruning could be considered first. COYOTE MOON Comments: Appealing theme. The "round" board with the clockwise and counterclockwise concentric tracks is groovy. The connection to the contest theme is perhaps a bit weak, but that doesn't detract from the game itself. (Future/past is a worthy thematic interpretation, but which evaporated quickly during play.) Suggestions: Not much... this is a decent, tight little game. A better way to randomize the initial coin layout would be nice; the person placing the coins is very likely to (unintentionally) note some of the coin values, which could provide a slight advantage. Any additional ties between mechanics and theme would be welcome (besides being hopped up on payote while playing). KIDSPROUT JUMBOREE Comments: This would be worth playing even without the Excuses, but they really do make the game. Fun theme, well intertwined with the mechanics. Quick to play, easy to remember, good dose of luck, fair helping of tactics. Suggestions: I would like to see more variety in the Activities. I suggest one of two methods... 1) one chart for each die color, vary the time needed for activities (rather than merely matching the die roll), and allow the Leaping Buck (or Rutting Buck, as I am wont to label) which color/chart to roll against; or 2) just keep the die roll for # of hours as it is now but skip the chart and let the Rutt, er, Leaping Buck "make up" the activity name. Why? Because I like to relate the Excuse directly to the Activity, and more variety would provide further meat for the grinder (or somesuch metaphor). Also, the rules could more clearly state that each round is not so much progressing through the day as it is progressing through the day planning. That is, the action takes place perhaps the night before (or the morning of), and the SproutMeisters are filling their dayrunners. ONE MAN: THRAG! Comments: Amusing solitaire diversion of the line-em-up and knock-em- down variety. I like to see solitaire games that are not sorting exercises. I like the healing mechanism. Suggestions: Name the special weapons, and maybe give them different powers. Also, if there could be a final round wherein you take down the evilnasty wizards, that would give the game a better sense of closure. A different turn timer (if you skipped the "home by breakfast" paragraph of the intro, further distancing it from the contest theme, but so?) might be in order... perhaps remove a tile from the Healing stack each time before shuffling them? That would be, uh, something like 15 turns (5 + 4 + 3 + 2 + 1) instead of 12, but if you added the finale of fighting the wizards (null tiles would be available for this), it should come out about right. ROCKIN' NEW YEARS Comments: Funny theme. Mechanically reminiscent of Dungeon Crawl (another piecepack game, for those of you who have not seen it). This game felt undertested, which Dave conceeded. Suggestions: Finding "hidden" stuff should be harder (ideally, it should start out difficult and get easier as the deadline looms closer). Stealing should be a little easier (and maybe less random... what about trading parts?) The problem with 2 players being able to block an opponent's exit might be fixed by giving players higher base movement, then penalizing that movement when burdened with Clarkdroid parts (which would also eliminate the need for capping the number of Clarkdroid parts carried). Piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 343 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 19:59:44 -0000 Received: (qmail 70035 invoked from network); 1 Apr 2002 19:59:43 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 1 Apr 2002 19:59:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Apr 2002 19:59:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16s7xx-0005Hw-00; Mon, 01 Apr 2002 11:59:45 -0800 Date: Mon, 1 Apr 2002 11:59:44 -0800 To: piecepack@yahoogroups.com Cc: Marty Hale-Evans Subject: Re: [piecepack] "Time Marches On" Winner Message-ID: <20020401115944.B18773@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Apr 01, 2002 at 07:31:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 01, 2002 at 07:31:41PM -0000, jdroscha wrote: > Greetings, > > First and foremost, I must thank each of the participants in the > contest. Impressive lot, you bunch. I enjoyed testing the games, > and I felt the group as a whole were a good show. > > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Hale-Evans couple, if you would be so kind as to send your > postal address to me by email (jdroscha @ att . net), I'll send your > prize off straight away. Congratulations. Also, if you could email > me your thoughts on the recent discussion of "next contest", it would > be appreciated. > > Third, I'd like to share a few comments and suggestions regarding > each of the entries (in alphabetical order). The suggestions would > perhaps be more properly termed "expressed possibilities" as I've not > taken the time to test any of them... they merely occurred to me and > I thought I'd blurt them out on my keyboard. Woo-hoo! Thanks, James! I was in 'talk' mode with Marty on our GNU/Linux box when the email came through. She is very psyched! I accept this award on behalf of the Hale-Evans couple and all game-designing couples everywhere! Sniff, sniff -- Doris and Frank, you were our inspiration! James, I'll send out two more emails later today. One to the list, responding to your comments on KidSprout Jumboree (very interesting), and one to you personally with the info you requested. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 345 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 22:59:19 -0000 Received: (qmail 19855 invoked from network); 1 Apr 2002 22:59:16 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Apr 2002 22:59:16 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 22:59:16 -0000 Received: from dialup-63.214.120.91.dial1.boston1.level3.net ([63.214.120.91] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16sAlc-0004dh-00 for piecepack@yahoogroups.com; Mon, 01 Apr 2002 17:59:13 -0500 Message-ID: <020001c1d9d1$c1869720$cc53d63f@jdoherty-home> To: Subject: Re: [piecepack] "Time Marches On" Winner Date: Mon, 1 Apr 2002 18:05:44 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >Second, I'll not keep you waiting... I chose [trumpet >fanfare] "Kidsprout Jumboree" as my favorite (and therefore the >winner). Many congrats to Ron and Marty! Well done. Very nice of James to give such in-depth commentary. One response on behalf of One Man:Thrag... >Also, if there could be a final round wherein you take down >the evilnasty wizards, that would give the game a better sense of >closure. Believe it or not, I was saving this for the sequel. :) I hope to turn Thrag into an ongoing concern. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 346 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 23:54:28 -0000 Received: (qmail 44822 invoked from network); 1 Apr 2002 23:54:28 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 1 Apr 2002 23:54:28 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 23:54:28 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g31NsL825164 for ; Mon, 1 Apr 2002 18:54:21 -0500 (EST) Received: from yahoo.com (MIDGARD [10.241.237.101]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 2BQMSX2J; Mon, 1 Apr 2002 18:54:48 -0500 Message-ID: <3CA8F2BE.7BC2A779@...> Date: Mon, 01 Apr 2002 18:52:30 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Tim Marches On References: <001101c1d9ce$d6262900$e62479a5@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. Option 3, I would say. The loss of the sizes aspect is mitigated by the fact they're all numbered, anyway. And all one size, they still stack, and still hide their values when stacked. They DO, don't they? But why stress? Publish a type one, and a type three, and people can print what they like. You rock, Tim. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 347 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 01:29:11 -0000 Received: (qmail 87958 invoked from network); 2 Apr 2002 01:29:08 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 2 Apr 2002 01:29:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Apr 2002 01:29:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sD6m-0006Qv-00 for ; Mon, 01 Apr 2002 17:29:12 -0800 Date: Mon, 1 Apr 2002 17:29:12 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Tim Marches On Message-ID: <20020401172912.K18773@...> References: <001101c1d9ce$d6262900$e62479a5@daycare> <3CA8F2BE.7BC2A779@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3CA8F2BE.7BC2A779@...>; from prophesor@... on Mon, Apr 01, 2002 at 06:52:30PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Tim marches on indeed! On Mon, Apr 01, 2002 at 06:52:30PM -0500, Thorn wrote: > Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two > > more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > > > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. > > Option 3, I would say. The loss of the sizes aspect is mitigated by the > fact they're all numbered, anyway. And all one size, they still stack, > and still hide their values when stacked. They DO, don't they? > > But why stress? Publish a type one, and a type three, and people can > print what they like. Yeah, what Thorn said. Standards will out. I have yet another suggestion. I would prefer four suits, of three or four sizes, of six pyramids numbered from Null to 6. That way a suit of pyramids (a "stash" in Icehouse terminology) would be either 18 (3 x 6) or 24 (4 x 6) pyramids. By comparison, an Icehouse stash (colour) has three sizes of five identical pyramids, for a total of 15. There are pros and cons for both three and four sizes. Three sizes makes it more compatible with Icehouse. However, four sizes of six values makes 24 per suit, a nice piecepackish number, as all the 12s and 24s in the "Time Marches On" contest should demonstrate. I really like how well the numbers and values of piecepack components mesh, so I would recommend a suit of 24. When we played Sorceror's Chamber on Saturday with four sizes, though, I had trouble distinguishing between the two smallest sizes -- something to think about from a usability point of view. The advantage to this scheme is that you get to keep the sizes, you get to keep the values, and you can hide *both* suits *and* values by turning the pyramids on their sides. BTW, folks, yes, Tim and I are members of the same gaming group, Seattle Cosmic. I'm lucky enough to get to playtest not only his piecepack games but also his other games, including the ones he writes for his Alpha Playing Cards game system. I will be posting the latest session report tonight or tomorrow, complete with photos of Sorceror's Chamber and one incarnation of Tim's pyramids in action. I will post a link to the list when the session report goes up. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 348 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 02:29:48 -0000 Received: (qmail 43493 invoked from network); 2 Apr 2002 02:29:48 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 2 Apr 2002 02:29:48 -0000 Received: from unknown (HELO tisch.mail.mindspring.net) (207.69.200.157) by mta2.grp.scd.yahoo.com with SMTP; 2 Apr 2002 02:29:47 -0000 Received: from user-2ini9ub.dialup.mindspring.com ([165.121.39.203] helo=daycare) by tisch.mail.mindspring.net with smtp (Exim 3.33 #1) id 16sE39-0004kv-00 for piecepack@yahoogroups.com; Mon, 01 Apr 2002 21:29:34 -0500 Message-ID: <001601c1d9ed$7d73c460$cb2779a5@daycare> To: References: <001101c1d9ce$d6262900$e62479a5@daycare> <3CA8F2BE.7BC2A779@...> <20020401172912.K18773@...> Subject: Re: [piecepack] Tim Marches On Date: Mon, 1 Apr 2002 18:24:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the idea four suits, of three or four sizes, of six pyramids numbered from Null to 6. . And if I did do it for the piecepack it would have to be four sizes because of the reasons stated. What scares me is the number of pyramids involved. 96 pyramids is a lot of cutting and pasting. Not that I haven't already done that many or more to date. I think I could possibly fit the whole thing on 4 sheets of paper like the paper piecepack. And being that big it almost becomes it's own game system and that's not what I want. I really wanted to make a simple expansion kit. What I like about the different sizes is you can do things like give a single pyramid a power or a movement direction and as smaller pyramids are stacked on, it's powers or movement directions grow. This can also be done with the single size but it would be done with the value of the pyramid getting larger. The stack of pyramids is just easier to see this happen to. I like the single size because the value is not easy to see. So, for example, you wanted to use a mechanic similar to stratego's hidden value it would be easier. In my new game the sorcerers start with a stack of 4 pyramids (smaller on top) and as your sorcerer gets zapped you lose a pyramid. This can still be accomplished with either set. On the same size set you would just stack the null through #3 pyramids on top of each other (#3 on top) and as you get hit the numbers would just count down 3,2,ace,null. It's just easier to see with the different size set. All and all I am beginning to think the same size set is more versatile though. Tim Schutz PS Both sets are currently in the file section of the piecepack @ yahoo group. ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Monday, April 01, 2002 5:29 PM Subject: Re: [piecepack] Tim Marches On Tim marches on indeed! On Mon, Apr 01, 2002 at 06:52:30PM -0500, Thorn wrote: > Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two > > more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > > > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. > > Option 3, I would say. The loss of the sizes aspect is mitigated by the > fact they're all numbered, anyway. And all one size, they still stack, > and still hide their values when stacked. They DO, don't they? > > But why stress? Publish a type one, and a type three, and people can > print what they like. Yeah, what Thorn said. Standards will out. I have yet another suggestion. I would prefer four suits, of three or four sizes, of six pyramids numbered from Null to 6. That way a suit of pyramids (a "stash" in Icehouse terminology) would be either 18 (3 x 6) or 24 (4 x 6) pyramids. By comparison, an Icehouse stash (colour) has three sizes of five identical pyramids, for a total of 15. There are pros and cons for both three and four sizes. Three sizes makes it more compatible with Icehouse. However, four sizes of six values makes 24 per suit, a nice piecepackish number, as all the 12s and 24s in the "Time Marches On" contest should demonstrate. I really like how well the numbers and values of piecepack components mesh, so I would recommend a suit of 24. When we played Sorceror's Chamber on Saturday with four sizes, though, I had trouble distinguishing between the two smallest sizes -- something to think about from a usability point of view. The advantage to this scheme is that you get to keep the sizes, you get to keep the values, and you can hide *both* suits *and* values by turning the pyramids on their sides. BTW, folks, yes, Tim and I are members of the same gaming group, Seattle Cosmic. I'm lucky enough to get to playtest not only his piecepack games but also his other games, including the ones he writes for his Alpha Playing Cards game system. I will be posting the latest session report tonight or tomorrow, complete with photos of Sorceror's Chamber and one incarnation of Tim's pyramids in action. I will post a link to the list when the session report goes up. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 349 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 08:05:24 -0000 Received: (qmail 8943 invoked from network); 2 Apr 2002 08:05:24 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Apr 2002 08:05:24 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2002 08:05:24 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sJIJ-0007jU-00 for ; Tue, 02 Apr 2002 00:05:31 -0800 Date: Tue, 2 Apr 2002 00:05:30 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] "Time Marches On" Winner Message-ID: <20020402000530.B28827@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Apr 01, 2002 at 07:31:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 01, 2002 at 07:31:41PM -0000, jdroscha wrote: > I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). > ... > KIDSPROUT JUMBOREE > Comments: This would be worth playing even without the Excuses, but > they really do make the game. Thanks! The story behind these is that I already had the basic mechanics down for the game (playing Sprouts to the center of the table, scoring with the Schedules, etc.), but it was too much a simple Hols der Geier/Beat the Buzzard type of game. I thought about what I could do to enliven the simple coin-contest with some strategy and/or tactics, considered what components I had left to work with (basically two spare tiles per player) and fairly quickly came up with the mechanic of playing Ace and 2 tiles on yourself and other players. Then I racked my brains for what must have been a couple of hours, trying to find a thematic rationale for this mechanic. I brought it to Marty and she said immediately, "Those have got to be excuses, and I think it would be really funny if you had to make up a real excuse every time you played one." > Fun theme, well intertwined with the mechanics. Quick to play, easy > to remember, good dose of luck, fair helping of tactics. Thanks! > Suggestions: I would like to see more variety in the Activities. I > suggest one of two methods... 1) one chart for each die color, vary > the time needed for activities (rather than merely matching the die > roll), and allow the Leaping Buck (or Rutting Buck, as I am wont to > label) which color/chart to roll against; or 2) just keep the die > roll for # of hours as it is now but skip the chart and let the Rutt, > er, Leaping Buck "make up" the activity name. Great idea. We are leaning toward having a list of suggested activities for each die roll, but allowing the Leaping Buck to make one up if they please, thereby having it both ways. > Why? Because I like to relate the Excuse directly to the Activity, > and more variety would provide further meat for the grinder (or > somesuch metaphor). Yeah, the idea of relating Excuses to Activities came as a surprise in playtesting, but too late for us to include it in the contest version. We'll add a hint to this effect in the next version. > Also, the rules could more clearly state that each round is not so > much progressing through the day as it is progressing through the > day planning. That is, the action takes place perhaps the night > before (or the morning of), and the SproutMeisters are filling their > dayrunners. Heartily agreed. We clarified this verbally to our playtesters but again did not have time to put it in the contest version. Another thing that needs to be clarified: some of our playtesters were confused and thought they were making Excuses for their Sprouts: "Little Johnnie has the Mesopotamian Flu", etc. You are really playing Excuses for yourself _on_ the Sprouts. Exactly why _your_ having the Mesopotamian Flu should make your own Sprout look younger or someone else's look older needs to be carefully explained... Ron p.s. Marty just joined the list. Hi, Marty! -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 350 Return-Path: X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 16:49:47 -0000 Received: (qmail 72780 invoked from network); 2 Apr 2002 16:49:45 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 2 Apr 2002 16:49:45 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 2 Apr 2002 16:49:45 -0000 Received: from [66.218.67.155] by n28.grp.scd.yahoo.com with NNFMP; 02 Apr 2002 16:49:35 -0000 Date: Tue, 02 Apr 2002 16:49:32 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" Winner - Conspiracy responses Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7607 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Congratulations to Ron! Then, like Ron, I'd like to sincerely thank James for sponsoring this contest and for really trying the games and giving great feedback. I've entered other contests that died due to failed sponsorship, but James did a great job!!! Thank you!!! As you can probably tell, games and game design really energize me, but I so rarely find anyone who will listen to me ramble on about it, so I hope those here might be interested in my thoughts on James' comments: > CONSPIRACY > Comments: Conspiracy was the most complex entry and is the most > complete piecepack ruleset I've seen, including inline examples, > inline designer notes, additional pages of designer commentary, and a > lengthy play example. Thanks -- I hope all the extraneous commentary didn't make it too hard to follow the rules, which is why I provided the commentary-free version as well. But that still wound up being something like 8 pages which is more than I expected. My chicken-scratch notes that formed the original design only covered about a page and half of notebook paper, including a lot of scratched-out parts. I know I'm usually too verbose, and my heavy use of indentation doesn't help keep the document short. I'm pretty obsessive about game rules -- I approach them the same way I do software requirements and design documents: I personally prefer them to be in outline form, with rigorous use of consistent terminology, and complete logic (i.e. all possible cases explicitly covered), plus indexing. That's why my game rules tend to read like a technical spec. Reading game rules is almost more fun for me than playing the game is (depends on the game!), and I pride myself on being able to critique a game with some fluency just by reading the rules. On the other hand, I find most people are satisfied with natural-language English paragraph rules and find reading rules to be a pain. Then again, I also find most people learn how to play games from someone else who knows how to play and/or they play incorrectly. So is it a good thing or a bad thing to write rigorous rules? And regarding the inline commentary: Do people like to read this kind of stuff? I usually love to get some insight into the minds of the designers and developers of a game, but do other people feel the same way? > I like the "conveyor-belt" tile movement. I > also dig the "coins gang up by pointing" mechanic (which would seem > useful in a piecepack wargame as well). Thanks. The "conveyor-belt" mechanic was in my head before I ever saw the "Time Marches On" contest, and that was the first thing the theme reminded me of. > Suggestions: This might sound goofy, but I'd like to see the board > upside-down (i.e., take the current board and rotate the words 180 > degrees). Since we sat in a U-shape around the table when we played > this, having the Present end of the board toward the players would > give a better sense of the Future coming _toward_ the players. Small > thing, but hey. Ok, I think I know what you're saying. Make it look like this: Future 4 Future 3 Future 2 Future 1 Present I agree it's a very easy change to make, but sometimes it's the small things that can mean the difference between players "getting" a game and "not getting it". These are also the sorts of feedback that you only get from letting someone else look at your game... > Also, it might help alleviate the opacity of the > rules if the theme were better integrated with the rules text. For > example, instead of the "Place Coin" action, maybe call it "Concoct > Scheme (place coin)" or something. You know, I thought of that when I was just about done writing up the rules. I had all of that "flavor text" in mind as I was writing it, but I worried that it would make the rules even *more* opaque and lengthy. I started out with a mix of flavor text and piecepack terminology, and I decided to standardize on piecepack terminology only. By the time I finished, I looked back and realized that a lot of the theme of the game might not be readily apparent, but it was too late to re-write the whole thing. I'll probably try to incorporate this kind of language more in the next version. For those who missed the point: Place Coin = Marshal Resources Reveal Coin = Put Plan in Place Reveal Tile = Enact Plan Attack Coin = Foil Opponent's Plan Advance Column = Hasten Fruition of Plans You know: All the sorts of things evil global conspiracies do. :) > Some of the possible changes > mentioned in the designer commentary sound interesting, though it > already feels to me like there's more minutiae than I could ever hold > in my feeble brain, so perhaps some pruning could be considered first. This is feedback that I really need to take to heart. I know there are two things I need to do: 1) Write rules more succinctly (see above), and 2) Avoid the temptation to keep adding chrome to a game. Based on your criteria for the contest, I expected I was really pushing the limit of what you would probably consider optimal for game complexity. But my background is in more hard core gaming, now shifted primarily into German style games because of time constraints, so I still personally consider Conspiracy to be pretty simple. I guess I'd rate it about a 3-4 for complexity on a scale from 1 to 10 where War is a 1 and Advanced Squad Leader is a 10. When this game finally came together, I figured it was about equivalent in complexity to most German games out there. The most complex German-style game I've personally seen is Die Macher, which I would rate a 7 or so. I'd rate most German-style games in the 3-5 range, which is the nice thing about them, because I can typically read the rules in 15-30 minutes, and then teach others how to play in 5-10 minutes. I believe I could teach Conspiracy as it's written in 5-10 minutes as long as players have basic experience with board games. As for "gold-plating" a game, this is where I always fall apart, and I'll admit it. Most of my game ideas die on the drawing board because I get myself all tangled up in inter-connecting bits of chrome that I convince myself are absolutely required for the game to be fit the image in my head. That's why entering contests like this one is a very good thing for me -- An external deadline forces me to say "good enough is good enough". I do think Conspiracy is one of my better attempts to date because I did cut out a bunch of potentially destructive chrome in order to get the basic framework working by the deadline. Several of the suggestions I mentioned in the design notes were the chrome that was giving me fits, but I do still want to go back on work on those things some more: 1) Giving the different suits some character by giving them each some different special abilities when placed on the board, and 2) making it really matter which tiles you have face up by having face-up tiles affect the parameters of the game somehow. There is also at least one change that I'm currently exploring that might address possible problems I'm seeing in further playtesting: Making it a little easier to Reveal Coins by letting you place support and reveal in the same action (similar to how you can place and attack in the same action). If anyone has feedback on this or similar problems in play, let me know! Thanks again, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 351 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 18:13:31 -0000 Received: (qmail 55536 invoked from network); 2 Apr 2002 18:13:31 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 2 Apr 2002 18:13:31 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2002 18:13:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sSmh-0001OC-00 for ; Tue, 02 Apr 2002 10:13:31 -0800 Date: Tue, 2 Apr 2002 10:13:31 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Conspiracy responses Message-ID: <20020402101330.L18773@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from qa1226@... on Tue, Apr 02, 2002 at 04:49:32PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Apr 02, 2002 at 04:49:32PM -0000, tempus42 wrote: > > Second, I'll not keep you waiting... I chose [trumpet > > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > > winner). > > Congratulations to Ron! Thanks, Brad! > Then, like Ron, I'd like to sincerely thank James for sponsoring this > contest and for really trying the games and giving great feedback. > I've entered other contests that died due to failed sponsorship, but > James did a great job!!! Thank you!!! Uh, I don't think I did that. Thanks, James! Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 352 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 03:32:52 -0000 Received: (qmail 28149 invoked from network); 3 Apr 2002 03:32:51 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 3 Apr 2002 03:32:51 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 03:32:50 -0000 Received: from [66.218.67.140] by n28.grp.scd.yahoo.com with NNFMP; 03 Apr 2002 03:32:50 -0000 Date: Wed, 03 Apr 2002 03:32:49 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" Winner - Coyote Moon Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2077 X-Mailer: Yahoo Groups Message Poster From: "rmundschau" X-Yahoo-Group-Post: member; u=77977004 X-Yahoo-Profile: rmundschau > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Congratulations! I agree that game is a lot of fun. > COYOTE MOON > Comments: Appealing theme. The "round" board with the >clockwise and counterclockwise concentric tracks is groovy. >The connection to the contest theme is perhaps a bit weak, but > that doesn't detract from the game itself. (Future/past is a >worthy thematic interpretation, but which evaporated quickly >during play.) I know, I know, the theme connection was horribly weak. It was so frustrating. I couldn't think of a better mechanic to incorporate time into a game before the deadline. Note the board has 12 tiles. It started out as a clock with 1 tile per hour, but I just couldn't make it into a fun game. Oh well. > Suggestions: Not much... this is a decent, tight little game. A > better way to randomize the initial coin layout would be nice; > the person placing the coins is very likely to (unintentionally) >note some of the coin values, which could provide a slight >advantage. Yeah, I don't like the current method either. I think a possible solution is: - Another player rearranges the moon tiles as they see fit after all the coins have been placed, but before the players roll to select a starting space. > Any additional ties between mechanics and theme would be >welcome (besides being hopped up on payote while playing). Yeah, that would be nice, but I don't see it happening. I really forced the theme onto the game as it is. The annoying thing is that 3 days before the deadline for the contest I conceived of a completely different game that did use the theme better, but I didn't have time to fully develop and test it. The new idea had the players trying to avoid getting laid off from work by staying busy all time. A game very dear to my heart these days :) I'm still working with the idea, so hopefully it will become a full fledged game in the future. Thanks for the feedback. Rob M. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 353 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 03:55:10 -0000 Received: (qmail 68707 invoked from network); 3 Apr 2002 03:55:10 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 3 Apr 2002 03:55:10 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 03:55:09 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sbrf-0003Nw-00 for ; Tue, 02 Apr 2002 19:55:15 -0800 Date: Tue, 2 Apr 2002 19:55:15 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Coyote Moon Message-ID: <20020402195515.A12657@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from rmundsc@... on Wed, Apr 03, 2002 at 03:32:49AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Apr 03, 2002 at 03:32:49AM -0000, rmundschau wrote: > > Second, I'll not keep you waiting... I chose [trumpet > > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > > winner). > > Congratulations! I agree that game is a lot of fun. Thanks, Rob! > > Any additional ties between mechanics and theme would be > > welcome (besides being hopped up on payote while playing). > > Yeah, that would be nice, but I don't see it happening. I really > forced the theme onto the game as it is. The annoying thing is > that 3 days before the deadline for the contest I conceived of a > completely different game that did use the theme better, but I > didn't have time to fully develop and test it. The new idea had the > players trying to avoid getting laid off from work by staying busy > all time. I'm grinning like a demon as I write this. One of the games Marty and I tossed around had the working title "Slacker". It was the exact opposite of your game! You were supposed to do as much websurfing, doodling, paperclip sculpture, and designing piecepack games (!) as you could to fill out a 40-hour week without actually (a) doing any "real" work, or (b) getting caught by your boss. Cross-correlate that with KidSprout Jumboree, which is also about shirking responsibilities, and you see where our priorities lie... (Actually, Marty is a conscientious worker, but I'm (self-/un)employed at the moment and enjoying it.) > A game very dear to my heart these days :) I'm still > working with the idea, so hopefully it will become a full fledged > game in the future. I'm looking forward to playing it. I hope you choose to finish it. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 354 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 20:22:56 -0000 Received: (qmail 32966 invoked from network); 3 Apr 2002 20:22:55 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 3 Apr 2002 20:22:55 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 20:22:55 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 16srHV-0004V8-00 for ; Wed, 03 Apr 2002 12:22:57 -0800 Date: Wed, 3 Apr 2002 12:22:57 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Coyote Moon Message-ID: <20020403122257.D17046@...> References: <20020402195515.A12657@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020402195515.A12657@...>; from rwhe@... on Tue, Apr 02, 2002 at 07:55:15PM -0800 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Cross-correlate that with KidSprout Jumboree, which is also about > shirking responsibilities, and you see where our priorities lie... > (Actually, Marty is a conscientious worker, ...or at least a less blatant and foolhardy slacker than you are... > but I'm (self-/un)employed at the moment and enjoying it.) ...which means *somebody* around here has to be clever enough to bring in a paycheck regularly without getting fired. ;-> I don't think I can look to our dogs for that either, so it's down to me. Hi, y'all. I'm the Marty of Ron and Marty. I enjoyed participating in the contest, and thanks to everyone for the congrats. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "Look, it's people like you what cause unrest." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 356 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 08:30:24 -0000 Received: (qmail 30943 invoked from network); 6 Apr 2002 08:30:23 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 6 Apr 2002 08:30:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 6 Apr 2002 08:30:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16tlag-0006Or-00; Sat, 06 Apr 2002 00:30:30 -0800 Date: Sat, 6 Apr 2002 00:30:29 -0800 To: Seattle Cosmic mailing list Cc: Spielfrieks mailing list , piecepack mailing list Subject: Seattle Cosmic newsletter for 2002-03-30 Message-ID: <20020406003028.B24396@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Just when you thought it was safe to surf the Web again, the Seattle Cosmic session report for 30 March 2002 has been posted, complete with photos, at http://www.ludism.org/sc/2002-03-30.html Games played include the following: * Medieval Merchant * Dragon's Gold * Scrutineyes * Zendo (Icehouse) * Cosmic Encounter * Medici * Pictionary * Samurai * Zoff im Zoo (Frank's Zoo) * Sorceror's Chamber (piecepack) * Expedition * Hearts Piecepack fans will want to see Tim Schutz's piecepack pyramids expansion in action, as well as another custom piecepack modification. Cosmic Encounter fans should note that this week's game was particularly Byzantine. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 357 Return-Path: X-Sender: darrylr@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 08:38:35 -0000 Received: (qmail 15123 invoked from network); 6 Apr 2002 08:38:35 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 6 Apr 2002 08:38:35 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2002 08:38:34 -0000 Received: from [66.218.67.167] by n27.grp.scd.yahoo.com with NNFMP; 06 Apr 2002 08:38:34 -0000 Date: Sat, 06 Apr 2002 08:38:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Sorcerer's Chamber Update. Message-ID: In-Reply-To: <000a01c1d6ac$e71952c0$bf32273f@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 769 X-Mailer: Yahoo Groups Message Poster From: "darrylr00" X-Yahoo-Group-Post: member; u=213697 X-Yahoo-Profile: darrylr00 Hi, I tried access the sorcerer.pdf file on your site but it's not there. Did you give the correct URL? (I also tried it as sorceror.pdf but no luck on taht either). Thanks, Darryl --- In piecepack@y..., "Tim Schutz" wrote: > I made a few changes to the way I wrote of the Sorcerer' Chamber. The game mechanics are still the same I just reworded the way I explained some of the rules. If you have the older version 0.3 and are planning on playing the game I suggest you use the newer version 0.4 I'm sure there are still a lot of grammatical errors with this one too but I'm working on it. > Once again here is the rules in pdf > http://www.tjgames.com/sorcerer.pdf > > Tim Schutz > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 358 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 18:21:53 -0000 Received: (qmail 69857 invoked from network); 6 Apr 2002 18:21:52 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 6 Apr 2002 18:21:52 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 6 Apr 2002 18:21:52 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 06 Apr 2002 18:20:48 -0000 Date: Sat, 06 Apr 2002 18:20:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Sorcerer's Chamber Update. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1148 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "darrylr00" wrote: > Hi, I tried access the sorcerer.pdf file on your site but it's not > there. Did you give the correct URL? (I also tried it as > sorceror.pdf but no luck on taht either). I removed the rules because I made some modifications to the game. When I play tested it I found some things that needed to be tweaked and I've done this in my mind but haven't put it down on paper yet. I made enough changes that the old rules didn't do the game justice and once I get the new write up done I will release that. I am also working on the pyramids once again and I removed those pdfs. I thought I was done with them but so more ideas came to me. So, this time I am not going to be in a rush and work with them a little longer and wait before I release them. I promise not to bother anyone about the pyramids until I finish. I am planning on releasing both the pyramids and The Sorcerer's Chamber at the same time. I think I got all the little bugs out of the Sorcerer's Chamber. I just need to play test it a few more times and redo the presentation of the game with the rule changes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 359 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 12 Apr 2002 00:06:52 -0000 Received: (qmail 16644 invoked from network); 12 Apr 2002 00:06:51 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 12 Apr 2002 00:06:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.162) by mta1.grp.scd.yahoo.com with SMTP; 12 Apr 2002 00:06:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 11 Apr 2002 16:53:38 -0400 Message-ID: <00f501c1e19b$d391c210$0501000a@winnt> To: References: <70.f60c74c.28c22821@...> Subject: Fellow piecepack gamemakers, lend us your games Date: Thu, 11 Apr 2002 16:59:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Everyone- Happy Spring! On behalf of Mesomorph Games, I'd like to invite everyone to submit any updates or new games you have ready for publication. We are gearing up to update the www.piecepack.org website. I have already received several submissions and have sent an email out to the authors today - if you have submitted a game and don't receive a personal email from me today please resubmit. Here's the guidelines: 1) Please proofread the document or send a text version with "please proofread" in the subject line to Karol@... I am happy to proofread at no charge - or credit given -as long as I have time. 2) Make sure to use proper terminology to prevent confusion, i.e. "coin" "pawn" "tile" "die" or "dice". (we intend to add this terminology - glossary to the piecepack.org site). 3) Entry must be either in PDF (PREFERRED), text (with pictures separate) or HTML. 4) Submission must be freely distributable (though feel free to retain copyright) 5) Submission must have header containing Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author and Copyright Info. Deadline: None, if you don't submit by the time we are ready to post the updates the submission will be held for next time. If you have questions please feel free to ask me. -Karol MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 360 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 12 Apr 2002 00:48:50 -0000 Received: (qmail 38851 invoked from network); 12 Apr 2002 00:48:49 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 12 Apr 2002 00:48:49 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 12 Apr 2002 00:48:49 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020412004844.SNTU21252.rwcrmhc53.attbi.com@...> for ; Fri, 12 Apr 2002 00:48:44 +0000 Message-ID: <3CB62E82.7E8CD2F0@...> Date: Thu, 11 Apr 2002 17:46:58 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Fellow piecepack gamemakers, lend us your games References: <70.f60c74c.28c22821@...> <00f501c1e19b$d391c210$0501000a@winnt> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Karol wrote: > > Hello Everyone- Happy Spring! > > On behalf of Mesomorph Games, I'd like to invite everyone to submit > any > updates or new games you have ready for publication. We are gearing up > to > update the www.piecepack.org website. I have already received several > submissions and have sent an email out to the authors today - if you > have > submitted a game and don't receive a personal email from me today > please > resubmit. Here is an updated version of the rules for "Worm Derby". I have fixed the disk vs coin problem and also several grammer/spelling problems. Feel free to make any style changes to match the other games on the web page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 361 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 15 Apr 2002 20:28:25 -0000 Received: (qmail 12009 invoked from network); 15 Apr 2002 20:28:24 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Apr 2002 20:28:24 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.scd.yahoo.com with SMTP; 15 Apr 2002 20:28:24 -0000 Received: from 1cust226.tnt3.auburn.wa.da.uu.net ([67.250.32.226] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16xD5I-0001pG-00 for piecepack@yahoogroups.com; Mon, 15 Apr 2002 16:28:20 -0400 Message-ID: <000a01c1e4bb$49089100$e220fa43@daycare> To: Subject: pryamids done Date: Mon, 15 Apr 2002 13:22:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The piecepack pyramids are completed. I made a few changes and I am satisfied with the results. I decided the pyramids should be in a 4x6 format to better mesh with the piecepack instead of the original 4x4 format. So, I made 4 suits of pyramids in 6 stackable sizes. Then I had to decide how to number them. The game I am currently working on doesn't need a value assigned to the pyramids but a future game might. So, Should I number them starting with the smallest up to the largest or the other way around and does the numbering system have to go null, ace, 2, 3, 4, 5? I decided that instead of using the piecepack numbering system I would assign them the letters A thru F starting from the smallest. This leaves it up to the individual game inventor to decide how to number the pyramids if it is needed and you would just add it to your rules. Example: A=Null, B=Ace, C=2, D=3, E=4 and F=5 You can find piecepack pyramids version 6.0 in the files section of the piecepack egroup. Next on my to do list is The Sorcerer's Chamber. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 362 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 19 Apr 2002 00:18:03 -0000 Received: (qmail 67936 invoked from network); 18 Apr 2002 23:15:31 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 18 Apr 2002 23:15:31 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.scd.yahoo.com with SMTP; 18 Apr 2002 23:15:31 -0000 Received: from 1cust44.tnt1.auburn.wa.da.uu.net ([67.250.7.44] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16yL7h-00087Y-00 for piecepack@yahoogroups.com; Thu, 18 Apr 2002 19:15:30 -0400 Message-ID: <001101c1e72e$20114880$2c07fa43@daycare> To: Subject: Sorcerer's Chamber is ready for playtesting Date: Thu, 18 Apr 2002 16:09:40 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've made some changes and did some rewriting of the Sorcerer's Chamber and now it is ready for more play testing. It's for 2 to 4 players and requires a complete piecepack and a set of piecepack pyramids to play. You can print out a set of pyramids either from the files section of the group or go to http://www.tjgames.com/ppp.pdf and print out a set. It takes less then a hour to print, cut out and assembly a set of pyramids. If you have a plastic 35mm film container you can store the pyramids in that when you are done with them. The rules for Sorcerer's Chamber are at http://www.tjgames.com/sorcerer.pdf I still have to do some editing to the rules so I'm sure there are grammatical errors but I think I did a good job of explaining how to play the game. So if you have some time I would really appreciate it if you could give the game a try. All comments are welcome and greatly appreciated. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 363 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 22 Apr 2002 02:59:23 -0000 Received: (qmail 37613 invoked from network); 22 Apr 2002 02:59:23 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 22 Apr 2002 02:59:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 22 Apr 2002 02:59:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16zU35-00088p-00; Sun, 21 Apr 2002 19:59:27 -0700 Date: Sun, 21 Apr 2002 19:59:27 -0700 To: piecepack mailing list Cc: Spielfrieks mailing list , Seattle Cosmic mailing list Subject: Piecepack Game Design Competition (Ludic Synergy) Message-ID: <20020421195927.C23934@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Announcing the Summer 2002 piecepack Game Design Competition! Theme: Ludic Synergy Closes: 21 June 2002 (Summer Solstice, two months from today) Winner TBA: 13 July 2002 (approx. three weeks later) Prize: Complete set of games from tjgames.com, piecepack pyramids, Mesomorph 2nd ed. piecepack with rules CD-ROM, and Trophy Cloth Sponsors: Center for Ludic Synergy, Mesomorph Games, and tjgames.com Judges: Marty and Ron Hale-Evans THEME: The theme for the Summer 2002 competition is Ludic Synergy. The prize will be awarded to the game that best melds the piecepack with another commonly available game system in a fun and interesting way. (A game system is a set of components that function together in multiple games, much like the piecepack.) One good example of a game that melds two game systems is Jim Doherty's game Baseball , which unites the piecepack and a standard deck of cards. Other examples of game systems that can be melded with a piecepack set include chess pieces and chessboards, polyhedral dice, alphabet decks (such as Alpha Playing Cards), and dominoes. For more information about the concept of ludic synergy, see the homepage of the Center for Ludic Synergy . THE PRIZE: The prizes for this contest are: 1. A complete set of games from tjgames.com , including the following: * Alpha Playing Cards game system, with rulebook * The HexGames game system * Colvmn game * Mutant Chess 2. Two sets of piecepack pyramids, handmade by Tim Schutz. 3. A second edition piecepack from Mesomorph Games , including an up-to-date CD-ROM of piecepack rules. 4. The Trophy Cloth: a card-table-sized tablecloth with a colour piecepack suit emblem machine-embroidered on each side of the table. The winner will sign and date the cloth in fabric paint, then pass the cloth on when the winner of the next quarterly contest is announced. SOME RULES: 1. Your game entry must incorporate another readily available game system as well as the piecepack, as outlined above. "Readily available" means that the game system must be either in the public domain, like a chess set, or easily obtained, such as an Icehouse set. An obscure, out-of-print game system such as Orion , however interesting, doesn't qualify. 2. For the purposes of this contest, Tim Schutz's piecepack pyramids will be considered a separate game system from the piecepack, so entries that use only the piecepack and piecepack pyramids are valid. 3. Submit your entry to Ron Hale-Evans at rwhe@.... The submission must reach Ron by the end of 21 June 2002 Pacific Time (-0800 GMT). (If you do not receive an acknowledgment of your entry in email within 24 hours, please check with Ron to make sure he received it.) 4. The entry must be either in platform-independent PDF format (for example, it must print under GNU/Linux and the Mac OS as well as Microsoft Windows), or plain text (with accompanying PNGs, JPGs, or GIFs if needed for diagrams/photos). 5. The submission must be freely redistributable (feel free to retain copyright). 6. The submission must have a header containing fields for Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author, Copyright, and Licensing Information. 7. Ideally, the winner of this contest will judge the next quarterly piecepack game design contest (Fall 2002) and will donate an interesting prize. However, this is not a requirement for entry, and if you win, but don't want to judge the next contest, we'll improvise. 8. The winner will also receive the piecepack contest Trophy Cloth, then pass it on to the winner of the next contest in due time. CRITERIA: We will judge the entries according to what we find most interesting and fun, in a wholly subjective way. However, if you want to play to the judges, we usually like games that: 1. Play in two hours or less. 2. Use the unique strengths of the piecepack as well as the strengths of the other game system(s) melded with it (for example, a standard deck of cards plus poker chips should not be easily substituted for the piecepack part of the game). 3. Combine the game systems in a non-trivial way. 4. Have rules that are quick to read and easy to remember. 5. Have a well-integrated theme or background story. 6. Incorporate novel mechanics, especially novel piecepack mechanics. For example, see James Kyle's comments on the novel mechanics of Brad Johnson's game Conspiracy, which was entered in the Spring 2002 "Time Marches On" competition. We hope the competitions will spur piecepack game designers to develop a "pattern language" or "bag of tricks" for the piecepack. 7. Incorporate strategic and/or tactical thinking, and are not merely games of chance. It is best when the game's strategy and tactics emerge elegantly from relatively simple rules. 8. Are not only freely-redistributable (a definite requirement), but also freely-modifiable. In our opinion, the best way to make your game free is to place it under the GNU Free Documentation License , but there are numerous other free licenses. ADVICE FOR PROSPECTIVE WINNERS: If you are planning to judge the next contest, have an idea ready about the theme of the contest _you_ will be judging well ahead of time. We dithered for days about what our theme was going to be. Also, feel free to crib from this document for your own contest announcement, as we have cribbed from James's original: . -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 364 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 15:37:26 -0000 Received: (qmail 71607 invoked from network); 28 Apr 2002 15:37:23 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 28 Apr 2002 15:37:23 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 28 Apr 2002 15:37:17 -0000 Received: from [66.218.67.170] by n28.grp.scd.yahoo.com with NNFMP; 28 Apr 2002 15:37:15 -0000 Date: Sun, 28 Apr 2002 15:37:14 -0000 To: piecepack@yahoogroups.com Subject: Hello Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 313 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Hello to everyone! I just found piecepack last night and downloaded the files. I've worked a lot with roleplaying games and have written my own adventures, but I have always loved board games as well. I'm looking forward to making some new games with them. Any advice you can offer would be appeciated. Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 365 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 17:46:00 -0000 Received: (qmail 72029 invoked from network); 28 Apr 2002 17:46:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 28 Apr 2002 17:46:00 -0000 Received: from unknown (HELO harrier.prod.itd.earthlink.net) (207.217.120.12) by mta3.grp.scd.yahoo.com with SMTP; 28 Apr 2002 17:45:57 -0000 Received: from misspiggy.mail.pas.earthlink.net ([207.217.120.246] helo=misspiggy.psp.pas.earthlink.net) by harrier.prod.itd.earthlink.net with esmtp (Exim 3.33 #2) id 171skH-0000Sp-00 for piecepack@yahoogroups.com; Sun, 28 Apr 2002 10:45:57 -0700 Received: (from nobody@localhost) by misspiggy.psp.pas.earthlink.net (8.10.2+Sun/8.10.2) id g3SHjvo01542 for piecepack@yahoogroups.com; Sun, 28 Apr 2002 10:45:57 -0700 (PDT) Date: Sun, 28 Apr 2002 10:45:57 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Hello Sender: hexchex@... Message-ID: From: Reply-To: hexchex@... X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex HI Laz Welcome to the group. I don't know if you have had time to read through all of the old posts but there is a game contest that just started last week. If you go to http://www.tjgames.com/piecepack.html you can find a copy of the post annoucing the contest and the rules. Just thought I let you know in case you are intrested. Tim Schutz On Sun, 28 Apr 2002 15:37:14 -0000 LazarusLong601 wrote: Hello to everyone! I just found piecepack last night and downloaded the files. I've worked a lot with roleplaying games and have written my own adventures, but I have always loved board games as well. I'm looking forward to making some new games with them. Any advice you can offer would be appeciated. Laz Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 366 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 20:25:05 -0000 Received: (qmail 81133 invoked from network); 28 Apr 2002 20:25:04 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 28 Apr 2002 20:25:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 28 Apr 2002 20:25:04 -0000 Received: from [66.218.67.181] by n5.grp.scd.yahoo.com with NNFMP; 28 Apr 2002 20:24:58 -0000 Date: Sun, 28 Apr 2002 20:24:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 550 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Thanks Tim! I appreciate it. I saw that the other day. I'm going to take a look at it and see if I can come up with something. Who knows? It'll be good practice if nothing else. :-) Laz > HI Laz > Welcome to the group. I don't know if you have had time to read through all of the old posts but there is a game contest that just started last week. If you go to http://www.tjgames.com/piecepack.html you can find a copy of the post annoucing the contest and the rules. Just thought I let you know in case you are intrested. > Tim Schutz > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 367 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:01:16 -0000 Received: (qmail 92666 invoked from network); 29 Apr 2002 07:01:16 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:01:16 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:01:16 -0000 Received: from [66.218.67.182] by n30.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:01:16 -0000 Date: Mon, 29 Apr 2002 07:01:12 -0000 To: piecepack@yahoogroups.com Subject: Greetings and hello! Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2005 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 Hi Everybody! Thought I would drop out of 'lurk' mode temporarily to toss some contributions on the pile and say a quick 'how do.' I admit to hearing about the piecepack originally via murmurings over at wunderland (icehouse et al), but never really checked it out until advocated by Ron and Tim - I'm hooked! I have to admit that I have gone through an initial 'what a great idea, here's how to make it better' machination regarding the actual design of the piecepack. I have now discarded half of the ideas realizing that my 'improvements' were in fact to the packs disservice or were a matter of personal preference. Does everyone go through this phase? Or is it just me? I continue to have the following thoughts however: *adding two suits/colors/pawns *making the usage of the ace symbol consistent (always a spiral or always the suit [still mulling the consequences of this one over]) *improving the pack's accessibility features, currently the dice and pawns are not color-blind friendly *incorporating a deck of cards with six suits and colors - think empire deck where each suit co-ordinates with the pack's colors/suits. *master pawn *die of suits And before anyone mentions it, yes I saw the discussion regarding the 'piecepack plus' and several of the ideas that I continue to have are expressed there as well. I second/third/whatever the discussion some time ago regarding an invertable pointable pawn. I have given some thought to this and like the suggestion of making the pawns from hex cylanders (sp?), further I would stamp 0-5 on the faces with the ace/suit being the direction indicator (which was suggested some time ago to allow them to be rolled), this face would get a direction marker on both the top and bottom which should be marked or painted in some polar manner. Well I think that's enough for now, BTW I've been mulling over the name 'piecepack prime' to denote the possible extension that I have been contemplating. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 368 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:13:26 -0000 Received: (qmail 48641 invoked from network); 29 Apr 2002 07:13:26 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:13:26 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:13:26 -0000 Received: from [66.218.67.135] by n10.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:13:26 -0000 Date: Mon, 29 Apr 2002 07:13:25 -0000 To: piecepack@yahoogroups.com Subject: Availability of rulesets for the pack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1545 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 It is apparent to me having just joined the group that piecepack.org is not reflective of the current rulesets discussed on the group. As the group appears to have an identity separate from piecepack.org might I suggest/request that until a ruleset is added to piecepack.org that it be submitted to the 'files' section of the group? As it stands, unless I am mistaken there is no good source for piecepack rules besides the relatively dated ones available at piecepack.org The only alternative a body has is to painfully search the group's message archive and attempt to extract what is hopefully the last posted version. As there is some 'backwork' involved in 'achieving compliance' with this 'policy' and my being a newbie and all, I hereby volunteer to retrieve rulesets from the archives and submit them to the 'files' section for any games that I discover are not already posted at piecepack.org - this is unless of course everyone decides that this is a terrible idea. Case in point, by my count (looking through the archive) there are three solitaire games for the piecepack, yet none are on-line at piecepack.org This lack of readily available rulesets may well endanger the adoption of this system to the casual observer. So what does everyone think? Am I being silly? Is this a good idea? BTW, once a ruleset was posted on piecepack.org it would be removed from the 'files' section, only in the case where there were rule changes/updates that hadn't yet been posted to piecepack.org would two copies exist. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 369 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:19:18 -0000 Received: (qmail 20285 invoked from network); 29 Apr 2002 07:19:18 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:19:18 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:19:15 -0000 Received: from [66.218.67.181] by n24.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:19:13 -0000 Date: Mon, 29 Apr 2002 07:19:13 -0000 To: piecepack@yahoogroups.com Subject: OMT Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 735 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 Just finished my first game of 'One Man Thrag' and I have to say it was an extremely enjoyable experience as far as solo ventures go. My usual take on solo/solitaire type games is ususally: "ho-hum, I'll wait till I can play a *real* game with an opponent." OMT has redifined solo gameplaying for me, I never anticipated that I could have as much fun playing a game by myself as I did this evening. Thanks for making such an excellent game! BTW, Thrag was successful! He finished the last beastie on the ninth turn with two specials and 10 coins remaining. PS. According to the rules I should judge the value of the win solely based upon what turn it is, rather than any specials or coins that may remain - is that correct? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 370 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:21:49 -0000 Received: (qmail 25493 invoked from network); 29 Apr 2002 07:21:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:21:47 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:21:44 -0000 Received: from [66.218.67.135] by n4.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:21:44 -0000 Date: Mon, 29 Apr 2002 07:21:43 -0000 To: piecepack@yahoogroups.com Subject: Infamous piecepack Game Titles Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 205 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 I'm too lazy to research the archives... I seem to recall four infamous names for `pack games, three of which I can recall: One Man Thrag Wand of Odin Attack of the Clones what was/is there a fourth? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 371 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 11:01:22 -0000 Received: (qmail 11649 invoked from network); 29 Apr 2002 11:01:22 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 11:01:22 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.104) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 11:01:21 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Apr 2002 07:01:13 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Mon, 29 Apr 2002 07:01:10 -0400 Subject: Re: [piecepack] Availability of rulesets for the pack To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph As the custodian of piecepack.org, let me throw my two cents in here... Having the games in two places is needlessly confusing. Yes, there are some games out there that are not on the site yet, we are aware of that and addressing it. To that end, if you are a game developer and you have released a game and don't see it on piecepack.org, email submissions@... and we'll get it up there. And please, if we email you and need some extra information...oh I don't know, answer the email maybe? (You know who you are.) Anyway, look for some additions to the site and the game list in the near future. > From: "odbo255" > Reply-To: piecepack@yahoogroups.com > Date: Mon, 29 Apr 2002 07:13:25 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Availability of rulesets for the pack > > It is apparent to me having just joined the group that piecepack.org > is not reflective of the current rulesets discussed on the group. > > As the group appears to have an identity separate from piecepack.org > might I suggest/request that until a ruleset is added to > piecepack.org that it be submitted to the 'files' section of the > group? > > As it stands, unless I am mistaken there is no good source for > piecepack rules besides the relatively dated ones available at > piecepack.org > > The only alternative a body has is to painfully search the group's > message archive and attempt to extract what is hopefully the last > posted version. > > As there is some 'backwork' involved in 'achieving compliance' with > this 'policy' and my being a newbie and all, I hereby volunteer to > retrieve rulesets from the archives and submit them to the 'files' > section for any games that I discover are not already posted at > piecepack.org - this is unless of course everyone decides that this > is a terrible idea. > > Case in point, by my count (looking through the archive) there are > three solitaire games for the piecepack, yet none are on-line at > piecepack.org > > This lack of readily available rulesets may well endanger the > adoption of this system to the casual observer. > > So what does everyone think? Am I being silly? Is this a good idea? > > BTW, once a ruleset was posted on piecepack.org it would be removed > from the 'files' section, only in the case where there were rule > changes/updates that hadn't yet been posted to piecepack.org would > two copies exist. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 372 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 14:53:15 -0000 Received: (qmail 9518 invoked from network); 29 Apr 2002 14:31:00 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 14:31:00 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 14:31:00 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.33 #10) id 172CBA-0007M2-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 10:31:00 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.33 #10) id 172CBA-0005lP-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 10:31:00 -0400 Date: Mon, 29 Apr 2002 10:30:59 -0400 Subject: Re: [piecepack] Greetings and hello! Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v481) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.481) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > *making the usage of the ace symbol consistent (always a spiral or > always the suit [still mulling the consequences of this one over]) If I may comment on this, I think it would be a good idea for the ace to be consistent as well. A suit symbol would be the wrong choice, because that of course ruins the ace coins' ability to hide their suit when viewing the value side. Having ace tiles have a suit in the corner and an ace symbol in the center is preferable to the alternative of having coins which have a suit symbol on both sides. Heck, I think the ace tiles would look better that way. However, I don't like the spiral as an ace symbol. The spiral is an arbitrary graphical shape, just like the four suit symbols are, so when you first dump your piecepack onto the table and start to sort out the coins, the value-side-up ace coins look like suit-side-down coins, especially when you are a piecepack novice. Since your brain processes written characters differently from meaningless shapes, it would be easier to visually distinguish the value-side coins from the suit-side coins if the ace were a character, such as an "A". I would hesitate to suggest any functional changes to the piecepack, so what I propose above is merely cosmetic. But IMHO would be a decent improvement in readability of the piecepack. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 373 Return-Path: X-Sender: mosquito_ls5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 16:18:06 -0000 Received: (qmail 96778 invoked from network); 29 Apr 2002 16:17:55 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 16:17:55 -0000 Received: from unknown (HELO hotmail.com) (64.4.21.164) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 16:17:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Mon, 29 Apr 2002 09:17:55 -0700 Received: from 168.229.4.3 by lw14fd.law14.hotmail.msn.com with HTTP; Mon, 29 Apr 2002 16:17:54 GMT To: piecepack@yahoogroups.com Bcc: Subject: Re: [piecepack] Greetings and hello! Date: Mon, 29 Apr 2002 12:17:54 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: X-OriginalArrivalTime: 29 Apr 2002 16:17:55.0236 (UTC) FILETIME=[6B4D7E40:01C1EF99] From: "Joe the Idoit" X-Yahoo-Group-Post: member; u=92691777 X-Yahoo-Profile: sniffnoy >On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > > > *making the usage of the ace symbol consistent (always a spiral or > > always the suit [still mulling the consequences of this one over]) > >If I may comment on this, I think it would be a good idea for the ace to >be consistent as well. A suit symbol would be the wrong choice, because >that of course ruins the ace coins' ability to hide their suit when >viewing the value side. Having ace tiles have a suit in the corner and an >ace symbol in the center is preferable to the alternative of having coins >which have a suit symbol on both sides. Heck, I think the ace tiles would >look better that way. > >However, I don't like the spiral as an ace symbol. The spiral is an >arbitrary graphical shape, just like the four suit symbols are, so when >you first dump your piecepack onto the table and start to sort out the >coins, the value-side-up ace coins look like suit-side-down coins, >especially when you are a piecepack novice. Since your brain processes >written characters differently from meaningless shapes, it would be easier >to visually distinguish the value-side coins from the suit-side coins if >the ace were a character, such as an "A". Another suggestion: Change the colors for the numbers so that it's not a suit color; this can also be confusing. _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 374 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 17:06:46 -0000 Received: (qmail 9940 invoked from network); 29 Apr 2002 17:06:45 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:06:45 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:06:45 -0000 Received: from dialup-63.214.101.231.dial1.boston1.level3.net ([63.214.101.231] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Ebo-0007KL-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 13:06:40 -0400 Message-ID: <004101c1efa1$537da1c0$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] OMT Date: Mon, 29 Apr 2002 13:14:29 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim odbo225 wrote of One Man Thrag: >OMT has redifined solo gameplaying for me, I never anticipated >that I could have as much fun playing a game by myself as I did >this evening. > >Thanks for making such an excellent game! Wow... glad you enjoyed it! This is kind praise, and I thank you. >PS. According to the rules I should judge the value of the win solely >based upon what turn it is, rather than any specials or coins that >may remain - is that correct? The turn is main thing, but if you want to further assess your triumph, there's a sentence at the end of the rules reading "You can give yourself bonuses if you did not need to use all of the special weapons." I thought leftover specials were more impressive than leftover coins, so I thought focusing on those were a better, and simpler, idea. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 375 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 17:31:03 -0000 Received: (qmail 33858 invoked from network); 29 Apr 2002 17:31:02 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:31:02 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:31:02 -0000 Received: from [66.218.67.168] by n14.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:31:02 -0000 Date: Mon, 29 Apr 2002 17:31:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Greetings and hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Joe the Idoit" wrote: > Another suggestion: Change the colors for the numbers so that it's not a > suit color; this can also be confusing. I agree with this as well - I personally would eliminate black as a suit color and retain it for abstract purposes (such as the value side of coins). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 376 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:06:24 -0000 Received: (qmail 17699 invoked from network); 29 Apr 2002 18:06:23 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 18:06:23 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 18:06:23 -0000 Received: from [66.218.67.170] by n29.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 18:06:23 -0000 Date: Mon, 29 Apr 2002 18:06:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Dave Boyle wrote: > As the custodian of piecepack.org, let me throw my two cents in here... [snip] Sorry, I should have been clearer - I mean *no* slight to those responsible for maintaining piecepack.org, I was merely making an observation of things as I saw them. Further, as was probably not entirely clear in my previous message, the only time rules would exist in the 'files' section is when they were not available on piecepack.org or the version on piecepack.org was out of date. Yes, this *does* lead to some fragmentation, but I think the current situation is worse. BTW, looks like entries for the 'Time Marches On' contest have been posted to piecepack.org! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 377 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:28:58 -0000 Received: (qmail 4417 invoked from network); 29 Apr 2002 17:19:28 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:19:28 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:19:28 -0000 Received: from [66.218.67.132] by n18.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:19:27 -0000 Date: Mon, 29 Apr 2002 17:19:27 -0000 To: piecepack@yahoogroups.com Subject: piecepack modification discussion - aces and numbers Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2271 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Karl von Laudermann wrote: > On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > > > *making the usage of the ace symbol consistent (always a spiral or > > always the suit [still mulling the consequences of this one over]) > > If I may comment on this, I think it would be a good idea for the ace to > be consistent as well. A suit symbol would be the wrong choice, because > that of course ruins the ace coins' ability to hide their suit when > viewing the value side. Having ace tiles have a suit in the corner and an > ace symbol in the center is preferable to the alternative of having coins > which have a suit symbol on both sides. Heck, I think the ace tiles would > look better that way. > > However, I don't like the spiral as an ace symbol. The spiral is an > arbitrary graphical shape, just like the four suit symbols are, so when > you first dump your piecepack onto the table and start to sort out the > coins, the value-side-up ace coins look like suit-side-down coins, > especially when you are a piecepack novice. Since your brain processes > written characters differently from meaningless shapes, it would be easier > to visually distinguish the value-side coins from the suit-side coins if > the ace were a character, such as an "A". I know many are attached to the concept of an 'ace,' but wouldn't it be simplier to replace it with a '1' ??? The downside I see to this is on the die, with the removal of the ace the only way to identify suit ownership of a die is by color - not a good solution. One of the ideas I have played with is using different number systems on the tiles/dice to identify suit ownership. An example could be: red/suns - I Ching Hexagrams black/moons - Mayan blue/arms - Roman green/crowns - Pips (the above example is an arbitrary pairing and in no way thought out). With this system the coins would remain numbered in Arabic. The only thing numbered in Arabic would be the coins where information hiding is a goal. Tiles would contain both the suit symbol (upper left as always) and number in the suit's number system (providing a "cheat sheet" if you will for the dice which will only show numbers). Good idea, bad? Variations? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 378 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:36:44 -0000 Received: (qmail 21350 invoked from network); 29 Apr 2002 17:11:56 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:11:56 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:11:56 -0000 Received: from dialup-63.214.101.231.dial1.boston1.level3.net ([63.214.101.231] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Egr-0004zp-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 13:11:53 -0400 Message-ID: <004401c1efa2$0e430c20$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] Infamous piecepack Game Titles Date: Mon, 29 Apr 2002 13:19:40 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >I seem to recall four infamous names for `pack games, three of which >I can recall: > >One Man Thrag >Wand of Odin >Attack of the Clones > >what was/is there a fourth? Hunt the Wocket, which is still up for grabs, although I'm pretty sure that title comes from a fictional game in a Douglas Adams novel. And you may not believe this, but when I typed in "Attack of the Clones" last year, I had _no_ idea that it was the future title of a Star Wars movie. I stopped paying attention to Lucas after Episode One... Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 379 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:52:01 -0000 Received: (qmail 63939 invoked from network); 29 Apr 2002 17:28:09 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:28:09 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:28:09 -0000 Received: from [66.218.67.185] by n12.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:28:09 -0000 Date: Mon, 29 Apr 2002 17:28:08 -0000 To: piecepack@yahoogroups.com Subject: piecepack modification discussion - tiles Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 875 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 There was a discussion a while back about suit location on tiles and James (I believe) had indicated that the suit was located in the upper left corner to serve as a direction pointer. I've thought about this some and have a suggestion based on this line of thinking. I agree that the suit and number serves as a direction indicator for 'up' (even for the null where 'up' can be derived based on the location of the suit). Currently the suit is oriented so that it 'points up' - I suggest leaving the suit in its current location but adjusting its orientation counter clockwise by 45 degrees so that it points 'towards' the upper left-hand corner, thus providing a much more natural 'corner' indicator as well. With this revision tiles can have either a directional axis based on a square orientation or diamond orientation or both! Good idea, Bad? Variations? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 380 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 19:25:42 -0000 Received: (qmail 68439 invoked from network); 29 Apr 2002 19:25:42 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 29 Apr 2002 19:25:42 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 19:25:42 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172GmO-0005g3-00 for ; Mon, 29 Apr 2002 12:25:44 -0700 Date: Mon, 29 Apr 2002 12:25:44 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack modification discussion - aces and numbers Message-ID: <20020429122544.D4373@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 05:19:27PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 05:19:27PM -0000, odbo255 wrote: > I know many are attached to the concept of an 'ace,' but wouldn't it > be simplier to replace it with a '1' ??? > > The downside I see to this is on the die, with the removal of the ace > the only way to identify suit ownership of a die is by color - not a > good solution. The stated reason for having an Ace instead of a 1 in each suit is that the piecepack can use Aces as a "special" value if designers so desire. In Poker, Aces aren't 1, but are the highest card. You can do the same thing with a piecepack Ace. The same thing is true of using Null instead of 0. Thus, the piecepack has two "special" values, which somewhat makes up for its not having "face" values (Jack, King, Queen, etc.). You should read James Kyle's article on how he designed the piecepack in _Grampa Barmo's_ #1. It might help you appreciate the fine-tuning that went into the system. Another possible piecepack extension just occurred to me: piecepack "Trumps", as in Tarot. (I _just this minute_ thought of this, so I don't know if even I am in favour of it.) > One of the ideas I have played with is using different number systems > on the tiles/dice to identify suit ownership. > > An example could be: > > red/suns - I Ching Hexagrams > black/moons - Mayan > blue/arms - Roman > green/crowns - Pips > > (the above example is an arbitrary pairing and in no way thought out). > > With this system the coins would remain numbered in Arabic. The only > thing numbered in Arabic would be the coins where information hiding > is a goal. > > Tiles would contain both the suit symbol (upper left as always) and > number in the suit's number system (providing a "cheat sheet" if you > will for the dice which will only show numbers). > > Good idea, bad? Variations? I think this is waaay too complicated, but hey, the piecepack is in the public domain, so you can do what you want. I don't think you'll find this will ever become a standard though, or even commonly used. People have enough trouble with Roman numerals; asking them to remember Mayan numerals and I Ching hexagrams is too much. I realise the system you listed above was just a for-instance, however, I run the oldest I Ching mailing list on the Net (founded in 1995 or so), I've written several pieces of I Ching software, and I consult the I Ching on a monthly if not a weekly basis, but even I couldn't tell you what the first six I Ching hexagrams look like. (They're definitely not in binary order.) By the way, about your complaint in another message that the piecepack pawns are not colour-blind-friendly: this is only true of some piecepacks. The piecepack standard states that pawns can have suit symbols on them, and indeed the printable piecepack available from piecepack.org does. Responding to yet another message, I don't think it would hurt if you put some of the rule sets that haven't yet made it to piecepack.org in the Files area of the group. There are some rule sets there already. I'm guessing that you'll end up putting there the plain-text versions that were posted to the list. When the creators get around to cleaning them up and PDFing them, Dave can post them on piecepack.org. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 381 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 19:44:31 -0000 Received: (qmail 92704 invoked from network); 29 Apr 2002 19:44:30 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 19:44:30 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 19:44:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172H4a-0005hT-00 for ; Mon, 29 Apr 2002 12:44:32 -0700 Date: Mon, 29 Apr 2002 12:44:32 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429124432.E4373@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 06:06:23PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 06:06:23PM -0000, odbo255 wrote: > Further, as was probably not entirely clear in my previous message, > the only time rules would exist in the 'files' section is when they > were not available on piecepack.org or the version on piecepack.org > was out of date. This is sounding better and better, JT. > BTW, looks like entries for the 'Time Marches On' contest have been > posted to piecepack.org! Only KidSprout Jumboree has been posted, AFAIK. R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 384 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 22:17:02 -0000 Received: (qmail 5008 invoked from network); 29 Apr 2002 21:45:53 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:45:53 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:45:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172Iy0-0005p3-00 for ; Mon, 29 Apr 2002 14:45:52 -0700 Date: Mon, 29 Apr 2002 14:45:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429144552.D22213@...> References: <20020429124432.E4373@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 07:49:36PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 07:49:36PM -0000, odbo255 wrote: > --- In piecepack@y..., Ron Hale-Evans wrote: > > > BTW, looks like entries for the 'Time Marches On' contest have > been > > > posted to piecepack.org! > > > > Only KidSprout Jumboree has been posted, AFAIK. > > > You are correct sir! > > > I noticed new entries, saw the jumboree listing and lept to incorrect > assumptions - I am duly chastised. Tut, tut, it looks like rain. Uh, I mean, tut, tut, I wasn't trying to chastise you, just making an observation of fact. Welcome to the group, by the way, JT. Do you have a Mesomorph piecepack yet, or have you made your own, or what? :-) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 385 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 22:45:27 -0000 Received: (qmail 74021 invoked from network); 29 Apr 2002 21:23:19 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:23:19 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:23:16 -0000 Received: from dialup-63.214.87.247.dial1.boston1.level3.net ([63.214.87.247] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Ic1-00081f-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 17:23:10 -0400 Message-ID: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Mon, 29 Apr 2002 17:30:55 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >> BTW, looks like entries for the 'Time Marches On' contest have been >> posted to piecepack.org! >> > Only KidSprout Jumboree has been posted, AFAIK. Come to think of it, it might benefit the "Ongoing Contest Process" if all entries are given some special attention. Seriously... while the winner gets Top Honors, should we give the others some due for taking the time to advance the hobby? This would be especially beneficial for very new designers who do not feel they can win the competition, but would like to "get practice," as was posted earlier today. The more entries we get, the more the 'pack concept benefits, I believe. Dave and Karol, do you think there is room on the piecepack.org site to give some honorable mention to the non-winnners of all the piecepack contests? Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 386 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:03:38 -0000 Received: (qmail 43191 invoked from network); 29 Apr 2002 21:49:01 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:49:01 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:49:01 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 172J15-0005pC-00 for ; Mon, 29 Apr 2002 14:49:03 -0700 Date: Mon, 29 Apr 2002 14:49:03 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack modification discussion - aces and numbers Message-ID: <20020429144903.D21572@...> References: <20020429122544.D4373@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020429122544.D4373@...>; from rwhe@... on Mon, Apr 29, 2002 at 12:25:44PM -0700 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > The stated reason for having an Ace instead of a 1 in each suit is > that the piecepack can use Aces as a "special" value if designers so > desire. In Poker, Aces aren't 1, but are the highest card. Strictly speaking, they are both the highest and lowest, conditionally. It's true that this is a feature that can be exploited in game design with a special-designation ace. (Additionally, it's a concept that a lot of people are familiar with because of playing cards, so it's an added potential factor that doesn't carry a lot of "playability baggage", if you see what I mean.) > You can do the same thing with a piecepack Ace. The same thing is > true of using Null instead of 0. Thus, the piecepack has two > "special" values, which somewhat makes up for its not having "face" > values (Jack, King, Queen, etc.). The other interesting thing about having a null and ace, as opposed to a 0 and 1, is that they can stand apart from the numerical components as a binary subset of components. > I realise the system you listed above was just a for-instance, > however, I run the oldest I Ching mailing list on the Net (founded > in 1995 or so), I've written several pieces of I Ching software, and > I consult the I Ching on a monthly if not a weekly basis, but even I > couldn't tell you what the first six I Ching hexagrams look like. > (They're definitely not in binary order.) To play devil's advocate here, if we're talking about a four-suit system, the four trigrams that appear on the Korean flag are pretty recognizable. It's fairly easy to choose other trigrams that are also recognizable to fill in to six or eight suits, if desired. > Responding to yet another message, I don't think it would hurt if you > put some of the rule sets that haven't yet made it to piecepack.org in > the Files area of the group. There are some rule sets there already. I think this is a great idea, BTW. Keep thinking, JT -- some things may hit and some may miss in the long run, but I like your creativity. :-> Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "To dance is to be out of yourself, larger, more powerful, more beautiful. This is power; it is glory on earth and it is yours for the taking." -- Agnes de Mille From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 387 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:45:49 -0000 Received: (qmail 22338 invoked from network); 29 Apr 2002 23:45:43 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 29 Apr 2002 23:45:43 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 23:45:42 -0000 Received: from [66.218.67.154] by n5.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 23:45:41 -0000 Date: Mon, 29 Apr 2002 23:45:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: <20020429144552.D22213@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 429 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Ron Hale-Evans wrote: > Welcome to the group, by the way, JT. Do you have a Mesomorph > piecepack yet, or have you made your own, or what? :-) errm, all three? Printed out the 'printable version', bought (and recently received, thanks Karol!) a mesomorph edition as well as playing with paper prototypes of some of the ideas others and I have bantered about regarding extensions/revisions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 388 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:54:25 -0000 Received: (qmail 74321 invoked from network); 29 Apr 2002 23:29:16 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 23:29:16 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.185) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 23:29:15 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Apr 2002 19:29:13 -0400 Message-ID: <00a101c1efd6$9401cbb0$0501000a@winnt> To: References: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Mon, 29 Apr 2002 19:35:42 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I believe all the games that are released for public from that contest will be put on the site. (Dave isn't going to post his at this this time) I certainly feel it is good to give recognition - as long as the folks being listed do not mind. Since it wasn't listed as part of the contest rules especially. Of course Dave has final say on this part. Karol MMB ----- Original Message ----- From: "Jim/Diane Doherty" To: Sent: Monday, April 29, 2002 5:30 PM Subject: Re: [piecepack] Re: Availability of rulesets for the pack > >> BTW, looks like entries for the 'Time Marches On' contest have been > >> posted to piecepack.org! > >> > > Only KidSprout Jumboree has been posted, AFAIK. > > Come to think of it, it might benefit the "Ongoing Contest > Process" if all entries are given some special attention. > > Seriously... while the winner gets Top Honors, should we give the > others some due for taking the time to advance the hobby? This > would be especially beneficial for very new designers who do not > feel they can win the competition, but would like to "get practice," > as was posted earlier today. The more entries we get, the more > the 'pack concept benefits, I believe. > > Dave and Karol, do you think there is room on the piecepack.org > site to give some honorable mention to the non-winnners of all > the piecepack contests? > > Best, > Jim Doherty > Eight Foot Llama > www.eightfootllama.com > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 389 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 02:03:46 -0000 Received: (qmail 49338 invoked from network); 30 Apr 2002 02:03:45 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 30 Apr 2002 02:03:45 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 Apr 2002 02:03:45 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172Mze-0005xz-00 for ; Mon, 29 Apr 2002 19:03:50 -0700 Date: Mon, 29 Apr 2002 19:03:50 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429190350.F22213@...> References: <20020429144552.D22213@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 11:45:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 11:45:41PM -0000, odbo255 wrote: > --- In piecepack@y..., Ron Hale-Evans wrote: > > > Welcome to the group, by the way, JT. Do you have a Mesomorph > > piecepack yet, or have you made your own, or what? :-) > > errm, all three? Printed out the 'printable version', bought (and > recently received, thanks Karol!) a mesomorph edition as well as > playing with paper prototypes of some of the ideas others and I have > bantered about regarding extensions/revisions. Cool, that makes at least four of us in Seattle Cosmic with Mesomorph piecepacks (you, me, Tim Schutz, and Eric Y.). And Kisa has a Mesomorph piecepack on loan from the group game library. I bet we pack more 'packs per capita than any other gaming group right now. I'd like to see your prototypes at the next game night you can attend, if you don't mind bringing and sharing them. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 390 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 04:02:44 -0000 Received: (qmail 99203 invoked from network); 30 Apr 2002 04:02:30 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Apr 2002 04:02:30 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2002 04:02:30 -0000 Received: from [66.218.67.183] by n11.grp.scd.yahoo.com with NNFMP; 30 Apr 2002 04:02:29 -0000 Date: Tue, 30 Apr 2002 04:02:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Color of Numbers on Coins Message-ID: In-Reply-To: <20020429194818.55501.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 774 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Prophesor wrote: > > > Another suggestion: Change the colors for the numbers so > > that it's > > not a > > > suit color; this can also be confusing. > > > > I agree with this as well - I personally would eliminate black > > as a > > suit color and retain it for abstract purposes (such as the > > value > > side of coins). > > I disagree. Loss of Black as a suit color could break some > existing rules. Loss of Black as a number color would not. > (Unless someone referred to the number color for whatever odd > reason, but I can see no such reason.) Better I think to go to > outlined numbers (allowing printers to still use black ink, and > avoiding a fifth color). > ahh, yes a much more elegant solution - I like it! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 391 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 04:05:31 -0000 Received: (qmail 46402 invoked from network); 30 Apr 2002 04:05:31 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 30 Apr 2002 04:05:31 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2002 04:05:31 -0000 Received: from [66.218.67.166] by n4.grp.scd.yahoo.com with NNFMP; 30 Apr 2002 04:05:31 -0000 Date: Tue, 30 Apr 2002 04:05:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 840 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Jim/Diane Doherty" wrote: > Come to think of it, it might benefit the "Ongoing Contest > Process" if all entries are given some special attention. > > Seriously... while the winner gets Top Honors, should we give the > others some due for taking the time to advance the hobby? This > would be especially beneficial for very new designers who do not > feel they can win the competition, but would like to "get practice," > as was posted earlier today. The more entries we get, the more > the 'pack concept benefits, I believe. > > Dave and Karol, do you think there is room on the piecepack.org > site to give some honorable mention to the non-winnners of all > the piecepack contests? > I second this suggestion, perhaps a one-line bio with an optional web link and/or email address? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 392 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 13:46:16 -0000 Received: (qmail 27206 invoked from network); 30 Apr 2002 13:46:14 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 30 Apr 2002 13:46:14 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.207) by mta2.grp.scd.yahoo.com with SMTP; 30 Apr 2002 13:46:13 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 30 Apr 2002 09:46:12 -0400 Message-ID: <000d01c1f04e$4bb19890$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Tue, 30 Apr 2002 09:52:33 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We suggested online bios before - no one has sent them in. ----- Original Message ----- From: "odbo255" To: Sent: Tuesday, April 30, 2002 12:05 AM Subject: [piecepack] Re: Availability of rulesets for the pack > --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > Come to think of it, it might benefit the "Ongoing Contest > > Process" if all entries are given some special attention. > > > > Seriously... while the winner gets Top Honors, should we give the > > others some due for taking the time to advance the hobby? This > > would be especially beneficial for very new designers who do not > > feel they can win the competition, but would like to "get > practice," > > as was posted earlier today. The more entries we get, the more > > the 'pack concept benefits, I believe. > > > > Dave and Karol, do you think there is room on the piecepack.org > > site to give some honorable mention to the non-winnners of all > > the piecepack contests? > > > > I second this suggestion, perhaps a one-line bio with an optional web > link and/or email address? > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 393 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 May 2002 13:32:21 -0000 Received: (qmail 43482 invoked from network); 1 May 2002 13:32:21 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 1 May 2002 13:32:21 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 1 May 2002 13:32:20 -0000 Received: from [66.218.67.185] by n4.grp.scd.yahoo.com with NNFMP; 01 May 2002 13:32:12 -0000 Date: Wed, 01 May 2002 13:32:10 -0000 To: piecepack@yahoogroups.com Subject: New games posted to piecepack.org Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 408 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The following games have recently been posted to the piecepack games page ( http://www.piecepack.org/piecepackgames.asp ): One Man: Thrag! Conspiracy Coyote Moon Sorcerer's Chamber Whirlpool Pond Kidsprout Jumboree We are working to collect the remaining games that are ready for release and get them up there. That brings the total number of games listed to 19, with more to come in the near future. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 394 Return-Path: X-Sender: annerullo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 May 2002 02:16:38 -0000 Received: (qmail 87250 invoked from network); 5 May 2002 02:16:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 5 May 2002 02:16:37 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 5 May 2002 02:16:37 -0000 Received: from [66.218.67.134] by n16.grp.scd.yahoo.com with NNFMP; 05 May 2002 02:16:37 -0000 Date: Sun, 05 May 2002 02:16:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Color of Numbers on Coins Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2606 X-Mailer: Yahoo Groups Message Poster From: "eruonna" X-Yahoo-Group-Post: member; u=108613474 X-Yahoo-Profile: eruonna --- In piecepack@y..., "odbo255" wrote: > --- In piecepack@y..., Prophesor wrote: > > > > Another suggestion: Change the colors for the numbers so > > > that it's > > > not a > > > > suit color; this can also be confusing. > > > > > > I agree with this as well - I personally would eliminate black > > > as a > > > suit color and retain it for abstract purposes (such as the > > > value > > > side of coins). > > > > I disagree. Loss of Black as a suit color could break some > > existing rules. Loss of Black as a number color would not. > > (Unless someone referred to the number color for whatever odd > > reason, but I can see no such reason.) Better I think to go to > > outlined numbers (allowing printers to still use black ink, and > > avoiding a fifth color). > > > > ahh, yes a much more elegant solution - I like it! I personally think that the Piecepack would be improved by changing the black suit to another color. Traditionally, board games use black and white when there are only two sides. Most four-player board games seem to use the colors red, green, yellow, and blue. If these colors were used for the suits, it would be much easier to incorporate parts from other games into Piecepack games. Sorry, Headache, or Candyland pieces could be used as pawns. Icehouse pieces could be incorporated. Even outside the playing pieces games use these colors. Perhaps a game could be created that uses Uno or Palabra cards in some way. I don't think I could find black poker chips if I wanted to use them in a game. This compatibility with other game pieces is more important than keeping the colors the same. The specific colors used are not actually important to gameplay; colors are needed only to provide a connection between certain pieces within the game. For example, you can play poker with an Italian deck that doesn't use the hearts- diamonds-spades-clubs suits without any troubles. A flush is still a hand of all the same suit. You could even play Hearts. Just choose suits to be hearts, spades and clubs. One possible solution is suggested by Black Ice. Create additional suits, one to round out the four-color set and one white suit. The four colors would then be a standard set and would match with other four-color games. Black and white suits could then be used for two- player games or to match with chess, checkers, or go pieces. I guess this has wandered from the original topic because the problem of the number colors would still exist. The outlining suggestion would still work then. Hmm. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 395 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 19:43:02 -0000 Received: (qmail 26353 invoked from network); 8 May 2002 19:43:02 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 8 May 2002 19:43:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2002 19:43:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175XL6-0003Wo-00 for ; Wed, 08 May 2002 12:43:04 -0700 Date: Wed, 8 May 2002 12:43:04 -0700 To: piecepack mailing list Subject: Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508124304.A13514@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of 10, with a total of 2 votes. I wonder who voted, considering Wormholes is currently rated 9 out of 10 with 4 votes, and I think Jumboree is a much better game... I wish more people would vote on the games on the Piecepack Games page, so we can get a more accurate reading of how much players like various games. Currently no game has more than 5 votes (Reversi). http://www.piecepack.org/PiecepackGames.asp Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 396 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 19:57:32 -0000 Received: (qmail 39892 invoked from network); 8 May 2002 19:57:31 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 8 May 2002 19:57:31 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 19:57:31 -0000 Received: from 1cust30.tnt20.krk1.da.uu.net ([67.250.186.30] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 175XZ0-0001qs-00 for piecepack@yahoogroups.com; Wed, 08 May 2002 15:57:27 -0400 Message-ID: <000b01c1f6c9$af655e40$1ebafa43@daycare> To: References: <20020508124304.A13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 12:51:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Since I like the game and have played it several times and will play it again I went and gave it a 10. Tim Schutz. ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Wednesday, May 08, 2002 12:43 PM Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of 10, with a total of 2 votes. I wonder who voted, considering Wormholes is currently rated 9 out of 10 with 4 votes, and I think Jumboree is a much better game... I wish more people would vote on the games on the Piecepack Games page, so we can get a more accurate reading of how much players like various games. Currently no game has more than 5 votes (Reversi). http://www.piecepack.org/PiecepackGames.asp Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 397 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:03:13 -0000 Received: (qmail 12944 invoked from network); 8 May 2002 20:03:13 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 8 May 2002 20:03:13 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.170) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 20:03:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 8 May 2002 16:03:07 -0400 Message-ID: <03df01c1f6cc$4c3c5c30$0501000a@winnt> To: References: <20020508124304.A13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 16:09:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph and one has to wonder about that since as far as MG knows no one has taken time to put together 3 piecepacks to play it. It really is a fun game if you can remember which one you are! (a great mind exercise me thinks) ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Wednesday, May 08, 2002 3:43 PM Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > 10, with a total of 2 votes. I wonder who voted, considering > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > Jumboree is a much better game... > > I wish more people would vote on the games on the Piecepack Games > page, so we can get a more accurate reading of how much players like > various games. Currently no game has more than 5 votes (Reversi). > > http://www.piecepack.org/PiecepackGames.asp > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 398 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:51:46 -0000 Received: (qmail 17577 invoked from network); 8 May 2002 20:51:46 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 8 May 2002 20:51:46 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2002 20:51:46 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175YPc-0003aZ-00 for ; Wed, 08 May 2002 13:51:48 -0700 Date: Wed, 8 May 2002 13:51:48 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508135148.B13514@...> References: <20020508124304.A13514@...> <000b01c1f6c9$af655e40$1ebafa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <000b01c1f6c9$af655e40$1ebafa43@daycare>; from hexchex@... on Wed, May 08, 2002 at 12:51:00PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Thanks, Tim. I wonder if the two people (or one person on two computers :-) who voted 1.0 for it would like to speak up and explain why they hate it so much. Ron On Wed, May 08, 2002 at 12:51:00PM -0700, Tim Schutz wrote: > Since I like the game and have played it several times and will play > it again I went and gave it a 10. > Tim Schutz. > ----- Original Message ----- > From: Ron Hale-Evans > To: piecepack mailing list > Sent: Wednesday, May 08, 2002 12:43 PM > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > 10, with a total of 2 votes. I wonder who voted, considering > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > Jumboree is a much better game... > > I wish more people would vote on the games on the Piecepack Games > page, so we can get a more accurate reading of how much players like > various games. Currently no game has more than 5 votes (Reversi). > > http://www.piecepack.org/PiecepackGames.asp > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 399 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:58:58 -0000 Received: (qmail 17851 invoked from network); 8 May 2002 20:58:58 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 8 May 2002 20:58:58 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2002 20:58:58 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175YWb-0003az-00 for ; Wed, 08 May 2002 13:59:01 -0700 Date: Wed, 8 May 2002 13:59:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508135901.C13514@...> References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <03df01c1f6cc$4c3c5c30$0501000a@winnt>; from karol@... on Wed, May 08, 2002 at 04:09:45PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Well, I'll fess up to being one of the 5 people to give Reversi a low vote. I own four piecepacks, and I have access to a fifth through Seattle Cosmic, but I have no inclination to combine three of them to play Reversi, because I just don't think the piecepack is well-suited to this game. First of all, how many other people have three piecepacks? Second of all, as someone pointed out a few weeks ago, it is probably quite hard to distinguish the suit side from the value side when playing. Nobody wants a "great mind exercise" just to see the pattern of pieces on the board! All that brainpower should be reserved for actually playing the game. I am guessing that is what other people are expressing too. But don't take it personally. Reversi is an old, public-domain game; it's not as if you or Dave actually invented it. I gave Power Lines a pretty high rating, as I recall. Ron On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > and one has to wonder about that since as far as MG knows no one has taken > time to put together 3 piecepacks to play it. It really is a fun game if you > can remember which one you are! (a great mind exercise me thinks) > > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: "piecepack mailing list" > Sent: Wednesday, May 08, 2002 3:43 PM > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > 10, with a total of 2 votes. I wonder who voted, considering > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > Jumboree is a much better game... > > > > I wish more people would vote on the games on the Piecepack Games > > page, so we can get a more accurate reading of how much players like > > various games. Currently no game has more than 5 votes (Reversi). > > > > http://www.piecepack.org/PiecepackGames.asp > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... & rwhe@... > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > Kennexions Glass Bead Game & Positive Revolution FAQ: > http://www.ludism.org/ > > Home page & Hexagram-8 I Ching Mailing List: > http://www.apocalypse.org/~rwhe/ > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 400 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 21:47:09 -0000 Received: (qmail 95612 invoked from network); 8 May 2002 21:47:09 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 8 May 2002 21:47:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.170) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 21:47:07 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 8 May 2002 17:47:03 -0400 Message-ID: <03f201c1f6da$d175b460$0501000a@winnt> To: References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> <20020508135901.C13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 17:53:41 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph To each his own. No offense taken. I do think that it's not a bad idea to have as many games adapted as possible. Imagine if you were a die-hard reversi fan but wanted to only pack one game in your travel bag - piecepack gives you reversi and like 32 or so other games. In all fairness a die-hard reversi fan would probably insist on packing the reversi set as well but you get the point. I admit that I am dyslexic and it sometimes is difficult to keep things straight when it comes to games. I like that reversi gives me an exercise in that type of thing. I'm not saying it's for everyone or even that every game that could be adapted should - Checkers for example, I didn't adapt that b/c it's too difficult for those that I've seen play it to play with piecepack since the "board" isn't checkered. They were having to use their fingers to line up where they wanted to move, giving their strategy away. Not all the games that are invented or adapted will appeal to everyone, I respect that as everyone else should. I do like Kidsprout & Wormholes a lot. I haven't voted for any games b/c I haven't played them all yet. Funny I would have thought in this line of work I'd be playing a lot more than I do! Hope everyone is getting inspired to make more games! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, May 08, 2002 4:59 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! > Well, I'll fess up to being one of the 5 people to give Reversi a low > vote. I own four piecepacks, and I have access to a fifth through > Seattle Cosmic, but I have no inclination to combine three of them to > play Reversi, because I just don't think the piecepack is well-suited > to this game. First of all, how many other people have three > piecepacks? Second of all, as someone pointed out a few weeks ago, it > is probably quite hard to distinguish the suit side from the value > side when playing. Nobody wants a "great mind exercise" just to see > the pattern of pieces on the board! All that brainpower should be > reserved for actually playing the game. I am guessing that is what > other people are expressing too. > > But don't take it personally. Reversi is an old, public-domain game; > it's not as if you or Dave actually invented it. I gave Power Lines > a pretty high rating, as I recall. > > Ron > > On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > > and one has to wonder about that since as far as MG knows no one has taken > > time to put together 3 piecepacks to play it. It really is a fun game if you > > can remember which one you are! (a great mind exercise me thinks) > > > > > > ----- Original Message ----- > > From: "Ron Hale-Evans" > > To: "piecepack mailing list" > > Sent: Wednesday, May 08, 2002 3:43 PM > > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > > 10, with a total of 2 votes. I wonder who voted, considering > > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > > Jumboree is a much better game... > > > > > > I wish more people would vote on the games on the Piecepack Games > > > page, so we can get a more accurate reading of how much players like > > > various games. Currently no game has more than 5 votes (Reversi). > > > > > > http://www.piecepack.org/PiecepackGames.asp > > > > > > Ron > > > > > > -- > > > Ron Hale-Evans ... rwhe@... & rwhe@... > > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > > Kennexions Glass Bead Game & Positive Revolution FAQ: > > http://www.ludism.org/ > > > Home page & Hexagram-8 I Ching Mailing List: > > http://www.apocalypse.org/~rwhe/ > > > > > > > > > To unsubscribe from this group, send an email to: > > > piecepack-unsubscribe@egroups.com > > > > > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 401 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 22:44:11 -0000 Received: (qmail 28107 invoked from network); 8 May 2002 22:44:11 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 8 May 2002 22:44:11 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 22:44:11 -0000 Received: from 2cust47.tnt8.krk1.da.uu.net ([67.250.189.47] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 175aAE-0000KH-00 for piecepack@yahoogroups.com; Wed, 08 May 2002 18:44:03 -0400 Message-ID: <000c01c1f6e0$f525ffe0$2fbdfa43@daycare> To: References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> <20020508135901.C13514@...> <03f201c1f6da$d175b460$0501000a@winnt> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 15:37:35 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I am an avid reversi player (I play it on line all the time and I am usually invoved in several games). If I was to use a piecepack I probably use one piecepack and some of my painted pennies (which I carry in my backpack) as the pieces instead of the coins that came with the piecepack. It definitely takes up less room then three piecpacks in my backpack. Tim Schutz ----- Original Message ----- From: Karol To: piecepack@yahoogroups.com Sent: Wednesday, May 08, 2002 2:53 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! To each his own. No offense taken. I do think that it's not a bad idea to have as many games adapted as possible. Imagine if you were a die-hard reversi fan but wanted to only pack one game in your travel bag - piecepack gives you reversi and like 32 or so other games. In all fairness a die-hard reversi fan would probably insist on packing the reversi set as well but you get the point. I admit that I am dyslexic and it sometimes is difficult to keep things straight when it comes to games. I like that reversi gives me an exercise in that type of thing. I'm not saying it's for everyone or even that every game that could be adapted should - Checkers for example, I didn't adapt that b/c it's too difficult for those that I've seen play it to play with piecepack since the "board" isn't checkered. They were having to use their fingers to line up where they wanted to move, giving their strategy away. Not all the games that are invented or adapted will appeal to everyone, I respect that as everyone else should. I do like Kidsprout & Wormholes a lot. I haven't voted for any games b/c I haven't played them all yet. Funny I would have thought in this line of work I'd be playing a lot more than I do! Hope everyone is getting inspired to make more games! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, May 08, 2002 4:59 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! > Well, I'll fess up to being one of the 5 people to give Reversi a low > vote. I own four piecepacks, and I have access to a fifth through > Seattle Cosmic, but I have no inclination to combine three of them to > play Reversi, because I just don't think the piecepack is well-suited > to this game. First of all, how many other people have three > piecepacks? Second of all, as someone pointed out a few weeks ago, it > is probably quite hard to distinguish the suit side from the value > side when playing. Nobody wants a "great mind exercise" just to see > the pattern of pieces on the board! All that brainpower should be > reserved for actually playing the game. I am guessing that is what > other people are expressing too. > > But don't take it personally. Reversi is an old, public-domain game; > it's not as if you or Dave actually invented it. I gave Power Lines > a pretty high rating, as I recall. > > Ron > > On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > > and one has to wonder about that since as far as MG knows no one has taken > > time to put together 3 piecepacks to play it. It really is a fun game if you > > can remember which one you are! (a great mind exercise me thinks) > > > > > > ----- Original Message ----- > > From: "Ron Hale-Evans" > > To: "piecepack mailing list" > > Sent: Wednesday, May 08, 2002 3:43 PM > > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > > 10, with a total of 2 votes. I wonder who voted, considering > > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > > Jumboree is a much better game... > > > > > > I wish more people would vote on the games on the Piecepack Games > > > page, so we can get a more accurate reading of how much players like > > > various games. Currently no game has more than 5 votes (Reversi). > > > > > > http://www.piecepack.org/PiecepackGames.asp > > > > > > Ron > > > > > > -- > > > Ron Hale-Evans ... rwhe@... & rwhe@... > > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > > Kennexions Glass Bead Game & Positive Revolution FAQ: > > http://www.ludism.org/ > > > Home page & Hexagram-8 I Ching Mailing List: > > http://www.apocalypse.org/~rwhe/ > > > > > > > > > To unsubscribe from this group, send an email to: > > > piecepack-unsubscribe@egroups.com > > > > > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 403 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 13:40:42 -0000 Received: (qmail 52547 invoked from network); 9 May 2002 13:40:42 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 9 May 2002 13:40:42 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 9 May 2002 13:40:42 -0000 Received: from 1cust97.tnt8.krk1.da.uu.net ([67.250.184.97] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 175o9t-0002dU-00 for piecepack@yahoogroups.com; Thu, 09 May 2002 09:40:38 -0400 Message-ID: <002101c1f75e$35516dc0$61b8fa43@daycare> To: References: Subject: Re: [piecepack] Scrap the ratings? Date: Thu, 9 May 2002 06:34:11 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the ratings and think that if more people used them that a true score on a game would emerge. It hard to get a good polling with only a few votes. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 404 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 15:24:01 -0000 Received: (qmail 99133 invoked from network); 9 May 2002 15:24:01 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 9 May 2002 15:24:01 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 9 May 2002 15:24:00 -0000 Received: from [66.218.67.167] by n11.grp.scd.yahoo.com with NNFMP; 09 May 2002 15:24:00 -0000 Date: Thu, 09 May 2002 15:24:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 190 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Dave Boyle wrote: > I'm seriously thinking of yanking the whole rating system from the games > page on piecepack.org. I like the ratings as well. -JT From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 405 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 19:17:24 -0000 Received: (qmail 60695 invoked from network); 9 May 2002 19:17:23 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 9 May 2002 19:17:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 9 May 2002 19:17:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175tPp-0004PW-00 for ; Thu, 09 May 2002 12:17:25 -0700 Date: Thu, 9 May 2002 12:17:25 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Scrap the ratings? Message-ID: <20020509121725.C14587@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dboyle@... on Wed, May 08, 2002 at 10:08:52PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, May 08, 2002 at 10:08:52PM -0400, Dave Boyle wrote: > I'm seriously thinking of yanking the whole rating system from the games > page on piecepack.org. I used to be strongly in favour of the rating system, but considering recent abuses, I'm not so sure anymore. > The instructions you see every time you rate a game are pretty simple: > > "Please enter a rating for your overall enjoyment of the game. > Please only rate games that you yourself have actually played. > Enter a rating from 1 (not at all enjoyable) to 10 (immensely enjoyable)." > > Does anyone out there actually use it as intended? It seems to me like > people are voting to achieve an effect, to lower or raise a game's rating, > rather than to rate their enjoyment of the game as it was intended. > > Kidsprout Jumboree getting two 1's. People voting on games they have not > played. Cats living with dogs. It's pandemonium! Well, even factoring out my own self-interest in seeing KidSprout Jumboree being rated highly, I agree that its getting two 1s is pretty ridiculous, considering it beat out some pretty fine games in the contest. I do vote my true opinion about a game, not to achieve an effect; however, this may not be true of other people. As for people voting on games they have not played, the request "Please only rate games that you yourself have actually played" is somewhat ambiguous. I've played Reversi _scores_ of times, just not with a piecepack set. To rehash an analogy I used in email to Karol, if someone tells me that little globs of peanut butter make great pieces for Checkers, I don't need to be a neurosurgeon to realise this will be an awkward way of playing the game. In the same way, but to a lesser degree, I can see that the piecepack (three of them, no less) is an awkward set of equipment for Reversi. > Seriously, if the ratings don't represent what they are supposed to > represent, then they are misleading rather than informative. Better to > remove them entirely than misinform visitors to piecepack.org. > > Am I wrong here? Does anyone feel strongly one way or another? Here's an idea, Dave. What about linking each game to a Comments page, where people can describe what they do and don't like about the game. You can make it so people can stand up for their opinions by leaving their names and email addresses, or can post as "Anonymous Coward", the way they do on Slashdot. (Naturally, a comment by an Anonymous Coward won't count for much.) The Comments page could also include a brief description of the game, comments by the designer, and so on, something like a page for a game at BoardgameGeek. You can retain the rating system by having a field where people can enter a rating from 1 to 10, but these numbers don't necessarily have to be averaged -- a glance over the page should give an idea of the range of opinion. Ron p.s. I agree that cats living with dogs is an abomination. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 406 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 19:50:53 -0000 Received: (qmail 85281 invoked from network); 9 May 2002 19:50:53 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 9 May 2002 19:50:53 -0000 Received: from unknown (HELO relay1.softcomca.com) (168.144.1.67) by mta1.grp.scd.yahoo.com with SMTP; 9 May 2002 19:50:53 -0000 Received: from m2w060 ([168.144.108.60]) by relay1.softcomca.com with Microsoft SMTPSVC(5.0.2195.4905); Thu, 9 May 2002 15:50:51 -0400 X-URL: http://www.mail2web.com/ Subject: RE: Re: [piecepack] Scrap the ratings? Sender: "dboyle@..." Date: Thu, 9 May 2002 15:50:51 -0400 To: "piecepack@yahoogroups.com" X-Priority: 3 X-MSMail-Priority: Normal Content-Transfer-Encoding: Quoted-Printable MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Mailer: JMail 3.7.0 by Dimac (www.dimac.net) Return-Path: dboyle@... Message-ID: X-OriginalArrivalTime: 09 May 2002 19:50:52.0095 (UTC) FILETIME=[D308F4F0:01C1F792] From: "dboyle@..." Reply-To: dboyle@... X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph >>p.s. I agree that cats living with dogs is an abomination. Actually, tha= t was just a (mis) quote I threw in to lighten what I was saying a little.= The Original: "Dogs and cats living together! Mass hysteria!" -Bill Mu= rray as Dr. Venkman in Ghostbusters (1984) Actually Karol and I are very h= appy with our 2 dogs and 4 cats. Everyone gets alone very well. --------= ------------------------------------------------------------ mail2web - Che= ck your email from the web at http://mail2web.com/ . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 407 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 20:08:39 -0000 Received: (qmail 74797 invoked from network); 9 May 2002 20:08:39 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 9 May 2002 20:08:39 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 9 May 2002 20:08:39 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175uDR-0004SH-00 for ; Thu, 09 May 2002 13:08:41 -0700 Date: Thu, 9 May 2002 13:08:41 -0700 To: piecepack@yahoogroups.com Subject: OT: Cats and dogs, living together Message-ID: <20020509130841.E14587@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dboyle@... on Thu, May 09, 2002 at 03:50:51PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, May 09, 2002 at 03:50:51PM -0400, dboyle@... wrote: > >>p.s. I agree that cats living with dogs is an abomination. > > Actually, that was just a (mis) quote I threw in to lighten what I was > saying a little. > > The Original: "Dogs and cats living together! Mass hysteria!" -Bill > Murray as Dr. Venkman in Ghostbusters (1984) Yes, I know. The esteemed Dr. Venkman was describing the Apocalypse, hence my use of the quasi-Biblical word "abomination". > Actually Karol and I are very happy with our 2 dogs and 4 cats. > Everyone gets alone very well. Marty and I are allergic to cats, which is probably one reason we're not too fond of them. But our dogs love them -- for lunch. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 408 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 22:32:42 -0000 Received: (qmail 66994 invoked from network); 9 May 2002 22:32:42 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 9 May 2002 22:32:42 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 9 May 2002 22:32:41 -0000 Received: from [66.218.67.185] by n27.grp.scd.yahoo.com with NNFMP; 09 May 2002 22:32:39 -0000 Date: Thu, 09 May 2002 22:32:39 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 604 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 > Seriously, if the ratings don't represent what they are supposed to > represent, then they are misleading rather than informative. Better to > remove them entirely than misinform visitors to piecepack.org. > > Am I wrong here? Does anyone feel strongly one way or another? I like the idea of ratings, and only consider them opinions, like for movies. I've seen this happen in other game areas too...ratings get twisted and don't represent what they were meant for. I like the idea of not having them averaged but only entered into a record. I'd rather see this than have them taken away. Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 409 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 12 May 2002 23:16:08 -0000 Received: (qmail 98153 invoked from network); 12 May 2002 23:16:08 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 12 May 2002 23:16:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 12 May 2002 23:16:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 1772ZX-0006sr-00 for ; Sun, 12 May 2002 16:16:11 -0700 Date: Sun, 12 May 2002 16:16:10 -0700 To: piecepack mailing list Subject: Ludic Synergy contest notes Message-ID: <20020512161609.F11496@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe A few things about the Ludic Synergy contest: 1. At the private request of a couple of contest entrants, I'd like to state that Marty and I will answer questions, privately or publicly, about whether in our opinion a given item qualifies as a game system or merely a game. (You may remember that the rules state entries to the contest must fuse the piecepack with another game _system_.) 2. Yes, you can combine the piecepack with more than one other game system in your contest entry. 3. Yes, you can enter more than one game design into the contest. 4. Apologies to James for setting our deadline so close to his Protospiel 2002 piecepack game design contest: http://www.protospiel.150m.com/ We completely forgot about this until Stephen Glenn posted a reminder about the Protospiel convention a couple of weeks ago. 5. Personally, I'd like to have some idea of how many people are planning to enter the Ludic Synergy contest. I already know of three entries from the Seattle area. Anyone else willing to speak up? I don't want to know _what_ you're doing, just _whether_ you're doing something. Marty adds that there won't be any repercussions if you don't finish your design in time. You're not committing to anything -- we just want a rough head count. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 410 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 14:08:57 -0000 Received: (qmail 97080 invoked from network); 13 May 2002 14:08:56 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 13 May 2002 14:08:56 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 14:08:56 -0000 Received: from [66.218.67.151] by n13.grp.scd.yahoo.com with NNFMP; 13 May 2002 14:07:59 -0000 Date: Mon, 13 May 2002 14:07:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: <20020509121725.C14587@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1098 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l --- In piecepack@y..., Ron Hale-Evans wrote: > I used to be strongly in favour of the rating system, but considering > recent abuses, I'm not so sure anymore. > How can you claim abuses to system just because a game was only rated by two people and those people gave it low scores. I find this to be laughable that your oppinion is that just because the only ratings that have been issued were low therefore the system is at fault for allowing fraudulent scores by some"one" who must have it out for you. > > Here's an idea, Dave. What about linking each game to a Comments > page, where people can describe what they do and don't like about the > game. > Now this I do agree with, giving someone the chance to voice what they do or dont like about a game gives other players a chance to see whether they can accept certian features that someone else may not have liked (e.g. 3 piecepacks for reversi). Also this gives a game designer the chance to see where other people find a game to fail or work, thus aiding them in future revisions or later games. Toren_L From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 411 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 18:34:33 -0000 Received: (qmail 93897 invoked from network); 13 May 2002 18:34:33 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 13 May 2002 18:34:33 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 18:34:32 -0000 Received: from [66.218.67.174] by n10.grp.scd.yahoo.com with NNFMP; 13 May 2002 18:34:26 -0000 Date: Mon, 13 May 2002 18:34:24 -0000 To: piecepack@yahoogroups.com Subject: Files area organized / Rulesets in progress Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1007 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I have organized the Files area a bit, creating 3 folders: Piecepack accessories (for the pyramid files and any others folks create) Printable piecepack source files (for clipart originals, etc., related to the printable piecepack files at piecepack.org) Rulesets in progress (a hopper for rulesets designers wish to be publicly playtested) Any other folders folks think they might need? Just give me a holler at jdroscha at att dot net. Feel free to add any rulesets that you want playtesting feedback for in the "Rulesets in progress" folder. When you think your ruleset is ready for world-at-large to enjoy (i.e., when you feel it is "done"), please contact submissions@... for inclusion on the Piecepack Rulesets page at piecpeack.org. Once your ruleset becomes available on piecepack.org, please remember to remove it from the "Rulesets in progress" folder so that we don't have multiple ruleset copies (possibly different versions) floating about. piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 412 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 18:39:22 -0000 Received: (qmail 80987 invoked from network); 13 May 2002 18:39:21 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 13 May 2002 18:39:21 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 18:39:21 -0000 Received: from [66.218.67.147] by n11.grp.scd.yahoo.com with NNFMP; 13 May 2002 18:39:10 -0000 Date: Mon, 13 May 2002 18:39:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Ludic Synergy contest notes Message-ID: In-Reply-To: <20020512161609.F11496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 768 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ron Hale-Evans wrote: > 4. Apologies to James for setting our deadline so close to his > Protospiel 2002 piecepack game design contest: > > http://www.protospiel.150m.com/ > > We completely forgot about this until Stephen Glenn posted a > reminder about the Protospiel convention a couple of weeks ago. Actually, it's not my contest exactly. The Protospiel 2002 organizers are sponsoring the contest and have asked me to be one of the judges. Due to the timing difficulties of running a design competition at, or concluding a design competition at, a convention, they have expressed that they have not yet decided for certain whether or not to hold the competition. Either way, no harm done. piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 413 Return-Path: Received: (qmail 31219 invoked from network); 13 May 2002 20:04:57 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 13 May 2002 20:04:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 20:04:56 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n11.grp.scd.yahoo.com with NNFMP; 13 May 2002 20:04:52 -0000 Date: 13 May 2002 20:04:50 -0000 Message-ID: <1021320290.125.78819.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ForageRules.txt Uploaded by : karlvonl.geo Description : These are the rules to my game Forage. Included at the end of the file are some variants that may turn out to be better final rule candidates than the original, so I'd like to get as many variants tested as possible. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ForageRules.txt To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, karlvonl.geo From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 414 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 22:08:09 -0000 Received: (qmail 41273 invoked from network); 13 May 2002 22:08:09 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 13 May 2002 22:08:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.146) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 22:08:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 13 May 2002 18:08:00 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Mon, 13 May 2002 18:07:58 -0400 Subject: Re: [piecepack] Re: Scrap the ratings? To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > How can you claim abuses to system just because a game was only rated > by two people and those people gave it low scores. I find this to be > laughable that your oppinion is that just because the only ratings > that have been issued were low therefore the system is at fault for > allowing fraudulent scores by some"one" who must have it out for you. This whole ratings system thing is something that has been bothering me almost since the day I put it in. The votes for Kidsprout Jumboree were only the latest example in a long pattern of abuse and misuse. Anyway, it's all a moot point now, as I just removed the ratings from the game page. At some point in the (hopefully) not-too-distant future we'll get some sort of alternate system in place. For now, at least the table is a little less cluttered. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 415 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 22:51:48 -0000 Received: (qmail 31687 invoked from network); 13 May 2002 22:51:48 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 13 May 2002 22:51:48 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta2.grp.scd.yahoo.com with SMTP; 13 May 2002 22:51:48 -0000 Received: from 1cust221.tnt11.sea1.da.uu.net ([65.227.50.221] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 177OfN-0002tX-00 for piecepack@yahoogroups.com; Mon, 13 May 2002 18:51:41 -0400 Message-ID: <000701c1facf$d57874a0$dd32e341@daycare> To: References: Subject: Re: [piecepack] Re: Scrap the ratings? Date: Mon, 13 May 2002 15:45:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I still think a column that had number of players and play time would be helpful when selecting a game to try out and play. Tim Schutz ----- Original Message ----- From: Dave Boyle To: piecepack@yahoogroups.com Sent: Monday, May 13, 2002 3:07 PM Subject: Re: [piecepack] Re: Scrap the ratings? > How can you claim abuses to system just because a game was only rated > by two people and those people gave it low scores. I find this to be > laughable that your oppinion is that just because the only ratings > that have been issued were low therefore the system is at fault for > allowing fraudulent scores by some"one" who must have it out for you. This whole ratings system thing is something that has been bothering me almost since the day I put it in. The votes for Kidsprout Jumboree were only the latest example in a long pattern of abuse and misuse. Anyway, it's all a moot point now, as I just removed the ratings from the game page. At some point in the (hopefully) not-too-distant future we'll get some sort of alternate system in place. For now, at least the table is a little less cluttered. Yahoo! Groups Sponsor ADVERTISEMENT Height: 4567 ft 01234567891011 in Weight: Sex: F M To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 416 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 22 May 2002 00:52:01 -0000 Received: (qmail 19336 invoked from network); 22 May 2002 00:52:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 May 2002 00:52:00 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 22 May 2002 00:52:01 -0000 Received: from [66.218.67.144] by n25.grp.scd.yahoo.com with NNFMP; 22 May 2002 00:52:00 -0000 Date: Wed, 22 May 2002 00:51:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: <000701c1facf$d57874a0$dd32e341@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 225 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Tim Schutz" wrote: > I still think a column that had number of players and play time would be helpful when selecting a game to try out and play. > Tim Schutz I wholeheartedly agree! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 417 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 23 May 2002 15:00:09 -0000 Received: (qmail 4976 invoked from network); 23 May 2002 15:00:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 23 May 2002 15:00:08 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2002 15:00:08 -0000 Received: from [66.218.67.183] by n6.grp.scd.yahoo.com with NNFMP; 23 May 2002 15:00:08 -0000 Date: Thu, 23 May 2002 15:00:07 -0000 To: piecepack@yahoogroups.com Subject: Re: pryamids done Message-ID: In-Reply-To: <000a01c1e4bb$49089100$e220fa43@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 823 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I was going over the piecepack pyramids and came across this post. I am curious as to why you chose not to go with the standard piecepack numbering scheme. If for nothing else then continuity, you have the four suits represented and went with 6 mids for each, why not use the null - 6 system. Ken >So, Should I number them starting with the smallest up to the >largest or the other way around and does the numbering system have >to go null, ace, 2, 3, 4, 5? I decided that instead of using the >piecepack numbering system I would assign them the letters A thru F >starting from the smallest. This leaves it up to the individual >game inventor to decide how to number the pyramids if it is needed >and you would just add it to your rules. > > Example: A=Null, B=Ace, C=2, D=3, E=4 and F=5 > > Tim Schutz > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 418 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 23 May 2002 20:20:49 -0000 Received: (qmail 85027 invoked from network); 23 May 2002 20:20:48 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 23 May 2002 20:20:48 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2002 20:20:46 -0000 Received: from 2cust117.tnt11.sea1.da.uu.net ([65.227.51.117] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17Az4n-00027m-00 for piecepack@yahoogroups.com; Thu, 23 May 2002 16:20:45 -0400 Message-ID: <001001c20296$5d7517a0$7533e341@daycare> To: References: Subject: Re: [piecepack] Re: pryamids done Date: Thu, 23 May 2002 13:13:52 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I was going over the piecepack pyramids and came across this post. I am curious as to why you chose not to go with the standard piecepack numbering scheme. If for nothing else then continuity, you have the four suits represented and went with 6 mids for each, why not use the null - 6 system. Ken First, the pyramids are in six different sizes so which way should I run the sequence small to largest or large to smallest? Second, the null and the ace don't have to fall into a null,ace,2,3,4,5 sequence I think that's part of the reason they were assigned the null and ace instead of the absolute value of 0 and 1. Third, But allowing the individual game creator the option of assigning the letters A-F what ever value he or she wants allows more room for creativity. Currently there only two games that I am aware of that use the pyramids Sorcerer's Chamber and Snowman Meltdown (which you can use either a set of Icehouse or the pyramids) and neither one needs a value other then the suit assigned to the pyramids. But that doesn't mean future games won't. I did think of assigning them the null - 6 system at first, but the more I thought about it the more it made more sense to make them flexible by not assigning them a value. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 419 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 29 May 2002 04:57:43 -0000 Received: (qmail 41906 invoked from network); 29 May 2002 04:57:43 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 May 2002 04:57:43 -0000 Received: from unknown (HELO web20507.mail.yahoo.com) (216.136.226.142) by mta1.grp.scd.yahoo.com with SMTP; 29 May 2002 04:57:43 -0000 Message-ID: <20020529045743.78281.qmail@...> Received: from [66.235.60.1] by web20507.mail.yahoo.com via HTTP; Tue, 28 May 2002 21:57:43 PDT Date: Tue, 28 May 2002 21:57:43 -0700 (PDT) Subject: Re: [EGG] Sunday at 3rd Place Books To: eastgg@yahoogroups.com, piecepack@yahoogroups.com In-Reply-To: <004c01c206ac$89a79cc0$e232e341@daycare> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: JT Thomas Reply-To: odbo@... X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- Tim Schutz wrote: > Just a quick reminder that we will meet this Sunday at 3rd Place Books > at 1pm to test piecepack games. I will bring my picepack if anyone needs to > borrow one to test their game on. I have no games to test myself and will > just be acting as a game test dummy. So far JT and Lindsey have said there > are coming. Are you both bringing games to test? Is anyone else planning on > attending and are you bringing a game to test? > > AlphaTim > > PS If you need me to bring anything else let me know. I will definitely be in attendance and will be playtesting [name-withheld]. BTW, Ron I have some concern that there will be some bias conscious or otherwise in the contest due to knowing the entrants is there anyway to anonymize (sp?) the entries? Should this become part of the judging/entry process? Is this already accounted for? __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 420 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 07:01:08 -0000 Received: (qmail 81079 invoked from network); 30 May 2002 07:01:07 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 30 May 2002 07:01:07 -0000 Received: from unknown (HELO sttlpop6.sttl.uswest.net) (206.81.192.7) by mta1.grp.scd.yahoo.com with SMTP; 30 May 2002 07:01:07 -0000 Received: (qmail 13018 invoked by uid 0); 30 May 2002 07:01:01 -0000 Received: from money.ludism.org (HELO ?63.225.161.89?) (63.225.161.89) by sttlpop6.sttl.uswest.net with SMTP; 30 May 2002 07:01:01 -0000 Date: Thu, 30 May 2002 00:00:45 -0700 Message-Id: To: piecepack@yahoogroups.com, eastgg@yahoogroups.com In-Reply-To: <20020529045743.78281.qmail@...> References: <004c01c206ac$89a79cc0$e232e341@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Anonymising pp contest entries? From: "Ron Hale-Evans" X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe At 9:57 PM -0700 5/28/2002, JT Thomas wrote: >BTW, Ron I have some concern that there will be some bias conscious or >otherwise in the contest due to knowing the entrants You don't have to worry about _conscious_ bias; Marty and I will make every attempt to be fair. If you think we won't, however, I advise you not to enter the contest, because if you lose, you'll complain of bias, and if you win, you won't be able to feel good about it. (Marty says that if you think she at least doesn't have the capacity to be brutally frank about the work of someone she knows, you don't know her very well. :-) After all, as an editor, objective criticism is her profession. And I, Ron, having just been the subject of her tender mercies in green pen on my _Games Journal_ article, can attest to this.) As for unconscious bias... >is there anyway to >anonymize (sp?) the entries? Should this become part of the judging/entry >process? Is this already accounted for? The "Time Marches On" contest was not anonymous, and we have modelled the "Ludic Synergy" contest on it closely. Sincw we did not specify an anonymising process in the rules, it seems a bit late to put the egg back in the shell. At the moment, we have already received one entry, and have a general idea about who will be doing two other entries, because the entrants needed to ask us if some particular game qualified as a game system. That means we can definitely put names to one of the entries, and probably put names to two more, even if the latter come to us anonymised. As long as the piecepack community remains small, it's likely that judges will be able to recognise the authors of anonymous entries by their styles, in any case. However, as the community becomes larger, we may want to adopt some of the procedures of the annual Interactive Fiction Contest . I don't know what those procedures are; can someone enlighten us? The upshot is that we're trying to be fair, we understand your concern, it's a valid issue, and future contests should probably take it into account, but the cat's out of the bag, the genie's out of the bottle, and the worms are out of the can on this one. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 421 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 17:31:54 -0000 Received: (qmail 67322 invoked from network); 30 May 2002 17:31:53 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 30 May 2002 17:31:53 -0000 Received: from unknown (HELO web20501.mail.yahoo.com) (216.136.226.136) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 17:31:53 -0000 Message-ID: <20020530173153.27318.qmail@...> Received: from [65.121.104.214] by web20501.mail.yahoo.com via HTTP; Thu, 30 May 2002 10:31:53 PDT Date: Thu, 30 May 2002 10:31:53 -0700 (PDT) Subject: Re: Anonymising pp contest entries? To: eastgg@yahoogroups.com, piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: JT Thomas Reply-To: odbo@... X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- Ron Hale-Evans wrote: > At 9:57 PM -0700 5/28/2002, JT Thomas wrote: > >BTW, Ron I have some concern that there will be some bias conscious or > >otherwise in the contest due to knowing the entrants > > You don't have to worry about _conscious_ bias; Marty and I will make every > attempt to be fair. If you think we won't, however, I advise you not to > enter the contest, because if you lose, you'll complain of bias, and if you > win, you won't be able to feel good about it. (Marty says that if you > think she at least doesn't have the capacity to be brutally frank about the > work of someone she knows, you don't know her very well. :-) After all, woah, easy you two - I meant no offense! > as an editor, objective criticism is her profession. And I, Ron, having > just been the subject of her tender mercies in green pen on my _Games > Journal_ article, can attest to this.) > > As for unconscious bias... > > >is there anyway to > >anonymize (sp?) the entries? Should this become part of the judging/entry > >process? Is this already accounted for? > > The "Time Marches On" contest was not anonymous, and we have modelled the > "Ludic Synergy" contest on it closely. Sincw we did not specify an > anonymising process in the rules, it seems a bit late to put the egg back > in the shell. At the moment, we have already received one entry, and have > a general idea about who will be doing two other entries, because the > entrants needed to ask us if some particular game qualified as a game > system. That means we can definitely put names to one of the entries, and > probably put names to two more, even if the latter come to us anonymised. > > As long as the piecepack community remains small, it's likely that judges > will be able to recognise the authors of anonymous entries by their styles, > in any case. However, as the community becomes larger, we may want to > adopt some of the procedures of the annual Interactive Fiction Contest > . I don't know what those procedures are; can > someone enlighten us? As an on-again, off-again, semi-compulsive cyclic hermetic participant of said community let me make some observations: it has become an accepted although nonenforced practice in the IF community to adopt pseduonyms for submissions to ifcomp. Author prestige has been known to skew judging perception and is an issue that the community has yet to successfully resolve to everyone's satisfaction. My concern actually stems directly from the observations and lessons learned from that community, if the piecepack contests could incorporate an anonymising process as part of either the submission or judging cycle I believe our contests would significantly benefit. My $.02 -JT __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 422 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 17:43:14 -0000 Received: (qmail 84028 invoked from network); 30 May 2002 17:43:12 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 30 May 2002 17:43:12 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 17:43:11 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DTxB-00044x-00 for ; Thu, 30 May 2002 10:43:13 -0700 Date: Thu, 30 May 2002 10:43:12 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Anonymising pp contest entries? Message-ID: <20020530104312.C15625@...> References: <20020530173153.27318.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020530173153.27318.qmail@...>; from odbo255@... on Thu, May 30, 2002 at 10:31:53AM -0700 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > woah, easy you two - I meant no offense! No offense taken, JT! Reading this, I see that my comment didn't come out with a wry smile in writing, as it did when I said it. :-> > My concern actually stems directly from the observations and lessons > learned from that community, if the piecepack contests could > incorporate an anonymising process as part of either the submission > or judging cycle I believe our contests would significantly benefit. I do think this is probably a valid concern, and while I don't see a good way to do it at this point, in this contest, whoever judges the next one might give some thought to it in the planning stage. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "We're not-at-home to Mr. Cock-Up." Order my plus-size handmade jewelry at Winged Elephant Designs: http://wingedelephant.martynet.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 423 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 18:19:38 -0000 Received: (qmail 46308 invoked from network); 30 May 2002 18:19:37 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 30 May 2002 18:19:37 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 18:19:37 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DUWR-00047J-00 for ; Thu, 30 May 2002 11:19:39 -0700 Date: Thu, 30 May 2002 11:19:39 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Anonymising pp contest entries? Message-ID: <20020530111939.A15601@...> References: <20020530173153.27318.qmail@...> <20020530104312.C15625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020530104312.C15625@...>; from marty@... on Thu, May 30, 2002 at 10:43:12AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, May 30, 2002 at 10:43:12AM -0700, M. Hale-Evans wrote: > > woah, easy you two - I meant no offense! > > No offense taken, JT! Reading this, I see that my comment didn't come > out with a wry smile in writing, as it did when I said it. :-> Well, _my_ feathers were a little ruffled. Worrying about unconscious bias on our part is one thing (I am concerned about the possibility myself, which is why I'm not coming to the pp playtesting session), but questioning whether there is _conscious_ (i.e. knowing and intentional) bias on our part? Them's fightin' words! :-) > > My concern actually stems directly from the observations and lessons > > learned from that community, if the piecepack contests could > > incorporate an anonymising process as part of either the submission > > or judging cycle I believe our contests would significantly benefit. > > I do think this is probably a valid concern, and while I don't see a > good way to do it at this point, in this contest, whoever judges the > next one might give some thought to it in the planning stage. Ditto. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 424 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 31 May 2002 04:45:47 -0000 Received: (qmail 8326 invoked from network); 31 May 2002 04:45:47 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 31 May 2002 04:45:47 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 31 May 2002 04:45:47 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DeIT-0004cc-00 for ; Thu, 30 May 2002 21:45:53 -0700 Date: Thu, 30 May 2002 21:45:53 -0700 To: piecepack mailing list Subject: Looney Labs says pp pyramids infringe Icehouse patent Message-ID: <20020530214553.A17511@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html Hmmm. I've read Andy's patent, and I don't think the piecepack pyramids infringe (they're not transparent, for example, and his patent has to do with being able to see the pyramids stacked underneath). But then, I didn't really expect another answer... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 425 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 31 May 2002 11:19:56 -0000 Received: (qmail 94438 invoked from network); 31 May 2002 11:19:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 31 May 2002 11:19:55 -0000 Received: from unknown (HELO web11105.mail.yahoo.com) (216.136.131.152) by mta2.grp.scd.yahoo.com with SMTP; 31 May 2002 11:19:55 -0000 Message-ID: <20020531111955.5146.qmail@...> Received: from [199.103.141.24] by web11105.mail.yahoo.com via HTTP; Fri, 31 May 2002 04:19:55 PDT Date: Fri, 31 May 2002 04:19:55 -0700 (PDT) Subject: Re: [piecepack] Looney Labs says pp pyramids infringe Icehouse patent To: piecepack@yahoogroups.com In-Reply-To: <20020530214553.A17511@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor This seems contextual: "I've Decided To Go To Law School" >From the home page. :) And lest anyone imagine I'm bashing, this has got me thinking whether one or three of my own ideas are patentable. Which of course then got me thinking about whether I suppress their memetic potential by patenting them. Surely I could reduce the economic drag by some open-license scheme, but is even attaching my name to an idea enough to slow its spread? I'm sure volumes have been written... --- Ron Hale-Evans wrote: > http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html > > Hmmm. I've read Andy's patent, and I don't think the > piecepack > pyramids infringe (they're not transparent, for example, and > his > patent has to do with being able to see the pyramids stacked > underneath). > > But then, I didn't really expect another answer... > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & > rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: > http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: > http://www.apocalypse.org/~rwhe/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 426 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 06:16:50 -0000 Received: (qmail 35590 invoked from network); 1 Jun 2002 06:16:49 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 1 Jun 2002 06:16:49 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Jun 2002 06:16:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17E2C8-0005gU-00 for ; Fri, 31 May 2002 23:16:56 -0700 Date: Fri, 31 May 2002 23:16:55 -0700 To: piecepack mailing list Subject: Andy Looney changes his mind Message-ID: <20020531231655.C21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe This afternoon Andy told me he now thinks that piecepack pyramids DON'T infringe on his patent. He said he didn't realise that piecepack pyramids are all the same colour, and he was going to revise his essay. Revisiting his article, I can now see it reads, "Would such pyramids infringe on our patent? It's debatable." instead of "Do I think such pyramids would infringe on my patent? Yes.". http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html I guess that's progress... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 427 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 13:03:48 -0000 Received: (qmail 27739 invoked from network); 1 Jun 2002 13:03:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 13:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 1 Jun 2002 13:03:48 -0000 Received: from [66.218.67.186] by n19.grp.scd.yahoo.com with NNFMP; 01 Jun 2002 13:03:48 -0000 Date: Sat, 01 Jun 2002 13:03:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Andy Looney changes his mind Message-ID: In-Reply-To: <20020531231655.C21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 537 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Ok...I'll be the first to admit that I'm no legal expert, but can anyone explain to me how someone can think that a gamepiece like colored plastic pyramids can be patentable? To me, this is like saying that red polygon dice can be patentable. I can understand if it's a unique process, like the "clik" base of Mage Knight figures or even a unique rules process like Wizard of the Coast CCG rules (although that one was actually up for debate too), but this one I just don't get... Or am I misunderstanding the situation...? Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 429 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 15:27:11 -0000 Received: (qmail 55618 invoked from network); 1 Jun 2002 15:27:11 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 1 Jun 2002 15:27:11 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 1 Jun 2002 15:27:11 -0000 Message-ID: <20020601152711.52584.qmail@...> Received: from [24.61.91.121] by web11101.mail.yahoo.com via HTTP; Sat, 01 Jun 2002 08:27:11 PDT Date: Sat, 1 Jun 2002 08:27:11 -0700 (PDT) Subject: Re: [piecepack] Andy Looney changes his mind To: piecepack@yahoogroups.com In-Reply-To: <20020531231655.C21031@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Ron Hale-Evans wrote: > This afternoon Andy told me he now thinks that piecepack > pyramids > DON'T infringe on his patent. He said he didn't realise that > piecepack pyramids are all the same colour, and he was going > to revise > his essay. So then he wrote the original essay without ever seeing the piecepack pyramids pdf? Outstanding. I have to say (not that my opinion matters to anybody, particularly anyone with a patent or three..) , I think that if sombeody came along with a pdf that folded up into little colored pyramids, Andy'd have a cause, if not a case. And maybe a case, too; I'm no legal well of Mimir. But a pyramid that amounts to a piecepack tile deformed in space is still a piecepack tile. IMHO. And lest anyone think I'm bashing, I love my Icehouse set. The realtime shoot/barricade game, whatever its name is, is one reason why fold-up paper anything just can't replace the quality of the actual little plastic pieces. > Revisiting his article, I can now see it reads, "Would such > pyramids > infringe on our patent? It's debatable." instead of "Do I > think such > pyramids would infringe on my patent? Yes.". http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html > I guess that's progress... > > Ron I wonder how he'll feel when he actually looks at the pdf? Until he has, he's just wasting everybody's time, and possibly rattling a little sabre for good measure. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 430 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 17:12:14 -0000 Received: (qmail 5324 invoked from network); 1 Jun 2002 17:12:13 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 17:12:13 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jun 2002 17:12:13 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ECQH-00063Z-00 for ; Sat, 01 Jun 2002 10:12:13 -0700 Date: Sat, 1 Jun 2002 10:12:13 -0700 To: piecepack mailing list Subject: Board game systems article w/ pp news Message-ID: <20020601101212.E21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The new issue of _The Games Journal_ is out, and contains an article by me on board game systems, including a summary of recent piecepack developments. http://www.thegamesjournal.com/articles/GameSystems3.shtml Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 432 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 18:53:54 -0000 Received: (qmail 56648 invoked from network); 1 Jun 2002 18:53:54 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 18:53:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 1 Jun 2002 18:53:53 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17EE0a-0006A3-00; Sat, 01 Jun 2002 11:53:48 -0700 Date: Sat, 1 Jun 2002 11:53:48 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020601115348.F21031@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <004301c20999$919b1020$0b01a8c0@Workgroup>; from sgamer@... on Sat, Jun 01, 2002 at 01:24:28PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe 1. Whatever his public position ("Piecepack Pyramids are all supposed to be the same color. Would such pyramids infringe on our patent? It's debatable."), Andy has told me in private email that he does not believe piecepack pyramids infringe on his patent ("You know, I hadn't actually realized that [all piecepack pyramids are the same colour] before.... it sounds like they actually are different enough to not infringe... I'll have to correct my essay.") 2. The Patent Office hands patents out like candy, not, as Andy would have it, "merit badges". (If you doubt this, consider the infamous Amazon.com "one-click" patent.) I sincerely doubt whether Andy's patent would hold up in court. Stackable, hollow coloured pyramids were used in the game Pyramidis as early as 1988 [sic; the page lists the date for Pyramidis as 1998 at the top, but mentions an earlier edition from 1988 lower down]: http://www.boardgamegeek.com/viewitem.php3?gameid=1252 And stackable, coloured pieces were used in Sid Sackson's game Focus as early as 1965, with improved, hollow pieces in the 1982 version called Domination from Milton Bradley: http://www.webnoir.com/bob/sid/domination.htm I suggest you read Andy's patent again, if you've read it at all. Here is some relevant language from it: "I claim: "1. A method of playing a board game of skill and strategy comprising the steps of: (a) providing a plurality of playing pieces for each player, said playing pieces being visually distinguishable from those of other players, and of such a shape as to permit the stacking of one onto another such that multiple pieces can be stacked up into towers, with all pieces within remaining visible... "In addition, prior to this invention, all Icehouse sets featured solid pyramidal game pieces, as depicted in FIG. 1 of U.S. Pat. No. 4,936,585. This was always considered the optimal form of the playing piece, since a weightier game piece is more tactilely satisfying and less prone to jostled placement than a lightweight, hollow piece would be." Doesn't sound "new, useful, and non-obvious" to me. Ron Hale-Evans ***** On Sat, Jun 01, 2002 at 01:24:28PM -0500, smartgamer wrote: > I've gotten a silent (no-email) subscription to > that group... Andy's got something to worry about. > > The file will print a sheet of octagons which > should be cut in half to form pentagons, then folded > to produce pyramids. The result will be a piece perfectly > suitable for Icehouse if it is colored- basically, > they are giving stackable Oragami Icehouse sets for free. > There is NO @#$%ING DIFFERENCE at all- I could spit a > few copies of this out, color them in with a marker or just > print several sets on colored paper, and play Zendo with it. > I could play IceTowers with it. I could play IceHouse > with it. I could play Dibs. > > Cracked Ice can't be played, but these paper 'mids are still > a tad disturbing. > > Andy, go sign up for yourself- to no email. You'll find > that a patent lawsuit would not be out of line in the least, > and you have nothing to be ashamed of. > > They're the ones ripping off an idea for free, not you. > > --Adam Norberg > > > -------------------------------------------------------------------- > This message was posted to the Icehouse Discussion List. > This list is hosted by Looney Labs - visit our online list robot at > http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. > -------------------------------------------------------------------- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 434 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 2 Jun 2002 10:08:11 -0000 Received: (qmail 1533 invoked from network); 2 Jun 2002 10:08:11 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jun 2002 10:08:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Jun 2002 10:08:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ESHc-0006cz-00 for ; Sun, 02 Jun 2002 03:08:20 -0700 Received: from wunderland.com ([128.121.218.169] helo=llabs.vwh.net) by ludism.org with esmtp (Exim 3.12 #1 (Debian)) id 17EJGR-0006MP-00 for ; Sat, 01 Jun 2002 17:30:31 -0700 Received: from wunderland.com (wunderland.com [128.121.218.169]) by llabs.vwh.net (8.11.6) id g520T4E33104; Sat, 1 Jun 2002 18:29:04 -0600 (MDT) Received: from mailrtr04.ntelos.net (mailrtr04.ntelos.net [216.12.0.104]) by llabs.vwh.net (8.11.6) id g520SgR29941 for ; Sat, 1 Jun 2002 18:28:42 -0600 (MDT) Received: from johnmalkovich ([66.207.66.2]) by mailrtr04.ntelos.net (8.12.1/8.12.1) with SMTP id g520SfQi011673 for ; Sat, 1 Jun 2002 20:28:41 -0400 To: Date: Sat, 1 Jun 2002 20:30:37 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-reply-to: <3CF968DA.D1EFAC7E@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 Subject: RE: ICE: Re: Piecepack Pyramids Sender: icehouse-admin@... Errors-To: icehouse-admin@... X-BeenThere: icehouse@... X-Mailman-Version: 2.0.11 Precedence: bulk List-Post: List-Unsubscribe: Resent-From: rwhe@... Resent-Date: Sun, 2 Jun 2002 03:08:20 -0700 Resent-To: piecepack mailing list Resent-Message-Id: X-eGroups-From: "Ross Andrews" From: "Ross Andrews" Reply-To: icehouse@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe >The moral of the story is, don't print up those PDFs on transparent plastic. Perhaps the >piecepack site should put up a disclaimer to this effect. That ain't a bad thought.... Origami pieces made out of translucent transparency sheets (what a weird term) would be waterproof, cheap, portable (just unfold 'em)and look much nicer than the paper ones. Boy, I hope that someone at Wunderland reads this and make some plastic origami pieces.... :) --------------------------------------------- PGP Public Key: http://www.geekfu.org/key.asc --------------------------------------------- "What makes a person so poisonous righteous / That they'd think less of anyone / Who just disagreed?" -Moxy Fruvous -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 435 Return-Path: X-Sender: mneme@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 2 Jun 2002 10:59:02 -0000 Received: (qmail 96981 invoked from network); 2 Jun 2002 10:59:02 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Jun 2002 10:59:02 -0000 Received: from unknown (HELO solomon.io.com) (199.170.88.24) by mta1.grp.scd.yahoo.com with SMTP; 2 Jun 2002 10:59:02 -0000 Received: from eris.io.com (IDENT:root@... [199.170.88.11]) by solomon.io.com (8.11.2/8.11.2) with ESMTP id g52Ax1P04989 for ; Sun, 2 Jun 2002 05:59:01 -0500 Received: (from mneme@localhost) by eris.io.com (8.11.6/8.11.6) id g52Ax8v09755 for piecepack mailing list ; Sun, 2 Jun 2002 05:59:08 -0500 Date: Sun, 2 Jun 2002 05:59:08 -0500 Resent-From: mneme@... Message-Id: <200206021059.g52Ax8v09755@...> X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f Resent-Message-ID: <15609.64124.123559.265471@...> Resent-Date: Sun, 2 Jun 2002 05:59:08 -0500 Resent-To: piecepack mailing list MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: icehouse@... Cc: piecepack mailing list Subject: Re: ICE: Re: Piecepack Pyramids In-Reply-To: <20020601115348.F21031@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020601115348.F21031@...> X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f X-Mailer: VM 6.92 under Emacs 20.7.1 X-Face: ZrF?CY"?bcMGWN7'bC%QHD%f'e*._Y;fOE(*h|o{#BL,IZK/MIV- EcFRQfX.')pUv)UJ X-Yahoo-Group-Post: member; u=690368 X-Yahoo-Profile: mnemex Ron Hale-Evans writes: >2. The Patent Office hands patents out like candy, not, as Andy would >have it, "merit badges". (If you doubt this, consider the infamous >Amazon.com "one-click" patent.) I sincerely doubt whether Andy's >patent would hold up in court. Quite. More/as importantly, you can't really patent (well, you can, but it won't stand up in court) a product, only an invention/object -- if someone is selling laser pointers, and you come up with the idea of a Laser Pointer for your Cat (It's like a Laser Pointer, but attracts fuzzy things), you can't stop them from mentioning that their product can be used with cats -- you didn't come up with the Laser Pointer, just a new use for it...and Andy didn't invent the Fishing Weight, just Icehouse. :) > "1. A method of playing a board game of skill and strategy > comprising the steps of: (a) providing a plurality of playing > pieces for each player, said playing pieces being visually > distinguishable from those of other players, and of such a shape > as to permit the stacking of one onto another such that multiple > pieces can be stacked up into towers, with all pieces within > remaining visible... > > "In addition, prior to this invention, all Icehouse sets featured > solid pyramidal game pieces, as depicted in FIG. 1 of > U.S. Pat. No. 4,936,585. This was always considered the optimal > form of the playing piece, since a weightier game piece is more > tactilely satisfying and less prone to jostled placement than a > lightweight, hollow piece would be." Noe that this is all one item -- in order to conflict, a game would have to be packaged with the actual -game- Icetowers, not just have stackable hollow pyramids. I don't remember whether patent 4,936,585 had the specific pieces as an item, or just the game. Basically, we don't produce icehouse sets (without the game rules) for sale not because we'd be sued, but because it would be: 1. Difficult and expensive; note the trouble the Looneys have gone through to bring this to market, finally, after 10 years. 2. Uncool; they came up with the game; they did the work; they deserve the moolah. -- Joshua Kronengold (mneme@...) |\ _,,,--,,_ ,) ---^---- /,`.-'`' -, ;-;;' /\\ "What part of "Prhrhrrrrrrrrrrrrrrrrrr" |,4- ) )-,_ ) /\ -/-\\\-- didn't you understand?" '---''(_/--' (_/-' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 436 Return-Path: X-Sender: dalek_no3@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 00:49:39 -0000 Received: (qmail 67656 invoked from network); 3 Jun 2002 00:49:39 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 3 Jun 2002 00:49:39 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 3 Jun 2002 00:49:39 -0000 Received: from [66.218.67.178] by n24.grp.scd.yahoo.com with NNFMP; 03 Jun 2002 00:49:38 -0000 Date: Mon, 03 Jun 2002 00:49:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Pyramids Message-ID: In-Reply-To: <20020601115348.F21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3017 X-Mailer: Yahoo Groups Message Poster From: "dalek_no3" X-Yahoo-Group-Post: member; u=3023998 X-Yahoo-Profile: dalek_no3 --- In piecepack@y..., Ron Hale-Evans wrote: > 1. Whatever his public position ("Piecepack Pyramids are all supposed > to be the same color. Would such pyramids infringe on our patent? > It's debatable."), Andy has told me in private email that he does > not believe piecepack pyramids infringe on his patent ("You know, I > hadn't actually realized that [all piecepack pyramids are the same > colour] before.... it sounds like they actually are different > enough to not infringe... I'll have to correct my essay.") Infringement must be commercially harmful. Seeing as Andy freely distributes instructions on how to make your own Icehouse pieces (commonly referred to as "Piecenicking") "commercially harmful" would be a difficult thing to show in court. Then again, I don't really see Andy Looney taking anyone to court in the near or distant future. > 2. The Patent Office hands patents out like candy, not, as Andy would > have it, "merit badges". (If you doubt this, consider the infamous > Amazon.com "one-click" patent.) I sincerely doubt whether Andy's > patent would hold up in court. Stackable, hollow coloured pyramids > were used in the game Pyramidis as early as 1988 [sic; the page > lists the date for Pyramidis as 1998 at the top, but mentions an > earlier edition from 1988 lower down]: Not quite candy. It does take a certain level of creative phrasing to get something patented. I see this as a great dichotomy in the legal structure of the United States. The US Patent Office deals in patent proposals, often stated in the most convoluted of legalese, written by seasoned lawyers. Those in charge of handing out patents, however, are not lawyers themselves. The issue of the "one click" patent is not quite a good example. Amazon clearly did not invent "one click" shopping. Andy Looney quite clearly did invent Icehouse: The Martian Chess Set. Common sense tells me that the Icehouse patent is specific enough that 1) people weren't already infringing on it when it was issued, and 2) no one is likely to accidentally infringe upon it. As for Pyramidis, it's not really an issue. Pyramidis did use stackable plastic pyramids, it's true, but their physical dimensions make them impossible to use as Icehouse pieces in most games, especially those requiring pieces to lay on their sides or stack completely. > Doesn't sound "new, useful, and non-obvious" to me. Questions: 1) Do you dispute the creativity of Icehouse? 2) Do you dispute that Andy Looney created Icehouse? 3) Do you really think that Andy Looney is going to be taking anyone to court any time in the near (or even distant) future? 4) Considering the cost in producing Icehouse, do you think that the price is unreasonable? There's a difference between good stewardship and greed. Manufacturing a product and selling it for a loss is just plain bad stewardship. 5) If you answered "no" to those questions, what is the debate? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 437 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 19:58:03 -0000 Received: (qmail 69657 invoked from network); 3 Jun 2002 19:58:03 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Jun 2002 19:58:03 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2002 19:58:03 -0000 Received: from 3cust213.tnt13.krk1.da.uu.net ([67.250.83.213] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 17Exxo-000889-00 for piecepack@yahoogroups.com; Mon, 03 Jun 2002 15:58:01 -0400 Message-ID: <000901c20b37$f647c280$d553fa43@daycare> To: Subject: piecepack pyramids Date: Mon, 3 Jun 2002 12:50:46 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I placed the piecepack pyramids on my website www.tjgames.com. You can find them in the "less then a penny" section of the games area. click here http://www.tjgames.com/pyramids.html It sounds like I don't have worry about being sued. I plan to make less the $100 this year on them. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 438 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 22:44:24 -0000 Received: (qmail 27222 invoked from network); 3 Jun 2002 22:44:23 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 3 Jun 2002 22:44:23 -0000 Received: from unknown (HELO avocet.mail.pas.earthlink.net) (207.217.120.50) by mta1.grp.scd.yahoo.com with SMTP; 3 Jun 2002 22:44:23 -0000 Received: from 1cust232.tnt1.danville.il.da.uu.net ([67.233.6.232] helo=PalaceGate) by avocet.prod.itd.earthlink.net with smtp (Exim 3.33 #2) id 17F0Yo-0006ch-00 for piecepack@yahoogroups.com; Mon, 03 Jun 2002 15:44:22 -0700 To: piecepack@yahoogroups.com Date: Mon, 03 Jun 2002 17:44:26 -0500 X-Priority: 3 (Normal) In-Reply-To: <000901c20b37$f647c280$d553fa43@daycare> Message-Id: Subject: Re: [piecepack] piecepack pyramids MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.02 build 1101 From: Glenn & Chrystal Overby X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Quoting a list member: >It sounds like I don't have worry about being sued. I plan to make less the $100 >this year on them. Money is not always an issue. Sometimes looking at oneself in the mirror is more important. Glenn E. Overby II Tilton, Illinois, USA ===== http://home.earthlink.net/~guardcaptain/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 439 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 23:30:45 -0000 Received: (qmail 91285 invoked from network); 3 Jun 2002 23:30:45 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 3 Jun 2002 23:30:45 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2002 23:30:44 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17F1Hl-0002JP-00 for ; Mon, 03 Jun 2002 16:30:49 -0700 Date: Mon, 3 Jun 2002 16:30:49 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack pyramids Message-ID: <20020603163048.C8506@...> References: <000901c20b37$f647c280$d553fa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from guardcaptain@... on Mon, Jun 03, 2002 at 05:44:26PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Jun 03, 2002 at 05:44:26PM -0500, Glenn & Chrystal Overby wrote: > Quoting a list member: > > >It sounds like I don't have worry about being sued. I plan to make less the $100 > >this year on them. > > Money is not always an issue. Sometimes looking at oneself in the mirror is more > important. You're absolutely right. How can Andy look at himself in the mirror, claiming a patent when there's such obviously invalidating prior art (Pyramidis, Domination, etc.)? -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 440 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 19:05:38 -0000 Received: (qmail 23268 invoked from network); 4 Jun 2002 19:05:37 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 4 Jun 2002 19:05:37 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 19:05:37 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 04 Jun 2002 19:05:37 -0000 Date: Tue, 04 Jun 2002 19:05:37 -0000 To: piecepack@yahoogroups.com Subject: piecepack expanded Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 423 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I'm finishing up my work on an expanded version of piecepack (I know this topic had seen heavy traffic earlier in the year.) and I'm looking for some player/designer point of view. I already have an expanded suit/color set. I am looking at including piecepack pyramids. Are hex grids an interest? Are any other COMPONENTS needed? I would appreciate any feedback. Many thanks, Ken "Toren" Leyhe http://icepack.cjb.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 441 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:19:49 -0000 Received: (qmail 84857 invoked from network); 4 Jun 2002 20:19:49 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:19:49 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:19:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FKmP-0003E4-00; Tue, 04 Jun 2002 13:19:45 -0700 Date: Tue, 4 Jun 2002 13:19:44 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604131944.C11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from kristin@... on Sat, Jun 01, 2002 at 04:21:22PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jun 01, 2002 at 04:21:22PM -0400, Kristin wrote: > If the piecepack people were to concentrate on the piecepack itself, > and design some really good games that used both the piecepack and > standard icehouse pieces - they would likely gain LOTS of exposure > (and sales) for their game system from Icehouse fans the world over. > Why they want to start a pyramid format war, and give gamers a choice > of pyramid formats, I really don't understand. Kristin, to me this sounds rather disingenuous. It is akin to Bill Gates saying, "Why those GNU and Linux people want to start an operating system format war, and give users a choice of operating systems, I really don't understand." In case I need to spell it out, the answer is simple: in each case, one is free (as in freedom: GNU/Linux or piecepack pyramids); the other is not (Microsoft Windows or Icehouse). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 442 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:39:29 -0000 Received: (qmail 20307 invoked from network); 4 Jun 2002 20:39:29 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:39:29 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:39:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FL5Q-0003FM-00; Tue, 04 Jun 2002 13:39:24 -0700 Date: Tue, 4 Jun 2002 13:39:24 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604133924.D11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020601115348.F21031@...> <15609.62321.91538.714862@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <15609.62321.91538.714862@...>; from mneme@... on Sun, Jun 02, 2002 at 05:29:05AM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jun 02, 2002 at 05:29:05AM -0500, Joshua Kronengold wrote: > Ron Hale-Evans writes: > >2. The Patent Office hands patents out like candy, not, as Andy would > >have it, "merit badges". (If you doubt this, consider the infamous > >Amazon.com "one-click" patent.) I sincerely doubt whether Andy's > >patent would hold up in court. > > Quite. More/as importantly, you can't really patent (well, you can, > but it won't stand up in court) a product, only an invention/object -- > if someone is selling laser pointers, and you come up with the idea of > a Laser Pointer for your Cat (It's like a Laser Pointer, but attracts > fuzzy things), you can't stop them from mentioning that their product > can be used with cats -- you didn't come up with the Laser Pointer, > just a new use for it...and Andy didn't invent the Fishing Weight, > just Icehouse. :) I'm with you here. > Noe that this is all one item -- in order to conflict, a game would > have to be packaged with the actual -game- Icetowers, not just have > stackable hollow pyramids. I don't remember whether patent 4,936,585 > had the specific pieces as an item, or just the game. This is interesting. I don't know enough patent law to be able to agree or disagree with you here, but if you're correct, Andy's statement that it's "debatable" whether piecepack pyramids infringe on his "IceTowers patent" should be amended; if you're right, I could make an exact copy of an Icehouse set and sell it, and I still wouldn't be infringing on the patent. > Basically, we don't produce icehouse sets (without the game rules) for > sale not because we'd be sued, but because it would be: > > 1. Difficult and expensive; note the trouble the Looneys have gone > through to bring this to market, finally, after 10 years. Well, maybe. No one is currently selling piecepack pyramids, but if they were, the pyramids would probably be on die-cut cardstock. Much less expensive. > 2. Uncool; they came up with the game; they did the work; they deserve > the moolah. Two issues here. First, you agreed that Andy's patent wouldn't stand up in court. You presumably think that Icehouse pyramids aren't original, because you wrote above, "Andy didn't invent the Fishing Weight, just Icehouse." I assume you're talking about Icehouse the game, not Icehouse the game system. So why do you say that "they came up with the game; they did the work; they deserve the moolah"? Second is the basic question of whether someone "deserves moolah" because they invented an idea. I don't believe in the concept of intellectual "property". This topic probably doesn't belong on either the Icehouse or piecepack list, but I'd be willing to discuss it with you in private email. BTW, I think it is very "uncool" of Andy to claim a patent on stackable coloured pyramids, when there is a plethora of prior art. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 443 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:51:39 -0000 Received: (qmail 14459 invoked from network); 4 Jun 2002 20:51:39 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:51:39 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.230) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:51:39 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Jun 2002 16:51:35 -0400 Message-ID: <004801c20c0a$9cd73130$0501000a@winnt> To: References: Subject: Re: [piecepack] piecepack expanded Date: Tue, 4 Jun 2002 16:58:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph expansions? and are you manufacturing them? Don't know if you know but MG had expansions in the works as well - with our own original artwork. Karol MMB ----- Original Message ----- From: "king_toren_l" To: Sent: Tuesday, June 04, 2002 3:05 PM Subject: [piecepack] piecepack expanded > I'm finishing up my work on an expanded version of piecepack (I know > this topic had seen heavy traffic earlier in the year.) and I'm > looking for some player/designer point of view. > > I already have an expanded suit/color set. > I am looking at including piecepack pyramids. > Are hex grids an interest? > Are any other COMPONENTS needed? > > I would appreciate any feedback. > > Many thanks, > Ken "Toren" Leyhe > http://icepack.cjb.net > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 444 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:56:47 -0000 Received: (qmail 14484 invoked from network); 4 Jun 2002 20:56:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:56:47 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:56:48 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FLMH-0003GJ-00; Tue, 04 Jun 2002 13:56:49 -0700 Date: Tue, 4 Jun 2002 13:56:49 -0700 To: piecepack@yahoogroups.com Cc: icehouse@... Subject: Re: Piecepack Pyramids Message-ID: <20020604135649.E11873@...> References: <20020601115348.F21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dalek_no3@... on Mon, Jun 03, 2002 at 12:49:38AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe In my answers to your questions, Dalek #3, I am assuming that "Icehouse" refers to the game system (stackable, coloured, plastic pyramids) and not to the game of the same name (the turnless, boardless, positional game). On Mon, Jun 03, 2002 at 12:49:38AM -0000, dalek_no3 wrote: > Questions: > 1) Do you dispute the creativity of Icehouse? Yes. As I have already stated, I think there is plenty of prior art, notably Pyramidis, but also Domination and some other games. But why don't you ask Andy? He's had several days to weigh in on the question of prior art, but has declined to do so. > 2) Do you dispute that Andy Looney created Icehouse? In the sense that Icehouse is not original, yes I do. > 3) Do you really think that Andy Looney is going to be taking anyone > to court any time in the near (or even distant) future? He says he isn't going to take anyone to court in the near future, but if some big company like Hasbro (in the "distant future") began manufacturing a game with plastic pyramids, yes, I believe he would. I also believe he would lose. In any case, you don't have to file a single court brief to cause damage to other people. Have you never heard of a "chilling effect"? If not, I recommend you visit the Chilling Effects Clearinghouse ; it's a great site. The definition of "chilling effect" is "the deterrent effect of legal threats or posturing, largely cease and desist letters independent of litigation, on lawful conduct." IMHO, Andy's patent, his essay, his initial posturing that piecepack pyramids infringe on his patent, and his later statement that whether they do is "debatable" may already have had a chilling effect on the piecepack community and the current manufacturers, Mesomorph Games. (How many Icehouse devotees have already decided that the piecepack is "uncool"?) > 4) Considering the cost in producing Icehouse, do you think that the > price is unreasonable? There's a difference between good stewardship > and greed. Manufacturing a product and selling it for a loss is just > plain bad stewardship. I have no idea what the cost is in producing Icehouse pieces, so I have no basis for answering this question. > 5) If you answered "no" to those questions, what is the debate? Since I answered three out of your four questions above with at least a qualified "yes", does that make the debate any clearer for you? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 445 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 21:10:10 -0000 Received: (qmail 62093 invoked from network); 4 Jun 2002 21:10:10 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 4 Jun 2002 21:10:10 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 21:10:10 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FLZ8-0003HT-00; Tue, 04 Jun 2002 14:10:06 -0700 Date: Tue, 4 Jun 2002 14:10:05 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604141005.F11873@...> References: <20020604131944.C11873@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from Dale@... on Tue, Jun 04, 2002 at 04:42:03PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 04, 2002 at 04:42:03PM -0400, Dale Newfield wrote: > > There's a basic disconnect that I see and you appear to look right past: > Information can be free, but stuff (with exceptions--public water > fountains for example) cannot. > > When you talk about something being free or not, are you talking about the > games (the instructions for playing) which *are* free and posted on lots > of websites, or the stuff used to play? If you're talking about the > former, quit yer yappin'--you're wrong. If you're talking about the > latter, please send me a copy of the piecepak. First, you misunderstand the way I am using the word "free". I mean it in the sense of "free speech", not "free beer". Thus, as most of the rulesets I have seen for Icehouse games (at least the core games in _Playing With Pyramids_) are copyrighted, they are not free, because I could not legally take them, reprint them, and sell them. Remember, "free" has two meanings in English; one means "unrestricted", and the other means "at no cost". Just because I can obtain rules at no cost off the web does not mean they are free in the way I am using the word. Second, when I talk about Icehouse being non-free, I am not referring either to the rules for the games, or to the little plastic pyramids themselves. I am referring to the _specifications_ for the little plastic pyramids. Andy claims a patent on the Icehouse set, therefore it would be non-free even if he had Lab Rabbits handing out sets on every street corner. The piecepack specification is in the public domain, therefore it would be free even if Mesomorph Games charged a billion dollars for every set they manufactured. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 447 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 22:25:52 -0000 Received: (qmail 353 invoked from network); 4 Jun 2002 22:25:52 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 4 Jun 2002 22:25:52 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Jun 2002 22:25:52 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FMkP-0003Nj-00; Tue, 04 Jun 2002 15:25:49 -0700 Date: Tue, 4 Jun 2002 15:25:49 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604152549.I11873@...> References: <3CFD3559.9080308@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3CFD3559.9080308@...>; from misuba@... on Tue, Jun 04, 2002 at 02:47:05PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 04, 2002 at 02:47:05PM -0700, misuba wrote: > Therefore the Piecepack Pyramids effort has no moral high ground to > claim. It is simply a slightly differing reimplementation of someone > else's idea, adding nothing to the intellectual commons that wasn't > already there. There is nothing infringing or illegal about them, > however; I wish them exactly as much market success as they deserve. I'm glad you think piecepack pyramids don't infringe. I don't think they do either, but Andy says he thinks it's "debatable" (at least publicly). As for their being a "reimplementation of someone else's idea", I assume you mean they are a reimplementation of the stackable pyramids in Pyramidis, just as Icehouse is. As for their "adding nothing to the intellectual commons that wasn't already there", I can't agree. Since they have a suit symbol on one side, they are directional even when standing up, unlike Icehouse pyramids, and they can hide their suit (analogous to the attribute of colour in the Icehouse set) by laying them flat on their suit side, another thing Icehouse pyramids cannot do. If Tim Schutz ever produces a new version of them, I am going to recommend that he make it so that the suit symbol will be hidden when the pieces are stacked. That would make three things Icehouse pyramids can't do. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 448 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 22:26:35 -0000 Received: (qmail 89765 invoked from network); 4 Jun 2002 22:26:35 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 4 Jun 2002 22:26:35 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 22:26:35 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FMlC-0003Ny-00 for ; Tue, 04 Jun 2002 15:26:38 -0700 Date: Tue, 4 Jun 2002 15:26:38 -0700 To: piecepack mailing list Subject: Piecepack Pyramids Message-ID: <20020604152638.J11873@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Forgot to CC: this after all... Ron ----- Forwarded message from Ron Hale-Evans ----- Envelope-to: rwhe@... Date: Tue, 4 Jun 2002 15:07:23 -0700 To: icehouse@... User-Agent: Mutt/1.2.5i In-Reply-To: <20020604173846.48994@...>; from prisoner@... on Tue, Jun 04, 2002 at 05:38:46PM -0400 From: Ron Hale-Evans Subject: ICE: Re: OT - Piecepack Pyramids Errors-To: icehouse-admin@... X-BeenThere: icehouse@... X-Mailman-Version: 2.0.11 Precedence: bulk Reply-To: icehouse@... List-Post: List-Unsubscribe: On Tue, Jun 04, 2002 at 05:38:46PM -0400, Allen S. Firstenberg wrote: > On Tue, Jun 04, 2002 at 02:10:05PM -0700, Ron Hale-Evans wrote: > > (Piecepack list removed from cc) Piecepack list added to CC: again. > I know this is now getting way off-topic, > but I have to clarify something. > > > First, you misunderstand the way I am using the word "free". I mean > > it in the sense of "free speech", not "free beer". Thus, as most of > > the rulesets I have seen for Icehouse games (at least the core games > > in _Playing With Pyramids_) are copyrighted, they are not free, > > because I could not legally take them, reprint them, and sell them. > > I'm very confused. By these definitions, all software published by the Free > Software Foundation is not free. They are copyrighted, and this copyright > is backed by a very restrictive license. This license is what grants people > the right to freely examine the source, freely distribute the source, > freely sell the source, and more-or-less freely modify the source. In the strictest legal sense, you are correct that software published by the Free Software Foundation is copyrighted. However, they consider it to be "copylefted". Consider this definition from the glossary of the Emacs 19 manual, presumably written by Richard Stallman: Copyleft: A copyleft is a notice giving the public legal permission to redistribute a program or other work of art. Copylefts are used by left-wing programmers to give people equal rights, just as copyrights are used by right-wing programmers to gain power over other people. Copyleft is founded in copyright, in that someone who copylefts her program must copyright it with a copyleft license notice. However, IMHO this is a legal technicality; someone who copylefts a program gives away her exclusive rights to it. > The Piecepack is a different creature completely - it is in the public > domain and not covered by either a copyright or a license. It is free in > the sense of "free as air". It is in the public domain, however, explicitly > because someone/some group explicitly waived their copyrights. Anything that is copylefted is also "free as air", hence the term "free software". I would argue that a copylefted work is freer than something in the public domain, because someone cannot make change it, then make their version non-free (as, for example, publishers often do when they sprinkle a few footnotes onto a public-domain text such as _Romeo and Juliet_ and re-copyright it). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 449 Return-Path: X-Sender: a3141_temp_b_account@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 23:02:16 -0000 Received: (qmail 18333 invoked from network); 4 Jun 2002 23:02:16 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 4 Jun 2002 23:02:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 23:02:16 -0000 Received: from [66.218.67.164] by n3.grp.scd.yahoo.com with NNFMP; 04 Jun 2002 23:02:16 -0000 Date: Tue, 04 Jun 2002 23:02:11 -0000 To: piecepack@yahoogroups.com Subject: ICE: Re: Piecepack Pyramids Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 9004 X-Mailer: Yahoo Groups Message Poster From: "a3141_temp_b_account" X-Yahoo-Group-Post: member; u=115131946 X-Yahoo-Profile: a3141_temp_b_account > From: "Ron Hale-Evans" > > On Sat, Jun 01, 2002 at 04:21:22PM -0400, Kristin wrote: > > Why they want to start a pyramid format war, and give gamers a choice > > of pyramid formats, I really don't understand. > In case I need to spell it out, the answer is simple: in each case, > one is free (as in freedom: GNU/Linux or piecepack pyramids); the > other is not (Microsoft Windows or Icehouse). Ron, for being an FSF advocate (and employee of GNU), you didn't communicate it well here. But Buddha has already commented on it, so I won't. Now, it seems to me like you are trying to do one or more things: 1. Get Andy to sue Tim Schutz and/or Mesomorph over the piecepack pyramids. Here, it would be my guess that you don't expect Andy's IceTowers patent to hold up in court. Since you claim "loads of prior art" through Pyramidis and Focus (Domination), you would expect that the courts would overturn Andy's patent on grounds of prior art and let Mesomorph produce pyramids. Problems: A. Tim (who wrote the "any manufacturer" clause) and Mesomorph do NOT want to go to court. Andy does NOT want to go to court. I'm not sure if both Tim and Mesomorph say you can speak for them, I might be wrong and they both love being in court. Tim has stated that he was inspired by the Icehouse pyramids, not Pyramidis. This means that the piecepack pyramids are a derivative work, and are under the patent. B. While you may be pursuing the lofty goal of restructuring the patent office, you chose a really bad target. Looney Labs is a small business, and Andy Looney is an individual. This is what the patent office was set up to protect in the first place. If you want to overturn the "evils" of patents, pick a corporation that is abusing the patent office, not using it the way it was intended. Microsoft (which you seem to dislike, so I'll use it) became monopolistic by swallowing smaller competitors, not larger ones. Is this what you are trying to get the piecepack producers to do? Be like Microsoft? C. You are also simultaneously scared (or pretending to be) that Looney Labs will sue. It would be odd to encourage a lawsuit at the same time. D. The patent covers more than you think. "Stacking" and "nesting" are two different terms in the patent (the distinction which was discussed elsewhere as not being covered, but in fact is). Even if the symbols on the piecepack pyramids are hidden when they are stacked, why bother making them hollow? To hide information? If so, use the tiles, which would be much more effective than the pyramids. Personally, I think solid piecepack pyramids would be more useful and have more heft. 2. Get the specifications for Icehouse pieces copylefted. You did say, after all, that since the rules for Icehouse games are copyrighted, they are not free speech. And if the specifications for the Icehouse pieces were put in the public domain, there would be no lawsuit, and Mesomorph would be free to manufacture and distribute whatever pyramids they liked. Problems: A. Looney Labs is a business, and the Icehouse pieces are one of its products. The specifications are in the public domain, as Dale has already pointed out (though under restriction). The piecepack specifications may be in the public domain, but only the public domain. I found no reference to them being GPLd, LGPLd, or anything else of the sort. Why? Because Mesomorph would not be allowed to charge a profit under the GPL (Terms, Item 1). Are you going to insist that the Piecepack be GPLd? Do you think Mesomorph would carry a product that they were not allowed to turn a profit on, except warranties? No, they would not, since that is not a way to run a business. B. Forcing another company to conform to standards that you have not encouraged on companies you endorse is a very sneaky way of stopping free-market competition. C. A person can grab the Icehouse specifications and make as many pyramids as they want, but not sell them (for much) until the patent expires. If you are willing to wait, you can publish whatever you feel like. In the meantime, respect the intention of US law and allow individuals and small businesses to compete against larger, more resourceful companies. 3. Have the piecepack pyramids and Icehouse pyramids peacefully coexist. You could say that Andy started this argument by putting up his article on Patents and Lawsuits. If both sides agreed to make games together, there wouldn't have to be a lawsuit. Problems: A. If piecepack pyramids do infringe on Andy's patent, then he has to defend them now, or risk dilution. If, later, some large toy manufacturer begins mass-producing pyramids, they can defend against any Looney Labs lawsuit by pointing out that Looney Labs did not defend against initial patent violations. B. Andy put up that article due to YOUR questions, Ron. You asked if he would sue, and he gave you a reply which you didn't like. C. No one at Looney Labs (or in the Icehouse community) has any problems with Icehouse pieces being used in Piecepack games. Kristin said "Why start a format war?" to which you stated a position of free versus non-free. Noble stance, but if the Icehouse pyramids sold for $2 a stash, do you think piecepack pyramids would exist? D. Still, free versus non-free? Good point, that means that if someone comes up with a great game using the aspects of the pyramids, that person cannot publish that game, just the rules. But once again, this is hardware, not software. The patent will expire eventually. Why make a big deal of this now when it will not even matter in a few years? E. I personally have no problem with some kind of pyramids being in the piecepack set. But rather than just semi-copy the Icehouse pyramids (which would lend a lot of credence to any lawsuit), come up with something more original, and do whatever the piecepack community wants to do with it. 4. You are trying to start an argument. And a fine job has been done of that. Problems: A. You have better things to do. I really don't think you would spend all your time making long posts just to annoy a few people. 5. Get Andy (and Looney Labs) to give up their patent. No patent, no lawsuit. Problems: A. Once again, the patent is not there to prevent others from making their own pyramids, but corporations from making and selling pyramids. I've explained this point enough by now, I hope. Summation: Ron, you have never owned a small business. You have never worked for a small business (judging by your resume). Huge numbers of small businesses fail because they have no way to defend themselves against larger competitors. Looney Labs is a small business that has amazingly survived and is prospering because it has good merchandise and a way to protect that merchandise from competitors. That protection is US law, put there to help small businesses. Just because large corporations have found a way to exploit that does not mean that the mere use of that protection is immoral. When you start your own small business, you can release whatever you like under whatever license you want. Until then, let Looney Labs work like a business. Ron, you are the most vocal person in the Piecepack group. I don't think that means you represent the group. I like the Piecepack (even if I think the dice are a bit silly to include). You have this impression that Looney Labs is a faceless corporation that is trying to eliminate any competition. They are not. The fact that you loudly present this viewpoint is very damaging to the Piecepack community, much more so than to the Icehouse community. I've firmly placed myself in the Icehouse community because there are no such vocal, damaging zealots in it (although Adam Norberg has come very close). I can't speak for the Piecepack community, but I doubt that they are as fired up over this as you are. They do not seem to be. Do you really think that continuing this argument will lead to a change in the policy of Looney Labs before it leads to a change in the attitudes of the members of the Icehouse and Piecepack communities? Are you willing to take on the sole responsibility of driving away members of either community? Do you think either community would elect you to do so? That's it, I'm done. I'm as tired of this argument as Eeyore is, and have been for some time. If anyone want to discuss finer points with me, take it off the lists. I've done my best to be error free, so please do point out where I am wrong. Good Liam Temporary Yahoo account. -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 450 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 00:32:24 -0000 Received: (qmail 57472 invoked from network); 5 Jun 2002 00:32:24 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 5 Jun 2002 00:32:24 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 00:32:23 -0000 Received: from 1cust38.tnt13.krk1.da.uu.net ([67.250.82.38] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 17FOiq-0005fy-00 for piecepack@yahoogroups.com; Tue, 04 Jun 2002 20:32:20 -0400 Message-ID: <001001c20c27$71dc0e20$2652fa43@daycare> To: Subject: piecepack pyramid vs icehouse Date: Tue, 4 Jun 2002 17:25:04 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I=92ve been watching the great Icehouse and piecepack pyramids debate, a= nd have been meaning to put my two cents I just haven=92t found the time to= do so. Now that I finally found time here it is. As far as Andy=92s paten= t I fully understand his intent and believe that he has the right to protec= t his game ideas any way he deems necessary. I did consider patenting Alpha= Playing Cards at one time. I=92ve read Andy=92s letter and I believe that = he is just trying to protect his idea from being stolen from the larger wel= l-funded Big Evil Corporation=99 and doubt very much that he would go after= someone unless he felt it necessary. I consider Ron a good friend and und= erstand and respect his opinions, but I tend to follow Andy=92s beliefs as = far as this topic goes. As I have stated before the Icehouse set was part= of the inspiration for the piecepack pyramids, but it was the geometric sh= ape that inspired me, not the actual Icehouse games. When I was creating th= e pyramids I was looking to make a game piece that fit into the piecepack f= ormat of flexible, portable, and affordable. Since I was planning on doing = this in a printable pdf file I needed a shape that was easy to cut out and = make. I also like the pyramids because they can be stacked, which made them= easy to store and flexible to create a game from. The reason I started the= pyramids was because of a discussion on the list about the piecepack pawns= not having a directional marking. Granted you could always use the printab= le pawns from the site or place a dab of paint or white out on the wood paw= ns. The true spark of inspiration came when I was playing against Ron in a= game he created called Snowman Meltdown (if you get a chance you should pl= ay it). I love the way Ron combined the two game systems together. After t= he game and on my way home I started thinking that the four-sided Icehouse = pyramid could be the answer. The four sides work really well with the piec= epack game board and the pyramids are really versatile. However, there are= some problems with the Icehouse set that don=92t work with the piecepack. = For one they are two big to fit on the grid side of the tiles and two they = don=92t have an obvious directional marking. Let=92s face it the icehouse w= asn=92t made with the piecepack in mind, mainly because it didn=92t exist a= t that time and piecepack wasn=92t made with the icehouse set in mind. So,= I decided to make a set of pyramids that were made to work with the piecep= ack. Originally there were four sizes with the four suites but after many r= evisions and input from the piecepack group the current version 6.0 came to= be. Are there similarities in the icehouse and piecepack pyramids? Yes, = both are a four sided, hollow, stackable pyramid that comes in several size= s. Are there differences in the icehouse and piecepack pyramids? Yes again= . Icehouse pieces are in different colors, don=92t have a directional marki= ng, a set consists of 5 with 3 sizes (and you usually need several sets to = play a game) and most of them are see through. Piecepack pyramids are a sin= gle color, have a directional marking, come in four suits with 6 sizes, and= you can easily hide the suit information if you want. Here is the big que= stion; if you are going to play an Icehouse game, which are you going to us= e, the icehouse set or the piecepack pyramids? I know my answer is icehouse= because they are more suited to work with those games and if I play Sorcer= er=92s Chamber I will be using the piecepack pyramids. [Non-text portion= s of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 451 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 01:39:43 -0000 Received: (qmail 54518 invoked from network); 5 Jun 2002 01:39:42 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 5 Jun 2002 01:39:42 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.230) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 01:39:41 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Jun 2002 21:39:38 -0400 Message-ID: <00a901c20c32$d9fd7600$0501000a@winnt> To: References: <004801c20c0a$9cd73130$0501000a@winnt> Subject: Piecepack expansions Date: Tue, 4 Jun 2002 21:46:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I replied to this message from King Toren, and it dawned on me that I forgot to add a line. The reason for the reply in the first place was to make sure that he gets listed on the piecepack.org site as a vendor once the sets are ready for market. Someone said it sounded like I was threatened or defensive - that was not the intent. Piecepack is public domain and as long as someone doesn't theive my artwork (MG) I have nothing but welcome for a new developer, we knew going in that it was possible for others to make these sets and I don't feel threatened or at all defensive - just of my artwork. On this other discussion that's going on - I'd appreciate it if folks wouldn't associate MG with making pyramids, we do not make them at this time, also please don't speak for MG if you aren't in the company - I don't want to have to deal with false info floating around. Have a great rest of the week! Thanks, Karol MMB (Co-Owner MG) ----- Original Message ----- From: "Karol" To: Sent: Tuesday, June 04, 2002 4:58 PM Subject: Re: [piecepack] piecepack expanded > expansions? and are you manufacturing them? Don't know if you know but MG > had expansions in the works as well - with our own original artwork. > Karol MMB > > ----- Original Message ----- > From: "king_toren_l" > To: > Sent: Tuesday, June 04, 2002 3:05 PM > Subject: [piecepack] piecepack expanded > > > > I'm finishing up my work on an expanded version of piecepack (I know > > this topic had seen heavy traffic earlier in the year.) and I'm > > looking for some player/designer point of view. > > > > I already have an expanded suit/color set. > > I am looking at including piecepack pyramids. > > Are hex grids an interest? > > Are any other COMPONENTS needed? > > > > I would appreciate any feedback. > > > > Many thanks, > > Ken "Toren" Leyhe > > http://icepack.cjb.net > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 452 Return-Path: X-Sender: mneme@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 03:20:52 -0000 Received: (qmail 16112 invoked from network); 5 Jun 2002 03:20:51 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 5 Jun 2002 03:20:51 -0000 Received: from unknown (HELO david.io.com) (199.170.88.28) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 03:20:51 -0000 Received: from eris.io.com (eris.io.com [199.170.88.11]) by david.io.com (8.11.6/8.11.2) with ESMTP id g553Kps13912; Tue, 4 Jun 2002 22:20:51 -0500 Received: (from mneme@localhost) by eris.io.com (8.11.6/8.11.6) id g553Kv129620; Tue, 4 Jun 2002 22:20:57 -0500 X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <15613.33689.238363.188021@...> Date: Tue, 4 Jun 2002 22:20:57 -0500 To: icehouse@... Cc: piecepack mailing list Subject: Re: ICE: Re: Piecepack Pyramids In-Reply-To: <20020604131944.C11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020604131944.C11873@...> X-Mailer: VM 6.92 under Emacs 20.7.1 X-Face: ZrF?CY"?bcMGWN7'bC%QHD%f'e*._Y;fOE(*h|o{#BL,IZK/MIV- EcFRQfX.')pUv)UJ X-Yahoo-Group-Post: member; u=690368 X-Yahoo-Profile: mnemex Ron Hale-Evans writes: >In case I need to spell it out, the answer is simple: in each case, >one is free (as in freedom: GNU/Linux or piecepack pyramids); the >other is not (Microsoft Windows or Icehouse). While I can certainly see why people might want to have their own pyramids, this is -also- fairly disingenuous -- Icehouse -is- free (as in freedom); it's not free (as in beer); you don't have compatability, innovation, interoperability, or other restrictions when using the Icehouse pieces, nor is your actual real-world use of the objects in question curtailed by either their commercial nature or Andy's patent. Basically, the freedoms Stallman talks about -- to share information with your collegues and friends; to improve on other's ideas and modify them and discard the ones that suck, etc, aren't really at issue. Part of this is that while I -could- see freedom issues (significant ones, even) with a propietary game with unique components (which restricted use of the components and restricted use of their components, and others from either duplicating or using them in certain ways), this clearly isn't the case here -- icehouse pieces are free to be used in any games that aren't against state or federal statutes. -- Joshua Kronengold (mneme@...) |\ _,,,--,,_ ,) ---^---- /,`.-'`' -, ;-;;' /\\ "What part of "Prhrhrrrrrrrrrrrrrrrrrr" |,4- ) )-,_ ) /\ -/-\\\-- didn't you understand?" '---''(_/--' (_/-' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 453 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 03:43:52 -0000 Received: (qmail 52340 invoked from network); 5 Jun 2002 03:43:51 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 5 Jun 2002 03:43:51 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 5 Jun 2002 03:43:51 -0000 Received: from dialup-63.214.81.8.dial1.boston1.level3.net ([63.214.81.8] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 17FRiA-0004hx-00 for piecepack@yahoogroups.com; Tue, 04 Jun 2002 23:43:50 -0400 Message-ID: <037901c20c44$65e04060$f161d63f@jdoherty-home> To: Subject: Re: [piecepack] Piecepack expansions Date: Tue, 4 Jun 2002 23:51:43 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >I'd appreciate it if folks wouldn't associate MG with making >pyramids, we do not make them at this time, also please >don't speak for MG if you aren't in the company... [snip] This is an excellent point, Karol. I'm mostly a lurker here, but I've seen talk of a "piecepack community" or "those piecepack people" as if there were some kind of front forming with an elected leader -- and this is simply not the case. I want to point out that there is no piecepack community -- and there is no one who speaks on behalf of all those who have enjoyed making piecepack games. I encourage everyone to speak their mind on all issues, but please, when you do so, make it VERY clear that you speak for no one other than yourself. All the best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 455 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 Jun 2002 13:52:38 -0000 Received: (qmail 75508 invoked from network); 13 Jun 2002 13:52:38 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 13 Jun 2002 13:52:38 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 13 Jun 2002 13:52:38 -0000 Received: from [66.218.67.130] by n30.grp.scd.yahoo.com with NNFMP; 13 Jun 2002 13:52:38 -0000 Date: Thu, 13 Jun 2002 13:52:35 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack from IPG Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 366 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "king_toren_l" wrote: > IcePack Games has completed its piecepack and you can get one now at > http://icepack.cjb.net/ppe Hi Ken, I visited the site and checked out the PDFs, but could not find any photos of the wooden set you make... do you have any photos available for list members to check out? Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 456 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 Jun 2002 14:08:25 -0000 Received: (qmail 12617 invoked from network); 13 Jun 2002 14:08:25 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 13 Jun 2002 14:08:25 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 13 Jun 2002 14:08:25 -0000 Received: from [66.218.67.150] by n18.grp.scd.yahoo.com with NNFMP; 13 Jun 2002 14:08:25 -0000 Date: Thu, 13 Jun 2002 14:08:23 -0000 To: piecepack@yahoogroups.com Subject: piecepack glossary Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I have put together a piecepack glossary and I'd like to know if any of you have any comments or questions... am I missing any terms? Please note that while I am open to suggestion, I'm not shooting for technical precision here... I would like it to be readable and understandable by the average fellow (not even necessarily gamer). Apologies for the appearance, but it is destined to be part of the piecepack.org website, so I left out most of the formatting so Dave can fit it to the style of the site. Please send any comments either to this list or to myself (jdroscha at att dot net). The file is in the Reference folder of the Files section of this Yahoo Group: http://groups.yahoo.com/group/piecepack/files/Reference/Glossary.html Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 457 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 16 Jun 2002 17:47:59 -0000 Received: (qmail 26117 invoked from network); 16 Jun 2002 17:47:59 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 16 Jun 2002 17:47:59 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.165) by mta3.grp.scd.yahoo.com with SMTP; 16 Jun 2002 17:48:00 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 16 Jun 2002 10:48:00 -0700 To: "pp_mail" Subject: Re: [piecepack] Digest Number 148 Date: Sun, 16 Jun 2002 13:47:48 -0400 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.02.0005.1700 Message-ID: X-OriginalArrivalTime: 16 Jun 2002 17:48:00.0007 (UTC) FILETIME=[F4A01970:01C2155D] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm working on getting the pictures uploaded this before July. Ken Date: Thu, 13 Jun 2002 13:52:35 -0000 From: "jdroscha" Subject: Re: piecepack from IPG --- In piecepack@y..., "king_toren_l" wrote: > IcePack Games has completed its piecepack and you can get one now at > http://icepack.cjb.net/ppe Hi Ken, I visited the site and checked out the PDFs, but could not find any photos of the wooden set you make... do you have any photos available for list members to check out? Much Thanks, JamesGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 458 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 17 Jun 2002 05:58:27 -0000 Received: (qmail 64117 invoked from network); 17 Jun 2002 05:58:27 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 17 Jun 2002 05:58:27 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta1.grp.scd.yahoo.com with SMTP; 17 Jun 2002 05:58:27 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020617055827.EDSR11426.rwcrmhc51.attbi.com@...> for ; Mon, 17 Jun 2002 05:58:27 +0000 Message-ID: <3D0D766F.52018661@...> Date: Sun, 16 Jun 2002 22:41:03 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game mechanic idea: robot programming with piecepack coins References: <20011229232423.A25920@...> <3C73309F.B417A3A6@...> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is an updated version of my essay on programmed movement using piecepack coins. Please comment. Thanks -- Mark Biggar mark.a.biggar@... ---------- Programmed movement in Piecepack games. There are several games that use a movement mechanism where the player programs his next several moves from a possibly limited set of options and is then locked in to those moves until they are finished at which point the player programs a new set and so on. This mechanism is used in the games Roborally, "Dragon Delta" and as a method of simulating fencing in the '70s RPG "En Guard". I would like to discuss using piecepack coins as program steps in a "Roborally" like game. The programming method used in Roborally heavily depends on the fact that the robot miniatures used in the game have an obvious front. Turning in place makes no sense if your piece has no distinguishable front. With the current piecepack design, pawns do not have a marked front side. I know that there has been previous discussion of modifying the piecepack definition to add a mark to each pawn so that they have an obvious front, similar to the tick marks on the coins. But as the current pawns are not so marked, any programmed movement system will have to take that into account and either add front marks or will have to work with frontless pawns. First I'll discuss using unmarked pawns and then talk about systems that use pawns with marked front sides. Each round a player selects 3 or 4 coins to represent what the players pawn is to do for its next few actions. One or two coins doesn't lock the player in enough, while 5 or 6 is too many, given that each player (in a four player game) only has 6 coins to use. The coins are selected in hiding (probably behind your hand) and placed in a line in the order to be executed. Coins number-side up are program steps that cause the pawn to move that number of spaces in a straight line specified by the direction of the tick on the coin. A blank coin specifies the pawn does some special action (determined by the game being played). Coins suit-side up cause the pawn to fire its weapon in the direction of the tick. After all players are satisfied with their programs, the coins are exposed and executed simultaneously in order (the game will specify a method to resolve conflicts). When all the program steps are completed, each player will again secretly select a new set for the next round. One possibility for when a pawn takes damage is for the owning player to select a coin to put aside and then he must program subsequent rounds with fewer coins. If a player has fewer than the needed number of coins available, one or more of his pawns actions would be to sit and do nothing for that action turn. When a robot's last coin is gone the robot is destroyed (whether or not it may reenter the game depends of the game rules: in a Roborally like game "yes", in something like a Battlebots game "no"). Using marked pawns or pyramids If you are using marked pawns or Tom's Pyramids that have an obvious front then turning in place without moving makes sense. One option for marking pawns is to place them on top of a coin and use the coin's tick mark to show the pawns front side (of course you then have the problem that that may not be very stable and could get knocked over or misarranged while moving the pawn.) Most likely you would want to use the 5 or blank coin for this purpose, depending on what options the game designer wants. For marked pawns the coins could have the following meanings: Number-side up could mean move that many squares forward, with ace meaning one square and possibly the blank meaning move backwards one square. Coins, suit-side up, could mean turn your pawn to face the direction denoted by the tick. If you want weapon fire in your game, then a suit-side upcoin with the tick pointing in the same direction as the pawn already faces could mean fire its weapon forward, or, if you want automatic weapon fire on every turn (like in Roborally), that could mean use a special action instead. Conflict resolution It will often turn out that the programmed action of two or more pawns conflict, e.g., they both want to enter the same square. The designer of a game must provide rules to resolve these conflicts. One problem is what happens if a moving pawn is ordered to move into the same space as a stationary pawn. There are several options: the moving pawns could stop in the space before the stationary pawn, it could move through the stationary pawn or it could push the stationary pawn ahead of it. Pushing another pawn may or may not cost the pusher some it its movement, e.g., pushing another pawn cost two movement points per space moved, while freely moving only cost one point per space. The game designer must also decide if pushing damages either or both pawns. More complicated situations require the game designer to provide rules to serialize the ordinarily simultaneous pawn movement. Some possibilities are: roll dice to determine who moves first, using position to determine order (E.g., the farthest from the goal moves first) or have the player priority go around the table with the highest priority shifting one place every round. Thanks for your consideration and I hope that this leads to some interesting discussion. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 460 Return-Path: X-Sender: cze_026@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 21 Jun 2002 13:43:39 -0000 Received: (qmail 78099 invoked from network); 21 Jun 2002 13:43:35 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 21 Jun 2002 13:43:35 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 21 Jun 2002 13:43:33 -0000 Received: from [66.218.67.188] by n9.grp.scd.yahoo.com with NNFMP; 21 Jun 2002 13:43:32 -0000 Date: Fri, 21 Jun 2002 13:43:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Pyramids Message-ID: In-Reply-To: <20020601115348.F21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster From: "CZE_026" X-Yahoo-Group-Post: member; u=4316007 X-Yahoo-Profile: CZE_026 Please excuse a new member, but I had to comment. As a big fan of Looney Labs games and I am finding piecepack a wonderful accessory to my gaming adventures, I don't think there is much confusion on this issue. Hollow pyramid and cone shaped pieces in games go back to ancient games. Before Christ was scuffing the sand with his sandals, early gamers took advantage of these forms. And honestly, I don't believe a geometric form is patentable. I do have questions on the Piecepake Pyramids. Were they all one size? Were they numbered to match the suit values, or just colored to match the suit? I made my way to the Icepack site recently and found the pyramids were no longer included. CZE --- In piecepack@y..., Ron Hale-Evans wrote: (snip). . . Stackable, hollow coloured pyramids > were used in the game Pyramidis as early as 1988 [sic; the page > lists the date for Pyramidis as 1998 at the top, but mentions an > earlier edition from 1988 lower down]: > > http://www.boardgamegeek.com/viewitem.php3?gameid=1252 > > And stackable, coloured pieces were used in Sid Sackson's game > Focus as early as 1965, with improved, hollow pieces in the > 1982 version called Domination from Milton Bradley: > > http://www.webnoir.com/bob/sid/domination.htm . . . (snip) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 461 Return-Path: X-Sender: cze_026@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 21 Jun 2002 14:00:37 -0000 Received: (qmail 47295 invoked from network); 21 Jun 2002 14:00:37 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 21 Jun 2002 14:00:37 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 21 Jun 2002 14:00:38 -0000 Received: from [66.218.67.167] by n14.grp.scd.yahoo.com with NNFMP; 21 Jun 2002 14:00:37 -0000 Date: Fri, 21 Jun 2002 14:00:37 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Pyramids revisited Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 197 X-Mailer: Yahoo Groups Message Poster From: "CZE_026" X-Yahoo-Group-Post: member; u=4316007 X-Yahoo-Profile: CZE_026 Let me clarify my question on the pyramids. I realize they are all one color. I was wondering if they were created blank (some of the posts indicate this) or did they have a suit marking? CZE From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 463 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 22 Jun 2002 20:51:35 -0000 Received: (qmail 5363 invoked from network); 22 Jun 2002 20:51:34 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 22 Jun 2002 20:51:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 22 Jun 2002 20:51:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17Lrr6-00039N-00; Sat, 22 Jun 2002 13:51:36 -0700 Date: Sat, 22 Jun 2002 13:51:35 -0700 To: piecepack mailing list Cc: icehouse@..., Seattle Cosmic mailing list Subject: Ludic Synergy piecepack contest entries Message-ID: <20020622135135.C9625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The deadline for entering the Summer 2002 Ludic Synergy piecepack game design contest has now passed. There were five entrants, who made seven entries, six of which were original to the contest. The theme of the contest was combining a piecepack set with another game system. Three of the entries used double-six dominoes, two used an Icehouse set, one used piecepack pyramids, and one used a Go set. Alien City, by Michael Schoessow Uses an Icehouse set City Planning, by Brad Johnson Uses a Go set Dominoids, by Brad Johnson Uses double-six dominoes Ley Lines, by James Kyle Uses double-six dominoes Magic Mids, by Ken Leyhe Uses an Icehouse set Pawns Crossing, by Michael Schoessow and Stephen Schoessow Uses double-six dominoes Telic, by Michael Schoessow Uses piecepack pyramids You can find PDFs for all seven of the games at the following URL: http://www.ludism.org/piecepack/contest200206/ You can read the rules of the contest at the following URL. (You don't need to be a member of the piecepack list to read them.) http://groups.yahoo.com/group/piecepack/message/363 It is intriguing to me that not only have entrants often chosen to incorporate the same game system (for example, three people chose double-six dominoes), but also there is a similarity of theme between some entries. For example, two games have a theme of city planning (Alien City and City Planning), and two games have a theme of a duel among magic-users (druids in the case of Ley Lines, mages in the case of Magic Mids). Marty and I have not played any of the games yet, and I will not state my opinion of any of the entries yet, except to say that _all_ of them seem well worthy of trying out, and potentially quite fun. I hope people will try playing them even before the winner of the contest is announced on 13 July. (I also hope none of the entrants mind my making their PDF files available at the above URL; the rules did state that the games must be freely-redistributable.) I know of at least two games that were planned, playtested, and intended to be entered into the contest, but due to schedule conflicts had to be postponed. I hope that these games will eventually be announced as well. (You know who you are, folks.) Finally, since some of the games use Icehouse pieces, I am CC'ing this message to the Icehouse list. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 464 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 24 Jun 2002 15:28:33 -0000 Received: (qmail 57492 invoked from network); 24 Jun 2002 15:28:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Jun 2002 15:28:33 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 24 Jun 2002 15:28:33 -0000 Received: from 2cust94.tnt13.krk1.da.uu.net ([67.250.85.222] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 17MVlS-0007de-00 for piecepack@yahoogroups.com; Mon, 24 Jun 2002 11:28:27 -0400 Message-ID: <001001c21b92$b0009ac0$de55fa43@daycare> To: References: <9505AB30-852A-11D6-98AE-0050E4A0F547@...> Subject: Re: [piecepack] Re: Piecepack Pyramids Date: Mon, 24 Jun 2002 08:20:32 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Which makes me realize: Since they're different sizes, you can't have the suits known and the values hidden. So wouldn't they be more piecepack-like if they were all the same size, and instead of letters, they had the normal six values? What was the reasoning for doing it the way it is now? At one point when they were being created I thought about making them one size with the suit on one side and the value on the other, but then it was pointed out to me that were just duplicating the coins. I really didn't think we needed pyramid shaped coins so I went back to the oringinal idea of different sizes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 465 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 25 Jun 2002 12:47:54 -0000 Received: (qmail 43111 invoked from network); 25 Jun 2002 12:47:53 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jun 2002 12:47:53 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 25 Jun 2002 12:47:55 -0000 Received: from [66.218.67.163] by n4.grp.scd.yahoo.com with NNFMP; 25 Jun 2002 12:47:54 -0000 Date: Tue, 25 Jun 2002 12:47:51 -0000 To: piecepack@yahoogroups.com Subject: piecepack.org updated Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Recently we have made some changes to www.piecepack.org. We reorganized the site navigation a bit, added the glossary of terms and information about the two design competitions. In the days to come we will be adding the piecepack pyramids and any games that are still outstanding. If you have any suggestions for things you think might belong on this site that aren't there, please let us know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 466 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 1 Jul 2002 17:34:11 -0000 Received: (qmail 64600 invoked from network); 1 Jul 2002 17:34:10 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 1 Jul 2002 17:34:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.28) by mta1.grp.scd.yahoo.com with SMTP; 1 Jul 2002 17:34:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2650.21) id ; Mon, 1 Jul 2002 10:34:08 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Mon, 1 Jul 2002 10:34:02 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think that the essential and unique characteristic of the pyramids is the non-uniform size. Otherwise, as Tom says, they duplicate the coins in functionality. I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. Let me be clear however that the pyramids as they are are really nice and Tom deserves praise for taking the time to actually do the work. I have found that heavy photographic paper makes attractive, sturdy pyramids. I use 69LB glossy photographic paper designed for ink jet printers, and then glue them together using Duco cement (don't forget to pre-coat the surfaces). This works very well on all printers I've tried except HP printers which can't seem to handle the heavy paper. -----Original Message----- From: Tim Schutz [mailto:hexchex@...] Sent: Monday, June 24, 2002 8:21 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Piecepack Pyramids Which makes me realize: Since they're different sizes, you can't have the suits known and the values hidden. So wouldn't they be more piecepack-like if they were all the same size, and instead of letters, they had the normal six values? What was the reasoning for doing it the way it is now? At one point when they were being created I thought about making them one size with the suit on one side and the value on the other, but then it was pointed out to me that were just duplicating the coins. I really didn't think we needed pyramid shaped coins so I went back to the oringinal idea of different sizes. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 467 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 1 Jul 2002 22:57:16 -0000 Received: (qmail 52993 invoked from network); 1 Jul 2002 22:57:16 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 1 Jul 2002 22:57:16 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 1 Jul 2002 22:57:16 -0000 Received: from 1cust35.tnt1.auburn.wa.da.uu.net ([67.250.7.35] helo=daycare) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 17PA6b-0007TI-00 for piecepack@yahoogroups.com; Mon, 01 Jul 2002 18:57:14 -0400 Message-ID: <001001c22151$827b9540$2307fa43@daycare> To: References: Subject: Re: [piecepack] Re: Piecepack Pyramids Date: Mon, 1 Jul 2002 15:49:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Micheal Wrote: I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. Tim Writes The original set had the suit printed on the front and back so you could tell the suit of a pyramid from almost any side (granted if you were looking directly at the side of one you wouldn't know the suit and you might have to move a little to see it). The suit on the back was 1/4 the size of the one on the front so it was easy to tell the front from the back. The general feeling that I got at that time was the group wanted it so the suit could be easily hid on the pyramids by placing them face down on the suit marking and the suit marking on the back should be a generic symbol(I used the size letters). It wouldn't take much to place a ring on the tip that would give this information. I could also make it so the ring had the letter value in it(It can be hard some times to distinguish sizes). Maybe we should start a poll and see what the group thinks? I don't mind changing the pyramids but I do think we should settle on only one kind that fits most of our needs. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 468 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:23:37 -0000 Received: (qmail 65760 invoked from network); 4 Jul 2002 04:23:37 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:23:37 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta1.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:23:36 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644NZh06000 for ; Thu, 4 Jul 2002 00:23:35 -0400 (EDT) To: Subject: RE: [piecepack] Game mechanic idea: robot programming with piecepack coins Date: Thu, 4 Jul 2002 00:18:47 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <20020617123120.3321.qmail@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac Just as another case-in-point for this type of game play, check out RAMbots at . It is a pure Icehouse (plus chessboard) game using this mechanism and answering all of the questions posed below by Mark Just an FYI. - Isaac -----Original Message----- From: Prophesor [mailto:prophesor@...] Sent: Monday, June 17, 2002 8:31 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game mechanic idea: robot programming with piecepack coins --- Mark Biggar wrote: > > Here is an updated version of my essay on programmed movement > using > piecepack coins. Please comment. > Thanks For Robot-genre games, consider using Suit-up coins as a command to face in X direction. Then a numeric coin face declares speed. Program/play least one coin per turn, possibly one of each type, possibly two of either type, depending on the tone and 'clunky' feel you want. Movement conflicts are easy to resolve. Higher speeds go first, turning bots are standing still, but complete their turn before moving bots move. For actual ties in move speed, neither bot moves into the contested space, they 'bounce'. You could also use the tick marks to declare facing, and the numbers to declare movement speed and distance, leaving the suits and blank for firing and weirdness/inactivity respectively. The PP 'sworl', if it remains as a tradition, suggests (at least in a roborally homage) the possibility of a "turn and fire once in every direction" or "spin throughout the entire turn, firing at any bot that (crosses a rook's move)/(comes in LOS)" mechanic. Consider also the progammed movement of sailing ships, as treated in Broadsides and Boarding Parties, wherein cards declare Move Forward, Turn Port, Turn Starboard, or Remain in Place, and are played facedown three to the turn, with each player revealing their first, etc., simultaneously. Cannon fire occurs on close approach, automatically, requiring no 'fire action' mechanic, and collisions are just that, hence the Boarding Parties segment of that game, the rules for which I found too inane to recount here. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 469 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:51:46 -0000 Received: (qmail 99666 invoked from network); 4 Jul 2002 04:51:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:51:46 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta2.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:51:45 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644pih23592 for ; Thu, 4 Jul 2002 00:51:44 -0400 (EDT) To: Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Thu, 4 Jul 2002 00:46:49 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <9505AB30-852A-11D6-98AE-0050E4A0F547@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac > From: Karl von Laudermann > > You can still find the pdf file for the pyramids at > . > I am having troubles viewing this pdf. When I try to bring it up, I just get a blank page. Is anyone else able to see it? Is it just a problem with my PC? (I have been having other troubles with it lately, so I wouldn't be at all surprised.) - Isaac From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 470 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:56:08 -0000 Received: (qmail 31513 invoked from network); 4 Jul 2002 04:56:08 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:56:08 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta3.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:56:07 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644u6h26349 for ; Thu, 4 Jul 2002 00:56:06 -0400 (EDT) To: Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Thu, 4 Jul 2002 00:51:16 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac Never mind. I had just reinstalled Acrobat, and it was asking me to accept their license. But it was doing it in a window opening in the background so I didn't see it. I got it working now. Thanks. - Isaac -----Original Message----- From: Dan Isaac [mailto:disaac@...] Sent: Thursday, July 04, 2002 12:47 AM To: piecepack@yahoogroups.com Subject: RE: [piecepack] Re: Piecepack Pyramids > From: Karl von Laudermann > > You can still find the pdf file for the pyramids at > . > I am having troubles viewing this pdf. When I try to bring it up, I just get a blank page. Is anyone else able to see it? Is it just a problem with my PC? (I have been having other troubles with it lately, so I wouldn't be at all surprised.) - Isaac To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 471 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Jul 2002 00:44:43 -0000 Received: (qmail 75729 invoked from network); 13 Jul 2002 00:44:43 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 13 Jul 2002 00:44:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 13 Jul 2002 00:44:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17TB1j-0004Nc-00 for ; Fri, 12 Jul 2002 17:44:47 -0700 Date: Fri, 12 Jul 2002 17:44:47 -0700 To: piecepack mailing list Subject: Ludic Synergy results DELAYED Message-ID: <20020712174446.F15514@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hi, piecepack folks-- We're going to have to delay the results of the Ludic Synergy piecepack game design contest, which were due tomorrow, for about a week. Marty has had a bit of good fortune in that a large retailer has shown interest in her jewelry designs. Unfortunately, this has meant that a few other things have had to fall by the wayside as she steps up production, and one of them is playtesting games. Barring further strokes of luck :-), expect the results to be announced on 20 July. Apologies to all the entrants. Thanks... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 472 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Jul 2002 22:46:31 -0000 Received: (qmail 36783 invoked from network); 20 Jul 2002 22:46:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 20 Jul 2002 22:46:31 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 20 Jul 2002 22:46:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17W2zh-0007sr-00; Sat, 20 Jul 2002 15:46:33 -0700 Date: Sat, 20 Jul 2002 15:46:33 -0700 To: piecepack mailing list Cc: icehouse@..., Seattle Cosmic mailing list , Spielfrieks mailing list Subject: Summer 2002 piecepack game design contest RESULTS Message-ID: <20020720154633.A29534@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Congratulations to the winner of the Summer 2002 "Ludic Synergy" piecepack game design contest: Alien City, by Michael Schoessow! This was the stand-out winner of the contest. It has super replay value, as in "Let's play this again NOW!". Everyone who has played it so far has not just liked it, but _really_ liked it; Marty is on the way to becoming an Alien City junkie. This game may not be just the best of the contest, but one of the best piecepack games we've seen. The "German-style" scoring mechanism is highly novel, yet easy to learn, like the rest of the game. The rules mesh well, and there are no superfluous, "fiddly" rules, in our opinion. In addition, the strategy seems quite deep, and you can learn more of it on replaying the game. Multiple strategies are possible, including both offensive and defensive ones. Even the aesthetics of the game are interesting and fit the theme: the organic, wooden piecepack components representing the undeveloped plots of land contrast well with the crystalline buildings of the alien city (Icehouse pyramids). Hooray for Alien City and its designer, Michael Schoessow! Michael, please email me your snailmail address, so we can make sure you get your prizes. (We also need to talk about whether you want to run the next contest, and so forth.) In addition, although this was not initially part of the contest, we'd like to announce two runners-up, which, although we think they need tweaking, are not only playable as they stand, but replayable, with several interesting and creative features. Coincidentally, they both use double-six dominoes as their second game system. In alphabetical order, they are: Ley Lines, by James Kyle Pawns Crossing, by Michael Schoessow and Stephen Schoessow Surprising no one, James Kyle's Ley Lines is a worthy entry. The rules are succinct, and not only does everyone who see it exclaim "What a cute board!" (it's a map of the British Isles), but it was the only entry to cause a paranormal event in our house during playtesting. (Okay, a big smiley here. We had lit some candles, and one of the candle holders exploded while we were debating the "lines of cosmic energy". A shard of glass shot out about eight inches and frightened our dog. I want to stress that this did not affect our judgment of the game!) Pawns Crossing, by Michael Schoessow and his brother Stephen, is also a fun game. The "Amazing Labyrinth"-style mechanic in which you slide rows and columns of the board around makes the game more strategic than it appears at first glance. Other strategic and tactical elements become apparent as the game wears on -- for example, some dominoes are good "Pushers", and others are not. Well worth a spin. Both of these games can be played with three or four players, and Pawns Crossing can be played with two. Our advice if you want to try some of the games from the contest is: if you have two players, definitely try Alien City. If you have three or four, give Ley Lines or Pawns Crossing a try. In fact, the other four games in the contest all have something to recommend them, and depending on taste, you may like some of them quite a lot. We will also be happy to give feedback to the designer of any game in the contest, in private email or on the piecepack list, as the designer prefers. An amusing side-note: every game in the contest could have been disqualified on some technicality. We chose to disqualify none. You can find PDFs for all seven games in the contest at the following URL: http://www.ludism.org/piecepack/contest200206/ Alternatively, you can visit the official site for the contest at Piecepack.org, where you will find a list of the games and a link to the contest rules, then visit the Piecepack Games Page, where all the contest games are linked: http://www.piecepack.org/DesignContest/LudicSynergy.html http://www.piecepack.org/PiecepackGames.asp Finally, we'd like to say that if we were running this contest again, we would do a few things differently, such as having blind judging, and permitting entries in HTML format (e.g. web pages). It would probably be a good idea for us to discuss contest mechanics with whomever runs the next contest. Thanks! It's been fun, and a real privilege to act as midwives to some very cool games. Ron and Marty Hale-Evans p.s. As Alien City is an Icehouse game as well as a piecepack game, I am cc'ing this to the Icehouse list. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 473 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 21 Jul 2002 04:09:19 -0000 Received: (qmail 68572 invoked from network); 21 Jul 2002 04:09:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 21 Jul 2002 04:09:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 21 Jul 2002 04:09:19 -0000 Received: from [66.218.67.180] by n17.grp.scd.yahoo.com with NNFMP; 21 Jul 2002 04:09:19 -0000 Date: Sun, 21 Jul 2002 04:09:17 -0000 To: piecepack@yahoogroups.com Subject: congrats Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 100 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Congratulations to Michael Schoessow for winning the Ludic Synergy contest with Alien City. Toren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 474 Return-Path: X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 14:39:09 -0000 Received: (qmail 27076 invoked from network); 22 Jul 2002 14:39:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 22 Jul 2002 14:39:09 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 22 Jul 2002 14:39:09 -0000 Received: from [66.218.67.183] by n16.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 14:39:09 -0000 Date: Mon, 22 Jul 2002 14:39:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Summer 2002 piecepack game design contest RESULTS Message-ID: In-Reply-To: <20020720154633.A29534@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1197 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > ... > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow Congratulations to Michael!! I have to say I totally agree with Ron's judgement -- Alien City was also my personal #1 pick, closely followed by Ley Lines as my #2 pick. By the way, Ron, thanks for publishing all of the entries before judging; it was nice to have a look at all of the entries early. I was sorely tempted to post my own opinions on them all during the judging interval, but I definitely didn't want to taint your opinion in any way! Now I see it wouldn't have mattered. :) > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. Ok, I have to know -- What were all the technicalities? I don't think I can see any obvious rule-breaking in any of them.... later, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 476 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 18:15:57 -0000 Received: (qmail 37004 invoked from network); 22 Jul 2002 18:15:57 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 22 Jul 2002 18:15:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 22 Jul 2002 18:15:57 -0000 Received: from [66.218.67.156] by n10.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 18:15:57 -0000 Date: Mon, 22 Jul 2002 18:15:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Summer 2002 piecepack game design contest RESULTS Message-ID: In-Reply-To: <20020720154633.A29534@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5935 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Thanks Ron and Marty Hale-Evans for your kind praise of Alien City. I feel priviledged to win considering that the other entries looked very fine too! This idea of a series of design competitions is very cool; Thanks James for starting it and thanks to Ron, Marty, Tom, and everyone else who has made it happen and contributed; it's really a win-win for all of us gamers. I will be honored to specify and judge the next competition. I would like to solicit some input from the group regarding timing. Should the next competition close in roughly three months or should we have a longer interval this time. Because of the changing theme for each competition a designer does not have the option of just waiting until the next one to submit a game that isn't quite done, and I'm a little concerned about the effect a short interval has on reducing the number of entrants. -Mike mschoessow@... --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > > This was the stand-out winner of the contest. It has super replay > value, as in "Let's play this again NOW!". Everyone who has played it > so far has not just liked it, but _really_ liked it; Marty is on the > way to becoming an Alien City junkie. > > This game may not be just the best of the contest, but one of the best > piecepack games we've seen. The "German-style" scoring mechanism is > highly novel, yet easy to learn, like the rest of the game. > > The rules mesh well, and there are no superfluous, "fiddly" rules, in > our opinion. In addition, the strategy seems quite deep, and you can > learn more of it on replaying the game. Multiple strategies are > possible, including both offensive and defensive ones. Even the > aesthetics of the game are interesting and fit the theme: the organic, > wooden piecepack components representing the undeveloped plots of land > contrast well with the crystalline buildings of the alien city > (Icehouse pyramids). > > Hooray for Alien City and its designer, Michael Schoessow! Michael, > please email me your snailmail address, so we can make sure you get > your prizes. (We also need to talk about whether you want to run the > next contest, and so forth.) > > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, which, although we think they need > tweaking, are not only playable as they stand, but replayable, with > several interesting and creative features. Coincidentally, they both > use double-six dominoes as their second game system. In alphabetical > order, they are: > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow > > Surprising no one, James Kyle's Ley Lines is a worthy entry. The > rules are succinct, and not only does everyone who see it exclaim > "What a cute board!" (it's a map of the British Isles), but it was the > only entry to cause a paranormal event in our house during > playtesting. (Okay, a big smiley here. We had lit some candles, and > one of the candle holders exploded while we were debating the "lines > of cosmic energy". A shard of glass shot out about eight inches and > frightened our dog. I want to stress that this did not affect our > judgment of the game!) > > Pawns Crossing, by Michael Schoessow and his brother Stephen, is also > a fun game. The "Amazing Labyrinth"-style mechanic in which you slide > rows and columns of the board around makes the game more strategic > than it appears at first glance. Other strategic and tactical > elements become apparent as the game wears on -- for example, some > dominoes are good "Pushers", and others are not. Well worth a spin. > > Both of these games can be played with three or four players, and > Pawns Crossing can be played with two. Our advice if you want to try > some of the games from the contest is: if you have two players, > definitely try Alien City. If you have three or four, give Ley Lines > or Pawns Crossing a try. > > In fact, the other four games in the contest all have something to > recommend them, and depending on taste, you may like some of them > quite a lot. We will also be happy to give feedback to the designer > of any game in the contest, in private email or on the piecepack list, > as the designer prefers. > > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. > > You can find PDFs for all seven games in the contest at the following > URL: > > http://www.ludism.org/piecepack/contest200206/ > > Alternatively, you can visit the official site for the contest at > Piecepack.org, where you will find a list of the games and a link to > the contest rules, then visit the Piecepack Games Page, where all the > contest games are linked: > > http://www.piecepack.org/DesignContest/LudicSynergy.html > http://www.piecepack.org/PiecepackGames.asp > > Finally, we'd like to say that if we were running this contest again, > we would do a few things differently, such as having blind judging, > and permitting entries in HTML format (e.g. web pages). It would > probably be a good idea for us to discuss contest mechanics with > whomever runs the next contest. > > Thanks! It's been fun, and a real privilege to act as midwives to > some very cool games. > > Ron and Marty Hale-Evans > > p.s. As Alien City is an Icehouse game as well as a piecepack game, I am > cc'ing this to the Icehouse list. > > -- > Ron Hale-Evans ... rwhe@l... & rwhe@a... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 478 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 20:57:26 -0000 Received: (qmail 57103 invoked from network); 22 Jul 2002 20:57:20 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 22 Jul 2002 20:57:20 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.228) by mta2.grp.scd.yahoo.com with SMTP; 22 Jul 2002 20:57:20 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 22 Jul 2002 13:57:19 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Summer 2002 piecepack game design contest RES ULTS Date: Mon, 22 Jul 2002 13:57:19 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Brad, It was exciting to win, especially as I thought some of the other games seemed very good! I'll now ask you a question I asked Ron; have you tried the variation I mentioned at the end of the rules? I came up with this at the last minute in an attempt to utilize the tile numbers somehow, but I didn't include it in the regular rules because I suspected it may clutter the game up more than is worthwhile for what it adds. I would be interested in hearing your opinion if you have tried it both ways. -Mike -----Original Message----- From: tempus42 [mailto:qa1226@...] Sent: Monday, July 22, 2002 7:39 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Summer 2002 piecepack game design contest RESULTS --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > ... > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow Congratulations to Michael!! I have to say I totally agree with Ron's judgement -- Alien City was also my personal #1 pick, closely followed by Ley Lines as my #2 pick. By the way, Ron, thanks for publishing all of the entries before judging; it was nice to have a look at all of the entries early. I was sorely tempted to post my own opinions on them all during the judging interval, but I definitely didn't want to taint your opinion in any way! Now I see it wouldn't have mattered. :) > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. Ok, I have to know -- What were all the technicalities? I don't think I can see any obvious rule-breaking in any of them.... later, Brad/tempus42. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 479 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 21:16:48 -0000 Received: (qmail 33915 invoked from network); 22 Jul 2002 21:16:48 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 22 Jul 2002 21:16:48 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 22 Jul 2002 21:16:48 -0000 Received: from [66.218.67.138] by n6.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 21:16:48 -0000 Date: Mon, 22 Jul 2002 21:16:48 -0000 To: piecepack@yahoogroups.com Subject: Re: congrats Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 582 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Yes I have played it and once I got my mind around it (brain workz slow somtimz) I really liked. No we did not try the variation but now that you mentioned it I think we will Wednesday. Ken --- In piecepack@y..., Michael Schoessow wrote: > Thanks Toren. If you have played Alien City, have you tried the variation > listed at the end of the rules? This was a last minute addition that I came > up with to utilize the tile numbers, and I'm curious to know whether people > think it adds anything useful or whether it just clutters the game. > > > -Mike > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 480 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 29 Jul 2002 20:44:18 -0000 Received: (qmail 83184 invoked from network); 29 Jul 2002 20:44:18 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 29 Jul 2002 20:44:18 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 29 Jul 2002 20:44:18 -0000 Received: from [66.218.67.146] by n3.grp.scd.yahoo.com with NNFMP; 29 Jul 2002 20:44:18 -0000 Date: Mon, 29 Jul 2002 20:44:17 -0000 To: piecepack@yahoogroups.com Subject: Next Design Competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1276 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Hello all, I'd like to solicit comments and suggestions regarding the dates for the next piecepack game design competition. If we keep it as aquarterly event, then the next one should end around the beginning of November. We could extend the time though and have the competition end sometime in January. A longer time would allow for more leisurely game invention, play-testing, and rule writing, and hopefully to garner more entries, but some people may not wish to reduce the number of contests per year. Either way is fine from my point of view. It also occured to me that a compromise would be to just extend it 3-4 weeks, however I don't want to be doing lots of play-testing right before Christmas, partly because of my own schedule and partly because I'm worried about finding sufficient co-testers to play with around the holiday season. So my preference would be to have the closing date for the next competition be either around the beginning of November OR sometime around the first two weeks of January. I welcome all comments and suggestions! And, I encourage you all to think about game design! Once a date is set I will post the "official" rules of the next competition, including the new theme. -Mike mschoessow@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 481 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 01:17:31 -0000 Received: (qmail 5903 invoked from network); 30 Jul 2002 01:17:31 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 30 Jul 2002 01:17:31 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 01:17:29 -0000 Received: from 1cust211.tnt20.krk1.da.uu.net ([67.250.186.211] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17ZLdd-00084V-00 for piecepack@yahoogroups.com; Mon, 29 Jul 2002 21:17:25 -0400 Message-ID: <001d01c23765$980cde80$d3bafa43@daycare> To: References: Subject: Re: [piecepack] Next Design Competition Date: Mon, 29 Jul 2002 18:08:17 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I personally feel there is no need to rush right into another contest. I think a good game theme and a nice amount of time to create and then test the games is better then putting a time requirement on the contests. IMHO I think having one or two good themed contests per year is a lot better then one every quarter. Tim Schutz P.S. Congratulations on winning the contest Mike. I will be sending you an email about your prizes from tjgames shortly. Tim Schutz ----- Original Message ----- From: mschoessow To: piecepack@yahoogroups.com Sent: Monday, July 29, 2002 1:44 PM Subject: [piecepack] Next Design Competition Hello all, I'd like to solicit comments and suggestions regarding the dates for the next piecepack game design competition. If we keep it as aquarterly event, then the next one should end around the beginning of November. We could extend the time though and have the competition end sometime in January. A longer time would allow for more leisurely game invention, play-testing, and rule writing, and hopefully to garner more entries, but some people may not wish to reduce the number of contests per year. Either way is fine from my point of view. It also occured to me that a compromise would be to just extend it 3-4 weeks, however I don't want to be doing lots of play-testing right before Christmas, partly because of my own schedule and partly because I'm worried about finding sufficient co-testers to play with around the holiday season. So my preference would be to have the closing date for the next competition be either around the beginning of November OR sometime around the first two weeks of January. I welcome all comments and suggestions! And, I encourage you all to think about game design! Once a date is set I will post the "official" rules of the next competition, including the new theme. -Mike mschoessow@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 482 Return-Path: X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 02:30:12 -0000 Received: (qmail 70370 invoked from network); 30 Jul 2002 02:30:11 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 30 Jul 2002 02:30:11 -0000 Received: from unknown (HELO smtpout.mac.com) (204.179.120.97) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 02:30:11 -0000 Received: from smtp-relay03.mac.com (smtp-relay03-en1 [10.13.10.222]) by smtpout.mac.com (8.12.1/8.10.2/1.0) with ESMTP id g6U2UBCr008912 for ; Mon, 29 Jul 2002 19:30:11 -0700 (PDT) Received: from asmtp02.mac.com (asmtp02-qfe3 [10.13.10.66]) by smtp-relay03.mac.com (8.12.1/8.12.1/1.0) with ESMTP id g6U2UBKN012978 for ; Mon, 29 Jul 2002 19:30:11 -0700 (PDT) Received: from localhost ([200.151.46.190]) by asmtp02.mac.com (Netscape Messaging Server 4.15) with ESMTP id H01IY900.GDV for ; Mon, 29 Jul 2002 19:30:09 -0700 Date: Mon, 29 Jul 2002 23:26:27 -0300 Subject: Re: [piecepack] Next Design Competition Content-Type: text/plain; charset=UTF-8; format=flowed Mime-Version: 1.0 (Apple Message framework v481) To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.481) From: Andre Garzia X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao Hi all, Personally i like working against the clock so tight deadlines mak= e me fell nice. I just discovered piecepack some weeks ago and i am eager = to work on some contest. I do think that one contest per quarter (man, my = english used to be so good) is a good interval to keep the design comunit= y working and not breaking loose for lack of initiative. Uh.. does that so= und okay? hugs > Andre Alves Garzia =EF=A3=BF 2002 =EF=A3=BF BRAZIL mailt= o://soapdog@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 483 Return-Path: X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 03:15:12 -0000 Received: (qmail 65692 invoked from network); 30 Jul 2002 03:15:12 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 30 Jul 2002 03:15:12 -0000 Received: from unknown (HELO smtpout.mac.com) (204.179.120.89) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 03:15:11 -0000 Received: from smtp-relay04-en1.mac.com (smtp-relay04-en1 [10.13.10.223]) by smtpout.mac.com (8.12.1/8.10.2/1.0) with ESMTP id g6U3FBsB001852 for ; Mon, 29 Jul 2002 20:15:11 -0700 (PDT) Received: from asmtp02.mac.com (asmtp02-qfe3.mac.com [10.13.10.66]) by smtp-relay04-en1.mac.com (8.12.1/8.12.1/1.0) with ESMTP id g6U3FB72015700 for ; Mon, 29 Jul 2002 20:15:11 -0700 (PDT) Received: from localhost ([200.151.46.190]) by asmtp02.mac.com (Netscape Messaging Server 4.15) with ESMTP id H01L1A00.T1L for ; Mon, 29 Jul 2002 20:15:10 -0700 Date: Tue, 30 Jul 2002 00:11:42 -0300 Mime-Version: 1.0 (Apple Message framework v481) Content-Type: text/plain; charset=UTF-8; format=flowed Subject: On Translation & Stuff To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable Message-Id: <129F6AA8-A36A-11D6-9E33-00039387AE90@...> X-Mailer: Apple Mail (2.481) From: Andre Garzia X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao i am volunteer to translate to Brazilian Portuguese (wich differs from st= andard portugal portuguese because we are better :))))... Also i want to k= now if there's any trouble if i create some piecepack and sell it here in = our local fairs... Andre Alves Garzia =EF=A3=BF 2002 =EF=A3=BF BRAZIL mail= to://soapdog@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 484 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 13:28:49 -0000 Received: (qmail 82195 invoked from network); 30 Jul 2002 13:28:49 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 30 Jul 2002 13:28:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.21.119) by mta3.grp.scd.yahoo.com with SMTP; 30 Jul 2002 13:28:48 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 30 Jul 2002 09:28:49 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Tue, 30 Jul 2002 09:28:45 -0400 Subject: Translations To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Thanks to Andre and others who have volunteered to translate the rules into other languages. So far we have offers to translate into Brazilian Portuguese, Spanish, Hebrew and Indonesian. We are in the process now of modifying Piecepack.org to accommodate these translated rule sets, and we should be ready to start adding them in the near future. If anyone out there can translate into a language that isn't listed above and you would like to volunteer your time to do so, please send an email to admin@... with your information. And for those who have volunteered so far, feel free to start sending in your translated rule sets, and we will add them to Piecepack.org as soon as possible. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 485 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 14:11:22 -0000 Received: (qmail 22753 invoked from network); 30 Jul 2002 14:11:21 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 30 Jul 2002 14:11:21 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 30 Jul 2002 14:11:21 -0000 Received: from [66.218.67.190] by n2.grp.scd.yahoo.com with NNFMP; 30 Jul 2002 14:11:21 -0000 Date: Tue, 30 Jul 2002 14:11:20 -0000 To: piecepack@yahoogroups.com Subject: Re: On Translation & Stuff Message-ID: In-Reply-To: <129F6AA8-A36A-11D6-9E33-00039387AE90@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Andre Garzia wrote: > > Also i want > to know if there's any trouble if i create some piecepack and sell it > here in our local fairs... No trouble at all, Andre. I encourage you to do so. In fact, it would be great if you could post some photos of your piecepacks when you get some made (in the Photos area of this Yahoo Group). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 486 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 14:50:54 -0000 Received: (qmail 57892 invoked from network); 30 Jul 2002 14:50:54 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 30 Jul 2002 14:50:54 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 14:50:54 -0000 Received: from 1cust109.tnt20.krk1.da.uu.net ([67.250.186.109] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 17ZYKo-00044e-00 for piecepack@yahoogroups.com; Tue, 30 Jul 2002 10:50:51 -0400 Message-ID: <000d01c237d7$3a58f540$6dbafa43@daycare> To: Subject: piecepack pyramids version 7 Date: Tue, 30 Jul 2002 07:41:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I=92ve been working on some changes to Sorcerer=92s Chamber. I=92ve added t= wo more spells and removed or changed some of the mechanics that I=92ve tho= ught made the game a little clunky. But that=92s not why I wrote this email= . What I=92ve also been doing is using the current version of the piecepack= pyramids for some of the play testing, but I=92ve also been using a newer = set that uses suggestions from Michael for play testing. One variation on the pyramid design is to color the tips (say th= e top 1/8") the same color as the suit icon. This retains the advantage of = the suit icon as an orientation indicator and also could support the hiding= of suit when the pyramids are stacked, but at the same time the suit of an= exposed pyramid will be clear from any seating position around the board. = But instead of placing a color tip on the top of the pyramids = I placed two letters on the sides near the top and placed a smaller suit sy= mbol on the back near the top. What I call the information ring. I also ad= ded a black line on the back to designate that as the back of the pyramid. = (It=92s easier to see if you print out a set and make one.) The front of th= e pyramids still has a large suit marking. With the new pyramids you can no= w tell the suit or the size from almost any angle, I admit if you=92re look= ing at one from the side you might have to move your head a little to see t= he suit, but I find that it=92s not that much of a inconvenience. Why = did I do this way instead of a colored tip? There were several reasons. The= first one is that I am beginning to see a growing trend in making games a = little more colorblind friendly or at least I see it being discussed more. = One of the things I like about piecepack is that it is pretty much colorbli= nd friendly. Another reason is that if you print out a set with a b/w print= er a colored tip doesn=92t work very well. All of the printable games on my= website are made to work if they are printed in color or in b/w. I have bo= th a color and b/w printer, but I have friends that only have b/w. The last= reason is I prefer to designate things in piecepack by the suits instead o= f the colors. Why change the pyramids? As I see it the pyramids are goi= ng to be used more as a modified pawn then anything else. Part of the inspi= ration for the pyramids was the discussion about a direction pawn. And so I= would have to agree with Michael when he say=92s I'm still not sure that I agree with the idea of making the suit visib= le form only one side however. While I can see the advantage of this for so= me game designs, there is a significant disadvantage in many games if one o= f more of the players can't tell what the suit is of some of the pyramids. = I suspect the potential size of the latter category of games may be larger = than that of the former. I was discussing the pyramids with a = friend and he said=94 The piecepack already has pieces that hides both the = suit and value (the tiles) and pieces that hides either the suit or the val= ue (the coins)=94 and he thought a piece that hid just the suit would be gr= eat, but I think that the next logical choice would be a piece that didn=92= t hide the suit or the value. The new pyramids can be found at http://w= ww.tjgames.com/ppp7.pdf and the current version can be found at http://www.= tjgames.com/ppp.pdf Any comments or input would be greatly appreciated. I = find that Sorcerer=92s Chamber is lot more enjoyable to play with the newer= version of pyramids. I should be releasing the newer version of Sorcerer= =92s Chamber in a few weeks. Tim Schutz [Non-text portions of this me= ssage have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 488 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 18:43:00 -0000 Received: (qmail 37380 invoked from network); 30 Jul 2002 18:43:00 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 30 Jul 2002 18:43:00 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 18:42:59 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ZbxV-0007bC-00 for ; Tue, 30 Jul 2002 11:43:01 -0700 Date: Tue, 30 Jul 2002 11:43:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Next Design Competition Message-ID: <20020730114301.A27072@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Tue, Jul 30, 2002 at 05:26:16PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jul 30, 2002 at 05:26:16PM -0000, king_toren_l wrote: > I like the idea of allowing more time, thus allowing for more > refining and more people the oppertunity to enter. Personally i > would like to see the contests dropped to twice a year instead of > four times. My problem with Icehouse right now is that so many games > are developed that many good ones are being passed over without so > much as a glance, I'd hate to see that happen to the piecepack. If > the contests are going to be a major push for people to develop > games, I'd rather have quality tested games then 200 games that > people never get to playtest. > > Ken "toren" Leyhe The more I think about it, the more I agree with Ken. When we held the contest, it felt a little rushed. Doing a contest every six months rather than every three months would probably help with that. It could mean not only more time for games to be developed, but proportionally more time for judging the games. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 489 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 19:20:26 -0000 Received: (qmail 71053 invoked from network); 30 Jul 2002 19:20:26 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 30 Jul 2002 19:20:26 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 19:20:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 30 Jul 2002 12:20:25 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Next Design Competition Date: Tue, 30 Jul 2002 12:20:24 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I too am coming to the conclusion that two per year would be more appropriate. Keep in mind that this doesn't mean that each competition is six months long. There will be some time used up for judging (say 6 weeks) and for designating and starting the next competition (say 2 weeks). So the time between the opening of a competition (the day when everyone finds out the rules and new theme, etc.) and the closing (the last day when games may be submitted) would be about four months if the numbers I have used are reasonable. Assuming we do go with two competitions a year, I suggest that good closing dates would be the last day in July and the last day in January, although there are obviously lots of possibilities. Lastly, how should this be decided? (majority opinion among those who post?). I would appreciate hearing James's opinions since he came up with the whole idea in the first place. -Mike -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, July 30, 2002 11:43 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Next Design Competition On Tue, Jul 30, 2002 at 05:26:16PM -0000, king_toren_l wrote: > I like the idea of allowing more time, thus allowing for more > refining and more people the oppertunity to enter. Personally i > would like to see the contests dropped to twice a year instead of > four times. My problem with Icehouse right now is that so many games > are developed that many good ones are being passed over without so > much as a glance, I'd hate to see that happen to the piecepack. If > the contests are going to be a major push for people to develop > games, I'd rather have quality tested games then 200 games that > people never get to playtest. > > Ken "toren" Leyhe The more I think about it, the more I agree with Ken. When we held the contest, it felt a little rushed. Doing a contest every six months rather than every three months would probably help with that. It could mean not only more time for games to be developed, but proportionally more time for judging the games. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 490 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 19:26:05 -0000 Received: (qmail 96038 invoked from network); 30 Jul 2002 19:26:05 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 30 Jul 2002 19:26:05 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 19:26:05 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 30 Jul 2002 12:26:04 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack pyramids version 7 Date: Tue, 30 Jul 2002 12:26:03 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow They look good Tim. Thanks! Of course now I have to find time to assemble a set or two :) -Mike -----Original Message----- From: Tim Schutz [mailto:hexchex@...] Sent: Tuesday, July 30, 2002 7:42 AM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack pyramids version 7 I've been working on some changes to Sorcerer's Chamber. I've added two more spells and removed or changed some of the mechanics that I've thought made the game a little clunky. But that's not why I wrote this email. What I've also been doing is using the current version of the piecepack pyramids for some of the play testing, but I've also been using a newer set that uses suggestions from Michael for play testing. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. But instead of placing a color tip on the top of the pyramids I placed two letters on the sides near the top and placed a smaller suit symbol on the back near the top. What I call the information ring. I also added a black line on the back to designate that as the back of the pyramid. (It's easier to see if you print out a set and make one.) The front of the pyramids still has a large suit marking. With the new pyramids you can now tell the suit or the size from almost any angle, I admit if you're looking at one from the side you might have to move your head a little to see the suit, but I find that it's not that much of a inconvenience. Why did I do this way instead of a colored tip? There were several reasons. The first one is that I am beginning to see a growing trend in making games a little more colorblind friendly or at least I see it being discussed more. One of the things I like about piecepack is that it is pretty much colorblind friendly. Another reason is that if you print out a set with a b/w printer a colored tip doesn't work very well. All of the printable games on my website are made to work if they are printed in color or in b/w. I have both a color and b/w printer, but I have friends that only have b/w. The last reason is I prefer to designate things in piecepack by the suits instead of the colors. Why change the pyramids? As I see it the pyramids are going to be used more as a modified pawn then anything else. Part of the inspiration for the pyramids was the discussion about a direction pawn. And so I would have to agree with Michael when he say's I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. I was discussing the pyramids with a friend and he said" The piecepack already has pieces that hides both the suit and value (the tiles) and pieces that hides either the suit or the value (the coins)" and he thought a piece that hid just the suit would be great, but I think that the next logical choice would be a piece that didn't hide the suit or the value. The new pyramids can be found at http://www.tjgames.com/ppp7.pdf and the current version can be found at http://www.tjgames.com/ppp.pdf Any comments or input would be greatly appreciated. I find that Sorcerer's Chamber is lot more enjoyable to play with the newer version of pyramids. I should be releasing the newer version of Sorcerer's Chamber in a few weeks. Tim Schutz To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 491 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 31 Jul 2002 21:06:31 -0000 Received: (qmail 77534 invoked from network); 31 Jul 2002 21:06:31 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 31 Jul 2002 21:06:31 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 31 Jul 2002 21:06:31 -0000 Received: from [66.218.67.164] by n8.grp.scd.yahoo.com with NNFMP; 31 Jul 2002 21:06:31 -0000 Date: Wed, 31 Jul 2002 21:06:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Next Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 781 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Michael Schoessow wrote: > Lastly, how should this be decided? (majority opinion among those > who post?). As this is your contest, I believe it ought to be decided by yourself. > I would appreciate hearing James's opinions since he came up with > the whole idea in the first place. Heh heh, fair enough. My opinion is that we don't need a set schedule. It has been (well-enough) established that the winner of each contest is responsible for generating the theme, providing the judging, and other various parameters of the next competition. So why not duration as well? My advice would be to set your deadline on this particular competition to the date that provides you the greatest level of comfort. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 493 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 5 Aug 2002 18:01:08 -0000 Received: (qmail 77916 invoked from network); 5 Aug 2002 18:01:08 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 5 Aug 2002 18:01:08 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.78) by mta3.grp.scd.yahoo.com with SMTP; 5 Aug 2002 18:01:07 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 5 Aug 2002 14:01:04 -0400 Message-ID: <00fa01c23cab$376befd0$0501000a@winnt> To: References: Subject: Re: [piecepack] Next piecepack game design competition Date: Mon, 5 Aug 2002 14:09:18 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I volunteer. Details sent directly to Michael privately. ----- Original Message ----- From: "Michael Schoessow" To: Cc: Sent: Monday, August 05, 2002 1:42 PM Subject: [piecepack] Next piecepack game design competition > Hello All, > > I'm planning to post the details of the next design competition later this > week. As things stand, the plan is for a longer contest to allow more time > for designers to play-test and work on design details, etc. > > Last Thursday I had an enjoyable phone conversation with Ron Hale-Evans > during which we discussed the previous competition and talked about ways in > which future competitions could be improved. Ron suggested that blind > judging (the play-testers and judge are not told who authored which game > until after the winner has been selected) has some advantages. Firstly, it > reduces any appearance of bias in cases where the judge and some entrants > know each other. Secondly, it would reduce the appearance of bias if the > winner turned out to be the judge of the previous contest. Ron then offered > to act as the screener for the up-coming contest. This morning I e-mailed > Ron and said that I would be happy to accept his offer, but I thought it > would be unfortunate if he could not enter the new contest and that I could > probably find another volunteer, to which he replied that that would be fine > too. > > So, I'm asking for a volunteer. Obviously I'm looking for someone who > definitely does not plan to enter a game in the next competition. The job > would be very simple; receive the new contest entries, replace the author's > name with a cross-referenced number for each game as it comes in, then send > the game on to me. After the judging is complete, I would send the winning > announcement to the screener who would just add the winner's name to it and > post it. At least this seems like a reasonable way to handle things. > Comments are welcome of course. > > The person who agrees to be the screener obviously gets to see all the games > early, as they come in, so you may want to think of this as an incentive :) > > > -Mike > > > > > > Mike Schoessow > mschoessow@... > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 494 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 5 Aug 2002 20:14:31 -0000 Received: (qmail 94586 invoked from network); 5 Aug 2002 20:14:31 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 5 Aug 2002 20:14:31 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 5 Aug 2002 20:14:31 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 5 Aug 2002 13:14:30 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Re: piecepack game design competition Date: Mon, 5 Aug 2002 13:14:28 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Karol from Mesomorph games has generously agreed to receive the games for the competition, and has also volunteered to proof read the submissions before sending them on to me minus the names. Thanks Karol! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 495 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 03:43:34 -0000 Received: (qmail 50683 invoked from network); 6 Aug 2002 03:43:34 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 6 Aug 2002 03:43:34 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 6 Aug 2002 03:43:33 -0000 Received: from [66.218.67.185] by n2.grp.scd.yahoo.com with NNFMP; 06 Aug 2002 03:43:33 -0000 Date: Tue, 06 Aug 2002 03:43:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: <3C8D05D5.990D92C8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 531 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar --- In piecepack@y..., Mark Biggar wrote: > jdroscha wrote: > > Most excellent. Any chance you could take some photos and upload > > to the Photos section of the group? That would be groovy. > > I'd like to but the only digital camera I usually have any access to is > current > on safari in Africa until mid-may. Maybe then. I finely got access to to the camera so I'm up-loading a picture of my handmade plastic piecepack to the group picture directory. -- Mark A. Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 496 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 13:09:58 -0000 Received: (qmail 47304 invoked from network); 6 Aug 2002 13:09:58 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 6 Aug 2002 13:09:58 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.133) by mta2.grp.scd.yahoo.com with SMTP; 6 Aug 2002 13:09:57 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 6 Aug 2002 09:09:53 -0400 Message-ID: <01ad01c23d4b$b57dfe90$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: Hand made plastic piecepack Date: Tue, 6 Aug 2002 09:18:05 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Mark, I took a look - those pieces look nice! Looks to me like from the photo those tiles and coins snap together or somehow incase the paper coins and tile pieces printed from the generic pdf's over at pp.org. Ingenius. I wasn't sure how a plastic set would look, but your's appears to be awesome. If you are going commercial with these make sure to send the info to me via this account or submissions@... - you should be listed in the vendor section. (We list by order the sets were available on market not alphabetically.) Karol From: "mark_biggar" To: Sent: Monday, August 05, 2002 11:43 PM Subject: [piecepack] Re: Hand made plastic piecepack > --- In piecepack@y..., Mark Biggar wrote: > > jdroscha wrote: > > > Most excellent. Any chance you could take some photos and > upload > > > to the Photos section of the group? That would be groovy. > > > > I'd like to but the only digital camera I usually have any access > to > is > > current > > on safari in Africa until mid-may. Maybe then. > > I finely got access to to the camera so I'm up-loading a > picture of my handmade plastic piecepack to the group > picture directory. > > -- > Mark A. Biggar > mark.a.biggar@... > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 497 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 16:04:02 -0000 Received: (qmail 2305 invoked from network); 6 Aug 2002 16:04:02 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 6 Aug 2002 16:04:02 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 6 Aug 2002 16:04:03 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020806160402.EHT221.sccrmhc02.attbi.com@...> for ; Tue, 6 Aug 2002 16:04:02 +0000 Message-ID: <3D4FF38F.236D6EB7@...> Date: Tue, 06 Aug 2002 09:04:31 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: <01ad01c23d4b$b57dfe90$0501000a@winnt> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > > Hey Mark, > > I took a look - those pieces look nice! Looks to me like from the photo > those tiles and coins snap together or somehow incase the paper coins and > tile pieces printed from the generic pdf's over at pp.org. Ingenius. I > wasn't sure how a plastic set would look, but your's appears to be awesome. > If you are going commercial with these make sure to send the info to me via > this account or submissions@... - you should be listed in the > vendor section. (We list by order the sets were available on market not > alphabetically.) No, I just printed the pdf's on 8x11" Avery labels and stuck them on the plastic pieces then gave them a coat of the sealer I use to finish painted miniatures. I have no plans to go commercial at this time. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 498 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 03:43:27 -0000 Received: (qmail 58258 invoked from network); 7 Aug 2002 03:43:27 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Aug 2002 03:43:27 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 7 Aug 2002 03:43:27 -0000 Received: from [66.218.67.188] by n21.grp.scd.yahoo.com with NNFMP; 07 Aug 2002 03:43:27 -0000 Date: Wed, 07 Aug 2002 03:43:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 565 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "mark_biggar" wrote: > I finely got access to to the camera so I'm up-loading a > picture of my handmade plastic piecepack to the group > picture directory. Dang, very cool Mark. I am interested in your opinion on the flicking action on a plastic set. For example, have you tried piecepack Soccer with this set? Seems like the action should be good, but was just curious if there were something I didn't consider. Opinion? Also, do you know what type of plastic it is? Acrylic (plexiglass)? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 499 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 04:35:32 -0000 Received: (qmail 94056 invoked from network); 7 Aug 2002 04:35:32 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 7 Aug 2002 04:35:32 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 04:35:32 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020807043532.TSSG22139.rwcrmhc52.attbi.com@...> for ; Wed, 7 Aug 2002 04:35:32 +0000 Message-ID: <3D50A3B1.78FF8986@...> Date: Tue, 06 Aug 2002 21:36:01 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > > --- In piecepack@y..., "mark_biggar" wrote: > > > I finely got access to to the camera so I'm up-loading a > > picture of my handmade plastic piecepack to the group > > picture directory. > > Dang, very cool Mark. I am interested in your opinion on the > flicking action on a plastic set. For example, have you tried > piecepack Soccer with this set? Seems like the action should > be good, but was just curious if there were something I didn't > consider. Opinion? I was just playing my game "Work Derby" with the set on a polished wooden table and had a lot of problems with the coins sliding all over the place, so I'd say they would work pretty well. > Also, do you know what type of plastic it is? Acrylic (plexiglass)? Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice are Acrylic. I just printed the downloadable pdf's on 8x11" Avery labels, cut them out and stuck them on. Then spayed on a layer of sealer that I have for finishing off painted miniatures. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 500 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 11:39:41 -0000 Received: (qmail 55734 invoked from network); 7 Aug 2002 11:39:41 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 7 Aug 2002 11:39:41 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 11:39:40 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g77BddU11637 for ; Wed, 7 Aug 2002 07:39:39 -0400 (EDT) To: Subject: RE: [piecepack] Re: Hand made plastic piecepack Date: Wed, 7 Aug 2002 07:34:31 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <3D50A3B1.78FF8986@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac > From: Mark Biggar > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > are Acrylic. I just printed the downloadable pdf's on 8x11" > Avery labels, cut them out and stuck them on. Then spayed on > a layer of sealer that I have for finishing off painted miniatures. > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were these from some sort of craft store or such, or did you make them yourself? Either way, they look very cool. Thanks for the pic. - Isaac From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 501 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 13:27:41 -0000 Received: (qmail 77257 invoked from network); 7 Aug 2002 13:27:41 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 7 Aug 2002 13:27:41 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.75) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2002 13:27:40 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 7 Aug 2002 09:27:37 -0400 Message-ID: <004501c23e17$59527020$0501000a@winnt> To: Subject: piecepack.org Date: Wed, 7 Aug 2002 09:35:51 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey Everyone! I'm proud to announce that www.piecepack.org now features all 37 game rules released for the piecepack. It is amazing how well this game system designed by James Kyle has been received. When the first commercially available sets were sold (MG's Piecepack Game System) only 7 games were included in the rulebook. We are up to an amazing 37 either original or adapted games for this set. Please remember that it is up to the game designer to keep submissions@... abreast of any changes made to the versions and when new games are released. I do my best to hunt down the newest versions but without your help there are bound to be those that are missed. To that end, I invite you to take a look and make sure that the versions are correct for your games. If you find errors please let me know and Dave and I will get them fixed and posted. I believe there are 3 more games that haven't finished playtesting yet, if you have a game that is ready to be posted but isn't included please let me know - piecepack.org has been designed to be the place for everything piecepack - an easy reference for consumers to find new games and vendors for this set. The 37 games listed are: Alien City, Baseball, City Planning, Colonization, Conspiracy, Coyote Moon, Dominoids, Dragon's Hoard, Dungeon Crawl, Hanging Gardens, Interstellar Conquest, Kidsprout Jumboree, Knight's Tour Redux, Land Rush, Ley Lines, Magic Mids, Mancala, Martian Treasure Hunt, Matches, MotoX, One Man: Trag!, Pawns Crossing, Power Lines, Reversi, Scavenge, Silver Isle, Snowman Meltdown, Soccer, Sorcerer's Chamber, Takeover, Telic, The Martian Assassination Game, The Martian Assassination Game le, War, Whirlpool Pond, Worm Derby & Wormholes. More features in the works for piecepack.org. Suggestions welcome: (privately)submissions@... or post publically here. Smiles, Karol MMB www.piecepack.org _______________________ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 502 Return-Path: X-Sender: Mark.Johnson@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 15:59:29 -0000 Received: (qmail 37525 invoked from network); 7 Aug 2002 15:59:29 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 7 Aug 2002 15:59:29 -0000 Received: from unknown (HELO texas.pobox.com) (64.49.223.111) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2002 15:59:29 -0000 Received: from pobox.com (dhcp-79-162-249.jpl.nasa.gov [137.79.162.249]) by texas.pobox.com (Postfix) with ESMTP id B187C45483 for ; Wed, 7 Aug 2002 11:59:27 -0400 (EDT) Message-ID: <3D5143DF.2010402@...> Date: Wed, 07 Aug 2002 08:59:27 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:0.9.4.1) Gecko/20020508 Netscape6/6.2.3 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org References: <004501c23e17$59527020$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Johnson X-Yahoo-Group-Post: member; u=85489189 X-Yahoo-Profile: markejohnson98 Karol wrote: >I'm proud to announce that www.piecepack.org now features all 37 game rules released for the piecepack. > FYI, the page with all of the game rules, http://www.piecepack.org/PiecepackGames.asp, did not load correctly when I first tried to view it in Netscape 4.x. Another try with Netscape 6 worked, however. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 503 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 16:35:48 -0000 Received: (qmail 22852 invoked from network); 7 Aug 2002 16:35:47 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 7 Aug 2002 16:35:47 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 16:35:47 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020807163547.HFOP22139.rwcrmhc52.attbi.com@...> for ; Wed, 7 Aug 2002 16:35:47 +0000 Message-ID: <3D514C75.9358258B@...> Date: Wed, 07 Aug 2002 09:36:05 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Dan Isaac wrote: > > > From: Mark Biggar > > > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > > are Acrylic. I just printed the downloadable pdf's on 8x11" > > Avery labels, cut them out and stuck them on. Then spayed on > > a layer of sealer that I have for finishing off painted miniatures. > > > > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were > these from some sort of craft store or such, or did you make them yourself? > Either way, they look very cool. Thanks for the pic. In the San Francisco Bay area there is a chain of stores called "TAP Plastics" that sells all sorts of plastic stuff from sheet Plexiglas to storage boxes to casting resins. The acrylic pieces are pre-made stock that they sells out of bins. The 2x2 Plexi tiles they cut for me on a table saw to order. The pawns I ordered from the Cheapass games web site. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 504 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 9 Aug 2002 13:42:58 -0000 Received: (qmail 91545 invoked from network); 9 Aug 2002 13:42:57 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 9 Aug 2002 13:42:57 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.scd.yahoo.com with SMTP; 9 Aug 2002 13:42:57 -0000 Received: from 3cust117.tnt12.krk1.da.uu.net ([67.250.177.117] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 17dA2X-0003qX-00 for piecepack@yahoogroups.com; Fri, 09 Aug 2002 09:42:54 -0400 Message-ID: <001901c23faa$bad4e5a0$75b1fa43@daycare> To: References: <3D514C75.9358258B@...> Subject: Re: [piecepack] Re: Hand made plastic piecepack Date: Fri, 9 Aug 2002 06:43:20 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit They also have a website were you can order the discs and cubes online. Go to http://www.tapplastics.com ----- Original Message ----- From: Mark Biggar To: piecepack@yahoogroups.com Sent: Wednesday, August 07, 2002 9:36 AM Subject: Re: [piecepack] Re: Hand made plastic piecepack Dan Isaac wrote: > > > From: Mark Biggar > > > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > > are Acrylic. I just printed the downloadable pdf's on 8x11" > > Avery labels, cut them out and stuck them on. Then spayed on > > a layer of sealer that I have for finishing off painted miniatures. > > > > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were > these from some sort of craft store or such, or did you make them yourself? > Either way, they look very cool. Thanks for the pic. In the San Francisco Bay area there is a chain of stores called "TAP Plastics" that sells all sorts of plastic stuff from sheet Plexiglas to storage boxes to casting resins. The acrylic pieces are pre-made stock that they sells out of bins. The 2x2 Plexi tiles they cut for me on a table saw to order. The pawns I ordered from the Cheapass games web site. -- Mark Biggar mark.a.biggar@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 505 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 9 Aug 2002 16:03:14 -0000 Received: (qmail 55072 invoked from network); 9 Aug 2002 16:03:14 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 9 Aug 2002 16:03:14 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 9 Aug 2002 16:03:14 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 9 Aug 2002 09:03:13 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" , "'abstractgames@yahoogroups.com'" , "'BoardGameDesign@yahoogroups.com'" , "'boardgamemakers@yahoogroups.com'" , "'spielfrieks@yahoogroups.com'" Subject: Piecepack Game Design Competition Date: Fri, 9 Aug 2002 09:03:09 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow ANNOUNCING THE 3rd PIECEPACK GAME DESIGN COMPETITION Theme: Changing Landscapes Closes: 17 January 2003 Prize: *Hand-made 4x4 game board, bits, case, and instructions. *2nd edition piecepack with rules CD-ROM from Mesomorph Games. *piecepack trophy cloth custody. Sponsor: Mesomorph Games Judge: Michael Schoessow DESIGN THEME: The design theme for the 3rd piecepack game design competition is Changing Landscapes. All game submissions must be for board games that utilize a mutable board. In other words, the board configuration must change in some fashion during the course of the game. There are many possibilities. Some of them are: *The board can grow or be added to turn by turn. *The board can grow or shrink depending on gameplay. *Tile relative positions can change depending on what is setting on them. *Portions of the board can undergo sliding or some other form of shifting. *Tile orientation or rotation angle can change. *Tiles can change from face-up to face-down. *Tiles can be stacked, unstacked, or leaned. *Tiles can slide or move on top of other tiles or bridge across other tiles. *Tile grouping can change. *The board can be a changing array of tokens. These are general ideas that designers may utilize in some form if they wish, but they are not limited to them. There are numerous commercial board games with mutable boards. Some diverse examples, selected to help stimulate ideas are, Amazing Labyrinth, Zertz, Mississippi Queen, Agora, Carcasonne, Carolus Magnus, Tally Ho!, Work or Golf, and Dominoes. Each of these illustrates a different clever way to incorporate a changing board into a game, and designers may make use of or modify these ideas for their entries if they wish. Descriptions and pictures can be found at www.boardgamegeek.com or at www.funagain.com or at various other game websites. THE PRIZE: There are several parts to the prize. Mike Schoessow will build a hardwood 4x4 gridded game board, that can be used for playing various strategy games, along with a case and appropriate bits plus a collection of game instructions. Mesomorph Games will contribute a 2nd Edition piecepack Game System with CD-ROM containing instructions for a variety of games playable with the piecepack, including those submitted and released for this competition. The winner also receives custody of the Trophy Cloth, a card-table-sized tablecloth with a color piecepack suit emblem embroidered on each side of the table. This passes from the winner of one contest to the winner of the next, with each one signing and dating the cloth before passing it on following the closing of the next competition. RULE DETAILS: 1) Submitted games must incorporate some non-trivial form of change to the board configuration during at least part of the game. Non-trivial means that the change must have a significant effect on the gameplay. 2) Shuffling the tiles and laying them out to form the board as the first action in a game does not, by itself, constitute a non-trivial form of change. A change in the configuration of pawns or tokens setting on the board is also not considered a change in the board itself. 3) The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. 4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules), but other factors will be taken into consideration. A changing board aspect that fits naturally, seamlessly, and centrally into the gameplay is desirable. Clever use of piecepack components is desirable. Attributes of gameplay that will be considered positively include depth, clarity, decisiveness, and elegance. A compact, well organized rule set is also desirable but not, of course, at the expense of good gameplay of rule clarity. 5) Games may make use of additional bits (such as money for example), or of other game systems in addition to the piecepack, or may require the use of two or more piecepacks. 6) Abstract games and games with well integrated themes (with or without elements of chance) are equally welcome. 7) Solitaire games, 2-player games, and multi-player games are equally welcome. 8) Games (rule sets) should be sent to Karol@... before 17 January 2003, 12:00 noon PST (20:00 UTC). Karol will send confirmation back to the author, then cover the author's identity and send the game on. Between 10 January and 17 January confirmation will be within 24 hours. For earlier submissions confirmation may occasionally take longer. Judging will be blind; the play testers and judge will not find out the authors' identities until after the winner has been selected. 9) Karol will also proofread the rules and send the proofed version or corrections to the author for approval. Please note that she will not be judging content, just adjusting grammar, punctuation, and spelling (highly desirable before the game is added to the CD-ROM). If the proofed copy is not acceptable to the author or Karol does not receive the go-ahead before 12:00 PST 17 January, judging will be based on the original rules as submitted. 10) The winner of the competition will be announced on 17 February 2003. If the quantity of game submissions is larger than anticipated this date may be pushed back. 11) Designers are encouraged to submit their games early. There will be no penalty or stigma for sending in changes or updates to your game rules up to the 17 January deadline, and entrants are encouraged to submit updates based on their own continued play testing. Karol would appreciate it if areas of change in rule updates were pointed out. 12) Game entries may be in PDF form, in HTML format, in MS Word files, or in plain text with accompanying JPGs, or GIFs if required for figures. 13) The submission must be freely redistributable. Authors are free to retain copyright. 14) The submission(s) must have a header containing the Title, Version Number, Date, Number of Players, Approximate Length of Game, Equipment Required, Author, Copyright, and Licensing Information. The author of the wining game also wins the opportunity to define and judge the next piecepack game design competition and arrange for the prize if he or she wishes. Agreement to this is not a requirement for entry however, and if the winner does not wish to judge the next competition he or she can suggest another judge, or we can improvise. Submitted games will be added to the piecepack.org site following the close of the competition. Questions and comments are always welcome. Preferably post them to the piecepack discussion group (I encourage entrants to join the group if they have not yet. Go to http://groups.yahoo.com/group/piecepack). Good luck and much encouragement to all who would like to participate. I'm looking forward to play testing some fun new games! Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 506 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 16:47:49 -0000 Received: (qmail 86075 invoked from network); 13 Aug 2002 16:47:49 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 13 Aug 2002 16:47:49 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 13 Aug 2002 16:47:48 -0000 Received: from [66.218.67.176] by n29.grp.scd.yahoo.com with NNFMP; 13 Aug 2002 16:47:48 -0000 Date: Tue, 13 Aug 2002 16:47:47 -0000 To: piecepack@yahoogroups.com Subject: piecepack pyramid quality award Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 992 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Last week I received some games in the mail from TJ Games, as part of the prize from the previous design contest. Also included was a little home-made box containing two sets of piecepack pyramids made by Tim Schutz, and I feel that I must comment on them. Firstly, these are absolutely the best constructed pyramids I've seen, better than some sets that I worked very carefully on. Secondly, and even cooler, is the box they came in. It's about 2" X 2" X 1.5" high and appears to be completely hand made. The outside is textured with vertical ribs and there is an offset to accomodtae the cover. The box and cover are colored in the piecepack colors (except the blue and green are metallic colors) with the top of the cover artistically showing the four different piecepack pyramids (one of each suit). The inside of the box is painted cream color and has two compartments, one for each set of pyramids. This makes a fine addition to my game collection. Thanks Tim. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 507 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 20:35:51 -0000 Received: (qmail 2239 invoked from network); 13 Aug 2002 20:35:50 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Aug 2002 20:35:50 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 13 Aug 2002 20:35:50 -0000 Received: from [66.218.67.134] by n28.grp.scd.yahoo.com with NNFMP; 13 Aug 2002 20:35:50 -0000 Date: Tue, 13 Aug 2002 20:35:49 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack pyramid quality award Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 288 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "mschoessow" wrote: > Firstly, these are absolutely the best constructed pyramids I've > seen, better than some sets that I worked very carefully on. > > Secondly, and even cooler, is the box they came in. Groovy! Photos? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 508 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 20:41:16 -0000 Received: (qmail 99962 invoked from network); 13 Aug 2002 20:41:16 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 13 Aug 2002 20:41:16 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 13 Aug 2002 20:41:16 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 13 Aug 2002 13:41:15 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: piecepack pyramid quality award Date: Tue, 13 Aug 2002 13:41:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'll work on that but it may be a day or three. -Mike -----Original Message----- From: jdroscha [mailto:jdroscha@...] Sent: Tuesday, August 13, 2002 1:36 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: piecepack pyramid quality award --- In piecepack@y..., "mschoessow" wrote: > Firstly, these are absolutely the best constructed pyramids I've > seen, better than some sets that I worked very carefully on. > > Secondly, and even cooler, is the box they came in. Groovy! Photos? Thanks, James Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 509 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 14 Aug 2002 13:42:37 -0000 Received: (qmail 68424 invoked from network); 14 Aug 2002 13:42:36 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Aug 2002 13:42:36 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta1.grp.scd.yahoo.com with SMTP; 14 Aug 2002 13:42:36 -0000 Received: from 3cust33.tnt12.krk1.da.uu.net ([67.250.177.33] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17eyPu-0007bm-00 for piecepack@yahoogroups.com; Wed, 14 Aug 2002 09:42:31 -0400 Message-ID: <000e01c24398$7b95cca0$21b1fa43@daycare> To: References: Subject: Re: [piecepack] piecepack pyramid quality award Date: Wed, 14 Aug 2002 06:42:47 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You're Welcome Mike. I'm glad you like them. However, I can't take credit for making the box it was purchased at a crafts store, but I did have to add the compartment inside and paint it. I guess I could make up another one complete with two sets of pyramids for the winner of this contest. That is as long as I can still enter the contest and you would like this to be a prize. Tim ----- Original Message ----- From: mschoessow To: piecepack@yahoogroups.com Sent: Tuesday, August 13, 2002 9:47 AM Subject: [piecepack] piecepack pyramid quality award Last week I received some games in the mail from TJ Games, as part of the prize from the previous design contest. Also included was a little home-made box containing two sets of piecepack pyramids made by Tim Schutz, and I feel that I must comment on them. Firstly, these are absolutely the best constructed pyramids I've seen, better than some sets that I worked very carefully on. Secondly, and even cooler, is the box they came in. It's about 2" X 2" X 1.5" high and appears to be completely hand made. The outside is textured with vertical ribs and there is an offset to accomodtae the cover. The box and cover are colored in the piecepack colors (except the blue and green are metallic colors) with the top of the cover artistically showing the four different piecepack pyramids (one of each suit). The inside of the box is painted cream color and has two compartments, one for each set of pyramids. This makes a fine addition to my game collection. Thanks Tim. -Mike Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 511 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 14 Aug 2002 15:51:09 -0000 Received: (qmail 21777 invoked from network); 14 Aug 2002 15:51:08 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 Aug 2002 15:51:08 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 14 Aug 2002 15:51:08 -0000 Received: from [66.218.67.151] by n17.grp.scd.yahoo.com with NNFMP; 14 Aug 2002 15:51:08 -0000 Date: Wed, 14 Aug 2002 15:51:04 -0000 To: piecepack@yahoogroups.com Subject: Board Game Design Forum Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 268 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow FYI: A new board game design discussion group called Board Game Design Forum (BGDF) has recently started up and appears to be gaining membership pretty rapidly. The site seems friendly and well organized. they are at www2.communityzero.com/bgdf . -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 512 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 15 Aug 2002 12:12:08 -0000 Received: (qmail 3830 invoked from network); 15 Aug 2002 12:12:07 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 15 Aug 2002 12:12:07 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.167) by mta1.grp.scd.yahoo.com with SMTP; 15 Aug 2002 12:12:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 15 Aug 2002 08:12:07 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Thu, 15 Aug 2002 08:12:06 -0400 Subject: Re: [piecepack] piecepack.org To: Message-ID: In-Reply-To: <3D5143DF.2010402@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Turns out it was a problem with how Netscape 4.x handles a style applied to tags in nested tables. As far as I could tell this problem was only with Netscape 4.x. Anyway, I finally tracked this down and fixed it a few days ago. It should be loading fine for everyone now. If you see any other irregularities like that on the site, please email me and I'll take care of them (meaning I'll sit at home, pull out my hair and curse whatever browser doesn't load it correctly). > From: Mark Johnson > Reply-To: piecepack@yahoogroups.com > Date: Wed, 07 Aug 2002 08:59:27 -0700 > To: piecepack@yahoogroups.com > Subject: Re: [piecepack] piecepack.org > > Karol wrote: > >> I'm proud to announce that www.piecepack.org now features all 37 game rules >> released for the piecepack. >> > > FYI, the page with all of the game rules, > http://www.piecepack.org/PiecepackGames.asp, did not load correctly when > I first tried to view it in Netscape 4.x. Another try with Netscape 6 > worked, however. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 513 Return-Path: X-Sender: davelernergames@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 04:37:23 -0000 Received: (qmail 95999 invoked from network); 16 Aug 2002 04:37:23 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 16 Aug 2002 04:37:23 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 16 Aug 2002 04:37:22 -0000 Received: from [66.218.67.168] by n29.grp.scd.yahoo.com with NNFMP; 16 Aug 2002 04:37:22 -0000 Date: Fri, 16 Aug 2002 04:37:22 -0000 To: piecepack@yahoogroups.com Subject: Every single aspect of piecepack? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "davelernergames" X-Yahoo-Group-Post: member; u=118031735 X-Yahoo-Profile: davelernergames Hi all. I'm new to the piecepack system, and am still going through the games list. I have a question. Does any current game use EVERY single aspect of piecepack, from the tic-marks on the coins to the quartered sections on the backs of the tiles? I've noticed that in some games using a regular deck of cards, suits don't matter. And certain types of Solitaire are the only games I've seen where color is important. So, obviously, not every game needs to use every feature. But this might be an idea for the next competition. Also, which piecepack feature is the most used? And which is the least? Thank you Dave Lerner Trying to design a card game where neither suits nor rank matter. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 514 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 05:22:00 -0000 Received: (qmail 45996 invoked from network); 16 Aug 2002 05:22:00 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 16 Aug 2002 05:22:00 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 16 Aug 2002 05:22:00 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17fZYk-0004Tx-00 for ; Thu, 15 Aug 2002 22:22:06 -0700 Date: Thu, 15 Aug 2002 22:22:06 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Every single aspect of piecepack? Message-ID: <20020815222206.B16594@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from davelernergames@... on Fri, Aug 16, 2002 at 04:37:22AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 16, 2002 at 04:37:22AM -0000, davelernergames wrote: > I'm new to the piecepack system, and am still going through the games > list. > > I have a question. Does any current game use EVERY single aspect of > piecepack, from the tic-marks on the coins to the quartered sections > on the backs of the tiles? Dave, I suggest you look at this thread from rec.games.playing-cards in March 2000, where a similar question was asked about the standard deck of cards: http://groups.google.com/groups?th=cc2ccc9296a9cb31&rnum=1 It seems to me that the most interesting response came from Mark Bassett, who wrote: Seriously, does this query really make sense? You write as though your list summarises all the information there is on a playing card, but I can think of lots more. For instance: Some pip patterns are the same upside down (6, 8), some aren't (7). One suit symbol is the same upside down, the others aren't. Some court cards have two eyes showing, some have one. Some court cards hold something in their right hand, some in their left. Some numbers are prime and some aren't. If you take a sufficiently "cabbalistic" approach to card design, there's no end to the amount of "information" you can find there. I also suggest you look into the general semantics concept of "non-allness". Here's a good link: http://www.esgs.org/uk/all.htm Ron H-E p.s. I'm not trying to be a smart-arse, really. And I am glad you've discovered the piecepack! -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 516 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 14:17:27 -0000 Received: (qmail 37884 invoked from network); 16 Aug 2002 14:17:27 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 16 Aug 2002 14:17:27 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 14:17:27 -0000 Message-ID: <20020816141727.88861.qmail@...> Received: from [199.103.141.174] by web11102.mail.yahoo.com via HTTP; Fri, 16 Aug 2002 07:17:27 PDT Date: Fri, 16 Aug 2002 07:17:27 -0700 (PDT) Subject: Re: [piecepack] Every single aspect of piecepack? To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- davelernergames wrote: > Hi all. Hi Dave! :) > I have a question. Does any current game use EVERY single > aspect of > piecepack, from the tic-marks on the coins to the quartered > sections > on the backs of the tiles? ...to the ability to stack the tiles, or build walls with them on edge, or roll the coins, or slide them and have them carrom off the tiles, or place a coin under a tile, and place other coins in the quadrants of the tile until it unbalances... I don't think you'll use _all_ the aspects. > But this might be an idea for the next competition. > > Also, which piecepack feature is the most used? And which is > the > least? For me, the most used feature of my piecepack is how nicely it fits inside those Godiva chocolate bar sacks, and sits on my games shelf. Least used feature would be all of the others. Sigh. > Trying to design a card game where neither suits nor rank > matter. What about Nim? :) __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 517 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 14:21:30 -0000 Received: (qmail 27787 invoked from network); 16 Aug 2002 14:21:30 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 16 Aug 2002 14:21:30 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 14:21:30 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 16 Aug 2002 07:21:28 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Every single aspect of piecepack? Date: Fri, 16 Aug 2002 07:21:23 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Dave, Alien City uses the small suit icon in the corners of the tiles as a terrain marker. Regarding the idea of making use of every aspect of the piecepack a criteria for a future design contest; you might need to find some way of insuring against gratuitous use of some of the aspects. Then there's also the point Ron alluded to concerning how many "aspects" there really are. How about this: First list the "official" aspects (or perhaps call them the primary aspects), then require that games must utilize at least x of them. Remember, if you enter a game in the present design competition and win then you'll be able to define the next competition as you wish :) Welcome to the group! -Mike Schoessow ----Original Message----- From: jdroscha [mailto:jdroscha@...] Sent: Friday, August 16, 2002 6:49 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Every single aspect of piecepack? --- In piecepack@y..., "davelernergames" wrote: > I'm new to the piecepack system, and am still going through the > games list. Welcome! > I have a question. Does any current game use EVERY single aspect > of piecepack, from the tic-marks on the coins to the quartered > sections on the backs of the tiles? By "aspect" here, I assume you mean all the markings on all components. Conspiracy (by Brad Johnson) might fit the bill. As I recall, it uses both sides of tiles, both sides of coins, the directional pips on coins, and the dice. > Also, which piecepack feature is the most used? Hard to say. In my opinion, nothing has been overused. > And which is the least? Directional pips on coins, I would hazard to guess. If you are interested in other attributes besides markings, then perhaps the 3-dimensional physical properties of the components are least used. Soccer (which, oddly enough, was the first game written for the piecepack) is a flicking game. Worm Derby uses a faboo tail- to-head movement on a chain of coins (worm). Hanging Gardens uses a line-of-sight that relies on the physical properties of the pieces. But those are all I can think of that do so. Cheers, James Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 518 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 19:39:13 -0000 Received: (qmail 7452 invoked from network); 16 Aug 2002 19:39:12 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Aug 2002 19:39:12 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 19:39:12 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17fmwE-0005Gb-00 for ; Fri, 16 Aug 2002 12:39:14 -0700 Date: Fri, 16 Aug 2002 12:39:14 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Every single aspect of piecepack? Message-ID: <20020816123914.A20003@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Fri, Aug 16, 2002 at 01:48:51PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 16, 2002 at 01:48:51PM -0000, jdroscha wrote: > --- In piecepack@y..., "davelernergames" wrote: > > I have a question. Does any current game use EVERY single aspect > > of piecepack, from the tic-marks on the coins to the quartered > > sections on the backs of the tiles? > > By "aspect" here, I assume you mean all the markings on all > components. Conspiracy (by Brad Johnson) might fit the bill. As I > recall, it uses both sides of tiles, both sides of coins, the > directional pips on coins, and the dice. James, your answer to Dave's question is probably both more immediately useful and less discouraging than mine, which is a good thing IMHO. However, broadening the definition of "aspect" a little bit, I think there are some _important_ aspects to the piecepack that fall outside the mere existence of the markings. For example, if you consider the relationships of the number markings, some of them are very different from the others. Null coins are blank and aces are spirals; this makes them different from the 2, 3, 4, and 5 coins, much as court cards are different from number cards in the standard deck. Of course, you know this; you designed the piecepack that way. Or again, as you point out... > Soccer (which, oddly enough, was the first game written for the > piecepack) is a flicking game. Worm Derby uses a faboo tail- > to-head movement on a chain of coins (worm). Hanging Gardens uses a > line-of-sight that relies on the physical properties of the pieces. > But those are all I can think of that do so. Now, granted, if you try as an exercise to make a list of EVERY aspect of the piecepack, you may eventually run out of steam and start saying uninteresting things like "The piecepack was invented 4.3 light years from Proxima Centauri". However, after you list all the obvious aspects of the piecepack and before you run out of steam, you may find yourself listing some pretty interesting, non-obvious aspects, and I think that there's a lot of room for creativity in this in-between area. Which is what I should have said in the first place. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 519 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 01:44:06 -0000 Received: (qmail 5110 invoked from network); 19 Aug 2002 01:44:06 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 19 Aug 2002 01:44:06 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 01:44:06 -0000 Received: from [66.218.67.135] by n5.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 01:44:06 -0000 Date: Mon, 19 Aug 2002 01:44:02 -0000 To: piecepack@yahoogroups.com Subject: JCDpiecepack sample Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3210 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Hi everybody, My name is Jonathan, and I have recently stumbled upon piecepack (thanks to the competition notice at boardgamegeek). This is fantastic! For some time now, I have been slowly attempting to put together a brief case full of game bits to do this kind of thing. Only I have the boards for various games printed on poster board sitting in the top section of my case. The collection has not grown very quickly, but I do have a HUGE bag of 84 dice, and some dominoes and some checker pieces etc. Anyways... as soon as I read about piecepack, I was determined to get a set. I read through large portions of the archived messages, and decided not to wait but to put a set together. I looked at the free pdf versions, and found them not to my taste, as well, felt that some of the suggestions from the archives could easily be added to a set. So I started putting my own design together. I shall post to the files area my Arms suit pdf for evaluation... To date, only the Arms are done. I have done this to allow me to accomodate for feedback, so that if I want to make any changes, I won't have to redo tons of work. Please let me know what you think. Here are some of the specs... Features of the JCD piecepack ------------------------------ High contrast, "color-blind friendly" piecepack (all in black & white... will do a colour version if enough interest) Designed using all vectors, which means sharper printing... no jaggies! All Aces rendered as a "swirly" SUITS -------------- Traditional card suits included(planned at this time) for a total of 8 suits or the equivilant of 2 piecepacks Arms suit rendered as an anchor to allow easy integration of Empire cards when used with the tradional suits Suits are either light, or dark in colour (solid or hollow). This creates a division of suits just like red and black for cards. (If a colour version is done, the solid and hollow motive will be maintained) Light Dark ----------------------------- Crowns Anchors Suns Moons Hearts Spades Diamonds Clubs DICE ------------- Dice have directional marker & suit symbol on 4 sides, allowing dice to be used as 6 state directional pawns (template for a second die per suit is include on same page) Two new "suits" dice (the second will appear on its suits pdfs) 1) NULL, ACE, CROWN, ARMS, MOON, SUN 2) NULL, ACE, HEARTS, SPADES, CLUBS, DIAMONDS TILES -------------- Numbered sides have suit in all four corners (one corner still marked for directional purposes) and emphasize the dark, light relationship of the suits. Grid sides have black and white quarters to create a checker board effect. They have a "swirly" in the middle, ideal for games using the intersections. They have markings which form a triangle when placed with every other row offset by 1/2 a tile. This creates 2 triangular grids (one with the "swirlies") as well as a large hex grid . PAWNS -------------- Pawn has a directional tick on it. New flat pawn template provided (star shape). This can be put together just as coins are, or better yet on a thicker disk the same diameter as the coins. It has directional tick, and an inverted version, allowing for 2 different states. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 520 Return-Path: Received: (qmail 67231 invoked from network); 19 Aug 2002 01:47:04 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 19 Aug 2002 01:47:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 01:47:04 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n5.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 01:47:04 -0000 Date: 19 Aug 2002 01:47:01 -0000 Message-ID: <1029721621.19861.64103.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/arns-JCD-piecepack.pdf Uploaded by : porter235 Description : Arms Suit JCD piecepack beta 1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/arns-JCD-piecepack.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 521 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 02:04:29 -0000 Received: (qmail 52702 invoked from network); 19 Aug 2002 02:04:29 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2002 02:04:29 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.194) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2002 02:04:27 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 18 Aug 2002 22:04:21 -0400 Message-ID: <007b01c24725$ee4e8300$0501000a@winnt> To: References: Subject: Re: [piecepack] JCDpiecepack sample Date: Sun, 18 Aug 2002 22:12:55 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If you are producing for retail you should be listed at www.piecepack.org under vendors, this isn't done automatically you have to request it by sending an email and making arragements with Dave at admin@.... Vendors are added when their creations are available for purchase. Just a note, MG's graphics are vector - also if you haven't actually seen one of our wooden sets you only need to look at the games listed on www.piecepack.org the games that show wooden sets, so far, are those purchased from MG. We always welcome new vendors into the fold. We have exciting things planned and I believe there is a place for all of us especially as the community grows. It would be very nice, I think on a consumer level, if someone happened to get all the different versions of the piecepack together and write up a little comparison - someone impartial not someone that is a vendor themselves. Just so that consumers would be able to tell the difference. Anyone else agree? Thanks for posting! Karol MMB, MG ----- Original Message ----- From: "porter235" To: Sent: Sunday, August 18, 2002 9:44 PM Subject: [piecepack] JCDpiecepack sample > Hi everybody, > My name is Jonathan, and I have recently stumbled upon piecepack > (thanks to the competition notice at boardgamegeek). This is > fantastic! For some time now, I have been slowly attempting to put > together a brief case full of game bits to do this kind of thing. > Only I have the boards for various games printed on poster board > sitting in the top section of my case. The collection has not grown > very quickly, but I do have a HUGE bag of 84 dice, and some dominoes > and some checker pieces etc. > > Anyways... as soon as I read about piecepack, I was determined to get > a set. I read through large portions of the archived messages, and > decided not to wait but to put a set together. I looked at the free > pdf versions, and found them not to my taste, as well, felt that some > of the suggestions from the archives could easily be added to a set. > So I started putting my own design together. I shall post to the > files area my Arms suit pdf for evaluation... To date, only the Arms > are done. I have done this to allow me to accomodate for feedback, so > that if I want to make any changes, I won't have to redo tons of > work. Please let me know what you think. Here are some of the > specs... > > Features of the JCD piecepack > ------------------------------ > High contrast, "color-blind friendly" piecepack (all in black & > white... will do a colour version if enough interest) > > Designed using all vectors, which means sharper printing... no > jaggies! > > All Aces rendered as a "swirly" > > SUITS > -------------- > Traditional card suits included(planned at this time) for a total of > 8 suits or the equivilant of 2 piecepacks > > Arms suit rendered as an anchor to allow easy integration of Empire > cards when used with the tradional suits > > Suits are either light, or dark in colour (solid or hollow). This > creates a division of suits just like red and black for cards. (If a > colour version is done, the solid and hollow motive will be > maintained) > > Light Dark > ----------------------------- > Crowns Anchors > Suns Moons > Hearts Spades > Diamonds Clubs > > DICE > ------------- > Dice have directional marker & suit symbol on 4 sides, allowing dice > to be used as 6 state directional pawns (template for a second die > per suit is include on same page) > > Two new "suits" dice (the second will appear on its suits pdfs) > 1) NULL, ACE, CROWN, ARMS, MOON, SUN > 2) NULL, ACE, HEARTS, SPADES, CLUBS, DIAMONDS > > TILES > -------------- > Numbered sides have suit in all four corners (one corner still marked > for directional purposes) and emphasize the dark, light relationship > of the suits. > > Grid sides have black and white quarters to create a checker board > effect. They have a "swirly" in the middle, ideal for games using the > intersections. They have markings which form a triangle when placed > with every other row offset by 1/2 a tile. This creates 2 triangular > grids (one with the "swirlies") as well as a large hex grid . > > PAWNS > -------------- > Pawn has a directional tick on it. > > New flat pawn template provided (star shape). This can be put > together just as coins are, or better yet on a thicker disk the same > diameter as the coins. It has directional tick, and an inverted > version, allowing for 2 different states. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 522 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 02:15:07 -0000 Received: (qmail 89477 invoked from network); 19 Aug 2002 02:15:07 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 19 Aug 2002 02:15:07 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 02:15:07 -0000 Received: from [66.218.67.167] by n26.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 02:15:07 -0000 Date: Mon, 19 Aug 2002 02:15:06 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <007b01c24725$ee4e8300$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1848 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Thanks for the warm welcome. Sorry about the vector mix up, that's what happens when I get excited and jump the gun. I am not planning on producing full wooden (or any other non-downloadable) versions at this time... however I was tossing around the idea of making my pdf available for a small fee ($2) or just asking for donations. I think a non-vendor generated comparison is a great idea! As someone who was just looking at the 2 versions available trying to decide if I wanted to purchase either at this time, such a resource would have been invaluable. --- In piecepack@y..., "Karol" wrote: > If you are producing for retail you should be listed at www.piecepack.org > under vendors, this isn't done automatically you have to request it by > sending an email and making arragements with Dave at admin@p... > Vendors are added when their creations are available for purchase. > > Just a note, MG's graphics are vector - also if you haven't actually seen > one of our wooden sets you only need to look at the games listed on > www.piecepack.org the games that show wooden sets, so far, are those > purchased from MG. > > We always welcome new vendors into the fold. We have exciting things planned > and I believe there is a place for all of us especially as the community > grows. > > It would be very nice, I think on a consumer level, if someone happened to > get all the different versions of the piecepack together and write up a > little comparison - someone impartial not someone that is a vendor > themselves. Just so that consumers would be able to tell the difference. > Anyone else agree? > > Thanks for posting! > Karol MMB, MG > ----- Original Message ----- > From: "porter235" > To: > Sent: Sunday, August 18, 2002 9:44 PM > Subject: [piecepack] JCDpiecepack sample > > SNIP! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 523 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 06:39:31 -0000 Received: (qmail 81969 invoked from network); 20 Aug 2002 06:39:31 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 20 Aug 2002 06:39:31 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 06:39:31 -0000 Received: from [66.218.67.179] by n30.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 06:39:31 -0000 Date: Tue, 20 Aug 2002 06:39:30 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 173 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Very nice, it is very clean and crisp. The only thing I would like to see you do would be to add the suit symbol to the remaining 2 sides of the numbered die. Ken "Toren" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 524 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 11:16:10 -0000 Received: (qmail 51237 invoked from network); 20 Aug 2002 11:16:10 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 20 Aug 2002 11:16:10 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 11:16:10 -0000 Received: from [66.218.67.146] by n19.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 11:16:10 -0000 Date: Tue, 20 Aug 2002 11:16:06 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 744 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., "king_toren_l" wrote: > Very nice, it is very clean and crisp. > The only thing I would like to see you do would be to add the suit > symbol to the remaining 2 sides of the numbered die. > > Ken "Toren" Thanks for taking a look. You bring up an interesting point. I was going to just leave the NULL and ACE sides without the suit symbols because you will always be able to see at least one other side, and hence determine the suit. I was thinking that leaving them blank would maintain consistancy with the rest of the set... then I realized that the tiles have the null and swirly sides marked... so... I am definately going to take your suggestion into consideration. Thoughts anyone...? Jonathan. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 525 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 14:57:24 -0000 Received: (qmail 23774 invoked from network); 20 Aug 2002 14:57:24 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 20 Aug 2002 14:57:24 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2002 14:57:24 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hARg-0004FM-00 for piecepack@yahoogroups.com; Tue, 20 Aug 2002 10:57:24 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hARf-0001jh-00 for piecepack@yahoogroups.com; Tue, 20 Aug 2002 10:57:23 -0400 Date: Tue, 20 Aug 2002 10:57:23 -0400 Subject: Re: [piecepack] JCDpiecepack sample Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: <222D47AA-B44D-11D6-A669-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Sunday, August 18, 2002, at 09:44 PM, porter235 wrote: > Features of the JCD piecepack > ------------------------------ > > All Aces rendered as a "swirly" I've said this before on this list, but I don't like the swirly as an ace symbol. I think it should be replaced with the letter "A", or some other text character. The reason is that often when you first dump the piecepack out onto the table you want to sort out the coins, turning them all face up or face down. Since the swirly symbol is a symbol and not a text character like the numbers, your brain naturally parses that as being a suit symbol, and it takes extra mental effort to recognize the swirlies as value symbols instead. In order to make it easy to visually group the coins by face-up and face-down states, the ace symbol, like all other value symbols, should be a text character, not an arbitrary symbol. So I think it should be changed to the letter "A". -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 526 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 15:14:51 -0000 Received: (qmail 25598 invoked from network); 20 Aug 2002 15:14:51 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 20 Aug 2002 15:14:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.21.224) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2002 15:14:49 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 20 Aug 2002 11:14:42 -0400 Message-ID: <007601c2485d$7eb31860$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: JCDpiecepack sample Date: Tue, 20 Aug 2002 11:23:11 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Okay, you asked for it. :-) I love the pdf, very nice work as I've said before. This could just be a preference, I'm not sure, but I don't like the swirl being used on the tiles in place of the suit aces. Of course you are free to do what you feel is appropriate and heck even just what you prefer. :-) But you did ask, so I share what I think. I feel it is distracting to have the swirl instead of the suits. I don't know if James (piecepack creator) evaluated the merits of this in the beginning or not. I'm not gonna hazard a guess or assume anything. I will say that usually the first way something is introduced is sometimes seen as the "right" way -whether it is the best way or not - and that could be coloring my opinion -plus I make the sets for MG and we did them just like the very first set we saw from James. (He used green for his crown and that's why we did the same with 1st and 2nd Editions). [Before anyone blasts me about using "right": think about cross over songs on the radio, if you listened first to a pop song and then you happen to hear the very same song on a friend's Country station you'd recognize it but you think "huh, that's not right" - not that you don't like it or do like it, just that it seems different and "not quite right".) I'm not saying there isn't room for improvement or that even the majority of folks won't disagree with me- I could be the only fish in this pond with his particular stripe. Another reason for my opinion (subject to change w/o notice) is that keeping sets true to the original design makes it much easier on consumers and also designers when they are writing up rules that use specific suits. (I do think your Anchor makes a nice addition but I think it should be a Fluer de Les or not called "Arms" (altho that term does help keep the set true in a sense to the original design)- I guess anchors could be weapon, but even a feather could pierce if it has enough speed right?). The natural thing seems to have an expansion with the 4 typical playing card suits, I've thought that from the beginning, however how do you tell the pawns apart? This is one of the issues I am working on for MG. One of the issues I've seen folks have is with the pawns, I like them, but they are also non-directional. I'm working on a way of making directionality optional with them, through an accessory maybe a whole different pawn but as an addition and not a replacement. It's sometimes difficult to put an idea into action, especially when we are talking about wooden pieces, finding premade pieces is very cost effective, having a new design made, we are talking about minimal orders of 5,000-10,000 pieces or more. I really enjoy this forum, and I am very glad that you have decided to join in the piecepack fun! And I really hope no one takes offense at my opinions, that's just what they are and like I said subject to change w/o notice. ;-) Karol MMB ----- Original Message ----- From: "porter235" To: Sent: Tuesday, August 20, 2002 7:16 AM Subject: [piecepack] Re: JCDpiecepack sample > --- In piecepack@y..., "king_toren_l" wrote: > > Very nice, it is very clean and crisp. > > The only thing I would like to see you do would be to add the suit > > symbol to the remaining 2 sides of the numbered die. > > > > Ken "Toren" > > Thanks for taking a look. > > You bring up an interesting point. I was going to just leave the NULL > and ACE sides without the suit symbols because you will always be > able to see at least one other side, and hence determine the suit. I > was thinking that leaving them blank would maintain consistancy with > the rest of the set... then I realized that the tiles have the null > and swirly sides marked... so... I am definately going to take your > suggestion into consideration. > > Thoughts anyone...? > > Jonathan. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 527 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 15:16:24 -0000 Received: (qmail 51474 invoked from network); 20 Aug 2002 15:16:23 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 20 Aug 2002 15:16:23 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 15:16:25 -0000 Received: from [66.218.67.139] by n5.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 15:16:25 -0000 Date: Tue, 20 Aug 2002 15:16:25 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <222D47AA-B44D-11D6-A669-0050E4A0F547@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1416 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., Karl von Laudermann wrote: > On Sunday, August 18, 2002, at 09:44 PM, porter235 wrote: > SNIP! > I think it should be replaced with the letter "A", or some > other text character. The reason is that often when you first dump the > piecepack out onto the table you want to sort out the coins, turning > them all face up or face down. Since the swirly symbol is a symbol and > not a text character like the numbers, your brain naturally parses that > as being a suit symbol, and it takes extra mental effort to recognize > the swirlies as value symbols instead. In order to make it easy to > visually group the coins by face-up and face-down states, the ace > symbol, like all other value symbols, should be a text character, not an > arbitrary symbol. So I think it should be changed to the letter "A". > Hmmm.. I see your point, very good argument. (By similar reasoning black as a suit colour is a bad choice , that is if you have suit colours at all :) ) My problem with your argument is soley personal taste. I like the swirly. I think it adds a little character to an otherwise very abstract and "dry" set. At least a deck of cards has the face cards to liven it up. As well, I have seen a few games that have drawn inspiration from the swirly.... mmm.. face cards... maybe I should draw up some face card like pics for the tiles to add some more charcter? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 528 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 18:09:40 -0000 Received: (qmail 6440 invoked from network); 20 Aug 2002 18:09:40 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 20 Aug 2002 18:09:40 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 20 Aug 2002 18:09:39 -0000 Received: from [66.218.67.137] by n15.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 18:09:39 -0000 Date: Tue, 20 Aug 2002 18:09:37 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <007601c2485d$7eb31860$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6188 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 First off, thanks. Second, no need to worry about offending me, I have asked for your opinions, and am eager to here them. I have made this primarily for myself, but I enjoy the feedback. I have not owned or even played with a piecepack to date, so I currently to not have the notion of the "right" way in my head. As well, I have read a lot of the archives here and am trying to incorporate some others ideas that are not necessarily addressed by the currently available products. The consistancy of the Aces I feel is important, wheather that is the swirly (which I like) or an "A" or some other mark, I don't think is as important as the consistancy. Unfortunately, using the suit symbol is not possible if you want to have a single symbol for the Ace, as the coins require suit information to remain hidden on the "rank" side. So I feel that it needs to have a Suit and a Rank, and that the Rank symbol should be consistant. Which brings up a suggestion made by Ken "Toren", "to add the suit symbol to the remaining 2 sides of the numbered die." At first I was thinking that I had it right leaving it off for consistancy sake (with the coins) but it really should go back on seeing as NULL and ACE are RANKS just like 2,3,4,5 and should always be treated just like the 2,3,4,5 are (as far as design is concerned). For this reason, I will be adding the suits to the NULL and ACE sides of the numbered die. As far as colours go, I would probably eliminate black as a suit colour and stick with RED, BLUE, GREEN and YELLOW, using black only for non suit information. I chose to implement the "Arms" suit as anchors for a couple of reasons. To me, the Fluer de Les does not mean Arms or Army, but instead, French. I have seen a shield design for arms, which I personally like better. My anchors come from the long assoiation of Crowns and Anchors within games throughout history. I named them "Arms" for the ease of use with printed instructions. I think I will change it to "Anchors (Arms)" for my set. I have thought about the pawn issue, and for myself I have come up with a couple of solutions. I plan on painting or otherwise attach a suit symbol and directional marker to the standard pawns (not practical for mass production). In addition I have disc pawns that are thick coins, which have the suit and directional marker on both sides, having one side inverted in colour to show an alternate state. (these are the stars on my pdf) These get cut out and glued to a thicker coin to be used as a pawn. Finally to address the "right" way issue. I myself have not yet played with a piecepack, and so am not yet influenced by said notion in this case, though I understand it completely. No offence taken at all. I am truly enjoying myself to date, and am finding the feedback very helpfull in making me think about what is going on with the set. I look forward to settling on a v1.0 JCD piecepack, and getting it made so that I can start to work on my entry in the competition (what drew me to piecepack in the first place, thanks to boardgamegeek.com). Please, if you have any further comments, keep em coming. Thanks all. --- In piecepack@y..., "Karol" wrote: > Okay, you asked for it. :-) > I love the pdf, very nice work as I've said before. This could just be a > preference, I'm not sure, but I don't like the swirl being used on the tiles > in place of the suit aces. Of course you are free to do what you feel is > appropriate and heck even just what you prefer. :-) But you did ask, so I > share what I think. I feel it is distracting to have the swirl instead of > the suits. I don't know if James (piecepack creator) evaluated the merits of > this in the beginning or not. I'm not gonna hazard a guess or assume > anything. I will say that usually the first way something is introduced is > sometimes seen as the "right" way -whether it is the best way or not - and > that could be coloring my opinion -plus I make the sets for MG and we did > them just like the very first set we saw from James. (He used green for his > crown and that's why we did the same with 1st and 2nd Editions). [Before > anyone blasts me about using "right": think about cross over songs on the > radio, if you listened first to a pop song and then you happen to hear the > very same song on a friend's Country station you'd recognize it but you > think "huh, that's not right" - not that you don't like it or do like it, > just that it seems different and "not quite right".) I'm not saying there > isn't room for improvement or that even the majority of folks won't disagree > with me- I could be the only fish in this pond with his particular stripe. > Another reason for my opinion (subject to change w/o notice) is that keeping > sets true to the original design makes it much easier on consumers and also > designers when they are writing up rules that use specific suits. (I do > think your Anchor makes a nice addition but I think it should be a Fluer de > Les or not called "Arms" (altho that term does help keep the set true in a > sense to the original design)- I guess anchors could be weapon, but even a > feather could pierce if it has enough speed right?). The natural thing seems > to have an expansion with the 4 typical playing card suits, I've thought > that from the beginning, however how do you tell the pawns apart? This is > one of the issues I am working on for MG. > > One of the issues I've seen folks have is with the pawns, I like them, but > they are also non-directional. I'm working on a way of making directionality > optional with them, through an accessory maybe a whole different pawn but as > an addition and not a replacement. It's sometimes difficult to put an idea > into action, especially when we are talking about wooden pieces, finding > premade pieces is very cost effective, having a new design made, we are > talking about minimal orders of 5,000-10,000 pieces or more. > > I really enjoy this forum, and I am very glad that you have decided to join > in the piecepack fun! And I really hope no one takes offense at my opinions, > that's just what they are and like I said subject to change w/o notice. ;-) > > Karol MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 529 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 04:39:48 -0000 Received: (qmail 29456 invoked from network); 22 Aug 2002 04:39:48 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2002 04:39:48 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 04:39:48 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hjl6-0007Hr-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 00:39:48 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hjl5-000269-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 00:39:48 -0400 Date: Thu, 22 Aug 2002 00:39:48 -0400 Mime-Version: 1.0 (Apple Message framework v482) Content-Type: text/plain; charset=US-ASCII; format=flowed Subject: Alien City is cool To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit Message-Id: <3068D63E-B589-11D6-BC57-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo So I played my first game of Alien City tonight. It was quite fun; I can see why this game one in the last design competition. I won the game with a final score of 67-65. Just for the heck of it I uploaded a photo into the Photos section. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 531 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:17:54 -0000 Received: (qmail 40551 invoked from network); 22 Aug 2002 19:17:54 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:17:54 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:17:53 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hxSr-0005KA-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:17:53 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hxSr-0007NM-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:17:53 -0400 Date: Thu, 22 Aug 2002 15:17:52 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > Thanks Karl, > > How long did your game take? Not sure, maybe 45 mins. > A bit of history about the game: it's derived from another game of > mine called San Jose that I was working on and play-testing when I > found out about the piecepack game design contest. San Jose is a > bigger game for up to four players with a bigger board and three > scoring rounds. The bits are more specific too and I have yet to find > time to build a good set. Alien City is kind of a streamlined, > smaller, faster playing version of San Jose for two players. Now I'm > beginning to wonder if Alien City is the better of the two games. > It's strange sometimes how game designs evolve in unexpected ways. I'm not convinced that Alien City can't work with 3 or 4 players. You just have to divide the pieces up more. Or maybe no one has their own pieces (other than caps), and you can just draw from a common pool of all the towers and domes. This game reminds me of Kingdoms (http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw tiles from a common pool, but they're all face down so it's completely random. You have your own scoring tiles which are played into empty spaces, rather than "capping" what's on the board. And you score based on what's in the same row and column as your scoring tiles, rather than following "roads". But it's the same genre as Alien City. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 532 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:44:38 -0000 Received: (qmail 52054 invoked from network); 22 Aug 2002 19:44:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:44:37 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:44:37 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 22 Aug 2002 12:44:24 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Alien City is cool Date: Thu, 22 Aug 2002 12:44:24 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You might be right Karl and I admit that I didn't give a lot of thought into making it work for three or four players. Your suggestion about common ownwership is interesting because the progenitor game, San Jose, is more like that; there are four kinds of buildings in that game but only one kind is owned by the players, with the other three starting out in a common pool. Also there are no pieces equivalent to the ownership caps that player's have in Alien City. I think the biggest issue for turning Alien City into a 4-player game involve the distribution of the small pyramids (the caps). Right now we have a total of six of them in the game and this number seems to work well. I don't think the number is extremely critical but on the other hand I would be surprised if 12 (3 per player in a 4-player game) would work well at all. Possibly eight (2 per player) would work, but having only two chances to claim a building seems unattractive somehow. Suggestions are always welcome -Mike -----Original Message----- From: Karl von Laudermann [mailto:karlvonl@...] Sent: Thursday, August 22, 2002 12:18 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Alien City is cool On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > Thanks Karl, > > How long did your game take? Not sure, maybe 45 mins. > A bit of history about the game: it's derived from another game of > mine called San Jose that I was working on and play-testing when I > found out about the piecepack game design contest. San Jose is a > bigger game for up to four players with a bigger board and three > scoring rounds. The bits are more specific too and I have yet to find > time to build a good set. Alien City is kind of a streamlined, > smaller, faster playing version of San Jose for two players. Now I'm > beginning to wonder if Alien City is the better of the two games. > It's strange sometimes how game designs evolve in unexpected ways. I'm not convinced that Alien City can't work with 3 or 4 players. You just have to divide the pieces up more. Or maybe no one has their own pieces (other than caps), and you can just draw from a common pool of all the towers and domes. This game reminds me of Kingdoms ( http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw tiles from a common pool, but they're all face down so it's completely random. You have your own scoring tiles which are played into empty spaces, rather than "capping" what's on the board. And you score based on what's in the same row and column as your scoring tiles, rather than following "roads". But it's the same genre as Alien City. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 533 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:48:59 -0000 Received: (qmail 72308 invoked from network); 22 Aug 2002 19:48:59 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:48:59 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:48:58 -0000 Received: from [66.218.67.150] by n24.grp.scd.yahoo.com with NNFMP; 22 Aug 2002 19:48:58 -0000 Date: Thu, 22 Aug 2002 19:48:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City is cool Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1947 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I just noticed the part of your message where you talk about Kingdoms. I'll have to check it out. From your description it does sound like it's in the same genre. How many spaces does the board have in Kingdom? -Mike --- In piecepack@y..., Karl von Laudermann wrote: > On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > > > Thanks Karl, > > > > How long did your game take? > > Not sure, maybe 45 mins. > > > A bit of history about the game: it's derived from another game of > > mine called San Jose that I was working on and play-testing when I > > found out about the piecepack game design contest. San Jose is a > > bigger game for up to four players with a bigger board and three > > scoring rounds. The bits are more specific too and I have yet to find > > time to build a good set. Alien City is kind of a streamlined, > > smaller, faster playing version of San Jose for two players. Now I'm > > beginning to wonder if Alien City is the better of the two games. > > It's strange sometimes how game designs evolve in unexpected ways. > > I'm not convinced that Alien City can't work with 3 or 4 players. You > just have to divide the pieces up more. Or maybe no one has their own > pieces (other than caps), and you can just draw from a common pool of > all the towers and domes. > > This game reminds me of Kingdoms > (http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw > tiles from a common pool, but they're all face down so it's completely > random. You have your own scoring tiles which are played into empty > spaces, rather than "capping" what's on the board. And you score based > on what's in the same row and column as your scoring tiles, rather than > following "roads". But it's the same genre as Alien City. > > -- > Karl J. von Laudermann > karlvonl@r... > http://www.geocities.com/~karlvonl/ > Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 534 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:53:37 -0000 Received: (qmail 71225 invoked from network); 22 Aug 2002 19:53:35 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:53:35 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:53:37 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hy1R-00017y-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:53:37 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hy1R-0005Nn-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:53:37 -0400 Date: Thu, 22 Aug 2002 15:53:36 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=ISO-8859-1; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 03:44 PM, Michael Schoessow wrote: > You= might be right Karl and I admit that I didn't give a lot of thought > int= o > making it work for three or four players. Your suggestion about common = > ownwership is interesting because the progenitor game, San Jose, is more = > like that; there are four kinds of buildings in that game but only one >= kind > is owned by the players, with the other three starting out in a com= mon > pool. > Also there are no pieces equivalent to the ownership caps th= at player's > have > in Alien City.=A0 I think the biggest issue for turni= ng Alien City into a > 4-player game involve the distribution of the small = pyramids (the caps). > Right now we have a total of six of them in the game= and this number > seems > to work well. I don't think the number is extre= mely critical but on the > other hand I would be surprised if 12 (3 per pla= yer in a 4-player game) > would work well at all. Possibly eight (2 per pla= yer) would work, but > having > only two chances to claim a building seems= unattractive somehow. 12 caps might work fine in a 4 player game. You'd o= nly have 2 uncapped towers at the end, but that's not necessarily bad. Alt= hough it would limit the opportunity to score for uncapped greens. -- = Karl J. von Laudermann karlvonl@... http://www.geocities.com/~= karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 535 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:56:01 -0000 Received: (qmail 66255 invoked from network); 22 Aug 2002 19:56:01 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:56:01 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:56:00 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hy3k-0007ZH-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:56:00 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hy3k-0005kY-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:56:00 -0400 Date: Thu, 22 Aug 2002 15:55:59 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: <2E1FA313-B609-11D6-8F02-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 03:48 PM, mschoessow wrote: > I just noticed the part of your message where you talk about > Kingdoms. I'll have to check it out. From your description it does > sound like it's in the same genre. How many spaces does the board > have in Kingdom? It has 30 spaces, in a 5x6 grid. The entire rules set is available as a .pdf from the web page I referenced. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 536 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 21:09:59 -0000 Received: (qmail 83764 invoked from network); 22 Aug 2002 21:09:59 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 22 Aug 2002 21:09:59 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2002 21:09:59 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 22 Aug 2002 14:09:46 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Alien City is cool Date: Thu, 22 Aug 2002 14:09:45 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My concern with a high number like 12 is that the competition will always be so close that the scope for clever placement and timing of caps becomes less because by the end of the game, as you say, most of the towers will be capped anyway. Maybe there could be some advantage to stacking two caps on top of each other. Players would be restricted to doubling up only their own caps. Or, caps can be placed as singles or stacked pairs (both placed at once) but caps could never be placed on other caps placed on previous turns. Doubled caps would of course need to give some advantage. Perhaps the effect of doubled caps would be to partially offset the effects of competition (multiply the distance to the competition by 2?). Here's another idea: Each player starts with 3 caps (3 or 4 player game) but the total number of caps that may be placed in a game is 8. Once the eighth cap is placed players are prohibited from placing more (although the game continues as far as placement of towers and domes goes). One more idea: Each player starts with 3 caps (3 or 4 player game) but there is now a new rule: orthogonally adjacent towers may not both be capped. If this turns out to be too restrictive, then modify the rule:no more than (x) pair(s) of orthogonally adjacent pyramids may be capped. All other capped pyramids must not be orthogonally adjacent to other capped pyramids. Make x whatever works best abased on play-testing. Karl, if you try a game with modified rules and three or four players be sure to post the results. -Mike -----Original Message----- From: Karl von Laudermann [mailto:karlvonl@...] Sent: Thursday, August 22, 2002 12:54 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Alien City is cool On Thursday, August 22, 2002, at 03:44 PM, Michael Schoessow wrote: > You might be right Karl and I admit that I didn't give a lot of thought > into > making it work for three or four players. Your suggestion about common > ownwership is interesting because the progenitor game, San Jose, is more > like that; there are four kinds of buildings in that game but only one > kind > is owned by the players, with the other three starting out in a common > pool. > Also there are no pieces equivalent to the ownership caps that player's > have > in Alien City. I think the biggest issue for turning Alien City into a > 4-player game involve the distribution of the small pyramids (the caps). > Right now we have a total of six of them in the game and this number > seems > to work well. I don't think the number is extremely critical but on the > other hand I would be surprised if 12 (3 per player in a 4-player game) > would work well at all. Possibly eight (2 per player) would work, but > having > only two chances to claim a building seems unattractive somehow. 12 caps might work fine in a 4 player game. You'd only have 2 uncapped towers at the end, but that's not necessarily bad. Although it would limit the opportunity to score for uncapped greens. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 537 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 23 Aug 2002 15:05:53 -0000 Received: (qmail 6979 invoked from network); 23 Aug 2002 15:05:53 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 23 Aug 2002 15:05:53 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2002 15:05:53 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 23 Aug 2002 08:05:39 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: piecepack design Date: Fri, 23 Aug 2002 08:05:39 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Since there's been more discussion of piecepack design lately I'll post my thoughts as well. I'm not planning to build my own set any time soon but I still like to think about what my ideal piecepack would look like. The tiles would be 3"x3" and 0.25" thick, and be made of opaque white acrylic. On the grid side the lines would be battleship gray, and 1/16" wide. There would also be 1/32" gray lines running along the edges of the tiles, so that when a group of tiles was assembled into a board the resulting grid pattern would be an unbroken network of squares, all outlined with 1/16" wide gray lines. The suit side of the tiles would use the same motif that the present Mesomorph sets use except that the moon suit would be yellow (a slightly orangey yellow to give better contrast against the white background than lemon yellow would) instead of black. The four colors would then be red, blue, green, and yellow. The coins would be 1 1/8" in diameter and 1/8" thick, and would be made of acrylic, like the tiles. They would be a light gray color (maybe a silvery gray). The suit sides of the coins would show the suit symbols in the suit colors. The numbers on the other side would be black. The swirl symbol would be retained to represent the aces and it would be black as well. Since black would no longer used as a suit color, rapid sorting of coins between suit side and number side would become easier. The short radial line segments would be retained on both sides of the coins for directional indication. They would be 3/16" long and 1/16" wide, and be slate gray in color. The pawns would be molded of colored, glossy plastic (whatever the plastic is that's used for tournament chessmen). They would have 7/8" round bases with felt bottoms, be 2" high, and be weighted to 2 oz. Some form of directional cue would be molded into the "heads" of the pawns in such a way that it was visible from at least three sides. The pawn colors would match the suit colors, one pawn of each color. I would also consider adding a fifth, black, pawn to the set. The four dice would be standard 19mm resin dice, and would be colored to match the suit colors, one die of each color. The numbers on the dice would be white and the ace symbols would be the suit icons shown as white outline drawings. By coloring the dice themselves (rather than using colored printing on neutral-colored dice) their use as substitute pawns becomes more palatable in games requiring more than one pawn per color or just more pawns in general. Lastly, I also gave some thought to alternatives for making the set more convenient for people with reduced color perception. The pawn design could be changed to give the pawns flat tops (like a chess rook without the battlement wall). Then the appropriate suit symbol could be printed on the flat top of each pawn, along with a directional cue. These would both be visible from any direction. There are a couple of ways I can think of to modify the dice markings. One would be to simply include a small suit icon on each face. Another possibility might be to change the 2 through 5 from printed numerals to printed pips, with the pips being tiny suit symbols rather the usual round dots. A third possibility would be to print a large suit symbol (as large as will fit) on each face in outline, and then print the numeral inside the suit symbol outline. The null face would not have anything printed within the suit symbol and the ace face would have a solid (filled in) suit symbol instead of an outline. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 538 Return-Path: Received: (qmail 90403 invoked from network); 25 Aug 2002 18:22:47 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 25 Aug 2002 18:22:47 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2002 18:22:46 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.178] by n17.grp.scd.yahoo.com with NNFMP; 25 Aug 2002 18:22:46 -0000 Date: 25 Aug 2002 18:22:45 -0000 Message-ID: <1030299765.10450.30807.w55@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/pphextiles.pdf Uploaded by : hexchex Description : piecepack tiles with squares and hexagons. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/pphextiles.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 539 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 25 Aug 2002 18:52:48 -0000 Received: (qmail 52717 invoked from network); 25 Aug 2002 18:52:48 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Aug 2002 18:52:48 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2002 18:52:48 -0000 Received: from 2cust172.tnt17.krk1.da.uu.net ([65.235.51.172] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17j2VC-0002O2-00 for piecepack@yahoogroups.com; Sun, 25 Aug 2002 14:52:46 -0400 Message-ID: <000e01c24c68$97e3e580$ac33eb41@daycare> To: Subject: piecepack tiles with hexagons Date: Sun, 25 Aug 2002 11:52:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A while back there was a discussion about adding hexagons onto the tiles. At that time I made up a set of one suit using the suggestions from that discussion. The discussion soon died out and I kind of forgot about the set I made up. A few weeks ago when I was looking through my folders in my computer I found the set I made up. I decided to make a complete set with all four suits and play with them a little, but they really didn't inspire me that much. Last night at the Seattle Cosmic Game night I showed them to Ron and asked his opinion about them and if I should even put them out there and he convinced me that I should. Anyways I placed them in the piecepack accessories file. Maybe they will inspire you. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 541 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 00:00:16 -0000 Received: (qmail 78148 invoked from network); 30 Aug 2002 00:00:16 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 30 Aug 2002 00:00:16 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 00:00:18 -0000 Received: from [66.218.67.169] by n8.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 00:00:17 -0000 Date: Fri, 30 Aug 2002 00:00:16 -0000 To: piecepack@yahoogroups.com Subject: New game in the making - Camelot Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1653 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have been lurking for a bit - great site, exceptionally clever idea to have lots of different games designed around 1 universal set of components. I am very impressed by the number of great games available for the piecepack. Version 1.0 of the rules to Camelot have been posted to the files section. The main mechanism is bidding for the characters (King Arthur, Lady Guinevere, Merlin and Sir Lancelot) which allow a specific action to be taken by all players. Camelot was inspired by games such as Puerto Rico and Citadels. I would appreciate feedback from anyone who takes the time to read the rules and imagine a game, or who can actually playtest. I believe that 2, 3 and 4 player games should play very differently requiring different strategic approaches within the same theme. Areas of special interest to me are: 1) Is this game way too close to another game for comfort? (I tried to be orginal, but also I haven't played or come across every game ever made either) 2) Is Sir Lancelot's role too weak? 3) Is the end game scoring modification of the characters balanced enough? 4) Would a 2-player game be better if each player took 2 courtiers with Guinevere's role? 5) Any rules issues in terms of errors, omissions, clarity? 6) Would the rules benefit from an example of bidding? or even a whole round? 7) Any problems downloading the document? With the diagram in the doc? I can, eventually, place this on the web if there are problems. Thanks very much for any time you might take to look at this prototype. Messages to the group or my yahoo email equally welcome. Phillip, aka Boycat From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 542 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 10:49:07 -0000 Received: (qmail 31502 invoked from network); 30 Aug 2002 10:49:07 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 30 Aug 2002 10:49:07 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 10:49:07 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 10:49:07 -0000 Date: Fri, 30 Aug 2002 10:49:07 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in the making - Camelot Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 121 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh One more thing... is there someone I can credit for the suit icons I downloaded from the files section? Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 543 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 21:08:51 -0000 Received: (qmail 34553 invoked from network); 30 Aug 2002 21:08:51 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 30 Aug 2002 21:08:51 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 21:08:51 -0000 Received: from 1cust209.tnt8.krk1.da.uu.net ([67.250.184.209] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 17kt0b-0000w5-00 for piecepack@yahoogroups.com; Fri, 30 Aug 2002 17:08:50 -0400 Message-ID: <001601c25069$6714cdc0$d1b8fa43@daycare> To: Subject: Sorcerer's Chamber Ver. 2.0 Date: Fri, 30 Aug 2002 14:08:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I made some changes to the Sorcerer's Chamber. I have added two new spells (shield and deflect) and I removed the mechanisms that I thought made the game a little clunky like the way the coins were returned to the board. I also reduced the number of pyramids a sorcerer starts with from 4 to 3 and made a few other modifications to the rules so the game now moves a little smoother and faster. I posted the new version to the file section. I will submit it to piecepack.org shortly. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 544 Return-Path: Received: (qmail 34560 invoked from network); 30 Aug 2002 21:08:51 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 30 Aug 2002 21:08:51 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 30 Aug 2002 21:08:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.172] by n7.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 21:08:51 -0000 Date: 30 Aug 2002 21:08:48 -0000 Message-ID: <1030741728.23693.76920.w5@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/sorcerer.pdf Uploaded by : hexchex Description : Sorcerer's Chamber You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/sorcerer.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 546 Return-Path: Received: (qmail 60975 invoked from network); 2 Sep 2002 15:57:24 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 2 Sep 2002 15:57:24 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 2 Sep 2002 15:57:24 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.169] by n18.grp.scd.yahoo.com with NNFMP; 02 Sep 2002 15:57:24 -0000 Date: 2 Sep 2002 15:57:22 -0000 Message-ID: <1030982242.646.62447.w47@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Camelot.doc Uploaded by : boycat_oh Description : Backstabbing at the court of King Arthur... 2nd edition You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Camelot.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 547 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 2 Sep 2002 15:59:50 -0000 Received: (qmail 30473 invoked from network); 2 Sep 2002 15:59:50 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 2 Sep 2002 15:59:50 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 2 Sep 2002 15:59:49 -0000 Received: from [66.218.67.146] by n13.grp.scd.yahoo.com with NNFMP; 02 Sep 2002 15:59:49 -0000 Date: Mon, 02 Sep 2002 15:59:48 -0000 To: piecepack@yahoogroups.com Subject: Camelot v 1.1 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 245 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi An updated version of Camelot has been uploaded. Changes made: 1. All characters now have money in their purses at the start of the game. 2. Lancelot's role is more balanced in 3 and 4 player games. Any feedback appreciated. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 548 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 3 Sep 2002 01:11:49 -0000 Received: (qmail 87574 invoked from network); 3 Sep 2002 01:11:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Sep 2002 01:11:48 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 3 Sep 2002 01:11:48 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17m2ES-0001Gr-00 for ; Mon, 02 Sep 2002 18:11:52 -0700 Date: Mon, 2 Sep 2002 18:11:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game in the making - Camelot Message-ID: <20020902181151.C4533@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from boycat_oh@... on Fri, Aug 30, 2002 at 12:00:16AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 30, 2002 at 12:00:16AM -0000, boycat_oh wrote: > Version 1.0 of the rules to Camelot have been posted to the files > section. The main mechanism is bidding for the characters > (King Arthur, Lady Guinevere, Merlin and Sir Lancelot) which > allow a specific action to be taken by all players. Camelot was > inspired by games such as Puerto Rico and Citadels. > > I would appreciate feedback from anyone who takes the time to > read the rules and imagine a game, or who can actually playtest. > I believe that 2, 3 and 4 player games should play very differently > requiring different strategic approaches within the same theme. > > Areas of special interest to me are: > > 1) Is this game way too close to another game for comfort? (I > tried to be orginal, but also I haven't played or come across every > game ever made either) I don't think the game is too close to any other games. And after all, Bruno Faidutti admits he cribbed the central mechanic from Verrater, and Verrater (IMHO) probably cribbed it from Hoax (Eon Games), the first game to feature this mechanic, AFAIK. BTW, Citadels is one of my very favourite games, and I am glad to see that the piecepack now has a game in this genre! I do have a (constructive, I hope) criticism that has to do with Camelot's being _not enough_ like other games in this genre. Probably it's due to my misunderstanding what you are trying to accomplish with your game design, so the advice may only be worth what you're paying for it. As I see it, the main problem is that the actions of the various characters are for the most part simply _phases of the game_ that just happen to occur on the character's turn. For example, Merlin's action reads, "Each player must exchange a courtier from their court with one of the aspirants." Since this happens almost every turn, instead of being the meat of the character, it seems more like the "Courtier Exchange Phase", which just happens to occur when it's Merlin's turn. By contrast, consider Citadels and Hoax. In these games, the actions of the characters belong to those characters alone, and are often targeted on another player. For example, in Citadels, the Assassin assassinates one of the other characters. In both Citadels and Hoax, the Thief can steal tokens from one of the other characters/players. Etc. I think you have fixed this somewhat in Camelot 1.1; for example, Lancelot's action now reads, "Starting with the player to your left and moving clockwise exchange one of your courtiers with one courtier belonging to each opponent. Only the player who chooses Lancelot carries out this role." Extending this, it would be more appropriate if Merlin's role (for example) read something like, "Merlin may exchange any number of courtiers from his court with aspirants." Only Merlin would be acting, and it would truly be _Merlin's_ action rather than a "Courtier Exchange Phase". Apart from this criticism (which as I said may well be worth what you paid for it), I think the game looks very interesting. I have a couple of further comments, but they are mere niggles. > 7) Any problems downloading the document? With the diagram > in the doc? I can, eventually, place this on the web if there are > problems. I had some problems with printing version 1.0 of the document; the left-hand margin was too wide by some inches, according to the version of Word I used at my wife's office. 1.1 is printing just fine for me. > Thanks very much for any time you might take to look at this > prototype. Since this is a prototype and not a finished game, it might be better if you gave it a number lower than 1.1; perhaps 0.2, depending on how many versions you went through privately before you sent it out. Another minor niggle: there is already a superb abstract strategy game called Camelot that has been around since the 19th Century and is well-known enough to have several web pages devoted to it, as well as a World Camelot Federation; you might want to consider changing the name of your game to something more distinctive. One more thing: you might want to say in your "Equipment to play" line that it requires two piecepacks, rather than just the coins from a second piecepack, since you presumably want to use the pawns from the second piecepack as well. I hope all this isn't too negative. I wouldn't have devoted this much time to criticising your prototype if I hadn't thought this game is going to be stellar after a couple of more iterations. Best, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 549 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 4 Sep 2002 15:41:48 -0000 Received: (qmail 47869 invoked from network); 4 Sep 2002 15:41:46 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 4 Sep 2002 15:41:46 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 4 Sep 2002 15:41:46 -0000 Received: from [66.218.67.169] by n14.grp.scd.yahoo.com with NNFMP; 04 Sep 2002 15:41:46 -0000 Date: Wed, 04 Sep 2002 15:41:44 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in the making - Camelot Message-ID: In-Reply-To: <20020902181151.C4533@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 462 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I hope all this isn't too negative. I wouldn't have devoted this much > time to criticising your prototype if I hadn't thought this game is > going to be stellar after a couple of more iterations. Thanks for taking the time to look through the prototype. Your comments are exactly what I was looking for. I will be away from my computer for 2 weeks - hopefully I will have the latest version of the game (name to be decided) soon after that. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 550 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 15:25:29 -0000 Received: (qmail 36561 invoked from network); 6 Sep 2002 15:25:28 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Sep 2002 15:25:28 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 6 Sep 2002 15:25:28 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 6 Sep 2002 08:25:27 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Pawn Thoughts Date: Fri, 6 Sep 2002 08:25:25 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Last night my brother Steve and I were talking some more about piecepack pawn design. Pawns could be designed so that they appear either suited or neutral depending on how they are placed. One way to do this would be to make the pawns symmetrical, top to bottom, like spindles or thick barbells. The ends would be flat and round, and of the same diameter as the coins. On one end (the nominal "top") the suit logo would be printed along with a directional marking. The advantages are that the suit and the facing direction of the pawn are visible from all sides. If the pawn is turned over the suit is hidden and the pawn now becomes appropriate for games in which neutral pawns are desirable. The directional marking would be retained on both ends. Pawns with flat, round tops have some other advantages as well. For one thing, they're stackable, although this may be impractical if they are very tall. Secondly, one or more pawns can be used to support an elevated tile. Thirdly, they can hold or transport one or more coins, and this significantly improves their versatility. For example, the suit of a pawn could be changed by placing a coin on top, suit side up, and this may be a useful mechanic in a capture type strategy game to indicate a change in pawn ownership. Alternatively, coins could be placed number side up on top of pawns as a way of conferring value or rank on pawns, or of changing it. While I'm on the subject of piecepack design I want to add another idea concerning the tiles too: rounding off the corners of the tiles, just a bit, would allow for smoother implementation of games which employ tile shifting (Amazing Labyrinth fashion) while not affecting their use for any other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 551 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 16:14:15 -0000 Received: (qmail 53943 invoked from network); 6 Sep 2002 16:14:14 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 6 Sep 2002 16:14:14 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 16:14:14 -0000 Message-ID: <20020906161414.5248.qmail@...> Received: from [199.103.141.125] by web11101.mail.yahoo.com via HTTP; Fri, 06 Sep 2002 09:14:14 PDT Date: Fri, 6 Sep 2002 09:14:14 -0700 (PDT) Subject: Re: [piecepack] Pawn Thoughts To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Michael Schoessow wrote: > Pawns could be designed so that they appear either suited or > neutral > depending on how they are placed. Wooden Barrels are available as a craft supply. I think the Oil Drum variety matches the size of standard coins. > While I'm on the subject of piecepack design I want to add > another idea > concerning the tiles too: rounding off the corners of the > tiles, just a bit, > would allow for smoother implementation of games which employ > tile shifting > (Amazing Labyrinth fashion) while not affecting their use for > any other > games. Nice. __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 552 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 17:35:53 -0000 Received: (qmail 51614 invoked from network); 6 Sep 2002 17:35:53 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 6 Sep 2002 17:35:53 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 17:35:53 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 6 Sep 2002 10:35:51 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Pawn Thoughts Date: Fri, 6 Sep 2002 10:35:50 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Yes, I remember those wooden barrels now that you mention it. A lumber yard near me sells them, along with about fifty other little wooden figures and cubes and stuff. I have a Senet game (ancient Egyption, possible a Backgammon ancestor) that uses wooden spindles, but I don't think I've seen spindles at the lumber yard. Maybe I'll go take another look. -Mike -----Original Message----- From: Prophesor [mailto:prophesor@...] Sent: Friday, September 06, 2002 9:14 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pawn Thoughts --- Michael Schoessow wrote: > Pawns could be designed so that they appear either suited or > neutral > depending on how they are placed. Wooden Barrels are available as a craft supply. I think the Oil Drum variety matches the size of standard coins. > While I'm on the subject of piecepack design I want to add > another idea > concerning the tiles too: rounding off the corners of the > tiles, just a bit, > would allow for smoother implementation of games which employ > tile shifting > (Amazing Labyrinth fashion) while not affecting their use for > any other > games. Nice. __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 553 Return-Path: Received: (qmail 30453 invoked from network); 6 Sep 2002 18:24:28 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 6 Sep 2002 18:24:28 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 6 Sep 2002 18:24:28 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n1.grp.scd.yahoo.com with NNFMP; 06 Sep 2002 18:24:28 -0000 Date: 6 Sep 2002 18:24:24 -0000 Message-ID: <1031336664.1095.36923.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/KingArthur'sCourt.doc Uploaded by : boycat_oh Description : Formally 'Camelot', this game of intrigue in King Artur's court has a central mechanism similar to Citadels You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/KingArthur%27sCourt.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 554 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 18:30:42 -0000 Received: (qmail 99907 invoked from network); 6 Sep 2002 18:30:42 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 6 Sep 2002 18:30:42 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 18:30:42 -0000 Received: from [66.218.67.131] by n13.grp.scd.yahoo.com with NNFMP; 06 Sep 2002 18:30:41 -0000 Date: Fri, 06 Sep 2002 18:30:39 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: <1031336664.1095.36923.w33@yahoogroups.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 726 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Well, I found time to alter the game to be more like Citadels (where each player is one character) and less like Puerto Rico (where each player carries out most roles to some degree). Changes: Changed name (I searched on Boardgame Geek to make sure it is original). Game is now be played with 1 piecepack and 4 playing cards (any Ace, King, Queen, Jack). Modified setup for play. Roles of Merlin and King Arthur changed significantly to benefit a single player. Role of Guinevere changed slightly. Any comments appreciated (spelling errors, rules contradictions etc), as well as any playtests of the game while I am gone. The word doc should print OK. The diagram should fit in the page margins now. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 555 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 9 Sep 2002 07:18:35 -0000 Received: (qmail 61218 invoked from network); 9 Sep 2002 07:18:35 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 9 Sep 2002 07:18:35 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 9 Sep 2002 07:18:35 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17oIoj-0003rS-00; Mon, 09 Sep 2002 00:18:41 -0700 Date: Mon, 9 Sep 2002 00:18:41 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: New versions of KidSprout Jumboree and Snowman Meltdown Message-ID: <20020909001841.B14771@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Marty and I are releasing new versions of KidSprout Jumboree and Snowman Meltdown. KidSprout Jumboree: --------------------- http://www.ludism.org/piecepack/jumboree.html Main new features/rules: * More Activities * Players can improvise their own Activities * Excuses should match the Activity Snowman Meltdown: ------------------- http://www.ludism.org/piecepack/snowman-meltdown.html Main new features/rules: * Instructions for optionally playing with piecepack pyramids * Wifty snowman illo * Embarrassing gaffe in Credits corrected Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 556 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 00:04:37 -0000 Received: (qmail 49993 invoked from network); 10 Sep 2002 00:04:37 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Sep 2002 00:04:37 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2002 00:04:37 -0000 Received: from [66.218.67.184] by n24.grp.scd.yahoo.com with NNFMP; 10 Sep 2002 00:04:36 -0000 Date: Tue, 10 Sep 2002 00:04:36 -0000 To: piecepack@yahoogroups.com Subject: IPG's piecepack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 143 X-Mailer: Yahoo Groups Message Poster From: "stdupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree Has anyone purchased a piecepack from IcePack Games (http://icepack.cjb.net/ppe/) yet? What is the quality level of the components? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 557 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 01:11:24 -0000 Received: (qmail 23941 invoked from network); 10 Sep 2002 01:11:24 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 10 Sep 2002 01:11:24 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.133) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2002 01:11:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 9 Sep 2002 21:11:22 -0400 Message-ID: <00b601c25868$389fe040$0501000a@winnt> To: Subject: piecepack.org updated Date: Mon, 9 Sep 2002 21:12:04 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hello Fellow Piecepack Gamers! Sorcerer's Chamber, KidSprout Jumboree and Snowman Meltdown have been updated on the piecepack.org website - your source for all things piecepack. If anyone has a game that they would like added to that webpage please contact: Submissions@.... Have a great week. Karol www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 558 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 18:13:23 -0000 Received: (qmail 308 invoked from network); 10 Sep 2002 18:13:22 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 10 Sep 2002 18:13:22 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2002 18:13:22 -0000 Received: from [66.218.67.177] by n22.grp.scd.yahoo.com with NNFMP; 10 Sep 2002 18:13:22 -0000 Date: Tue, 10 Sep 2002 18:13:22 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 578 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree In the scoring example, Irene has only 5 courtiers and Jacky has 7. Also, one thing that Citadels and Peurto Rico have that KAC does not have, is the factor of having more roles than players (** except in the 3 player version). I think that's what Ron was hinting at with comparing the roles to being "phases" rather than unique roles. Though the newly revised roles do change that factor. What happens in the last round if Merlin is chosen after Gwen? There will be no aspirants to trade with. Also, just out of curiosity, what is the maximum score possible? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 560 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 03:26:16 -0000 Received: (qmail 20494 invoked from network); 11 Sep 2002 03:26:16 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2002 03:26:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 03:26:16 -0000 Received: from [66.218.67.144] by n3.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 03:26:16 -0000 Date: Wed, 11 Sep 2002 03:26:15 -0000 To: piecepack@yahoogroups.com Subject: Zillions of Games Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1773 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Since piecepack is such an interesting generic game set, and since piecepack owners are probably also fans of abstract strategy games, I thought I'd pass along the website of a terrific Windows program called Zillions of Games (www.zillions-of-games.com). If you click on "Download Free Games," you'll find a listing of game files that can be played with Zillions. However, you can use one or more piecepacks, along with other gaming pieces, to play many of these games. Examples (follow the links at the Zillions website, because each game has a page that describes each game in pretty good detail): Gorgon (you can probably do this with 2 piecepacks) Armada (1 or 2 piecepacks) Epaminondas (2 piecepacks for the board; you need 28 tokens per player for the pieces) - I love this game! Yucata (2 piecepacks and a deck of cards) Sailing for Two (3 piecepacks) - this would require some planning to adapt to piecepack, but you can probably create rules for the direction of travel allowed by each suit of tile. Breakthrough (1 piecepack to create the board; enough tokens for both players to have 14 tokens each) Campaign (2 piecepacks to create the board, enough tokens for each player to identify their squares) - since Joust was adapted for the piecepack, this game provides an interesting variant. Anyway, Zillions can provide ideas for different type of games you can try out with your piecepacks. As I mentioned in a prior post, I found that poker chips can be used to make a hexboard of any size. I mention Zillions in this forum because I noticed Mancala and Reversi have been adapted, and I thought this program may be of interest. BTW - I am not affiliated with Zillions in any way. My apologies if this is considered off-topic. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 561 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 14:25:10 -0000 Received: (qmail 55734 invoked from network); 11 Sep 2002 14:25:10 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 11 Sep 2002 14:25:10 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 14:25:10 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 11 Sep 2002 07:25:08 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Zillions of Games Date: Wed, 11 Sep 2002 07:25:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks David, and I wouldn't say it was off topic at all. There are actually quite a few abstract strategy games in general that can be played with one or more piecepacks. -Mike Schoessow -----Original Message----- From: davidlhsl [mailto:DavidLHsl@...] Sent: Tuesday, September 10, 2002 8:26 PM To: piecepack@yahoogroups.com Subject: [piecepack] Zillions of Games Since piecepack is such an interesting generic game set, and since piecepack owners are probably also fans of abstract strategy games, I thought I'd pass along the website of a terrific Windows program called Zillions of Games (www.zillions-of-games.com). If you click on "Download Free Games," you'll find a listing of game files that can be played with Zillions. However, you can use one or more piecepacks, along with other gaming pieces, to play many of these games. Examples (follow the links at the Zillions website, because each game has a page that describes each game in pretty good detail): Gorgon (you can probably do this with 2 piecepacks) Armada (1 or 2 piecepacks) Epaminondas (2 piecepacks for the board; you need 28 tokens per player for the pieces) - I love this game! Yucata (2 piecepacks and a deck of cards) Sailing for Two (3 piecepacks) - this would require some planning to adapt to piecepack, but you can probably create rules for the direction of travel allowed by each suit of tile. Breakthrough (1 piecepack to create the board; enough tokens for both players to have 14 tokens each) Campaign (2 piecepacks to create the board, enough tokens for each player to identify their squares) - since Joust was adapted for the piecepack, this game provides an interesting variant. Anyway, Zillions can provide ideas for different type of games you can try out with your piecepacks. As I mentioned in a prior post, I found that poker chips can be used to make a hexboard of any size. I mention Zillions in this forum because I noticed Mancala and Reversi have been adapted, and I thought this program may be of interest. BTW - I am not affiliated with Zillions in any way. My apologies if this is considered off-topic. David Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 562 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 17:14:52 -0000 Received: (qmail 202 invoked from network); 11 Sep 2002 17:14:52 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 11 Sep 2002 17:14:52 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 17:14:52 -0000 Received: from [66.218.67.166] by n6.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 17:14:52 -0000 Date: Wed, 11 Sep 2002 17:14:48 -0000 To: piecepack@yahoogroups.com Subject: Re: IPG's piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1005 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree --- In piecepack@y..., "davidlhsl" wrote: > I placed an order on 8/22 and haven't heard or received anything > to date. The e-mail contact provided on my PayPal receipt isn't a > valid address, so I'm trying the e-mail listed at their site..... In the absence of any positive endorsements, I will definitely refrain from ordering from IPG at this time. I have seen and handled the Mesomorph set, and I agree that it is high quality. I am just not ready yet to shell out that much dough (i need at least two sets). I will probably just print out a cardstock set for the time being. > One other thing I discovered recently that I thought I'd share, > since the topic of hex boards was discussed quite frequently, is > that poker chips make a perfect hex board. The piecepack coins and > pawns fit perfectly as well (at least with the chips I use). > Attach a blue and red poker chip together, and you have a perfect > Reversi piece. What size poker chips do you have? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 563 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 20:40:46 -0000 Received: (qmail 95610 invoked from network); 11 Sep 2002 20:40:45 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 11 Sep 2002 20:40:45 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 20:40:45 -0000 Received: from [66.218.67.135] by n21.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 20:40:45 -0000 Date: Wed, 11 Sep 2002 20:40:44 -0000 To: piecepack@yahoogroups.com Subject: New Game "Everest" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 743 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded the rules for a new game I call "Everest". After writing the essay on programmed movement using piecepack coins, I obviously had to write up a game that uses those ideas. Everest is played on a 3-D board built from the tiles and involves four yeti trying to determine the alpha male in their pack by a contest combining "King of the Hill" and a snowball fight. Game play uses a ROborally like programmed action system. Please excuese the Word file format, but it contains figures and I currently have no easy way to produce some other format like PDF. If some kind person could convert it to PDF and either upload it or send it to me for uploading, I will be eternaly greatfull. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 564 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 21:32:19 -0000 Received: (qmail 24093 invoked from network); 11 Sep 2002 21:32:19 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:32:19 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:32:19 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 17pF5x-0007oH-00 for ; Wed, 11 Sep 2002 14:32:21 -0700 Date: Wed, 11 Sep 2002 14:32:21 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game "Everest" Message-ID: <20020911143220.C29746@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from mark.a.biggar@... on Wed, Sep 11, 2002 at 08:40:44PM -0000 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Please excuese the Word file format, but it contains figures and I > currently have no easy way to produce some other format like PDF. > If some kind person could convert it to PDF and either upload it or > send it to me for uploading, I will be eternaly greatfull. You can do this yourself, online, for free. Go to http://www.gohtm.com/ and sign up for a free login. Then follow the instructions. You can convert several file formats (including Word) to PDF and/or HTML. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." --Julius Caesar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 565 Return-Path: Received: (qmail 1950 invoked from network); 11 Sep 2002 21:34:03 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:34:03 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:34:03 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.130] by n15.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 21:34:02 -0000 Date: 11 Sep 2002 21:34:02 -0000 Message-ID: <1031780042.527.92426.w11@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/everest.pdf Uploaded by : rwhe Description : Mark Biggar's "Everest", version 0.5 in PDF format You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/everest.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 566 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 21:48:43 -0000 Received: (qmail 46087 invoked from network); 11 Sep 2002 21:48:43 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:48:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:48:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17pFLq-0007q3-00 for ; Wed, 11 Sep 2002 14:48:46 -0700 Date: Wed, 11 Sep 2002 14:48:46 -0700 To: piecepack@yahoogroups.com Subject: PDFs and "Everest" Message-ID: <20020911144845.A30019@...> References: <20020911143220.C29746@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020911143220.C29746@...>; from marty@... on Wed, Sep 11, 2002 at 02:32:21PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Sep 11, 2002 at 02:32:21PM -0700, M. Hale-Evans wrote: > > Please excuese the Word file format, but it contains figures and I > > currently have no easy way to produce some other format like PDF. > > If some kind person could convert it to PDF and either upload it or > > send it to me for uploading, I will be eternaly greatfull. > > You can do this yourself, online, for free. Go to > http://www.gohtm.com/ and sign up for a free login. Then follow the > instructions. You can convert several file formats (including Word) > to PDF and/or HTML. Hmm, I knew Adobe had a service like this; I wasn't aware there was another one. Anyway, I have already converted Everest from Word to PDF using software that came with our GNU?Linux distribution and uploaded it. This is probably unnecessary, but as a service to the piecepack community, I am willing to accept Word files and convert them to PDF, for anyone who can't use the service Marty mentioned for some reason. GNU/Linux makes it extremely easy. When I converted Mark's file, I fixed some page break and margin issues that probably stem from our having a funky version of Word (Word 98 for Mac), and also changed the font from Microsoft's proprietary Times New Roman to plain old Times. The change in appearance of the Word doc is minimal, but using standard fonts like Times instead of proprietary ones can make a big difference in things like the cross-platform printability of the PDF file, how fast it loads, its file size (the first PDF I created, with the proprietary font, was more than triple the size of the one with plain Times), and in some cases, the readability and attractiveness of the PDF on-screen. A word to the wise. BTW, Mark, I don't usually enjoy Roborally-style games, but this one looks like it might be fun. I hope to give it a spin after I try King Arthur's Court. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 567 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 22:25:08 -0000 Received: (qmail 72868 invoked from network); 11 Sep 2002 22:25:08 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Sep 2002 22:25:08 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 22:25:08 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020911222507.ZPSF25351.rwcrmhc52.attbi.com@...> for ; Wed, 11 Sep 2002 22:25:07 +0000 Message-ID: <3D7FC2C0.5060602@...> Date: Wed, 11 Sep 2002 15:25:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game "Everest" References: <20020911143220.C29746@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar M. Hale-Evans wrote: >>Please excuese the Word file format, but it contains figures and I >>currently have no easy way to produce some other format like PDF. >>If some kind person could convert it to PDF and either upload it or >>send it to me for uploading, I will be eternaly greatfull. > > > You can do this yourself, online, for free. Go to > http://www.gohtm.com/ and sign up for a free login. Then follow the > instructions. You can convert several file formats (including Word) > to PDF and/or HTML. Thanks, I'll look into it. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 568 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 22:28:44 -0000 Received: (qmail 84065 invoked from network); 11 Sep 2002 22:28:43 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 11 Sep 2002 22:28:43 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 22:28:43 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020911222843.QXM10266.rwcrmhc51.attbi.com@...> for ; Wed, 11 Sep 2002 22:28:43 +0000 Message-ID: <3D7FC399.4020607@...> Date: Wed, 11 Sep 2002 15:28:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PDFs and "Everest" References: <20020911143220.C29746@...> <20020911144845.A30019@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Wed, Sep 11, 2002 at 02:32:21PM -0700, M. Hale-Evans wrote: > >>>Please excuese the Word file format, but it contains figures and I >>>currently have no easy way to produce some other format like PDF. >>>If some kind person could convert it to PDF and either upload it or >>>send it to me for uploading, I will be eternaly greatfull. >> >>You can do this yourself, online, for free. Go to >>http://www.gohtm.com/ and sign up for a free login. Then follow the >>instructions. You can convert several file formats (including Word) >>to PDF and/or HTML. > > > Hmm, I knew Adobe had a service like this; I wasn't aware there was > another one. Anyway, I have already converted Everest from Word to > PDF using software that came with our GNU?Linux distribution and > uploaded it. Thank you. > BTW, Mark, I don't usually enjoy Roborally-style games, but this one > looks like it might be fun. I hope to give it a spin after I try King > Arthur's Court. I'm looking foward to your comments. Please pay special attention to the end game: is to too easy to win or too hard? -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 569 Return-Path: X-Sender: sirrus@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 23:54:18 -0000 Received: (qmail 76173 invoked from network); 11 Sep 2002 23:54:18 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Sep 2002 23:54:18 -0000 Received: from unknown (HELO tsmtp6.mail.isp) (213.4.129.129) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 23:54:18 -0000 Received: from sirrusogol4agh ([62.83.230.230]) by tsmtp6.mail.isp (Netscape Messaging Server 4.15 tsmtp6 Mar 14 2002 21:29:48) with ESMTP id H2AT2H00.K1R for ; Thu, 12 Sep 2002 01:54:17 +0200 Message-ID: <024c01c259ee$90e57300$75e4533e@sirrusogol4agh> To: References: Subject: Cyberboard gamebox for piecepack Date: Thu, 12 Sep 2002 01:54:24 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Miguel Villaverde" X-Yahoo-Group-Post: member; u=42771372 X-Yahoo-Profile: sirrus_son_of_atrus When davidlhsl mentioned yesterday the possibility of using the Zillions of Games program for playing piecepack games, I remembered about a little thing I put together some months ago when I first discovered the piecepack. It's a Cyberboard gamebox, that is, a file that can be used to play piecepack games by email using the Cyberboard application. For those who don't know it, Cyberboard is a great program that allows you to play all kind of board games by email, although it is primarily oriented towards wargames. You can learn more about it at the official site: http://cyberboard.brainiac.com I will upload the file (it's only 33K in size) to the files area of the list if anyone's interested. Please note that this file alone will not allow you to play any games; in order to do that you'll need to develop what is called an "scenario file" for each game. That shouldn't be too hard really, but games with a dexterity element are obviously out of the question. Now that I think of it, perhaps you'd also like to check out the Thoth application, another fine program that even allows you to play in real time. Check it out at: http://digilander.libero.it/zak965/thoth/ Also note that all of the above is largely hypothetical, since I don't own a piecepack set and I haven't ever played any of the available piecepack games in any form. Cheers, Miguel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 570 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 02:26:41 -0000 Received: (qmail 49758 invoked from network); 12 Sep 2002 02:26:41 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 12 Sep 2002 02:26:41 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 02:26:41 -0000 Received: from [66.218.67.152] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2002 02:26:41 -0000 Date: Thu, 12 Sep 2002 02:26:40 -0000 To: piecepack@yahoogroups.com Subject: Re: IPG's piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2458 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., "Steve Dupree" wrote: > > What size poker chips do you have? > -steve 1-1/2" seems to be standard. I purchased two sets -- Bicycle produces an inexpensive set that you should be able to find at Wal-Mart or Toys R Us, among other places (other brands should also suffice). I also purchased a more expensive set of clay chips that are heavier, twice as thick (1/8" vs. 1/16"), and available in more colors than white/red/blue. Oddly enough, the cheaper Bicycle chips stack better than the clay chips, so it's not necessary to indulge in such extravagance. :) Both the Bicycle brand and clay chips have an area in the center that supports the 3/4" piecepack coins. Even though the piecepack pyramid bases are larger than 3/4", I find that they can stand very stable on a chip. Some examples of hex board designs: a game called Hex (each player tries to connect both sides of the board) is played on a board up to 11 x 11 rhombus shape, which requires 121 white chips. The main body of a Chinese Checkers board has 5 hexes per side and is shaped like a hex, requiring a total of 61 chips. Add 15 chips per player starting/ending triangles, and you are looking at 151 chips for a full 6-player board (to conserve chips, use white for the main area and alternating red/blue for the points, then play with piecepack coins or other tokens). A 6 hexes per side/hex-shaped board requires 91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 red/25 blue), so you need about 3 sets to create the 3 board types described. If you create stickers for the piecepack coins (printed on a full- page label sheet, for example), you could stick them on some of the poker chips with the number on one side and suit on the other, and use the chips as large-sized coins. When I purchased the Bicycle chips at Wal-Mart, I also purchased some pieces of felt that were cut into 9" x 11" rectangles. I can arrange various pieces to support whatever size piecepack or hex board (using poker chips) I require. The felt helps to both protect the piecepack tiles/chips and the playing surface (usually a table). The felt also helps to prevent the tiles/chips from sliding around, though I find that the wood piecepack tiles do try to cling to the felt. Finally, a straight-edge such as a ruler can be helpful in keeping your poker chip rows straight as you construct your hexboard. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 571 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 02:54:56 -0000 Received: (qmail 86449 invoked from network); 12 Sep 2002 02:54:56 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 12 Sep 2002 02:54:56 -0000 Received: from unknown (HELO hotmail.com) (64.4.9.167) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2002 02:54:56 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 11 Sep 2002 19:54:55 -0700 Received: from 207.46.137.8 by lw9fd.law9.hotmail.msn.com with HTTP; Thu, 12 Sep 2002 02:54:55 GMT To: piecepack@yahoogroups.com Bcc: Subject: Re: [piecepack] Re: IPG's piecepack Date: Wed, 11 Sep 2002 19:54:55 -0700 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: X-OriginalArrivalTime: 12 Sep 2002 02:54:55.0974 (UTC) FILETIME=[C6678860:01C25A07] From: "Stephen Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree So, your chips are standard size. I have a set of clay chips myself. I don't have a piecepack yet, but when I do i'll try using it for a rousing game of Chinese Checkers or one of your other suggestions. The game that stands out in my mind as having a hex board is, of course, Settlers of Catan. That hasn't been translated into piecepackese. Yet. -steve >From: "davidlhsl" >Reply-To: piecepack@yahoogroups.com >To: piecepack@yahoogroups.com >Subject: [piecepack] Re: IPG's piecepack >Date: Thu, 12 Sep 2002 02:26:40 -0000 > >--- In piecepack@y..., "Steve Dupree" wrote: > > > > What size poker chips do you have? > > -steve > >1-1/2" seems to be standard. I purchased two sets -- Bicycle produces >an inexpensive set that you should be able to find at Wal-Mart or >Toys R Us, among other places (other brands should also suffice). I >also purchased a more expensive set of clay chips that are heavier, >twice as thick (1/8" vs. 1/16"), and available in more colors than >white/red/blue. Oddly enough, the cheaper Bicycle chips stack better >than the clay chips, so it's not necessary to indulge in such >extravagance. :) > >Both the Bicycle brand and clay chips have an area in the center that >supports the 3/4" piecepack coins. Even though the piecepack pyramid >bases are larger than 3/4", I find that they can stand very stable on >a chip. > >Some examples of hex board designs: a game called Hex (each player >tries to connect both sides of the board) is played on a board up to >11 x 11 rhombus shape, which requires 121 white chips. The main body >of a Chinese Checkers board has 5 hexes per side and is shaped like a >hex, requiring a total of 61 chips. Add 15 chips per player >starting/ending triangles, and you are looking at 151 chips for a >full 6-player board (to conserve chips, use white for the main area >and alternating red/blue for the points, then play with piecepack >coins or other tokens). A 6 hexes per side/hex-shaped board requires >91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 >red/25 blue), so you need about 3 sets to create the 3 board types >described. > >If you create stickers for the piecepack coins (printed on a full- >page label sheet, for example), you could stick them on some of the >poker chips with the number on one side and suit on the other, and >use the chips as large-sized coins. > >When I purchased the Bicycle chips at Wal-Mart, I also purchased some >pieces of felt that were cut into 9" x 11" rectangles. I can arrange >various pieces to support whatever size piecepack or hex board (using >poker chips) I require. The felt helps to both protect the piecepack >tiles/chips and the playing surface (usually a table). The felt also >helps to prevent the tiles/chips from sliding around, though I find >that the wood piecepack tiles do try to cling to the felt. > >Finally, a straight-edge such as a ruler can be helpful in keeping >your poker chip rows straight as you construct your hexboard. > >David > _________________________________________________________________ Join the world�s largest e-mail service with MSN Hotmail. http://www.hotmail.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 572 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 13:51:57 -0000 Received: (qmail 79766 invoked from network); 12 Sep 2002 13:51:57 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 12 Sep 2002 13:51:57 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 13:51:56 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 12 Sep 2002 06:51:55 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: IPG's piecepack Date: Thu, 12 Sep 2002 06:51:55 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit It occurs to me that a set of white round piecepack-style tiles could be made in this way. Put a suit sticker on one side of a chip in the center, then add a tiny number sticker to the same side of the chip, along the rim. With a set of 24 tiles made in this way many of the current piecepack games could be played (for games using the grid, just use a large array of unadorned white chips), and games requiring hex boards can also be played using such a set. The other nice thing about making tiles from inexpensive poker chips is that double or quadruple size sets can be made for relatively low cost. Does anyone know of a source of larger round plastic disks, say 2" or so? These would be even better for making a set of round tiles. -Mike Schoessow -----Original Message----- From: davidlhsl [mailto:DavidLHsl@...] Sent: Wednesday, September 11, 2002 7:27 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: IPG's piecepack --- In piecepack@y..., "Steve Dupree" wrote: > > What size poker chips do you have? > -steve 1-1/2" seems to be standard. I purchased two sets -- Bicycle produces an inexpensive set that you should be able to find at Wal-Mart or Toys R Us, among other places (other brands should also suffice). I also purchased a more expensive set of clay chips that are heavier, twice as thick (1/8" vs. 1/16"), and available in more colors than white/red/blue. Oddly enough, the cheaper Bicycle chips stack better than the clay chips, so it's not necessary to indulge in such extravagance. :) Both the Bicycle brand and clay chips have an area in the center that supports the 3/4" piecepack coins. Even though the piecepack pyramid bases are larger than 3/4", I find that they can stand very stable on a chip. Some examples of hex board designs: a game called Hex (each player tries to connect both sides of the board) is played on a board up to 11 x 11 rhombus shape, which requires 121 white chips. The main body of a Chinese Checkers board has 5 hexes per side and is shaped like a hex, requiring a total of 61 chips. Add 15 chips per player starting/ending triangles, and you are looking at 151 chips for a full 6-player board (to conserve chips, use white for the main area and alternating red/blue for the points, then play with piecepack coins or other tokens). A 6 hexes per side/hex-shaped board requires 91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 red/25 blue), so you need about 3 sets to create the 3 board types described. If you create stickers for the piecepack coins (printed on a full- page label sheet, for example), you could stick them on some of the poker chips with the number on one side and suit on the other, and use the chips as large-sized coins. When I purchased the Bicycle chips at Wal-Mart, I also purchased some pieces of felt that were cut into 9" x 11" rectangles. I can arrange various pieces to support whatever size piecepack or hex board (using poker chips) I require. The felt helps to both protect the piecepack tiles/chips and the playing surface (usually a table). The felt also helps to prevent the tiles/chips from sliding around, though I find that the wood piecepack tiles do try to cling to the felt. Finally, a straight-edge such as a ruler can be helpful in keeping your poker chip rows straight as you construct your hexboard. David Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 573 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 16:17:36 -0000 Received: (qmail 94641 invoked from network); 12 Sep 2002 16:17:36 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 12 Sep 2002 16:17:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.142) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 16:17:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 12 Sep 2002 12:17:33 -0400 Message-ID: <011801c25a79$28084b10$0501000a@winnt> To: Subject: MG Releases Rules CD-ROM Date: Thu, 12 Sep 2002 12:22:33 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Mesomorph Games is proud to announce the release of our new rules CD-ROM. All 2nd Edition Piecepack Game Systems now come with an up-to-date CD-ROM containing all 37 games listed at www.piecepack.org. Customers may purchase only the CD-ROM for the nominal charge of $3.50 which includes First Class Shipping & Confirmation. Please note that the cost covers only materials and shipping - customers are not paying for the actual game rules. The CD-ROM replaces the little rulebook originally included with the set. We are working on a full-sized paper rulebook that will be available separately for those that would prefer to have a paper edition. We will announce the release when the time arrives. Take Care, Karol MMB, Sales Manager/Owner Mesomorph Games High Quality, Handmade Board Games for Reasonable Prices! www.mesomorph.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 574 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 19:30:47 -0000 Received: (qmail 85564 invoked from network); 12 Sep 2002 19:30:47 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 12 Sep 2002 19:30:47 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.142) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2002 19:30:45 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 12 Sep 2002 15:30:37 -0400 Message-ID: <015501c25a94$20b752a0$0501000a@winnt> To: Subject: MG Price Reduction Date: Thu, 12 Sep 2002 15:37:10 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The price of the CD-ROM has been decreased to $3.00 due to the fact that the USPS does not offer confirmations for First Class Mail that is less than 3/4 inches thick - they do confirmations for Priority Mail which would more than double the cost to customers. For those of you that have already ordered the CD-ROM - I will contact you individually about handling the refunds. Thank you, Karol MMB Mesomorph Games www.mesomorph.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 575 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 13 Sep 2002 11:42:06 -0000 Received: (qmail 10781 invoked from network); 13 Sep 2002 11:42:06 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 13 Sep 2002 11:42:06 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 13 Sep 2002 11:42:06 -0000 Message-ID: <20020913114206.57864.qmail@...> Received: from [199.103.141.114] by web11101.mail.yahoo.com via HTTP; Fri, 13 Sep 2002 04:42:06 PDT Date: Fri, 13 Sep 2002 04:42:06 -0700 (PDT) Subject: Re: [piecepack] Cyberboard gamebox for piecepack To: piecepack@yahoogroups.com In-Reply-To: <024c01c259ee$90e57300$75e4533e@sirrusogol4agh> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Please upload your Cyberboard piecepack. My piecepack stuff is always at home. But Cyberboard is wherever the internet is. :) __________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 576 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 04:38:57 -0000 Received: (qmail 19499 invoked from network); 15 Sep 2002 04:38:57 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 15 Sep 2002 04:38:57 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 04:38:57 -0000 Received: from [66.218.67.141] by n18.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 04:38:57 -0000 Date: Sun, 15 Sep 2002 04:38:54 -0000 To: piecepack@yahoogroups.com Subject: Croquet as a piecepack tatbletop flicking game Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar piecepack does not have enough flicking games, so I adapted croquet. As there a 10 unique coin faces, it supports up to 10 players. I have uploaded a PDF file of the rules to group games in progress page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 577 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 09:14:08 -0000 Received: (qmail 45063 invoked from network); 15 Sep 2002 09:14:08 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Sep 2002 09:14:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 09:14:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qVTt-0001Ts-00 for ; Sun, 15 Sep 2002 02:14:17 -0700 Date: Sun, 15 Sep 2002 02:14:17 -0700 To: piecepack@yahoogroups.com Subject: Croquet, Everest, King Arthur's Court Message-ID: <20020915021417.A5467@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from mark.a.biggar@... on Sun, Sep 15, 2002 at 04:38:54AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 04:38:54AM -0000, mark_biggar wrote: > piecepack does not have enough flicking games, so I adapted croquet. > As there a 10 unique coin faces, it supports up to 10 players. > > I have uploaded a PDF file of the rules to group games in progress > page. > > -- > Mark Biggar > mark.a.biggar@... Mark, there are some serious problems with this PDF. I can't view it in any PDF-viewing program other than Adobe Acrobat Reader (in xpdf, all the text disappears and only the diagram remains), I can't convert it to PostScript to print on my printer (error messages), and when I try to print from Acrobat Reader, it comes out in the wrong font (14-point Courier or something), and the text illegibly bleeds off the page. If you would kindly email me your Word file, I can probably upload an improved PDF tomorrow. I am eager to read the Croquet rules and try the game out. By the way, have you heard of Castle Croquet? It was invented by Lewis Carroll and might be adapted rather well... http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 I just got home from Seattle Cosmic Game Night. We managed to squeeze in a four-player game of King Arthur's Court and a two-player game of Everest. The players had some important criticisms of both. Would the authors prefer the playtesting results on the mailing list, or in private email? (Yawn.) G'night. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 578 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 14:39:14 -0000 Received: (qmail 39589 invoked from network); 15 Sep 2002 14:39:13 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 15 Sep 2002 14:39:13 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 14:39:13 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915143911.OKAW26988.sccrmhc01.attbi.com@...> for ; Sun, 15 Sep 2002 14:39:11 +0000 Message-ID: <3D849B8F.7010401@...> Date: Sun, 15 Sep 2002 07:39:11 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court References: <20020915021417.A5467@...> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 04:38:54AM -0000, mark_biggar wrote: > >>piecepack does not have enough flicking games, so I adapted croquet. >>As there a 10 unique coin faces, it supports up to 10 players. >> >>I have uploaded a PDF file of the rules to group games in progress >>page. >> >>-- >>Mark Biggar >>mark.a.biggar@... > > > Mark, there are some serious problems with this PDF. I can't view it > in any PDF-viewing program other than Adobe Acrobat Reader (in xpdf, > all the text disappears and only the diagram remains), I can't convert > it to PostScript to print on my printer (error messages), and when I > try to print from Acrobat Reader, it comes out in the wrong font > (14-point Courier or something), and the text illegibly bleeds off the > page. If you would kindly email me your Word file, I can probably > upload an improved PDF tomorrow. I used that free online conversion service www.gobcl.com and all I have to check out the results is acroread on my windows laptop. It looked okay. The main body of the text is suppose to be 12pt Times Roman. I'm attaching the word file. > I am eager to read the Croquet rules and try the game out. By the > way, have you heard of Castle Croquet? It was invented by Lewis > Carroll and might be adapted rather well... > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 Yes, that does look interesting and easily adaptable as well. It also looks big enough to be a separate rules doc. > I just got home from Seattle Cosmic Game Night. We managed to squeeze > in a four-player game of King Arthur's Court and a two-player game of > Everest. The players had some important criticisms of both. Would > the authors prefer the playtesting results on the mailing list, or in > private email? Either is fine with me. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 579 Return-Path: Received: (qmail 21843 invoked from network); 15 Sep 2002 19:31:07 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 15 Sep 2002 19:31:07 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 19:31:07 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.175] by n28.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 19:31:07 -0000 Date: 15 Sep 2002 19:31:06 -0000 Message-ID: <1032118266.832.59367.w52@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopCroquet.pdf Uploaded by : rwhe Description : "Tabletop Croquet" by Mark Biggar, version 0.5 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopCroquet.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 580 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 20:14:29 -0000 Received: (qmail 69856 invoked from network); 15 Sep 2002 20:14:29 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 15 Sep 2002 20:14:29 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 20:14:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qfmp-0004cB-00 for ; Sun, 15 Sep 2002 13:14:31 -0700 Date: Sun, 15 Sep 2002 13:14:31 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court Message-ID: <20020915131431.A17594@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3D849B8F.7010401@...>; from mark.a.biggar@... on Sun, Sep 15, 2002 at 07:39:11AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 07:39:11AM -0700, Mark Biggar wrote: > I used that free online conversion service www.gobcl.com and all I have > to check out the results is acroread on my windows laptop. It looked > okay. The main body of the text is suppose to be 12pt Times Roman. > I'm attaching the word file. Well, your Word file used Times NEW Roman, which may be part of the problem. This is not one of the "standard 13" fonts that most PostScript (and PDF) printers and renderers can handle; it is a proprietary Microsoft font, and many non-Windows computers don't have it. That would probably explain why I couldn't see the text under xpdf on my Linux box. I haven't used the free conversion service, but they probably have an option called something like "include non-standard fonts". You want to choose this if you're using proprietary fonts -- however, it will make your PDF _much_ larger than if you use standard fonts, and probably look ugly on some setups. I converted your text to plain old Times and created a new PDF, which I uploaded. > > I am eager to read the Croquet rules and try the game out. By the > > way, have you heard of Castle Croquet? It was invented by Lewis > > Carroll and might be adapted rather well... > > > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 > > Yes, that does look interesting and easily adaptable as well. It also > looks big enough to be a separate rules doc. Yes, probably. Also, the current rules are copyrighted; you might want to look for the original Lewis Carroll rules with Google or something and adapt those; they are in the public domain. Of course, nothing is stopping you from paraphrasing the copyrighted rules. > > I just got home from Seattle Cosmic Game Night. We managed to squeeze > > in a four-player game of King Arthur's Court and a two-player game of > > Everest. The players had some important criticisms of both. Would > > the authors prefer the playtesting results on the mailing list, or in > > private email? > > Either is fine with me. OK, here are a few points about Everest: 1. I like the fact that the tick marks on the coins are relative to the board and not to the player, as you state in the rules. In Roborally the direction cards are actually relative to the _robot_, so it's hard to keep them straight. This way is much easier and less frustrating. However... 2. That means it's really easy to move around and get to the top quickly. Tim Schutz and I played a 2-player game last night, and I won on the second turn. I got to the top on the first turn; Tim miscalculated and couldn't stop me. He managed to get to the top on the third action of his second turn, but by then it was too late. 3. There was some question about whether he would make it to the top or whether I would knock him back with a snowball first. We couldn't find the rule about how to resolve action conflicts. It turned out I would have won either way; even if he had made it to the top, that was the last thing he could do on his second turn. In any case, the rule about resolving action conflicts needs to be emphasised, maybe broken out into its own section for easy reference, instead of being buried in the "Executing the plans" section. 4. Other things that need to be emphasised and clarified: "steps" are 1-high, cliffs are 2-high; you can push another yeti up a step but not up a cliff; under "Yeti Movement", you should reiterate that a yeti that falls off the board goes back home but does not heal; under "Roaring", in the phrase, "it must also make a die roll and acts accordingly", "it" refers to the other yeti. 5. Questions: Can Yeti A at the top of a step hit Yeti B, one square away at the bottom, with a snowball? What about a cliff? What if Yeti B is more than one square away? 6. Under "Making a Plan for your Yeti", you state, "a coin showing the ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move that many steps in the direction shown by the tick mark." This is incorrect: the yeti will move that many _movement points_ in that direction; for example, if the yeti is next to a step, it will move only two squares because 1 MP is expended climbing the step. Or am I missing something? 7. In general, the board is so small that "30-40 min" is an overestimate for game length. Once we figured out the rules, it took us probably 5-10 minutes to play. This may be because it doesn't work as a two-player game, but I'm afraid that even in a four-player game, three people might be tied up in fighting while one person gets a clear shot to the top and wins on the second turn or shortly thereafter. 8. It would be helpful if you could clarify where to put yetis in two- and three-player games; we put ours diagonally opposite each other to start, which may be one reason I had a clear shot. 9. Since there's a chance that a yeti will automatically roar back when roared at, there's a possibility of "roar cascades", in which yetis roar back and forth several times in succession (I think). The rules need to be clearer about what happens in this case. 10. Perhaps placing obstacles on the board (such as unused coins in games with less than 4 players, which need them more anyway) might slow things down a bit and make things tougher to figure out for the players. Overall, I enjoyed this game, even though I hate Roborally. I think having the tick marks be relative to the board rather than indicating which way the yeti turns helps a lot. However, it may make things too easy on the players, so the board might need to get more complicated. Keep up the good work! Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 581 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 21:59:37 -0000 Received: (qmail 6747 invoked from network); 15 Sep 2002 21:59:37 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 15 Sep 2002 21:59:37 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 21:59:37 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qhQa-0004ff-00 for ; Sun, 15 Sep 2002 14:59:40 -0700 Date: Sun, 15 Sep 2002 14:59:40 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court Message-ID: <20020915145940.B17594@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020915131431.A17594@...>; from rwhe@... on Sun, Sep 15, 2002 at 01:14:31PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 01:14:31PM -0700, Ron Hale-Evans wrote: > 6. Under "Making a Plan for your Yeti", you state, "a coin showing the > ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move > that many steps in the direction shown by the tick mark." This is > incorrect: the yeti will move that many _movement points_ in that > direction; for example, if the yeti is next to a step, it will move > only two squares because 1 MP is expended climbing the step. Or am > I missing something? Sorry, I see I wasn't clear. In this example, I was assuming the yeti had a coin of value 3 pointed at the step. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 582 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 22:02:55 -0000 Received: (qmail 53738 invoked from network); 15 Sep 2002 22:02:55 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 15 Sep 2002 22:02:55 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 22:02:54 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915220249.EUKO23613.sccrmhc02.attbi.com@...> for ; Sun, 15 Sep 2002 22:02:49 +0000 Message-ID: <3D850364.9060508@...> Date: Sun, 15 Sep 2002 15:02:12 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 07:39:11AM -0700, Mark Biggar wrote: > >>I used that free online conversion service www.gobcl.com and all I have >>to check out the results is acroread on my windows laptop. It looked >>okay. The main body of the text is suppose to be 12pt Times Roman. >>I'm attaching the word file. > > > Well, your Word file used Times NEW Roman, which may be part of the > problem. This is not one of the "standard 13" fonts that most > PostScript (and PDF) printers and renderers can handle; it is a > proprietary Microsoft font, and many non-Windows computers don't have > it. That would probably explain why I couldn't see the text under > xpdf on my Linux box. I haven't used the free conversion service, but > they probably have an option called something like "include > non-standard fonts". You want to choose this if you're using > proprietary fonts -- however, it will make your PDF _much_ larger than > if you use standard fonts, and probably look ugly on some setups. > > I converted your text to plain old Times and created a new PDF, which > I uploaded. Thanks. BTW, I just noticed a bad typo in the Corquet rules. The folowing sentence in the middle of the Player turns paragraph needs to have a NOT added, so that it reads: A player does NOT get an additional flick if his coin passes a wicket in the wrong direction or out of order Ron, if you would mind fixing that an reuploading the file, Thanks. >>>I just got home from Seattle Cosmic Game Night. We managed to squeeze >>>in a four-player game of King Arthur's Court and a two-player game of >>>Everest. The players had some important criticisms of both. Would >>>the authors prefer the playtesting results on the mailing list, or in >>>private email? >> >>Either is fine with me. > > > OK, here are a few points about Everest: > > 1. I like the fact that the tick marks on the coins are relative to > the board and not to the player, as you state in the rules. In > Roborally the direction cards are actually relative to the _robot_, > so it's hard to keep them straight. This way is much easier and > less frustrating. However... Well as the pawns are not orientated (an old argument on the list), it would be hard to make the ticks relative to the pawns. ;-) > 2. That means it's really easy to move around and get to the top > quickly. Tim Schutz and I played a 2-player game last night, and I > won on the second turn. I got to the top on the first turn; Tim > miscalculated and couldn't stop me. He managed to get to the top > on the third action of his second turn, but by then it was too > late. Yes, it does play better as a 4 player game. May eliminating the 5 coin in two player games would help here > 3. There was some question about whether he would make it to the top > or whether I would knock him back with a snowball first. We > couldn't find the rule about how to resolve action conflicts. It > turned out I would have won either way; even if he had made it to > the top, that was the last thing he could do on his second turn. Yeah, I forgot about that problem. There are a couple of possiblities here: I could put an order on things (E.g., all movement, then snowballs and roars) or I could add rules to action conflict resolution to handle it. Let me think about it. > In any case, the rule about resolving action conflicts needs to be > emphasised, maybe broken out into its own section for easy > reference, instead of being buried in the "Executing the plans" > section. That makes sense, I already broke out damage to a separate section as it cluttered up movement too much. I'll look at doing that. > 4. Other things that need to be emphasised and clarified: "steps" are > 1-high, cliffs are 2-high; you can push another yeti up a step but > not up a cliff; Agreed. > under "Yeti Movement", you should reiterate that a > yeti that falls off the board goes back home but does not heal; Agreed > under "Roaring", in the phrase, "it must also make a die roll and > acts accordingly", "it" refers to the other yeti. I believe that "it" in this case referes to a "roared back at" yeti, I'll work on that so it's clearer. > 5. Questions: Can Yeti A at the top of a step hit Yeti B, one square > away at the bottom, with a snowball? What about a cliff? What if > Yeti B is more than one square away? The intent was that snowballs going down hill be not restricted and would go until either hitting a yeti or going off the board. Your right this should be clearly stated. > 6. Under "Making a Plan for your Yeti", you state, "a coin showing the > ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move > that many steps in the direction shown by the tick mark." This is > incorrect: the yeti will move that many _movement points_ in that > direction; for example, if the yeti is next to a step, it will move > only two squares because 1 MP is expended climbing the step. Or am > I missing something? Yeah that should be clearer. "ace-5" means of course "ace,2,3,4 or 5" corresponding to 1,2,3,4 or 5 MP. > 7. In general, the board is so small that "30-40 min" is an > overestimate for game length. Once we figured out the rules, it > took us probably 5-10 minutes to play. This may be because it > doesn't work as a two-player game, but I'm afraid that even in a > four-player game, three people might be tied up in fighting while > one person gets a clear shot to the top and wins on the second turn > or shortly thereafter. In my playtests with my group (it's nice to have lost of nieces and nephews) 4 player games have gone around 5-6 rounds each taking about 5 minutes each. Your right about it not being a good two player game. That's one reason I need play testing. > 8. It would be helpful if you could clarify where to put yetis in two- > and three-player games; we put ours diagonally opposite each other > to start, which may be one reason I had a clear shot. Agreed, I put something in about that. Unless I decide to limit the game to 3-4 players. > 9. Since there's a chance that a yeti will automatically roar back > when roared at, there's a possibility of "roar cascades", in which > yetis roar back and forth several times in succession (I think). > The rules need to be clearer about what happens in this case. Yes, I need to be clearer here. The intend is that once a yeti is running due to a roar, it never rolls again even if roared at. > 10. Perhaps placing obstacles on the board (such as unused coins in > games with less than 4 players, which need them more anyway) might > slow things down a bit and make things tougher to figure out for > the players. I'll think about that. > Overall, I enjoyed this game, even though I hate Roborally. I think > having the tick marks be relative to the board rather than indicating > which way the yeti turns helps a lot. However, it may make things too > easy on the players, so the board might need to get more complicated. It would be difficult to make the board harder without needing to add tiles from a second piecepack. The current board is the last of several tries to get a 3-D board that looked like a mountain. I had the programmed-movement/King-of-the-hill/Yeti theme first and went through several other boards before I built this one, which was 3-D and 4-way symetrical. > > Keep up the good work! Thanks for your comments, they should help alot. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 583 Return-Path: Received: (qmail 37911 invoked from network); 15 Sep 2002 23:34:06 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:34:06 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:34:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n10.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 23:34:05 -0000 Date: 15 Sep 2002 23:34:03 -0000 Message-ID: <1032132843.289.75147.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopCroquet.pdf Uploaded by : rwhe Description : "Tabletop Croquet" by Mark Biggar, version 0.5.1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopCroquet.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 584 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 23:48:54 -0000 Received: (qmail 94712 invoked from network); 15 Sep 2002 23:48:54 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:48:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:48:53 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qj8M-0004nX-00 for ; Sun, 15 Sep 2002 16:48:58 -0700 Date: Sun, 15 Sep 2002 16:48:58 -0700 To: piecepack@yahoogroups.com Subject: Croquet, version histories Message-ID: <20020915164858.A18370@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> <3D850364.9060508@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3D850364.9060508@...>; from mark.a.biggar@... on Sun, Sep 15, 2002 at 03:02:12PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 03:02:12PM -0700, Mark Biggar wrote: > BTW, I just noticed a bad typo in the Corquet rules. The folowing > sentence in the middle of the Player turns paragraph needs to have a > NOT added, so that it reads: > > A player does NOT get an additional flick if his coin passes a wicket in > the wrong direction or out of order > > Ron, if you would mind fixing that an reuploading the file, Thanks. Done and done. I changed the version number from 0.5 to 0.5.1. BTW, I believe that documents under the GNU Free Documentation license must include a "History" section that details the changes that were made from version to version. Marty and I have done this with our games; see the bottom of "KidSprout Jumboree" for an example: http://www.ludism.org/piecepack/jumboree.html I haven't seen many other rulesets with a section like this. (Nor did I add one when I changed your Tabletop Croquet rules.) I'm not absolutely sure that the GNU FDL requires this; let me reread the license and get back to the group on this. It IS a good idea if required; it prevents people from changing the rules to something stupid, or even changing the byline on a ruleset so it reads something like "Tabletop Croquet by Ron Hale-Evans, version 0.5.1" without making a notation that the rules were changed or the original author's name was removed. :-) Plus, sometimes it makes for interesting reading, and can help people get up to speed on how the new version differs from the version(s) they have already played. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 585 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 23:58:42 -0000 Received: (qmail 14258 invoked from network); 15 Sep 2002 23:58:42 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:58:42 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:58:42 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915235841.HYOG26988.sccrmhc01.attbi.com@...> for ; Sun, 15 Sep 2002 23:58:41 +0000 Message-ID: <3D851E84.4050603@...> Date: Sun, 15 Sep 2002 16:57:56 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, version histories References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> <3D850364.9060508@...> <20020915164858.A18370@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 03:02:12PM -0700, Mark Biggar wrote: > >>BTW, I just noticed a bad typo in the Corquet rules. The folowing >>sentence in the middle of the Player turns paragraph needs to have a >>NOT added, so that it reads: >> >>A player does NOT get an additional flick if his coin passes a wicket in >>the wrong direction or out of order >> >>Ron, if you would mind fixing that an reuploading the file, Thanks. > > > Done and done. I changed the version number from 0.5 to 0.5.1. Thanks > > BTW, I believe that documents under the GNU Free Documentation license > must include a "History" section that details the changes that were > made from version to version. Marty and I have done this with our > games; see the bottom of "KidSprout Jumboree" for an example: That's a good idea anyway, although I personaly don't consider changes that only fix spelling and grammar to be significant enough to warrent adding such a section. > http://www.ludism.org/piecepack/jumboree.html > > I haven't seen many other rulesets with a section like this. (Nor did > I add one when I changed your Tabletop Croquet rules.) > > I'm not absolutely sure that the GNU FDL requires this; let me reread > the license and get back to the group on this. It IS a good idea if > required; it prevents people from changing the rules to something > stupid, or even changing the byline on a ruleset so it reads something > like "Tabletop Croquet by Ron Hale-Evans, version 0.5.1" without > making a notation that the rules were changed or the original author's > name was removed. :-) > > Plus, sometimes it makes for interesting reading, and can help people > get up to speed on how the new version differs from the version(s) > they have already played. I'll definitely add such a section when I make the changes to "Everest" though. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 586 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 16 Sep 2002 05:57:27 -0000 Received: (qmail 70773 invoked from network); 16 Sep 2002 05:57:27 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 16 Sep 2002 05:57:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2002 05:57:27 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qot4-00056d-00 for ; Sun, 15 Sep 2002 22:57:34 -0700 Date: Sun, 15 Sep 2002 22:57:34 -0700 To: piecepack@yahoogroups.com Subject: Castle Croquet Message-ID: <20020915225734.B19486@...> References: <20020915021417.A5467@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020915021417.A5467@...>; from rwhe@... on Sun, Sep 15, 2002 at 02:14:17AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 02:14:17AM -0700, Ron Hale-Evans wrote: > > I am eager to read the Croquet rules and try the game out. By the > way, have you heard of Castle Croquet? It was invented by Lewis > Carroll and might be adapted rather well... > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 FYI to everyone, especially Mark: I am currently working on a version of Castle Croquet for the piecepack, using Lewis Carroll's original rules rather than the modernised version linked to above (which is copyrighted and heavily abridged -- you have to pay $12 for the "real" rules and wait for them to arrive via snailmail!). I haven't decided yet whether I will build on Mark's original Croquet rules under the GNU FDL or whether I will write the rules up from scratch. Probably the former, as that's the strength of _free_ game rules. It will be nice to publish at least one piecepack game before the current contest is over and not have to worry about blowing my anonymity. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 587 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 16 Sep 2002 11:40:02 -0000 Received: (qmail 41362 invoked from network); 16 Sep 2002 11:40:01 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 16 Sep 2002 11:40:01 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2002 11:40:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17quEd-0005NO-00 for ; Mon, 16 Sep 2002 04:40:11 -0700 Date: Mon, 16 Sep 2002 04:40:11 -0700 To: piecepack mailing list Subject: GNU FDL (quick summary) Message-ID: <20020916044011.A20462@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe OK, here's my summary of what our GNU FDL'ed rulesets should do that they have mostly not been doing: 1. If you modify the document, add a History section if there was not one there already, list the original authors, etc. if they were not listed already, then discuss what was changed. 2. If you distribute an "opaque" version (a file that can't be edited easily by users, such as a PDF file), include a "transparent" version too (a user-editable file, such as text or HTML), or just list a URL where others can get one. That's about it. If you want details, read the FDL excerpts below. If you want even more detail, read the FDL itself: http://www.gnu.org/licenses/fdl.html Ron H-E p.s. As to whether reformatting a ruleset (using a different font, etc. but not altering the text or graphics) qualifies as creating a "modified version", I don't think that merits expanding the History section and so on. The decision should probably be left up to the original author, but I can't see it as being a problem in most cases. ***** [Here's the text about the History section. --Ron] 1. APPLICABILITY AND DEFINITIONS ... A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. ... 4. MODIFICATIONS You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version: ... I. Preserve the section entitled "History", and its title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence. [Here's the text about user-editable copies. --Ron] A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, whose contents can be viewed and edited directly and straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup has been designed to thwart or discourage subsequent modification by readers is not Transparent. A copy that is not "Transparent" is called "Opaque". ... If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a publicly-accessible computer-network location containing a complete Transparent copy of the Document, free of added material, which the general network-using public has access to download anonymously at no charge using public-standard network protocols. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 588 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 18 Sep 2002 16:34:25 -0000 Received: (qmail 1217 invoked from network); 18 Sep 2002 16:34:25 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 18 Sep 2002 16:34:25 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 18 Sep 2002 16:34:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 18 Sep 2002 09:34:24 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Design Competition Update Date: Wed, 18 Sep 2002 09:34:15 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow We've started receiving entries in the piecepack game design competition, which is exciting for me and also encouraging. Although most entries will probably be submitted in the last week or two of the contest, I won't be surprised if additional games come in within the next month or two. Some games will probably be strictly 2-player while others will be written for four or more players or for a range of players, and I intend that each game be fully tried over the whole range of numbers of players specified. As with many of us, I get in some regular game playing with a small group of people. Usually there are four of us including my wife, who is not really a hard-core gamer, and the group tends to lean toward German board games. Although I also sometimes fit in a game with a friend or two over lunch at work (more abstracts in this case), and my brother and I play games all day when he visits from LA for the occasional weekend, I'm now working on increasing the opportunities for game playing, specifically with an eye toward play-testing games submitted to the design contest, especially in January. With that in mind, I would like to hear from any members of the group who might like to participate in play-testing and who: 1) Are absolutely positive that they will not be submitting a game to the contest. 2) Will agree not to participate in play-testing any game of which they know or suspect the identity of the author. 3) Will agree not to reveal any author information they may know or suspect to me or any of the other play-testers. 4) Live within reasonable driving distance of Belmont, CA (say 1 1/2 hours or so). Belmont is in the northern part of the south bay between Palo Alto and San Francisco. I thought about the idea of letting other geographically distant people help with play-testing and then discussing impressions of games over the phone but this doesn't appeal to me because there will be problems comparing games if some testers have only played some of the games while other testers have only played a different subset. It's possible it may become necessary but right now I don't see that happening. Anybody whose interested (or knows someone who may be, even if they are not a member of the piecepack group) in participating please let me know. Comments are welcome as always. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 589 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 19 Sep 2002 12:33:56 -0000 Received: (qmail 64871 invoked from network); 19 Sep 2002 12:33:56 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 19 Sep 2002 12:33:56 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2002 12:33:56 -0000 Received: from [66.218.67.165] by n25.grp.scd.yahoo.com with NNFMP; 19 Sep 2002 12:33:56 -0000 Date: Thu, 19 Sep 2002 12:33:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Croquet, Everest, King Arthur's Court Message-ID: In-Reply-To: <20020915021417.A5467@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 406 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I just got home from Seattle Cosmic Game Night. We managed to squeeze > in a four-player game of King Arthur's Court and a two-player game of > Everest. The players had some important criticisms of both. Would > the authors prefer the playtesting results on the mailing list, or in > private email? Either is fine. Thanks for trying the game out!! Looking forward to your comments. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 590 Return-Path: X-Sender: sirrus@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 24 Sep 2002 20:17:15 -0000 Received: (qmail 3101 invoked from network); 24 Sep 2002 20:17:14 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 24 Sep 2002 20:17:14 -0000 Received: from unknown (HELO tsmtp7.mail.isp) (213.4.129.129) by mta2.grp.scd.yahoo.com with SMTP; 24 Sep 2002 20:17:14 -0000 Received: from sirrusogol4agh ([62.83.233.205]) by tsmtp7.mail.isp (Netscape Messaging Server 4.15 tsmtp7 Mar 14 2002 21:29:48) with ESMTP id H2YLON01.SD4 for ; Tue, 24 Sep 2002 22:17:11 +0200 Message-ID: <022501c26407$63265380$8be9533e@sirrusogol4agh> To: References: <20020913114206.57864.qmail@...> Subject: Re: [piecepack] Cyberboard gamebox for piecepack Date: Tue, 24 Sep 2002 22:17:16 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Miguel Villaverde" X-Yahoo-Group-Post: member; u=42771372 X-Yahoo-Profile: sirrus_son_of_atrus ----- Original Message ----- From: "Prophesor" >Please upload your Cyberboard piecepack. >My piecepack stuff is always at home. But Cyberboard is >wherever the internet is. :) Done. You can find it at http://groups.yahoo.com/group/piecepack/files/Piecepack.gbx Let me know what you think of it, or if you design any scenario files with it. Sirrus From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 591 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 05:21:18 -0000 Received: (qmail 55316 invoked from network); 27 Sep 2002 05:21:17 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 27 Sep 2002 05:21:17 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 05:21:18 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17unZ7-0003g9-00 for ; Thu, 26 Sep 2002 22:21:25 -0700 Date: Thu, 26 Sep 2002 22:21:25 -0700 To: piecepack@yahoogroups.com Subject: Re: Cyberboard gamebox for piecepack Message-ID: <20020926222125.A14131@...> References: <20020913114206.57864.qmail@...> <022501c26407$63265380$8be9533e@sirrusogol4agh> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <022501c26407$63265380$8be9533e@sirrusogol4agh>; from sirrus@... on Tue, Sep 24, 2002 at 10:17:16PM +0200 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Sep 24, 2002 at 10:17:16PM +0200, Miguel Villaverde wrote: > ----- Original Message ----- > From: "Prophesor" > > >Please upload your Cyberboard piecepack. > >My piecepack stuff is always at home. But Cyberboard is > >wherever the internet is. :) > > Done. You can find it at > http://groups.yahoo.com/group/piecepack/files/Piecepack.gbx > Let me know what you think of it, or if you design any scenario files with > it. > > Sirrus Sounds great! I don't have Cyberboard, though (I don't even have Windows). Would anyone care to upload some screenshots of this to the Photos section? It would be much appreciated. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 592 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 06:04:02 -0000 Received: (qmail 93955 invoked from network); 27 Sep 2002 06:03:59 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 27 Sep 2002 06:03:59 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 06:03:59 -0000 Received: from [66.218.67.136] by n3.grp.scd.yahoo.com with NNFMP; 27 Sep 2002 06:03:59 -0000 Date: Fri, 27 Sep 2002 06:03:59 -0000 To: piecepack@yahoogroups.com Subject: Tula, a new solitaire piecepack game Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings all, Tula is a quick, simple solitaire game that plays a bit like a cross between Shanghai (the computer solitaire game played with Mah Jong tiles) and Uno. This might be a nice game to show your mother when you get her a piecepack this Christmas. Any questions, comments, or other feedback would be greatly appreciated. Across this list is preferred; personal email to jdroscha at att dot net is fine also. The PDF can be found at: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ Tula.pdf A couple notes: 1) I left a 1" left margin for those that like to 3-hole punch rules for a binder. 2) This ruleset (as all of mine will likely end up) is public domain. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 593 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 18:21:21 -0000 Received: (qmail 23967 invoked from network); 27 Sep 2002 18:21:21 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 27 Sep 2002 18:21:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.18.195) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2002 18:21:21 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 27 Sep 2002 14:21:07 -0400 Message-ID: <00a101c26653$f06e14a0$0501000a@winnt> To: References: Subject: Re: [piecepack] Tula, a new solitaire piecepack game Date: Fri, 27 Sep 2002 14:30:19 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Is this ready for piecepack.org? or are you playtesting still? Thanks Karol ----- Original Message ----- From: "James K Droscha" To: Sent: Friday, September 27, 2002 2:03 AM Subject: [piecepack] Tula, a new solitaire piecepack game > Greetings all, > > Tula is a quick, simple solitaire game that plays a bit like a cross between > Shanghai (the computer solitaire game played with Mah Jong tiles) and Uno. > This might be a nice game to show your mother when you get her a > piecepack this Christmas. > > Any questions, comments, or other feedback would be greatly appreciated. > Across this list is preferred; personal email to jdroscha at att dot net is fine > also. > > The PDF can be found at: > http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ > Tula.pdf > > A couple notes: > 1) I left a 1" left margin for those that like to 3-hole punch rules for a binder. > 2) This ruleset (as all of mine will likely end up) is public domain. > > Cheers, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 594 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 19:10:31 -0000 Received: (qmail 48509 invoked from network); 27 Sep 2002 19:10:30 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 27 Sep 2002 19:10:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 19:10:30 -0000 Received: from [66.218.67.252] by n26.grp.scd.yahoo.com with NNFMP; 27 Sep 2002 19:10:30 -0000 Date: Fri, 27 Sep 2002 19:10:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula, a new solitaire piecepack game Message-ID: In-Reply-To: <00a101c26653$f06e14a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 263 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Karol" wrote: > Is this ready for piecepack.org? or are you playtesting still? Still in testing and looking for comments and suggestions. I'll send you a private email when it is ready for piecepack.org. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 595 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 16:21:17 -0000 Received: (qmail 28428 invoked from network); 28 Sep 2002 16:21:17 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 28 Sep 2002 16:21:17 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 28 Sep 2002 16:21:17 -0000 Received: from [66.218.67.180] by n23.grp.scd.yahoo.com with NNFMP; 28 Sep 2002 16:21:16 -0000 Date: Sat, 28 Sep 2002 16:21:14 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Bank Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 915 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Wheeeeeeeeeeee, I created a piecepack game! I created a piecepack game! I'm so excited! Of course, it might stink on toast, but I have a game, nonetheless. You'll find it in the Rules in Progress folder of the Files area. It's called Piecepack Bank. It's sort of a Rummy/Poker type of game. One thing that it does need, though, is a lotta coins to really play well. I created it for 6 piecepacks worth of coins, but you might be able to play it with 4. This supports my contention that the piecepack design didn't really include enough coins. I've playtested it solitaire, but would love to have the piecepack community playtest and contribute their own ideas. I'd also like ideas for a better name for the game, as Piecepack Bank sounds kinda weird. Perhaps we could call it "Bob?" Anyhoo, give it a whirl and let me know what you think. You can post your thoughts here or via e-mail. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 596 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 18:56:05 -0000 Received: (qmail 65149 invoked from network); 28 Sep 2002 18:56:05 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2002 18:56:05 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 28 Sep 2002 18:56:05 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 28 Sep 2002 18:56:05 -0000 Date: Sat, 28 Sep 2002 18:56:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula, a new solitaire piecepack game Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 764 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I love solitaire card games, so I was very anxious to give this a go. I think this game is excellent! It has a wide range of results varying from blocked at the outset to crumbling apart like crumb cake. Since it's so easy and quick to set up, layouts that begin blocked aren't that frustrating -- just tear down and try again (unless you use the Mercy rule). Another amazing thing I find about this game is that it does present the player with interesting considerations during play as to what order to remove the tiles. Winning is also difficult (at least, I've found it difficult), which makes it very rewarding. It plays quickly, is easy to learn, and is addictive enough to require many plays in one sitting. A very rewarding game! David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 597 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 23:36:25 -0000 Received: (qmail 44476 invoked from network); 28 Sep 2002 23:36:25 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 28 Sep 2002 23:36:25 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 28 Sep 2002 23:36:24 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020928233624.BOMF15492.rwcrmhc53.attbi.com@...> for ; Sat, 28 Sep 2002 23:36:24 +0000 Message-ID: <3D963A8C.1030805@...> Date: Sat, 28 Sep 2002 16:26:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > I love solitaire card games, so I was very anxious to give this a go. > I think this game is excellent! It has a wide range of results > varying from blocked at the outset to crumbling apart like crumb > cake. Since it's so easy and quick to set up, layouts that begin > blocked aren't that frustrating -- just tear down and try again > (unless you use the Mercy rule). > > Another amazing thing I find about this game is that it does present > the player with interesting considerations during play as to what > order to remove the tiles. Winning is also difficult (at least, I've > found it difficult), which makes it very rewarding. It plays quickly, > is easy to learn, and is addictive enough to require many plays in > one sitting. > > A very rewarding game! I agree. I played it a dozen time, won 3 and was stimied on the first move once. This seems about right. The win percentage is about the same as Canfield and feels a little harder then FreeCell. I also tried other stacking rules: 1) Different suit but number differs by one up or down with wrapping. 2) ignore suit but number must be one greater with wrapping. 3) different suit or same number. All of which worked well with the following stats on a dozen tries: 1) won twice, stimied twice 2) won 3 times, stimied twice 3) won 5 times, never stimied Great, fast and addicting solitare game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 598 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 29 Sep 2002 00:52:51 -0000 Received: (qmail 28334 invoked from network); 29 Sep 2002 00:52:51 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 29 Sep 2002 00:52:51 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2002 00:52:51 -0000 Received: from 1cust138.tnt17.krk1.da.uu.net ([65.235.50.138] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17vSKJ-0004qR-00 for piecepack@yahoogroups.com; Sat, 28 Sep 2002 20:52:52 -0400 Message-ID: <000a01c26752$5bb716e0$8a32eb41@daycare> To: References: <3D963A8C.1030805@...> Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game Date: Sat, 28 Sep 2002 17:51:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I also played it several times. Lost the very first game when I couldn't get a match to start the game but no biggie. Instead of using the mercy I just started over and I did win the second game. Out of 6 games I only won one and I was stymied twice on the first move but it didn't stop me from trying again the only reason I stopped playing was I had work to do and I plan to play some more. What would be neat is a variant that uses two sets of piecepack. Tim Schutz ----- Original Message ----- From: Mark Biggar To: piecepack@yahoogroups.com Sent: Saturday, September 28, 2002 4:26 PM Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game davidlhsl wrote: > I love solitaire card games, so I was very anxious to give this a go. > I think this game is excellent! It has a wide range of results > varying from blocked at the outset to crumbling apart like crumb > cake. Since it's so easy and quick to set up, layouts that begin > blocked aren't that frustrating -- just tear down and try again > (unless you use the Mercy rule). > > Another amazing thing I find about this game is that it does present > the player with interesting considerations during play as to what > order to remove the tiles. Winning is also difficult (at least, I've > found it difficult), which makes it very rewarding. It plays quickly, > is easy to learn, and is addictive enough to require many plays in > one sitting. > > A very rewarding game! I agree. I played it a dozen time, won 3 and was stimied on the first move once. This seems about right. The win percentage is about the same as Canfield and feels a little harder then FreeCell. I also tried other stacking rules: 1) Different suit but number differs by one up or down with wrapping. 2) ignore suit but number must be one greater with wrapping. 3) different suit or same number. All of which worked well with the following stats on a dozen tries: 1) won twice, stimied twice 2) won 3 times, stimied twice 3) won 5 times, never stimied Great, fast and addicting solitare game. -- Mark Biggar mark.a.biggar@... To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 599 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 03:31:06 -0000 Received: (qmail 28842 invoked from network); 30 Sep 2002 03:31:06 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Sep 2002 03:31:06 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2002 03:31:06 -0000 Received: from [66.218.66.143] by n9.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 03:31:05 -0000 Date: Mon, 30 Sep 2002 03:31:05 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Mailroom Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 280 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I've posted another game in the Files/Rulesets section. It's called Piecepack Mailroom. It's a game of dexterity for any number of players, but the players play in pairs. You essentially sort your coins in the order shown by the tiles. Details are in the rules. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 600 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 04:45:46 -0000 Received: (qmail 57103 invoked from network); 30 Sep 2002 04:45:46 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 30 Sep 2002 04:45:46 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta2.grp.scd.yahoo.com with SMTP; 30 Sep 2002 04:45:46 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020930044546.LGJL1696.rwcrmhc52.attbi.com@...> for ; Mon, 30 Sep 2002 04:45:46 +0000 Message-ID: <3D97D0D2.2040506@...> Date: Sun, 29 Sep 2002 21:19:30 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Mailroom References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > I've posted another game in the Files/Rulesets section. It's called > Piecepack Mailroom. It's a game of dexterity for any number of > players, but the players play in pairs. You essentially sort your > coins in the order shown by the tiles. Details are in the rules. Interesting looking game. Will try it out and report back. BTW, the rules file is not line wrapped and so is hard to read. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 601 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 05:16:58 -0000 Received: (qmail 44701 invoked from network); 30 Sep 2002 05:16:57 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 30 Sep 2002 05:16:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2002 05:16:57 -0000 Received: from [66.218.67.190] by n11.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 05:16:57 -0000 Date: Mon, 30 Sep 2002 05:16:56 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Mailroom Message-ID: In-Reply-To: <3D97D0D2.2040506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 531 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., Mark Biggar wrote: > > BTW, the rules file is not line wrapped and so is hard to read. > Yeah, I avoided any special type of formatting and saved both my rulesets in .txt format, because I know some people have trouble with certain types of file formats. Windows Wordpad, Notepad, and all word processors feature word-wrap options. For example, if you use Windows and load the file in Notepad, select Format and select Word Wrap. Wordpad has word wrap under View/Options. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 602 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 05:32:00 -0000 Received: (qmail 89428 invoked from network); 30 Sep 2002 05:32:00 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Sep 2002 05:32:00 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta1.grp.scd.yahoo.com with SMTP; 30 Sep 2002 05:32:00 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020930053159.MBKW5955.rwcrmhc51.attbi.com@...> for ; Mon, 30 Sep 2002 05:31:59 +0000 Message-ID: <3D97DB71.8060807@...> Date: Sun, 29 Sep 2002 22:04:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Mailroom References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > --- In piecepack@y..., Mark Biggar wrote: > >>BTW, the rules file is not line wrapped and so is hard to read. >> > > > Yeah, I avoided any special type of formatting and saved both my > rulesets in .txt format, because I know some people have trouble > with certain types of file formats. Windows Wordpad, Notepad, and > all word processors feature word-wrap options. For example, if you > use Windows and load the file in Notepad, select Format and select > Word Wrap. Wordpad has word wrap under View/Options. Yeah, but all those programs also have a "save as .txt with line breaks" that takes care of the problem. Most browsers don't line wrap .txt files, so looking at it from either Netscape or IE directly doesn't work well. There is no reason not to save it with line breaks. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 603 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 12:19:48 -0000 Received: (qmail 22319 invoked from network); 30 Sep 2002 12:19:45 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 30 Sep 2002 12:19:45 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 30 Sep 2002 12:19:44 -0000 Received: from [66.218.67.166] by n29.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 12:19:36 -0000 Date: Mon, 30 Sep 2002 12:19:33 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Mailroom Message-ID: In-Reply-To: <3D97DB71.8060807@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1035 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., Mark Biggar wrote: > Yeah, but all those programs also have a "save as .txt with line breaks" > that takes care of the problem. Most browsers don't line wrap .txt > files, so looking at it from either Netscape or IE directly doesn't > work well. There is no reason not to save it with line breaks. > > > -- > Mark Biggar > mark.a.biggar@a... I've uploaded rules for Piecepack Mailroom and Piecepack Bank in two formats. One is a txt file with line breaks. The other is a doc file with no line breaks within paragraphs. The doc file is provided for those who wish to change the font and/or text size before printing. BTW - I know that sometimes the tone of a post can be misinterpreted. I sense from your response that you may have felt my initial reply to you was patronizing or insulting. This was not the case - I was simply trying to explain why I selected the file format I did. I apologize if you took offense, or if I misread the tone of your response. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 605 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 03:37:55 -0000 Received: (qmail 39950 invoked from network); 1 Oct 2002 03:37:54 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Oct 2002 03:37:54 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 1 Oct 2002 03:37:54 -0000 Received: from [66.218.67.153] by n16.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 03:37:49 -0000 Date: Tue, 01 Oct 2002 03:37:48 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Scramble Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 862 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I've posted another ruleset to the files section called Piecepack Scramble. I have the unformatted .doc file posted as of this post, but I will post a .txt file with line breaks tomorrow when I have access to Microsoft Word. I do apologize for not having the .txt file ready, but Wordpad and Notepad do not have an option to save with line breaks. I realize this is the 3rd ruleset posted within a very short period of time, so I will not post any other rulesets until after they've been removed. I plan to remove the rulesets I've posted after either (a) approx. one month or (b) when feedback is received indicating that they should either go back to the drawing board or that they're good enough to be upgraded to 1.0 and submitted to piecepack.org. I should also point out that I am not, in any way, a professional game designer. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 606 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 11:58:48 -0000 Received: (qmail 99962 invoked from network); 1 Oct 2002 11:58:47 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 1 Oct 2002 11:58:47 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 1 Oct 2002 11:58:47 -0000 Received: from [66.218.67.170] by n10.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 11:58:47 -0000 Date: Tue, 01 Oct 2002 11:58:47 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Scramble Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 191 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree Looks interesting. One question however. What is the purpose of the Missle? The only effect it has is freezing an opponent, but with LOS restrictions and an unfavorable die roll. -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 607 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 13:52:59 -0000 Received: (qmail 12055 invoked from network); 1 Oct 2002 13:52:58 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 1 Oct 2002 13:52:58 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 1 Oct 2002 13:52:59 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 13:52:59 -0000 Date: Tue, 01 Oct 2002 13:52:56 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Scramble Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 748 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., "Steve Dupree" wrote: > Looks interesting. One question however. What is the purpose of > the Missle? The only effect it has is freezing an opponent, but > with LOS restrictions and an unfavorable die roll. > -steve Greetings! Thanks for your response, and thinking about your question has raised another issue -- the whole freeze concept is severely unbalanced. Until I can sort this out, I'll remove the following commands: FREEZE, MISSILE and UNFREEZE. Since this leaves LAND MINE as the only chance of getting frozen and it can only happen to you 3 times at most during a game (null coin required and you aren't going to blow yourself up), the UNFREEZE can be removed. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 608 Return-Path: X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 15:38:59 -0000 Received: (qmail 40412 invoked from network); 1 Oct 2002 15:38:58 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 1 Oct 2002 15:38:58 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 1 Oct 2002 15:38:59 -0000 Received: from [66.218.67.154] by n14.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 15:38:59 -0000 Date: Tue, 01 Oct 2002 15:38:56 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle & Hanging Gardens Rules Questions Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1910 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut I have just discovered the wealth of games available for the piecepack and have several questions about the rules of 2 games. The following questions concern Silver Isle: 1. If a port successfully attacks a ship, or a ship successfully attacks a port or another ship, does the victor obtain all silver on the defeated ship or port? 2. The rules state that ports and ships may attack crews, but may crews initiate attacks against ports and ships? 3. If a crew wins an attack against a ship, what happens to the silver in excess of the one that can be carried? 4. A mine's value is determined "by counting the smallest number of moves a crew would need to move on foot from the mine's space to the port of matching color." Does this refer to the port whose color matches the color of the crew or the color of the owner of the mine? 5. I assume that if a crew wins an attack against another crew, and both carry silver, the silver that the defeated crew carries is left behind in the same space as the defeated crew and can be later claimed as unprotected silver. Is this correct? 6. The rules state that up to 24 tokens are needed to represent silver, but since up to 4 can play, and the maximum a mine can produce on a die of 0-5 is 5, shouldn't the maximum amount required be 20, or am I misunderstanding the game's mining process? The following question concerns Hanging Gardens: 1. The rules state "for purposes of symmetry, blank spaces are equivalent to empty table (where no terrace exists)." Does this mean there is no distintion between them? Thus, for example, a row of blue, blank space, empty table the size of 1 blank space, another area of empty table the size of 1 blank space, and blue, would be considered symmetrical, with the first blank table space lying on the point of reflection, scoring 1 for color plus 2 for symmetry? Thanks in advance for all your help. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 609 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 16:57:05 -0000 Received: (qmail 35997 invoked from network); 2 Oct 2002 16:56:36 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 2 Oct 2002 16:56:36 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 16:56:35 -0000 Received: from [66.218.66.142] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 16:56:32 -0000 Date: Wed, 02 Oct 2002 16:56:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Silver Isle & Hanging Gardens Rules Questions Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3003 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "arealgamenut" wrote: > The following questions concern Silver Isle: > > 1. If a port successfully attacks a ship, or a ship successfully > attacks a port or another ship, does the victor obtain all silver > on the defeated ship or port? No. Silver on a defeated ship will sink with the ship. Silver on a defeated port will sit on the port as unprotected silver (and can be picked up by the ship or an adjacent crew for one action per silver). > 2. The rules state that ports and ships may attack crews, but may > crews initiate attacks against ports and ships? No. > 3. If a crew wins an attack against a ship, what happens to the > silver in excess of the one that can be carried? It sinks with the ship. > 4. A mine's value is determined "by counting the smallest number of > moves a crew would need to move on foot from the mine's space to > the port of matching color." Does this refer to the port whose > color matches the color of the crew or the color of the owner of > the mine? Check the distance between the mine and the port that matches the mine's color. > 5. I assume that if a crew wins an attack against another crew, and > both carry silver, the silver that the defeated crew carries is > left behind in the same space as the defeated crew and can be later > claimed as unprotected silver. Is this correct? Correct. > 6. The rules state that up to 24 tokens are needed to represent > silver, but since up to 4 can play, and the maximum a mine can > produce on a die of 0-5 is 5, shouldn't the maximum amount required > be 20, or am I misunderstanding the game's mining process? Doh! Math is hard... let's go shopping. Max of 20 needed would be correct. > The following question concerns Hanging Gardens: > 1. The rules state "for purposes of symmetry, blank spaces are > equivalent to empty table (where no terrace exists)." Does this > mean there is no distintion between them? Thus, for example, a row > of blue, blank space, empty table the size of 1 blank space, > another area of empty table the size of 1 blank space, and blue, > would be considered symmetrical, with the first blank table space > lying on the point of reflection, scoring 1 for color plus 2 for > symmetry? Correct. Another (perhaps clearer) way to state the test for symmetry would be to only consider coin color and distance between coins. I believe 3c under Scoring should be clarified as well. Originally, I intended that beds on separate plateaus could not be considered symmetrical with each other, but I think the rule regarding empty space would be more consistent if this were allowed. > Thanks in advance for all your help. Thank you very much for the excellent questions. I have been meaning for some time to go back and clean up my older rulesets (which are still marked as being in beta) to make clarifications and add diagrams. Questions like yours will help tremendously. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 610 Return-Path: Received: (qmail 75678 invoked from network); 2 Oct 2002 19:20:32 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:20:32 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:20:32 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:20:31 -0000 Date: 2 Oct 2002 19:20:28 -0000 Message-ID: <1033586428.18709.32979.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/KingArthur'sCourt05.doc Uploaded by : boycat_oh Description : version 0.5 of this game - 5 roles, new scoring mechanism You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/KingArthur%27sCourt05.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 611 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 19:24:04 -0000 Received: (qmail 96179 invoked from network); 2 Oct 2002 19:24:04 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:24:04 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:24:04 -0000 Received: from [66.218.67.142] by n20.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:23:57 -0000 Date: Wed, 02 Oct 2002 19:23:57 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court v 0.5 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I welcome any and all criticisms of the new version of this game. Comments can be private or here on the group discussion board. If anyone does play the game I would be interested to hear of they feel it works well in 2 3 and 4 player format. Thanks to the people who have made comments about the rules for and played the older version - everything was extremely helpful. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 612 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 19:33:23 -0000 Received: (qmail 23409 invoked from network); 2 Oct 2002 19:18:33 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:18:33 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:18:33 -0000 Received: from [66.218.67.138] by n14.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:18:32 -0000 Date: Wed, 02 Oct 2002 19:18:30 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1858 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the questions, Steve. I have the newest version of King Arthur's Court ready to upload (I was hoping for the promised comments from Ron, but maybe my changes address a lot of them anyway). In answer to your concerns/questions: 1) A 5th 'character' role has been added - Excalibur (and small changes made to Merlin, Guinevere, Arthur) which means that 1 role is not chosen each round in 2 or 4 player, and 2 roles not chosen per round in 3 player. A role may go 'unchosen' for 2 rounds, using an assigned die to track the 1st and 2nd round the role is not taken. 2) Scoring has been altered drastically after some in depth comments from Brad (thanks also to Brad for his other insights on the design of this game), and a new example of scoring inlcuded which, I hope, is mathematically correct. 3) If a role is chosen and that person cannot carry out the role for some reason then the player does nothing. This is hinted at in the explanation of the term 'exchange' in the game. I can make it clearer if anyone thinks it is necessary after they read the new version. 4) I will have to think about the new theoretical high score ;) Phillip --- In piecepack@y..., "Steve Dupree" wrote: > In the scoring example, Irene has only 5 courtiers and Jacky has 7. > > Also, one thing that Citadels and Peurto Rico have that KAC does not > have, is the factor of having more roles than players (** except in > the 3 player version). I think that's what Ron was hinting at with > comparing the roles to being "phases" rather than unique roles. > Though the newly revised roles do change that factor. > > What happens in the last round if Merlin is chosen after Gwen? > There will be no aspirants to trade with. > > Also, just out of curiosity, what is the maximum score possible? > -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 613 Return-Path: Received: (qmail 613 invoked from network); 2 Oct 2002 19:44:09 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:44:09 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:44:09 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.148] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:44:08 -0000 Date: 2 Oct 2002 19:44:08 -0000 Message-ID: <1033587848.2312.69236.w28@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavariant.pdf Uploaded by : hexchex Description : Tula Variant for 2 piecepack games You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavariant.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 614 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:18:58 -0000 Received: (qmail 16484 invoked from network); 2 Oct 2002 20:18:57 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:18:57 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:18:57 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17wpxT-0002am-00 for ; Wed, 02 Oct 2002 13:18:59 -0700 Date: Wed, 2 Oct 2002 13:18:59 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: <20021002201858.GA9952@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Oct 02, 2002 at 07:18:30PM -0000, Benedict wrote: > Thanks for the questions, Steve. > > I have the newest version of King Arthur's Court ready to upload (I > was hoping for the promised comments from Ron, but maybe > my changes address a lot of them anyway). Oops. I've been busy; sorry. I'll try to get the comments to you soon. Your changes may address what I was going to say (depending on what you mean by "scoring"); I'll let you know. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 615 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:30:12 -0000 Received: (qmail 88179 invoked from network); 2 Oct 2002 20:30:11 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:30:11 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:30:13 -0000 Received: from 1cust185.tnt17.krk1.da.uu.net ([65.235.50.185] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 17wq8I-0006QX-00 for piecepack@yahoogroups.com; Wed, 02 Oct 2002 16:30:11 -0400 Message-ID: <003301c26a52$50472ea0$b932eb41@daycare> To: Subject: Tula VariantI Date: Wed, 2 Oct 2002 13:28:46 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I uploaded a Tula Variant the requires two piecepack games to play. I played 6 games and won 3. Usually when I lose it's on the last couple of tiles. If anyone else can give it a try and let me know what you think that be great. Is it too easy? If so I might be able to make a harder setup. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 616 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:30:26 -0000 Received: (qmail 49216 invoked from network); 2 Oct 2002 20:30:25 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:30:25 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:30:25 -0000 Received: from [66.218.67.135] by n2.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 20:30:25 -0000 Date: Wed, 02 Oct 2002 20:30:25 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: <20021002201858.GA9952@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 476 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > Oops. I've been busy; sorry. I'll try to get the comments to you > soon. Your changes may address what I was going to say (depending on > what you mean by "scoring"); I'll let you know. > No problem :) And the scoring is completely different (I used the same concept as E&T), so scoring sould hopefully be more balanced. Of course a new complaint may be that now my game is unoriginal... Anyway, I would still value comments when you get the time. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 617 Return-Path: Received: (qmail 97664 invoked from network); 3 Oct 2002 00:32:10 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:32:10 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:32:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n4.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 00:32:08 -0000 Date: 3 Oct 2002 00:32:04 -0000 Message-ID: <1033605124.2296.2388.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavarianttwo.pdf Uploaded by : hexchex Description : Tula Variant #2 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavarianttwo.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 618 Return-Path: Received: (qmail 98357 invoked from network); 3 Oct 2002 00:34:56 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:34:56 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:34:54 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n23.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 00:34:53 -0000 Date: 3 Oct 2002 00:34:51 -0000 Message-ID: <1033605291.2269.74194.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavariantthree.pdf Uploaded by : hexchex Description : Tula Variant #3 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavariantthree.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 619 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 00:43:32 -0000 Received: (qmail 18614 invoked from network); 3 Oct 2002 00:43:31 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:43:31 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta3.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:43:31 -0000 Received: from 2cust63.tnt8.krk1.da.uu.net ([67.250.189.63] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17wu5Q-0002Bx-00 for piecepack@yahoogroups.com; Wed, 02 Oct 2002 20:43:29 -0400 Message-ID: <002101c26a75$b1d77300$3fbdfa43@daycare> To: Subject: Tula Variant 2 & 3 Date: Wed, 2 Oct 2002 17:42:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit OK I guess I'm getting a little obsessive or I have waaaay too much time on my hands today, but I made two more variants of a 2 piecepack version of Tula and uploaded them to the files section. Did I mention that I really like this game. Anyways I think I'll take a breather and concentrate my energy somewhere else for awhile. Maybe I should put my piecepack away and go for a nice walk outside. Thanks James for such a cool game. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 620 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 22:22:25 -0000 Received: (qmail 30427 invoked from network); 3 Oct 2002 22:22:25 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:22:25 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.26.181) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:22:24 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 3 Oct 2002 18:17:22 -0400 Message-ID: <00bf01c26b2b$f6a21ba0$0501000a@winnt> To: References: <002101c26a75$b1d77300$3fbdfa43@daycare> Subject: Recent Activity Date: Thu, 3 Oct 2002 18:24:21 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Wow! I'm pleased to see all the new games being posted to the group and can't wait for them to be released to piecepack.org. Remember if you need help with editing, formatting or making them into PDFs, I'm available and happy to help as time permits. Kudos to all and to all a great weekend! Rev up those piecepack sets, let's play! Karol www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 621 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 22:31:33 -0000 Received: (qmail 10826 invoked from network); 3 Oct 2002 22:31:32 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:31:32 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.64) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:31:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 3 Oct 2002 15:31:30 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Recent Activity Date: Thu, 3 Oct 2002 15:31:27 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I agree. I hope some of you are also working on designs for the contest (but don't tell me about them if you are of course :-). -Mike Schoessow -----Original Message----- From: Karol [mailto:karol@...] Sent: Thursday, October 03, 2002 3:24 PM To: piecepack@yahoogroups.com Subject: [piecepack] Recent Activity Wow! I'm pleased to see all the new games being posted to the group and can't wait for them to be released to piecepack.org. Remember if you need help with editing, formatting or making them into PDFs, I'm available and happy to help as time permits. Kudos to all and to all a great weekend! Rev up those piecepack sets, let's play! Karol www.piecepack.org Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 622 Return-Path: Received: (qmail 43433 invoked from network); 3 Oct 2002 22:58:32 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:58:32 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:58:31 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.180] by n24.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 22:58:31 -0000 Date: 3 Oct 2002 22:58:30 -0000 Message-ID: <1033685910.1896.45197.w57@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/barge.pdf Uploaded by : hexchex Description : The Barge. An Alternate Setup for Tula You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/barge.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 623 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 23:07:27 -0000 Received: (qmail 50327 invoked from network); 3 Oct 2002 23:07:27 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 3 Oct 2002 23:07:27 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 23:07:27 -0000 Received: from 1cust92.tnt8.krk1.da.uu.net ([67.250.184.92] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 17xF3z-00023e-00 for piecepack@yahoogroups.com; Thu, 03 Oct 2002 19:07:23 -0400 Message-ID: <001d01c26b31$6ed02720$5cb8fa43@daycare> To: Subject: The Barge, An Alternate Setup for Tula Date: Thu, 3 Oct 2002 16:05:54 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Once again I find myself playing way too much Tula. Although today I've been playing the oringinal single piecepack version.( I didn't feel like unpacking and packing two sets of tiles today.) While I was playing I thought I try making a different setup using the single set. I came up with a setup I call The Barge. You play with the same rules of Tula except the starting setup is different. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 624 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 23:35:29 -0000 Received: (qmail 17974 invoked from network); 3 Oct 2002 23:35:28 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 23:35:28 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 23:35:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xFVE-0005gq-00 for ; Thu, 03 Oct 2002 16:35:32 -0700 Date: Thu, 3 Oct 2002 16:35:31 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] The Barge, An Alternate Setup for Tula Message-ID: <20021003233530.GE18747@...> References: <001d01c26b31$6ed02720$5cb8fa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <001d01c26b31$6ed02720$5cb8fa43@daycare> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Oct 03, 2002 at 04:05:54PM -0700, Tim Schutz wrote: > Once again I find myself playing way too much Tula. Although today > I've been playing the oringinal single piecepack version.( I didn't > feel like unpacking and packing two sets of tiles today.) While I > was playing I thought I try making a different setup using the > single set. I came up with a setup I call The Barge. You play with > the same rules of Tula except the starting setup is different. All right, I hereby designate this madness the Tula Mania (or Tula Bubble) of 2002. I haven't tried Tula yet, and neither has Marty. I'm worried about her if she tries it; she used to be hooked on Shanghai. She calls it "Tula, the Forbidden Game". Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 625 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 02:15:20 -0000 Received: (qmail 98547 invoked from network); 4 Oct 2002 02:15:20 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Oct 2002 02:15:20 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2002 02:15:20 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021004021519.HWWN22381.sccrmhc03.attbi.com@...> for ; Fri, 4 Oct 2002 02:15:19 +0000 Message-ID: <3D9CF965.2090602@...> Date: Thu, 03 Oct 2002 19:13:57 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] The Barge, An Alternate Setup for Tula References: <001d01c26b31$6ed02720$5cb8fa43@daycare> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Tim Schutz wrote: > Once again I find myself playing way too much Tula. Although today > I've been playing the oringinal single piecepack version.( I didn't > feel like unpacking and packing two sets of tiles today.) While I was > playing I thought I try making a different setup using the single set. > I came up with a setup I call The Barge. You play with the same rules > of Tula except the starting setup is different. Come to think of it, the mountain setup from my game Everest would also make an interesting if difficult Tula setup. Even a 4x6 rectangle makes a reasonable setup. I hope that James collects all these setup variants into the base rule set. Just like a computer Shang-hi (Mah jongg tile) game, which usually has several starting setups, all these setups are different versions of the same solitare game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 626 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 19:08:51 -0000 Received: (qmail 26937 invoked from network); 4 Oct 2002 19:08:51 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Oct 2002 19:08:51 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 4 Oct 2002 19:08:51 -0000 Received: from [66.218.67.132] by n5.grp.scd.yahoo.com with NNFMP; 04 Oct 2002 19:08:51 -0000 Date: Fri, 04 Oct 2002 19:08:49 -0000 To: piecepack@yahoogroups.com Subject: Re: The Barge, An Alternate Setup for Tula Message-ID: In-Reply-To: <3D9CF965.2090602@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 599 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Oh great, just when I thought I broke my addiction to this stupid game you go and tempt me with another set up;) Thanks Tim Schutz > Come to think of it, the mountain setup from my game Everest would > also make an interesting if difficult Tula setup. Even a 4x6 > rectangle makes a reasonable setup. I hope that James collects > all these setup variants into the base rule set. Just like a > computer Shang-hi (Mah jongg tile) game, which usually has several > starting setups, all these setups are different versions of the > same solitare game. > > -- > Mark Biggar > mark.a.biggar@a... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 627 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 23:53:55 -0000 Received: (qmail 49275 invoked from network); 4 Oct 2002 23:53:54 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Oct 2002 23:53:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2002 23:53:56 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xcGd-0008Lc-00 for ; Fri, 04 Oct 2002 16:53:59 -0700 Date: Fri, 4 Oct 2002 16:53:59 -0700 To: piecepack mailing list Subject: Changing Landscapes anonymisation Message-ID: <20021004235359.GA31869@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I emailed Karol at Mesomorph this morning. As you may recall, she has volunteered to anonymise the submissions for the Changing Landscapes contest. I suggested to her that in addition to stripping names off submissions, cleaning up spelling, etc. she ought to reformat all of them to PDF files of uniform appearance, much as she did with the rulesets on the CD-ROM. That way, everybody's submissions look much more similar, no matter how they are submitted. Also, no one will have to go to any great lengths to disguise their submissions by making them look different from the games they already have out there, for example submitting Microsoft Word files when they usually create games in HTML, etc. (Graphic figures in the text might be an exception.) We can prepare our game submissions in the form we intend to release them and make them look as nice as we want, so they're ready to be released on the day the winner is announced, then Karol will make them all look the same before Mike sees them. Karol agreed this might be a good idea and suggested I contact Mike Schoessow about it. I was going to send this as personal mail to Mike, but decided I should make the suggestion in a more open fashion, so that the community can weigh in. I just realised a side-benefit is that if Karol reproduces the games in the Mesomorph house format, they'll also be just about ready to go onto the Mesomorph CD-ROM and into the big book of rules on the same day. Does everybody understand what I am proposing when I talk about "PDF files of uniform appearance" and the "Mesomorph house format"? I'm sure Karol can provide us with an example in the Files section of the mailing list site, but if she's busy, I'll be happy to upload an example from my copy of the CD. Suffice it to say for now that Mesomorph creates PDF files that have most of the fancy formatting stripped out of the original document, and all of them look just about the same, which is a good thing when you're trying to create one big book, and a good thing for the contest too, IMHO. Opinions? Obviously, I would especially like to hear from Mike. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 628 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 07:03:38 -0000 Received: (qmail 82455 invoked from network); 5 Oct 2002 07:03:37 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 5 Oct 2002 07:03:37 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta3.grp.scd.yahoo.com with SMTP; 5 Oct 2002 07:03:37 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021005070337.WTMB9928.rwcrmhc52.attbi.com@...> for ; Sat, 5 Oct 2002 07:03:37 +0000 Message-ID: <3D9E8EB9.5070106@...> Date: Sat, 05 Oct 2002 00:03:21 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I have been going over my write up of the Croquet rules in preperation to submitting them to Karol to put in the www.piecepack.org games page and it occured to me that I don't specify what it means to flick a coin. So in the groups opinion: 1) Do I need to define flicking as part of the rules? 2) if so, what is a good definition to use? I guess I could crib something from one of the online Cronkinole rules or from the piecepack soccer rules. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 629 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 21:12:27 -0000 Received: (qmail 76387 invoked from network); 5 Oct 2002 21:12:27 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 5 Oct 2002 21:12:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 5 Oct 2002 21:12:26 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xwCr-0001aB-00 for ; Sat, 05 Oct 2002 14:11:25 -0700 Date: Sat, 5 Oct 2002 14:10:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game Message-ID: <20021005211029.GA6019@...> References: <3D9E8EB9.5070106@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3D9E8EB9.5070106@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Oct 05, 2002 at 12:03:21AM -0700, Mark Biggar wrote: > I have been going over my write up of the Croquet rules in preperation > to submitting them to Karol to put in the www.piecepack.org games page > and it occured to me that I don't specify what it means to flick a coin. Not surprising you should say that; I have been facing the same question in the Tabletop Castle Croquet rules. (They are not based _textually_ on your Tabletop Croquet rules, BTW, but I am giving you credit for the idea of turning croquet games into piecepack flicking games, Mark.) > So in the groups opinion: > > 1) Do I need to define flicking as part of the rules? Yes, definitely; not everyone is familiar with this sort of game, or understands flicking "protocols" in general. > 2) if so, what is a good definition to use? We tried Tabletop Castle Croquet a couple of weeks ago, and one of the people who played with us was a Crokinole fanatic. I asked him about the best way to define flicking (for my own rules), and he said the main thing to emphasise is that _you can only use one finger_. (This is partly what I meant by "flicking protocol"; I'm sure there are some other little rules in Crokinole he didn't tell us.) > I guess I could crib something from one of the online Cronkinole > rules or from the piecepack soccer rules. This is probably a good idea. I checked the piecepack Soccer rules and there's not much of a definition therein, IIRC. I have downloaded some of the online Crokinole rules to my PDA but have not had much time to check them out lately. They are probably a likely place to find a good, clear definition, though. I would recommend grabbing some material on Croquet from some good public domain rules for that game as well, unless you expect people who play your tabletop version to already be familiar with the regular game. That's what I'm going to do, particularly as Castle Croquet is based on the Victorian version of Croquet, which differs in a number of ways from the game as it is played today, both in rules and in game jargon. BTW, in order to avoid confusion between Tabletop Croquet and Tabletop Castle Croquet, I am thinking of renaming the latter to Castle Crokinole or perhaps Castle Croquetnole. :-) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 630 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 21:40:52 -0000 Received: (qmail 23250 invoked from network); 5 Oct 2002 21:38:27 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Oct 2002 21:38:27 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 5 Oct 2002 21:38:27 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021005213826.RXCJ18767.rwcrmhc53.attbi.com@...> for ; Sat, 5 Oct 2002 21:38:26 +0000 Message-ID: <3D9F5B63.9090904@...> Date: Sat, 05 Oct 2002 14:36:35 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sat, Oct 05, 2002 at 12:03:21AM -0700, Mark Biggar wrote: > >>I have been going over my write up of the Croquet rules in preperation >>to submitting them to Karol to put in the www.piecepack.org games page >>and it occured to me that I don't specify what it means to flick a coin. > > Not surprising you should say that; I have been facing the same > question in the Tabletop Castle Croquet rules. (They are not based > _textually_ on your Tabletop Croquet rules, BTW, but I am giving you > credit for the idea of turning croquet games into piecepack flicking > games, Mark.) Thanks. There are other lawn games that could be easily adapted as well. For example, I also working on an adaptation of Bocce/Lawn Bowling. Early on, on the mailing list, is a discussion of doing a minature golf flicking game and I've put some thought into that as well. >>So in the groups opinion: >> >>1) Do I need to define flicking as part of the rules? > > Yes, definitely; not everyone is familiar with this sort of game, or > understands flicking "protocols" in general. This is an issue that will come up many time in the future. Maybe we should get a definition of flicking games and flicking put in the piecepack glossary file, so that there would be a standard for all piecepack flicking games. >>2) if so, what is a good definition to use? > > We tried Tabletop Castle Croquet a couple of weeks ago, and one of the > people who played with us was a Crokinole fanatic. I asked him about > the best way to define flicking (for my own rules), and he said the > main thing to emphasise is that _you can only use one finger_. (This > is partly what I meant by "flicking protocol"; I'm sure there are some > other little rules in Crokinole he didn't tell us.) > >>I guess I could crib something from one of the online Cronkinole >>rules or from the piecepack soccer rules. > > This is probably a good idea. I checked the piecepack Soccer rules > and there's not much of a definition therein, IIRC. I have downloaded > some of the online Crokinole rules to my PDA but have not had much > time to check them out lately. They are probably a likely place to > find a good, clear definition, though. I would recommend grabbing > some material on Croquet from some good public domain rules for that > game as well, unless you expect people who play your tabletop version > to already be familiar with the regular game. That's what I'm going > to do, particularly as Castle Croquet is based on the Victorian > version of Croquet, which differs in a number of ways from the game as > it is played today, both in rules and in game jargon. Yeah, I've start doing similar research as well. Another place to check for a good definition of flicking is the Carabande racing game rules. > BTW, in order to avoid confusion between Tabletop Croquet and Tabletop > Castle Croquet, I am thinking of renaming the latter to Castle > Crokinole or perhaps Castle Croquetnole. :-) cute. :-) -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 631 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 6 Oct 2002 01:04:20 -0000 Received: (qmail 57304 invoked from network); 6 Oct 2002 01:04:20 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Oct 2002 01:04:20 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 6 Oct 2002 01:04:20 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021006010419.LCRG27763.sccrmhc02.attbi.com@...> for ; Sun, 6 Oct 2002 01:04:19 +0000 Message-ID: <3D9F8A89.1030508@...> Date: Sat, 05 Oct 2002 17:57:45 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: More on flicking References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> <3D9F5B63.9090904@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar All the Carabande rules say about this is: "A good player will use the same technique as the Indian game Carrom. Use the fingernail to actually contact the piece. You can use either the goat-finger (???), the middle finger, or the thumb for the snap. Simply pushing the disc is forbidden." Quote from the FAQ on the Crokinole Centeral web-site: "CROKINOLE hurts my FINGER! That's because you're not doing it right. A fillip is the snap of a finger - not the snap of a disk. The reason it hurts is that you are holding your finger away from the disk and striking it. Hold your shooting finger against the disk, thereby pushing it. Developing/correcting this technique will not only prevent you from injuring your finger, but greatly improve your control over speed and accuracy of your shots." From the basic rules file at www.crokinole.com: "A crokinole shot is accomplished by firmly holding the end of your index or middle finger against the thumb and then flicking or snapping it against the disc in order to propel the disc across the playing surface." From the FAQ on www.crokinole.com: "Why does it hurt my finger when I shoot a disc ? Good question! The answer is simple. If you live in a society that understands hockey or soccer, picture the slap shot (hockey) as opposed to the wrist shot, or the grand swing kick (soccer) compared to a well-aimed toe kick. The secret of an accurate, pain-free shot is to move your finger up as close to the disc as possible. Don't hit it. Push it!!! Get that finger up really close. Take aim and shoot. Pain will not be a factor - even if you hit the post with your disc. Get your fingernail right on the disc. You will have more accurate shots and no pain." From carron.org "how to play": "Shooting styles are very personal - whichever 'grip' works for you is fine as long as you 'flick' the striker and don't push it. Generally, it's best to orient your body in order to see the line of your aim while shooting comfortably; you may not move or leave your chair. For forward shots, you can use your index finger, middle finger, or even the 'scissors' shot (right). Tip on technique: Before shooting, try touching the striker with your fingernail, to be sure that it's really on line. This will improve your accuracy and prevent you from hurting your finger." Finally from carron.org "tips and techniques": "Probably the most important aspect of a player's game is their grip. Having a proper grip is essential for maintaining consistency and accuracy in ones stroke. Here we will examine some of the basic grip configurations and discuss their advantages and disadvantages. The Straight Grip The straight grip, in some form, is probably the most commonly used grip in carrom today. For the straight grip, the hand is held palm side down, with the fingertips resting lightly on the carromboard. The wrist rests on the frame of the board. The shot is made by the index finger (or sometimes the middle finger) with a simple forward "push" of the finger. Many players find that if they hold the striker between the thumb and third finger (as shown in photo), and release the striker as they are making the stroke, it adds greater stability and increased accuracy to their shot. A common mistake made by beginners is to "cock" their index finger behind the tip of the thumb, and then release the finger violently, "smacking" the striker with the tip of their finger. This can have a painful result, and more importantly, it is very difficult to maintain accuracy when making the shot in this fashion. A better approach is to rest the index finger lightly on the carromboard, directly behind and just touching the striker, and to make the shot with a slight "push" of the finger, as opposed to a "smack". This approach will result in far greater accuracy and a more pleasant experience of the game. The Scissor Grip The other, less common grip used for forward shots is known as the "scissor" grip. This grip is best understood by looking at the photograph at right. In the scissor grip, the stroke is made by the middle finger, which is laid flat on the carrom board, perpendicular to the intended path of the striker. The index finger rests atop the middle finger, holding it back until the moment of release, which provides a "snap" that can create great power when performed correctly. As a result, many players who use the straight grip for their normal shots are known to use the scissor grip when breaking. The advantage of the scissor grip, in addition to the increased power, is (at least in theory) that the the finger, while resting at right-angles to the path of the shot, more likely, in the arc of it's stroke, to propel the striker in the proper direction. One can imagine, for example, that when making a shot with the straight grip, the striker may tend to "roll off" one side of the fingernail or the other, due to the roundness of the nail. General Most importantly, a player should feel "at home" with whatever grip they have chosen. It is important that the position feel quite stable, while at the same time allowing the player to feel relaxed. If it does not feel comfortable to address the striker and take your normal stroke, you may want to experiment with another grip. And, like everything else, practice is the only way to truly achieve the result you desire!" -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 632 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 6 Oct 2002 19:19:53 -0000 Received: (qmail 36938 invoked from network); 6 Oct 2002 19:17:50 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 6 Oct 2002 19:17:50 -0000 Received: from unknown (HELO albatross.prod.itd.earthlink.net) (207.217.120.120) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2002 19:17:50 -0000 Received: from fozzie.mail.pas.earthlink.net ([207.217.120.228] helo=fozzie.psp.pas.earthlink.net) by albatross.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 17yGuU-000743-00 for piecepack@yahoogroups.com; Sun, 06 Oct 2002 12:17:50 -0700 Received: (from nobody@localhost) by fozzie.psp.pas.earthlink.net (8.10.2+Sun/8.10.2) id g96JHoj19549 for piecepack@yahoogroups.com; Sun, 6 Oct 2002 12:17:50 -0700 (PDT) Date: Sun, 06 Oct 2002 12:17:50 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game Sender: hexchex@... Message-ID: From: Reply-To: hexchex@... X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > Crokinole or perhaps Castle Croquetnole. :-) > I like this name the best although I am not 100% sure I am pronouncing it correctly. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 633 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 06:33:43 -0000 Received: (qmail 38579 invoked from network); 7 Oct 2002 06:33:43 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Oct 2002 06:33:43 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2002 06:33:43 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021007063342.WYYY6431.sccrmhc01.attbi.com@...> for ; Mon, 7 Oct 2002 06:33:42 +0000 Message-ID: <3DA1273C.6030605@...> Date: Sun, 06 Oct 2002 23:18:36 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] More on flicking References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> <3D9F5B63.9090904@...> <3D9F8A89.1030508@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just noticed that the Glossary file on www.piecepack.org already contains a definition of the term "flick": v. to move a coin or other component using one's finger; to flick properly, the tip of the finger should begin on the table, and the motion of the finger should cause the fingernail to strike the edge of the coin. I'm not sure that this is the best definition we could have, but it's what we currently got. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 634 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 14:03:13 -0000 Received: (qmail 46304 invoked from network); 7 Oct 2002 14:03:13 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 7 Oct 2002 14:03:13 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta1.grp.scd.yahoo.com with SMTP; 7 Oct 2002 14:03:13 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <42XKJAG8>; Mon, 7 Oct 2002 07:03:12 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Changing Landscapes anonymisation Date: Mon, 7 Oct 2002 07:03:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Ron and everybody, Karol contacted me earlier in the day Friday and asked how I felt about this. I e-mailed back that I thought your idea was good and I welcomed it, although I was a bit concerned about two things. Firstly, this adds more work and sets a kind of precedent that we may not always be able to live up to. It sounds like it will work out fine for now due to Karol's generosity with her time and effort, but this isn't something that we have any right to rely on indefinitely. Secondly, I hope we can keep the friendly grass-roots vibe in the contests that the piecepack community in general has had so far; if the contests get too complicated or take too much effort to run, this may be lost, or the contests themselves may die. So my response is that I welcome the reformatting idea but I also feel that we should retain the modus operandi wherein the winner of each contest wins the right to define and run the next contest. -Mike Schoessow -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Friday, October 04, 2002 4:54 PM To: piecepack mailing list Subject: [piecepack] Changing Landscapes anonymisation I emailed Karol at Mesomorph this morning. As you may recall, she has volunteered to anonymise the submissions for the Changing Landscapes contest. I suggested to her that in addition to stripping names off submissions, cleaning up spelling, etc. she ought to reformat all of them to PDF files of uniform appearance, much as she did with the rulesets on the CD-ROM. That way, everybody's submissions look much more similar, no matter how they are submitted. Also, no one will have to go to any great lengths to disguise their submissions by making them look different from the games they already have out there, for example submitting Microsoft Word files when they usually create games in HTML, etc. (Graphic figures in the text might be an exception.) We can prepare our game submissions in the form we intend to release them and make them look as nice as we want, so they're ready to be released on the day the winner is announced, then Karol will make them all look the same before Mike sees them. Karol agreed this might be a good idea and suggested I contact Mike Schoessow about it. I was going to send this as personal mail to Mike, but decided I should make the suggestion in a more open fashion, so that the community can weigh in. I just realised a side-benefit is that if Karol reproduces the games in the Mesomorph house format, they'll also be just about ready to go onto the Mesomorph CD-ROM and into the big book of rules on the same day. Does everybody understand what I am proposing when I talk about "PDF files of uniform appearance" and the "Mesomorph house format"? I'm sure Karol can provide us with an example in the Files section of the mailing list site, but if she's busy, I'll be happy to upload an example from my copy of the CD. Suffice it to say for now that Mesomorph creates PDF files that have most of the fancy formatting stripped out of the original document, and all of them look just about the same, which is a good thing when you're trying to create one big book, and a good thing for the contest too, IMHO. Opinions? Obviously, I would especially like to hear from Mike. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 635 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 14:53:35 -0000 Received: (qmail 22599 invoked from network); 7 Oct 2002 14:53:34 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 7 Oct 2002 14:53:34 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2002 14:53:34 -0000 Received: from [66.218.67.158] by n29.grp.scd.yahoo.com with NNFMP; 07 Oct 2002 14:53:34 -0000 Date: Mon, 07 Oct 2002 14:53:29 -0000 To: piecepack@yahoogroups.com Subject: Definition of flicking in glossary Message-ID: In-Reply-To: <3DA1273C.6030605@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 868 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > I just noticed that the Glossary file on www.piecepack.org already > contains a definition of the term "flick": > > v. to move a coin or other component using one's finger; to flick > properly, the tip of the finger should begin on the table, and the > motion of the finger should cause the fingernail to strike the edge > of the coin. > > I'm not sure that this is the best definition we could have, but > it's what we currently got. Probably should be more of a push than a strike. Feel free to rewrite the def as desired and let me know what the concensus is; we'll get it changed in the glossary. My only conviction is that the thumb should not restrain and then release the finger... it should merely be the motion of a single finger with no other digits involved. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 636 Return-Path: X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 00:14:27 -0000 Received: (qmail 98070 invoked from network); 8 Oct 2002 00:14:27 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 8 Oct 2002 00:14:27 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 00:14:27 -0000 Received: from [66.218.67.162] by n28.grp.scd.yahoo.com with NNFMP; 08 Oct 2002 00:14:26 -0000 Date: Tue, 08 Oct 2002 00:14:24 -0000 To: piecepack@yahoogroups.com Subject: Mr. Droscha: One More Rules Question Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 953 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut Thank you for helping me to better understand the rules of your games Silver Isle and Hanging Gardens. I forgot to include one question about Silver Isle in my original post, however. The rules state "If a null-value crew is ever involved in a fight, it will be eliminated whether it is on the winning or losing side." Since the only way a null-value crew could be on the winning side of an attack would be when it is part of a larger ship or port crew, does that mean that if, for example, a ship with crews of 4 and null defeated a crew of null, the ship would retain the 4 crew, but loses its null crew, even though 4-0=4, total which could be obtain with or without the ship's null-value crew? Likewise, if a ship with a crew of 4 and null defeated a crew of 2, the 4 crew would be replaced with a 2 crew, while the ship's null crew and the defeated 2 crew would both be removed. Is this correct? Again, thank you for your help. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 637 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 02:46:30 -0000 Received: (qmail 17984 invoked from network); 8 Oct 2002 02:46:30 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 8 Oct 2002 02:46:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 02:46:30 -0000 Received: from [66.218.67.189] by n26.grp.scd.yahoo.com with NNFMP; 08 Oct 2002 02:46:30 -0000 Date: Tue, 08 Oct 2002 02:46:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Mr. Droscha: One More Rules Question Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2861 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "arealgamenut" wrote: > I forgot to include one question about Silver Isle in my original post First things first... Mike, I DID get your email that you sent privately with this question, but hotmail bounced my reply. Excerpt of bounce message: [Your message was not delivered within 1 days. / Host hotmail.com is not responding. / The following recipients did not receive this message: / / Final-Recipient: RFC822; / Action: failed / Status: 4.4.7 / Remote-MTA: dns; hotmail.com)] Now for some shaky answers to your excellent questions. I shall paste the text of my reply to the personal email, but the quoted context will hopefully be sufficient for others to make sense of my ramblings. On Thursday, October 3, 2002, at 02:48 PM, arealgamenut wrote: > Thanks for you quick response. I have one more question that I > forgot to post in my message. The rules state "If a null-value crew > is ever involved in a fight, it will be eliminated whether it is on > the winning or losing side." The only way a null-value crew could be > involved in a fight and win would be when a ship or port was the > attacker. There is one other possibility, and that is if you move a crew onto an enemy- controlled tile that contains more than one enemy crew. > So does that mean that if a ship with a crew of 4 and null > attacked a crew of null, both would lose their null crews, even > though 4-0=4? Yes. > Likewise, if the ship had a crew of 4 and null, and > the defeated crew was of value 2, the 4 would be replaced with a 2, > the null would be lost despite being on the winning side, and the > defeated crew would be removed? Thank you for your help. Correct. Please keep in mind that the current ruleset is still in beta, so some of the answers I just make up as I go along. We have played the game only twice (in my recollection) and I am still open to suggestion, should you have any. When I get around to revising the rules, one of the clarifications I need to make is that ships and forts can't really attack. Only crews attack, and they only attack other crews. It's just that when the crews are on a ship, or in a port, or there is more than one crew on a tile, there are special circumstances. This is hinted at in the current ruleset (which states that a ship can only attack if it has one or more crews aboard, for example) but I wasn't really thinking in those terms when I wrote them up. If you get a chance to play, please let me know how it goes for you and if you end up with any more questions. My primary goal when making clarifications during the revision will be consistency, so if something doesn't make sense to you during play, it would be helpful to hear about it. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 638 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 11:15:17 -0000 Received: (qmail 19058 invoked from network); 8 Oct 2002 11:15:17 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 8 Oct 2002 11:15:17 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 11:15:16 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17ysKj-0005s6-00 for ; Tue, 08 Oct 2002 04:15:25 -0700 Date: Tue, 8 Oct 2002 04:15:25 -0700 To: piecepack mailing list Subject: Games beginning with 'C', etc. Message-ID: <20021008111524.GA22430@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe First, let me say thanks to Mark Biggar for his excellent summary a couple of days ago of flicking rules from Crokinole, Carabande, Carrom, and probably other games that begin with 'C'. I had a Croquet question for Mark, but while typing it in, I clarified it to the point that I could answer it myself. :-) The Castle Croquetnole rules are boiling down from the Carroll material rather nicely. We have playtested the rules a few times, I think I know where most of the major holes are now, and I am busily patching them. Expect to see a first public release of the ruleset within a few days. Note to Phillip L. and Mark B.: I have not forgotten that I promised to give more feedback on your games. I'll try to do that in between working on my game (ahem, and whatever game or games we may or may not be working on for the competition, tweedle dee dee...) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 639 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 10 Oct 2002 21:31:09 -0000 Received: (qmail 38309 invoked from network); 10 Oct 2002 21:31:09 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 10 Oct 2002 21:31:09 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2002 21:31:08 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021010213108.CFNP24958.sccrmhc03.attbi.com@...> for ; Thu, 10 Oct 2002 21:31:08 +0000 Message-ID: <3DA5F18C.2050506@...> Date: Thu, 10 Oct 2002 14:30:52 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Definition of flicking in glossary References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar James K Droscha wrote: > --- In piecepack@y..., Mark Biggar wrote: > >>I just noticed that the Glossary file on www.piecepack.org already >>contains a definition of the term "flick": >> >> v. to move a coin or other component using one's finger; to flick >>properly, the tip of the finger should begin on the table, and the >>motion of the finger should cause the fingernail to strike the edge >>of the coin. >> >>I'm not sure that this is the best definition we could have, but >>it's what we currently got. > > > Probably should be more of a push than a strike. Feel free to > rewrite the def as desired and let me know what the concensus is; > we'll get it changed in the glossary. My only conviction is that the > thumb should not restrain and then release the finger... it should > merely be the motion of a single finger with no other digits involved. There is my shot at a definition. Definitions Flick v. to propel or launch a game piece/token over the game board/surface/area using an impulse provided by a single finger. A flick is not a sustained push, but a sudden impulse. A proper flick is performed by resting a single fingertip on the game surface with the fingernail against the game piece, propelling it away with a sudden snap. The snap can be the result of either the sudden straightening of the finger with the hand held motionless or by the sudden snap of the whole hand at the wrist with the arm held motionless. Flicking Game n. a game where the principle method of moving pieces is to flick them with a finger. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 642 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 03:49:52 -0000 Received: (qmail 60766 invoked from network); 11 Oct 2002 03:49:51 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Oct 2002 03:49:51 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 03:49:51 -0000 Received: from [66.218.67.154] by n11.grp.scd.yahoo.com with NNFMP; 11 Oct 2002 03:49:51 -0000 Date: Fri, 11 Oct 2002 03:49:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Definition of flicking in glossary Message-ID: In-Reply-To: <3DA5F18C.2050506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 822 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > Flick > > v. to propel or launch a game piece/token over the game > board/surface/area using an impulse provided by a single finger. > > A flick is not a sustained push, but a sudden impulse. A proper flick > is performed by resting a single fingertip on the game surface with the > fingernail against the game piece, propelling it away with a sudden > snap. The snap can be the result of either the sudden straightening of > the finger with the hand held motionless or by the sudden snap of the > whole hand at the wrist with the arm held motionless. > > Flicking Game > > n. a game where the principle method of moving pieces is to flick them > with a finger. Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 643 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 05:59:29 -0000 Received: (qmail 28045 invoked from network); 11 Oct 2002 05:59:28 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 11 Oct 2002 05:59:28 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 05:59:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17zspj-0004dc-00 for ; Thu, 10 Oct 2002 22:59:35 -0700 Date: Thu, 10 Oct 2002 22:59:35 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011055935.GA17683@...> References: <3DA5F18C.2050506@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 11, 2002 at 03:49:49AM -0000, James K Droscha wrote: > --- In piecepack@y..., Mark Biggar wrote: > > Flick > > > > v. to propel or launch a game piece/token over the game > > board/surface/area using an impulse provided by a single finger. > > > > A flick is not a sustained push, but a sudden impulse. A proper flick > > is performed by resting a single fingertip on the game surface with the > > fingernail against the game piece, propelling it away with a sudden > > snap. The snap can be the result of either the sudden straightening of > > the finger with the hand held motionless or by the sudden snap of the > > whole hand at the wrist with the arm held motionless. > > > > Flicking Game > > > > n. a game where the principle method of moving pieces is to flick them > > with a finger. > > Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? I've cleaned up some typos and redundancies. How's this? ***** flick v. to propel a game piece (such as a piecepack coin) across the playing area with a single finger. A flick is not a sustained push, but a sudden snap. A proper flick is performed by resting a single fingertip on the playing surface with the fingernail against the game piece, then either (1) straightening the finger with the hand held motionless, or (2) straightening the whole hand at the wrist with the arm held motionless. flicking game n. a game where the principal method of moving pieces is to flick them. ***** Also, Marty and I noticed James made two salient points that are not in the definition: 1. "Probably should be more of a push than a strike." 2. "My only conviction is that the thumb should not restrain and then release the finger... it should merely be the motion of a single finger with no other digits involved." Comments? And BTW, what is the copyright/license status of the Glossary? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 644 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 06:00:43 -0000 Received: (qmail 46329 invoked from network); 11 Oct 2002 06:00:43 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 11 Oct 2002 06:00:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Oct 2002 06:00:45 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17zsqy-0004e0-00 for ; Thu, 10 Oct 2002 23:00:52 -0700 Date: Thu, 10 Oct 2002 23:00:52 -0700 To: piecepack mailing list Subject: Grampa Barmo essay? Message-ID: <20021011060052.GB17683@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Any chance the Grampa Barmo essay on the piecepack will be placed on piecepack.org soon, now that the zine is defunct? R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 645 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 06:22:22 -0000 Received: (qmail 42068 invoked from network); 11 Oct 2002 06:22:22 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 11 Oct 2002 06:22:22 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 11 Oct 2002 06:22:22 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021011062221.SWGX28253.sccrmhc01.attbi.com@...> for ; Fri, 11 Oct 2002 06:22:21 +0000 Message-ID: <3DA66DD9.9080403@...> Date: Thu, 10 Oct 2002 23:21:13 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Fri, Oct 11, 2002 at 03:49:49AM -0000, James K Droscha wrote: > >>--- In piecepack@y..., Mark Biggar wrote: >> >>>Flick >>> >>>v. to propel or launch a game piece/token over the game >>>board/surface/area using an impulse provided by a single finger. >>> >>>A flick is not a sustained push, but a sudden impulse. A proper flick >>>is performed by resting a single fingertip on the game surface with the >>>fingernail against the game piece, propelling it away with a sudden >>>snap. The snap can be the result of either the sudden straightening of >>>the finger with the hand held motionless or by the sudden snap of the >>>whole hand at the wrist with the arm held motionless. >>> >>>Flicking Game >>> >>>n. a game where the principle method of moving pieces is to flick them >>>with a finger. >> >>Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? > > > I've cleaned up some typos and redundancies. How's this? > > ***** > > flick > > v. to propel a game piece (such as a piecepack coin) across the > playing area with a single finger. A flick is not a sustained push, > but a sudden snap. A proper flick is performed by resting a single > fingertip on the playing surface with the fingernail against the game > piece, then either (1) straightening the finger with the hand held > motionless, or (2) straightening the whole hand at the wrist with the > arm held motionless. > > flicking game > > n. a game where the principal method of moving pieces is to flick them. Yeah that's better. > Also, Marty and I noticed James made two salient points that are not > in the definition: > > 1. "Probably should be more of a push than a strike." Isn't that implied by be stating that the fingernail starts touching the piece? > 2. "My only conviction is that the thumb should not restrain and then > release the finger... it should merely be the motion of a single > finger with no other digits involved." That is hard to do while also placing the fingertip on the table. :-) -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 646 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 18:59:43 -0000 Received: (qmail 59826 invoked from network); 11 Oct 2002 18:59:43 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 11 Oct 2002 18:59:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 18:59:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 18050j-0005vm-00 for ; Fri, 11 Oct 2002 11:59:45 -0700 Date: Fri, 11 Oct 2002 11:59:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011185945.GA22561@...> References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3DA66DD9.9080403@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Oct 10, 2002 at 11:21:13PM -0700, Mark Biggar wrote: > Ron Hale-Evans wrote: > > I've cleaned up some typos and redundancies. How's this? > > > > flick > > > > v. to propel a game piece (such as a piecepack coin) across the > > playing area with a single finger. A flick is not a sustained push, > > but a sudden snap. A proper flick is performed by resting a single > > fingertip on the playing surface with the fingernail against the game > > piece, then either (1) straightening the finger with the hand held > > motionless, or (2) straightening the whole hand at the wrist with the > > arm held motionless. > > > > flicking game > > > > n. a game where the principal method of moving pieces is to flick them. > > Yeah that's better. Thanks. Marty is really the editor around these parts (does it for a living), but I've gotten better at it lately by working on other people's game rules. > > Also, Marty and I noticed James made two salient points that are not > > in the definition: > > > > 1. "Probably should be more of a push than a strike." > > Isn't that implied by be stating that the fingernail starts touching > the piece? Well, probably, but it's undermined by the language, "A flick is not a sustained push, but a sudden snap." Perhaps something like this? While a flick is more of a push than a strike, it is not a sustained motion, but a sudden one. > > 2. "My only conviction is that the thumb should not restrain and then > > release the finger... it should merely be the motion of a single > > finger with no other digits involved." > > That is hard to do while also placing the fingertip on the table. :-) Not for me. I even managed to keep my index finger in contact with the coin at the same time. Of course, YMMV; I have rather long, somewhat thin fingers. More comments requested... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 647 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 19:22:06 -0000 Received: (qmail 19645 invoked from network); 11 Oct 2002 19:22:06 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 11 Oct 2002 19:22:06 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.scd.yahoo.com with SMTP; 11 Oct 2002 19:22:06 -0000 Received: from 1cust234.tnt20.krk1.da.uu.net ([67.250.186.234] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 1805MI-0008R4-00 for piecepack@yahoogroups.com; Fri, 11 Oct 2002 15:22:03 -0400 Message-ID: <000801c2715b$3f3e3800$eabafa43@daycare> To: References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> <20021011185945.GA22561@...> Subject: Re: [piecepack] Re: Definition of flicking in glossary Date: Fri, 11 Oct 2002 12:20:20 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > 2. "My only conviction is that the thumb should not restrain and then > > release the finger... it should merely be the motion of a single > > finger with no other digits involved." > I don't agree with this. When I think of a flick I think of it the way you would flick a person in the shoulder,on the the ear or something like that. You can't get much of a flick without doing it this way. However, when I play flicking game I tend not to use my thumb because I can get more control and I don't need that kind of power my thumb can give a flick, unless I am trying to flick my piece across the room. Most peolpe that I have watched playing flicking games play without using their thumb for the same reason, but I have seen some people use their thumb. And come to think of it I used to use my thumb when I played table top football with the folded-up paper triangle. You can't score a field goal if you don't. I thinks the rules should state that only one finger may touch the coin in a flick or something to that effect. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 648 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 19:36:27 -0000 Received: (qmail 27306 invoked from network); 11 Oct 2002 19:36:27 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Oct 2002 19:36:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 11 Oct 2002 19:36:27 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 1805aH-00061w-00 for ; Fri, 11 Oct 2002 12:36:29 -0700 Date: Fri, 11 Oct 2002 12:36:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011193629.GC22561@...> References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> <20021011185945.GA22561@...> <000801c2715b$3f3e3800$eabafa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <000801c2715b$3f3e3800$eabafa43@daycare> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 11, 2002 at 12:20:20PM -0700, Tim Schutz wrote: > > > 2. "My only conviction is that the thumb should not restrain and then > > > release the finger... it should merely be the motion of a single > > > finger with no other digits involved." > > > I don't agree with this. When I think of a flick I think of it the > way you would flick a person in the shoulder,on the the ear or > something like that. You can't get much of a flick without doing it > this way. However, when I play flicking game I tend not to use my > thumb because I can get more control and I don't need that kind of > power my thumb can give a flick, unless I am trying to flick my > piece across the room. Most peolpe that I have watched playing > flicking games play without using their thumb for the same reason, > but I have seen some people use their thumb. And come to think of it > I used to use my thumb when I played table top football with the > folded-up paper triangle. You can't score a field goal if you > don't. I thinks the rules should state that only one finger may > touch the coin in a flick or something to that effect. You may be right, Tim; IIRC, in the summary Mark gave of flicking rules from various games, it suggested you get less control if you cock your finger with your thumb, which is why most good players don't do it. But I don't think it said anywhere in the rules Mark compiled that you _mustn't_ cock your finger with your thumb. I'm trying to respect James's wishes, though. Any thoughts, James? (Or anyone else?) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 649 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 12 Oct 2002 00:45:49 -0000 Received: (qmail 8723 invoked from network); 12 Oct 2002 00:45:49 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 12 Oct 2002 00:45:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.135) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2002 00:45:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 11 Oct 2002 20:45:41 -0400 Message-ID: <002401c2718a$09d84870$0501000a@winnt> To: References: <20021011060052.GB17683@...> Subject: Re: [piecepack] Grampa Barmo essay? Date: Fri, 11 Oct 2002 20:54:35 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please post requests for additions to piecepack.org directly to one of the contact emails listed there. Submissions@... would work just fine for that or you could email Dave directly at the admin account listed. If you are just asking the group how they feel about adding it then post here by all means - but if you want it added please send correspondence directly to us at the piecepack accounts, at least CC us there so we are SURE to get the message. Thanks! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Friday, October 11, 2002 2:00 AM Subject: [piecepack] Grampa Barmo essay? | Any chance the Grampa Barmo essay on the piecepack will be placed on | piecepack.org soon, now that the zine is defunct? | | R | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 650 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 12 Oct 2002 21:58:57 -0000 Received: (qmail 6247 invoked from network); 12 Oct 2002 21:58:57 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 12 Oct 2002 21:58:57 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2002 21:58:57 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 180UHk-0000N1-00 for ; Sat, 12 Oct 2002 14:59:00 -0700 Date: Sat, 12 Oct 2002 14:58:59 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Grampa Barmo essay? Message-ID: <20021012215858.GA1357@...> References: <20021011060052.GB17683@...> <002401c2718a$09d84870$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <002401c2718a$09d84870$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Actually, Karol, I was kind of fishing for information from James; it was my assumption (perhaps incorrect) it was the need for James's permission that was holding things up. Sorry about any confusion I caused by my not being explicit. Ron On Fri, Oct 11, 2002 at 08:54:35PM -0400, Karol wrote: > Please post requests for additions to piecepack.org directly to one > of the contact emails listed there. Submissions@... would > work just fine for that or you could email Dave directly at the > admin >account listed. > > If you are just asking the group how they feel about adding it then > post here by all means - but if you want it added please send > correspondence directly to us at the piecepack accounts, at least CC > us there so we are SURE to get the message. > > > Thanks! > Karol > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: "piecepack mailing list" > Sent: Friday, October 11, 2002 2:00 AM > Subject: [piecepack] Grampa Barmo essay? > > > | Any chance the Grampa Barmo essay on the piecepack will be placed on > | piecepack.org soon, now that the zine is defunct? > | > | R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 651 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 12 Oct 2002 22:22:12 -0000 Received: (qmail 41230 invoked from network); 12 Oct 2002 22:22:11 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Oct 2002 22:22:11 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.59) by mta3.grp.scd.yahoo.com with SMTP; 12 Oct 2002 22:22:11 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 12 Oct 2002 18:22:10 -0400 Message-ID: <002d01c2723f$28707540$0501000a@winnt> To: References: <20021011060052.GB17683@...> <002401c2718a$09d84870$0501000a@winnt> <20021012215858.GA1357@...> Subject: Re: [piecepack] Grampa Barmo essay? Date: Sat, 12 Oct 2002 18:31:46 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Ah. No problem we haven't had many requests for additions to the piecepack.org site so I thought it was good to mention what to do if someone had one. Actually, Dave and I didn't know the site had closed until you mentioned it. How we handle requests, like this one, would be to contact the author and find out what legal issues are involved, what permission(s) we'd need to get and if they would be okay with the article/item being posted on piecepack.org. I believe Dave started the ball rolling on this yesterday. We appreciate suggestions for additional information for either site. We each receive literally hundreds of emails daily, not including the "junk mail", to go through - so often times we don't notice things posted to this list until well after the original post. I would hate for someone to be waiting for a response and us now know it - we try to be very consumer oriented because most of all we are consumers too. Karol www.piecepack.org www.mesomorph.com ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Saturday, October 12, 2002 5:58 PM Subject: Re: [piecepack] Grampa Barmo essay? | Actually, Karol, I was kind of fishing for information from James; it | was my assumption (perhaps incorrect) it was the need for James's | permission that was holding things up. Sorry about any confusion I | caused by my not being explicit. | | Ron | | | On Fri, Oct 11, 2002 at 08:54:35PM -0400, Karol wrote: | | > Please post requests for additions to piecepack.org directly to one | > of the contact emails listed there. Submissions@... would | > work just fine for that or you could email Dave directly at the | > admin >account listed. | > | > If you are just asking the group how they feel about adding it then | > post here by all means - but if you want it added please send | > correspondence directly to us at the piecepack accounts, at least CC | > us there so we are SURE to get the message. | > | > | > Thanks! | > Karol | > | > ----- Original Message ----- | > From: "Ron Hale-Evans" | > To: "piecepack mailing list" | > Sent: Friday, October 11, 2002 2:00 AM | > Subject: [piecepack] Grampa Barmo essay? | > | > | > | Any chance the Grampa Barmo essay on the piecepack will be placed on | > | piecepack.org soon, now that the zine is defunct? | > | | > | R | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 652 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 14 Oct 2002 02:54:12 -0000 Received: (qmail 24645 invoked from network); 14 Oct 2002 02:54:11 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Oct 2002 02:54:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Oct 2002 02:54:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 180vN2-0003Jz-00; Sun, 13 Oct 2002 19:54:16 -0700 Date: Sun, 13 Oct 2002 19:54:15 -0700 To: piecepack mailing list , "Piecepack.org Submissions" , Seattle Cosmic mailing list , Board Game Design list , Bruce Whitehill Subject: New piecepack game: Castle Croquetnole Message-ID: <20021014025415.GA11676@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe This message is to announce a new game called Castle Croquetnole, adapted to the piecepack by Ron Hale-Evans, from the Victorian lawn game Castle Croquet, by Lewis Carroll. A web page containing the rules to Castle Croquetnole can be found here: http://www.ludism.org/piecepack/ccroq/ccroq.html A PDF file suitable for printing (and upload to piecepack.org) can be found here: http://www.ludism.org/piecepack/ccroq/ccroq.pdf Share and Enjoy! Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 653 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 16:29:00 -0000 Received: (qmail 66566 invoked from network); 15 Oct 2002 16:29:00 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 15 Oct 2002 16:29:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 16:28:59 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 12:28:57 -0400 Message-ID: <003901c27469$4b85e750$0501000a@winnt> To: References: <20021014025415.GA11676@...> Subject: 40 Games! Date: Tue, 15 Oct 2002 12:38:26 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' Castle Croquetnole, Mark Biggar's Everest and Tabletop Croquet. Enjoy! Karol (wearing my piecepack.org hat) www.piecepack.org submissions@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 654 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 18:16:52 -0000 Received: (qmail 26453 invoked from network); 15 Oct 2002 18:16:52 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 15 Oct 2002 18:16:52 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 18:16:52 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSRGHV>; Tue, 15 Oct 2002 11:16:51 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] 40 Games! Date: Tue, 15 Oct 2002 11:16:45 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm working on a number of new piecepack games, including a car racing game, a railroading game and a game about caravans crossing the desert. All of them are coming along nicely but none are dialed in enough to go public yet. Given my schedule these days, figure on seeing them starting around the end of November . I also have another finished abstract strategy game (called Catalyst) that I'm quite happy with which is really an Ice House game in that it uses Ice House pyramids on a 4x4 board, but now that I think about it the game could be played on a 2 tile by 2 tile piecepack board using piecepack pyramids so I may consider posting that too. I don't really consider it a piecepack game though because it doesn't use the pawns, coins, dice., or the suit aspect of the tiles. Perhaps I'll think about modifying it at some point to use the latter; then it would qualify I think. -Mike Schoessow ----Original Message----- From: Karol [mailto:karol@...] Sent: Tuesday, October 15, 2002 9:38 AM To: piecepack@yahoogroups.com Subject: [piecepack] 40 Games! Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' Castle Croquetnole, Mark Biggar's Everest and Tabletop Croquet. Enjoy! Karol (wearing my piecepack.org hat) www.piecepack.org submissions@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 655 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 20:37:52 -0000 Received: (qmail 79403 invoked from network); 15 Oct 2002 20:37:51 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 15 Oct 2002 20:37:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 20:37:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 16:37:49 -0400 Message-ID: <005901c2748c$0fb37da0$0501000a@winnt> To: References: Subject: Re: [piecepack] 40 Games! Date: Tue, 15 Oct 2002 16:38:43 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Excellent! We look forward to their release - send 'em to me at submissions@... when you are ready to go public. FYI: The Word format seems to give me the least trouble when it comes to any reformatting or even spell checking. We are able to make them into PDFs for piecepack.org - and also if the games come error free they can go up without any altering on the piecepack.org site. Wearing my MG cap now: reformatting for the rulebooks is much easier with Word since I am running windows but again I'll work with the formats I get if at all possible. The PDF versions I've had to work with have been somewhat difficult - although not prohibitively so. :-) Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Tuesday, October 15, 2002 2:16 PM Subject: RE: [piecepack] 40 Games! | I'm working on a number of new piecepack games, including a car racing game, | a railroading game and a game about caravans crossing the desert. All of | them are coming along nicely but none are dialed in enough to go public yet. | Given my schedule these days, figure on seeing them starting around the end | of November . I also have another finished abstract strategy game (called | Catalyst) that I'm quite happy with which is really an Ice House game in | that it uses Ice House pyramids on a 4x4 board, but now that I think about | it the game could be played on a 2 tile by 2 tile piecepack board using | piecepack pyramids so I may consider posting that too. I don't really | consider it a piecepack game though because it doesn't use the pawns, coins, | dice., or the suit aspect of the tiles. Perhaps I'll think about modifying | it at some point to use the latter; then it would qualify I think. | | | -Mike Schoessow | | | ----Original Message----- | From: Karol [mailto:karol@...] | Sent: Tuesday, October 15, 2002 9:38 AM | To: piecepack@yahoogroups.com | Subject: [piecepack] 40 Games! | | | | Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' | Castle Croquetnole, Mark Biggar's Everest and Tabletop | Croquet. | | Enjoy! | | Karol (wearing my piecepack.org hat) | www.piecepack.org | submissions@... | | | | | | Yahoo! Groups Sponsor | | ADVERTISEMENT | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 656 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 16 Oct 2002 01:01:38 -0000 Received: (qmail 34316 invoked from network); 16 Oct 2002 01:01:38 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 16 Oct 2002 01:01:38 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta2.grp.scd.yahoo.com with SMTP; 16 Oct 2002 01:01:37 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 21:01:37 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Tue, 15 Oct 2002 21:01:34 -0400 Subject: piecepack.org games page temporarily down To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Right now, if you try to access the games page on piecepack.org you will receive a "New Application Failed" error. This appears to be a server configuration error, which should be corrected shortly, hopefully within the next 12-24 hours. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 657 Return-Path: Received: (qmail 68594 invoked from network); 21 Oct 2002 06:27:35 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 21 Oct 2002 06:27:35 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 06:27:35 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n24.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 06:27:35 -0000 Date: 21 Oct 2002 06:27:32 -0000 Message-ID: <1035181652.305.78047.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopBocce.pdf Uploaded by : rwhe Description : "Tabletop Bocce" by Mark Biggar, version 0.5 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopBocce.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 658 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 06:49:56 -0000 Received: (qmail 65314 invoked from network); 21 Oct 2002 06:49:55 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 21 Oct 2002 06:49:55 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 06:49:57 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021021064957.LEXJ24979.sccrmhc03.attbi.com@...> for ; Mon, 21 Oct 2002 06:49:57 +0000 Message-ID: <3DB3A389.3020105@...> Date: Sun, 20 Oct 2002 23:49:46 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New game Tabletop Bocce References: <1035181652.305.78047.w50@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar piecepack@yahoogroups.com wrote: > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the piecepack > group. > > File : /Rulesets in progress/TabletopBocce.pdf > Uploaded by : rwhe > Description : "Tabletop Bocce" by Mark Biggar, version 0.5 Thanks Ron for converting and uploading this file. This is to announce another adaptation of a lawn game as a piecepack flicking game: Tabletop Bocce. This is an adaptation of Bocce or Lawn Bowling. The game is for 2, 4 or 8 players. Enjoy. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 659 Return-Path: Received: (qmail 7636 invoked from network); 21 Oct 2002 19:15:41 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 21 Oct 2002 19:15:41 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 21 Oct 2002 19:15:41 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.181] by n13.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 19:15:24 -0000 Date: 21 Oct 2002 19:15:21 -0000 Message-ID: <1035227722.2188.18776.w58@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 01.doc Uploaded by : boycat_oh Description : Compete to build the most profitable subway for the city (includes London and New York variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2001.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 660 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 19:19:18 -0000 Received: (qmail 29576 invoked from network); 21 Oct 2002 19:19:18 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 21 Oct 2002 19:19:18 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 21 Oct 2002 19:19:18 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 19:19:18 -0000 Date: Mon, 21 Oct 2002 19:19:14 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Subways Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 543 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone My embryonic subway train game for the piecepack has its 0.1 version in the rulesets in progress file. the basic game is for 3-4 players and is set in a generic city. Two variants (one for London, one for New York) are included. The original and variants have 2-player versions that basically reduce the city size to improve interaction. Any input on gameplay, rules, too much similarity to other ganes etc etc appreciated as always (public or private, I don't mind). And playtest reports especially welcome! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 661 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 23:59:17 -0000 Received: (qmail 45227 invoked from network); 21 Oct 2002 23:59:17 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 21 Oct 2002 23:59:17 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 23:59:17 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021021235916.LALK26432.sccrmhc02.attbi.com@...> for ; Mon, 21 Oct 2002 23:59:16 +0000 Message-ID: <3DB494C7.9040401@...> Date: Mon, 21 Oct 2002 16:59:03 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, everyone > > My embryonic subway train game for the piecepack has its 0.1 > version in the rulesets in progress file. > > the basic game is for 3-4 players and is set in a generic city. > Two variants (one for London, one for New York) are included. > The original and variants have 2-player versions that basically > reduce the city size to improve interaction. > > Any input on gameplay, rules, too much similarity to other ganes > etc etc appreciated as always (public or private, I don't mind). Some questions and comments on your game from reading the rules (I haven't played it yet): 1. can a player place a Grand Centeral station as one of their initial two stations? 2. The cost of a track segment is unclear. I think you are trying to say that it is the average of the values of the two tiles rounded up, correct? 3. It is intended that a track segment from one blank district to another blank district cost $0? 4. Does a track segment from the board to Grand Central connect to all the stations there or just the player's who built it? Apparently not, but the rules are unclear. 5. You need to make it clear that you can't operate your train until you have connected up at least two of your stations. 6. you appear to have make loop runs (that start and end at the same station illegal, correct? 7. Is a Grand Central station always a terminal station or can a player build more then one track segment to it? 8. Neither City variant has a Grand Central district, correct? 9. Did you consider a setup with a pseudo-hex grid by offsetting each row of tiles by a half tile? Looks like a reasonable train game, I can't wait to try it. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 662 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 00:40:18 -0000 Received: (qmail 72675 invoked from network); 22 Oct 2002 00:40:18 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 22 Oct 2002 00:40:18 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Oct 2002 00:40:18 -0000 Received: from [66.218.67.151] by n29.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 00:40:15 -0000 Date: Tue, 22 Oct 2002 00:40:14 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB494C7.9040401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2942 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > 1. can a player place a Grand Centeral station as one of their initial > two stations? No. I am not sure how clear the rules are, but the 2 start stations are placed in districts. Grand central is not a district. Sounds like I need to add this clarification. > > 2. The cost of a track segment is unclear. I think you are trying > to say that it is the average of the values of the two tiles rounded up, > correct? Correct. Is it clearer if I use "average of two tiles rounded up"? > > 3. It is intended that a track segment from one blank district to > another blank district cost $0? Yes. > > 4. Does a track segment from the board to Grand Central connect to > all the stations there or just the player's who built it? Apparently > not, but the rules are unclear. I think somewhere in the rules (unless I accidentally deleted it during revision) it says that stations do not connect to each other at Grand Central. > > 5. You need to make it clear that you can't operate your train until > you have connected up at least two of your stations. OK, but I am not sure how you would trace a path to a second station you own if they aren't connected... I will look at this bit again and see if I can make it clearer. > > 6. you appear to have made loop runs (that start and end at the same > station illegal, correct? Correct. The problem with loop runs is that they generate the same income each turn (unless other players can strategically add their own stations to the loop in some way) and I thought that could lead to a boring game if one player constantly gains money at the same rate. Of course if you maneuvered it so that you had two equally good value stations on your line you would get the same result, but this should be harder to achieve than a high profit-loop assuming the other players are trying to acheive the same thing. > > 7. Is a Grand Central station always a terminal station or can > a player build more then one track segment to it? Always a terminal - and that isn't in the rules, thanks for pointing that out. > > 8. Neither City variant has a Grand Central district, correct? Correct. With the London variants (or the 2 player version of the main game) connections to national rail are made 'off board', but no actual GCS is there - I should point that out as a difference. In New York there is no GCS or additional off-board connection (also needs to be pointed out in the rules) as I think the goal is hard enough in that scenario as it is. > > 9. Did you consider a setup with a pseudo-hex grid by offsetting each > row of tiles by a half tile? No, actually I hadn't, but that might be a fun variant setup way to play - that gives you 6 possible connections for a tile, right? I wonder if that would decrease the amount of player subway line interaction? Thanks for the initial comments - all going to help towards version 0.2 Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 663 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 01:04:39 -0000 Received: (qmail 23110 invoked from network); 22 Oct 2002 01:04:39 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 22 Oct 2002 01:04:39 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 01:04:38 -0000 Received: from [66.218.67.145] by n16.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 01:04:38 -0000 Date: Tue, 22 Oct 2002 01:04:36 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB494C7.9040401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 485 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > 9. Did you consider a setup with a pseudo-hex grid by offsetting each > row of tiles by a half tile? > > Looks like a reasonable train game, I can't wait to try it. > I hope it turns out to be reasonable... And using your offsetting pseudo-hex thought I have created the Piecepack Subway variant Paris (complete with Notre Dame island in the middle of the River Seine) for inclusion in the next version of the game. Currently working on a representation of Amsterdam... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 664 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 01:54:37 -0000 Received: (qmail 68122 invoked from network); 22 Oct 2002 01:54:36 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 22 Oct 2002 01:54:36 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 01:54:36 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021022015436.SDPR24979.sccrmhc03.attbi.com@...> for ; Tue, 22 Oct 2002 01:54:36 +0000 Message-ID: <3DB4AFCD.6050102@...> Date: Mon, 21 Oct 2002 18:54:21 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>1. can a player place a Grand Centeral station as one of their > > initial > >>two stations? > > > No. I am not sure how clear the rules are, but the 2 start stations > are placed in districts. Grand central is not a district. Sounds > like I need to add this clarification. It difinitely appear to be implied by you rules, but an explisit statement would at least prevent others from asking the same question. >>2. The cost of a track segment is unclear. I think you are trying >>to say that it is the average of the values of the two tiles >>rounded up, correct? > > Correct. Is it clearer if I use "average of two tiles rounded up"? I think it is, the sentence you currently use is a little awkward and I think that would improve it. >>3. It is intended that a track segment from one blank district to >>another blank district cost $0? > > Yes. You might want to give a couple of examples including the 0-0 case. >>4. Does a track segment from the board to Grand Central > connect to >>all the stations there or just the player's who built it? > Apparently >>not, but the rules are unclear. > > I think somewhere in the rules (unless I accidentally deleted it > during revision) it says that stations do not connect to each other > at Grand Central. Yeah, but all others track segments connect districts not stations. I think that some diagrams would help here. Also they would help in the variants with tunnels. BTW, in the NY variant you need to say that the blank coin is needed to mark one of the tunnels (always use blank and 5 for tunnels?). Likewise you should explisitly state in the London game that you five coin is used as you tunnel marker. >>9. Did you consider a setup with a pseudo-hex grid by > > offsetting each > >>row of tiles by a half tile? > > > No, actually I hadn't, but that might be a fun variant setup way to > play - that gives you 6 possible connections for a tile, right? I > wonder if that would decrease the amount of player subway line > interaction? Yeah 6 connections and no need for the diagonal connection hack for Grand Central. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 665 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 11:03:48 -0000 Received: (qmail 14296 invoked from network); 22 Oct 2002 11:03:48 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 22 Oct 2002 11:03:48 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 11:03:48 -0000 Received: from [66.218.67.151] by n15.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 11:03:47 -0000 Date: Tue, 22 Oct 2002 11:03:47 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB4AFCD.6050102@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 428 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Mark, thanks for all of your input. Actually the game as written currently is flawed, so it needs some adjustment in certain areas (probably initial station placement and scoring, or maybe initial setup). And I agree, expanding the rules with some examples + diagrams will be helpful - I will be working on that fo rthe next edition. In the meantime, everyone, - don't play this game until version 0.2 is up! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 666 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 17:22:37 -0000 Received: (qmail 82821 invoked from network); 22 Oct 2002 17:22:36 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 22 Oct 2002 17:22:36 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 22 Oct 2002 17:22:36 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021022172235.EFXX2945.sccrmhc02.attbi.com@...> for ; Tue, 22 Oct 2002 17:22:35 +0000 Message-ID: <3DB58920.3030901@...> Date: Tue, 22 Oct 2002 10:21:36 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Mark, thanks for all of your input. > > Actually the game as written currently is flawed, so it needs > some adjustment in certain areas (probably initial station > placement and scoring, or maybe initial setup). > > And I agree, expanding the rules with some examples + > diagrams will be helpful - I will be working on that fo rthe next > edition. > > In the meantime, everyone, - don't play this game until version > 0.2 is up! Speaking of flaws ;-) Tried it out 4-handed solitaire as a dry run last night. Ran into an interesting problem, the game never ends. As all information is public, specifically the amount of money and loans each player has, no player will be willing to build the last track segment or connect his last station, if he is behind in the cash race. So if the top two players have runs that produce the same amount (probably in a cycle of turns), then you can get into situation where the only correct action on each of thier turns is the operate their train to jump over the other player and take the cash lead, the other player's only rational choice is to do the same on his turn. You need some other event that ends the game that is not under the player's complete control, e.g., a finite bank like in 1830 where when the bank is out of money the game is over. Another possibility is to give the player that connects his last station a free operating round as part of that turn or add some other part to the final score (like an evaulation of the worth of a players network, score = money - loans + (# stations * value of best run)) to give incentive to end the game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 667 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 18:22:01 -0000 Received: (qmail 59998 invoked from network); 22 Oct 2002 18:22:01 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 22 Oct 2002 18:22:01 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 18:22:01 -0000 Received: from [66.218.67.135] by n17.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 18:21:54 -0000 Date: Tue, 22 Oct 2002 18:21:50 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB58920.3030901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1853 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > Speaking of flaws ;-) > > Tried it out 4-handed solitaire as a dry run last night. Ran into an > interesting problem, the game never ends. As all information is public, > specifically the amount of money and loans each player has, no player > will be willing to build the last track segment or connect his last > station, if he is behind in the cash race. So if the top two players > have runs that produce the same amount (probably in a cycle of turns), > then you can get into situation where the only correct action on each of > thier turns is the operate their train to jump over the other player > and take the cash lead, the other player's only rational choice is to > do the same on his turn. You need some other event that ends the game > that is not under the player's complete control, e.g., a finite bank > like in 1830 where when the bank is out of money the game is over. > Another possibility is to give the player that connects his last station > a free operating round as part of that turn or add some other part to > the final score (like an evaulation of the worth of a players network, > score = money - loans + (# stations * value of best run)) to give > incentive to end the game. Yes, you figured it out. And my new scoring will make the game end - in fact it is very close to your recommendation, being money - loans + (#stations connected together * total value of your districts). That gives an incentive to build a bigger network and actually end the game. Of course a player couuld still build a small profitable route and try to outpace an expanding network. The other change I may make is during setup - players may not place their second station in a district that is adjacent to their first station. New rules coming soon, with altered New York, London and Paris scenarios. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 668 Return-Path: Received: (qmail 70105 invoked from network); 22 Oct 2002 23:07:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 22 Oct 2002 23:07:28 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 22 Oct 2002 23:07:28 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.160] by n24.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 23:07:27 -0000 Date: 22 Oct 2002 23:07:27 -0000 Message-ID: <1035328047.3848.4954.w39@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 01.doc Uploaded by : boycat_oh Description : Compete to build the most profitable subway for the city (includes London, Paris and New York variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2001.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 669 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 23:15:04 -0000 Received: (qmail 43959 invoked from network); 22 Oct 2002 23:15:04 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 22 Oct 2002 23:15:04 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 22 Oct 2002 23:15:06 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 23:15:03 -0000 Date: Tue, 22 Oct 2002 23:15:03 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB58920.3030901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1226 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The updated version of Subways has addressed (I hope) the never-ending game issue. Changes made: New starting setup where one player's initial 2 stations may not be placed in adjacent districts. All clarifications suggested by Mark have been added (I think - let me know if there are any I forgot). Scoring is now a combination of best placed/connected stations and good financial management. This may end up needing to be tweaked, but I think this is the right approach (I actually had this as part of the scoring in the prototype, before I decided to include loans in the game). London - players have to connect 4 stations. No off-board connection required. New York - 3 pre-built tunnels added (the city is paid for the use of them) with a couple of building restrictions/changes. Only 4 stations required. Paris - new city scenario. 4 stations required. Includes 2 pre-built city-owned tunnels (same rules for these as in NY). 2-player variants - the correct number of track segments required for play has been added (at least I think they are correct...) Currently working on: Amsterdam, and the Tetris Islands! As always comments about rules/playesting experiences always welcome. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 670 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 23 Oct 2002 04:15:11 -0000 Received: (qmail 97111 invoked from network); 23 Oct 2002 04:15:11 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 23 Oct 2002 04:15:11 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.126) by mta2.grp.scd.yahoo.com with SMTP; 23 Oct 2002 04:15:09 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 23 Oct 2002 00:15:04 -0400 Message-ID: <00f101c27a4c$20bfd060$0501000a@winnt> To: Subject: Printed Rulebook Released/Images Online Date: Wed, 23 Oct 2002 00:24:42 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Welcome New Members!!! I just wanted to let everyone know that paper versions of the MG Piecepack 2nd Edition Rulebooks are now available for purchase in your choice of bound or unbound. These are the same rulebooks included on the CD-ROM and because they are printed to order customers are assured of the latest update. The MG website now contains photos featuring both sides of the 2nd Edition tiles and coins - accessible from the piecepack page. I'd like to know if anyone would like to see a yellow crown edition of the set (same price as green crowns - I am thinking they would be available separately and also as part of the 4 suit set), if you would please let me know privately at sales@... I would be most appreciative. There are other items in the works. Keep on eye on mesomorph.com for details. Have a Great Day!! Karol (wearing my Sales Manager of Mesomorph Games hat) www.mesomorph.com * www.piecepack.org _______________________________________ VA - Missing dog www.globalspan.net/lost.htm From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 671 Return-Path: Received: (qmail 44799 invoked from network); 24 Oct 2002 18:51:49 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 24 Oct 2002 18:51:49 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 18:51:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.252] by n4.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 18:51:48 -0000 Date: 24 Oct 2002 18:51:48 -0000 Message-ID: <1035485508.1131.95904.w73@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 03.doc Uploaded by : boycat_oh Description : Compete to build the most profitable and prestigious subway for the city (includes London, Paris, New York, Amsterdam, Chicago and Edinburgh real city variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2003.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 672 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 18:58:30 -0000 Received: (qmail 63294 invoked from network); 24 Oct 2002 18:58:28 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 24 Oct 2002 18:58:28 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 18:58:30 -0000 Received: from [66.218.67.166] by n12.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 18:58:29 -0000 Date: Thu, 24 Oct 2002 18:58:26 -0000 To: piecepack@yahoogroups.com Subject: Piecepack subways Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 980 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I promise not to mess with the rules any more this week. Minor tweaks to the play of the game: 1) A player's turn has 3 phases a) loans, b) expansion, and c) operate trains. The build track/station expansion phase takes care of reaching a goal that triggers game end. Track building is now free (stations still cost $ to build), as I think it is too expensive to build track and stations and expect any company to make a profit, plus all players can use all track. Players are now forced to operate a train route if they can - which also stimulates players to expand to get to more profitable locations. 2) Real city variants now cover London, Paris, New York, Edinburgh, Chicago and Amsterdam. So for anyone planning to play over the weekend, the 0.3 version is more balanced than the 0.2 version (I think). For those of you who have already provided feedback it has been invaluable for the development of the game so far. Thanks. Happy gaming Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 673 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:01:42 -0000 Received: (qmail 59337 invoked from network); 24 Oct 2002 19:01:41 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:01:41 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:01:41 -0000 Received: from [66.218.67.165] by n30.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:01:41 -0000 Date: Thu, 24 Oct 2002 19:01:41 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 258 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I haven't received any additional comments on the version of King Arthur's Court. Does anyone have a recommended period of time to wait for comments before deciding that the game can be forwarded to Karol for inclusion at piecepack.org? Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 674 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:09:06 -0000 Received: (qmail 29962 invoked from network); 24 Oct 2002 19:09:06 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:09:06 -0000 Received: from unknown (HELO email.maxinter.net) (207.76.78.17) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:09:06 -0000 Received: from cc753392a [63.208.191.116] by email.maxinter.net with ESMTP (SMTPD32-6.06) id A539B7C00BA; Thu, 24 Oct 2002 15:08:41 -0400 To: Subject: RE: [piecepack] King Arthur's Court Date: Thu, 24 Oct 2002 15:08:41 -0400 Message-ID: MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 In-Reply-To: From: "Ken & Shannon Leyhe" Reply-To: X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I feel that even if your game is being tweaked, as long as you feel it is ready for open play, send it. I'm not sure what version you are on and come to think of it I might check out the rules and play a game or two tonight if you could send a link or tell me what the latest version is. Ken "Toren" Leyhe Sr. -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Thursday, October 24, 2002 3:02 PM To: piecepack@yahoogroups.com Subject: [piecepack] King Arthur's Court I haven't received any additional comments on the version of King Arthur's Court. Does anyone have a recommended period of time to wait for comments before deciding that the game can be forwarded to Karol for inclusion at piecepack.org? Thanks Phillip Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 675 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:18:41 -0000 Received: (qmail 50283 invoked from network); 24 Oct 2002 19:18:41 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:18:41 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:18:40 -0000 Received: from [66.218.67.251] by n25.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:18:31 -0000 Date: Thu, 24 Oct 2002 19:18:30 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 718 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., "Ken & Shannon Leyhe" wrote: > I feel that even if your game is being tweaked, as long as you feel it is > ready for open play, send it. I'm not sure what version you are on and come > to think of it I might check out the rules and play a game or two tonight if > you could send a link or tell me what the latest version is. > Hi It is in the files section under rule sets in progress. There is a single version there - I think it is version 5. I haven't posted the link here because the ads usually wreck the wraparound of html addresses in the final post. It would be great if you had time to review rules/play a game - looking forward to your responses. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 676 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:35:34 -0000 Received: (qmail 39289 invoked from network); 24 Oct 2002 19:35:34 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:35:34 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:35:34 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021024193533.IKIF4063.rwcrmhc53.attbi.com@...> for ; Thu, 24 Oct 2002 19:35:33 +0000 Message-ID: <3DB84967.4090107@...> Date: Thu, 24 Oct 2002 12:26:31 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Piecepack subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi > > I promise not to mess with the rules any more this week. > > Minor tweaks to the play of the game: > > 1) A player's turn has 3 phases a) loans, b) expansion, and c) > operate trains. > > The build track/station expansion phase takes care of reaching a > goal that triggers game end. Track building is now free (stations > still cost $ to build), as I think it is too expensive to build track and > stations and expect any company to make a profit, plus all > players can use all track. Players are now forced to operate a > train route if they can - which also stimulates players to expand > to get to more profitable locations. > > 2) Real city variants now cover London, Paris, New York, > Edinburgh, Chicago and Amsterdam. > > So for anyone planning to play over the weekend, the 0.3 version > is more balanced than the 0.2 version (I think). > > For those of you who have already provided feedback it has been > invaluable for the development of the game so far. Thanks. Hi Phillip, it's looking a lot better. Two quick comments: 1. The wording in the real city variants (specifically London is worst) still imply that building track cost money as part of tunnel building. You might want to pull the whole discussion of tunnel building out as a preface to the city variant sections. A blowup diagram showing two tiles with a tunnel between would also help. 2. Think about making track cost $1 (then a tunnel costs the station + $2). as it is you may have broken the tradeoff consideration between building through someone elses station and building around it. This is something that probably needs playtesting the figure out. BTW, I'm fooling around with a LA map where you have to build tunnels through the Santa Monica mountians to get the the San Fernando Valley. It's a pseudo-hex grid all over to get the shape right. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 677 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:53:26 -0000 Received: (qmail 4605 invoked from network); 24 Oct 2002 19:53:26 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:53:26 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:53:26 -0000 Received: from [66.218.67.145] by n29.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:53:26 -0000 Date: Thu, 24 Oct 2002 19:53:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack subways Message-ID: In-Reply-To: <3DB84967.4090107@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2290 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Hi Phillip, it's looking a lot better. > > Two quick comments: > > 1. The wording in the real city variants (specifically London is worst) > still imply that building track cost money as part of tunnel building. > You might want to pull the whole discussion of tunnel building out as a > preface to the city variant sections. A blowup diagram showing two > tiles with a tunnel between would also help. > > 2. Think about making track cost $1 (then a tunnel costs the station + > $2). as it is you may have broken the tradeoff consideration between > building through someone elses station and building around it. This > is something that probably needs playtesting the figure out. > > BTW, I'm fooling around with a LA map where you have to build tunnels > through the Santa Monica mountians to get the the San Fernando Valley. > It's a pseudo-hex grid all over to get the shape right. Aaaarrrgghhh! I always do that - fix one bit then forget it relates to something else. I will have to think about the tunnel stuff, since it now is totally murky. And I know that diagrams will help, but they take a lot of effort and I wanted to wait until I knew the rules wouldn't change too much before doing them. So i will be giving the tunnel rules some consideration over the weekend. Perhaps the best way (since I have limited tunnels to a max of 1 in any given game) they should always be marked (and therefore paid for) with the 5 station, making them as expensive as possible. In actual fact I need to do as you suggest - tunnel rules as a generic addition under city variants since most of them have tunnels. I think your pseudo-hex idea is an excellent one - I was messing about with some different 5x5 shifted hex cities. They will make their way into the rules eventually. And I used a tiny overlap in Amsterdam and Paris. Can't wait to see your LA!! There aren't really any other cities that I know well enough that are interesting enough.... although maybe I should try Cape Town with Table Mountain in the middle in some way. On a side note, I realized that you can play a version of Transamerica very easily with a piecepack set. No doubt copyright issues abound there ;) I'll post my thoughts on Transpiecepack later. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 678 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 20:28:30 -0000 Received: (qmail 73034 invoked from network); 24 Oct 2002 20:28:30 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Oct 2002 20:28:30 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 20:28:29 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184oaj-0003nb-00 for ; Thu, 24 Oct 2002 13:28:29 -0700 Date: Thu, 24 Oct 2002 13:28:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] King Arthur's Court Message-ID: <20021024202829.GA14496@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have some fairly significant comments from playtesting that the most rercent revision did not address. I promise I will send my comments in by the end of the day today. Ron On Thu, Oct 24, 2002 at 03:08:41PM -0400, Ken & Shannon Leyhe wrote: > I feel that even if your game is being tweaked, as long as you feel it is > ready for open play, send it. I'm not sure what version you are on and come > to think of it I might check out the rules and play a game or two tonight if > you could send a link or tell me what the latest version is. > > Ken "Toren" Leyhe Sr. > -----Original Message----- > From: Benedict [mailto:boycat_oh@...] > Sent: Thursday, October 24, 2002 3:02 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] King Arthur's Court > > > I haven't received any additional comments on the version of > King Arthur's Court. > > Does anyone have a recommended period of time to wait for > comments before deciding that the game can be forwarded to > Karol for inclusion at piecepack.org? > > Thanks > Phillip -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 679 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 20:31:10 -0000 Received: (qmail 44029 invoked from network); 24 Oct 2002 20:31:09 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 24 Oct 2002 20:31:09 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 20:31:09 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184odJ-0003nz-00 for ; Thu, 24 Oct 2002 13:31:09 -0700 Date: Thu, 24 Oct 2002 13:31:08 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Piecepack subways Message-ID: <20021024203108.GB14496@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Is the version you sent out version 0.3 or 0,2? The filename says 0.3, but the file itself says 0.2 internally. A similar problem existed with the previous version, but in reverse. Ron H-E On Thu, Oct 24, 2002 at 06:58:26PM -0000, Benedict wrote: > Hi > > I promise not to mess with the rules any more this week. > > Minor tweaks to the play of the game: ... -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 680 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 21:23:46 -0000 Received: (qmail 32609 invoked from network); 24 Oct 2002 21:23:46 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 24 Oct 2002 21:23:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 21:23:46 -0000 Received: from [66.218.67.128] by n11.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 21:23:46 -0000 Date: Thu, 24 Oct 2002 21:23:44 -0000 To: piecepack@yahoogroups.com Subject: Re: versions of my games Message-ID: In-Reply-To: <20021024203108.GB14496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 164 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Both versions of the games I have authored that are in the files section are the latest versions. I must have made a typing error when I updated them. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 681 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 21:30:24 -0000 Received: (qmail 68203 invoked from network); 24 Oct 2002 21:30:24 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Oct 2002 21:30:24 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 21:30:24 -0000 Received: from [66.218.67.251] by n7.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 21:30:23 -0000 Date: Thu, 24 Oct 2002 21:30:21 -0000 To: piecepack@yahoogroups.com Subject: Re: versions of my games Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 733 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., "Benedict" wrote: > Both versions of the games I have authored that are in the files > section are the latest versions. I must have made a typing error > when I updated them. > Addendum: Subways is the 3rd version uploaded. Best to play the standard game for now, (or Edinburgh if you are looking for a challenging board), as I need to address the rules for tunnel building for the other city variants. King Arthur's Court is the 2nd version I uploaded, although it states it is v0.5 because I made significant changes 5 times to the document. However, Ron, I think the first time you played the game it was the first version with the unbalanced scoring mechanism. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 682 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 05:52:35 -0000 Received: (qmail 83562 invoked from network); 25 Oct 2002 05:52:35 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 25 Oct 2002 05:52:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Oct 2002 05:52:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184xOc-0004aq-00; Thu, 24 Oct 2002 22:52:34 -0700 Date: Thu, 24 Oct 2002 22:52:34 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: King Arthur's Court, playtest notes Message-ID: <20021025055234.GA17600@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe These are the promised playtest notes for King Arthur's Court. The playtest session took place at Seattle Cosmic Game Night on 14 September 2002 and used the rules current at that date. Players were Ron H-E (me), Mark Purtill, Chad McDaniel, and Tim Schutz: a four-player game. I'm working from notes here, we only played it once, and it's been more than a month since we played, so bear with me. Before I go into detail, I want to say how much I appreciate Phillip Lerche's efforts to bring new game genres to the piecepack -- King Arthur's Court is a role-choosing game like Citadels or Puerto Rico, and Piecepack Subways is a railroad game. Quite cool. (What's next, Phillip?) ***** OK, the first thing we all did was choose a Jester as our first Courtier; as the most versatile Courtier, it seemed a no-brainer. Most of the problems we experienced with the game seemed to have to do with how incredibly strong Arthur's role was. Arthur (Mark) took a ridiculous number of points on tiles on the first turn: 4 tiles including the 3, 4, and 5 tiles he had just bid for the Arthur role. As we read the rules, this was a perfectly legal thing for Arthur to do. Mark now had more points in tiles than anyone else, and could easily outbid anyone. At the end of the first round, he had the tiles 5, 4, 3, 2, 2, A. We thought this was incredibly unbalanced; Arthur should not be permitted to take money back that he has just added to the King's purse. Mark kept choosing the Arthur role, and just kept getting stronger and stronger. By Round 3, his tiles were as follows: 5, 5, 4, 4, 3, 2, A. He increased in strength throughout the game, and was always the player with the most money in tiles. At one point, I had to bid 4 (or higher, but I bid 4) and get 0 back. Mark, who was doing well, did not think it was because I was playing badly. I was down to one 5 tile and yet I had 4 points and Mark, the most powerful player, had -4. Of course, the Lancelot role could flip this around very easily in a chaotic way, IIRC. Strategy was unclear, except to bid to get Arthur first, then keep purchasing Arthur with your huge bankwad, perhaps buying Lancelot at the end if you needed to reverse some points. We thought the Guenevere rules could have been explained better; the examples in the rules should use total values for couples rather than +1 and +2 modifiers. Question: MUST Lancelot reverse? We discovered there are really SIX rounds in a 4-player game. Scores were as follows: Mark 8 Chad 6 Ron 5 Tim 3 Consensus: 1. The Arthur role is WAY too strong. 2. In the end game, many roles become nearly worthless. 3. The game (as it was then) might not work for 4 players. 4. Needs more playtesting! ***** I'm sorry if these playtest notes sound awfully negative, but really there was just one big problem (Super-Arthur!) and several small ones. I am cc'ing this to the Seattle Cosmic list; if any of the people who participated have anything else to add, I'll pass it on, with their permission. (And of course Tim Schutz is a piecepack list regular.) Finally, a note to Phillip: if you email me your piecepack Word files, I will be happy to turn them into PDFs as I have been doing for Mark Biggar's files, then email them back. PDF files are more widely readable on many different computer platforms than Microsoft Word files are, and of course all the rules files on Piecepack.org are PDFs. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 683 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 11:34:44 -0000 Received: (qmail 52807 invoked from network); 25 Oct 2002 11:34:43 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Oct 2002 11:34:43 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 25 Oct 2002 11:34:43 -0000 Received: from [66.218.67.163] by n19.grp.scd.yahoo.com with NNFMP; 25 Oct 2002 11:34:43 -0000 Date: Fri, 25 Oct 2002 11:34:42 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court, playtest notes Message-ID: In-Reply-To: <20021025055234.GA17600@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3491 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., Ron Hale-Evans wrote: > These are the promised playtest notes for King Arthur's Court. The > playtest session took place at Seattle Cosmic Game Night on 14 > September 2002 and used the rules current at that date. Players were > Ron H-E (me), Mark Purtill, Chad McDaniel, and Tim Schutz: a > four-player game. I'm working from notes here, we only played it > once, and it's been more than a month since we played, so bear with > me. > > Before I go into detail, I want to say how much I appreciate Phillip > Lerche's efforts to bring new game genres to the piecepack -- King > Arthur's Court is a role-choosing game like Citadels or Puerto Rico, > and Piecepack Subways is a railroad game. Quite cool. (What's next, > Phillip?) No idea, to be honest, although I have a rough idea for an economic game based on holding territory - a sort of empire builder for the piecepack. But it is really just a tiny kernel at the moment. And I need to work on refining Subways to get the rules balance right. And I need to make sure that KAC is balanced. After reading through your playtest report (and thanks very much for trying the game out!) I realized you were playing with version 1 rules. However, I will still comment on your concerns and state where changes have already been made. > > 1. The Arthur role is WAY too strong. The role of Arthur has been changed. He is still fairly powerful, but not as harsh as before. Now each opponent gives you 1 tile from his or her treasury, although he or she does not have to give you a tile if he or she only has one left. The result of this is also that nobody ever has zero tiles which makes the rules a tiny bit less complex. However, one comment I have is that choosing Arthur every time doesn't really get you anywhere because all he gains you is money tiles - and gaining courtiers is the aim of the game. To some degree his power is self-limiting. Guinevere has been changed for the new rules too - the person choosing Guin gets to take 2 courtiers instead of 1. > > 2. In the end game, many roles become nearly worthless. The end-game scoring (and therefore goal of the game during play) has been altered. The roles held at the end all have a smaller value, but that value isn't likely to have any big swing effect. > > 3. The game (as it was then) might not work for 4 players. Should be OK now. The other thing i did was to add an extra role (so now 2 and 4 players choose 4 of 5, 3 players choose 3 of 5). > > 4. Needs more playtesting! Absolutely - and I hope some folk out there get to try the latest rules which provide for a very different game due to the change in scoring. > I'm sorry if these playtest notes sound awfully negative, but really > there was just one big problem (Super-Arthur!) and several small ones. Nope, feedback in any form is good, I really apprciate it. Finally, a note to Phillip: if you email me your piecepack Word files, > I will be happy to turn them into PDFs as I have been doing for Mark > Biggar's files, then email them back. PDF files are more widely > readable on many different computer platforms than Microsoft Word > files are, and of course all the rules files on Piecepack.org are > PDFs. OK, I will do this once my rules for subways settle down a bit - at the moment they change daily based on errors/inconsistencies being constantly pointed out. Thanks for all the input! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 684 Return-Path: Received: (qmail 9436 invoked from network); 25 Oct 2002 21:16:45 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Oct 2002 21:16:45 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 25 Oct 2002 21:16:45 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n23.grp.scd.yahoo.com with NNFMP; 25 Oct 2002 21:16:45 -0000 Date: 25 Oct 2002 21:16:41 -0000 Message-ID: <1035580601.749.41906.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ppolf-050.pdf Uploaded by : mark_biggar Description : Yet another flicking game, this time based on Frisbee Golf You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ppolf-050.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 685 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 21:25:54 -0000 Received: (qmail 4349 invoked from network); 25 Oct 2002 21:25:53 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Oct 2002 21:25:53 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 25 Oct 2002 21:25:53 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021025212553.PEGJ3104.sccrmhc02.attbi.com@...> for ; Fri, 25 Oct 2002 21:25:53 +0000 Message-ID: <3DB9B6D5.8090109@...> Date: Fri, 25 Oct 2002 14:25:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New game -- Ppolf References: <1035580601.749.41906.w1@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just upload another flicking game to the group "Rulesets in Progress" folder. "Ppolf" (say it with a stutter) is an adaptation of Frisbee Golf as a piecepack coin flicking game. Enjoy. This is the last flicking game for a while. I've been inspired by Phillip's Subways game and so I'm working up a Taxicab game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 686 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 26 Oct 2002 19:47:43 -0000 Received: (qmail 65869 invoked from network); 26 Oct 2002 19:47:42 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 26 Oct 2002 19:47:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 Oct 2002 19:47:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 185WuL-0000XX-00; Sat, 26 Oct 2002 12:47:41 -0700 Date: Sat, 26 Oct 2002 12:47:41 -0700 To: Seattle Cosmic mailing list , piecepack mailing list , Spielfrieks mailing list , Board Game Design list Subject: Seattle Cosmic report, 2002-10-05 (piecepack and Crokinole interest) Message-ID: <20021026194740.GA1333@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest session report for Seattle Cosmic Game Night (Saturday, 5 October 2002) is available at the following URL: http://www.ludism.org/sc/2002-10-05.html Games played include the following: * Lord of the Rings (with Sauron expansion), x2 * Apples to Apples * Barbarossa * Scrabble Rebus * Puerto Rico * La Citta * Filthy Rich * Castle Croquetnole (piecepack and custom board) * Word Snake (Alpha Playing Cards) * Doge * Schotten-Totten Please note that the session report includes photos of a custom Crokinole-style board prototype for the piecepack game Castle Croquetnole, as well as a link to the rules, so both Crokinole and piecepack fans may want to give it a glance. Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 687 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 30 Oct 2002 15:02:51 -0000 Received: (qmail 24105 invoked from network); 30 Oct 2002 15:02:51 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 30 Oct 2002 15:02:51 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Oct 2002 15:02:51 -0000 Received: from [66.218.66.142] by n18.grp.scd.yahoo.com with NNFMP; 30 Oct 2002 15:02:51 -0000 Date: Wed, 30 Oct 2002 15:02:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack subways version 0.4 Message-ID: In-Reply-To: <20021024203108.GB14496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1315 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone After a close look at my game and several dummy runs (where i= t became clear that in many situations the first payer to place a station= gains a distinct advantage) I have made the following changes: **Changes= from version 0.3: 1. Players may not place a start station orthogonally a= djacent to Grand Central. 2. Player turn now consists of 2 phases =96 loan= and action phase. In the action phase players choose one of several opti= ons (lay track, build station, connect to Grand Central, operate train ro= ute). 3. All track makes orthogonal connections including connections to G= rand Central. 4. Connecting to Grand Central is one action and consists of = laying track and building a 5 station. Players may not connect to Grand= Central until they have operated a train route. 5. It costs double to buil= d a station on a district that is orthogonal to Grand Central. 6. Rules for= tunnel building and usage clarified at the start of the variant section. = 7. Venice layout added to variant section. ** Things I am working on for t= he next version: 1. Rules for pseudo-hex cities 2. Diagrams for pseudo-hex= cities 3. Diagrams showing examples of play. As always any comments on t= he rules (clarity, gameplay etc) as well as playtest expriences welcome, e= ither here or private. Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 688 Return-Path: Received: (qmail 72111 invoked from network); 30 Oct 2002 15:04:57 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 30 Oct 2002 15:04:57 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 30 Oct 2002 15:04:57 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n1.grp.scd.yahoo.com with NNFMP; 30 Oct 2002 15:04:56 -0000 Date: 30 Oct 2002 15:04:56 -0000 Message-ID: <1035990296.3101.44244.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 04.doc Uploaded by : boycat_oh Description : Latest rules address some play balance issues and clarify tunnel building in the variant layouts. Now with 7 'real city' layouts! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2004.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 689 Return-Path: Received: (qmail 3574 invoked from network); 3 Nov 2002 03:52:19 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 03:52:19 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 3 Nov 2002 03:52:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.155] by n10.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 03:52:22 -0000 Date: 3 Nov 2002 03:52:21 -0000 Message-ID: <1036295541.3527.1931.w34@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab.pdf Uploaded by : mark_biggar Description : a game of transproting passengers by taxi You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 691 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 03:59:16 -0000 Received: (qmail 12239 invoked from network); 3 Nov 2002 03:59:16 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 03:59:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2002 03:59:18 -0000 Received: from [66.218.67.172] by n3.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 03:59:18 -0000 Date: Sun, 03 Nov 2002 03:59:17 -0000 To: piecepack@yahoogroups.com Subject: new game -- Taxicab Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 217 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I've uploaded a new game to the groups "rulesets in progress" folder. It's about delivering passengers with a taxi. Thanks to Ron for converting my Word doc to a pdf. Enjoy -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 692 Return-Path: Received: (qmail 35554 invoked from network); 3 Nov 2002 04:51:14 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:51:14 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:51:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.163] by n21.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:51:14 -0000 Date: 3 Nov 2002 04:51:14 -0000 Message-ID: <1036299074.23914.3210.w41@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-anchors.pdf Uploaded by : porter235 Description : Anchors Suit (instead of Arms) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 693 Return-Path: Received: (qmail 47117 invoked from network); 3 Nov 2002 04:54:01 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:54:01 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:54:00 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.151] by n21.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:54:00 -0000 Date: 3 Nov 2002 04:53:55 -0000 Message-ID: <1036299235.20448.7809.w30@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-crowns.pdf Uploaded by : porter235 Description : Crowns suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-crowns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 694 Return-Path: Received: (qmail 39793 invoked from network); 3 Nov 2002 04:54:40 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:54:40 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:54:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.136] by n17.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:54:40 -0000 Date: 3 Nov 2002 04:54:39 -0000 Message-ID: <1036299279.26954.7254.w17@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-moons.pdf Uploaded by : porter235 Description : Moons Suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-moons.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 695 Return-Path: Received: (qmail 54012 invoked from network); 3 Nov 2002 04:55:40 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:55:40 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:55:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.148] by n19.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:55:40 -0000 Date: 3 Nov 2002 04:55:39 -0000 Message-ID: <1036299339.21606.12706.w28@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-suns.pdf Uploaded by : porter235 Description : Suns Suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-suns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 696 Return-Path: Received: (qmail 16577 invoked from network); 3 Nov 2002 04:56:29 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:56:29 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:56:29 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.142] by n23.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:56:29 -0000 Date: 3 Nov 2002 04:56:29 -0000 Message-ID: <1036299389.20858.7027.w22@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/sparebits.pdf Uploaded by : porter235 Description : Pawn Belts You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/sparebits.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 697 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 04:59:23 -0000 Received: (qmail 90608 invoked from network); 3 Nov 2002 04:59:23 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:59:23 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:59:26 -0000 Received: from [66.218.67.179] by n16.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:59:26 -0000 Date: Sun, 03 Nov 2002 04:59:26 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 373 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 OK, so after much thought, I have decided to make these high quality (IMHO) pdfs available for all to download. Pawn Belts are little belts I made for my pawns to identify them, as this is a single colour set. In addition, it allows each pawn to have a facing. Take a look and enjoy... I will post a picture of my completed set once I get around to hooking up the web cam. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 698 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 20:02:56 -0000 Received: (qmail 64022 invoked from network); 3 Nov 2002 20:02:56 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Nov 2002 20:02:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Nov 2002 20:02:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 188QxR-0006IV-00 for ; Sun, 03 Nov 2002 12:02:53 -0800 Date: Sun, 3 Nov 2002 12:02:53 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] JCD piecepack Message-ID: <20021103200252.GA21204@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Nov 03, 2002 at 04:59:26AM -0000, porter235 wrote: > OK, so after much thought, I have decided to make these high quality >(IMHO) pdfs available for all to download. Pawn Belts are little >belts I made for my pawns to identify them, as this is a single >colour set. In addition, it allows each pawn to have a facing. Take a >look and enjoy... I will post a picture of my completed set once I >get around to hooking up the web cam. These are *beautiful*. Thank you so much for making them freely available. I have a few questions. * Are the pawn belts meant to be used for round, wooden pawns of the style sold by Mesomorph? Also, what are the extra coin graphics in sparebits.pdf for? * I played around with them, but don't really understand how the triangular markings on the grid side of the tiles work. Would you please explain? * I noticed there are pawn belts with some extra suits. Are you planning to release other components for these suits? Thanks again for making the JCD piecepack freely available. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 699 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 4 Nov 2002 18:40:00 -0000 Received: (qmail 34676 invoked from network); 4 Nov 2002 18:40:00 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 4 Nov 2002 18:40:00 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 4 Nov 2002 18:40:00 -0000 Received: from [66.218.66.143] by n18.grp.scd.yahoo.com with NNFMP; 04 Nov 2002 18:39:59 -0000 Date: Mon, 04 Nov 2002 18:39:58 -0000 To: piecepack@yahoogroups.com Subject: Re: JCD piecepack Message-ID: In-Reply-To: <20021103200252.GA21204@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1955 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., Ron Hale-Evans wrote: > > These are *beautiful*. Thank you so much for making them freely > available. Your welcome. Glad you like them. > I have a few questions. > > * Are the pawn belts meant to be used for round, wooden pawns of the > style sold by Mesomorph? Yep. I bought my pieces at Stokade Supplies, which I believe has the standard pawn sizes.. the belts ended up being a little short to go all the way around the pawns, but still look good. Also, what are the extra coin graphics in > sparebits.pdf for? When I was in the process of cutting and glueing the pieces to wood, I broke the work up into multiple days, and lost a few pieces. Before the next day of workin' on the set, I had the brainchild of pawn belts, and so just threw the sparebits that i needed on the same sheet as the pawn belts. If I had been thinking in advance, the pawn belts would appear on the same same sheet with the rest of the suit. > * I played around with them, but don't really understand how the > triangular markings on the grid side of the tiles work. Would you > please explain? The triangle markings on the back are designed to create a trianglular grid using offset rows of tiles... --------------------- | | | | | | | | | | ------------------------ | | | | | | | | | | ------------------------ | | | | | | | | | | --------------------- > * I noticed there are pawn belts with some extra suits. Are you > planning to release other components for these suits? Yep, I am interested in producing the 4 card suits as well, but it may take a little time. I am very busy and I would like to take some time to work on an entry in the latest competition. > Thanks again for making the JCD piecepack freely available. Your welcome, enjoy. Jonathan. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 700 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Nov 2002 15:04:45 -0000 Received: (qmail 80319 invoked from network); 7 Nov 2002 15:04:21 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 7 Nov 2002 15:04:21 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 7 Nov 2002 15:04:21 -0000 Received: from 1cust43.tnt12.krk1.da.uu.net ([67.250.176.43] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 189oCh-0005VD-00; Thu, 07 Nov 2002 10:04:20 -0500 Message-ID: <003301c2866e$f1d492c0$2bb0fa43@DHH3K021> To: "EastGG" , "Seattle-area players of Cosmic" , Subject: Fw: [BoardGameDesign] FW: Sid Sackson Date: Thu, 7 Nov 2002 07:04:15 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex ----- Original Message ----- From: "Glenn Kuntz" To: Sent: Thursday, November 07, 2002 5:57 AM Subject: [BoardGameDesign] FW: Sid Sackson > ----- Original Message ----- > From: Bob Claster > Newsgroups: rec.games.board > Sent: Thursday, November 07, 2002 2:26 AM > Subject: Sid Sackson > > > > The family of Sid Sackson has requested that I pass along the > information > > that today, at the age of 82, after a long illness, Sid Sackson has > passed > > away. For the past 25 years, Sid has insisted that he wanted no > furneral > > and no eulogies. The family is reluctantly honoring his wishes. > > > > Bob Claster > > Proprietor and author of the website, "The Great Games of Sid > Sackson" > > http://www.webnoir.com/bob/sackson.htm > > > > > > *********************** > Designer Resources - http://boardgames.about.com/cs/inventorresources/ > BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ > > To unsubscribe from this group, send an email to: > BoardGameDesign-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 701 Return-Path: Received: (qmail 3000 invoked from network); 9 Nov 2002 07:40:26 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 9 Nov 2002 07:40:26 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 9 Nov 2002 07:40:26 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n8.grp.scd.yahoo.com with NNFMP; 09 Nov 2002 07:40:26 -0000 Date: 9 Nov 2002 07:40:25 -0000 Message-ID: <1036827625.3452.79540.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab-060.pdf Uploaded by : mark_biggar Description : new version of my taxicab game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab-060.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 702 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 04:00:39 -0000 Received: (qmail 7522 invoked from network); 11 Nov 2002 04:00:36 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 11 Nov 2002 04:00:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.26.76) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 04:00:36 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 10 Nov 2002 23:00:27 -0500 Message-ID: <006e01c28936$dbc0f350$0501000a@winnt> To: References: <1036827625.3452.79540.w61@yahoogroups.com> Subject: piecepack.org -Ideas Date: Sun, 10 Nov 2002 23:00:05 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Howdy Folks! I had an idea that I would like to run by the group. It might be nice to have a featured game of the week on the piecepack.org homepage. I envision piecepack.org "staff" chosing the game to feature and contacting the author a couple of weeks before the feature. I think it may be extra special if each author had a little bio and maybe a picture, so the piecepack community can get to know eachother a little better. I thought it might be nice to also be able to promote the businesses each author may have. The stipulation being that any links/information included in the bio be rated G aka kid-friendly. What do you think? (feel free to reply privately or publically) piecepack.org is designed to be THEE place for everything piecepack - if you find something that you feel should be included please let us know submissions@.... Have a great week! Karol (piecepack.org volunteer) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 703 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 16:33:28 -0000 Received: (qmail 31828 invoked from network); 11 Nov 2002 16:33:26 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 16:33:26 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 16:33:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSW7RB>; Mon, 11 Nov 2002 08:33:21 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org -Ideas Date: Mon, 11 Nov 2002 08:33:21 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the idea but I think that perhaps it should be once a month or maybe every two weeks instead of once a week. Are there enough games to feature a different one every week for very long? Of course I guess you could repeat after a while. -Mike -----Original Message----- From: Karol [mailto:karol@...] Sent: Sunday, November 10, 2002 8:00 PM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack.org -Ideas Howdy Folks! I had an idea that I would like to run by the group. It might be nice to have a featured game of the week on the piecepack.org homepage. I envision piecepack.org "staff" chosing the game to feature and contacting the author a couple of weeks before the feature. I think it may be extra special if each author had a little bio and maybe a picture, so the piecepack community can get to know eachother a little better. I thought it might be nice to also be able to promote the businesses each author may have. The stipulation being that any links/information included in the bio be rated G aka kid-friendly. What do you think? (feel free to reply privately or publically) piecepack.org is designed to be THEE place for everything piecepack - if you find something that you feel should be included please let us know submissions@.... Have a great week! Karol (piecepack.org volunteer) To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 704 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 19:30:39 -0000 Received: (qmail 92416 invoked from network); 11 Nov 2002 19:30:39 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 19:30:39 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 19:30:39 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BKGc-0004sf-00 for ; Mon, 11 Nov 2002 11:30:38 -0800 Date: Mon, 11 Nov 2002 11:30:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org -Ideas Message-ID: <20021111193037.GA18277@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The once-a-month thing occurred to me as well, although there are 41 games there now. That's almost a year's worth. Would new games be added faster than existing games would be showcased? Considering how quickly games have been added lately, it seems possible. Hmm... I guess I'm slightly in favour of the game-of-the-month idea rather than game-of-the-week. Infrequent visitors might miss games if they were showcased weekly (unless there were a Featured Game Archive -- that would be cool). Similarly, having a game of the month rather than a game of the week would extend the "15 minutes of fame" for game authors to a full hour! The other question is the number of authors. Although there are 41 games on piecepack.org, I count only 15 individual game authors, many of them in collaborations, including a couple of credits to Mesomorph Games. This means that a lot of the author info would be repeated, sometimes several times. I'm sorry I don't have anything more positive to say. I like the idea, but I see a few problems with it. If someone else can suggest solutions, all the better! Ron H-E On Mon, Nov 11, 2002 at 08:33:21AM -0800, Michael Schoessow wrote: > I like the idea but I think that perhaps it should be once a month or maybe > every two weeks instead of once a week. Are there enough games to feature a > different one every week for very long? Of course I guess you could repeat > after a while. > > -Mike > > -----Original Message----- > From: Karol [mailto:karol@...] > Sent: Sunday, November 10, 2002 8:00 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] piecepack.org -Ideas > > Howdy Folks! > > I had an idea that I would like to run by the group. It might be nice to > have a featured game of the week on the piecepack.org > homepage. I envision piecepack.org "staff" chosing the game to feature and > contacting the author a couple of weeks before the > feature. I think it may be extra special if each author had a little bio and > maybe a picture, so the piecepack community can get to > know eachother a little better. I thought it might be nice to also be able > to promote the businesses each author may have. The > stipulation being that any links/information included in the bio be rated G > aka kid-friendly. > > What do you think? (feel free to reply privately or publically) -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 705 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 19:37:25 -0000 Received: (qmail 56584 invoked from network); 11 Nov 2002 19:37:23 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 11 Nov 2002 19:37:23 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 19:37:23 -0000 Received: from [66.218.67.152] by n15.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 19:37:23 -0000 Date: Mon, 11 Nov 2002 19:37:22 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org -Ideas Message-ID: In-Reply-To: <20021111193037.GA18277@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 506 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > The other question is the number of authors. Although there are 41 > games on piecepack.org, I count only 15 individual game authors, many > of them in collaborations, including a couple of credits to Mesomorph > Games. This means that a lot of the author info would be repeated, > sometimes several times. I like Ron's idea of showcasing the Designer of the Month. In this way, a designer could showcase up to 4 games - one a week for the month that he/she is under the spotlight. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 706 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:12:19 -0000 Received: (qmail 97931 invoked from network); 11 Nov 2002 20:12:18 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:12:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:12:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BKuv-0004y0-00 for ; Mon, 11 Nov 2002 12:12:18 -0800 Date: Mon, 11 Nov 2002 12:12:17 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack.org -Ideas Message-ID: <20021111201217.GB18277@...> References: <20021111193037.GA18277@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Nov 11, 2002 at 07:37:22PM -0000, Benedict wrote: > > > The other question is the number of authors. Although there > are 41 > > games on piecepack.org, I count only 15 individual game > authors, many > > of them in collaborations, including a couple of credits to > Mesomorph > > Games. This means that a lot of the author info would be > repeated, > > sometimes several times. > > > I like Ron's idea of showcasing the Designer of the Month. In > this way, a designer could showcase up to 4 games - one a > week for the month that he/she is under the spotlight. > > Phillip To clarify, I was talking about a Game of the Month, not a Designer of the Month, as I think Mike Schoessow was as well. The _Designer_ of the Month idea has its merits too, but repeating game designers every so often with a _Game_ of the Month is not necessarily a wholly bad idea. What if you design your really good games AFTER you're profiled as Designer of the Month? Then the piecepackpublic might miss out on hearing about your good games. Also, repeating designers every once in a while via a Game of the Month would allow designers to discuss changes in their lives and game design philosophies. Note that these ideas apply mostly to the Game of the Month idea rather than the Game of the Week idea. If one of your games is featured one week, then another game just a few weeks later, chances are good you have neither improved greatly as a designer in those few weeks, nor has your life or game design philosophy changed a great deal. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 707 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:36:21 -0000 Received: (qmail 62854 invoked from network); 11 Nov 2002 20:36:21 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:36:21 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta1.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:36:20 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSW0CY>; Mon, 11 Nov 2002 12:35:43 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: piecepack.org -Ideas Date: Mon, 11 Nov 2002 12:35:42 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Monday, November 11, 2002 11:37 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: piecepack.org -Ideas > I like Ron's idea of showcasing the Designer of the Month. In > this way, a designer could showcase up to 4 games - one a > week for the month that he/she is under the spotlight. > Phillip I'm not sure Ron meant that authors should be showcased as opposed to games. Ron? I would prefer games. -Mike To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 708 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:50:50 -0000 Received: (qmail 86140 invoked from network); 11 Nov 2002 20:50:49 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:50:49 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:50:49 -0000 Received: from [66.218.67.249] by n9.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 20:50:49 -0000 Date: Mon, 11 Nov 2002 20:50:47 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org -Ideas Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1451 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I guess I didn't make myself clear. What I liked was the fact that Ron pointed out that there were only around 15 designers/design teams with games on piecepack.org Karol's original idea was to have some info on the designers of the games as well as feature the games themselves, I think. I also want the emphasis to be on game design rather than the designer as such. I was suggesting that one option would be to have a designer of the month and within that a game of the week. If the designer has created a lot of games the designer could present one game a week for that month. If the designer has created less than that then the 1-3 games of that collection could be featured. >What if you design your really good games AFTER you're profiled as Designer of the Month? Then the piecepackpublic might miss out on hearing about your good games. Well, that depends on what you consider to be a good game - what if that person produces enjoyable games you want to play every once ina while but never produces a masterpiece? And why should there be anything to stop someone from being designer of the month frequently?.... (if you were DotM in Feb, then produced a masterpiece in May, what would stop you being profiled in July?). Perhaps a good compromise considering the number of games and designers would be to profile a game every two weeks. Of course how is it going to be decided which game to profile? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 709 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 21:19:29 -0000 Received: (qmail 61040 invoked from network); 11 Nov 2002 21:19:29 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 11 Nov 2002 21:19:29 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 21:19:29 -0000 Received: from [66.218.67.191] by n17.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 21:19:29 -0000 Date: Mon, 11 Nov 2002 21:19:27 -0000 To: piecepack@yahoogroups.com Subject: Re: gfame of the week/fortnight/month (was piecepack.org -Ideas) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 339 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh On reflection, if there are 40+ games on piecepack.org, and there are quite a few rulesets in progress here in the links section, and all the entries for the january design contest will be on piecepack.org (which from previous contests is likley to result in 10-15 new games) - perhpas game of the week works out just fine. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 710 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 22:34:39 -0000 Received: (qmail 45643 invoked from network); 11 Nov 2002 22:34:38 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 22:34:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 22:34:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BN8f-00056m-00 for ; Mon, 11 Nov 2002 14:34:37 -0800 Date: Mon, 11 Nov 2002 14:34:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack.org -Ideas Message-ID: <20021111223437.GA19528@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Nov 11, 2002 at 08:50:47PM -0000, Benedict wrote: >> What if you design your really good games AFTER you're profiled as >> Designer of the Month? Then the piecepackpublic might miss out on >> hearing about your good games. > > Well, that depends on what you consider to be a good game - > what if that person produces enjoyable games you want to play > every once ina while but never produces a masterpiece? The same considerations apply whether you're Reiner Knizia or Joe Schmoe. A lot of Knizia's early games are so-so, while his later ones are really good. A lesser designer might produce some really crappy games to start off, then some moderately good ones later on. Profiling Joe early in his "career" would only showcase his crappy games. The late Sid Sackson (sniff) would seem to have been an exception; some of his earliest published games, such as Focus, are among his best. But he actually designed games from early childhood. I bet there were unplayable games among his juvenilia. Admittedly, someone who has only written crappy games so far is less likely to be profiled as Designer of the Month! But if you've run out of other designers -- ? > And why should there be anything to stop someone from being designer > of the month frequently?.... (if you were DotM in Feb, then produced > a masterpiece in May, what would stop you being profiled in July?). Well, then, all bets are off. I was assuming you could only be DotM once to avoid accusations of favouritism. But I guess under the GotM system, people could complain that certain designers' games were getting chosen too often... It's hard to be Karol and Dave! :-) BTW, I liked the typo (?) in the subject line of your next message: "gfame". 15 minutes of gamefame! I think I've had enough input on this subject for now, so I will quiet down and await more discussion from the 112 other members of this list. :-) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 711 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 23:06:26 -0000 Received: (qmail 83891 invoked from network); 11 Nov 2002 23:06:25 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Nov 2002 23:06:25 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 23:06:25 -0000 Received: from [66.218.67.251] by n26.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 23:06:25 -0000 Date: Mon, 11 Nov 2002 23:06:24 -0000 To: piecepack@yahoogroups.com Subject: gfame Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 430 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Can I copyright 'gfame' as a word invention (co-copyrighted with Ron, of course, who supplied the definition)? Karol, great idea to profile a game a week. I would like to know how you propose to make your choice out of so many good games available for the piecepack? Ron, you typically have great insights, so if you have more please don't stay silent just because nobody else is involved in a discussion... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 712 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 02:39:52 -0000 Received: (qmail 85329 invoked from network); 12 Nov 2002 02:39:52 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 12 Nov 2002 02:39:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.144) by mta3.grp.scd.yahoo.com with SMTP; 12 Nov 2002 02:39:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Nov 2002 21:39:39 -0500 Message-ID: <020101c289f4$bd31ac90$0501000a@winnt> To: References: Subject: Re: [piecepack] piecepack.org -Ideas Replies Date: Mon, 11 Nov 2002 21:39:15 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mike, There are 41 games, by the time the contest is done there should be more, plus the ones that are in development that have been posted in the files section - we'd just use the games posted on piecepack.org and only feature once. I do like your idea of monthly or every two weeks! Like I said this is all preliminary talk and may never come to fruition. Phillip, This is true. I hadn't thought of the actual number of designers. I really want to highlight the games. My original idea was for staff of MG to select the games. Last time we tried to do a rating system it didn't work so well. Maybe we could do a nominations of sorts. Hummm, more to think about! :-) Ron, If we did the featuring, we'd definitely archive. And Ron, don't worry, I opened it up for suggestions because I felt that it really needed some help as a concept. Game of the month - got it. - actually we could mention that the games' list is sortable by author if they are interested in other games by the same designer. Phillip, You know I just thought we'd draw them from a hat each time to be "fair" since it isn't a contest - there are games that I really like and games that I don't, but not because they aren't good. All the games have appeal to someone so I wouldn't want to exclude anyone - I guess that the "best of the best" isn't what I was thinking. I just wanted to generate some more interest and hits to the site. I'm not sure the idea was good at all now. Everyone: Thank you all! We have more to think about for sure, keep the feedback and ideas coming please. Have a great week! Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, November 11, 2002 11:33 AM Subject: RE: [piecepack] piecepack.org -Ideas | I like the idea but I think that perhaps it should be once a month or maybe | every two weeks instead of once a week. Are there enough games to feature a | different one every week for very long? Of course I guess you could repeat | after a while. | | -Mike | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Sunday, November 10, 2002 8:00 PM | To: piecepack@yahoogroups.com | Subject: [piecepack] piecepack.org -Ideas | | | Howdy Folks! | | I had an idea that I would like to run by the group. It might be nice to | have a featured game of the week on the piecepack.org | homepage. I envision piecepack.org "staff" chosing the game to feature and | contacting the author a couple of weeks before the | feature. I think it may be extra special if each author had a little bio and | maybe a picture, so the piecepack community can get to | know eachother a little better. I thought it might be nice to also be able | to promote the businesses each author may have. The | stipulation being that any links/information included in the bio be rated G | aka kid-friendly. | | What do you think? (feel free to reply privately or publically) | | piecepack.org is designed to be THEE place for everything piecepack - if you | find something that you feel should be included please | let us know submissions@.... | | Have a great week! | | Karol (piecepack.org volunteer) | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 713 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 05:01:45 -0000 Received: (qmail 63170 invoked from network); 12 Nov 2002 05:01:45 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 12 Nov 2002 05:01:45 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 05:01:45 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021112050140.RHE2683.sccrmhc01.attbi.com@...> for ; Tue, 12 Nov 2002 05:01:40 +0000 Message-ID: <3DD089E7.30009@...> Date: Mon, 11 Nov 2002 20:56:07 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org -Ideas References: <20021111193037.GA18277@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > The once-a-month thing occurred to me as well, although there are 41 > games there now. That's almost a year's worth. Would new games be > added faster than existing games would be showcased? Considering how > quickly games have been added lately, it seems possible. > > Hmm... I guess I'm slightly in favour of the game-of-the-month idea > rather than game-of-the-week. Infrequent visitors might miss games if > they were showcased weekly (unless there were a Featured Game Archive > -- that would be cool). Similarly, having a game of the month rather > than a game of the week would extend the "15 minutes of fame" for game > authors to a full hour! > > The other question is the number of authors. Although there are 41 > games on piecepack.org, I count only 15 individual game authors, many > of them in collaborations, including a couple of credits to Mesomorph > Games. This means that a lot of the author info would be repeated, > sometimes several times. > > I'm sorry I don't have anything more positive to say. I like the > idea, but I see a few problems with it. If someone else can suggest > solutions, all the better! > > Ron H-E > > On Mon, Nov 11, 2002 at 08:33:21AM -0800, Michael Schoessow wrote: > >>I like the idea but I think that perhaps it should be once a month or maybe >>every two weeks instead of once a week. Are there enough games to feature a >>different one every week for very long? Of course I guess you could repeat >>after a while. >> >>-Mike >> >>-----Original Message----- >>From: Karol [mailto:karol@...] >>Sent: Sunday, November 10, 2002 8:00 PM >>To: piecepack@yahoogroups.com >>Subject: [piecepack] piecepack.org -Ideas >> >>Howdy Folks! >> >>I had an idea that I would like to run by the group. It might be nice to >>have a featured game of the week on the piecepack.org >>homepage. I envision piecepack.org "staff" chosing the game to feature and >>contacting the author a couple of weeks before the >>feature. I think it may be extra special if each author had a little bio and >>maybe a picture, so the piecepack community can get to >>know eachother a little better. I thought it might be nice to also be able >>to promote the businesses each author may have. The >>stipulation being that any links/information included in the bio be rated G >>aka kid-friendly. >> >>What do you think? (feel free to reply privately or publically) > > If there are 15 authors then an "piecepack game author of the month" that highlighted all the games that author was involved in would work. Hopefully we'll add authors fast enough to keep ahead. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 714 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 05:16:02 -0000 Received: (qmail 60332 invoked from network); 12 Nov 2002 05:16:01 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 12 Nov 2002 05:16:01 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 05:16:01 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021112051558.CZJX21905.sccrmhc02.attbi.com@...> for ; Tue, 12 Nov 2002 05:15:58 +0000 Message-ID: <3DD08D32.3040603@...> Date: Mon, 11 Nov 2002 21:10:10 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] gfame References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Karol, great idea to profile a game a week. I would like to know > how you propose to make your choice out of so many good > games available for the piecepack? > THe easiest (and fairest) way would be to put the games in a hat and draw one as needed, adding new games as they are added to the web page. If we run out, start over. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 715 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 07:06:46 -0000 Received: (qmail 19572 invoked from network); 12 Nov 2002 07:06:46 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 12 Nov 2002 07:06:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.144) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 07:06:45 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 12 Nov 2002 02:06:36 -0500 Message-ID: <025f01c28a1a$09a3fcc0$0501000a@winnt> To: References: <3DD08D32.3040603@...> Subject: Re: [piecepack] gfame Date: Tue, 12 Nov 2002 02:05:59 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph ----- Original Message ----- From: "Mark Biggar" To: Sent: Tuesday, November 12, 2002 12:10 AM Subject: Re: [piecepack] gfame | Benedict wrote: | | > Karol, great idea to profile a game a week. I would like to know | > how you propose to make your choice out of so many good | > games available for the piecepack? | > | | THe easiest (and fairest) way would be to put the games in a hat | and draw one as needed, adding new games as they are added to the | web page. If we run out, start over. | -- | Mark Biggar | mark.a.biggar@... | Exactly what I envisioned. Thank you for the support. Karol | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 716 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 13:25:10 -0000 Received: (qmail 77676 invoked from network); 12 Nov 2002 13:25:09 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 12 Nov 2002 13:25:09 -0000 Received: from unknown (HELO web20708.mail.yahoo.com) (216.136.226.181) by mta1.grp.scd.yahoo.com with SMTP; 12 Nov 2002 13:25:09 -0000 Message-ID: <20021112132509.39425.qmail@...> Received: from [24.42.7.219] by web20708.mail.yahoo.com via HTTP; Tue, 12 Nov 2002 05:25:09 PST Date: Tue, 12 Nov 2002 05:25:09 -0800 (PST) Subject: Re: [piecepack] gfame To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Hi all... Here are my thoughts.... A game of the fortnight (2 weeks) cuts down on the amount of turnover required and allows a little longer in the spot light. Each game would eventually have a nice write up which could be accessed from the list of games. A set of designer profiles... This is a separate set of pages, 1 per designer which could hold a bio, photo, and listing of designed games. Then when a designer has 12 games, the information is duplicated all over the place, you simply link to the designer profile page. --- Benedict wrote: > Hi > > Can I copyright 'gfame' as a word invention (co-copyrighted with > Ron, of course, who supplied the definition)? > > Karol, great idea to profile a game a week. I would like to know > how you propose to make your choice out of so many good > games available for the piecepack? > > Ron, you typically have great insights, so if you have more please > don't stay silent just because nobody else is involved in a > discussion... > > Phillip > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do you Yahoo!? U2 on LAUNCH - Exclusive greatest hits videos http://launch.yahoo.com/u2 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 717 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 14 Nov 2002 20:59:56 -0000 Received: (qmail 48974 invoked from network); 14 Nov 2002 20:59:56 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 14 Nov 2002 20:59:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Nov 2002 20:59:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18CR5f-0006k7-00; Thu, 14 Nov 2002 12:59:55 -0800 Date: Thu, 14 Nov 2002 12:59:55 -0800 To: piecepack mailing list Cc: John Braley , jbtau@... Subject: FWD: SpringDance Alien City screenshot Message-ID: <20021114205954.GD21892@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe piecepackfolk-- I am forwarding you a link sent to me by a friend who created an Alien City setup within a 3D geometric modelling program called SpringDance, which can be obtained at no cost for MS-Windows from . (I do not know what the license is.) John played one Alien City game against himself and says it would be feasible to play the game via email by mailing the file containing the board description back and forth. He remarks that one benefit of playing Alien City with SpringDance over playing with an ordinary board and pieces is that the towers and domes completely fill their quadrants, so it is quite obvious where there is and isn't a road. I should mention that John is an ex-Chess Master and he *loves* Alien City; he says it is simple to learn and yet quite deep. Couldn't agree more. Ron p.s. I'm guessing that in the screenshot, the tall pyramids are towers, the low pyramids are domes, and the slightly taller transparent pyramids with edges of yellow or purple are caps. The Xs on the tiles must be where the small suit markings are. ----- Forwarded message from John Braley ----- Delivery-date: Thu, 14 Nov 2002 08:25:28 -0800 From: John Braley Subject: At your request... SpringDance Alien City screenshot http://memeticdrift.net/tau/aliencity/acsc.htm Let me know if you are interested in seeing my Alien City recording notation. -- John ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 719 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Nov 2002 07:33:55 -0000 Received: (qmail 74976 invoked from network); 27 Nov 2002 07:33:55 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 27 Nov 2002 07:33:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2002 07:33:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18Gwhm-0006Q5-00 for ; Tue, 26 Nov 2002 23:33:54 -0800 Date: Tue, 26 Nov 2002 23:33:54 -0800 To: piecepack mailing list Subject: A Universal Boardgame Kit... Message-ID: <20021127073354.GB24324@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey, piecepackers... You should definitely take a look at this. Very cool! http://woozle.org/~neale/src/ubk/index.html "A" piecepack as opposed to what we've come to know as "the" piecepack. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 720 Return-Path: Received: (qmail 45259 invoked from network); 11 Dec 2002 00:51:06 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 11 Dec 2002 00:51:06 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 11 Dec 2002 00:51:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n3.grp.scd.yahoo.com with NNFMP; 11 Dec 2002 00:51:05 -0000 Date: 11 Dec 2002 00:51:04 -0000 Message-ID: <1039567864.3929.66723.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab-070.pdf Uploaded by : mark_biggar Description : new version of Taxicab game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab-070.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 721 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Dec 2002 00:54:05 -0000 Received: (qmail 86147 invoked from network); 11 Dec 2002 00:54:05 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 11 Dec 2002 00:54:05 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 11 Dec 2002 00:54:05 -0000 Received: from [66.218.67.250] by n3.grp.scd.yahoo.com with NNFMP; 11 Dec 2002 00:54:05 -0000 Date: Wed, 11 Dec 2002 00:54:05 -0000 To: piecepack@yahoogroups.com Subject: New version of Taxicab Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 202 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar " X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded a new version of the rules for my game Taxicab to the groups "Rulesets in Progress" folder. Please play my game and send me comments Thank you. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 722 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 30 Dec 2002 06:42:52 -0000 Received: (qmail 77988 invoked from network); 30 Dec 2002 06:42:52 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 30 Dec 2002 06:42:52 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2002 06:42:52 -0000 Received: from [66.218.67.131] by n28.grp.scd.yahoo.com with NNFMP; 30 Dec 2002 06:42:52 -0000 Date: Mon, 30 Dec 2002 06:42:51 -0000 To: piecepack@yahoogroups.com Subject: New Member Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, Im just finding out about piecepack as I've seen it mentioned along with Looney Labs' IceHouse. ((Althought I only own two stashes)) Ive always thought of my self as a game designer, and Im glad to have found a group with others like me. Im still in a fog over how to make a pack though. Could some one tell me how I can "fake-up" a pack with stuff I have at home, just to grasp the idea? I have tons of games, and even more "raw" gaming materials.. and a risk set ((could I use theese for the coins?)) Ive been toying ((LOL I didnt intend to pun there)) around with an origami gaming system, but more about that later. Also.. In case you dont know there is a Computer Language devoted just to board games. Go to www.Zillions-of-games.com for more info, and tell them Ewaffle sent you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 724 Return-Path: Received: (qmail 24746 invoked from network); 1 Jan 2003 04:41:37 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 1 Jan 2003 04:41:37 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 1 Jan 2003 04:41:37 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.140] by n26.grp.scd.yahoo.com with NNFMP; 01 Jan 2003 04:41:37 -0000 Date: 1 Jan 2003 04:41:37 -0000 Message-ID: <1041396097.238037.7924.w65@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins.pdf Uploaded by : davidlhsl Description : A set of coin tokens that has very flexible game design potential. See if you agree. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 725 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 1 Jan 2003 23:36:15 -0000 Received: (qmail 77759 invoked from network); 1 Jan 2003 23:36:15 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 1 Jan 2003 23:36:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jan 2003 23:36:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18TsPF-0001Nx-00 for ; Wed, 01 Jan 2003 15:36:13 -0800 Date: Wed, 1 Jan 2003 15:36:13 -0800 To: piecepack mailing list Subject: Alien City on the new Seattle Cosmic Wiki Message-ID: <20030101233613.GB5165@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Happy New Year to all! At the most recent Seattle Cosmic Game Night, Alien City was played. The session report for that game night has been posted, complete with photos: The Last Game Night of the Last Palindromic Year of Our Natural Lives * Where's Bob's Hat? * Lord of the Rings: The Confrontation * Acquire * Facts in Five * Raj * Take It Easy * Alien City (piecepack) * Way Out West * Schotten-Totten (x2) * Pinochle * Spades * Bucket King http://www.ludism.org/scwiki/SeattleCosmicGameNight20021228 Seattle Cosmic now has a WikiWikiWeb. What does that mean? It means that pages on the site can be created and edited by anyone, with or without a password. It's incredibly easy. (I believe that Seattle Cosmic is the first game night with its own Wiki.) Once of our members, John Braley, has fallen in love with Alien City and has created some material about it for the Wiki: http://www.ludism.org/scwiki/AlienCity Note that as of 1 January 2003, the new Seattle Cosmic home page is here: http://www.ludism.org/scwiki/ Ron H-E p.s. If you do decide to contribute to the Wiki, I recommend you click on the User Preferences link in the upper right corner of the screen and create a username for yourself (with your real name), so that you will get credit for your changes. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 726 Return-Path: Received: (qmail 13511 invoked from network); 2 Jan 2003 00:46:40 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 00:46:40 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 00:46:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.183] by n26.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 00:46:40 -0000 Date: 2 Jan 2003 00:46:38 -0000 Message-ID: <1041468398.158751.394.w6@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins extra.pdf Uploaded by : davidlhsl Description : Coins with 2 and 3 smaller triangles. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins%20extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 727 Return-Path: Received: (qmail 44177 invoked from network); 2 Jan 2003 00:58:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 2 Jan 2003 00:58:46 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 00:58:46 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n9.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 00:58:46 -0000 Date: 2 Jan 2003 00:58:45 -0000 Message-ID: <1041469125.134896.88948.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins small.pdf Uploaded by : davidlhsl Description : A set of coins in a smaller size. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins%20small.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 728 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 01:28:37 -0000 Received: (qmail 63536 invoked from network); 2 Jan 2003 01:28:37 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 2 Jan 2003 01:28:37 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 01:28:37 -0000 Received: from [66.218.67.142] by n29.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 01:28:37 -0000 Date: Thu, 02 Jan 2003 01:28:35 -0000 To: piecepack@yahoogroups.com Subject: Advanced Coins uploaded to Piecepack Accessories Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1368 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl As you've no doubt seen from the yahoo announcements, I've uploaded three pdf files to the Files/Piecepack Accessories folder. Given the usefulness of Icehouse stashes with the piecepack, I thought this would be of interest to the group. Consider these coins on serious steroids. Essentially, these are 1" coins available in 8 colors, 15 ranks, and 4 copies of each. Although a tad tight in the 1" piecepack squares, I've had no problems using these (matter of fact, I played a game of Ishido with them this afternoon). Since 1" wooden circles are fairly inexpensive (thanks to Karol for the link to Woodworks), you can have a complete set of 480 coins for around $30. For some reason, Adobe Acrobat shrinks the graphics about 1/16", so the measurements are a tad smaller then the original implementation in Microsoft Publisher 2000. I'll be happy to e-mail a zipped version of the pub file if you want it. It might inspire you to design your own set. I just used basic shapes, numbers and windings (a font in Publisher). The small set of coins was designed for those who wish to use the 3/4" coins instead of the 1". I'm debating on whether to use this size myself, but I'm not as pleased with these as I am with the 1" set. More detailed information and instructions are contained in each file. Have a great and prosperous 2003! David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 729 Return-Path: Received: (qmail 62805 invoked from network); 2 Jan 2003 04:11:00 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:11:00 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:10:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n5.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:10:59 -0000 Date: 2 Jan 2003 04:10:58 -0000 Message-ID: <1041480658.22338.17810.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-anchors.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 730 Return-Path: Received: (qmail 63602 invoked from network); 2 Jan 2003 04:11:33 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:11:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:11:33 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n6.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:11:33 -0000 Date: 2 Jan 2003 04:11:33 -0000 Message-ID: <1041480693.22066.98902.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-clubs.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-clubs.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 731 Return-Path: Received: (qmail 3110 invoked from network); 2 Jan 2003 04:12:11 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:12:11 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:12:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.183] by n15.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:12:10 -0000 Date: 2 Jan 2003 04:12:08 -0000 Message-ID: <1041480728.22748.12086.w6@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-crowns.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-crowns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 732 Return-Path: Received: (qmail 24426 invoked from network); 2 Jan 2003 04:12:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:12:48 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:12:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.171] by n1.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:12:48 -0000 Date: 2 Jan 2003 04:12:47 -0000 Message-ID: <1041480767.25762.2111.w49@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-diamonds.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-diamonds.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 733 Return-Path: Received: (qmail 98963 invoked from network); 2 Jan 2003 04:13:26 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:13:26 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:13:26 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.137] by n27.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:13:26 -0000 Date: 2 Jan 2003 04:13:22 -0000 Message-ID: <1041480802.21694.15002.w18@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-hearts.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-hearts.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 734 Return-Path: Received: (qmail 26420 invoked from network); 2 Jan 2003 04:13:58 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:13:58 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:13:57 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n24.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:13:57 -0000 Date: 2 Jan 2003 04:13:54 -0000 Message-ID: <1041480834.19880.46859.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-moons.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-moons.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 735 Return-Path: Received: (qmail 69914 invoked from network); 2 Jan 2003 04:14:42 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:14:42 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:14:42 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.252] by n17.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:14:42 -0000 Date: 2 Jan 2003 04:14:38 -0000 Message-ID: <1041480878.21793.65942.w73@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-spades.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-spades.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 736 Return-Path: Received: (qmail 26086 invoked from network); 2 Jan 2003 04:15:14 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:15:14 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:15:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n16.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:15:14 -0000 Date: 2 Jan 2003 04:15:12 -0000 Message-ID: <1041480912.22329.46861.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-suns.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-suns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 737 Return-Path: Received: (qmail 87812 invoked from network); 2 Jan 2003 04:19:43 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:19:43 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:19:43 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n20.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:19:42 -0000 Date: 2 Jan 2003 04:19:39 -0000 Message-ID: <1041481179.151222.8043.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/JCD piecpack cards/jcd-cardbacks.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/jcd-cardbacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 738 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 05:22:09 -0000 Received: (qmail 60912 invoked from network); 2 Jan 2003 05:22:09 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 2 Jan 2003 05:22:09 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 05:22:12 -0000 Received: from [66.218.67.252] by n26.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 05:22:12 -0000 Date: Thu, 02 Jan 2003 05:22:11 -0000 To: piecepack@yahoogroups.com Subject: Happy New Year! JCD Piecepack V2 is out. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 448 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Well, I have just uploaded JCDppV2 with all 8 suits (crowns, anchors, suns, moons, hearts, clubs, spades, diamonds) as a New Years present to all. I have removed the extra triangles from the back of the tiles, and included the pawn belts on each suit page. As well, V2 will include a deck of piece pack cards (of my design). The card fronts are still being completed, but I have uploaded the design for the backs of the cards. Enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 739 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 17:06:37 -0000 Received: (qmail 14424 invoked from network); 2 Jan 2003 17:06:37 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2003 17:06:37 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 2 Jan 2003 17:06:36 -0000 Received: from [66.218.67.185] by n3.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 17:06:35 -0000 Date: Thu, 02 Jan 2003 17:06:34 -0000 To: piecepack@yahoogroups.com Subject: JCDppV2 additional Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 290 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 In addition, I forgot to mention that JCDppV2 will also include Piecepack Cash. Which will be a single sheet that will have multiple denominations on it, that can be photocopied and cut out. They will be designed to match nicely with the rest of the JCD piecepack V2 set. Coming soon! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 740 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 04:51:09 -0000 Received: (qmail 7838 invoked from network); 3 Jan 2003 04:51:09 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Jan 2003 04:51:09 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 04:51:08 -0000 Received: from [66.218.67.158] by n19.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 04:51:01 -0000 Date: Fri, 03 Jan 2003 04:51:01 -0000 To: piecepack@yahoogroups.com Subject: David's Advanced Coins update Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 841 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf readme file containing a much more extensive explanation of my Advanced Coin concept. It's in the Piecepack Accessories folder. I have also resized the coins in my own pdf file to print 7/8" from the pdf file itself, but I have not uploaded those files. In fact, I have deleted all but the readme from the piecepack accessories folder. I wanted to make sure I didn't take up any more space than necessary, because I want to ensure there's plenty of space for the excellent JCD set, which is more relevant to the group anyway. The readme file should give you all the information you need to get an idea of my concept. I plan to remove the readme file sometime next week unless someone requests I leave it up. I'll try to arrange some method of getting the files to any interested parties. - David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 741 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 07:23:51 -0000 Received: (qmail 63855 invoked from network); 3 Jan 2003 07:23:51 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 3 Jan 2003 07:23:51 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 3 Jan 2003 07:23:53 -0000 Received: from [66.218.67.142] by n18.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 07:23:53 -0000 Date: Fri, 03 Jan 2003 07:23:49 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDppV2 additional Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 136 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I think I will also release a set with one denomination per page... allowing photo copying onto unique colours for each denomination. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 742 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 15:21:25 -0000 Received: (qmail 56220 invoked from network); 3 Jan 2003 15:21:24 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 3 Jan 2003 15:21:24 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 15:21:24 -0000 Received: from [66.218.67.152] by n26.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 15:21:24 -0000 Date: Fri, 03 Jan 2003 15:21:21 -0000 To: piecepack@yahoogroups.com Subject: Re: David's Advanced Coins update Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 913 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Thank you for all of your hard work, not only in the design phase, but execution, and explanation. The shortage of rank is an issue I was also feeling with the piecepack. I have deleted all of the old JCD piecepack stuff. I do not want to hog all the space here. Your work on advanced coins is excellent and should be easily shared. Please put it up. I will find room elseware for the complete JCD stuff if needed (as I am aware that it is rather large). JCD --- In piecepack@yahoogroups.com, "davidlhsl " wrote: > In fact, I have deleted all but the readme from the > piecepack accessories folder. I wanted to make sure I didn't take up > any more space than necessary, because I want to ensure there's > plenty of space for the excellent JCD set, which is more relevant to > the group anyway. > > > - David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 744 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 18:29:24 -0000 Received: (qmail 30469 invoked from network); 3 Jan 2003 18:29:24 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Jan 2003 18:29:24 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 3 Jan 2003 18:29:24 -0000 Received: from [66.218.67.148] by n22.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 18:29:20 -0000 Date: Fri, 03 Jan 2003 18:29:18 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City on the new Seattle Cosmic Wiki Message-ID: In-Reply-To: <20030101233613.GB5165@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1766 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > Happy New Year to all! > > At the most recent Seattle Cosmic Game Night, Alien City was played. > The session report for that game night has been posted, complete with > photos: Thanks for the kind words regarding Alien City on the Seattle Cosmic Wiki web site. It's really a good feeling when you hear about other people getting enjoyment out of your games. I noticed on the web site that mention is also made of two mistakes in the rules PDF for Alien City (at the end in the scoring example). This was news to me but after examining the rules again, I agree that there are indeed two errors. The scoring for the blue-owned red tower marked C in Fig. 6 should be 18 points, not 21 (the red dome can not be a customer of a red tower). Secondly, Blue does NOT receive a bonus score for owning the closest red tower to the unclaimed green D tower. This is because two red towers are equally close to D, and in the case of a tie for closest, no bonus is given out. Thanks to Ron or John, or whoever it was who spotted this. Hopefully it can be corrected on the Mesomorph rules CD when the new games are added following the close of the present design competition. Right now I am away from home on a slow connection but when I get back I will get the PDF corrected. I would be most appreciative if anyone who knows of locations where this PDF may have gotten to besides the piecepack site, Mesomorph Games, or this discussion group could please let me know so I can send corrections to those locations too. I will be back at mschoessow@... starting on 6 Jan (but there's going to be LOTS of digging out to do before I get to all my mail). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 745 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 19:06:44 -0000 Received: (qmail 65426 invoked from network); 3 Jan 2003 19:06:43 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 3 Jan 2003 19:06:43 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 19:06:43 -0000 Received: from [66.218.67.153] by n21.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 19:06:40 -0000 Date: Fri, 03 Jan 2003 19:06:39 -0000 To: piecepack@yahoogroups.com Subject: Changing Landscapes piecepack game design competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1511 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow This seems an appropriate time to post an update and reminder concerning the piecepack game design competition. For those who are new to this group, the details and rules of the competition and prizes can be found in message 505, posted on Aug 9th of 2002, or you can go to the piecepack or Mesomorph web sites. The contest involves the design of new games that centrally utilize a piecepack. So far there have been only a handful of entries (although typically these types of contests tend to receive some of their entries within the final days or hours of the close). Past contests have received fewer than a dozen entries each so don't be scared off by thoughts of overwhelming numbers of competitors :). The deadline for submissions is 17 January so there are about three weeks remaining to work on and submit a game. If you are working on a game or plan to, don't wait until the last 12 hours before getting your rules in order, etc.! On a related note, anyone NOT entering, and who also has no knowledge of any games submitted, is welcome to help with play-testing contest entries over roughly the next month and a half. If you live in the greater San Francisco bay area and would like to participate, let me know. It's not necessary to commit to a lot of play-testing; even a single game play is welcome. E-mail me directly at mschoessow@... after 6 January, or if you want to contact me sooner, I'll be at schoesso@... through the 4th of January. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 746 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 20:35:36 -0000 Received: (qmail 7666 invoked from network); 3 Jan 2003 20:35:36 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 3 Jan 2003 20:35:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.15.162) by mta3.grp.scd.yahoo.com with SMTP; 3 Jan 2003 20:35:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 3 Jan 2003 15:35:21 -0500 Message-ID: <02c401c2b367$c8512640$0501000a@winnt> To: References: Subject: Re: [piecepack] Alien City / contest Date: Fri, 3 Jan 2003 15:36:21 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If you (Mike or anyone) point out where the changes are exactly (page paragraph etc.) I can get them changed in the rulebook right now. As always MG keeps our pp2e rulebook current. (privately please) Karol Submissions@... is the place to send it. THANKS!! On the contest note, I've had a lot of trouble opening PDFs, if folks can PLEASE use Word files or the like, that would help me out a lot. Remember I am reformatting as well as proofreading so I need to be able to manipulate the text. Mike is keeping in touch with me and I always know where to send the entries once they are ready. I want to thank all the authors who have submitted so far, everyone has been a real pleasure to work with. I look forward to receiving more entries! (karol@...) for those. Design on! Karol THANKS!! Karol ----- Original Message ----- From: To: Sent: Friday, January 03, 2003 1:29 PM Subject: [piecepack] Re: Alien City on the new Seattle Cosmic Wiki | --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: | > Happy New Year to all! | > | > At the most recent Seattle Cosmic Game Night, Alien City was played. | > The session report for that game night has been posted, complete | with | > photos: | | | Thanks for the kind words regarding Alien City on the Seattle Cosmic | Wiki web site. It's really a good feeling when you hear about other | people getting enjoyment out of your games. | | I noticed on the web site that mention is also made of two mistakes | in the rules PDF for Alien City (at the end in the scoring example). | This was news to me but after examining the rules again, I agree that | there are indeed two errors. | | The scoring for the blue-owned red tower marked C in Fig. 6 should be | 18 points, not 21 (the red dome can not be a customer of a red tower). | Secondly, Blue does NOT receive a bonus score for owning the closest | red tower to the unclaimed green D tower. This is because two red | towers are equally close to D, and in the case of a tie for closest, | no bonus is given out. | | Thanks to Ron or John, or whoever it was who spotted this. Hopefully | it can be corrected on the Mesomorph rules CD when the new games are | added following the close of the present design competition. | | Right now I am away from home on a slow connection but when I get | back I will get the PDF corrected. I would be most appreciative if | anyone who knows of locations where this PDF may have gotten to | besides the piecepack site, Mesomorph Games, or this discussion group | could please let me know so I can send corrections to those locations | too. I will be back at mschoessow@... starting on 6 Jan | (but there's going to be LOTS of digging out to do before I get to | all my mail). | | -Mike Schoessow | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 747 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 4 Jan 2003 03:07:34 -0000 Received: (qmail 18517 invoked from network); 4 Jan 2003 03:07:33 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 4 Jan 2003 03:07:33 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 4 Jan 2003 03:07:33 -0000 Received: from [66.218.67.251] by n11.grp.scd.yahoo.com with NNFMP; 04 Jan 2003 03:07:33 -0000 Date: Sat, 04 Jan 2003 03:07:32 -0000 To: piecepack@yahoogroups.com Subject: Re: David's Advanced Coins update Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 340 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I now have the 9 pdf files (one for each color, plus dlhreadme.pdf) for the Advanced Coins located at members.aol.com/davidlhsl. This will take you to my AOL ftp space, where you'll find the files. That way, I don't have to use piecepack's Yahoo space. *Whew!* Well, that does it for me. Feedback and inquiries welcome. -David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 748 Return-Path: Received: (qmail 35186 invoked from network); 5 Jan 2003 07:24:14 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:24:14 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:24:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.182] by n3.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:24:13 -0000 Date: 5 Jan 2003 07:24:10 -0000 Message-ID: <1041751450.35489.46137.w59@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-piecpack-v2.pdf Uploaded by : porter235 Description : All 8 suits of the JCD piecepack version 2.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-piecpack-v2.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 749 Return-Path: Received: (qmail 15121 invoked from network); 5 Jan 2003 07:26:25 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:26:25 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:26:25 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.152] by n30.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:26:25 -0000 Date: 5 Jan 2003 07:26:23 -0000 Message-ID: <1041751583.23495.56718.w31@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/jcd-cards-anchors.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/jcd-cards-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 750 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 5 Jan 2003 07:37:10 -0000 Received: (qmail 42198 invoked from network); 5 Jan 2003 07:37:10 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:37:10 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:37:10 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:37:10 -0000 Date: Sun, 05 Jan 2003 07:37:07 -0000 To: piecepack@yahoogroups.com Subject: Piecepack card sample now online. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 685 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 So I have moved all of the JCD piecepack stuff to it's own folder, combined all of the suits into a single PDF (saves tons of space), and uploaded the anchors suit of the new JCD piecepack cards for comments and feedback. Once I receive a little input on the cards, I will put together the other suits. Enjoy. Quick Anatomy of the JCD Piecepack Cards 32 cards for each suit ranking as follows: null,ace,2-31 8 Star cards information on each card ------------------------- - suit - rank - rank mod (original 6 ranks) OR a star in the case of 30 & 31 - 5 binary markers - possible to tell if a card is upright or not by orientation of center number From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 751 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 6 Jan 2003 23:12:50 -0000 Received: (qmail 49845 invoked from network); 6 Jan 2003 23:12:50 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Jan 2003 23:12:50 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 6 Jan 2003 23:12:50 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18VgQL-0003n6-00 for ; Mon, 06 Jan 2003 15:12:49 -0800 Date: Mon, 6 Jan 2003 15:12:33 -0800 To: piecepack mailing list Subject: Seattle Cosmic session report, 2003-01-04 (w/ Castle Croquetnole) Message-ID: <20030106231233.GD13947@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The Seattle Cosmic session report for 4 January 2003 is now available, complete with photos: A No Muss, No Fuss Game Night: http://www.ludism.org/scwiki/SeattleCosmicGameNight20030104 * Tigris & Euphrates (demo) * Wordblind * Take It Easy * Raj (x2) * Lord of the Rings (with Sauron) * Facts in Five * Heimlich & Co. Remember, as of 2003, Seattle Cosmic session reports are hosted on a WikiWikiWeb, so you can add your own comments. Note that in this session report, we have some photos of the handmade, and now hand-painted, Castle Croquetnole board for use with piecepack coins. You can get more information and more photos of the board here: http://www.ludism.org/scwiki/Castle_20Croquetnole Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 752 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:22:34 -0000 Received: (qmail 68302 invoked from network); 7 Jan 2003 19:22:33 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:22:33 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:22:33 -0000 Received: from [66.218.67.188] by n3.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 19:22:33 -0000 Date: Tue, 07 Jan 2003 19:22:18 -0000 To: piecepack@yahoogroups.com Subject: Moto-X Session Report Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 184 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, There's a session report from our most recent Moto-X (a piecepack game) session: http://www.boardgamegeek.com/viewarticle.php3? articleid=5296&threadid=4211 Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 753 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:47:30 -0000 Received: (qmail 81750 invoked from network); 7 Jan 2003 19:47:30 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:47:30 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:47:30 -0000 Received: from [66.218.67.189] by n24.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 19:47:14 -0000 Date: Tue, 07 Jan 2003 19:47:13 -0000 To: piecepack@yahoogroups.com Subject: Re: Moto-X Session Report Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 332 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This is a great way to promote the piecepack games to gamers. BGG is an extremely well-known boardgaming resource. Great report, James! > There's a session report from our most recent Moto-X (a piecepack > game) session: > > http://www.boardgamegeek.com/viewarticle.php3? > articleid=5296&threadid=4211 > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 754 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:57:29 -0000 Received: (qmail 16188 invoked from network); 7 Jan 2003 19:57:28 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:57:28 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.74) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:57:28 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 7 Jan 2003 11:57:27 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Moto-X Session Report Date: Tue, 7 Jan 2003 11:57:26 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When I click on the link below it takes me to the geek but says the article is not available. Am I missing something? -Mike Schoessow -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Tuesday, January 07, 2003 11:47 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Moto-X Session Report This is a great way to promote the piecepack games to gamers. BGG is an extremely well-known boardgaming resource. Great report, James! > There's a session report from our most recent Moto-X (a piecepack > game) session: > > http://www.boardgamegeek.com/viewarticle.php3? > articleid=5296&threadid=4211 > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 755 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 20:03:06 -0000 Received: (qmail 66494 invoked from network); 7 Jan 2003 20:03:04 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 7 Jan 2003 20:03:04 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2003 20:03:04 -0000 Received: from [66.218.67.145] by n28.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 20:03:03 -0000 Date: Tue, 07 Jan 2003 20:03:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Moto-X Session Report Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > When I click on the link below it takes me to the geek but says the article > is not available. Am I missing something? Not sure why that is happening, Mike. Try going to the main entry, scroll down to Session Reports. http://www.boardgamegeek.com/viewitem.php3?gameid=2860 Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 756 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 10 Jan 2003 01:02:05 -0000 Received: (qmail 47772 invoked from network); 10 Jan 2003 01:02:05 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 10 Jan 2003 01:02:05 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.37.28) by mta3.grp.scd.yahoo.com with SMTP; 10 Jan 2003 01:02:04 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Jan 2003 12:31:55 -0500 Message-ID: <03ef01c2b805$206a7470$0501000a@winnt> To: References: Subject: OT: Screen printers Date: Thu, 9 Jan 2003 12:32:42 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Fellow designers/manufacturers & all, Anyone that does Screen printing or knows someone who does please email me privately with contact information and/or URL. We've got some business to farm out. Thanks! Karol (I'll post a note to the list with the findings so we don't take up too much room with off topic.- I'm exhausting all resources in this search - please pardon the intrusion.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 757 Return-Path: Received: (qmail 10823 invoked from network); 11 Jan 2003 22:13:03 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 11 Jan 2003 22:13:03 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 11 Jan 2003 22:13:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.190] by n10.grp.scd.yahoo.com with NNFMP; 11 Jan 2003 22:13:06 -0000 Date: 11 Jan 2003 22:13:06 -0000 Message-ID: <1042323186.184449.68186.w8@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-piecepack-cash.pdf Uploaded by : porter235 Description : JCD piecepack cash in the following denominations: 1,5,10,20,50,100,500,1000 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-piecepack-cash.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 758 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Jan 2003 22:19:26 -0000 Received: (qmail 32343 invoked from network); 11 Jan 2003 22:19:26 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 11 Jan 2003 22:19:26 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 11 Jan 2003 22:19:26 -0000 Received: from [66.218.66.142] by n13.grp.scd.yahoo.com with NNFMP; 11 Jan 2003 22:19:25 -0000 Date: Sat, 11 Jan 2003 22:19:25 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack cash now available. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Sure you could just use monopoly money for all of your piecepack needs, but now you have the option of downloading and printing your very own piecepack cash. Designed to match the rest of the JCD piecepack set, you will find the following denominations: 1,5,10,20,50,100,500,1000 Each denomination is laid out 12 times on it's own sheet so that you can photocopy or print onto different coloured paper for each denomination (though plain white will work just fine). Enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 759 Return-Path: Received: (qmail 61955 invoked from network); 12 Jan 2003 22:21:33 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 12 Jan 2003 22:21:33 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2003 22:21:31 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.139] by n25.grp.scd.yahoo.com with NNFMP; 12 Jan 2003 22:21:31 -0000 Date: 12 Jan 2003 22:21:30 -0000 Message-ID: <1042410090.41168.19445.w2@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-pp-cash.pdf Uploaded by : porter235 Description : JCD piecepack cash in the following denominations: 1,5,10,20,50,100,500,1000 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-pp-cash.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 764 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 06:56:53 -0000 Received: (qmail 84028 invoked from network); 15 Jan 2003 06:56:51 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 15 Jan 2003 06:56:51 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2003 06:56:51 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18YhTm-00006N-00 for ; Tue, 14 Jan 2003 22:56:50 -0800 Date: Tue, 14 Jan 2003 22:56:50 -0800 To: piecepack mailing list Subject: piecepack trophy cloth -- your help requested Message-ID: <20030115065650.GA338@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe piecepackers-- Marty and I offered a trophy cloth as part of the Ludic Synergy contest awards. It was to be machine-embroidered with the four standard piecepack suits and to be signed in fabric paint by the winner of each contest, then passed along. I am sorry to say that we don't have a trophy cloth yet. I did some research with a local award manufacturer that does computer embroidery, and it would cost somewhere around $300-350 to make an embroidered trophy cloth. This is far more than Marty and I anticipated. We were expecting a cost more around $100. Marty and I have both been unemployed for months, and we just don't have $300 at our disposal. At the same time, we don't want to lame out, so we've talked over a few options: 1. We could ask for donations from the community to raise the money. Obviously, Marty and I would contribute something as well. 2. We could choose some other method of creating the cloth, such as painting the icons onto the cloth instead of computer-embroidering them. (This is something Marty could probably do. She just finished hand-painting a custom Castle Croquetnole board -- see for photos.) 3. We could do something similar to the trophy cloth (passed from hand to hand, with each winner's name on it, etc.) but in another medium. Example: a plaque. Those are the options we came up with. Do any of them sound good to people in the piecepack community, and do you have any other ideas? I wrote about this problem recently to Michael Schoessow, judge of the current contest. He seemed to like option #1, community donations. > I didn't realize that James had not done the trophy cloth himself. I > can certainly appreciate that you don't wish to spend $300 to get > the cloth embroidered. I will contribute $100 if two or more other > people can be found to donate the remainder. If that doesn't work, > the painting option sounds interesting but I don't have a good feel > for how that would work. Would this be kind of like a hand-painted > silk-screen application? If so, that sounds not so bad because silk > screens can look nice and are durable. If this is the route chosen, > it may be worthwhile to look into what kind of ink is used for silk > screening. The third option you mention is a little less attractive > to me than the first two because the contest rules, which are posted > in quite a few spots, specifically mention a cloth. On the other > hand a lot of people might like a plaque more than a cloth, although > it seems more natural somehow to pass a cloth than to pass a plaque. So the best option so far seems to be community donations. Mike can donate $100, and Marty and I can donate _something_ (we don't know how much yet). Can the community get together and donate a substantial portion of the remainder? Yours hopefully, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 765 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 15:39:58 -0000 Received: (qmail 39445 invoked from network); 15 Jan 2003 15:39:56 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 15 Jan 2003 15:39:56 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.196) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2003 15:39:56 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 15 Jan 2003 07:39:55 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack trophy cloth -- your help requested Date: Wed, 15 Jan 2003 07:39:54 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Re-reading the part of my message to Ron that he referenced in this post, it occurs to me that it sounds a bit like I'm being critical of James, but that is not the case. When I first heard mention of the trophy cloth after the first game design contest closed I assumed that the cloth was complete as described and that it had originated with James. When Ron e-mailed me describing the situation I was surprised to discover that the trophy cloth was still a "work in progress". -Mike Schoessow -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, January 14, 2003 10:57 PM To: piecepack mailing list Subject: [piecepack] piecepack trophy cloth -- your help requested piecepackers-- Marty and I offered a trophy cloth as part of the Ludic Synergy contest awards. It was to be machine-embroidered with the four standard piecepack suits and to be signed in fabric paint by the winner of each contest, then passed along. I am sorry to say that we don't have a trophy cloth yet. I did some research with a local award manufacturer that does computer embroidery, and it would cost somewhere around $300-350 to make an embroidered trophy cloth. This is far more than Marty and I anticipated. We were expecting a cost more around $100. Marty and I have both been unemployed for months, and we just don't have $300 at our disposal. At the same time, we don't want to lame out, so we've talked over a few options: 1. We could ask for donations from the community to raise the money. Obviously, Marty and I would contribute something as well. 2. We could choose some other method of creating the cloth, such as painting the icons onto the cloth instead of computer-embroidering them. (This is something Marty could probably do. She just finished hand-painting a custom Castle Croquetnole board -- see < http://www.ludism.org/scwiki/Castle_20Croquetnole > for photos.) 3. We could do something similar to the trophy cloth (passed from hand to hand, with each winner's name on it, etc.) but in another medium. Example: a plaque. Those are the options we came up with. Do any of them sound good to people in the piecepack community, and do you have any other ideas? I wrote about this problem recently to Michael Schoessow, judge of the current contest. He seemed to like option #1, community donations. > I didn't realize that James had not done the trophy cloth himself. I > can certainly appreciate that you don't wish to spend $300 to get > the cloth embroidered. I will contribute $100 if two or more other > people can be found to donate the remainder. If that doesn't work, > the painting option sounds interesting but I don't have a good feel > for how that would work. Would this be kind of like a hand-painted > silk-screen application? If so, that sounds not so bad because silk > screens can look nice and are durable. If this is the route chosen, > it may be worthwhile to look into what kind of ink is used for silk > screening. The third option you mention is a little less attractive > to me than the first two because the contest rules, which are posted > in quite a few spots, specifically mention a cloth. On the other > hand a lot of people might like a plaque more than a cloth, although > it seems more natural somehow to pass a cloth than to pass a plaque. So the best option so far seems to be community donations. Mike can donate $100, and Marty and I can donate _something_ (we don't know how much yet). Can the community get together and donate a substantial portion of the remainder? Yours hopefully, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT HGTV Dream Home Giveaway To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 766 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 17:12:44 -0000 Received: (qmail 16145 invoked from network); 15 Jan 2003 17:12:42 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Jan 2003 17:12:42 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2003 17:12:42 -0000 Received: from [66.218.67.141] by n24.grp.scd.yahoo.com with NNFMP; 15 Jan 2003 17:12:42 -0000 Date: Wed, 15 Jan 2003 17:12:38 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack trophy cloth -- your help requested Message-ID: In-Reply-To: <20030115065650.GA338@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 664 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > piecepackers-- > > > This is far more than Marty and I anticipated. We were expecting a > cost more around $100. Marty and I have both been unemployed for > months, and we just don't have $300 at our disposal. At the same > time, we don't want to lame out, so we've talked over a few options: > > 1. We could ask for donations from the community to raise the money. > Obviously, Marty and I would contribute something as well. > I would be willing to donate $100 to this cause. E-mail at davidlhsl@... if you go with this option with info on how/where to send donation. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 767 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 16 Jan 2003 01:07:53 -0000 Received: (qmail 41290 invoked from network); 16 Jan 2003 01:07:52 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 16 Jan 2003 01:07:52 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2003 01:07:52 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18YyVb-000131-00 for ; Wed, 15 Jan 2003 17:07:51 -0800 Date: Wed, 15 Jan 2003 17:07:51 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack trophy cloth -- your help requested Message-ID: <20030116010751.GA492@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Encouraged by the generosity of the list (thanks, Michael and David!), I called the award company again today to confirm the prices they gave me back in September. Today they quoted me an approximate price that was significantly lower than what I remember their quoting me then. They need to double-check with the "digitiser" (the person who turns the piecepack graphics we provide into a pattern of stitches for the embroidery machine), but the good news is we may be getting within spitting distance of the price of the trophy cloth. They're supposed to email me again with a more or less final price tomorrow. I will keep you all updated. Ron On Wed, Jan 15, 2003 at 07:39:54AM -0800, Michael Schoessow wrote: > Re-reading the part of my message to Ron that he referenced in this post, it > occurs to me that it sounds a bit like I'm being critical of James, but that > is not the case. When I first heard mention of the trophy cloth after the > first game design contest closed I assumed that the cloth was complete as > described and that it had originated with James. When Ron e-mailed me > describing the situation I was surprised to discover that the trophy cloth > was still a "work in progress". FWIW, Mike, I can't say how James read your message, but that's certainly how I read it when you sent it to me, which is why I thought there was no harm in including it in my forward to the list. > -----Original Message----- > From: Ron Hale-Evans [mailto:rwhe@...] > Sent: Tuesday, January 14, 2003 10:57 PM > To: piecepack mailing list > Subject: [piecepack] piecepack trophy cloth -- your help requested > I wrote about this problem recently to Michael Schoessow, judge of the > current contest. He seemed to like option #1, community donations. > > > I didn't realize that James had not done the trophy cloth himself. I > > can certainly appreciate that you don't wish to spend $300 to get > > the cloth embroidered. I will contribute $100 if two or more other > > people can be found to donate the remainder. If that doesn't work, > > the painting option sounds interesting but I don't have a good feel > > for how that would work. Would this be kind of like a hand-painted > > silk-screen application? If so, that sounds not so bad because silk > > screens can look nice and are durable. If this is the route chosen, > > it may be worthwhile to look into what kind of ink is used for silk > > screening. The third option you mention is a little less attractive > > to me than the first two because the contest rules, which are posted > > in quite a few spots, specifically mention a cloth. On the other > > hand a lot of people might like a plaque more than a cloth, although > > it seems more natural somehow to pass a cloth than to pass a plaque. > > So the best option so far seems to be community donations. Mike can > donate $100, and Marty and I can donate _something_ (we don't know how > much yet). Can the community get together and donate a substantial > portion of the remainder? -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 768 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 16 Jan 2003 01:17:55 -0000 Received: (qmail 68583 invoked from network); 16 Jan 2003 01:17:54 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 16 Jan 2003 01:17:54 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 16 Jan 2003 01:17:54 -0000 Received: from sdn-ap-020watacop0357.dialsprint.net ([63.190.41.103] helo=DHH3K021) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 18YyfJ-0005Fr-00 for piecepack@yahoogroups.com; Wed, 15 Jan 2003 20:17:54 -0500 Message-ID: <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> To: References: <20030116010751.GA492@...> Subject: Re: [piecepack] piecepack trophy cloth -- your help requested Date: Wed, 15 Jan 2003 17:18:08 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I think tjgames can donate some money to the cause I just have to convince the boss. Hey, I am the boss. Tim Schutz ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, January 15, 2003 5:07 PM Subject: Re: [piecepack] piecepack trophy cloth -- your help requested > Encouraged by the generosity of the list (thanks, Michael and David!), > I called the award company again today to confirm the prices they gave > me back in September. Today they quoted me an approximate price that > was significantly lower than what I remember their quoting me then. > They need to double-check with the "digitiser" (the person who turns > the piecepack graphics we provide into a pattern of stitches for the > embroidery machine), but the good news is we may be getting within > spitting distance of the price of the trophy cloth. > > They're supposed to email me again with a more or less final price > tomorrow. I will keep you all updated. > > Ron > > On Wed, Jan 15, 2003 at 07:39:54AM -0800, Michael Schoessow wrote: > > Re-reading the part of my message to Ron that he referenced in this post, it > > occurs to me that it sounds a bit like I'm being critical of James, but that > > is not the case. When I first heard mention of the trophy cloth after the > > first game design contest closed I assumed that the cloth was complete as > > described and that it had originated with James. When Ron e-mailed me > > describing the situation I was surprised to discover that the trophy cloth > > was still a "work in progress". > > FWIW, Mike, I can't say how James read your message, but that's > certainly how I read it when you sent it to me, which is why I thought > there was no harm in including it in my forward to the list. > > > -----Original Message----- > > From: Ron Hale-Evans [mailto:rwhe@...] > > Sent: Tuesday, January 14, 2003 10:57 PM > > To: piecepack mailing list > > Subject: [piecepack] piecepack trophy cloth -- your help requested > > > > > I wrote about this problem recently to Michael Schoessow, judge of the > > current contest. He seemed to like option #1, community donations. > > > > > I didn't realize that James had not done the trophy cloth himself. I > > > can certainly appreciate that you don't wish to spend $300 to get > > > the cloth embroidered. I will contribute $100 if two or more other > > > people can be found to donate the remainder. If that doesn't work, > > > the painting option sounds interesting but I don't have a good feel > > > for how that would work. Would this be kind of like a hand-painted > > > silk-screen application? If so, that sounds not so bad because silk > > > screens can look nice and are durable. If this is the route chosen, > > > it may be worthwhile to look into what kind of ink is used for silk > > > screening. The third option you mention is a little less attractive > > > to me than the first two because the contest rules, which are posted > > > in quite a few spots, specifically mention a cloth. On the other > > > hand a lot of people might like a plaque more than a cloth, although > > > it seems more natural somehow to pass a cloth than to pass a plaque. > > > > So the best option so far seems to be community donations. Mike can > > donate $100, and Marty and I can donate _something_ (we don't know how > > much yet). Can the community get together and donate a substantial > > portion of the remainder? > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 769 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 14:24:44 -0000 Received: (qmail 60738 invoked from network); 17 Jan 2003 14:24:44 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 17 Jan 2003 14:24:44 -0000 Received: from unknown (HELO tomts6-srv.bellnexxia.net) (209.226.175.26) by mta2.grp.scd.yahoo.com with SMTP; 17 Jan 2003 14:24:44 -0000 Received: from D2SQH911 ([65.93.99.206]) by tomts6-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030117142443.WRAX21093.tomts6-srv.bellnexxia.net@D2SQH911> for ; Fri, 17 Jan 2003 09:24:43 -0500 Message-ID: <000401c2be4c$d2eca030$6401a8c0@D2SQH911> To: References: <20030116010751.GA492@...> <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> Subject: Quick comment about the contest Date: Fri, 17 Jan 2003 09:21:05 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hi all, With the probable increase to the number of submissions for the contest, (I'm new and I've submitted my first entry) has there been any thought given to creating a 1st, 2nd, 3rd winners list? No extra prizes, just a nice way to see what some of the top games are each time. I think this would especially help new visitors find a good number of quality games. Later, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 770 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 14:38:25 -0000 Received: (qmail 45125 invoked from network); 17 Jan 2003 14:38:23 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 17 Jan 2003 14:38:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta1.grp.scd.yahoo.com with SMTP; 17 Jan 2003 14:38:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 17 Jan 2003 09:38:03 -0500 Message-ID: <02c901c2be36$31d96f40$0501000a@winnt> To: References: <20030116010751.GA492@...> <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> <000401c2be4c$d2eca030$6401a8c0@D2SQH911> Subject: Karol's email Date: Fri, 17 Jan 2003 09:39:06 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 1 X-MSMail-Priority: High X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please send your submission to me and NOT piecepack admin. You can use the link yahoo creates or you can reply to this message or you can use the email address itself: "Karolatmesomorphdotcom" where "at" =@ and "dot"= . no spaces. You have until 3pm EST which is 12Noon PST. confirmations will be replies like: "I have your entry and will contact you soon" and may or may not have the word "confirmation". Thanks! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 771 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 16:01:07 -0000 Received: (qmail 11459 invoked from network); 17 Jan 2003 16:01:07 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 17 Jan 2003 16:01:07 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.65) by mta2.grp.scd.yahoo.com with SMTP; 17 Jan 2003 16:01:00 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 17 Jan 2003 08:00:59 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Quick comment about the contest Date: Fri, 17 Jan 2003 08:00:58 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Rob, After the announcement of the winner, I believe that ALL of the contest submissions will find their way onto the piecepack rules CD and also be viewable on the piecepack website (Karol, please correct me if that statement was not accurate). Depending on how the games look and how difficult it is to choose the winner, I may well announce 2nd and 3rd place, or I may just mention some of the other games that the play-testers particularly enjoyed; I'm going to play it by ear regarding this issue. If you haven't yet visited the piecpack.org site and looked at the games from the previous contests as well as the original piecepack games, I urge you to do so; there are some good games there. -Mike Schoessow -----Original Message----- From: Rob LeGood [mailto:rflegood@...] Sent: Friday, January 17, 2003 9:21 AM To: piecepack@yahoogroups.com Subject: [piecepack] Quick comment about the contest Hi all, With the probable increase to the number of submissions for the contest, (I'm new and I've submitted my first entry) has there been any thought given to creating a 1st, 2nd, 3rd winners list? No extra prizes, just a nice way to see what some of the top games are each time. I think this would especially help new visitors find a good number of quality games. Later, Rob. Yahoo! Groups Sponsor ADVERTISEMENT HGTV Dream Home Giveaway To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 773 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 22:03:48 -0000 Received: (qmail 99779 invoked from network); 17 Jan 2003 22:03:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2003 22:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 17 Jan 2003 22:03:48 -0000 Received: from [66.218.67.248] by n19.grp.scd.yahoo.com with NNFMP; 17 Jan 2003 22:03:48 -0000 Date: Fri, 17 Jan 2003 22:03:47 -0000 To: piecepack@yahoogroups.com Subject: Round of cyber-applause for Karol Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 505 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I would like to thank Karol for all the hard work she has done (and probably still has to do) editing all the game entry documents for Mike to judge. From the looks of the finished products already at www.piecepack.org Karol is very good at this task which requires a lot of concentration and patience. And good luck to Mike with the judging. I am not sure whether he should be envied or not - judging a competition is hard work, but then again he gets to see and play the games first! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 774 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 06:13:14 -0000 Received: (qmail 15167 invoked from network); 18 Jan 2003 06:13:14 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 18 Jan 2003 06:13:14 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta1.grp.scd.yahoo.com with SMTP; 18 Jan 2003 06:13:13 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 01:13:08 -0500 Message-ID: <059e01c2beb8$d498aa70$0501000a@winnt> To: References: Subject: contest Date: Sat, 18 Jan 2003 01:14:13 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If anyone who HAS submitted a game for the Changing Landscape Contest hasn't received a note from me confirming receipt (something like "I've received the game . . . and will be in touch soon"). PLEASE contact me I want to make sure I've received all the entries that were sent, and haven't missed anyone. Good luck to everyone, there are some pretty neat concepts - creative folks! Karol (karol at mesomorph dot com) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 775 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 06:21:26 -0000 Received: (qmail 25382 invoked from network); 18 Jan 2003 06:21:26 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 18 Jan 2003 06:21:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 06:21:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18ZmMA-0003JL-00 for ; Fri, 17 Jan 2003 22:21:26 -0800 Date: Fri, 17 Jan 2003 22:21:26 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest Message-ID: <20030118062126.GA12724@...> References: <059e01c2beb8$d498aa70$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <059e01c2beb8$d498aa70$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: > Good luck to everyone, there are some pretty neat concepts - creative folks! > > Karol > (karol at mesomorph dot com) How many submissions were there, Karol? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 776 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 07:45:55 -0000 Received: (qmail 88221 invoked from network); 18 Jan 2003 07:45:55 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 18 Jan 2003 07:45:55 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 07:45:51 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 02:45:42 -0500 Message-ID: <063201c2bec5$c2f0c930$0501000a@winnt> To: References: <059e01c2beb8$d498aa70$0501000a@winnt> <20030118062126.GA12724@...> Subject: Re: [piecepack] contest Date: Sat, 18 Jan 2003 02:46:47 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I guess this is okay to answer. Mike and smack me if not! ;-) 16 8 through 1/15 and 8 1/16 and 1/17 Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) Anyone want to come up with a new game to put us at 60? :-) ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Saturday, January 18, 2003 1:21 AM Subject: Re: [piecepack] contest | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | > Good luck to everyone, there are some pretty neat concepts - creative folks! | > | > Karol | > (karol at mesomorph dot com) | | How many submissions were there, Karol? | | Ron H-E | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 777 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 07:53:03 -0000 Received: (qmail 72995 invoked from network); 18 Jan 2003 07:53:03 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 18 Jan 2003 07:53:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 07:53:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18Znmo-0003O0-00 for ; Fri, 17 Jan 2003 23:53:02 -0800 Date: Fri, 17 Jan 2003 23:53:02 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest Message-ID: <20030118075302.GA12996@...> References: <059e01c2beb8$d498aa70$0501000a@winnt> <20030118062126.GA12724@...> <063201c2bec5$c2f0c930$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <063201c2bec5$c2f0c930$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 18, 2003 at 02:46:47AM -0500, Karol wrote: > I guess this is okay to answer. Mike and smack me if not! ;-) > 16 > 8 through 1/15 and 8 1/16 and 1/17 > > Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 > are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) Wow! No matter who wins the contest, 16 new games is a win for the piecepack community. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 778 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 13:51:15 -0000 Received: (qmail 32566 invoked from network); 18 Jan 2003 13:51:15 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 18 Jan 2003 13:51:15 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 18 Jan 2003 13:51:15 -0000 Received: from [66.218.67.147] by n19.grp.scd.yahoo.com with NNFMP; 18 Jan 2003 13:51:15 -0000 Date: Sat, 18 Jan 2003 13:51:12 -0000 To: piecepack@yahoogroups.com Subject: Re: contest Message-ID: In-Reply-To: <063201c2bec5$c2f0c930$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1668 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I've got one that I am workin' on right now, and it will be ready before the end of the contest, so we will have at least 60. --- In piecepack@yahoogroups.com, "Karol" wrote: > I guess this is okay to answer. Mike and smack me if not! ;-) > 16 > 8 through 1/15 and 8 1/16 and 1/17 > > Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 > are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) > > Anyone want to come up with a new game to put us at 60? :-) > > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: > Sent: Saturday, January 18, 2003 1:21 AM > Subject: Re: [piecepack] contest > > > | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: > | > Good luck to everyone, there are some pretty neat concepts - creative folks! > | > > | > Karol > | > (karol at mesomorph dot com) > | > | How many submissions were there, Karol? > | > | Ron H-E > | > | -- > | Ron Hale-Evans ... rwhe@l... & rwhe@a... > | Center for Ludic Synergy, Seattle Cosmic Game Night, > | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 779 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 15:31:12 -0000 Received: (qmail 54226 invoked from network); 18 Jan 2003 15:31:12 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 18 Jan 2003 15:31:12 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 15:31:12 -0000 Received: from rohan (dialup-65.56.140.122.Dial1.Chicago1.Level3.net [65.56.140.122]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0IFVABL315226 for ; Sat, 18 Jan 2003 10:31:10 -0500 Message-Id: <1.5.4.32.20030118152933.0129a5a8@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 18 Jan 2003 09:29:33 -0600 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon >Anyone want to come up with a new game to put us at 60? :-) I've got a core idea that came out of my brief attempt at a landscape game. (But wasn't itself a landscape game, so there was no rush... ;^) ) I think it got set aside for some basic testing, but I've never had the piecepack and an appropriate group of people in the same place. Maybe I should just post the idea and let someone with a regular group finish it... Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 780 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 15:57:45 -0000 Received: (qmail 52390 invoked from network); 18 Jan 2003 15:57:44 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 18 Jan 2003 15:57:44 -0000 Received: from unknown (HELO web11107.mail.yahoo.com) (216.136.131.154) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 15:57:44 -0000 Message-ID: <20030118155744.66869.qmail@...> Received: from [24.61.91.121] by web11107.mail.yahoo.com via HTTP; Sat, 18 Jan 2003 07:57:44 PST Date: Sat, 18 Jan 2003 07:57:44 -0800 (PST) Subject: Re: [piecepack] contest To: piecepack@yahoogroups.com In-Reply-To: <1.5.4.32.20030118152933.0129a5a8@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I can SO relate to that. Regular gaming group (monthly), but it's hard to beat the sexiness of Starfarers of Catan. "Ah... little wooden tiles? How about that one with the rocket ships?" Makes me want to go out an buy enough miniatures to run a game of Delvenwarr. Maybe after the job search. --- Justin Love wrote: > >Anyone want to come up with a new game to put us at 60? :-) > > I've got a core idea that came out of my brief attempt > at a > landscape game. (But wasn't itself a landscape game, so there > was no > rush... ;^) ) I think it got set aside for some basic > testing, but I've > never had the piecepack and an appropriate group of people in > the same > place. Maybe I should just post the idea and let someone with > a regular > group finish it... > > Keep on Dreaming. justin.love@... ICQ 2312500 > -Justin Love http://pages.prodigy.net/justin.love/ > ** Web address changed 10/05/2001 ** > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 781 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 20:43:58 -0000 Received: (qmail 16214 invoked from network); 18 Jan 2003 20:43:58 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 18 Jan 2003 20:43:58 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 20:43:58 -0000 Received: from rohan (dialup-65.59.9.208.Dial1.Chicago1.Level3.net [65.59.9.208]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0IKhuBL085478 for ; Sat, 18 Jan 2003 15:43:56 -0500 Message-Id: <1.5.4.32.20030118204218.006a57b8@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 18 Jan 2003 14:42:18 -0600 To: piecepack@yahoogroups.com Subject: (off topic) Starfarers (Re: [piecepack] contest) From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon At 07:57 AM 01/18/2003 -0800, you wrote: >I can SO relate to that. Regular gaming group (monthly), but >it's hard to beat the sexiness of Starfarers of Catan. "Ah... >little wooden tiles? How about that one with the rocket ships?" The funny thing is, I like Starfarers a lot less then Settlers. And almost everything that I don't like, independently, traces back to the rocket ships, which are probably also the most expensive component of the game... :^) Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 782 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 03:23:02 -0000 Received: (qmail 77437 invoked from network); 19 Jan 2003 03:23:02 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 19 Jan 2003 03:23:02 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.77.241) by mta3.grp.scd.yahoo.com with SMTP; 19 Jan 2003 03:23:02 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 22:22:56 -0500 Message-ID: <068d01c2bf6a$38635df0$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: contest Date: Sat, 18 Jan 2003 22:24:03 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph That Rocks! Justin - keep a piecepack with you at all times, they make handy carriers, no wait that's not it, those are fannypacks! :-) I guess guys don't really carry purses, maybe backpacks with games in them? Piecepacks definitely should go in there, and the printed out rules too. :-) Sorry I'm being silly - Must need more sleep! Contest or not keep those designs coming!! Karol ----- Original Message ----- From: To: Sent: Saturday, January 18, 2003 8:51 AM Subject: [piecepack] Re: contest | I've got one that I am workin' on right now, and it will be ready | before the end of the contest, so we will have at least 60. | | | | | --- In piecepack@yahoogroups.com, "Karol" wrote: | | | > I guess this is okay to answer. Mike and smack me if not! ;-) | | | > 16 | | | > 8 through 1/15 and 8 1/16 and 1/17 | | | > | | | > Interestingly, we have 42 on piecepack.org now, I have 1 holding for | after I am done with the contest proofing, and then when the 16 | | | > are posted we will have a grand total of 59-provided all are allowed | to be posted by authors. (we started with 7 back in 2001) | | | > | | | > Anyone want to come up with a new game to put us at 60? :-) | | | > | | | > | | | > ----- Original Message ----- | | | > From: "Ron Hale-Evans" | | | > To: | | | > Sent: Saturday, January 18, 2003 1:21 AM | | | > Subject: Re: [piecepack] contest | | | > | | | > | | | > | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | | | > | > Good luck to everyone, there are some pretty neat concepts - | creative folks! | | | > | > | | | > | > Karol | | | > | > (karol at mesomorph dot com) | | | > | | | | > | How many submissions were there, Karol? | | | > | | | | > | Ron H-E | | | > | | | | > | -- | | | > | Ron Hale-Evans ... rwhe@l... & rwhe@a... | | | > | Center for Ludic Synergy, Seattle Cosmic Game Night, | | | > | Kennexions Glass Bead Game & Positive Revolution FAQ: | http://www.ludism.org/ | | | > | Home page & Hexagram-8 I Ching Mailing List: | http://www.apocalypse.org/~rwhe/ | | | > | | | | > | To unsubscribe from this group, send an email to: | | | > | piecepack-unsubscribe@egroups.com | | | > | | | | > | | | | > | | | | > | Your use of Yahoo! Groups is subject to | http://docs.yahoo.com/info/terms/ | | | > | | | | > | | | | > | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 783 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 08:05:33 -0000 Received: (qmail 10310 invoked from network); 19 Jan 2003 08:05:32 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Jan 2003 08:05:32 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 19 Jan 2003 08:05:32 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 19 Jan 2003 08:05:32 -0000 Date: Sun, 19 Jan 2003 08:05:32 -0000 To: piecepack@yahoogroups.com Subject: If I had to pack games in a pack I would take...... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 378 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Well, Whereas I would have said Im fine with a pack of cards, I guess now I would need to take a piecepack (I made my own mostly out of paper and Magic The Gathering Cards) pencil and paper, an extra die ((To make 5 total)) and my two Icehouse stashes,,, I guess that would do it, oh yeah and duct tape,,, I dont know what for- duct tape is a game in itself =) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 784 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 13:49:09 -0000 Received: (qmail 70594 invoked from network); 19 Jan 2003 13:49:09 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 19 Jan 2003 13:49:09 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 19 Jan 2003 13:49:09 -0000 Received: from [66.218.67.138] by n10.grp.scd.yahoo.com with NNFMP; 19 Jan 2003 13:49:08 -0000 Date: Sun, 19 Jan 2003 13:49:08 -0000 To: piecepack@yahoogroups.com Subject: Re: contest Message-ID: In-Reply-To: <068d01c2bf6a$38635df0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1740 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 have assembled a briefcase full of game components. It contains 2 Pringles cans which contain all 8 suits of the JCD piecepack set, a set of Cash, over 80 dice, some dominoes, Icehouse, 3 decks of cards, 1 deck of Empire cards, Pit (I LOVE this game) and bunch of Cheapass Games. I keep rules and boards for games up in the document pocket in the lid, along with a great games anthology which has a ton of games rules. It's not Ultra portable, ie. I don't carry it with me EVERYWHERE, but I do take it with me whenever we are going anywhere that there may be a chance to play. By keeping it all in the same place, it makes it easy to just pick it up and throw it in the car before we head out. Out of curiousity, what type of containers to people use to carry their piecepacks? I was looking for a nice size box, and discovered that Pringles cans work great. --- In piecepack@yahoogroups.com, "Karol" wrote: > That Rocks! > > Justin - keep a piecepack with you at all times, they make handy carriers, no wait that's not it, those are fannypacks! :-) I guess > guys don't really carry purses, maybe backpacks with games in them? Piecepacks definitely should go in there, and the printed out > rules too. :-) > > Sorry I'm being silly - Must need more sleep! > Contest or not keep those designs coming!! > Karol > > ----- Original Message ----- > > From: > To: > Sent: Saturday, January 18, 2003 8:51 AM > Subject: [piecepack] Re: contest > > > | I've got one that I am workin' on right now, and it will be ready > | before the end of the contest, so we will have at least 60. > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 787 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 16:06:12 -0000 Received: (qmail 35819 invoked from network); 20 Jan 2003 16:05:47 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 20 Jan 2003 16:05:47 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.107) by mta1.grp.scd.yahoo.com with SMTP; 20 Jan 2003 16:05:46 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 20 Jan 2003 11:05:41 -0500 Message-ID: <07d601c2c09d$f1eced70$0501000a@winnt> To: References: Subject: new games reply Date: Mon, 20 Jan 2003 11:01:16 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey - instead of the files section why not have it put on piecepack.org where "everything piecepack" is supposed to go. It's pretty important that we keep all the finished games on that site, for vendors and for designers but most importantly for the players - the entire community. Of course if it's not finished then the files are where it should go. James - please chime in if I'm wrong on this. Karol ----- Original Message ----- From: "Michael Schoessow" To: Cc: Sent: Monday, January 20, 2003 10:16 AM Subject: RE: [piecepack] contest | My brother Steve and I have been working for some time on a car racing game | for the piecepack. The game is called Racepack and is playable by 2-4 | players using a single piecepack for races of 4-6 cars. A variant that uses | two piecepacks can accomodate up to eight players for races of 4-8 cars. It | was very close to being done late last year but we did not have the final | set of rules and figures finished. Steve recently finished the figures and I | made last minute corrections to the rules so the game is done now and I'll | be sending it shortly. Right now it's in a word file but I'll try to find | time to pdf it and post it to the piecepack group files section too within | the next week. | | -Mike Schoessow | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Friday, January 17, 2003 11:47 PM | To: piecepack@yahoogroups.com | Subject: Re: [piecepack] contest | | | I guess this is okay to answer. Mike and smack me if not! ;-) | 16 | 8 through 1/15 and 8 1/16 and 1/17 | | Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I | am done with the contest proofing, and then when the 16 | are posted we will have a grand total of 59-provided all are allowed to be | posted by authors. (we started with 7 back in 2001) | | Anyone want to come up with a new game to put us at 60? :-) | | | ----- Original Message ----- | From: "Ron Hale-Evans" | To: | Sent: Saturday, January 18, 2003 1:21 AM | Subject: Re: [piecepack] contest | | | | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | | > Good luck to everyone, there are some pretty neat concepts - creative | folks! | | > | | > Karol | | > (karol at mesomorph dot com) | | | | How many submissions were there, Karol? | | | | Ron H-E | | | | -- | | Ron Hale-Evans ... rwhe@... & rwhe@... | | Center for Ludic Synergy, Seattle Cosmic Game Night, | | Kennexions Glass Bead Game & Positive Revolution FAQ: | http://www.ludism.org/ | | Home page & Hexagram-8 I Ching Mailing List: | http://www.apocalypse.org/~rwhe/ | | | | To unsubscribe from this group, send an email to: | | piecepack-unsubscribe@egroups.com | | | | | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | | | | | | | | Yahoo! Groups Sponsor | | ADVERTISEMENT | | HGTV Dream Home Giveaway | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 789 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 17:07:48 -0000 Received: (qmail 50618 invoked from network); 20 Jan 2003 17:07:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 20 Jan 2003 17:07:48 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.65) by mta1.grp.scd.yahoo.com with SMTP; 20 Jan 2003 17:07:48 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 20 Jan 2003 09:07:47 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: RE: status Date: Mon, 20 Jan 2003 09:07:39 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow What an incredible finish! I've been away from my computer since 11AM Friday and at that time there were eight games as far as I knew. Saturday I saw Mark Biggar at Games Day, a day-long game-playing gathering that we have around here about every month or two, and he told me that Karol had posted that there were sixteen games submitted in all. I admit to being surprised. I had thought that we would have about half that many games. In the contest rules I stated that the winner would be announced on 17 February, but I also stated that if the quantity of games was unusually large that date might be pushed back. I don't know yet if that will be necessary but it may well be; I'll have to see how the play-testing goes. One thing that would help tremendously would be to get more play-testers. I have some people with whom I play games regularly (but not daily), and my brother Steve, who's also a piecepack enthusiast, will be visiting from SoCal for a few days of solid play-testing. Yesterday at Gamesday I lined up some more people willing to evaluate some of these games with me, but additional players would still help a lot. As for myself, I have scheduled lots of time for piecepack game playing over the up-coming four weeks. So, anyone living in the San Francisco Bay area (I'm in Belmont) who is interested in helping out and getting an early shot at a bunch of new games please e-mail me. Anything from a single evening or Saturday, to multiple days would be welcome. However I must decline offers from anyone who submitted a game or knows of a game submitted by someone else. Thanks! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 790 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 23:49:36 -0000 Received: (qmail 74090 invoked from network); 20 Jan 2003 23:49:36 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 20 Jan 2003 23:49:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.107) by mta3.grp.scd.yahoo.com with SMTP; 20 Jan 2003 23:49:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 20 Jan 2003 18:49:25 -0500 Message-ID: <08df01c2c0de$bbdc87e0$0501000a@winnt> To: References: Subject: New Games/ Contest Date: Mon, 20 Jan 2003 18:50:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mike;s game will be up shortly. I wanted to reply to the group just in case we have new members who are curious about the processes. Word is excellent for me. PDFs are okay if they do not have any spelling/terminology/gramatical errors. We like to use the author's formatting for piecepack.org, leaving any continuity issues for the various vendors to deal with. >From the perspectives of being a vendor and volunteer for piecepack.org a document type that can be manipulated is easiest to work with. This way I can use the same document for both purposes, which means one proofreading session then making a PDF for author to approve, that then goes to Dave to post to the piecepack.org site. At that time I go back to the word document used to generate the PDF (I put it in word if it wasn't to begin with), and reformat for the CD-ROM and included rulebooks. There's another game that is in "process" as well, I have to get the graphics in better shape, when they went to PDF first they didn't turn out as the author wanted. ___________________________________________ Contest * contest * _____________________________________________ I wanted to let any one that has a submission that hasn't received a note with proofread game attached yet, (there are 8 games in progress) - everything had to be put on hold this weekend due to a family emergency-Saturday night- (she's okay now, but I have a lot of research to do and there will be lots of tests and such). Mike and I have talked about it and he's busy testing the ones he has & I've given him information necessary to plan other testing sessions with the games I have still (#players, equipment, time), folks should start seeing mail from me tomorrow. ________________________________________________________ thanks! Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, January 20, 2003 11:53 AM Subject: RE: [piecepack] new games reply | That's fine with me. Does the word file attachment work for you in that | regard or should I send the pdf when I get around to it? | | The game has been play-tested but not exhaustively and before the rules go | anywhere permanent, such as on the next cd rev for example, it would be good | if more people had time to try it out and comment if they wish. All comments | and constructive criticisms are welcome. | | -Mike Schoessow | | | | | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Monday, January 20, 2003 8:01 AM | To: piecepack@yahoogroups.com | Subject: [piecepack] new games reply | | | Hey - instead of the files section why not have it put on piecepack.org | where "everything piecepack" is supposed to go. It's pretty | important that we keep all the finished games on that site, for vendors and | for designers but most importantly for the players - the | entire community. Of course if it's not finished then the files are where it | should go. James - please chime in if I'm wrong on | this. | | Karol | | ----- Original Message ----- | From: "Michael Schoessow" | To: | Cc: | Sent: Monday, January 20, 2003 10:16 AM | Subject: RE: [piecepack] contest | | | | My brother Steve and I have been working for some time on a car racing | game | | for the piecepack. The game is called Racepack and is playable by 2-4 | | players using a single piecepack for races of 4-6 cars. A variant that | uses | | two piecepacks can accomodate up to eight players for races of 4-8 cars. | It | | was very close to being done late last year but we did not have the final | | set of rules and figures finished. Steve recently finished the figures and | I | | made last minute corrections to the rules so the game is done now and I'll | | be sending it shortly. Right now it's in a word file but I'll try to find | | time to pdf it and post it to the piecepack group files section too within | | the next week. | | | | -Mike Schoessow | | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 791 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 23 Jan 2003 00:42:44 -0000 Received: (qmail 72421 invoked from network); 23 Jan 2003 00:42:31 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 23 Jan 2003 00:42:31 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta3.grp.scd.yahoo.com with SMTP; 23 Jan 2003 00:42:30 -0000 Received: from rohan (dialup-166.90.86.237.Dial1.Chicago1.Level3.net [166.90.86.237]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0N0gSBL079774 for ; Wed, 22 Jan 2003 19:42:29 -0500 Message-Id: <1.5.4.32.20030123004047.012b1870@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 22 Jan 2003 18:40:47 -0600 To: piecepack@yahoogroups.com Subject: New game design web site. From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon I've started a Wiki to develop a pattern language of game design. A Wiki is a kind of web site that allows anyone to edit it with only a web browser. (Although swiki.net requires registration, it is free.) It's still just getting started, but hopefully with some help from the game design community, we can turn it into a real resource for all game designers. http://gamedesign.swiki.net Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 792 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 24 Jan 2003 20:57:45 -0000 Received: (qmail 60093 invoked from network); 24 Jan 2003 20:57:44 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 24 Jan 2003 20:57:44 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2003 20:57:44 -0000 Received: from [66.218.67.166] by n27.grp.scd.yahoo.com with NNFMP; 24 Jan 2003 20:57:44 -0000 Date: Fri, 24 Jan 2003 20:57:42 -0000 To: piecepack@yahoogroups.com Subject: Knight of the New Moon Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 778 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, Here's a solitaire puzzle game to snack on while we await the contest results (poor Mike... that's quite a few games to try... take your time, my good man). Friends of the dearly departed Grampa Barmo will recognize Knight of the New Moon as a random-setup version of my Treasure Chess puzzles with a couple twists. All comments welcome. Please feel free to post questions to this list or to me privately via jdroscha at att dot net. If the link below doesn't work for you, just go to the website for the piecepack list, then click on Files > Rulesets in progress > knight_of_the_new_moon.txt http://groups.yahoo.com/group/piecepack/files/Rulesets%20in% 20progress/knight_of_the_new_moon.txt Karol, this is not ready for piecepack.org yet. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 793 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 24 Jan 2003 21:02:29 -0000 Received: (qmail 53335 invoked from network); 24 Jan 2003 21:02:29 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Jan 2003 21:02:29 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2003 21:02:29 -0000 Received: from [66.218.67.169] by n8.grp.scd.yahoo.com with NNFMP; 24 Jan 2003 21:02:29 -0000 Date: Fri, 24 Jan 2003 21:02:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Knight of the New Moon Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 319 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Dang it. I always forget something. If any of you construct puzzles (to be used instead of the random setup) for Knight of the New Moon before I get around to posting samples of a standard for their diagrams and descriptions, please just email me via jdroscha at att dot net and we'll work it out. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 794 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Jan 2003 02:16:34 -0000 Received: (qmail 30892 invoked from network); 27 Jan 2003 02:16:34 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 27 Jan 2003 02:16:34 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2003 02:16:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 26 Jan 2003 21:16:18 -0500 Message-ID: <00e001c2c5aa$3da30040$0501000a@winnt> To: References: Subject: Contest update - entrants please read Date: Sun, 26 Jan 2003 21:14:37 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I believe I've sent off proofs of every game between beginning of contest and tonight. I want to be absolutely certain this is the case. If you have submitted a game and haven't received a copy of your game's proof - please contact me, ASAP. Karol at mesomorph dot com Thank you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 795 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Jan 2003 02:18:34 -0000 Received: (qmail 17034 invoked from network); 27 Jan 2003 02:18:34 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 27 Jan 2003 02:18:34 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2003 02:18:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 26 Jan 2003 21:18:33 -0500 Message-ID: <00e101c2c5aa$8e4d54a0$0501000a@winnt> To: References: Subject: Piecepack.org Date: Sun, 26 Jan 2003 21:19:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If anyone has a finished game that isn't on piecepack.org but should be PLEASE contact me. I believe there were 2 folks with games to be posted and I want to make sure they get posted ASAP. I am nearly finished with my end of the contest and will have time to get new games ready for posting (by Dave) soon. Please put "For .org - [game title]" in your subject so I can keep track of these emails. contact email submissions at piecepack dot org Also accessible from our [collectively refering to everyone in the piecepack community] website www.piecepack.org. Thanks!! Karol -wearing my piecepack.org volunteer hat From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 796 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 04:05:12 -0000 Received: (qmail 2571 invoked from network); 28 Jan 2003 04:05:12 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2003 04:05:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 04:05:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 27 Jan 2003 23:05:00 -0500 Message-ID: <084701c2c682$9887a5f0$0501000a@winnt> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> Subject: Contest/piecepack.org Date: Mon, 27 Jan 2003 23:00:35 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest News: I have finished the proofs for every game, 14 of the 16 have been sent off to Mike between start of contest and today. 2 authors need to get back to me regarding their PDF proofs. I will be available 1/28 prior to Noon and then again after 7pm - unusual scheduling. Piecepack.org: We are posting new games, if you have any corrections/updates or new games to post let me know. (Contest entries won't be posted until after the contest - more information on this will be posted closer to the close of the contest.) Anyone with language experience interested in volunteering to translate piecepack games into non-English languages should contact Dave at admin at piecepack dot org or click on the link on the homepage. We have visitors from over 50 countries. If anyone wants to make suggestions for items to be posted to the site or features please submit them to submissions at piecepack dot org. We want to hear from you! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 797 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 06:26:27 -0000 Received: (qmail 76102 invoked from network); 28 Jan 2003 06:26:27 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 28 Jan 2003 06:26:27 -0000 Received: from unknown (HELO tomts13-srv.bellnexxia.net) (209.226.175.34) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 06:26:26 -0000 Received: from RobsFunkyLaptop ([65.93.97.170]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030128062625.ROB6636.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for ; Tue, 28 Jan 2003 01:26:25 -0500 Message-ID: <001f01c2c6ae$d2498d40$6401a8c0@RobsFunkyLaptop> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> <084701c2c682$9887a5f0$0501000a@winnt> Subject: Re: [piecepack] Contest/piecepack.org Date: Tue, 28 Jan 2003 01:22:47 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Sorry for not responding sooner, I've been off email for a few days. Rob. ----- Original Message ----- From: "Karol" To: Sent: Monday, January 27, 2003 8:00 PM Subject: [piecepack] Contest/piecepack.org > Contest News: > > I have finished the proofs for every game, 14 of the 16 have been sent off to Mike between start of contest and today. 2 authors > need to get back to me regarding their PDF proofs. I will be available 1/28 prior to Noon and then again after 7pm - unusual > scheduling. > > Piecepack.org: > We are posting new games, if you have any corrections/updates or new games to post let me know. (Contest entries won't be posted > until after the contest - more information on this will be posted closer to the close of the contest.) > > Anyone with language experience interested in volunteering to translate piecepack games into non-English languages should contact > Dave at admin at piecepack dot org or click on the link on the homepage. We have visitors from over 50 countries. > > If anyone wants to make suggestions for items to be posted to the site or features please submit them to submissions at piecepack > dot org. We want to hear from you! > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 798 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 14:26:44 -0000 Received: (qmail 44016 invoked from network); 28 Jan 2003 14:26:44 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2003 14:26:44 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2003 14:26:39 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Jan 2003 09:26:34 -0500 Message-ID: <089a01c2c6d9$6d466cd0$0501000a@winnt> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> Subject: piecepack.org Date: Tue, 28 Jan 2003 09:20:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack.org, "your source for everything piecepack", now has 46 games! We have added Multzo by Glenn Overby Racepack by Michael & Stephen Schoessow Taxi Cab by Mark Biggar King Arthur's Court by Phillip Lerche If you have a game that is finished and ready to go public please let me know so we can get it added. submissions at piecepack dot org [contest entries will not be posted until AFTER the contest is finished -details to follow later] Anyone selling piecepacks should be listed in our vendor section - please contact us if you are or know someone who is selling and isn't listed. admin at piecepack dot org We've had 83 countries visit piecepack.org, 59 different ones in the last 6 months. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 799 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 17:22:49 -0000 Received: (qmail 54170 invoked from network); 28 Jan 2003 17:22:49 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 28 Jan 2003 17:22:49 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.216) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 17:22:48 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 28 Jan 2003 09:22:48 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: Car Racing Game for the piecepack Date: Tue, 28 Jan 2003 09:22:47 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Almost all my free time these days and evenings is being taken up evaluating games from the recently closed design contest, but I have managed to get a copy of the rules for a new racing game called Racepack, and designed by my brother and I, to Karol and Dave for posting on the piecepack.org site. This game was actually designed and play-tested last year but there were some final minor details needing attending to in the rules set, and with those now having been addressed the game is complete. Racing games are a favorite sub-genre of mine and Racepack includes several new innovations, some of which I'm using on other racing game designs. The piecepack presents some interesting challenges for a racing game design. One is the required use of a limited number of square tiles and the second is that the pawns (which are the obvious pieces to use to represent cars) do not have directional markings so the game design had to be such that the direction a car is pointing need not be indicated by the orientation of the piece representing the car. Another general requirement that I impose on myself for all racing games is that progress around the track cannot be too slow. I feel for example that an hour per lap for a 4-player race game is completely unacceptable. The movement system in Racepack is not dice-based but is more like Speed Circuit or Formula 1, where drivers decide their own speeds, being constrained only by the cars' capabilities and the traffic and track conditions. There are some differences however. It always bothered me in Formula 1 that cars were capable of faster acceleration than deceleration because this is opposite to the physics of real racing, so in Racepack cars can decelerate more quickly than they can accelerate, and other rules are complementary to this. Also, in Racepack a lane change movement results in less forward movement than a straight-ahead movement does. In fact, we exaggerated this to introduce additional tactical play possibilities into the game when traffic conditions are tight. The game is kept moving along at a good pace by allowing drivers to make three car movements per turn instead of the usual single movement. It's kind of like getting your turns in 3-packs, and this really helps speed things up because making three movements in a row takes less time than the net time taken by three separate one-move turns in between opponents turns. The 3-pack turn system also seems to reduce the "analyze and repeatedly count spaces out" disease that afflicts some players in car race games. I'm using this system or a variation of it in other car race game designs that are still in process. The problem of using pawns with no directional markings was not easy to get around in a way that we found satisfying. Eventually we came up with a fresh idea that I didn't really like at first but which grew on my as it was tried out, and which we're now quite happy with. The basis of the system is that speed and car orientation information is NOT conserved from turn to turn (although it is conserved between the three movements that constitute a single turn). At first this sounded completely unacceptable to me because I felt it would be too unrealistic. On further reflection however we decided that it's not that big a problem IF it improves game play (I'm NOT a big believer in preserving realism at the expense of good game play), and besides, racing board games are already very unrealistic anyway in the sense that all the movements are slow and quantized, exactly the opposite of a real race. It turns out that not conserving speed from turn to turn introduces some interesting new tactical decisions into the game because it now becomes very important to set up for your next turn in a different way than with a more conventional movement system. Also, the new system inherently allows very high acceleration (assuming track conditions allow) at the beginning of a turn, and this greatly contributes to keeping lap times down and the game moving along, and to allowing good speed dynamics on the relatively small track that the piecepack allows. As for not conserving directional information, this solves the problem of no directional markings on the pawns because when a car ends a turn in a corner, it is automatically assumed pointing out of the corner at the beginning of its next turn. The game rules also support risk taking by allowing faster speeds through corners at the expense of a possibility of spinning out (die roll). Each driver also has some "strategy tokens" that can each be used once during the race for extra bursts of speed or extreme braking, or to hinder the chances of a competitor executing a high speed corner without spinning out. At the end of the main body of the rules I list a number of variants, including ones that accommodate more drivers and cars, ones that use two piecepacks and may include pit stops, and suggestions for more elaborate track designs. I'm looking forward to hearing more people's impressions of this game, especially those of you who like car racing games and who have played some of the commercially available ones. -Michael Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 801 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 30 Jan 2003 16:11:32 -0000 Received: (qmail 85522 invoked from network); 30 Jan 2003 16:11:32 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 30 Jan 2003 16:11:32 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2003 16:11:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 30 Jan 2003 08:11:32 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: Contest Game Testing In L.A.; More Participants Welcome Date: Thu, 30 Jan 2003 08:11:21 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Greetings All, First, an update on contest game evaluation; a lot of the games have been played (about half) in many cases repeatedly to get a good feel for tactical and strategic elements. The games range from short light-hearted games to heavier, longer types, and some games include interesting new mechanics that I haven't seen before. That's about all I can say at this point. This coming weekend, including dawn to midnight Saturday and Sunday (Feb 1,2) I will be playing and evaluating more of the games at my brother Steve's house in L.A. We hope to have more than the two of us there but we don't know yet, and I want to invite other piecepack enthusiasts (except those who submitted a game to the contest or who know of one of the submitted games AND who its author is--it's OK to know someone who submitted a game as long as you have no idea which game it is) to participate. Food and refreshments will be provided. It's not necessary to commit a lot of time to participate; even dropping over to try a single game is fine. Be the first to try one of these great new games! The address is in Westchester, 5 minutes from LAX. Please respond by e-mailing to BOTH mschoessow@... AND to steves@.... -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 802 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 31 Jan 2003 20:03:41 -0000 Received: (qmail 56728 invoked from network); 31 Jan 2003 20:03:40 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 31 Jan 2003 20:03:40 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 31 Jan 2003 20:03:40 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18ehO0-000549-00 for ; Fri, 31 Jan 2003 12:03:40 -0800 Date: Fri, 31 Jan 2003 12:03:39 -0800 To: piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: <20030131200339.GD17096@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The newsletter for the most recent Seattle Cosmic Game Night has been posted, with plenty of photos. Of special interest to piecepackers is the account of another game of Alien City: Seattle Cosmic Game Night, 2003-01-25 ... City Building and Xenocide ... Barbarossa, En Garde, DruidenWalzer (aborted), Bazaar, Cosmic Encounter, Bleeding Sherwood, Medina, Alien City, The Big Idea, Torres, Schotten-Totten (x3), Kahuna, plus hacking Furbies. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030125 Share and Enjoy! Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 803 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 31 Jan 2003 22:18:19 -0000 Received: (qmail 29433 invoked from network); 31 Jan 2003 22:18:18 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 31 Jan 2003 22:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 31 Jan 2003 22:18:18 -0000 Received: from [66.218.67.176] by n13.grp.scd.yahoo.com with NNFMP; 31 Jan 2003 22:18:18 -0000 Date: Fri, 31 Jan 2003 22:18:17 -0000 To: piecepack@yahoogroups.com Subject: Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: In-Reply-To: <20030131200339.GD17096@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 533 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > The newsletter for the most recent Seattle Cosmic Game Night has been > posted, with plenty of photos. Of special interest to piecepackers > is the account of another game of Alien City: > Great session reports from your games nights! Out of curiosity, how often would you say piecepack games hit the table? And Alien City is obviously popular with your group - are there any other piecepack games that hold group's interest in the same way? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 804 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Feb 2003 02:37:50 -0000 Received: (qmail 10791 invoked from network); 1 Feb 2003 02:37:50 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 1 Feb 2003 02:37:50 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta2.grp.scd.yahoo.com with SMTP; 1 Feb 2003 02:37:49 -0000 Received: from there (dialup-65.58.43.208.Dial1.Chicago1.Level3.net [65.58.43.208]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h112blWC272040 for ; Fri, 31 Jan 2003 21:37:48 -0500 Message-Id: <200302010237.h112blWC272040@...> Content-Type: text/plain; charset="iso-8859-1" To: piecepack@yahoogroups.com Subject: Game Design Wiki Date: Fri, 31 Jan 2003 20:36:00 -0600 X-Mailer: KMail [version 1.3.2] References: In-Reply-To: MIME-Version: 1.0 Content-Transfer-Encoding: 8bit From: Justin Love Reply-To: justin.love@... X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon After a test run on swiki.net, the Patterns of Game Design Wiki has moved to: http://www.ludism.org/gamedesign/ A wiki is a kind of web site that anyone can edit with only a web browser. This will allow us to collaborativly record the good ideas game design, and, hopefully, transform them into a pattern language that offers solutions to game design problems. This wiki doesn't require login, so you can try it out without regsitration. Huge kudos to Ron Hale-Evans, who not only offered to host it on his web server, but single handedly did a copy and edit on every page to move it over, while I was either sleeping or at work. -- Justin Love -- justin.love@... -- ICQ 2312500 -Keep on Dreaming -- http://pages.prodigy.net/justin.love/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 805 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Feb 2003 05:11:21 -0000 Received: (qmail 74694 invoked from network); 1 Feb 2003 05:11:21 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Feb 2003 05:11:21 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 1 Feb 2003 05:11:21 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18epw0-0005Un-00 for ; Fri, 31 Jan 2003 21:11:20 -0800 Date: Fri, 31 Jan 2003 21:11:20 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: <20030201051120.GE17096@...> References: <20030131200339.GD17096@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Jan 31, 2003 at 10:18:17PM -0000, Benedict wrote: > --- In piecepack@yahoogroups.com, Ron Hale-Evans > wrote: > > The newsletter for the most recent Seattle Cosmic Game Night > has been > > posted, with plenty of photos. Of special interest to > piecepackers > > is the account of another game of Alien City: > > > > Great session reports from your games nights! Thanks! > Out of curiosity, how often would you say piecepack games hit > the table? You can see a rough list of games we played at least three times in 2002 here: http://www.ludism.org/scwiki/GamesWePlay Piecepack games hit the table about 13 times in 2002, so a little more than once a month. > And Alien City is obviously popular with your group - are there any > other piecepack games that hold group's interest in the same > way? Strangely enough, KidSprout Jumboree. :-) We played it three times in 2002. Alien City is ahead in total number of plays for 2002-2003 combined, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 806 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Feb 2003 15:46:00 -0000 Received: (qmail 63983 invoked from network); 3 Feb 2003 15:46:00 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2003 15:46:00 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2003 15:45:59 -0000 Received: from [66.218.67.165] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2003 15:45:57 -0000 Date: Mon, 03 Feb 2003 15:45:56 -0000 To: piecepack@yahoogroups.com Subject: Session Report for Dungeon Crawl on 2/1/03 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 599 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, The session report for a 3-player game of Dungeon Crawl is up on the boardgamegeek: http://www.boardgamegeek.com/viewarticle.php3?threadid=4621 A couple things I forgot to mention in the report... 1) We took about 10 minutes to build the dungeon, then another 10 minutes to play. (Since there was only one player-on-player attack, the game went pretty quick.) 2) The traps and monsters were slightly easier than intended, as we counted a roll equal to or greater than the trap/monster value as a success, rather than strictly greater than as called for in the rules. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 807 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Feb 2003 17:43:57 -0000 Received: (qmail 78535 invoked from network); 3 Feb 2003 17:43:57 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2003 17:43:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2003 17:43:57 -0000 Received: from [66.218.67.188] by n10.grp.scd.yahoo.com with NNFMP; 03 Feb 2003 17:43:57 -0000 Date: Mon, 03 Feb 2003 17:43:54 -0000 To: piecepack@yahoogroups.com Subject: Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: In-Reply-To: <20030201051120.GE17096@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 315 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the answers, Ron. Have you given any thought to copying your piecepack session reports to the Board Game Geek's session reports area for the piecepack? This would give the piecepack increased exposure... and hopefully gain more attention for games like Kidsprout Jumboree and Alien City. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 808 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Feb 2003 16:39:33 -0000 Received: (qmail 5065 invoked from network); 4 Feb 2003 16:39:33 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2003 16:39:33 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2003 16:39:33 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 4 Feb 2003 08:39:33 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 ( w/ Alien City) Date: Tue, 4 Feb 2003 08:39:30 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Friday, January 31, 2003 9:11 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) I think I can predict that in the future there will be at least one or two more piecepack games hitting the table more than once. I can't say too much yet about the games submitted to the third piecepack game design competition and I certainly can't mention names at this point, but having now played all sixteen submissions at least once and many of them more than once I can say that there are some very good games in the group, easily up to the play quality level of respected commercial games. -Mike Schoessow (with a lot of game play and evaluating still to go) > Out of curiosity, how often would you say piecepack games hit > the table? You can see a rough list of games we played at least three times in 2002 here: http://www.ludism.org/scwiki/GamesWePlay Piecepack games hit the table about 13 times in 2002, so a little more than once a month. > And Alien City is obviously popular with your group - are there any > other piecepack games that hold group's interest in the same > way? Strangely enough, KidSprout Jumboree. :-) We played it three times in 2002. Alien City is ahead in total number of plays for 2002-2003 combined, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 809 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 14:03:11 -0000 Received: (qmail 41098 invoked from network); 6 Feb 2003 14:03:11 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 6 Feb 2003 14:03:11 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 14:03:10 -0000 Received: from [66.218.67.185] by n3.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 14:03:10 -0000 Date: Thu, 06 Feb 2003 14:03:07 -0000 To: piecepack@yahoogroups.com Subject: A Piecepack 'Stash' Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1170 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I cannot rightfully claim that this idea is all mine, but know that I had the idea long before I saw it elsewhere. The fact that other people and in fact Companies have shared the idea only proves its importance. Anyhow, here is my Idea. For anyone unaware, the use of the word 'Stash' relates to Icehouse. (I only own 2 Icehouse stashes, and it was through Icehouse I found PP, all since the week after Christmas) Anyhow, my Idea is simply this, Create a Piecepack Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the same time, leave the face blank, so that the player can customize his stash with his own design or perhaps logo. Many people will see this and ask "Why?" well I think the customizeable aspect speaks for it self. True there are no games that use 1/4th of piecepack, but if we have near 60 PP games as it is now, Im sure we can create 1/10th of this (6) games and if it is indeed a profitable endavour, will justify 5-7 dollars. Oh well, just an Idea I had, if anyone else shares this sentiment, let me know. As I said before, I am still a newbie to PP and Icehouse.. but I KNOW that I have found a sure Winner. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 810 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 14:40:36 -0000 Received: (qmail 17993 invoked from network); 6 Feb 2003 14:40:36 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 6 Feb 2003 14:40:36 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 14:40:35 -0000 Received: from [66.218.67.143] by n18.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 14:40:35 -0000 Date: Thu, 06 Feb 2003 14:40:35 -0000 To: piecepack@yahoogroups.com Subject: Re: A Piecepack 'Stash' Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3570 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. Many people will see > this and ask "Why?" well I think the customizeable aspect speaks for > it self. Unfortunately, piecepack requires that certain things be true for instance, the backs of all of the tiles should look exactly the same, the ranks on the coins need to be exactly the same, etc. etc. Otherwise it would be like asking everyone to grab a suit of cards from home, and we will play bridge. It will only work if everyone brings a different suit, and if they all have the same backs, and they all have exactly 1 card of each rank and the ranks are exactly Ace,2-10,J,Q,K. The point of piecepack is to have a spec for what goes in it. That way you can play any of the games already available and with any set that claims to be a piecepack. That said, there IS a lot of room for personal taste, and there have been discussions about "tweaking" the spec to fufill individual needs. I am the creator of the JCD piecepack (available in the files section) and I have "tweaked" a little, though mostly expanded on, the spec to fit my own tastes. I created the design on the computer, and then printed it out onto transparent labels, stuck them on to the wooden bits available at a craft store, and vola, I have my own piecepack set! I am very happy with the results, and am now enjoying tons of the great games that this community has been creating. I then created 4 more suits, the 4 traditional card suits even though at this point not many games out there actually make use of 8 different suits, because well, most people don't have 8 suits. The spec for the piecepack was created, I believe, with simple and inexpensive construction in mind. All of the bits you can source from a local craft store or from one online. So, if you are wanting to create a custom one or if you are trying to save some cash, you can simply buy the bits and go to town. I encourage you to try this. It is a great feeling to see your own custom design come off the paper and start playing with it. I would encourage you to put your design online if you do create one. > True there are no games that use 1/4th of piecepack, but if > we have near 60 PP games as it is now, Im sure we can create 1/10th > of this (6) games and if it is indeed a profitable endavour, will > justify 5-7 dollars. Oh well, just an Idea I had, if anyone else > shares this sentiment, let me know. As I said before, I am still a > newbie to PP and Icehouse.. but I KNOW that I have found a sure > Winner. Although I doubt that individual suits or "stashes" of piecepack will be sold any time soon, there is nothing stopping anyone from creating games that work on the concept that each person is assigned their own suit. (I'm pretty sure there already some out there) Go to town. Start a revolution. Create a bunch of games that only use 1/4 or 1/2 of a piecepack set. Refer to each 1/4 as a "stash" in your rules. IF your idea is great, and the games are great then you may just be able to buy individual suits of piecepack someday. Keep in mind that you still can't buy 1/4 of a deck of cards and if you could, most would still not be interested, because it limits the possibilities too much given the thousands of games that you can play with a deck of cards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 811 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 15:42:01 -0000 Received: (qmail 95279 invoked from network); 6 Feb 2003 15:42:01 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 6 Feb 2003 15:42:01 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 15:42:01 -0000 Received: from [66.218.67.155] by n8.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 15:41:59 -0000 Date: Thu, 06 Feb 2003 15:41:56 -0000 To: piecepack@yahoogroups.com Subject: Clarification on PP Stashes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 849 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The stash Idea could still work. Im fairly sure we all know how to use an image editor to make a suit that we would want, and print it out the desired number of times, and apply to the pieces with virtually little difference to "mark" the pieces. The coins are'nt blank when the customer will get them, the numbers will already be there, and thus, be uniform to other PP stashes. If Mesomorph and other Companies were to do this, it would blend in seamlessly. As the color of some suits varies (Green or Yellow being the "Crown" color) the suit itself could also vary, as long as it was the same suit for all pices in the stash it belongs to. I agree on the outside looking in, the concept of some pieces being marked could pose a concern, but, if all the pieces are "marked" in the same way, its not very well marked now is it? Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 812 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 17:11:01 -0000 Received: (qmail 58410 invoked from network); 6 Feb 2003 17:11:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 6 Feb 2003 17:11:00 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 17:11:01 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <2003020616464400200i5q3se>; Thu, 6 Feb 2003 16:46:44 +0000 Message-ID: <3E42915C.9010904@...> Date: Thu, 06 Feb 2003 08:46:20 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] A Piecepack 'Stash' References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I cannot rightfully claim that this idea is all mine, but know that > I had the idea long before I saw it elsewhere. The fact that other > people and in fact Companies have shared the idea only proves its > importance. Anyhow, here is my Idea. For anyone unaware, the use of > the word 'Stash' relates to Icehouse. (I only own 2 Icehouse > stashes, and it was through Icehouse I found PP, all since the week > after Christmas) Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. Many people will see > this and ask "Why?" well I think the customizeable aspect speaks for > it self. True there are no games that use 1/4th of piecepack, but if > we have near 60 PP games as it is now, Im sure we can create 1/10th > of this (6) games and if it is indeed a profitable endavour, will > justify 5-7 dollars. Oh well, just an Idea I had, if anyone else > shares this sentiment, let me know. As I said before, I am still a > newbie to PP and Icehouse.. but I KNOW that I have found a sure > Winner. On games that use Pp stashes, my game Taxicab (on the web site) alocates the pawn, die, blank tie and blank coin of a color to each player for thier exclusive use during the game. A kind of partial stash. The remainder of the tiles and coins though are used jointly by all players. What would be really nice would be a mwthod of doing stashes where the suit symbol and color are customizable by the stashes owner. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 814 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 21:23:48 -0000 Received: (qmail 87740 invoked from network); 6 Feb 2003 21:23:47 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 6 Feb 2003 21:23:47 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 21:23:47 -0000 Received: from [66.218.67.176] by n25.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 21:23:47 -0000 Date: Thu, 06 Feb 2003 21:23:46 -0000 To: piecepack@yahoogroups.com Subject: Exactly my Point Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 325 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The Number/Value needs to be Standardized, once you have your Symbol/Suit you just need to put it as your Back. If you use a printer or copier, it would be easy to minimize "marking" of the pieces. I dont know about anyone else, but I would love to have my stash that has my personal touch to it added to a game I play. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 815 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 21:37:48 -0000 Received: (qmail 2193 invoked from network); 6 Feb 2003 21:37:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 6 Feb 2003 21:37:47 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 21:37:48 -0000 Received: from [66.218.67.133] by n5.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 21:37:45 -0000 Date: Thu, 06 Feb 2003 21:37:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1310 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Ok, I admit that I didn't fully understand your idea. My wrong. I completely understand wanting to personalize things a bit, which is why I came up with the JCDpiecepack in the first place. My suggestion to you is now... do it. Make your own set. Or take one of the current printable sets and do the same thing. Go nuts. I like using my set, which is why I made it. You don't need to wait for a company to produce it. If you like, I'm even willing to produce a blank "templated" version of JCD piecpack if you want. Throw your own symbols in and away you go... of course it will only work with other people using a JCDpiecepack... which as far as I know is currently only me... and soon a friend in town. If you search the archives there are at least 2 online vendors who will sell you all of the bits you need to make your own. --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The Number/Value needs to be Standardized, once you have your > Symbol/Suit you just need to put it as your Back. If you use a > printer or copier, it would be easy to minimize "marking" of the > pieces. I dont know about anyone else, but I would love to have my > stash that has my personal touch to it added to a game I play. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 816 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 22:18:54 -0000 Received: (qmail 34340 invoked from network); 6 Feb 2003 22:18:54 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 6 Feb 2003 22:18:54 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 22:18:54 -0000 Received: from [66.218.67.173] by n25.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 22:18:53 -0000 Date: Thu, 06 Feb 2003 22:18:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 512 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The Number/Value needs to be Standardized, once you have your > Symbol/Suit you just need to put it as your Back. If you use a > printer or copier, it would be easy to minimize "marking" of the > pieces. I dont know about anyone else, but I would love to have my > stash that has my personal touch to it added to a game I play. And what symbol would you choose to represent yourself?? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 817 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 00:37:40 -0000 Received: (qmail 10730 invoked from network); 7 Feb 2003 00:37:38 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 7 Feb 2003 00:37:38 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 00:37:38 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 00:37:38 -0000 Date: Fri, 07 Feb 2003 00:37:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2119 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@yahoogroups.com, "porter235 " wrote: (snip) > > If you like, I'm even willing to produce a blank "templated" version > of JCD piecpack if you want. Throw your own symbols in and away you > go... of course it will only work with other people using a > JCDpiecepack... which as far as I know is currently only me... and > soon a friend in town. > (snip) Actually, I am in the process of converting my piecepacks into the JCD set. (6 piecepacks converted, 2 to go!) The only modification is that I'm preserving the tile backs, which don't have the alternating black/white the way the JCD set does. The way you've designed the tile fronts are perfect for when I need the alternate black/white; and with 8 piecepacks (which will translate as 4 JCD sets), I have enough tiles to form any size board I need. Because of the JCD tile facing design with the borders, I was able to create a set of Zoki tiles by using colored markers to make my lines. The markings are unobtrusive enough to be ignored when playing non-Zoki games. The advantages the JCD provides: * excellent black/white contrast in suit design. This allows, for example, the ability to build boards with alternate black/white squares. The contrast works well with the coins as well, though actually hinders their use as reversi pieces. My own advanced coins work well for reversi, since one side is blank. * adds 4 extra suits for a total of 8. * adds suit dice * not sure how I'll use them, but adds stars. I've put them on wooden circles with white on one side and black on the other. * provides a facing indicator on barrel pawns (I use the belts). Actually, since my pawns are in 4 colors (x 8 piecepacks), I've distributed the belts so that each color has all 8 JCD suits (e.g.: red crown, red arm, red sun, red moon, red heart, red diamond, red spade, red club). Disadvantages: * No association of the suits with colors. Perhaps the JCD set could provide the color in the border areas? Anyhoo, just wanted to let you know someone out here is using your set. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 818 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 14:34:08 -0000 Received: (qmail 24447 invoked from network); 7 Feb 2003 14:34:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 14:34:07 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 14:34:07 -0000 Received: from [66.218.67.171] by n6.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 14:34:07 -0000 Date: Fri, 07 Feb 2003 14:34:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 494 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict " wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle > > I dont know about anyone else, but I would love to have my > > stash that has my personal touch to it added to a game I play. > > And what symbol would you choose to represent yourself?? How about a nice suitpack (="stash") of Hearts as a valentine for your significant other... a week should be plenty of time to whip one up. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 819 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 15:07:15 -0000 Received: (qmail 44247 invoked from network); 7 Feb 2003 15:07:14 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 7 Feb 2003 15:07:14 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 15:07:15 -0000 Received: from [66.218.67.146] by n19.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 15:07:15 -0000 Date: Fri, 07 Feb 2003 15:07:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > > > And what symbol would you choose to represent yourself?? > > How about a nice suitpack (="stash") of Hearts as a valentine for > your significant other... a week should be plenty of time to whip one > up. > Based on current TV commercials (TV is the only true reality, right?) it would seem that all significant others need Diamonds rather than Hearts. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 820 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 16:58:40 -0000 Received: (qmail 74925 invoked from network); 7 Feb 2003 16:58:38 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 7 Feb 2003 16:58:38 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 16:58:33 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 16:58:31 -0000 Date: Fri, 07 Feb 2003 16:58:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 669 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Note: both hearts and diamonds are available in the JCDpiecepack. (Crowns,Anchors,Suns,Moons,Spades,Hearts,Diamonds,Clubs) --- In piecepack@yahoogroups.com, "Benedict " wrote: > > > > > > > And what symbol would you choose to represent yourself?? > > > > How about a nice suitpack (="stash") of Hearts as a valentine > for > > your significant other... a week should be plenty of time to whip > one > > up. > > > > > Based on current TV commercials (TV is the only true reality, > right?) it would seem that all significant others need Diamonds > rather than Hearts. > > Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 821 Return-Path: Received: (qmail 64403 invoked from network); 7 Feb 2003 17:15:13 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:15:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:15:13 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.140] by n11.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:15:01 -0000 Date: 7 Feb 2003 17:14:59 -0000 Message-ID: <1044638099.22619.85372.w20@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-blank-stashpacks.pdf Uploaded by : porter235 Description : 2 Blank templates to use for creating your own suits to expand the JCDpiecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-blank-stashpacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 822 Return-Path: Received: (qmail 90278 invoked from network); 7 Feb 2003 17:25:52 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:25:52 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:25:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n28.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:25:48 -0000 Date: 7 Feb 2003 17:25:46 -0000 Message-ID: <1044638746.21150.44995.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-blank-stashpacks.pdf Uploaded by : porter235 Description : 2 Blank templates to use for creating your own suits to expand the JCDpiecepack (corrected) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-blank-stashpacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 823 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:44:25 -0000 Received: (qmail 16414 invoked from network); 7 Feb 2003 17:34:09 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:34:09 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:34:09 -0000 Received: from [66.218.67.251] by n18.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:33:58 -0000 Date: Fri, 07 Feb 2003 17:33:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 695 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "porter235 " wrote: > Note: both hearts and diamonds are available in the JCDpiecepack. ,Spades,Hearts,Diamonds,Clubs) Valentine's Day Massacre: You offer her hearts, she wants diamonds, you get clubbed to death for not knowing that she wanted diamonds, she has to use the spade to bury the evidence (your mangled body) in the back yard. Hmmm.... possible early beginnings of a detective piecepack game? Each player has a secret to hide, the aim is to expose all the secrets while keeping yours hidden? Are there any multiplayer piecepack games where hidden information is a key factor to winning/losing? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 824 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:49:16 -0000 Received: (qmail 35273 invoked from network); 7 Feb 2003 17:49:15 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:49:15 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:49:15 -0000 Received: from [66.218.67.162] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:49:06 -0000 Date: Fri, 07 Feb 2003 17:49:05 -0000 To: piecepack@yahoogroups.com Subject: Custom Symbol Icons For PP Stashes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 420 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The entire Idea of a PP Stash, being blank, is so you can create your OWN symbol. The over all idea, is so if games arise, (and I have a massive wargame planed for PP on my back burner as it is) you can identify your pieces from your stash or set from other peoples PP. Im torn between a 2x2 waffle or a Raccoon's Paw as my icon... but thats something else altogether,,, a unique icon for a unique person. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 825 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:58:24 -0000 Received: (qmail 56784 invoked from network); 7 Feb 2003 17:58:24 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:58:24 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:58:24 -0000 Received: from [66.218.66.142] by n1.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:58:21 -0000 Date: Fri, 07 Feb 2003 17:58:19 -0000 To: piecepack@yahoogroups.com Subject: Re: Custom Symbol Icons For PP Stashes Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 693 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The entire Idea of a PP Stash, being blank, is so you can create > your OWN symbol. The over all idea, is so if games arise, (and I > have a massive wargame planed for PP on my back burner as it is) > you can identify your pieces from your stash or set from other > peoples PP. > Im torn between a 2x2 waffle or a Raccoon's Paw as my icon... but > thats something else altogether,,, a unique icon for a unique > person. hehe, I like the waffle idea. If you are making a war game I'll go with a castle turret outline. Maybe a black cat for other stuff. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 826 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 18:27:09 -0000 Received: (qmail 47192 invoked from network); 7 Feb 2003 18:27:09 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 7 Feb 2003 18:27:09 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 18:27:09 -0000 Received: from [66.218.67.158] by n21.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 18:26:17 -0000 Date: Fri, 07 Feb 2003 18:26:16 -0000 To: piecepack@yahoogroups.com Subject: Re: A Piecepack 'Stash' Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 604 X-Mailer: Yahoo Groups Message Poster From: "Toren " X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. > -Waffle If it is really wanted I can add a "piecepack stash" minus suit and color to the IcePack games store for $4.50. Ken "Toren" Leyhe ---"The greatest horror story my eldest child ever read was the 2002 Fedral Tax Filing Book, or so she says" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 827 Return-Path: Received: (qmail 15532 invoked from network); 7 Feb 2003 22:48:58 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 7 Feb 2003 22:48:58 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 22:48:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.163] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 22:48:58 -0000 Date: 7 Feb 2003 22:48:57 -0000 Message-ID: <1044658137.386.62950.w41@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus0.1.doc Uploaded by : boycat_oh Description : Earn fame and fortune as you explore one of the great pyramids! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus0.1.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 828 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 22:57:04 -0000 Received: (qmail 7651 invoked from network); 7 Feb 2003 22:57:03 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 7 Feb 2003 22:57:03 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 22:57:04 -0000 Received: from [66.218.67.151] by n6.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 22:57:04 -0000 Date: Fri, 07 Feb 2003 22:57:02 -0000 To: piecepack@yahoogroups.com Subject: New game in file section - Sarcophagus Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 745 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone My own comment about hidden information triggered a game idea, along with a thought I had had a while ago about different ways to lay out the tiles other than square or rectangular. I wanted to buld a pyramid using all 24 tiles. The result is a 6-5-4-3-2-1 pyramid with 3 additional tiles buried beneath the 4 and 3 rows (the sarcophagus of the title). Pyramid tiles are face up, sarcophagus are face down. As always I would welcome any comments about gameplay and rules clarity, suggestions, critiques etc. If anyone manages to find time for a playtest or two I would love to hear your session report. I am very happy to have comments posted here to the group, no matter how brutal (bring it on, Simon!). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 829 Return-Path: X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 8 Feb 2003 12:41:45 -0000 Received: (qmail 7045 invoked from network); 8 Feb 2003 12:41:44 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 8 Feb 2003 12:41:44 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta3.grp.scd.yahoo.com with SMTP; 8 Feb 2003 12:41:43 -0000 Received: from hawkpci.net ([207.55.158.153]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA323 for ; Sat, 8 Feb 2003 06:42:18 -0600 Message-ID: <3E44FB9D.A144376B@...> Date: Sat, 08 Feb 2003 06:44:13 -0600 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Digest Number 254 References: <1044703289.1110.47146.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-From: menchie@... (menchie@...) From: menchie@... X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: "Benedict " > Valentine's Day Massacre: > > You offer her hearts, she wants diamonds, you get clubbed to > death for not knowing that she wanted diamonds, she has to > use the spade to bury the evidence (your mangled body) in the > back yard. > > Hmmm.... possible early beginnings of a detective piecepack > game? Each player has a secret to hide, the aim is to expose all > the secrets while keeping yours hidden? > > Are there any multiplayer piecepack games where hidden > information is a key factor to winning/losing? Sounds like you need to be over on the Dvorak List! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 830 Return-Path: Received: (qmail 57488 invoked from network); 9 Feb 2003 15:45:30 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 9 Feb 2003 15:45:30 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 9 Feb 2003 15:45:30 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 15:45:30 -0000 Date: 9 Feb 2003 15:45:28 -0000 Message-ID: <1044805528.509.45602.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus0.2.doc Uploaded by : boycat_oh Description : Earn fame and fortune as you explore one of the great pyramids! Now with traps and god tiles! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus0.2.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 831 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 9 Feb 2003 15:49:01 -0000 Received: (qmail 14246 invoked from network); 9 Feb 2003 15:49:01 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 9 Feb 2003 15:49:01 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 9 Feb 2003 15:49:01 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 15:49:00 -0000 Date: Sun, 09 Feb 2003 15:49:00 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in file section - Sarcophagus Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 533 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi A few changes made to Sarcophagus: 1) initial construction of the sarcophagus changed. 2) Placement of coins changed. 3) Addition of two special tiles - traps (null tiles) and gods (ace tiles). 4) Claiming of sarcophagus tiles changed. As always, comments on gameplay and rules clarity are always welcome. Post here or send email, either is fine with me. Thanks! Phillip (Wish I'd thought of this a few weeks earlier - the board gets smaller over time so it would have fit the criteria for a Changing Landscapes entry!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 832 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 9 Feb 2003 17:57:02 -0000 Received: (qmail 42177 invoked from network); 9 Feb 2003 17:57:02 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 9 Feb 2003 17:57:02 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 9 Feb 2003 17:57:02 -0000 Received: from [66.218.67.181] by n25.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 17:56:58 -0000 Date: Sun, 09 Feb 2003 17:56:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2322 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Because of the JCD tile facing design with the borders, I was able > to create a set of Zoki tiles by using colored markers to make my > lines. The markings are unobtrusive enough to be ignored when > playing non-Zoki games. I must look into this Zoki thing :) > * not sure how I'll use them, but adds stars. I've put them on > wooden circles with white on one side and black on the other. I have kept them on the page, and have not used them myself to date. They were my early attempt at a directional pawn. To be put on a coin-sized disk. Then the belts came to me, and I have no need for the stars, though I am thinking for games that require colour association, I can use them to form a lookup index somewhere on the table. > * provides a facing indicator on barrel pawns (I use the belts). > Actually, since my pawns are in 4 colors (x 8 piecepacks), I've > distributed the belts so that each color has all 8 JCD suits (e.g.: > red crown, red arm, red sun, red moon, red heart, red diamond, red > spade, red club). Having all of the colours for each suit's pawn will work really nicely with the advanced coins > Disadvantages: > > * No association of the suits with colors. Perhaps the JCD set could > provide the color in the border areas? I was thinking about colours (I am Canadian.) the other day with a friend, and was thinking that if I put together another copy of the JCD set, I might take the time to carefully paint the required surfaces prior to sticking the designs on. This would re-introduce the colours back into the set, without destroying the advantages I was trying to create with the all black set (colour blind friendly, easier on the printer, etc.). Care would have to be taken, so as not to mark the tiles or the coins by accidently getting paint on the sides, or too near the edge. > Anyhoo, just wanted to let you know someone out here is using your > set. Thanks for the update. It's good to hear that someone else is making use of it. JCD P.S. I have just partially freed up my schedule, and so am hoping to do some work on the JCDpiecepack cards in the next little while. If anyone has any suggestions please let me know. I have a mockup available in the files section. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 833 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 05:02:23 -0000 Received: (qmail 73378 invoked from network); 10 Feb 2003 05:02:23 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Feb 2003 05:02:23 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 05:02:22 -0000 Received: from [66.218.67.248] by n16.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 05:02:19 -0000 Date: Mon, 10 Feb 2003 05:02:17 -0000 To: piecepack@yahoogroups.com Subject: Piecpack Game Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I have uploaded my files that I created for a "Piecpack Game Workshop" It is in the files section. The files, once downloaded to your computer, will allow you to test out, and play with Piecepack Games on your your computer.This is my first ever program/applet that I have distributed, please send me feedback. The application was created using the program language LOGO in MicroWorlds Logo (MW2.03). The Readme file is very important to read, as it directs you to the URL to download the Plugin needed to run the Application. For further explanation, refer to the README and the HTML file in the Piecepack Game Workshop Folder. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 834 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 12:45:53 -0000 Received: (qmail 25341 invoked from network); 10 Feb 2003 12:45:52 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 10 Feb 2003 12:45:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 12:45:54 -0000 Received: from [66.218.67.177] by n3.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 12:45:54 -0000 Date: Mon, 10 Feb 2003 12:45:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecpack Game Workshop Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 368 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Games on your your computer.This is my first ever program/applet > that I have distributed, please send me feedback. Hi Great application - I love it! A suggestion for version 2 is that the entire tile be outlined on the reverse side. (Of course this could just be a glitch since I have a mac and I'm guessing the program was created with a PC). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 835 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 13:35:12 -0000 Received: (qmail 77342 invoked from network); 10 Feb 2003 13:35:12 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 10 Feb 2003 13:35:12 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 10 Feb 2003 13:35:12 -0000 Received: from [66.218.67.183] by n8.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 13:35:11 -0000 Date: Mon, 10 Feb 2003 13:35:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecpack Game Workshop Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 212 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This is my first ever program/applet > that I have distributed, please send me feedback. One other thing - so far I have not been able to get the dice randomizer to roll a 5 (after about 60 rolls). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 836 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 15:23:40 -0000 Received: (qmail 95993 invoked from network); 10 Feb 2003 15:23:40 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 10 Feb 2003 15:23:40 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 15:23:39 -0000 Received: from [66.218.67.191] by n6.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 15:23:39 -0000 Date: Mon, 10 Feb 2003 15:23:38 -0000 To: piecepack@yahoogroups.com Subject: 2 Bugs Fixed in Piecepack Games Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 664 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As Boycat_oh brought to my attention two bugs have been worked out of the Games Workshop since I released it Yesterday. New to this 'version' if it is worthy of that tile, is a fixed die that rolls a 5 (Dispute over how the numbers where calculated led to an honest mistake on the Die roll/ Randomizer) and a more pronounced grid side of the tiles, if the tile side was completely outlined, coins and pawns moved onto the tile could not be moved with out moving the tile itself first. This problem is still apparent in the face side of the tiles, to avoid problems, I suggest you always leave part of the coins or pawns out side of the face-tile outline. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 837 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 11 Feb 2003 18:25:07 -0000 Received: (qmail 10727 invoked from network); 11 Feb 2003 18:25:06 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 11 Feb 2003 18:25:06 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 11 Feb 2003 18:25:06 -0000 Received: from [66.218.67.175] by n12.grp.scd.yahoo.com with NNFMP; 11 Feb 2003 18:25:05 -0000 Date: Tue, 11 Feb 2003 18:25:05 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle Session Report for 8 Feb 2003 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1801 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, Played a game of Silver Isle on Saturday, in part to playtest a bit more in anticipation of cleaning up the ruleset (which is still in beta). A report of the session, along with a brief analysis of the ruleset is at: http://www.boardgamegeek.com/viewarticle.php3? articleid=6123&threadid=4738 Although we played this 3-player, the rules call for 4-player only, and that is truly how it should be played. The rules themselves don't break with 3 players, but Saturday's game reinforced my belief that there are balance problems with 3. Chris suggested a smaller board with 3 players; I think this could be used for 2 players, but with 3, I think you would still see a problem with the "middle" guy getting it from both sides. A preview of some of the changes I will be making in the rules: 1) clarification of conflicts... crews fight crews, whether they be on land, ship, or port 2) establishing a mine will only be allowed inland (non-coastal tiles) 3) clarification of island building... total tiles in a row or column, even if there is a "gap"; new tile goes furthest in direction indicated as possible 4) clarification of carrying, picking up, and dropping silver... all to and from adjacent 5) probable removal of the land control & starvation mechanics if I can find another suitable method for "discovering" an opponent's silver mine (I have a couple things to try, but am open to suggetion here) 6) possible removal of ship sinking... might just kill the crews and transfer silver to victor without sending ship back to Europe, but then what happens if two ships' crews are equal? silver sinks? silver stays on respective ships? I had some correspondence with Mike a while ago on Silver Isle. Anyone else have questions or comments on it? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 839 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 11 Feb 2003 20:36:39 -0000 Received: (qmail 54699 invoked from network); 11 Feb 2003 20:36:39 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 11 Feb 2003 20:36:39 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 11 Feb 2003 20:36:39 -0000 Received: from [66.218.67.139] by n1.grp.scd.yahoo.com with NNFMP; 11 Feb 2003 20:36:37 -0000 Date: Tue, 11 Feb 2003 20:36:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Silver Isle Session Report for 8 Feb 2003 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 591 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict " wrote: > > I always thought Silver Isle looked great overall (from a rules > read-through, sorry, I haven't had an opportunity to play it) but I > did have a lot of trouble with understanding the isle-building part. > Presumably it isn't that hard, just my brain not comprehending, > so I think for the spatially-challenged a few diagrams of building > the isle would be extremely helpful. Ah, yes, a diagrammatic sample board setup is definitely in order. Thanks very much, Phillip. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 840 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 14:33:06 -0000 Received: (qmail 58921 invoked from network); 13 Feb 2003 14:33:06 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 13 Feb 2003 14:33:06 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.128) by mta2.grp.scd.yahoo.com with SMTP; 13 Feb 2003 14:33:06 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 13 Feb 2003 09:33:05 -0500 Message-ID: <00a301c2d36d$0c18e7d0$0501000a@winnt> To: References: Subject: Contest - Email changes? notify me Date: Thu, 13 Feb 2003 09:34:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Any author of a Changing Landscapes game who has changed email addresses (since game submission) please email me with your NEW email address. (not the group - because we are still at the secret identity phase - if you hit reply to this message be certain to swap the "to" from the group to me - my address should be listed at the top of the reply text. Please cut and paste or start a new message so the identities aren't compromised, thank you!) This notice comes on the heels of my attempting to contact a certain author (can't name names here) on behalf of the judge and the email being returned "box not found", I replied to a message from the author so I know I didn't make any mistakes in the address - it is also the only address I have for this person. I am trying again, of course, but just incase anyone else has changed their address I wanted to be sure folks update me for contest purposes. Thanks, Karol (Changing Landscapes Contest Helper) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 841 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 20:52:02 -0000 Received: (qmail 84183 invoked from network); 13 Feb 2003 20:52:01 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 13 Feb 2003 20:52:01 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2003 20:52:01 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 13 Feb 2003 12:52:00 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Contest Update Date: Thu, 13 Feb 2003 12:51:59 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I plan to push out the announcement date for the winner of the 3rd Piecepack Design Competition by two weeks to the third of March. Play-testing is going well, with all sixteen games having been fairly well tested, but some questions remain concerning the leading contenders, especially as regards playability with various numbers of players. I know most readers of this will be disappointed with having to wait longer to find out the verdict (I know I was at the end of the previous contest!) but sixteen is a big quantity to try out thoroughly and I feel I owe it to the designers to take a bit more time. I did say in the contest rules that if there were more games than expected I might extend the announcement date though, so I only feel a little guilty :-) Playing all these new games is great fun, but evaluating them carefully and fairly is hard work. Having said that, I am myself eager to finish up and announce the winner because there are some real fine games in this group, including short ones, long ones, light ones, heavy ones, abstract and themed, and I'm excited about hearing what other people's opinions are regarding some of them! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 842 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 21:47:54 -0000 Received: (qmail 98061 invoked from network); 13 Feb 2003 21:47:50 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Feb 2003 21:47:50 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.128) by mta2.grp.scd.yahoo.com with SMTP; 13 Feb 2003 21:47:52 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 13 Feb 2003 16:47:48 -0500 Message-ID: <016201c2d3a9$c7eeb980$0501000a@winnt> To: References: Subject: Post-Contest Info Date: Thu, 13 Feb 2003 16:44:01 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph After the Changing Landscapes Contest is over, games will NOT immediately be posted at www.piecepack.org. Instead authors are encouraged to take the time to review their games, and make any changes they feel necessary - then submit a new version, that is proofread and spell checked and contains a header similar to this (where you fill in the [ ]): Title A Changing Landscapes Game for the piecepack by [author(s) name(s)]. Version [#], [Date: e.g. "December 25, 1999"] Copyright (c) [year] by [author(s) name(s)] [#] players, [# or range] minutes If the game only uses piecepack or components thereof an equipment list is not necessary. Please put any licensing agreement or other type text at the end of the document - referenced only in the heading on the "Copyright" line if possible. submissions should be sent to "submissions @ piecepack . org" [without the spaces] We will accept PDF or Word documents. If errors are found they will be highlighted and the game will be sent back to author to make the actual corrections. Please utilize the Glossary found at piecepack.org for the correct names of the piecepack components. Once the games are posted up on piecepack.org, vendors can include them in their rulebooks. Per the contest rules - the rules will be included in the winner's copy of the MG CD-ROM - the rules will be reformatted but the content will be the same as that of the post at www.piecepack.org. If you have any questions or complications getting the rules into PDF or Word file please contact me to work something else out. This information will appear on www.piecepack.org in the next several days. Thanks Karol[wearing my shiny silver sparkly piecepack.org volunteer hat] :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 843 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 03:45:02 -0000 Received: (qmail 74079 invoked from network); 14 Feb 2003 03:45:02 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Feb 2003 03:45:02 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 03:45:02 -0000 Received: from [66.218.67.182] by n28.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 03:45:02 -0000 Date: Fri, 14 Feb 2003 03:45:01 -0000 To: piecepack@yahoogroups.com Subject: Games For the PP "stash" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 565 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As I reported earlier, I think a PP stash would be a good idea. Looking over the prize of the Changing Landscapes contest, I see that a 4 by 4 board apparently has games already made for it. This incouraged me to "googlefish" for rules to 4x4 Games, and well their are alot there. I saw a real interesting game, yet it requires 8 pieces... so the dice and pawn would become more pieces. Anyhow, anyone know of other 4x4 games (thats 4 tiles grid side up) we can 'port' to the PP? (Port meaning, take an exisiting game, and make a ruleset for PP from it) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 844 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 15:04:25 -0000 Received: (qmail 90433 invoked from network); 14 Feb 2003 15:04:24 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 14 Feb 2003 15:04:24 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 14 Feb 2003 15:04:24 -0000 Received: from [66.218.66.141] by n23.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 15:04:12 -0000 Date: Fri, 14 Feb 2003 15:04:09 -0000 To: piecepack@yahoogroups.com Subject: Reworking pp games for stand alone publication. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 517 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Are there any restrictions to doing this? If a publisher developed interest in one of my games, for example King Arthur's Court, and I redesigned it as a card game with coin tokens - would I have to do anything about the fact that I have a ruleset up on piecepack.org? (Before anyone asks: no, this hasn't happened in reality, or even any dreams I have had, I am just curious. And we have to have something to talk about now that the contest judging period is going to last 2 more weeks....) Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 845 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:03:22 -0000 Received: (qmail 1546 invoked from network); 14 Feb 2003 17:03:22 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:03:22 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:03:22 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 14 Feb 2003 09:03:21 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Reworking pp games for stand alone publication. Date: Fri, 14 Feb 2003 09:03:13 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > And we have to have > something to talk about now that the contest judging period is > going to last 2 more weeks....) > Thanks > Phillip OK, so I guess I do feel guilty about that. Consequently I'll help try to get this new discussion off the ground. One consideration for trying to get a game published that was submitted to one of the piecepack contests or that is on the piecepack rules CD is that author does not own the game. This means that the publisher would not have exclusive rights to it. This might not be important for some publishers but it does mean that if a game were published and became popular, another publisher could decide to also publish it without having to pay for the right to do so. The specific artwork likely *would* be copyrighted though, so that would have to be new. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 846 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:12:40 -0000 Received: (qmail 73280 invoked from network); 14 Feb 2003 17:12:40 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:12:40 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:12:40 -0000 Received: from [66.218.67.131] by n4.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 17:12:39 -0000 Date: Fri, 14 Feb 2003 17:12:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Reworking pp games for stand alone publication. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1379 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > > > > And we have to have > > something to talk about now that the contest judging period is > > going to last 2 more weeks....) > > > Thanks > > Phillip > > OK, so I guess I do feel guilty about that. Consequently I'll help try to > get this new discussion off the ground. > > One consideration for trying to get a game published that was submitted to > one of the piecepack contests or that is on the piecepack rules CD is that > author does not own the game. This means that the publisher would not have > exclusive rights to it. This might not be important for some publishers but > it does mean that if a game were published and became popular, another > publisher could decide to also publish it without having to pay for the > right to do so. The specific artwork likely *would* be copyrighted though, > so that would have to be new. > > -Mike Schoessow That wasn't meant to give you a guilt trip.... although what are you doing posting messages when you should be playtesting the games? (big grin) So if the published games and competion submissions are not owned is there any point in adding the copyright line to the rulesets? On the bright side, many of the themes of the piecepack games could easily be changed without affecting gameplay. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 847 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:20:22 -0000 Received: (qmail 90291 invoked from network); 14 Feb 2003 17:20:22 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:20:22 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:20:22 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 14 Feb 2003 09:20:22 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Reworking pp games for stand alone publicatio n. Date: Fri, 14 Feb 2003 09:20:15 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > That wasn't meant to give you a guilt trip.... although what are you > doing posting messages when you should be playtesting the > games? (big grin) I was kidding too. And hey, I would be testing except I'm at work now :-) > So if the published games and competion submissions are not > owned is there any point in adding the copyright line to the > rulesets? I'm no legal expert on this but I think it means that the rules can't be copied and published for profit without your permission, although they could be re-written from scratch (i.e., just changing one or two phrases a bit won't do it) and then published for profit. Does anyone else have better knowledge of this? Ron? Karol? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 848 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:28:08 -0000 Received: (qmail 80839 invoked from network); 14 Feb 2003 17:28:08 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:28:08 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:28:07 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18jjYn-0000dl-00 for ; Fri, 14 Feb 2003 09:23:37 -0800 Date: Fri, 14 Feb 2003 09:23:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Reworking pp games for stand alone publication. Message-ID: <20030214172337.GB1724@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Feb 14, 2003 at 05:12:38PM -0000, Benedict wrote: > So if the published games and competion submissions are not > owned is there any point in adding the copyright line to the > rulesets? If you have not placed your game in the public domain (that is, renounced copyright), you can license it any way you want to: GNU FDL, one of the Creative Commons licenses, etc. etc. You can use several licenses at once if you like, for different groups of people. This is widely misunderstood. You can have an overriding license that says, "This game is licensed to everyone but people who chew gum, under the GNU FDL. People who chew gum aren't allowed to copy it at all." Of course once you make your game free (as in freedom, not price), other people can do just about anything they want with it, subject to the limitations of your license(s), including make copies for people who chew gum. However, even if you have placed your game in the public domain (renounced copyright so that you do not "own" it), commercial possibilities still exist. Look at the successful card game Wizard, a relatively simple commercial tweaking of the public domain card game Oh Hell. The same with Rage, which was at the top of the Funagain best-seller lists for months. Or, closer to home, look at Mesomorph -- the original piecepack is completely public domain, but I'd guess the majority of people on this list own at least one Mesomorph piecepack. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 850 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:31:12 -0000 Received: (qmail 53378 invoked from network); 14 Feb 2003 17:31:12 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:31:12 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:31:11 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18jjbt-0000eA-00 for ; Fri, 14 Feb 2003 09:26:49 -0800 Date: Fri, 14 Feb 2003 09:26:49 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Reworking pp games for stand alone publicatio n. Message-ID: <20030214172649.GC1724@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Feb 14, 2003 at 09:20:15AM -0800, Michael Schoessow wrote: > I'm no legal expert on this but I think it means that the rules can't be > copied and published for profit without your permission, although they could > be re-written from scratch (i.e., just changing one or two phrases a bit > won't do it) and then published for profit. Does anyone else have better > knowledge of this? Ron? Karol? It depends on what rights are reserved by the license, anywhere from "all rights reserved" to "anything goes". Of course, what I think you mean is that the rules _may_ not be copied without permission. Napster and Gnutella have shown that lots of files _can_ be copied without permission. :-) R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 851 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 18:19:37 -0000 Received: (qmail 96223 invoked from network); 14 Feb 2003 18:19:37 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 Feb 2003 18:19:37 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 18:19:36 -0000 Received: from [66.218.67.138] by n30.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 18:19:36 -0000 Date: Fri, 14 Feb 2003 18:19:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Reworking pp games for stand alone publicatio n. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1588 X-Mailer: Yahoo Groups Message Poster From: "Mark Andrew Biggar " X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > I'm no legal expert on this but I think it means that the rules can't be > copied and published for profit without your permission, although they could > be re-written from scratch (i.e., just changing one or two phrases a bit > won't do it) and then published for profit. Does anyone else have better > knowledge of this? Ron? Karol? Note that your copywrite exists from the "moment you create a work in tangable form" whether or not you put a notice on it, but if you don't put a notice on it you can't enforce your rights in court. Even a rewrite from scratch is a violation of copywrite law, it's what is called a "derived work", this also includes translations into other languages. Now if you don't bother to register a work with the copywrite office, then if someone makes a copy or derived work without your permission, the copywrite law says that you can only recover actual damages and as your not currently selling or planing to sell your Pp games you will have a hard time showing any damages in court. If you do register it (you have to pay a fee) then you can get punitive damages as well. So the probable outcome of someone trying to publish and sell one of your Pp games without your permission is that you might be able to get an injunction to stop them but are unlikely to get any money out of it. Note that this is just my own understanding of the copywrite law, I'm not a lawyer and if you really need to know about this you should see a real copywrite laywer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 852 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 18:33:28 -0000 Received: (qmail 56345 invoked from network); 14 Feb 2003 18:33:28 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 14 Feb 2003 18:33:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 18:33:28 -0000 Received: from [66.218.67.156] by n19.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 18:33:28 -0000 Date: Fri, 14 Feb 2003 18:33:25 -0000 To: piecepack@yahoogroups.com Subject: New term for piecepack "stashes" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 883 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, With the recent talk of "stashes" I wondered if we might be able to find a term that is more intuitive and more distinctive to the piecepack. I understand that "stash" is the term applied in the Icehouse world to mean a complete set of pieces within a single color. Obviously, the concept of such sets or suits is not new (although marketing them as such is uncommon) but the use of the word "stash" in this context appears particular to Icehouse. "Stash" normally means that which is "hidden" or "stored". I'm hoping to find something more intuitive... stack, suit, suitpack, suitstack, piecestack, suitset, etc. Existing within the public domain as it does, all aspects of the piecepack are subject to evolution through common use, so even if those on this forum reached a concensus, it might not stick. But, hey. Suggestions? Opinions? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 854 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 19:30:10 -0000 Received: (qmail 85025 invoked from network); 14 Feb 2003 19:30:10 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 19:30:10 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 19:30:10 -0000 Received: from [66.218.67.179] by n27.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 19:30:10 -0000 Date: Fri, 14 Feb 2003 19:30:09 -0000 To: piecepack@yahoogroups.com Subject: Re: New term for piecepack "stashes" Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 589 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I like piecepack stack, although suit is a term already inherent in the game so maybe that would suffice. One stack = one suit of piecepack components (and you could literally stack them all). Phillip > I'm hoping to find something more intuitive... stack, suit, suitpack, > suitstack, piecestack, suitset, etc. > > Existing within the public domain as it does, all aspects of the > piecepack are subject to evolution through common use, so even if > those on this forum reached a concensus, it might not stick. But, > hey. > > Suggestions? Opinions? > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 855 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 19:56:44 -0000 Received: (qmail 7385 invoked from network); 14 Feb 2003 19:56:42 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 Feb 2003 19:56:42 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 19:56:41 -0000 Received: from sdn-ap-019watacop0443.dialsprint.net ([63.190.33.189] helo=DHH3K021) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 18jlwv-0004Dr-00 for piecepack@yahoogroups.com; Fri, 14 Feb 2003 14:56:41 -0500 Message-ID: <000d01c2d463$316b94a0$bd21be3f@DHH3K021> To: References: Subject: Re: [piecepack] New term for piecepack "stashes" Date: Fri, 14 Feb 2003 11:56:39 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I like the word suitpack myself. I noticed that the polling feature on this e-mail group is not enabled. If it was we could put it up for a vote after we come up with a few possible names. I do think that suitpack is a far better and decriptive word that stash. Tim Schutz ----- Original Message ----- From: To: Sent: Friday, February 14, 2003 10:33 AM Subject: [piecepack] New term for piecepack "stashes" > Hi All, > > With the recent talk of "stashes" I wondered if we might be able to > find a term that is more intuitive and more distinctive to the > piecepack. > > I understand that "stash" is the term applied in the Icehouse world > to mean a complete set of pieces within a single color. Obviously, > the concept of such sets or suits is not new (although marketing them > as such is uncommon) but the use of the word "stash" in this context > appears particular to Icehouse. "Stash" normally means that which > is "hidden" or "stored". > > I'm hoping to find something more intuitive... stack, suit, suitpack, > suitstack, piecestack, suitset, etc. > > Existing within the public domain as it does, all aspects of the > piecepack are subject to evolution through common use, so even if > those on this forum reached a concensus, it might not stick. But, > hey. > > Suggestions? Opinions? > > Cheers, > James > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 856 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 21:43:38 -0000 Received: (qmail 71534 invoked from network); 14 Feb 2003 21:43:37 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 14 Feb 2003 21:43:37 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 14 Feb 2003 21:43:37 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 21:43:37 -0000 Date: Fri, 14 Feb 2003 21:43:36 -0000 To: piecepack@yahoogroups.com Subject: I second that.... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I would like to second the use of Piecepack Stack... So I take it that this idea is an overall good idea? who ever thought of it must be a smart guy.. If we could just work on the games now... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 858 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 17:17:09 -0000 Received: (qmail 60202 invoked from network); 16 Feb 2003 17:17:08 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 16 Feb 2003 17:17:08 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 16 Feb 2003 17:17:08 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <2003021617170700200mro48e>; Sun, 16 Feb 2003 17:17:08 +0000 Message-ID: <3E4FC777.6090107@...> Date: Sun, 16 Feb 2003 09:16:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded a new game for playtest to the groups "rulesets in Progress" folder called Deduction. It's a deduce the missing tile game similar to Clue or Sleuth. Enjoy -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 859 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 19:14:43 -0000 Received: (qmail 99459 invoked from network); 16 Feb 2003 19:14:42 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 16 Feb 2003 19:14:42 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 16 Feb 2003 19:14:42 -0000 Received: from [66.218.67.162] by n7.grp.scd.yahoo.com with NNFMP; 16 Feb 2003 19:14:42 -0000 Date: Sun, 16 Feb 2003 19:14:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: In-Reply-To: <3E4FC777.6090107@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 614 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Mark Biggar wrote: > I just uploaded a new game for playtest to the > groups "rulesets in Progress" folder called > Deduction. It's a deduce the missing tile game > similar to Clue or Sleuth. > Hi, Mark Good adaption of the piecepack! (Reminds me - I must get my rules done for piecepack version of Transamerica). What happens to the coins that are drawn when a question is asked? Are they set aside? And I realize that this is extremely unlikely, but if drawn coins are set aside, what happens if the bag is empty and nobosy has won? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 860 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 23:15:55 -0000 Received: (qmail 72477 invoked from network); 16 Feb 2003 23:15:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 16 Feb 2003 23:15:55 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 16 Feb 2003 23:15:55 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <20030216231554002003393te>; Sun, 16 Feb 2003 23:15:54 +0000 Message-ID: <3E501B8E.5010303@...> Date: Sun, 16 Feb 2003 15:15:26 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > --- In piecepack@yahoogroups.com, Mark Biggar > wrote: > >>I just uploaded a new game for playtest to the >>groups "rulesets in Progress" folder called >>Deduction. It's a deduce the missing tile game >>similar to Clue or Sleuth. >> > > > Hi, Mark > > Good adaption of the piecepack! (Reminds me - I must get my > rules done for piecepack version of Transamerica). > > What happens to the coins that are drawn when a question is > asked? Are they set aside? > > And I realize that this is extremely unlikely, but if drawn coins are > set aside, what happens if the bag is empty and nobosy has > won? Read the last paragraph, it says: "If a player chooses not to make an announcement (or makes one and looses), the drawn coin is placed back in the cup or bag and it is passed to the next player for their turn." -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 861 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 00:35:18 -0000 Received: (qmail 73827 invoked from network); 17 Feb 2003 00:35:17 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 17 Feb 2003 00:35:17 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 17 Feb 2003 00:35:17 -0000 Received: from [66.218.67.169] by n21.grp.scd.yahoo.com with NNFMP; 17 Feb 2003 00:35:17 -0000 Date: Mon, 17 Feb 2003 00:35:13 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: In-Reply-To: <3E501B8E.5010303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 715 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > What happens to the coins that are drawn when a question is > > asked? Are they set aside? > > > > And I realize that this is extremely unlikely, but if drawn coins are > > set aside, what happens if the bag is empty and nobosy has > > won? > > Read the last paragraph, it says: > > "If a player chooses not to make an announcement (or makes one and > looses), the drawn coin is placed back in the cup or bag and it is > passed to the next player for their turn." > Perhaps my question isn't clear... I was asking about when you ask another player a question (how many of a suit, how many of a number, etc), i.e. not making an announcement or passing - what happens to the coin? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 862 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:07:15 -0000 Received: (qmail 90250 invoked from network); 17 Feb 2003 01:07:13 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:07:13 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:07:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18kZkY-00082n-00 for ; Sun, 16 Feb 2003 17:07:14 -0800 Date: Sun, 16 Feb 2003 17:07:14 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction Message-ID: <20030217010714.GA30047@...> References: <3E501B8E.5010303@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Feb 17, 2003 at 12:35:13AM -0000, Benedict wrote: > > > What happens to the coins that are drawn when a question > is > > > asked? Are they set aside? > > > > > > And I realize that this is extremely unlikely, but if drawn coins > are > > > set aside, what happens if the bag is empty and nobosy has > > > won? > > > > Read the last paragraph, it says: > > > > "If a player chooses not to make an announcement (or makes > one and > > looses), the drawn coin is placed back in the cup or bag and it > is > > passed to the next player for their turn." > > > > Perhaps my question isn't clear... I was asking about when you > ask another player a question (how many of a suit, how many of > a number, etc), i.e. not making an announcement or passing - > what happens to the coin? > > Phillip Phillip, if a player chooses not to make an announcement, or makes one and loses, the coin is placed back into the bag. In other words, the only situation in which the coin is NOT placed back into the bag is when the player makes an announcement and wins -- correct, Mark? Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 863 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:47:11 -0000 Received: (qmail 97729 invoked from network); 17 Feb 2003 01:47:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:47:08 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta1.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:47:08 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc03.attbi.com (sccrmhc03) with SMTP id <20030217005412003007couse>; Mon, 17 Feb 2003 00:54:13 +0000 Message-ID: <3E503298.8000608@...> Date: Sun, 16 Feb 2003 16:53:44 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>>What happens to the coins that are drawn when a question > > is > >>>asked? Are they set aside? >>> >>>And I realize that this is extremely unlikely, but if drawn coins > > are > >>>set aside, what happens if the bag is empty and nobosy has >>>won? >> >>Read the last paragraph, it says: >> >>"If a player chooses not to make an announcement (or makes > > one and > >>looses), the drawn coin is placed back in the cup or bag and it > > is > >>passed to the next player for their turn." >> > > > Perhaps my question isn't clear... I was asking about when you > ask another player a question (how many of a suit, how many of > a number, etc), i.e. not making an announcement or passing - > what happens to the coin? You always ask a question, optionaly make an anouncement and then if the game isn't over, put the coin back and pass the bag. See third to last paragraph first sentence. Would it help if I swapped the last and next to last paragraphs? -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 864 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:58:30 -0000 Received: (qmail 95434 invoked from network); 17 Feb 2003 01:58:30 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:58:30 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:58:30 -0000 Received: from rwcrwbc56 (rwcrwbc56.attbi.com[204.127.198.45]) by rwcrmhc53.attbi.com (rwcrmhc53) with SMTP id <2003021701300605300nasmve>; Mon, 17 Feb 2003 01:30:06 +0000 Received: from [12.235.88.213] by rwcrwbc56; Mon, 17 Feb 2003 01:30:05 +0000 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction Date: Mon, 17 Feb 2003 01:30:05 +0000 X-Mailer: AT&T Message Center Version 1 (Nov 5 2002) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBhdHRiaS5jb20= From: mark.a.biggar@... X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar well yeah, of course if the winner really wants to put the coin back in the bag, I don't think anyone would object :-) -- Mark Biggar mark.a.biggar@... > On Mon, Feb 17, 2003 at 12:35:13AM -0000, Benedict wrote: > > > > What happens to the coins that are drawn when a question > > is > > > > asked? Are they set aside? > > > > > > > > And I realize that this is extremely unlikely, but if drawn coins > > are > > > > set aside, what happens if the bag is empty and nobosy has > > > > won? > > > > > > Read the last paragraph, it says: > > > > > > "If a player chooses not to make an announcement (or makes > > one and > > > looses), the drawn coin is placed back in the cup or bag and it > > is > > > passed to the next player for their turn." > > > > > > > Perhaps my question isn't clear... I was asking about when you > > ask another player a question (how many of a suit, how many of > > a number, etc), i.e. not making an announcement or passing - > > what happens to the coin? > > > > Phillip > > Phillip, if a player chooses not to make an announcement, or makes one > and loses, the coin is placed back into the bag. In other words, the > only situation in which the coin is NOT placed back into the bag is > when the player makes an announcement and wins -- correct, Mark? > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 865 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 18 Feb 2003 00:02:45 -0000 Received: (qmail 85257 invoked from network); 18 Feb 2003 00:02:45 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 18 Feb 2003 00:02:45 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 18 Feb 2003 00:02:45 -0000 Received: from [66.218.67.148] by n8.grp.scd.yahoo.com with NNFMP; 18 Feb 2003 00:02:43 -0000 Date: Tue, 18 Feb 2003 00:02:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 511 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > > "If a player chooses not to make an announcement (or makes > > > one and > > > > looses), the drawn coin is placed back in the cup or bag and it > > > is > > > > passed to the next player for their turn." Doh! I apologize, it is perfectly clear!! My brain must have been on strike (seems like a common situation these days) and even though I read that sentence several times, and again when you posted your reply, I somehow edited out the 'not' part of that sentence of the rules!!! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 866 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 18 Feb 2003 01:32:46 -0000 Received: (qmail 41779 invoked from network); 18 Feb 2003 01:32:46 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 18 Feb 2003 01:32:46 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 18 Feb 2003 01:32:46 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc03.attbi.com (sccrmhc03) with SMTP id <2003021800361300300k018me>; Tue, 18 Feb 2003 00:36:14 +0000 Message-ID: <3E517FAC.9010601@...> Date: Mon, 17 Feb 2003 16:34:52 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>>>"If a player chooses not to make an announcement (or > > makes > >>>>one and >>>> >>>>>looses), the drawn coin is placed back in the cup or bag > > and it > >>>>is >>>> >>>>>passed to the next player for their turn." > > > Doh! > > I apologize, it is perfectly clear!! My brain must have been on > strike (seems like a common situation these days) and even > though I read that sentence several times, and again when you > posted your reply, I somehow edited out the 'not' part of that > sentence of the rules!!! Okay, I think that part of the problem is the disconnect between that sentence and the paragraph about making announcements, because of the intervening paragraph about taking notes. So I will definitely switch things around in the next version of the rules. This just goes to shows that writing game rules is not easy, even for simple short games like this one. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 867 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 19 Feb 2003 14:38:36 -0000 Received: (qmail 71895 invoked from network); 19 Feb 2003 14:38:36 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 19 Feb 2003 14:38:36 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 19 Feb 2003 14:38:36 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LXZLQH>; Wed, 19 Feb 2003 06:38:35 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: 4x4 Games Date: Wed, 19 Feb 2003 06:38:28 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow One of the prizes for the winner of the design competition is a 4x4 gridded game board along with a collection of rules of games that can be played on it. Over the past year or so I have become interested in games that offer interesting or challenging play on such a small board. Obviously they are all abstract games (at least the ones I know of so far). It occurs to me that there are probably some out there that I have missed, so I'm posting this query in the hope that some of you will know of 4x4 games that I am not yet familiar with. If this is the case I would appreciate hearing of more such games, including rules sets if possible. I don't plan or have time to play-test new additions to my list so I would also find opinions on the games valuable. I intend to include many or most of the games on my list in the compiled rules sets for the prize. The last two games on the list are ones of my own design (but in this case not piecepack compatible) and I would be happy to send the rules for these games to anyone interested. Thanks. -Mike Schoessow Quarto Farook Dao L-Game Foursight Tot-Ten (need rules) Slimetrail Moxie Tic Tac Chec Edges Lucky 13 Gembel (need rules) Score4 (need rules) Tommy's Uchi (need rules) Q-Turn Plateau Catalyst Starplex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 868 Return-Path: X-Sender: brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 22 Feb 2003 04:38:09 -0000 Received: (qmail 81783 invoked from network); 22 Feb 2003 04:38:09 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 22 Feb 2003 04:38:09 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2003 04:38:09 -0000 Received: from [66.218.67.164] by n21.grp.scd.yahoo.com with NNFMP; 22 Feb 2003 04:38:09 -0000 Date: Sat, 22 Feb 2003 04:38:07 -0000 To: piecepack@yahoogroups.com Subject: Digital piecepack? My project ... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1768 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden " X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Hello everyone ... this is my first time posting on this group, although I have been lurking for a while. I first found out about the piecepack about 9 months ago, thanks to the Games Journal website. I've owned my own Mesomorph set for a handful of months now. I originally intended to put an entry into the Changing Landscapes contest, but I wasn't able to test the game enough to get it past the ugly-buggy stage. So, I'll work that one out and submit it to the piecepack.org site later on. (I actually have a different design that is much closer to being completed, which I will submit first.) In any case, the reason that I am posting here is to draw your attention for a second to a project that I've recently undertaken. I have a tendancy to come up with tabletop-like game designs, but then work them out as computer programs. You can see my first two completed games at my website (http://www.mwgames.com ). Since I found the piecepack to be a very interesting thing, I thought it would be a good thing to do for the piecepack what Microsoft did for computer card games with their Cards32.DLL -- make a Windows library (DLL) to help programmers make piecepack games for the computer. This may seem an odd project, but it stuck with me and I decided to move forward with it. In any case, I figured the first thing to do was to come up with some workable graphics. You can see where I am with the project so far here: http://www.mwgames.com/piecepack.htm I would like some feedback (assuming you're still reading ;-D) on how you think the graphics look. And I'd especially like to hear if I've done something wrong anatomy-wise with my incarnation of the piecepack. Thanks for your time! -Matt Worden Minneapolis, MN USA From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 869 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 22 Feb 2003 17:12:44 -0000 Received: (qmail 58781 invoked from network); 22 Feb 2003 17:12:44 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 Feb 2003 17:12:44 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2003 17:12:44 -0000 Received: from [66.218.67.138] by n25.grp.scd.yahoo.com with NNFMP; 22 Feb 2003 17:12:41 -0000 Date: Sat, 22 Feb 2003 17:12:40 -0000 To: piecepack@yahoogroups.com Subject: Reminder Of Piecepacke Game Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 254 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle In case fellow piecepackers are unaware, my Piecepack Applet is in the files section, a applictation that simulates a piecepack on- line. While not being an actual game, it can help in creating a PP game. The files are in the File section as we speak. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 870 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Mar 2003 23:09:27 -0000 Received: (qmail 24091 invoked from network); 1 Mar 2003 23:09:27 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 1 Mar 2003 23:09:27 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Mar 2003 23:09:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pG6g-0002Yl-00 for ; Sat, 01 Mar 2003 15:09:26 -0800 Date: Sat, 1 Mar 2003 15:09:26 -0800 To: piecepack mailing list Subject: Trophy Cloth finished (plus piecepack goodies)! Message-ID: <20030301230925.GA9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Greetings all-- The piecepack contest Trophy Cloth is finally finished, packed up, and ready to be shipped to Mike Schoessow on Monday. Mike will sign it, with an annotation that he was the second contest winner, then send it on to the third contest winner after he announces the results of the contest on Monday. I hope Mike takes the opportunity to play on it once or twice before he sends it to the third winner; it's not really fair to him that we took so long to get the cloth together that he has hardly any time with it. For those of you who don't know, the Trophy Cloth is a card-table-sized tablecloth embroidered with all four standard piecepack suit symbols, meant to be autographed by each game design contest winner and passed on to the next one. I took a few photos of it before I wrapped it up for mailing today. Here's a shot of it spread out on a card table: http://www.ludism.org/piecepack/trophy-cloth/01_overview.jpg Here's a shot as it would be seen during a hypothetical piecepack game that requires placing the pieces of each suit next to their respective embroidered suit icons: http://www.ludism.org/piecepack/trophy-cloth/02_pp_spread.jpg Here's a close-up of some of the very nice embroidery on the cloth: http://www.ludism.org/piecepack/trophy-cloth/03_embroidery.jpg Here's a side view of the tablecloth, so you can see where we signed it: http://www.ludism.org/piecepack/trophy-cloth/04_side_view.jpg And this one is mostly for me and Marty, rather than you folks -- a closeup of where we signed the cloth as the first winners: http://www.ludism.org/piecepack/trophy-cloth/05_kidsprout.jpg It may look as though we pulled a John Hancock with our autograph, but it is very hard to write small with the fabric paint markers we were using, and there really is plenty of room on the cloth. It will be years (at the current rate of contests) before we run out of room for signatures on the cloth. Technically, the embroidery was not that expensive, but the "digitisation", the conversion from a computer graphic of the logo into a set of stitches that the embroidery machine could use, was costly. (The whole piecepack community will reap a benefit from this investment, however. See my next message.) While Marty and I both have small businesses at the moment ("small" is the keyword here), we are technically unemployed, and we could not have gotten the Trophy Cloth out the door without the generous financial assistance of piecepack players like you: Mike Schoessow, David Hassell, and Tim Schutz. Thanks a lot, guys! (The irony that Mike contributed a fair chunk of change to what was supposed to be his award does not escape me. Thank you for being patient, Mike.) That's about it. The package will go out to Mike via Priority Mail as early as possible on Monday. Mike, you are still at the same address in Belmont as when you won the Ludic Synergy Contest, correct? Goodbye, little Trophy Cloth! Come back to us soon! :-) Ron and Marty -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 871 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Mar 2003 23:36:41 -0000 Received: (qmail 40993 invoked from network); 1 Mar 2003 23:36:40 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 1 Mar 2003 23:36:40 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2003 23:36:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pGX2-0002aO-00 for ; Sat, 01 Mar 2003 15:36:40 -0800 Date: Sat, 1 Mar 2003 15:36:40 -0800 To: piecepack mailing list Subject: Aforementioned piecepack goodies! Message-ID: <20030301233640.GB9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe If you haven't read my previous message about the Trophy Cloth, you might want to do so now, as it is relevant here. During the digitisation (conversion from computer graphics to an embroidery stitch pattern), it actually proved _more_ cost effective to digitise the whole piecepack logo as seen in the image below, then separate and magnify each suit icon for the Trophy Cloth, than to digitise each icon separately. http://www.ludism.org/piecepack/pplogourl.png The upshot of this is good news for everyone. West Coast Awards and Athletics, the company who did the embroidery, now has the embroidery pattern for the graphic above on file. I have instructed them to allow anyone who contacts them to buy gear embroidered with the piecepack logo from them at their regular prices (that is, there is no middleman; for example, Marty and I are not profiting from anything West Coast Awards sells you). I myself just ordered a nice stone-coloured baseball-style cap embroidered with the piecepack logo for about $11.00. (The embroidery of the cap-sized version of the logo cost about $6.00, while the cap itself cost $4.50.) Besides baseball hats, West Coast Awards can embroider winter ski caps, T-shirts, piquet polo shirts, jackets of many descriptions, duffel bags, and more. If you're a big fat guy like me, you'll probably appreciate knowing that some of their shirts go up to 6XL. >From what I have seen, their prices are very reasonable, and discounts for orders in quantity are the norm. This raises two possibilities: (1) group orders by the piecepack community to save money, and (2) entrepreneurial purchase of piecepack gear in quantity, then reselling at a profit. It's kind of like free / open source software that way -- or like the piecepack itself. The contact information for West Coast Awards is below. Unfortunately, they don't show catalog items on their website, but you can get a big paper catalog from them just by asking. You might want to wait until Tuesday to order your piecepack gear, even if you are excited and want to order some right away, because I need to visit them Monday after I send off the Trophy Cloth and finalise the details of the small (hat-sized) and medium (shirt-sized) piecepack logos. West Coast Awards 515 East Smith Kent, WA 98031 Tel: (253) 854-4973 Fax: (253) 850-1521 http://www.westcoastawards.com/ Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 872 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 15:28:36 -0000 Received: (qmail 26975 invoked from network); 3 Mar 2003 15:28:36 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2003 15:28:36 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 15:28:36 -0000 Received: from sdn-ap-002watacop0255.dialsprint.net ([63.187.201.1] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 18prrm-0001AA-00 for piecepack@yahoogroups.com; Mon, 03 Mar 2003 10:28:35 -0500 Message-ID: <000501c2e199$92c512b0$01c9bb3f@DHH3K021> To: References: <20030301230925.GA9561@...> Subject: Re: [piecepack] Trophy Cloth finished (plus piecepack goodies)! Date: Mon, 3 Mar 2003 07:28:40 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Looks really nice. Now there's even more of an incentive to win a piecepack contest. ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Saturday, March 01, 2003 3:09 PM Subject: [piecepack] Trophy Cloth finished (plus piecepack goodies)! > Greetings all-- > > The piecepack contest Trophy Cloth is finally finished, packed up, and > ready to be shipped to Mike Schoessow on Monday. Mike will sign it, > with an annotation that he was the second contest winner, then send it > on to the third contest winner after he announces the results of the > contest on Monday. I hope Mike takes the opportunity to play on it > once or twice before he sends it to the third winner; it's not really > fair to him that we took so long to get the cloth together that he has > hardly any time with it. > > For those of you who don't know, the Trophy Cloth is a > card-table-sized tablecloth embroidered with all four standard > piecepack suit symbols, meant to be autographed by each game design > contest winner and passed on to the next one. I took a few photos of > it before I wrapped it up for mailing today. Here's a shot of it > spread out on a card table: > > http://www.ludism.org/piecepack/trophy-cloth/01_overview.jpg > > Here's a shot as it would be seen during a hypothetical piecepack game > that requires placing the pieces of each suit next to their respective > embroidered suit icons: > > http://www.ludism.org/piecepack/trophy-cloth/02_pp_spread.jpg > > Here's a close-up of some of the very nice embroidery on the cloth: > > http://www.ludism.org/piecepack/trophy-cloth/03_embroidery.jpg > > Here's a side view of the tablecloth, so you can see where we signed > it: > > http://www.ludism.org/piecepack/trophy-cloth/04_side_view.jpg > > And this one is mostly for me and Marty, rather than you folks -- a > closeup of where we signed the cloth as the first winners: > > http://www.ludism.org/piecepack/trophy-cloth/05_kidsprout.jpg > > It may look as though we pulled a John Hancock with our autograph, but > it is very hard to write small with the fabric paint markers we were > using, and there really is plenty of room on the cloth. It will be > years (at the current rate of contests) before we run out of room for > signatures on the cloth. > > Technically, the embroidery was not that expensive, but the > "digitisation", the conversion from a computer graphic of the logo > into a set of stitches that the embroidery machine could use, was > costly. (The whole piecepack community will reap a benefit from this > investment, however. See my next message.) While Marty and I both > have small businesses at the moment ("small" is the keyword here), we > are technically unemployed, and we could not have gotten the Trophy > Cloth out the door without the generous financial assistance of > piecepack players like you: Mike Schoessow, David Hassell, and Tim > Schutz. Thanks a lot, guys! (The irony that Mike contributed a fair > chunk of change to what was supposed to be his award does not escape > me. Thank you for being patient, Mike.) > > That's about it. The package will go out to Mike via Priority Mail as > early as possible on Monday. Mike, you are still at the same address > in Belmont as when you won the Ludic Synergy Contest, correct? > > Goodbye, little Trophy Cloth! Come back to us soon! :-) > > Ron and Marty > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > Seattle-area computer training & more: http://www.powerkeyconsulting.com/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 873 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:29:43 -0000 Received: (qmail 90971 invoked from network); 3 Mar 2003 17:29:43 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:29:43 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:29:43 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX8KQ4>; Mon, 3 Mar 2003 09:29:42 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Design Contest Winner Announcement Date: Mon, 3 Mar 2003 09:29:38 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow The winner of the Third Piecepack Game Design Competition is,.... NEW CITY by Rob LeGood Congratulations Rob! Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. Choosing the winner was not too difficult and all the play-testers who tried New City agreed that it should probably win. This is not to say that there weren't other excellent games; there were, and choosing the runner up took a bit more thought. Of the sixteen games submitted, two were purely abstract (although one had an attached theme), five involved the memory of hidden information, three were German-style family strategy games, two were racing games, and three involved auction/voting type elements. One game was strictly 2-player, while the others were variously either 2-4, 3-4 or 4-player. Most of the games included some sort of luck element, either via a die or through blind tile selection. Interestingly, three games had themes involving icebergs or frozen lakes. Five games had themes dealing with kingdoms or royalty. Only one game was clearly themeless. All in all, it was a nice selection. In terms of play-quality there was also a fairly wide spread, with some games feeling thoroughly dialed in while others would benefit from further play-testing and tweaking. New City is German-style game of city building. As with many German games, it is played in "rounds", with various actions (including an auction, a district-building phase, an improvement-building phase, an income collection phase, etc.) taking place in order each round. It displays the typical elements of an excellent game; there are difficult decisions almost every turn and there is a lot of player interaction on a couple of different levels. The game also has good depth and excellent clarity, as well as the right sort of randomizing element to insure good re-playability. As with many excellent games of this genre, thoughtful play is well rewarded, and in my opinion the balance between luck and skill is just where it should be with enough luck to keep things interesting but not so much that a skilled player will be unjustly robbed of a deserved victory. Rob lists the game as strictly 4-player, but we happily discovered at one point (when there were only two of us present and we wanted to play New City again) that it plays very well with two players if each player takes two oppositely positioned city quarters and then at the end of the game scores only the income of his or her lower scoring quarter. The rules to New City are also well written, with a nice dose of wry humor. I do have one very minor criticism. The scoring track, although workable, is inconvenient compared to just using some coins to keep track of income, and after the first game we always used coins for money. IceFloe is another game that displayed balance and polish, and was also surprisingly fun to play considering that it's pretty abstract in nature. I don't mean to imply anything against abstract games (which I'm a big fan of) but usually I think of them as providing "satisfaction" rather than "fun". The heart of this game is a clever secret voting mechanism for elimination of part of the board each round of turns. Two critical rules really make this work well; firstly, there is always one player (called the torch-bearer) who oversees the vote and in the case of a tie the torch-bearer gets to decide the outcome. This leads to some very interesting bluffing, temporary alliances, etc. It all feels rather Knizian in some ways. Secondly, table-talk is regulated. Talking is allowed but only in generalities, with the utterance of names, numbers, colors, etc. being sharply proscribed, with violators losing voting rights for one round. Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the rules suggest that the torch-bearer be identified by an actual burning item such as a candle that can be passed to the next player between rounds. This is essential for proper enjoyment of the game. We used one of those giant stand-alone candles (3" dia. by 8" high) and it was very satisfying to have the torch passed to you at the beginning of a round. San Andreas is a fairly quick game that probably falls into the category of "filler", perfect at the beginning or end of a game evening. It's a great little game (and extra-interesting for those of us living on the California coast) using tiles arrayed to form a map of California, with pieces tilting or shifting in response to earthquakes during the game. Players are scored on towns they place, with the ones near the coast being more lucrative, IF they make it to the end of the game without being buried (literally) or falling into the ocean. Good fun. In addition to New City, IceFloe, and San Andreas, there were a number of other games that I particularly liked for various reasons. Decay was the only purely abstract game and it is based on a tile placement/array system different from anything I've seen before. If you like abstracts and want to try something different, give it a try. Froggy Bottom is an unassuming little game that is quite enjoyable. It's the only 2-player game in the group and is a racing game (in the game theory sense) with a memory element. It's also a quick play so it's another nice filler. King's Cottage is clever game with a number of unique ideas. It also has a major memory aspect, and this makes it feel like a lot of work to play for people like me (my memory isn't so hot), but I found it to be fun just the same. The theme (competing craft houses and builders constructing and furnishing a cottage for the king) is particularly well done. The game works well for 2-4 players but it is a game with a fairly high luck element so mileage may vary on that account. Let me describe how the timing worked with the game judging and author identities, just to answer some questions that would otherwise come in over the next few days. FIRST I sent my choice for winner, runner-up, etc. to Karol in her capacity as contest administrator, and THEN she sent me a cross-listing of authors names and game titles so I could include author names in this posting. Thus I did not know author identities until after I had decided the winners. I want to give special thanks to Karol at Mesomorph Games for the huge amount of work she has done, including organization, proof-reading, and tracking down answers to my questions to the authors. I think that for future contests we should probably re-think how these aspects of the contest work because it's an unreasonable amount of effort to ask of one person. Thanks Karol for making everything work smoothly! I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and Santiago for playing the games with me and contributing their opinions and insights. I will be contacting Rob concerning the prize etc., and if any other of the game authors are interested in the play-testers' opinions and comments about their games, feel free to e-mail me privately (mschoessow@...). The rules for all sixteen games are posted at the piecepack.org site. Karol asked me to pass on to the authors that if they have any questions about the rules for their games as posted on the piecepack.org site they should send e-mails to submissions@.... and put the game name as the subject. Authors will now also have an opportunity to make changes to their rules sets before they are added to the rules CD. Once again, congratulations to the winning authors and thanks to all who participated. I encourage you, and all piecepack enthusiasts, to participate in the next competition! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 874 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:47:52 -0000 Received: (qmail 45678 invoked from network); 3 Mar 2003 17:47:52 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:47:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.253) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:47:51 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Mar 2003 12:47:42 -0500 Message-ID: <07a101c2e1ad$3cc747c0$0501000a@winnt> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Mon, 3 Mar 2003 12:43:23 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Congratulations to all the authors and especially to Rob Logwood ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 12:29 PM Subject: [piecepack] Design Contest Winner Announcement | The winner of the Third Piecepack Game Design Competition is,.... | | NEW CITY by Rob LeGood | | Congratulations Rob! | | | Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit | the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. | | Choosing the winner was not too difficult and all the play-testers who tried | New City agreed that it should probably win. This is not to say that there | weren't other excellent games; there were, and choosing the runner up took a | bit more thought. | | Of the sixteen games submitted, two were purely abstract (although one had | an attached theme), five involved the memory of hidden information, three | were German-style family strategy games, two were racing games, and three | involved auction/voting type elements. One game was strictly 2-player, while | the others were variously either 2-4, 3-4 or 4-player. Most of the games | included some sort of luck element, either via a die or through blind tile | selection. Interestingly, three games had themes involving icebergs or | frozen lakes. Five games had themes dealing with kingdoms or royalty. Only | one game was clearly themeless. All in all, it was a nice selection. In | terms of play-quality there was also a fairly wide spread, with some games | feeling thoroughly dialed in while others would benefit from further | play-testing and tweaking. | | New City is German-style game of city building. As with many German games, | it is played in "rounds", with various actions (including an auction, a | district-building phase, an improvement-building phase, an income collection | phase, etc.) taking place in order each round. It displays the typical | elements of an excellent game; there are difficult decisions almost every | turn and there is a lot of player interaction on a couple of different | levels. The game also has good depth and excellent clarity, as well as the | right sort of randomizing element to insure good re-playability. As with | many excellent games of this genre, thoughtful play is well rewarded, and in | my opinion the balance between luck and skill is just where it should be | with enough luck to keep things interesting but not so much that a skilled | player will be unjustly robbed of a deserved victory. Rob lists the game as | strictly 4-player, but we happily discovered at one point (when there were | only two of us present and we wanted to play New City again) that it plays | very well with two players if each player takes two oppositely positioned | city quarters and then at the end of the game scores only the income of his | or her lower scoring quarter. The rules to New City are also well written, | with a nice dose of wry humor. I do have one very minor criticism. The | scoring track, although workable, is inconvenient compared to just using | some coins to keep track of income, and after the first game we always used | coins for money. | | IceFloe is another game that displayed balance and polish, and was also | surprisingly fun to play considering that it's pretty abstract in nature. I | don't mean to imply anything against abstract games (which I'm a big fan of) | but usually I think of them as providing "satisfaction" rather than "fun". | The heart of this game is a clever secret voting mechanism for elimination | of part of the board each round of turns. Two critical rules really make | this work well; firstly, there is always one player (called the | torch-bearer) who oversees the vote and in the case of a tie the | torch-bearer gets to decide the outcome. This leads to some very interesting | bluffing, temporary alliances, etc. It all feels rather Knizian in some | ways. Secondly, table-talk is regulated. Talking is allowed but only in | generalities, with the utterance of names, numbers, colors, etc. being | sharply proscribed, with violators losing voting rights for one round. | Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the | rules suggest that the torch-bearer be identified by an actual burning item | such as a candle that can be passed to the next player between rounds. This | is essential for proper enjoyment of the game. We used one of those giant | stand-alone candles (3" dia. by 8" high) and it was very satisfying to have | the torch passed to you at the beginning of a round. | | San Andreas is a fairly quick game that probably falls into the category of | "filler", perfect at the beginning or end of a game evening. It's a great | little game (and extra-interesting for those of us living on the California | coast) using tiles arrayed to form a map of California, with pieces tilting | or shifting in response to earthquakes during the game. Players are scored | on towns they place, with the ones near the coast being more lucrative, IF | they make it to the end of the game without being buried (literally) or | falling into the ocean. Good fun. | | In addition to New City, IceFloe, and San Andreas, there were a number of | other games that I particularly liked for various reasons. Decay was the | only purely abstract game and it is based on a tile placement/array system | different from anything I've seen before. If you like abstracts and want to | try something different, give it a try. Froggy Bottom is an unassuming | little game that is quite enjoyable. It's the only 2-player game in the | group and is a racing game (in the game theory sense) with a memory element. | It's also a quick play so it's another nice filler. King's Cottage is clever | game with a number of unique ideas. It also has a major memory aspect, and | this makes it feel like a lot of work to play for people like me (my memory | isn't so hot), but I found it to be fun just the same. The theme (competing | craft houses and builders constructing and furnishing a cottage for the | king) is particularly well done. The game works well for 2-4 players but it | is a game with a fairly high luck element so mileage may vary on that | account. | | | Let me describe how the timing worked with the game judging and author | identities, just to answer some questions that would otherwise come in over | the next few days. FIRST I sent my choice for winner, runner-up, etc. to | Karol in her capacity as contest administrator, and THEN she sent me a | cross-listing of authors names and game titles so I could include author | names in this posting. Thus I did not know author identities until after I | had decided the winners. | | I want to give special thanks to Karol at Mesomorph Games for the huge | amount of work she has done, including organization, proof-reading, and | tracking down answers to my questions to the authors. I think that for | future contests we should probably re-think how these aspects of the contest | work because it's an unreasonable amount of effort to ask of one person. | Thanks Karol for making everything work smoothly! | | I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and | Santiago for playing the games with me and contributing their opinions and | insights. | | I will be contacting Rob concerning the prize etc., and if any other of the | game authors are interested in the play-testers' opinions and comments about | their games, feel free to e-mail me privately (mschoessow@...). | | The rules for all sixteen games are posted at the piecepack.org site. Karol | asked me to pass on to the authors that if they have any questions about the | rules for their games as posted on the piecepack.org site they should send | e-mails to submissions@.... and put the game name as the subject. | Authors will now also have an opportunity to make changes to their rules | sets before they are added to the rules CD. | | Once again, congratulations to the winning authors and thanks to all who | participated. I encourage you, and all piecepack enthusiasts, to participate | in the next competition! | | -Mike | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 875 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:55:45 -0000 Received: (qmail 36548 invoked from network); 3 Mar 2003 17:55:45 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:55:45 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.253) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:55:44 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Mar 2003 12:55:45 -0500 Message-ID: <07ba01c2e1ae$5cb06b60$0501000a@winnt> To: References: <07a101c2e1ad$3cc747c0$0501000a@winnt> Subject: 3rd contest notes Date: Mon, 3 Mar 2003 12:57:28 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph -the last mail was sent accidentally - It ran a spell check and I tried to get out of it and the message was sent instead. Many apologies to Mr. LeGood. I appreciate Mike's kudos and was glad to help! Congratulations to all the authors and especially to Rob LeGood! I was excited to see some new authors for this contest and welcome the additions to the community! I wanted to reiterate that the authors should take time to review their games and make any changes then submit a polished version to me for posting on piecepack.org in the games section and for addition to vendor rulebooks. In the event that submitted works have errors I will send a highlighted version back to authors for correction - my volunteer time is very limited right now [sorry]. Once the polished version is up then we can take the preliminary version (already available on www.piecepack.org - your source for everything piecepack) off the site. Thank you to everyone that participated in the contest and we hope that the next one generates even more interest! Check out the games and have fun with them! Have a great week, Karol (volunteer www.piecepack.org) www.piecepack.org www.mesomorph.com Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 12:29 PM Subject: [piecepack] Design Contest Winner Announcement | The winner of the Third Piecepack Game Design Competition is,.... | | NEW CITY by Rob LeGood | | Congratulations Rob! | | | Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit | the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. | | Choosing the winner was not too difficult and all the play-testers who tried | New City agreed that it should probably win. This is not to say that there | weren't other excellent games; there were, and choosing the runner up took a | bit more thought. [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 876 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 21:29:28 -0000 Received: (qmail 87733 invoked from network); 3 Mar 2003 21:29:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 3 Mar 2003 21:29:27 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 21:29:27 -0000 Received: from sdn-ap-014watacop0339.dialsprint.net ([63.191.201.85] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 18pxV0-0007pq-00 for piecepack@yahoogroups.com; Mon, 03 Mar 2003 16:29:27 -0500 Message-ID: <002301c2e1cb$fc929230$55c9bf3f@DHH3K021> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Mon, 3 Mar 2003 13:29:33 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex As the runner up to the contest I would like to say congratulations to Rob in his victory, I am sure his game deserves the crown and look forward to playing "New City" as well as all of the other (I'm sure) great games that were submitted. I do have one question, as the runner up does this mean that if Rob's game can't full fill the job of being the winner due to stress or bad press I will have to accept the crown? Even though I didn't win I would like to take the time to shoot off some quick thank-yous. First, Thanks to Michael Schoessow for taking the time to judge the contest and writing such a wonderful bit about my game. Thanks to Karol for being the contest administrator, which I am sure took a lot of work. Thanks to all the other contestants who helped make this contest a big success. Thanks to all the people who helped play-test my game, Chris Sjoholm, Marty Hale-Evans, JT Thomas, Steve Dupree and Jason Chein. And a special thanks Ron Hale-Evans who not only helped play-test the game several times, but also greatly helped in fixing a problem with the game. Jeez, you would think that with all this thanking I actually won the contest, which I kind of feel I did in some way. Tim Schutz PS. Rob one of the prizes for winning the contest is a 2 sets of piecepack pyramids in a hand painted box from me. If you could e-mail privately me your ship to address I will get them out to you. Once again CONGRATULATIONS and stay away from the press. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 877 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 22:13:15 -0000 Received: (qmail 2945 invoked from network); 3 Mar 2003 22:13:15 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2003 22:13:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 22:13:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pyBN-0005UJ-00 for ; Mon, 03 Mar 2003 14:13:13 -0800 Date: Mon, 3 Mar 2003 14:13:13 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement Message-ID: <20030303221313.GC17816@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 03, 2003 at 09:29:38AM -0800, Michael Schoessow wrote: > The winner of the Third Piecepack Game Design Competition is,.... > > NEW CITY by Rob LeGood > > Congratulations Rob! > > > Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit > the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. Congratulations to Rob, Tim. and James! Great going! Rob, what's the theme of the next contest? :-) It sounds as though the bar has been raised for piecepack game design. That is good for everyone, players and designers alike! Our game, Easy Slider, was a mere slip of a thing, hardly calculated to compete with such obviously meaty fare as New City. Still, we were hoping for an honorable mention... perhaps just a kind word from a stranger... a crumb... (I would like to thank Tim for his acknowledging the fix I contributed to IceFloe; My ego is salvaged somewhat by feeling that I have contributed to one of the winners just a little bit.) > Choosing the winner was not too difficult and all the play-testers > who tried New City agreed that it should probably win. So it sounds as though New City was the "stand-out winner" of this contest, just as Alien City was of the previous one. I am eager to play it. > One game was strictly 2-player, while the others were variously > either 2-4, 3-4 or 4-player. Um, Mike? Easy Slider's instructions say that it can be played with any number of players, from solitaire up through 10 or more. That is the point of its BYOP (Bring Your Own Piecepack) mechanism. We have tried it with at least 6 or 7. > I will be contacting Rob concerning the prize etc., FYI, Mike, the Trophy Cloth went out this morning and is winging its way to you via Priority Mail as I write this. Because it was such a drama to produce and because it is presumably valuable to the piecepack community, I insured it heavily, something I recommend to anyone else who has to pass it on. $300 of insurance only cost about $4. > and if any other of the game authors are interested in the > play-testers' opinions and comments about their games, feel free to > e-mail me privately (mschoessow@...). I would be interested in your opinions and those of the other playtesters about Easy Slider, critiqued either publicly on the list, or privately, as you see fit. > The rules for all sixteen games are posted at the piecepack.org > site. I looked, but I didn't see them. Thanks again to Mike for running a great contest, thanks again to Karol for all her hard work, thanks to the playtesters, and congratulations again to Rob, Tim, and James! In piece, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 878 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 22:27:55 -0000 Received: (qmail 40109 invoked from network); 3 Mar 2003 22:27:53 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 3 Mar 2003 22:27:53 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2003 22:27:53 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pyPD-0005Vb-00 for ; Mon, 03 Mar 2003 14:27:31 -0800 Date: Mon, 3 Mar 2003 14:27:31 -0800 To: piecepack mailing list Subject: Piecepack gear followup Message-ID: <20030303222731.GE17816@...> References: <20030301233640.GB9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20030301233640.GB9561@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 01, 2003 at 03:36:40PM -0800, Ron Hale-Evans wrote: > I myself just ordered a nice stone-coloured baseball-style cap > embroidered with the piecepack logo for about $11.00. (The embroidery > of the cap-sized version of the logo cost about $6.00, while the cap > itself cost $4.50.) Besides baseball hats, West Coast Awards can > embroider winter ski caps, T-shirts, piquet polo shirts, jackets of > many descriptions, duffel bags, and more. If you're a big fat guy > like me, you'll probably appreciate knowing that some of their shirts > go up to 6XL. I saw a sample version of my piecepack cap today. It was beautiful! They embroidered the sample cap they had in the store, so I couldn't take it home, but I'll have my own identical cap on Friday (turnaround is one week for embroidery orders). Any Seattle Cosmic members who are reading this message (Tim S, Eric, JT, Steve D), I plan to wear the cap to game night on Saturday, so you can see it then. I picked up several extra catalogs of embroiderables to share. > The contact information for West Coast Awards is below. > Unfortunately, they don't show catalog items on their website, but you > can get a big paper catalog from them just by asking. The catalog you want to ask for is the 2003 Apparel Catalog (which includes bags, etc. as well as clothing, but does not include non-embroiderable items such as flashlights and ballpoints). > You might want to wait until Tuesday to order your piecepack gear, > even if you are excited and want to order some right away, because I > need to visit them Monday after I send off the Trophy Cloth and > finalise the details of the small (hat-sized) and medium > (shirt-sized) piecepack logos. This has been done. Both small and medium logo art is finalised and ready to go. Fellers, it looks swell. > West Coast Awards > 515 East Smith > Kent, WA 98031 > Tel: (253) 854-4973 > Fax: (253) 850-1521 > http://www.westcoastawards.com/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 879 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 23:40:32 -0000 Received: (qmail 97829 invoked from network); 3 Mar 2003 23:40:31 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2003 23:40:31 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 23:40:31 -0000 Received: from [66.218.67.134] by n20.grp.scd.yahoo.com with NNFMP; 03 Mar 2003 23:40:31 -0000 Date: Mon, 03 Mar 2003 23:40:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Design Contest Winner Announcement Message-ID: In-Reply-To: <07a101c2e1ad$3cc747c0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 583 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Congratulations to Rob on his winning entry, to all the honorably mentioned, and to all the rest of the authors! Ron, for the games: first go to www.piecepack.org The first paragraph of the page ends with the words 'clicking here'. That linked me to the rules download page. Direct link: http://www.piecepack.org/DesignContest/ChangingLandscapes Games.html You may have to copy the last bit of that if the obligatory yahoo ad prevents it all from being highlighted in blue ;) I am really looking forward to taking some time to read through all the rulesets.... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 880 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 23:55:23 -0000 Received: (qmail 97279 invoked from network); 3 Mar 2003 23:55:22 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 3 Mar 2003 23:55:22 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 23:55:22 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc01.attbi.com (sccrmhc01) with SMTP id <2003030322570100100j7od9e>; Mon, 3 Mar 2003 22:57:01 +0000 Message-ID: <3E63DD44.9020805@...> Date: Mon, 03 Mar 2003 14:55:00 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement References: <20030303221313.GC17816@...> In-Reply-To: <20030303221313.GC17816@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Mon, Mar 03, 2003 at 09:29:38AM -0800, Michael Schoessow wrote: > >>The winner of the Third Piecepack Game Design Competition is,.... >> >> NEW CITY by Rob LeGood >> >>Congratulations Rob! Yes, congrats. > It sounds as though the bar has been raised for piecepack game design. > That is good for everyone, players and designers alike! Our game, > Easy Slider, was a mere slip of a thing, hardly calculated to compete > with such obviously meaty fare as New City. Still, we were hoping for > an honorable mention... perhaps just a kind word from a stranger... a > crumb... (I would like to thank Tim for his acknowledging the > fix I contributed to IceFloe; My ego is salvaged somewhat by feeling > that I have contributed to one of the winners just a little bit.) Yeah, after looking over the entries I agree that "New City" is the stand out winner. > I would be interested in your opinions and those of the other > playtesters about Easy Slider, critiqued either publicly on the list, > or privately, as you see fit. I also would like any comments and/or playtest notes on my two games. Thank you. > I looked, but I didn't see them. Follow the link in the winner announcement on the home page. They arn't in the usual place because Karol is giving us a change to fix'm up before putting thme on the regular games page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 881 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 05:51:15 -0000 Received: (qmail 35276 invoked from network); 4 Mar 2003 05:51:15 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 4 Mar 2003 05:51:15 -0000 Received: from unknown (HELO tomts5-srv.bellnexxia.net) (209.226.175.25) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2003 05:51:15 -0000 Received: from RobsFunkyLaptop ([65.93.97.126]) by tomts5-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030304055113.KJRS24932.tomts5-srv.bellnexxia.net@RobsFunkyLaptop> for ; Tue, 4 Mar 2003 00:51:13 -0500 Message-ID: <002001c2e22a$a920fb50$6401a8c0@RobsFunkyLaptop> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Tue, 4 Mar 2003 00:47:11 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Wow! First off, thanks! I checked the website at work, during the day, and was pleasantly shocked to see that New City won the Changing Landscapes competition. And I'm positive that my co-workers didn't at all get sick of me, introducing myself, as an 'awarding winning game designer' throughout the day. :) Well, since I've been lurking for awhile, and am pretty unknown, let me introduce myself to everyone. My name is Rob, and I'm a 31 year old internet developer from Waterloo, Ontario, Canada. (About an hour from Toronto) My hobbies are theatre (acting, directing, etc.,) and, of course, german games. I enjoy long walks on the beach, puppy dogs, and... uh, nevermind. I've been collecting games for a long time, and every chance I get, I invite people over to my place for Games Days. Of the people I'd like to thank, the biggest thanks goes to Jonathan Dietrich. He introduced me to the whole piecepack system, encouraged me to enter the contest, helped with playtesting and gave me my very own JCD piecepack for my birthday! I'd also like to thank the play-testers; especially Sean, Dave and the rest of the Waterloo Gamers. Big thanks also to Michael and Karol (hmmm... perhaps my last name does sound better as Logwood:)) for putting this together; I'm sure I'll feel the pain, very, very soon. Lastly, thanks to everyone for your kind words about the game. I had a lot of fun creating it and I hope you have just as much playing it. The next contest will be up soon, and I look forward to judging the 4th piecepack competition. (And Michael - feel free to hang on to the trophy cloth as long as you'd like; you deserve some quality time with it!) Jonathan and I are already planning on having a piecepack Games Day to play the contest entries with our friends. Can't wait! If any of you are close to me, drop me a line and I'll add you to the invite list. Rob. ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 9:29 AM Subject: [piecepack] Design Contest Winner Announcement > The winner of the Third Piecepack Game Design Competition is,.... > > NEW CITY by Rob LeGood > > Congratulations Rob! > > > Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit > the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. > > Choosing the winner was not too difficult and all the play-testers who tried > New City agreed that it should probably win. This is not to say that there > weren't other excellent games; there were, and choosing the runner up took a > bit more thought. > > Of the sixteen games submitted, two were purely abstract (although one had > an attached theme), five involved the memory of hidden information, three > were German-style family strategy games, two were racing games, and three > involved auction/voting type elements. One game was strictly 2-player, while > the others were variously either 2-4, 3-4 or 4-player. Most of the games > included some sort of luck element, either via a die or through blind tile > selection. Interestingly, three games had themes involving icebergs or > frozen lakes. Five games had themes dealing with kingdoms or royalty. Only > one game was clearly themeless. All in all, it was a nice selection. In > terms of play-quality there was also a fairly wide spread, with some games > feeling thoroughly dialed in while others would benefit from further > play-testing and tweaking. > > New City is German-style game of city building. As with many German games, > it is played in "rounds", with various actions (including an auction, a > district-building phase, an improvement-building phase, an income collection > phase, etc.) taking place in order each round. It displays the typical > elements of an excellent game; there are difficult decisions almost every > turn and there is a lot of player interaction on a couple of different > levels. The game also has good depth and excellent clarity, as well as the > right sort of randomizing element to insure good re-playability. As with > many excellent games of this genre, thoughtful play is well rewarded, and in > my opinion the balance between luck and skill is just where it should be > with enough luck to keep things interesting but not so much that a skilled > player will be unjustly robbed of a deserved victory. Rob lists the game as > strictly 4-player, but we happily discovered at one point (when there were > only two of us present and we wanted to play New City again) that it plays > very well with two players if each player takes two oppositely positioned > city quarters and then at the end of the game scores only the income of his > or her lower scoring quarter. The rules to New City are also well written, > with a nice dose of wry humor. I do have one very minor criticism. The > scoring track, although workable, is inconvenient compared to just using > some coins to keep track of income, and after the first game we always used > coins for money. > > IceFloe is another game that displayed balance and polish, and was also > surprisingly fun to play considering that it's pretty abstract in nature. I > don't mean to imply anything against abstract games (which I'm a big fan of) > but usually I think of them as providing "satisfaction" rather than "fun". > The heart of this game is a clever secret voting mechanism for elimination > of part of the board each round of turns. Two critical rules really make > this work well; firstly, there is always one player (called the > torch-bearer) who oversees the vote and in the case of a tie the > torch-bearer gets to decide the outcome. This leads to some very interesting > bluffing, temporary alliances, etc. It all feels rather Knizian in some > ways. Secondly, table-talk is regulated. Talking is allowed but only in > generalities, with the utterance of names, numbers, colors, etc. being > sharply proscribed, with violators losing voting rights for one round. > Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the > rules suggest that the torch-bearer be identified by an actual burning item > such as a candle that can be passed to the next player between rounds. This > is essential for proper enjoyment of the game. We used one of those giant > stand-alone candles (3" dia. by 8" high) and it was very satisfying to have > the torch passed to you at the beginning of a round. > > San Andreas is a fairly quick game that probably falls into the category of > "filler", perfect at the beginning or end of a game evening. It's a great > little game (and extra-interesting for those of us living on the California > coast) using tiles arrayed to form a map of California, with pieces tilting > or shifting in response to earthquakes during the game. Players are scored > on towns they place, with the ones near the coast being more lucrative, IF > they make it to the end of the game without being buried (literally) or > falling into the ocean. Good fun. > > In addition to New City, IceFloe, and San Andreas, there were a number of > other games that I particularly liked for various reasons. Decay was the > only purely abstract game and it is based on a tile placement/array system > different from anything I've seen before. If you like abstracts and want to > try something different, give it a try. Froggy Bottom is an unassuming > little game that is quite enjoyable. It's the only 2-player game in the > group and is a racing game (in the game theory sense) with a memory element. > It's also a quick play so it's another nice filler. King's Cottage is clever > game with a number of unique ideas. It also has a major memory aspect, and > this makes it feel like a lot of work to play for people like me (my memory > isn't so hot), but I found it to be fun just the same. The theme (competing > craft houses and builders constructing and furnishing a cottage for the > king) is particularly well done. The game works well for 2-4 players but it > is a game with a fairly high luck element so mileage may vary on that > account. > > > Let me describe how the timing worked with the game judging and author > identities, just to answer some questions that would otherwise come in over > the next few days. FIRST I sent my choice for winner, runner-up, etc. to > Karol in her capacity as contest administrator, and THEN she sent me a > cross-listing of authors names and game titles so I could include author > names in this posting. Thus I did not know author identities until after I > had decided the winners. > > I want to give special thanks to Karol at Mesomorph Games for the huge > amount of work she has done, including organization, proof-reading, and > tracking down answers to my questions to the authors. I think that for > future contests we should probably re-think how these aspects of the contest > work because it's an unreasonable amount of effort to ask of one person. > Thanks Karol for making everything work smoothly! > > I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and > Santiago for playing the games with me and contributing their opinions and > insights. > > I will be contacting Rob concerning the prize etc., and if any other of the > game authors are interested in the play-testers' opinions and comments about > their games, feel free to e-mail me privately (mschoessow@...). > > The rules for all sixteen games are posted at the piecepack.org site. Karol > asked me to pass on to the authors that if they have any questions about the > rules for their games as posted on the piecepack.org site they should send > e-mails to submissions@.... and put the game name as the subject. > Authors will now also have an opportunity to make changes to their rules > sets before they are added to the rules CD. > > Once again, congratulations to the winning authors and thanks to all who > participated. I encourage you, and all piecepack enthusiasts, to participate > in the next competition! > > -Mike > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 882 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 16:40:02 -0000 Received: (qmail 50222 invoked from network); 4 Mar 2003 16:40:01 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 4 Mar 2003 16:40:01 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 16:40:01 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX8XHV>; Tue, 4 Mar 2003 08:40:00 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Design Contest Winner Announcement Date: Tue, 4 Mar 2003 08:39:59 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 03, 2003 2:13 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement > One game was strictly 2-player, while the others were variously > either 2-4, 3-4 or 4-player. Um, Mike? Easy Slider's instructions say that it can be played with any number of players, from solitaire up through 10 or more. That is the point of its BYOP (Bring Your Own Piecepack) mechanism. We have tried it with at least 6 or 7. Sorry about that Ron. Four players was the greatest number we played with and in my haste to get the announcement typed up and posted yesterday before starting work I guess it slipped my mind that Easy Slider supports literally any number of players. > and if any other of the game authors are interested in the > play-testers' opinions and comments about their games, feel free to > e-mail me privately (mschoessow@...). I would be interested in your opinions and those of the other playtesters about Easy Slider, critiqued either publicly on the list, or privately, as you see fit. We liked the game fine. As you said, its ancestry from the game, 15 is obvious and I think everyone reading this must be familiar with that little solitaire game (my own first exposure to it was when I was 4 years old and my dad gave me one to play with in church to keep me quiet). Easy Slider has a replayability advantage over 15 however because a completely random new board configuration can rapidly be achieved, and because it supports multi-player games. My own opinion is that the replayability improvement is a bigger advantage than the multi-player innovation because I intend to add it to my stable of solitaire games that I actually play (my other favorites are One Man: Thrag, plus some card games). One suggestion for the rules is that you should point out that the tile array should be constructed with a little space (we used about 1/4 inch) between adjacent tiles. At first we started with a tight array (all tiles touching neighbors) and of course this was unworkable in a speed game like this because the tile corners kept "catching" on one or more of the flanking tiles ahead, ruining the array. In retrospect the use of spacing between tiles to fix this seems obvious and I'm a little embarrassed to even bring it up but still, I think it wouldn't hurt to put that into the rules text. The rules for Easy Slider, as written, make it into a fast-thinking, logical reasoning, dexterity game because of the speed aspect. During play-testing it was realized that an interesting variant is to take away the dexterity aspect and some portion of the fast thinking aspect by preventing the various players from seeing each other's boards and then having the caller announce "slide" at equal time intervals, at which times each player MUST immediately slide a tile. Sliding at other times is not allowed. Thus, at the moment one player wins, all players will have made an identical number of moves. With short intervals the fast thinking aspect is still there but the pressure isn't quite so high and there's more time for deeper planning. The character of the game changes because mistakes are more damaging but there's also more time to think before moving. It also somehow *feels* like there's more player interaction. As you pointed out, this is a game in the same class as Take It Easy, a game I own but seldom pull out on game nights. We found no problems with the rules or game play, and the play-testers were ambivalent about the game; a definite personal preference thing here. There were lots of other fine games this time too, making choices difficult, and when I typed up the announcement I my plan was to announce a winner and runner-up, and then to make a short mention of three or four of my other personal favorites among the games. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 883 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 16:59:36 -0000 Received: (qmail 21419 invoked from network); 4 Mar 2003 16:59:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 4 Mar 2003 16:59:35 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2003 16:59:35 -0000 Received: from [66.218.66.141] by n11.grp.scd.yahoo.com with NNFMP; 04 Mar 2003 16:59:34 -0000 Date: Tue, 04 Mar 2003 16:59:34 -0000 To: piecepack@yahoogroups.com Subject: Feedback to Authors Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2044 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I have received a number of requests from authors, taking me up on my offer to provide feedback to them about their games. I just want to let those authors know that I will get back to them soon but not immediately in all cases due to time constraints. I don't want anyone to think I'm forgetting or ignoring them. I took notes while we played the games, noting things we liked as well as problems we found and suggestions that came up. I should mention something about how the judging worked. In some cases we noticed aspects of games that seemed non-optimum or not quite dialed in yet and often, ideas for "fixes" would be voiced. I determined that we would not play the games with any changes from the rules as submitted; I felt that my job was to judge the games when played according to the author's rules. Now that the contest is over however, comments that I feed to authors may contain ideas that surfaced during playing of the games. Judging games could imply different things to different people. Some may feel that how much fun the game is to play is the most important thing while others may feel that how well the game mechanics work or how much logical thinking is required are most important or that the judge should sort of pretend that he is a game marketing guy and should attempt to determine which game would have the broadest appeal within the target group of game players. My criteria was ultimately just based largely on which games I liked most. That's what I promised to do in the original contest rules. It has been great fun (but also a lot of work at times because I was determined to give each game a goodly amount of play) to play all these new games and see the new ideas the authors tried. I was surprised, but pleasantly so, by the high quantity of games submitted, and the generally high quality, and hopefully later contests will also garner lots of entries. I'm already looking forward to designing a game for the next contest. Thanks again to all who participated. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 884 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 22:13:15 -0000 Received: (qmail 10452 invoked from network); 4 Mar 2003 22:13:14 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 4 Mar 2003 22:13:14 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 22:13:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18qKem-0006VQ-00 for ; Tue, 04 Mar 2003 14:13:04 -0800 Date: Tue, 4 Mar 2003 14:12:55 -0800 To: piecepack mailing list Subject: Can't download Chaos Cruisers Message-ID: <20030304221255.GA24990@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I can download all of the games on the Changing Landscapes contest page except Chaos Cruisers. http://www.piecepack.org/DesignContest/ChangingLandscapesGames.html Any idea what's going on? Thanks... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 885 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 22:25:28 -0000 Received: (qmail 12432 invoked from network); 4 Mar 2003 22:25:28 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 4 Mar 2003 22:25:28 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 22:25:27 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Mar 2003 17:25:28 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 04 Mar 2003 17:25:12 -0500 Subject: Re: [piecepack] Can't download Chaos Cruisers To: Message-ID: In-Reply-To: <20030304221255.GA24990@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The PDF was misnamed. You should be able to download it now. > I can download all of the games on the Changing Landscapes contest > page except Chaos Cruisers. > > http://www.piecepack.org/DesignContest/ChangingLandscapesGames.html > > Any idea what's going on? > > Thanks... > > Ron H-E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 886 Return-Path: Received: (qmail 77885 invoked from network); 5 Mar 2003 01:30:18 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Mar 2003 01:30:18 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 5 Mar 2003 01:30:18 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.156] by n5.grp.scd.yahoo.com with NNFMP; 05 Mar 2003 01:30:16 -0000 Date: 5 Mar 2003 01:30:16 -0000 Message-ID: <1046827816.15778.28611.w35@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/SiegeByNumber.zip Uploaded by : brykovian Description : "Siege by Number" Ruleset You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/SiegeByNumber.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, brykovian From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 887 Return-Path: X-Sender: brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 5 Mar 2003 01:34:48 -0000 Received: (qmail 69190 invoked from network); 5 Mar 2003 01:34:48 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 5 Mar 2003 01:34:48 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 5 Mar 2003 01:34:48 -0000 Received: from [66.218.67.158] by n8.grp.scd.yahoo.com with NNFMP; 05 Mar 2003 01:34:48 -0000 Date: Wed, 05 Mar 2003 01:34:46 -0000 To: piecepack@yahoogroups.com Subject: New Ruleset for Testing: "Siege by Number" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 393 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I've uploaded my first piecepack ruleset to the "Rulesets in Progress" section of this group's files. If anyone is able to test it out and give me some feedback, I'd greatly appreciate it. Assuming there's no major flaws in the design, I hope to turn this into the first game to make use of the piecepack DLL that I mentioned in an earlier message. Thanks, -Matt Worden www.mwgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 888 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 04:47:35 -0000 Received: (qmail 68539 invoked from network); 6 Mar 2003 04:37:21 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Mar 2003 04:37:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta3.grp.scd.yahoo.com with SMTP; 6 Mar 2003 04:37:21 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 5 Mar 2003 23:37:15 -0500 Message-ID: <00bd01c2e39a$530fd350$0501000a@winnt> To: References: Subject: piecepack.org/submissions Date: Wed, 5 Mar 2003 23:39:06 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We have updated the homepage so that there is a link within the announcement about contest winners to Mike's original post sent to this group. 2 of the 16 entries have been polished and resubmitted - San Andreas and IceFloe are now featured with the other games on the games page. Other games will be added as they are submitted (spell check and proofread them please), please also remember that I need authors to resubmit not simply email me with the changes (I simply don't have the time I did during the contest right now to go back and forth -I'm not trying to be mean - I've had to hire out my usual proofreading b/c of time and also b/c I know my limitations - after seeing the games week after week, I see what is supposed to be on the page instead of what is, an adaptation that helps with my dyslexia but hinders proofreading when I become desensitized to the material. I just wanted to make sure for those of you that keep an eye on the pages that we are MOVING the games off of the preview when polished versions are put up, I will let the group know when all 16 have been moved as opposed to updating every time one is. I will also let authors know privately if my professional editor finds any errors or has any suggestions since she will be proofreading the games as they are in the MG rulebook (I don't anticipate that she will find many but if she does I will share - plus I can't really change [content] of the games in the rulebook w/o permission in the case of most of them if not all). Thank you authors for all your hard work! I do appreciate it very much!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 889 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 15:22:12 -0000 Received: (qmail 74806 invoked from network); 6 Mar 2003 15:21:59 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 6 Mar 2003 15:21:59 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 6 Mar 2003 15:22:00 -0000 Received: from [66.218.67.154] by n19.grp.scd.yahoo.com with NNFMP; 06 Mar 2003 15:22:00 -0000 Date: Thu, 06 Mar 2003 15:21:59 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org/submissions Message-ID: In-Reply-To: <00bd01c2e39a$530fd350$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2011 X-Mailer: Yahoo Groups Message Poster From: "Toren" X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l Karol you are truly an angel, the dedication and time that you have shown to the piecepack community are incredible. I think we all owe you a great amount of thanks for the work you do for us, the work we see and of course the work we don't. So from me and on behalf of the community... Thank You Toren --- In piecepack@yahoogroups.com, "Karol" wrote: > We have updated the homepage so that there is a link within the announcement about contest winners to Mike's original post sent to > this group. 2 of the 16 entries have been polished and resubmitted - San Andreas and IceFloe are now featured with the other games > on the games page. Other games will be added as they are submitted (spell check and proofread them please), please also remember > that I need authors to resubmit not simply email me with the changes (I simply don't have the time I did during the contest right > now to go back and forth -I'm not trying to be mean - I've had to hire out my usual proofreading b/c of time and also b/c I know my > limitations - after seeing the games week after week, I see what is supposed to be on the page instead of what is, an adaptation > that helps with my dyslexia but hinders proofreading when I become desensitized to the material. > > I just wanted to make sure for those of you that keep an eye on the pages that we are MOVING the games off of the preview when > polished versions are put up, I will let the group know when all 16 have been moved as opposed to updating every time one is. I will > also let authors know privately if my professional editor finds any errors or has any suggestions since she will be proofreading the > games as they are in the MG rulebook (I don't anticipate that she will find many but if she does I will share - plus I can't really > change [content] of the games in the rulebook w/o permission in the case of most of them if not all). > > Thank you authors for all your hard work! I do appreciate it very much!! > > > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 890 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 17:30:10 -0000 Received: (qmail 34696 invoked from network); 6 Mar 2003 17:30:10 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 6 Mar 2003 17:30:10 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta2.grp.scd.yahoo.com with SMTP; 6 Mar 2003 17:30:09 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 6 Mar 2003 12:30:01 -0500 Message-ID: <00fb01c2e406$4713eca0$0501000a@winnt> To: References: Subject: Thanks/thoughts Date: Thu, 6 Mar 2003 12:31:49 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph In reply to Toren's post: Thank you very much! I do feel very appreciated, and I also honestly wish I had the time to do more, the piecepack community means a lot to me and I do enjoy helping. I hope in the future to have time to help more. When I was first introducted to piecepack, I thought "WOW what a good idea!", I felt it had great potential - it is so amazing that we [the community] have over 60 games for this little set and the creativity displayed by the folks creating them [games] is impressive. Thoughts: During the contest I was thinking of a way to make piecepack into a puzzle something that could be like those little ones I played with as a child, I had some notes and planned to develop after the contest to see if it would even work - then Easy Slider slid across my email and I thought "How cool is that! the game I was thinking of made into a piecepack game and I didn't even have to do or say anything!" Ideas crop up in different people at the same time without the people interacting - I am VERY glad that Ron and Marty had the idea and ran with it. This type of thing happens to me and others I know from time to time, we'll have a notion and put off research and development and then next thing we know someone has the product in stores! [It happened when James and I independently came up with the same logo, it also happened when Electronic Waffle developed an idea (of his own) that Dave and I had on the back-burner, it also happened with a couple of dog toys now available.] I guess some folks could be mad at themselves, but I just think "how cool is that!" - and each time it happens I think "next time an idea strikes I need to develop it quickly!". [no one has stolen "my" ideas in any of these cases - just got there before me.] It's nice to have the profits [of sold merchandise] but it's also nice not to have the headaches involved with creation & marketing. Thanks for letting me share my thoughts, Karol ----- Original Message ----- From: "Toren" To: Sent: Thursday, March 06, 2003 10:21 AM Subject: [piecepack] Re: piecepack.org/submissions | Karol you are truly an angel, the dedication and time that you have | shown to the piecepack community are incredible. I think we all owe | you a great amount of thanks for the work you do for us, the work we | see and of course the work we don't. | | So from me and on behalf of the community... | Thank You | | Toren | | | --- In piecepack@yahoogroups.com, "Karol" wrote: | > We have updated the homepage so that there is a link within the | announcement about contest winners to Mike's original post sent to | > this group. 2 of the 16 entries have been polished and resubmitted - | San Andreas and IceFloe are now featured with the other games | > on the games page. Other games will be added as they are submitted | (spell check and proofread them please), please also remember | > that I need authors to resubmit not simply email me with the | changes (I simply don't have the time I did during the contest right | > now to go back and forth -I'm not trying to be mean - I've had to | hire out my usual proofreading b/c of time and also b/c I know my | > limitations - after seeing the games week after week, I see what is | supposed to be on the page instead of what is, an adaptation | > that helps with my dyslexia but hinders proofreading when I become | desensitized to the material. | > | > I just wanted to make sure for those of you that keep an eye on the | pages that we are MOVING the games off of the preview when | > polished versions are put up, I will let the group know when all 16 | have been moved as opposed to updating every time one is. I will | > also let authors know privately if my professional editor finds any | errors or has any suggestions since she will be proofreading the | > games as they are in the MG rulebook (I don't anticipate that she | will find many but if she does I will share - plus I can't really | > change [content] of the games in the rulebook w/o permission in the | case of most of them if not all). | > | > Thank you authors for all your hard work! I do appreciate it very | much!! | > | > | > Karol | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 891 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 7 Mar 2003 20:40:19 -0000 Received: (qmail 66311 invoked from network); 7 Mar 2003 20:40:19 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 7 Mar 2003 20:40:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Mar 2003 20:40:19 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18rOdc-0002Fd-00; Fri, 07 Mar 2003 12:40:16 -0800 Date: Fri, 7 Mar 2003 12:40:15 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Photos of new piecepack hat, etc. Message-ID: <20030307204015.GA8615@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I now have a page up on the Seattle Cosmic Wiki about ordering piecepack gear. It has two photos of my embroidered piecepack hat: http://www.ludism.org/scwiki/PiecepackGear Mesomorph folks, this should probably get a link on the piecepack.org Vendors page (although I myself am not selling anything). I also put a page up on the Trophy Cloth, If the next winners want to send me photos of their autographs, I'll add those too; that way the whole community can see what it looks like. http://www.ludism.org/scwiki/PiecepackTrophyCloth Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 892 Return-Path: X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 8 Mar 2003 02:43:31 -0000 Received: (qmail 92189 invoked from network); 8 Mar 2003 02:43:31 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 8 Mar 2003 02:43:31 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 8 Mar 2003 02:43:31 -0000 Received: from [66.218.67.144] by n20.grp.scd.yahoo.com with NNFMP; 08 Mar 2003 02:43:30 -0000 Date: Sat, 08 Mar 2003 02:43:29 -0000 To: piecepack@yahoogroups.com Subject: New City Question Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 733 X-Mailer: Yahoo Groups Message Poster From: "sirnovember" X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember I've got a question for Rob LeGood about New City. I don't see anywhere in the rules where it tells you that each players posseses the coins of their own suit for their exclusive use. I think that's how it's supposed to work, as opposed to anyone being able to take one of the remaining coins of *any* suit, but I'd like confirmation of that. The rules up on the piecepack.org site might make that explicit one way or another in the final version. This is my first post, too! Hello everyone. I've been lurking for a good long while and have a home made piecepack sitting, unused, on my shelf. I just ordered a wood set, though, and plan on compelling my little game group to try piecepack games with me. Regards, A. Wilson From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 893 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 8 Mar 2003 06:02:33 -0000 Received: (qmail 71130 invoked from network); 8 Mar 2003 06:02:33 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 8 Mar 2003 06:02:33 -0000 Received: from unknown (HELO tomts24-srv.bellnexxia.net) (209.226.175.187) by mta1.grp.scd.yahoo.com with SMTP; 8 Mar 2003 06:02:33 -0000 Received: from RobsFunkyLaptop ([65.93.97.187]) by tomts24-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030308060232.CIGV26061.tomts24-srv.bellnexxia.net@RobsFunkyLaptop> for ; Sat, 8 Mar 2003 01:02:32 -0500 Message-ID: <000c01c2e550$e512bcb0$6401a8c0@RobsFunkyLaptop> To: References: Subject: Re: [piecepack] New City Question Date: Sat, 8 Mar 2003 00:58:31 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood You're correct. That's been added to the rules along with a few other clarifications based on feedback from Mike. That omission did cause Mike to think up an excellent variant which I'm eager to try... "All improvements become part of a common pool which means a player is able to build the same improvement more than once, effectively shutting out another player from getting one." If anyone gives this variant a try, let me know how it goes! (BTW, if you haven't yet seen it we got a front page announcement of the contest results on boardgamegeek.com My nickname on there is Zithal, so feel free to go in and browse my personal collection.) Rob. ----- Original Message ----- From: "sirnovember" To: Sent: Friday, March 07, 2003 6:43 PM Subject: [piecepack] New City Question > I've got a question for Rob LeGood about New City. I don't see > anywhere in the rules where it tells you that each players posseses > the coins of their own suit for their exclusive use. I think that's > how it's supposed to work, as opposed to anyone being able to take one > of the remaining coins of *any* suit, but I'd like confirmation of > that. The rules up on the piecepack.org site might make that explicit > one way or another in the final version. > > This is my first post, too! Hello everyone. I've been lurking for a > good long while and have a home made piecepack sitting, unused, on my > shelf. I just ordered a wood set, though, and plan on compelling my > little game group to try piecepack games with me. > > Regards, > A. Wilson > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 894 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 00:44:15 -0000 Received: (qmail 37889 invoked from network); 10 Mar 2003 00:44:14 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 00:44:14 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 00:44:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sBOn-0004Zw-00 for ; Sun, 09 Mar 2003 16:44:13 -0800 Date: Sun, 9 Mar 2003 16:44:13 -0800 To: piecepack@yahoogroups.com Subject: Easy Slider (was: Design Contest Winner Announcement) Message-ID: <20030310004412.GB17276@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Mar 04, 2003 at 08:39:59AM -0800, Michael Schoessow wrote: > Ron Hale-Evans wrote: > > > I would be interested in your opinions and those of the other > > playtesters about Easy Slider, critiqued either publicly on the list, > > or privately, as you see fit. > > We liked the game fine. As you said, its ancestry from the game, 15 is > obvious and I think everyone reading this must be familiar with that little > solitaire game (my own first exposure to it was when I was 4 years old and > my dad gave me one to play with in church to keep me quiet). Easy Slider has > a replayability advantage over 15 however because a completely random new > board configuration can rapidly be achieved, and because it supports > multi-player games. My own opinion is that the replayability improvement is > a bigger advantage than the multi-player innovation because I intend to add > it to my stable of solitaire games that I actually play (my other favorites > are One Man: Thrag, plus some card games). Now *that's* a recommendation. Thanks, Mike. Marty says she is glad you found the setup quick and easy; she was worried it was too complicated. You forgot another advantage of the game: if it ever becomes popular in its multi-player form, it will necessarily sell a lot of piecepacks! :-) > One suggestion for the rules is that you should point out that the > tile array should be constructed with a little space (we used about > 1/4 inch) between adjacent tiles... > > The rules for Easy Slider, as written, make it into a fast-thinking, > logical reasoning, dexterity game because of the speed > aspect. During play-testing it was realized that an interesting > variant is to take away the dexterity aspect and some portion of the > fast thinking aspect by preventing the various players from seeing > each other's boards and then having the caller announce "slide" at > equal time intervals, at which times each player MUST immediately > slide a tile. Sliding at other times is not allowed. Thus, at the > moment one player wins, all players will have made an identical > number of moves. With short intervals the fast thinking aspect is > still there but the pressure isn't quite so high and there's more > time for deeper planning. The character of the game changes because > mistakes are more damaging but there's also more time to think > before moving. It also somehow *feels* like there's more player > interaction. We will incorporate both the "leave space between tiles" warning and the "Slide!" variant into the revised rules, which we hope to upload within the next day or two. We will give appropriate credit for the variant, of course. Good catch about the spacing thing, and it does sound like an interesting variant. > As you pointed out, this is a game in the same class as Take It > Easy, a game I own but seldom pull out on game nights. We found no > problems with the rules or game play, and the play-testers were > ambivalent about the game; a definite personal preference thing > here. Hmm... Take It Easy is close to a 10 out of 10 on my personal rating scale. I am virtually always willing to play it. However, I am definitely aware that personal preferences vary for both sliding-block puzzles like 15 and "multi-player solitaires". Some people love them and some people hate them. I maintain that one reason people don't like sliding-block puzzles is because they never got the hang of them and consequently find them "impossible", just as many people can't "do" a Rubik's Cube. Reading a couple of the web pages we linked to at the end of the rules can help someone who finds sliding-block puzzles "impossible" get the knack of them in just a few minutes; I considered writing a brief tutorial at the end of our rules, but there just wasn't time to produce the necessary diagrams. As for your finding themed games "fun" but abstract games merely "satisfying": wow! I wish I had known that. Your own Alien City is practically a pure abstract strategy game with just a thin theme, IMHO. We had another BYOP (Bring Your Own Piecepack) game that was heavily themed and probably a lot more "fun" in your sense, but it was so silly that it had "Ron and Marty" fingerprints all over it. We figured Easy Slider was the stronger game, and if we submitted our other game, the BYOP trail would lead back to Easy Slider. We didn't want to bias the judge and playtesters either way, so we just submitted what we thought was the stronger game, and the one most unlike our previous efforts. (We also mislaid some of our playtesting notes on the other game, so it may be a while before it sees the light of day.) Thanks again to everyone involved with the contest... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 895 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 01:02:37 -0000 Received: (qmail 86345 invoked from network); 10 Mar 2003 01:02:35 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Mar 2003 01:02:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 01:02:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sBgX-0004bL-00 for ; Sun, 09 Mar 2003 17:02:33 -0800 Date: Sun, 9 Mar 2003 17:02:32 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Thanks/thoughts Message-ID: <20030310010232.GC17276@...> References: <00fb01c2e406$4713eca0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <00fb01c2e406$4713eca0$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Mar 06, 2003 at 12:31:49PM -0500, Karol wrote: > During the contest I was thinking of a way to make piecepack into a > puzzle something that could be like those little ones I played with > as a child, I had some notes and planned to develop after the > contest to see if it would even work - then Easy Slider slid across > my email and I thought "How cool is that! the game I was thinking of > made into a piecepack game and I didn't even have to do or say > anything!" Ideas crop up in different people at the same time > without the people interacting - I am VERY glad that Ron and Marty > had the idea and ran with it. Oho, Karol, so *that's* what you meant when you mentioned in email that you knew someone else was already working on something similar! :-) Oops. I'm not sorry we wrote the game, but I am sorry we stepped on your idea. I am glad you were a good sport about it and were scrupulously fair. Thanks, Karol. > This type of thing happens to me and others I know from time to > time, we'll have a notion and put off research and development and > then next thing we know someone has the product in stores!... I > guess some folks could be mad at themselves, but I just think "how > cool is that!" - and each time it happens I think "next time an idea > strikes I need to develop it quickly!". [no one has stolen "my" > ideas in any of these cases - just got there before me.] It's nice > to have the profits [of sold merchandise] but it's also nice not to > have the headaches involved with creation & marketing. Yeah, this kind of thing happens to me a lot with software; someone will often write a piece of software that I have been thinking about writing for a while. Fortunately, if it is free (open source) software, although I won't be the "leader" of the project, I _can_ contribute my own ideas and my own code to it. Since many piecepack games are free (as in freedom) -- all of ours are under the GNU Free Documentation License -- others can contribute their own ideas to them. I encourage anyone who has "fixes" or variants for any of our games to contribute them. Perhaps some of the ideas you (Karol) had for your game can make their way into Easy Slider as variant rules. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 896 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 05:10:45 -0000 Received: (qmail 217 invoked from network); 10 Mar 2003 05:10:44 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 05:10:44 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 05:10:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sFYi-00053q-00; Sun, 09 Mar 2003 21:10:44 -0800 Date: Sun, 9 Mar 2003 21:10:43 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Easy Slider update Message-ID: <20030310051043.GE17276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I just emailed a new PDF version of the Easy Slider rules to piecepack.org, so it should be showing up on the regular games page soon. Meanwhile, you can get the identical PDF version and an equivalent HTML version with hyperlinks here: PDF: http://www.ludism.org/piecepack/easy-slider/easy-slider.pdf HTML: http://www.ludism.org/piecepack/easy-slider/easy-slider.html Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 897 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 15:32:33 -0000 Received: (qmail 41410 invoked from network); 10 Mar 2003 15:32:33 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 10 Mar 2003 15:32:33 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 15:32:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX0ZD0>; Mon, 10 Mar 2003 07:32:31 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Easy Slider (was: Design Contest Winner Announcem ent) Date: Mon, 10 Mar 2003 07:32:31 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Sunday, March 09, 2003 4:44 PM To: piecepack@yahoogroups.com Subject: [piecepack] Easy Slider (was: Design Contest Winner Announcement) As for your finding themed games "fun" but abstract games merely "satisfying": wow! I wish I had known that. Perhaps I gave the wrong impression. I didn't mean to imply that I liked themed games more than abstracts. I just meant that with abstracts there tends to be less table talk (or even none) and so in general there's less of the social interaction fun factor (laughter, joking, suggestions for moves, or whatever). I find *satisfaction* to be a separate feeling from fun factor , and I find some abstract games tremendously satisfying. For example if I was told that I could only play a single game for the rest of my life, I would choose chess because of its great depth and replayability and because of the satisfaction I get out of executing successful plans during a game. Believe me, themed games did not have an easier chance of winning than abstracts, and my personal collection of games includes many abstracts as well as many German-style family strategy games. Which I like better at any moment just depends on the mood I'm in and on who I'll be playing with. A lot of the games submitted were pretty close to being abstract, with just thin themes, and some others didn't have much of a theme (or any theme at all) but did have a luck element of some kind or some hidden information, and although that doesn't mean a game isn't abstract in the dictionary definition sense, it does mean it isn't abstract in the game theory sense. I was very pleased at the diversity of game types amongst the submitted games. Tim's game, IceFloe, was an interesting combination in the sense that it has a thin theme and a somewhat abstract feel but the very interesting voting mechanic and the rules for table-talk contribute to a higher fun factor than many of the games. Decay on the other hand has very little fun factor for me but is quite satisfying to play (when I'm doing well--otherwise it's quite frustrating :-) Your own Alien City is practically a pure abstract strategy game with just a thin theme, IMHO. You're right, Alien City is technically a purely abstract game; there is no luck and no hidden information. We had another BYOP (Bring Your Own Piecepack) game that was heavily themed and probably a lot more "fun" in your sense, but it was so silly that it had "Ron and Marty" fingerprints all over it. We figured Easy Slider was the stronger game, and if we submitted our other game, the BYOP trail would lead back to Easy Slider. We didn't want to bias the judge and playtesters either way, so we just submitted what we thought was the stronger game, and the one most unlike our previous efforts. (We also mislaid some of our playtesting notes on the other game, so it may be a while before it sees the light of day.) Thanks again to everyone involved with the contest... Ron H-E Definitely consider posting your other game! I too have some other games (mostly abstracts) that I will be getting back to work on and then posting now that the competition judging is over. -Mike -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 898 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 20:14:43 -0000 Received: (qmail 71232 invoked from network); 10 Mar 2003 20:14:41 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 10 Mar 2003 20:14:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 20:14:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sTfF-0005jF-00 for ; Mon, 10 Mar 2003 12:14:25 -0800 Date: Mon, 10 Mar 2003 12:14:16 -0800 To: piecepack@yahoogroups.com Subject: Alien City an abstract strategy game? Message-ID: <20030310201416.GC19556@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > Ron H-E wrote: > > Your own Alien City is > > practically a pure abstract strategy game with just a thin theme, > > IMHO. > > You're right, Alien City is technically a purely abstract game; there is no > luck and no hidden information. That's not quite true; the board setup at the beginning of the game is totally random, so there is quite a bit of luck there. Apart from the random setup (which helps keep the game fresh, like Fischer Random Chess, IMHO), AC is a pure abstract strategy game, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 899 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 20:27:46 -0000 Received: (qmail 88655 invoked from network); 10 Mar 2003 20:27:45 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 10 Mar 2003 20:27:45 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 20:27:45 -0000 Received: from [66.218.67.142] by n24.grp.scd.yahoo.com with NNFMP; 10 Mar 2003 20:27:44 -0000 Date: Mon, 10 Mar 2003 20:27:42 -0000 To: piecepack@yahoogroups.com Subject: Clarification on Game (Generic games) Terms Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 352 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, I think I missed the boat on what certain classification terms mean. What denotes an Abstract game? What are the other classifications? (I dont think I know them all, and further more I can't remember any more classification types) One step further, do these games share common mechanics or procedures of play? If so what are those called? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 900 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 21:08:15 -0000 Received: (qmail 8807 invoked from network); 10 Mar 2003 21:08:15 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Mar 2003 21:08:15 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 21:08:15 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX083R>; Mon, 10 Mar 2003 13:08:14 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 13:08:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 10, 2003 12:14 PM To: piecepack@yahoogroups.com Subject: [piecepack] Alien City an abstract strategy game? On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > Ron H-E wrote: > > Your own Alien City is > > practically a pure abstract strategy game with just a thin theme, > > IMHO. > > You're right, Alien City is technically a purely abstract game; there is no > luck and no hidden information. > That's not quite true; the board setup at the beginning of the game is > totally random, so there is quite a bit of luck there. Apart from the > random setup (which helps keep the game fresh, like Fischer Random > Chess, IMHO), AC is a pure abstract strategy game, however. > Ron The tile setup is random but this is completed and in plane view to both players before the game starts, so it doesn't constitute luck in the sense that one player might get lucky compared to the other. To look at it another way, I could say that I've invented a very large number of abstract games similar to Alien City, all of which are identical except that they each have a different specified starting tile arrangement. - Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 901 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 22:34:47 -0000 Received: (qmail 93379 invoked from network); 10 Mar 2003 22:34:47 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 10 Mar 2003 22:34:47 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 22:34:47 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sVqn-0005sn-00 for ; Mon, 10 Mar 2003 14:34:29 -0800 Date: Mon, 10 Mar 2003 14:34:28 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? Message-ID: <20030310223428.GD19556@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > > Ron H-E wrote: > > > Your own Alien City is > > > practically a pure abstract strategy game with just a thin theme, > > > IMHO. > > > > You're right, Alien City is technically a purely abstract game; there is > no > > luck and no hidden information. > > > That's not quite true; the board setup at the beginning of the game is > > totally random, so there is quite a bit of luck there. Apart from the > > random setup (which helps keep the game fresh, like Fischer Random > > Chess, IMHO), AC is a pure abstract strategy game, however. > > The tile setup is random but this is completed and in plane view to both > players before the game starts, so it doesn't constitute luck in the sense > that one player might get lucky compared to the other. To look at it another > way, I could say that I've invented a very large number of abstract games > similar to Alien City, all of which are identical except that they each have > a different specified starting tile arrangement. You could look at it that way, but it's a purely semantic argument. I don't think a combinatorial game theorist would call AC a pure abstract strategy game, any more than they would call Fischer Random Chess, the chess variant invented by Bobby Fischer with a random piece setup, a pure abstract strategy game. Since one player has more red pyramids and the other more blue pyramids in AC, and some board configurations favour red more than blue or vice versa, the luck of setup enters into the actual gameplay. Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and I designated it the standout winner of the second contest.) I think the random setup is a PLUS, not a minus. I just bought the first book on Fischer Random Chess, for that matter. Random setup keeps a game fresh and prevents a game from degenerating into memorisation of volume after volume of strong standard openings, etc., which is why Bobby Fischer invented his chess variant. Is saying that Alien City and Fischer Random Chess are not "pure abstract strategy games" a problem? Only if you're a mathematical snob. The random setup of these games does not prevent a game theoretical analysis from a statistical standpoint, and surely the game trees of all possible boards in both AC and FRC could be completely known if we had powerful enough computers. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 902 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:02:25 -0000 Received: (qmail 53632 invoked from network); 10 Mar 2003 23:02:25 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:02:25 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:02:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX095L>; Mon, 10 Mar 2003 15:02:24 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 15:02:16 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I had forgotten about the effects of one player having more red and the other player more green. I concede the point. :-) And, no, I don't have a problem at all with the game not being a strictly abstract game; I agree that the random set-up is a plus. As far as the definition of abstract games in a purely game theory sense goes, even standard chess doesn't qualify. A purely abstract game in that sense is a 2-player combinatorial game in which there is no hidden information, no luck, and in which a player loses the game by not being able to make a move. This might also answer electronicwaffle's question in part. -Mike -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 10, 2003 2:34 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > > Ron H-E wrote: > > > Your own Alien City is > > > practically a pure abstract strategy game with just a thin theme, > > > IMHO. > > > > You're right, Alien City is technically a purely abstract game; there is > no > > luck and no hidden information. > > > That's not quite true; the board setup at the beginning of the game is > > totally random, so there is quite a bit of luck there. Apart from the > > random setup (which helps keep the game fresh, like Fischer Random > > Chess, IMHO), AC is a pure abstract strategy game, however. > > The tile setup is random but this is completed and in plane view to both > players before the game starts, so it doesn't constitute luck in the sense > that one player might get lucky compared to the other. To look at it another > way, I could say that I've invented a very large number of abstract games > similar to Alien City, all of which are identical except that they each have > a different specified starting tile arrangement. You could look at it that way, but it's a purely semantic argument. I don't think a combinatorial game theorist would call AC a pure abstract strategy game, any more than they would call Fischer Random Chess, the chess variant invented by Bobby Fischer with a random piece setup, a pure abstract strategy game. Since one player has more red pyramids and the other more blue pyramids in AC, and some board configurations favour red more than blue or vice versa, the luck of setup enters into the actual gameplay. Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and I designated it the standout winner of the second contest.) I think the random setup is a PLUS, not a minus. I just bought the first book on Fischer Random Chess, for that matter. Random setup keeps a game fresh and prevents a game from degenerating into memorisation of volume after volume of strong standard openings, etc., which is why Bobby Fischer invented his chess variant. Is saying that Alien City and Fischer Random Chess are not "pure abstract strategy games" a problem? Only if you're a mathematical snob. The random setup of these games does not prevent a game theoretical analysis from a statistical standpoint, and surely the game trees of all possible boards in both AC and FRC could be completely known if we had powerful enough computers. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 903 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:24:57 -0000 Received: (qmail 13316 invoked from network); 10 Mar 2003 23:24:53 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:24:53 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:24:53 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc52.attbi.com (rwcrmhc52) with SMTP id <2003031023031405200rdsj6e>; Mon, 10 Mar 2003 23:03:15 +0000 Message-ID: <3E6D172F.60405@...> Date: Mon, 10 Mar 2003 14:52:31 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Clarification on Game (Generic games) Terms References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar electronicwaffle wrote: > Hi, I think I missed the boat on what certain classification terms > mean. What denotes an Abstract game? What are the other > classifications? (I dont think I know them all, and further more I > can't remember any more classification types) One step further, do > these games share common mechanics or procedures of play? If so what > are those called? This thread is a slop-over from the Icehouse mailing list where someone was looking for Icehouse games that were easily analyzable using the methods of Combinatoric Game Theory (see "On Numbers and Games" by J.Conway and "Winning Ways" by Berlkamp, etal) and it was suggested that "Alien City" fit. These games all have a bunch of attributes in common: 2 player, no hidden info, no randomness (after a possible initial random setup), no ties, finite length, etc. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 904 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:26:18 -0000 Received: (qmail 1475 invoked from network); 10 Mar 2003 23:26:17 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:26:16 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:26:16 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX00CX>; Mon, 10 Mar 2003 15:26:15 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 15:26:11 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Michael Schoessow [mailto:mschoessow@...] Sent: Monday, March 10, 2003 3:02 PM To: 'piecepack@yahoogroups.com' Subject: RE: [piecepack] Alien City an abstract strategy game? I had forgotten about the effects of one player having more red and the other player more green. Oops, I meant to say blue! I concede the point. :-) And, no, I don't have a problem at all with the game not being a strictly abstract game; I agree that the random set-up is a plus. As far as the definition of abstract games in a purely game theory sense goes, even standard chess doesn't qualify. A purely abstract game in that sense is a 2-player combinatorial game in which there is no hidden information, no luck, and in which a player loses the game by not being able to make a move. This might also answer electronicwaffle's question in part. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 905 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:59:50 -0000 Received: (qmail 67999 invoked from network); 10 Mar 2003 23:59:50 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:59:50 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:59:50 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc51.attbi.com (rwcrmhc51) with SMTP id <2003031023151005100sbh47e>; Mon, 10 Mar 2003 23:15:10 +0000 Message-ID: <3E6D19F7.50607@...> Date: Mon, 10 Mar 2003 15:04:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? References: <20030310223428.GD19556@...> In-Reply-To: <20030310223428.GD19556@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > >>On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: >> >>>Ron H-E wrote: >>> >>>>Your own Alien City is >>>>practically a pure abstract strategy game with just a thin theme, >>>>IMHO. >>> >>> >>>You're right, Alien City is technically a purely abstract game; there is >> >>no >> >>>luck and no hidden information. >> >> > That's not quite true; the board setup at the beginning of the game is >> > totally random, so there is quite a bit of luck there. Apart from the >> > random setup (which helps keep the game fresh, like Fischer Random >> > Chess, IMHO), AC is a pure abstract strategy game, however. >> >>The tile setup is random but this is completed and in plane view to both >>players before the game starts, so it doesn't constitute luck in the sense >>that one player might get lucky compared to the other. To look at it another >>way, I could say that I've invented a very large number of abstract games >>similar to Alien City, all of which are identical except that they each have >>a different specified starting tile arrangement. > > > You could look at it that way, but it's a purely semantic argument. I > don't think a combinatorial game theorist would call AC a pure > abstract strategy game, any more than they would call Fischer Random > Chess, the chess variant invented by Bobby Fischer with a random piece > setup, a pure abstract strategy game. Since one player has more red > pyramids and the other more blue pyramids in AC, and some board > configurations favour red more than blue or vice versa, the luck of > setup enters into the actual gameplay. > > Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and > I designated it the standout winner of the second contest.) I think > the random setup is a PLUS, not a minus. I just bought the first book > on Fischer Random Chess, for that matter. Random setup keeps a game > fresh and prevents a game from degenerating into memorisation of > volume after volume of strong standard openings, etc., which is why > Bobby Fischer invented his chess variant. > > Is saying that Alien City and Fischer Random Chess are not "pure > abstract strategy games" a problem? Only if you're a mathematical > snob. The random setup of these games does not prevent a game > theoretical analysis from a statistical standpoint, and surely the > game trees of all possible boards in both AC and FRC could be > completely known if we had powerful enough computers. Combinatoric Game theory has lots of example of games where there is a random setup that may favor one player over the other (E.g., the prototypical CGT game NIM starts with a random set of piles of tokens). One of the main reasons that Conway etal developed CGT was to come up with methods of determining who really has the advantage without have to play the game out many many times. The random setup in "Alien City" does make it a non-CGT game, but the ties do, if there is no tie breaker rule. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 906 Return-Path: X-Sender: henryfernald@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 01:12:08 -0000 Received: (qmail 51431 invoked from network); 11 Mar 2003 01:12:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 11 Mar 2003 01:12:08 -0000 Received: from unknown (HELO swan.mail.pas.earthlink.net) (207.217.120.123) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 01:12:08 -0000 Received: from fozzie.psp.pas.earthlink.net ([207.217.78.218]) by swan.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 18sYJM-0006yF-00 for piecepack@yahoogroups.com; Mon, 10 Mar 2003 17:12:08 -0800 Received: from [207.217.78.202] by EarthlinkWAM via HTTP; Mon Mar 10 17:12:07 PST 2003 Message-ID: <7314166.1047345128022.JavaMail.nobody@...> Date: Mon, 10 Mar 2003 17:12:15 -0800 (PST) To: piecepack@yahoogroups.com Subject: piecepack pyramids? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Earthlink Web Access Mail version 3.0 From: Henry Fernald X-Yahoo-Group-Post: member; u=140771486 X-Yahoo-Profile: henryfernald Hi I'm new to the list and found my way here from the piecepack.org website, which I found from the annoucement on the Boardgame Geek about the winners of the 3rd annual game contest. I already downloaded the pdf file to make my own piecepack set to try out then winning games. I also hope to try out all of the other games that are on the games page altough fifty is quite a few. I figured I'll start with the games that were mentioned in the three contests first and then go from there. Anyways, one of the games requires something called Piecepack Pyramids and I haven't been able to find them. I looked around the piecepack.org website and haven't been able to locate them even though I found three other games that require them. I don't think they are the same thing as Icehouse because I also noticed that some of the games require an Icehouse set. Can someone please tell me where I can get a set? Thanks Henry Fernald ps I'm glad I found this site because even though I don't create games I love to play them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 907 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 01:26:43 -0000 Received: (qmail 12848 invoked from network); 11 Mar 2003 01:26:43 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 11 Mar 2003 01:26:43 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 01:26:43 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc52.attbi.com (rwcrmhc52) with SMTP id <2003031101214905200pt9gve>; Tue, 11 Mar 2003 01:21:49 +0000 Message-ID: <3E6D3761.7070401@...> Date: Mon, 10 Mar 2003 17:09:53 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack pyramids? References: <7314166.1047345128022.JavaMail.nobody@...> In-Reply-To: <7314166.1047345128022.JavaMail.nobody@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Henry Fernald wrote: > Hi > I'm new to the list and found my way here from the piecepack.org website, which I found from the annoucement on the Boardgame Geek about the winners of the 3rd annual game contest. I already downloaded the pdf file to make my own piecepack set to try out then winning games. I also hope to try out all of the other games that are on the games page altough fifty is quite a few. I figured I'll start with the games that were mentioned in the three contests first and then go from there. Anyways, one of the games requires something called Piecepack Pyramids and I haven't been able to find them. I looked around the piecepack.org website and haven't been able to locate them even though I found three other games that require them. I don't think they are the same thing as Icehouse because I also noticed that some of the games require an Icehouse set. Can someone please tell me where I can get a set? > They are in the files section for piecepack on groups.yahoo.com http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/ppp7.pdf -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 908 Return-Path: X-Sender: henryfernald@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 02:04:14 -0000 Received: (qmail 32213 invoked from network); 11 Mar 2003 02:04:14 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 11 Mar 2003 02:04:14 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 02:04:14 -0000 Received: from [66.218.67.131] by n27.grp.scd.yahoo.com with NNFMP; 11 Mar 2003 02:04:14 -0000 Date: Tue, 11 Mar 2003 02:04:10 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack pyramids? Message-ID: In-Reply-To: <3E6D3761.7070401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 849 X-Mailer: Yahoo Groups Message Poster From: "Henry Fernald" X-Yahoo-Group-Post: member; u=140771486 X-Yahoo-Profile: henryfernald > > They are in the files section for piecepack on groups.yahoo.com > > http://groups.yahoo.com/group/piecepack/files/Piecepack% 20accessories/ppp7.pdf > Thanks, I guess I should have looked around here a little more, because I also found them in the links area too. Does anyone know why there isn't any more info on the Piecepack.org site on where to get them? Looking through the game list there are quite a few games that use other items with the Piecepack set. I'm sure people can find the common things like dominoes, a deck of cards and go pieces, but does eveyone know what piecepack pyramids are or icehouse for that matter. It seems to me that at least a link to these not so known items would be helpful for someone trying locate them. Well at least at last I can play some more new games. Fun Fun Fun "Hey Henry" Fernald From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 909 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 04:06:00 -0000 Received: (qmail 6738 invoked from network); 16 Mar 2003 04:06:00 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 16 Mar 2003 04:06:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.2) by mta1.grp.scd.yahoo.com with SMTP; 16 Mar 2003 04:05:58 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 15 Mar 2003 23:05:53 -0500 Message-ID: <069e01c2eb71$9e14cbb0$0501000a@winnt> To: Subject: Games Needed Date: Sat, 15 Mar 2003 23:07:51 -0500 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reminder - Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. submissions@... We would like to have this round of updates finished as soon as possible. Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. Those that we still need to hear from include: Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. If you have sent a message since the contest closed and haven't received a reply please email admin@... with the pertinent information. Please help us keep piecepack.org the place for everything piecepack! If you have ideas for how to improved the site please share them with us: admin@... Thank you! Piecepack.org Volunteers (Karol & Dave) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 910 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 08:20:01 -0000 Received: (qmail 78895 invoked from network); 16 Mar 2003 08:20:01 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 16 Mar 2003 08:20:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 16 Mar 2003 08:20:00 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18uTNA-0004fT-00 for ; Sun, 16 Mar 2003 00:20:00 -0800 Date: Sun, 16 Mar 2003 00:19:59 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Games Needed Message-ID: <20030316081959.GA16965@...> References: <069e01c2eb71$9e14cbb0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <069e01c2eb71$9e14cbb0$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 15, 2003 at 11:07:51PM -0500, Karol wrote: > Reminder - > Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. > > submissions@... > > We would like to have this round of updates finished as soon as possible. > > Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: > Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. > > Those that we still need to hear from include: > Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. We sent submissions@... a revised version of Easy Slider on Sunday, 9 March. We also posted a message to the piecepack list a few minutes later stating where the revised PDF could be found until it was posted on piecepack.org. I will bounce submissions@... another copy of Easy Slider. Please let us know if you need further help. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 911 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 19:34:50 -0000 Received: (qmail 50106 invoked from network); 16 Mar 2003 19:34:49 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 16 Mar 2003 19:34:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.2) by mta2.grp.scd.yahoo.com with SMTP; 16 Mar 2003 19:34:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Mar 2003 14:34:44 -0500 Message-ID: <06d301c2ebf3$5fb31f70$0501000a@winnt> To: References: <069e01c2eb71$9e14cbb0$0501000a@winnt> <20030316081959.GA16965@...> Subject: Re: [piecepack] Games Needed Date: Sun, 16 Mar 2003 14:36:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Thank you Ron! We hadn't received it until this last pass through - I blame the Gremlins! :o) ElectricWaffle needs to send in a full version of his game - I've tried to contact him 3 times regarding this but I think my Yahoo! IM was also infested with Gremlins since I keep getting notes that he sent one already but apparently no replies to my notes that I haven't seen it - Please bounce another copy on over. I appreciate very much the patience and attention - I look forward to seeing the finished versions and updating everything. Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Sunday, March 16, 2003 3:19 AM Subject: Re: [piecepack] Games Needed [snip]| From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 912 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 17 Mar 2003 14:37:11 -0000 Received: (qmail 58572 invoked from network); 17 Mar 2003 14:37:09 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 17 Mar 2003 14:37:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2003 14:37:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LYCB03>; Mon, 17 Mar 2003 06:37:09 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Games Needed Date: Mon, 17 Mar 2003 06:37:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Regarding messages from the judge, let me clarify by saying that I have answered all the requests I have so far received from authors for comments concerning their games. Mike -----Original Message----- From: Karol [mailto:karol@...] Sent: Saturday, March 15, 2003 8:08 PM To: piecepack@yahoogroups.com Subject: [piecepack] Games Needed Reminder - Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. submissions@... We would like to have this round of updates finished as soon as possible. Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. Those that we still need to hear from include: Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. If you have sent a message since the contest closed and haven't received a reply please email admin@... with the pertinent information. Please help us keep piecepack.org the place for everything piecepack! If you have ideas for how to improved the site please share them with us: admin@... Thank you! Piecepack.org Volunteers (Karol & Dave) Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 913 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 17 Mar 2003 15:37:44 -0000 Received: (qmail 63985 invoked from network); 17 Mar 2003 15:37:43 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 17 Mar 2003 15:37:43 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2003 15:37:42 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LYCC6D>; Mon, 17 Mar 2003 07:37:40 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: piecepack in Abstract Games magazine Date: Mon, 17 Mar 2003 07:37:39 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Recently I was communicating with Kerry Handscomb, the editor of Abstract Games magazine, concerning an article I'll be writing, and Kerry mentioned that they plan to have something about the piecepack in an upcoming issue, probably AG16. He didn't say how long the piece would be but I assume it will likely be a one-column review. For those not familiar with the magazine, Abstract Games is a high quality quarterly publication in its fourth year. For anyone really interested in abstracts, this is a must-receive magazine. Issue AG16 will be sent out in winter (the most recently mailed issue was AG13, Spring 2003). Those interested in learning more about the magazine can go to www.abstractgamesmagazine.com. I am not connected with the magazine in any way except that I offered to write an article for them and I receive the magazine as a happy subscriber. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 914 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 19 Mar 2003 15:26:37 -0000 Received: (qmail 14813 invoked from network); 19 Mar 2003 15:26:35 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 19 Mar 2003 15:26:35 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2003 15:26:35 -0000 Received: from [66.218.67.148] by n9.grp.scd.yahoo.com with NNFMP; 19 Mar 2003 15:26:09 -0000 Date: Wed, 19 Mar 2003 15:26:08 -0000 To: piecepack@yahoogroups.com Subject: New versions of games Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 549 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Two of my games have new versions at peicepack.org King Arthur's Court has been updated. The only change is that playing cards are not needed to play, so all you need is the piecepack itself. The setup diagram has been changed to reflect this. Kingdoms of the Middle Sea, a Changing Landscapes contest entry, has been modified after Mike's comments. If anyone does play the game and has questions or comments regarding gameplay (trade victory was too easy before) I will be happy to answer them here in the group or privately. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 915 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 23 Mar 2003 03:03:03 -0000 Received: (qmail 29401 invoked from network); 23 Mar 2003 03:03:01 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 23 Mar 2003 03:03:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.250) by mta3.grp.scd.yahoo.com with SMTP; 23 Mar 2003 03:03:00 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 22 Mar 2003 22:02:54 -0500 Message-ID: <023a01c2f0e8$fbe430b0$0501000a@winnt> To: References: Subject: Games Date: Sat, 22 Mar 2003 22:04:54 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I still need 4 of the games from the contest - I've emailed those folks privately. The .org hasn't been updated completely yet, there will be new versions of several games as well as the contest submissions (hopefully all of them ;-), and 2 brand new games up shortly. I will post a note here stating which games have been updated and such once everything is done. I want to thank everyone for all their hard work developing and polishing their games! I believe we will have 65, maybe more by the time the updates are all done. Here's the games I still need: Chaos Cruisers Decay Iceberg Royal Racers -If any of these games have been submitted since contest's close PLEASE resend them to me at submissions@.... THANKS!! I have everyone else and Dave will update as soon as he can. Karol ----- Original Message ----- From: "Benedict" To: Sent: Wednesday, March 19, 2003 10:26 AM Subject: [piecepack] New versions of games | Two of my games have new versions at peicepack.org | | King Arthur's Court has been updated. The only change is that | playing cards are not needed to play, so all you need is the | piecepack itself. The setup diagram has been changed to reflect | this. | | Kingdoms of the Middle Sea, a Changing Landscapes contest | entry, has been modified after Mike's comments. If anyone does | play the game and has questions or comments regarding | gameplay (trade victory was too easy before) I will be happy to | answer them here in the group or privately. | | Phillip | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 916 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:27:24 -0000 Received: (qmail 4403 invoked from network); 25 Mar 2003 20:27:24 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:27:24 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.241.101) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:27:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 25 Mar 2003 15:27:14 -0500 Message-ID: <013601c2f30d$387bb130$0501000a@winnt> To: References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> Subject: piecepack.org updated Date: Tue, 25 Mar 2003 15:29:18 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Everyone! Hopefully your week is off to a great start. To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. Here's a listing of what has changed/been added: Alien City Version 1.2 -Updated by Michael Schoessow Deduction 1.0 - New game by Mark Biggar Evade 1.0 - Updated by Mark Biggar Everest 1.0 -Updated by Mark Biggar Global Warming 1.0 - Polished by Mark Biggar King's Cottage 0.91 -Polished by Jonathan Dietrich King's Progress 1.0 -Polished by Phillip Lerche Ppolf 1.0 - updated by Mark Biggar Tabletop Bocce 1.0 - updated by Mark Biggar Tabletop Crochet 1.0 - updated by Mark Biggar Taxicab 1.1 - updated by Mark Biggar The Penguin Game 1.0 -New game by Jonathon Dietrich Worm Derby 3.1 -updated by Mark Biggar Froggy Bottom 1.0 - Polished by Clay Blankenship We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need to know the licensing info for. That's it for the piecepack.org update. MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. -Karol www.piecepack.org www.mesomorph.com (Mesomorph Games aka, MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 917 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:48:52 -0000 Received: (qmail 89076 invoked from network); 25 Mar 2003 20:48:46 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:48:46 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:48:46 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 12:48:45 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org updated Date: Tue, 25 Mar 2003 12:48:44 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Racepack, my piecepack car racing game has also been updated to version 1.3. The game rules have not really changed at all but the introduction and some sections at the end of the rules have been partially re-written to reflect that the game is more fun with six to eight cars running than with four (as with most racing games). Previously version 1.2 of the rules presented the game as a 4-car, 2-4 player game that included variants for more cars and players and I just wanted to make it more clear that it's a 2-8 player game. On a separate subject, anyone in the greater SF Bay area who's interested should consider coming to Gamesday on April 5th (10AM-10PM) at the Los Alto public Library. There are usually about 50 people there, some for all day, others for various periods during the day. People play German games, war games, abstracts, etc., although I should mention that the German-style games usually comprise 60-70 percent of what's played. Mark Biggar contacted me earlier today and asked if I wanted to help him demo the piecepack there with a game of New City, and I told him I thought that was a great idea, so we both plan to be there. More info on Gameday can be found on a dedicated yahoogroup called gamesday. -Mike Schoessow -----Original Message----- From: Karol [mailto:karol@...] Sent: Tuesday, March 25, 2003 12:29 PM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack.org updated Hello Everyone! Hopefully your week is off to a great start. To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. Here's a listing of what has changed/been added: Alien City Version 1.2 -Updated by Michael Schoessow Deduction 1.0 - New game by Mark Biggar Evade 1.0 - Updated by Mark Biggar Everest 1.0 -Updated by Mark Biggar Global Warming 1.0 - Polished by Mark Biggar King's Cottage 0.91 -Polished by Jonathan Dietrich King's Progress 1.0 -Polished by Phillip Lerche Ppolf 1.0 - updated by Mark Biggar Tabletop Bocce 1.0 - updated by Mark Biggar Tabletop Crochet 1.0 - updated by Mark Biggar Taxicab 1.1 - updated by Mark Biggar The Penguin Game 1.0 -New game by Jonathon Dietrich Worm Derby 3.1 -updated by Mark Biggar Froggy Bottom 1.0 - Polished by Clay Blankenship We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need to know the licensing info for. That's it for the piecepack.org update. MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. -Karol www.piecepack.org www.mesomorph.com (Mesomorph Games aka, MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 918 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:54:12 -0000 Received: (qmail 37786 invoked from network); 25 Mar 2003 20:54:12 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:54:12 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:54:12 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 12:54:12 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org updated Date: Tue, 25 Mar 2003 12:54:11 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Michael Schoessow [mailto:mschoessow@...] Sent: Tuesday, March 25, 2003 12:49 PM To: 'piecepack@yahoogroups.com' Subject: RE: [piecepack] piecepack.org updated > Racepack, my piecepack car racing game has also been updated to version 1.3. I just noticed an omission: I should have said, "Steve's and my car racing game... " because we co-authored it. It was bad enough that I left my brother's name off the list of the play-testers I thanked after the last contest (and he participated in more play-testing than anyone); now if I also forgot to acknowledge his co-authorship in Racepack I would really feel bad! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 919 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 21:49:46 -0000 Received: (qmail 15012 invoked from network); 25 Mar 2003 21:49:45 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Mar 2003 21:49:45 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 21:49:44 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc01.attbi.com (sccrmhc01) with SMTP id <2003032521030900100d0n1ge>; Tue, 25 Mar 2003 21:03:10 +0000 Message-ID: <3E80C3E5.8080006@...> Date: Tue, 25 Mar 2003 13:02:29 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org updated References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> In-Reply-To: <013601c2f30d$387bb130$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > Hello Everyone! Hopefully your week is off to a great start. > > To make things even better you can find updated games, polished > contest entries & some brand new games now at www.piecepack.org. Neat, I just checked and we're are now at half the number of games that are on the Icehouse SLICK list (124). And from those games that I've looked at on SLICK, most of the piecepack games are better developed then more than half the SLICK games. Good job guys. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 920 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 22:51:10 -0000 Received: (qmail 95700 invoked from network); 25 Mar 2003 22:51:09 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 25 Mar 2003 22:51:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 22:51:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 14:51:08 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Decay player aid Date: Tue, 25 Mar 2003 14:51:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow While play-testing games for the last contest I created a 1-page player aid for use while playing Decay. It lists the mandatory and optional movement rules. Decay was one of the more fascinating games submitted because of the unique movement and capture rules but we found ourselves frequently rifling through the rules while playing so a player aid seemed in order. If anyone wants a copy feel free to e-mail me. One other comment for fans of abstracts who have tried or plan to try Decay: I suggest that you set a movement quantization of 1/4 tile width for sliding movements (minimum allowable sliding distance is 1/4 tile width) because this makes the game much less sensitive to slight mis-positioning of tiles or the need to judge, for example, whether a tile is sticking out 1/2 tile width or 5/8 tile width. As an alternative, play the game on a gridded background (printed on a large sheet of paper with 1/2 inch or smaller grid spacing) to help keep track of tile positions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 921 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 22:57:11 -0000 Received: (qmail 7281 invoked from network); 25 Mar 2003 22:57:11 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 25 Mar 2003 22:57:11 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 25 Mar 2003 22:57:11 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18xxLs-0004Bl-00; Tue, 25 Mar 2003 14:57:04 -0800 Date: Tue, 25 Mar 2003 14:57:03 -0800 To: Seattle Cosmic mailing list , Spielfrieks mailing list , piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 15 March 2003 Message-ID: <20030325225702.GB15625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night, Saturday, 15 March 2003: There IS Such a Thing as a Tesseract! (plus: A Celebration of Special Ness) Games played: Res Publica, Traumfabrik, BANG! (x5), Mare Nostrum, Cosmic Encounter, Buffy the Vampire Slayer (x3), Give Me the Brain, Lost for Words (Alpha Playing Cards), Die Handler, Tigris & Euphrates, New City (piecepack). http://www.ludism.org/scwiki/SeattleCosmicGameNight20030315 Of interest to piecepack fans is the first publicly recorded game of New City, the winner of the third piecepack game design contest. Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 922 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 26 Mar 2003 21:58:00 -0000 Received: (qmail 19873 invoked from network); 26 Mar 2003 21:57:59 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Mar 2003 21:57:59 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.241.101) by mta2.grp.scd.yahoo.com with SMTP; 26 Mar 2003 21:57:59 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Mar 2003 16:57:51 -0500 Message-ID: <008b01c2f3e3$0cd24db0$0501000a@winnt> To: References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> Subject: correction Date: Wed, 26 Mar 2003 16:53:19 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph That should have said: "Tabletop Croquet" Not Tabletop Crochet - Sorry Mark! Also the last message was only the updates done within the last 24 hours, and not those done between contests end and that posting. Sorry that wasn't clear. thanks!! Karol ----- Original Message ----- From: "Karol" To: Sent: Tuesday, March 25, 2003 3:29 PM Subject: [piecepack] piecepack.org updated | Hello Everyone! Hopefully your week is off to a great start. | | To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. | | Here's a listing of what has changed/been added: | | Alien City Version 1.2 -Updated by Michael Schoessow | Deduction 1.0 - New game by Mark Biggar | Evade 1.0 - Updated by Mark Biggar | Everest 1.0 -Updated by Mark Biggar | Global Warming 1.0 - Polished by Mark Biggar | King's Cottage 0.91 -Polished by Jonathan Dietrich | King's Progress 1.0 -Polished by Phillip Lerche | Ppolf 1.0 - updated by Mark Biggar | Tabletop Bocce 1.0 - updated by Mark Biggar | Tabletop Crochet 1.0 - updated by Mark Biggar | Taxicab 1.1 - updated by Mark Biggar | The Penguin Game 1.0 -New game by Jonathon Dietrich | Worm Derby 3.1 -updated by Mark Biggar | Froggy Bottom 1.0 - Polished by Clay Blankenship | | We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need | to know the licensing info for. | | That's it for the piecepack.org update. | | MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. | | -Karol | www.piecepack.org | www.mesomorph.com (Mesomorph Games aka, MG) | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 923 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 26 Mar 2003 23:40:33 -0000 Received: (qmail 94767 invoked from network); 26 Mar 2003 23:40:33 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 26 Mar 2003 23:40:33 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 26 Mar 2003 23:40:35 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc53.attbi.com (rwcrmhc53) with SMTP id <20030326224244053005jpfde>; Wed, 26 Mar 2003 22:42:44 +0000 Message-ID: <3E822C77.1020505@...> Date: Wed, 26 Mar 2003 14:40:55 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] correction References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> <008b01c2f3e3$0cd24db0$0501000a@winnt> In-Reply-To: <008b01c2f3e3$0cd24db0$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > That should have said: "Tabletop Croquet" Not Tabletop Crochet - Sorry Mark! Hummmm.... how do I use the hooks to manipulate the pieces? Maybe something like "pickup sticks" using the tiles? Or "Who can make a doily fastest incorporating the piecepack logo in its design", but how to make use of the actual piecepack components in the process? Comming soon to www.piecepack.org: "Tabletop Crochet" --- NOT! :-) ;-) :-o :-] :-} |-) B-) P-) E-) :-() P.S. Q: Why did they ban Crochet Hooks and Kniting Needles from airplanes after 9/11. A: Because they were afraid some little old lady would knit up an Afgan. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 926 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 5 Apr 2003 21:03:43 -0000 Received: (qmail 56773 invoked from network); 5 Apr 2003 21:03:41 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 5 Apr 2003 21:03:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Apr 2003 21:03:38 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 191uop-0003qs-00 for ; Sat, 05 Apr 2003 13:03:19 -0800 Date: Sat, 5 Apr 2003 13:03:08 -0800 To: piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 29 Mar 2003 (piecepack interest) Message-ID: <20030405210308.GB14226@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-03-22 ... Taco Dirty to Me ... Bitin' Off Hedz, The Amazing Labyrinth, Mare Nostrum, Elfenland, Froggy Bottom (piecepack) x2, Netrunner, Bridges (prototype), Ra, Fresh Fish, Arcana (prototype), Xxxenophile, Monsters Ravage America, Traumfabrik, Wise & Otherwise, Sanctuary. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030322 >From now on, Seattle Cosmic will attempt to review at least one piecepack game from piecepack.org every week. This week's game is Froggy Bottom by Clay Blankenship. If you don't want to read the whole session report, you can read the Froggy Bottom review on its own page: http://www.ludism.org/scwiki/Froggy_20Bottom You can read more about our piecepack game review program and find a link to our list of reviewed piecepack games here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 927 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 5 Apr 2003 21:49:03 -0000 Received: (qmail 89294 invoked from network); 5 Apr 2003 21:49:03 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 5 Apr 2003 21:49:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Apr 2003 21:49:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 191vX4-0003u6-00; Sat, 05 Apr 2003 13:49:02 -0800 Date: Sat, 5 Apr 2003 13:49:02 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Synchronicity (was: Seattle Cosmic Game Night, 29 Mar 2003) Message-ID: <20030405214902.GA14957@...> References: <20030405210308.GB14226@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20030405210308.GB14226@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Those who think "meaningful coincidence" is an oxymoron need not apply... Shortly after I sent the message below to the piecepack list (I had not yet seen the list return it), I turned on the radio and stepped into the shower. The first thing I heard was the announcer on the NPR program _American Routes_ say he was going to play the song "Froggy Bottom" by Jimmy Witherspoon with Jay McShann and His Band. (I'm getting the song details from www.amroutes.com. The album is _Goin' to Kansas City Blues_ on RCA.) Then I heard the song. I have to say that the caption "Froggy Bottom Boys" on the pages below does not come from the song, which I had never heard before and did not know existed, but is a pun on "Soggy Bottom Boys", the name the fugitives take in the recent movie _O Brother, Where Art Thou?_ when they cut a record. I'm guessing "Soggy Bottom Boys" is a pun on "Froggy Bottom Boys", so we've come full circle. It would seem our effort to review piecepack games may be "in harmony with the time", as the I Ching would put it. Skeptics are welcome to believe it's all mass hypnosis. :-) Ron On Sat, Apr 05, 2003 at 01:03:08PM -0800, Ron Hale-Evans wrote: > The latest Seattle Cosmic Game Night session report, with numerous > photos and comments by group members, has been posted to the Wiki. > > Seattle Cosmic Game Night 2003-03-22 ... Taco Dirty to Me ... Bitin' > Off Hedz, The Amazing Labyrinth, Mare Nostrum, Elfenland, Froggy > Bottom (piecepack) x2, Netrunner, Bridges (prototype), Ra, Fresh Fish, > Arcana (prototype), Xxxenophile, Monsters Ravage America, Traumfabrik, > Wise & Otherwise, Sanctuary. > > http://www.ludism.org/scwiki/SeattleCosmicGameNight20030322 > > >From now on, Seattle Cosmic will attempt to review at least one > piecepack game from piecepack.org every week. This week's game is > Froggy Bottom by Clay Blankenship. If you don't want to read the > whole session report, you can read the Froggy Bottom review on its own > page: > > http://www.ludism.org/scwiki/Froggy_20Bottom > > You can read more about our piecepack game review program and find a > link to our list of reviewed piecepack games here: > > http://www.ludism.org/scwiki/piecepack > > Share and Enjoy! > > Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 928 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 6 Apr 2003 06:53:32 -0000 Received: (qmail 25435 invoked from network); 6 Apr 2003 06:53:32 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 6 Apr 2003 06:53:32 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 6 Apr 2003 06:53:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19241z-0004Fl-00; Sat, 05 Apr 2003 22:53:31 -0800 Date: Sat, 5 Apr 2003 22:53:31 -0800 To: Spielfrieks mailing list , piecepack mailing list Subject: [SR] Oops! Correct URL for Seattle Cosmic, 29 March Message-ID: <20030406065331.GD14957@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.ludism.org/scwiki/SeattleCosmicGameNight20030329 Thanks to Anthony Kam for pointing this out! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 929 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 10 Apr 2003 15:57:46 -0000 Received: (qmail 73662 invoked from network); 10 Apr 2003 15:57:45 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Apr 2003 15:57:45 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 10 Apr 2003 15:57:45 -0000 Received: from [66.218.67.252] by n19.grp.scd.yahoo.com with NNFMP; 10 Apr 2003 15:57:43 -0000 Date: Thu, 10 Apr 2003 15:57:42 -0000 To: piecepack@yahoogroups.com Subject: (Off Topic) e-mail change notice Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 321 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow This is to inform my piecepack friends and aquaintances that my personal e-mail address will be changing after today. I don't yet know what my new "permanent" day-time address will be or when it will be established but for now I will be at mjs@..., checking the mail every couple of evenings. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 930 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 04:24:24 -0000 Received: (qmail 49073 invoked from network); 11 Apr 2003 04:24:22 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 11 Apr 2003 04:24:22 -0000 Received: from unknown (HELO tomts12-srv.bellnexxia.net) (209.226.175.56) by mta3.grp.scd.yahoo.com with SMTP; 11 Apr 2003 04:24:22 -0000 Received: from RobsFunkyLaptop ([65.93.98.152]) by tomts12-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030411042420.SSAN24660.tomts12-srv.bellnexxia.net@RobsFunkyLaptop> for ; Fri, 11 Apr 2003 00:24:20 -0400 Message-ID: <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> To: References: Subject: ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION!!! Date: Fri, 11 Apr 2003 12:19:44 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION Theme: History Repeats Itself Closes: 11 July 2003 Prize: *2 sets of piecepack pyramids in a hand-painted box *A prize from Rob LeGood, to be announced. *Piecepack 2nd edition with rules CD-ROM from Mesomorph Games. *Piecepack trophy cloth custody until end of next contest. Sponsors: www.piecepack.org "Your source for everything piecepack" Mesomorph Games Judge: Rob LeGood DESIGN THEME: The design theme for the 4th piecepack game design competition is 'History Repeats Itself'. All game submissions are to be based on some sort of historical event. Of course, how accurately historical your game is, is another matter. (Was John Wilkes Booth the only person gunning for Lincoln that night??) Each game submission will include an appendix giving some background on the historical event they chose. That way, those of us without the edu-ma-cation will have a small understanding what your game's about. Some ideas to get the ball rolling are: *The Beginnings of the Universe (Creation, Evolution, or other!) *The building or destruction of the Berlin Wall *George W. Bush attempts to get the UN to accept a resolution As my friends know, I don't easily offended, so please feel free to design something more on the politically incorrect side. (Di vs. The Paparazzi!) I think there's a lot of possibilities for the contest and I can't wait to see all the imaginative submissions I'm sure to get. THE PRIZES: There are several parts to the prize. Tim Schutz will be sending off a hand painted box, containing two sets of piecepack pyramids. Rob LeGood will be supplying something to be announced. He almost has all the pieces he needs, but wants to make sure he can get it before he says anything. Why am I referring to myself in the third person??? Mesomorph Games will contribute a 2nd Edition piecepack Game System with CD-ROM containing instructions for a variety of games playable with the piecepack, including those released for this competition. The winner also receives custody of the Trophy Cloth, a card-table-sized tablecloth with a color piecepack suit emblem embroidered on each side of the table. This passes from the winner of one contest to the winner of the next, with each one signing and dating the cloth before passing it on following the closing of the next competition. It's spiffy! RULE DETAILS: 1) Submitted games must incorporate a theme based on some aspect of history. How accurate (or not) the game is, is completely up to the designer and will not affect the judgment. 2) The game will also include, as an appendix, a brief outline of the historical event the game's based on. This should be no more than half a page to a page long. 3) The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. 4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules of this contest), but other factors such as how well the historical theme is used with the game will also be taken into account. Overall, it will be the completely subjective opinion of the judge that ultimately decides the winner. 5) Games may make use of additional bits (such as money for example), or of other game systems in addition to the piecepack, or may require the use of two or more piecepacks. 6) Solitaire games, 2-player games, and multi-player games are equally welcome. 7) Games (rule sets) should be sent to Submissions@... with the word "Contest" within the subject before 11 July 2003, 12:00 noon PST (20:00 UTC) (3:00pm EST). Karol will send confirmation of receipt back to the author, then cover the author's identity and send the game on. Between 1 July and 11 July confirmation will be within 24 hours. For earlier submissions confirmation may occasionally take longer. Judging will be blind; the play testers and judge will not find out the authors' identities until after the winner has been selected. Please note that to help free up Karol's time, the submissions WILL NOT be proofread so, what you send (minus your name) is what I'll see. (i.e. please get someone you know to proofread it, before you submit it) 8) Ideally, submission should be in a text that is readable by most computers. (Arial is a fantastic choice) All submissions must include the following header information as the first few lines of the rules. A game for the piecepack by <Your Name> Version <#>, <Date> Copyright (c) 2003, <Your Name> <# of players>, <# of minutes> <Equipment Needed> Failure to include this header information will make the judge very upset and irritable. 9) Please note that Karol will not be judging content, only removing identifiable text. Once the contest closes and the winner is announced, authors will have a chance to review any suggestions they have received (by friends, etc.) and should feel free to ask for comments/suggestions from the judge and make any changes they should submit the newest version of the game to be included on the Games Page of www.piecepack.org and for inclusion in the Mesomorph Games Rules CD-ROM and components thereof. Authors are strongly encouraged to get the final version into submission@... ASAP, if the author wishes not to make any changes then she/he should send a note to the same email stating such and give permission to post "as is". Authors will be notified if there are any spelling/grammar/punctuation issues with the games at this point. 10) The winner of the competition will be announced on 25 August 2003. Depending on the quantity of games received, this date may move. 11) Designers are encouraged to submit their games early. There will be no penalty or stigma for sending in changes or updates to your game rules up to the 11 July deadline, and entrants are encouraged to submit updates based on their own continued play testing. Please be sure to send in a complete version of the game if changes are made, highlighting changes will make it easier for the judge to see the difference. 12) Game entries may be in PDF form, in HTML format, in MS Word files, or in plain text with accompanying JPGs, or GIFs if required for figures. If you submit in PDF form, all identifying items MUST be removed from the rules by you, or the entry will not be judged - please be sure to note in the accompanying email the authors name. 13) The submission must be freely redistributable. Authors are free to retain copyright. Specific licensing information should be indicated at the end of the document. Entries without such notice will NOT be included with the games on www.piecepack.org. The author of the winning game also wins the opportunity to define and judge the next piecepack game design competition and arrange for the prize if he or she wishes. Agreement to this is not a requirement for entry however, and if the winner does not wish to judge the next competition he or she can suggest another judge, or we can improvise. Submitted games will be added to the piecepack.org site following the close of the competition on a 'preview page' then moved to the Games Page when authors give permission or send in an updated version - see above. Questions and comments are always welcome. If you're worried that your question will give your game away, please send it to Karol who will send it to me otherwise feel free to post them to the piecepack discussion group (I encourage entrants to join the group if they have not yet. Go to http://groups.yahoo.com/group/piecepack). Good luck and much encouragement to all who would like to participate. Let's the Games (design) BEGIN!! Rob LeGood From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 931 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 13:44:47 -0000 Received: (qmail 44172 invoked from network); 11 Apr 2003 13:44:47 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Apr 2003 13:44:47 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 11 Apr 2003 13:44:47 -0000 Received: from [66.218.67.180] by n24.grp.scd.yahoo.com with NNFMP; 11 Apr 2003 13:44:46 -0000 Date: Fri, 11 Apr 2003 13:44:42 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack photos added Message-ID: <b76gsa+e5d1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1270 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have added a couple of quick pictures of the JCD piecepack taken from my webcam. The one of the tiles shows the backside of the tiles what all of the 8 suits look like what a null, ace (swirly), and numbered tile look like how the direction on tiles are marked (note the one corner is marked off) The one of the bits shows the front of the hearts and spades pawn the side of the moons pawn an ace, 4 and null facing on dice the directional ticks on the dice the coins These were constructed by printing the JCDpiecepack pdf onto avery transparent labels. Then they were cut and assembled onto pieces that were purchased from a craft supply store. If I assemble another set in the future, I will probably paint the appropriate faces of the various wooden bits prior to placing the stickers. This would allow me to colourize the set, and still maintain the high contrast, colourblind friendly nature. If anyone is wanting to put together a set of their own, and would like any pointers just let me know. (ps. the pdf to get started is available in the files section. It's also worth looking at (and printing a page of) if you would like to get a better idea of what the design actually looks like (sorry about the fuzzy photos)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 932 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 15:16:19 -0000 Received: (qmail 15157 invoked from network); 11 Apr 2003 15:16:19 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 11 Apr 2003 15:16:19 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta3.grp.scd.yahoo.com with SMTP; 11 Apr 2003 15:16:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 11 Apr 2003 11:16:09 -0400 Message-ID: <005901c3003d$a3611700$0501000a@winnt> To: <piecepack@yahoogroups.com> Cc: "Rob LeGood" <rflegood@...> References: <NFBBLOCMMLECOOLOIONCGEENCKAA.disaac@...> <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> Subject: Competition questions Date: Fri, 11 Apr 2003 11:18:35 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Sweet! Dave'll get a link up on the homepage for this contest as soon as possible. Spread the word!! General note: Anyone with questions that wants to remain anonymous should send them through me to send to Rob - IF you want a public response to your anonymous question (your question and his answer posted here) please let me know, otherwise we will assume your question is intended to be private - I assume that there may be an occasion for a clarification to be posted to the whole group in which case if questioner wanted privacy [i.e. not to use their question on the group] then Rob will have be extra creative with his post. :-) Karol [Rob - hope this sounds good to you, we already have a question!] ----- Original Message ----- From: "Rob LeGood" <rflegood@...> To: <piecepack@yahoogroups.com> Sent: Friday, April 11, 2003 12:19 PM Subject: [piecepack] ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION!!! [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 933 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 12 Apr 2003 04:33:43 -0000 Received: (qmail 21399 invoked from network); 12 Apr 2003 04:33:42 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Apr 2003 04:33:42 -0000 Received: from unknown (HELO tomts15-srv.bellnexxia.net) (209.226.175.3) by mta3.grp.scd.yahoo.com with SMTP; 12 Apr 2003 04:33:42 -0000 Received: from RobsFunkyLaptop ([65.93.98.138]) by tomts15-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030412043341.VWAR21409.tomts15-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sat, 12 Apr 2003 00:33:41 -0400 Message-ID: <002801c30110$a1cd0ba0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <NFBBLOCMMLECOOLOIONCGEENCKAA.disaac@...> <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> <005901c3003d$a3611700$0501000a@winnt> Subject: Competition questions Date: Sat, 12 Apr 2003 12:28:54 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood And the questions begin! This was posted anonymously to me, through Karol, but the poster thought that the answer should be public, so I'll attempt to preserve the ideas sent... Q) Are mythological (fictional) historical events ok? Sure. As long as the appendix details the event, I'm OK with it. Q) What about general historical events? (ie. not tied to a specific event) Perfectly fine. "New World trade with North American Natives" is an example of this. It's not a specific historical event, but it is a part of history. (There still should be an appendix on the subject, of course) Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 934 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 16 Apr 2003 17:58:05 -0000 Received: (qmail 89931 invoked from network); 16 Apr 2003 17:58:04 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 16 Apr 2003 17:58:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 16 Apr 2003 17:58:04 -0000 Received: from [66.218.66.121] by n14.grp.scd.yahoo.com with NNFMP; 16 Apr 2003 17:58:02 -0000 Date: Wed, 16 Apr 2003 17:57:58 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack in Abstract Games magazine Message-ID: <b7k5j6+jtms@...> In-Reply-To: <AF449FA252F4D311A01B00508B60540F032BF038@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1004 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Michael Schoessow <mschoessow@s...> wrote: > Recently I was communicating with Kerry Handscomb, the editor of > Abstract Games magazine [...] and Kerry mentioned that they plan to > have something about the piecepack in an upcoming issue, probably > AG16. He didn't say how long the piece would be but I assume it > will likely be a one-column review. Mike, if you have time, I'd like to chat with you (and anyone else who might be interested) and get your input about this. Which two or three existing piecepack games would be most likely get fans of abstract games (usually defined as perfect information, zero-sum games without heavy thematic elements) excited about trying piecepack? Why? For this instance, I'd like to concentrate more on the new games designed by piecepack enthusiasts rather than translated games such as Reversi, Mancala and Evade. Please feel free to instant message me at CDRodeffer on the AIM, MSN or Y! messengers. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 935 Return-Path: <crazydwarf12@...> X-Sender: crazydwarf12@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 16 Apr 2003 22:19:58 -0000 Received: (qmail 16370 invoked from network); 16 Apr 2003 22:19:55 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Apr 2003 22:19:55 -0000 Received: from unknown (HELO web20108.mail.yahoo.com) (216.136.226.45) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2003 22:19:55 -0000 Message-ID: <20030416221955.22679.qmail@...> Received: from [63.200.50.113] by web20108.mail.yahoo.com via HTTP; Wed, 16 Apr 2003 15:19:54 PDT Date: Wed, 16 Apr 2003 15:19:54 -0700 (PDT) Subject: Hey everyone To: piecepack@yahoogroups.com In-Reply-To: <b7k5j6+jtms@...> MIME-Version: 1.0 From: dustin cant tell <crazydwarf12@...> X-Yahoo-Group-Post: member; u=144564285 X-Yahoo-Profile: crazydwarf12 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey everyone I am very new to piecepack it's great.I just wanted to say hi, but also I was just wondering what games everyone would recomend to get started with. I tried New City just because that one the most recent contest but I would like to know what other ones you guys would recomend. --------------------------------- Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 936 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 14:45:45 -0000 Received: (qmail 70137 invoked from network); 17 Apr 2003 14:45:42 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 17 Apr 2003 14:45:42 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 14:45:42 -0000 Received: from [66.218.67.183] by n8.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 14:45:41 -0000 Date: Thu, 17 Apr 2003 14:45:40 -0000 To: piecepack@yahoogroups.com Subject: piecepack font Message-ID: <b7memk+aeks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 52 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Has anyone already created a piecepack font? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 937 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:16:10 -0000 Received: (qmail 87644 invoked from network); 17 Apr 2003 20:16:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:16:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta1.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:16:08 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 17 Apr 2003 16:16:06 -0400 Message-ID: <00d801c3051e$8e3806a0$0501000a@winnt> To: <piecepack@yahoogroups.com> Cc: <admin@...>, "Husband" <dboyle@...> References: <b7memk+aeks@...> Subject: Font/piecepack.org Date: Thu, 17 Apr 2003 16:18:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have some way to know what the different sets are like. Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at resolution were made. I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) I'm particularly interested in potential solutions for vendor-related issues, and first impressions from those that are newest to the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and changes may take a little more time than if we were full-timers. We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. Thank you for your time, Karol Boyle www.piecepack.org ----- Original Message ----- From: "Clark D. Rodeffer" <cdrodeffer@...> To: <piecepack@yahoogroups.com> Sent: Thursday, April 17, 2003 10:45 AM Subject: [piecepack] piecepack font | Has anyone already created a piecepack font? | | Clark | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 938 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:45:25 -0000 Received: (qmail 89231 invoked from network); 17 Apr 2003 20:45:24 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:45:24 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta2.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:45:25 -0000 Received: from [66.218.67.168] by n25.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:45:24 -0000 Date: Thu, 17 Apr 2003 20:45:23 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b7n3p3+sa3l@...> In-Reply-To: <b7memk+aeks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 499 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I am in the process... just haven't had any free time of late. The font will include at least Sun Moon Anchor (Used for the JCD set) Arms (Fluer-de-les?) Crown Heart Spade Club Diamond Swirly (Ace) Numbers (0-9) in the font used for JCD I have all of the graphics all ready in vector format.. I just need to get a program to turn them into a font file. --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > Has anyone already created a piecepack font? > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 939 Return-Path: <mjs@...> X-Sender: mjs@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:51:38 -0000 Received: (qmail 88305 invoked from network); 17 Apr 2003 20:51:38 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:51:38 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:51:38 -0000 Received: from [66.218.67.144] by n29.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:51:31 -0000 Date: Thu, 17 Apr 2003 20:51:30 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack in Abstract Games magazine Message-ID: <b7n44i+1ubn@...> In-Reply-To: <b7k5j6+jtms@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1470 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mjs@...> X-Yahoo-Group-Post: member; u=144785036 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > > Mike, if you have time, I'd like to chat with you (and anyone else > who might be interested) and get your input about this. Which two or > three existing piecepack games would be most likely get fans of > abstract games (usually defined as perfect information, zero-sum > games without heavy thematic elements) excited about trying > piecepack? Why? For this instance, I'd like to concentrate more on > the new games designed by piecepack enthusiasts rather than > translated games such as Reversi, Mancala and Evade. Please feel free > to instant message me at CDRodeffer on the AIM, MSN or Y! messengers. > > Clark Rodeffer Most of the piecepack games so far are both themed, and involve luck or hidden information, so they are not abstract games. There are a number of abstracts though, some of which are themed even though they do not involve chance or memory. From the most recent contest I think that Decay and Froggy Bottom are the most interesting of this type and, at the risk of appearing self serving, I think that Alien City from the second contest is also a worthy piecepack abstract. It's in all our interest for the planned article in Abstract Games magazine to generate interest in the piecepack when it is published, abd toward that end it probably wouldn't hurt to send thoughtful comments concerning good piecepack abstracts to Kerry. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 940 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:55:08 -0000 Received: (qmail 93457 invoked from network); 17 Apr 2003 20:55:08 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:55:08 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:55:07 -0000 Received: from [66.218.66.123] by n26.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:55:03 -0000 Date: Thu, 17 Apr 2003 20:55:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Font/piecepack.org Message-ID: <b7n4b7+trma@...> In-Reply-To: <00d801c3051e$8e3806a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3541 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 check Seattle Cosmic Game Night page (http://www.ludism.org/scwiki/) it is a wiki. wiki's are very good at creating community as they can be edited and maintained by everyone. --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. > > I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to > pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an > independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have > some way to know what the different sets are like. > > Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I > founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that > everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there > being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have > been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we > haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release > date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any > problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is > troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an > independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at > resolution were made. > > I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public > responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for > MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) > > I'm particularly interested in potential solutions for vendor- related issues, and first impressions from those that are newest to > the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and > changes may take a little more time than if we were full-timers. > > We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. > > Thank you for your time, > Karol Boyle > www.piecepack.org > > ----- Original Message ----- > From: "Clark D. Rodeffer" <cdrodeffer@j...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, April 17, 2003 10:45 AM > Subject: [piecepack] piecepack font > > > | Has anyone already created a piecepack font? > | > | Clark > | > | > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 941 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:57:52 -0000 Received: (qmail 78222 invoked from network); 17 Apr 2003 20:45:03 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:45:03 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:45:03 -0000 Received: from [66.218.66.115] by n22.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:44:31 -0000 Date: Thu, 17 Apr 2003 20:44:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Font/piecepack.org Message-ID: <b7n3nd+q0gt@...> In-Reply-To: <00d801c3051e$8e3806a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3506 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I would strongly suggest a wiki. see http://www.ludism.org/scwiki/ for the Seattle Cosmic Game Night's wiki. wiki's are good. real community. --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. > > I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to > pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an > independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have > some way to know what the different sets are like. > > Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I > founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that > everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there > being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have > been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we > haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release > date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any > problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is > troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an > independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at > resolution were made. > > I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public > responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for > MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) > > I'm particularly interested in potential solutions for vendor- related issues, and first impressions from those that are newest to > the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and > changes may take a little more time than if we were full-timers. > > We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. > > Thank you for your time, > Karol Boyle > www.piecepack.org > > ----- Original Message ----- > From: "Clark D. Rodeffer" <cdrodeffer@j...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, April 17, 2003 10:45 AM > Subject: [piecepack] piecepack font > > > | Has anyone already created a piecepack font? > | > | Clark > | > | > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 942 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 23:44:18 -0000 Received: (qmail 80850 invoked from network); 17 Apr 2003 23:44:18 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 17 Apr 2003 23:44:18 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 17 Apr 2003 23:44:17 -0000 Received: from [66.218.67.135] by n18.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 23:44:17 -0000 Date: Thu, 17 Apr 2003 23:44:16 -0000 To: piecepack@yahoogroups.com Subject: Humorous Question for Karol.......... Message-ID: <b7ne8g+imc1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 376 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- Karol, If you where to make up an offical book of Piecepack Games, would it be titled "Piecepack:Accoring To Boyle"? oh well, you probably gotten that before. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 943 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 18 Apr 2003 14:07:20 -0000 Received: (qmail 75993 invoked from network); 18 Apr 2003 14:07:18 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 18 Apr 2003 14:07:18 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta2.grp.scd.yahoo.com with SMTP; 18 Apr 2003 14:07:16 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 18 Apr 2003 10:06:56 -0400 Message-ID: <016801c305b4$27cb8f90$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <b7ne8g+imc1@...> Subject: Re: [piecepack] Humorous Question for Karol.......... Date: Fri, 18 Apr 2003 10:09:37 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Nope haven't heard that one before. Although I will admit I got a chuckle out of the thought! Actually we do carry an official rulebook of piecepack games. Available from www.mesomorph.com, it is 300 pages, and costs around $35. :-) -KB ----- Original Message ----- From: "electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Thursday, April 17, 2003 7:44 PM Subject: [piecepack] Humorous Question for Karol.......... | --------------------------------------------------------------------- | --------------------------------------------------------------------- | --------------------------------------------------------------------- | | Karol, If you where to make up an offical book of Piecepack Games, | would it be titled "Piecepack:Accoring To Boyle"? oh well, you | probably gotten that before. | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 944 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 18 Apr 2003 15:12:44 -0000 Received: (qmail 24755 invoked from network); 18 Apr 2003 15:12:43 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 18 Apr 2003 15:12:43 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 18 Apr 2003 15:12:43 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 18 Apr 2003 15:12:41 -0000 Date: Fri, 18 Apr 2003 15:12:39 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b7p4l7+9fcu@...> In-Reply-To: <b7n3p3+sa3l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 894 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer CDRodeffer wrote: >> Has anyone already created a piecepack font? porter235 wrote: [edited by CDRodeffer] > I am in the process... just haven't had any free > time of late. The font will include at least: > > Sun, Moon, Anchor (Used for the JCD set), Arms > (Fluer-de-les?), Crown, Heart, Spade, Club, > Diamond, Swirly (Ace), Numbers (0-9) in the font > used for JCD > > > I have all of the graphics all ready in vector > format. I just need to get a program to turn > them into a font file. Since the set you describe wouldn't use very many of the available characters, may I also suggest rotated versions of the symbols, an open circle with a pip, a blank square, a square with a grid, and open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good public domain piecepack font would be a godsend for people designing rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 945 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 20 Apr 2003 16:09:55 -0000 Received: (qmail 23649 invoked from network); 20 Apr 2003 16:09:55 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 20 Apr 2003 16:09:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 20 Apr 2003 16:09:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 197HO6-0008ER-00 for <piecepack@yahoogroups.com>; Sun, 20 Apr 2003 09:09:54 -0700 Date: Sun, 20 Apr 2003 09:09:52 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: [SR] Seattle Cosmic Game Night, 12 April 2003 (piecepack interest) Message-ID: <20030420160952.GB30070@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-04-12 ... Prizeless Jewels of Gaming ... Adel Verpflichtet, Gregory Horror Show, Traumfabrik, Taj Mahal, Illuminati: New World Order, BANG!, New England, San Andreas (piecepack), Tikal, Dungeon, Pool, AlphaGhost (Alpha Playing Cards playtest), BookWorms (Alpha Playing Cards playtest), Scarab Lords, Netrunner, Xeno, Expedition, Das Amulett. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030412 Not to be missed is the close-up of the Xeno "board". Of special piecepack interest is the report on James Kyle's game, San Andreas. If this is all you are interested in, you can visit this page, which contains a slightly edited version: http://www.ludism.org/scwiki/San_20Andreas Seattle Cosmic is attempting to review one piecepack game every week. You can get to the list of games we have already reviewed here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 947 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 21 Apr 2003 19:09:35 -0000 Received: (qmail 8708 invoked from network); 21 Apr 2003 19:09:34 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 21 Apr 2003 19:09:34 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 21 Apr 2003 19:09:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 197gfW-0001A9-00 for <piecepack@yahoogroups.com>; Mon, 21 Apr 2003 12:09:34 -0700 Date: Mon, 21 Apr 2003 12:09:34 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 12 April 2003 (piecepack interest) Message-ID: <20030421190934.GB1362@...> References: <20030420160952.GB30070@...> <b80us2+h5np@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <b80us2+h5np@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 21, 2003 at 02:22:58PM -0000, James K Droscha wrote: > --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > > > > Of special piecepack interest is the report on James Kyle's game, > San > > Andreas. If this is all you are interested in, you can visit this > > page, which contains a slightly edited version: > > > > http://www.ludism.org/scwiki/San_20Andreas > > Hey, thanks for trying out San Andreas. Regarding the slipping of > tiles... I had not considered this problem until well after the rules > had been written, and it must be very frustrating (as you indicate in > your session report). The piecepack we still play with at the > Roundhouse is the first one I built that matches the published > specifications (so you could call it the final piecepack prototype). > It is fairly similar to a Mesomorph set with one significant > difference... it does not have Karol's lovingly applied layers of > varnish. Thus, the tectonic slippage was deceptively insignificant > throughout the San Andreas playtesting. > > An amusing side note: San Andreas was originally concieved as a > dexterity game. The 24th tile, which is not used in the current > ruleset, was flicked by players toward the map of California in an > attempt to knock rival cities into the ocean. It was nuts. Interesting, James. I don't think the slippage problem would have been so bad, even with a Mesomorph set (which is indeed what we were using), if we were playing on a rougher surface. The table we were playing on was some kind of polished rock, and it may have been varnished too. Playing on a standard vinyl-topped card table probably would have taken care of most of the slippage. However, I do have a homemade cardboard set in which the tiles are only a little thinner than a wooden set, and the next time we play San Andreas, I am going to recommend we use it. Thanks for your response. Do you mind if I paste our exchange into the Wiki? Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 948 Return-Path: <notify@yahoogroups.com> Received: (qmail 77374 invoked from network); 22 Apr 2003 09:10:54 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 22 Apr 2003 09:10:54 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 22 Apr 2003 09:10:54 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.147] by n2.grp.scd.yahoo.com with NNFMP; 22 Apr 2003 09:10:54 -0000 Date: 22 Apr 2003 09:10:50 -0000 Message-ID: <1051002650.2050.97736.w27@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /New City Quick Start Rule1.doc Uploaded by : adam_tallau <zapp@...> Description : One Page Rules to Rob LeGood's New City Game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/New%20City%20Quick%20Start%20Rule1.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, adam_tallau <zapp@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 949 Return-Path: <zapp@...> X-Sender: zapp@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 22 Apr 2003 09:16:25 -0000 Received: (qmail 89886 invoked from network); 22 Apr 2003 09:16:25 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 22 Apr 2003 09:16:25 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Apr 2003 09:16:25 -0000 Received: from [66.218.67.167] by n29.grp.scd.yahoo.com with NNFMP; 22 Apr 2003 09:16:25 -0000 Date: Tue, 22 Apr 2003 09:16:21 -0000 To: piecepack@yahoogroups.com Subject: New to list and some ramblings... Message-ID: <b83195+3hpn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 326 X-Mailer: Yahoo Groups Message Poster From: "adam_tallau" <zapp@...> X-Yahoo-Group-Post: member; u=40838995 X-Yahoo-Profile: adam_tallau G'day, I have just uploaded a one page ruleset for New City to the files section. I got my piecepack from the USA about 3 weeks ago and the number of good games available made this a very worthwile purchase. Coming from a Spielfrieks background, it's nice to not pay $80-$100 Australian for a single game... Cheers, Adam From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 950 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 24 Apr 2003 04:38:42 -0000 Received: (qmail 68889 invoked from network); 24 Apr 2003 04:38:41 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 24 Apr 2003 04:38:41 -0000 Received: from unknown (HELO tomts14-srv.bellnexxia.net) (209.226.175.35) by mta2.grp.scd.yahoo.com with SMTP; 24 Apr 2003 04:38:42 -0000 Received: from RobsFunkyLaptop ([65.93.96.138]) by tomts14-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030424043842.EKG4232.tomts14-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 24 Apr 2003 00:38:42 -0400 Message-ID: <000b01c309b6$246ac220$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <b83195+3hpn@...> Subject: Re: [piecepack] New to list and some ramblings... Date: Wed, 23 Apr 2003 12:33:59 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Thanks, Adam! I love the quick start rules. Well done!! Rob ----- Original Message ----- From: "adam_tallau" <zapp@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, April 22, 2003 5:16 AM Subject: [piecepack] New to list and some ramblings... > G'day, > I have just uploaded a one page ruleset for New City to the files > section. I got my piecepack from the USA about 3 weeks ago and the > number of good games available made this a very worthwile purchase. > Coming from a Spielfrieks background, it's nice to not pay $80-$100 > Australian for a single game... > > Cheers, > Adam > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 951 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 26 Apr 2003 20:14:19 -0000 Received: (qmail 72189 invoked from network); 26 Apr 2003 20:14:19 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 Apr 2003 20:14:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 Apr 2003 20:14:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 199W3t-0005or-00; Sat, 26 Apr 2003 13:14:17 -0700 Date: Sat, 26 Apr 2003 13:14:12 -0700 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com> Subject: [SR] Seattle Cosmic Game Night, 19 April 2003 (piecepack interest) Message-ID: <20030426201412.GB21883@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-04-19 ... Waste, Decay, Gunfights, Merciless Taunting, and Other Delights ... BANG! (x3), Before I Kill You, Mister Bond..., Aladdin's Dragons (x2), Carcassonne (x2), Gin Rummy, Nexus, Can't Stop (x2), Chrononauts (x2), Decay (piecepack), Industrial Waste. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030419 Of special piecepack interest is the report on the game Decay by Robert Mundschau and Matt Heistad. If this is all you are interested in, you can visit this page, which contains a slightly edited version: http://www.ludism.org/scwiki/Decay Seattle Cosmic is attempting to review one piecepack game every week. You can get to the list of games we have already reviewed here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 952 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 27 Apr 2003 06:34:16 -0000 Received: (qmail 20834 invoked from network); 27 Apr 2003 06:34:15 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Apr 2003 06:34:15 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 27 Apr 2003 06:34:15 -0000 Received: from [66.218.67.132] by n10.grp.scd.yahoo.com with NNFMP; 27 Apr 2003 06:34:15 -0000 Date: Sun, 27 Apr 2003 06:34:14 -0000 To: piecepack@yahoogroups.com Subject: The Jeremy Bentham Piecepack Question Message-ID: <b8ftl6+tvrf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 960 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle For some time now, I've wanted an answer to this question, and I get a headache trying to figure it out alone. In fact, even posing the question to other members in the group let me know how hard the question's concept was. I hope anyone can answer this question for me. First off, I assume that we all are familiar with Bentham and Utilitarianism. It will become apparent in a second why this is needed. Be Warned this question is confusing. The question takes on the terms that is does for convience and simplicity. I am speaking of piecepack coins only, from one standard piecepack. Ethnicity is a suit or a number. The problem is What is the greatest number of coins can each ethnicity have, while commiting the least fewest cases of ethnocide, using all coins? (i.e the greatest good for the greatest number of ethnic groups) Also, if anyone else understands this question, and can put it in simpler terms, please feel free to do so. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 953 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 27 Apr 2003 07:06:49 -0000 Received: (qmail 61082 invoked from network); 27 Apr 2003 07:06:48 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 27 Apr 2003 07:06:48 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 27 Apr 2003 07:06:48 -0000 Received: from [66.218.66.113] by n24.grp.scd.yahoo.com with NNFMP; 27 Apr 2003 07:06:48 -0000 Date: Sun, 27 Apr 2003 07:06:47 -0000 To: piecepack@yahoogroups.com Subject: RE: Jeremy Bentham Message-ID: <b8fvi7+aqg6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 66 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Ok so I over complicated things. 8 ethnic groups of 3 reps each. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 954 Return-Path: <notify@yahoogroups.com> Received: (qmail 86893 invoked from network); 29 Apr 2003 10:48:01 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2003 10:48:01 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2003 10:48:00 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.113] by n24.grp.scd.yahoo.com with NNFMP; 29 Apr 2003 10:48:00 -0000 Date: 29 Apr 2003 10:47:59 -0000 Message-ID: <1051613279.3387.55959.w77@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Castles.pdf Uploaded by : eximeno <seh19@...> Description : Castles 1.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Castles.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, eximeno <seh19@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 955 Return-Path: <seh19@...> X-Sender: seh19@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 29 Apr 2003 10:53:38 -0000 Received: (qmail 98360 invoked from network); 29 Apr 2003 10:53:37 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 29 Apr 2003 10:53:37 -0000 Received: from unknown (HELO tid) (193.145.240.2) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2003 10:53:37 -0000 Received: from apexsrv.tid ([192.168.133.35]) by tid.hi.inet (iPlanet Messaging Server 5.2 Patch 1 (built Aug 19 2002)) with ESMTP id <0HE300K46Q9CMP@...> for piecepack@yahoogroups.com; Tue, 29 Apr 2003 12:53:36 +0200 (MEST) Received: from QLIPHOTH (artaud.grupo-apex.es [192.168.133.16]) by apexsrv.tid (8.9.3/8.9.3) with SMTP id MAA29616 for <piecepack@yahoogroups.com>; Tue, 29 Apr 2003 12:20:44 +0200 Date: Tue, 29 Apr 2003 12:54:09 +0200 Subject: Castles To: piecepack@yahoogroups.com Message-id: <013a01c30e3d$a980f2a0$1085a8c0@tid> MIME-version: 1.0 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Mailer: Microsoft Outlook Express 5.00.2919.6600 Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT X-Priority: 3 X-MSMail-priority: Normal References: <1051445523.116.56886.m12@yahoogroups.com> From: Santiago Eximeno <seh19@...> X-Yahoo-Group-Post: member; u=12425846 X-Yahoo-Profile: eximeno Hi. I've just uploaded a ruleset for Castles, a piecepack game that i had planned to send to piecpack Changing Landscapes Contest, but... I've betatested this game with my habitual gamegroup, and i hope you enjoy it and say me all errors you see. My english isn't good, so excuse me for errors in rules, and if you need some clarifications to Castles, please ask me, and i try to explain it in detail. Thank, and "un saludo" from Spain, Santiago Eximeno. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 956 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 30 Apr 2003 06:26:33 -0000 Received: (qmail 83182 invoked from network); 30 Apr 2003 06:20:31 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 30 Apr 2003 06:20:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2003 06:20:30 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19AkxA-0001M7-00 for <piecepack@yahoogroups.com>; Tue, 29 Apr 2003 23:20:28 -0700 Date: Tue, 29 Apr 2003 23:20:26 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Tula questions Message-ID: <20030430062026.GA5092@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe 1. When will Tula be posted to piecepack.org? I would like to review it some night at Seattle Cosmic when no one else is available to help, and I'd like to be able to point people to publicly-available rules. 2. What happened to Tim Schutz's alternate Tula layout files? I have my own copies, but was unable to locate the originals in the Files section of the piecepack list site. 3. Will the alternate layouts ever be folded into the official rules? Thanks to James and AlphaTim... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 957 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 30 Apr 2003 14:32:16 -0000 Received: (qmail 90093 invoked from network); 30 Apr 2003 14:32:16 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 30 Apr 2003 14:32:16 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2003 14:32:16 -0000 Received: from [66.218.67.188] by n5.grp.scd.yahoo.com with NNFMP; 30 Apr 2003 14:31:41 -0000 Date: Wed, 30 Apr 2003 14:31:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula questions Message-ID: <b8omod+mm1h@...> In-Reply-To: <20030430062026.GA5092@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1777 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > 1. When will Tula be posted to piecepack.org? I have not yet submitted the Tula rules to Karol for inclusion on piecepack.org. I need to touch-up the diagram. Behold my glacial pace. > 2. What happened to Tim Schutz's alternate Tula layout files? That's a good question. Last I knew, they were in the Files section under the Rulesets in Progress folder, but as you point out, they appear to be missing. If I understand the file rights properly, the only people that could have moved or removed them are myself and Tim. It is possible that I might have botched something at one time, though I haven't been in there in months. And if that is indeed the case, everyone should take a look in that folder, as it would be likely other files have gone missing as well. Tim? > 3. Will the alternate layouts ever be folded into the official rules? If they are public domain and the file size doesn't get too out of hand, I could recreate Tim's diagrams as additional pages in the Tula rules. (I can't just insert the pages from his PDFs as-is because I don't have Acrobat and the fonts and diagrams wouldn't match to boot.) However, it probably makes more sense to keep them as a separate doc. The reason is... what if Dave Boyle wanted to create some variant setups for Tula? (That's a bit of subtle humor, folks, since the only ruleset Dave has bothered to write up was actually transcribed by yours truly.) Or, what if Tim wanted to make changes to one of the variant diagrams? In general, it seems more convenient for both original ruleset authors and variant authors to be able to submit and maintain separate documents. Anyone else have thoughts on this? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 958 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 1 May 2003 16:13:00 -0000 Received: (qmail 58892 invoked from network); 1 May 2003 16:12:57 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 1 May 2003 16:12:57 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 1 May 2003 16:12:57 -0000 Received: from [66.218.67.250] by n21.grp.scd.yahoo.com with NNFMP; 01 May 2003 16:11:36 -0000 Date: Thu, 01 May 2003 16:11:36 -0000 To: piecepack@yahoogroups.com Subject: "Missing" Tula Variant Files Message-ID: <b8rgvo+e4a8@...> In-Reply-To: <20030430062026.GA5092@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 317 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > 2. What happened to Tim Schutz's alternate Tula layout files? I just checked the Yahoo Group Web Features log and it shows that Tim (hexchex) deleted the four files on 29 April 2003, so perhaps he is doing something with them. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 959 Return-Path: <notify@yahoogroups.com> Received: (qmail 63559 invoked from network); 3 May 2003 04:08:20 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 3 May 2003 04:08:20 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2003 04:08:20 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.164] by n30.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:08:16 -0000 Date: 3 May 2003 04:08:14 -0000 Message-ID: <1051934894.4090.46547.w42@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.TTF Uploaded by : porter235 <porter235@...> Description : JCDPiecepack Truetype font v0.9 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.TTF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 960 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 3 May 2003 04:10:54 -0000 Received: (qmail 43054 invoked from network); 3 May 2003 04:10:52 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 May 2003 04:10:52 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 3 May 2003 04:10:52 -0000 Received: from [66.218.67.190] by n2.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:10:52 -0000 Date: Sat, 03 May 2003 04:10:50 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b8vfgb+li0a@...> In-Reply-To: <b7p4l7+9fcu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1266 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 here is the first go at a piecepack font. permission is granted for use by anyone for the purpose of creating rules, or for reviewing the piecepack system or games designed for it. for any other uses, please contact me at porter235@... --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j... > wrote: > CDRodeffer wrote: > >> Has anyone already created a piecepack font? > > porter235 wrote: [edited by CDRodeffer] > > I am in the process... just haven't had any free > > time of late. The font will include at least: > > > > Sun, Moon, Anchor (Used for the JCD set), Arms > > (Fluer-de-les?), Crown, Heart, Spade, Club, > > Diamond, Swirly (Ace), Numbers (0-9) in the font > > used for JCD > > > > > > I have all of the graphics all ready in vector > > format. I just need to get a program to turn > > them into a font file. > > Since the set you describe wouldn't use very many of the available > characters, may I also suggest rotated versions of the symbols, an > open circle with a pip, a blank square, a square with a grid, and > open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good > public domain piecepack font would be a godsend for people designing > rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 961 Return-Path: <notify@yahoogroups.com> Received: (qmail 57275 invoked from network); 3 May 2003 04:14:22 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 May 2003 04:14:22 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2003 04:14:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.253] by n15.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:14:22 -0000 Date: 3 May 2003 04:14:19 -0000 Message-ID: <1051935259.1166.71507.w74@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.zip Uploaded by : porter235 <porter235@...> Description : JCDpiecepack TrueType font v0.9 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 962 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 3 May 2003 04:21:39 -0000 Received: (qmail 93125 invoked from network); 3 May 2003 04:21:37 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 May 2003 04:21:37 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 3 May 2003 04:21:37 -0000 Received: from [66.218.67.142] by n6.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:21:37 -0000 Date: Sat, 03 May 2003 04:21:33 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b8vg4d+rup9@...> In-Reply-To: <b8vfgb+li0a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1624 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 ok. so now that i have played around with it a little.. note that this is a FIRST go.. my FIRST font... it needs a LOT of work to get things like the kerning anywhere close... but it's a start. should be somewhat usefull... --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > here is the first go at a piecepack font. permission is granted for > use by anyone for the purpose of creating rules, or for reviewing the > piecepack system or games designed for it. for any other uses, please > contact me at porter235@y... > > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j. .. > > wrote: > > CDRodeffer wrote: > > >> Has anyone already created a piecepack font? > > > > porter235 wrote: [edited by CDRodeffer] > > > I am in the process... just haven't had any free > > > time of late. The font will include at least: > > > > > > Sun, Moon, Anchor (Used for the JCD set), Arms > > > (Fluer-de-les?), Crown, Heart, Spade, Club, > > > Diamond, Swirly (Ace), Numbers (0-9) in the font > > > used for JCD > > > > > > > > > I have all of the graphics all ready in vector > > > format. I just need to get a program to turn > > > them into a font file. > > > > Since the set you describe wouldn't use very many of the available > > characters, may I also suggest rotated versions of the symbols, an > > open circle with a pip, a blank square, a square with a grid, and > > open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good > > public domain piecepack font would be a godsend for people designing > > rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 963 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 5 May 2003 12:37:51 -0000 Received: (qmail 79962 invoked from network); 5 May 2003 12:37:51 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 5 May 2003 12:37:51 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 5 May 2003 12:37:51 -0000 Received: from [66.218.66.141] by n20.grp.scd.yahoo.com with NNFMP; 05 May 2003 12:37:51 -0000 Date: Mon, 05 May 2003 12:37:51 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b95luv+k28r@...> In-Reply-To: <b8vg4d+rup9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1106 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" wrote: >>> Has anyone already created a piecepack font? --- In piecepack@yahoogroups.com, "porter235" wrote: >> here is the first go at a piecepack >> font. permission is granted for use >> by anyone for the purpose of creating >> rules, or for reviewing the piecepack >> system or games designed for it. for >> any other uses, please contact me at >> porter235@y... > ok. so now that i have played around > with it a little.. note that this > is a FIRST go.. my FIRST font... it > needs a LOT of work to get things > like the kerning anywhere close... > but it's a start. should be somewhat > usefull... Thanks! I just downloaded the font, and I'll try it out. As far as kerning, you might want to just make it a fixed width font instead of proportional. That would make it easier for people to use in making boards that line up properly on successive lines. Or since there are so few characters, perhaps the upper case versions could be fixed width and the lower case versions proportional for use in the text? Just some thoughts. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 964 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 5 May 2003 20:14:34 -0000 Received: (qmail 48131 invoked from network); 5 May 2003 20:14:34 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 5 May 2003 20:14:34 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 5 May 2003 20:14:34 -0000 Received: from [66.218.67.254] by n8.grp.scd.yahoo.com with NNFMP; 05 May 2003 20:14:07 -0000 Date: Mon, 05 May 2003 20:14:07 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b96gmf+fhdv@...> In-Reply-To: <b95luv+k28r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1385 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I will look into fixed width. This is my first time creating a font and the first time using this program... so I'll see what I can do. --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j... > wrote: > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" wrote: > >>> Has anyone already created a piecepack font? > > --- In piecepack@yahoogroups.com, "porter235" wrote: > > >> here is the first go at a piecepack > >> font. permission is granted for use > >> by anyone for the purpose of creating > >> rules, or for reviewing the piecepack > >> system or games designed for it. for > >> any other uses, please contact me at > >> porter235@y... > > > ok. so now that i have played around > > with it a little.. note that this > > is a FIRST go.. my FIRST font... it > > needs a LOT of work to get things > > like the kerning anywhere close... > > but it's a start. should be somewhat > > usefull... > > Thanks! I just downloaded the font, and I'll try it out. As far as > kerning, you might want to just make it a fixed width font instead of > proportional. That would make it easier for people to use in making > boards that line up properly on successive lines. Or since there are > so few characters, perhaps the upper case versions could be fixed > width and the lower case versions proportional for use in the text? > Just some thoughts. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 965 Return-Path: <notify@yahoogroups.com> Received: (qmail 12492 invoked from network); 8 May 2003 00:13:52 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 May 2003 00:13:52 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 00:13:52 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.130] by n8.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:13:51 -0000 Date: 8 May 2003 00:13:50 -0000 Message-ID: <1052352830.3606.81093.w11@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.TTF Uploaded by : porter235 <porter235@...> Description : piecepack font v0.95 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.TTF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 966 Return-Path: <notify@yahoogroups.com> Received: (qmail 18092 invoked from network); 8 May 2003 00:14:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 8 May 2003 00:14:48 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2003 00:14:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.169] by n11.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:14:46 -0000 Date: 8 May 2003 00:14:42 -0000 Message-ID: <1052352882.1033.77577.w47@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.zip Uploaded by : porter235 <porter235@...> Description : piecepack font v0.95 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 967 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 00:17:30 -0000 Received: (qmail 43873 invoked from network); 8 May 2003 00:17:29 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 8 May 2003 00:17:29 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2003 00:17:29 -0000 Received: from [66.218.67.180] by n14.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:17:28 -0000 Date: Thu, 08 May 2003 00:17:28 -0000 To: piecepack@yahoogroups.com Subject: v0.95 of piecepack font available Message-ID: <b9c7mo+rvkp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 220 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have uploaded a cleaned up version of the font. check it out. better kerning. grids line up. CAPS have upright characters in logical positions, but all of the other rotations are squished together. comments welcom. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 969 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 00:45:16 -0000 Received: (qmail 91838 invoked from network); 8 May 2003 00:43:34 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 May 2003 00:43:34 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 00:43:34 -0000 Received: from [66.218.67.128] by n22.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:43:30 -0000 Date: Thu, 08 May 2003 00:43:29 -0000 To: piecepack@yahoogroups.com Subject: fontkey added Message-ID: <b9c97h+nmgq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 101 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 i just uploaded a pdf file that shows which letters map to which symbols for the JCDpiecepack font. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 970 Return-Path: <notify@yahoogroups.com> Received: (qmail 73750 invoked from network); 8 May 2003 12:46:58 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 8 May 2003 12:46:58 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2003 12:46:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.114] by n19.grp.scd.yahoo.com with NNFMP; 08 May 2003 12:46:58 -0000 Date: 8 May 2003 12:46:58 -0000 Message-ID: <1052398018.1538.20157.w78@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/SlidesOfAction.PDF Uploaded by : cdrodeffer <cdrodeffer@...> Description : Slides Of Action is an abstract piecepack game for 2 or 3 players combining Claude Soucie's Lines-of-Action with Sam Loyd's 15-Puzzle You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/SlidesOfAction.PDF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, cdrodeffer <cdrodeffer@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 971 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 12:54:03 -0000 Received: (qmail 13550 invoked from network); 8 May 2003 12:54:01 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 8 May 2003 12:54:01 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 12:54:03 -0000 Received: from [66.218.67.171] by n22.grp.scd.yahoo.com with NNFMP; 08 May 2003 12:54:03 -0000 Date: Thu, 08 May 2003 12:54:03 -0000 To: piecepack@yahoogroups.com Subject: Slides Of Action Message-ID: <b9dk1b+o22v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 365 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Howdy! I have just uploaded a beta test version of Slides Of Action, an abstract piecepack game (although the parts can be easily improvised using colored chips and a 4 x 4 grid) combining the goal from Claude Soucie's Lines-Of-Action within the confines of Sam Loyd's 15-Puzzle. Comments and suggestions are welcome! Clark Rodeffer CDRodeffer AT juno DOT com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 973 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 12 May 2003 13:01:02 -0000 Received: (qmail 91277 invoked from network); 12 May 2003 13:01:01 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 12 May 2003 13:01:01 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 12 May 2003 13:01:00 -0000 Received: from [66.218.67.132] by n7.grp.scd.yahoo.com with NNFMP; 12 May 2003 13:01:00 -0000 Date: Mon, 12 May 2003 13:01:00 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games -- Anyone Out There? Message-ID: <b9o5uc+vjfr@...> In-Reply-To: <b9i80v+lnic@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1389 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Deja vu. I ordered some Icehouse stashes and advanced piecepacks last year, and I never received anything. The only time I heard from them was through the kind intervention of a third party (my own e-mails never produced a response). I was then promised shipment, but I still haven't received anything. They claim they mail via regular post office; but since they don't use tracking numbers, there's no way to prove anything got shipped. In any event, I don't recommend this company to anyone. If you want to purchase a piecepack, I recommend Mesomorph Games highly. David Hassell --- In piecepack@yahoogroups.com, "arealgamenut" <lightwriter4x5@h...> wrote: > (I apologize to the members of this group for posting this here, but > after several attempts to contact IcePack Games about the status of > an order I made over 2 months ago but have not yet received, I have > decided to post my latest email here since I know the owner posts > messages here and should see my message as well. I assume that > something is wrong with IcePack's ability to receive email, as I > have received no responses to my previous emails of the past several > weeks.) > > How much longer before I receive the rithmomachy set I ordered on > 3/7/03? Your last email indicated the boards were on backorder but > should have been received several weeks ago. Thank you. > > Mike Caudill From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 974 Return-Path: <blue_eyed_dawn@...> X-Sender: blue_eyed_dawn@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 12 May 2003 13:39:16 -0000 Received: (qmail 86691 invoked from network); 12 May 2003 13:38:07 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 12 May 2003 13:38:07 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2003 13:38:07 -0000 Received: from [66.218.67.168] by n25.grp.scd.yahoo.com with NNFMP; 12 May 2003 13:38:06 -0000 Date: Mon, 12 May 2003 13:38:03 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games -- Anyone Out There? Message-ID: <b9o83r+r6hs@...> In-Reply-To: <b9o5uc+vjfr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1773 X-Mailer: Yahoo Groups Message Poster From: "Dawn" <blue_eyed_dawn@...> X-Yahoo-Group-Post: member; u=97124031 X-Yahoo-Profile: geek_girl_dawn Now, I had no problem receiving my orders, the only issue I had was with a few IceHouse sets that took about two and a half weeks, the rest of my orders were fine and I got 2 piecepack sets for the holidays and a GYRB set since. Dawn T. --- In piecepack@yahoogroups.com, "davidlhsl" <DavidLHsl@a...> wrote: > Deja vu. I ordered some Icehouse stashes and advanced piecepacks last > year, and I never received anything. The only time I heard from them > was through the kind intervention of a third party (my own e-mails > never produced a response). I was then promised shipment, but I still > haven't received anything. They claim they mail via regular post > office; but since they don't use tracking numbers, there's no way to > prove anything got shipped. > > In any event, I don't recommend this company to anyone. If you want > to purchase a piecepack, I recommend Mesomorph Games highly. > > David Hassell > > --- In piecepack@yahoogroups.com, "arealgamenut" > <lightwriter4x5@h...> wrote: > > (I apologize to the members of this group for posting this here, > but > > after several attempts to contact IcePack Games about the status of > > an order I made over 2 months ago but have not yet received, I have > > decided to post my latest email here since I know the owner posts > > messages here and should see my message as well. I assume that > > something is wrong with IcePack's ability to receive email, as I > > have received no responses to my previous emails of the past > several > > weeks.) > > > > How much longer before I receive the rithmomachy set I ordered on > > 3/7/03? Your last email indicated the boards were on backorder but > > should have been received several weeks ago. Thank you. > > > > Mike Caudill From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 975 Return-Path: <wilsona@...> X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 05:16:57 -0000 Received: (qmail 28363 invoked from network); 14 May 2003 05:16:56 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 14 May 2003 05:16:56 -0000 Received: from unknown (HELO mail.arczip.com) (216.126.227.134) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 05:16:56 -0000 Received: from arczip.com [67.0.132.190] by mail.arczip.com with ESMTP (SMTPD32-7.15) id A15D2FE9013C; Tue, 13 May 2003 23:17:17 -0600 Message-ID: <3EC1CFE0.4030101@...> Date: Tue, 13 May 2003 22:10:56 -0700 User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:0.9.9) Gecko/20020311 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] IcePack Games -- Anyone Out There? References: <b9i80v+lnic@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "A. Wilson" <wilsona@...> X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember My original order with them got to me pretty quickly, but I've had some trouble getting a few pieces replaced. That process is in its third month. Toren told me a week or two ago that they'd been having e-mail and hosting problems. So I don't know... still haven't seen the parts. A. Wilson arealgamenut wrote: >(I apologize to the members of this group for posting this here, but >after several attempts to contact IcePack Games about the status of >an order I made over 2 months ago but have not yet received, I have >decided to post my latest email here since I know the owner posts >messages here and should see my message as well. I assume that >something is wrong with IcePack's ability to receive email, as I >have received no responses to my previous emails of the past several >weeks.) > >How much longer before I receive the rithmomachy set I ordered on >3/7/03? Your last email indicated the boards were on backorder but >should have been received several weeks ago. Thank you. > >Mike Caudill > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 976 Return-Path: <notify@yahoogroups.com> Received: (qmail 23785 invoked from network); 14 May 2003 15:51:10 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 14 May 2003 15:51:10 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 15:51:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 14 May 2003 15:50:52 -0000 Date: 14 May 2003 15:50:51 -0000 Message-ID: <1052927451.2042.70728.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Tarrifs.pdf Uploaded by : porter235 <porter235@...> Description : an abstract rail game for the piecepack by Jonathan C. Dietrich You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Tarrifs.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 977 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 16:05:11 -0000 Received: (qmail 67286 invoked from network); 14 May 2003 16:04:54 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 May 2003 16:04:54 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 14 May 2003 16:04:54 -0000 Received: from [66.218.67.183] by n25.grp.scd.yahoo.com with NNFMP; 14 May 2003 16:04:00 -0000 Date: Wed, 14 May 2003 16:03:59 -0000 To: piecepack@yahoogroups.com Subject: 1 more thing Message-ID: <b9tpdf+c250@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 228 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 note that the link in the upload notice is broken... (i misspelled the stupid thing... arrrg!) here is a handy link to the new game. <http://groups.yahoo.com/group/piecepack/files/Rulesets%20in% 20progress/Tariffs.pdf> enjoy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 979 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:20:25 -0000 Received: (qmail 92339 invoked from network); 14 May 2003 15:53:32 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 14 May 2003 15:53:32 -0000 Received: from unknown (HELO web41508.mail.yahoo.com) (66.218.93.91) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 15:53:32 -0000 Message-ID: <20030514155332.49999.qmail@...> Received: from [204.138.115.211] by web41508.mail.yahoo.com via HTTP; Wed, 14 May 2003 08:53:32 PDT Date: Wed, 14 May 2003 08:53:32 -0700 (PDT) Subject: Tarrifs To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have just uploaded Tariffs to the in progress folder. It is a rail game that uses dominoes and the piecepack. Anyone who has the chance to try it please send along any feedback you have. Enjoy. __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 980 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:33:35 -0000 Received: (qmail 12439 invoked from network); 14 May 2003 16:01:39 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 14 May 2003 16:01:39 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 16:01:39 -0000 Received: from [66.218.66.119] by n4.grp.scd.yahoo.com with NNFMP; 14 May 2003 16:01:03 -0000 Date: Wed, 14 May 2003 16:01:03 -0000 To: piecepack@yahoogroups.com Subject: Tariffs uploaded Message-ID: <b9tp7v+lk27@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 172 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I just uploaded a new game called Tariffs. It's an abstract rail game that uses dominoes and the piecepack. If you give it a go, please send along any and all feedback. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 981 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:56:44 -0000 Received: (qmail 15962 invoked from network); 14 May 2003 17:56:44 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 May 2003 17:56:44 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 14 May 2003 17:56:44 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc51) with SMTP id <2003051417242305100qfv0ce>; Wed, 14 May 2003 17:24:23 +0000 Message-ID: <3EC27BC8.7010405@...> Date: Wed, 14 May 2003 10:24:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Tariffs References: <b9tpdf+c250@...> In-Reply-To: <b9tpdf+c250@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Good looking game Jonathan. But I have some questions and comments. 1) Do you ever get more then 2 dominoes in your hand? The way you stated the rule about the initial 2 domino draw seems to imply that you can. 2) Are the dominoes in a player's hand public? This is implied by the trading rules, but you don't say anything about it. 3) Blank domino halves mean 0 tariff right? You should be explicit. 4) It seems that you could get into a never ending game where all the player's want to do is rotate a domino back and forth (think about the six-blank.) You may want a no-rotate back rule. 5) As there appears to be no way to change a domino once it is placed on the board, dumping a six-six, six-five or five-five onto a corner tiles pretty much hoses the player that has that tile on their route. Having one of those dominoes in your hand makes for a great bargaining threat. 6) do you have to visit your numbered tiles in order (2-5)? If not you should explicitly say so. 7) Can your route include loops? 8) finally, if a non-declaring player (unlikely as it is) can trace a route that contains no dominoes at all, does he then get a route of all 2's? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 983 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 21:45:36 -0000 Received: (qmail 6836 invoked from network); 14 May 2003 21:18:06 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 14 May 2003 21:18:06 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 14 May 2003 21:18:06 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc53) with SMTP id <2003051420543905300ok7i7e>; Wed, 14 May 2003 20:54:39 +0000 Message-ID: <3EC2AD10.3010800@...> Date: Wed, 14 May 2003 13:54:40 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tariffs References: <b9u79u+1d63@...> In-Reply-To: <b9u79u+1d63@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar porter235 wrote: >>4) It seems that you could get into a never ending game where >> all the player's want to do is rotate a domino back and >> forth (think about the six-blank.) You may want a >> no-rotate back rule. > > > You are correct. I have misplaced what is actually a more up to date > version of the rules, and the condition was not in the version posted. > > After rotating a dominoes, place the pawn (there is only one used in > the game) on it. You may not rotate a domino with the pawn on it. > > This still could lead to a condition where players just take rotate > actions back and forth... if the pawn rule is not enough I will > consider adding further restrictions. I guess if you had players A, B, C and D and A & C disagreed over one domino and B & D disagreed over a different domino then your pawn rule doesn't help. >>7) Can your route include loops? > > YES. Loops and running back on yourself is also allowed. (You will be > paying the cost for the other direction on the way back) This helps > the poor sap who has corner commitments. A 6-6 in on one way, and they > could try and get a much smaller pair on the other route. Then never > have to use the 6-6. You really need to be explicit about running back, as I read "Continuous Route" to imply no branches. I think you want "completed connected" instead. >>8) finally, if a non-declaring player (unlikely as it is) can trace >> a route that contains no dominoes at all, does he then get >> a route of all 2's? > > > Formula for calculating non-declaring players scores is: > (Total of all stops on route + > (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > Nope. That route would cost as follows: > > (0+ (number of missing links required * (2 + Declarer's HIGHEST fee)) > > so if in the DECLARER's route the most expensive single stop they had > was a 5, then the cost would be > > (Length of non-declarer's route * (7)) > > > This is where the [Example] would help a lot. I will see if I can find > some time to add the explicit instructions as well as an example in > the next little while. Yes, but what if the route has NO dominoes only missing links? It has no "highest fee"! -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 984 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 00:25:14 -0000 Received: (qmail 29075 invoked from network); 14 May 2003 23:48:10 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 14 May 2003 23:48:10 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 14 May 2003 23:48:09 -0000 Received: from [66.218.67.185] by n30.grp.scd.yahoo.com with NNFMP; 14 May 2003 23:48:03 -0000 Date: Wed, 14 May 2003 23:48:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Tariffs Message-ID: <b9ukji+b230@...> In-Reply-To: <3EC2AD10.3010800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2360 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Mark Biggar <mark@b...> wrote: > porter235 wrote: > I guess if you had players A, B, C and D and A & C disagreed > over one domino and B & D disagreed over a different domino then > your pawn rule doesn't help. I think I will leave it at the pawn rule. > >>7) Can your route include loops? > You really need to be explicit about running back, as I read "Continuous > Route" to imply no branches. I think you want "completed connected" > instead. Continuous route may not be a good choice of words.. however if you read the last sentence in the first paragraph under SCORE, it reads " This path may run back on itself." I will try and clean it up some more. > >>8) finally, if a non-declaring player (unlikely as it is) can trace > >> a route that contains no dominoes at all, does he then get > >> a route of all 2's? > > > > > > Formula for calculating non-declaring players scores is: > > (Total of all stops on route + > > (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > > > > Nope. That route would cost as follows: > > > > (0+ (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > > so if in the DECLARER's route the most expensive single stop they had > > was a 5, then the cost would be > > > > (Length of non-declarer's route * (7)) > > > > > > This is where the [Example] would help a lot. I will see if I can find > > some time to add the explicit instructions as well as an example in > > the next little while. > > Yes, but what if the route has NO dominoes only missing links? > It has no "highest fee"! OK.. I think I need to make sure this is clear. In order to DECLARE and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO GAPS. It is from this person's route (the declarer or the person who went out) that you calculate the highest value from, not your own route. Player A DECLAREs a completed route ending the game. (Player A can not have any missing connections in order to declare) Player A's highest single tariff charge is 4. Player B starts adding up their score. They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted connections) on that route. As a fee for the 2 unfinished connections they must pay (2*(2+4)) or an additional 12. B's total is 19 + 12 or 31. Hope this helps. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 985 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 01:30:13 -0000 Received: (qmail 69424 invoked from network); 15 May 2003 01:30:12 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 15 May 2003 01:30:12 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 15 May 2003 01:30:12 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc53) with SMTP id <200305150031480530019bk8e>; Thu, 15 May 2003 00:31:48 +0000 Message-ID: <3EC2DFF5.3080003@...> Date: Wed, 14 May 2003 17:31:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tariffs References: <b9ukji+b230@...> In-Reply-To: <b9ukji+b230@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar porter235 wrote: > --- In piecepack@yahoogroups.com, Mark Biggar <mark@b...> wrote: > >>porter235 wrote: >>>>8) finally, if a non-declaring player (unlikely as it is) can > > trace > >>>> a route that contains no dominoes at all, does he then get >>>> a route of all 2's? >>> >>> >>>Formula for calculating non-declaring players scores is: >>>(Total of all stops on route + >>>(number of missing links required * (2 + Declarer's HIGHEST fee)) >>> >>> >>>Nope. That route would cost as follows: >>> >>>(0+ (number of missing links required * (2 + Declarer's HIGHEST > > fee)) > >>>so if in the DECLARER's route the most expensive single stop they > > had > >>>was a 5, then the cost would be >>> >>>(Length of non-declarer's route * (7)) >>> >>> >>>This is where the [Example] would help a lot. I will see if I can > > find > >>>some time to add the explicit instructions as well as an example > > in > >>>the next little while. >> >>Yes, but what if the route has NO dominoes only missing links? >>It has no "highest fee"! > > > OK.. I think I need to make sure this is clear. In order to DECLARE > and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO > GAPS. It is from this person's route (the declarer or the person who > went out) that you calculate the highest value from, not your own > route. > > Player A DECLAREs a completed route ending the game. > > (Player A can not have any missing connections in order to declare) > > Player A's highest single tariff charge is 4. > > Player B starts adding up their score. > > They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted > connections) on that route. > > As a fee for the 2 unfinished connections they must pay (2*(2+4)) or > an additional 12. B's total is 19 + 12 or 31. I'm sorry if I haven't made myself clear here. What I want to know is what if a NON-declarer has a route containing only upside down dominoes? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 986 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 13:55:16 -0000 Received: (qmail 78540 invoked from network); 15 May 2003 13:55:14 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 15 May 2003 13:55:14 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 15 May 2003 13:55:14 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 15 May 2003 13:53:54 -0000 Date: Thu, 15 May 2003 13:53:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Tariffs Message-ID: <ba065f+jvcm@...> In-Reply-To: <3EC2DFF5.3080003@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2550 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > >>>Formula for calculating non-declaring players scores is: > >>>(Total of all stops on route + > >>>(number of missing links required * (2 + Declarer's HIGHEST fee)) > >>> > >>> > >>>Nope. That route would cost as follows: > >>> > >>>(0+ (number of missing links required * (2 + Declarer's HIGHEST > > > > fee)) > > > >>>so if in the DECLARER's route the most expensive single stop they > > > > had > > > >>>was a 5, then the cost would be > >>> > >>>(Length of non-declarer's route * (7)) > >>> > >>> > >>>This is where the [Example] would help a lot. I will see if I can > > > > find > > > >>>some time to add the explicit instructions as well as an example > > > > in > > > >>>the next little while. > >> > >>Yes, but what if the route has NO dominoes only missing links? > >>It has no "highest fee"! > > > > > > OK.. I think I need to make sure this is clear. In order to DECLARE > > and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO > > GAPS. It is from this person's route (the declarer or the person who > > went out) that you calculate the highest value from, not your own > > route. > > > > Player A DECLAREs a completed route ending the game. > > > > (Player A can not have any missing connections in order to declare) > > > > Player A's highest single tariff charge is 4. > > > > Player B starts adding up their score. > > > > They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted > > connections) on that route. > > > > As a fee for the 2 unfinished connections they must pay (2*(2+4)) or > > an additional 12. B's total is 19 + 12 or 31. > > I'm sorry if I haven't made myself clear here. What I want to know is > what if a NON-declarer has a route containing only upside down dominoes? Game has 1 declarer only ever. They must have all upright dominoes by definition. You take their highest single most expensive connection (half dominoe) that they paid for and add 2 to it. This is the value of the UNFINISHED CONNECTION FEE (UCF). The UCF is the fee paid for EVERY UNFINISHED CONNECTION (UPSIDEDOWN dominoe) that a non-declaring player must make to complete their route. So if you have a NON-declarer who has a route consiting of only upside down dominoes, they will pay the UCF for each and every stop they make on their route, making it quite an expensive run. I hope this clears it up. (I hope to post a new copy of the rules with some clarifications in the next 24hrs. Thanks Mark for your help in making me make this more clear.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 987 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 19:57:50 -0000 Received: (qmail 53317 invoked from network); 15 May 2003 17:42:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 15 May 2003 17:42:33 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta3.grp.scd.yahoo.com with SMTP; 15 May 2003 17:42:33 -0000 Received: from hawkpci.net ([207.55.158.206]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA333 for <piecepack@yahoogroups.com>; Thu, 15 May 2003 12:42:44 -0500 Message-ID: <3EC3D259.B385DB68@...> Date: Thu, 15 May 2003 12:46:01 -0500 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: PDF making References: <1053018411.248.72823.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-From: menchie@... (menchie@...) From: menchie@... X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: "porter235" <porter235@...> > Here is a great resource... > > Creating PDF Files Using Only Available Free Software > (For Windows Users only) > > http://kenchiro.tripod.com/howtoPDF.html Is this better quality than... http://www.pdf995.com/index.html ??? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 988 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 20:48:03 -0000 Received: (qmail 82613 invoked from network); 15 May 2003 20:48:00 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 15 May 2003 20:47:59 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 15 May 2003 20:47:58 -0000 Received: from [66.218.67.186] by n23.grp.scd.yahoo.com with NNFMP; 15 May 2003 20:47:49 -0000 Date: Thu, 15 May 2003 20:47:48 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF making Message-ID: <ba0udk+q230@...> In-Reply-To: <3EC3D259.B385DB68@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 624 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, menchie@h... wrote: > From: "porter235" <porter235@y...> > > Here is a great resource... > > > > Creating PDF Files Using Only Available Free Software > > (For Windows Users only) > > > > http://kenchiro.tripod.com/howtoPDF.html > > Is this better quality than... > > http://www.pdf995.com/index.html Quality using the method I listed depends on the quality of the PS printer driver you choose. the PS to PDF quailty is excellent. I can't speak of the quailty of pdf995. The option you listed makes you look at ads I believe. Ghostview as a small nag on startup and that's all. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 989 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 19 May 2003 02:55:28 -0000 Received: (qmail 13678 invoked from network); 19 May 2003 02:55:28 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 19 May 2003 02:55:28 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 19 May 2003 02:55:28 -0000 Received: from [66.218.67.158] by n7.grp.scd.yahoo.com with NNFMP; 19 May 2003 02:55:28 -0000 Date: Mon, 19 May 2003 02:55:27 -0000 To: piecepack@yahoogroups.com Subject: The Piecepack "Joker" Message-ID: <ba9h2v+tl5p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1345 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I'm sure we are all aware that there are only 24 tiles in a standard piecepack. This is great for all of the current games, yet it seems as if something is missing... one only needs to make a 5 by 5 tile board, and see the problem. Let me state right off the bat, that the games with a 5 by 5 tile board, with a hole (most often times dead center) should never ever be placed below games on a 10 by 10 (spaces) board. Yet, what could fill this 25th space? I made my own Piecepack out of index cards and paper, and well, I drew the grid side first, and drew a few too many. I figured, I could make up one index card as a "blank" and in the moment, I simply put each suit on the face side of this 25th tile. Earlier today, I was again thinking of my 25th tile, and I thought... if a deck of cards has 52 cards, and then two Jokers, certainly PP can use one joker. Aside from the "plug" in a 5x5 board, Im sure the PP Joker could have other uses. If one adds the joker, and draws it from an opauqe bag, making sure to pull it out with a corner... one of the suits would be covered, a nice 1 in 4 probability item --much could be done with this. The Joker tile has the standard tile grid on both sides, and on one side each suit symbol is on one of the quadrants. Lets kick this ball around for a while. Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 990 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 20 May 2003 19:24:52 -0000 Received: (qmail 45677 invoked from network); 20 May 2003 19:24:52 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 20 May 2003 19:24:52 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 20 May 2003 19:24:52 -0000 Received: from [66.218.67.178] by n2.grp.scd.yahoo.com with NNFMP; 20 May 2003 19:24:00 -0000 Date: Tue, 20 May 2003 19:23:58 -0000 To: piecepack@yahoogroups.com Subject: Re: The Piecepack "Joker" Message-ID: <badvce+anht@...> In-Reply-To: <ba9h2v+tl5p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 710 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Earlier today, I was again thinking > of my 25th tile, and I thought... if > a deck of cards has 52 cards, and > then two Jokers, certainly PP can > use one joker. [...] The Joker tile > has the standard tile grid on both > sides, and on one side each suit > symbol is on one of the quadrants. I wasn't very interested in this idea at first, but now it seems like it could be a good thing for the piecepack. A joker as described could also serve as a sort of "wild tile". While I don't think it should be adopted into the piecepack specification, as an expansion, I think a joker would have many uses. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 991 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75070 invoked from network); 23 May 2003 14:47:38 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 23 May 2003 14:47:38 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 23 May 2003 14:47:38 -0000 Received: from [66.218.67.177] by n6.grp.scd.yahoo.com with NNFMP; 23 May 2003 14:45:46 -0000 Date: Fri, 23 May 2003 14:45:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Digital piecepack? My project ... Message-ID: <balc6l+fmvo@...> In-Reply-To: <b36urf+ujtf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Matt Worden <brykovian@h...>" <brykovian@h...> wrote: > I thought it would be a good thing > to [...] make a Windows library > (DLL) to help programmers make > piecepack games for the computer. > > In any case, I figured the first > thing to do was to come up with > some workable graphics. You can > see where I am with the project so > far here: > > http://www.mwgames.com/piecepack.htm If anyone is interested, I have created a collection of piecepack graphics usable with Zillions of Games. I adapted Matt's source graphics into formats and color schemes usable by Zillions, but the whole library is kind of big (1.5 MB). If anyone is interested, would it be OK to upload it to the files area here? Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 992 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72083 invoked from network); 23 May 2003 15:15:53 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 23 May 2003 15:15:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 23 May 2003 15:15:52 -0000 Received: from [66.218.67.174] by n8.grp.scd.yahoo.com with NNFMP; 23 May 2003 15:13:13 -0000 Date: Fri, 23 May 2003 15:13:12 -0000 To: piecepack@yahoogroups.com Subject: Problems with on line purchase Message-ID: <baldq8+grs6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "slvrdragon41" <Debnmrn1@...> X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Hi. On May 2, I ordered, and paid for, an Extended 2.0 piecepack game set from Icepack games. I note my account was billed immediately. I had to inquire after about 2 weeks what happened to my order. I got a response within 2 days that several shipments had gone out. Three weeks later, I have not received product. I emailed the company again yesterday. I have heard nothing. I had seen posts on this site about the same complaints. Service seemed to vary from prompt to NEVER. Any suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 993 Return-Path: <king.toren@...> X-Sender: king.toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1789 invoked from network); 23 May 2003 20:26:08 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 23 May 2003 20:26:07 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2003 20:26:07 -0000 Received: from [66.218.67.178] by n20.grp.scd.yahoo.com with NNFMP; 23 May 2003 20:26:05 -0000 Date: Fri, 23 May 2003 20:26:04 -0000 To: piecepack@yahoogroups.com Subject: IcePack Games Orders Message-ID: <bam04s+b9or@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 730 X-Mailer: Yahoo Groups Message Poster From: "Toren" <king.toren@...> X-Yahoo-Group-Post: member; u=141059027 X-Yahoo-Profile: king_toren_l We would like to make a public appology to everyone over the past month for the delay in recieving your orders. Today the last five backorders were shipped out, special gifts are being mailed Tuesday. No excuses only a sincere appology, and a guarantee that all are being shipped out on the Tuesday or Friday directly following an order. There were quality issues with a Rith Set and we are addressing these also, if anyone has had problems with an order not being correct or complete please let us know. The first wooden JCD Piecepack is being shipped to its designer on Tuesday and we are proud to be offering this set in our e-store also. Ken "Toren" Leyhe Calvin "Kahn" Turner IcePack Games http://icepackgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 994 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30968 invoked from network); 24 May 2003 18:17:17 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 24 May 2003 18:17:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 24 May 2003 18:17:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19Jda0-0007Qr-00; Sat, 24 May 2003 11:17:16 -0700 Date: Sat, 24 May 2003 11:17:15 -0700 To: Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com>, Board Game Design list <BoardGameDesign@yahoogroups.com> Subject: Games to the Rescue philanthropic project Message-ID: <20030524181714.GA26956@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Games to the Rescue <http://www.ludism.org/scwiki/GamesToTheRescue> is a philanthropic project of the Center for Ludic Synergy and Seattle Cosmic Game Night. The aim of the project is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. You can help our project in a variety of ways; see the page linked to above for details. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 995 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80743 invoked from network); 25 May 2003 01:20:45 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 25 May 2003 01:20:45 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 25 May 2003 01:20:45 -0000 Received: from [66.218.67.133] by n24.grp.scd.yahoo.com with NNFMP; 25 May 2003 01:20:45 -0000 Date: Sun, 25 May 2003 01:20:43 -0000 To: piecepack@yahoogroups.com Subject: Is PP really that ZOG friendly? Message-ID: <bap5pb+bfsj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1216 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Im glad to see that we are closer to a ZRF for PP, yet what exactly would that ZRF look like? I think Zillions is too limiting for PP. could we have the frequency with fliping the pieces as we would want? Can we perhaps work it into the right-click menu? Also, Zilions possibly could tell the player what tile your on... regardless of face... I think that PP is just way way to big to force a fit into ZOG. It would be hard to look at say A Coin of Arms,,, and could the computer say oh thats an Ace coin of arms, and not say oh thats a two coin of arms... I mean... the fact that the value of a coin (or tile for that matter) always carries two varibles (suit and rank) yet in actual life one hides the other.. I wonder if a ZRF for PP is possible. I know for my program, I had to call each piece by its Suit (I used Color) Rank and what piece it was (Tile coin or pawn) such as Red Tile Ace (which I shortened to RTA) and like Blue Coin Three... which of course gets at what I was talking about earlier.. Then again, LOGO (The Language I programed it in) doesnt annouce what "shape" (its term for sprite) your on,,, thankfully Oh well just talking some ideas out loud... Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 996 Return-Path: <notify@yahoogroups.com> Received: (qmail 41043 invoked from network); 25 May 2003 19:47:50 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 25 May 2003 19:47:50 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 25 May 2003 19:47:50 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.160] by n2.grp.scd.yahoo.com with NNFMP; 25 May 2003 19:47:48 -0000 Date: 25 May 2003 19:47:48 -0000 Message-ID: <1053892068.98551.81530.w39@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /ZOGpiecepack.zip Uploaded by : cdrodeffer <cdrodeffer@...> Description : A set of piecepack graphics compatible with Zillions of Games. Graphics are based upon Matt Worden's piecepack.DLL project graphics files. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/ZOGpiecepack.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, cdrodeffer <cdrodeffer@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 997 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97128 invoked from network); 25 May 2003 19:50:40 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 May 2003 19:50:40 -0000 Received: from unknown (HELO m07.lax.untd.com) (64.136.30.70) by mta2.grp.scd.yahoo.com with SMTP; 25 May 2003 19:50:40 -0000 Received: from cookie.untd.com by cookie.untd.com for <"Bl9mRBf/OydXR9mxheO4UsZxeq5nvCzEEVdeJWdSGES9oAz2m5L8Xw==">; Sun, 25 May 2003 12:50:21 PDT Received: (from cdrodeffer@...) by m07.lax.untd.com (jqueuemail) id HY24ZKMQ; Sun, 25 May 2003 12:50:21 PDT To: piecepack@yahoogroups.com Date: Sun, 25 May 2003 15:44:37 -0400 Subject: Re: Is PP really that ZOG friendly? Message-ID: <20030525.154444.-1508061.0.CDRodeffer@...> X-Mailer: Juno 4.0.11 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Juno-Line-Breaks: 0-3,11-18,25-41,56-69,77-78 X-Juno-Att: 0 X-Juno-RefParts: 0 From: Clark D Rodeffer <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer > Im glad to see that we are closer > to a ZRF for PP, yet what exactly > would that ZRF look like? Fundamentally, ZOG is a computer platform for designing and playing board games, just as CyberBoard and Vassal are, and much as the piecepack is a physical platform for doing the same thing. There could be any number of ZRFs designed to play various piecepack games, ranging from the more abstract turn-based games to ones with programmed simultaneous movements or even random or pseudo-hidden elements. However, games involving negotiation, flicking, and/or continuous ranges of placement for pieces would be much more difficult, if not impossible to program. > I think Zillions is too limiting for PP. > could we have the frequency with > fliping the pieces as we would want? > Can we perhaps work it into the > right-click menu? True, ZOG does have some limitations, but the ones listed here are not insurmountable. Flipping and changing the ownership of pieces is part of the ZOG engine, as seen in the ZOG implementation of Reversi. Random die rolls and moves have been done before (see Senat, Backgammon, Tic-Tac-Doh, etc.), as have random draws and pseudo-hidden information (see the various Domino games, Caving puzzles, Maze Maven, Battle (a Stratego clone), Hearts, etc.) > Also, Zilions possibly could tell the > player what tile your on... regardless > of face... I think that PP is just way > way to big to force a fit into ZOG. It > would be hard to look at say A Coin > of Arms,,, and could the computer > say oh thats an Ace coin of arms, > and not say oh thats a two coin of > arms... I mean... the fact that the > value of a coin (or tile for that matter) > always carries two varibles (suit and > rank) yet in actual life one hides the > other.. I wonder if a ZRF for PP is > possible. The short answer to this question is "Yes." A recent discussion on one of the ZOG mailing lists discussed the use of the notation commands within the piece descriptions to hide information from other players. It's quite possible to say that a given coin, for example, is an ace coin, or an arms coin, an arms ace, or for that matter, just simply a coin. It can say whatever you want. True, if you're playing against ZOG, the engine would know what the hidden values (and/or suits) of those pieces are, at least if they are indeed predetermined instead of being randomly determined from a pool of remaining possibilities. Therefore, some games of hidden information would be difficult to code for play against ZOG itself. Still, this is not a limitation against programming puzzles or games for multiple human players over the internet, at least as long as the players trust one another not to cheat by showing the moves list. In such games, ZOG could merely act as a referree. (See, for example, the ZOG implementation of Twixt and Battle.) > I know for my program, I had to call > each piece by its Suit (I used Color) > Rank and what piece it was (Tile > coin or pawn) such as Red Tile Ace > (which I shortened to RTA) and like > Blue Coin Three... which of course > gets at what I was talking about > earlier.. Then again, LOGO (The > Language I programed it in) doesnt > annouce what "shape" (its term for > sprite) your on,,, thankfully Unfortunately, I'm unable to comment on this part, as I don't know much about LOGO or MicroWorlds Workshop, although I have used your program a bit. All I've done so far is manipulate Matt Worden's graphics library into a format compatible with ZOG. (The easy part.) I haven't used it to program any ZRFs yet, except just to see if the pieces overlayed on tiles properly. If anyone else on this list has experience using or programming with ZOG, I'd be happy to exchange notes. I will upload the ZOGpiecepack library into the files area for anyone who's interested in using them. Clark Rodeffer ________________________________________________________________ The best thing to hit the internet in years - Juno SpeedBand! Surf the web up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign up today! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 998 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63982 invoked from network); 26 May 2003 04:37:40 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 26 May 2003 04:37:40 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 26 May 2003 04:37:40 -0000 Received: from [66.218.67.158] by n24.grp.scd.yahoo.com with NNFMP; 26 May 2003 04:37:40 -0000 Date: Mon, 26 May 2003 04:37:36 -0000 To: piecepack@yahoogroups.com Subject: PP and ZOG Message-ID: <bas5mg+th12@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 945 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I was thinking earlier today, all we need to do, is to define the pieces ZOG is playing with, and the co-ordinates of a given "board" in place, we could just add pieces as need be. True, this would then be a lot like my program, but, lets not limit what this ZRF(S) can do... I would think less is more in this case. Cheating would be possible, sure, but you can cheat in almost any game... as it is.. and hey, thats what makes Zillions so fun as it is. Perhaps, we could have a piece that moves back and forth, that flips the coin,,,, I reference the ZOG game "Quicksilver" and or "Quandary" in which pieces move base on the state of other pieces,.... I think we could implement this to make and maintain a true random aspect.... along with the dice roll from senat. Also, I dont have the money for 2.0 of ZOG, so I can only work with 1.0.... which sucks, cause I wanted to play ZOGs Battle... oh well... Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 999 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16249 invoked from network); 26 May 2003 13:42:59 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 26 May 2003 13:42:59 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta3.grp.scd.yahoo.com with SMTP; 26 May 2003 13:42:58 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4QDgsmC045415; Mon, 26 May 2003 15:42:54 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4QDgrc6045412; Mon, 26 May 2003 15:42:54 +0200 (CEST) Message-ID: <3ED21A07.8080207@...> Date: Mon, 26 May 2003 15:43:35 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <20030525.154444.-1508061.0.CDRodeffer@...> In-Reply-To: <20030525.154444.-1508061.0.CDRodeffer@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Clark D Rodeffer wrote: > All I've done so far is manipulate Matt Worden's graphics library > into a format compatible with ZOG. (The easy part.) I haven't used it to > program any ZRFs yet, except just to see if the pieces overlayed on tiles > properly. If anyone else on this list has experience using or programming > with ZOG, I'd be happy to exchange notes. Hello, I'm rather new both to piecepack and ZOG, so consider my comments as a newbie's view. After subscribing this group and seeing Worden's graphics library, I had the same idea: adapt it to use in ZOG. Then, as an exercise in ZOG programming, I've implemented a zrf version of "Easy Slider". It wasn't difficult and the game works fine in ZOG, so I browsed *all* the over 60 existing PP games in search of something more complex to implement. Well, I have now given up the idea, since I haven't found very few games "ZOG compatible", and none of them interesting to me. These are the main points that in my opinion make difficult to implement PP games in ZOG (to be played against AI and without custom engines) 1) Of course the "hidden information" problem. In some cases there are workarounds even for playing against AI. For example, when you need to setup the board with random face-down coins to be flipped during the game, you could place generic coin pieces during setup and then have the Random Player to create a random coin at the moment of flipping, so even ZOG doesn't know the value beforehand. Even in this cases, it is always troublesome to workaround the problem, and it adds unnecessary complexity to the zrf (which affects AI playing strength). 2) In ZOG it's not possible to have multiple pieces in the same position. This is a problem for PP games, beacuse often the board is not fixed but it is built with tiles during setup or the game itself, and then you have to play pieces over these tiles. In ZOG the board is only a fixed bmp image; if you create it by placing "tile pieces", you can't then play pawns or coins over them. Maybe there are workarounds for this too, I haven't tried anything yet. 3) Goal, or winning condition. Most games use as winning condition something that is not available in ZOG: scoring. At the end of the game each player's scoring is computed in a large variety of ways, some of them quite complex. I have no idea how this could be implemented, apart the most simple cases where you could probably create a dummy piece for each score point and set as winning condition to have the majority of these pieces. Even so, I have the feeling that AI would play very bad. Conclusion: IMHO Zillions in its current form is only good for abstract games, and pushing it to handle something else is not worthwhile (a lot of effort to achieve poor AI play). The situation is a bit different if you are interested only in network play against humans, but also here I think there are better tools than ZOG, for example Thoth (http://digilander.libero.it/zak965/thoth/). Just look at the wonderful Thoth modules available at http://geoman36.tripod.com/thothgames/ With the graphics library already made, it should be easy to implement many PP games, and certainly easier than ZOG. Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1000 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78602 invoked from network); 26 May 2003 19:10:15 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 May 2003 19:10:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 May 2003 19:10:13 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19KNMK-0000uB-00 for <piecepack@yahoogroups.com>; Mon, 26 May 2003 12:10:12 -0700 Date: Mon, 26 May 2003 12:10:12 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? Message-ID: <20030526191012.GA3371@...> References: <20030525.154444.-1508061.0.CDRodeffer@...> <3ED21A07.8080207@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3ED21A07.8080207@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, May 26, 2003 at 03:43:35PM +0200, Massimo Biasotto wrote: > After subscribing this group and seeing Worden's graphics library, I had > the same idea: adapt it to use in ZOG. Then, as an exercise in ZOG > programming, I've implemented a zrf version of "Easy Slider". It wasn't > difficult and the game works fine in ZOG, so I browsed *all* the over 60 > existing PP games in search of something more complex to implement. > Well, I have now given up the idea, since I haven't found very few games > "ZOG compatible", and none of them interesting to me. Wow, Massimo, you implemented Easy Slider? Thanks! Would you please upload it to the Files section, or at least email it to me? I have Zillions, and as co-designer of Easy Slider, I would like to give your implementation a try. Is it solitaire-only or does it support multi-player play? (Multi-player might be hard; the "real-time" option would seem to be possible only by typing "DONE!" in the chat window, but a version of Mike Schoessow's "Slide!" variant, in which each player moves one tile per round, would seem to be possible.) > These are the main points that in my opinion make difficult to implement > PP games in ZOG (to be played against AI and without custom engines) > > 1) Of course the "hidden information" problem. In some cases there are > workarounds even for playing against AI. I am a computer programmer, and I really don't understand what the problem is with hidden information in games. Computers are infinitely flexible; if you don't want the computer to take into account the suit of a coin (say), you tell it to examine the value only, and not the suit. What's the big deal? Granted, I haven't done a lot of games programming, but this problem seems to me to be trivial. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1001 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82285 invoked from network); 27 May 2003 07:29:32 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 May 2003 07:29:32 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 27 May 2003 07:29:31 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4R7TPmC058105; Tue, 27 May 2003 09:29:26 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4R7TPc6058102; Tue, 27 May 2003 09:29:25 +0200 (CEST) Message-ID: <3ED3140A.6010002@...> Date: Tue, 27 May 2003 09:30:18 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <20030525.154444.-1508061.0.CDRodeffer@...> <3ED21A07.8080207@...> <20030526191012.GA3371@...> In-Reply-To: <20030526191012.GA3371@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Ron Hale-Evans wrote: > Wow, Massimo, you implemented Easy Slider? Thanks! Would you please > upload it to the Files section, or at least email it to me? I have > Zillions, and as co-designer of Easy Slider, I would like to give your > implementation a try. Is it solitaire-only or does it support > multi-player play? It's solitaire-only. If you're really interested I will email it to you on Thursday (it's in my PC at home and I'll be back at home wednesday night). Mind you, it's a bit rough: I did it just as an exercise in Zillions programming, and when I had a working implementation I didn't bother to polish it up. >>These are the main points that in my opinion make difficult to implement >>PP games in ZOG (to be played against AI and without custom engines) >> >>1) Of course the "hidden information" problem. In some cases there are >>workarounds even for playing against AI. > > > I am a computer programmer, and I really don't understand what the > problem is with hidden information in games. Computers are infinitely > flexible; if you don't want the computer to take into account the suit > of a coin (say), you tell it to examine the value only, and not the > suit. What's the big deal? Granted, I haven't done a lot of games > programming, but this problem seems to me to be trivial. Computers are infinitely flexible indeed, but Zillions is not. The nice thing in ZOG is that you don't have to implement the AI code. You just describe the game mechanics (and graphics) and ZOG universal engine takes care of the rest. It's able to figure out by itself how to play. This is very cool but the reverse of the medal is that you can't influence the AI. There is no way to hide anything to ZOG engine: whatever you need in the game, you have to describe it in the zrf file, thus making it available to the AI engine. Actually, as I mentioned in my mail, there is a way: bypass the universal engine and implement your own custom engine. In this way you can do whatever you want, but this spoils the main advantage of Zillions. Ciao, Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1002 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58428 invoked from network); 28 May 2003 13:43:24 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 28 May 2003 13:43:24 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 28 May 2003 13:43:24 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 28 May 2003 13:43:09 -0000 Date: Wed, 28 May 2003 13:43:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Is PP really that ZOG friendly? Message-ID: <bb2edd+9lmm@...> In-Reply-To: <3ED21A07.8080207@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2065 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer [Massimo Biasotto wrote about ZOG limitations with respect to most piecepack games and suggested Thoth as a possible alternative for head-to-head network play.] Wow! I just took a brief look at Thoth, and it looks like a really neat way to play games online. How long do you think it will be before there are piecepack graphic sets and .game files available? I haven't looked closely yet, but are there any help or documentation files I should read first to get started? Are there any plans to eventually add an AI to Thoth? Or perhaps an interface where roll- your-own AIs might interact through Thoth? Where does a Thoth newbie begin? As for ZOG and piecepack, I'll admit my main interest is in abstract games, so perhaps ZOG's limitations won't be too much of a problem for me. My ZOG-fu isn't nearly what it could or should be, but I note that piece stacking games are, in fact, possible within ZOG. (See for example, the excellent implementation of Emergo). Some ZOG authors have also implemented scoring mechanisms using either off-board dummy pieces (as you suggested) or some system using flags and attributes. So, at least in theory, several piecepack games (such as Alien City, Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should be ZOG-able. But I also agree that ZOG is the wrong tool for many piecepack games, especially games with a lot of hidden information, negotiation and/or dexterity elements, and anything involving continuous surfaces. Even so, I would also love to see a copy of your Easy Slider implementation. Would you consider posting it in the files area or even submitting it to the ZOG archive? Incidentally, I recently submitted a brief review of the piecepack to <a target="new" href="http://www.abstractgamesmagazine.com">Abstract Games Magazine</a>. If the editors decide to publish the review, it will likely appear in the autumn or winter issue. If you're at all interested in abstract games, this magazine is a must. There are some sample articles on their web site. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1003 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66505 invoked from network); 29 May 2003 08:09:17 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 May 2003 08:09:17 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 29 May 2003 08:09:16 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4T89DmC002335; Thu, 29 May 2003 10:09:14 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4T89Dc6002331; Thu, 29 May 2003 10:09:13 +0200 (CEST) Message-ID: <3ED5C063.5000206@...> Date: Thu, 29 May 2003 10:10:11 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <bb2edd+9lmm@...> In-Reply-To: <bb2edd+9lmm@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Clark D. Rodeffer wrote: > Wow! I just took a brief look at Thoth, and it looks like a really > neat way to play games online. How long do you think it will be > before there are piecepack graphic sets and .game files available? I've never tried to make a Thoth module but it doesn't seem too difficult (certainly easier than Zillions). I don't think I will ever do it myself, because I'm not interested in head-to-head network play (mostly beacuse I don't know anyone to play with). > I haven't looked closely yet, but are there any help or documentation > files I should read first to get started? Thoth comes with a Windows Help file explaining the basic things. On the page http://geoman36.tripod.com/thothgames/ there is a nice tutorial on how to create Thoth modules. > Are there any plans to > eventually add an AI to Thoth? Or perhaps an interface where roll- > your-own AIs might interact through Thoth? I had already considered the idea to ask the author about an interface to external AI engines. It would be great, but I have no idea whether it would be difficult to implement or not. There is a Thoth yahoo group, where the author usually replies to any question. We could try to ask. > So, at least in theory, several piecepack games (such as Alien City, > Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should > be ZOG-able. I will have a look at Emergo, since I'm interested in the stacking pieces problem. And if I'll have some free time in next months I'll probably try with some other PP game. > Even so, I would also love to see a copy of your > Easy Slider implementation. Would you consider posting it in the > files area or even submitting it to the ZOG archive? As I said, it was only an exercise in ZOG programming. I don't think it's good enough to make it public. > Incidentally, I recently submitted a brief review of the piecepack to > <a target="new" href="http://www.abstractgamesmagazine.com">Abstract > Games Magazine</a>. If the editors decide to publish the review, it > will likely appear in the autumn or winter issue. Very good. Piecepack certainly needs a bit more advertising. I think it needs also a few other things, but I'll probably write another post about this. > If you're at all > interested in abstract games, this magazine is a must. There are some > sample articles on their web site. I'll have a look, but I fear the subscription cost from Italy would be horribly high. Cheers, Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1005 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63905 invoked from network); 31 May 2003 02:31:05 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 31 May 2003 02:31:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 31 May 2003 02:31:05 -0000 Received: from [66.218.66.112] by n30.grp.scd.yahoo.com with NNFMP; 31 May 2003 02:31:05 -0000 Date: Sat, 31 May 2003 02:31:01 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Attack uploaded to rules Message-ID: <bb9455+3p2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1795 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I was playing Yu-Gi-Oh! Dungeon Dice Monsters on the Gameboy Advance, and the idea struck me that the piecepack might be used to play such a game. I had previously considered the idea of a game for the piecepack that uses the mechanics found in collectible card games, and this game just sparked my imagination more. However, I did not simply wish to make a direct port of the rules. Inspired by games such as Camelot, Magic: the Gathering, Yu-Gi-Oh! card game, as well as others; I got the idea for a game which I've called Piecepack Attack! I've uploaded a pdf file in the Rules in Progress section. I should warn you before you download it that this is more of a sketch of a design in progress than a formal rules document. If there is interest in it, I'll flesh out the rules in a more coherent manner. However, there is enough information provided that you might be able to piece together what you need to play. What the document will do, I believe, is give you a good idea as to whether this is a type of game that you would like to be fleshed out and developed. Any of you developers who wish to use this and develop into your own design should feel free to do so. If so, I'll defer to your experience, as I believe this community could create something really great out of this. The reason for the large file size (over 1MB -- Yikes!) is that the bulk of the pdf contains the cards and reference materials you'll cut out to play the game. As for equipment -- the game requires 2 piecepacks, 7 Icehouse stashes (each in a different color), plenty of counters in 4 colors, the cards and stuff included in the pdf file, 6-sided dice (ideally, use suit dice null/ace/crown/arms/sun/moon; but a provision has been made to substitute your regular 1-6 dice). David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1006 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36118 invoked from network); 3 Jun 2003 20:10:10 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Jun 2003 20:10:10 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2003 20:10:09 -0000 Received: from [66.218.66.142] by n26.grp.scd.yahoo.com with NNFMP; 03 Jun 2003 20:09:26 -0000 Date: Tue, 03 Jun 2003 20:09:25 -0000 To: piecepack@yahoogroups.com Subject: New City for 3? Message-ID: <bbiv9l+a3k6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I was wondering if there any reason that New City could be played by 3 players with the following minor adjustment to layout: Instead of 4 city areas there will be 3, arranged around a triangular central. The left hand 'side' of a player's districts is adjacent to the right hand side of the opponent on his/her left, and the right hand 'side' of a player's districts is adjacent to the left hand side of the opponent on his/her right. Play is for the 4 player game in all other aspects. I haven't scoured the rules for a reason this would not work, but it seems like it would. It doesn't give quite the nice rectangular symmetry of the 2 and 4 player game, but each player does influence the other two. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1007 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81708 invoked from network); 3 Jun 2003 20:52:24 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 3 Jun 2003 20:52:24 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2003 20:52:19 -0000 Received: from [66.218.66.112] by n8.grp.scd.yahoo.com with NNFMP; 03 Jun 2003 20:52:12 -0000 Date: Tue, 03 Jun 2003 20:52:11 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bbj1pr+55nu@...> In-Reply-To: <bbiv9l+a3k6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Rob I was wondering why you decided to give players a gold bonus (from the nice king) after the first 2 rounds rather than just have the players start with 8 gold? Was there some element of over-bidding in the early rounds that encouraged this aspect of the game to be included? Thanks Phillip [If my idea to play with 3 works, then the only other thing I can see to change is that the 5 stacks of districts should contain 3 and not 4 tiles.] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1008 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17176 invoked from network); 4 Jun 2003 04:13:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 4 Jun 2003 04:13:19 -0000 Received: from unknown (HELO tomts6-srv.bellnexxia.net) (209.226.175.26) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2003 04:13:19 -0000 Received: from RobsFunkyLaptop ([65.93.104.247]) by tomts6-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030604041317.LBWA4531.tomts6-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 4 Jun 2003 00:13:17 -0400 Message-ID: <000901c32a4e$e96ac490$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bbiv9l+a3k6@...> Subject: Re: [piecepack] New City for 3? Date: Wed, 4 Jun 2003 00:08:10 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood This would be interesting to try, but the main reason I didn't go for this was that I wanted all the tiles used by the end of the game. A slight variation on the idea would be to still draw four tiles each round and either bid on all four (which seems like it could be imbalancing) or simply discard the 4th tile each round. Give it a try and let me know how it goes! Rob ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 03, 2003 4:09 PM Subject: [piecepack] New City for 3? > I was wondering if there any reason that New City could be > played by 3 players with the following minor adjustment to layout: > > Instead of 4 city areas there will be 3, arranged around a > triangular central. The left hand 'side' of a player's districts is > adjacent to the right hand side of the opponent on his/her left, > and the right hand 'side' of a player's districts is adjacent to the > left hand side of the opponent on his/her right. Play is for the 4 > player game in all other aspects. > > I haven't scoured the rules for a reason this would not work, but it > seems like it would. It doesn't give quite the nice rectangular > symmetry of the 2 and 4 player game, but each player does > influence the other two. > > Phillip > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1009 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60947 invoked from network); 4 Jun 2003 04:27:08 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 4 Jun 2003 04:27:08 -0000 Received: from unknown (HELO tomts19-srv.bellnexxia.net) (209.226.175.73) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2003 04:27:08 -0000 Received: from RobsFunkyLaptop ([65.93.104.247]) by tomts19-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030604042707.GBMM25351.tomts19-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 4 Jun 2003 00:27:07 -0400 Message-ID: <000e01c32a50$d8a99ad0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bbj1pr+55nu@...> Subject: Re: [piecepack] Re: New City - question for Rob Date: Wed, 4 Jun 2003 00:22:01 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood It turned out to be mostly a flavour thing, but really stems from an early version of the rules in which a few tiles produced no gold, so that it was possible to bid on a tile and not earn anything at the end of the round. The version of New City on the site is quite different from the first version. (But some themes carried over from version to version) I think the most interesting change was that, in the original rules, there were only 2 city improvements; the "3" and the "5" coin (used in the 3rd and 5th round to score you 3 or 5 times the tile it was placed on) The other coins 0, 1, 2, 4 created all possible bids from 0 to 7 and the bidding mechanism was to hide your bid in your hands (the original goal was to make bidding quick) with everyone revealing bids all at once. This produced some interesting resuts. (With one player bidding 7 for a tile, while everyone else bid either 0 or 1), but eventually, I felt it more interesting to use the coins to create more city improvements. There you go. A completely useless bit of trivia. :) While I have your attention, I've gotten a few submissions in already and I love the background info that people have sent in with the games. There's some imaginative minds out there! Now, if we could only get the announcement of the contest posted on the piecepack homepage... :) Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 03, 2003 4:52 PM Subject: [piecepack] Re: New City - question for Rob > Hi, Rob > > I was wondering why you decided to give players a gold bonus > (from the nice king) after the first 2 rounds rather than just have > the players start with 8 gold? Was there some element of > over-bidding in the early rounds that encouraged this aspect of > the game to be included? > > Thanks > Phillip > > [If my idea to play with 3 works, then the only other thing I can see > to change is that the 5 stacks of districts should contain 3 and > not 4 tiles.] > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1010 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81470 invoked from network); 5 Jun 2003 20:44:28 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 5 Jun 2003 20:44:28 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2003 20:44:28 -0000 Received: from [66.218.67.128] by n20.grp.scd.yahoo.com with NNFMP; 05 Jun 2003 20:44:05 -0000 Date: Thu, 05 Jun 2003 20:44:05 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bboa2l+gbnb@...> In-Reply-To: <000e01c32a50$d8a99ad0$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 191 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the answers, Rob. One more thing - is a bid of 0 gold allowed? I was wondering what happens if all players are out of gold before the last district comes up for bid. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1011 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9913 invoked from network); 6 Jun 2003 04:15:49 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 6 Jun 2003 04:15:49 -0000 Received: from unknown (HELO tomts11-srv.bellnexxia.net) (209.226.175.55) by mta3.grp.scd.yahoo.com with SMTP; 6 Jun 2003 04:15:48 -0000 Received: from RobsFunkyLaptop ([65.93.98.51]) by tomts11-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030606041546.CKXN483.tomts11-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Fri, 6 Jun 2003 00:15:46 -0400 Message-ID: <001401c32be1$96213320$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bboa2l+gbnb@...> Subject: Re: [piecepack] Re: New City - question for Rob Date: Fri, 6 Jun 2003 00:10:37 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hey Phillip, For the first question, from the rules, "The player lowest on the pawn ladder must select one of the revealed face-up tiles. This will be the tile to be bid on this turn. **By choosing the tile, that player makes an initial bid of at least one gold to open the bidding.** If that player has no money, the choice of a tile goes to the next lowest player on the pawn ladder. " Although I haven't competely thought this through, I think the second senario is impossible. (ie. There are four 'pots' of money, and four tiles to be bid on. Since everyone has >0 gold, and will get gold each round (or have money left over if they didn't win anything), having no money on the table by the time the fourth bid happens is impossible.) Well, to be safe I'll say it's unlikely, so if it does occur, ummmm, the King be-heads everyone for wasting the royal treasury, the King wins and the city remains named, "New City", much to the chagrin of the local populace. Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Thursday, June 05, 2003 4:44 PM Subject: [piecepack] Re: New City - question for Rob > Thanks for the answers, Rob. > > One more thing - is a bid of 0 gold allowed? I was wondering > what happens if all players are out of gold before the last district > comes up for bid. > > Phillip > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1012 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44767 invoked from network); 6 Jun 2003 20:38:59 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 6 Jun 2003 20:38:59 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 6 Jun 2003 20:38:59 -0000 Received: from [66.218.67.176] by n7.grp.scd.yahoo.com with NNFMP; 06 Jun 2003 20:38:59 -0000 Date: Fri, 06 Jun 2003 20:38:58 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bbqu52+chls@...> In-Reply-To: <001401c32be1$96213320$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1972 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Ah, thanks, Rob, I somehow missed that 1 gold minimum bid part of the rules. And, since for the first 2 turns the king pays you a bit extra, I think it is indeed impossible to have all players with no gold with which to bid. Phillip --- In piecepack@yahoogroups.com, "Rob LeGood" <rflegood@s...> wrote: > Hey Phillip, > > For the first question, from the rules, "The player lowest on the pawn > ladder must select one of the revealed face-up tiles. This will be the tile > to be bid on this turn. **By choosing the tile, that player makes an > initial bid of at least one gold to open the bidding.** If that player has > no money, the choice of a tile goes to the next lowest player on the pawn > ladder. " > > Although I haven't competely thought this through, I think the second > senario is impossible. (ie. There are four 'pots' of money, and four tiles > to be bid on. Since everyone has >0 gold, and will get gold each round (or > have money left over if they didn't win anything), having no money on the > table by the time the fourth bid happens is impossible.) > > Well, to be safe I'll say it's unlikely, so if it does occur, ummmm, the > King be-heads everyone for wasting the royal treasury, the King wins and the > city remains named, "New City", much to the chagrin of the local populace. > > Rob. > > ----- Original Message ----- > From: "Benedict" <boycat_oh@y...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, June 05, 2003 4:44 PM > Subject: [piecepack] Re: New City - question for Rob > > > > Thanks for the answers, Rob. > > > > One more thing - is a bid of 0 gold allowed? I was wondering > > what happens if all players are out of gold before the last district > > comes up for bid. > > > > Phillip > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1014 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41691 invoked from network); 10 Jun 2003 18:21:46 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 10 Jun 2003 18:21:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 10 Jun 2003 18:21:46 -0000 Received: from [66.218.67.161] by n11.grp.scd.yahoo.com with NNFMP; 10 Jun 2003 18:21:46 -0000 Date: Tue, 10 Jun 2003 18:21:45 -0000 To: piecepack@yahoogroups.com Subject: piecepack wiki Message-ID: <bc57jp+cm3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 OK... I have put together a wiki. this is for the community.. and it is just a start of said site.. but the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we can keep all info up to date collectively and add reviews etc. about the games, maybe use it to collectively write rules to games etc. etc. etc. check it out at http://jcd.ods.org/piecepack From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1015 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10673 invoked from network); 10 Jun 2003 20:58:03 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 10 Jun 2003 20:58:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Jun 2003 20:58:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19PqBv-0004AW-00 for <piecepack@yahoogroups.com>; Tue, 10 Jun 2003 13:58:03 -0700 Date: Tue, 10 Jun 2003 13:58:02 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack wiki Message-ID: <20030610205802.GB15968@...> References: <bc57jp+cm3a@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bc57jp+cm3a@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 10, 2003 at 06:21:45PM -0000, porter235 wrote: > OK... I have put together a wiki. > this is for the community.. and it is just a start of said site.. but > the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we > can keep all info up to date collectively and add reviews etc. about > the games, maybe use it to collectively write rules to games etc. etc. > etc. > > check it out at http://jcd.ods.org/piecepack Looks good, Jonathan. This ought to spur me to get InterWiki working for the Seattle Cosmic Wiki so it will be easy for the Piecepack Wiki to link to all of our piecepack stuff. http://www.ludism.org/scwiki/piecepack Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1016 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50532 invoked from network); 11 Jun 2003 12:10:10 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 11 Jun 2003 12:10:10 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Jun 2003 12:10:11 -0000 Received: from [66.218.67.191] by n6.grp.scd.yahoo.com with NNFMP; 11 Jun 2003 12:10:06 -0000 Date: Wed, 11 Jun 2003 12:10:03 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki Message-ID: <bc766r+uhnt@...> In-Reply-To: <bc57jp+cm3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 770 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > OK... I have put together a wiki. > this is for the community.. and it is just a start of said site.. but > the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we > can keep all info up to date collectively and add reviews etc. about > the games, maybe use it to collectively write rules to games etc. etc. > etc. > > check it out at http://jcd.ods.org/piecepack That's great. It's the perfect addition to this open-source community. Funnily enough I was encouraging Karol just yesterday to put a wiki on Piecepack.org, but you've got there first. I like the page design, nice and clean. I've got some ideas about stuff to add when I've got time. Thanks a lot. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1017 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61247 invoked from network); 11 Jun 2003 22:29:48 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Jun 2003 22:29:48 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 11 Jun 2003 22:29:48 -0000 Received: from winnt ([65.42.242.122]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2003 18:30:03 -0400 Message-ID: <02ed01c33069$7f3e1420$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bc57jp+cm3a@...> Subject: Contest Reminder Date: Wed, 11 Jun 2003 18:33:28 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Reminder: History Repeats Itself contest closes July 11, 2003, that is 1 month away. Folks wishing to enter should read over the contest rules and get the entries into me (see contest rules for details). I have NOT received entries in quite some time so if you have sent one and have NOT heard from me please send me the entry again. You can read the archives for contest post info or link to it from www.piecepack.org "Your Source for Everything Piecepack!" Please note: I will be OUT of of town June 19-22, 2003 - entries submitted during those days will be processed (see rules) on the evening of the 22nd, if you submit during that time and do not hear from me by the 23rd at 10 p.m. EST send a note via email or IM. Have a great week & weekend! Karol with my www.piecepack.org hat on. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1018 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19112 invoked from network); 16 Jun 2003 03:39:05 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 16 Jun 2003 03:39:05 -0000 Received: from unknown (HELO sccrmhc11.attbi.com) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 16 Jun 2003 03:39:05 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by attbi.com (sccrmhc11) with SMTP id <20030616031623011008059pe>; Mon, 16 Jun 2003 03:16:23 +0000 Message-ID: <3EED3689.4040904@...> Date: Sun, 15 Jun 2003 20:16:25 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Contest Reminder References: <bc57jp+cm3a@...> <02ed01c33069$7f3e1420$0501000a@winnt> In-Reply-To: <02ed01c33069$7f3e1420$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Anyone notice that the announcement on the web page says June 11 not July? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1021 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57088 invoked from network); 24 Jun 2003 15:15:09 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 24 Jun 2003 15:15:09 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 24 Jun 2003 15:15:09 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 24 Jun 2003 15:15:08 -0000 Date: Tue, 24 Jun 2003 15:15:08 -0000 To: piecepack@yahoogroups.com Subject: Re: Contest Reminder Message-ID: <bd9pts+ts6r@...> In-Reply-To: <02ed01c33069$7f3e1420$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 341 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > History Repeats Itself contest closes July 11, 2003 [....] Are any of the contest entries (sans identifiers) going to be posted, either before or after the deadline? I, for one, would be interested in seeing what interesting piecepack games people have come up with. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1022 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73971 invoked from network); 25 Jun 2003 00:14:18 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 25 Jun 2003 00:14:18 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 25 Jun 2003 00:14:18 -0000 Received: from winnt ([65.43.32.113]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 24 Jun 2003 20:14:17 -0400 Message-ID: <001501c33aaf$46722780$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bd9pts+ts6r@...> Subject: Re: [piecepack] Re: Contest Reminder Date: Tue, 24 Jun 2003 20:17:08 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack games [contest and otherwise] will be posted at www.piecepack.org. See contest rules for details or stay tuned for announcement. We hope that only game still under development are posted in the group files - once they are finalized (can always be updated) they should be submitted to piecepack.org. We hope that all individuals will agree with our desire to keep a central location - we strive to keep the rules current for any and all vendor(s) to incorporate into their rulebooks. Do remember we are just a couple of weeks away from the deadline, I haven't seen much traffic and I am assured that everything is in perfect working order on my end. Much like Clowns it's time to send them in! :-) -KB ----- Original Message ----- From: "Clark D. Rodeffer" <cdrodeffer@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 24, 2003 11:15 AM Subject: [piecepack] Re: Contest Reminder | --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: | > History Repeats Itself contest closes July 11, 2003 [....] | | Are any of the contest entries (sans identifiers) going to be posted, | either before or after the deadline? I, for one, would be interested | in seeing what interesting piecepack games people have come up with. | | Clark | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1023 Return-Path: <notify@yahoogroups.com> Received: (qmail 82438 invoked from network); 26 Jun 2003 22:10:49 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 26 Jun 2003 22:10:49 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 26 Jun 2003 22:10:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.124] by n28.grp.scd.yahoo.com with NNFMP; 26 Jun 2003 22:10:51 -0000 Date: 26 Jun 2003 22:10:49 -0000 Message-ID: <1056665449.752.92959.w88@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus3.doc Uploaded by : boycat_oh <boycat_oh@...> Description : New version of Sarcophagus with diagrams You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus3.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1024 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 224 invoked from network); 26 Jun 2003 22:13:24 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 26 Jun 2003 22:13:24 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 26 Jun 2003 22:13:24 -0000 Received: from [66.218.67.156] by n15.grp.scd.yahoo.com with NNFMP; 26 Jun 2003 22:13:16 -0000 Date: Thu, 26 Jun 2003 22:13:16 -0000 To: piecepack@yahoogroups.com Subject: Sarcophagus version 0.3 Message-ID: <bdfr5s+o3h7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 354 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi The board is fairly quiet at the moment, (possibly due to lots of work on games for the contest?), so i thought I would update my work in progress, Sarcophagus. One comment I had was that it was hard to figure out the layout, so I included diagrams in the file. As always, comments are always welcome either public (here) or private. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1025 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28151 invoked from network); 27 Jun 2003 02:54:54 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Jun 2003 02:54:54 -0000 Received: from unknown (HELO tomts25-srv.bellnexxia.net) (209.226.175.188) by mta2.grp.scd.yahoo.com with SMTP; 27 Jun 2003 02:54:54 -0000 Received: from RobsFunkyLaptop ([65.93.101.68]) by tomts25-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030627025452.BMNW16637.tomts25-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 26 Jun 2003 22:54:52 -0400 Message-ID: <000e01c33c56$bcdb79a0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> Subject: History Repeats Itself. Date: Thu, 26 Jun 2003 22:49:32 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, Just a quick announcement that I won't be ready the weekend of the 12-13th to begin judging, so instead I thought I'd give everyone a little extra time to polish up your submissions. Submissions are now due on Thursday, July 17th at 3pm EST. Same rules for submissions still apply. That's about it! Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1026 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27870 invoked from network); 27 Jun 2003 23:13:37 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 27 Jun 2003 23:13:37 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 27 Jun 2003 23:13:37 -0000 Received: from [66.218.66.118] by n5.grp.scd.yahoo.com with NNFMP; 27 Jun 2003 23:13:36 -0000 Date: Fri, 27 Jun 2003 23:13:36 -0000 To: piecepack@yahoogroups.com Subject: Original James Kyle article? Message-ID: <bdij30+32ub@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 350 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne On the Piecepack links page there is a broken link to: Issue number 1 of Grampa Barmo's Discount Game Magazine includes an article by James Kyle explaining in some detail the whole piecepack concept. http://www.netaxs.com/~katz/grampa/barmo.htm The link brings up a 404 error. Is this anywhere else on the web? It looks interesting. TIA Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1027 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43984 invoked from network); 28 Jun 2003 01:54:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 28 Jun 2003 01:54:27 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 28 Jun 2003 01:54:26 -0000 Received: from [10.0.1.2] ([65.43.32.113]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Fri, 27 Jun 2003 21:54:22 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Fri, 27 Jun 2003 21:54:21 -0400 Subject: Re: [piecepack] Original James Kyle article? To: <piecepack@yahoogroups.com> Message-ID: <BB226D8D.1FB74%dboyle@...> In-Reply-To: <bdij30+32ub@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Thanks for pointing this out. James gave me a copy of the article, given that the original has vanished I'll put it up on piecepack.org. > From: "Iain Cheyne" <groups@...> > Reply-To: piecepack@yahoogroups.com > Date: Fri, 27 Jun 2003 23:13:36 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Original James Kyle article? > > On the Piecepack links page there is a broken link to: > > Issue number 1 of Grampa Barmo's Discount Game Magazine includes an > article by James Kyle explaining in some detail the whole piecepack > concept. > > http://www.netaxs.com/~katz/grampa/barmo.htm > > The link brings up a 404 error. Is this anywhere else on the web? It > looks interesting. > > TIA > > Iain > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1028 Return-Path: <boardgamesbook@...> X-Sender: boardgamesbook@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81812 invoked from network); 2 Jul 2003 12:40:11 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 2 Jul 2003 12:40:11 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 2 Jul 2003 12:40:11 -0000 Received: from [66.218.67.157] by n15.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 12:40:11 -0000 Date: Wed, 02 Jul 2003 12:40:09 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus Message-ID: <bdujr9+4gn5@...> In-Reply-To: <3C774D33.13E1A077@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 8668 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <boardgamesbook@...> X-Yahoo-Group-Post: member; u=102015509 X-Yahoo-Profile: boardgamesbook If I can "pipe up" here. As my name is attached to the pp+ design, I thought I might be able to make some comments; more in explanation than defense! First some background: I did not know about the mailing list at the time I wrote pp+, or I would probably would have sent it in for comment and suggestion. As I was careful to explain, it's just a set of ideas for use "as and when" and *not* (must I repeat that? NOT) a "challenge" or "replacement" for the original. It seems to me that, in the world of game designs, there is a distinct tendency to treat the original version as the "wholey grail". A recent suggestion on the IceHouse mailing list for a pyramid modification nearly caused the sky to fall down. I have seen this approach too, for commercial board games - no matter what the "state" of the original (from nearly perfect to nearly playable), the approach from the gaming community can be broken into two responses: "Don't touch it; it was designed that way and so you play it that way", and "Well, that's fun, but wouldn't it be cool to try this..." Well, I am a tinkerer or, maybe more accurately, a frustrated game designer. I do not see games in the same light as books - done once and never to be changed. They are more like works-in-progress... a commercial case-in-point is Avalon Hill's "Third Reich" which went through any number of versions, plus two major "issues" (and I think there is a third?) - and that was just from the designer!! So, no, games are not perfect (except, perhaps, Go) and so are open to reinterpretation. All of this does not mean the original is not fun/playable etc etc. And so to piecepack - a great and simple design ... well, some IceHouse purists tend not to think so (but lets ignore that view here). Can they be modified - yes. Should they be modified - ah, well, we're back to the "wholey grail". Piecepack is "sufficient and good" to accommodate any number of game designs without adding anything to it. What happens if you *do* add something to it - well, there are probably other designs one can then create. Is one "better" than the other... no, I think not. As for the specific "objections" to pp+. I believe most of them are only relevant if you view piecepack as the "wholey grail". But I will try and answer the ones that made sense, as best I can. 1. "PP+ is fine, if it stands alone. But the very name begs comparison, and invites confusion. " The name, well, its fairly irrelevant what its called - its NOT a "version 2.0" or any such thing like it. I picked "plus" because I thought it made a nice alliteration, and it succinctly described the fact that I was *adding on* to the original. If you would be less confused if it was called something like "Against The Grain", well, OK?! The comparison would still be made, however. 2. "It sounds like it's 'more piecepack' but it breaks the prexisting spec." and "Does it (the change) in any way remove any existing function? If so, don't make the change. This one's binary. Don't break it." I am not sure what you mean here by 'spec'? If you mean "any suggestion that chnages any part of the design, based on a full and completely legalistic reading of the web page" then, sure, it 'breaks' that. What it does *not* do is break the piecepack concept or functionality. It's simply adding some options to the original, and so any games designed for pp can be played with pp+ (and I did actually point this out on the website). For myself,I thought the additions were relatively minor. 3. "Unlike the PP+ plans for adding counting tokens, the hexgrid tilefaces aren't neatly obviated by the presence of note paper." Well, I think the presence of notepaper says that something is missing and, no, I don't think notepaper is a "neat" solution at all (assuming that we are even talking about the same problem). There are not a few boardgames that use money, or some form of counting, and I would say its a valid area that cannot easily be simulated in pp as it stands. But, of course, this is missing the real point. Numbers are just symbols, after all, and such tokens can be used for any number of other purposes. Not to mention that the chip themselves are open to all kinds of uses. The chips design is certainly an area where I would have welcomed some suggestions as to what are "good" numbers are to have on them, or how many altogether are sufficient, and so on. 4. "I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there." Ouch, that seems a little harsh, given the very arbitrary and limited criticisms that were actually raised. If pp+ is a signpost - and it certainly wasn't intended as such! - it more a signpost saying; if you go down this side orad, you might find some interesting things to explore. Of course, if you are not an explorer by nature, and prefer the comfort of the highway, then don't go down there. But, please, don't scoff or mock the side roads just for being there. I love participating in on-line communities ... but I am always wary of "prophets" who stand up and say to the community "look - heresy! - avoid him/her/that like the plague". 5. "One good thing about PP+: it uses the relatively standard symbols of playing card suits and a 'star', which as the author observes, spares a maker from scrounging for graphics." Yes, since writing this page, IcePack games have taken this idea through to a commercially available version, saving the DIY- challenged among us from even that effort. OTOH, there are others who believe that the pp symbols are an indivisible part of the "wholey grail" and so even this suggestion smacks of "heresy". Each to his own, I would say. Bear in mind that pp+ can be played with any set of symbols you desire, *including* the original ones (with, of course, a 5th suit of some sort). All comments about pp+ aside, I do think that there is a bigger universe of "universal board game systems" which piecepack is inviting us to explore. It does seem though, unfortunately, that this forum is *not* the place to do it. Which is a pity. Derek --- In piecepack@yahoogroups.com, Thorn <edt@d...> wrote: > Ron Hale-Evans wrote: > > > > I don't remember anyone else mentioning this. It's interesting in > > light of the other recent efforts to expand the piecepack: > > > > http://www.freewebz.com/gamesbook/ppp/ppp.htm > > > > Comments? > > I found this site during my first 'search for everything piecepack' > phase. > > Then, I thought it seemed like too much, more of an answer to 'what > _else_ can I paste on?' than to 'what else do I need?'. > > Now... <going back to read it again...> > > I still think so. Without rulesets or a source, the page reads to me > like a list of kit for the ultimate drumset, including four kinds of > sticks, a high hat, etc, that's standing gathering dust. > > Meanwhile, the original piecepack spec inspires. It may be just an old > oatmeal tub, but we sure can dance to it. :) > > PP+ is fine, if it stands alone. But the very name begs comparison, and > invites confusion. It sounds like it's 'more piecepack' but it breaks > the prexisting spec. > > I guess the questions we should ask ourselves before modifying 'the > spec' (which I certainly don't feel _I_ have any right to do, anyway) > are these: > > Does it (the change) in any way remove any existing function? If so, > don't make the change. This one's binary. Don't break it. > > Does it add something folk will use? How often? Could they manage > elsewise? How easily? For instance the proposed hex grid on the > numbered face of the tiles... If it had been there, I would have used > it when I wrote Wand of Odin. I can see using individual tiles with the > 'three-seater' hexgrid as 'vehicles', or 'islands'. I can see laying > out labyrinths for dungeon-like explorations. And I _don't_ see any > easy way a user could replace the hexgrid function on the fly. (And > also worth noting, they can't very easily recover from having the > 'wrong' kind of piecepack; if they don't have hexes, and rules call for > them, they're stuck.) Unlike the PP+ plans for adding counting tokens, > the hexgrid tilefaces aren't neatly obviated by the presence of note > paper. > > I think the PP+ page best serves the piecepack community as a signpost, > warning us not to go there. > > One good thing about PP+: it uses the relatively standard symbols of > playing card suits and a 'star', which as the author observes, spares a > maker from scrounging for graphics. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1029 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82178 invoked from network); 2 Jul 2003 16:11:25 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 2 Jul 2003 16:11:25 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 2 Jul 2003 16:11:25 -0000 Received: from [66.218.67.249] by n23.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 16:11:24 -0000 Date: Wed, 02 Jul 2003 16:11:22 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus Message-ID: <bdv07a+bll1@...> In-Reply-To: <bdujr9+4gn5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4742 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I don't usually get into politics, but in the effort of bringing peace back to the piecepack group, I thought I'd climb up on my soapbox anyway. Rant ahead - that's your fair warning. On the one hand, I really like the piecepack just as it was designed. It's simple, elegant, and can be used to play lots of interesting games without any modification whatsoever. The original piecepack, with its standardized anatomy and vocabulary, is also very helpful for ruleset authors and makes it easy to teach new games to people who already have some familiarity with the piecepack. And the truth is, sometimes being constrained by an existing design can lead to inspiration. To wit, the previous piecepack ruleset design contests. Once a constraint had been placed for the contest, inspiration followed, and that eventually led to several groups of great rulesets. But on the other hand, I also really like the idea of being able to add a fifth (or sixth, or tenth) suit, especially if it makes existing piecepack games playable with larger numbers of players or opens up new horizons for game design. So while the standard suits are wonderful, I'm not married to the idea that "only THIS set of symbols, colors and suit names" may be used to make piecepacks (or piecepacks expanded, or piecepacks plus, or piecepack compatible systems, or whatever) or to play piecepack games. I especially don't like the idea of arbitrarily forbidding the use of expansions or extra suits, especially if it would allow more players or encourage new game designs. In my humble opinion, the root of the argument boils down to a psychological attachment. Since August of 2000 when James Kyle released the piecepack for public consumption, a body of work has emerged. I read through this whole archive within the space of about a few days, and from that perspective, the development is easy to see. There are now dozens of published rulesets with probably dozens more in the works. Many sets (numbers are unknown, but it's probably on the order of at least a couple hundred) of commercially produced piecepacks have been sold, and numerous others have either been hand-made or simply printed from the PDFs. All this represents a significant investment of time, effort and money from the piecepack designer, its manufacturers, ruleset authors and play testers, contest judges, typesetters, trophy cloth makers, etc. Naturally, no one wants to feel like these efforts were wasted, hence a tendancy to reject anything that might be conceived as a threat. Subconsciously, any suggested change or addition can be conceived as such a threat, whether or not it really is or was meant as such. When you put these concepts into words, they start to sound kind of silly. Is the piecepack standard going to change now that some manufacturers use a different symbol for their arms suits? Will I need to buy a new piecepack now that this or that expansion is out? Will my old non-directional pawns still work now that directional pawns are also available? Will all of my rulesets need to be re-written so people who buy that other flavor of piecepack will understand them? Will I need to change the graphics or colors I use for my commercially produced piecepacks or rulesets? Will the commercial availability of the piecepack from multiple sources force one or all of them out of business? Will this particular piecepack expansion that bears some passing geometric similarity to another game system literally take money out of the pockets of other deserving game manufacturers by luring players to the piecepack, making them forever renounce that other system like a bad religion? Now that this expansion is available, will I need to write all of my new rulesets to take advantage of the expansion or else become the laughing stock of the piecepack community? Has the new piecepack XP been properly tested and debugged? Will I need to relearn a whole new vocabulary and language syntax in order to get the most from the latest piecepack plug-in? Enough of that nonsense. I'm of the opinion that the piecepack, as designed, is what it is. Most authors probably will (and probably should) continue to write rulesets to the standard. And most piecepack manufacturers probably will (and probably should) continue to make and sell piecepacks that conform to the existing standard, at least within recognizable limits. But I also believe that the piecepack system is robust enough to handle whatever additions or minor remodeling that reasonable people are willing to do, and welcome additions, expansions, plusses, and whatever makes the piecepack even better. I certainly wouldn't begrudge someone their choices, and I may occasionally welcome a fifth player to my table. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1030 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17705 invoked from network); 2 Jul 2003 23:10:49 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 2 Jul 2003 23:10:49 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 2 Jul 2003 23:10:49 -0000 Received: from [66.218.67.177] by n3.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 23:10:46 -0000 Date: Wed, 02 Jul 2003 23:10:45 -0000 To: piecepack@yahoogroups.com Subject: Taxonomy of Piecepack Games [Long] Message-ID: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1882 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I recently read "The Oxford History of Board Games". It is an excellent bo= ok and was written by David Parlett, the designer of Hare and Tortoise. Ev= eryone who is serious enough about games to subscribe to this mailing list= should definitely read it. Coincidentally, I then came across the Taxonom= y of Icehouse Games website: http://home.earthlink.net/~guardcaptain/Taxon= omy.html. It attempts to categorise all the Icehouse games according to th= e scheme used in The Oxford History of Board Games. It would be sensible t= o refer this page before you read the rest of my post, as I have plagiari= sed it extensively. I decided to do the same with Piecepack games, as I wa= nted to get a feel for all the Piecepack games out there and to see what = conclusions I could draw from the exercise. My categorisation is online he= re: http://cheyne.net/piecepacktaxonomy.htm and http://cheyne.net/piecepac= ktaxonomy.xls if you have Excel. Parlett's categories have been slightly al= tered, to make the results more meaningful. I will try to get the spreadsh= eet into a more readable format soon. General observations: =B7 The propo= rtion of themed games to abstracts is roughly equal. =B7 Most of Parlett's = categories of games are covered, but unevenly. =B7 There are relatively mor= e race games and relatively fewer displace games than I expected. =B7 Quite= a few space game categories are underrepresented. There are no traversal s= pace games, for instance. =B7 There are four games about avoiding falling o= ff melting ice. =B7 There is only one game about war. I hope my list will = be useful to players, when trying to find games that are similar to their = favourites, or to find games that are a bit different from the crowd. I al= so hope it will be useful to designers in discovering new types of games. = With luck, the result will be an increased variety of games available. --= Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1031 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65468 invoked from network); 3 Jul 2003 18:31:19 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Jul 2003 18:31:19 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.61) by mta1.grp.scd.yahoo.com with SMTP; 3 Jul 2003 18:31:19 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Thu, 3 Jul 2003 11:31:19 -0700 Received: from 67.24.21.197 by bay4-dav31.bay4.hotmail.com with DAV; Thu, 03 Jul 2003 18:31:19 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bdujr9+4gn5@...> Subject: Re: [piecepack] Re: piecepackplus Date: Thu, 3 Jul 2003 11:34:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Thu, 3 Jul 2003 11:34:05 -0700 Message-ID: <BAY4-DAV31ML17eL05E0002eae0@...> X-OriginalArrivalTime: 03 Jul 2003 18:31:19.0718 (UTC) FILETIME=[4BF90460:01C34191] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I am very new to this group, having just discovered it a couple days ago, and I hope that I don't appear too forward, but I would like to add my two cents worth on this subject (give or take a couple cents). I read an article on thegamesjournal.com where the author comments about PiecePack+ thusly "While Hohls's revisions are unlikely to gain much support because he changes the piecepack suit symbols". When I read that, I thought it was quite a trivial concern, nothing that would actually matter in reality. But perhaps it does matter to some. I just don't understand why. First off, virtually all games evolve, whether by the original designer or the enthusiasts who follow him. I am unable to think of a game where upgrades in rules or equipment occurred. If I read correctly, IceHouse, a favorite among many, originally featured solid pieces, where-as they now have the stackable ones. Chess has a history so convoluted by change that it resulted in Standard Western Chess, Shogi, 'Chinese Chess', and innumerable others, as well a castling (not sure how that is spelled, by the spell-checker is happy, so fine) and en-passant. Even Go, which was offered up as a possibly perfect game, evolved, and I believe began without the Ko rule. Secondly, and most importantly in my opinion, does it really matter? The suits, while quaint, serve no purpose. Each suit is a different color, so all you really need is the color, not the suit (incidentally, I originally down-loaded a pdf of PiecePack and printed it up to play with. Recently I decided to make a more durable copy of the game, and when I did, I got rid of all the suits in favor of just using the colors and playing grids on the faces, while making a separate deck of cards. This is before I read anything about the PiecePack+). As long as you can differentiate between colors, not a thing has changed. And as far as the added pieces, such as money and pyramids, or the expanded pieces to allow 5 or 6 players, this is nothing new. People have already been designing games that require more pieces, such as playing cards, IceHouse, a Go set, dominos and more. Heck one game, IceFloe, even uses a Candle! No one has complained about adding these items. So why would anyone complain about adding somewhat more integrated pieces? I guess that someone who has a problem with the PiecePack+ system would also complain about getting a one of those VCR/DVD units, since it has that DVD feature added to it, spoiling the original 'spec's of the VCR. My answer, just don't use the DVD. Likewise, just don't use the new pieces if you don't want to. It wont change anything, and it is your right to limit your options if you wish. But realize that there really is nothing to complain about. No one took away the game that you like to play, they only added option for those of us who want them. Thank you for your time. You may all now return to your regularly scheduled lives, already in progress. Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1032 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33430 invoked from network); 5 Jul 2003 02:40:45 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Jul 2003 02:40:45 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 5 Jul 2003 02:40:45 -0000 Received: from [66.218.67.185] by n14.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 02:40:45 -0000 Date: Sat, 05 Jul 2003 02:40:44 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Clear uploaded to Rulesets in progress section Message-ID: <be5drc+hqb0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1846 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf file to the Rulesets in Progress section containing the rules to a game I've completed called Piecepack Clear. Piecepack Clear is a Bingo-type game for 2 or more players. Each player requires his or her own piecepack. Unlike my other attempts at game design (again, please bear in mind I'm not a professional at this), I have been able to playtest this with my brother and nephews. Everyone agrees this is a lot of fun. I am going to go ahead and submit this to piecepack.org. Once they post it to their site or reject it, I will remove it from the Yahoo area. I've posted it here in case anyone wishes to check it out in advance. I have also been able to playtest the other game idea that I've created called Piecepack Attack. This has already been uploaded to the Rulesets section. This game really does look promising. Even though formal rules haven't been written, the reference sheets and notes contained in the pdf file are detailed enough that you should still be able to playtest it. The reason for the large file size is that the pdf file contains the complete set of game cards that are cut out and used in the game. It may be possible to substitute piecepack pyramids for Icehouse stashes, but I haven't determined how or if this would work. You may also try playtesting the game without the cards. This is definitely best in order to get the hang of the game's mechanics. In fact, my brother even suggested that the game might play well without them. You folks are probably busy working on your own games for the contest, so I'll leave the Piecepack Attack in the files section for a while longer, unless anyone wishes it taken down earlier. I should also point out that I don't have any entries in the contest, so these games won't compete against anything you're developing. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1033 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12811 invoked from network); 5 Jul 2003 04:21:53 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Jul 2003 04:21:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 5 Jul 2003 04:21:53 -0000 Received: from [66.218.67.176] by n25.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 04:21:53 -0000 Date: Sat, 05 Jul 2003 04:21:49 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <be5jot+orpu@...> In-Reply-To: <BAY4-DAV31ML17eL05E0002eae0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4564 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl >From the "Nobody asked me, but here it comes" Department for the Criminally Insane, my own feedback concerning pp+ and this debate: * Let's begin with one area where everyone should agree: the original piecepack specification is an extremely inspirational and ingenious design. * Inspirational ideas naturally produce... other inspirational ideas! If one is inspired by something, one naturally tends to develop ones own ideas for modification. The pp+ idea is one of many such ideas to be proposed. * While I'm on a roll, let's try another area where I feel we can agree: the piecepack works very well with other gaming components. * Consider piecepack (or any gaming, for that matter) to be like sex -- anything goes between mutually consenting partners. Just don't try to shove a piecepack pawn up... uh, never mind. Only downside to this analogy: people tend to consider anyone who tries it any other way than their own to be degenerate perverts. * I need a shower after that last point. I feel so dirty. * From my own observation, other proposals to enhancing the original piecepack specification have, for a very large part, not resulted in much controversy. I feel it is disingenuous to criticize the piecepack community as being closed-minded. You'll find pdf files in the Files section containing a wonderful 8-suit piecepack called the JCD piecepack (I've even converted my own set to this) and piecepack pyramids. Additions have also included piecepack money, suit dice and star tokens. Matter of fact, there isn't even a consensus on whether the crown suit should be green or yellow. Perhaps the pp+ proponents are being a tad defensive towards honest feedback. I believe the criticism of the pp+ proposal originates from the fact that the proposal offers to substitute the established suits rather than expanding them. Again, please consult the JCD piecepack and piecepack expanded specs (piecepack expanded may not be at this group). You'll find that these specs already include the suits of club, spades, hearts and diamonds in addition to the original group of four. Therefore, this entire debate is likely more moot than one may care to admit, because the expanded specs already can be used to form the five proposed pp+ suits (use suns as stars). * Expanding on my point about pp+ replacing rather than expanding the suits: the original piecepack suits of crown / arms / sun / moon are icons that uniquely identify the piecepack. Check out the neat logo at www.piecepack.org. Isn't that pretty? Now, imagine that logo with only hearts / spades / diamonds / clubs. Would you automatically associate this with a specific game system? With the hearts / spades / diamonds / clubs added to the 4 piecepack suits to make eight, you maintain synergy with the Stardeck (use suns for the star suit, or even add a 9th suit if that doesn't float your boat) and the Empire deck (a 6-suit deck, IIRC). This point may seem trivial, but if you really want to promote this system to a wider audience, it becomes important. * The pp+ proposal of using four suits around the tile is pretty clever and does suggest ideas for tile placement designs. There are, however, two very real concerns: (1) how can you add one or more additional suits to this spec without breaking the system, (2) if you do decide on this idea, it is imperative that to specify which combination of suits go with which specific tiles. For example, you might state that hearts / spades / diamonds / star (in that order) goes around a 2 of clubs. If you do not expicitly state this and leave it up to the individual and/or vendor to determine, I can see some real conflicts with game rules down the line. One third lesser critique, but one which must be addressed, is that the proposed spec requires an indication of tile facing to be compatible with existing rulesets. This is currently not indicated. * As for the discussion about the evolution of game systems and change being a part of the evolution process, I'd like to point out my own humble opinion that changes to any game system will always follow games being designed for the change. While evolution in a game system can be a healthy thing, a Tower of Babel scenario where each game designer goes off the piecepack spec in a separate direction will most assuredly lead to the collapse of the system. I don't think that anyone wants this, and that is the reason a thorough debate of any proposed change is necessary. My own opinion, for what it's worth. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1034 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56972 invoked from network); 5 Jul 2003 14:29:37 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 5 Jul 2003 14:29:37 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 5 Jul 2003 14:29:37 -0000 Received: from [66.218.67.180] by n33.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 14:29:37 -0000 Date: Sat, 05 Jul 2003 14:29:37 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <be6nch+60cv@...> In-Reply-To: <be5jot+orpu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 129 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I agree. The piecepack, in its original incarnation is a wonderful thing. But I like having the additions available, too. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1036 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27727 invoked from network); 5 Jul 2003 23:52:09 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jul 2003 23:52:09 -0000 Received: from unknown (HELO smithers.nildram.co.uk) (195.112.4.34) by mta1.grp.scd.yahoo.com with SMTP; 5 Jul 2003 23:52:06 -0000 Received: from inicehyena (195-149-28-239.gotadsl.co.uk [195.149.28.239]) by smithers.nildram.co.uk (Postfix) with SMTP id A73F812640 for <piecepack@yahoogroups.com>; Sun, 6 Jul 2003 00:51:57 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: piecepackplus Date: Sun, 6 Jul 2003 00:51:59 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLAEKHCFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) In-Reply-To: <bdujr9+4gn5@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne boardgamesbook <mailto:boardgamesbook@...> wrote: I agree with what Derek has to say. I think the Piecepack can be extended, so long as extensions are backwards-compatible with "original spec piecepack" games. My only worry is that portability of the piecepack will be reduced by most extensions. I am trying to assemble a list of established old abstract games that will fit with the piecepack (I'll post a separate message about that later) and I have been struggling. There are two main problems: (1) the existing piecepack set only allows for six pieces per player (2) the grids on the back of the tiles only allows even sized boards e.g. 4x4, 6x4, 8x8. Extensions that fix these problems would be great for me. Personally I do not like the pp+ adoption of new suit symbols. I agree with Ron Hale-Evans, the original suits were better. However, I agree with Derek that it's down to the individual. Incidentally, I agree with Derek that the fifth suit should be yellow, as it ties in with the standard set of Icehouse stashes. > I do think that there is a bigger > universe of "universal board game systems" which piecepack is > inviting us to explore. It does seem though, unfortunately, that this > forum is *not* the place to do it. Which is a pity. This is a great place to do it. It's useful that we're having a full and frank exchange of views. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1039 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52068 invoked from network); 6 Jul 2003 13:24:10 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Jul 2003 13:24:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2003 13:24:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19Z9Sy-00021Z-00 for <piecepack@yahoogroups.com>; Sun, 06 Jul 2003 06:22:08 -0700 Date: Sun, 6 Jul 2003 06:22:08 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Custom Alien City set Message-ID: <20030706132208.GA7440@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Veering away momentarily from the topic of sets of playing pieces that can ve used to play any conceivable game, my friend John Braley recently moved in the opposite direction and constructed a custom Alien City set out of wooden blocks. He used the original piecepack colours for the tiles, towers, and domes, and playing with his set it is much easier to see where there are and aren't roads (in fact, this was one reason he built the set). Check it out here: http://www.ludism.org/scwiki/AlienCity Share and Enjoy, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1040 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9012 invoked from network); 6 Jul 2003 22:32:17 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 6 Jul 2003 22:32:17 -0000 Received: from unknown (HELO mrburns.nildram.co.uk) (195.112.4.54) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2003 22:32:17 -0000 Received: from inicehyena (81-6-218-104.gotadsl.co.uk [81.6.218.104]) by mrburns.nildram.co.uk (Postfix) with SMTP id 2231F1E1C98 for <piecepack@yahoogroups.com>; Sun, 6 Jul 2003 23:32:12 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Sun, 6 Jul 2003 23:32:10 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLOEKICFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) Importance: Normal In-Reply-To: <be7tik+hohr@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne davidlhsl <mailto:DavidLHsl@...> wrote: > I thought you > might like to see how someone else has tackled these problems. Thanks very much. Nice workarounds. :o) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1041 Return-Path: <galadran@...> X-Sender: galadran@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9743 invoked from network); 6 Jul 2003 23:06:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 6 Jul 2003 23:06:46 -0000 Received: from unknown (HELO postfix4-1.free.fr) (213.228.0.62) by mta2.grp.scd.yahoo.com with SMTP; 6 Jul 2003 23:06:45 -0000 Received: from breizh (alfortville-1-81-57-141-44.fbx.proxad.net [81.57.141.44]) by postfix4-1.free.fr (Postfix) with SMTP id 9CFA73F10C for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 01:06:44 +0200 (CEST) Message-ID: <001d01c34412$85d5b060$2c8d3951@breizh> To: <piecepack@yahoogroups.com> References: <be7tik+hohr@...> <003101c343ad$ceebf800$2c8d3951@breizh> Subject: Re: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Mon, 7 Jul 2003 01:01:23 +0200 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Galadran" <galadran@...> Reply-To: "Galadran" <galadran@...> X-Yahoo-Group-Post: member; u=136643850 X-Yahoo-Profile: galadran69 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As I said I'm new to this forum and I'd like to know how I can download all= the previous posts to be abble to read offline. This for offline reading p= refered to y-groups browsing. If somebody can help ? TIA ----- Original = Message ----- From: Galadran To: piecepack@yahoogroups.com Sent: S= unday, July 06, 2003 1:00 PM Subject: Re: [piecepack] Using piecepack to = play abstract games (was Re: piecepackplus) Hi, I'm new to this forum= (2 days) but a piece pack fan for much more long time. I went into the = same process of gathering all information on dice and cards to have the ult= imate pack of what's needed to play most of the related games and added the= element to my piece pack (that I also extend to 2 more suits). Card pack= for example have 5 suits one extended to 21 (for tarot) with several diff= =E9rent jokers. Wish we can find a way to gather all the piecepackgamers= innitiative to have THE ULTIMATE PIECE PACK. happy gaming to all, with = pp, pp+ or upp ... ----- Original Message ----- From: davidlhsl = To: piecepack@yahoogroups.com Sent: Sunday, July 06, 2003 3:21 AM = Subject: [piecepack] Using piecepack to play abstract games (was Re: pi= ecepackplus) --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@= c...> wrote: > I am trying to assemble a list of established old abstr= act games that will > fit with the piecepack (I'll post a separate= message about that later) and I > have been struggling. There are= two main problems: (1) the existing > piecepack set only allows for si= x pieces per player (2) the grids on the > back of the tiles only = allows even sized boards e.g. 4x4, 6x4, 8x8. > Extensions that fix thes= e problems would be great for me. > Believe it or not, one of the= reasons I was attracted to the piecepack was because the tile system = seemed like a perfect way for me to play many of the games programmed = for Zillions of Games (www.zillions-of-games.com). For this, I conside= r the piecepack components to be simply a part of my larger collection= of gaming components that can be mixed and matched as warranted. I ha= ve polyhedral dice sets in 8 colors, poker chips in 9 colors (matching= Icehouse colors), Icehouse stashes, glass stones in 8 colors, and = dominoes in a size that fits the piecepack tiles perfectly. I have p= urchased plenty of wooden discs from www.woodparts.biz/mall/page15.asp= and attached various chess icons to them to permit play of various ch= ess variants. I have also created a huge (as in: admittedly excessive,= but I *love* these things) set of coins in 8 colors that I call David= 's Advanced Coins (you can download the pdf for these at members.aol.c= om/DavidLHsl if interested). The Advanced Coins I created for myself i= s the only way I can play the solitaire game Ishido, which I had been = dying to do ever since I had the computer program. I use my domin= oes to wall off the excess row and column when I need an odd numbered = board (e.g.: a 9 x 9 board), and this works pretty well. If I need a h= ex board, I use poker chips to form the board tiles instead of the pie= cepack. I use glass stones found in craft shops to play games such as = Epaminondas and Lines of Action to get around the piecepack coin = limitation of 6 per player. Sometimes a board design for an abstract g= ame is awkward to reproduce with the piecepack. Best example is Nine M= en's Morris. In these cases, I just print the board(s) onto a sheet of= paper and laminate it. This probably doesn't help with your proj= ect, though. I thought you might like to see how someone else has tack= led these problems. > My only worry is that portability of the piecepa= ck will be > reduced by most extensions. > As you've probably= been able to tell from my listing of gaming components, this is the a= rea where I have admittedly gone overboard. My own attitude as it pert= ains to my own collection is that all my game components, while comber= some to tote completely, are merely tools at my disposal to play a wid= e variety of games. I can decide what game or games I wish to play, pa= ck just those components necessary into a briefcase or backpack, and t= ake just that. I look forward to seeing your list. David = Yahoo! Groups Sponsor To unsubscribe from thi= s group, send an email to: piecepack-unsubscribe@egroups.com You= r use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non= -text portions of this message have been removed] Yahoo! Groups S= ponsor To unsubscribe from this group, send an email to= : piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is sub= ject to the Yahoo! Terms of Service. [Non-text portions of this message = have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1042 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47686 invoked from network); 7 Jul 2003 08:55:12 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 7 Jul 2003 08:55:12 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 7 Jul 2003 08:55:12 -0000 Received: from [66.218.66.113] by n12.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 08:55:12 -0000 Date: Mon, 07 Jul 2003 08:55:12 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <bebchg+heh1@...> In-Reply-To: <be5jot+orpu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7420 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook David Thanks for all the points raised, which I feel help clarify some of the issues. I must admit, that I am still not sure at all why, what I thought of was a fairly trivial, but reasonably positive, suggestion for a variant should cause such a response. First off, a comment about criticism. Perhaps I was a little strong on response, but I do feel that in a "small circle" like this remarks can be kept polite and to-the-point. More importantly, in order for a design community to thrive, suggestions should consist of positive and constructive criticism - we do all have egos (especially those with some pretensions to 'design') and ideas that are submitted should, I think, be treated the way we would treat people. You say: > From my own observation, other proposals to enhancing the original > piecepack specification have, for a very large part, not resulted in > much controversy. [snip] > Perhaps the pp+ proponents are being a tad defensive towards honest feedback. First off, I am "new here", and so am unaware of how other proposals have been treated. The original poster made remarks such as "I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there." which seemed to me quite harsh & different from the nature and spirt of remarks made by yourself and (elsewhere) by Iain. That was the reason for my defensiveness - if you don't like the ideas, that's fine, but try and communicate that in a less judgemental way. > I believe the criticism of the pp+ proposal originates from the fact > that the proposal offers to substitute the established suits rather > than expanding them. Again, please consult the JCD piecepack and > piecepack expanded specs (piecepack expanded may not be at this > group). You'll find that these specs already include the suits of > club, spades, hearts and diamonds in addition to the original group > of four. Therefore, this entire debate is likely more moot than one > may care to admit, because the expanded specs already can be used to > form the five proposed pp+ suits (use suns as stars)." and > Expanding on my point about pp+ replacing rather than expanding > the suits Well, maybe this is your perception about the nature of the criticism, but this was not the point made by the original poster: in fact, the only idea around pp+ that he *did* support was that of using standard suits! I'll say it again - Ron Hale-Evans raised the issues of the suit symbols in his article (and emailed me about it). As a result, I was careful to modify my ideas and clarify that using standard suits is *not* the main, but an ancillary, idea around pp+. It was a *suggestion" made (in all innocence!) so that people can use standard playing cards with pp or pp+. Maybe I should have written this up as two distinct (albeit related) ideas. *My* concept of piecepack is "a restricted set of gaming pieces, of given shape and type, with which you can play a multitude of games" - I realize now that many people would also say "bearing those unique set of symbols that clearly identify them". I apologize if I have offended anyone that thinks this way - I'll say it again - pp is great and innovative idea for inspiring a new set of games. My suggestions were made as an attempt to enhance that idea (not replace or ignore it). > Expanding on my point about pp+ replacing rather than expanding > the suits [snip] > This point may seem trivial, but if you really want to promote this > system to a wider audience, it becomes important. Gosh, this was never my intention. I like generating ideas and was not necessarily thinking about promoting them - if they do serve to inspire, that's great. Again; this comment only applies to the symbols and these are not the real issue/intent of the design (see previous comments) > The pp+ proposal of using four suits around the tile is pretty > clever and does suggest ideas for tile placement designs. There are, > however, two very real concerns: (1) how can you add one or more > additional suits to this spec without breaking the system, Ah - positive criticism! OK, well, I was designing my variant to fit in as close as possible with the existing pp notion of a 4 suit set. I had not come across the idea that someone would want to add 4 completely new ones! I might equally argue that "adding additional suits" is *also* breaking the spec (which, after all, calls for 4 specific suits). So, adding new suits to pp+ *would* break that design (this may or may not be an issue). > (2) if you do decide on this idea, it is imperative that to specify which > combination of suits go with which specific tiles. Well, this is not an issue if one stays within the 5 suits proposed. > One third lesser > critique, but one which must be addressed, is that the proposed spec > requires an indication of tile facing to be compatible with existing > rulesets. This is currently not indicated. I do not understand this - if a game does not require tile facing, then any notion of which tile faces where is irrelevant - it's like the pointer symbol on the pp counters; you would not need to use it in a checker type of game... how else might the markings be a problem? > As for the discussion about the evolution of game systems and > change being a part of the evolution process, I'd like to point out > my own humble opinion that changes to any game system will > always follow games being designed for the change. While evolution > in a game system can be a healthy thing, a Tower of Babel scenario > where each game designer goes off the piecepack spec in a separate > direction will most assuredly lead to the collapse of the system. I > don't think that anyone wants this, and that is the reason a > thorough debate of any proposed change is necessary. Well, there are two sides to this. Game systems do evolve in response to games for them, that is true. On the other, sometimes new/different game systems are designed that cause a whole welter of ideas to be generated *from the design*. Renier Knizia'a "New Games in Old Rome" was one such system for me. I don't think he necessarily designed it for new games to be created; but I found inspiration there anyway. Similarly, sometimes even a single tweak to something can spark off new ideas and options. So, no, evolution does not (as in real life) proceed in small incremental changes, but often makes discontinuous jumps from one state to the next. I strongly believe that if each game designer goes wants to go off from the piecepack spec in a separate direction then that is his/her right. How many of those designs will inspire new creations is, of course, another story. I doubt this is a serious likelihood however - more people seem interested in designing games than in "designing designs" (which is a good thing!) I also believe communities evolve better when ideas are free to be shared and discussed and NOT by dictating 'a priori' what ideas are/are not acceptable. Good debate is only possible if this culture exists, otherwise its a case of 'you can only debate those ideas I think are OK to debate'. Thanks Derek PS "consider piecepack ... to be like sex " gets my nomination as the 'gaming statement' of the century! If this doesn't sell the game, then nothing will!! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1043 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86301 invoked from network); 7 Jul 2003 09:00:13 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 7 Jul 2003 09:00:13 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 7 Jul 2003 09:00:13 -0000 Received: from [66.218.67.179] by n17.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 09:00:12 -0000 Date: Mon, 07 Jul 2003 09:00:12 -0000 To: piecepack@yahoogroups.com Subject: Using piecepack to play abstract games (was Re: piecepackplus) Message-ID: <bebcqs+n419@...> In-Reply-To: <be7tik+hohr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2488 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook > --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > > > I am trying to assemble a list of established old abstract games > that will > > fit with the piecepack (I'll post a separate message about that > later) and I > > have been struggling. There are two main problems: (1) the existing > > piecepack set only allows for six pieces per player (2) the grids > on the > > back of the tiles only allows even sized boards e.g. 4x4, 6x4, 8x8. > > Extensions that fix these problems would be great for me. > > Interesting that Iain has been thinking along similar lines to me... The issue of a 'games kit' is one that I have pondered from time-to- time (even before piece pack). The idea that I could have a single sturdy set of playing pieces (preferably made from a nice wood) that I could use to play any number of existing designs (by this I mainly mean 'classic' abstract games, or similar, in the public domain) is an appealing one. This would allow me to create a 'travel pack' that I could take with on holiday, for example. The main issue I have not been able to resolve is that of easily creating all the boards. My thinking has *not* been along the lines of modfiying piece pack - this seems to be a somewhat hazardous occupation! - but rather creating a mimimum set 'from scratch'. My current 'best draft' - very incomplete! - is to have: * 25 square tiles, each marked with 2x2 checker grid. * 32 counters; 16 each of black and white. One side would have chesspiece markings (or their 'symbolic' equivalents) * 16 coloured counters; 4 each of red/blue/green/yellow (markings?) * Dice [Note: 48 counters = 2 sets of draughts pieces] You can play quite a few games with just these. A creative layout of the tiles will allow you to create 'non square' boards such as Ludo layout, a crude backgammon board, and even a snakes-and-ladders board (exercise for the reader!). Because you can create a 10x10 grid, boards which require play on the intersection of a 9x9 grid are also manageable. Games like Reversi are much harder to create because of specialised playing pieces, or 9 Mans Morris with its special board. Iain also raises the issue of how to handle boards with odd numbers of squares... not sure about that? Also - should 'Go' type pieces (say black-and-white plastic or glass beads) be an essential part of the key pieces - how many games would use these? Good thread! Lets work on some ideas... Derek. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1044 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42463 invoked from network); 7 Jul 2003 10:12:06 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Jul 2003 10:12:06 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 10:12:06 -0000 Received: from [66.218.67.136] by n26.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 10:12:06 -0000 Date: Mon, 07 Jul 2003 10:12:04 -0000 To: piecepack@yahoogroups.com Subject: Re: pp modifications Message-ID: <bebh1k+dssm@...> In-Reply-To: <000c01c1bb11$decd01e0$5329c0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1438 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Anyone know where this file can be obtained; the link below seems to be down... Thanks Derek --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > ----- Original Message ----- > From: Thorn > To: piecepack@yahoogroups.com > Sent: Thursday, February 21, 2002 11:15 AM > Subject: Re: [piecepack] Re: pp modifications > > > Mark Biggar wrote: > > > > It might make more sense to add instead of modify. Leave the current > > tiles alone but add a set of hexagonal tiles with a triangular grid > > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > > the suit/number in the center of the hex side. Throw in the directional > > pawns and we have the first piecepack expansion set. > > I created a test expansion set of the tiles in a pdf format. I based the size of the tiles on the printable piecepack. The coins fit nicely and the hexagons can easily be placed next to the square tiles for some strange board combinations if so desired. I didn't put on the symbols for two reasons. > 1) I don't know which side would be better. > 2) I don't have the graphics currently in my computer. I could download the gifs from the internet and do it that way. But then I'm stuck at problem 1 again. > > Oh yea here is the address for the pdf. > http://www.tjgames.com/ppexp.pdf > > Tim Schutz > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1045 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23525 invoked from network); 7 Jul 2003 10:20:05 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 7 Jul 2003 10:20:05 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 10:20:05 -0000 Received: from [66.218.67.253] by n22.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 10:20:04 -0000 Date: Mon, 07 Jul 2003 10:20:03 -0000 To: piecepack@yahoogroups.com Subject: IcePack games website? Message-ID: <bebhgj+tap9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 147 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Does anyone know anything about the status of IcePack games: http://icepackgames.com/ The website has been down for some time now... Thanks Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1046 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61771 invoked from network); 7 Jul 2003 15:34:08 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 7 Jul 2003 15:34:08 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 15:34:11 -0000 Received: from [66.218.66.117] by n23.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 15:34:10 -0000 Date: Mon, 07 Jul 2003 15:34:09 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack games website? Message-ID: <bec3th+o4ri@...> In-Reply-To: <bebhgj+tap9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 997 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" <lightwriter4x5@...> X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > Does anyone know anything about the status of IcePack games: > http://icepackgames.com/ > The website has been down for some time now... > > Thanks > Derek My guess would be that they are no longer in business. I sent them an email last week about an ongoing problem. I was promised a refund from them several weeks ago, but have yet to see it and expect that I never will, as apparently (according to previous posts on this group) others have had similar problems receiving ordered items and/or have received those items in poor condition. Attempted resolution is seemingly futile, as they rarely answer emails. They usually respond to these emails when publicly posted here, however, promising resolution. It remains for Icepack to carry through with their promise, at least in my case. I will gladly post a message here telling if I receive the refund, although I find it hard to believe that I ever will. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1047 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40763 invoked from network); 7 Jul 2003 18:07:09 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 7 Jul 2003 18:07:09 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 18:07:09 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r1.1.) id r.16.3275ee1c (25914) for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 14:06:50 -0400 (EDT) Message-ID: <16.3275ee1c.2c3b10b9@...> Date: Mon, 7 Jul 2003 14:06:49 EDT Subject: Re: [piecepack] Re: IcePack games website? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 8.0 for Windows sub 6014 From: Debnmrn1@... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'll publically post that I also ordered from IcePack games a couple of months ago. I did publically post here that I was having problems with my order, and the owner also posted that he was in the process of resolving his orders. He did eventually send the product, though not exactly in perfect condition. He never did send the "gift" he promised. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1048 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62061 invoked from network); 7 Jul 2003 19:24:17 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 7 Jul 2003 19:24:17 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 7 Jul 2003 19:24:17 -0000 Received: from [66.218.67.128] by n7.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 19:24:16 -0000 Date: Mon, 07 Jul 2003 19:24:14 -0000 To: piecepack@yahoogroups.com Subject: Re: pp modifications Message-ID: <bechcu+fbo6@...> In-Reply-To: <bebh1k+dssm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 390 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > Anyone know where this file can be obtained; the link > below seems to be down... > > Thanks > Derek > I removed it from my website a long time ago. I thought I placed it in the file section when I removed it from my website but I guess I didn't. It's there now. It's in the piecepack accessories file. Tim S From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1049 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77200 invoked from network); 7 Jul 2003 21:21:55 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 7 Jul 2003 21:21:55 -0000 Received: from unknown (HELO mrburns.nildram.co.uk) (195.112.4.54) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 21:21:55 -0000 Received: from inicehyena (81-6-221-177.dyn.gotadsl.co.uk [81.6.221.177]) by mrburns.nildram.co.uk (Postfix) with SMTP id 80D8C1E221D for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 22:21:49 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Mon, 7 Jul 2003 22:21:47 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLEEKMCFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) In-Reply-To: <bebcqs+n419@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne boardgamesbook <mailto:dhohls@...> wrote: > The issue of a 'games kit' is one that I have pondered from time-to- > time (even before piece pack). The idea that I could have a single > sturdy set of playing pieces (preferably made from a nice wood) that > I could use to play any number of existing designs (by this I mainly > mean 'classic' abstract games, or similar, in the public domain) is > an appealing one. This would allow me to create a 'travel pack' that > I could take with on holiday, for example. The main issue I have not > been able to resolve is that of easily creating all the boards. Ron H-E has his emergency games kit: http://www.ludism.org/scwiki/EmergencyGameKit > Also - should 'Go' type pieces (say black-and-white plastic or glass > beads) be an essential part of the key pieces - how many games would > use these? I'm not sure Go pieces would be best for the kit they do not stack. There are many games that require huge numbers of pieces, especially stacking games - http://www.di.fc.ul.pt/~jpn/gv/towers.htm. The piecepack cannot handle a single game on this list! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1050 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30320 invoked from network); 7 Jul 2003 23:57:35 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Jul 2003 23:57:35 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 23:57:35 -0000 Received: from [66.218.67.165] by n22.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 23:57:34 -0000 Date: Mon, 07 Jul 2003 23:57:33 -0000 To: piecepack@yahoogroups.com Subject: Return of the alternate Tula set-ups . Message-ID: <bed1dd+shk3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 293 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I just uploaded the alternate set-ups for Tula back to the file section. I removed them awhile back with the intent of condensing them down to 1 smaller pdf instead of the 4 individual pdfs. I got a little side tracked and I know they have been missing for awhile. Sorry it took so long.. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1051 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3575 invoked from network); 9 Jul 2003 11:36:08 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 9 Jul 2003 11:36:08 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 9 Jul 2003 11:36:07 -0000 Received: from [66.218.66.116] by n18.grp.scd.yahoo.com with NNFMP; 09 Jul 2003 11:36:06 -0000 Date: Wed, 09 Jul 2003 11:36:06 -0000 To: piecepack@yahoogroups.com Subject: Using piecepack to play abstract games (was Re: piecepackplus) Message-ID: <begun6+dao7@...> In-Reply-To: <DBECIKDDHLPNLGKMMPHLEEKMCFAA.groups@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1823 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Iain Yes, Ron has fairly impressive set of games in his kit. I try and do something similar when we go away; to pack all the smaller games + some dice/counters into one cardboard box (the mix is a little different each time, depending on who will be with us). My Cheapass games are already all in one box. However, I am trying to get a handle what would be an optimal set of gaming *pieces* that allow a reasonable number of abstract games to be played. I will browse further at the world of abstract games site: http://www.di.fc.ul.pt/~jpn/gv/ for some ideas. Derek --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > boardgamesbook <mailto:dhohls@c...> wrote: > > > The issue of a 'games kit' is one that I have pondered from time- to- > > time (even before piece pack). The idea that I could have a single > > sturdy set of playing pieces (preferably made from a nice wood) that > > I could use to play any number of existing designs (by this I mainly > > mean 'classic' abstract games, or similar, in the public domain) is > > an appealing one. This would allow me to create a 'travel pack' that > > I could take with on holiday, for example. The main issue I have not > > been able to resolve is that of easily creating all the boards. > > Ron H-E has his emergency games kit: > http://www.ludism.org/scwiki/EmergencyGameKit > > > Also - should 'Go' type pieces (say black-and-white plastic or glass > > beads) be an essential part of the key pieces - how many games would > > use these? > > I'm not sure Go pieces would be best for the kit they do not stack. There > are many games that require huge numbers of pieces, especially stacking > games - http://www.di.fc.ul.pt/~jpn/gv/towers.htm. The piecepack cannot > handle a single game on this list! > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1052 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52139 invoked from network); 9 Jul 2003 21:05:55 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 9 Jul 2003 21:05:55 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.104) by mta1.grp.scd.yahoo.com with SMTP; 9 Jul 2003 21:05:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 9 Jul 2003 14:05:55 -0700 Received: from 64.158.213.23 by bay4-dav74.bay4.hotmail.com with DAV; Wed, 09 Jul 2003 21:05:54 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <begun6+dao7@...> Subject: Re: [piecepack] Using piecepack to play abstract games Date: Wed, 9 Jul 2003 14:08:56 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Wed, 9 Jul 2003 14:08:57 -0700 Message-ID: <BAY4-DAV74eavxhgueN00010267@...> X-OriginalArrivalTime: 09 Jul 2003 21:05:55.0047 (UTC) FILETIME=[E2FA6770:01C3465D] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have been assembling a similar kit, although I think of mine as more of a tool kit. It is the pieces used in playing many abstract games, but also those extra pieces that can be useful in other games, or possibly trying out new game ideas. As such my kit doesn't include as many 'games' as some others may have. Cards-- 1 Double deck (great for canasta!) 1 Standard deck 1 Pinochle deck 1 Spanish deck (these last three are basically because I am too lazy to strip a deck down to the right size, and would rather just grab and play) 1 Tarot deck 1 Set Deck 1 Word deck (this could be Scrabble, Bali, Gabriel's Word Rummy, Letter Head, or whatever. I usually use a Webster's Word Madness deck. Just anything that doesn't have unusual letter combination cards, although those are fun in the appropriate game) 1 Mah Jongg deck Boards-- 1 Checkers board (or that cool checkers bandana from LooneyLabs) 1 Backgammon board 1 Hex/triangle board (custom made) 1 Go board 1 Cribbage board Dice-- 1 Stack bag (14 each of 4 different color dice -- plenty of dice for almost anything) 2 d10 -- 1 red & 1 white 2 d20 -- 1 red & 1 white 1 d8 1 d4 1 d30 1 d24 1 d100 (novelty, purely) 1 letter die 1 set of 5 poker dice (although I also use a second set of 8 sided Poker Dice) Pieces-- 1 set of chess pieces 1 set of backgammon/checkers pieces 1 set of Go stones Poker Chips sets of glass stones, 4 colors 1 set of Scrabble tiles 10 tokens of different colors (so people can hopefully always be the color they want) 1 master token (like for Kill Doctor Lucky) 1 set of Monopoly Money Sets-- 1 PeicePack set (slightly augmented) 1 IceHouse set 1 customized Sly/Realm set 1 Double 9 Domino set Trax Travel Kensington Books-- According to Hoyle Dictionary of Card Games - Parlett Gamut of Games Playing with Pyramids New Rules for Classic Games Board and Table Games from Many Civilizations - Bell Abbotts New Card Games These change from time to time, and the books are most times only brought out as needed, but this is my basic kit. There are a couple little extras that I didn't list, since I am just typing this up from memory, but I hope that this give a couple ideas. And if anyone notices anything handy that I missed, I am open to suggestions as well. Hope everyone is having a great day. Edward From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1053 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 358 invoked from network); 10 Jul 2003 15:50:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 10 Jul 2003 15:50:41 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 10 Jul 2003 15:50:40 -0000 Received: from [66.218.67.191] by n30.grp.scd.yahoo.com with NNFMP; 10 Jul 2003 15:49:14 -0000 Date: Thu, 10 Jul 2003 15:49:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Taxonomy of Piecepack Games [Long] Message-ID: <bek1tq+otbh@...> In-Reply-To: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 2163 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I have put this information onto the piecepack wiki (http://jcd.ods.org/pi= ecepack/TaxonomyOfPiecepackGames). cheers Iain --- In piecepack@yahoogro= ups.com, "Iain Cheyne" <groups@c...> wrote: > I recently read "The Oxford H= istory of Board Games". It is an > excellent book and was written by David= Parlett, the designer of Hare > and Tortoise. Everyone who is serious en= ough about games to subscribe > to this mailing list should definitely re= ad it. > > Coincidentally, I then came across the Taxonomy of Icehouse Gam= es > website: http://home.earthlink.net/~guardcaptain/Taxonomy.html. It >= attempts to categorise all the Icehouse games according to the scheme > = used in The Oxford History of Board Games. It would be sensible to > refer= this page before you read the rest of my post, as I have > plagiarised it= extensively. > > I decided to do the same with Piecepack games, as I want= ed to get a > feel for all the Piecepack games out there and to see what = > conclusions I could draw from the exercise. My categorisation is > onlin= e here: http://cheyne.net/piecepacktaxonomy.htm and > http://cheyne.net/pi= ecepacktaxonomy.xls if you have Excel. > Parlett's categories have been sli= ghtly altered, to make the > results > more meaningful. I will try to get = the spreadsheet into a more > readable format soon. > > General observati= ons: > =B7 The proportion of themed games to abstracts is roughly equal. > = =B7 Most of Parlett's categories of games are covered, but > unevenly. > = =B7 There are relatively more race games and relatively fewer > displace ga= mes than I expected. > =B7 Quite a few space game categories are underrepre= sented. There > are no traversal space games, for instance. > =B7 There are= four games about avoiding falling off melting ice. > =B7 There is only one= game about war. > > I hope my list will be useful to players, when trying= to find games > that are similar to their favourites, or to find games th= at are a bit > different from the crowd. I also hope it will be useful to= designers > in discovering new types of games. With luck, the result wil= l be an > increased variety of games available. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1054 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9524 invoked from network); 11 Jul 2003 15:21:39 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 11 Jul 2003 15:21:39 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 11 Jul 2003 15:21:39 -0000 Received: from [66.218.67.160] by n19.grp.scd.yahoo.com with NNFMP; 11 Jul 2003 15:21:31 -0000 Date: Fri, 11 Jul 2003 15:21:31 -0000 To: piecepack@yahoogroups.com Subject: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <bemklr+s83l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 201 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I have compiled a list of already exisiting abstract games that would work well with the piecepack. You can see the fruits of my labour here: http://jcd.ods.org/piecepack/GenericAbstracts -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1055 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99376 invoked from network); 11 Jul 2003 17:24:02 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 11 Jul 2003 17:24:02 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 11 Jul 2003 17:24:01 -0000 Received: from [66.218.67.151] by n30.grp.scd.yahoo.com with NNFMP; 11 Jul 2003 17:24:01 -0000 Date: Fri, 11 Jul 2003 17:24:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <bemrrh+k0pf@...> In-Reply-To: <bemklr+s83l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 842 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Very interesting project! If it helps, you might consider expanding your project to consider if a game that didn't make you list would work if used with 2 piecepacks. For example, Reversi was posted to the piecepack website, and it is listed as requiring 3 piecepacks. I wouldn't expand this project beyond 2 piecepacks, but it would give you 12 tokens per side (even 24 tokens, if you have one player play sun & moon and the other player play crown & arms) as well as a board size up to 12x12 square or 12x16 rectangular(smaller squares). David --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > I have compiled a list of already exisiting abstract games that would > work well with the piecepack. You can see the fruits of my labour > here: > > http://jcd.ods.org/piecepack/GenericAbstracts > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1056 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62867 invoked from network); 12 Jul 2003 13:09:14 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 12 Jul 2003 13:09:14 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 12 Jul 2003 13:09:13 -0000 Received: from winnt ([64.108.77.73]) by smtp01.myhosting.com (Merak 5.5.7) with SMTP id KID74160 for <piecepack@yahoogroups.com>; Sat, 12 Jul 2003 09:09:13 -0400 Message-ID: <029001c34877$67a4fd80$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bemrrh+k0pf@...> Subject: Contest/IPG/MG-Game Edits Date: Sat, 12 Jul 2003 09:11:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Group! Contest Note: Remember the History Repeats Itself contest closes next week!! Get those entries in! [there's only a handful on entries so far] Piecepack.org Note: IPG website is still not available as of 9:03 a.m. EST today - If anyone with information regarding this would contact me, I would really appreciate it [can be confidential]. We don't want to remove the link unless we know that IPG is no longer in business. I have contacted the owner without response so far. It appears that a few games are missing from the Games Page, we plan to remedy this situation shortly. Clear! the newest release should also be added soon. On a Mesomorph Games note: Web Note: The number of games in the rulebook is incorrect on the site it is actually 68. Piecepack Rulebook Note: The editor we hired has finished with her proposed changes and I am in the process of making new documents for each author(s), using tracking and creating a PDF for review by the author(s). Some of the games have already been sent out, the bulk should be sent sometime in the next 2-3 days. No edits will be made to the rulebook without approval. To that end, I need to have current email addresses for the authors who may have changed them recently - if this applies to you please send me a note. [You can get my email from this message hit reply and then copy it from the top of the message paste into the "To:" field for those using IE, it's probably pretty similar for others.] Thank you for reading! Have a great weekend! Karol, contest helper/piecepack.org volunteer/Mesomorph Games Staff From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1059 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92308 invoked from network); 14 Jul 2003 02:31:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 14 Jul 2003 02:31:07 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 14 Jul 2003 02:31:06 -0000 Received: from [66.218.66.140] by n18.grp.scd.yahoo.com with NNFMP; 14 Jul 2003 02:31:06 -0000 Date: Mon, 14 Jul 2003 02:31:06 -0000 To: piecepack@yahoogroups.com Subject: Pack Solitaire Message-ID: <bet4la+7h5n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1429 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded the rules to a game I created called Pack Solitaire. It requires 2 piecepacks to have enough coins to play. If you're familiar with Zoki (www.zoki.com), you'll notice some similarities. Ironically, Zoki wasn't the inspiration for this design. I had previously considered combining coins and tiles to form tiles that could be played like dominos. The recent discussion about the piecepackplus (pp+) system inspired me to pursue this design further. The pp+ tile specification mentions arranging suits on the tiles to permit tile placement. Rather than actually modifying my piecepack to incorporate this, I decided to use the coins as a way of determining alignment. Therefore, this game can be played with your piecepacks. The rules document contains two examples which should clarify how the game works (and was created from one of my actual games), but I have typed a formal rules section. I have actually playtested this myself, so I feel very confident with this. I will likely develop a 2-player game around this design. This design of creating a set of tiles that function like dominos could open up a game system within a game system. Ron Hale-Evans might be impressed. :) I will continue playtesting this myself further over the next week. Unless I receive feedback to the contrary or a problem crops up in my playtest, I'll submit this to www.piecepack.org in about a week. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1060 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95620 invoked from network); 14 Jul 2003 16:10:20 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 14 Jul 2003 16:10:20 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 14 Jul 2003 16:10:20 -0000 Received: from [66.218.67.149] by n13.grp.scd.yahoo.com with NNFMP; 14 Jul 2003 16:10:19 -0000 Date: Mon, 14 Jul 2003 16:10:19 -0000 To: piecepack@yahoogroups.com Subject: Re: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <beuklb+f37l@...> In-Reply-To: <bemrrh+k0pf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1453 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne Thanks David. I kept the list down to just the single piecepack, because: 1. I do not have a second piecepack. 2. I like the portability of a single piecepack. Having said that, I posted my list on the wiki, so others can extend the list whenever they like. Feel free. I might extend my list to include 12 tokens per person if one player plays sun & moon and the other player play crown & arms. The problem is that I am no longer on a crushingly boring holiday at my mother-in- laws! Iain --- In piecepack@yahoogroups.com, "davidlhsl" <DavidLHsl@a...> wrote: > Very interesting project! If it helps, you might consider expanding > your project to consider if a game that didn't make you list would > work if used with 2 piecepacks. For example, Reversi was posted to > the piecepack website, and it is listed as requiring 3 piecepacks. I > wouldn't expand this project beyond 2 piecepacks, but it would give > you 12 tokens per side (even 24 tokens, if you have one player play > sun & moon and the other player play crown & arms) as well as a > board size up to 12x12 square or 12x16 rectangular(smaller squares). > > David > > --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > > I have compiled a list of already exisiting abstract games that > would > > work well with the piecepack. You can see the fruits of my labour > > here: > > > > http://jcd.ods.org/piecepack/GenericAbstracts > > > > -- > > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1061 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97283 invoked from network); 14 Jul 2003 18:30:38 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 14 Jul 2003 18:30:38 -0000 Received: from unknown (HELO web41508.mail.yahoo.com) (66.218.93.91) by mta1.grp.scd.yahoo.com with SMTP; 14 Jul 2003 18:30:37 -0000 Message-ID: <20030714183037.70032.qmail@...> Received: from [204.138.115.211] by web41508.mail.yahoo.com via HTTP; Mon, 14 Jul 2003 11:30:37 PDT Date: Mon, 14 Jul 2003 11:30:37 -0700 (PDT) Subject: Re: [piecepack] Re: IcePack games website? To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I, being the creator of the JCD piecepack set, had started working with IcePack games, as they were going to produce my set and make it available for people to purchase. I was promised a sample (first off the line so to speak) of the product. No go... I haven't heard anything for awhile either. So, those wanting a JCD set will either have to wait till someone decides to pick it up, or go the way I did and print out onto sticker paper and adhere to the standard wooden bits... if anyone would like a hand with hints about assembling a JCD set, please ask. Sorry for any inconvience. At 02:06 PM 7/7/2003 -0400, you wrote: >I'll publically post that I also ordered from IcePack games a couple of >months ago. I did publically post here that I was having problems with my >order, >and the owner also posted that he was in the process of resolving his >orders. >He did eventually send the product, though not exactly in perfect condition. >He never did send the "gift" he promised. > > > > > >------------------------ Yahoo! Groups Sponsor > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1062 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14329 invoked from network); 17 Jul 2003 14:20:31 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 17 Jul 2003 14:20:31 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 17 Jul 2003 14:20:31 -0000 Received: from winnt ([65.42.240.148]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 17 Jul 2003 10:20:30 -0400 Message-ID: <053b01c34c6f$358d0120$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <20030714183037.70032.qmail@...> Subject: Contest Closes Today!! Date: Thu, 17 Jul 2003 10:14:06 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Designers/Gamers, The "History Repeats Itself" contest deadline was moved to today - by 3 p.m. EST*. We have only 4 or 5 entries so far - I will be working off site today but will be able to reply to any email that arrives today this evening. Thanks!! Karol ___________________________________________ *I'm sorry that the homepage hasn't been updated to reflect that change - unfortunately I am not capable of updating it myself - I am learning HTML and hope to be good enough to take it over in the future. I do send the necessary information to Dave within minutes of receiving and reading the emails. I also send reminders occasionally, but, if community members were to send reminders it may help get the site onto his radar better [I'm his wife], so if you see updates that need to be made to either of the sites send a note to him: admin@ [whichever site goes here]. He's also on Yahoo! So you can check the listing for that information if you want. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1063 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8997 invoked from network); 18 Jul 2003 00:14:40 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 18 Jul 2003 00:14:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 18 Jul 2003 00:14:39 -0000 Received: from winnt ([65.42.240.148]) by smtp01.myhosting.com (Merak 5.5.7) with SMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 17 Jul 2003 20:13:51 -0400 Message-ID: <054701c34cc2$1a0d46f0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <20030714183037.70032.qmail@...> <053b01c34c6f$358d0120$0501000a@winnt> Subject: Contest/Games in general Date: Thu, 17 Jul 2003 20:18:22 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I did not receive any new entries today. If anyone sent an entry PLEASE let me know. Rob - let me know if I can do anything else to help you & if you'd like to release any information [game names/etc.] prior to actual close of judging. Don't be discouraged by the small turn out - each contest sets a precedent for new types of games. I wanted to note that it would be possible for folks to have a changing landscapes game that wasn't involved in that contest - I've added that term to our glossary (it should be updated) and decided that "Changing Landscapes" with capital letters will be used to refer to actual contest entries and then lower case for games that just have the changing landscape (board). As this system grows it will make even more sense to have some sort of reference to what the game is about within the header. If anyone has experience with rating games for age appropriateness and would like to take a stab at doing such for the piecepack games, I would like to hear from you (volunteer or paid to be determined). I'm not sure what qualifications one would need for this, I am going to research this once the expansions and such are released. (I am waiting on packaging to ship presently.) We still need folks to translate games into different languages - contact Dave if you are interested in that. Thanks everyone for reading the post and I hope everyone is doing well and keeping those creative juices flowing! -KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Thursday, July 17, 2003 10:14 AM Subject: [piecepack] Contest Closes Today!! | Hey Designers/Gamers, | | The "History Repeats Itself" contest deadline was moved to today - by 3 p.m. EST*. | | We have only 4 or 5 entries so far - I will be working off site today but will be able to reply to any email that arrives today this | evening. | | | Thanks!! | Karol | ___________________________________________ | | *I'm sorry that the homepage hasn't been updated to reflect that change - unfortunately I am not capable of updating it myself - I | am learning HTML and hope to be good enough to take it over in the future. I do send the necessary information to Dave within | minutes of receiving and reading the emails. I also send reminders occasionally, but, if community members were to send reminders it | may help get the site onto his radar better [I'm his wife], so if you see updates that need to be made to either of the sites send a | note to him: admin@ [whichever site goes here]. He's also on Yahoo! So you can check the listing for that information if you want. | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1065 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36275 invoked from network); 23 Jul 2003 02:09:12 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 23 Jul 2003 02:09:12 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.155) by mta3.grp.scd.yahoo.com with SMTP; 23 Jul 2003 02:09:12 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Tue, 22 Jul 2003 19:09:12 -0700 Received: from 64.158.85.74 by bay4-dav125.bay4.hotmail.com with DAV; Wed, 23 Jul 2003 02:09:12 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> Subject: an experiment Date: Tue, 22 Jul 2003 19:12:36 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Tue, 22 Jul 2003 19:12:36 -0700 Message-ID: <BAY4-DAV125W5oukBXO0000fc7a@...> X-OriginalArrivalTime: 23 Jul 2003 02:09:12.0315 (UTC) FILETIME=[68C3E4B0:01C350BF] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ok Not too long ago, I decided to upgrade my piecepack. I had always had that downloaded version, and while it was functional, it wasn't very pretty. So I changed it all over to more durable foam (odd, but it really worked well.) So I now ended up with an extra set, my original. What to do. I had a co-worker with two kids who liked to play games, so I decided to give it to them, but not tell them any rules. I instead told them that it is their job to figure out what the rules to the game are, and that there is most likely more than one game. Well, yesterday I was informed by their mother that they have been playing and making games already. Now I just need to interrogate,.. I mean ask the kids about the games. I am quite curious about what they came up with, and I figured I would share the results with you guys. Hope it ends up being interesting. anyway... I hope that you are all having a good day Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1066 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15099 invoked from network); 23 Jul 2003 23:45:49 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 23 Jul 2003 23:45:49 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 23 Jul 2003 23:45:48 -0000 Received: from winnt ([65.43.32.194]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 23 Jul 2003 19:45:48 -0400 Message-ID: <006d01c35175$32fa8c10$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> <BAY4-DAV125W5oukBXO0000fc7a@...> Subject: Re: [piecepack] an experiment Date: Wed, 23 Jul 2003 19:47:12 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph You know you could try to market this new medium. Interesting! I hope that the kids' rules will provide us with a few more great games. Kids are a wonderful source of great ideas often times. ----- Original Message ----- From: "Edward Pulley" <deucenine@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, July 22, 2003 10:12 PM Subject: [piecepack] an experiment | ok | Not too long ago, I decided to upgrade my piecepack. I had always had that downloaded version, and while it was functional, it wasn't very pretty. So I changed it all over to more durable foam (odd, but it really worked well.) | So I now ended up with an extra set, my original. What to do. | I had a co-worker with two kids who liked to play games, so I decided to give it to them, but not tell them any rules. I instead told them that it is their job to figure out what the rules to the game are, and that there is most likely more than one game. Well, yesterday I was informed by their mother that they have been playing and making games already. Now I just need to interrogate,.. I mean ask the kids about the games. I am quite curious about what they came up with, and I figured I would share the results with you guys. Hope it ends up being interesting. | | anyway... | I hope that you are all having a good day | Edward a.k.a. BananaMuncher9 | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1067 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95535 invoked from network); 23 Jul 2003 23:55:52 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 23 Jul 2003 23:55:52 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 23 Jul 2003 23:55:52 -0000 Received: from winnt ([65.43.32.194]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 23 Jul 2003 19:55:51 -0400 Message-ID: <006e01c35176$9add48d0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> <BAY4-DAV125W5oukBXO0000fc7a@...> Subject: IPG new URL Date: Wed, 23 Jul 2003 19:52:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph While I do not know WHY IPG didn't tell us themselves, I have found out that the site has a new address. http://icepackgames.com/ppe/ Dave has been asked to update the link at the homepage for piecepack today and hopefully can squeeze it in. I am still concerned about the level of quality and lack of response to customer inquiries but feel that since we are also MG it is in appropriate for us to say "Buyer Beware" - we do not want to discourage these folks from making the set or being a responsible part of the community. This should be open to everyone. I do hope that our pages will be updated fully in the coming days and that they will continue to be updated regularly. I am learning HTML and if I get good enough I will take them over since I have more time of the 2 of us. Thanks for listening, & I hope to see more games discussion on this group.Maybe the next contest won't be anonymous so folks can speak openly about them. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1068 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92169 invoked from network); 24 Jul 2003 14:54:58 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Jul 2003 14:54:58 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta3.grp.scd.yahoo.com with SMTP; 24 Jul 2003 14:54:58 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Games on demand Date: Thu, 24 Jul 2003 08:54:57 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42863A@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 335 Thread-Index: AcNR2fsYMsl+IFx5RR+dRf63Aq2D4gAGVVTQ To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage Seems like some variation on the piece pack would be a great way to do game= s on demand. Take the concept of piecepack, that there is a finite set of e= lements to include in a game. Allow on-demand printing of game boards, and = voila' - on-demand printing for board games. Restrictions would need to be= things like board size, box size, other components selected from only the = available list, etc. Maybe this has been brought up here before, but I'm ne= w on this list. Sorry for any duplication. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1069 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10725 invoked from network); 25 Jul 2003 18:23:42 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Jul 2003 18:23:42 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 25 Jul 2003 18:23:42 -0000 Received: from [66.218.67.131] by n20.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 18:23:41 -0000 Date: Fri, 25 Jul 2003 18:23:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Games on demand Message-ID: <bfrsjd+9bnh@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB42863A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1338 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Brett Never be sorry for suggesting ideas! There is nothing in the piecepack design that prohibits one using a board with it. Bear in mind, though, that the piecepack philosophy is to be a "portable" system - having to carry boards around might be an extra hassle. That's why most of the games designed to date avoid this "extra" component. Contrast this with IceHouse, originally designed as "boardless" gaming tool; many of the games designed for this require a board of sorts (usually just a simple Chess board, though). On the other hand, if the board(s) were simple and innovative enough, you might be able to start a new cult following! Also - see my other thread on "Portable piecepacks". Cheers Derek --- In piecepack@yahoogroups.com, "Brett Paul" <brettp@e...> wrote: > Seems like some variation on the piece pack would be a great way to do games on demand. Take the concept of piecepack, that there is a finite set of elements to include in a game. Allow on-demand printing of game boards, and voila' - on-demand printing for board games. > > Restrictions would need to be things like board size, box size, other components selected from only the available list, etc. Maybe this has been brought up here before, but I'm new on this list. Sorry for any duplication. > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1071 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99311 invoked from network); 25 Jul 2003 19:33:14 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 25 Jul 2003 19:33:14 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 25 Jul 2003 19:33:14 -0000 Received: from [66.218.67.172] by n26.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 19:33:14 -0000 Date: Fri, 25 Jul 2003 19:33:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Portable piecepacks Message-ID: <bfs0lo+m459@...> In-Reply-To: <bfrssg+sd88@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 570 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > I am curious as to what other folk here use to "port" their > piecepacks around - boxes, tins, bags or ...? I keep a pocket-size piecepack in the little hatch compartment between the bucket seats of my car. It is in an acrylic card case that is made for sports cards (2-1/2" x 3-1/2" x 1" thick). The pieces are scaled down appropriately: tiles = 1-1/4" x 1-1/4" x 1/8" thick coins = 1/2" diameter x 1/8" thick dice = 1/2" cubes pawns = glass stones in appropriate colors Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1072 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27588 invoked from network); 25 Jul 2003 20:49:04 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Jul 2003 20:49:04 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 25 Jul 2003 20:49:04 -0000 Received: from [66.218.67.174] by n33.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 20:48:59 -0000 Date: Fri, 25 Jul 2003 20:48:58 -0000 To: piecepack@yahoogroups.com Subject: Piecepack gourmet Message-ID: <bfs53q+tv0k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 779 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook I don't go out to eat much (constraints of a nuclear family and post- nuclear budget!) but, the other night, while waiting at the restuarant for my meal to arrive, it struck me that the 20-30 minutes of "waiting" could be gainfully turned into active gaming time (depending on who your fellow diners are, of course!). It seems that the kind of piecepack game that would be most appropriate for this situation would be one that is: * suitable for 2-4 players * playable in 20-30 minutes * requires no additional equipment * more about "mental" agility than physical "dexterity" (no flying counters on the tabletop...) * relatively simple to explain (unless, of course, all your fellow players are piecepack gurus too!) Any ideas or suggestions as to suitable candidates? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1074 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57652 invoked from network); 27 Jul 2003 03:40:43 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Jul 2003 03:40:43 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 03:40:43 -0000 Received: from [66.218.67.156] by n9.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 03:40:43 -0000 Date: Sun, 27 Jul 2003 03:40:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Portable piecepacks Message-ID: <bfvhjr+k62f@...> In-Reply-To: <bfs5dh+ddr1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 322 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > And the rules - or are those all memorized already ;-) That is correct. Just like with playing cards, I do not carry around a rulebook. I only play the games I know. Every once in a while, I pick out a new one and learn it. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1075 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45734 invoked from network); 27 Jul 2003 03:49:45 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 27 Jul 2003 03:49:45 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 03:49:44 -0000 Received: from [66.218.67.185] by n11.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 03:49:44 -0000 Date: Sun, 27 Jul 2003 03:49:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack gourmet Message-ID: <bfvi4o+665f@...> In-Reply-To: <bfs53q+tv0k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1138 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > it struck me that the 20-30 minutes > of "waiting" could be gainfully turned into active gaming time > (depending on who your fellow diners are, of course!). > > It seems that the kind of piecepack game that would be most > appropriate for this situation would be one that is: > > * suitable for 2-4 players > * playable in 20-30 minutes > * requires no additional equipment > * more about "mental" agility than physical "dexterity" (no flying > counters on the tabletop...) > * relatively simple to explain (unless, of course, all your fellow > players are piecepack gurus too!) > > Any ideas or suggestions as to suitable candidates? We have played at restaurants on a few occasions using my pocket-size piecepack that I described in a recent message. From experience, I can also add the following constraints: * no dice rolling (same problem as dexterity games) * either no setup or a quick and compact setup I won't speak for others' designs, but as for mine, I can recommend Takeover and Hanging Gardens for restaurant play. Bon Apetit, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1076 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71528 invoked from network); 27 Jul 2003 05:54:34 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 27 Jul 2003 05:54:34 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 05:54:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <2003072704521901600b63hhe> (Authid: mark.a.biggar); Sun, 27 Jul 2003 04:52:19 +0000 Message-ID: <3F235A84.50002@...> Date: Sat, 26 Jul 2003 21:52:20 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Piecepack gourmet References: <bfvi4o+665f@...> In-Reply-To: <bfvi4o+665f@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar James K Droscha wrote: > --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > >>it struck me that the 20-30 minutes >>of "waiting" could be gainfully turned into active gaming time >>(depending on who your fellow diners are, of course!). >> >>It seems that the kind of piecepack game that would be most >>appropriate for this situation would be one that is: >> >>* suitable for 2-4 players >>* playable in 20-30 minutes >>* requires no additional equipment >>* more about "mental" agility than physical "dexterity" (no flying >>counters on the tabletop...) >>* relatively simple to explain (unless, of course, all your fellow >>players are piecepack gurus too!) >> >>Any ideas or suggestions as to suitable candidates? > > > We have played at restaurants on a few occasions using my pocket-size piecepack > that I described in a recent message. From experience, I can also add the following > constraints: > * no dice rolling (same problem as dexterity games) > * either no setup or a quick and compact setup > > I won't speak for others' designs, but as for mine, I can recommend Takeover and > Hanging Gardens for restaurant play. > > Bon Apetit, > James Evade works. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1077 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37483 invoked from network); 27 Jul 2003 15:50:44 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 27 Jul 2003 15:50:44 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 15:50:44 -0000 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: RE: Games on demand X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Date: Sun, 27 Jul 2003 09:50:43 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42866A@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 337 Thread-Index: AcNTZ4DiJ7aFmxvRTKmaw/WzKRU/JQA7jdMQ To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > There is nothing in the piecepack design that prohibits one using a > bo= ard with it. Bear in mind, though, that the piecepack philosophy > is to = be a "portable" system - having to carry boards around might be > an extra= hassle. As an on-demand board game approach, this would really be a diffe= rent philosophy. I wasn't looking to expand the piecepack idea. What you = have is an inventory of pieces such as wooden cubes, cylinders, different p= awn shapes, etc. The game designer would have to pay for setup of his board= artwork and box artwork, and define which pieces are to be included in the= game and in what colors. The organization that turns this into a real ga= me (I'll call it the "service") would take this inventory and artwork and d= etermine the on-demand price of the game, allowing for all costs plus some = profit for the service as well as the designer in some equitable ratio. The= n, the designer could link directly to the service from the web or through = a game catalog or whatever, and people would be able to order games from th= e service. When a game is ordered, a game board and box are printed and pre= pared, the appropriate components from the inventory are included, and the = game is shipped. Voila! On-demand board games. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1078 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60816 invoked from network); 27 Jul 2003 17:14:18 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 27 Jul 2003 17:14:18 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 17:14:18 -0000 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Re: Piecepack gourmet X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Date: Sun, 27 Jul 2003 11:14:17 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42866C@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 337 Thread-Index: AcNTZ4DiJ7aFmxvRTKmaw/WzKRU/JQA+eZAw To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > I don't go out to eat much (constraints of a nuclear family and post- > n= uclear budget!) but, the other night, while waiting at the > restuarant fo= r my meal to arrive, it struck me that the 20-30 minutes > of "waiting" co= uld be gainfully turned into active gaming time > (depending on who your f= ellow diners are, of course!). Cracker Barrel does this by putting puzzle = games on the table. The little wooden blocks with puzzles on them, populate= d by golf tees for playing pieces. They also sell these puzzles. This is a = fairly low-cost type of game that can be put out, and its pieces replaced i= nexpensively. Unfortunately, you have to watch for pieces or whole games wa= lking away. You *could* require patrons to surrender their license or simi= lar collateral, and only then give them a game to play while they wait. O= n the other hand, the game can't be too terribly complex. Give them a 30-mi= nute-to-play game and they're liable to walk out, not wanting to wait that = long for food. Enter: video games and trivia. Video games are hand-held any= more, and can be set aside with no cleanup when the food arrives. Another= way to counteract the cleanup requirement is to have a separate area for g= ame playing. Invite your customers to place their order, then go play a gam= e in the game room. They'll be notified when their dinner is ready, and the= staff would have to clean up after them. This would allow patrons to make = use of the game room area for both while waiting for food or waiting for a = table (which can be substantial on popular nights). That said, there's som= eone on the yahoogroup SpielFrieks who has set up a public gaming event at = a restaurant/bar in Colorado. I haven't heard an update of how it's been go= ing, but would like to try to make it out there to see how it is going. - = Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1079 Return-Path: <disaac@...> X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49890 invoked from network); 27 Jul 2003 20:14:59 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 27 Jul 2003 20:14:59 -0000 Received: from unknown (HELO ohsmtp02.ogw.rr.com) (65.24.7.37) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 20:14:59 -0000 Received: from Garfield (dhcp024-209-034-141.neo.rr.com [24.209.34.141]) by ohsmtp02.ogw.rr.com (8.12.5/8.12.2) with SMTP id h6RKEwP8026904 for <piecepack@yahoogroups.com>; Sun, 27 Jul 2003 16:14:59 -0400 (EDT) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: Piecepack gourmet Date: Sun, 27 Jul 2003 16:14:56 -0400 Message-ID: <NFBBLOCMMLECOOLOIONCAELFCLAA.disaac@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal In-Reply-To: <386193B34A37C442872A6F171D1447BB42866C@...> From: "Dan Isaac" <disaac@...> X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac <UNLURK> Speaking of the Peg Games at Cracker Barrel, not long ago I was inspired by them create a two-player Icehouse game which would also fit the time frame of waiting for your food to arrive. It could probably be easily modified for use with the Piecepack. Here is the Icehouse version: http://home.neo.rr.com/danisaac/LooneyLabs/Games/IceSickle/IceSickle.htm Perhaps for piecepack, use four of the board tiles to create a 4x4 grid, and use the all four of each of the disks marked Ace, 2, and 3 (12 disks total). However, this would flow that the person who placed first would get the first jump, and that might be too much of an advantage, but playing a series of two games with a different person starting first in each game should still balance that out. If anyone gives this a try, please let me know how it works out. Also let me know if you have any comments on the rules page. I am not very happy with it just yet, but haven't decided how to better write the rules up just yet. - Dan </UNLURK> > -----Original Message----- > From: Brett Paul [mailto:brettp@...] > Sent: Sunday, July 27, 2003 12:14 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Piecepack gourmet > > > > I don't go out to eat much (constraints of a nuclear family and post- > > nuclear budget!) but, the other night, while waiting at the > > restuarant for my meal to arrive, it struck me that the 20-30 minutes > > of "waiting" could be gainfully turned into active gaming time > > (depending on who your fellow diners are, of course!). > > Cracker Barrel does this by putting puzzle games on the table. > The little wooden blocks with puzzles on them, populated by golf > tees for playing pieces. They also sell these puzzles. This is a > fairly low-cost type of game that can be put out, and its pieces > replaced inexpensively. Unfortunately, you have to watch for > pieces or whole games walking away. > > You *could* require patrons to surrender their license or similar > collateral, and only then give them a game to play while they wait. > > On the other hand, the game can't be too terribly complex. Give > them a 30-minute-to-play game and they're liable to walk out, not > wanting to wait that long for food. Enter: video games and > trivia. Video games are hand-held any more, and can be set aside > with no cleanup when the food arrives. > > Another way to counteract the cleanup requirement is to have a > separate area for game playing. Invite your customers to place > their order, then go play a game in the game room. They'll be > notified when their dinner is ready, and the staff would have to > clean up after them. This would allow patrons to make use of the > game room area for both while waiting for food or waiting for a > table (which can be substantial on popular nights). > > That said, there's someone on the yahoogroup SpielFrieks who has > set up a public gaming event at a restaurant/bar in Colorado. I > haven't heard an update of how it's been going, but would like to > try to make it out there to see how it is going. > > - Brett > www.OrcSports.com > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1080 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86603 invoked from network); 27 Jul 2003 20:42:59 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 27 Jul 2003 20:42:59 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 27 Jul 2003 20:42:59 -0000 Received: from [66.218.67.184] by n16.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 20:42:58 -0000 Date: Sun, 27 Jul 2003 20:42:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Games on demand Message-ID: <bg1dgh+regm@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB42866A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1954 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Brett Paul" <brettp@e...> wrote: > > There is nothing in the piecepack design that prohibits one using a > > board with it. Bear in mind, though, that the piecepack philosophy > > is to be a "portable" system - having to carry boards around might be > > an extra hassle. > > As an on-demand board game approach, this would really be a different philosophy. I wasn't looking to expand the piecepack idea. > > What you have is an inventory of pieces such as wooden cubes, cylinders, different pawn shapes, etc. The game designer would have to pay for setup of his board artwork and box artwork, and define which pieces are to be included in the game and in what colors. > > The organization that turns this into a real game (I'll call it the "service") would take this inventory and artwork and determine the on-demand price of the game, allowing for all costs plus some profit for the service as well as the designer in some equitable ratio. Then, the designer could link directly to the service from the web or through a game catalog or whatever, and people would be able to order games from the service. When a game is ordered, a game board and box are printed and prepared, the appropriate components from the inventory are included, and the game is shipped. Voila! On-demand board games. Hmm. Nothing wrong with this idea - but, like all ideas, needs some courage and initiative to make it work "in the real world". Its somewhat similar to the approach adopted by Cheapass Games - except they let *you* provide the bits&pieces and avoid the costs of boxes and fancy cover art. I guess this would slot somewhere between CaG and the 'normal' method of games production. Just remember you will have some fixed costs in this process, and the cost of 'low volume' printing (depending on level of sophistication used) can be quite high. Cost recovery will be an issue for someone... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1081 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63655 invoked from network); 28 Jul 2003 02:48:45 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 28 Jul 2003 02:48:45 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 28 Jul 2003 02:48:44 -0000 Received: from [66.218.67.132] by n30.grp.scd.yahoo.com with NNFMP; 28 Jul 2003 02:48:44 -0000 Date: Mon, 28 Jul 2003 02:48:43 -0000 To: piecepack@yahoogroups.com Subject: a new use Message-ID: <bg22ub+fo1o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster From: "bananamuncher9" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 I know that PiecePack is mainly intended for abstract games, but I did figure out an interesting use for them I happen to collect some HeroClix, and they require a grid-like map to play on, which is provided by the company in the starter set. Well, PiecePack could be used in place of the maps, and make a moving grid-map. Pawns and such could be used as obsticles (grrrr....I can't recall how to spell that) I know this is different from its intended use, but hey, a new use is a new use. And the moving board would be like some otherworldly place for Dr Strange or something. (probably could work with their other games, but I only get HeroClix, so I don't know) Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1083 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61760 invoked from network); 4 Aug 2003 20:28:51 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 4 Aug 2003 20:28:51 -0000 Received: from unknown (HELO tomts17-srv.bellnexxia.net) (209.226.175.71) by mta3.grp.scd.yahoo.com with SMTP; 4 Aug 2003 20:28:51 -0000 Received: from RobsFunkyLaptop ([65.93.102.164]) by tomts17-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030804202850.OGNT20731.tomts17-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Mon, 4 Aug 2003 16:28:50 -0400 Message-ID: <000c01c35ac6$3a15fd90$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bglu78+6cdc@...> Subject: Re: [piecepack] Re: Contest - Rob Le Judge Date: Mon, 4 Aug 2003 16:23:11 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood As I've had people ask, I thought I'd send out a quick update on where the judging's at: I've been able to get a few friends over to help play the entries (there were a total of 5). So far, we've played through 4 of the 5 games and hope to finish up our intial go at the games this coming Tuesday. Once we get that done, I'll have some questions for the individual games, and I hope to get in another round of testing, as I find attitudes change over time. So far, from the intial impressions, the games have been of varying quality. Some have better themes than the games play, while others have better games than the theme pasted on it. My goal is to find a winner that both plays well and entertains with its theme. Once the judging finishes, I'll do sometime similar to what Mike did. Give a general overview the games submitted, with more details on request after the judging is over. The good news to the lower number of submissions is that I'll be able to touch on all the games played. Later!! Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Monday, August 04, 2003 11:30 AM Subject: [piecepack] Re: Contest - Rob Le Judge > >Rob - let me know if I can do anything else to > > help you & if you'd like to release any information [game > names/etc.] prior to actual close of judging. > > Hi, Rob > > I was wondering if you were planning on releasing any of this > info (e.g. game names, minor game blurb, how the judging is > going) prior to announcing a winner? > > BC > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1084 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99027 invoked from network); 5 Aug 2003 20:56:52 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 5 Aug 2003 20:56:52 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 5 Aug 2003 20:56:52 -0000 Received: from [66.218.67.191] by n24.grp.scd.yahoo.com with NNFMP; 05 Aug 2003 20:56:51 -0000 Date: Tue, 05 Aug 2003 20:56:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Contest - Rob Le Judge Message-ID: <bgp5mj+4em8@...> In-Reply-To: <000c01c35ac6$3a15fd90$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 69 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the update, Rob. Good luck with the rest of the judging! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1085 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14212 invoked from network); 13 Aug 2003 21:09:46 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 13 Aug 2003 21:09:46 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 13 Aug 2003 21:09:46 -0000 Received: from [66.218.67.177] by n33.grp.scd.yahoo.com with NNFMP; 13 Aug 2003 21:09:45 -0000 Date: Wed, 13 Aug 2003 21:09:43 -0000 To: piecepack@yahoogroups.com Subject: Rulesets in progress Message-ID: <bhe9en+7gno@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 495 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I know everyone here is probably all prickly with anticipation as Rob finishes the History Repeats Itself contest judging. I know I look forward to the new games when they are revealed. But as a little warm-up, has anyone tried any of the games in the "Rulesets in progress" file area? I've played Tula a few times, including a couple times with alternate set-ups. I'd like to try both Castles and Tariffs as well when I can find others to play with. Any impressions on these and others? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1086 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90887 invoked from network); 18 Aug 2003 03:15:14 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 18 Aug 2003 03:15:14 -0000 Received: from unknown (HELO tomts19-srv.bellnexxia.net) (209.226.175.73) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 03:15:14 -0000 Received: from RobsFunkyLaptop ([65.93.98.173]) by tomts19-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030818031512.RGVN19334.tomts19-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sun, 17 Aug 2003 23:15:12 -0400 Message-ID: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> Subject: Announcing the winner!! Date: Sun, 17 Aug 2003 23:09:19 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi everyone, The moment is at hand, the winner of the "History Repeats Itself" contest is about to be announced. I'm sending this to the main list without knowing the author's names, so I'm hoping that Karol will send a follow up email announcing the actual winning names. The field was small this contest, with only 5 submissions, which worked out well because my free time has been in the toilet recently! Of the 5, One was racing, one was a german game style, two were abstract and one was a negotiation game. Of the entries, two really stood out, and the group liked both and had a hard time choosing as both were very different games, both enjoyable for their own reasons. In the end though, I felt one delved into the theme better than the other, and deserved the win ahead of the other games. The winner of the 4th piecepack contest is "Pharoh's Heir", a german style board game set in the lands of Ancient Egypt. The game is basically a rehash of Puerto Rico, with elements of Amun Re and the classic scoring mechanism of El Grande thrown in. While feeling strongly borrowed from other games, "Pharoh's Heir" changes it up enough resulting in a very enjoyable experience. Two piecepacks are required to play the game, but it's definately worth it to pick yourself up an extra copy. Our group enjoyed it because there were some tough choices to make throughout the game. I love Puerto Rico and this game uses the main mechanism very well. In fact, one gamer in our group that doesn't enjoy Puerto Rico, enjoyed "Pharoh's Heir", so there's a glowing review itself. The rules are a tad repetitive, but this is fine as there is little that's questionable about them. (That seemed to be a theme this year. The rulesets I found very clear with low instances of confusing moments) A summary of the actions would have been nice to add to the playmat, as we were referring to the rule book a lot early, but that's my only beef. All in all a very enjoyable experience, and a worthy winner of the 4th piecepack contest. Congrats!!! (On an aside, if you have a copy of La Cita, use the population tolkens from that game in this; it's really adds a whole lot to the experience!) The runner up is a very enjoyable racing game called "Chariots". This is a beer and pretzels games with some interesting mechanisms. Movement resolution is inspired by the Starfleet Battles method of movement of dividing turns into "Impulses". If you've never seen this, read the rules and you'll see what I mean. It's quick to learn and fun to play and had the group asking to play more once it was over. For me, what kept it out of first place was that it quite didn't go far enough. During each lap you get two special actions to use which are Chariot racing themed. I would have loved to seen more of these. Basically, it felt like you could put any theme on this game and it would still be the same game. I would have liked to see more special actions added to the game to make it feel more Chariot like. I strongly recommend the author to take the game away and expand it. You have a potential sleeper hit on your hands! Good job! For Best Use of Theme I have to give this to "Divorced, Beheaded, Died, Divorced, Beheaded, Survived", a game in which you attempt to reinact the ways King Henry VIII murdered his own wifes. The theme has a nice dark humor to it, which made people really anticipate playing it. The game itself is an abstract strategy game with the King Henry theme thinly applied. My biggest problem with it, is the same I have with playing something like Quoridor 4 player; in order to block the progress of an opponent, you must yourself give up moving forward to do so, leaving the others players in better positions. Because of this, the game had a 4 player solitaire feel to it, and I think it plays better as a two player game. There were only two game left, so I'll mention each quickly here. The first was "Berlin" a game involving the destruction of the Berlin Wall. Once again, this is an abstract game with a very thin theme attached, and it was ok for a couple plays. The biggest complaint was that you needed to play it with some sort of grid beneath as it because harder and harder to tell what was a space as the wall became more and more removed. The game is also heavily dependant on luck, especially in the intial rounds, though there is some interesting things going on in the end game. Lastly was "Black Thursday", (which I believe should have been more properly called "Black Tuesday") a game based on the '29 stock market crash. You are investers trying to dump stock as quickly as possible. At first glance it appears to be a negotiation game, but a few plays made us realize that there no need to ever trade at all. The task of losing stock through "Windows of Opportunity" are so easy, that there's no reason that all the players shouldn't have lost all their stock before exiting the building. On the plus side, "Black Thursday" had one of the better games, but it really needs *a lot* more time in play testing. I'd continue to work on this, because I'm sure there's a very good game waiting to be released here. So, that's about it, congrats again to "Pharoh's Heir" for a well deserved win. If any of the authors have specific questions, feel free to email me. Enjoy your victory and let's get that fifth contest rolling!! Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1087 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77916 invoked from network); 18 Aug 2003 04:19:15 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 18 Aug 2003 04:19:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 04:19:15 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003081803541101100q77kqe> (Authid: mark.a.biggar); Mon, 18 Aug 2003 03:54:12 +0000 Message-ID: <3F404DE3.7010108@...> Date: Sun, 17 Aug 2003 20:54:11 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Announcing the winner!! References: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Rob LeGood wrote: > Hi everyone, > > The moment is at hand, the winner of the "History Repeats Itself" > contest is about to be announced. I'm sending this to the main list > without knowing the author's names, so I'm hoping that Karol will > send a follow up email announcing the actual winning names. > The winner of the 4th piecepack contest is "Pharoh's Heir", First off, let me congratulate the author of "Pharoh's Heir" on winning the contest. > The runner up is a very enjoyable racing game called "Chariots". This > is a beer and pretzels games with some interesting mechanisms. > Movement resolution is inspired by the Starfleet Battles method > of movement of dividing turns into "Impulses". If you've never > seen this, read the rules and you'll see what I mean. It's quick > to learn and fun to play and had the group asking to play more > once it was over. For me, what kept it out of first place was > that it quite didn't go far enough. During each lap you get two > special actions to use which are Chariot racing themed. I would > have loved to seen more of these. Basically, it felt like you > could put any theme on this game and it would still be the same > game. I would have liked to see more special actions added to > the game to make it feel more Chariot like. I strongly recommend > the author to take the game away and expand it. You have a potential > sleeper hit on your hands! Good job! Thanks for the kind words on my game "Chariots". I had originally wanted to theme the game on the original Greek Olympics. This was only part of the game (the running part); I had planned on having some other events (long jump, wrestling, weight lifting, discus, etc.) but ran out of design time and playtest time. So I re-themed the part I had working as chariot racing. I actually think the game mechanisms work better as chariots then as a foot race. Yes, it needs more special actions, especially an optional expansion set that adds all those combat actions that we expect in a chariot race (like whipping the other drivers or horses, running chariots in to the rail for crashes, etc), but again I ran out of time and couldn't play test any of them. Although I do have the problem that there aren't more coins and so will need a new method of denoting special actions. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1088 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20257 invoked from network); 18 Aug 2003 17:54:15 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 18 Aug 2003 17:54:15 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 18 Aug 2003 17:54:16 -0000 Received: from [66.218.67.152] by n10.grp.scd.yahoo.com with NNFMP; 18 Aug 2003 17:54:16 -0000 Date: Mon, 18 Aug 2003 17:54:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhr3s8+2v8u@...> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3744 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I guess I get the booby prize this time around! First, Rob, thanks for your kind words and suggestions. I'll definitely take them to heart, and hope to improve Black Thursday. I have posted an unredacted PDF in the rulesets in progress file area, and welcome everyone's comments and suggestions for improvement. > Lastly was "Black Thursday", (which I > believe should have been more properly > called "Black Tuesday") a game based > on the '29 stock market crash. I did consider using Black Tuesday as the name, since, if I recall, the single biggest percentage drop occurred on October 29. That's also the date most popular media quote for the crash. However, most historical accounts agree that the steep downturn definitely started on October 24, and that was the day Wall Street investors (the setting for this game) started dumping their holdings. Indeed, panic among popular investors came later, some on Monday and many more on Tuesday. In light of last week's Great Lakes regional power failure, the term "Black Thursday" may take on a new meaning, so perhaps I should reconsider the name again.... > You are investors trying to dump stock > as quickly as possible. At first glance > it appears to be a negotiation game, > but a few plays made us realize that > there no need to ever trade at all. The > task of losing stock through "Windows > of Opportunity" are so easy, that > there's no reason that all the players > shouldn't have lost all their stock > before exiting the building. This is a problem, and one that definitely needs to be fixed. As you pointed out, the game is meant to be negotiation-driven, but if it's too easy to get rid of stock by other means, something needs tweaking. I want there to be some sort of Windows of Opportunity mechanism because it adds a lot to the theme. But as it is, the balance is obviously off. I revisited the rules, and found several areas where minor ruleset changes might redirect play toward negotiation. Again, I welcome everyone's comments regarding these possibilities: 1. Change the number of players from "2 to 4" to "3 or 4"? Negotiation games don't work very well for 2. 2. Vary initial portfolios depending upon the number of players (10 each for 2 players, 7 each for 3 players, 5 each for 4 players)? 3. Change the building layout to reduce the number of steps, and hence reduce the possible encounters with Windows of Opportunity? Perhaps the 3x8 or 3x7 plus a peaked roof are better? 4. Force closure of Windows of Opportunity if more than some number (2 or 3?) are open? Or set some maximum for the number of Windows of Opportunity that can be open at a given time. 5. Limit number of action points spendable on movement (to 1 or 2 per turn)? 6. Limit number of action points spendable on buying from the market (to 1 or 2 per turn)? 7. Force sale of some number more than one (perhaps 2) matching stock certificates from a Window of Opportunity, in order to force players to hold onto more certificates? > On the plus side, "Black Thursday" > had one of the better games, but it > really needs *a lot* more time in > play testing. I'd continue to work > on this, because I'm sure there's a > very good game waiting to be > released here. Again, thanks for your kind words, even for this last-place finisher. It's true that I had very little time for play testing; almost all of it occurred over Easter weekend when my family was in town. After that, things got very busy with my writing and day job, and further development got put on hold until July, when I couldn't find interested play testers. Still, I am encouraged, and will continue to work on Black Thursday with the hope of having a much better game in the not-too-distant future. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1090 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34593 invoked from network); 18 Aug 2003 18:59:46 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 18 Aug 2003 18:59:46 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 18:59:46 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003081818531501500dfcnie>; Mon, 18 Aug 2003 18:53:15 +0000 Message-ID: <07f501c365b9$fd02a530$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> <007b01c365b7$318a8cd0$0501000a@winnt> Subject: Re: [piecepack] Announcing the winner!! Date: Mon, 18 Aug 2003 11:53:18 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Congratulations Phillip! From Rob's description, your game sounds great. I'm looking forward to trying it. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1092 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8222 invoked from network); 19 Aug 2003 02:08:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:08:55 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:08:55 -0000 Received: from [66.218.67.189] by n18.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:08:55 -0000 Date: Tue, 19 Aug 2003 02:08:54 -0000 To: piecepack@yahoogroups.com Subject: So Copycats and Confusion Win?? Message-ID: <bhs0rm+im0h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 598 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Im not going to pout, yet simply point out that my games Seemed to be the most ORIGINAL and well FUN. I can't fully speak to the other games yet, but Im pretty sure my two rulesets are the thinnest, and therefore simplistic. Next contest, I will be sure to rip off every Board Game Ive ever played..... and that will be sure to provide the most F-U-N. Because aparently doing something UNIQUE doesnt get you anywhere. Why do we even have a piecepack.... Just buy every 40 dollar board game you can afford and put them in a blender. Also... Thanks for waiting til the 20th!!! Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1093 Return-Path: <notify@yahoogroups.com> Received: (qmail 63928 invoked from network); 19 Aug 2003 02:18:17 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:18:17 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:18:15 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n37.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:18:12 -0000 Date: 19 Aug 2003 02:18:11 -0000 Message-ID: <1061259491.19262.86555.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/DBDDBS.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Divorced Beheaded Died Divorced Beheaded Surivived-4th Contest Version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/DBDDBS.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1094 Return-Path: <notify@yahoogroups.com> Received: (qmail 62097 invoked from network); 19 Aug 2003 02:19:22 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:19:22 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:19:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:19:22 -0000 Date: 19 Aug 2003 02:19:19 -0000 Message-ID: <1061259559.21738.63741.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Berlin.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Berlin-4th Contest Version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Berlin.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1095 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83018 invoked from network); 19 Aug 2003 05:45:25 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 19 Aug 2003 05:45:25 -0000 Received: from unknown (HELO tomts8-srv.bellnexxia.net) (209.226.175.52) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 05:45:25 -0000 Received: from RobsFunkyLaptop ([65.93.104.76]) by tomts8-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030819054523.PXKZ4447.tomts8-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 01:45:23 -0400 Message-ID: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> Subject: Re: [piecepack] So Copycats and Confusion Win?? Date: Tue, 19 Aug 2003 01:38:40 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'm sorry you didn't win, Eric, but there's no need to get pissy about it. Fun is a relative term and what I or my friends find fun may not be what others do. I'll refer you back to contest rule #4... "4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules of this contest), but other factors such as how well the historical theme is used with the game will also be taken into account. Overall, it will be the completely subjective opinion of the judge that ultimately decides the winner." The games that won, won because we found them more fun than any of the other games. Chariots had the players hooting and hollering, cheering on their chariot to victory, while Pharoh's Heir had us all in a brain-bender, attempting to beat the system and each other, struggling each round with tough choices. In one game, even the player far and away in last place was having a good time with it. I personally found your games less enjoyable. Berlin was ruled by too much randomness and confusion as the board whittled down to nothing. The endgame contained little strategy as most moves were obvious; either capture a tile if you can or, if you can't, impede the player in the lead. One player, in one game, was actually angry that we were making him finish it. DBDDBS is esentially four player solitare because it's ruled by the fact that in order to stop someone, you must put yourself in a worse position, so there's no reason to interact with the other players. I have a beef with games like this and I found it to be dull. The theme was fun though. The other part to winning is being able to really bring across the theme of the contest. In my original announcement I said, and stand by, that the themes you chose felt *very* pasted on, so that was another black mark towards them. You even mention in your rules to DBDDBS that you can't completely explain why one move is related to the "theme" you gave it. While I agree that elements were heaviy borrowed from other games, I felt that they were able to surpass that and came up with a unique twist. In fact, when I first read the rules for "Pharoh's Heir", I immediately hated the game because I felt they simply ripped off proven systems. I was ready to put it in last place and had, in my head, written most of the scathing words I'd write in the contest summary. Surprisingly, playing the game completely won me over, both with it's theme and the clever way it used existing mechanics in it's own unique ways. To be truthful, you can look at your games and say that Berlin is a rip-off of Q-Bert, while DBDDBS is nothing but a variation of Chinese Checkers. I'm sorry that you didn't win, but *to me*, your games didn't deserve to win. Just because rules are simple and easy to read doesn't mean that the game's going to be fun. Coming to this forums and publically whinning about the fact that you didn't win in a completely subjective contest, shows a great lack of class and I believe you owe me, and everyone else reading your note, an apology. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Monday, August 18, 2003 10:08 PM Subject: [piecepack] So Copycats and Confusion Win?? > Im not going to pout, yet simply point out that my games Seemed to > be the most ORIGINAL and well FUN. I can't fully speak to the > other games yet, but Im pretty sure my two rulesets are the > thinnest, and therefore simplistic. Next contest, I will be sure to > rip off every Board Game Ive ever played..... and that will be > sure to provide the most F-U-N. Because aparently doing something > UNIQUE doesnt get you anywhere. Why do we even have a > piecepack.... Just buy every 40 dollar board game you can afford > and put them in a blender. Also... Thanks for waiting til the 20th!!! > > Eric > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1096 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6832 invoked from network); 19 Aug 2003 12:37:31 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2003 12:37:31 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 12:37:31 -0000 Received: from [66.218.67.154] by n22.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 12:37:31 -0000 Date: Tue, 19 Aug 2003 12:37:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bht5mb+kdnq@...> In-Reply-To: <20030818195346.HKQI8733.tomts5-srv.bellnexxia.net@[209.226.175.22]> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 961 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Wow. I was away from email/internet yesterday, so just saw that my game won! Can't quite believe it... I am glad that, in spite of your initial hatred [ ;) ], Rob, that you and your group enjoyed the game. Funny, I had similar concerns about the game: a) it would have too much analysis (potentially leading to paralysis), b) it would be too similar to Puerto Rico and c) the fact that it required 2 piecepacks would be annoying. I don't know what to think about ElectronicWaffle's comments. Perhaps EW should wait to at least see and play Pharaoh's Heir, and then decide how original it is and how it fits in with the contest theme. All I can say is that very few game mechanics these days are totally original. Puerto Rico itself borrows from other games, and Amun Re has been heavily criticized for being a recycling of other game mechanics, however it seems to have emerged as a strong game with its own unique gaming experience. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1097 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4643 invoked from network); 19 Aug 2003 14:11:41 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:11:41 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:11:41 -0000 Received: from [66.218.67.184] by n8.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:11:31 -0000 Date: Tue, 19 Aug 2003 14:11:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtb6g+6gb1@...> In-Reply-To: <bht5mb+kdnq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I forgot to check the group notification box - I just uploaded my contest entry to the rulesets in progress file for those who are interested. I currently don't have the ability to convert it into a pdf, so unfortunately it is a word doc. But it shouldn't be long before it appears in pdf on the piecepack.org site. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1098 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78168 invoked from network); 19 Aug 2003 14:15:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:15:37 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:15:37 -0000 Received: from [66.218.67.134] by n10.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:15:20 -0000 Date: Tue, 19 Aug 2003 14:15:20 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtbdo+rnis@...> In-Reply-To: <bhtb6g+6gb1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I currently don't have the ability to convert it into a pdf, so > unfortunately it is a word doc. But it shouldn't be long before it > appears in pdf on the piecepack.org site. This excellent freeware program converts to PDF: http://sector7g.wurzel6.de/pdfcreator/index_en.htm -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1099 Return-Path: <notify@yahoogroups.com> Received: (qmail 46955 invoked from network); 19 Aug 2003 14:17:42 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:17:42 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:17:42 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.254] by n17.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:17:38 -0000 Date: 19 Aug 2003 14:17:38 -0000 Message-ID: <1061302658.1323.5713.w75@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/chariots.doc Uploaded by : mark_biggar <mark@...> Description : Chariots -- contest version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/chariots.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar <mark@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1100 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31362 invoked from network); 19 Aug 2003 14:24:35 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:24:35 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:24:35 -0000 Received: from [66.218.67.188] by n29.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:24:35 -0000 Date: Tue, 19 Aug 2003 14:24:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtbv2+usrd@...> In-Reply-To: <bhtbdo+rnis@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the link, but sadly it is a windows app and I have a mac. Phillip > This excellent freeware program converts to PDF: > > http://sector7g.wurzel6.de/pdfcreator/index_en.htm > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1102 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40371 invoked from network); 19 Aug 2003 14:26:13 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:26:13 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:26:13 -0000 Received: from [66.218.67.188] by n38.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:26:04 -0000 Date: Tue, 19 Aug 2003 14:26:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bhtc1p+ustv@...> In-Reply-To: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 193 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh >Chariots had the players hooting and hollering, cheering on their > chariot to victory Outstanding! Can't wait to see the rules on this one - sounds like an excellent race game. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1103 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19844 invoked from network); 19 Aug 2003 14:52:06 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:52:06 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:52:06 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc11) with SMTP id <2003081914320101300hq2v6e> (Authid: mark.a.biggar); Tue, 19 Aug 2003 14:32:01 +0000 Message-ID: <3F4234E2.4080305@...> Date: Tue, 19 Aug 2003 07:32:02 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bhtc1p+ustv@...> In-Reply-To: <bhtc1p+ustv@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: >>Chariots had the players hooting and hollering, cheering on > > their > >>chariot to victory > > > Outstanding! Can't wait to see the rules on this one - sounds > like an excellent race game. > I just uploaded the .doc file to rules-sets-in-progress. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1104 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40800 invoked from network); 19 Aug 2003 14:55:01 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:55:01 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:55:01 -0000 Received: from winnt ([64.109.213.61]) by smtp01.myhosting.com (Merak 6.0.7) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 10:55:00 -0400 Message-ID: <018201c36662$93684c20$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bhtc1p+ustv@...> Subject: Game Postings/piecepack.org Date: Tue, 19 Aug 2003 10:50:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Authors please remember that it's good to upload to the group for folks to see the games prior to them being posted at piecepack.org but in order for them to be posted to .org I need you to send the PDF or Word doc to me. If you send a Word doc I will send you a PDF - something I usually do. I'll forward the PDF to Dave for posting as soon as he can. [Hopefully within a couple of days of receipt as I'm not yet learned enough to take over the pages. The man works too much!] :-( Today I will be offsite for several hours but will work again tonight. KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1105 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42513 invoked from network); 19 Aug 2003 15:08:20 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Aug 2003 15:08:20 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 15:08:21 -0000 Received: from [66.218.66.142] by n26.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 15:08:11 -0000 Date: Tue, 19 Aug 2003 15:08:08 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bhtego+msvp@...> In-Reply-To: <3F4234E2.4080305@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I just uploaded the .doc file to rules-sets-in-progress. Hi, Mark I think the use of the tiles for the layout of the Circus is excellent. One simple way to add more special actions without adding components would be to have two or three options when spending the null or ace coin. Any chance that there will be betting in the game in some way in the future? Aside from the excitement of evil tactics and gory crashes, I think the gambling aspect of the races was also a big attraction for the Romans. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1106 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18409 invoked from network); 19 Aug 2003 15:31:34 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 19 Aug 2003 15:31:34 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 15:31:34 -0000 Received: from [66.218.67.134] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 15:31:33 -0000 Date: Tue, 19 Aug 2003 15:31:33 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF Creation on Macs Message-ID: <bhtfsl+rrko@...> In-Reply-To: <bhtbv2+usrd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Thanks for the link, but sadly it is a windows app and I have a > mac. Hi Phillip, For Mac OS9, I recommend Print2PDF as a cheap ($20 shareware) and very easy way to create PDFs: http://www.jwwalker.com/pages/pdf.html If you have Mac OSX, I will mention just in case you missed it; PDF creation is built-in to the OS. Just click the "Save as PDF..." button from any print dialog. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1108 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92680 invoked from network); 19 Aug 2003 17:19:13 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 17:19:13 -0000 Received: from unknown (HELO tomts20-srv.bellnexxia.net) (209.226.175.74) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 17:19:12 -0000 Received: from [209.226.175.20] by tomts20-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 13:19:10 -0400 To: <piecepack@yahoogroups.com> Subject: Re: [piecepack] Re: Chariots Date: Tue, 19 Aug 2003 13:19:10 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood And to go along with the suggestion below, another easy way to add a couple more actions is to have the suit of a coin represent the first use of an action, while the flip side is the second action, after which the coin is set aside. This increases the number of actions per lap from 2 to 4. Rob. > > From: "Benedict" <boycat_oh@...> > Date: 2003/08/19 Tue AM 11:08:08 EST > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Chariots > > > > I just uploaded the .doc file to rules-sets-in-progress. > > > Hi, Mark > > I think the use of the tiles for the layout of the Circus is excellent. > > One simple way to add more special actions without adding > components would be to have two or three options when > spending the null or ace coin. > > Any chance that there will be betting in the game in some way in > the future? Aside from the excitement of evil tactics and gory > crashes, I think the gambling aspect of the races was also a big > attraction for the Romans. > > Phillip > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1109 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57382 invoked from network); 19 Aug 2003 17:29:01 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 19 Aug 2003 17:29:01 -0000 Received: from unknown (HELO web41511.mail.yahoo.com) (66.218.93.94) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 17:29:01 -0000 Message-ID: <20030819172854.41026.qmail@...> Received: from [204.138.115.211] by web41511.mail.yahoo.com via HTTP; Tue, 19 Aug 2003 10:28:54 PDT Date: Tue, 19 Aug 2003 10:28:54 -0700 (PDT) Subject: Re: [piecepack] So Copycats and Confusion Win?? To: piecepack@yahoogroups.com MIME-Version: 1.0 From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A note on "Copycats" or the reuse of game mechanics. Taken from an article about Wolfgang Kramer found at<http://www.thegamesjournal.com/articles/SpecialK2.shtml>..(emphasis mine) This early effort anticipated two common themes which run throughKramer's games. The first was innovation: giving players the option ofcontrolling movement via card play was something new and fresh. Thesecond theme was the reuse of ideas. Kramer worked the basicmechanic of Tempo into no less than four other racing designs(Niki Lauda's Formel 1, Daytona 500, Detroit/Cleveland Grand Prix,and 1996 Spiel des Jahres nominee Top Race), modifying the rulesfor each effort, with the result each time being a popular and successfulgame. An article by Larry Levy<http://www.thegamesjournal.com/articles/GenesisOfAGame.shtml>suggests the following... Don't be a lazy designer. For example, why be satisfied with rollingdice if with a little more effort you can come up with a more skillful orinteractive mechanic? There are too many Monopoly clones out thereas it is. On the other hand, don't be afraid to borrow from what has been shownto work or from games you like, particularly from current designers. And finally check out Al Newman's article "PleaseRecycle"<http://www.thegamesjournal.com/articles/PleaseRecycle.shtml>where he discusses the recycling of game mechanics. At 02:08 AM 8/19/2003 +0000, you wrote: Im not going to pout, yet simply point out that my games Seemed to be the most ORIGINAL and well FUN. I can't fully speak to the other games yet, but Im pretty sure my two rulesets are the thinnest, and therefore simplistic. Next contest, I will be sure to rip off every Board Game Ive ever played..... and that will be sure to provide the most F-U-N. Because aparently doing something UNIQUE doesnt get you anywhere. Why do we even have a piecepack.... Just buy every 40 dollar board game you can afford and put them in a blender. Also... Thanks for waiting til the 20th!!! Eric To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --------------------------------- Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1110 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59758 invoked from network); 19 Aug 2003 19:55:18 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2003 19:55:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 19:55:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19pCZD-0007uX-00 for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 12:54:55 -0700 Date: Tue, 19 Aug 2003 12:54:55 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] So Copycats and Confusion Win?? Message-ID: <20030819195455.GA30154@...> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe "Lesser artists borrow; great artists steal." (Attributed to Igor Stravinsky.) First of all, I'd like to congratulate Phillip Lerche, the designer of Pharaoh's Heir, the winner of the fourth piecepack game design contest, and Mark Biggar, the designer of Chariots, the runner-up. Well done, guys! Second, I'd like to put in a word on the "copycat" (what a childish word) controversy. I am speaking as one of the judges of the second competition, which was won by Mike Schoessow's entry Alien City. (The other judge was my wife Marty. I am speaking for myself only; perhaps Marty will comment later.) When I played Alien City for the first time, I thought it was one of the most original games I had ever seen. It is still my favourite piecepack game by a wide margin, even including the games Marty and I have designed. Since we announced Alien City as the winner, I have discovered that there are a couple of games that incorporate mechanisms similar to ones in Alien City and were released before Mike entered his game into the contest. Fresh Fish (1997) uses a "one big road" mechanism that is similar in some ways to Mike's game, and Medina (2001) uses a building/capping mechanism that is also similar. However, assuming for the sake of argument that Mike "stole" these mechanisms for his game, he still combined them in a fresh way and added many twists of his own. The scoring mechanism of Alien City is totally different from either of the other two games I mentioned. Also, Alien City is a two-player head-to-head contest, almost a pure abstract strategy game, whereas social considerations such as leader-bashing enter into the other two. Given a choice of playing any of the three games, I will always pick Alien City over either Fresh Fish or Medina, and were I to judge the contest today, after having played Fresh Fish and observed a couple of games of Medina, I would still give the laurels to Alien City. Thus, although I haven't yet seen _any_ of the rules for the games in the current contest, I cannot blame Rob LeGood for giving first place to Pharaoh's Heir, even though he thinks the game is heavily influenced by Puerto Rico and some other games on the market. When a chef makes _boeuf bourgignon_, chances are good he did not ferment the wine that goes into it himself. And the beef was definitely made by a cow! It's not the ingredients, folks, but the skill with which they're put together. I also have a question for Electronic Waffle: Rob's entry in the last contest was a German-style game, and he stated that his decision on the winner of the current contest would be subjective and determined by how much he enjoyed the game. Why did you think games with "simplistic" rules (your word, not mine) would win the contest? Finally, I'd like to say if you're not prepared to lose, don't enter the contest, and I agree with the following comments of Rob's. Ron Hale-Evans On Tue, Aug 19, 2003 at 01:38:40AM -0400, Rob LeGood wrote: > I'm sorry you didn't win, Eric, but there's no need to get pissy about it. ... > Coming to this forums and publically whinning > about the fact that you didn't win in a completely subjective contest, shows > a great lack of class and I believe you owe me, and everyone else reading > your note, an apology. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1111 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60343 invoked from network); 19 Aug 2003 20:56:35 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 19 Aug 2003 20:56:35 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 20:56:35 -0000 Received: from [66.218.67.160] by n23.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 20:55:33 -0000 Date: Tue, 19 Aug 2003 20:55:30 -0000 To: piecepack@yahoogroups.com Subject: An Appology Message-ID: <bhu2s2+q0ht@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1895 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle First off, I think that perhaps the group thinks higher of me despite the insults. Not to excuse, but to simply inform... I am only 20 years old, and well, fairly recent to creating games- taking game concepts further (1995 with Portal for Magic The Gathering which was my first step into more "higher games"). A Brief time being employed by WOTC also helped. As I posted earlier in my blowing off of steam, I simply do not have 40 bucks to spend on one German-style game, let alone enough to buy more than one to take concepts from to form my own game. In Fact, being the Author of Piecepack Workshop, I dont even own a "real" Piecepack, I made my own out of paper, ergo, that is why I created the workshop. My concern is simply that one of the guidelines was "" The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. "" and I think its hard to do this, when you have other board games/game systems in mind before piecepack. We all need a common base to have as foundations to build new Ideas... The alphabet and even a deck of playing cards illustrate this. However I feel that if a majority of a game is rehashed it looses value in a game of itself. I have still to read any of the other rulesets.. but it will be interesting to see how the coins will be "spent" in this game... perhaps it will shed new life in a mechanic that seems to be near death. I did what I could with what I was given, and with what I have. I thought that a fresh look at games with Piecepack. I am sorry that I tried to force this view down everyone else's throats. This is all appoligize for, because I do not want my creative talents to conform to what every else says it should be, the "meta-game" of game design would lose all fun with me at that point. I am sure that the group would agree with me on that. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1112 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52477 invoked from network); 19 Aug 2003 21:41:21 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2003 21:41:21 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 21:41:20 -0000 Received: from [66.218.67.143] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 21:40:21 -0000 Date: Tue, 19 Aug 2003 21:40:20 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF Creation on Macs Message-ID: <bhu5g4+cs6r@...> In-Reply-To: <bhtfsl+rrko@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the tip - and yes,I am still in MacOS9-land. Hopefully I can upgrade to OSX soon - everything I have heard about it has been positive. Phillip > Hi Phillip, > > For Mac OS9, I recommend Print2PDF as a cheap ($20 shareware) and > very easy way to create PDFs: > http://www.jwwalker.com/pages/pdf.html > > If you have Mac OSX, I will mention just in case you missed it; PDF > creation is built-in to the OS. Just click the "Save as PDF..." > button from any print dialog. > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1113 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96400 invoked from network); 19 Aug 2003 22:09:34 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 19 Aug 2003 22:09:34 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 22:09:35 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003081921260201500b4ajke>; Tue, 19 Aug 2003 21:26:02 +0000 Message-ID: <099a01c36698$7f49c8f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> Subject: Re: [piecepack] So Copycats and Confusion Win?? Date: Tue, 19 Aug 2003 14:26:04 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Since we are on the topic of game-play or mechanics similarities between new games and games previously published, and concerns about copying, etc., I'll describe how it worked for me to utilize a key mechanic of another game without, in my opinion, "stealing". At the same time, I'll also take this opportunity to clarify the origins of the similarities between Alien City and Fresh Fish. Since the time I entered Alien City in the Second design contest, thereby exposing it to many gamers, I have received occasional comments regarding the similarity of the road formation mechanism to that of Fresh Fish, and queries concerning whether or not that was a coincidence (it was not). I have not played Medina yet nor scanned the rules, so I can't comment on any similarities with that game. Alien City was actually based upon an earlier larger board game of my own design, called San Jose. At that time I had not seen the rules for Fresh Fish (which was out of print), nor had I heard a detailed description of how the game worked. But I had seen a very short mention that Fresh Fish was an out-of-print but very cool city-building game that utilized the concept of negative space, in which areas not built upon automatically became roads, and that the road distance between buildings on the board was important in scoring and could therefore change when new buildings were placed. This concept seemed very clever to me and I instantly decided to try designing a game of my own that utilized the idea. The result was San Jose, a city-building game played upon a grid of 13x13 squares divided into four neighborhoods. Without going into all the details of building, I'll mention that threre are four types of buildings, which are houses, gas stations, fast food joints, and high tech companies (hence the game's name). There are some placement rules that limit the early placement of high tech companies and fast food joints until certain quantities of other buildings have been placed. The buildings all start in a common pool and the only ownership involves the fast food joints (the players are all owners of fast food chains competing for business) but only after they are placed. Players want their fast food joints to be close to many customers (along the roads) and far from competing fast food joints. Corporate customers score quite differently from residential customers, and this is very important in the game. Placement rules also require that all buildings have access to the evolving road network. Scoring occurs at three times during the game, including at the end. The game is over when no more buildings can be placed. When the second piecepack design competition was announced, I had just begun play-testing San Jose with two players (it is a 2-4 player game) and working on adjustments to scoring system, quantity of buildings in the pool, etc. I was wondering what to enter in the contest when it occured to me that I could try a piecepack/Icehouse version of San Jose with the different size and color pyramids representing the different types of buildings. I worked on this for a while but ran into a number of problems, mostly related to the smaller board. The biggest problem involved the scoring mechanic for high tech companies, which just didn't work with the piecepack version of the game. Eventually I scrapped that and came up with the capping system used in Alien City, and I aso decided that it would be better to embrace the piecepack features (like tile color, etc.) instead of ignoring them or trying to work around them. Since that time I have largely finished San Jose as well (although I'm working on a way to add auctioning for the privaledge to place high-tech companies), so now I have two different (but certainly similar in some ways) games that share much of the road forming system of Fresh Fish (although neither San Jose nor Alien City employ the eminent domain annexing of property by the city that Fresh Fish does), but which, in my experience, have quite a different feel from Fress Fish when playing. I believe that not only is it acceptable to borrow mechanisms from existing games, but that it is desireable to borrow from the better games. Puerto Rico, which I love, does quite a bit of borrowing of its own, and when it first appeared there was frequent mention of this in some quarters, some of it disparaging. Three nights ago I introduced it to some friends and they immediately mentioned similarities to the Settlers Card Game for example. As another example, quite a few authors over the years have utilized Sackson's "first and second highest players score but everyone else gets nothing" scoring mechanic. I'll mention one other thing regarding copying. If I had, by chance come up with a game which was so close to Fresh Fish (in my example) as to be essentially identical in all significant aspects of play, and then afterwards found this to be the case, I would have been very frustrated and would not have posted the game (if I hadn't already). Priority does count for something. >From a quick reading of the rules to Pharo's Heir, it dosn't look to me like it will play in a way very close to that of any other game, without adding anything of its own. And obviously Rob doesn't think it does. I look forward to trying it myself when I have time. -Mike Schoessow From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Tuesday, August 19, 2003 12:54 PM Subject: Re: [piecepack] So Copycats and Confusion Win?? "Second, I'd like to put in a word on the "copycat" (what a childish word) controversy. I am speaking as one of the judges of the second competition, which was won by Mike Schoessow's entry Alien City. (The other judge was my wife Marty. I am speaking for myself only; perhaps Marty will comment later.) When I played Alien City for the first time, I thought it was one of the most original games I had ever seen. It is still my favourite piecepack game by a wide margin, even including the games Marty and I have designed. Since we announced Alien City as the winner, I have discovered that there are a couple of games that incorporate mechanisms similar to ones in Alien City and were released before Mike entered his game into the contest. Fresh Fish (1997) uses a "one big road" mechanism that is similar in some ways to Mike's game, and Medina (2001) uses a building/capping mechanism that is also similar. However, assuming for the sake of argument that Mike "stole" these mechanisms for his game, he still combined them in a fresh way and added many twists of his own. The scoring mechanism of Alien City is totally different from either of the other two games I mentioned. Also, Alien City is a two-player head-to-head contest, almost a pure abstract strategy game, whereas social considerations such as leader-bashing enter into the other two. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1114 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32805 invoked from network); 20 Aug 2003 14:46:06 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 20 Aug 2003 14:46:06 -0000 Received: from unknown (HELO web41507.mail.yahoo.com) (66.218.93.90) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2003 14:46:05 -0000 Message-ID: <20030820125914.32317.qmail@...> Received: from [204.138.115.211] by web41507.mail.yahoo.com via HTTP; Wed, 20 Aug 2003 05:59:14 PDT Date: Wed, 20 Aug 2003 05:59:14 -0700 (PDT) Subject: Re: [piecepack] An Appology To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 At 08:55 PM 8/19/2003 +0000, you wrote: > First off, I think that perhaps the group thinks higher of me >despite the insults. Not to excuse, but to simply inform... I am >only 20 years old, and well, fairly recent to creating games- taking >game concepts further (1995 with Portal for Magic The Gathering >which was my first step into more "higher games"). A Brief time >being employed by WOTC also helped. I believe NONE of us here are professional game designers. > As I posted earlier in my >blowing off of steam, I simply do not have 40 bucks to spend on one >German-style game, let alone enough to buy more than one to take >concepts from to form my own game. Check out boardgamegeek.com There you can download translated (english) rules for scores of games. Reading just the rule set can be a great FREE resource from which you can draw. Once you know the rules... check the net, some of these games have FREE online implementations such as all of the games at <http://www.brettspielwelt.de/gate/jsp/base/index.jsp> (they even have Puerto Rico!) Read reviews and comments on the games at boardgamegeek.com... lots of people will tell you what they like and don't like about the games... use this info to your advantage, and it's FREE. Read The Games Journal <http://www.thegamesjournal.com/> an online monthly gaming magazine which is FREE. > In Fact, being the Author of >Piecepack Workshop, I dont even own a "real" Piecepack, I made my >own out of paper, ergo, that is why I created the workshop. Hey me too. I spent very little and made my own outta wood.. cost me bout $20. > My >concern is simply that one of the guidelines was "" The game must >utilize a piecepack and preferably should make use of some of the >unique aspects of the piecepack. "" and I think its hard to do >this, when you have other board games/game systems in mind before >piecepack. We all need a common base to have as foundations to build >new Ideas... The alphabet and even a deck of playing cards >illustrate this. Just because you use the same "common base" as a foundation does not mean that it can not have many different variations and facets. The alphabet used here is also used for french, and spanish. Just because I know the letters that are in their language does not mean that I know their language. Have you ever tried to teach someone their first trick taking game. Not an easy concept to grasp at first, but once learned it can be applied to hundreds of games... all of which have their own merit. >However I feel that if a majority of a game is >rehashed it looses value in a game of itself. Please read the articles I mentioned about reuse... "rehashing" often leads to BETTER games! > I have still to read >any of the other rulesets.. A good start if you are going to criticize them. >but it will be interesting to see how >the coins will be "spent" in this game... perhaps it will shed new >life in a mechanic that seems to be near death. > >I did what I could with what I was given, and with what I have. I >thought that a fresh look at games with Piecepack. OK.. and it wasn't as good as other entries. You must learn to live with that. > I am sorry that I >tried to force this view down everyone else's throats. Feel free to express your opinions, please don't whine though. > This is all >appoligize for, because I do not want my creative talents to conform >to what every else says it should be, the "meta-game" of game design >would lose all fun with me at that point. I am sure that the group >would agree with me on that. I might if i understood your point. >Eric __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1115 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80072 invoked from network); 20 Aug 2003 20:03:41 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 20 Aug 2003 20:03:41 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 20 Aug 2003 20:03:40 -0000 Received: from [66.218.67.140] by n24.grp.scd.yahoo.com with NNFMP; 20 Aug 2003 20:01:31 -0000 Date: Wed, 20 Aug 2003 20:01:30 -0000 To: piecepack@yahoogroups.com Subject: Pharaoh's Heir for 3 Message-ID: <bi0k2q+r855@...> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 874 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > "Pharoh's Heir"... ...a German-style board game set in the lands of Ancient Egypt. Two piecepacks are required to play the game, but it's definitely worth it to pick yourself up an extra copy. I just wanted to point out that it is possible to play a (very slightly) modified version of Pharaoh's Heir with one piecepack if you have 3 players. Basically you recycle the 6 Nile tiles and the 18 Land development tiles during the Time of Unrest that occurs between the 2 cycles. I think the only major difference in game play is that you now know that there will be exactly one flood and one drought in each cycle, which is not the case when playing the game with 2 piecepacks. Also, the version that will eventually be up on piecepack.org will have player aids included that summarize the actions and building functions per Rob's suggestion. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1116 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43819 invoked from network); 20 Aug 2003 21:34:49 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 20 Aug 2003 21:34:49 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2003 21:34:49 -0000 Received: from [66.218.66.115] by n31.grp.scd.yahoo.com with NNFMP; 20 Aug 2003 21:34:27 -0000 Date: Wed, 20 Aug 2003 21:34:25 -0000 To: piecepack@yahoogroups.com Subject: Black Thursday [was Re: Announcing the winner!!] Message-ID: <bi0ph1+4keh@...> In-Reply-To: <20030818195346.HKQI8733.tomts5-srv.bellnexxia.net@[209.226.175.22]> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 10288 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I hope y'all don't mind, but I made some small edits to the quoted text for clarity. I don't believe I changed the intended meaning. CDR> I did consider using Black Tuesday CDR> as the name RL> [A]t one spot in the rules you do RL> refer to the game as Black Tuesday That's odd! I *thought* that I sent in a (very minor) rules update soon after my initial submission, but maybe those edits didn't make it into the "redacted" copy. It obviously wouldn't have changed the contest results, but in any case, the version now in the files area is the one I intended to enter (except without the identifying texts), and that's the one we can all use for discussing possible improvements. CDR> Vary initial portfolios [...] RL> Getting more [stock certificates at RL> the beginning] is a good thing. It RL> either needs to be a lot more RL> difficult [to get] rid of them, RL> *or*, there needs to be way more RL> to get [rid of]. In principle, I agree. I want the game play to be driven by trading and negotiation rather than just dumping stocks at any convenient window of opportunity. However, I don't think just starting with more stocks will do the trick, especially if it's still just as easy (with no other changes) to dump them at windows of opportunity. But I will hold onto this idea as a possibility. Increasing the difficulty of getting rid of the stock is probably a more promising route. CDR> Change the building layout RL> A smaller tower might work. We RL> also found that skinnier towers RL> made for better games. It appears RL> that with any 1x? layout, you can RL> get into situations where two RL> people can block the progress of RL> those above and force them to do RL> other actions. This is a feature, not a bug! But yes, there are ways by which players further down on the building can hinder the progress of those above. That is, assuming they have a compelling reason not to make a run for the ground floor. It's a gamble, but in the standard 2x12 layout, if you know that someone doesn't have any stock in a particular company, opening a window of opportunity in front of them (if it's in that void company) should steer them toward the opposite side of the building into a bottleneck. On the other hand, if you don't know what lies behind that window, you risk inadvertently helping your opponent instead. In a 1x? layout, an open window of opportunity can be a huge obstacle, especially if someone else has most of the matching stock certificates and time to get rid of them. But this is an almost overwhelmingly strong bargaining situation, hence the choice of a 2x12 grid as the default building layout. One of my goals was to give windows of opportunity both positive and negative qualities. The positive is obvious, a chance to dump stock and improve your score. The negative is more tactical, a chance to hinder opponents who are doing well (don't own much stock), or at least to affect their freedom of movement. CDR> Set some maximum for the number CDR> of Windows of Opportunity that CDR> can be open at a given time. RL> Another idea we discussed was to RL> close a Window after it was used. RL> The down side of this is that RL> this really penalizes the person RL> whose turn opened it (ie. what we RL> found was that you completely RL> lose a turn when a Window opens, RL> and so it's the people that go RL> after that really gain the RL> benefit of it.) Arbitrarily losing a turn is a bad thing, something I hate about games like Trouble, so I don't think forced closure is likely to work. I'm typing as I think here, but an alternative could be, once two windows of opportunity are open, opening a third causes one of the original two (the player's choice) to close? I want to give the players tactical choices whenever it makes sense to do so. For both mechanical and thematic reasons, windows of opportunity should not stay open the whole game. Giving players tactical reasons to want to close them would be good, but where is the balance point? I'll keep this in mind as a next step to try in case other fixes are less effective. Again, the goal was a game driven mainly by negotiation and trading, since that best fits the stock market theme. So almost anything that guides the game in that direction is probably a good thing. CDR> Limit number of action points CDR> spendable on movement (to 1 or 2 CDR> per turn)? RL> There did seem to be a large RL> number of action points available. RL> I agree with this! During play testing, this was one thing we tried. The problem was, with only two players, it was sometimes impossible to use all of the action points, due to there being only one other player with whom to initiate a trading session. Our flawed fix was to allow more movement and market buying, but in hindsight, a better choice would be to scrap the two-player version and make the game only for three or four players instead. I'd like to try it again with a maximum of one step of movement per turn (still limited to down orthogonally or down diagonally). Also, since the game ends when the next-to-last player leaves the building, someone is going to get stuck behind. Lots of available movement invites picking on the losing player with an unsatisfying "race for the exit" strategy. I'd like to reduce the effectiveness of this, and limiting motion should help. The spread between first and last exits should also be reduced. Right now, I believe this one tweak has the most promise of guiding Black Thursday back toward the negotiation game it was intended to be. CDR> Limit number of action points CDR> spendable on buying from the CDR> market (to 1 or 2 per turn)? RL> Buying [from] the market wasn't RL> much of a problem, as it rarely RL> happened that people wanted to RL> buy after the first couple rounds, RL> because every[one] knew [that the RL> bag was full of high-value stocks RL> that had been dumped earlier]. So if I understand correctly, what you're saying is that since "bad" windows of opportunity are easy to avoid, market buying is rarely necessary. This is unfortunate. I believe that, to give the game a sense of urgency, there must be something to force progress, hence the limitation on directions of movement, always toward the ground floor, if at all. But I'd also like there to be some tension between the desire to dump stock and the need to have access to some minimal portfolio (to avoid jumping), especially on the lower floors of the building. I'd also like there to be enough flexibility in the rules such that placing pawns and manipulating windows of opportunity can both be used as tactics to hinder opponents. Slowing the movement rate to a maximum of one space per turn should go a long way toward giving opponents chances to respond by either getting their pawns in the way or opening "bad" windows of opportunity. But there's some balance to find, and being able to buy in the market to avoid jumping, at least in some limited sense, seems necessary to prevent stagnation. On those cold October days, the New York market was anything but stagnate. CDR> Force sale of some number CDR> more than one (perhaps 2) CDR> matching stock certificates CDR> from a Window of Opportunity, CDR> in order to force players to CDR> hold onto more certificates? RL> I'm not sure what you mean by RL> this? Again, the idea was to give windows of opportunity both positive and negative aspects. In this (admittedly rather arbitrary) suggested fix, if someone didn't have at least two certificates in the company matching the window, it would be the same as having none: depression and a death jump. But this kind of kludge rule does feel arbitrary, and it kind of takes away from the theme in my mind. On the other hand, opportunity seems to imply something more than the usual, so perhaps forcing a sale of at least two certificates wouldn't be that bad after all? I'll keep it in mind. RL> I think it may also be that RL> the one square that allows RL> you to dump an entire colour RL> is overpowered. It might be, especially toward the end of the game as the last players near the ground floor. I'll keep that in mind as another possible area for tweaking in case limiting movement and/or market purchases doesn't work. RL> Another choice may be to RL> only allow people to use RL> each window once, then are RL> forced to move off of it RL> before using another one. I'm pondering what this means. You already have to move off one window of opportunity to use another (one for a different company). Maybe I don't understand your suggestion. How would it work? Have you tried it? Does it feel smooth? CDR> I am encouraged, and will CDR> continue to work on Black CDR> Thursday with the hope of CDR> having a much better game in CDR> the not-too-distant future. RL> Keep working on it! The group RL> really liked the theme, and RL> negotiation games, while not RL> for everyone, are usually fun. Thanks for the compliment. I like the theme, too, and want Black Thursday to feel like stock traders on the verge of panic. Some sort of negotiation mechanic seemed most appropriate for the theme. RL> Make it more difficult to get RL> rid of certificates, or build RL> in mechanisms where people are RL> forced to get more. (First RL> action of your turn is to draw RL> a chit from the bag?) Well, not to sound like a broken record, but I had hoped that the fear of jumping would discourage players from dumping *all* their stock. And again, perhaps limited movement will help a bit. More turns required to get anywhere means more chances for opponents to manipulate windows of opportunity, which means more chances to run into side-by-side windows with an empty portfolio. Drawing new certificates as a first action kind of hurts the theme, at least to me. But since I'm in listening mode, I'll indeed listen, and consider. RL> Most of all, playtest, playtest, RL> playtest! Suggestions you get RL> from people who have played your RL> game are usually gold! I agree wholeheartedly! I hope to find more people willing to play (not an easy task). And Rob, thank you for all your suggestions so far. Again, I welcome ideas from anyone else as well. Play Black Thursday, tell me what you like and dislike, and especially let me know if you try anything that makes it better. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1117 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33241 invoked from network); 21 Aug 2003 03:29:36 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Aug 2003 03:29:36 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 03:29:36 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 03:25:12 -0000 Date: Thu, 21 Aug 2003 03:25:11 -0000 To: piecepack@yahoogroups.com Subject: Clarification to my Appology Message-ID: <bi1e2n+6ij7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I am not a Professional Game Designer. I simply worked in a Retail situation with Wotc/Hasbro as my Employer. Never the less, my Experience with games grew a lot then. (Holiday Season 1999 and 2000) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1118 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48315 invoked from network); 21 Aug 2003 06:06:26 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 21 Aug 2003 06:06:26 -0000 Received: from unknown (HELO tomts12-srv.bellnexxia.net) (209.226.175.56) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 06:06:26 -0000 Received: from RobsFunkyLaptop ([65.93.102.2]) by tomts12-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030821055908.OLNI7359.tomts12-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 21 Aug 2003 01:59:08 -0400 Message-ID: <000c01c367a8$823edb70$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bi0ph1+4keh@...> Subject: Re: [piecepack] Black Thursday [was Re: Announcing the winner!!] Date: Thu, 21 Aug 2003 01:53:12 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'm a little confused by your mention of people fearing jumping out of missed opportunities. According to the rules, it costs 1 action point to use a window of opportunity. And only when you use this action point, do you check to see if you need to jump out of the building. So, if you don't want to jump out of a building (due to a missed Window of Opportunity), simply don't spend the action point to dump stock when on the window. Am I missing something? I don't see how people can use these windows to block the progress of others, as they'd just spend action points to move past it. >RL> Another choice may be to >RL> only allow people to use >RL> each window once, then are >RL> forced to move off of it >RL> before using another one.. >I'm pondering what this means. You already have to move off one window >of opportunity to use another (one for a different company). Maybe I >don't understand your suggestion. How would it work? Have you tried >it? Does it feel smooth? Well, you land on a WoO and spend an action point to dump a certificate. You can no longer spend additional action points at this window to dump more stock; you'll neeed to move to a new WoO to do this. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1119 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33514 invoked from network); 21 Aug 2003 13:03:53 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:03:53 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:03:52 -0000 Received: from [66.218.67.160] by n18.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:03:45 -0000 Date: Thu, 21 Aug 2003 13:03:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City design process Message-ID: <bi2fvg+r32m@...> In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 519 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Thanks for your in depth post on how Alien City came into being - the design concept and process was extremely interesting to me, especially how it grew (perhaps 'shrank' is the right word) out of your bigger non-piecepack game, which sounds very interesting itself. In my opinion that is just about the best 'article' on an existing piecepack game I have read on the board. Phillip PS Thanks for the kind words about Pharaoh's Heir, I hope that if you do get to play it it lives up to expectations! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1120 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17964 invoked from network); 21 Aug 2003 13:30:06 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:30:06 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:30:06 -0000 Received: from [66.218.67.187] by n28.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:29:09 -0000 Date: Thu, 21 Aug 2003 13:29:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Pharaoh's Heir for 3 Message-ID: <bi2hf5+95eu@...> In-Reply-To: <bi0k2q+r855@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 405 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I just wanted to point out that it is possible to play a (very > slightly) > modified version of Pharaoh's Heir with one piecepack if you > have 3 players. That's great. I'm much more likely to give it a go if it takes only one piecepack. I have the nice Mesomorph one, and don't really want to fork out for another. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1121 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29454 invoked from network); 21 Aug 2003 13:36:10 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:36:10 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:36:10 -0000 Received: from [66.218.67.173] by n32.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:34:31 -0000 Date: Thu, 21 Aug 2003 13:34:31 -0000 To: piecepack@yahoogroups.com Subject: Black Thursday [was Re: Announcing the winner!!] Message-ID: <bi2hp7+rou5@...> In-Reply-To: <000c01c367a8$823edb70$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1813 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer RL> I'm a little confused by your RL> mention of people fearing jumping RL> out of missed opportunities. RL> According to the rules, it costs RL> 1 action point to use a window of RL> opportunity. And only when you RL> use this action point, do you RL> check to see if you need to jump RL> out of the building. This is a huge bug, and obviously we weren't on the same page. I need to rewrite the windows of opportunity text. My original intent, though it wasn't very well conveyed by the rules text as written, was: After moving onto an open window of opportunity, a player MUST spend an action point to sell one stock certificate of the company matching that window. And: After moving onto an open window of great opportunity, a player MUST spend an action point to sell at least one stock certificate of the company matching that window. >From there, I can't decide which of the following three exceptions makes the most sense, and I welcome your thoughts. The first should give a more defensive game with sudden death endings, the second should give a more laid-back game, and the third should lie somewhere in between, but with the risk of stagnation if market buying is limited: If a player does not have an action point to spend selling at a window of (great) opportunity, treat it as a window of missed opportunity. Or: If a player does not have an action point to spend selling at a window of (great) opportunity, the selling requirement is waived. Or: If a player does not have an extra action point to spend selling at a window of (great) opportunity one step away, that player may not even move onto the window of (great) opportunity, but must spend that last action point elsewhere. I hope this makes sense. I value y'all's thoughts. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1122 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68234 invoked from network); 21 Aug 2003 16:37:18 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 21 Aug 2003 16:37:18 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 16:37:17 -0000 Received: from [66.218.67.163] by n15.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 16:32:06 -0000 Date: Thu, 21 Aug 2003 16:32:05 -0000 To: piecepack@yahoogroups.com Subject: re: Black Thursday Message-ID: <bi2s65+c48c@...> In-Reply-To: <bi2hp7+rou5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1735 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark Really interesting game you have there, I'm sure I am forgetting one or two but I don't recall there being any piecepack games with negotiation making up as much of the game play as there is in Black Thursday. I am also a fan of the alternate boards that are arranged to look like different NY skyscrapers. As for your dilemma (and I may not even understand this correctly myself, so if I am way off base let me know), would it work if it costs 2 APs to move onto a window of opportunity and 0 APs to sell 1 stock in that company, 1 AP to sell 2+ stock? If so, then you wouldn't need an exception rule, as if you didn't have 2 APs to move onto the window you wouldn't be able to do it. Phillip >From there, I can't decide which of the following three exceptions > makes the most sense, and I welcome your thoughts. The first should > give a more defensive game with sudden death endings, the second > should give a more laid-back game, and the third should lie somewhere > in between, but with the risk of stagnation if market buying is limited: > > If a player does not have an action > point to spend selling at a window > of (great) opportunity, treat it as > a window of missed opportunity. > > Or: > > If a player does not have an action > point to spend selling at a window > of (great) opportunity, the selling > requirement is waived. > > Or: > > If a player does not have an extra > action point to spend selling at a > window of (great) opportunity one > step away, that player may not even > move onto the window of (great) > opportunity, but must spend that > last action point elsewhere. > > I hope this makes sense. I value y'all's thoughts. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1123 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37478 invoked from network); 21 Aug 2003 18:57:01 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 21 Aug 2003 18:57:01 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 18:57:00 -0000 Received: from [66.218.67.249] by n19.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 18:55:46 -0000 Date: Thu, 21 Aug 2003 18:55:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi34jg+paad@...> In-Reply-To: <bi2s65+c48c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3172 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer PL> Really interesting game you have PL> there, I'm sure I am forgetting PL> one or two but I don't recall PL> there being any piecepack games PL> with negotiation making up as PL> much of the game play as there PL> is in Black Thursday. Thanks for the kind words. Kidsprout Jumboree and Iceberg both have some negotiation elements, but those are the only other ones I've played so far. Like you, I'm probably also forgetting a few. I also wouldn't exclude your own King Arthur's Court, even though I have yet to play that one. PL> I am also a fan of the alternate PL> boards that are arranged to look PL> like different NY skyscrapers. Again, thanks! I thought the option of varying the building layout would give the game more replay value with minimal fuss and without the stigma sometimes attached to having multiple variants. (Some argue that if there are multiple variants listed, it's a sure sign of inadequate play testing to select the single best version to publish.) PL> As for your dilemma (and I may PL> not even understand this PL> correctly myself, so if I am PL> way off base let me know), would PL> it work if it costs 2 APs to move PL> onto a window of opportunity and PL> 0 APs to sell 1 stock in that PL> company, 1 AP to sell 2+ stock? PL> If so, then you wouldn't need an PL> exception rule, as if you didn't PL> have 2 APs to move onto the PL> window you wouldn't be able to PL> do it. This sounds like a relaxation of the third alternative exception (requoted below), except doing away with (or just modifying?) the windows of great opportunities and replacing them both with an action-point based sale mechanism. The problem I see right off the bat is that allowing multiple action points to be burned up in window sales makes dumping stock a lot easier, which could have the detrimental effect of driving the game play back away from negotiation and reducing player interaction. I'd like to avoid that, if possible. Am I missing something from your explanation? CDR> If a player does not have an extra CDR> action point to spend selling at a CDR> window of (great) opportunity one CDR> step away, that player may not even CDR> move onto the window of (great) CDR> opportunity, but must spend that CDR> last action point elsewhere. Maybe "exception" isn't really the right word. I just need to clarify how the window of opportunity rules apply when a player uses his or her last action point to move onto the window. My first choice (at this moment, so it could change any second) is to say that, if a player moves onto a window of opportunity, on that same turn, that player must immediately spend his or her next action point to sell a stock certificate matching the window. If the player is unable to do so for any reason (lack of a matching stock certificate, lack of an action point, or any other reason), treat it as a missed window of opportunity and jump. I think that would create the most tension. I can foresee a situation where if someone is completely out of certificates and knows a little about the other players' portfolios, it might actually be *advantageous* to take the plunge! Phillip, thanks for your comments! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1124 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23887 invoked from network); 21 Aug 2003 19:26:51 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 21 Aug 2003 19:26:51 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 19:26:51 -0000 Received: from [66.218.67.140] by n35.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:26:34 -0000 Date: Thu, 21 Aug 2003 19:26:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi36d9+u0bk@...> In-Reply-To: <bi34jg+paad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 327 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I have uploaded an updated version of Black Thursday to the rulesets in progress files area. The new version incorporates some of the initial suggestions received, including limiting movement to one space per turn, and clarifies my intent regarding forced sales at windows of opportunity. Keep those suggestions coming! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1125 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50966 invoked from network); 21 Aug 2003 19:39:21 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 21 Aug 2003 19:39:21 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 19:39:22 -0000 Received: from [66.218.66.142] by n19.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:35:28 -0000 Date: Thu, 21 Aug 2003 19:35:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi36tv+d8lg@...> In-Reply-To: <bi34jg+paad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I also > wouldn't exclude your own King Arthur's Court, even though I have yet > to play that one. Actually I wouldn't consider this a negotiation game, although I guess with the right group you could introduce that ("If you let me win this bid for Lancelot I won't steal a courtier from you" type stuff could occur). Negotiation certainly isn't central to the game as it is a bidding (for role selection) and set-collection game when pared down to the essentials. If the player is unable to do > so for any reason (lack of a matching stock certificate, lack of an > action point, or any other reason), treat it as a missed window of > opportunity and jump. I think that would create the most tension. Anything which adds tension to the choices available in a game gets my approval. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1126 Return-Path: <notify@yahoogroups.com> Received: (qmail 5965 invoked from network); 21 Aug 2003 20:01:05 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 21 Aug 2003 20:01:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 20:01:05 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.132] by n30.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:59:14 -0000 Date: 21 Aug 2003 19:59:13 -0000 Message-ID: <1061495953.1023.25315.w13@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/pharaoh.doc Uploaded by : boycat_oh <boycat_oh@...> Description : version 1.2 - added player aids, rules to play 3-player with 1 piecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/pharaoh.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1127 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48307 invoked from network); 22 Aug 2003 05:45:33 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 22 Aug 2003 05:45:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 05:45:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003082205425101500796uee> (Authid: mark.a.biggar); Fri, 22 Aug 2003 05:42:51 +0000 Message-ID: <3F45AD5E.3040803@...> Date: Thu, 21 Aug 2003 22:42:54 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> In-Reply-To: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar rflegood@... wrote: > And to go along with the suggestion below, another easy way to > add a couple more actions is to have the suit of a coin represent > the first use of an action, while the flip side is the second action, > after which the coin is set aside. This increases the number of > actions per lap from 2 to 4. That's an excellent idea, thanks. I would like to ask for help here. Everyone please read the rules for Chariots (current available in the Rule-sets-in-progress folder, soon to be on www.piecepack.org) and make suggestions for additional special actions in the game. I will of course give credit for any suggestions used in the rules. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1128 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82352 invoked from network); 22 Aug 2003 14:14:30 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 22 Aug 2003 14:14:30 -0000 Received: from unknown (HELO web41507.mail.yahoo.com) (66.218.93.90) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 14:14:30 -0000 Message-ID: <20030822141429.97268.qmail@...> Received: from [204.138.115.211] by web41507.mail.yahoo.com via HTTP; Fri, 22 Aug 2003 07:14:29 PDT Date: Fri, 22 Aug 2003 07:14:29 -0700 (PDT) Subject: Re: [piecepack] Re: Chariots To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 http://jcd.ods.org/piecepack/Chariots might be a good place to collect suggestions. At 10:42 PM 8/21/2003 -0700, you wrote: >rflegood@... wrote: > > And to go along with the suggestion below, another easy way to > > add a couple more actions is to have the suit of a coin represent > > the first use of an action, while the flip side is the second action, > > after which the coin is set aside. This increases the number of > > actions per lap from 2 to 4. > >That's an excellent idea, thanks. > >I would like to ask for help here. Everyone please read the rules for >Chariots (current available in the Rule-sets-in-progress folder, soon >to be on www.piecepack.org) and make suggestions for additional special >actions in the game. I will of course give credit for any suggestions >used in the rules. > >-- >mark@... >mark.a.biggar@... > > > >------------------------ Yahoo! Groups Sponsor > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1129 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41940 invoked from network); 22 Aug 2003 17:26:04 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 22 Aug 2003 17:26:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 17:26:04 -0000 Received: from [66.218.66.114] by n14.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 17:24:32 -0000 Date: Fri, 22 Aug 2003 17:24:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi5jkf+h4oi@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 577 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian > I would like to ask for help here. Everyone please read the rules for > Chariots (current available in the Rule-sets-in-progress folder, soon > to be on www.piecepack.org) and make suggestions for additional special > actions in the game. Two suggestions come to mind ... 1-Burst of Speed -- Player makes one extra move (an extra impulse?) in the turn 2-Run off an Opponent -- If an opponent is in the adjacent square toward the outside of the track, the player can move that opponent one more square toward the outside (assuming there's room on the track) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1130 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28858 invoked from network); 22 Aug 2003 20:50:33 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 22 Aug 2003 20:50:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 20:50:33 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082219045301400jb324e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 19:04:53 +0000 Message-ID: <3F466955.9070604@...> Date: Fri, 22 Aug 2003 12:04:53 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi5jkf+h4oi@...> In-Reply-To: <bi5jkf+h4oi@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>I would like to ask for help here. Everyone please read the rules > > for > >>Chariots (current available in the Rule-sets-in-progress folder, > > soon > >>to be on www.piecepack.org) and make suggestions for additional > > special > >>actions in the game. > > > Two suggestions come to mind ... Thanks > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > in the turn There are three possibilities here: 1) the action allow you to move on an impulse your chariot would normally stand still (thus it's useless at speed 5). 2) the action allow you to move two squares during an impulse your chariot would normally move one. 3) the action allows you to move first in an impulse ignoring chariot positions. Maybe make it the drivers choice. > 2-Run off an Opponent -- If an opponent is in the adjacent square > toward the outside of the track, the player can move that opponent > one more square toward the outside (assuming there's room on the > track) It would be difficult to determine the legality of this action in the turns, so maybe it should be limited to in the straightaways. This is a variant of the pushing action and could be allowed as an option to that action. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1131 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49603 invoked from network); 22 Aug 2003 21:47:16 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:47:16 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:47:11 -0000 Received: from [66.218.67.150] by n13.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:44:26 -0000 Date: Fri, 22 Aug 2003 21:44:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi62ro+h92s@...> In-Reply-To: <3F466955.9070604@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2081 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian > > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > > in the turn > > There are three possibilities here: > > 1) the action allow you to move on an impulse your chariot would > normally stand still (thus it's useless at speed 5). > > 2) the action allow you to move two squares during an impulse your > chariot would normally move one. > > 3) the action allows you to move first in an impulse ignoring chariot > positions. > > Maybe make it the drivers choice. Or ... perhaps the player can either move a space out-of-turn: 1- before a turn is gone through ... player moves his/her piece 1 space, then the normal impulse-by-impulse play of the turn is carried out, or ... 2- after the last impulse of a turn has been completed, giving them one more move > > > 2-Run off an Opponent -- If an opponent is in the adjacent square > > toward the outside of the track, the player can move that opponent > > one more square toward the outside (assuming there's room on the > > track) > > It would be difficult to determine the legality of this action in the > turns, so maybe it should be limited to in the straightaways. > This is a variant of the pushing action and could be allowed > as an option to that action. I think the in-turn legality could be simplified. The first tiles in the turn (connected to the straightaways) would be treated the same as the straightaways. The mid-turn tiles would be treated at 90- degrees to the straightaways. But then, at the same time, we're losing some elegance. :-\ A couple other ideas, came to mind regarding ways to slow down your opponent, or speed yourself up: 3- Drafting ... if an opponent is in the square "directly ahead of you" (might have the same problem defining this as with #2) moves forward, you can follow 1 square in that same direction. 4- Blocking ... if an opponent is in the square "directly behind you" (ditto ;-D), you can push them back 1 square (although I'm kind of playing on the same elements in a couple different ways) (hey, man ... I'm trying!!) ;-D -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1132 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46411 invoked from network); 22 Aug 2003 21:48:13 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:48:13 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:48:13 -0000 Received: from [66.218.66.123] by n13.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:47:12 -0000 Date: Fri, 22 Aug 2003 21:47:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi630t+m7e6@...> In-Reply-To: <3F466955.9070604@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 278 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian ... oh, and one more hit me, though it might be even more of a stretch ... 5- Damage track ... when moving your piece, you can somehow mark the space you are moving from (perhaps with the coin you spend to do the action) ... this space in the track is now off-limits -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1133 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55656 invoked from network); 22 Aug 2003 21:52:06 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:52:06 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:52:06 -0000 Received: from [66.218.66.120] by n30.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:51:45 -0000 Date: Fri, 22 Aug 2003 21:51:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi639h+n96t@...> In-Reply-To: <bi630t+m7e6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian And now the new ideas are just becoming annoying. ;-D (I *am* trying to leave work on a Friday afternoon afterall!!) 6- Quick Recover ... if a player crashes, they can spend one of their special actions to save their remaining impulses for the turn (although the impulse the crash occurs on is lost) -Bryk (okay ... I think I'm done now ... no, really ...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1134 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57541 invoked from network); 22 Aug 2003 21:52:55 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:52:55 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:52:55 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082220351101400o66g7e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 20:35:11 +0000 Message-ID: <3F467E7E.4030700@...> Date: Fri, 22 Aug 2003 13:35:10 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi5jkf+h4oi@...> In-Reply-To: <bi5jkf+h4oi@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>I would like to ask for help here. Everyone please read the rules > > for > >>Chariots (current available in the Rule-sets-in-progress folder, > > soon > >>to be on www.piecepack.org) and make suggestions for additional > > special > >>actions in the game. > > > Two suggestions come to mind ... Thanks > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > in the turn There are three possibilities here: 1) the action allow you to move on an impulse your chariot would normally stand still (thus it's useless at speed 5). 2) the action allow you to move two squares during an impulse your chariot would normally move one. 3) the action allows you to move first in an impulse ignoring chariot positions. Maybe make it the drivers choice. > 2-Run off an Opponent -- If an opponent is in the adjacent square > toward the outside of the track, the player can move that opponent > one more square toward the outside (assuming there's room on the > track) It would be difficult to determine the legality of this action in the turns, so maybe it should be limited to in the straightaways. This is a variant of the pushing action and could be allowed as an option to that action. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1135 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27749 invoked from network); 22 Aug 2003 23:29:13 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:29:13 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:29:13 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <20030822220406015001n0gme> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:04:06 +0000 Message-ID: <3F469352.6050806@...> Date: Fri, 22 Aug 2003 15:04:02 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi630t+m7e6@...> In-Reply-To: <bi630t+m7e6@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > ... oh, and one more hit me, though it might be even more of a > stretch ... > > 5- Damage track ... when moving your piece, you can somehow mark the > space you are moving from (perhaps with the coin you spend to do the > action) ... this space in the track is now off-limits Doesn't really fit the theme. Chariot tracks were packed dirt and thus hard to damage enough to impede horses or large wheeled chariots. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1136 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28531 invoked from network); 22 Aug 2003 23:29:31 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:29:31 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:29:31 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <20030822220527015001pheue> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:05:27 +0000 Message-ID: <3F4693A3.8030802@...> Date: Fri, 22 Aug 2003 15:05:23 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi639h+n96t@...> In-Reply-To: <bi639h+n96t@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > And now the new ideas are just becoming annoying. ;-D (I *am* trying > to leave work on a Friday afternoon afterall!!) > > 6- Quick Recover ... if a player crashes, they can spend one of their > special actions to save their remaining impulses for the turn > (although the impulse the crash occurs on is lost) > > -Bryk > > (okay ... I think I'm done now ... no, really ...) Yeah, that one works. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1137 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19222 invoked from network); 22 Aug 2003 23:44:04 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:44:04 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:44:04 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082222011801400f0117e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:01:19 +0000 Message-ID: <3F4692AE.20304@...> Date: Fri, 22 Aug 2003 15:01:18 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi62ro+h92s@...> In-Reply-To: <bi62ro+h92s@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>>1-Burst of Speed -- Player makes one extra move (an extra > > impulse?) > >>>in the turn >> >>There are three possibilities here: >> >>1) the action allow you to move on an impulse your chariot would >>normally stand still (thus it's useless at speed 5). >> >>2) the action allow you to move two squares during an impulse your >>chariot would normally move one. >> >>3) the action allows you to move first in an impulse ignoring > > chariot > >>positions. >> >>Maybe make it the drivers choice. > > > Or ... perhaps the player can either move a space out-of-turn: > 1- before a turn is gone through ... player moves his/her piece 1 > space, then the normal impulse-by-impulse play of the turn is carried > out, or ... > 2- after the last impulse of a turn has been completed, giving them > one more move Um, aren't those the same as just before this phase is also just after the last one? ;-) But, yeah that a possible 4) in the list above. >>>2-Run off an Opponent -- If an opponent is in the adjacent square >>>toward the outside of the track, the player can move that > > opponent > >>>one more square toward the outside (assuming there's room on the >>>track) >> >>It would be difficult to determine the legality of this action in > > the > >>turns, so maybe it should be limited to in the straightaways. >>This is a variant of the pushing action and could be allowed >>as an option to that action. > > > I think the in-turn legality could be simplified. The first tiles in > the turn (connected to the straightaways) would be treated the same > as the straightaways. The mid-turn tiles would be treated at 90- > degrees to the straightaways. But then, at the same time, we're > losing some elegance. :-\ Yeah and possibly difficult to explain. And another question, can you use this action during an impluse that your not scheduled to move? All this will need alot of playtesting. > A couple other ideas, came to mind regarding ways to slow down your > opponent, or speed yourself up: > > 3- Drafting ... if an opponent is in the square "directly ahead of > you" (might have the same problem defining this as with #2) moves > forward, you can follow 1 square in that same direction. Doesn't fit the theme as chariots don't move fast enough for actual drafting effects. > 4- Blocking ... if an opponent is in the square "directly behind you" > (ditto ;-D), you can push them back 1 square (although I'm kind of > playing on the same elements in a couple different ways) Humm, theme this and your other pushway as causing the other chariot's houses to balk or shy away. Needs more though. > > (hey, man ... I'm trying!!) ;-D No problem, thanks for the good ideas. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1138 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79787 invoked from network); 23 Aug 2003 15:54:17 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 15:54:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2003 15:54:17 -0000 Received: from [66.218.66.113] by n8.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 15:54:06 -0000 Date: Sat, 23 Aug 2003 15:54:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi82mt+ah9a@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2906 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer MAB> I would like to ask for help MAB> here. Everyone please read MAB> the rules for Chariots MAB> (current available in the MAB> Rule-sets-in-progress folder, MAB> soon to be on MAB> www.piecepack.org) and make MAB> suggestions for additional MAB> special actions in the game. MAB> I will of course give credit MAB> for any suggestions used in MAB> the rules. First, I must say that Chariots looks like great fun. I can hardly wait to play it. One thematic question before my suggestion: In Chariots, would you rather cast the players as chariot drivers or as team owners? If the former, my suggestion may not fit your theme very well, but if the latter, then I strongly agree with Phillip's suggestion to add betting to the game. There's a relatively easy way you could do this. First, you'd need to add money to the game somehow, possibly using the piecepack money expansion, poker chips or whatever is available. Each player starts with some arbitrarily chosen amount of money, with the rest in the bank. Each player would also need a play mat or something to track bets. Each mat could be as simple as having an area for each chariot in the race where players could place bets on the race outcome. All bets are against the bank, and bets can be placed at any time before the finish of the race, but may not be withdrawn until the conclusion. Earlier bets should probably be made to have a higher payoff, possibly using the following method, or something similar. As soon as each chariot finishes its current lap, every existing bet for that chariot is matched with money from the bank, placed on the play mats. When the winning chariot crosses the finish line, anyone who bet on that chariot collects the winnings from his or her play mat, and all other bets go to the bank. So for example, in a three lap race, a $1 bet placed on Red/Suns before the finish of the first lap would grow to $2 in the second lap and $4 in the third and final lap. A $3 bet placed on Blue/Arms during the third lap of a four lap race would grow to $6 in the fourth and final lap. Races longer than three laps are probably broken under this system; just bet on everyone, and you're mathematically guaranteed to come out ahead. I also wonder what adding betting would do to the game play. Would players betting on chariots owned by other teams intentionally try to help them instead of advancing their own chariots? Maybe part (half? one third?) of the winning bets need to go to the team owners to encourage them to try to win even when betting on other teams, and to repair bets on races longer than three laps? And what you do with the money between races is another story altogether. Players could agree to run a series of races, with the richest player at the end of the day winning. Or something like that. These are just suggestions off the top of my head. Feel free to take them or leave them. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1139 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87745 invoked from network); 23 Aug 2003 16:41:16 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 16:41:16 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 23 Aug 2003 16:41:16 -0000 Received: from [66.218.67.151] by n33.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 16:40:48 -0000 Date: Sat, 23 Aug 2003 16:40:47 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi85ef+mbq0@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2360 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark I don't have any specific ideas for individual special actions, but I was wondering if choice of special actions could be done in a different way once you havemore of them. If, for example, you have 8 different special actions what if once an action has been used by a chariot in a lap it can't be used by anyone else? This could be noted by placing the special action coins on a separate piece of paper (a special action 'board') next to the special action chosen. The first player to choose off 'the menu' gets the most choice, and the selection possibilities decrease as each one is used up. Once the lap (or movement round, or whatever time segment you decide) the sepcial action coins would go back to the players and all 8 actions would be available again. You would have to decide how to implement who gets to choose actions first from the list - maybe the player in last place could get first choice. This is just an idea I had that could potentially add an additional amount of strategy to the race, it isn't fully fleshed out (it is your game, after all). I have no clue if it would add or detract from the game, as presumably you will want to test out any new special actions anyway, Without having thought about beyond the initial idea, the benefit to doing something like this - as long as the special actions are fairly balanced (not necessarily of equal value, just nothing horribly over- or underpowered) - would be increased angst over which chariot would choose which special action(s), an additional dimension to the special action part of the game. The downside I see would be an increase in analysis with potentially longer turns, which may be a downer in a race game depending on the crowd. Even without any other changes a game which had people rooting for their chariots, especially when the chariots are wooden pawns and not cool-looking plastic reproductions of the Roman type, this game has got to be a winner to play. Phillip > I would like to ask for help here. Everyone please read the rules for > Chariots (current available in the Rule-sets-in-progress folder, soon > to be on www.piecepack.org) and make suggestions for additional special > actions in the game. I will of course give credit for any suggestions > used in the rules. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1140 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2736 invoked from network); 23 Aug 2003 17:35:31 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 23 Aug 2003 17:35:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2003 17:35:31 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19qcFP-0000pM-00 for <piecepack@yahoogroups.com>; Sat, 23 Aug 2003 10:32:19 -0700 Date: Sat, 23 Aug 2003 10:32:19 -0700 To: piecepack@yahoogroups.com Subject: Alien City (was: So Copycats and Confusion Win??) Message-ID: <20030823173219.GC3117@...> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> <099a01c36698$7f49c8f0$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Aug 19, 2003 at 02:26:04PM -0700, Mike Schoessow wrote: > Since we are on the topic of game-play or mechanics similarities > between new games and games previously published, and concerns about > copying, etc., I'll describe how it worked for me to utilize a key > mechanic of another game without, in my opinion, "stealing". At the > same time, I'll also take this opportunity to clarify the origins of > the similarities between Alien City and Fresh Fish. Now that I have a spare moment, I want to clarify that I was not accusing you of plagiarising either Fresh Fish or Medina, Mike. Whether one calls it "borrowing" or "stealing" (because great artists steal while lesser artists borrow, etc.), pretty much every game ever invented takes some mechanisms from other games. Game designer and historian David Parlett calls such transferable mechanisms "ludemes". Ludemes are like the genetic material for a game. Just as every human has a unique combination of genes inherited from other humans, every game has a unique combination of ludemes inherited from other games. Sometimes a game will incorporate a completely new mechanism; this is analogous to a genetic mutation. By the way, I don't think you give yourself enough credit when you say, "I had seen a very short mention that Fresh Fish was an out-of-print but very cool city-building game that utilized the concept of negative space, in which areas not built upon automatically became roads, and that the road distance between buildings on the board was important in scoring and could therefore change when new buildings were placed." Fresh Fish doesn't really use negative space as Alien City uses it or as I understand the term. In Alien City, the road is everywhere the buildings are not, whereas in Fresh Fish, you have to build the road with road tiles (IMHO a much more pedestrian mechanism). Let me repeat that I will take a game of Alien City over a game of Fresh Fish or Medina any time. By the way, congratulations on your fine, scholarly article on 4x4 board games in the latest _Abstract Games Magazine_ (#15). Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1141 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39356 invoked from network); 23 Aug 2003 20:35:52 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 20:35:52 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 23 Aug 2003 20:35:51 -0000 Received: from [66.218.67.173] by n15.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 20:35:49 -0000 Date: Sat, 23 Aug 2003 20:35:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi8j75+frs7@...> In-Reply-To: <3F469352.6050806@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 769 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark@b...> wrote: MW>> 5- Damage track ... when moving your piece, you can somehow mark the MW>> space you are moving from (perhaps with the coin you spend to do the MW>> action) ... this space in the track is now off-limits MAB> Doesn't really fit the theme. Chariot tracks were packed dirt and thus MAB> hard to damage enough to impede horses or large wheeled chariots. Fair enough ... ;-) What about causing some type of obstacle on the track? I was trying to find a way to pinch other riders by lessening their choice of legal moves -- and maybe even removing the last one they had, causing them to crash. It would probably have to be removed from the track at the end of the current lap. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1142 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71894 invoked from network); 24 Aug 2003 01:46:18 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 24 Aug 2003 01:46:18 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 01:46:16 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003082401460801200af7boe> (Authid: mark.a.biggar); Sun, 24 Aug 2003 01:46:09 +0000 Message-ID: <3F4818E0.20204@...> Date: Sat, 23 Aug 2003 18:46:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi82mt+ah9a@...> In-Reply-To: <bi82mt+ah9a@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Clark D. Rodeffer wrote: > MAB> I would like to ask for help > MAB> here. Everyone please read > MAB> the rules for Chariots > MAB> (current available in the > MAB> Rule-sets-in-progress folder, > MAB> soon to be on > MAB> www.piecepack.org) and make > MAB> suggestions for additional > MAB> special actions in the game. > MAB> I will of course give credit > MAB> for any suggestions used in > MAB> the rules. > > First, I must say that Chariots looks like great fun. I can hardly > wait to play it. > > One thematic question before my suggestion: In Chariots, would you > rather cast the players as chariot drivers or as team owners? If the > former, my suggestion may not fit your theme very well, but if the > latter, then I strongly agree with Phillip's suggestion to add betting > to the game. There's a relatively easy way you could do this. > > First, you'd need to add money to the game somehow, possibly using the > piecepack money expansion, poker chips or whatever is available. Each > player starts with some arbitrarily chosen amount of money, with the > rest in the bank. Each player would also need a play mat or something > to track bets. Each mat could be as simple as having an area for each > chariot in the race where players could place bets on the race > outcome. All bets are against the bank, and bets can be placed at any > time before the finish of the race, but may not be withdrawn until the > conclusion. > > Earlier bets should probably be made to have a higher payoff, possibly > using the following method, or something similar. As soon as each > chariot finishes its current lap, every existing bet for that chariot > is matched with money from the bank, placed on the play mats. When the > winning chariot crosses the finish line, anyone who bet on that > chariot collects the winnings from his or her play mat, and all other > bets go to the bank. So for example, in a three lap race, a $1 bet > placed on Red/Suns before the finish of the first lap would grow to $2 > in the second lap and $4 in the third and final lap. A $3 bet placed > on Blue/Arms during the third lap of a four lap race would grow to $6 > in the fourth and final lap. > > Races longer than three laps are probably broken under this system; > just bet on everyone, and you're mathematically guaranteed to come out > ahead. I also wonder what adding betting would do to the game play. > Would players betting on chariots owned by other teams intentionally > try to help them instead of advancing their own chariots? Maybe part > (half? one third?) of the winning bets need to go to the team owners > to encourage them to try to win even when betting on other teams, and > to repair bets on races longer than three laps? And what you do with > the money between races is another story altogether. Players could > agree to run a series of races, with the richest player at the end of > the day winning. Or something like that. These are just suggestions > off the top of my head. Feel free to take them or leave them. That's an interesting way to add betting to the game. It still has the same problem that all other betting schemes I've looked at when added to the game. Sense the progress of each chariot is controlled be a single player, you can end up with the situation where each player what some other chariot to win the race and they all start to make sub- optimal moves to avoid winning the race. I think that this would be a break with the theme and feel of the game. All rewarding the winner with some part of the betting proceeds would do is add some analysis paralysis to the players movement decisions. Also, if all players start with the same bankroll, then betting becomes a zero sum game, and it is likely that the best way to end up with the most money is never bet on any other chariot then your own, which if the bets on losing chariots go to the bank, is strictly worse then never betting at all, so why bet? I'll go on thinking about this. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1143 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55983 invoked from network); 24 Aug 2003 03:01:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 24 Aug 2003 03:01:38 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 03:01:38 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <200308240217540150096g8ve>; Sun, 24 Aug 2003 02:17:54 +0000 Message-ID: <0da101c369e5$ea068930$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> <099a01c36698$7f49c8f0$6402a8c0@Mike1> <20030823173219.GC3117@...> Subject: Re: [piecepack] Alien City (was: So Copycats and Confusion Win??) Date: Sat, 23 Aug 2003 19:17:48 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Saturday, August 23, 2003 10:32 AM Subject: [piecepack] Alien City (was: So Copycats and Confusion Win??) >Now that I have a spare moment, I want to clarify that I was not >accusing you of plagiarising either Fresh Fish or Medina, Mike. Hi Ron. I knew you weren't, and thanks for the additional kind words regarding Alien City; I just thought that it would be a good opportunity for me to publically describe how the borrowing aspect has worked for me, since it had come up as a topic. In fact, I now actively seek to borrow from games I really like, when I'm working on new designs. My observation is that this is also frequently true of the best designers out there, as some of them have confessed in interviews. >By the way, congratulations on your fine, scholarly article on >4x4 board games in the latest _Abstract Games Magazine_ (#15). >Ron Yah, several people have e-mailed me about that but I haven't received my own copy yet! Hopefully it will come on Monday. I wasn't completely happy with how it came out but I did make some points regarding depth and confrontation that others have made before me and which I feel are important to small-board abstract game design in general. Suscinctly describing game design methodologies in the general case in a single article turns out not to be easy, and because of that, the article doesn't include many detailed specifics regarding solutions to the general design issues I identified. I did try to point people in directions that have worked for me however. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1144 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10931 invoked from network); 24 Aug 2003 05:45:57 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 24 Aug 2003 05:45:57 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 24 Aug 2003 05:45:57 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082405455601100c7ucne> (Authid: mark.a.biggar); Sun, 24 Aug 2003 05:45:56 +0000 Message-ID: <3F485114.7000605@...> Date: Sat, 23 Aug 2003 22:45:56 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi85ef+mbq0@...> In-Reply-To: <bi85ef+mbq0@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, Mark > > I don't have any specific ideas for individual special actions, but I > was wondering if choice of special actions could be done in a > different way once you havemore of them. > > If, for example, you have 8 different special actions what if once > an action has been used by a chariot in a lap it can't be used by > anyone else? This could be noted by placing the special action > coins on a separate piece of paper (a special action 'board') next > to the special action chosen. The first player to choose off 'the > menu' gets the most choice, and the selection possibilities > decrease as each one is used up. Once the lap (or movement > round, or whatever time segment you decide) the special action > coins would go back to the players and all 8 actions would be > available again. That's an interesting idea. I'm not sure that it would work as well as a Chinese menu method, mostly for the reasons you give below. > You would have to decide how to implement who gets to choose > actions first from the list - maybe the player in last place could > get first choice. I'm not sure I understand what you are saying here. If the last place player never pick an action, then no-one gets to or that players have to pick an action for future use that they don't yet know what they will need. > Without having thought about beyond the initial idea, the benefit > to doing something like this - as long as the special actions are > fairly balanced (not necessarily of equal value, just nothing > horribly over- or underpowered) - would be increased angst over > which chariot would choose which special action(s), an > additional dimension to the special action part of the game. I think that the special actions are more of a tactical feature then a strategic feature and need to be chosen on a more spur of the moment as the situation of the player's chariot changes. > The downside I see would be an increase in analysis with > potentially longer turns, which may be a downer in a race game > depending on the crowd. Yes, this is suppose to be a fast and tactical game any thing that causes slower play is not a good thing. > Even without any other changes a game which had people > rooting for their chariots, especially when the chariots are > wooden pawns and not cool-looking plastic reproductions of the > Roman type, this game has got to be a winner to play. Which is yet another reason not to slow things down. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1145 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48169 invoked from network); 24 Aug 2003 05:56:24 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 24 Aug 2003 05:56:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 24 Aug 2003 05:56:24 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082405562201100c6oeke> (Authid: mark.a.biggar); Sun, 24 Aug 2003 05:56:22 +0000 Message-ID: <3F485386.5010507@...> Date: Sat, 23 Aug 2003 22:56:22 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi8j75+frs7@...> In-Reply-To: <bi8j75+frs7@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark@b...> wrote: > MW>> 5- Damage track ... when moving your piece, you can somehow mark > the > MW>> space you are moving from (perhaps with the coin you spend to do > the > MW>> action) ... this space in the track is now off-limits > > MAB> Doesn't really fit the theme. Chariot tracks were packed dirt > and thus > MAB> hard to damage enough to impede horses or large wheeled chariots. > > Fair enough ... ;-) > > What about causing some type of obstacle on the track? I was trying > to find a way to pinch other riders by lessening their choice of > legal moves -- and maybe even removing the last one they had, causing > them to crash. It would probably have to be removed from the track > at the end of the current lap. I've been trying to come up with a theme related way to have such obstacles and haven't yet thought of one. There's just not enough stuff on a chariot to leave behind for an obstacle without disabling the chariot. This needs a lot more thought. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1146 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37084 invoked from network); 24 Aug 2003 15:25:08 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 24 Aug 2003 15:25:08 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 15:25:08 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082414234501400l2881e>; Sun, 24 Aug 2003 14:23:45 +0000 Message-ID: <0de301c36a4b$101b9380$6402a8c0@Mike1> To: <spielfrieks@yahoogroups.com> Cc: <piecepack@yahoogroups.com> References: <biafou+g2b4@...> Subject: Re: [spielfrieks] Re: Subulata from Cwali Date: Sun, 24 Aug 2003 07:21:51 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >From the description, this game has some similarities to a neat little piecepack game called Froggy Bottom. -Mike Schoessow ----- Original Message ----- From: Garry Lloyd To: spielfrieks@yahoogroups.com Sent: Sunday, August 24, 2003 6:49 AM Subject: [spielfrieks] Re: Subulata from Cwali Whoops, should have put the Cwali link in. http://www.cwali.com Garry --- In spielfrieks@yahoogroups.com, "Garry Lloyd" <garry@t...> wrote: > Just noticed that there is a new 2-player game from Corne van Moorsel > advertised on the Cwali site. Subulata is about grasshoppers trying > to get from one side of a pond to the other. It looks very pretty but > the description indicates it is a pure abstract game. The variable > board layout will add to its replayability though. > > This is another one to try at Essen - only two months away now. > > Garry > http://www.trickylight.co.uk Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe: spielfrieks-unsubscribe@yahoogroups.com To email the moderators: spielfrieks-owner@yahoogroups.com Spielfrieks on the web -- http://groups.yahoo.com/group/spielfrieks Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1147 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45207 invoked from network); 24 Aug 2003 18:22:29 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 24 Aug 2003 18:22:29 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 24 Aug 2003 18:22:29 -0000 Received: from [66.218.67.176] by n32.grp.scd.yahoo.com with NNFMP; 24 Aug 2003 18:22:24 -0000 Date: Sun, 24 Aug 2003 18:22:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <biavp0+6602@...> In-Reply-To: <3F4818E0.20204@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1876 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Top Race deals with this problem by dishing out prize money for the winner and exponentially (I think) less for 2nd, 3rd place etc. There is a chance to bet at 2 points in the game with decreased payout from the bank for the 2nd round of bidding. I don't remember the potential gain from a successful bet vs your car placing first, but the time I played if your car won the race you stood a pretty good chance to win the game. Based on Mark's desire to have a fast tactical game, it doesn't sound like bidding is going to help game play all that much. I thikn I was trying to add german-game style strategy to it - obviously not in ;line with Mark's overall game design ;) So, Mark, do you have embryonic game ideas for the Ancient Greek Olympics events that you mentioned when you described the genesis of Chariots? Phillip > That's an interesting way to add betting to the game. It still has > the same problem that all other betting schemes I've looked at when > added to the game. Sense the progress of each chariot is controlled > be a single player, you can end up with the situation where each player > what some other chariot to win the race and they all start to make sub- > optimal moves to avoid winning the race. I think that this would be a > break with the theme and feel of the game. All rewarding the winner > with some part of the betting proceeds would do is add some analysis > paralysis to the players movement decisions. Also, if all players start > with the same bankroll, then betting becomes a zero sum game, and it > is likely that the best way to end up with the most money is never bet > on any other chariot then your own, which if the bets on losing > chariots go to the bank, is strictly worse then never betting at all, > so why bet? I'll go on thinking about this. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1148 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55714 invoked from network); 24 Aug 2003 23:48:38 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 24 Aug 2003 23:48:38 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 24 Aug 2003 23:48:38 -0000 Received: from [66.218.67.141] by n8.grp.scd.yahoo.com with NNFMP; 24 Aug 2003 23:48:00 -0000 Date: Sun, 24 Aug 2003 23:48:00 -0000 To: piecepack@yahoogroups.com Subject: [LONG!] Pharaoh's Heir design - (was: Re: So Copycats and Confusion Win??) Message-ID: <bibirg+hjg2@...> In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7698 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Mike wrote: > I'll mention one other thing regarding copying. If I had, by chance come up with a game which was so close to Fresh Fish (in my example) as to be essentially identical in all significant aspects of play, and then afterwards found this to be the case, I would have been very frustrated and would not have posted the game (if I hadn't already). Priority does count for something. > > From a quick reading of the rules to Pharaoh's Heir, it doesn't look to me like it will play in a way very close to that of any other game, without adding anything of its own. And obviously Rob doesn't think it does. I look forward to trying it myself when I have time. Just like Mike, I would never knowingly create a game for the piecepack that was almost identical to an existing game, and I certainly wouldn't enter such a game in a design contest. The piecepack can be used to play existing games (see piecepack.org for piecepack versions of mancala etc). I enjoyed Mike's post on the development of Alien City as a piecepack game (and contest entry), so I thought I would chart Pharaoh's Heir in the same way. As opposed to putting published games in a blender, the game started out as an aborted attempt at a Changing Landscapes contest game last year. I couldn't get the central mechanic to work, and left it alone fairly quickly. When the 4th contest was designed I went back to it as I really wanted to make it work. The main feature of that game was a river that ran through a kingdom (the river was 4 piecepack tiles long and the kingdom was built on either side). The key point about the river was that it could move - a tile could be added at one end and 'push' the rest of the river down a tile length. This meant that a player's farm or city or whatever that on one turn was adjacent to a lot of water could end up next to less water or no water at all the next turn. The game also featured a set way each turn developed - I think it was something like river phase, develop phase, harvest phase, population phase, mining phase, build phase then religious phase. Each phase followed from the previous one, and players had no influence over the phases. The coins were the villagers and I did have money and canals/grain (see some of my other games like Kingdoms of the Middle Sea and Piecepack Subways for other examples of my pennies and matches resource games). The aim of the game was to have the best kingdom. Initially the problems were that the river idea worked fine (although it was pretty abstract - a flood tile could be adjacent to a drought tile on the same river), but the rest was both unbalanced, since if a player got a crop tile earlier than the others it was pretty much predictable that that player would win. Also, it was really only a game for 4 players. With 2 there wasn't enough interaction, and with 3 one player was left alone on one side of the river and the 2 players on the other side had a harder time competing for resources. The first major breakthrough was to change the river (which had always been the 6 arms tiles) into a river "deck", which functions like the event decks that are present in many games. In fact I feel that the river "deck" is the central mechanic of the game (more about this later). This left the problem of an uneven start for the players. I toyed around with different start setups, but if each player started with three tiles already in play then half the game was over - plus it was still unbalancing as at that time the numbers on the tiles reflected production ability. The conception of the play mat was the second major breakthrough. All players now started on equal footing, and all players were now affected in the same way by the river tiles. The two above changes now made the rest of the phases incredibly boring! If everyone started on an equal footing and did exactly the same thing each phase, then the game ended in a tie - I had changed the game from an unbalanced one into a very tedious but extremely even one!! Between initial idea and this point I had been playing a lot of Puerto Rico. It is a great game that I am not very good at. I realized that the phases in my game, while linked in various ways, would be very interesting if they happened in a different sequence each turn. And if you give the players the choice of what happens next, then there has to be an incentive for choosing that phase. So I ended up, eventually, using the role-choosing mechanic from Puerto Rico. I'd like to point out that I enjoy games with this type of mechanic, and had in the past designed a piecepack game where this mechanic is also central (King Arthur's Court). Partly because it came so late in the design process and partly because of the river "deck" mechanic which had been my initial epiphany, I have never felt the phase selection to be central to Pharaoh's Heir. I saw much later that if you are fresh to the game (and have played Puerto Rico even once) you could at first think I had "rehashed" it. Unlike Puerto Rico, all five phases are selected every turn. Players also take turns in selecting phases - thus downtime between choosing is kept to an absolute minimum, unlike Puerto Rico where you choose last in the turn after you choose first. The final major change was the introduction of the 'period of unrest' where the play mats are cleared. It was at this time that the theme of ancient Egyptian civilization's ups and downs crystallized as part of the game. The design reason for including this is actually so that you don't need to have 3 piecepacks to play, since a number of turns that was divisible by 4 and 3, ie 12, was needed! I was already concerned that people would be put off by the 2 piecepack requirement, so I decided to 'reuse' the tiles in a second cycle. This is where the Egypt theme, as well as a sense of the game repeating history within itself came from. As a note, I had included this in the game by the time Amun-Re (a game which uses this 'half-time clearing' mechanic) was released, and although I have since read the rules I have not played - although I want to!! I tweaked the scoring a lot, as I didn't want it to be too easy for one person to get ahead. At one point the difference in scores from 1st through 4th in a resource was large, but in the end the points scored are much closer together. This kind of scoring is prevalent in many games, I didn't personally associate it with any particular game, although since the whole discussion on re-use of game mechanics I have since read that El Grande is considered one of the first games to get a lot of attention (and awards) that uses this type of scoring. By the way this is another game that I haven't played before, and want to. Lastly, I usually make comments on game design within my game rules and Pharaoh's Heir was no exception. I decided at the last minute to remove them. I felt that it would be better to let the judge and his playtesters decide for themselves how the game played, and what mechanics it used. As it turns out Rob saw from one read through that the game had elements used in other games, almost to my poor creation's rejection!! Fortunately for me the way the game plays saved the day. Hopefully this has been of interest to some of you (must have been if you are still reading), and perhaps added something to the current discussion on re-use of mechanics in new games for the piecepack. I would like to thank everyone who has had positive things to say about Pharaoh's Heir, and I am always open to feedback and constructive criticism. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1149 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24979 invoked from network); 25 Aug 2003 03:27:25 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 25 Aug 2003 03:27:25 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2003 03:27:25 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082503272201100cae0de> (Authid: mark.a.biggar); Mon, 25 Aug 2003 03:27:23 +0000 Message-ID: <3F49821C.5050400@...> Date: Sun, 24 Aug 2003 20:27:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <biavp0+6602@...> In-Reply-To: <biavp0+6602@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Based on Mark's desire to have a fast tactical game, it doesn't > sound like bidding is going to help game play all that much. I > thikn I was trying to add german-game style strategy to it - > obviously not in ;line with Mark's overall game design ;) That's the conclusion I'm coming too as well. > So, Mark, do you have embryonic game ideas for the Ancient > Greek Olympics events that you mentioned when you described > the genesis of Chariots? Well, my ideas (almost none of which were worked out) were: Discus: flicking game Wrestling: card game like system using hands of tiles where different suits correspond to different wrestling actions, possibly something like the fencing game "En Guarde" Weightlifting: no ideas at all just a category Long jump: Liars dice like bluffing game using coins. Foot race: what turned into Chariots. The basic global idea was to have several very different mini-games each taking about 5-10 min with a point system to determine the overall winner of the game (kind of a medal count). I ran out of time (and energy) and so re-themed the most developed part, the foot race, as chariot racing. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1150 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80165 invoked from network); 25 Aug 2003 14:33:27 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Aug 2003 14:33:27 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 14:33:27 -0000 Received: from [66.218.67.165] by n5.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 14:33:08 -0000 Date: Mon, 25 Aug 2003 14:33:06 -0000 To: piecepack@yahoogroups.com Subject: [LONG!] Pharaoh's Heir design - (was: Re: So Copycats and Confusion Win??) Message-ID: <bid6n2+ei99@...> In-Reply-To: <bibirg+hjg2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 297 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thank you, Phillip, for the fine summary of your design process for Pharaoh's Heir. I always enjoy getting insight into other designer's processes ... and how games, like other creative works, take on a "life of their own" as they progress from an initial idea toward a final version. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1151 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59748 invoked from network); 25 Aug 2003 15:07:45 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Aug 2003 15:07:45 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2003 15:07:44 -0000 Received: from [66.218.67.139] by n37.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 15:07:18 -0000 Date: Mon, 25 Aug 2003 15:07:18 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bid8n6+nnkr@...> In-Reply-To: <3F49821C.5050400@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 286 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark Would a special action that allowed you to switch from outside to inside on a curve (or vice versa) be something worth considering? Or is that too powerful? (And if it is powerful, maybe you could use both of your special action coins to gain this one action). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1152 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53224 invoked from network); 25 Aug 2003 15:33:31 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 25 Aug 2003 15:33:31 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2003 15:33:30 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082515330701100ht457e> (Authid: mark.a.biggar); Mon, 25 Aug 2003 15:33:07 +0000 Message-ID: <3F4A2C34.2050309@...> Date: Mon, 25 Aug 2003 08:33:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bid8n6+nnkr@...> In-Reply-To: <bid8n6+nnkr@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, Mark > > Would a special action that allowed you to switch from outside to > inside on a curve (or vice versa) be something worth > considering? Or is that too powerful? (And if it is powerful, > maybe you could use both of your special action coins to gain > this one action). How is this different that the current action for the blank coin? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1154 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71904 invoked from network); 25 Aug 2003 17:01:13 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 25 Aug 2003 17:01:13 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 17:01:12 -0000 Received: from [66.218.67.148] by n4.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 17:01:03 -0000 Date: Mon, 25 Aug 2003 17:01:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bidfcd+6ie4@...> In-Reply-To: <bidap1+qluu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 698 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh OK, I am not sure what happened but my last message hasn't appeared in over an hour. I'm going to try again with some special action ideas for Chariots ;) Change of Tactics - at the start of the first or second turn of a round, switch the places of 2 of your speed coins. To change all 3 speed coins use both of your special actions. Foil Opponent's Plan (the equivalent of whipping another driver across the face!!) - if your chariot is adjacent to that of an opponent, when an opponent chooses a special action spend the same type of coin to cancel that action. Hazardous Cornering - force an opponent to re-roll the die. Expert Training - add 2 to one of your die rolls. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1155 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17422 invoked from network); 25 Aug 2003 17:58:24 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 25 Aug 2003 17:58:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 17:58:24 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <20030825175732011002a76te> (Authid: mark.a.biggar); Mon, 25 Aug 2003 17:57:32 +0000 Message-ID: <3F4A4E0D.3090506@...> Date: Mon, 25 Aug 2003 10:57:33 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bidfcd+6ie4@...> In-Reply-To: <bidfcd+6ie4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > OK, I am not sure what happened but my last message hasn't > appeared in over an hour. That's weird, I didn't get it either, though it does appear in the group archive. Now I'm sure that I'm missing messages, but given the viruses running around right now, the whole internet mail system is a little fragile. Some mail gateways appear to be swamped and are silently dropping messages on the floor. > Change of Tactics - at the start of the first or second turn of a > round, switch the places of 2 of your speed coins. To change all > 3 speed coins use both of your special actions. That's an interesting one. Probably have to restrict it to before any of the affected coins are exposed. And it fits the theme and tactical feel as well. > Foil Opponent's Plan (the equivalent of whipping another driver > across the face!!) - if your chariot is adjacent to that of an > opponent, when an opponent chooses a special action spend > the same type of coin to cancel that action. Good one. maybe let you spend any coin to cancel any coin. > Hazardous Cornering - force an opponent to re-roll the die. Again, only when adjacent. Theme it as "whipping the other horses" to try to force them to shy and swing wide. > Expert Training - add 2 to one of your die rolls. Must choose before you roll and probably only adds one so that you can go from 2/3 & 1/3 good results to 4/5 & 1/2. Those last two are getting into an area I had not considered: round based special actions as opposed to impulse based special actions, humm. These are all great ideas, thanks. I'm considering not distinguishing between the coins and just letting each player get 2 special actions per lap selected from a menu. Another possibility is to return a player's coins as he exits each turn, not just after the second turn, to put more special actions into the game. I like the tension of do you use the coins to get an early advantage, but not have them latter verses waiting until later in the lap and possibly not get to use them at all. All this needs playtesting first of course, so the initial version put up on the web page will be the contest version with an expanded version to follow later. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1157 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77500 invoked from network); 25 Aug 2003 18:16:27 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 25 Aug 2003 18:16:27 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2003 18:16:27 -0000 Received: from [66.218.67.169] by n34.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 18:15:01 -0000 Date: Mon, 25 Aug 2003 18:14:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bidjn2+kndu@...> In-Reply-To: <3F4A4E0D.3090506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark > > Expert Training - add 2 to one of your die rolls. > > Must choose before you roll and probably only adds one so that you > can go from 2/3 & 1/3 good results to 4/5 & 1/2. Good improvement of the action. And I think I had +1 in the other message (I never thought to go and look in the archive for it - what an odd thing to happen!), I couldn't quite remember it verbatim an hour later! > > All this needs playtesting first of course, so the initial version put > up on the web page will be the contest version with an expanded version > to follow later. > I can't wait to see the final result - have fun playtesting! A question - is there a big advantage to starting on the inside track? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1158 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3223 invoked from network); 26 Aug 2003 17:45:03 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 26 Aug 2003 17:45:03 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 17:45:03 -0000 Received: from [66.218.67.150] by n6.grp.scd.yahoo.com with NNFMP; 26 Aug 2003 17:44:22 -0000 Date: Tue, 26 Aug 2003 17:44:19 -0000 To: piecepack@yahoogroups.com Subject: piecepack Design Competitions Message-ID: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7024 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Now that the fourth competition is concluded and we are all looking forward to the fifth, I have some comments and observations. The design contests have been a great success, and have given us all some of the best piecepack games which otherwise would, in all likelyhood, never have been designed. One interesting aspect of our competition format is the inclusion of a different theme for each succeeding contest. One might be inclined to think that the theme restriction would narrow the field and result in fewer entrants or exclude some potentially good games. But in practice I don't believe this to be the case, and the reason has to do with the nature of the themes chosen so far. A shrewdly chosen theme can serve to inspire or focus the designers without unduly constraining them. Certainly that was the case for me when I entered two games in the second contest. The Ludic Synergy theme (combine piecepack with another game sysytem) pointed me in directions I probably wouldn't have gone on my own, and so it broadened my thinking a bit. All the past themes have been good this way. The first theme, Time Marches On, encouraged designers to utilize the natural relationships between piecepack component quantities and our clocks and calenders, but allowed any game that included some aspect of time passage, a broad area which is nevertheless somewhat under- utilized in games. The second contest added additional components to the mix, opening up new vistas of design. In the third competition, I had the opportunity to choose the theme, and I came up with Changing Landscapes, in which some form of mutable board was required. My intention was to encourage the design of physically more dynamic games and the use of the tiles in innovative ways while, once again, not being too restrictive. The most recent contest theme, History Repeats Itself, seemed intended to encourage stronger theming of the games, perhaps more in the German style (Rob, perhaps you would like to comment on this). In all cases the competition themes served to suggest new directions, and to focus or inspire, but at the same time, they were not too narrow or restrictive. An example of a restrictive theme to my way of thinking would be that all games must be some form of combat game. A lot of people are not particularly interested in combat games, so some might not enter the contest who otherwise would. Also, a combat theme is a natural and common theme in games so such a theme would not particularly serve to inspire anything new. To insure a good level of participation, it is important that the competition announcement be widely distributed. I also like to see international participation, and there has been some in the past. The following is the list of places where I posted the announcement of the third competition. I think the first five in the list are the most important, but who knows? It would be very interesting in future contests to find out how many entrants were not piecepack group subscribers when they first heard of the competition, and where they heard of it. 1) piecepack yahoo group 2) BoardGameDesign yahoo group 3) Board Game Design Forum 4) Abstract Games magazine 5) spielfrieks yahoo group 6) Boardgamegeek (ask to have it posted in the news section) 7) about.boardgames.com 8) rec.games.board 9) The Games Journal 10)Counter magazine There are probably some magazines I'm missing, especially European ones and on-line ones, and I think there may be some additional rec.games groups. I can supply web addresses for most or all of these. Starting with the third competition, the names of the authors have been kept secret from the judges until after the winning entry has been chosen. This was Ron Hale-Evan's idea, and I endorse it. The piecepack community is still a pretty close-knit group, so it is likely that the judge and some of the entrants will know each other, and perhaps even have awarded each other prizes in past competitions. Hiding the authors helps guard against unintentional biases, and speaking as a past judge, I can say that for me it also reduced the pressure of judging. In the past two contests, the time period between the announcement of the competition and the last day for submissions was longer than in the first two competitions, and I think that was good. Game design, not to mention play-testing, takes a lot of time, and I feel that, in general, the longer period results in a bigger percentage of good games. Of course, there will always be those who do all their work in the last two weeks or less :-) Regarding the rules text, all I want to say is, make sure it is both thorough and clear in meaning. Both are very important. Fortunately, we have not had any big disputes following the close of the competitions, and one reason for this could be the quality of the rules presentations so far. The hardest working person during these past three competitions has certainly been Karol, and I want to thank her for her dedication. I don't know whether she will be acting in the new competition as a clearing agent between the authors and the judge, as she has in the past. But whoever contributes their time to doing this deserves to have their time utilized efficiently. Here are some thoughts on the subject. I'm not completely familiar with how things were handled in the most recent contest so some of these may not apply or else may already be adapted. To prevent the need for double editing, I suggest that rules sets be sent to the agent as attachments to e- mails, with the author's name, address, telephone, etc., NOT appearing anywhere on the attachment itself. The agent can then send the attachment out to the judge without any changes at all. She will keep a list that cross-references game names and author names. If the judge has questions for an author, he or she will send it to the agent who will just forward it to the author. The author will reply back via the agent. No editing of rules text need occur until after the close of the competition and the submission by authors of updated rules, if they wish. I want to stress that these are just my suggestions, and it's entirely possible that other people could have better ideas. When I was involved in the Changing Landscapes competition, I found that things went most smoothly when lines of communication were kept wide open and used frequently. Karol was very pleasant to work with and that made my job easy. All of my comments above are intended to encourage additional comments within the group. The competitions have, as I said, been a great success so far, but it behooves us to keep trying to improve them. I would be interested in hearing the thoughts of others on themes (are they good to have?, bad? other?), announcement distribution, author anonimity, contest lengths, logistics issues, and any other issues that affect the competitions. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1159 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47832 invoked from network); 26 Aug 2003 18:04:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 26 Aug 2003 18:04:38 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 18:04:38 -0000 Received: from [66.218.66.120] by n33.grp.scd.yahoo.com with NNFMP; 26 Aug 2003 18:03:45 -0000 Date: Tue, 26 Aug 2003 18:03:45 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <big7e1+mh95@...> In-Reply-To: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 634 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I agree with the time length - I was still working on the mechanics of Pharaoh's Heir until about 2 weeks until the closing date. (The last 2 weeks were spent editing the rules). If the contest had been shorter there is no way it would have been submitted in a form that I was happy with. I really like the themes. The themes (together with the physical form of the piecepack components) have been the key to my game designs. Without a theme I would have struggled much more with game creation. There will definitely be a theme for contest #5 - expect an announcement within the next couple of weeks. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1160 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3492 invoked from network); 26 Aug 2003 23:51:31 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 26 Aug 2003 23:51:31 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 23:51:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082623263301400g1fdhe>; Tue, 26 Aug 2003 23:26:33 +0000 Message-ID: <0f9201c36c29$324e5840$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <big7e1+mh95@...> Subject: Re: [piecepack] Re: piecepack Design Competitions Date: Tue, 26 Aug 2003 16:24:28 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Tuesday, August 26, 2003 11:03 AM Subject: [piecepack] Re: piecepack Design Competitions >Hi, Mike >I agree with the time length - I was still working on the >mechanics of Pharaoh's Heir until about 2 weeks until the >closing date. (The last 2 weeks were spent editing the rules). If >the contest had been shorter there is no way it would have been >submitted in a form that I was happy with. >I really like the themes. The themes (together with the physical >form of the piecepack components) have been the key to my >game designs. Without a theme I would have struggled much >more with game creation. >There will definitely be a theme for contest #5 - expect an >announcement within the next couple of weeks. Sounds good. Feel free to steal from my Changing Landscpes announcement template if you want. >Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1161 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22853 invoked from network); 27 Aug 2003 11:27:30 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Aug 2003 11:27:30 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta3.grp.scd.yahoo.com with SMTP; 27 Aug 2003 11:27:29 -0000 Received: from [66.218.67.175] by n35.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 11:27:01 -0000 Date: Wed, 27 Aug 2003 11:26:57 -0000 To: piecepack@yahoogroups.com Subject: Ithaka, Boll's Game, Powerlines Message-ID: <bii4i1+c53h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1009 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I tried some little abstracts with my wife last weekend. Two were from my = list of generic abstracts that should work with the Piecepack =96 Ithaka a= nd Boll's Game. Neither were much fun to play. Ithaka is like glorified tic= -tac-toe and we only won or lost games when our opponent got bored and mad= e bad moves. Boll's Game was more interesting, but very one-dimensional. Al= l you try to do is to take your opponents' pieces and retreat out of range= as far as possible. We played on a 6x6 board, but apparently, it's best on= a 4x4, so I might give it another chance. I'm going to persevere with the= se Generic Abstracts, but I am not encouraged by these first two. The last= was Powerlines, which was good. It's elegant and skilful. It's probably my= favourite piecepack game after Evade and Froggy Bottom - although you coul= d easily play it with a pack of cards. http://www.di.fc.ul.pt/~jpn/gv/ith= aka.htm http://www.di.fc.ul.pt/~jpn/gv/bollsgame.htm http://www.piecepack.o= rg/rules/PowerLines.pdf -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1162 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80715 invoked from network); 27 Aug 2003 14:28:31 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 27 Aug 2003 14:28:31 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta2.grp.scd.yahoo.com with SMTP; 27 Aug 2003 14:28:31 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Re: piecepack Design Competitions Date: Wed, 27 Aug 2003 08:28:09 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB026F59@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 352 Thread-Index: AcNsjgxH/H72tE2rQFmkB6yGruTKuQAGJ93g To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Starting with the third competition, the names of the authors have > bee= n kept secret from the judges until after the winning entry has > been cho= sen. 8< snip >8 > To prevent the need for double editing, I suggest that = rules sets > be sent to the agent as attachments to e-mails, with the autho= r's > name, address, telephone, etc., NOT appearing anywhere on the > attac= hment itself. This precludes using Microsoft Word, as it stores the author= 's name (as set up during registration) or some clue of the author's identi= ty. This may not be overly widely known, and has bit some in the butt befor= e, notably in the intelligence community. In this case, the document's inte= rnally-stored revision history showed the path the document took to get int= o the hands of certain high-profile political folks that it shouldn't have = gotten into. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1163 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70933 invoked from network); 27 Aug 2003 16:55:55 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Aug 2003 16:55:55 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 27 Aug 2003 16:55:55 -0000 Received: from [66.218.67.176] by n12.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 16:55:20 -0000 Date: Wed, 27 Aug 2003 16:55:19 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <biinpn+6v5q@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB026F59@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 954 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Don't worry, I will not be scrutinizing any documents for orginal source via revision history paths when I do the judging. If authors want, I can ask Karol nicely to pdf all entries before she send them on to me. Phillip > > To prevent the need for double editing, I suggest that rules sets > > be sent to the agent as attachments to e-mails, with the author's > > name, address, telephone, etc., NOT appearing anywhere on the > > attachment itself. > > This precludes using Microsoft Word, as it stores the author's name (as set up during registration) or some clue of the author's identity. This may not be overly widely known, and has bit some in the butt before, notably in the intelligence community. In this case, the document's internally-stored revision history showed the path the document took to get into the hands of certain high-profile political folks that it shouldn't have gotten into. > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1164 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34025 invoked from network); 27 Aug 2003 20:21:50 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 27 Aug 2003 20:21:50 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 27 Aug 2003 20:21:50 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 20:20:51 -0000 Date: Wed, 27 Aug 2003 20:20:51 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <bij3r3+eg6c@...> In-Reply-To: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3270 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian mschoessow wrote: > The > design contests have been a great success, and have given us all > some of the best piecepack games which otherwise would, in all > likelyhood, never have been designed. Agreed. Contests = good! > A shrewdly chosen > theme can serve to inspire or focus the designers without unduly > constraining them. Agreed. Themes = good! > An example of a restrictive theme to my way of thinking > would be that all games must be some form of combat game. A lot of > people are not particularly interested in combat games, so some > might not enter the contest who otherwise would. Also, a combat > theme is a natural and common theme in games so such a theme would > not particularly serve to inspire anything new. Disagreed ... I think that picking a "genre" or "type" of game, or even that it should include some particular type of mechanic (in a way, that's what the changing landscapes contest was about) would still be legitimate. Perhaps a "combat game" theme would keep some folks away ... but I would argue that any type of theming may keep some people away. I, for example, stayed away from the history repeats itself contest, because I didn't feel any inspiration from it. I think it was a good contest -- just not my kind of thing. So, I don't think having a contest for "resource management" or "combat" or "exploration/discovery" type games would overly restrict the designers ... it would change the subset of designers interested in the contest. > To insure a good level of participation, it is important that the > competition announcement be widely distributed. I also like to see > international participation, and there has been some in the past. Agreed. Large/Wide/Diverse Field of Designers = good! > Starting with the third competition, the names of the authors have > been kept secret from the judges until after the winning entry has > been chosen. This was Ron Hale-Evan's idea, and I endorse it. The > piecepack community is still a pretty close-knit group, so it is > likely that the judge and some of the entrants will know each other, > and perhaps even have awarded each other prizes in past > competitions. Hiding the authors helps guard against unintentional > biases, and speaking as a past judge, I can say that for me it also > reduced the pressure of judging. Agreed. Judging "blind" on designers = good! > In the past two contests, the time period between the announcement > of the competition and the last day for submissions was longer than > in the first two competitions, and I think that was good. Game > design, not to mention play-testing, takes a lot of time, and I feel > that, in general, the longer period results in a bigger percentage > of good games. Agreed. More time = good! > The hardest working person during these past three competitions has > certainly been Karol, and I want to thank her for her dedication. Agreed. Karol = good! ;-D > All of my comments above are intended to encourage additional > comments within the group. The competitions have, as I said, been a > great success so far, but it behooves us to keep trying to improve > them. Agreed. Thanks for this topic, Mike. I think it was ... well, good! ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1166 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12074 invoked from network); 31 Aug 2003 19:45:38 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 31 Aug 2003 19:45:38 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 31 Aug 2003 19:45:38 -0000 Received: from [66.218.66.142] by n39.grp.scd.yahoo.com with NNFMP; 31 Aug 2003 19:40:59 -0000 Date: Sun, 31 Aug 2003 19:40:55 -0000 To: piecepack@yahoogroups.com Subject: Busy month Message-ID: <bitj07+8pe1@...> In-Reply-To: <bilaaa+pttl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 145 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I just noticed that this month has had the most messages posted since the inception of the piecepack group - way to go, piecepackers. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1167 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99551 invoked from network); 4 Sep 2003 14:02:50 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 4 Sep 2003 14:02:50 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 14:02:50 -0000 Received: from [66.218.67.139] by n31.grp.scd.yahoo.com with NNFMP; 04 Sep 2003 14:01:20 -0000 Date: Thu, 04 Sep 2003 14:01:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <bj7gjd+7vcv@...> In-Reply-To: <bitj07+8pe1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 275 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I just noticed that this month has had the most messages > posted since the inception of the piecepack group - way to go, > piecepackers. > > Phillip And then there was silence ... ;-) ... lol -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1168 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31558 invoked from network); 4 Sep 2003 14:36:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 4 Sep 2003 14:36:29 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta6.grp.scd.yahoo.com with SMTP; 4 Sep 2003 14:36:29 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84EYN5M023715; Thu, 4 Sep 2003 16:34:24 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84EYNc6023712; Thu, 4 Sep 2003 16:34:23 +0200 (CEST) Message-ID: <3F574D6F.70006@...> Date: Thu, 04 Sep 2003 16:34:23 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Pharaoh's Heir for 2? Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Hello, I'll try to break up the silence asking a question about Pharaoh's Heir. My gaming group is usually composed only by my wife and me, so I'm always looking for good 2-player games or 2-player variants for multiplayer games. I haven't tried Pharaoh's Heir yet, but just reading the rules it seems to me that it should be playable by 2. The action choosing mechanism is indeed similar to Puerto Rico, and 2-player Puerto Rico is one of the best games I've ever played. Has anyone tried it? It could even be played with a single piecepack, so if it works I think it should definetely be mentioned in the rules! Another question. One thing that sounded a bit odd to me reading the rules is the fact that *all* 5 actions are chosen in a round. Wouldn't it be better to leave an unchosen action (just like the roles in PR)? Ok, I admit I shouldn't comment a game without playing it before, so feel free to reply with all sorts of unkind remarks... the problem is that my wife isn't really a gamer, and I have a long list of games waiting in queue before Pharaoh's Heir :( If someone confirms that it's a good 2-player game I could move it up a bit! Thanks, Massimo -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1169 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84497 invoked from network); 4 Sep 2003 15:13:18 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 4 Sep 2003 15:13:18 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 15:13:18 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003090414534301200972oge>; Thu, 4 Sep 2003 14:53:43 +0000 Message-ID: <02d701c372f4$198418a0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <3F574D6F.70006@...> Subject: Re: [piecepack] Pharaoh's Heir for 2? Date: Thu, 4 Sep 2003 07:52:01 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Massimo Biasotto To: piecepack@yahoogroups.com Sent: Thursday, September 04, 2003 7:34 AM Subject: [piecepack] Pharaoh's Heir for 2? >My gaming group is usually composed only by my wife and me, so I'm always >looking for good 2-player games or 2-player variants for multiplayer games. Massimo, be sure to try 2-player New City if you haven't yet. We found (when evaluating the games of the third design competition) that if each player took (i.e., played) two quarters of the city, located opposite each other, the game works very well indeed, and was just about as enjoyable as when played with four. At the end, each player scores only his lowest scoring quarter. We did find that without this last rule the games doesn't work very well with two players. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1170 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70501 invoked from network); 4 Sep 2003 15:42:32 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 4 Sep 2003 15:42:32 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 15:42:32 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84FgG5M024933; Thu, 4 Sep 2003 17:42:17 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84FgGc6024927; Thu, 4 Sep 2003 17:42:16 +0200 (CEST) Message-ID: <3F575D58.8030804@...> Date: Thu, 04 Sep 2003 17:42:16 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pharaoh's Heir for 2? References: <3F574D6F.70006@...> <02d701c372f4$198418a0$6402a8c0@Mike1> In-Reply-To: <02d701c372f4$198418a0$6402a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Mike Schoessow wrote: > Massimo, be sure to try 2-player New City if you haven't yet. Yes, it's buried in the long "List of games I haven't played yet but I'm eagerly awaiting to". I've read the rules of all PP games and New City scored very high in my "rate-by-rules" system. The only game higher than New City was "King Arthur's Court". By the way, up to now the only PP game I've tried to play with my wife is Alien City, which didn't work really well because it was too difficult to visualize the street and calculate the distances on the board. Probably it wasn't a brilliant idea to go through PP games in alphabetical order :) -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1171 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87079 invoked from network); 4 Sep 2003 17:54:34 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 4 Sep 2003 17:54:34 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta6.grp.scd.yahoo.com with SMTP; 4 Sep 2003 17:54:34 -0000 Received: from [66.218.67.153] by n23.grp.scd.yahoo.com with NNFMP; 04 Sep 2003 17:51:53 -0000 Date: Thu, 04 Sep 2003 17:51:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Pharaoh's Heir for 2? Message-ID: <bj7u3o+fj3h@...> In-Reply-To: <3F574D6F.70006@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3625 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Thanks for the interest in Pharaoh's Heir. It is possible to play with 2 (haven't tried it), although there probably won't be as much angst about scoring as there is in 3 and 4 player games. This is because you are really just competing for first and second place in each area. I could see 2 player being just as strategic, though! Choosing all 5 actions per turn is essential to the gameplay in my opinion because it achieves 3 things: 1) There is the least amount of downtime possible between player turns. If 4 are playing, then player order is always A,B,C,D,A,B,C,D etc. With 2 it would be A,B,A,B,A etc Obviously the player order is broken by the Nile phase, so it really is A,B,C,D,A,NILE,B,C,D,A,B,NILE,C etc This is different to Puerto Rico where, if you are first to choose on one turn, you will be last to choose the next turn (a gap of 6 choosings if there are 4 players, versus a gap of 3 choosings in Pharaoh's Heir). With 2 it would be A,B,A,B,A,NILE,B,A,B,A,B,NILE A, etc 2) Five is not evenly divisible by 3 or 4 (and not 2) so it creates uneven turns, allowing the start player (who has the advantage) to change each turn without using an addiitonal mechanism. 3) It makes the game feel and play differently to Puerto Rico. The five phases evolved out of an earlier 'prototype' if you will where the phases occurred every turn in a specfic order. I retained the fact that they all occur, and added the choosing mechanic to it. [In Puerto Rico it is important to have roles left over so that doubloons accumulate - otherwise the person who can take advantage of the Trader the most will win most of the time.] However, there is no reason you can't try Pharaoh's Heir with your own variants - who knows, maybe you will prefer it! But I would encourage you to try the rules as written first. Yes, you can play with 1 piecepack - you only form 2 stacks of 6 landtiles per cycle, and each player uses the coins from 2 different suits. The nile tiles have to be recycled during the Period of Unrest along with the land tiles. Please let me know how the games turn out if you play with 2 - I would be very interested in hearing about your experinece, especially since you like 2-player Puerto Rico so much. Phillip > > My gaming group is usually composed only by my wife and me, so I'm always > looking for good 2-player games or 2-player variants for multiplayer games. > I haven't tried Pharaoh's Heir yet, but just reading the rules it seems to > me that it should be playable by 2. The action choosing mechanism is indeed > similar to Puerto Rico, and 2-player Puerto Rico is one of the best games > I've ever played. > Has anyone tried it? It could even be played with a single piecepack, so if > it works I think it should definetely be mentioned in the rules! > > Another question. One thing that sounded a bit odd to me reading the rules > is the fact that *all* 5 actions are chosen in a round. Wouldn't it be better > to leave an unchosen action (just like the roles in PR)? > > Ok, I admit I shouldn't comment a game without playing it before, so feel free > to reply with all sorts of unkind remarks... the problem is that my wife isn't > really a gamer, and I have a long list of games waiting in queue before > Pharaoh's Heir :( > If someone confirms that it's a good 2-player game I could move it up a bit! > > Thanks, > Massimo > > -- > Massimo Biasotto phone: +39 049 8068383 > INFN - Lab. Naz. di Legnaro fax: +39 049 641925 > Viale dell'Universita' 2 email: massimo.biasotto@l... > I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1172 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13784 invoked from network); 6 Sep 2003 19:46:45 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 6 Sep 2003 19:46:45 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 6 Sep 2003 19:46:45 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003090619254901100l9f1oe>; Sat, 6 Sep 2003 19:25:50 +0000 Message-ID: <059e01c374ac$74227cc0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bii4i1+c53h@...> Subject: Re: [piecepack] Ithaka, Boll's Game, Powerlines Date: Sat, 6 Sep 2003 12:24:12 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Iain, I have a list of 60 small abstract games that can be played on a 4x4 board. Some of them also work on larger boards. I may have sent you a copy of this list some time ago (when it only included 46 games); I can't remember. At any rate, anyone who is interested, please e-mail me directly at mjs@... and I'll send my list as an attachment. The list includes the names of authors and publishers in cases where I know them, and also has links to rules sets for most of the games. -Mike Schoessow ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Wednesday, August 27, 2003 4:26 AM Subject: [piecepack] Ithaka, Boll's Game, Powerlines I tried some little abstracts with my wife last weekend. Two were from my list of generic abstracts that should work with the Piecepack - Ithaka and Boll's Game. Neither were much fun to play. Ithaka is like glorified tic-tac-toe and we only won or lost games when our opponent got bored and made bad moves. Boll's Game was more interesting, but very one-dimensional. All you try to do is to take your opponents' pieces and retreat out of range as far as possible. We played on a 6x6 board, but apparently, it's best on a 4x4, so I might give it another chance. I'm going to persevere with these Generic Abstracts, but I am not encouraged by these first two. The last was Powerlines, which was good. It's elegant and skilful. It's probably my favourite piecepack game after Evade and Froggy Bottom - although you could easily play it with a pack of cards. http://www.di.fc.ul.pt/~jpn/gv/ithaka.htm http://www.di.fc.ul.pt/~jpn/gv/bollsgame.htm http://www.piecepack.org/rules/PowerLines.pdf -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1173 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80895 invoked from network); 7 Sep 2003 17:14:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:14:29 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:14:29 -0000 Received: from [66.218.66.112] by n1.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:14:13 -0000 Date: Sun, 07 Sep 2003 17:14:09 -0000 To: piecepack@yahoogroups.com Subject: Future Contest Themes Message-ID: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4369 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I understand that Phillip already has a theme in mind for the next design competition (although I have no idea what it is), but I thought it still might be interesting to discuss potential themes for future contests. It's not so easy coming up with a good theme, as I found out when it was my task last year. In fact it was my brother Steve who suggested the Changing Landscapes theme. We are looking forward to the fifth design competition now, and assuming we have many more of them in the future, the choosing of new, fresh, and helpful themes will become increasingly dificult. At some point the use of themes may need to be re-thought in some way, and of course this decision is always ultimately up to the winnwer of the previous contest, assuming they want it (at least that's the precedent, and it seems to be working fine in my opinion). The contest themes we've seen so far can be classified into categories (BTW, "theme" is not really the best word for what we are talking about, but I'll stick with it for now). Firstly, there are those that imply a mechanic or class of mechanics. Changing Landscapes was an example of this, where there was a requirement that the board or playing area shift or change in some way during the game. Another category of theme is subject. An example of this is the most recent contest, History Repeats Itself, in which all games were required to address a historical event. The very first contest, with it's requirement that all games be built around some aspect of the passage of time, was another example of a theme based on subject. A third category, which we haven't seen yet, involves game "type". This would involve a requirement that all games be, for example, race games, or alignment games, or displacement games, etc. These are all recognized fundamental types of games (see Bell or Parlett). The second contest, Ludic Synergy, included a requirement that the authors must combine another game system with the piecepack system within their games. The requirement in this case involved the bits used to play the game. So, some fairly obvious categories are, 1) Mechanic 2) Subject 3) Type 4) Bits Other categories I can think of that we have not yet seen are, 5) Time (a requirement involving game or turn length) 6) Dexterity (requiring physical skill such as balancing or flicking) 7) Cooperative (players compete against the game, not each other) Possibly the dexterity category is already covered by category 3, but even if so, it's different enough to deserve its own category. Cooperative games are also an interesting category that is gaining some popularity since the publishing of Knizia's big Lord of the Rings cooperative game. Cooperative games are essentially group solitaires, in which all the players are on the same side and work together to beat the game. Below are some potential future contest themes in "bare bones" form. I'm not claiming that these would all make for great contests. In fact I think some of them are pretty poor, but I wanted to throw something out there to stimulate thought. The number in parentheses indentifies the category in each case. Negotiation. Games must involve negotiation between players. (1) Teams. Games must involve team play or partnership play between at least two of the players. (1) Big. Games must utilize most of the bits from two piecepacks. (4) Community. Games may not involve player ownership of tiles, coins, pawns, or dice. (1) Cooperate. Games must constitute cooperative endeavors between all players. (7) Democratic. Player voting must play a significant role. (1) Empire. Games must be about the rise of empire. (2) Race. The goal must be to be first in completing some task of movement, construction, or alignment. (3) Free Form. Games may not be based on sequential player turns (i.e., player turns must be determined by game play rather than directly by game rules). This theme would also accept games in which there are no turns (i.e., simultaneous or opportunistic movement schemes). (1) Collect. Games must involve set collection. (1) I didn't feel particularly inspired when coming up with this list (it just isn't one of those days for me :-) Anybody else have an idea for a theme, or comments on the uses of themes in future contests? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1174 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56833 invoked from network); 7 Sep 2003 17:48:21 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:48:21 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:48:21 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:47:09 -0000 Date: Sun, 07 Sep 2003 17:47:02 -0000 To: piecepack@yahoogroups.com Subject: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 7867 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION SPONSORS: www.piec= epack.org "Your source for everything piecepack" Mesomorph Games JUDGE: = Phillip Lerche DESIGN THEME: * * * Once upon a time, in a galaxy far, f= ar away=85 "Get in the there, you thieving scumbag." "But Justice Knizia I= haven't done anything wrong!" Benedict protested. "That's the last time y= ou copy a game mechanic, isn't that right, Justice Seyfarth?" spat Knizia. = Justice Seyfarth grinned in response. "Please, your honors, at least leave= me my piecepack," begged Benedict. As Knizia kicked Benedict through the = door, Seyfarth threw the wooden pieces into the cell . "Here you go, it w= on't do you much good in the dark. Maybe the cockroaches can use the tiles= as surfboards when it rains. Welcome to the isolation hole!" said Seyfart= h. The justices slammed the door and locked it. As they walked away Benedi= ct's blubbering grew fainter and fainter=85 Through his desperate tears, = all Benedict could think was "Where's One Man Thrag when you really need h= im?" * * * The design theme for the 5th piecepack game design competitio= n is `SOLITARY CONFINEMENT'. All game submissions are to be solitaire game= s for the piecepack. Yup, it's just going to be me and those bits of wood = come judgement day! THE PRIZES: There are several parts to the prize. M= esomorph Games will contribute a 2nd Edition piecepack Game System with CD= -ROM containing instructions for a variety of games playable with the piec= epack, including those released for this competition Mesomorph Games will= contribute a 2nd Edition Piecepack Game System with CD-ROM containing ins= tructions for a variety of games playable with the piecepack, including th= ose released for this competition. Keep an eye on the Yahoo! Group for ad= ditions to this portion of the prize. Chris Brooks has very generously off= ered to provide a $50 gift voucher for Funagaingames.com The winner also = receives custody of the Trophy Cloth, a card-table-sized tablecloth with a= color piecepack suit emblem embroidered on each side of the table. This p= asses from the winner of one contest to the winner of the next, with each = one signing and dating the cloth before passing it on following the closi= ng of the next competition. Phillip Lerche will be supplying something to = be announced. CONTEST RULES: 1) Submitted games must be for one player o= nly. 2) The game must utilize a piecepack and preferably should make use = of some of the unique aspects of the piecepack. 3) Judging will be subject= ive and based largely on how enjoyable and interesting the game is. Factor= s such as the balance of skill (strategy, tactics) and luck (randomness); = clarity and completeness of rules; time to play; and replay value are als= o important considerations. Overall, it will be the completely subjective = opinion of the judge that ultimately decides the winner. 4) Games may mak= e use of additional bits (such as money or tokens for example), or of othe= r non-obscure game systems in addition to the piecepack. However, addition= al components should not overshadow the use of the piecepack in the game. = It is desirable that solo games can be played with 1 piecepack, however, = if gameplay requires it, entries may be submitted that require the use of = more than one piecepack. 5) Games (rule sets) should be sent to submissio= ns @ piecepack . org (without the spaces) with the word "Contest" within = the subject before Monday 8 Dec 2003, 12:00 noon PST (3:00pm EST. 8:00pm G= MT). Karol will send confirmation of receipt back to the author, then cove= r the author's identity and send the game on. Between 1 Dec and 8 Dec conf= irmation will be within 24 hours. For earlier submissions confirmation may= occasionally take longer. Judging will be blind; the judge will not find= out the authors' identities until after the winner has been selected. Ple= ase note that to help free up Karol's time, the submissions WILL NOT be pr= oofread so, what you send (minus your name) is what I'll see. (i.e. please= get someone you know who has a good command of English, especially spelli= ng and grammar, to proofread your entry before submission). 6) Ideally, s= ubmission should be in a text that is readable by most computers. (Arial i= s a fantastic choice) All submissions must include the following header in= formation as the first few lines of the rules. <Title> A game for the pi= ecepack by <Your Name> Version <#>, <Date> Copyright (c) 2003, <Your Name= > <# of players>, <# of minutes> <Equipment Needed> 7) Please note that = Karol will not be judging content, only removing identifiable text and che= cking that authors have complied with contest rule #11 regarding permissio= n for free distribution. Once the contest closes and the winner is announ= ced, authors will have a chance to review any suggestions they have receiv= ed (by friends, etc.) and should feel free to ask for comments/suggestions= from the judge and make any changes they should submit the newest version= of the game to be included on the Games Page of www.piecepack.org and fo= r inclusion in the Mesomorph Games Rules CD-ROM and components thereof. Au= thors are strongly encouraged to get the final version returned to Karol A= SAP after the winner is announced. If the author wishes not to make any ch= anges then she/he should send a note to the same email stating such and g= ive permission to post "as is". Authors will be notified if there are any = spelling/grammar/punctuation issues with the games at this point. 8) The = winner of the competition will be announced on 22 January 2004. Depending = on the quantity of games received, this date may move. If the judge wishes= , one or more runners up may be announced. Some game entries may receive s= pecial mentions for various reasons (such as novel use of piecepack compo= nents). 9) Designers are encouraged to submit their games early. There wi= ll be no penalty or stigma for sending in changes or updates to your game = rules up to the deadline, and entrants are encouraged to submit updates ba= sed on their own continued play testing. Please be sure to send in a compl= ete version of the game if changes are made, highlighting changes will mak= e it easier for the judge to see the difference. 10) Game entries may be = in PDF form, in HTML format, in MS Word files, or in plain text with accom= panying JPGs, or GIFs if required for figures. If you submit in PDF form, = all identifying items MUST be removed from the rules by you, or the entry = will not be judged - please be sure to note in the accompanying email the= author's name. 11) The submission must be freely redistributable. Authors= are free to retain copyright. Specific licensing information should be i= ndicated at the end of the document. Entries without such notice will NOT = be included with the games on www.piecepack.org. 12) The author of the win= ning game also wins the opportunity to define and judge the next piecepack= game design competition and arrange for the prize if he or she wishes. Ag= reement to this is not a requirement for entry however, and if the winner = does not wish to judge the next competition he or she can suggest another= judge, or we can improvise. Submitted games will be added to the piecepac= k.org site following the close of the competition on a 'preview page' then= moved to the Games Page when authors give permission or send in an updat= ed version - see above. Questions and comments are always welcome. If you'= re worried that your question will give your game away, please send it to = Karol who will send it to me otherwise feel free to post them to the Yaho= o! piecepack discussion group (I encourage entrants to join the group if t= hey have not yet. Go to http://groups.yahoo.com/group/piecepack ). Good = luck and much encouragement to all participants. Phillip Lerche From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1175 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85549 invoked from network); 7 Sep 2003 17:50:57 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:50:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:50:57 -0000 Received: from [66.218.66.118] by n10.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:50:04 -0000 Date: Sun, 07 Sep 2003 17:50:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Future Contest Themes Message-ID: <bjfr49+u7nf@...> In-Reply-To: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 679 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Great coverage of potential thematic categories... I ended up choosing one that sort of fits #3, but really is in a type you didn't mention - number of players. It seems like games are often subdivided into solitaire, 2-player and multiplayer, as well as partnership games. Phillip > So, some fairly obvious categories are, > > 1) Mechanic > > 2) Subject > > 3) Type > > 4) Bits > > Other categories I can think of that we have not yet seen are, > > 5) Time (a requirement involving game or turn length) > > 6) Dexterity (requiring physical skill such as balancing or flicking) > > 7) Cooperative (players compete against the game, not each other) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1176 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21127 invoked from network); 7 Sep 2003 18:24:43 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 7 Sep 2003 18:24:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 18:24:43 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003090718064101100kqd35e>; Sun, 7 Sep 2003 18:06:42 +0000 Message-ID: <063001c3756a$91675f80$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjfr49+u7nf@...> Subject: Re: [piecepack] Re: Future Contest Themes Date: Sun, 7 Sep 2003 11:05:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Sunday, September 07, 2003 10:50 AM Subject: [piecepack] Re: Future Contest Themes >Hi, Mike >Great coverage of potential thematic categories... I ended up >choosing one that sort of fits #3, but really is in a type you didn't >mention - number of players. Yah, that's pretty ironic. Kind of funny too. >It seems like games are often >subdivided into solitaire, 2-player and multiplayer, as well as >partnership games. I agree that Number of Players is a category I missed. I'm guessing there might be more too. I think a solitaire theme will be great! One thing for sure, it makes play-testing one heck of a lot easier :-) Good luck with the 5th Competition! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1177 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64150 invoked from network); 7 Sep 2003 19:17:49 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 7 Sep 2003 19:17:49 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 19:17:48 -0000 Received: from [66.218.67.142] by n2.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 19:16:53 -0000 Date: Sun, 07 Sep 2003 19:16:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Future Contest Themes Message-ID: <bjg074+iulk@...> In-Reply-To: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 428 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Although this is a mechanic, it could also be a theme: Variable (Uneven) Powers - each player must have different abilities/different starting positions etc in the game. Phillip > I didn't feel particularly inspired when coming up with this list > (it just isn't one of those days for me :-) Anybody else have an > idea for a theme, or comments on the uses of themes in future > contests? > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1178 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44461 invoked from network); 8 Sep 2003 03:33:28 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 8 Sep 2003 03:33:28 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 8 Sep 2003 03:33:27 -0000 Received: from [66.218.67.137] by n17.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 03:32:03 -0000 Date: Mon, 08 Sep 2003 03:32:03 -0000 To: piecepack@yahoogroups.com Subject: Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <bjgt7j+u7h1@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1279 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Glad to know I can help inspire the next theme. Perhaps not the best time = for me to say this, But I thought Thrag is a great game. It will be inter= esting to see how these entries are inspired by playing card solitaires. = Perhaps Dominoes and Mah Jhongg will also see borrowing from. So we all b= oard this contest to try again... let FUN prevail. > * * * > > Once upon = a time, in a galaxy far, far away=85 > > "Get in the there, you thieving s= cumbag." > "But Justice Knizia I haven't done anything wrong!" Benedict > = protested. > "That's the last time you copy a game mechanic, isn't that > r= ight, Justice Seyfarth?" spat Knizia. Justice Seyfarth grinned in > respon= se. > "Please, your honors, at least leave me my piecepack," begged > Bene= dict. As Knizia kicked Benedict through the door, Seyfarth > threw the woo= den pieces into the cell . > "Here you go, it won't do you much good in th= e dark. Maybe the > cockroaches can use the tiles as surfboards when it ra= ins. > Welcome to the isolation hole!" said Seyfarth. The justices > slam= med the door and locked it. As they walked away Benedict's > blubbering gr= ew fainter and fainter=85 > > Through his desperate tears, all Benedict co= uld think was > "Where's One Man Thrag when you really need him?" > > * *= * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1179 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9297 invoked from network); 8 Sep 2003 18:34:20 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 8 Sep 2003 18:34:20 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 8 Sep 2003 18:34:20 -0000 Received: from [66.218.67.143] by n3.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 18:34:17 -0000 Date: Mon, 08 Sep 2003 18:34:16 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki (was re:Chariots) Message-ID: <bjii38+e6r0@...> In-Reply-To: <20030822141429.97268.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 281 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I have been unable to connect to this site for about a week - any idea when it will be back up? Phillip --- In piecepack@yahoogroups.com, Porter TwoThreeFive <porter235@y...> wrote: > http://jcd.ods.org/piecepack/Chariots might be a good place to collect > suggestions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1180 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27064 invoked from network); 8 Sep 2003 19:36:48 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 8 Sep 2003 19:36:48 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 8 Sep 2003 19:36:48 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19wRev-0001t1-00 for <piecepack@yahoogroups.com>; Mon, 08 Sep 2003 12:26:45 -0700 Date: Mon, 8 Sep 2003 12:26:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack wiki Message-ID: <20030908192645.GA7234@...> References: <20030822141429.97268.qmail@...> <bjii38+e6r0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bjii38+e6r0@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Sep 08, 2003 at 06:34:16PM -0000, Benedict wrote: > Hi > > I have been unable to connect to this site for about a week - any > idea when it will be back up? > > Phillip If the Piecepack Wiki needs a new home, Ludism.org will be happy to host it. I believe it was even a MoinMoin Wiki, same as the Wikis we run, so transfer would be straightforward. By the way, Phillip, great contest idea! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1181 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45763 invoked from network); 8 Sep 2003 19:54:02 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 8 Sep 2003 19:54:02 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 8 Sep 2003 19:54:02 -0000 Received: from [66.218.66.122] by n29.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 19:51:15 -0000 Date: Mon, 08 Sep 2003 19:51:14 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th contest (was re: piecepack wiki) Message-ID: <bjimji+fnm3@...> In-Reply-To: <20030908192645.GA7234@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 744 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > By the way, Phillip, great contest idea! > > Ron H-E Thanks Ron, and Mike, and the others who have told me they like the 5th contest theme/idea. I chose the theme mainly because I think this will help push the 'pack closer to the boardgaming equivalent of a deck of cards. Who knows, maybe the "killer app" for the 'pack will end up being a large number of good solo games that you can play with it... I am really looking forward to seeing the designs. >I think a solitaire theme will be great! One thing for sure, it >makes >play-testing one heck of a lot easier :-) Not only should playtesting be easier, Mike, it will make the judging a lot easier! I may even be able to judge games at work during my lunch hour... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1182 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47061 invoked from network); 8 Sep 2003 22:38:49 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 8 Sep 2003 22:38:49 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 8 Sep 2003 22:38:49 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Monday, 08 September 2003, 17:37:59 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Mon, 8 Sep 2003 17:37:58 -0500 Message-ID: <3F5D04C6.8090305@...> To: piecepack@yahoogroups.com Date: Mon, 08 Sep 2003 17:37:58 -0500 Subject: Robo Battle Pigs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 08 Sep 2003 22:37:58.0782 (UTC) FILETIME=[DA9439E0:01C37659] User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Hello, piecepack fans. I've known about the piecepack for a long time but didn't keep up with this group until a few weeks ago when I ordered a set from Mesomorph. I've read the group archive from the very first message through March of this year, and it's very interesting to see how things have evolved. A few years ago I entered the Strategy Gaming Society's 8x8 Game Design Competition, and my entry, Robo Battle Pigs, seems like a natural to be played with a piecepack. In fact, the modular nature of the piecepack grid may make the game more interesting than when it's played on an 8x8 board. It might seem like same-old same-old following Mark Biggar's programmed movement work, but I'll let you be the judges. What you need: pencil and paper for each player, a playing grid, and one token with a distinguishable orientation (use a coin or marked pawn). The rules can be found on my website, but if there is enough interest I will rewrite them with piecepack lingo and send it off to piecepack.org. http://www.cox-tv.com/games/mygames/robobattlepigs.html --Randy Cox -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1183 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91584 invoked from network); 9 Sep 2003 13:18:48 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 9 Sep 2003 13:18:48 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta5.grp.scd.yahoo.com with SMTP; 9 Sep 2003 13:18:47 -0000 Received: from [66.218.67.130] by n29.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 13:18:28 -0000 Date: Tue, 09 Sep 2003 13:18:28 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki Message-ID: <bjkjv4+gud2@...> In-Reply-To: <20030908192645.GA7234@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 594 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > > I have been unable to connect to this site for about a week - any > > idea when it will be back up? > > > > Phillip Sorry Phillip, my bad, it is currently hosted at my home, and I have been having issues with my provider. > If the Piecepack Wiki needs a new home, Ludism.org will be happy to > host it. I believe it was even a MoinMoin Wiki, same as the Wikis we > run, so transfer would be straightforward. Thanks for the offer Ron, I think I will take you up on it. It was in fact Ludism.org that introduced me to MoinMoin. Email me directly to arrange transfer of existing info. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1184 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8223 invoked from network); 9 Sep 2003 18:50:45 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 9 Sep 2003 18:50:45 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 9 Sep 2003 18:50:44 -0000 Received: from [66.218.66.118] by n8.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 18:49:31 -0000 Date: Tue, 09 Sep 2003 18:49:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Robo Battle Pigs Message-ID: <bjl7bq+tgnp@...> In-Reply-To: <3F5D04C6.8090305@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1245 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Randy, and welcome. I don't know if you remember, but I have played RBP over at aboutboardgames - and I think it would be a great addition to the piecepack games. Aside from the mechanic of programmed simultaneous movement, I don't think RBP is at all like Mark's games. The great thing is that all the coins have a pip which can act as the direction marker of the BP. One thing that might be fun is to create different terrain using the piecepack tiles (different shapes, possible different types of obstacles, who knows). Looking forward to seeing how RBP translates to the 'pack. Phillip Robo Battle Pigs, seems like a natural to be > played with a piecepack. In fact, the modular nature of the piecepack > grid may make the game more interesting than when it's played on an 8x8 > board. It might seem like same-old same-old following Mark Biggar's > programmed movement work, but I'll let you be the judges. > > What you need: pencil and paper for each player, a playing grid, and one > token with a distinguishable orientation (use a coin or marked pawn). > The rules can be found on my website, but if there is enough interest I > will rewrite them with piecepack lingo and send it off to piecepack.org. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1185 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13275 invoked from network); 9 Sep 2003 20:27:32 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 9 Sep 2003 20:27:32 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 9 Sep 2003 20:27:32 -0000 Received: from [66.218.67.142] by n12.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 20:27:29 -0000 Date: Tue, 09 Sep 2003 20:27:28 -0000 To: piecepack@yahoogroups.com Subject: Printable versions Message-ID: <bjld3g+hl80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 250 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Does anyone know if printable version other than the PDF at piecepack.org? I having trouble with that one because the paper size doesn't match the common european sizes. Alternately is there anywhere the graphics can be found separately? -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1186 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91420 invoked from network); 10 Sep 2003 10:53:33 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 10 Sep 2003 10:53:33 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 10 Sep 2003 10:53:33 -0000 Received: from winnt ([64.108.76.52]) by smtp01.myhosting.com (Merak 6.0.7) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2003 06:53:32 -0400 Message-ID: <003801c3778a$8c32d680$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bjld3g+hl80@...> Subject: Re: [piecepack] Printable versions Date: Wed, 10 Sep 2003 06:56:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph What size do you need it to be? We may be able to make adjustments for you. -KB ----- Original Message ----- From: "piecehead2003" <sbk@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, September 09, 2003 4:27 PM Subject: [piecepack] Printable versions | Does anyone know if printable version other than the PDF at | piecepack.org? I having trouble with that one because the paper size | doesn't match the common european sizes. | | Alternately is there anywhere the graphics can be found separately? | | -Soeren | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1187 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50799 invoked from network); 10 Sep 2003 11:40:50 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 11:40:50 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 11:40:50 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h8ABej5M032969; Wed, 10 Sep 2003 13:40:46 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h8ABejc6032966; Wed, 10 Sep 2003 13:40:45 +0200 (CEST) Message-ID: <3F5F0DBC.9060900@...> Date: Wed, 10 Sep 2003 13:40:44 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Printable versions References: <bjld3g+hl80@...> <003801c3778a$8c32d680$0501000a@winnt> In-Reply-To: <003801c3778a$8c32d680$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Karol wrote: > What size do you need it to be? We may be able to make adjustments for you. That could be useful for me too (and probably for other people here in Europe). I haven't tried to print them yet, because I ordered a wooden PP, but I'll probably do it in future, since I'm quite disappointed of my PP set. The standard size here in Italy (and probably in Europe) is A4. Thank you, Massimo -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1188 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68904 invoked from network); 10 Sep 2003 12:44:23 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 12:44:23 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 12:44:23 -0000 Received: from [66.218.67.190] by n36.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 12:44:23 -0000 Date: Wed, 10 Sep 2003 12:44:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjn6b7+3qpi@...> In-Reply-To: <bjld3g+hl80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > Does anyone know if printable version other than the PDF at > piecepack.org? I having trouble with that one because the paper size > doesn't match the common european sizes. Right. Sorry about that oversight. Either Karol (from Mesomorph) or I will get some A4 versions up soon. Thanks for mentioning it. > Alternately is there anywhere the graphics can be found separately? Yup. They're in the Files section, in a section called "Printable piecepack source files". --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1189 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92095 invoked from network); 10 Sep 2003 13:04:05 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:04:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:04:05 -0000 Received: from [66.218.67.149] by n30.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 13:04:01 -0000 Date: Wed, 10 Sep 2003 13:03:58 -0000 To: piecepack@yahoogroups.com Subject: The IVxVI Puzzle Message-ID: <bjn7fu+6es3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hello All, Here's a little puzzle for you. This may or may not be challenging depending on how much experience you have with this type of puzzle. No programming allowed! The IVXVI Puzzle: Arrange all 24 piecepack tiles into a four by six grid such that each tile is neither adjacent nor diagonal to another tile of the same suit or value. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1190 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55149 invoked from network); 10 Sep 2003 13:22:40 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:22:40 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta6.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:22:40 -0000 Message-ID: <20030910132239.20917.qmail@...> Received: from [199.103.141.140] by web11108.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 06:22:39 PDT Date: Wed, 10 Sep 2003 06:22:39 -0700 (PDT) Subject: Re: [piecepack] The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjn7fu+6es3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor POSSIBLE SPOILER Isn't it just as simple as a Knight's Move? 121212 ...... 212121 ...... 3&4 inverted as above. --- James K Droscha <jdroscha@...> wrote: > The IVXVI Puzzle: > Arrange all 24 piecepack tiles into a four by six > grid such that each > tile is neither adjacent nor diagonal to another > tile of the same > suit or value. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1191 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86677 invoked from network); 10 Sep 2003 13:37:31 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:37:31 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:37:31 -0000 Received: from [66.218.66.114] by n29.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 13:37:30 -0000 Date: Wed, 10 Sep 2003 13:37:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjn9eq+49oc@...> In-Reply-To: <3F5F0DBC.9060900@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 255 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Yes, a version designed to print on A4 sheets would be good for us europeans. The "ultimate" printable version would be one where everything matche up correctly when printing two side. That way you could avoid having to glue things together. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1192 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52539 invoked from network); 10 Sep 2003 15:30:46 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 10 Sep 2003 15:30:46 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 15:30:45 -0000 Received: from [66.218.67.248] by n39.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 15:30:24 -0000 Date: Wed, 10 Sep 2003 15:30:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjng2f+lssc@...> In-Reply-To: <bjn9eq+49oc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1047 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > The "ultimate" printable version would be one where everything matche > up correctly when printing two side. That way you could avoid having > to glue things together. Actually, for most people, this would be far trickier than the current versions... most folks have to print 2-sided by running the paper through their printer a second time, and the registration, margining, and leader feed would have to be pretty precise for this to work well. Most people just have cheap inkjets, and results would be disappointing. That is one reason why the current printable set is built to be folded in half... because the alignment of fronts and backs becomes much easier. (The other reason is that two sheets glued together makes for more durable pieces than a single sheet that is printed both sides, assuming plain 20# or 24# paper. Mounting onto paperboard, wood, or plastic is an option, of course, for those desiring even greater durability.) Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1193 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36508 invoked from network); 10 Sep 2003 15:38:45 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 10 Sep 2003 15:38:45 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 15:38:44 -0000 Received: from [66.218.67.141] by n15.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 15:38:26 -0000 Date: Wed, 10 Sep 2003 15:38:25 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjnghh+ej2s@...> In-Reply-To: <20030910132239.20917.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 908 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > Isn't it just as simple as a Knight's Move? > > 121212 > ...... > 212121 > ...... > > 3&4 inverted as above. Hi Prophesor, I don't actually understand your suggestion, but it does not appear to account for color. Also, if the numbers in your chart refer to the tiles' values, you seem to have too many of each. Besides me not understanding you, perhaps a different statement of the puzzle is in order: Arrange all the tiles into a 4 by 6 grid. For every tile in the grid, ALL of the following must be true: 1) there are no tiles of the same value adjacent to it 2) there are no tiles of the same value diagonal to it 3) there are no tiles of the same color adjacent to it 4) there are no tiles of the same color diagonal to it Apologies if I am being thick. I am just not quite sure how to read your chart. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1194 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30935 invoked from network); 10 Sep 2003 17:02:01 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 10 Sep 2003 17:02:01 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 17:02:01 -0000 Message-ID: <20030910170201.34232.qmail@...> Received: from [199.103.141.140] by web11103.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 10:02:01 PDT Date: Wed, 10 Sep 2003 10:02:01 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjnghh+ej2s@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor SPOILER WARNING No, sorry, my answer was incomplete, intentionally so. It is a rather trivial puzzle, I think, at least if I read the term correctly. Given a 4x6 grid: ...... ...... ...... ...... this next is suits 1-4: 121212 343434 212121 434343 and this next is values 0-5: 012345 345012 012345 345012 My previous post addressed only half the suits. --- James K Droscha <jdroscha@...> wrote: > --- In piecepack@yahoogroups.com, Ed Thorn > <prophesor@y...> wrote: > > > Isn't it just as simple as a Knight's Move? > > > > 121212 > > ...... > > 212121 > > ...... > > > > 3&4 inverted as above. > > Hi Prophesor, > > I don't actually understand your suggestion, but it > does not appear > to account for color. Also, if the numbers in your > chart refer to > the tiles' values, you seem to have too many of > each. > > Besides me not understanding you, perhaps a > different statement of > the puzzle is in order: > > Arrange all the tiles into a 4 by 6 grid. For every > tile in the > grid, ALL of the following must be true: > 1) there are no tiles of the same value adjacent to > it > 2) there are no tiles of the same value diagonal to > it > 3) there are no tiles of the same color adjacent to > it > 4) there are no tiles of the same color diagonal to > it > > Apologies if I am being thick. I am just not quite > sure how to read > your chart. > > Cheers, > James > > > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1195 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3039 invoked from network); 10 Sep 2003 17:36:22 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 10 Sep 2003 17:36:22 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 17:36:22 -0000 Received: from [66.218.67.133] by n27.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 17:36:21 -0000 Date: Wed, 10 Sep 2003 17:36:20 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjnnek+vu9e@...> In-Reply-To: <20030910170201.34232.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1030 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > SPOILER WARNING > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > No, sorry, my answer was incomplete, intentionally so. > > It is a rather trivial puzzle, I think, at least if I > read the term correctly. Given a 4x6 grid: > > ...... > ...... > ...... > ...... > > this next is suits 1-4: > > 121212 > 343434 > 212121 > 434343 > > and this next is values 0-5: > > 012345 > 345012 > 012345 > 345012 > > My previous post addressed only half the suits. Ah, yes, thank you for the clarification... the use of numerals to represent suits was not intuitive to me. Indeed, profesor, you solution looks good! I do not believe it would be obvious to folks of all ages and math/puzzling experience, however, which prompted the original qualifier of "will be more or less challenging..." And so I leave it to you, good profesor, to state for us a more challenging puzzle! Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1196 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84107 invoked from network); 10 Sep 2003 18:29:08 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:29:08 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:29:08 -0000 Message-ID: <20030910182907.69975.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 11:29:07 PDT Date: Wed, 10 Sep 2003 11:29:07 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjnnek+vu9e@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > --- In piecepack@yahoogroups.com, Ed Thorn > <prophesor@y...> wrote: > > SPOILER WARNING > And so I leave it to you, good profesor, to state > for us a more > challenging puzzle! Very devious of you. Very devious indeed. But I'll take your bet, and you're gonna regret... or something like that. Let's keep it topical? Piecepack-valid puzzles only? I believe that's fitting. The previous puzzle featured a 4x6 square grid where no tile had any neighbor of its own suit. Using 19 coins of your choice, produce a hexagonal grid with the same quality. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1197 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1645 invoked from network); 10 Sep 2003 18:37:50 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:37:50 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:37:50 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Wednesday, 10 September 2003, 13:37:48 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Wed, 10 Sep 2003 13:37:47 -0500 Message-ID: <3F5F6F7B.7030100@...> To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2003 13:37:47 -0500 Subject: Re: [piecepack] Re: The IVxVI Puzzle MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 10 Sep 2003 18:37:47.0994 (UTC) FILETIME=[A1E7FBA0:01C377CA] References: <20030910182907.69975.qmail@...> In-Reply-To: <20030910182907.69975.qmail@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Ed Thorn wrote: > The previous puzzle featured a 4x6 square grid where > no tile had any neighbor of its own suit. Using 19 > coins of your choice, produce a hexagonal grid with > the same quality. Any particular shape of grid? (POSSIBLE SPOILER BELOW) I could easily do this by making a grid that was two hexes wide and 9/10 hexes long. --Randy -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1198 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98667 invoked from network); 10 Sep 2003 18:50:57 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:50:57 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:50:57 -0000 Message-ID: <20030910185055.74629.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 11:50:55 PDT Date: Wed, 10 Sep 2003 11:50:55 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <3F5F6F7B.7030100@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Randy Cox <yahoo@...> wrote: > > Any particular shape of grid? Good catch. I intend the finished grid be a large hexagon, three units on an edge, five units across. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1199 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11541 invoked from network); 10 Sep 2003 18:58:02 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:58:02 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:58:02 -0000 Received: from [66.218.67.149] by n31.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 18:58:01 -0000 Date: Wed, 10 Sep 2003 18:57:59 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjns7n+401t@...> In-Reply-To: <3F5F6F7B.7030100@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 857 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Ed Thorn wrote: > > The previous puzzle featured a 4x6 square grid where > > no tile had any neighbor of its own suit. Using 19 > > coins of your choice, produce a hexagonal grid with > > the same quality. This statement refers to the IVxVI Puzzle, but incompletely states its requirements. Are we to assume that this new puzzle (which we can call the H3 Puzzle) must also comply with the IVxVI Puzzle's restriction on values? (Otherwise, it devolves into a map-coloring problem, which would not fit the desire for a more challenging puzzle.) > Any particular shape of grid? I assume the good profesor, when he suggests a "hexagonal grid", refers not only to the relationship of the pieces to each other, but also to the completed shape of the puzzle. Correct? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1200 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11991 invoked from network); 10 Sep 2003 19:11:16 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 10 Sep 2003 19:11:16 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 19:11:16 -0000 Message-ID: <20030910191116.66668.qmail@...> Received: from [199.103.141.140] by web11102.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 12:11:16 PDT Date: Wed, 10 Sep 2003 12:11:16 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjns7n+401t@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > > Ed Thorn wrote: > > > The previous puzzle featured a 4x6 square grid > where > > > no tile had any neighbor of its own suit. > This statement refers to the IVxVI Puzzle, but > incompletely states > its requirements. Are we to assume that this new > puzzle (which we > can call the H3 Puzzle) must also comply with the > IVxVI Puzzle's > restriction on values? (Otherwise, it devolves into > a map-coloring > problem, which would not fit the desire for a more > challenging > puzzle.) It is in any case a map-coloring puzzle, only with possibly two dimensions of 'color'. And in my initial thinking of the overall puzzle, it seemed to me the value-based requirement added little. I suppose on the issue of challenge, I have failed. > > Any particular shape of grid? > > I assume the good profesor, when he suggests a > "hexagonal grid", > refers not only to the relationship of the pieces to > each other, but > also to the completed shape of the puzzle. Correct? Yes, that is correct. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1201 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85226 invoked from network); 11 Sep 2003 15:24:33 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 11 Sep 2003 15:24:33 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 11 Sep 2003 15:24:33 -0000 Received: from [66.218.67.188] by n4.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 15:24:28 -0000 Date: Thu, 11 Sep 2003 15:24:25 -0000 To: piecepack@yahoogroups.com Subject: 5th piecepack competition + more questions Message-ID: <bjq439+s9u0@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1369 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor > The design theme for the 5th piecepack game design > competition is `SOLITARY CONFINEMENT'. All game > submissions are to be solitaire games for the piecepack. Yup, > it's just going to be me and those bits of wood come judgement > day! > > CONTEST RULES: > > 1) Submitted games must be for one player only. > > 2) The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack. > > 3) Judging will be subjective and based largely on how > enjoyable and interesting the game is. Factors such as the > balance of skill (strategy, tactics) and luck (randomness); clarity > and completeness of rules; time to play; and replay value are > also important considerations. Overall, it will be the completely > subjective opinion of the judge that ultimately decides the > winner. /* Snipped where inappropriate */ Excuse me for being a newbie, but I have a few questions: 1. What *are* the unique aspects of the piecepack? 2. Are there any guidelines about the size of the dice (in relation to 1/4 of a tile)? 3. Where can I find information about the previous contests and the winning entries (to give me an idea as to see what I'm up against)? 4. What was the design process you went through when designing the piecepack concept Your help is appreciated Lardarse Greg PS Be nice to the newbie! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1202 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9711 invoked from network); 11 Sep 2003 15:35:51 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 15:35:51 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2003 15:35:51 -0000 Received: from [66.218.67.130] by n32.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 15:35:05 -0000 Date: Thu, 11 Sep 2003 15:35:02 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjq4n6+fnuq@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1453 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Greg > 1. What *are* the unique aspects of the piecepack? I think the fact that there are 4 suits of 6 tiles, 6 coins, 1 pawn and 1 die each. The fact that a coin or pawn fits n 1/4 of a tile. The fact that the tiles can be number & suit side up or grid side up; the fact that the coins can be suit side or number & directional piip side up. So the system has limitations in number and organizartion of components from which an incredile diversity of ideas can (and have) come. The piecepack itself is unique - there is no other game system like it. It probably closest resembles a pack of cards in that there are numerous games (70+) that can be played with a 'pack. > > 2. Are there any guidelines about the size of the dice (in relation > to 1/4 of a tile)? I don't know. > > 3. Where can I find information about the previous contests and the > winning entries (to give me an idea as to see what I'm up against)? Go to http://www.piecepack.org - all details of prior contests and links to pdf rules of all past contest entries are there. > > 4. What was the design process you went through when designing the > piecepack concept The designer will have to answer that - the contest is set up such that the winner of the latest contest judges the next competition. > > PS Be nice to the newbie! I hope that was nice enough! I am sure that others will chip in with ideas on what makes the 'pack unique. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1203 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94680 invoked from network); 11 Sep 2003 16:51:49 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 11 Sep 2003 16:51:49 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 16:51:44 -0000 Received: from [66.218.67.131] by n23.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 16:51:43 -0000 Date: Thu, 11 Sep 2003 16:51:43 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjq96v+eagv@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 773 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian >>The game must utilize a piecepack and preferably should >>make use of some of the unique aspects of the piecepack. I've always taken that phrase to imply that the game should be most easily and best played using a piecepack ... If a game could just as easily played (or, perhaps, be even better when played) with a handful of pennies and a few standard 6-sided dice, then it wouldn't really be utilitizing the piecepack to its fullest. A solitaire game normally played with standard playing cards that gets ported to the piecepack, simply using the piecepack tiles in place of cards, also wouldn't fit the bill. This, of course, is not judging how "good" the game is ... just if it *needs* the piecepack to be played. That's my two cents anyway ... ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1204 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36505 invoked from network); 11 Sep 2003 17:00:42 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:00:42 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta6.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:00:41 -0000 Received: from [66.218.67.251] by n23.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 17:00:41 -0000 Date: Thu, 11 Sep 2003 17:00:38 -0000 To: piecepack@yahoogroups.com Subject: Fitting Games to piecepack ... and piecepack to Games Message-ID: <bjq9nm+56om@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 861 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian The recent thread by vg_reality_anchor which included a question about contest rules encouraging designers to "make use of some of the unique aspects of the piecepack" got me thinking ... It looks like most of the game rules at piecepack.org are for games specifically designed to use the piecepack's combination of components. (Although there are a few attempts at porting some classic games to be played with the piecepack.) I was wondering about the opinion of piecepack fans on this question: Should the primary purpose of the piecepack be to have a "generic set of game components" that can be used to play standard, previously- known games (with some adjustments to fit, if necessary) ... or should its purpose be to have a standard set of components from which to create *new* games, specifically for those components? Your thoughts? -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1205 Return-Path: <JUSTIN.LOVE@...> X-Sender: JUSTIN.LOVE@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76470 invoked from network); 11 Sep 2003 17:25:39 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:25:39 -0000 Received: from unknown (HELO pimout2-ext.prodigy.net) (207.115.63.101) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:25:39 -0000 Received: from www4.prodigy.net (www4-ext.prodigy.net [207.115.61.60]) by pimout2-ext.prodigy.net (8.12.9/8.12.3) with SMTP id h8BHPc9T261226 for piecepack@yahoogroups.com; Thu, 11 Sep 2003 13:25:38 -0400 To: piecepack@yahoogroups.com Message-Id: <AA-2227D78FD8707EE223A38C3883AA2600-ZZ@...> Date: Thu, 11 Sep 2003 13:25:38 -0500 Subject: Re: [piecepack] Fitting Games to piecepack ... and piecepack to Games From: justin.love@... X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon --- Original Message --- >Should the primary purpose of the piecepack be to have a "generic set >of game components" that can be used to play standard, previously- >known games (with some adjustments to fit, if necessary) ... or >should its purpose be to have a standard set of components from which >to create *new* games, specifically for those components? As I understand it, the original purpose was to be a game system, like playing cards, that could be used in many games. Whether those games are new or old makes very little difference to me, in terms of the piecepack purpose. Now, since I enjoy game design and seeing new designs, I am in practice more in favor of the new works ;^) -Justin Love From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1206 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30915 invoked from network); 11 Sep 2003 17:45:27 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:45:27 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:45:27 -0000 Received: from [66.218.67.173] by n34.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 17:45:18 -0000 Date: Thu, 11 Sep 2003 17:45:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Fitting Games to piecepack ... and piecepack to Games Message-ID: <bjqcb2+lsbc@...> In-Reply-To: <bjq9nm+56om@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 980 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Matt I would say 'both'. The piecepack is very versatile: - you could buy or make one to use to play old classics that have already been adapted; - you could adapt other games yourself for play with a piecepack (for example you could fairly easily play a version of Transamerica using the 'pack - I just haven't had time to do the rules) - you could use it to invent completely new games - you could use it to play new, piecepack-specific games. It all depends on your own desires. The contests are used to highlight the 3rd option. Phillip > I was wondering about the opinion of piecepack fans on this question: > Should the primary purpose of the piecepack be to have a "generic set > of game components" that can be used to play standard, previously- > known games (with some adjustments to fit, if necessary) ... or > should its purpose be to have a standard set of components from which > to create *new* games, specifically for those components? > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1207 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46253 invoked from network); 11 Sep 2003 18:02:08 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:02:08 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta4.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:02:08 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091118020701200675qme>; Thu, 11 Sep 2003 18:02:07 +0000 Message-ID: <095601c3788e$9b5a6e70$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq9nm+56om@...> Subject: Re: [piecepack] Fitting Games to piecepack ... and piecepack to Games Date: Thu, 11 Sep 2003 11:00:37 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 10:00 AM Subject: [piecepack] Fitting Games to piecepack ... and piecepack to Games >I was wondering about the opinion of piecepack fans on this question: >Should the primary purpose of the piecepack be to have a "generic set >of game components" that can be used to play standard, previously- >known games (with some adjustments to fit, if necessary) ... or >should its purpose be to have a standard set of components from which >to create *new* games, specifically for those components? >Your thoughts? >-Matt I use my pack three different ways. Firstly, it definitely sees use as a compact handy way to implement standard games. It actually becomes MUCH handier to do more of this if two sets of 8 pawns are added, to facilitate play of many different abstracts, using the tiles grid-side-up to form the boards. Secondly, I use the pack to play some of the games specifically designed for it. There are some very good games that can only be played with a piecepack or else using purpose-made custom components. Thirdly, the pack can be very handy in helping me with my game design hobby. Especially when just noodling around with a new game design idea, it's very handy to have the tiles for forming boards or representing goods or cities or whatever, and the color-matched dice and coins can also be pressed into service until purpose-made components are made. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1208 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60953 invoked from network); 11 Sep 2003 18:17:03 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:17:03 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:17:03 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <200309111817020120015elde>; Thu, 11 Sep 2003 18:17:02 +0000 Message-ID: <096701c37890$b0e61bc0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq439+s9u0@...> Subject: Re: [piecepack] 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 11:15:33 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: vg_reality_anchor To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 8:24 AM Subject: [piecepack] 5th piecepack competition + more questions >1. What *are* the unique aspects of the piecepack? >2. Are there any guidelines about the size of the dice (in relation >to 1/4 of a tile)? I don't believe so. However, I do know that if the dice vertices are made longer than 1/4 the width of a tile, some of the games already designed would not be playable. Same for the pawn and coin diameters. A couple other handy relationships are that standard dominos are the same length as the width of a tile, and are the same width as 1/2 the width of a tile. The large Ice House pyramids are very close to 1/2 as wide as a tile. This means that games can more readily be designed that utilize some combination of piecepack, dominos, and Icehouse. >3. Where can I find information about the previous contests and the >winning entries (to give me an idea as to see what I'm up against)? The best place, as others have mentioned is www.piecepack.org However, you may also want to look through past postings to this group, especially from the early days of the group when there was somewhat more discussion of the piecepack concept, hopes for the future, etc. >4. What was the design process you went through when designing the >piecepack concept Perhaps James could comment on this and on your question #2. I seem to recall some discussion in the past of the correspondence between the number of hours in a day and the number of tiles, as well as other less obvious relationships involving time. Welcome aboard! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1209 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55780 invoked from network); 11 Sep 2003 18:19:35 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:19:35 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:19:35 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003091117530001100luaule>; Thu, 11 Sep 2003 17:53:01 +0000 Message-ID: <095001c3788d$55a90d10$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq96v+eagv@...> Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 10:51:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I agree with Matt, and that was the interpretation I intended when running the 3rd competition. -Mike Schoessow ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 9:51 AM Subject: [piecepack] Re: 5th piecepack competition + more questions >>The game must utilize a piecepack and preferably should >>make use of some of the unique aspects of the piecepack. I've always taken that phrase to imply that the game should be most easily and best played using a piecepack ... If a game could just as easily played (or, perhaps, be even better when played) with a handful of pennies and a few standard 6-sided dice, then it wouldn't really be utilitizing the piecepack to its fullest. A solitaire game normally played with standard playing cards that gets ported to the piecepack, simply using the piecepack tiles in place of cards, also wouldn't fit the bill. This, of course, is not judging how "good" the game is ... just if it *needs* the piecepack to be played. That's my two cents anyway ... ;-) -Matt Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1210 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61251 invoked from network); 11 Sep 2003 22:07:19 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 11 Sep 2003 22:07:19 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 22:07:19 -0000 Received: from [66.218.67.185] by n22.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 22:07:19 -0000 Date: Thu, 11 Sep 2003 22:07:18 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjqrmm+a6ra@...> In-Reply-To: <096701c37890$b0e61bc0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 642 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I hadn't realized that about the hrs in a day - I wonder if that is partly what prompted James decide to have 'Time Marches On' as the theme for the 1st design contest? 24 is also good as it is divisible by 2,3,4,6,8 and 12 (as well as 1 and 24, to be anally complete). Allows for a wide variety of in-game things to happen. Phillip > Perhaps James could comment on this and on your question #2. I seem to recall some discussion in the past of the correspondence between the number of hours in a day and the number of tiles, as well as other less obvious relationships involving time. > Welcome aboard! > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1211 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91083 invoked from network); 11 Sep 2003 23:35:12 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 11 Sep 2003 23:35:12 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 23:35:12 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003091123161901100q0a25e>; Thu, 11 Sep 2003 23:16:19 +0000 Message-ID: <099d01c378ba$800ece50$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjqrmm+a6ra@...> Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 16:14:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 3:07 PM Subject: [piecepack] Re: 5th piecepack competition + more questions >I hadn't realized that about the hrs in a day - I wonder if that is >partly what prompted James decide to have 'Time Marches On' >as the theme for the 1st design contest? Check out message #216 (12 Feb 2002), which is the announcement on the piecepack group of the first design competition, Time Marches On. James points out piecepack bits correlations with not only the number of hours in a day, but also with the number of months in a year, the number of seasons in a year, and the quantity of numbers on a clock face. While on the subject of contests and bits, let me remind people of the piecepack pyramids (which anyone can download from piecepack.org and fold together nd glue themselves). These are also great components to use in piecepack game design. If anyone wants to make a nice set, I recommend using glossy photo-quality paper. Do the folding of the pieces against a straight, sharp, metal edge, and use Duco cement for glue (remembering to pre-coat the paper overlap areas a few minutes before the final glue application). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1212 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29913 invoked from network); 12 Sep 2003 03:40:47 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 12 Sep 2003 03:40:47 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 03:40:47 -0000 Received: from [66.218.67.146] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 03:40:47 -0000 Date: Fri, 12 Sep 2003 03:40:45 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrf7t+e4v1@...> In-Reply-To: <bjq96v+eagv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1392 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > >>The game must utilize a piecepack and preferably should > >>make use of some of the unique aspects of the piecepack. > > I've always taken that phrase to imply that the game should be most > easily and best played using a piecepack ... > > If a game could just as easily played (or, perhaps, be even better > when played) with a handful of pennies and a few standard 6-sided > dice, then it wouldn't really be utilitizing the piecepack to its > fullest. A solitaire game normally played with standard playing > cards that gets ported to the piecepack, simply using the piecepack > tiles in place of cards, also wouldn't fit the bill. > > This, of course, is not judging how "good" the game is ... just if it > *needs* the piecepack to be played. > > That's my two cents anyway ... ;-) > -Matt And then if it does suit the piecepack to a "T", you wont get voted simply because you followed the rules. Ignore what the Piecepack is alltogether, and copy another game that is difficult and german. Then you will win. To all Newbies, Dont follow the Rules outlined in the Comp. It is the surest way to loose. Open your game closet close your eyes and pick two games at random, and FORCE the piecepack to become that game. And if this is not what happened in the last comp. Please let me know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1213 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28877 invoked from network); 12 Sep 2003 04:44:19 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:44:19 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:44:18 -0000 Received: from [66.218.67.135] by n1.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 04:44:18 -0000 Date: Fri, 12 Sep 2003 04:44:18 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjriv2+t4th@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 617 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric This is not what happened in the last competition. Now you know. Phillip > And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1214 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58772 invoked from network); 12 Sep 2003 04:46:17 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:46:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:46:17 -0000 Received: from [66.218.67.254] by n8.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 04:46:16 -0000 Date: Fri, 12 Sep 2003 04:46:12 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrj2k+141i@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I would like to assure everyone (new to the piecepack and otherwise) who is considering submitting a game to the 5th contest that games must be submitted according to contest rules, and I will judge the entries according to the rules. Phillip > To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1215 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5143 invoked from network); 12 Sep 2003 04:56:24 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:56:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:56:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19xfyr-0005VC-00 for <piecepack@yahoogroups.com>; Thu, 11 Sep 2003 21:56:25 -0700 Date: Thu, 11 Sep 2003 21:56:25 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Message-ID: <20030912045625.GA21133@...> References: <bjq96v+eagv@...> <bjrf7t+e4v1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bjrf7t+e4v1@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 12, 2003 at 03:40:45AM -0000, Electronicwaffle wrote: > And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. 1. Shut. 2. Up. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1216 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18646 invoked from network); 12 Sep 2003 05:03:40 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:03:40 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:03:43 -0000 Received: (qmail 25309 invoked from network); 12 Sep 2003 05:04:56 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 12 Sep 2003 05:04:56 -0000 Message-ID: <27192203.1063343096009.JavaMail.www-data@...> Date: Thu, 11 Sep 2003 22:04:56 -0700 (PDT) To: piecepack@yahoogroups.com Subject: [piecepack] Please stop whining (Re: 5th piecepack competition + more questions) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 12.213.114.64 X-Mailer: Oddpost From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 I hate for this to be my first post to piecepack, but it really bothers me that this sort of complaining is starting again. As someone who doesn't design games, but greatly enjoys using the products of those that do, I have a few words of advice for Electronicwaffle: * Design competitions like this are, by their nature, subjective and not objective. If you are incapable of realizing that others may judge the quality of a game in a different way than you, then you probably shouldn't be entering game design competitions. * Re-evaluate your motivations for designing games. Are you designing in order to win contests? Or to get people to play your games? I would suspect that many people will actually try and avoid playing your games given the postings you've made recently. * Re-evaluate what it means to be a part of a community like this piecepack Yahoo group. We should be constructive, not destructive - there's simply no room for this sort of direct attack on the competition judges. Now I'm scared to death that this post will start another series of rambling whining and complaining, and I probably should have just kept my mouth shut... ---- Chris Brooks http://www.chrisbrooks.org -----Original Message from Electronicwaffle <electronicwaffle@...>----- And then if it does suit the piecepack to a "T", you wont get voted simply because you followed the rules. Ignore what the Piecepack is alltogether, and copy another game that is difficult and german. Then you will win. To all Newbies, Dont follow the Rules outlined in the Comp. It is the surest way to loose. Open your game closet close your eyes and pick two games at random, and FORCE the piecepack to become that game. And if this is not what happened in the last comp. Please let me know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1218 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55700 invoked from network); 12 Sep 2003 05:44:35 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:44:35 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:44:35 -0000 Received: from [66.218.67.184] by n31.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 05:44:35 -0000 Date: Fri, 12 Sep 2003 05:44:35 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrmg3+9si9@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2330 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow ---> And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. The fact is that many of the great games designed each year (and I'm not talking about just piecepack games) borrow from earlier games, sometimes in very obvious ways. This is well understood and appreciated by the great majority of board game enthusiasts, and has resulted in some of our most well-liked games (such as Puerto Rico for example). Game mechanics are frequently quite delicate and balanced, especially in the great games, and it often takes considerable play-testing to achieve this. Because of this, a modest change in the basic mechanic of game, along with an inventive innovation or two can lead to a completely new game, with its own unique strategy and charm. If this can be successfully achieved by utilizing most or all of the unique complement of bits that is a piecepack, then why shouldn't such a game be a strong contender or winner in a piecepack design contest? All dedicated game designers believe that their games are good games, worthy of praise by other game players. Otherwise why show them around? But everyone has their own tastes, their own expectations, and will make their own judgement on a game, almost always, I suspect, ultimately based on how much satisfaction or fun the game brings them. Certainly that's how it works with me. Some of my own games have been well received by other gamers, but more often not. Not too long ago I entered what I felt was a pretty darn good game in the Abstract Games Magazine contest for simultaneous movement abstract strategy games but, no win, no second place, no honorable mention as one of the other six or eight games they described after the contest. I was disappointed. But that's OK. Time to move on. Eric, it's time to move on. Put your energies into your next games. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1219 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39563 invoked from network); 12 Sep 2003 05:56:25 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:56:25 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:56:25 -0000 Received: from [66.218.67.128] by n3.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 05:56:03 -0000 Date: Fri, 12 Sep 2003 05:56:03 -0000 To: piecepack@yahoogroups.com Subject: Response Message-ID: <bjrn5j+stt3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1019 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I added my two cents to two cents already added. Someone new to the group asked a question. I clarified one of the rules in the most recent competitions. I dont want the new member to have any confusion with what the comunity means by "The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack." Apparently I was confused by this myself, before the judging. I then offered my perception of what happened. And as I asked, have been corrected. Obviously some members dont think along the same lines as I do. This should not keep my thoughts away from the group. Let me be clear and understood on this; I found the last contest slightly hypocritical. Again, I may have used sharp words to express my take on the entire situation. It was a situation regardless of how I responded.(it was also a situation if I didn't respond). Piecepack being a different and realatively new format can excel with new and unique ideas as well as old standards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1220 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80532 invoked from network); 12 Sep 2003 06:36:02 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 06:36:02 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2003 06:36:02 -0000 Received: from [66.218.67.146] by n23.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 06:36:02 -0000 Date: Fri, 12 Sep 2003 06:36:01 -0000 To: piecepack@yahoogroups.com Subject: To change the subject; My response to the IVxVI puzzle/Game Theory Message-ID: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2098 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The post and threads to the "4 by 6" puzzle gives me some ideas to how other members think. I read and saw higher math principles at work,(or at least mentioned)... game theory as it where. I think all of this has its place, but should not be used exclusively. It seems to me that trial and error would have worked faster or at least is the other side of game design to theory. I think the mental notes made in this process equate to postulates formed in game theory. More focused ideas are advanced sooner in trial and error, and is a more confirming path to the solutions. 'workable' ideas from T&E should be recorded, perhaps not as extensively as theories, so their value is not lost. I know that many here do not like me. That aside, I want to propose a sincere question (not meant to offend, but to gain insight) In your game design, which comes first, the math or the fun? I take the latter. I beleive that First games should be fun, then inspirational (in a logic-math sense). I feel fun pulls players in, and in the long haul keeps many of the players around. True logic may bring more length to gameplay, but when untranslated, the "gray" during a players turn, seems to be more enjoyable over compulsory math that becomes little more than a computaion. (Gray of course being that which is not Black or White..."fuzzy logic") When you milk and extract all of the wonderment out of a game in the name of math... the fun stops. Like the argument the 1983 movie "Wargames" forwards, a game is not fun once you know how to "beat" it. (Tic Tac Toe being the game referenced). The quote is "Shall we play a Game?" At the end of the day I think we should all play a game, not work the game. In closing, I simply want to state that this is how I feel, and being as young as I am, I dont want to rule out the possibility that logic, may for me, one day come before fun. At present I see this possibility far far away. Perhaps this debate is even more circular than Chickens and Eggs -when terminology is standardized. (But lets please not start that debate) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1221 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10627 invoked from network); 12 Sep 2003 08:20:55 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 08:20:55 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 08:20:57 -0000 Received: from [66.218.67.167] by n31.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 08:20:57 -0000 Date: Fri, 12 Sep 2003 08:20:57 -0000 To: piecepack@yahoogroups.com Subject: Good games for introducing piecepack Message-ID: <bjrvl9+fok7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 411 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Last I tried to introduce my gaming group to the piecepack. It didn't go d= own entirely well because some members had problems with the abstract natu= re of the playing pieces - it's the same with computer games, they go for = everything with nice graphics and ignore the game play. I need some sugge= stions for games that have a high "fun factor", are easy to learn and don= =F8t take too long to play. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1222 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72709 invoked from network); 12 Sep 2003 11:48:14 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 12 Sep 2003 11:48:14 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 11:48:13 -0000 Message-ID: <20030912114813.35383.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Fri, 12 Sep 2003 04:48:13 PDT Date: Fri, 12 Sep 2003 04:48:13 -0700 (PDT) Subject: Piecepack: Plain Jane? To: piecepack@yahoogroups.com In-Reply-To: <bjrvl9+fok7@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- piecehead2003 <sbk@...> wrote: > Last I tried to introduce my gaming group to the > piecepack. It didn't > go down entirely well because some members had > problems with the > abstract nature of the playing pieces - it's the > same with computer > games, they go for everything with nice graphics and > ignore the game > play. Way back when I joined this list, I had thought how some of the games could stand alone, that they might have flashy custom tiles and coins made, with imagery on them that matched the individual game. Now, if that imagery didn't _break_ the piecepack spec, what you'd have is a sexy piecepack-based game to bait the eye-candy crowd with, and then once they're at the table (and have played the game, gotta be fair...) explain how the same pieces can be used to play dozens of other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1223 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67824 invoked from network); 12 Sep 2003 14:00:12 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 14:00:12 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 14:00:15 -0000 Received: from [66.218.67.163] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 13:59:59 -0000 Date: Fri, 12 Sep 2003 13:59:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack: Plain Jane? Message-ID: <bjsjgu+a9pr@...> In-Reply-To: <20030912114813.35383.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1437 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Ed Thorn <prophesor@y...> wrote: > Way back when I joined this list, I had thought how > some of the games could stand alone, that they might > have flashy custom tiles and coins made, with imagery > on them that matched the individual game. > > Now, if that imagery didn't _break_ the piecepack > spec, what you'd have is a sexy piecepack-based game > to bait the eye-candy crowd with, and then once > they're at the table (and have played the game, gotta > be fair...) explain how the same pieces can be used to > play dozens of other games. The solution from one angle happens to be the problem from another. The idea of generic components *makes* the piecepack what it is -- versatile. But I can understand that people might get scared off by having to "paint a theme" onto those components in their own mind in order for a game to work for them. Now, the problem with what the prophesor is suggesting is how to make the piecepack more sexy -- specifically for a single game -- but still allow it to be generic enough to play? For example, if you were to make a "Froggy Bottom"-focused piecepack set (replacing the generic pawns with colored frogs, giving the coins a definited lilypad look, etc.), wouldn't it make using that piecepack for other games more difficult? The players would have to "ignore" the purposeful theme of the "sexed-up" piecepack in order to apply the new game's theme in their head. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1224 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45426 invoked from network); 12 Sep 2003 15:24:12 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:24:12 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:24:14 -0000 Received: from [66.218.67.162] by n17.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 15:23:44 -0000 Date: Fri, 12 Sep 2003 15:23:42 -0000 To: piecepack@yahoogroups.com Subject: Re: Good games for introducing piecepack Message-ID: <bjsodu+b891@...> In-Reply-To: <bjrvl9+fok7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 2638 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > Last = I tried to introduce my gaming group to the piecepack. It didn't > go dow= n entirely well because some members had problems with the > abstract natu= re of the playing pieces - it's the same with computer > games, they go fo= r everything with nice graphics and ignore the game > play. > > I need s= ome suggestions for games that have a high "fun factor", are > easy to le= arn and don=F8t take too long to play. Hello Soeren, This is a great ques= tion, but I am afraid that it requires the dreaded "depends" response. It= depends entirely on the group of people. And the piecepack may not even = be appropriate at all for your gaming group... does your group ever get ou= t a plain old deck of poker cards to play traditional card games? If not,= the spectacle of custom bits and nice artwork (if your group plays Germa= n/Designer/Euros) might be half the appeal of boardgames for them. But I = do have some suggestions. I will only speak about games that I have desig= ned myself since, though I have tried several games designed by others, I = do not know them as well. I hope that others will not be embarrassed to r= ecommend their own titles if they sincerely believe they are what you seek= . (A little more info about your gaming group might help us all here.) O= ne thing to note before I proceed is that I personally tend to design game= s that are rather light, generally with only a page or two of rules and pe= rhaps a diagram. Almost all of mine play in an hour or less. My general = observation is that gamers are attracted to games where you could walk int= o a game in progress, look at the board and maybe listen for a few seconds= , and immediately have some idea of what the game is about. For that reas= on, I can recommend Ley Lines. Most players recognize the board as the sh= ape of Great Britain, and some will have some familiarity and hopefully be= intrigued with the concepts involved (druids, cairns, ley lines, etc.) O= n the other hand, some games may not be recognizable, but have an interest= ing look as they develop which might appeal to players. On this score, I = can recommend Hanging Gardens. (I suspect one or more of the "City" games= probably also meets such a criterion.) Mechanically, I believe Silver Isl= e would probably appeal to many gamers, though sadly I cannot recommend th= e current ruleset (which is in beta still). But if your group is looking = for more of a middle- weight, you might read through it and see what you th= ink. (Warning: Silver Isle takes perhaps an hour and a half to play.) Ch= eers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1225 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5383 invoked from network); 12 Sep 2003 15:44:33 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:44:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:44:32 -0000 Received: from [66.218.66.114] by n6.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 15:44:32 -0000 Date: Fri, 12 Sep 2003 15:44:32 -0000 To: piecepack@yahoogroups.com Subject: Re: To change the subject; My response to the IVxVI puzzle/Game Theory Message-ID: <bjspl0+f0ib@...> In-Reply-To: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1920 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I know that many here do not like me. I doubt that; none of us actually know you, so how could we dislike you? Some us just might be abraded by the way you present yourself sometimes. In an attempt to be constructive, let me please suggest that when you write in an aggravated tone, you are likely self- defeating. You make some good points, but folks will tend to overlook them when delivered in such a manner. Even when someone does something or says something you strongly disagree with, try to express that in friendlier terms and you will find people will welcome your suggestions take your questions seriously (like the ones in this message). > In your game design, which comes first, the math or the fun? This is a legitimate question, but sounds incomplete to me, because it seems to offer only two choices. It precludes the possibility (or probability) that for some gamers, Math = Fun. That aside, when designing a game, I most often start with the theme (which I feel is evident when you look at the list of piecepack games I have designed). But I certainly rely on mathematics during the design process. First, it allows me to obviate a great deal of playtesting, because if an underlying system is sound, it will generally generate fewer unexpected exceptions during play. Second, I often rely on math to make arbitrary decisions for me, because part of my nature is loathe to make such choices without some kind of crutch. So, if I need to set how much certain pieces should score, I might give some thought about whether I want the distribution of those values to fall on a bell curve, a weighted curve, or remain flat. After all is said and done, though, if a game is not fun, I don't play it. Just remember that different things are fun for different people. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1226 Return-Path: <wilsona@...> X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2329 invoked from network); 12 Sep 2003 15:46:29 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:46:29 -0000 Received: from unknown (HELO mail.arczip.com) (216.126.227.134) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:46:29 -0000 Received: from shipping1 [63.224.218.142] by mail.arczip.com with ESMTP (SMTPD32-7.15) id A955EE00DA; Fri, 12 Sep 2003 09:42:13 -0600 Message-ID: <001901c37945$7891ef00$8309c8c0@shipping1> To: <piecepack@yahoogroups.com> References: <bjrn5j+stt3@...> Subject: Re: [piecepack] Response Date: Fri, 12 Sep 2003 08:20:41 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "A. Wilson" <wilsona@...> X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember For all those who weren't present for the initial complaints, see: http://groups.yahoo.com/group/piecepack/message/1095 where the judging of Eric's two games is explained. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Thursday, September 11, 2003 10:56 PM Subject: [piecepack] Response > I added my two cents to two cents already added. Someone new to the > group asked a question. I clarified one of the rules in the most > recent competitions. I dont want the new member to have any > confusion with what the comunity means by > > "The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack." > > Apparently I was confused by this myself, before the judging. (snip) blah blah blah From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1227 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55524 invoked from network); 12 Sep 2003 16:13:06 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:13:06 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:13:06 -0000 Received: from [66.218.67.155] by n34.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:13:06 -0000 Date: Fri, 12 Sep 2003 16:13:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Response Message-ID: <bjsrai+ob7j@...> In-Reply-To: <bjrn5j+stt3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1213 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I am not sure I fully understand the problem you have with this contest rule. As the judge of the latest contest I would like to make an effort to try and understand, as I would hate for this to be revisited in January. How about if i ask a question that may look at this in a different way: How, in your opinion, does Pharaoh's Heir not comply with this rule? Thanks Phillip > "The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack." > > Apparently I was confused by this myself, before the judging. > > I then offered my perception of what happened. And as I asked, > have been corrected. > > Obviously some members dont think along the same lines as I do. > This should not keep my thoughts away from the group. Let me be > clear and understood on this; I found the last contest slightly > hypocritical. Again, I may have used sharp words to express my take > on the entire situation. It was a situation regardless of how I > responded.(it was also a situation if I didn't respond). Piecepack > being a different and realatively new format can excel with new and > unique ideas as well as old standards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1228 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76979 invoked from network); 12 Sep 2003 16:20:22 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:20:22 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:20:22 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <2003091216013601600srlbbe>; Fri, 12 Sep 2003 16:01:37 +0000 Message-ID: <0a1c01c37946$f1160690$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjrvl9+fok7@...> Subject: Re: [piecepack] Good games for introducing piecepack Date: Fri, 12 Sep 2003 09:00:09 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable ----- Original Message ----- From: piecehead2003 To: piecepack@yah= oogroups.com Sent: Friday, September 12, 2003 1:20 AM Subject: [piecep= ack] Good games for introducing piecepack >Last I tried to introduce my= gaming group to the piecepack. It didn't >go down entirely well because= some members had problems with the >abstract nature of the playing piec= es - it's the same with computer >games, they go for everything with nic= e graphics and ignore the game >play. >I need some suggestions for ga= mes that have a high "fun factor", are >easy to learn and don=F8t take t= oo long to play. >-Soeren I have two suggestions. If your group is in= to exclusively heavily themed German-style games, try New City with 4 playe= rs. This is about as well-themed as you can get within the piecepack univer= se in my opinion, and it's a darn good game as well, with a touch of dry hu= mor adding to the fun facter. Note however that New City has a strong aucti= on content (I mention this because I have found that some people really don= 't like auctions). My second suggestion is Ice Floe with 3 or 4 players. Fo= r a high fun facter though, it really helps, in my opinion, to use a giant = candle as the "torch" (I mean one of those candles that's 2" to 3" in diame= ter, and 5" to 12" high). The rules concerning what players are allowed to = say by way of advice during the game, and how that's enforced, are also gre= at, and contribute to the high fun factor. New City and Ice Floe are bot= h serious strategy games but Ice Floe plays faster and does not feel as hea= vily themed. If you want to try an interesting little opener/closer with a = well-integrated theme, try San Andreas with 3-4 players. -Mike Schoessow= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1229 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81825 invoked from network); 12 Sep 2003 16:22:34 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:22:34 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:22:34 -0000 Received: from [66.218.67.137] by n19.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:22:31 -0000 Date: Fri, 12 Sep 2003 16:22:31 -0000 To: piecepack@yahoogroups.com Subject: Math vs fun (was: Re: To change the subject; ...) Message-ID: <bjsrs7+sl4h@...> In-Reply-To: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi > I want to propose > a sincere question (not meant to offend, but to gain insight) > In your game design, which comes first, the math or the fun? I usually design piecepack games by first being inspired by the bits themselves. I usally ask myself: 'What could the tiles be? How could the pawns be used?' King Arthur's Court is a good example - I wanted the pawns to be the characters Arthur, Merlin, Guinevere and Lancelot from the start, and the game grew around that. I have already posted how Pharaoh's Heir cam about, but using the blue (arms) tiles as a river was the first step. So I suppose I start out with a little bit of fun, then do the math to make sure the game actually works, then check to make sure I didn't obscure the fun too much. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1230 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28458 invoked from network); 12 Sep 2003 16:24:17 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:24:17 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:24:17 -0000 Received: from [66.218.67.141] by n19.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:24:16 -0000 Date: Fri, 12 Sep 2003 16:24:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Good games for introducing piecepack Message-ID: <bjsrve+ga9q@...> In-Reply-To: <0a1c01c37946$f1160690$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 60 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh A quick, easy to learn game for 2 is Power Lines. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1231 Return-Path: <justin.love@...> X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32131 invoked from network); 12 Sep 2003 23:32:59 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 12 Sep 2003 23:32:59 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 23:32:59 -0000 Received: from prodigy.net (dialup-67.28.45.190.Dial1.Chicago1.Level3.net [67.28.45.190]) by pimout4-ext.prodigy.net (8.12.9/8.12.3) with ESMTP id h8CNWuaA101972 for <piecepack@yahoogroups.com>; Fri, 12 Sep 2003 19:32:56 -0400 Message-ID: <3F62577F.9050900@...> Date: Fri, 12 Sep 2003 18:32:15 -0500 User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] To change the subject; My response to the IVxVI puzzle/Game Theory References: <bjrpgh+edke@...> In-Reply-To: <bjrpgh+edke@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Justin Love <justin.love@...> X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon > In your game design, which comes first, the math or the fun? I usually start from a theme or a mechanic, and the mechanics rarely start from a pure mathematical principle. I usually consider mathematical ideas as another kind of design pattern. Once you learn a principle and can recognize where it is useful, you can save yourself a lot of testing by just using it the first place ;^) -- Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1232 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4419 invoked from network); 13 Sep 2003 05:38:35 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Sep 2003 05:38:35 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 05:38:37 -0000 Received: from [66.218.67.175] by n14.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 05:38:37 -0000 Date: Sat, 13 Sep 2003 05:38:35 -0000 To: piecepack@yahoogroups.com Subject: About "Heir" and my own games. Message-ID: <bjuagr+dk58@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3283 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I had a lengthy post finished and submitted. Yahoo asked me for my Password again, and I think in between those two items my post got lost. I will consider that a draft and summarize here. In short, all along my main issue has been with the aspect that one of the stipulations was incorporating the Piecepack Uniqueness. I felt that Heir having ripped from other games, as other posts mention, did not do this as well as my own games. Along with the fact that two piecpacks where needed, and I feel that takes away from the slimness of a piecepack. The Judge as well as some members of the group are more familiar with German style games than I am. It could be argued that money aided the other authors. Age of course helps hold Interest in such advanced games, and exiperience also. My age did not work to my advantage here, but it would not be entirely fair to cry foul on this reason alone I feel that this limited the chance my games had with a pro-german gaming group. I felt that my games added more on the whole to Piecepack, not simply another form of a genre that has a fair share of Piecepack games. I see that some have made mention that my games also rip off other games. Each game has connections to Q-Bert or Chinese Checkers/Halma. However for Berlin, the pieces did not move on diagonals and where not limited to just one move at a time (that is there is no "pause" on each tile once the piece has been moved) nor are there Enemies that are Non-player Characters. I think Berlin has more dimension in movement and game play over Q-Bert. The Aspect of each tile in piecepak having a value and suit also help Berlin seperate itself from Q-Bert. (Yes the game could be playe with standard dice, pawns and half a deck of cards, but I will take that as a Bonus to the game, not a Hinderance). I will assume the player who did not want to continue playing was not the winner. DBDDBS prima facie emulates Halma. Dimension is added to this game with the concept of the King, and the use of the three different fates also helps DBDDBS. I think DBDDBS also used Piecepack's unique atributes flawlessly. As you recall the game is played on a 5 by 5 board with the hole in the middle. Which this game answered with the "graveyard". In fact this was the source of my post on the Piecepack Joker. Boards with holes are rare.. and I think have pieces end there are rarer. Aggravation comes to mind, (yet unlike DBDBS, each players "home" is preassigned, and off limits to other players) but I think there is enough space here for Agg. and DBD... Please let me know of other games with holes in the board, I think It would have helped both my games if the variations where in the main game and therefore played and judged. Are such variations left out of Comps? In short, I think I went for quantity over quality, and an attempt to reach more players perhaps those more familiar with the classics. Heir was the right game at the right place. I admit that, yet I think overall my game(s) added more to the Piecepack world. This is my Response to Benedict's post. I admit I drugged out the dead horse to kill again but I think we have all made attempts to leave this topic. I feel I can now leave the topic in earnest now. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1233 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62919 invoked from network); 13 Sep 2003 16:10:26 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Sep 2003 16:10:26 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 16:10:29 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc11) with SMTP id <2003091316102801100g8d44e>; Sat, 13 Sep 2003 16:10:28 +0000 Message-ID: <0b6401c37a11$598e3330$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjuagr+dk58@...> Subject: Re: [piecepack] About "Heir" and my own games. Date: Sat, 13 Sep 2003 09:09:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 12, 2003 10:38 PM Subject: [piecepack] About "Heir" and my own games. >Please let me know of other games with holes in the board, My game Telic (an abstract game, in the sense that it is themeless, although it does have a kuck element), that I submitted to the 2nd piecepack game design competition, has a hole in the middle of the board. BTW, two other games that I submitted to that competition (Pawns Crossing, co-authored with my brother Steve, and Alien City, which won the competition), were also abstract. Pawns crossing, while including a luck factor is themeless, and Alien City comes very close to satisfying the formal definition for an abstract strategy game. The 3rd competition produced a very interesting pure abstract called Decay, which received an honorable mention. I would say that abstract games (as opposed to heavily themed, German-style games) are alive and well in the piecepack competitions. Tthe most recent competition, History Repeats Itself, pretty much mandated that games be themed, so that's an exception regarding pure abstracts, but abstracts and games which were not heavily themed have done well in general, especially considering that fewer abstracts than themed-games-with-luck have been submitted to each competition. As for the up-coming competition, well, I don't know of too many heavily themed, German solitaire board games. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1234 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63089 invoked from network); 13 Sep 2003 19:18:15 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 13 Sep 2003 19:18:15 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 13 Sep 2003 19:18:15 -0000 Received: from [66.218.67.249] by n15.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 19:18:15 -0000 Date: Sat, 13 Sep 2003 19:18:13 -0000 To: piecepack@yahoogroups.com Subject: Notes and Comments on Solitaires Message-ID: <bjvqhl+5iqa@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2117 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I like to get the ball rolling when comps come out. (I had the main game of berlin done within 24 hours of the Announcement for History Rpeats). I tried playing with the bits of my paper piecepack for this comp I and got to thinking. I love Playing Card Solitaires/Patience (is their a plural to this GB phrase?). What I like to get cought up in is the sheer amount of card movement. Freecell and Clock seem to do this alot, It gives a sense that the game is moving along. I also love the "Eureka" effect (or "cleaning up" phase) in Solitiares where you know you have won, but you have to still complete the play. Taking this into effect, I sense that this comp will challenge the Piecepack in new ways. I was not around for Time Marches On, however I assume the theme was to have things done by a certain time... I feel the solitares will need some timing mechanism... the overall thing or objective to beat. In multiplayer games where repitition is allowed.. a game could last for ever. Limiting the players to one allows for all the bits to be "owned" by that player... As mentioned in other posts, I think the dice will see new methods of use. It would seem that a board being premade could help differeniate the solitares here with playing card solitaires. Im sure some people here have experimented with the "near complete" playing card deck the tiles and coins approximate. (I think Multzo does this... I havent played it, but I recall it was billed as a poker game??) I also wonder if this comp will introduce puzzles instead of games... solitaire seems to blur this line. Sam Lloyd and Ernesto (?) Rubik made puzzles... but some call these games. One thing seems to be common to solitaires.... I would assume more than just one piecepack stack (exactly one fourth of a PP) will be used in all of the games submitted.... so piece movement will be heavy. Once we can step outside the challenges of multi-player gaming for this comp, the ideas will come... The step is a long and difficult one to make in short time. For me at least. Then again,, its 3 months off. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1235 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48821 invoked from network); 13 Sep 2003 21:32:52 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 13 Sep 2003 21:32:52 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 21:32:52 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091320554901200cutbde>; Sat, 13 Sep 2003 20:55:49 +0000 Message-ID: <0c2f01c37a39$362d7860$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjvqhl+5iqa@...> Subject: Re: [piecepack] Notes and Comments on Solitaires Date: Sat, 13 Sep 2003 13:54:23 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Saturday, September 13, 2003 12:18 PM Subject: [piecepack] Notes and Comments on Solitaires >I like to get the ball rolling when comps come out. (I had the main >game of berlin done within 24 hours of the Announcement for History >Rpeats). I tried playing with the bits of my paper piecepack for >this comp I and got to thinking. I'm trying to get an early start this time. I have the beginnings of a new solitaire game worked out that I feel can be molded into a good polished game within the next few weeks. >I love Playing Card Solitaires/Patience (is their a plural to this >GB phrase?). The following is a bit off-topic but what the heck: I enjoy playing card solitaire games, and have always felt that they would be a great thing for passing the time on long airline flights. Unfortunately, most card solitaires take up more space than an airliner tray-table provides. This led to an idea; how about trying to design a challenging, fun solitaire game that is also very compact. I think I accomplished this with a game called Sixes, and I've subsequently played this game alot. But there was another niggling problem; solitaire games, even more than multi-player card games, are very sensitive to insufficient shuffling, and it was a real pain doing all that shuffling between games on the airplane. My solution was to design a second compact solitaire game based on a completely different mechanic. This game is called Even & Odd. Now I can alternate between the two games, and one game largely shuffles the cards for the other. The result is that only a small amount of shuffling is required between games. Both of these games were designed a few years ago. More recently, I've come up with another game (tentatively entitled Fargo) that effectively shuffles its own cards as you play, such that little or no shuffling is required between games. If anyone is interested in receiving copies of the rules for these games, e-mail me at mjs@pobox. >What I like to get cought up in is the sheer amount of >card movement. Freecell and Clock seem to do this alot, It gives a >sense that the game is moving along. I also love the "Eureka" effect >(or "cleaning up" phase) in Solitiares where you know you have won, >but you have to still complete the play. >Taking this into effect, I sense that this comp will challenge the >Piecepack in new ways. I was not around for Time Marches On, however >I assume the theme was to have things done by a certain time... Not exactly. See piecepack post #216. >I >feel the solitares will need some timing mechanism... the overall >thing or objective to beat. In multiplayer games where repitition is >allowed.. a game could last for ever. Limiting the players to one >allows for all the bits to be "owned" by that player... As >mentioned in other posts, I think the dice will see new methods of >use. >It would seem that a board being premade could help differeniate the >solitares here with playing card solitaires. Im sure some people >here have experimented with the "near complete" playing card deck >the tiles and coins approximate. (I think Multzo does this... I >havent played it, but I recall it was billed as a poker game??) >I also wonder if this comp will introduce puzzles instead of >games... solitaire seems to blur this line. Sam Lloyd and Ernesto >(?) Rubik made puzzles... but some call these games. Actually, ALL solitaires are, by formal definition, puzzles rather than games. Games are played between two or more thinking beings. Puzzles are exercises in which one person attempts to beat a system. >One thing seems to be common to solitaires.... I would assume more >than just one piecepack stack (exactly one fourth of a PP) will be >used in all of the games submitted.... That's a good bet. -Mike Schoessow >so piece movement will be >heavy. Once we can step outside the challenges of multi-player >gaming for this comp, the ideas will come... The step is a long >and difficult one to make in short time. For me at least. Then >again,, its 3 months off. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1236 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29963 invoked from network); 13 Sep 2003 22:14:17 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Sep 2003 22:14:17 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 13 Sep 2003 22:14:17 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 22:14:16 -0000 Date: Sat, 13 Sep 2003 22:14:15 -0000 To: piecepack@yahoogroups.com Subject: Thoughts About Solitaire Games Message-ID: <bk04rn+g0l2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4214 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I would like to see a LOT of entries in the Solitary Confinement design competition, and I strongly encourage all piecepack group members to try their hands at coming up with games, even if they've never attempted such a thing before. This is the perfect opportunity to try your hand at design, for those who haven't before, because no other people are needed for play-testing, so nobody has to see your game until it's fully dialed in. For this reason, the solitaire idea is great for this contest because (I hope) it will bring more aspiring but perhaps shy designers into the fold (I feel like an NPR person asking for pledges, sheesh, but anything for a good cause). For me, the most important goal here is to maximize the quantity of good, new games added to the piecepack collection of game rule-sets. To help things along, I'm going to share some thoughts on the design of solitaire games for the piecepack. I don't claim that any of these ideas are greatly inspired or breakthrough ideas, but if they lead to even one more more game entered into the contest, then that will be a good thing. I'm sure there will be a temptation with some authors to think about their favorite card solitaires as a source of inspiration, and this is fine. I've thought about that myself. All sources of inspiration are good. However, the ultimate goal here is, I feel, board game solitaires, not card solitaires played with tiles instead of cards. Here are somme ideas: Come up with, or adapt, a good 2-player or multi-player game for solitaire play. This can involve either a scenario where you play for multiple player positions, or a scenario where the rules are crafted to auto-play the positions that you don't play for. An empire building theme (financial, military, political, etc.) might work well here. Racing games (in the generic game definition sense) are also naturals here. Come up with a good theme first (perhaps something in which it's one person against the whatever), and then design a game mechanic that brings this to life. Perhaps a detective theme or a discovery theme or a super-hero theme would work well. I'm sure there are MANY others. Also, don't forget that the great majority of the existing great solitaire games are themeless, so a theme isn't really necessary if the game is good. Look at some of the comercial games out there that can be played solitaire (just off-hand I can't think of many, but I know there are a fair number. Two I can think of are Silverton (a railroad game) and Ebb & Flow (a tides game)). Consider dexterity games involving delicate constructions. Consider games played against a timer. Lastly, keep in mind that, since there are no other players involved, the game has to provide the fun-factor itself, since you can't count on player interactions to supply this crucial element to any successful game. My experience with designing solitaire games is that the biggest challenge is to insure that the game is not boring. I will say a couple things about how to keep a solitaire game from being boring. The most important aspects, in my opinion, relate to choice and chance. There needs to be some chance (a solitaire game without chance is a game that can be SOLVED), and there need to be be choices that can be made intelligently. It's also important, I feel, that the player feels he or she is making progress during play (or at least knows what is going on in the case of a particularly unlucky run) RIGHT FROM THE BEGINNING. In the absense of this, interest flags. I'm realy looking forward to some great piecepack solitaire games. My favorite so far is One Man, Thrag (all prospective entrants should check this one out), and it will be interesting to see whether anyone can better it. Does anyone else have any ideas? I know that many readers of this group will not consider entering designs (and that's fine--each to his or her own, although I STRONGLY URGE ALL TO CONSIDER trying their hands---a solitaire contest is the perfect way to get your feet wet) but if you have thoughts that could be of use to others, please post them now. Lets hear from some new people! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1238 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16575 invoked from network); 14 Sep 2003 15:08:36 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 14 Sep 2003 15:08:36 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 14 Sep 2003 15:08:36 -0000 Received: from [66.218.66.140] by n35.grp.scd.yahoo.com with NNFMP; 14 Sep 2003 15:08:35 -0000 Date: Sun, 14 Sep 2003 15:08:34 -0000 To: piecepack@yahoogroups.com Subject: Re: About "Heir" and my own games. Message-ID: <bk209i+et42@...> In-Reply-To: <bjuagr+dk58@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 636 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I think It would have helped both my games if the variations where > in the main game and therefore played and judged. Are such > variations left out of Comps? Hi, I can't speak for judges of past competitions (and I am not sure how many contest entries had variants as part of the rules) but as far as I am concerned it would be best to submit a game that has no variants, i.e. include all the rules you want in the game in the main rules section. As a general note, I will be away from email/internet for a couple of weeks, so if there are questions regarding the contest I will answer them when I return. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1239 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39073 invoked from network); 14 Sep 2003 16:56:02 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 14 Sep 2003 16:56:02 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 14 Sep 2003 16:56:02 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091415284001200cjf0oe>; Sun, 14 Sep 2003 15:28:40 +0000 Message-ID: <0c8901c37ad4$aaa01860$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk209i+et42@...> Subject: Re: [piecepack] Rules Variants Clarification Date: Sun, 14 Sep 2003 08:27:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Sunday, September 14, 2003 8:08 AM Subject: [piecepack] Re: About "Heir" and my own games. >as far as I am concerned it would be best to submit a game that >has no variants, i.e. include all the rules you want in the game in >the main rules section. Hi Phillip, I'm not sure I understood your remark concerning variants. Do you mean that you dislike variants, or do you mean that the description of variants should be included within the main rule-set? I think that solitaire games in general are much more likely to have variants than are multi-player games. Virtually all the popular card solitaires have one or more variants. One reason for this may be that it allows the game difficulty to be altered. Tastes and opinions vary widely on the subject of how easy it should be to win a solitaire game. Some people like to win more than half their games while other people like more of a challenge, in some cases, to the point of almost never winning. Any game or games I enter in the competition will certainly include slight variants to allow the difficulty to be set to the player's taste. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1240 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72462 invoked from network); 14 Sep 2003 22:53:04 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 14 Sep 2003 22:53:04 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 14 Sep 2003 22:53:07 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <20030914215304016008jtu2e>; Sun, 14 Sep 2003 21:53:04 +0000 Message-ID: <0ccd01c37b0a$5dfae900$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjuagr+dk58@...> Subject: Re: [piecepack] games with holes in the board Date: Sun, 14 Sep 2003 14:51:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 12, 2003 10:38 PM Subject: [piecepack] About "Heir" and my own games. >Please let me know of other games with holes in the board, I just remembered that IceFloe has a board configuration like this (5x5 with center hole). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1241 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99876 invoked from network); 14 Sep 2003 23:18:52 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 14 Sep 2003 23:18:52 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 14 Sep 2003 23:18:51 -0000 Received: from [66.218.67.174] by n1.grp.scd.yahoo.com with NNFMP; 14 Sep 2003 23:18:51 -0000 Date: Sun, 14 Sep 2003 23:18:51 -0000 To: piecepack@yahoogroups.com Subject: On games with a hole in the board Message-ID: <bk2t0r+u8ca@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1035 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, I am glad to get responses. I thought my question implied non- piecepack games. On the onset it appears that 5x5 games with a hole in the middle are exclusive to Piecepack. This question arised out of asking what indeed makes a piecepack game unique to piecepack. I feel I should ask again with added clarification. Outside of piecepack games, what games use holes in their board durring game play? (Allowing for Aggravation as I did in my original post. Aggravation while a race game seems to me to remain an oddball type of game. Well as I write this, I just thought of Chinese Checkers and Abalone. I guess I can not pick and choose my questions, but ,,, what Games use holes as a "goal" for game play? I hope the essence of my question is not lost with all of this clarification. Out side of piecepack, games with holes are very unique. Why is this? when we answer this, the piecepack "board" system will prosper. As an off-shoot of the last statment. "What piecepack games use coins as the board?" Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1242 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53334 invoked from network); 15 Sep 2003 00:14:30 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 15 Sep 2003 00:14:30 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2003 00:14:30 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091423423101200ckvsee>; Sun, 14 Sep 2003 23:42:31 +0000 Message-ID: <0ce701c37b19$a87589e0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk2t0r+u8ca@...> Subject: Re: [piecepack] On games with a hole in the board Date: Sun, 14 Sep 2003 16:41:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Sunday, September 14, 2003 4:18 PM Subject: [piecepack] On games with a hole in the board >As an off-shoot of the last statment. "What piecepack games use >coins as the board?" >Eric This is largely the case in Froggy bottom. In fact, if the tiles are considered to be "the board" in Froggy Bottom, it would not have qualified as fulfilling the theme requirement in Changing Landscapes. After some consideration, I concluded that it did qualify since it was really the coins that efectively constituted "the board". -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1244 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81435 invoked from network); 15 Sep 2003 16:26:47 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 15 Sep 2003 16:26:47 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2003 16:26:46 -0000 Received: from [66.218.66.121] by n17.grp.scd.yahoo.com with NNFMP; 15 Sep 2003 16:26:45 -0000 Date: Mon, 15 Sep 2003 16:26:44 -0000 To: piecepack@yahoogroups.com Subject: filtering spam Message-ID: <bk4p84+8far@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 145 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Is there any way we can filter spam such as the previous message, or at least delete the posts so we don't have to see this kind of junk? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1245 Return-Path: <yahoo@...> X-Sender: yahoo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84515 invoked from network); 15 Sep 2003 18:15:18 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 15 Sep 2003 18:15:18 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 15 Sep 2003 18:15:18 -0000 Received: from [66.218.67.149] by n10.grp.scd.yahoo.com with NNFMP; 15 Sep 2003 18:15:17 -0000 Date: Mon, 15 Sep 2003 18:15:16 -0000 To: piecepack@yahoogroups.com Subject: Re: filtering spam Message-ID: <bk4vjk+56l7@...> In-Reply-To: <bk4p84+8far@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "randykcox" <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > Is there any way we can filter spam such as the previous message, or > at least delete the posts so we don't have to see this kind of junk? If the moderator is willing to do a little more work, spam like that can be avoided. On Spielfrieks we have set it up so that all new members have their posts moderated. That way, when a spammer joins the group and posts a spam message, we reject the message and ban the poster. When a legit person joins and posts, we approve their post and change that person's setting so that subsequent posts from that person go straight to the list without moderation. It works like a charm, and it's easy. For a smallish list like this one, it would be very little extra work, and there's almost no excuse for *not* doing it. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1247 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98399 invoked from network); 16 Sep 2003 08:06:21 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 16 Sep 2003 08:06:21 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta6.grp.scd.yahoo.com with SMTP; 16 Sep 2003 08:06:21 -0000 Received: from [66.218.67.155] by n38.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 08:06:08 -0000 Date: Tue, 16 Sep 2003 08:06:05 -0000 To: piecepack@yahoogroups.com Subject: Yellow og green crown suit? Message-ID: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 112 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 What is the reason that the original yellow crown suit is now more often seen using the green colour? -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1248 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50043 invoked from network); 16 Sep 2003 14:06:09 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:06:09 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:06:09 -0000 Received: from [66.218.67.129] by n23.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:06:07 -0000 Date: Tue, 16 Sep 2003 14:06:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk75ce+gpsd@...> In-Reply-To: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 551 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? This is a complete guess, but figured I'd offer it out at least as a discussion point ... With the produced-for-sale piecepacks (such as Mesomorph's) being done with natural-colored wood, my guess is that it was more difficult to read yellow printing than it was to read green. Of course, I could be way off base ... perhaps someone just liked green better? ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1249 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73942 invoked from network); 16 Sep 2003 14:10:15 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:10:15 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:10:15 -0000 Received: from [66.218.66.116] by n40.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:10:15 -0000 Date: Tue, 16 Sep 2003 14:10:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk75k4+lkd6@...> In-Reply-To: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 717 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? > > -Soeren Hello Soeren, The original guidelines I wrote up for the piecepack specified Crowns as yellow OR green, at the manufacturer's discretion. The reason is to allow the greatest flexibility in materials and marking methods. My preference is for yellow, since it helps to alleviate the most common problems with color-blindness (green/red IIRC). But I wanted manufacterers to have the option of using green if, for example, they wanted to use ink on wood (where yellow does not necessarily show clearly). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1250 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77416 invoked from network); 16 Sep 2003 14:18:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:18:18 -0000 Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:18:15 -0000 Date: Tue, 16 Sep 2003 14:18:15 -0000 To: piecepack@yahoogroups.com Subject: Re: filtering spam Message-ID: <bk7637+um8v@...> In-Reply-To: <bk4vjk+56l7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 990 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "randykcox" <yahoo@c...> wrote: > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" > <cdrodeffer@j...> wrote: > > Is there any way we can filter spam such as the previous message, or > > at least delete the posts so we don't have to see this kind of junk? Indeed, I do delete such messages, which (thankfully) are few and far between. This does not, of course, prevent the undesired messages from being sent to list members who are set up to receive messages by email. > If the moderator is willing to do a little more work, spam like that > can be avoided. The moderator is not willing to do a little more work, as he often goes a week or two between opportunities to check the list. However, if someone else (who has time to check the list and make the approvals daily) wishes to volunteer for this duty, I will happily add said volunteer as a moderator of this list. Contact me privately via jdroscha at att dot net. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1251 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12383 invoked from network); 16 Sep 2003 14:34:07 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:34:07 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:34:07 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003091614340501400lav8ae> (Authid: mark.a.biggar); Tue, 16 Sep 2003 14:34:06 +0000 Message-ID: <3F671F5C.4050301@...> Date: Tue, 16 Sep 2003 07:34:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Yellow og green crown suit? References: <bk6g9d+iv2m@...> In-Reply-To: <bk6g9d+iv2m@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar piecehead2003 wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? I belive that it's because the green shows better against the wooden bits. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1252 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83896 invoked from network); 16 Sep 2003 15:42:06 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 16 Sep 2003 15:42:06 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2003 15:42:06 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003091615420301200nn4a4e>; Tue, 16 Sep 2003 15:42:03 +0000 Message-ID: <0dee01c37c68$e0549b30$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk5i7m+e02c@...> Subject: Re: [piecepack] Re: Rules Variants Clarification Date: Tue, 16 Sep 2003 08:40:37 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Monday, September 15, 2003 4:33 PM Subject: [piecepack] Re: Rules Variants Clarification >Hi >I managed to find some net time. . . >Sorry about the confusion, Mike, I should have been clearer. >I think that as far as judging games goes, the variants cause >problems with taking up a lot of time to play through. >For example, say game A has no variants, and game B had 6 >variants. I decide that a certain number of playings will give me a >feel for the game, say 10 times. I doubt I would have time to play >game B 60 times. I also am not sure this would be fair to game >A, either (which I probably wouldn't want to have to also play 60 >times). >I think setting difficulty might be better laid out as 'basic' >'intermediate' and 'advanced' parts of the rules, to make it clear >that they alter difficulty level in some sort of progression (if that is >indeed the case). >Any suggestions on how to handle this potential problem from >anyone, but from past judges in particular? OK, I understand, and I agree with your suggestion to include rules for altering the game difficulty level (assuming the author wishes to accomodate this) within the normal body of the rules, and clearly indicate how it works. This would be prefereable to listing a seperate "variants" paragraph at the end of the rules-set. I would also suggest that the difficulty levels be quantified in a manner that is applicable (game length, or ease of winning, as the case may be). Then the play-testers can intelligently choose which level they feel will suit their tastes. Just to be clear, I still feel that games can have variants, and that these are appropriately listed seperately from the main bodies of the rules-sets, but in the case of minor alterations in solitaire games, designed specifically to vary the difficulty level, I like the idea of including them within the normal rules, and in being very clear about what they do to the game. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1253 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21495 invoked from network); 16 Sep 2003 16:50:58 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 16 Sep 2003 16:50:58 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 16:50:58 -0000 Received: from [66.218.67.168] by n10.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 16:50:58 -0000 Date: Tue, 16 Sep 2003 16:50:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk7f1f+j042@...> In-Reply-To: <bk75k4+lkd6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1045 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > > What is the reason that the original yellow crown suit is now more > > often seen using the green colour? > > > > -Soeren > > > Hello Soeren, > > The original guidelines I wrote up for the piecepack specified Crowns > as yellow OR green, at the manufacturer's discretion. The reason is > to allow the greatest flexibility in materials and marking methods. > My preference is for yellow, since it helps to alleviate the most > common problems with color-blindness (green/red IIRC). But I wanted > manufacterers to have the option of using green if, for example, they > wanted to use ink on wood (where yellow does not necessarily show > clearly). > > Cheers, > James IMHO I prefer green for 2 reasons: 1. Trying to see yellow on white is almost like looking at a "White cat in a snowstorm" 2. Yellow pens aren't easily available Besides, I prefer green. Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1254 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37129 invoked from network); 16 Sep 2003 17:04:16 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 17:04:16 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 17:04:16 -0000 Received: from [66.218.67.181] by n38.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 17:04:16 -0000 Date: Tue, 16 Sep 2003 17:04:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk7fqg+33l9@...> In-Reply-To: <bk7f1f+j042@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1529 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, "vg_reality_anchor" <VG_Reality_Anchor@y...> wrote: > --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> > wrote: > > --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > > > What is the reason that the original yellow crown suit is now > more > > > often seen using the green colour? > > > > > > -Soeren > > > > > > Hello Soeren, > > > > The original guidelines I wrote up for the piecepack specified > Crowns > > as yellow OR green, at the manufacturer's discretion. The reason > is > > to allow the greatest flexibility in materials and marking > methods. > > My preference is for yellow, since it helps to alleviate the most > > common problems with color-blindness (green/red IIRC). But I > wanted > > manufacterers to have the option of using green if, for example, > they > > wanted to use ink on wood (where yellow does not necessarily show > > clearly). > > > > Cheers, > > James > > IMHO I prefer green for 2 reasons: > > 1. Trying to see yellow on white is almost like looking at a "White > cat in a snowstorm" > > 2. Yellow pens aren't easily available > > Besides, I prefer green. > > Lardarse Greg black, red, blue, and yellow are traditional croquet colours. (green is eaiser to see than yellow when printed on a light background) my personal pref would be red=sun, yellow = moon, crown=green, arms=blue.. then black could be resevered as a utility or non suit colour to be used on all pieces. (personal pref only) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1255 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49325 invoked from network); 16 Sep 2003 17:09:13 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 16 Sep 2003 17:09:13 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 17:09:13 -0000 Received: from [66.218.66.141] by n3.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 17:09:13 -0000 Date: Tue, 16 Sep 2003 17:09:12 -0000 To: piecepack@yahoogroups.com Subject: PPWIKI MOVED! Message-ID: <bk7g3o+690j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Ron has offered, and since successfully transfered the piecepack wiki to ludism.org... what this means... update your bookmarks to <http://www.ludism.org/ppwiki> links can now easily be made to and from other ludism.org wikis ludism.org is MUCH more likely to stay online than the old home for those who don't know what a wiki is... basically it is a community web site where EVERYONE can edit and add content. check <http://c2.com/cgi/wiki> for general wiki info... or <http://www.ludism.org/ppwiki/HelpForBeginners> for specifics for our wiki. enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1256 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1211 invoked from network); 16 Sep 2003 20:34:34 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 20:34:34 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2003 20:34:34 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003091620343301200d6n63e>; Tue, 16 Sep 2003 20:34:34 +0000 Message-ID: <0e3501c37c91$bd694200$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk7fqg+33l9@...> Subject: Re: [piecepack] Re: Yellow og green crown suit? Date: Tue, 16 Sep 2003 13:33:08 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: porter235 To: piecepack@yahoogroups.com Sent: Tuesday, September 16, 2003 10:04 AM Subject: [piecepack] Re: Yellow og green crown suit? >my personal pref would be red=sun, yellow = moon, crown=green, >arms=blue.. then black could be resevered as a utility or non suit >colour to be used on all pieces. (personal pref only) That would also be my preference. BTW, before anyone decides to start a long thread on various design aspects of the piecepack, why they are the way they are, what could be improved, what components could be added, etc., etc., they may want to check out the old posts. Roughly a year ago there was a lot of activity on that subject, including discussion on the piecepack pyramids. Anyone remember more precisely when this was? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1257 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27920 invoked from network); 17 Sep 2003 01:40:53 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 17 Sep 2003 01:40:53 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 17 Sep 2003 01:40:52 -0000 Received: from [66.218.67.155] by n19.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 01:40:51 -0000 Date: Wed, 17 Sep 2003 01:40:46 -0000 To: piecepack@yahoogroups.com Subject: Yellow or Green Message-ID: <bk8e2u+hl4e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 597 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I thought about this soon after I made my Piecepack Applet. (see the files section) at the time, it was easier for me to go ahead and put in Red Blue Yellow and Green. This seems standard for most games,,, yet I can understand the reason posted for color blindness.Yellow on some woods could also be a "main" reason. However, US Playing Cards Makes a special Lo-vision Bicycle playing card deck with the same 4 colors (Red Black Green Blue) for each of their suits. while I see the need for Color Blindness, isnt there also a (version/strain?) of Color Blindness that is Red/Green?? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1258 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37730 invoked from network); 17 Sep 2003 01:55:12 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 17 Sep 2003 01:55:12 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 17 Sep 2003 01:55:12 -0000 Received: from [66.218.67.159] by n16.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 01:55:12 -0000 Date: Wed, 17 Sep 2003 01:55:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <bk8etv+9a0n@...> In-Reply-To: <bj7gjd+7vcv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 464 X-Mailer: Yahoo Groups Message Poster From: "Mark Andrew Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > I just noticed that this month has had the most messages > > posted since the inception of the piecepack group - way to go, > > piecepackers. > > > > Phillip > > And then there was silence ... ;-) ... lol > > -Matt Not anymore, we're only half way through September and we've already beat August. Mark Biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1259 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7081 invoked from network); 17 Sep 2003 02:46:07 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 17 Sep 2003 02:46:07 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 17 Sep 2003 02:46:07 -0000 Received: from [66.218.67.164] by n8.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 02:46:06 -0000 Date: Wed, 17 Sep 2003 02:46:04 -0000 To: piecepack@yahoogroups.com Subject: Another concern with the Solitaires Message-ID: <bk8htc+804p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Since we have concluded that all solitaires are indeed puzzles, and that luck/chance will probably play a role in the games submitted, I have to ask how much luck is to much. I mean to say, how do I know if I should continue on with a certain game. Is there a percentage of completion that must be met for a certain number of attempts? Then again, if the game is playable and is possible to win at least some of the time, can we allow for that as well? Like in Klondike.. if the aces are always the second card delt in your stock cards, and the twos burried under all the foundations? Or even the joke/easter egg Freecell games in windows (Freecell game -1 and - 2) Also, the game I am working on seems to be over in less that ten minutes per play... would length matter that much? I mean you can go for a "streak" as it where. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1260 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38007 invoked from network); 17 Sep 2003 12:09:01 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 17 Sep 2003 12:09:01 -0000 Received: from unknown (HELO tomts26-srv.bellnexxia.net) (209.226.175.189) by mta6.grp.scd.yahoo.com with SMTP; 17 Sep 2003 12:09:01 -0000 Received: from [209.226.175.20] by tomts26-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20030917120900.GTVF18095.tomts26-srv.bellnexxia.net@[209.226.175.20]> for <piecepack@yahoogroups.com>; Wed, 17 Sep 2003 08:09:00 -0400 To: <piecepack@yahoogroups.com> Subject: Re: [piecepack] Another concern with the Solitaires Date: Wed, 17 Sep 2003 8:09:00 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20030917120900.GTVF18095.tomts26-srv.bellnexxia.net@[209.226.175.20]> From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I think the best rule to follow is, "If you find the game fun, submit it". There's bound to be at least one other person in the world that'll agree with you. Obviously, you should also be prepared to face the fact that not everyone will like your game (as this is a SUBJECTIVE contest) BTW, I love the contest idea! I'm having great difficulty with it, as I always try to paste a theme on stuff I create which I'm finding is not as easy with solitare games. It's been a fun challenge so far! Rob. > > From: "Electronicwaffle" <electronicwaffle@...> > Date: 2003/09/16 Tue PM 10:46:04 EST > To: piecepack@yahoogroups.com > Subject: [piecepack] Another concern with the Solitaires > > > Since we have concluded that all solitaires are indeed puzzles, and > that luck/chance will probably play a role in the games submitted, I > have to ask how much luck is to much. I mean to say, how do I know > if I should continue on with a certain game. Is there a percentage > of completion that must be met for a certain number of attempts? > > Then again, if the game is playable and is possible to win at least > some of the time, can we allow for that as well? Like in > Klondike.. if the aces are always the second card delt in your > stock cards, and the twos burried under all the foundations? Or even > the joke/easter egg Freecell games in windows (Freecell game -1 and - > 2) > > Also, the game I am working on seems to be over in less that ten > minutes per play... would length matter that much? I mean you > can go for a "streak" as it where. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1261 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41175 invoked from network); 18 Sep 2003 04:09:56 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 18 Sep 2003 04:09:56 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 18 Sep 2003 04:09:56 -0000 Received: from [66.218.67.139] by n16.grp.scd.yahoo.com with NNFMP; 18 Sep 2003 04:09:55 -0000 Date: Thu, 18 Sep 2003 04:09:53 -0000 To: piecepack@yahoogroups.com Subject: It is Subjective, hence why I asked Message-ID: <bkbb6h+s4vn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 171 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The game is fun, just wanted to know if I should take certain movements to make it easier or harder, but I guess Im the only one who knows the game at this point,,, eh? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1262 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41961 invoked from network); 18 Sep 2003 06:25:56 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 18 Sep 2003 06:25:56 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 18 Sep 2003 06:25:56 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <20030918062555014001ifome> (Authid: mark.a.biggar); Thu, 18 Sep 2003 06:25:56 +0000 Message-ID: <3F694FF2.9020003@...> Date: Wed, 17 Sep 2003 23:25:54 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] It is Subjective, hence why I asked References: <bkbb6h+s4vn@...> In-Reply-To: <bkbb6h+s4vn@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > The game is fun, just wanted to know if I should take certain > movements to make it easier or harder, but I guess I'm the only one > who knows the game at this point,,, eh? Personally, my goal is to have my contest entry to be winnable about 20-25% of the time. In additional, I want it to be reversible so that it is easy to backup a ways in the game and undo a bad decision. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1264 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8661 invoked from network); 18 Sep 2003 08:17:15 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 18 Sep 2003 08:17:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 18 Sep 2003 08:17:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19ztyV-0008Rv-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 01:17:15 -0700 Date: Thu, 18 Sep 2003 01:17:14 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <20030918081714.GB32403@...> References: <bjgt7j+u7h1@...> <02d901c37dbc$703d6020$0200a8c0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <02d901c37dbc$703d6020$0200a8c0@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > Is it legal to design a game for the competition that can only be played > with the expanded piecepack? Which one? R -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1265 Return-Path: <mark.engelberg@...> X-Sender: mark.engelberg@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84715 invoked from network); 18 Sep 2003 09:29:23 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 18 Sep 2003 09:29:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 18 Sep 2003 09:29:23 -0000 Received: from mindye (c-67-168-14-16.client.comcast.net[67.168.14.16]) by comcast.net (rwcrmhc11) with SMTP id <2003091809292301300p0v1ee>; Thu, 18 Sep 2003 09:29:23 +0000 Message-ID: <032501c37dc7$649731a0$0200a8c0@...> To: <piecepack@yahoogroups.com> References: <bjgt7j+u7h1@...> <02d901c37dbc$703d6020$0200a8c0@...> <20030918081714.GB32403@...> Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Date: Thu, 18 Sep 2003 02:29:43 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Mark Engelberg" <mark.engelberg@...> X-Yahoo-Group-Post: member; u=114339889 X-Yahoo-Profile: markengelberg Any one with 8 suits. Is there more than one? --Mark ----- Original Message ----- From: "Ron Hale-Evans" <rwhe@...> To: <piecepack@yahoogroups.com> Sent: Thursday, September 18, 2003 1:17 AM Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION > On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > > Is it legal to design a game for the competition that can only be played > > with the expanded piecepack? > > Which one? > > R > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1268 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16263 invoked from network); 19 Sep 2003 03:34:23 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 03:34:23 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 03:34:23 -0000 Received: from [66.218.67.171] by n2.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 03:34:23 -0000 Date: Fri, 19 Sep 2003 03:34:20 -0000 To: piecepack@yahoogroups.com Subject: New Members Now Moderated Message-ID: <bkdtfs+ub3f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 412 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to moderate posts from new members. This list will remain unmoderated in general, but when new members join, their posts will be reviewed and approved to avoid spam. The prophesor (the one with ph, not f) will be reviewing those new member posts and I will assist him in this duty when I have time. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1270 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48277 invoked from network); 19 Sep 2003 04:12:22 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 04:12:22 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 04:12:22 -0000 Received: from [66.218.67.179] by n31.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 04:12:22 -0000 Date: Fri, 19 Sep 2003 04:12:21 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Message-ID: <bkdvn5+lm32@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6560 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "vg_reality_anchor" <VG_Reality_Anchor@y...> wrote: > 2. Are there any guidelines about the size of the dice (in relation > to 1/4 of a tile)? Currently, the size of dice is not specified. In my own piecepack, you could fit all four dice 2x2 within a single space (2" tiles and 1/2" dice), but offhand I would suggest merely that the face of a die be no larger than a space. > 4. What was the design process you went through when designing the > piecepack concept Below is a whack at the most common questions I have been asked about what kinds of things I pondered while designing the piecepack. Of course you will disagree with some of my reasons, but part of the charm is that you can make your piecepack any way you like! Also, I fully expect the basic design to evolve over time, as playing cards have. So, the FAQ below is not intended to convince anyone one way or another... just gives a bit of insight into the process I underwent for those that are curious. This is a draft (or beta, if you like) so if you have other questions, or if you find something in error, or if I have been unclear, please email me: jdroscha at att dot net Cheers, James ---------- PIECEPACK DESIGN FAQ 0.1b by James Kyle (jdroscha@...) 18 September 2003 FREQUENTLY ASKED QUESTIONS ABOUT THE DESIGN OF THE PIECEPACK Q: Who created the piecepack and when? A: James Kyle designed the original piecepack guidelines and released them into public domain in October of 2000. Q: What were the design goals while creating the piecepack? A: 1) Flexibility (including genericy, adaptability, and variety) 2) Availability (including affordability and portability) 3) Completeness (including autonomy) Q: Did you have any games in mind when designing the piecepack? A: No. I purposefully avoided consideration of specific mechanics, and instead focused on general utility. At first, the quest for flexibility seemed to lead down the path of complication, but after building a few prototype sets covered with distracting markings, I decided that a feature should only be included if it felt likely to be useful in a third or more rulesets. (In retrospect, the only final feature that has been utilized less than expected is the directional pips on coins.) I have become convinced that less is more. Q: Since you admit the inspiration for the piecepack is playing cards, why are the piecepack suits different from those of playing cards? A: I felt it important to avoid the possible perception that the piecepack is an accessory for playing cards (like, for example, poker chips). Also, when considering the playing card suits for use in the piecepack, the urge for analogous value ranges (1 to 13, or at least 1 to 10) was too strong for me to resist, which would have broken the goal of portability. Q: Why do the pawns not indicate facing or direction? A: Not requiring directional pawns allows manufacturers to use inexpensive, standard, off-the-shelf pawns. Adding directionality to the pawns, however, would not break compatibility with the original design and would be handier than coins (which do exhibit orientation) for some rulesets. Whether or not to require directional pawns was the only point on which I was not completely certain when I released the original piecepack guidelines. Q: Why are there only four suits when many modern boardgames accommodate five or more players? Although it seems fairly natural for boardgames, I did not intend suits to necessarily be associated one for one with players, as they rarely are in card games. The combination of 6 values and 4 suits is attractive, since 24 divides evenly by 2, 3, 4, 6, 8, and 12. Further, an even number of suits more readily fits into compact packaging. I did strongly consider 6 suits, but adding half-again to the volume of the piecepack stretched the bounds of portability. I also figured manufacturers could add extra suits at their discretion. Q: Why are the backs of the tiles not checkered? A: In testing, I found that unless you took the time to rotate all tiles to the same orientation, checkered backs were extremely obnoxious and distracting. Q: Why is the color black used for both the suit of Moons and the value markings on coins? A: The fewer colors used, the cheaper manufacturing becomes, and the easier to find a set of colors amicable to the color blind. Q: Did you consider other ranges for the values? A: Yes, powers of two were strongly considered: 0, 1, 2, 4, 8, 16. But it produced linearly distributed subset sums, rather than the more natural-feeling curve, and subset products became cumbersome even to the arithmetically inclined. The range 1 to 6 was nearly chosen, since it would have allowed manufacturers to use standard, off-the-shelf dice, but the utility of having two special values (null and ace) outweighed manufacturing convenience in this case. Q: Did you consider other shapes for the tiles? A: Yes, hexagons were a strong contender. But square tiles are much less expensive and easier to fit into compact packaging. Q: Did you consider adding one extra (special) tile to allow for a 5 tile by 5 tile square grid? A: Yes, along with a special die (with null, wild, suns, moons, crowns, and arms sides) and an extra coin. These were rejected for three reasons. First, they made the piecepack less likely to fit into compact packaging. Second, I thought the "hole" in a 5 tile by 5 tile board might be inspiring. Third, the extra pieces did not fit my "likely to be used in 1/3 or more of the rulesets" guideline. Q: Why is the piecepack public domain? A: I placed the piecepack into public domain because playing cards are public domain (although particular graphics on any given deck are copyrighted) and playing cards were the inspiration for the piecepack. I feel this contributes greatly (though not exclusively) to the availability, and consequently the ubiquity, of playing cards. I did not make the piecepack public domain for ideological reasons. Q: Why wasn't the piecepack design placed under some flavor of open license? A: There was no need to do so, as public domain was simpler while adequately serving the goal of availability. Q: How does the designer of the piecepack make money from it? A: I don't. To learn more about the piecepack, please visit http://www.piecepack.org We also welcome you to join us for discussion of all things piecepack at http://groups.yahoo.com/group/piecepack ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1271 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22441 invoked from network); 19 Sep 2003 05:33:26 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:33:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:33:25 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A0DtU-0001As-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 22:33:24 -0700 Date: Thu, 18 Sep 2003 22:33:24 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Members Now Moderated Message-ID: <20030919053324.GD4357@...> References: <bkdtfs+ub3f@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bkdtfs+ub3f@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 19, 2003 at 03:34:20AM -0000, James K Droscha wrote: > Hi All, > > I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to > moderate posts from new members. This list will remain unmoderated in general, > but when new members join, their posts will be reviewed and approved to avoid > spam. The prophesor (the one with ph, not f) will be reviewing those new member > posts and I will assist him in this duty when I have time. Thanks for the anti-spam effort, Ed, and thanks for enabling this option, James. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1272 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93722 invoked from network); 19 Sep 2003 05:37:11 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:37:11 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:37:14 -0000 Received: (qmail 23483 invoked from network); 19 Sep 2003 05:38:48 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 19 Sep 2003 05:38:48 -0000 Message-ID: <16636626.1063949928521.JavaMail.www-data@...> Date: Thu, 18 Sep 2003 22:38:48 -0700 (PDT) To: piecepack@yahoogroups.com Subject: Slight error on the piecepack web site Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 12.213.114.64 X-Mailer: Oddpost From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 I figured this was as good a place as any to mention this. At the piecepack web site, on the Solitairy Confinement web page at: http://www.piecepack.org/DesignContest/SolitaryConfinement.html The sub-title actually refers to the "History Repeats Itself" contest. Cheers, ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1273 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98935 invoked from network); 19 Sep 2003 05:40:42 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:40:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:40:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A0E0W-0001Bt-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 22:40:40 -0700 Date: Thu, 18 Sep 2003 22:40:39 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Expanded piecepacks Message-ID: <20030919054039.GE4357@...> References: <20030918175557.GB2136@...> <bkdtcs+au1r@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bkdtcs+au1r@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 19, 2003 at 03:32:44AM -0000, Electronicwaffle wrote: > > > > On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > > > > > Is it legal to design a game for the competition that can > only be > > > played > > > > > with the expanded piecepack? > > I would assume that 95% of us have the "standard" piecepack, and > perhaps 66% or more have more than one "standard" piecepack. > While I cant see how it would be illegal to use 8 suits, it would be > able to be played by more people if it used only 4. But its your > choice. Perhaps you can use other "Bits" perhaps the 4 suits of a > piecepack, and then a deck of cards... or pennies through > quarters... > > ... > > I suggest that perhaps a more horizontal move with game "bits" > would be better than a vertical move (branch out rather than up with > a more limiting piecepack) > > Also, this might be stating the obvious, but make sure the judge has > what you ask of. On the contrary, I heartily encourage everyone (else) entering the contest to require non-standard piecepacks with modifications such as 13 suits, coins printed in invisible ink, pawns that are all slightly different shades of blue, dice in the shape of Moebius strips, and a twist of lime. Good luck in the contest... suckers! >:-) Your pal, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1275 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14677 invoked from network); 19 Sep 2003 05:51:29 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:51:29 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:51:33 -0000 Received: from [66.218.67.131] by n21.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 05:51:33 -0000 Date: Fri, 19 Sep 2003 05:51:32 -0000 To: piecepack@yahoogroups.com Subject: Mobius Strip Dice??? Message-ID: <bke5h4+4qcn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 139 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I think this entire concept is called a constant. Oh it was a joke. Can I utilize my Gamecube and Gamecube controller in my design? ;-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1276 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21765 invoked from network); 19 Sep 2003 10:50:25 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 10:50:25 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 10:50:25 -0000 Received: from [66.218.67.190] by n7.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 10:50:25 -0000 Date: Fri, 19 Sep 2003 10:50:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Message-ID: <bken1g+ci9n@...> In-Reply-To: <bkdvn5+lm32@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1777 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > PIECEPACK DESIGN FAQ 0.1b > by James Kyle (jdroscha@a...) > 18 September 2003 > > FREQUENTLY ASKED QUESTIONS ABOUT THE DESIGN OF THE PIECEPACK > > Q: Who created the piecepack and when? > A: James Kyle designed the original piecepack guidelines and released them into > public domain in October of 2000. > > Q: What were the design goals while creating the piecepack? > A: 1) Flexibility (including genericy, adaptability, and variety) > 2) Availability (including affordability and portability) > 3) Completeness (including autonomy) > > Q: How does the designer of the piecepack make money from it? > A: I don't. > > To learn more about the piecepack, please visit > http://www.piecepack.org > > We also welcome you to join us for discussion of all things piecepack at > http://groups.yahoo.com/group/piecepack Thanks, all you lot. I first found out about the pp community when the news on the 'Geek mentioned the 5th Contest. As a wannabe games designer, I feel that the contests are the perfect way to learn the trade, and (if I win) get a little bit of recognition, or at the very least, get published! I'd considered your suit die (null, ace, all 4 suits) myself, but paper stuck onto dice doesn't roll very well. I converted my dice from ordinary d6, with the spots painted. 2-5 are painted in the relevant colour (red, green, blue, black), the 1 is painted white to make it disappear for a null, and the 6 painted like this for an ace: /-----\ !0 @ 0! ! ! !@ 0 @! \-----/ The next major challenge will probably be the coins, so I'm open to suggestions. The pawns I can swipe from an old chess set, and the tiles I dunno yet. Thanks again Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1277 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16783 invoked from network); 19 Sep 2003 12:44:22 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 19 Sep 2003 12:44:22 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 12:44:22 -0000 Message-ID: <20030919124422.43562.qmail@...> Received: from [24.34.213.159] by web11103.mail.yahoo.com via HTTP; Fri, 19 Sep 2003 05:44:22 PDT Date: Fri, 19 Sep 2003 05:44:22 -0700 (PDT) Subject: Re: [piecepack] New Members Now Moderated To: piecepack@yahoogroups.com In-Reply-To: <107101c37e5f$27e4e110$6402a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Not a problem. Considering the smart spammers won't even try now, the spam that _does_ come through should be entertainingly moronic. Glad to give something back to the list. --- Mike Schoessow <mikeschoessow@...> wrote: > > Many Thanks Ed! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1278 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81494 invoked from network); 19 Sep 2003 12:47:57 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 12:47:57 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 12:47:57 -0000 Received: from [66.218.67.160] by n26.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 12:47:56 -0000 Date: Fri, 19 Sep 2003 12:47:56 -0000 To: piecepack@yahoogroups.com Subject: re: extended piecepack (was: ANNOUNCING THE 5th PIECEPACK GAME DESIGN ...) Message-ID: <bketts+af24@...> In-Reply-To: <02d901c37dbc$703d6020$0200a8c0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1601 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark I found another window to get some net time... Here is the contest rule for Solitary Confinement (note: there are some small changes in this part of the rules compared to previous contests). 4) Games may make use of additional bits (such as money or tokens for example), or of other non-obscure game systems in addition to the piecepack. However, additional components should not overshadow the use of the piecepack in the game. It is desirable that solo games can be played with 1 piecepack, however, if gameplay requires it, entries may be submitted that require the use of more than one piecepack. The word piecepack in this and all of the rules refers to a standard piecepack. So while it is desirable that the game entries play with 1 standard piecepack, those that require an extended pp would still be legal. If the game can be condensed to play with a standard pp all the better. I am really referring to things I can easily find around the house to use as extra bits - real money, paperclips, small stones, etc I currently do not possess an extended pp. I would still make every effort to judge a game that was submitted requiring an extended pp (I would probably print out the needed requirements). Once again, I am still away from regular email/internet time until 1st October. I will answer any further questions when I can in the meantime. Phillip --- In piecepack@yahoogroups.com, "Mark Engelberg" <mark.engelberg@a...> wrote: > Is it legal to design a game for the competition that can only be played > with the expanded piecepack? > > --Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1279 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4453 invoked from network); 19 Sep 2003 14:04:38 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 19 Sep 2003 14:04:38 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 14:04:38 -0000 Received: from [66.218.67.156] by n7.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 14:04:10 -0000 Date: Fri, 19 Sep 2003 14:04:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules Variants Clarification Message-ID: <bkf2cp+8qft@...> In-Reply-To: <0dee01c37c68$e0549b30$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1041 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I have no problem with games having variants. However, if an author feels that one or more of the variant rules really 'makes' the game, it would probably be better to include that/those rules in the main game. A variant could even be the standard game minus one or more rules. As you wrote below, it will be important to give an idea what function the optional rules have in a submitted game. As far as judging is concerned, I believe the basic/standard game submitted (ie the non-variant rules) should be playable and satsifying on its own. Phillip > Just to be clear, I still feel that games can have variants, and that these are appropriately listed seperately from the main bodies of the rules-sets, but in the case of minor alterations in solitaire games, designed specifically to vary the difficulty level, I like the idea of including them within the normal rules, and in being very clear about what they do to the game. > > -Mike Schoessow > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1280 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67728 invoked from network); 19 Sep 2003 14:51:18 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 14:51:18 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 14:51:17 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Friday, 19 September 2003, 09:51:16 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Fri, 19 Sep 2003 09:51:15 -0500 Message-ID: <3F6B17E3.9030609@...> To: piecepack@yahoogroups.com Date: Fri, 19 Sep 2003 09:51:15 -0500 Subject: Re: [piecepack] New Members Now Moderated MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 19 Sep 2003 14:51:15.0843 (UTC) FILETIME=[7A121530:01C37EBD] References: <bkdtfs+ub3f@...> In-Reply-To: <bkdtfs+ub3f@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox James K Droscha wrote: > I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to > moderate posts from new members. This list will remain unmoderated in general, > but when new members join, their posts will be reviewed and approved to avoid > spam. The prophesor (the one with ph, not f) will be reviewing those new member > posts and I will assist him in this duty when I have time. Big thanks, Ed and James! --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1281 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61764 invoked from network); 19 Sep 2003 16:22:29 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 19 Sep 2003 16:22:29 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2003 16:22:28 -0000 Received: from [10.0.1.2] ([65.42.243.170]) by smtp02.myhosting.com (Merak 6.0.7) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Fri, 19 Sep 2003 12:22:26 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Fri, 19 Sep 2003 12:22:25 -0400 Subject: Re: [piecepack] Slight error on the piecepack web site To: <piecepack@yahoogroups.com> Message-ID: <BB90A581.24E5D%dboyle@...> In-Reply-To: <16636626.1063949928521.JavaMail.www-data@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph In the future you can send information like this to me at admin @ piecepack.com (spaces added to protect the innocent). You'll get a faster response than posting it to the group, and it's not really going to interest anyone else on the list (hopefully, or that's just sad). > From: Chris Brooks <brookscl@...> > Reply-To: piecepack@yahoogroups.com > Date: Thu, 18 Sep 2003 22:38:48 -0700 (PDT) > To: piecepack@yahoogroups.com > Subject: [piecepack] Slight error on the piecepack web site > > I figured this was as good a place as any to mention this. At the piecepack > web site, on the Solitairy Confinement web page at: > > http://www.piecepack.org/DesignContest/SolitaryConfinement.html > > The sub-title actually refers to the "History Repeats Itself" contest. > > Cheers, > > ---- > Chris Brooks > http://www.chrisbrooks.org > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1282 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72902 invoked from network); 19 Sep 2003 17:17:36 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 19 Sep 2003 17:17:36 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 17:17:36 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc13) with SMTP id <2003091916275101600f06jae>; Fri, 19 Sep 2003 16:27:51 +0000 Message-ID: <10c201c37eca$c8eec290$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bken1g+ci9n@...> Subject: Re: [piecepack] Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Date: Fri, 19 Sep 2003 09:26:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: vg_reality_anchor To: piecepack@yahoogroups.com Sent: Friday, September 19, 2003 3:50 AM Subject: [piecepack] Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] >Thanks, all you lot. I first found out about the pp community when >the news on the 'Geek mentioned the 5th Contest. As a wannabe games >designer, I feel that the contests are the perfect way to learn the >trade, and (if I win) get a little bit of recognition, or at the very >least, get published! I'd considered your suit die (null, ace, all 4 >suits) myself, but paper stuck onto dice doesn't roll very well. I >converted my dice from ordinary d6, with the spots painted. 2-5 are >painted in the relevant colour (red, green, blue, black), the 1 is >painted white to make it disappear for a null, and the 6 painted like >this for an ace: >/-----\ >!0 @ 0! >! ! >!@ 0 @! >\-----/ >The next major challenge will probably be the coins, so I'm open to >suggestions. The pawns I can swipe from an old chess set, and the >tiles I dunno yet. >Thanks again >Lardarse Greg Hi Lardarse. Welcome to the group! Another yahoo group you may be interested in is BoardGameDesign. Regarding coins, you may be able to buy small wooden coins at a crafts shop or a large crafts/sewing store. These places also sell bags of wooden cubes about the same size as piecepack dice. Some lumber yards also have this stuff. You can buy clear acrylic coins (and lots of other stuff good for game construction) at a place called Tap Plastics, which has a website. One of the other group members has used these in making his own piecepack by cementing paper disks onto each side of the acrylic disks. Lastly, you could cement paper disks to each side of pennies. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1283 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70253 invoked from network); 19 Sep 2003 19:48:51 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 19:48:51 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2003 19:48:51 -0000 Received: from [66.218.67.167] by n20.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 19:48:50 -0000 Date: Fri, 19 Sep 2003 19:48:50 -0000 To: piecepack@yahoogroups.com Subject: New Games in Files Section Message-ID: <bkfmj2+d60e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2102 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I just added four piecepack games to the files section for games being tested. All four games are abstract strategy games that play on a 4x4 grid. All four games are essentially prototypes in the sense that they have undergone only very minimal play-testing, in some cases limited to just myself playing both sides. In the past, I have not made my games public until I had done enough play-testing to be sure the game was not broken and played quite well without displaying any trivial winning schemes, etc. However, recently it has occured to me that I should take advantage of the piecepack community to solicit comments at the prototype stage. In all cases I am interested in comments and feedback by anyone who tries one or more of these games. Descriptions below: ACTIVATOR This is a piecepack version of a finished and well received game of mine called Catalyst. I made use of piecepack pyramids in place of the Ice House pyramids used in Catalyst. Because the piecepack pyramids are different from Ice House pyramids, in terms of size distribution, the Activator rules are subtly different than the Catalyst rules, and this results in some different strategies. ENERGIZE This game requires two piecepack stacks (1/2 of a piecepack) to play. It is a game of capture with the movement of the tokens (coins) limited by the position of a player's pawn. Token movement is based upon the quantity of enemy tokens that a player's pawn is adjacent to, or on the same rank or file as. SPOTTER This is a capture game, and like Energize, may be played with 1/2 of a piecepack (one stack per player). Enemy pieces may only be attacked when they are sighted or "spotted" by a player's Spotter (pawn). INFILTRATE This is a territory game without capturing. It too requires 1/2 of a piecepack (one stack per player). The first player to control a majority of the occupied spaces within the opponent's territory, wins the game. Thanks to anyone who tries any of these games, and I hope they find them either enjoyable or challenging (or both). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1284 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45346 invoked from network); 20 Sep 2003 02:41:14 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 20 Sep 2003 02:41:14 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta4.grp.scd.yahoo.com with SMTP; 20 Sep 2003 02:41:14 -0000 Received: from [66.218.67.250] by n22.grp.scd.yahoo.com with NNFMP; 20 Sep 2003 02:41:14 -0000 Date: Sat, 20 Sep 2003 02:41:12 -0000 To: piecepack@yahoogroups.com Subject: Hand Made Piecepacks- 5 bucks or less-Long Message-ID: <bkgeo8+ljg5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3539 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I had a crude, yet usable piecepack, made out of paper and other items. It will suffice to get a "taste" of Piecepack I went to the dollar store and used pieces there. ((I didnt go to the store knowing the bits I accquired there would turn into my PP)) You can make your own piecepack (perhaps 2 depending on what you find, and your luck) for 5 bucks. I shop "Dollar Tree" and find their stores to be the best of the Dollar stores. Go over to the "toy" section and plop down 1 buck for 10 dice (find the set that has 2 dice each in five colors). Then if your lucky, you can find a copy of the game Ludo. 16 pawns 4 each in 4 colors. (oh and the Ludo board.. and an extra die). If not, there is bound to be other board games around the store. Im sure you can find something that will suffice. Then head over to the office supply section. Buy 1 pack of notebook paper or computer paper. (you will only need 4 sheets) and one pack of index cards. Buy markers,(or colored pencils) scissors, and a ruler if you need to. Now the fun begins. The dice and pawns are already made for you. Thats the good news. The bad news, Tiles and coins for the most part need to be done individualy. Cut 12 index cards in half, and you have 24 tiles. Draw the grid on each one of these. Turn the tiles over and mark them the appropriate suit and value. I put the value in the middle and the suit to the upper left. (Backwards from how Mesomorph denotes their tiles). Now the coins. If your still with me at this point, Its time for some more bad news. Your Coins will be triangular. Aside from the obvious difference, it will take a little longer to place the coins on the tiles. (The index card halves should hold 4 coins with room to spare). Ok, this will be the hardest section, and will remind some of us of our school years. Paper Footballs. Fold one piece of paper in half, and then half again. (The other way, so it is now in fourths.) Then fold in half once more, so the final fold leaves the paper long and skinny. More of a rectangle less of a square. Crease all of the folds. Cut each one of these rectangles. Fold each rectangle as you would a flag (Take one corner of the rectangle, and fold it in to form a triangle, then fold this triangle over, and work the fold up in this way till you get to the end. You should end up with paper left over that can not fold into a triangle. Cut this left over part in half, leaving a part to tuck into the triangle. Have fun doing this last part 23 more times!!! when complete, take your markers and color one side with the suit color, the other side denoted with the value. (I simply put one dot in each of the three corners of the suit color, then on the reverse, I put one dot in the corner opposite the hypotenuse for an ace, the dot in the hyp. and one other corner for two, three corners for three... for four, same as three, with an extra dot in the hyp. five, like four, with one extra dot in another corner. Nulls where easy enough, none at all. The dots on the coins served two purposes. One, it looks really cool (reminded me of dominoes) Two, its a lot harder to remember which coin is which. In theory, you could remember that if one coin looked like this,,,, then the otherside is.. This is real hard to do if you used just dots. Okay and there you go. Way too much work yet before I got my Piecepack from Mesomorph I did just this. If you have the choice, go with a "real" piecepack and not one you made yourself. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1286 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72040 invoked from network); 24 Sep 2003 04:17:46 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 24 Sep 2003 04:17:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Sep 2003 04:17:46 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A2162-0005SL-00 for <piecepack@yahoogroups.com>; Tue, 23 Sep 2003 21:17:46 -0700 Date: Tue, 23 Sep 2003 21:17:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PPWIKI MOVED! Message-ID: <20030924041745.GA20381@...> References: <bk7g3o+690j@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bk7g3o+690j@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Sep 16, 2003 at 05:09:12PM -0000, porter235 wrote: > Ron has offered, and since successfully transfered the piecepack wiki > to ludism.org... Yes, and it's coming along quite well. I have been transferring piecepack-related pages from the Seattle Cosmic Wiki at a steady rate, and a few other people are steadily adding to the new wiki as well. Incidentally, all the user data from the old wiki is still in place, so if you're tired of seeing your changes credited to 12-235-88-213.client.attbi.com or whatever instead of your real name, click on the UserPreferences link in the upper right of the screen and log back in. Email me if you need help. > update your bookmarks to <http://www.ludism.org/ppwiki> Yes, *please* do not use the old wiki any more. I expect Jonathan will take it down entirely when he has some free time. I did notice one or two changes after the move, typo fixes apparently, so no big deal. > links can now easily be made to and from other ludism.org wikis Yes, see the InterWiki page for more details: http://www.ludism.org/ppwiki/InterWiki > ludism.org is MUCH more likely to stay online than the old home I intend to keep it going a long, long time. > for those who don't know what a wiki is... basically it is a community > web site where EVERYONE can edit and add content. check > <http://c2.com/cgi/wiki> for general wiki info... or > <http://www.ludism.org/ppwiki/HelpForBeginners> for specifics for our > wiki. enjoy. Come and play, folks! Piecepack.org is a splendid piece of work, and Dave and Karol do a great job of maintaining it, but it's the "official" face of the piecepack and has to maintain a certain seriousness and respectability. The Piecepack Wiki is much more open to community play and experimentation. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1287 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96074 invoked from network); 25 Sep 2003 02:13:57 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:13:57 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:13:57 -0000 Received: from [66.218.67.135] by n12.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 02:13:57 -0000 Date: Thu, 25 Sep 2003 02:13:55 -0000 To: piecepack@yahoogroups.com Subject: Color V. Suit Message-ID: <bktj13+t0n9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 617 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As I was working on my latest game today, the thought occured to me, for Piecepack, isnt Suit and Color the same exact thing? I mean that for simplicity, we should do with out one or the other (term wise that is). Can any one find a reason for this not to be the case? Which one should prevail? I would think in the long run, Color would be better over suit. I think the word "suit" has more meanings in games than color does, and would therefore be a more confusing term. I.E. "Arange the board in such a way that suits you" At the present moment, I can't think of another use of the word color in gaming. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1288 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77548 invoked from network); 25 Sep 2003 02:26:38 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:26:38 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:26:38 -0000 Received: from [66.218.66.115] by n34.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 02:26:37 -0000 Date: Thu, 25 Sep 2003 02:26:37 -0000 To: piecepack@yahoogroups.com Subject: How to Identify a particular coin or tile. Message-ID: <bktjot+miro@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1055 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Is there a standard or convention in refering to a specific tile or coin? I used hyphenated nomenclature in "Berlin" and while this seems cumbersome, is there an easier way to reference specific "bits" ? If there is, which characteristic of the bit should taken precendence? I figured that there are only 6 formats.(Subsititute every instance of "coin" for "tile" when referencing tiles) Perhaps we should vote for the "best" form? I personaly like Color/Item/Value Blue-coin-ace - Color/Item/Value Ace-coin-blue - Value/Item/Color Coin-ace-blue - Item/Value/Color Blue-ace-coin - Color/Value/Item Coin-blue-ace - Item/Color/Value Ace-blue-coin - Value/Color/Item ------------------------------------------------------------------ Perhaps this next question needs its own Post, but it is along the same lines of specific Identification. How can we Differeniate between Piecepack Coins, and Legal Currency Coins? I would assume that we could simply state "coin" or "coin- money". However, what if the game spends piecepack coins as money? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1289 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86178 invoked from network); 25 Sep 2003 02:40:18 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:40:18 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.70) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:40:18 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 24 Sep 2003 19:40:18 -0700 Received: from 67.24.20.132 by bay4-dav40.bay4.hotmail.com with DAV; Thu, 25 Sep 2003 02:40:17 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bktj13+t0n9@...> Subject: Re: [piecepack] Color V. Suit Date: Wed, 24 Sep 2003 19:45:58 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Wed, 24 Sep 2003 19:45:58 -0700 Message-ID: <BAY4-DAV406XQQez1en0000320b@...> X-OriginalArrivalTime: 25 Sep 2003 02:40:18.0018 (UTC) FILETIME=[5B3F9420:01C3830E] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thank you my thought exactly, and once I got rid of suit and just stuck with color, it really seemed to free things up. But maybe that is just me. Edward (:8()) ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Wednesday, September 24, 2003 7:13 PM Subject: [piecepack] Color V. Suit As I was working on my latest game today, the thought occured to me, for Piecepack, isnt Suit and Color the same exact thing? I mean that for simplicity, we should do with out one or the other (term wise that is). Can any one find a reason for this not to be the case? Which one should prevail? I would think in the long run, Color would be better over suit. I think the word "suit" has more meanings in games than color does, and would therefore be a more confusing term. I.E. "Arange the board in such a way that suits you" At the present moment, I can't think of another use of the word color in gaming. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1290 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27760 invoked from network); 25 Sep 2003 02:40:56 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:40:56 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:40:55 -0000 Message-ID: <20030925024055.93268.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Wed, 24 Sep 2003 19:40:55 PDT Date: Wed, 24 Sep 2003 19:40:55 -0700 (PDT) Subject: Re: [piecepack] Color V. Suit To: piecepack@yahoogroups.com In-Reply-To: <bktj13+t0n9@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: <snip> > I.E. "Arange the board in such a way that suits you" > At the present > moment, I can't think of another use of the word > color in gaming. You might 'color in the squares of your choice' playing Battleship, or activate a magic VII chit to obtain Purple 'Color' for your spells in Magic Realm. Or you might be playing this game: http://forum.rpg.net/showthread.php?s=&threadid=70352 But none of that needs to color your thinking on the issue. :) I would leave both terms in place, because some rulesets will feel more thematic with colors as memetic cues, and others with suits as the hooks on which the concepts hang. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1291 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1351 invoked from network); 25 Sep 2003 02:56:23 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:56:23 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta5.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:56:22 -0000 Message-ID: <20030925025622.57567.qmail@...> Received: from [24.34.213.159] by web11101.mail.yahoo.com via HTTP; Wed, 24 Sep 2003 19:56:22 PDT Date: Wed, 24 Sep 2003 19:56:22 -0700 (PDT) Subject: Re: [piecepack] How to Identify a particular coin or tile. To: piecepack@yahoogroups.com In-Reply-To: <bktjot+miro@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: > Is there a standard or convention in refering to a > specific tile or > coin? > Perhaps this next question needs its own Post, but > it is along the > same lines of specific Identification. > > How can we Differeniate between Piecepack Coins, and > Legal Currency > Coins? I would assume that we could simply state > "coin" or "coin- > money". However, what if the game spends piecepack > coins as money? This too seems a question for the specific designer. I think I would assume the player could tell "Arms 3 Coin" from "a nickle", though. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1292 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31072 invoked from network); 25 Sep 2003 03:41:32 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 25 Sep 2003 03:41:32 -0000 Received: from unknown (HELO fep02-mail.bloor.is.net.cable.rogers.com) (66.185.86.72) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 03:41:31 -0000 Received: from yahoo.com ([24.112.163.56]) by fep02-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20030925034057.MZJM7069.fep02-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Wed, 24 Sep 2003 23:40:57 -0400 Message-ID: <3F7263EA.6050705@...> Date: Wed, 24 Sep 2003 23:41:30 -0400 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030901 Thunderbird/0.2 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Color V. Suit References: <bktj13+t0n9@...> In-Reply-To: <bktj13+t0n9@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep02-mail.bloor.is.net.cable.rogers.com from [24.112.163.56] using ID <jcdietrich@...> at Wed, 24 Sep 2003 23:40:57 -0400 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Electronicwaffle wrote: >As I was working on my latest game today, the thought occured to me, > >for Piecepack, isnt Suit and Color the same exact thing? I mean that > >for simplicity, we should do with out one or the other (term wise > >that is). Can any one find a reason for this not to be the case? > >Which one should prevail? I would think in the long run, Color would > >be better over suit. I think the word "suit" has more meanings in > >games than color does, and would therefore be a more confusing term. > >I.E. "Arange the board in such a way that suits you" At the present > >moment, I can't think of another use of the word color in gaming. > > > I would disagree whole heartedly. Suit != Colour Not only do the definitions below (curtesy of http://www.hyperdictionary.com) show that color has more definitions than suit, but the relevant entry for suit defines it as: [n] playing <http://www.hyperdictionary.com/dictionary/playing> card <http://www.hyperdictionary.com/dictionary/card> in <http://www.hyperdictionary.com/dictionary/in> any <http://www.hyperdictionary.com/dictionary/any> of <http://www.hyperdictionary.com/dictionary/of> four <http://www.hyperdictionary.com/dictionary/four> sets <http://www.hyperdictionary.com/dictionary/sets> of <http://www.hyperdictionary.com/dictionary/of> 13 cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> pack <http://www.hyperdictionary.com/dictionary/pack>; each <http://www.hyperdictionary.com/dictionary/each> set <http://www.hyperdictionary.com/dictionary/set> has <http://www.hyperdictionary.com/dictionary/has> its <http://www.hyperdictionary.com/dictionary/its> own <http://www.hyperdictionary.com/dictionary/own> symbol <http://www.hyperdictionary.com/dictionary/symbol> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; which means that Suit = Colour + Symbol And here is another example of colour being used in gaming... "Using the crayon, color a line between your two stations" The JCD set is a perfectly playable set using only Black ink. As it turns out it uses Symbol as its way of identifying each Suit. There is no reason why someone couldn't make a set where each Suit is distingushed only by Colour, but to change the terminology to only Symbol, or only Colour would remove these possibilities. As well, I believe it was you who came up with the idea of the stack and having customizable stacks with your own suit. If we switched to only colour then you would have to be puce or aquamarine instead of your "2x2 waffle or a Raccoon's Paw" <http://groups.yahoo.com/group/piecepack/message/824> color: *Definition:* 1. [n] the <http://www.hyperdictionary.com/dictionary/the> appearance <http://www.hyperdictionary.com/dictionary/appearance> of <http://www.hyperdictionary.com/dictionary/of> objects <http://www.hyperdictionary.com/dictionary/objects> (or <http://www.hyperdictionary.com/dictionary/or> light <http://www.hyperdictionary.com/dictionary/light> sources <http://www.hyperdictionary.com/dictionary/sources>) described <http://www.hyperdictionary.com/dictionary/described> in <http://www.hyperdictionary.com/dictionary/in> terms <http://www.hyperdictionary.com/dictionary/terms> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> person <http://www.hyperdictionary.com/dictionary/person>'s <http://www.hyperdictionary.com/dictionary/s> perception <http://www.hyperdictionary.com/dictionary/perception> of <http://www.hyperdictionary.com/dictionary/of> their <http://www.hyperdictionary.com/dictionary/their> hue <http://www.hyperdictionary.com/dictionary/hue> and <http://www.hyperdictionary.com/dictionary/and> lightness <http://www.hyperdictionary.com/dictionary/lightness> (or <http://www.hyperdictionary.com/dictionary/or> brightness <http://www.hyperdictionary.com/dictionary/brightness>) and <http://www.hyperdictionary.com/dictionary/and> saturation <http://www.hyperdictionary.com/dictionary/saturation> 2. [n] outward <http://www.hyperdictionary.com/dictionary/outward> or <http://www.hyperdictionary.com/dictionary/or> token <http://www.hyperdictionary.com/dictionary/token> appearance <http://www.hyperdictionary.com/dictionary/appearance> or <http://www.hyperdictionary.com/dictionary/or> form <http://www.hyperdictionary.com/dictionary/form>; "he <http://www.hyperdictionary.com/dictionary/he> tried <http://www.hyperdictionary.com/dictionary/tried> to <http://www.hyperdictionary.com/dictionary/to> give <http://www.hyperdictionary.com/dictionary/give> his <http://www.hyperdictionary.com/dictionary/his> actions <http://www.hyperdictionary.com/dictionary/actions> a <http://www.hyperdictionary.com/dictionary/a> semblance <http://www.hyperdictionary.com/dictionary/semblance> of <http://www.hyperdictionary.com/dictionary/of> authenticity <http://www.hyperdictionary.com/dictionary/authenticity>"; "the <http://www.hyperdictionary.com/dictionary/the> situation <http://www.hyperdictionary.com/dictionary/situation> soon <http://www.hyperdictionary.com/dictionary/soon> took <http://www.hyperdictionary.com/dictionary/took> on <http://www.hyperdictionary.com/dictionary/on> a <http://www.hyperdictionary.com/dictionary/a> different <http://www.hyperdictionary.com/dictionary/different> color <http://www.hyperdictionary.com/dictionary/color>" 3. [n] a <http://www.hyperdictionary.com/dictionary/a> visual <http://www.hyperdictionary.com/dictionary/visual> attribute <http://www.hyperdictionary.com/dictionary/attribute> of <http://www.hyperdictionary.com/dictionary/of> things <http://www.hyperdictionary.com/dictionary/things> that <http://www.hyperdictionary.com/dictionary/that> results <http://www.hyperdictionary.com/dictionary/results> from <http://www.hyperdictionary.com/dictionary/from> the <http://www.hyperdictionary.com/dictionary/the> light <http://www.hyperdictionary.com/dictionary/light> they <http://www.hyperdictionary.com/dictionary/they> emit <http://www.hyperdictionary.com/dictionary/emit> or <http://www.hyperdictionary.com/dictionary/or> transmit <http://www.hyperdictionary.com/dictionary/transmit> or <http://www.hyperdictionary.com/dictionary/or> reflect <http://www.hyperdictionary.com/dictionary/reflect>; "a <http://www.hyperdictionary.com/dictionary/a> white <http://www.hyperdictionary.com/dictionary/white> color <http://www.hyperdictionary.com/dictionary/color> is <http://www.hyperdictionary.com/dictionary/is> made <http://www.hyperdictionary.com/dictionary/made> up <http://www.hyperdictionary.com/dictionary/up> of <http://www.hyperdictionary.com/dictionary/of> many <http://www.hyperdictionary.com/dictionary/many> different <http://www.hyperdictionary.com/dictionary/different> wavelengths <http://www.hyperdictionary.com/dictionary/wavelengths> of <http://www.hyperdictionary.com/dictionary/of> light <http://www.hyperdictionary.com/dictionary/light>" 4. [n] the <http://www.hyperdictionary.com/dictionary/the> timbre <http://www.hyperdictionary.com/dictionary/timbre> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> musical <http://www.hyperdictionary.com/dictionary/musical> sound <http://www.hyperdictionary.com/dictionary/sound>; "the <http://www.hyperdictionary.com/dictionary/the> recording <http://www.hyperdictionary.com/dictionary/recording> fails <http://www.hyperdictionary.com/dictionary/fails> to <http://www.hyperdictionary.com/dictionary/to> capture <http://www.hyperdictionary.com/dictionary/capture> the <http://www.hyperdictionary.com/dictionary/the> true <http://www.hyperdictionary.com/dictionary/true> color <http://www.hyperdictionary.com/dictionary/color> of <http://www.hyperdictionary.com/dictionary/of> the <http://www.hyperdictionary.com/dictionary/the> original <http://www.hyperdictionary.com/dictionary/original> music <http://www.hyperdictionary.com/dictionary/music>" 5. [n] interest <http://www.hyperdictionary.com/dictionary/interest> and <http://www.hyperdictionary.com/dictionary/and> variety <http://www.hyperdictionary.com/dictionary/variety> and <http://www.hyperdictionary.com/dictionary/and> intensity <http://www.hyperdictionary.com/dictionary/intensity>; "the <http://www.hyperdictionary.com/dictionary/the> Puritan <http://www.hyperdictionary.com/dictionary/puritan> Period <http://www.hyperdictionary.com/dictionary/period> was <http://www.hyperdictionary.com/dictionary/was> lacking <http://www.hyperdictionary.com/dictionary/lacking> in <http://www.hyperdictionary.com/dictionary/in> color <http://www.hyperdictionary.com/dictionary/color>" 6. [n] (high <http://www.hyperdictionary.com/dictionary/high> energy <http://www.hyperdictionary.com/dictionary/energy> physics <http://www.hyperdictionary.com/dictionary/physics>) the <http://www.hyperdictionary.com/dictionary/the> characteristic <http://www.hyperdictionary.com/dictionary/characteristic> of <http://www.hyperdictionary.com/dictionary/of> quarks <http://www.hyperdictionary.com/dictionary/quarks> that <http://www.hyperdictionary.com/dictionary/that> determines <http://www.hyperdictionary.com/dictionary/determines> their <http://www.hyperdictionary.com/dictionary/their> role <http://www.hyperdictionary.com/dictionary/role> in <http://www.hyperdictionary.com/dictionary/in> the <http://www.hyperdictionary.com/dictionary/the> strong <http://www.hyperdictionary.com/dictionary/strong> interaction <http://www.hyperdictionary.com/dictionary/interaction>; each <http://www.hyperdictionary.com/dictionary/each> flavor <http://www.hyperdictionary.com/dictionary/flavor> of <http://www.hyperdictionary.com/dictionary/of> quarks <http://www.hyperdictionary.com/dictionary/quarks> comes <http://www.hyperdictionary.com/dictionary/comes> in <http://www.hyperdictionary.com/dictionary/in> three <http://www.hyperdictionary.com/dictionary/three> colors <http://www.hyperdictionary.com/dictionary/colors> 7. [n] a <http://www.hyperdictionary.com/dictionary/a> race <http://www.hyperdictionary.com/dictionary/race> with <http://www.hyperdictionary.com/dictionary/with> skin <http://www.hyperdictionary.com/dictionary/skin> pigmentation <http://www.hyperdictionary.com/dictionary/pigmentation> different <http://www.hyperdictionary.com/dictionary/different> from <http://www.hyperdictionary.com/dictionary/from> the <http://www.hyperdictionary.com/dictionary/the> white <http://www.hyperdictionary.com/dictionary/white> race <http://www.hyperdictionary.com/dictionary/race> (especially <http://www.hyperdictionary.com/dictionary/especially> Blacks <http://www.hyperdictionary.com/dictionary/blacks>) 8. [n] any <http://www.hyperdictionary.com/dictionary/any> material <http://www.hyperdictionary.com/dictionary/material> used <http://www.hyperdictionary.com/dictionary/used> for <http://www.hyperdictionary.com/dictionary/for> its <http://www.hyperdictionary.com/dictionary/its> color <http://www.hyperdictionary.com/dictionary/color>; "she <http://www.hyperdictionary.com/dictionary/she> used <http://www.hyperdictionary.com/dictionary/used> a <http://www.hyperdictionary.com/dictionary/a> different <http://www.hyperdictionary.com/dictionary/different> color <http://www.hyperdictionary.com/dictionary/color> for <http://www.hyperdictionary.com/dictionary/for> the <http://www.hyperdictionary.com/dictionary/the> trim <http://www.hyperdictionary.com/dictionary/trim>" 9. [adj] (photography <http://www.hyperdictionary.com/dictionary/photography>) "color <http://www.hyperdictionary.com/dictionary/color> film <http://www.hyperdictionary.com/dictionary/film>"; "he <http://www.hyperdictionary.com/dictionary/he> rented <http://www.hyperdictionary.com/dictionary/rented> a <http://www.hyperdictionary.com/dictionary/a> color <http://www.hyperdictionary.com/dictionary/color> television <http://www.hyperdictionary.com/dictionary/television>"; "in <http://www.hyperdictionary.com/dictionary/in> glorious <http://www.hyperdictionary.com/dictionary/glorious> color <http://www.hyperdictionary.com/dictionary/color>"; "marvelous <http://www.hyperdictionary.com/dictionary/marvelous> color <http://www.hyperdictionary.com/dictionary/color> illustrations <http://www.hyperdictionary.com/dictionary/illustrations>" 10. [v] change <http://www.hyperdictionary.com/dictionary/change> color <http://www.hyperdictionary.com/dictionary/color>, often <http://www.hyperdictionary.com/dictionary/often> in <http://www.hyperdictionary.com/dictionary/in> an <http://www.hyperdictionary.com/dictionary/an> undesired <http://www.hyperdictionary.com/dictionary/undesired> manner <http://www.hyperdictionary.com/dictionary/manner>; "The <http://www.hyperdictionary.com/dictionary/the> shirts <http://www.hyperdictionary.com/dictionary/shirts> discolored <http://www.hyperdictionary.com/dictionary/discolored>" 11. [v] add <http://www.hyperdictionary.com/dictionary/add> color <http://www.hyperdictionary.com/dictionary/color> to <http://www.hyperdictionary.com/dictionary/to>; "The <http://www.hyperdictionary.com/dictionary/the> child <http://www.hyperdictionary.com/dictionary/child> colored <http://www.hyperdictionary.com/dictionary/colored> the <http://www.hyperdictionary.com/dictionary/the> drawings <http://www.hyperdictionary.com/dictionary/drawings>"; "Fall <http://www.hyperdictionary.com/dictionary/fall> colored <http://www.hyperdictionary.com/dictionary/colored> the <http://www.hyperdictionary.com/dictionary/the> trees <http://www.hyperdictionary.com/dictionary/trees>"; "colorize <http://www.hyperdictionary.com/dictionary/colorize> black <http://www.hyperdictionary.com/dictionary/black> and <http://www.hyperdictionary.com/dictionary/and> white <http://www.hyperdictionary.com/dictionary/white> film <http://www.hyperdictionary.com/dictionary/film>" 12. [v] distort <http://www.hyperdictionary.com/dictionary/distort>; "My <http://www.hyperdictionary.com/dictionary/my> personal <http://www.hyperdictionary.com/dictionary/personal> feelings <http://www.hyperdictionary.com/dictionary/feelings> color <http://www.hyperdictionary.com/dictionary/color> my <http://www.hyperdictionary.com/dictionary/my> judgment <http://www.hyperdictionary.com/dictionary/judgment> in <http://www.hyperdictionary.com/dictionary/in> this <http://www.hyperdictionary.com/dictionary/this> case <http://www.hyperdictionary.com/dictionary/case>" 13. [v] gloss <http://www.hyperdictionary.com/dictionary/gloss> or <http://www.hyperdictionary.com/dictionary/or> excuse <http://www.hyperdictionary.com/dictionary/excuse>; "color <http://www.hyperdictionary.com/dictionary/color> a <http://www.hyperdictionary.com/dictionary/a> lie <http://www.hyperdictionary.com/dictionary/lie>" 14. [v] decorate <http://www.hyperdictionary.com/dictionary/decorate> with <http://www.hyperdictionary.com/dictionary/with> colors <http://www.hyperdictionary.com/dictionary/colors>; "color <http://www.hyperdictionary.com/dictionary/color> the <http://www.hyperdictionary.com/dictionary/the> walls <http://www.hyperdictionary.com/dictionary/walls> with <http://www.hyperdictionary.com/dictionary/with> paint <http://www.hyperdictionary.com/dictionary/paint> in <http://www.hyperdictionary.com/dictionary/in> warm <http://www.hyperdictionary.com/dictionary/warm> tones <http://www.hyperdictionary.com/dictionary/tones>" 15. [v] modify <http://www.hyperdictionary.com/dictionary/modify> or <http://www.hyperdictionary.com/dictionary/or> bias <http://www.hyperdictionary.com/dictionary/bias>; "His <http://www.hyperdictionary.com/dictionary/his> political <http://www.hyperdictionary.com/dictionary/political> ideas <http://www.hyperdictionary.com/dictionary/ideas> color <http://www.hyperdictionary.com/dictionary/color> his <http://www.hyperdictionary.com/dictionary/his> lectures <http://www.hyperdictionary.com/dictionary/lectures>" suit: *Definition:* 1. [n] (law <http://www.hyperdictionary.com/dictionary/law>) a <http://www.hyperdictionary.com/dictionary/a> comprehensive <http://www.hyperdictionary.com/dictionary/comprehensive> term <http://www.hyperdictionary.com/dictionary/term> for <http://www.hyperdictionary.com/dictionary/for> any <http://www.hyperdictionary.com/dictionary/any> proceeding <http://www.hyperdictionary.com/dictionary/proceeding> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> court <http://www.hyperdictionary.com/dictionary/court> of <http://www.hyperdictionary.com/dictionary/of> law <http://www.hyperdictionary.com/dictionary/law> whereby <http://www.hyperdictionary.com/dictionary/whereby> an <http://www.hyperdictionary.com/dictionary/an> individual <http://www.hyperdictionary.com/dictionary/individual> seeks <http://www.hyperdictionary.com/dictionary/seeks> a <http://www.hyperdictionary.com/dictionary/a> legal <http://www.hyperdictionary.com/dictionary/legal> remedy <http://www.hyperdictionary.com/dictionary/remedy>; "the <http://www.hyperdictionary.com/dictionary/the> family <http://www.hyperdictionary.com/dictionary/family> brought <http://www.hyperdictionary.com/dictionary/brought> suit <http://www.hyperdictionary.com/dictionary/suit> against <http://www.hyperdictionary.com/dictionary/against> the <http://www.hyperdictionary.com/dictionary/the> landlord <http://www.hyperdictionary.com/dictionary/landlord>" 2. [n] a <http://www.hyperdictionary.com/dictionary/a> set <http://www.hyperdictionary.com/dictionary/set> of <http://www.hyperdictionary.com/dictionary/of> garments <http://www.hyperdictionary.com/dictionary/garments> (usually <http://www.hyperdictionary.com/dictionary/usually> including <http://www.hyperdictionary.com/dictionary/including> a <http://www.hyperdictionary.com/dictionary/a> jacket <http://www.hyperdictionary.com/dictionary/jacket> and <http://www.hyperdictionary.com/dictionary/and> trousers <http://www.hyperdictionary.com/dictionary/trousers> or <http://www.hyperdictionary.com/dictionary/or> skirt <http://www.hyperdictionary.com/dictionary/skirt>) for <http://www.hyperdictionary.com/dictionary/for> outerwear <http://www.hyperdictionary.com/dictionary/outerwear> all <http://www.hyperdictionary.com/dictionary/all> of <http://www.hyperdictionary.com/dictionary/of> the <http://www.hyperdictionary.com/dictionary/the> same <http://www.hyperdictionary.com/dictionary/same> fabric <http://www.hyperdictionary.com/dictionary/fabric> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; "they <http://www.hyperdictionary.com/dictionary/they> buried <http://www.hyperdictionary.com/dictionary/buried> him <http://www.hyperdictionary.com/dictionary/him> in <http://www.hyperdictionary.com/dictionary/in> his <http://www.hyperdictionary.com/dictionary/his> best <http://www.hyperdictionary.com/dictionary/best> suit <http://www.hyperdictionary.com/dictionary/suit>" 3. [n] playing <http://www.hyperdictionary.com/dictionary/playing> card <http://www.hyperdictionary.com/dictionary/card> in <http://www.hyperdictionary.com/dictionary/in> any <http://www.hyperdictionary.com/dictionary/any> of <http://www.hyperdictionary.com/dictionary/of> four <http://www.hyperdictionary.com/dictionary/four> sets <http://www.hyperdictionary.com/dictionary/sets> of <http://www.hyperdictionary.com/dictionary/of> 13 cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> pack <http://www.hyperdictionary.com/dictionary/pack>; each <http://www.hyperdictionary.com/dictionary/each> set <http://www.hyperdictionary.com/dictionary/set> has <http://www.hyperdictionary.com/dictionary/has> its <http://www.hyperdictionary.com/dictionary/its> own <http://www.hyperdictionary.com/dictionary/own> symbol <http://www.hyperdictionary.com/dictionary/symbol> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; "a <http://www.hyperdictionary.com/dictionary/a> flush <http://www.hyperdictionary.com/dictionary/flush> is <http://www.hyperdictionary.com/dictionary/is> five <http://www.hyperdictionary.com/dictionary/five> cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> the <http://www.hyperdictionary.com/dictionary/the> same <http://www.hyperdictionary.com/dictionary/same> suit <http://www.hyperdictionary.com/dictionary/suit>"; "in <http://www.hyperdictionary.com/dictionary/in> bridge <http://www.hyperdictionary.com/dictionary/bridge> you <http://www.hyperdictionary.com/dictionary/you> must <http://www.hyperdictionary.com/dictionary/must> follow <http://www.hyperdictionary.com/dictionary/follow> suit <http://www.hyperdictionary.com/dictionary/suit>"; "what <http://www.hyperdictionary.com/dictionary/what> suit <http://www.hyperdictionary.com/dictionary/suit> is <http://www.hyperdictionary.com/dictionary/is> trumps <http://www.hyperdictionary.com/dictionary/trumps>?" 4. [n] a <http://www.hyperdictionary.com/dictionary/a> petition <http://www.hyperdictionary.com/dictionary/petition> or <http://www.hyperdictionary.com/dictionary/or> appeal <http://www.hyperdictionary.com/dictionary/appeal> made <http://www.hyperdictionary.com/dictionary/made> to <http://www.hyperdictionary.com/dictionary/to> a <http://www.hyperdictionary.com/dictionary/a> person <http://www.hyperdictionary.com/dictionary/person> of <http://www.hyperdictionary.com/dictionary/of> superior <http://www.hyperdictionary.com/dictionary/superior> status <http://www.hyperdictionary.com/dictionary/status> or <http://www.hyperdictionary.com/dictionary/or> rank <http://www.hyperdictionary.com/dictionary/rank> 5. [n] a <http://www.hyperdictionary.com/dictionary/a> man <http://www.hyperdictionary.com/dictionary/man>'s <http://www.hyperdictionary.com/dictionary/s> courting <http://www.hyperdictionary.com/dictionary/courting> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> woman <http://www.hyperdictionary.com/dictionary/woman>; seeking <http://www.hyperdictionary.com/dictionary/seeking> the <http://www.hyperdictionary.com/dictionary/the> affections <http://www.hyperdictionary.com/dictionary/affections> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> woman <http://www.hyperdictionary.com/dictionary/woman> (usually <http://www.hyperdictionary.com/dictionary/usually> with <http://www.hyperdictionary.com/dictionary/with> the <http://www.hyperdictionary.com/dictionary/the> hope <http://www.hyperdictionary.com/dictionary/hope> of <http://www.hyperdictionary.com/dictionary/of> marriage <http://www.hyperdictionary.com/dictionary/marriage>); "its <http://www.hyperdictionary.com/dictionary/its> was <http://www.hyperdictionary.com/dictionary/was> a <http://www.hyperdictionary.com/dictionary/a> brief <http://www.hyperdictionary.com/dictionary/brief> and <http://www.hyperdictionary.com/dictionary/and> intense <http://www.hyperdictionary.com/dictionary/intense> courtship <http://www.hyperdictionary.com/dictionary/courtship>" 6. [v] accord <http://www.hyperdictionary.com/dictionary/accord> or <http://www.hyperdictionary.com/dictionary/or> comport <http://www.hyperdictionary.com/dictionary/comport> with <http://www.hyperdictionary.com/dictionary/with> 7. [v] be <http://www.hyperdictionary.com/dictionary/be> agreeable <http://www.hyperdictionary.com/dictionary/agreeable> or <http://www.hyperdictionary.com/dictionary/or> acceptable <http://www.hyperdictionary.com/dictionary/acceptable> to <http://www.hyperdictionary.com/dictionary/to>; "This <http://www.hyperdictionary.com/dictionary/this> suits <http://www.hyperdictionary.com/dictionary/suits> my <http://www.hyperdictionary.com/dictionary/my> needs <http://www.hyperdictionary.com/dictionary/needs>" 8. [v] enhance <http://www.hyperdictionary.com/dictionary/enhance> the <http://www.hyperdictionary.com/dictionary/the> appearance <http://www.hyperdictionary.com/dictionary/appearance> of <http://www.hyperdictionary.com/dictionary/of>; "Mourning <http://www.hyperdictionary.com/dictionary/mourning> becomes <http://www.hyperdictionary.com/dictionary/becomes> Electra <http://www.hyperdictionary.com/dictionary/electra>"; "This <http://www.hyperdictionary.com/dictionary/this> behavior <http://www.hyperdictionary.com/dictionary/behavior> doesn <http://www.hyperdictionary.com/dictionary/doesn>'t <http://www.hyperdictionary.com/dictionary/t> suit <http://www.hyperdictionary.com/dictionary/suit> you <http://www.hyperdictionary.com/dictionary/you>!" 9. [v] be <http://www.hyperdictionary.com/dictionary/be> agreeable <http://www.hyperdictionary.com/dictionary/agreeable> or <http://www.hyperdictionary.com/dictionary/or> acceptable <http://www.hyperdictionary.com/dictionary/acceptable>; "This <http://www.hyperdictionary.com/dictionary/this> time <http://www.hyperdictionary.com/dictionary/time> suits <http://www.hyperdictionary.com/dictionary/suits> me <http://www.hyperdictionary.com/dictionary/me>" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1293 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48707 invoked from network); 25 Sep 2003 05:47:52 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 25 Sep 2003 05:47:52 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 05:47:52 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092504524201500l7l4ce>; Thu, 25 Sep 2003 04:52:42 +0000 Message-ID: <028f01c38320$dbd8da80$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bktj13+t0n9@...> Subject: Re: [piecepack] Color V. Suit Date: Wed, 24 Sep 2003 21:52:44 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Wednesday, September 24, 2003 7:13 PM Subject: [piecepack] Color V. Suit >As I was working on my latest game today, the thought occured to me, >for Piecepack, isnt Suit and Color the same exact thing? I mean that >for simplicity, we should do with out one or the other (term wise >that is). Can any one find a reason for this not to be the case? There are a number of reasons for retaining color as well as suit. Firstly, some people have trouble distinguishing certain colors, so for them, the suit icons provide useful redundancy. Secondly, redundancy is useful in general for a number of reasons, one being that quicker recognition is secured without thinking. Thirdly, the suit icons have some use in theme aspects of a game. I refer to them in my game Alien City, and some other games use them as well. Fourthly, I personally find the suit icons to be more interesting than, for example, red, blue, green, and black colored spots or squares. If you mean that it's fine to have both suits and colors, but for simplicity we should always *refer* to them as suits or always *refer* to them as colors, that is a different point. Even in this case however, I can think of cases where I would use both terminologies in the body of a rule-set, depending on the what I was trying to convey. The piecepack would be less appealing, in my opinion, if either color or suit were to be discarded. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1294 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25294 invoked from network); 25 Sep 2003 05:53:44 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 25 Sep 2003 05:53:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 05:53:42 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003092505483201100ohk2de> (Authid: mark.a.biggar); Thu, 25 Sep 2003 05:48:32 +0000 Message-ID: <3F7281B0.2050405@...> Date: Wed, 24 Sep 2003 22:48:32 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Color V. Suit References: <bktj13+t0n9@...> In-Reply-To: <bktj13+t0n9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > As I was working on my latest game today, the thought occurred to me, > for Piecepack, isn't Suit and Color the same exact thing? I mean that > for simplicity, we should do with out one or the other (term wise > that is). Can any one find a reason for this not to be the case? > Which one should prevail? I would think in the long run, Color would > be better over suit. I think the word "suit" has more meanings in > games than color does, and would therefore be a more confusing term. > I.E. "Arrange the board in such a way that suits you" At the present > moment, I can't think of another use of the word color in gaming. In my games, I've used both. It depends on which fit the theme if any I've put on the game. In Deduction and Taxicab I used suit names as it seemed to fit better, but in Tabletop Croquet and Chariots using colors was better. If the object that represents the player is a pawn and you need to talk about the die, tiles and coins that match it, I think that talking about matching colors is slightly less confusing. If you are not using the suit-side of the tiles, probably using colors also makes sense. Now I always use suit-side vs number-side when talking about the coins and grid-side vs suit-side when talking about the tiles, even when I'm using colors elsewhere in the game rules. Also you should take into account that some piecepack sets have yellow crowns and some have green. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1295 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87019 invoked from network); 25 Sep 2003 06:49:40 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 06:49:40 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 06:49:40 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092505543501200t4mbue> (Authid: mark.a.biggar); Thu, 25 Sep 2003 05:54:35 +0000 Message-ID: <3F72831B.7050306@...> Date: Wed, 24 Sep 2003 22:54:35 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How to Identify a particular coin or tile. References: <bktjot+miro@...> In-Reply-To: <bktjot+miro@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Is there a standard or convention in referring to a specific tile or > coin? I used hyphenated nomenclature in "Berlin" and while this > seems cumbersome, is there an easier way to reference > specific "bits" ? If there is, which characteristic of the bit > should taken precedence? > > I figured that there are only 6 formats.(Substitute every instance > of "coin" for "tile" when referencing tiles) Perhaps we should vote > for the "best" form? I personally like Color/Item/Value > > Blue-coin-ace - Color/Item/Value > Ace-coin-blue - Value/Item/Color > Coin-ace-blue - Item/Value/Color > Blue-ace-coin - Color/Value/Item > Coin-blue-ace - Item/Color/Value > Ace-blue-coin - Value/Color/Item > > ------------------------------------------------------------------ > Perhaps this next question needs its own Post, but it is along the > same lines of specific Identification. > > How can we Differentiate between Piecepack Coins, and Legal Currency > Coins? I would assume that we could simply state "coin" or "coin- > money". However, what if the game spends piecepack coins as money? I've always used "blue ace coin" when necessary in my games. I definely use "ace coin", "blank coin", etc., when the color/suit is unimportant or unspecified. Note the object is a coin; standard English usage puts adjectives before the noun. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1297 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65074 invoked from network); 25 Sep 2003 13:18:18 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 13:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 13:18:17 -0000 Received: from [66.218.67.157] by n13.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 13:18:17 -0000 Date: Thu, 25 Sep 2003 13:18:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Suits Colors and Identification Message-ID: <bkupun+2c1d@...> In-Reply-To: <bku9qv+9ier@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3237 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > As Mike mentioned, I simply meant to *refer* to only one or the > other (suits or colors) in the ruleset. I agree whole hartedly(Sp?) > that both should stay as is. (Multi colored squares or dots on coins > and tiles would get boring fast, and lose *some* identity, not only > of the concept it conveys, but of what a piecepack is) We should > only refer to one or the other for the entire ruleset. (This can be > different for each ruleset, as long as each ruleset itself is > constant) Yes, I agree that this is a good idea from the standpoint of consistency and clarity. I will attempt to remember this as I write and revise my rulesets. And if a ruleset doesn't lean one way or the other, I personally would choose to always refer to suit over color, since color is an attribute of suit. > With this in mind, I offered my 6 > formats of ID in its own right, not "hindered" in the translation > (as it where) from English to Piecepack. I use S, M, C, or A for the suit and 5, 4, 3, 2, a, or n for the value. Examples: Aa tile = ace of Arms tile Mn coin = null of Moons coin (which I like to call "new moon") If appropriate suit symbols are available (font or clipart) I substitute the symbol for the suit and/or value. By the by, S... M... C... A is the natural ranking of suits, with suns at highest rank. This is easy to remember as reversed alphabetical order. You can also remember the order by size of actual objects... the sun is bigger than the moon, which is bigger than a crown, which is bigger than the 2-dimensional coat of arms emblem on a jacket or plaque. (Or, if you prefer the rougher sense of arms, say, a 9mm, although maybe with a silencer that might be longer than the diameter of a crown.) > Taking what I just said even further, Do other Authors have > a "Definitons" section in their rulesets? I find that this section > in more complex games is a must, and is best placed right around the > listings of Materials, or Setup. Does this hinder the game in any > way, or should the definitons work their way in when called for, and > not "stick out" in its own section? I don't remember ever including a definitions section, but that might be because I don't write complex rulesets (as I generally find the piecepack ill suited [not intended, but demonstrative of one of your points] to complex games). I do assume familiarity with the piecepack glossary (a version of which exists in the Reference folder of the Files section of this group). I also tend to parenthetically associate the various bits or suits or whatnot in the summary. As an example of what I mean, here's the intro from Ley Lines: Each player is the head of an ancient druidic order, building geographic conduits, called ley lines (dominoes), through which mystic energy can be channeled from the sources of such energy, called cairns (coins), to the order's sacred druidic stronghold, a tor (pawn). Each suit represents a different druidic order: worshippers of the sun (suns), worshippers of the moon (moons), worshippers of mankind (crowns), and worshippers of nature (arms). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1298 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4933 invoked from network); 25 Sep 2003 14:51:58 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 25 Sep 2003 14:51:58 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta2.grp.scd.yahoo.com with SMTP; 25 Sep 2003 14:51:57 -0000 Received: from [66.218.67.252] by n2.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 14:51:57 -0000 Date: Thu, 25 Sep 2003 14:51:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Suits Colors and Identification Message-ID: <bkuveb+4igm@...> In-Reply-To: <bku9qv+9ier@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1244 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian First, of the choices you gave, I personally prefer: Blue-ace-coin - Color/Value/Item ... I think it seems to flow better when used inside of a sentence used for piecepack rules. I don't usually use hyphens though. Second ... "Electronicwaffle" <electronicwaffle@y...> wrote: ----------------------------------------------------------------- > Taking what I just said even further, Do other Authors have > a "Definitons" section in their rulesets? I find that this section > in more complex games is a must, and is best placed right around the > listings of Materials, or Setup. Does this hinder the game in any > way, or should the definitons work their way in when called for, and > not "stick out" in its own section? On more complex games, I usually have a Terms/Concepts section right after the setup. I feel this allows me to do two things: (1) Introduce/Define/Explain terms and mechanics used in the game -- in order to prepare the player for them being mentioned and more fully explained later on in the rules, and (2)Marry off the abstract piecepack bits to the theme. An example of #2 would be something like, "The Blue Arms coins represent a kindom's armed forces, and will be referred to as 'Armies'." -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1299 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45145 invoked from network); 25 Sep 2003 15:38:30 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 25 Sep 2003 15:38:30 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 15:38:30 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092515382901400bhnh2e>; Thu, 25 Sep 2003 15:38:29 +0000 Message-ID: <031e01c3837b$1363ceb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bkuveb+4igm@...> Subject: Re: [piecepack] Re: Suits Colors and Identification Date: Thu, 25 Sep 2003 08:38:32 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 7:51 AM Subject: [piecepack] Re: Suits Colors and Identification >First, of the choices you gave, I personally prefer: Blue-ace-coin - >Color/Value/Item ... I think it seems to flow better when used inside >of a sentence used for piecepack rules. I don't usually use hyphens >though. I'm not sure a standard for this is really necessary, or even desireable in some cases. It all comes under the category of rules writing and clarity, but the exact wording is often dictated by the game itself. For example, if I designed a game in which the coins represented soldiers, I would define the correlation once, and then refer to coins as soldiers for the remainder of the rules. I can also think of cases where I would specifically want to use the suit identification, and I can think of others in which I would use color instead. All of these cases are ones in which the game theme is the determining factor in how coins are refered to. Having said all that, I can still understand the desire for a standard way of refering coins in initial "components list" section of rules for a game. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1300 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69692 invoked from network); 25 Sep 2003 15:50:25 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 25 Sep 2003 15:50:25 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 15:50:25 -0000 Received: from [66.218.67.145] by n12.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 15:50:24 -0000 Date: Thu, 25 Sep 2003 15:50:23 -0000 To: piecepack@yahoogroups.com Subject: Dice Inconsistancy Message-ID: <bkv2rv+j3hp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1107 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I was working on my Solitary Confinement entry last night when I noticed a peculiar inconsistancy in the piecepack dice in my set. The Sun, Moon, and Crown dice are all identical in implememtation, but the Arms die has the 2 and 5 transposed compared to the other three dice. This is inconsequential in most games, but it could be significant in some. For example, if a game used dice as moving pieces on a board with the movement determined by the top face, and if there was some other mechanic in the game that caused dice to rotate toward particular sides, then the Arms die would change its upward face in a different pattern from the other dice. So I have two questions. 1) Are all piecepack dice sets made this way (Arms die unique), or is the printing of the dice done in a manner that makes the 2 and 5 orientations randomly interchangeable? 2) If all sets are made this way, why? If all sets are not intended to be like mine, then I would be interested in hearing if anyone else has a set in which the four dice are not identical regarding numbering convention. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1301 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35172 invoked from network); 25 Sep 2003 16:40:32 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 25 Sep 2003 16:40:32 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 16:40:32 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092516083101200t6k82e> (Authid: mark.a.biggar); Thu, 25 Sep 2003 16:08:31 +0000 Message-ID: <3F7312F9.6040706@...> Date: Thu, 25 Sep 2003 09:08:25 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dice Inconsistancy References: <bkv2rv+j3hp@...> In-Reply-To: <bkv2rv+j3hp@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar mschoessow wrote: > I was working on my Solitary Confinement entry last night when I > noticed a peculiar inconsistency in the piecepack dice in my set. > The Sun, Moon, and Crown dice are all identical in implementation, > but the Arms die has the 2 and 5 transposed compared to the other > three dice. This is inconsequential in most games, but it could be > significant in some. For example, if a game used dice as moving > pieces on a board with the movement determined by the top face, and > if there was some other mechanic in the game that caused dice to > rotate toward particular sides, then the Arms die would change its > upward face in a different pattern from the other dice. > > So I have two questions. > > 1) Are all piecepack dice sets made this way (Arms die unique), or > is the printing of the dice done in a manner that makes the 2 and 5 > orientations randomly interchangeable? > > 2) If all sets are made this way, why? If all sets are not intended > to be like mine, then I would be interested in hearing if anyone > else has a set in which the four dice are not identical regarding > numbering convention. Given that poor Karol at Mesomorph hand stamps all the pieces to make the sets, it's probably just a mistake. Note that the piecepack spec doesn't appear to specify the pattern of the dice faces. A Standard d6 has opposite faces add to seven and if you look at the 1-2-3 corner then those numbers go around the corner in a counter-clockwise direction. We could have a similar rule where opposite faces add to five and the blank-ace-2 corner has the face going counter-clockwise, i.e, it's just like a standard d6 with each face reduced by one pip. Or for compatibility with standard d6 we could just say it looks like the standard d6 with the 6 face replaced by the blank. In any case, as the piecepack spec doesn't specify this you can't really write a game ruleset that depends of it without completely specifying what you want as part of the rules. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1302 Return-Path: <soapdog@...> X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3081 invoked from network); 25 Sep 2003 19:37:39 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 25 Sep 2003 19:37:39 -0000 Received: from unknown (HELO smtpout.mac.com) (17.250.248.83) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 19:37:39 -0000 Received: from mac.com (smtpin08-en2 [10.13.10.153]) by smtpout.mac.com (8.12.6/MantshX 2.0) with ESMTP id h8PJeKLY012291 for <piecepack@yahoogroups.com>; Thu, 25 Sep 2003 12:40:20 -0700 (PDT) Received: from mac.com (ppp97.cruiser.com.br [200.255.45.147]) (authenticated bits=0) by mac.com (Xserve/smtpin08/MantshX 3.0) with ESMTP id h8PJbaQ4027025 for <piecepack@yahoogroups.com>; Thu, 25 Sep 2003 12:37:38 -0700 (PDT) Date: Thu, 25 Sep 2003 16:41:08 -0300 Mime-Version: 1.0 (Apple Message framework v552) Content-Type: text/plain; charset=UTF-8; format=flowed Subject: About software.... Yes, a Little OT To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable Message-Id: <35958972-EF90-11D7-8454-00039387AE90@...> X-Mailer: Apple Mail (2.552) From: Andre Garzia <soapdog@...> X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao Hi Folks, I am in charge of designing a little boardgame, err, let me expl= ain better, I am in charge of making boards for classic board games (Chess= , Checkers, Go and Tafl) so that a company can present their employees wi= th freebies. The boards will be printed on heavy gramature paper (card pap= er) with board on one side, instructions on the other. Simple isn't it? W= ell, Now the tricky part is getting the board done! We all agree thoose bo= ard are simple, just a bunch of colored squares. I am no designer, I am a = computer programmer and film editor, but designer I am not. I tried using = Illustrator, but it apeared overkill, got Corel here too, but never used i= t. Is there any specialized software for making simple board games? I am u= sing a Macintosh by the way, or should I go with Illustrator or Corel... D= oes anyone here got a template I can modify? PS: I tried to convince they= to give piecepack kits with instruction booklets, but they said they'll b= e using one half sheet of paper for each employee only, so Piecepack Kits = are impossible... so is the instruction booklets... sad... Cheers Andre G= arzia =EF=A3=BF 2003 imac2 ibook p100 e uma torradeira.... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1303 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52481 invoked from network); 25 Sep 2003 22:15:33 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 25 Sep 2003 22:15:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 22:15:33 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092521575001500l4p5ke>; Thu, 25 Sep 2003 21:57:50 +0000 Message-ID: <03f001c383b0$0fb63cf0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bkv2rv+j3hp@...> <3F7312F9.6040706@...> Subject: Re: [piecepack] Dice Inconsistancy Date: Thu, 25 Sep 2003 14:57:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 9:08 AM Subject: Re: [piecepack] Dice Inconsistancy >> 1) Are all piecepack dice sets made this way (Arms die unique), or >> is the printing of the dice done in a manner that makes the 2 and 5 >> orientations randomly interchangeable? >> >> 2) If all sets are made this way, why? If all sets are not intended >> to be like mine, then I would be interested in hearing if anyone >> else has a set in which the four dice are not identical regarding >> numbering convention. >Given that poor Karol at Mesomorph hand stamps all the pieces to make >the sets, it's probably just a mistake. Note that the piecepack spec I didn't realize that they were all hand-stamped. Now knowing, I feel a bit foolish for bring it up. That's real dedication Karol! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1304 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37846 invoked from network); 26 Sep 2003 03:44:35 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 26 Sep 2003 03:44:35 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 26 Sep 2003 03:44:35 -0000 Received: from [66.218.67.146] by n27.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 03:44:34 -0000 Date: Fri, 26 Sep 2003 03:44:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancy Message-ID: <bl0cn2+65nu@...> In-Reply-To: <03f001c383b0$0fb63cf0$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1330 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Mark A. Biggar > To: piecepack@yahoogroups.com > Sent: Thursday, September 25, 2003 9:08 AM > Subject: Re: [piecepack] Dice Inconsistancy > >> 1) Are all piecepack dice sets made this way (Arms die unique), or > >> is the printing of the dice done in a manner that makes the 2 and 5 > >> orientations randomly interchangeable? > >> > >> 2) If all sets are made this way, why? If all sets are not intended > >> to be like mine, then I would be interested in hearing if anyone > >> else has a set in which the four dice are not identical regarding > >> numbering convention. > -------------------------------- I just checked both of my sets, one checked out fine, I dentical to each other, the other had the 4 and 3 in reverse places. (with the ace on top, two of my dice have the three to the left side of the 5, the other two have the three to the right.)Interesting, but given it was hand done, it is understandable. I comprehend the idea of rotating a die while moving it. I've flirted with this idea before, and I've even seen a game on the web with this concept. I give the link in a later post to double check that this is indeed what we are talking about. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1305 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86210 invoked from network); 26 Sep 2003 04:20:18 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Sep 2003 04:20:18 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 04:20:17 -0000 Received: from [66.218.66.140] by n2.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 04:20:17 -0000 Date: Fri, 26 Sep 2003 04:20:17 -0000 To: piecepack@yahoogroups.com Subject: On piecepack Dice Message-ID: <bl0eq1+7ecq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 482 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I tried to find the link I mentioned, but could not find it. After Re-reading Mikes post on his discovery of the dice situation, I find that he did an excellent job on explaining this uncommon concept. I recall a previous poster (who may have delurked just for this) asked about dice to tile size. Around this time I made reference to the fact that dice will see new uses. Im glad to see that we all where thinking in the same directions, and that the direction is forward. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1306 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98056 invoked from network); 26 Sep 2003 04:50:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 26 Sep 2003 04:50:04 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 04:50:04 -0000 Received: from [66.218.67.168] by n35.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 04:50:04 -0000 Date: Fri, 26 Sep 2003 04:50:02 -0000 To: piecepack@yahoogroups.com Subject: Let's nip this problem in the bud. Message-ID: <bl0ghq+jjk4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2125 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As the most recent posts have brought forth, a fairly uncommon (in terms of popularity) dice concept is now before the community. I had discovered this concept on my own some time ago. (Im not claiming I was the first to discover it by any means, just that I had it in my mind to develop further as well.) It seems that I can discern from Mike's post that this indeed a concept he is using for the next contest. I currently have a few games Im working on for December, and while none use this Dice Rotating concept, I personaly will give Mike the common curtesy and not develop any rulesets with this mechanic before the contest is over. (To protect his chances of wining) Numerous times history has had discoveries and inventions crop up at the same time by two or more people, usually in different countries. Funds also play a key role in this situation. Two people had the Idea for the telephone, and Bell took it because he was better off. All of this being said. How should we adress contest submissions by two (or even more) Authors that are virtually the same? What do other members think? I suggest we should we 'stake a claim' to certain mechanics, perhaps through Karol (For anominity) as soon as they pop into mind? this will need further explanation and guidelines before it is put into place mind you, but won't this cause frantic rabid claiming, but what else can we devise? In any case, I have no doubt that sooner or later, (and with the current contest it seems to be more sooner than later...) we will have rulesets that are close to being the same. I think we should let James come up with rules for solving this conflict, as it is his gaming system. I know personaly I would look at older PP games once I had an idea, to make sure that I wasn't getting to close to reinventing the wheel. I don't think my games are in danger of doing this, as there are a few solitaire games for piecepack out now. (Aside from Tharg, I can't think of anyothers).The poing being that since it is a solitaire game this aspect propells it away from being virtualy the same as any other. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1308 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5880 invoked from network); 26 Sep 2003 11:52:32 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 26 Sep 2003 11:52:32 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 11:52:32 -0000 Message-ID: <20030926115232.72353.qmail@...> Received: from [24.34.213.159] by web11101.mail.yahoo.com via HTTP; Fri, 26 Sep 2003 04:52:32 PDT Date: Fri, 26 Sep 2003 04:52:32 -0700 (PDT) Subject: Re: [piecepack] Let's nip this problem in the bud. To: piecepack@yahoogroups.com In-Reply-To: <20030926090911.GA893@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Waffle, I don't think this is a propblem so large as to require a premptive registration of planned mechanic usage. Further, I don't know yet what mechanics I will use, I design from flavor through to mechanics, rather than vice versa. I believe you are still speaking to old points. Ron... damn you! :) I'm claiming use of discoid markers, then. And when Waffle takes the tiles, what will you and your Fun be doing, eh? Stacking dice? Say now... (Rubbing chin thoughtfully...) --- Ron Hale-Evans <rwhe@...> wrote: > On Fri, Sep 26, 2003 at 04:50:02AM -0000, > Electronicwaffle wrote: > > Numerous times history has had discoveries and > inventions crop up at > > the same time by two or more people, usually in > different countries. > > Funds also play a key role in this situation. Two > people had the > > Idea for the telephone, and Bell took it because > he was better off. > > > > All of this being said. How should we adress > contest submissions by > > two (or even more) Authors that are virtually the > same? What do > > other members think? I suggest we should we 'stake > a claim' to > > certain mechanics, perhaps through Karol (For > anominity) as soon as > > they pop into mind? this will need further > explanation and > > guidelines before it is put into place mind you, > but won't > > this cause frantic rabid claiming, but what else > can we devise? > > You're right about the frantic rabid claiming, which > is why I'm > staking a claim right away to _fun_ mechanics. My > games will be the > only ones that can use mechanics that are fun. > > Sorry about that, but I was the first. > > Ron > > p.s. > http://www.wunderland.com/WTS/Ginohn/cetera/ego.html > > -- > Ron Hale-Evans ... rwhe@... ... > http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution > FAQ: http://www.ludism.org/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1309 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87076 invoked from network); 26 Sep 2003 12:32:51 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 26 Sep 2003 12:32:51 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 12:32:50 -0000 Received: from [66.218.67.159] by n28.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 12:32:50 -0000 Date: Fri, 26 Sep 2003 12:32:50 -0000 To: piecepack@yahoogroups.com Subject: [OT] Re: About software.... Yes, a Little OT Message-ID: <bl1bli+9m5v@...> In-Reply-To: <35958972-EF90-11D7-8454-00039387AE90@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Andre Garzia <soapdog@m...> wrote: > Is there any specialized software for making > simple board games? I am using a Macintosh by the way, Hi, Andre. I do not know of any specialized software for Macintosh for the purpose of laying out game boards for print. > or should I go with Illustrator or Corel... As you discovered, Illustrator and Corel are both probably overkill for the simple boards you mentioned. If I were you, I would use the Draw function of AppleWorks (formerly ClarisWorks) which probably came with your Mac. It is very intuitive and quite capable. I use it for almost all of my layout work, including game cards, game boards, and diagrams for piecepack rulesets (look ma, we're back on topic!). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1310 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93213 invoked from network); 26 Sep 2003 13:24:55 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 26 Sep 2003 13:24:55 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 13:24:55 -0000 Received: from [66.218.66.119] by n6.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 13:24:55 -0000 Date: Fri, 26 Sep 2003 13:24:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Let's nip this problem in the bud. Message-ID: <bl1en4+mo6n@...> In-Reply-To: <bl0ghq+jjk4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2853 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > a fairly uncommon (in terms of popularity) dice concept is now > before the community. The first time I encountered this mechanic was in a book of mazes (published in the 80s) which included a couple "dice mazes" where the player "walks" a die around a printed grid of die faces. Pretty cool. > All of this being said. How should we adress contest submissions by > two (or even more) Authors that are virtually the same? What do > other members think? [...SNIP...] > I think we should let James come > up with rules for solving this conflict, as it is his gaming > system. Whoa, there. I appreciate the thought, but it doesn't work that way. I designed the piecepack, but I do not consider it "mine" in any way, shape or form. I am happy to make recommendations alongside others, but the piecepack is public domain, and folks can do what they like with it. I'm all for fewer rules in life (and in games, actually). So, my opinion is that if another designer happens to submit a similar game for the competition, then such is life. We can both have a good laugh and an electronic pat on each other's back that we arrived in a similar place independently, since the flavor of the competitions is good-natured. (Once the skins design tourney gets sponsored by Pepsi, though, I'll beat you all down to win a dream vacation package, suckas!) When I see someone make good use of an idea I had in a published game (which I design also), it is a moment of joy for me, because it means: 1) I had an idea good enough that another designer also thought it up and liked it. 2) Now I don't have to bother developing and finishing the idea, which prematurely pops it off the stack leaving me a tiny bit freer to pursue all the other ideas on the stack. > few solitaire games for piecepack out now. (Aside from Tharg, > I can't think of anyothers). Tula (http://www.piecepack.org/rules/Tula.pdf) is another solitaire game, and is sort of Shanghai meets Uno. Knight of the New Moon (in the Rulesets in Progress folder of the Files section) is also solitaire, but is still in beta. And that actually brings up a point that I suspect more likely to cause a problem. Knight of the New Moon qualifies for the current competition, but since it is already "public" beta, it already has my named firmly attached. As folks have requested anonymity for rulesets entered in the competitions, would that disqualify it? Clearly, there is an understanding that games already published on the piecepack.org site should not be entered, but public beta seems like a gray area. Opinions? (No worries at this point, as I have another game that I wrote specifically for the competition, but a potential situation in future.) Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1311 Return-Path: <js@...> X-Sender: js@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48963 invoked from network); 26 Sep 2003 13:45:23 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 26 Sep 2003 13:45:23 -0000 Received: from unknown (HELO mail33.internethostingsolutions.com) (69.49.100.33) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 13:45:23 -0000 Received: from jeph (CPE00047593a085-CM014500106027.cpe.net.cable.rogers.com [65.50.94.14]) (authenticated bits=0) by mail33.internethostingsolutions.com (8.12.10/8.12.9) with ESMTP id h8QDjKo0090486 for <piecepack@yahoogroups.com>; Fri, 26 Sep 2003 09:45:22 -0400 (EDT) X-Authenticated-User: js.lor-tech.com To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:45:16 -0400 Message-ID: <014901c38434$6bf9e190$030aa8c0@...> MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook CWS, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 In-Reply-To: <bl1en4+mo6n@...> Importance: Normal From: "Jeph Stahl" <js@...> Reply-To: <js@...> X-Yahoo-Group-Post: member; u=88226313 X-Yahoo-Profile: greatlakegamer Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > a fairly uncommon (in terms of popularity) dice concept is now > > before the community. > The first time I encountered this mechanic was in a book of mazes > (published in the 80s) which included a couple "dice mazes" where the > player "walks" a die around a printed grid of die faces. Pretty cool. There is also the game Duell (1976) by parker brothers, Lakeside, and Schmidt Spiele (Tactix) that uses the rotating/walking dice movement. http://www.boardgamegeek.com/viewitem.php3?gameid=2409 Shogun uses, not dice but tiles with magnetic discs that rotate when you move them on the board, same effect, but different medium. http://www.boardgamegeek.com/viewitem.php3?gameid=2043 The series of diceland - Deep White Sea, also has a tipping mechanism, where you try to tip over your opponents dice to change there value. http://www.boardgamegeek.com/viewitem.php3?gameid=3339 If indeed a new mechanic comes around, I don't think anyone will have to claim it. Peers will make sure they find out who 'invented' it, or find something similar that was thought of before. I don't think recognition in the game designing industry is going to be from discovering a new mechanic, but from using any mechanic ingeniously. This being said, I personally think any mechanic can be made new by revisiting it and putting it into a new perspective. eg. Roll and Move now becomes Move and Roll (let your tickers run wild) Cheers, Jeph Stahl Great Lake Gamers From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1312 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86862 invoked from network); 26 Sep 2003 14:24:45 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 26 Sep 2003 14:24:45 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 14:24:44 -0000 Message-ID: <20030926142444.35021.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Fri, 26 Sep 2003 07:24:44 PDT Date: Fri, 26 Sep 2003 07:24:44 -0700 (PDT) Subject: Re: [piecepack] Re: Let's nip this problem in the bud. To: piecepack@yahoogroups.com In-Reply-To: <bl1en4+mo6n@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > And that actually brings up a point that I suspect > more likely to > cause a problem. Knight of the New Moon qualifies > for the current > competition, but since it is already "public" beta, > it already has my > named firmly attached. As folks have requested > anonymity for > rulesets entered in the competitions, would that > disqualify it? > Clearly, there is an understanding that games > already published on > the piecepack.org site should not be entered, but > public beta seems > like a gray area. Opinions? > > (No worries at this point, as I have another game > that I wrote > specifically for the competition, but a potential > situation in > future.) I think this should be answered by the contest judge. Just in case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1313 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69163 invoked from network); 26 Sep 2003 15:20:01 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 26 Sep 2003 15:20:01 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 15:20:01 -0000 Received: from [66.218.66.116] by n7.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 15:20:00 -0000 Date: Fri, 26 Sep 2003 15:20:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Let's nip this problem in the bud. Message-ID: <bl1lf0+mh8h@...> In-Reply-To: <20030926115232.72353.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1221 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Ron wrote: > I'm staking a claim right away to _fun_ mechanics. Ed replied: > Ron... damn you! :) I'm claiming use of discoid > markers, then. And when Waffle takes the tiles, what > will you and your Fun be doing, eh? Stacking dice? I claim "matching coins of different suits based upon their numeric values"!!! But then, how do I do that now that Ed has rights on "discoid markers"? Hmmmm ... Personally, it seems that games are made up of more than just their mechanics, just like different meals (or the same meal made by 2 different people) are made up of more than just the ingredients list. The combination of different mechanics, the theme/flavor applied by the designer, the setup of the game, and the end-goal of the game all factor in. Two or more games can use the same clever and original mechanic ... but be very different games. If I heard that another designer was using a mechanic similar to one that I was using, I'd probably think "Cool! Can't wait to see how he/she applies that idea to a game too!", and I'd be even more eager to finish my design and submit it to the contest to see the two games compared side by side. But then again ... maybe that's just me. ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1314 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35139 invoked from network); 26 Sep 2003 16:56:57 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 26 Sep 2003 16:56:57 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 16:56:57 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092616364501300bkdvke>; Fri, 26 Sep 2003 16:36:45 +0000 Message-ID: <042901c3844c$5c188e80$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <mjs@...> References: <bl0ghq+jjk4@...> Subject: Re: [piecepack] Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:36:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 9:50 PM Subject: [piecepack] Let's nip this problem in the bud. >As the most recent posts have brought forth, a fairly uncommon (in >terms of popularity) dice concept is now before the community. I had >discovered this concept on my own some time ago. (Im not claiming I >was the first to discover it by any means, just that I had it in my >mind to develop further as well.) It seems that I can discern from >Mike's post that this indeed a concept he is using for the next >contest. I currently have a few games Im working on for December, >and while none use this Dice Rotating concept, I personaly will give >Mike the common curtesy and not develop any rulesets with this >mechanic before the contest is over. (To protect his chances of >wining) I did not mean to imply that I was currently working on a game design that utilizes rotating dice as pieces. I'm not working on such a game, and I don't intend to enter a game of this type in the contest. Thanks for the thought though, and everyone please feel free to use dice as pieces that rotate. The idea of using dice as pieces is not new. There are quite a few games out there that employ dice this way, including ones in which the dice rotate as they move, but I can only remember a few of them off-hand. One of the nicest looking of these (for those who like attractive coffe-table games) is Cubulus, and can be seen at www.abstractstategy.com/cubulus.html . Another game using dice as pieces, in this case on a hex board, is Chase. The rules for Chase are at www.panix.com/~sos/bc/chase.html . Two recent games, still in production, are Knockabout, and Warp-6. I own both of these and they are both very good games in my opinion. They each utilize a combination of D4, D6, and D8 dice. Regarding dice pieces that rotate as they move: This sounds like a useful idea at first, but it has a significant flaw; games that utilize this mechanic invariably suffer from poor clarity, and this results in a game without much depth because strategic planning becomes excessively tedious. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1315 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64682 invoked from network); 26 Sep 2003 16:57:23 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 26 Sep 2003 16:57:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 16:57:23 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092616480301300bl83be>; Fri, 26 Sep 2003 16:48:03 +0000 Message-ID: <043601c3844d$f01f57c0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl0ghq+jjk4@...> <20030926090911.GA893@...> Subject: Re: [piecepack] Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:47:57 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 2:09 AM Subject: Re: [piecepack] Let's nip this problem in the bud. >You're right about the frantic rabid claiming, which is why I'm >staking a claim right away to _fun_ mechanics. My games will be the >only ones that can use mechanics that are fun. >Sorry about that, but I was the first. >Ron Hey, wait a minute here! That can't be true. I remember one time playing a game that had fun mechanics. And that was years ago! Seriously though, I don't think there will be a problem with more than one game submission utilizing the same mechanic. If they do, other details are bound to be different. Look at all the card solitaires out there that are very similar to each other. There are quite a few for example, in which red cards are stacked on black, and vice versa, in descending or ascending rank. Yet most of these are still considered to be distinct games. So I expect we will see some similarity, but I'll be surprised if there is a lot of it. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1316 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6941 invoked from network); 26 Sep 2003 18:02:01 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 26 Sep 2003 18:02:01 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 18:02:01 -0000 Received: (qmail 17608 invoked from network); 26 Sep 2003 18:02:03 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 26 Sep 2003 18:02:03 -0000 Message-ID: <30234428.1064599323656.JavaMail.www-data@...> Date: Fri, 26 Sep 2003 11:02:03 -0700 (PDT) To: piecepack@yahoogroups.com Subject: Dice games (Re: [piecepack] Let's nip this problem in the bud.) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 4.18.243.5 X-Mailer: Oddpost 1.0.83 From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 A friend of mine here in Portland has designed some interesting dice games that can be played online at: http://www.allumbra.com Sorry if this is too tangential... ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1318 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44138 invoked from network); 26 Sep 2003 21:46:20 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 26 Sep 2003 21:46:20 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 21:46:20 -0000 Received: from [66.218.67.175] by n23.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 21:46:19 -0000 Date: Fri, 26 Sep 2003 21:46:17 -0000 To: piecepack@yahoogroups.com Subject: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2c39+aft9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I was looking over one of my piecepacks today (I have decided to have one set as my working piecepack- the one used to create and test ideas and games, and one I use to play games with (still closed)) and I noticed my Red/Sun Null Tile has its suit Identifier to the right, and every other tile has the identifier to the left. Not as important as dice incosistancies, but still an issue. Any one forsee a problem with tiles being unique to the rest? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1319 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84214 invoked from network); 26 Sep 2003 21:53:32 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 26 Sep 2003 21:53:32 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 26 Sep 2003 21:53:32 -0000 Received: from [66.218.67.138] by n19.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 21:53:32 -0000 Date: Fri, 26 Sep 2003 21:53:29 -0000 To: piecepack@yahoogroups.com Subject: New Game - Pawnopoly Message-ID: <bl2cgp+rh6r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 703 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I am in a frenzy with development right now, for the contest and other wise. I was moving around my bits and hit upon a tile layout I never used before. This along with just looking at my piecepack for inconsistancies (See Dice Inconsistancies Part2-Tiles) caused a monopoly-esque game to begin to form in my mind. I wrote the game Pawnopoly from it, and will post it in the files section. I saw a review for a book talking about how Parker Brothers/Charles Darrow stole the idea of Monopoly from the Amish. (I think the title is something like "The Billion Dollar Monopy Scandal") The review implied this gaming concept/layout is now in the public domain. Can any one back this up for me? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1320 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46791 invoked from network); 26 Sep 2003 22:05:17 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 26 Sep 2003 22:05:17 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 26 Sep 2003 22:05:16 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092621570701200p4800e> (Authid: mark.a.biggar); Fri, 26 Sep 2003 21:57:07 +0000 Message-ID: <3F74B630.9000600@...> Date: Fri, 26 Sep 2003 14:57:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dice Inconsistancies Part 2-Tiles References: <bl2c39+aft9@...> In-Reply-To: <bl2c39+aft9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I was looking over one of my piecepacks today (I have decided to > have one set as my working piecepack- the one used to create and > test ideas and games, and one I use to play games with (still > closed)) and I noticed my Red/Sun Null Tile has its suit Identifier > to the right, and every other tile has the identifier to the left. > Not as important as dice incosistancies, but still an issue. Any one > forsee a problem with tiles being unique to the rest? Hi, I will now magically fix your set. Take that bad tile and place it in front of you on the table. Now rotate it 90 degrees counter-clocks. There now it's fixed. :-) :-) P-) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1321 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7565 invoked from network); 26 Sep 2003 23:57:04 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 26 Sep 2003 23:57:04 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 26 Sep 2003 23:57:04 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092623293401500amvl4e>; Fri, 26 Sep 2003 23:29:34 +0000 Message-ID: <048d01c38486$07c68280$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2cgp+rh6r@...> Subject: Re: [piecepack] New Game - Pawnopoly Date: Fri, 26 Sep 2003 16:29:28 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 2:53 PM Subject: [piecepack] New Game - Pawnopoly >I am in a frenzy with development right now, for the contest and >other wise. I was moving around my bits and hit upon a tile layout I >never used before. This along with just looking at my piecepack for >inconsistancies (See Dice Inconsistancies Part2-Tiles) caused a >monopoly-esque game to begin to form in my mind. I wrote the game >Pawnopoly from it, and will post it in the files section. I too have a piecepack game inspired by Monopoly that I haven't posted. It's called Hotel Magnate, and is designed to be less luck dependent and more auction intensive than Monopoly. The main thing that has kept it from being completed to my satisfaction is my (probably pig-headed) insistence that it not require components outside the piecepack (such as money or property markers, etc). I have solved these problems, *sort of*, but not entirely to my satisfaction. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1322 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63528 invoked from network); 27 Sep 2003 01:29:09 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 01:29:09 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 27 Sep 2003 01:29:09 -0000 Received: from [66.218.67.144] by n23.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 01:29:09 -0000 Date: Sat, 27 Sep 2003 01:29:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2p51+ichf@...> In-Reply-To: <3F74B630.9000600@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 443 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > > Hi, I will now magically fix your set. Take that bad tile > and place it in front of you on the table. Now rotate it 90 > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > -- > mark@b... > mark.a.biggar@c... Ok, so now I feel stupid. %-) This must not be my week for posting. Yet this only works for Nulls correct? (and thankfully it was only a null) Oh, and did you have a similar experience with this or what? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1323 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95440 invoked from network); 27 Sep 2003 01:49:26 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 27 Sep 2003 01:49:26 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2003 01:49:26 -0000 Received: from [66.218.66.112] by n36.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 01:49:26 -0000 Date: Sat, 27 Sep 2003 01:49:25 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game - Pawnopoly Message-ID: <bl2qb5+v0b5@...> In-Reply-To: <048d01c38486$07c68280$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1573 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > I too have a piecepack game inspired by Monopoly that I haven't posted. It's called Hotel Magnate, and is designed to be less luck dependent and more auction intensive than Monopoly. The main thing that has kept it from being completed to my satisfaction is my (probably pig-headed) insistence that it not require components outside the piecepack (such as money or property markers, etc). I have solved these problems, *sort of*, but not entirely to my satisfaction. > > -Mike Schoessow > Well Mike, I can't speak to your game, but if your (self admited) snag is the use of bits outside of the piecepack, my snag is the use of dice for Pawnopoly. In most cases, its hard to grasp the total randomness of a die roll. In a smaller sense, I am running into this problem for the current contest. I guess along with my Ill-fated claiming Idea I should add the concept of disclaimers. I.E. "Your piecepack experience may vary" Again, I came up with this idea and had a small bit of play testing and rules write up all in about 4 hours. Im sure we all have our moments with hyper-thought, the compulsion that eats time while we feverishly strive for a "good" place to stop. It was so with Pawnopoly. My mind had most of the ideas before I could manifest them with my senses. Add this to the fact that it uses Monopply-esque features... a working (yet somewhat mathematically improbable) game arises. But hey, I put it in the Rules in progress section, and it is only 1.0 (I seem to use only Real and Half numbers in my version numbers) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1324 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31509 invoked from network); 27 Sep 2003 02:40:01 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 02:40:01 -0000 Received: from unknown (HELO hotmail.com) (65.54.170.117) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 02:40:01 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 26 Sep 2003 19:40:01 -0700 Received: from 67.24.23.139 by bay4-dav13.bay4.hotmail.com with DAV; Sat, 27 Sep 2003 02:40:00 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bl2cgp+rh6r@...> Subject: Re: [piecepack] New Game - Pawnopoly Date: Fri, 26 Sep 2003 19:45:43 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Fri, 26 Sep 2003 19:45:43 -0700 Message-ID: <BAY4-DAV13JRJ8Fnmp200005850@...> X-OriginalArrivalTime: 27 Sep 2003 02:40:01.0085 (UTC) FILETIME=[A5FB4ED0:01C384A0] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit --I saw a review for a book talking about how Parker Brothers/Charles Darrow stole the idea of Monopoly from the Amish. (I think the title is something like "The Billion Dollar Monopy Scandal") The review implied this gaming concept/layout is now in the public domain. Can any one back this up for me? I have read up a little on this. There appears to have been a counter-claim to the creation of Monopoly from a lady named Elizabeth Maggie. She in turn claimed (if I recall correctly) that she had adapted it from a Pennsylvania Dutch or Amish or something like that source. While I have always been a little fuzzy on how far this went legally, there was sufficient evidence to support her claim, and while the they do own the trademark "Monopoly", the concept does indeed seem to have become for all intents and purposes public domain. This is why there is a proliferation of Your-Home-City-Here-Opoly, as well as Dog-opoly, Cat-opoly and the the like (and many others which don't use the "-opoly" ending.) While this is not a definative answer to your question, I hope that it has proven helpful. Edward (:8()) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1325 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67487 invoked from network); 27 Sep 2003 02:45:50 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Sep 2003 02:45:50 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 02:45:50 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092701531601400qk9d7e>; Sat, 27 Sep 2003 01:53:16 +0000 Message-ID: <04bc01c3849a$1aea5260$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2p51+ichf@...> Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles Date: Fri, 26 Sep 2003 18:53:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Of course rotating the tile 90 degrees also turns the suit log on its side. So the real question is, are all the suit logos right-side-up when they are all in the upper left hand corner? With my sets, the answer is, yes. -Mike Schoessow ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 6:29 PM Subject: [piecepack] Re: Dice Inconsistancies Part 2-Tiles > > Hi, I will now magically fix your set. Take that bad tile > and place it in front of you on the table. Now rotate it 90 > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > -- > mark@b... > mark.a.biggar@c... Ok, so now I feel stupid. %-) This must not be my week for posting. Yet this only works for Nulls correct? (and thankfully it was only a null) Oh, and did you have a similar experience with this or what? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1326 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53984 invoked from network); 27 Sep 2003 03:00:27 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 03:00:27 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 27 Sep 2003 03:00:27 -0000 Received: from [66.218.67.146] by n37.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 03:00:27 -0000 Date: Sat, 27 Sep 2003 03:00:24 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game - Pawnopoly Message-ID: <bl2ug8+9lqu@...> In-Reply-To: <BAY4-DAV13JRJ8Fnmp200005850@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1494 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle >This is why there is a proliferation of Your-Home-City-Here-Opoly, as well as Dog-opoly, Cat-opoly and the the like (and many others which don't use the "-opoly" ending.) > While this is not a definative answer to your question, I hope that it has proven helpful. FYI: Parker Brothers/Hasbro countered to this. All "The Game Keeper" locations stopped selling these "off" brands around the time Wizards of the Coast (which owned Game Keeper) was acquired by Hasbro. (Near 1999-2000) I recall asking my Boss why we had to take them off the sales floor. She responded with stating something along the lines that it would be a conflict of intrest to sell them. (We sold the "off" brands prior to being owned by Hasbro) At the time I could understand this, but now I know the true meaning to it. I have never stepped foot inside a Wizards of the Coast Store, but since both where owned by Hasbro they where vitually the same (Slight change in focus of gaming genres offered, TGK is more board game centered, WOTC Stores being more collectible card game/ rpg centered. yet a significant crossover in product occured)I would assume this is also the case there. Surprisingly I beleive that after the location I worked at closed, Wotc started selling other collectible card game companies product. Perhaps this was in an agreement on more friendly terms than what happened with Monopoly. In any case, I feel that I dont have to worry about being sued by making Pawnopoly. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1327 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91402 invoked from network); 27 Sep 2003 03:08:15 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Sep 2003 03:08:15 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2003 03:08:15 -0000 Received: from [66.218.66.114] by n7.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 03:08:15 -0000 Date: Sat, 27 Sep 2003 03:08:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2uuv+ljpp@...> In-Reply-To: <04bc01c3849a$1aea5260$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 924 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Of course rotating the tile 90 degrees also turns the suit log on its side. So the real question is, are all the suit logos right-side- up when they are all in the upper left hand corner? With my sets, the answer is, yes. What exactly do mean by "log on its side" is this a typo for long? If so do you mean the suit picture itself and not the tile which runs long? Lets avoid confusion here, I am using Mesomoprh's 2nd edition. It seems to me that all the tiles are perfect squares, and the sun suit stamp is pefectly radialy symetric. I dont notice a difference when I rotate the sun tile in this manner. I can see problems with other suits though. Perhaps we should start making each suit radialy symetric? I hope Im using radialy correctly in this sense. I mean Radialy as in any cut on the circle or figure leaves symetry. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1328 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53178 invoked from network); 27 Sep 2003 05:20:53 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 27 Sep 2003 05:20:53 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2003 05:20:53 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <20030927044305012007tc98e> (Authid: mark.a.biggar); Sat, 27 Sep 2003 04:43:06 +0000 Message-ID: <3F751558.50109@...> Date: Fri, 26 Sep 2003 21:43:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles References: <bl2p51+ichf@...> In-Reply-To: <bl2p51+ichf@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > > > > > Hi, I will now magically fix your set. Take that bad tile > > and place it in front of you on the table. Now rotate it 90 > > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > > > > -- > > mark@b... > > mark.a.biggar@c... > > > Ok, so now I feel stupid. %-) > This must not be my week for posting. > Yet this only works for Nulls correct? > (and thankfully it was only a null) Actually, if you look closely, you will discover that your red/sun ace tile is broken the same way. ;-) :-) P-) > Oh, and did you have a similar experience with this or what? No but I did notice that the sun symbol of all the suits is the only one with rotational symmetry. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1329 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30459 invoked from network); 27 Sep 2003 06:58:39 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 Sep 2003 06:58:39 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2003 06:58:39 -0000 Received: from [66.218.67.254] by n39.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 06:58:38 -0000 Date: Sat, 27 Sep 2003 06:58:38 -0000 To: piecepack@yahoogroups.com Subject: Rotational Symetry- should other suits do this? Message-ID: <bl3ceu+29t5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 61 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Is there any value to making the suits rotationaly symetric? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1330 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63340 invoked from network); 27 Sep 2003 15:53:39 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 27 Sep 2003 15:53:39 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta4.grp.scd.yahoo.com with SMTP; 27 Sep 2003 15:53:39 -0000 Received: from [66.218.67.132] by n15.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 15:53:38 -0000 Date: Sat, 27 Sep 2003 15:53:35 -0000 To: piecepack@yahoogroups.com Subject: Thoughts on Pawnopoly... anyone? Message-ID: <bl4bpv+pppl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1650 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The game seems to run long as I have it posted in the files section. Any ideas on how to shorten this? In my testing, it seems that the roll used to move the pawn has a high probability. (Aside from the current second roll, as the rules state currently) For those of you familiar with my other games, I will call this attribute the "Berlin" mechanic. Should I allow this mechanic into Pawnopoly? I also sense that with the random layout of the tiles each time, It would be nice to have tiles with certain attributes as well. (As I mention in the rules as they are now) Is this a good or a bad thing to do? I mean, sure we all love Crazy 8's Uno and Mao (The "father" of Crazy 8s and Uno) but can this function well in a 'board' game? (I think we all agree Pawnopoly is a 'board' game) Being familiar with Magic The Gathering, I cant help but create new mechanics on the scale of MTG mechanics. (Not the exact same mechanics mind you, the scope will be the same.) I have tons of Ideas, should I include them in the ruleset, as a supplement to the ruleset, or in an advanced version of pawnopoly? Yet to take it even further... can we use this "recipting" concept in other ways? Or should it be more like a "passport"? Here is what I mean by "recipting"; Take the concept of having a tile face up, with its matching coin on the tile, the first one to land on this tile would receive the coin as a recipt... to prove he was the first there. (Pawnopoly uses this concept to approximate "Title Deeds" or what Properties certain players own.) Please excuse me if another Piecepack game already uses this concept/mechanic. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1331 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14980 invoked from network); 27 Sep 2003 16:04:52 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:04:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:04:51 -0000 Received: from [66.218.66.121] by n3.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 16:04:51 -0000 Date: Sat, 27 Sep 2003 16:04:51 -0000 To: piecepack@yahoogroups.com Subject: How many games strong is Piecepack now? Is there a limit to this number? Message-ID: <bl4cf3+7ot8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Some time ago we compared ourselves to "S.L.I.C.K." (Sortable List of Icehouse's Cool Kindred) Have we surpassed their numbers yet? How far away are we from 100 games? LOL could we then have a Piecepack "Games 100"? Is their a Limit to the number of games Piecepack can create? should we ever explore creating more tiles and coins per suit? (should we go up to 10 in tiles and coins per suit, or say 4 Ace-Red-Coins etc?) Should we explore the use of more bits? Is this nesescary yet? Surely everyrone's creativity comes in spurts. Are there any factors that affect these spurts? should we bounce more ideas off of each other? Im not stating that Piecepack is dying in any sense of the word, I'm just trying to stimulate the groups thought. I hope this wont "jinx" or leech on to energies in the piecepack game creating process. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1332 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91801 invoked from network); 27 Sep 2003 16:08:21 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:08:21 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:08:21 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092715360501500f0437e>; Sat, 27 Sep 2003 15:36:05 +0000 Message-ID: <04e501c3850d$0da063b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2uuv+ljpp@...> Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles Date: Sat, 27 Sep 2003 08:36:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 8:08 PM Subject: [piecepack] Re: Dice Inconsistancies Part 2-Tiles --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: >> Of course rotating the tile 90 degrees also turns the suit log on >>its side. So the real question is, are all the suit logos right-side- >>up when they are all in the upper left hand corner? With my sets, >>the answer is, yes. >What exactly do mean by "log on its side" is this a typo for long? Sorry about that. Actually, it was a typo for logo. In retrospect, it may have been better to use icon, or symbol. At ant rate, I was talking about the little .25" X .25" representations of the suits that each tile has near one of its corners. >If so do you mean the suit picture itself and not the tile which >runs long? Lets avoid confusion here, I am using Mesomoprh's 2nd >edition. It seems to me that all the tiles are perfect squares, and >the sun suit stamp is pefectly radialy symetric. Actually, the sun suit is orthogonally symmetrical (or perhaps you could say it possesses cartesian symmetry), but I'm not sure you can say it is radially symmetrical, in the sense that rotating it any multiple of 90 degrees will not affect its appearance, but rotating it 45 degrees (for example) will. But yes, I agree that in the case of the sun suit, tile rotation has no effect on its appearance. In the original post to this thread, I failed to notice that you were talking specifically about the sun. Now I appreciate Mark's comment more, and perhaps you can appreciate mine :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1333 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84016 invoked from network); 27 Sep 2003 16:54:12 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:54:12 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:54:12 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003092716133001400fdqiue> (Authid: mark.a.biggar); Sat, 27 Sep 2003 16:13:30 +0000 Message-ID: <3F75B72A.8050407@...> Date: Sat, 27 Sep 2003 09:13:30 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How many games strong is Piecepack now? Is there a limit to this number? References: <bl4cf3+7ot8@...> In-Reply-To: <bl4cf3+7ot8@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Some time ago we compared ourselves to "S.L.I.C.K." (Sortable List > of Icehouse's Cool Kindred) Have we surpassed their numbers yet? > How far away are we from 100 games? LOL could we then have a > Piecepack "Games 100"? There are 76 games on www.piecepack.org and another 10 in the yahoo group rulesets-in-progress folder. The current contest should result in another 5-16. So we're close to having 100 games. SLICK has around 120. > Is their a Limit to the number of games Piecepack can create? Probably, but I don;t think we are anywhere near that limit yet. > should > we ever explore creating more tiles and coins per suit? (should we > go up to 10 in tiles and coins per suit, or say 4 Ace-Red-Coins > etc?) Should we explore the use of more bits? Is this nesescary yet? This has been discussed previously (see mailing list archive). > Surely everyrone's creativity comes in spurts. Are there any factors > that affect these spurts? should we bounce more ideas off of each > other? Im not stating that Piecepack is dying in any sense of the > word, I'm just trying to stimulate the groups thought. I hope this > wont "jinx" or leech on to energies in the piecepack game creating > process. No chance of that. The Muse visits capriciously. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1334 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26262 invoked from network); 27 Sep 2003 17:55:30 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 27 Sep 2003 17:55:30 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 17:55:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092717210301400f49gde>; Sat, 27 Sep 2003 17:21:03 +0000 Message-ID: <052001c3851b$b786ecb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl4cf3+7ot8@...> <3F75B72A.8050407@...> Subject: Re: [piecepack] [O.T.] How many games strong is Piecepack now? Is there a limit to this number? Date: Sat, 27 Sep 2003 10:20:58 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Saturday, September 27, 2003 9:13 AM Subject: Re: [piecepack] How many games strong is Piecepack now? Is there a limit to this number? >> Is their a Limit to the number of games Piecepack can create? >Probably, but I don;t think we are anywhere near that limit yet. Surely the number of potential games must be huge. Trying to calcuate this might be an interestuing exercise (but not something I'm willing to spend more than a minute or so on). However, as a starting point, the number of components in piecepack is 52 (24 tiles, 24 coins, 4 dice). Since each tile, and each coin, has two faces, and dice each have six, there are actually more individual component states than 52. Considering that all the tiles are identical on the grid side, and that there are only six different coin designs on the number sides of the coins, is there then a significance to the number 2eX where X relates in some way to the number of individual component attributes possible in the piecepack (for example 24+6 +24+1 +24 (coin states plus tile states plus dice states). At any rate, as I said, a HUGE number. And this number in tern must relate in some way to the theoretical maximum number of different games possible. Actually, it's kind of a pointless exercise :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1335 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42923 invoked from network); 28 Sep 2003 04:42:03 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 28 Sep 2003 04:42:03 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 28 Sep 2003 04:42:03 -0000 Received: from [66.218.67.183] by n33.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 04:42:03 -0000 Date: Sun, 28 Sep 2003 04:42:00 -0000 To: piecepack@yahoogroups.com Subject: Yet Another New Game- Camel's Quest Message-ID: <bl5oqo+3lfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 954 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I could state that this game was 6 months in the making. Which would partly be true. What's more correct however, is that I started this game back in Early April (Ideas formed in late march) and then had to tend to College Assignments and what not, and just now decided to complete it. The game has a scavenger hunt versus Indiana Jones flavor to it. I don't know if the idea of using tiles as I have for the Camels has been explored yet or not. In any Case, I feel its a good game, which took too long to get here. Also, and I hope Karol gets to see this post, I have the actual "notes" I made when I was brainstorming/ just forming the games concept. I then added some comentary between what I wanted the game to be, and what it ended up to be. If this could of value to the rulebook or something just let me know. -Eric Now my only problem is, how do I number this game... I mean Ive made games in between then and now. Oh well From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1336 Return-Path: <notify@yahoogroups.com> Received: (qmail 30983 invoked from network); 28 Sep 2003 04:46:15 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2003 04:46:15 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Sep 2003 04:46:15 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.147] by n5.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 04:46:14 -0000 Date: 28 Sep 2003 04:46:12 -0000 Message-ID: <1064724372.7980.3271.w27@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Camels Quest.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Camel's Quest with out Commentary You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Camels%20Quest.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1337 Return-Path: <notify@yahoogroups.com> Received: (qmail 6337 invoked from network); 28 Sep 2003 21:50:51 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2003 21:50:51 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 28 Sep 2003 21:50:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.142] by n14.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 21:50:51 -0000 Date: 28 Sep 2003 21:50:49 -0000 Message-ID: <1064785849.121125.15448.w67@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Game Pack.pdf Uploaded by : davidlhsl <DavidLHsl@...> Description : Doc showing piecepack-esque game kit I put together. I will delete this in about 1 week. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Game%20Pack.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl <DavidLHsl@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1338 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89314 invoked from network); 28 Sep 2003 21:59:40 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 28 Sep 2003 21:59:40 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta2.grp.scd.yahoo.com with SMTP; 28 Sep 2003 21:59:40 -0000 Received: from [66.218.67.174] by n37.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 21:59:40 -0000 Date: Sun, 28 Sep 2003 21:59:39 -0000 To: piecepack@yahoogroups.com Subject: Game pack file uploaded Message-ID: <bl7lkb+duom@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 734 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf file in the piecepack accessories section containing photos of coins and tiles I have put together. This is not actually a piecepack, but rather an attempt to design a kit inspired by the piecepack that would provide more components. As you will see if you check out the document, my system is an extreme in the other direction. My system is expensive, not portable, and it takes quite some time to put together. I sense this group is getting tired of discussions concerning ways to modify the basic piecepack, which is why I'll promptly remove the file after about a week (earlier, if the members request). In any event, it's provided if you're interested. My sincere apologies if you aren't. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1339 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52629 invoked from network); 29 Sep 2003 00:17:40 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 29 Sep 2003 00:17:40 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2003 00:17:40 -0000 Received: from [66.218.66.141] by n26.grp.scd.yahoo.com with NNFMP; 29 Sep 2003 00:17:40 -0000 Date: Mon, 29 Sep 2003 00:17:38 -0000 To: piecepack@yahoogroups.com Subject: Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Message-ID: <bl7tn2+707n@...> In-Reply-To: <20030926142444.35021.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1164 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have no problem if rulesets in progress from the file section are submitted (I think this only applies to 2 games, Tula and Knight of the New Moon). I know neither author personally, so hopefully I have enough credibility as an impartial judge should either game be entered in the contest. Phillip > --- James K Droscha <jdroscha@a...> wrote: > > And that actually brings up a point that I suspect > > more likely to > > cause a problem. Knight of the New Moon qualifies > > for the current > > competition, but since it is already "public" beta, > > it already has my > > named firmly attached. As folks have requested > > anonymity for > > rulesets entered in the competitions, would that > > disqualify it? > > Clearly, there is an understanding that games > > already published on > > the piecepack.org site should not be entered, but > > public beta seems > > like a gray area. Opinions? > > > > (No worries at this point, as I have another game > > that I wrote > > specifically for the competition, but a potential > > situation in > > future.) > > I think this should be answered by the contest judge. > Just in case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1340 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1091 invoked from network); 29 Sep 2003 04:35:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 29 Sep 2003 04:35:34 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 29 Sep 2003 04:35:33 -0000 Received: from [66.218.67.167] by n39.grp.scd.yahoo.com with NNFMP; 29 Sep 2003 04:35:33 -0000 Date: Mon, 29 Sep 2003 04:35:33 -0000 To: piecepack@yahoogroups.com Subject: Suggestion for new Glossary word. Message-ID: <bl8cql+7nq8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Abbrevations serve to save time in writing the same thing over and over again. I think that there is one phrase that is by far the most common in all games; Before the game each player rolls the die, the player with the highest roll goes first. Re-roll in case of ties. And its "twin" - the same exact phrase except that the word highest is replaced with the word lowest. This cumbersome phrase has 20 plus words. perhaps an Anagram is in order? or simply a compound word with start? Dicedstart: High Dicedstart: Low I think this is a useful term/key word. What do others think? Hopefully this and other keywords (if more are ever created) won't start doublespeak, and get confusing. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1341 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88968 invoked from network); 29 Sep 2003 06:51:59 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 29 Sep 2003 06:51:59 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 29 Sep 2003 06:51:59 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092905574201300ah7lbe>; Mon, 29 Sep 2003 05:57:42 +0000 Message-ID: <063b01c3864e$97ca3b50$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl8cql+7nq8@...> Subject: Re: [piecepack] Suggestion for new Glossary word. Date: Sun, 28 Sep 2003 22:57:40 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >This cumbersome phrase has 20 plus words. perhaps an Anagram is in >order? or simply a compound word with start? >Dicedstart: High >Dicedstart: Low >I think this is a useful term/key word. >What do others think? It's a nice thought but not practical. Game instructions MUST be written with the understanding that some, and perhaps many, readers have never played such a game (or even any game, except perhaps Monopoly) before. That being the case, everything must be spelled out in exquisite detail, in plane English. Besides, what's 20 words between friends? Experienced gamers skim over these sections of the rules in just a second or two. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1342 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87206 invoked from network); 29 Sep 2003 08:02:03 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 29 Sep 2003 08:02:03 -0000 Received: from unknown (HELO smtp017.mail.yahoo.com) (216.136.174.114) by mta4.grp.scd.yahoo.com with SMTP; 29 Sep 2003 08:02:03 -0000 Received: from h002078d57c66.ne.client2.attbi.com (HELO bifrost) (prophesor@24.34.213.159 with login) by smtp.mail.vip.sc5.yahoo.com with SMTP; 29 Sep 2003 08:02:03 -0000 Message-ID: <000f01c3865f$d2058ca0$68edf10a@...> To: <piecepack@yahoogroups.com> References: <bl8cql+7nq8@...> <063b01c3864e$97ca3b50$6702a8c0@Mike1> Subject: Re: [piecepack] Suggestion for new Glossary word. Date: Mon, 29 Sep 2003 04:00:19 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4807.1700 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 From: "Ed Thorn" <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Why not "High die starts."? It's still english. ----- Original Message ----- From: "Mike Schoessow" <mikeschoessow@...> To: <piecepack@yahoogroups.com> Sent: Monday, September 29, 2003 1:57 AM Subject: Re: [piecepack] Suggestion for new Glossary word. > >This cumbersome phrase has 20 plus words. perhaps an Anagram is in > >order? or simply a compound word with start? > > >Dicedstart: High > > >Dicedstart: Low > > >I think this is a useful term/key word. > > >What do others think? > > > It's a nice thought but not practical. Game instructions MUST be written with the understanding that some, and perhaps many, readers have never played such a game (or even any game, except perhaps Monopoly) before. That being the case, everything must be spelled out in exquisite detail, in plane English. Besides, what's 20 words between friends? Experienced gamers skim over these sections of the rules in just a second or two. > > -Mike Schoessow > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1343 Return-Path: <karlvonl@...> X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56248 invoked from network); 29 Sep 2003 21:57:47 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 29 Sep 2003 21:57:47 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2003 21:57:47 -0000 Received: from smtp01.mrf.mail.rcn.net ([207.172.4.60]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #7) id 1A461b-0006sA-00 for piecepack@yahoogroups.com; Mon, 29 Sep 2003 17:57:47 -0400 Received: from 146-115-59-131.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.59.131] helo=rcn.com) by smtp01.mrf.mail.rcn.net with esmtp (Exim 3.35 #4) id 1A461a-0004ej-00 for piecepack@yahoogroups.com; Mon, 29 Sep 2003 17:57:46 -0400 Date: Mon, 29 Sep 2003 17:57:45 -0400 Subject: Re: [piecepack] Suggestion for new Glossary word. Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v552) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: <bl8cql+7nq8@...> Message-Id: <F519891D-F2C7-11D7-A038-0050E4A0F547@...> X-Mailer: Apple Mail (2.552) From: Karl von Laudermann <karlvonl@...> X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Monday, September 29, 2003, at 12:35 AM, Electronicwaffle wrote: > Before the game each player rolls the die, the player with the > highest roll goes first. Re-roll in case of ties. > > This cumbersome phrase has 20 plus words. perhaps an Anagram is in > order? or simply a compound word with start? Yes, perhaps an anagram would be helpful. Let's try one: Healthiest aesthetic caterpillar selfishly freewheels neighborhood theology temple refrigerators. Hmm, I don't see how that's any easier, and it's certainly less clear. Perhaps you wanted an acronym instead? ;-) -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1345 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30579 invoked from network); 29 Sep 2003 23:59:59 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 29 Sep 2003 23:59:59 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 29 Sep 2003 23:59:59 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003092923164301400p7i0ge> (Authid: mark.a.biggar); Mon, 29 Sep 2003 23:16:43 +0000 Message-ID: <3F78BD5C.8090200@...> Date: Mon, 29 Sep 2003 16:16:44 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wait,,, Anagram is a Scramble right? References: <blaboh+s5a4@...> In-Reply-To: <blaboh+s5a4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I think we both have it wrong..... I think we want an Acrogram... > I mean, I think what the other thing is, is just a nemonic... and > I wanted the exact opposite of a long winded Sentence. Anyhow, I > thought about it, and I agree its stupid. Yeah, an anagram is a scramble of the letters of a word: spear, spare, pears, reaps an Acronym is an abbreviation using the initial letters of each word of a phrase: TLA = Three Letter Acronym. :-) A mnemonic is a sentence or phrase that is used to remember a more difficult phrase, sentence or list: Kings Play Chess On Fine Grained Sand. Kingdom Phylum Class Order Family Genus Species. Now, on the issue at hand. I agree that game rules need to be written under the assumption that anyone reading them is totally unfamiliar with games in general and must state everything in explicit detail. Writing game rules is hard enough without throwing in unknown or unusual terms or abbreviations. About the only things you can assume a reader knows is what a die is & what rolling one means, what a turn is, what a player is, what a card is and what shuffle a deck means. Almost everything else needs to be clearly stated. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1346 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70457 invoked from network); 30 Sep 2003 02:40:24 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 30 Sep 2003 02:40:24 -0000 Received: from unknown (HELO tomts23-srv.bellnexxia.net) (209.226.175.185) by mta5.grp.scd.yahoo.com with SMTP; 30 Sep 2003 02:40:24 -0000 Received: from RobsFunkyLaptop ([65.93.99.68]) by tomts23-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20030930024020.FGOH28086.tomts23-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Mon, 29 Sep 2003 22:40:20 -0400 Message-ID: <001c01c386fb$4fd0e7b0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bl7tn2+707n@...> Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Date: Mon, 29 Sep 2003 22:34:01 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood To be the voice of a coutnerpoint. I'd be very careful on adopting this stance. Great pains have been made in the past to protect the identity of the submissions so that there can be no complaint of bias, and I don't think it would be a line that I'd be comfortable crossing. Personally, I enjoyed that I didn't know who did what. It let me be completely honest on how I felt about the games I judged. Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Sunday, September 28, 2003 8:17 PM Subject: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) > Hi, everyone > > I have no problem if rulesets in progress from the file section are > submitted (I think this only applies to 2 games, Tula and Knight > of the New Moon). I know neither author personally, so hopefully I > have enough credibility as an impartial judge should either > game be entered in the contest. > > Phillip > > > --- James K Droscha <jdroscha@a...> wrote: > > > And that actually brings up a point that I suspect > > > more likely to > > > cause a problem. Knight of the New Moon qualifies > > > for the current > > > competition, but since it is already "public" beta, > > > it already has my > > > named firmly attached. As folks have requested > > > anonymity for > > > rulesets entered in the competitions, would that > > > disqualify it? > > > Clearly, there is an understanding that games > > > already published on > > > the piecepack.org site should not be entered, but > > > public beta seems > > > like a gray area. Opinions? > > > > > > (No worries at this point, as I have another game > > > that I wrote > > > specifically for the competition, but a potential > > > situation in > > > future.) > > > > I think this should be answered by the contest judge. > > Just in case. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1347 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10266 invoked from network); 30 Sep 2003 07:11:18 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 30 Sep 2003 07:11:18 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta6.grp.scd.yahoo.com with SMTP; 30 Sep 2003 07:11:18 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003093006135301400t1a41e> (Authid: mark.a.biggar); Tue, 30 Sep 2003 06:13:53 +0000 Message-ID: <3F791F23.8030003@...> Date: Mon, 29 Sep 2003 23:13:55 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Busy month References: <bk8etv+9a0n@...> In-Reply-To: <bk8etv+9a0n@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark Andrew Biggar wrote: > --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > > --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > > I just noticed that this month has had the most messages > > > posted since the inception of the piecepack group - way to go, > > > piecepackers. > > > > > > Phillip > > > > And then there was silence ... ;-) ... lol > > > > -Matt > > Not anymore, we're only half way through September and we've > already beat August. It's now the end of September and we've more then doubled Augusts total. Of course half of it has been ElectronicWaffle :-) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1348 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41604 invoked from network); 30 Sep 2003 11:47:51 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 30 Sep 2003 11:47:51 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2003 11:47:51 -0000 Received: from [66.218.66.122] by n30.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 11:47:51 -0000 Date: Tue, 30 Sep 2003 11:47:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <blbqh4+7hgl@...> In-Reply-To: <3F791F23.8030003@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1145 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hey, I got most Talkative out of my Highscool class (2001). So no surprise to me. In my Defense however, Ive completed 6 rulesets this month: (Not in order of completion) 1:Camels Quest 2:Pawnopoly 3-4-5: 3 Solitaires for the comp., I think I will only enter two into the comp. 6: A poker type game.. This is all I will divulge now, I hope I can enter this game in a future competition. (I checked, it is far enough away from Malzo) (Incidently this increases my Rulesets by 200%) Pawnopoly and Camels Quest are now in the Rulesets in progress, I think this is enough rulesets for a while. I don't want to dominate the game submissions in a month, and I admit I need some feed back on both games....(posts however are another story. lol) Also, I asked the questions that needed to be asked. I've ansered the questions that face every American.... ok, so Im not a politican, but I do think all of my posts where waranted. I know many a group on yahoo that wishes it can this much activity. I can't help the constuctive things I think of for this group. Fair Warning, another post is comming up right after this one. ;-) Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1349 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59720 invoked from network); 30 Sep 2003 11:55:31 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 30 Sep 2003 11:55:31 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 30 Sep 2003 11:55:31 -0000 Received: from [66.218.67.153] by n19.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 11:55:30 -0000 Date: Tue, 30 Sep 2003 11:55:28 -0000 To: piecepack@yahoogroups.com Subject: Can we truly stay Anonymous for competitions? Message-ID: <blbqvg+jcl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 610 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle We all have our own styles, methodology, and templates for our rulesets, a "signature" could be detected. I hinted towards this in my question about Definitions in a ruleset. I know personally, my Headings/Sections are virtually the same. I also tend to stay closer to easier games, and haven't attempted german style games. Is this that much of a problem, or am I making a mountain out of a mole hill? Perhaps we can write our rulesets in Wingdings,,, and the Rulesets that looks the best would win... Um, no on second thought, I've already had my quota of stupid Ideas for the community. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1350 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48132 invoked from network); 30 Sep 2003 12:59:29 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 30 Sep 2003 12:59:29 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 30 Sep 2003 12:59:29 -0000 Received: from [66.218.67.150] by n10.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 12:59:29 -0000 Date: Tue, 30 Sep 2003 12:59:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Can we truly stay Anonymous for competitions? Message-ID: <blbune+9ich@...> In-Reply-To: <blbqvg+jcl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 320 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric In the contest rules it is suggested that using Arial font is a good idea (it is one of the easiest fonts for people of all ages to read). If everyone submitted rules in the same font they would look very similar, thus adding to anonymity. Phillip >Perhaps we can write our rulesets in Wingdings,,, From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1352 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74641 invoked from network); 30 Sep 2003 16:34:31 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 30 Sep 2003 16:34:31 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2003 16:34:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003093015381601500nj4goe>; Tue, 30 Sep 2003 15:38:16 +0000 Message-ID: <06da01c38768$de51b0b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl7tn2+707n@...> <001c01c386fb$4fd0e7b0$6401a8c0@RobsFunkyLaptop> Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Date: Tue, 30 Sep 2003 08:38:16 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Rob LeGood To: piecepack@yahoogroups.com Sent: Monday, September 29, 2003 7:34 PM Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) >To be the voice of a coutnerpoint. I'd be very careful on adopting this >stance. Great pains have been made in the past to protect the identity of >the submissions so that there can be no complaint of bias, and I don't think >it would be a line that I'd be comfortable crossing. Personally, I enjoyed >that I didn't know who did what. It let me be completely honest on how I >felt about the games I judged. After thinking about this for a week, I have to say that I agree with Rob. The anonymous author system has worked well and I would like to see it continued, partially so that the precedent isn't broken. I agree that it makes the task of judging potentially easier, and it probably lends additional authority to the contest outcome for some people. Having said that, I also still agree that the contest rules are up to the person running the current contest, as opposed to historical precedent or majority rule. Lastly, my intention is not to imply anything negative about James or Phillipe. I have great respect for both of them. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1353 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63735 invoked from network); 2 Oct 2003 19:29:52 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 2 Oct 2003 19:29:52 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 2 Oct 2003 19:29:50 -0000 Received: from [66.218.67.163] by n12.grp.scd.yahoo.com with NNFMP; 02 Oct 2003 19:29:49 -0000 Date: Thu, 02 Oct 2003 19:29:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? Message-ID: <blhubc+jusf@...> In-Reply-To: <bl4bpv+pppl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1990 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I read through the rules to Pawnopoly and I have a few questions. The setup part seems over complicated - why not just take the null tiles out first then construct the board accordingly? Also, 'upper left' 'lower right' etc only work as terms if all players are sitting on the same side of the board - I know what you are trying to say, but it would be better if it was clearer. Each null tile could be assigned a specific corner of the board. You talk about players taking a scorecard - then the scorecard is never mentioned again. When rolling for movement - I couldn't see how many tiles you move your pawn when a null or ace is rolled. This rule confused me: "If you land on a tile that is not owned, and does not have a coin on it, refer to the section "Special Instructions". " As far as I could gather, this applies only to the 4 corner tiles, as the other tiles will always either be owned or have coins on them. It would be clearer to just refer to the corner tiles in the rules. Do the special actions refer to the corner tiles?? If so, then 'nothing happens' doesn't seem like much of a special action (this occurs when you land on 2 of the corners, so in effect you only have 2 special actions in the game, not 4). Once again, depending on player perspective, upper left etc as descriptive terms will mean different things to different players - or was this your intention? I also think that losing 3 turns is a pretty harsh punishment (at least in monopoly the get out of jail options give you some control over what you do). It seems like there is no strategy in this game - it is all luck of the die with no player interaction. I would suggest adding strategic options which give players more choices, perhaps based on the suit or number of the tile they land on. Perhaps players could spend their claimed coins on actions. Perhaps when players roll a null when trying to own a coin that could be used for some purpose. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1354 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75717 invoked from network); 3 Oct 2003 02:44:20 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 3 Oct 2003 02:44:20 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2003 02:44:20 -0000 Received: from [66.218.67.254] by n29.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 02:44:18 -0000 Date: Fri, 03 Oct 2003 02:44:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <blinq1+3aa1@...> In-Reply-To: <blhubc+jusf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3543 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Random Ramblings on Phillip's Post, and my updated Ideas... I don't pretend to think that Pawnopoly could have been made with out Monopoly, and I think we all bring this base of knowledge to the game, hence, I will use the Monopoly standards in my ramblings. I admit the game was hastly put together, and then again, when Piecepack doesn't come with money, I figured the dice could approximate having or not having money. I guess, we could re-do the board in such a way, that each color has one side, thus taking care of the Null tile placement assignments, and it would also go further towards a "monopoly" of a side/color/suit. If the claim coin where to be spent, it would be hard to prove that someone owned that tile. In the case of honest forgetfulness. I admit that luck is used a lot. Perhaps too much, but all games are on a spectrum from pure luck and pure skill, so this game is closer to luck, and I think it has its rare occasion when it desired for play. Perhaps it is closer to a Family game in this sense. I also admit being spotty with the instructions, on a play test of the rules as they are now, I saw no reason for the score card I had thought up. (Who owns what, to determine a "rent" factor as in monopoly) But, since the player simply looks to see if the coin is there or not, it didnt matter who had it. Perhaps, Player A could have a partnership with B (Perhaps one number deduction, and have two for the standard, or property sharing) and Player D could be a enemy, who gets an increase when A lands on player D property. (This would go round robin, sort of a circular Rock Paper Scissors) If at all possible, I want to keep my games as close to using just one piecepack as possible, just out of portability, and convience. In the grand sense of gaming, I dont see how any game in the scale of monopoly can have have that much strategy compared to other games... especially german style games that have seem to become the new monopoly (In terms of popularity). In the 50 or even 75 is it, by now, years Monopoly has been played, it seems Game tastes have moved elsewhere, perhaps "Graduated" in a sense. I think however, that in its own right, Monopoly has its niche like Checkers, and Chess... and Deserves to be adapted to the Piecepack. Perhaps.... we could have all the tiles face down, but leave the coins on the "board" when the roll is met, the tile could be flipped over, and faced in the direction of the player who rolled it. Should each player have a preset number of re-rolls? would that help add to the strategy... "should I use a re roll now, or later?" should we have this as the "GO" salary?? Also, should the "Berlin" mechanic be implemented? A way to double the chance of owning a tile when landed upon? ((When you land on a tile, if the die matches the tile in value you get to own the tile, with out a re-roll)) One last note, I tried to be as generic in some areas of the rules, to allow for variations... not to open a can of worms, but Im sure we all play the 'real' Monopoly with our own rules.. and perhaps they are all different. I meant the "special" instructions to imply the tiles a player had "written" instructions for. My 8 years of Magic: The Gathering playing has taught me not to box in or limit rules, as they will burst at the seams the moment you make them. (Countless Eratta and Re-eratta has been made in MTG and in their 25 plus sets... the wording has evolved, and I use from the current wording in most cases. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1355 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80005 invoked from network); 3 Oct 2003 03:52:55 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 3 Oct 2003 03:52:55 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2003 03:52:55 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003100303525401300ltndme> (Authid: mark.a.biggar); Fri, 3 Oct 2003 03:52:55 +0000 Message-ID: <3F7CF28E.1000001@...> Date: Thu, 02 Oct 2003 20:52:46 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Thoughts on Pawnopoly... anyone? -Long References: <blinq1+3aa1@...> In-Reply-To: <blinq1+3aa1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Read the rule and I also have some comments. When you pay rent the tile owner does not appear to get anything. If I'm paying rent my die goes down by one, shouldn't the owners die go up by one. Maybe instead of changing the dice on paying rent, the player could optionally give the tile owner one of his claim coins instead. One of the better feature of Monopoly is the trading. Players should be allowed to trade coins, die pips, turns(?), immunity from rent payment or any other thing in the game. Also note that you can use both sides of the null coin the allowed three passes through the money dice. If someone owns all five tiles of one suit (or all four tile of one value), they should get a rent bonus. Some chance type tiles would be nice. Use the aces. When you land on one, you roll dice and some random thing from a table happens: lose a coin (goes back to board), swap a coin with another player, randomly take one coin from each player, shuffle and deal them out, swap two non-corner tiles on the board, Move to prison or start square, pay taxes, win lottery, etc. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1356 Return-Path: <uberursine@...> X-Sender: uberursine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5852 invoked from network); 3 Oct 2003 04:45:01 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 3 Oct 2003 04:45:01 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2003 04:45:00 -0000 Received: from [66.218.67.190] by n32.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 04:45:00 -0000 Date: Fri, 03 Oct 2003 04:44:58 -0000 To: piecepack@yahoogroups.com Subject: New Racing Game in Rulesets in Progress - and Hello! Message-ID: <bliusa+kms4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <uberursine@...> X-Yahoo-Group-Post: member; u=151206852 X-Yahoo-Profile: uberursine Greetings, this is my first post to piecepack, but I've been lurking here for a month or so. I'm a game designer by trade (Stupendous Games - www.stupendousgames.com) -excuse the shameless plug. Recently I stumbled across the piecepack and have totally geeked on the concept. (I'm also toying with publishing piecepacks - although that will be a different post.) This is the first of three games the piecepack has insprired in me. (One is a solitaire game and might get entered in the contest.) Feed-back is desired! - A better name than "Rally Racers"? - ugg! - Is Ram too expensive? - Dashboards too small? confusing? Game on! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1357 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27777 invoked from network); 3 Oct 2003 04:51:55 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 3 Oct 2003 04:51:55 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 3 Oct 2003 04:51:55 -0000 Received: from [66.218.67.171] by n16.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 04:51:55 -0000 Date: Fri, 03 Oct 2003 04:51:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <bliv97+kiel@...> In-Reply-To: <3F7CF28E.1000001@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1058 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Chance and Comunity Chest Cards are great, but, like I said it would then take away from the one piecepack-ness of the game. Then again, if you have the rules, it could be rigged up to have a 'tens and ones" die roll configuration. Used in TOON RPG and "Head of the Class" if any one in the group remembers that. where there are 66 - 24 (6*4) or would this be (6*3) because I started at 66 and not 70,,, 45?? possibilities (Im not good at figuring this out)... the first die rolled has a tens value, the second die has a ones value.. and then compare the two... (No N0 (zero),N7-N9 values are possible) 45 different options.... Or maybe,, roll two dice;; if the first die is a 1, that means go foward the number of spaces on another die,,, 2,, go back... 3 shift a tile, 4, swap something... etc. I think this would be more favorable. Perhaps, the number of like properties you have,,, you get that many re-rolls? Also, Is using one Die good? I mean, I figure its about half the size of a 40 (or so) spaced Monop board... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1358 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74939 invoked from network); 4 Oct 2003 20:56:10 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Oct 2003 20:56:10 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2003 20:56:12 -0000 Received: from [66.218.67.191] by n31.grp.scd.yahoo.com with NNFMP; 04 Oct 2003 20:56:11 -0000 Date: Sat, 04 Oct 2003 20:56:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <blnc5a+1nc1@...> In-Reply-To: <blinq1+3aa1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2212 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I am not quite sure what you wanted in terms of feedback on Pawnopoly. Were you looking for input on potential special actions? Or ways to add strategy to the game? I have some suggestions, but really want to know what direction you are looking to take the game in first. > Piecepack doesn't come with money, I figured the dice could > approximate having or not having money. I guess, we could re-do the > board in such a way, that each color has one side, thus taking care > of the Null tile placement assignments, and it would also go further > towards a "monopoly" of a side/color/suit. If the claim coin where > to be spent, it would be hard to prove that someone owned that tile. > In the case of honest forgetfulness. I think it is fine to use a standard die and the null coin as money in the game - or, since most households have a monopoly set you could substitute M money ;) There was another suggestion that the null coin could actually count for 12 money units by flipping it, so players could start with 18. And I don't have a problem with a random board every time (as this adds to replay value) but it seemd like you could take the null tiles out first, rather than do the 'remove and replace' thing after the tiles are laid. (This was a rather minor point). > I admit that luck is used a > lot. Perhaps too much, but all games are on a spectrum from pure > luck and pure skill, so this game is closer to luck, and I think it > has its rare occasion when it desired for play. My orginal posted comments were trying to address this issue. Maybe I wasn't clear, but as far as I could tell from reading the rules, gameplay appears to be 100% luck. Please let me know if I missed something, but from my reading of the rules there was no decision-making at all. Monopoly with the original rules (and nothing added) offers quite a bit of strategy - whether to buy properties or not; trading of properties for properties and/or cash; auctioning of properties when a player does not purchase (through choice or lack of funds)after landing on unowned properties; the ability to mortgage properties at any time to alleviate cash-flow problems. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1359 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89268 invoked from network); 4 Oct 2003 22:38:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 4 Oct 2003 22:38:13 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 4 Oct 2003 22:38:13 -0000 Received: from [66.218.67.142] by n2.grp.scd.yahoo.com with NNFMP; 04 Oct 2003 22:38:12 -0000 Date: Sat, 04 Oct 2003 22:38:10 -0000 To: piecepack@yahoogroups.com Subject: New Game Uploaded: Hotel Magnate Message-ID: <blni4i+nb5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3142 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow With all the discussion on Pawnoply happening lately, I thought this might be a good time to upload a Monopoly-inspired game of my own from last year to the Rules In Progress folder in the files section. The game is called Hotel Magnate, and from a reading of the Pawnoploy rules, the games are very different, which is interesting because both are obviously somewhat similar to Monopoly. [that's one of the neat things about game design in my opinion, and is probably why design partnerships are often successful---the whole is more than the sum of the parts with two people contributing] My goal with Hotel Magnate was to adapt the basic idea of Monopoly to the piecepack, while retaining the good (in my opinion) aspects of Monopoly, and also addressing the common criticisms of the game. Hotel Magnate utilizes a unique (as far as I know) mechanic for interjecting some control into the dice roll for pawn movement. The board is seven tiles on a side with the corner tiles and the center tiles of each board side being gridded, but with the remaining sixteen tiles being suited. The gridded tiles are each two lanes wide, and in the case of the corner tiles, each has a 1-space long inner lane, and a 3-space long outer lane. This allows players to affect which tiles they land on after passing through a corner, depending on which lane they take. I had planned to include even more control by allowing players to forgo the die roll at the beginning of a turn for a fixed move of one space at a set cost to the player, or alternatively, allow players to pay for a second roll to the replace their first if they didn't like the first. For now, I have decided that this would probably give players TOO much control, and allow them to avoid landing on other players hotels too often. However, I would be very interested to hear other peoples opinions if thye feel inclined to read through the rules. Hotel Magnate supports more auctions and more frequent trading and deal-making than Monopoly does, and this is really the heart of the game. The other major difference is that money is much tighter in Hotel Magnate than in Monopoly. The piecepack coins are used for the money and there aren't that many of them for this purpose, especially with four players! I had to come up with a system that kept the money circulating and not setting in the bank, and this has been the biggest challenge so far, but I think I have something that will work, either as is, or with a bit more tweaking. This money shortage issue was one of those things that caused me to think of ideas that would otherwise probably would not have occured to me. Play-testing has been very minimal thus far, with all the players being played by me, just to test out the basic balance, etc. Just a day ago, I went through the rules again and improved the organization compared to an earlier draft, so I think it's organized well enough now that it should be pretty easy reading as rules sets go. All comments and constructive criticisms are welcome (OK, even UN- constructive criticism might be useful). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1360 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70452 invoked from network); 5 Oct 2003 00:51:36 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 5 Oct 2003 00:51:36 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 00:51:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003100500070601300lp4cfe> (Authid: mark.a.biggar); Sun, 5 Oct 2003 00:07:06 +0000 Message-ID: <3F7F60AA.3010901@...> Date: Sat, 04 Oct 2003 17:07:06 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate References: <blni4i+nb5h@...> In-Reply-To: <blni4i+nb5h@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar mschoessow wrote: > With all the discussion on Pawnoply happening lately, I thought this > might be a good time to upload a Monopoly-inspired game of my own > from last year to the Rules In Progress folder in the files section. > The game is called Hotel Magnate, and from a reading of the > Pawnoploy rules, the games are very different, which is interesting > because both are obviously somewhat similar to Monopoly. > > [that's one of the neat things about game design in my opinion, and > is probably why design partnerships are often successful---the whole > is more than the sum of the parts with two people contributing] > > My goal with Hotel Magnate was to adapt the basic idea of Monopoly > to the piecepack, while retaining the good (in my opinion) aspects > of Monopoly, and also addressing the common criticisms of the game. > > Hotel Magnate utilizes a unique (as far as I know) mechanic for > interjecting some control into the dice roll for pawn movement. The > board is seven tiles on a side with the corner tiles and the center > tiles of each board side being gridded, but with the remaining > sixteen tiles being suited. The gridded tiles are each two lanes > wide, and in the case of the corner tiles, each has a 1-space long > inner lane, and a 3-space long outer lane. This allows players to > affect which tiles they land on after passing through a corner, > depending on which lane they take. > > I had planned to include even more control by allowing players to > forgo the die roll at the beginning of a turn for a fixed move of > one space at a set cost to the player, or alternatively, allow > players to pay for a second roll to the replace their first if they > didn't like the first. For now, I have decided that this would > probably give players TOO much control, and allow them to avoid > landing on other players hotels too often. However, I would be very > interested to hear other peoples opinions if they feel inclined to > read through the rules. > > Hotel Magnate supports more auctions and more frequent trading and > deal-making than Monopoly does, and this is really the heart of the > game. The other major difference is that money is much tighter in > Hotel Magnate than in Monopoly. The piecepack coins are used for the > money and there aren't that many of them for this purpose, > especially with four players! I had to come up with a system that > kept the money circulating and not setting in the bank, and this has > been the biggest challenge so far, but I think I have something that > will work, either as is, or with a bit more tweaking. This money > shortage issue was one of those things that caused me to think of > ideas that would otherwise probably would not have occurred to me. > > Play-testing has been very minimal thus far, with all the players > being played by me, just to test out the basic balance, etc. > > Just a day ago, I went through the rules again and improved the > organization compared to an earlier draft, so I think it's organized > well enough now that it should be pretty easy reading as rules sets > go. > > All comments and constructive criticisms are welcome (OK, even UN- > constructive criticism might be useful). Hi Mike Read the rules and have only one comment at this time. The "only players that own a hotel in the chain can bid in the auction" rule seems to imply that if I get the first one, I can buy all the rest for cheap as I'm the only player that can ever bid. Thus the only way to break a player's monopoly on a chain is to get him to agree to a private deal to sell something. Unless I misunderstand something, this make be broken. If some poor player in unlucky to roll the same number on their first turn as a player before them, they have a good change of being totally locked out of owning hotels. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1361 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66973 invoked from network); 5 Oct 2003 09:26:15 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 5 Oct 2003 09:26:15 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 09:26:15 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003100508524101400kevuee>; Sun, 5 Oct 2003 08:52:41 +0000 Message-ID: <08b701c38b1e$0e239ac0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blni4i+nb5h@...> <3F7F60AA.3010901@...> Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate Date: Sun, 5 Oct 2003 01:52:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Saturday, October 04, 2003 5:07 PM Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate >Hi Mike >Read the rules and have only one comment at this time. The "only >players that own a hotel in the chain can bid in the auction" rule seems >to imply that if I get the first one, I can buy all the rest for cheap >as I'm the only player that can ever bid. Thus the only way to break >a player's monopoly on a chain is to get him to agree to a private deal >to sell something. Hi Mark. Thanks for looking it over. Actually, you do misunderstand, but the fault is entirely mine because I didn't write what was in my mind. You're right that the game won't work as it appears in the rules, since all auctions would have only a single bidder! What the statement you quoted should have said is, *only the active player, plus any other players who already own at least one hotel in the chain, are eligible to participate in the auction*. The thinking behind this rule is that it will encourage early purchasing of low-numbered hotels when they are landed on, and thus speed up the early part of the game. It seemed to work well in my 1-person play-tests, but of course those are not reliable, and it may turn out after multi-person play-testing that all such auctions should always be open to all players. To be honest, I wondered about this rule myself when I thought of it. Perhaps I'm trying to be too clever :-) I'll correct the posted copy since you caught a major typo (I'm also fixing a couple other minor typos that have been pointed out to me, and adding a suggested clarification that rolling doubles does NOT result in a free additional turn). >Unless I misunderstand something, this make be >broken. If some poor player in unlucky to roll the same number on >their first turn as a player before them, they have a good change of being >totally locked out of owning hotels. I don't understand this comment. Are you aware that each player starts the game from a different corner of the board? Rolling the same number as the previous player does not result in landing on the same tile. In fact, it's not possible to land on the same hotel as any other player on the first turn since the highest roll is a ten, and the nearest hotel that two players could land on during their first turns, is always eleven spaces away for the second player. Thanks for your comments Mark. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1362 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6664 invoked from network); 5 Oct 2003 09:53:21 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 5 Oct 2003 09:53:21 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 5 Oct 2003 09:53:21 -0000 Received: from [66.218.66.121] by n11.grp.scd.yahoo.com with NNFMP; 05 Oct 2003 09:53:21 -0000 Date: Sun, 05 Oct 2003 09:53:21 -0000 To: piecepack@yahoogroups.com Subject: Personal Expanded piecepack Message-ID: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1898 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow OK, here's something new to think about (not that the group hasn't had a lot of activity lately :-). I've been considering making myself some custom cases for my piecepacks. I don't particularly like the boxes/packaging they come with in terms of convenience (mostly I don't like packing up and having to get all the coins packed in just right for the cover to fit with NO bowing). My initial idea was to cut up some eighth inch thick acrylic stock (can be purchased off-the-shelf or by mail or phone from Tap Plastics), and glue it together into a box with a square cross section just big enough for the tiles, and with whatever height is necessary to comfortably hold all the piecepack components without needing to get all the coins perfectly stacked, etc. Now I'm thinking that for one of my piecepacks, the case should also be able to accomodate additional components. This would then be a kind of expanded game kit for playing or designing games in general, when away from home. So the question is, what additional components to include. Here are some possibilities. * Additional coins in two suits. This allows the playing of MANY more abstracts that require 8-12 identical pieces per player. * Paper money. Probably don't need as much, or as many denominations as, Monopoly. * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. * a color-select die. * Match sticks (various uses; just ask our man Phillip :-) * pennies (maybe 30 or so) Any other ideas, comments, or suggestions on the idea, or the best components to add, are welcome. BUT, please understand my purpose here; I'm not suggesting a new expanded official piecepack design is required. Rather I'm trying to think of what would make an even better portable kit for game design and the playing of wide range of games, for those willing to put in the time and trouble. -Mike schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1363 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24524 invoked from network); 5 Oct 2003 19:24:18 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 5 Oct 2003 19:24:18 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 19:24:18 -0000 Received: from [66.218.67.148] by n36.grp.scd.yahoo.com with NNFMP; 05 Oct 2003 19:24:17 -0000 Date: Sun, 05 Oct 2003 19:24:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand Made Piecepacks- 5 bucks or less-Long Message-ID: <blpr50+ntkd@...> In-Reply-To: <bkgeo8+ljg5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 247 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 If you live in Europe this company has some great ready made cardboard counters (including the round!) that can be used to make you own piepack pack: http://www.muecke-hotelberatung.de/shop/ You can get pieces needed for around EUR 7 -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1364 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72885 invoked from network); 6 Oct 2003 02:52:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Oct 2003 02:52:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 02:52:32 -0000 Received: from [66.218.67.158] by n23.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 02:52:32 -0000 Date: Mon, 06 Oct 2003 02:52:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <blqldg+i4rg@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > > * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. > > * a color-select die. > In my playtesting for a color to be used, I've resorted to using a D4 I think this serves for the purpose of a color select die, and could also in a pinch roll for a non-ace, non-null, tile. I don't understand the numbering, but I think at least 2 more "standard" (non-piecepack) dice are needed, or perhaps, 2 piecepack dice per suit... if this isn't what was meant above. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1365 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1449 invoked from network); 6 Oct 2003 03:26:41 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 6 Oct 2003 03:26:41 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 03:26:40 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 03:26:40 -0000 Date: Mon, 06 Oct 2003 03:26:39 -0000 To: piecepack@yahoogroups.com Subject: New Win Condition for Pawnop. Message-ID: <blqndf+g8ft@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 500 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle ((Again yahoo ate my message I was going to post here, D*** password confirmation...)) The gist; I talked about how I have been working on Pawnop and what ideas seemed good, but didn't keep the overall feeling of Pawnop. I noted that trading and payments need to be ironed out, and bonuses need to be given when a player maxes out on his "rent" total (past 12). I then came upon this Idea.. what do others thing of it? The first player to own 4 tiles of his pawns color/suit wins the game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1366 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95024 invoked from network); 6 Oct 2003 05:19:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 6 Oct 2003 05:19:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 6 Oct 2003 05:19:37 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003100605080301300lnpuce>; Mon, 6 Oct 2003 05:08:03 +0000 Message-ID: <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blqldg+i4rg@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Sun, 5 Oct 2003 22:08:12 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Sunday, October 05, 2003 7:52 PM Subject: [piecepack] Re: Personal Expanded piecepack >In my playtesting for a color to be used, I've resorted to using a D4 >I think this serves for the purpose of a color select die, and could >also in a pinch roll for a non-ace, non-null, tile. Yes, a D4 could serve this purpose, and might reasonably display large color disks of the four piecepack colors on its four sides. The other possibility is to use a D8 with two sides per color. Having said that, I want to stress that my primary planned purpose for an expanded piecepack is not to make it possible to design a wider range of games (I'll explain that shortly), but rather to facilitate the use of the piecepack for playing a wider range of existing and classic games when in travel or portability situations. For this reason, I think the most important of the possible additions is more coins in two colors. This makes it possible to play a huge set of abstract games (including the many varieties of Checkers for example, and for those who don't know, there are LOTS of Checkers variations, some of which see a lot of play around the world and are distinctly better, in my opinion, than the standard Checkers that most Americans know of). Probably the second most important addition is paper money. Although it would be nice to have a larger collection of bits from which to design piecepack games, these games would not be playable by other people using only a standard piecepack. So, although I do have *some* interest in that, my primary purpose is to come up with a sort of expanded game travel kit that could replace other games and bags of bits, etc., and thereby save space and trouble. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1367 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52129 invoked from network); 6 Oct 2003 05:47:38 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 6 Oct 2003 05:47:38 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 05:47:38 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003100605414001400kdjcee> (Authid: mark.a.biggar); Mon, 6 Oct 2003 05:41:40 +0000 Message-ID: <3F810095.8010100@...> Date: Sun, 05 Oct 2003 22:41:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Personal Expanded piecepack References: <blqldg+i4rg@...> <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> In-Reply-To: <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mike Schoessow wrote: > Yes, a D4 could serve this purpose, and might reasonably display large > color disks of the four piecepack colors on its four sides. The other > possibility is to use a D8 with two sides per color. Actually you want to paint the corners instead of the faces for a d4. Yeah a d8 would be better, though a d12 would roll better. I have some d12s I got at the ChessX booth at ConQuest that are marked I, II, III, IV on three side each that would work as well. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1368 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28687 invoked from network); 6 Oct 2003 14:35:04 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 6 Oct 2003 14:35:04 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 6 Oct 2003 14:35:03 -0000 Received: from [66.218.67.136] by n19.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 14:34:41 -0000 Date: Mon, 06 Oct 2003 14:34:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <blrui0+9t92@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 46 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex And don't forget a set of piecepack pyramids. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1369 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54019 invoked from network); 6 Oct 2003 19:46:28 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 6 Oct 2003 19:46:28 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 6 Oct 2003 19:46:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A6bJK-0003hV-00; Mon, 06 Oct 2003 12:46:26 -0700 Date: Mon, 6 Oct 2003 12:46:26 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Piecepack in Esperanto? Message-ID: <20031006194626.GA14220@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe For something slightly (?) silly, check out the new Esperanto Piecepack Glossary on the Wiki: http://www.ludism.org/ppwiki/EsperantoPiecepackGlossary Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1370 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28688 invoked from network); 6 Oct 2003 22:23:11 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 6 Oct 2003 22:23:11 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 22:23:10 -0000 Received: from [66.218.67.134] by n13.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 22:23:10 -0000 Date: Mon, 06 Oct 2003 22:23:09 -0000 To: piecepack@yahoogroups.com Subject: on D4s Message-ID: <blsq0d+4h1k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 590 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Not to confuse the issue further, Side-face is not painted, but indeed, the corners, or the edges can be painted. I have many D4 and some rely on the number rolled to be read on the bottom... while others have the number read on the top. What reamins and needs to stay the same, is the fact that one face never ever has one of the values 1-4 (A-D etc.). That is, each value is only on 3 faces, and the die would need to land on the 4th face, for a given value to show up. Perhaps D4s are the most unique dice, given you can read their rolled value on more than one side at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1371 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54670 invoked from network); 6 Oct 2003 23:26:24 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 6 Oct 2003 23:26:24 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta6.grp.scd.yahoo.com with SMTP; 6 Oct 2003 23:26:24 -0000 Message-ID: <20031006232623.51582.qmail@...> Received: from [24.34.213.159] by web11102.mail.yahoo.com via HTTP; Mon, 06 Oct 2003 16:26:23 PDT Date: Mon, 6 Oct 2003 16:26:23 -0700 (PDT) Subject: Re: [piecepack] on D4s To: piecepack@yahoogroups.com In-Reply-To: <blsq0d+4h1k@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor If I were painting a d4 tetrahedron, I think I would divide each face into thirds, the border line going from the face center to the nearest edge, three such lines per face. This leaves three of a sort of lopsided diamond region, rather like the shape of the face of the standard d10. I would then paint (marker, actually) the regions such that any 'point' of the d4 was surrounded by three regions of a single color. But blank tetrahedrons are fare rarer than blank cubes, which are already part of the piecepack spec, and therefore already part of any piecepack construction effort. The ability to roll to select suits or otherwise choose colors seems to me to be already included in the spec, or at least easily supported by a ruleset without need for additional equipment. --- Electronicwaffle <electronicwaffle@...> wrote: > Not to confuse the issue further, Side-face is not > painted, but > indeed, the corners, or the edges can be painted. I > have many D4 and > some rely on the number rolled to be read on the > bottom... while > others have the number read on the top. What reamins > and needs to > stay the same, is the fact that one face never ever > has one of the > values 1-4 (A-D etc.). That is, each value is only > on 3 faces, and > the die would need to land on the 4th face, for a > given value to > show up. Perhaps D4s are the most unique dice, > given you can read > their rolled value on more than one side at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1372 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26607 invoked from network); 7 Oct 2003 01:15:53 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 7 Oct 2003 01:15:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 7 Oct 2003 01:15:55 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 01:15:54 -0000 Date: Tue, 07 Oct 2003 01:15:53 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <blt449+ott7@...> In-Reply-To: <20031006232623.51582.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1283 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The ability to roll to select > suits or otherwise choose colors seems to me to be > already included in the spec, or at least easily > supported by a ruleset without need for additional > equipment. That is true, a simple blind selection of a coin or tile could select a suit. However, when all tiles and coins are already in use by a game, (As the one I was playtesting in the previous d4 post) you do not have them to select from. Also, while I agree a D4 is not as common as a D6 rolling a D4 is a faster way of selecting a suit, even faster when each point is colored to suit. D4's are not as standard as a D6 but I think those who embrace the piecepack more often than not will already be familiar with them. Those who have explored the piecepack will not be turned away by a non-'standard' die. Even more standard games have different dice... I was surprised to find out that Outburst had a D8 in it. Then again, Scatagories has a D24 (?) in it. I mention this because I am split as to if using any D-N (where N does not equal 6) would scare or prevent new players to the piecepack. Minor setback I know, but for some people this might be a real concern. Most people would assume "This isn't a standard die, it must be more difficult to use/implement" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1373 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19806 invoked from network); 7 Oct 2003 02:53:28 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 7 Oct 2003 02:53:28 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 02:53:28 -0000 Message-ID: <20031007025328.38681.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Mon, 06 Oct 2003 19:53:28 PDT Date: Mon, 6 Oct 2003 19:53:28 -0700 (PDT) Subject: Re: [piecepack] Re: on D4s To: piecepack@yahoogroups.com In-Reply-To: <blt449+ott7@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: > I mention this because I am split as to if using any > D-N (where N > does not equal 6) would scare or prevent new > players to the > piecepack. Minor setback I know, but for some people > this might be a > real concern. Most people would assume "This isn't > a standard die, > it must be more difficult to use/implement" Well, for me, part of the allure of the piecepack is it's democratization of the process. Anyone can pretty much get the specs for the components and make one of their own, and write rules, or use any existing rules. D6 are cubes, easy to make, easy to buy in blank form. All the other polyhedra lack this ubiquity. Yes a grognard will be undeterred, but piecepack is, to my mind, horribly squandered if aimed at grognards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1374 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99841 invoked from network); 7 Oct 2003 03:55:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 7 Oct 2003 03:55:10 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2003 03:55:10 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <20031007035510013001d674e>; Tue, 7 Oct 2003 03:55:10 +0000 Message-ID: <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031007025328.38681.qmail@...> Subject: Re: [piecepack] Re: on D4s Date: Mon, 6 Oct 2003 20:55:21 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ed Thorn To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:53 PM Subject: Re: [piecepack] Re: on D4s >Well, for me, part of the allure of the piecepack is >it's democratization of the process. Anyone can >pretty much get the specs for the components and make >one of their own, and write rules, or use any existing >rules. D6 are cubes, easy to make, easy to buy in >blank form. All the other polyhedra lack this >ubiquity. Yes a grognard will be undeterred, but >piecepack is, to my mind, horribly squandered if aimed >at grognards. I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and *perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1375 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96752 invoked from network); 7 Oct 2003 04:15:31 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 7 Oct 2003 04:15:31 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 04:15:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <200310070415310130055a2ue>; Tue, 7 Oct 2003 04:15:31 +0000 Message-ID: <0a3d01c38c89$ac20e130$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blrui0+9t92@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Mon, 6 Oct 2003 21:15:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:34 AM Subject: [piecepack] Re: Personal Expanded piecepack >And don't forget a set of piecepack pyramids. Well, sure, I agree. I do keep a set of piecepack pyramids (hand-made by Tim in my case--a rarity which can only be obtained by winning certain competitions :-) with my piecepack, and in fact I own two sets of pyramids for playing piecepack games that require this, such as Activator (see Rules In Progress file) (shameless attempt to get people to try out my game and send feedback). In this case though, I was thinking in terms of making piecepack more useful as a portable system for playing various other non-piecepack games (in addition to piecepack games), especially abstracts. Although there may be a few non-piecepack games where the pyramids would be useful, for the majority of abstracts it's more important to have a larger number of identical pieces or tokens. Therefore, I think the single most useful addition would be ten more red coins and ten more green (or blue or black if you wish) coins. This would allow the playing of any abstract game that utilizes an 8x8 board and requires up to sixteen pieces per player. The pawns would further increase the versitility, to cover games that have one "special" piece for each side, such as a king or commander, etc. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1376 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76505 invoked from network); 7 Oct 2003 04:53:26 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 7 Oct 2003 04:53:26 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 7 Oct 2003 04:53:26 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <20031007045325013000kja7e>; Tue, 7 Oct 2003 04:53:25 +0000 Message-ID: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031007025328.38681.qmail@...> <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> Subject: Re: [piecepack] Re: on D4s Date: Mon, 6 Oct 2003 21:53:36 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mike Schoessow To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 8:55 PM Subject: Re: [piecepack] Re: on D4s ----- Original Message ----- From: Ed Thorn To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:53 PM Subject: Re: [piecepack] Re: on D4s >>Well, for me, part of the allure of the piecepack is >>it's democratization of the process. Anyone can >>pretty much get the specs for the components and make >>one of their own, and write rules, or use any existing >>rules. D6 are cubes, easy to make, easy to buy in >>blank form. All the other polyhedra lack this >>ubiquity. Yes a grognard will be undeterred, but >>piecepack is, to my mind, horribly squandered if aimed >>at grognards. >I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has >null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and >*perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the >All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the >fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, >but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed >on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the >sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color >each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? Another possibility that just occured to me is, Red/Green/Blue/Black/blank/any. It would probably be best to indicate the "any" face symbolically (rather than printing "any" on the face) so that designers could utilize it for varied purposes. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1377 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49120 invoked from network); 7 Oct 2003 08:35:57 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 7 Oct 2003 08:35:57 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2003 08:35:57 -0000 Received: from [66.218.67.129] by n30.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 08:35:56 -0000 Date: Tue, 07 Oct 2003 08:35:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <bltttc+t979@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1422 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne mschoessow wrote: > So the question is, what additional components to include. Here are > some possibilities. > > * Additional coins in two suits. This allows the playing of MANY > more abstracts that require 8-12 identical pieces per player. These are a must. A lack of pieces cripples the piecepack for playing more standard games. If you had enough and they were stackable, you could play the towers games at www.di.fc.ul.pt/~jpn/gv/towers.htm. > * Paper money. Probably don't need as much, or as many denominations > as, Monopoly. > > * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. Not sure about this. There are already four dice included. Mixing the dice allows you to calculate a lot of probabilities. > Any other ideas, comments, or suggestions on the idea, or the best > components to add, are welcome. BUT, please understand my purpose > here; I'm not suggesting a new expanded official piecepack design is > required. Rather I'm trying to think of what would make an even > better portable kit for game design and the playing of wide range of > games, for those willing to put in the time and trouble. * Another tile, so that you could use 25 tiles to create a 10x10 board. * A foldable hex grid map or larger foldable square grid e.g. 13x13 or 19x19 for Go. * Standard 52 card deck. I like the piecepackplus idea, but I don't know how much support there is for it. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1378 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47963 invoked from network); 7 Oct 2003 12:12:27 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 7 Oct 2003 12:12:27 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 12:12:26 -0000 Message-ID: <20031007121226.79173.qmail@...> Received: from [199.103.141.141] by web11103.mail.yahoo.com via HTTP; Tue, 07 Oct 2003 05:12:26 PDT Date: Tue, 7 Oct 2003 05:12:26 -0700 (PDT) Subject: Re: [piecepack] Re: on D4s To: piecepack@yahoogroups.com In-Reply-To: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I think a good configuration of a pp suit selection die would be one that ignored the coloration (and thereby the 'tarnishing' Gold/Green Crowns issue). Thus I would suggest an Arms, Crown, Sun, Moon, Sworl, Blank die, all in black for printer's ease, or otherwise as the maker wished to make them. The maker might use the colors of the suits (and 'suit' herself on the color of Crowns), or not, or whatever. --- Mike Schoessow <mikeschoessow@...> wrote: > > Another possibility that just occured to me is, > Red/Green/Blue/Black/blank/any. It would probably be > best to indicate the "any" face symbolically (rather > than printing "any" on the face) so that designers > could utilize it for varied purposes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1379 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46694 invoked from network); 7 Oct 2003 15:16:09 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:16:09 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:16:09 -0000 Received: from [66.218.67.254] by n1.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 15:16:09 -0000 Date: Tue, 07 Oct 2003 15:16:08 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <blulbo+3vu5@...> In-Reply-To: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1162 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Another possibility that just occured to me is, > Red/Green/Blue/Black/blank/any. It would probably be best to > indicate the "any" face symbolically (rather than printing "any" on > the face) so that designers could utilize it for varied purposes. As mentioned in the recently posted Piecepack Design FAQ, such a die was considered for the piecepack design (...special die [with null, wild, suns, moons, crowns, and arms sides]...) and I have one of these in a bin somewhere from an early prototype. On the die I made, I marked the suit (in appropriate color) on four sides, then for the wild I just sort of divided a circle into quarters and colored them. I think Ed's suggestion of replacing that color pie with the ace symbol is a good one. As an aside, when I want to randomly select a suit, I just roll all four dice and the die showing the highest result becomes the chosen suit. This has added interest in that ties are possible if the designer wishes to allow and account for them, or else (intuitively) ties can just be rolled off. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1380 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24273 invoked from network); 7 Oct 2003 15:25:20 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:25:20 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:25:22 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <20031007152522014007ituve>; Tue, 7 Oct 2003 15:25:22 +0000 Message-ID: <0aa701c38ce7$40a1deb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bltttc+t979@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Tue, 7 Oct 2003 08:25:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Tuesday, October 07, 2003 1:35 AM Subject: [piecepack] Re: Personal Expanded piecepack >I like the piecepackplus idea, but I don't know how much support >there is for it. Support for it wasn't my point. Anybody who wants one can create their own, and my post was meant simply to stimulate discussion of ideas and thoughts for those who are interested. Each person's piecepackplus might be different, depending on what their purpose is and what additional games or game types they would like to accomodate. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1381 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73625 invoked from network); 7 Oct 2003 15:37:57 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:37:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:37:57 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003100715375701500q55ree>; Tue, 7 Oct 2003 15:37:57 +0000 Message-ID: <0ac301c38ce9$0243eb20$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blulbo+3vu5@...> Subject: Re: [piecepack] Re: on D4s Date: Tue, 7 Oct 2003 08:38:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: James K Droscha To: piecepack@yahoogroups.com Sent: Tuesday, October 07, 2003 8:16 AM Subject: [piecepack] Re: on D4s --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: >> Another possibility that just occured to me is, >> Red/Green/Blue/Black/blank/any. It would probably be best to >> indicate the "any" face symbolically (rather than printing "any" on >> the face) so that designers could utilize it for varied purposes. >As mentioned in the recently posted Piecepack Design FAQ, such a die >was considered for the piecepack design (...special die [with null, >wild, suns, moons, crowns, and arms sides]...) and I have one of >these in a bin somewhere from an early prototype. On the die I made, >I marked the suit (in appropriate color) on four sides, then for the >wild I just sort of divided a circle into quarters and colored them. >I think Ed's suggestion of replacing that color pie with the ace >symbol is a good one. >As an aside, when I want to randomly select a suit, I just roll all >four dice and the die showing the highest result becomes the chosen >suit. This has added interest in that ties are possible if the >designer wishes to allow and account for them, or else (intuitively) >ties can just be rolled off. Hi James. I agree that Ed's suggestion is probably the cleanest way to go. Regarding using all four dice together, yes this works but it's not elegant in games where each player keeps their own die, or in which the dice are being used for some other purpose, such as score keeping or acting as game pieces on the board. And just to be clear, I do agree that the piecepack design, as is, makes the most sense, all things considered. As I've pointed out before, I'm not advocating that there be a new or different edition of piecepack. Rather, I'm just thinking about personal additions people can make to their own piecepacks to, for example, facilitate broader coverage of existing games when away from home. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1382 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67414 invoked from network); 8 Oct 2003 00:57:59 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 8 Oct 2003 00:57:59 -0000 Received: from unknown (HELO fep02-mail.bloor.is.net.cable.rogers.com) (66.185.86.72) by mta1.grp.scd.yahoo.com with SMTP; 8 Oct 2003 00:57:58 -0000 Received: from yahoo.com ([24.112.163.56]) by fep02-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031008005712.GFSV80191.fep02-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Tue, 7 Oct 2003 20:57:12 -0400 Message-ID: <3F836133.4010002@...> Date: Tue, 07 Oct 2003 20:58:27 -0400 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030901 Thunderbird/0.2 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: on D4s References: <20031007121226.79173.qmail@...> In-Reply-To: <20031007121226.79173.qmail@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep02-mail.bloor.is.net.cable.rogers.com from [24.112.163.56] using ID <jcdietrich@...> at Tue, 7 Oct 2003 20:57:12 -0400 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit JCDpiecepack contains suit dice... show the 4 suits, Null, and Ace. This seemed like a natural fit for the piecepack. What we are neglecting to mention is that every game out there can take any of the standard PP dice and create a simple lookup table. for example... NULL = NONE ACE = ALL/ANY 1 = SUN 2= MOON 3= CROWN 4= ARMS or any other set of vaules. Ed Thorn wrote: >I think a good configuration of a pp suit selection > >die would be one that ignored the coloration (and > >thereby the 'tarnishing' Gold/Green Crowns issue). > >Thus I would suggest an Arms, Crown, Sun, Moon, Sworl, > >Blank die, all in black for printer's ease, or > >otherwise as the maker wished to make them. The maker > >might use the colors of the suits (and 'suit' herself > >on the color of Crowns), or not, or whatever. > > > >--- Mike Schoessow <mikeschoessow@...> wrote: > > > > > > >> Another possibility that just occured to me is, >> >> >>Red/Green/Blue/Black/blank/any. It would probably be >> >> >>best to indicate the "any" face symbolically (rather >> >> >>than printing "any" on the face) so that designers >> >> >>could utilize it for varied purposes. >> >> > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@egroups.com > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1383 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35231 invoked from network); 8 Oct 2003 03:01:46 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 8 Oct 2003 03:01:46 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 8 Oct 2003 03:01:46 -0000 Received: from [66.218.67.186] by n17.grp.scd.yahoo.com with NNFMP; 08 Oct 2003 03:01:40 -0000 Date: Wed, 08 Oct 2003 03:01:40 -0000 To: piecepack@yahoogroups.com Subject: 'Wild' Vs 'Any' --connection to Suit Selection Die Message-ID: <blvumk+f1s1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 994 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I came across this problem in a game of mine. (complete but not yet published) If we wanted to make one actual tile be wild how would we signify this, with out implying that- that the actual tile's suit or value it self is wild? Can we use the word "Any" in such cases? "You may make the Ace-sun tile any value and suit you wish" or would this also imply retroactivity among the suit or value (sun or aces)... I mention this now, in reference with the suit selection because I think this could be even more of a problem in suit selection dice. Which word should be standard when talking about a suit (or value) being 'wild', and when a particular tile is mentioned over suit or value. (bear in mind a situation could arise where a "tile" or "coin" could be imaginary and therefore a non tangible) Can we use words like 'All'? "All twos become the value of your choice"? I hope this question is clear. What words are best used to be the most specific and most vauge? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1385 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40905 invoked from network); 9 Oct 2003 02:16:00 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 9 Oct 2003 02:16:00 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta5.grp.scd.yahoo.com with SMTP; 9 Oct 2003 02:16:00 -0000 Received: from [66.218.67.151] by n4.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 02:16:00 -0000 Date: Thu, 09 Oct 2003 02:15:58 -0000 To: piecepack@yahoogroups.com Subject: Mathemtical Reasoning for Expanding Piecepack?I Message-ID: <bm2gcu+jqfs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1405 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I know I have rusty math at times, but follow me on this. If we take the 5x5 tile layout (hole in the center) it would seem to me that the 4 suits would all get 24 spaces for coins. 6 coins are currently used, leaving 18 spaces for coins. Now, I may not be the first to figure this out, but if we have 4 coins in total that are the same, wouldnt this work out? Stratego and Chess/Shogi games become easier to play at this time. If we use 48 coins in two player games, wouldn't this cover GO? (on a 5x5 layout at least). Mancala and perhaps, if coins where kept on certain sides, Glass Bead Games could be implemented. It also seems intuitive to me, that each tile has four coins that can "claim" it. That is, for the Sun-Ace-Tile, there are four Sun-Ace-Coin. (Which would fit four times on the tile). Perhaps, we should differinate suit and color, so 2 player games and 4 player games can be easier to play with the same pieces. Also, if 'Bring your own Piecepack' games grow, in some cases, the suit sides of coins would be better if personalized to some extent. (I had a previous much older post on this) [Post 824... some 10 months ago] If only the suit side is 'personalized' (Each coin having the same icon,suit,symbol,logo but in 4 different colors) but the value side kept the same across the board, I think then that 1 2 (3) and 4 player games could be implemented. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1386 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52600 invoked from network); 9 Oct 2003 02:26:25 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 9 Oct 2003 02:26:25 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 9 Oct 2003 02:26:25 -0000 Received: from [66.218.67.149] by n16.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 02:26:23 -0000 Date: Thu, 09 Oct 2003 02:26:23 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Joker Revisited Message-ID: <bm2h0f+na8k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 765 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Perhaps now is a better time for this. Refer to Post 989; I think that a Joker tile would have the most "going" for it, if we are to make changes with additonal pieces, I think this one tile at least is needed. 24 is well divided by many numbers, 100 seems to have as many divsiors (?). Given the 'joker' title, this would seem to fit the non defined aspects of Ace and Null. In addtion to what I mention in 989, the 4 symbols being on the tile could also orient the entire board, or players, if they have a preference in symbol choice*..... The direction or perhaps Starting point, End point or Goal, would be more clear. *((Perhaps we should have Dog, Racecar, Flatiron, and Top Hat suits ? ;-) )) Eric, Electronicwaffle, Waff|e ... take your pick. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1387 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64106 invoked from network); 9 Oct 2003 03:18:55 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 9 Oct 2003 03:18:55 -0000 Received: from unknown (HELO toclean2-srv.bellnexxia.net) (209.226.175.37) by mta1.grp.scd.yahoo.com with SMTP; 9 Oct 2003 03:18:53 -0000 Received: from tomts13-srv.bellnexxia.net ([209.226.175.34]) by toclean2-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with ESMTP id <20031009031853.OTIE17213.toclean2-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Wed, 8 Oct 2003 23:18:53 -0400 Received: from RobsFunkyLaptop ([65.93.102.22]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20031009031851.JBOA24262.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 8 Oct 2003 23:18:51 -0400 Message-ID: <000601c38e13$2ceb0b30$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bm2h0f+na8k@...> Subject: Re: [piecepack] Piecepack Joker Revisited Date: Wed, 8 Oct 2003 23:12:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood 100 isn't divisible by 3. Are you suggesting that piecepack should have 100 tiles? I really don't get anything you post. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Wednesday, October 08, 2003 10:26 PM Subject: [piecepack] Piecepack Joker Revisited > Perhaps now is a better time for this. Refer to Post 989; > > I think that a Joker tile would have the most "going" for it, if we > are to make changes with additonal pieces, I think this one tile at > least is needed. 24 is well divided by many numbers, 100 seems to > have as many divsiors (?). Given the 'joker' title, this would seem > to fit the non defined aspects of Ace and Null. In addtion to what I > mention in 989, the 4 symbols being on the tile could also orient > the entire board, or players, if they have a preference in symbol > choice*..... The direction or perhaps Starting point, End point or > Goal, would be more clear. > *((Perhaps we should have Dog, Racecar, Flatiron, and Top Hat > suits ? ;-) )) > > Eric, Electronicwaffle, Waff|e ... take your pick. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1388 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77048 invoked from network); 9 Oct 2003 05:36:33 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 9 Oct 2003 05:36:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 9 Oct 2003 05:36:33 -0000 Received: from [66.218.67.143] by n6.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 05:36:33 -0000 Date: Thu, 09 Oct 2003 05:36:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Joker Revisited Message-ID: <bm2s50+q4dj@...> In-Reply-To: <000601c38e13$2ceb0b30$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1065 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Are you suggesting that piecepack should have 100 > tiles? I really don't get anything you post. > > Rob. Of course not. I simply suggested 1 extra tile. I dont see how in the world I even implied 100 tiles. I said spaces. I made sure to include the previous post number. How could 70 plus tiles "plug" a hole in the 5x5 grid? We all know that piecepack can form a 5x5 layout minus one tile. This is the entire reasoning that started discussion on the Joker. How can I mention a 5x5 layout, if I want 100 tiles ?? I thought we all agreed that there are four spaces to a tile. I see the need for one joker tile way before the need (God forbid there ever becomes a day in piecepack for this....) of 100 tiles. Adding just one more tile (That would be a 'constant' wild tile) would make a total of 100 spaces. Then again, if you think of the 24 tiles being roughly half a deck of cards... one joker would make sense, using the same thought. Don't get anything I post,,, what, on this post, or everything I post? What else don't you get? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1389 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9775 invoked from network); 10 Oct 2003 02:57:53 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 10 Oct 2003 02:57:53 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 02:57:53 -0000 Received: from [66.218.67.143] by n26.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 02:57:53 -0000 Date: Fri, 10 Oct 2003 02:57:52 -0000 To: piecepack@yahoogroups.com Subject: 'Bit' Clarification and Bit Assignments Message-ID: <bm577g+p4h3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 380 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Three quick questions here; 1.Are the tiles considered 'bits'? 2.Assuming tiles are not bits, what is the easiest way to say "Each player gets/receive all the coins, the die and the pawn that all share the same suit"? 3.What is the easiest way to instruct a player to take all items or parts therein of a piecepack stack. ((1/4th of the piecepack divided along suit/color)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1390 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91476 invoked from network); 10 Oct 2003 03:16:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Oct 2003 03:16:29 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 03:16:29 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003101003162901300qaqtne> (Authid: mark.a.biggar); Fri, 10 Oct 2003 03:16:29 +0000 Message-ID: <3F86248A.5000501@...> Date: Thu, 09 Oct 2003 20:16:26 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] 'Bit' Clarification and Bit Assignments References: <bm577g+p4h3@...> In-Reply-To: <bm577g+p4h3@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Three quick questions here; > > 1.Are the tiles considered 'bits'? Yes > 2.Assuming tiles are not bits, what is the easiest way to say "Each > player gets/receive all the coins, the die and the pawn that all > share the same suit"? "Each player takes the pawn, die and coins of a single suit" :-) > 3.What is the easiest way to instruct a player to take all items or > parts therein of a piecepack stack. ((1/4th of the piecepack divided > along suit/color)) We have been calling this a "stash" (after Icehouse) or Stack on the mailing list. But, as not all players of piecepack games have memorized the piecepack glossary, you should just spell it out in any rule set you write.. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1391 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8723 invoked from network); 10 Oct 2003 04:21:28 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 10 Oct 2003 04:21:28 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta5.grp.scd.yahoo.com with SMTP; 10 Oct 2003 04:21:28 -0000 Received: from [66.218.67.161] by n4.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 04:21:27 -0000 Date: Fri, 10 Oct 2003 04:21:27 -0000 To: piecepack@yahoogroups.com Subject: Re: The Stack-and reasons why I cant Shut up Message-ID: <bm5c47+h0kc@...> In-Reply-To: <3F86248A.5000501@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1617 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > We have been calling this a "stash" (after Icehouse) or Stack on the > mailing list. But, as not all players of piecepack games have memorized > the piecepack glossary, you should just spell it out in any rule set you > write.. > > -- > mark@b... > mark.a.biggar@c... Yes, I beleive I was the one who suggested the 1/4th of a PP have a term. Let me be more specific. When not instructing the player to take the entire stack, how should this be done. I am working on yet another Ruleset as we speak, my most difficult yet, and I am trying to be concise as possible, while still remembering that I have to spell it all out. As in Berlin, I Always define a Piecepack Stack when I mention it. This new Ruleset, which I will make public at a later date, is so easily understood with pictures instead of words. I do not have a camera, or even a scanner, It is hard to put words to what I see. Yes, this game can not even be represented in my Piecepack Workshop Applet. As I have two games in the ruleset in progress section, and three waiting for the next comp, I dont wish to overwhelm the group with yet another game of mine at this time. (For those keeping track and reading all of my messages, this is my second game I am holding on to for the time being.) I do not mean to boast, but I feel that I should explain why I am asking so many questions recently, and at the same time, I dont want all of my *new* rulesets to all blend together, by having them all be released at the same time. I guess all of theese Ideas prove why I suffer from ADHD, funny, I think I enjoy it. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1392 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29996 invoked from network); 10 Oct 2003 05:53:41 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 10 Oct 2003 05:53:41 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 05:53:40 -0000 Received: from [66.218.66.142] by n6.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 05:53:40 -0000 Date: Fri, 10 Oct 2003 05:53:38 -0000 To: piecepack@yahoogroups.com Subject: How Many Chess-like games does Piecepack have? Message-ID: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 174 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle How many chess/shogi games, checker or wargames does Piecepack have? I am unaware of any wargames (Stratego-type) for piecepack. Maybe someone should work on this. ;-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1393 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99243 invoked from network); 10 Oct 2003 06:44:33 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 10 Oct 2003 06:44:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 06:44:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <20031010060403014009h5m6e> (Authid: mark.a.biggar); Fri, 10 Oct 2003 06:04:03 +0000 Message-ID: <3F864BD0.9030008@...> Date: Thu, 09 Oct 2003 23:04:00 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How Many Chess-like games does Piecepack have? References: <bm5hh2+t2u1@...> In-Reply-To: <bm5hh2+t2u1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) The only one on www.piecepack.org is Evade. If you go to the wiki there is a page listing abstract games that are playable using a piecepack and you should find a few more. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1394 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4547 invoked from network); 10 Oct 2003 14:22:09 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:22:09 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:22:09 -0000 Received: from [66.218.67.135] by n19.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:22:09 -0000 Date: Fri, 10 Oct 2003 14:22:08 -0000 To: piecepack@yahoogroups.com Subject: Re: How Many Chess-like games does Piecepack have? Message-ID: <bm6fag+eped@...> In-Reply-To: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 460 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) I'm not sure if it fits exactly, buy my game "Siege by Number" is a tactical battle game that uses slightly-hidden information. You can find the rules in the main piecepack games list. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1395 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93335 invoked from network); 10 Oct 2003 14:30:48 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:30:48 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:30:48 -0000 Received: from [66.218.67.142] by n37.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:30:47 -0000 Date: Fri, 10 Oct 2003 14:30:45 -0000 To: piecepack@yahoogroups.com Subject: Re: How Many Chess-like games does Piecepack have? Message-ID: <bm6fql+qdpb@...> In-Reply-To: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1059 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) My Taxonomy of Piecepack games categorises all the Piecepack games that were around a couple of months ago: www.ludism.org/ppwiki/TaxonomyOfPiecepackGames. According to this there are only five "displace" games: * Evade * Magic Mids * Martian Treasure Hunt * Reversi * Mancala (hardly a wargame) There isn't a single "Themed" wargame, but that's hardly suprising given the size of the piecepack. The lack of these games was part of my reasoning for looking at what already existing abstract games could be played with the piecepack: www.ludism.org/ppwiki/GenericAbstracts Almost all of these games are "chess-like". (btw, would anyone mind if I put this page on the front page of the wiki? It's a good untapped source of piecepack games and I put a lot of work into it!) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1396 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53182 invoked from network); 10 Oct 2003 14:33:29 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:33:29 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:33:29 -0000 Received: from [66.218.66.115] by n23.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:32:53 -0000 Date: Fri, 10 Oct 2003 14:32:53 -0000 To: piecepack@yahoogroups.com Subject: Re: The Stack-and reasons why I cant Shut up Message-ID: <bm6ful+h673@...> In-Reply-To: <bm5c47+h0kc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3710 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian It seems that a good deal of the questions and issues you are working through, Eric, have to do with how to communicate not only your game's rules, but how to work with the piecepack as well. When I write game rules, especially those for piecepack games, I assume a couple of things about the people who will be reading them later on in order to player the game: They willingly chose to attempt playing the game, which probably means they have experience playing some type of games in the past. However, they may not have experience with the piecepack (or whatever set of components the game uses), nor with the genre the game fits in. They are most likely able to read and comprehend English at a junior high level, or otherwise have somewhere to go for help if needed. With those things said, I usually just spell out what I think the player needs to know in as simple and short of phrases as possible, while avoiding shorthand most of the time. If a term is specific to gaming, or to the genre -- take "orthogonal" for example -- I usually make a point of clearly defining it early in the rules, then continue using it later on. With the piecepack, specifically, I assume that most people -- even those with no piecepack experience -- will be able to tell what I mean when I use the terms "tile", "coin", "dice" or "pawn". And when I mention the various values and suit names. Since there are really very few different types of components in the piecepack, I would go ahead and write out exactly what I need the player to do. For example: "Each player picks a suit, and gets all tiles, coins, the die, and the pawn marked for that suit." or "Separate out the Moon coins, shuffle them suit-side-up, and organize them into a stack." I believe most people -- piecepackers or not, gamers or not -- should be able to "get the jest" of what I'm after in the rules. Hope that helps, -Bryk --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > > > We have been calling this a "stash" (after Icehouse) or Stack on > the > > mailing list. But, as not all players of piecepack games have > memorized > > the piecepack glossary, you should just spell it out in any rule > set you > > write.. > > > > -- > > mark@b... > > mark.a.biggar@c... > > Yes, I beleive I was the one who suggested the 1/4th of a PP have a > term. > > Let me be more specific. > > When not instructing the player to take the entire stack, how should > this be done. I am working on yet another Ruleset as we speak, my > most difficult yet, and I am trying to be concise as possible, while > still remembering that I have to spell it all out. As in Berlin, I > Always define a Piecepack Stack when I mention it. > > This new Ruleset, which I will make public at a later date, is so > easily understood with pictures instead of words. I do not have a > camera, or even a scanner, It is hard to put words to what I see. > Yes, this game can not even be represented in my Piecepack Workshop > Applet. As I have two games in the ruleset in progress section, and > three waiting for the next comp, I dont wish to overwhelm the group > with yet another game of mine at this time. (For those keeping track > and reading all of my messages, this is my second game I am holding > on to for the time being.) I do not mean to boast, but I feel that I > should explain why I am asking so many questions recently, and at > the same time, I dont want all of my *new* rulesets to all blend > together, by having them all be released at the same time. > > I guess all of theese Ideas prove why I suffer from ADHD, funny, I > think I enjoy it. > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1397 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61833 invoked from network); 10 Oct 2003 16:27:07 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Oct 2003 16:27:07 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2003 16:27:07 -0000 Message-ID: <20031010162706.22906.qmail@...> Received: from [199.103.141.141] by web11108.mail.yahoo.com via HTTP; Fri, 10 Oct 2003 09:27:06 PDT Date: Fri, 10 Oct 2003 09:27:06 -0700 (PDT) Subject: Re: How Many Chess-like games does Piecepack have? To: piecepack@yahoogroups.com In-Reply-To: <bm6fag+eped@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor DelvenWarr, back in the archives of this list, is an unfinished Chess-like game with hidden terrain, changing terrain, and a fantasy theme. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1398 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38263 invoked from network); 10 Oct 2003 16:33:00 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 10 Oct 2003 16:33:00 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 16:32:59 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 16:32:59 -0000 Date: Fri, 10 Oct 2003 16:32:59 -0000 To: piecepack@yahoogroups.com Subject: The Style of Rulesets and I can't shut up Part Deux Message-ID: <bm6mvr+ns88@...> In-Reply-To: <bm6ful+h673@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1711 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I understand the "getting the gest" of a game after one playing. However I feel unsettled if the rules alone can not explain a game. Ok, Choosy Sushi Blew Chunks, I admit that... but it was my first attempt, with less than a month of piecepack experience under my belt. (Roughly half a month at that.) I try to keep the tone of my rules formal, not using slang, keeping the directions in the third person... stuff like that. I think sincerity and an offical prose is needed and expected when one is being instructed. I must admit however, that I threw all this to the wind with a game I purposefully wanted to be "casual". With the exception of such "party" games, I think certain assumptions can be made, and still others can not. My most recent game (not the one aforementioned) is stretching my gaming experience.I am finding some uncharted teritory, a Unique board layout. Another challenge is forcing all of the bits together to share more in common. I wish to use conventions that I may not be aware of so later on editing could be kept to a minimum. Because piecepack is by definition generic in nature, multiple games and mechanics of those games can be designed from less than (at present) 60 pieces. New ideas form almost daily and the best way to form these ideas to best posible fruiton is to have feedback. The best place to do this for piecepack games is in this group. I appologize to those who subscribe to a Email listing of these messages. I do not receive emails from this group. if I did perhaps I would shut up, so I would not see such a long email. However I know from personal experience that ideas not put down as soon as possible are lost forever. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1399 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56093 invoked from network); 10 Oct 2003 17:15:27 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 10 Oct 2003 17:15:27 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 17:15:26 -0000 Received: from [66.218.67.178] by n24.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 17:15:26 -0000 Date: Fri, 10 Oct 2003 17:15:26 -0000 To: piecepack@yahoogroups.com Subject: Re: The Style of Rulesets and I can't shut up Part Deux Message-ID: <bm6pfe+kpkb@...> In-Reply-To: <bm6mvr+ns88@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2853 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian There are times when casual works -- the style and feel of the language needs to match the game. Pure abstracts probably are best served with tight, dry, elegant rules. Spoofs, paradies, and party games -- such as Steve Jackson's "Munchkin" series -- are best served with casual, comical writing. Most games fit somewhere in the middle. In any case, the rules need to leave the reader with a clear-enough understanding of the game in order to enjoy playing it. Or, in cases such as "Munchkin" again, the rules should point out where they are being purposely vague. If you are truly venturing into uncharted territory, then perhaps for now you should simply make notes to keep yourself straight and clear on what you're doing. Then, over time and playtesting, things will become clearer and more organized in your head -- you will most likely find a way to express the concepts. Then, at that point, you can write the rules in a way for others to appreciate. -Bryk --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I understand the "getting the gest" of a game after one playing. > However I feel unsettled if the rules alone can not explain a game. > > Ok, Choosy Sushi Blew Chunks, I admit that... but it was my first > attempt, with less than a month of piecepack experience under my > belt. (Roughly half a month at that.) > > I try to keep the tone of my rules formal, not using slang, keeping > the directions in the third person... stuff like that. I think > sincerity and an offical prose is needed and expected when one is > being instructed. > > I must admit however, that I threw all this to the wind with a game > I purposefully wanted to be "casual". With the exception of > such "party" games, I think certain assumptions can be made, and > still others can not. > > My most recent game (not the one aforementioned) is stretching my > gaming experience.I am finding some uncharted teritory, a Unique > board layout. Another challenge is forcing all of the bits together > to share more in common. I wish to use conventions that I may not > be aware of so later on editing could be kept to a minimum. Because > piecepack is by definition generic in nature, multiple games and > mechanics of those games can be designed from less than (at present) > 60 pieces. New ideas form almost daily and the best way to form > these ideas to best posible fruiton is to have feedback. The best > place to do this for piecepack games is in this group. > > I appologize to those who subscribe to a Email listing of these > messages. I do not receive emails from this group. if I did perhaps > I would shut up, so I would not see such a long email. However I > know from personal experience that ideas not put down as soon as > possible are lost forever. > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1400 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30752 invoked from network); 10 Oct 2003 19:02:20 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 10 Oct 2003 19:02:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 19:02:19 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A82WQ-0001o2-00 for <piecepack@yahoogroups.com>; Fri, 10 Oct 2003 12:01:54 -0700 Date: Fri, 10 Oct 2003 12:01:46 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: How Many Chess-like games does Piecepack have? Message-ID: <20031010190145.GA6933@...> References: <bm5hh2+t2u1@...> <bm6fql+qdpb@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bm6fql+qdpb@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 10, 2003 at 02:30:45PM -0000, Iain Cheyne wrote: > The lack of these games was part of my reasoning for looking at what > already existing abstract games could be played with the piecepack: > > www.ludism.org/ppwiki/GenericAbstracts > > Almost all of these games are "chess-like". > > (btw, would anyone mind if I put this page on the front page of the > wiki? It's a good untapped source of piecepack games and I put a lot > of work into it!) It's a wiki. If anyone minds, we'll change it back! :-) It is a good page, by the way. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1401 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13340 invoked from network); 11 Oct 2003 01:47:59 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 11 Oct 2003 01:47:59 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 11 Oct 2003 01:47:59 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003101101383301500ke0dee>; Sat, 11 Oct 2003 01:38:33 +0000 Message-ID: <0c6101c38f98$6cbb6fd0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bm6fql+qdpb@...> Subject: Re: [piecepack] Re: How Many Chess-like games does Piecepack have? Date: Fri, 10 Oct 2003 18:38:47 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Friday, October 10, 2003 7:30 AM Subject: [piecepack] Re: How Many Chess-like games does Piecepack have? --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) If you're talking about all move and capture type games, then there are, Magic Mids, Telic, Martian Treasure Hunt, Reversi, Evade, Activator, Energize, and Spotter. The last three are in the "Rules in Progress" file. All the others can be found at piecepack.org. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1402 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89663 invoked from network); 12 Oct 2003 20:08:37 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:08:37 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:08:37 -0000 Received: from [66.218.67.156] by n34.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 20:08:36 -0000 Date: Sun, 12 Oct 2003 20:08:36 -0000 To: piecepack@yahoogroups.com Subject: Travel piecepack Message-ID: <bmccc4+4ivj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I like playing games on airplanes when I travel. Usually it's just me so that limits things to solitair. I have in fact designed several playing ard solitaires specifically to be convenient for playing on an airline tray-table. Now it occurs to me that it would be nice to play solitaire boardgames while traveling, and following the close of the present competition, there are likely to be some good game to choose from. There are some obvious problems though, including size (tray tables are small) and loss of pieces (it seems like it would be easy to drop coins or dice). So here are some ideas. I was considering the construction of a special travel piecepack. It would be a bit smaller that a standard piecepack, say with 1" tiles and 7/16" coins. The dice could remain the same size as normal. The tiles would be acrylic, with very thin steel sheet cemented onto each side (or possibly a thin steal sheet sandwhiched between two 1/8" acrylic sheets), and the coins would be magnetic (any ideas on an easy way to achieve this, or where to find inexpensive disk- shaped weak magnets?). The dice might be acrylic or metal (heavier dice are less likely to be dropped) and there would be some container method for rolling dice. The pawns would have magnetic bottoms. Comments? Ideas? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1403 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31009 invoked from network); 12 Oct 2003 20:08:43 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:08:43 -0000 Received: from unknown (HELO smithers.nildram.co.uk) (195.112.4.34) by mta5.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:08:43 -0000 Received: from inicehyena (62-3-245-216.dyn.gotadsl.co.uk [62.3.245.216]) by smithers.nildram.co.uk (Postfix) with ESMTP id 0EF6C24EE8F for <piecepack@yahoogroups.com>; Sun, 12 Oct 2003 21:04:51 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: How Many Chess-like games does Piecepack have? Date: Sun, 12 Oct 2003 21:04:54 +0100 Message-ID: <002901c390fc$1a2693c0$d8f5033e@inicehyena> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.2616 In-Reply-To: <20031010190145.GA6933@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Ron Hale-Evans <mailto:rwhe@...> wrote: >> (btw, would anyone mind if I put this page on the front page of the >> wiki? It's a good untapped source of piecepack games and I put a lot >> of work into it!) > > It's a wiki. If anyone minds, we'll change it back! :-) I will then. > It is a good page, by the way. Thanks Ron. By the way, thanks also for restarting your session reports. There was such a big break that I thought you had given up on them. Please bring back the regular piecepack review! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1404 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88400 invoked from network); 12 Oct 2003 20:48:16 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:48:16 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:48:16 -0000 Received: from [66.218.67.254] by n28.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 20:48:16 -0000 Date: Sun, 12 Oct 2003 20:48:15 -0000 To: piecepack@yahoogroups.com Subject: War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? Message-ID: <bmcemf+lmtr@...> In-Reply-To: <bm6fql+qdpb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > * Evade > * Magic Mids > * Martian Treasure Hunt > * Reversi > * Mancala (hardly a wargame) > > There isn't a single "Themed" wargame, but that's hardly suprising > given the size of the piecepack. Hi While Kingdoms of the Middle sea is (appropriately) listed as a civilization building game, it does have an important 'war' component through military (overt) and religious or missionary (covert) attacks. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1405 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96347 invoked from network); 12 Oct 2003 21:11:55 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 12 Oct 2003 21:11:55 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2003 21:11:55 -0000 Received: from [66.218.67.170] by n31.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 21:11:55 -0000 Date: Sun, 12 Oct 2003 21:11:54 -0000 To: piecepack@yahoogroups.com Subject: Re: Travel piecepack Message-ID: <bmcg2q+a4nd@...> In-Reply-To: <bmccc4+4ivj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 792 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > tiles would be acrylic, with very thin steel sheet cemented onto > each side (or possibly a thin steal sheet sandwhiched between two > 1/8" acrylic sheets), and the coins would be magnetic (any ideas on > an easy way to achieve this, or where to find inexpensive disk- > shaped weak magnets?). Look into "Magnetic Sheet" products. You might want to sandwich that material within your tiles, then use standard metalic circles for coins. Or, if you find magnetic sheeting that can be easily cut or punched, you could affix that to the bottom of pawns and to both sides of a coin. Disclaimer: I've never bought or worked with the stuff myself, so I don't know how practical or costly it would be. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1406 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93618 invoked from network); 12 Oct 2003 21:41:33 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 12 Oct 2003 21:41:33 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta6.grp.scd.yahoo.com with SMTP; 12 Oct 2003 21:41:33 -0000 Message-ID: <20031012214133.44181.qmail@...> Received: from [24.34.213.159] by web11102.mail.yahoo.com via HTTP; Sun, 12 Oct 2003 14:41:33 PDT Date: Sun, 12 Oct 2003 14:41:33 -0700 (PDT) Subject: Re: [piecepack] War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? To: piecepack@yahoogroups.com In-Reply-To: <bmcemf+lmtr@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor > > There isn't a single "Themed" wargame, but that's > hardly > suprising > > given the size of the piecepack. Delvenwarr (search the archive of this list) is a themed wargame. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1407 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92994 invoked from network); 13 Oct 2003 01:13:11 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:13:11 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:13:11 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:13:10 -0000 Date: Mon, 13 Oct 2003 01:13:10 -0000 To: piecepack@yahoogroups.com Subject: Announcement on my ISP service Message-ID: <bmcu76+unja@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Long story short, arrangements with my ISP are very fluid right now. I am not in direct control over the account. I can not say if and or when I will lose my only connection, or for how long. I doubt many people care, but given my post volume, I'm sure some people may ask. for the time being, everything is ok, but I am pretty sure this will change soon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1408 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14742 invoked from network); 13 Oct 2003 01:26:22 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:26:22 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:26:25 -0000 Received: from [66.218.67.253] by n5.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:26:24 -0000 Date: Mon, 13 Oct 2003 01:26:23 -0000 To: piecepack@yahoogroups.com Subject: Magnets and travel piecepack Message-ID: <bmcuvv+surn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle There is magnetic tape, this seems Ideal, coins would perhaps be square, but, I dont see that many games where coins have to be round. You would have to double up, and this would mean that flipping could be a problem. Or could White-out be a good idea? Perhaps half a deck of cards could be tiles.. It might be an investment, but you could invest in the Travel Yachtzee Die roller (In the Milton Bradley Yachtzee Travel game) Or, buy a clear square box... like a boggle globe,,, but find a way to cement it in. I'm sure we've all seen those travel game cases, with the magnet/metal boards.... could this work? Smaller card decks are sold 2 for a dollar at Dollar Tree Dollar stores... Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1409 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81899 invoked from network); 13 Oct 2003 01:39:15 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:39:15 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:39:14 -0000 Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:39:14 -0000 Date: Mon, 13 Oct 2003 01:39:12 -0000 To: piecepack@yahoogroups.com Subject: War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? Message-ID: <bmcvo0+h9eq@...> In-Reply-To: <20031012214133.44181.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 949 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > > > There isn't a single "Themed" wargame, but that's > > hardly > > suprising > > > given the size of the piecepack. > > Delvenwarr (search the archive of this list) is a > themed wargame. The game I have in development currently is "themed" as far as a piecepack game can go. I also found away around the size limitations. With out revealing too much, think of games from our eastern friends, and no, not Germany. ;-) Again, I think it is best for me to stagger my games... I have yet to receive feedback on Camel's Quest. (Fair, I havent quite asked for it, but still...) I have games inline for the competition, and I think this should last me for this year. I have 2 more games, (one is the wargame above, and another game with a party theme) Not that I need permision, but I want to hold them until a later date when they can be best submitted. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1410 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50234 invoked from network); 13 Oct 2003 18:05:59 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Oct 2003 18:05:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 13 Oct 2003 18:05:54 -0000 Received: from [66.218.67.172] by n32.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 18:05:50 -0000 Date: Mon, 13 Oct 2003 18:05:48 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmephs+h8j3@...> In-Reply-To: <blqndf+g8ft@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 785 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, EW Assuming that trading is going to be introduced as a new part of the game, if you introduced this new win condition, why would anyone trade? There has to be some incentive to trade that makes it worth while With the rules as they are, changing to this win condition would just add to the play time and not change the game experience. Phillip > > I talked about how I have been working on Pawnop and what ideas > seemed good, but didn't keep the overall feeling of Pawnop. > I noted that trading and payments need to be ironed out, and bonuses > need to be given when a player maxes out on his "rent" total (past > 12). > > I then came upon this Idea.. what do others thing of it? > > The first player to own 4 tiles of his pawns color/suit wins the > game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1411 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42854 invoked from network); 13 Oct 2003 18:10:17 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 13 Oct 2003 18:10:17 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 18:10:17 -0000 Received: from [66.218.67.137] by n17.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 18:10:14 -0000 Date: Mon, 13 Oct 2003 18:10:13 -0000 To: piecepack@yahoogroups.com Subject: re: Delvenwarr (was: War in Piecepack games ) Message-ID: <bmepq5+5ova@...> In-Reply-To: <20031012214133.44181.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 485 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I think this was posted in terms of games that are published on piecepack.org rather than rules that are considered to be in progress. However, I would encourage the author of Delvenwarr to polish it up and get it on the .org - it looks like a fun wargame of unequal forces. Phillip > > > There isn't a single "Themed" wargame, but that's > > hardly > > suprising > > > given the size of the piecepack. > > Delvenwarr (search the archive of this list) is a > themed wargame. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1412 Return-Path: <notify@yahoogroups.com> Received: (qmail 99876 invoked from network); 13 Oct 2003 19:03:08 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 13 Oct 2003 19:03:08 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 13 Oct 2003 19:03:08 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.120] by n20.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 19:03:07 -0000 Date: 13 Oct 2003 19:03:06 -0000 Message-ID: <1066071786.24724.70692.w84@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/guilds.doc Uploaded by : boycat_oh <boycat_oh@...> Description : Wheeling and dealing in the medieval city... You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/guilds.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1413 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94499 invoked from network); 13 Oct 2003 19:10:11 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 13 Oct 2003 19:10:11 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 13 Oct 2003 19:10:11 -0000 Received: from [66.218.67.182] by n26.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 19:10:11 -0000 Date: Mon, 13 Oct 2003 19:10:09 -0000 To: piecepack@yahoogroups.com Subject: City of Guilds Message-ID: <bmetah+cqpe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 884 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I just uploaded a ruleset in progress to the files (guilds.doc). This is an economic game for 3-4 players set in a medieval city where players' merchants buy and sell raw materials and finished goods to clearing houses, businesses and guild houses. The game includes a straightforward stock exchange model and a simple mechanic where businesses turn raw materials into finished goods. Additional components required are printouts of the city, the market, and printouts of the play mats (all in the rules), as well as something to represent money, like pennies. [No kitchen matches required for this one!!] This is still an early version, so some of the numbers may be off (like starting gold, the 'speed' of the merchant wagons, payment for wagon upgrades, trading bonuses and final bonuses). As always, if anyone has any comments I'm all ears. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1414 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66356 invoked from network); 13 Oct 2003 20:39:31 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 13 Oct 2003 20:39:31 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 13 Oct 2003 20:39:31 -0000 Received: from [66.218.67.130] by n35.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 20:39:30 -0000 Date: Mon, 13 Oct 2003 20:39:30 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmf2i2+603u@...> In-Reply-To: <bmephs+h8j3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 699 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I guess at most a 1:1 trade off could happen. And that would be it. If the only item we add is a standard D6, what exactly can we do? Perhaps tile orientation will be key... As I stated before, the tile would face the owner.... and start the game face down. Apparently I have a lot to do to reduce the luck in dice rolls... I guess I could create a score card with currency... I find the board roughly half of a Monpoly board... so would 750 be a good number to start off with? then again, this implies all the bonuses are the same,,, and should price be fixed to face value,,,, Well,,, I apparently have some work to do,, let me see what I can do. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1415 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93415 invoked from network); 13 Oct 2003 21:13:34 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 13 Oct 2003 21:13:34 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 13 Oct 2003 21:13:34 -0000 Received: from [66.218.67.152] by n27.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 21:13:30 -0000 Date: Mon, 13 Oct 2003 21:13:30 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmf4hq+5joq@...> In-Reply-To: <bmf2i2+603u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2946 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi > I guess at most a 1:1 trade off could happen. And that would be it. Right, and nobody would want to trade to let anyone win - so the result is a stalemate. I personally think that making pawnopoly a set-collection oriented game would be much more difficult to do well versus a 'make them all bankrupt' game. > If the only item we add is a standard D6, what exactly can we do? > Perhaps tile orientation will be key... As I stated before, the tile > would face the owner.... and start the game face down. I'm not sure what you are referring to here - is this in your ruleset and I missed it or misread it? ?Apparently I > have a lot to do to reduce the luck in dice rolls... I guess I > could create a score card with currency... How does a currency card reduce the luck of dice rolls? > > I find the board roughly half of a Monpoly board... so would > 750 be a good number to start off with? then again, this implies > all the bonuses are the same,,, and should price be fixed to face > value,,,, This makes no sense to me, sorry - not sure what you mean at all! > > > Well,,, I apparently have some work to do,, let me see what > I can do. I think the key to making the game move away from 100% luck (which is where it is right now) into something more people would want to play (lets face it, for 100% luck why not just play chutes/snakes and ladders?) you have to introduce some way that players have the option to make decisions so that they have some control over their destiny. Monopoly does this by having auctions, trading, and financial decisions such as paying for improvements on sets and the option to mortgage property (and sell improvements back to the bank). However, I don't think there is any point in making pawnopoly essentially the same as monopoly (unless that is your goal - in which case it is easy enough). How about being able to buy extra movement points? Roll the dice, if the number is crappy add more at $1 each. How about benefits for owning monopolies or majorities in a tile set? How about a 'government watchdog' rule that tries to limit monopolies... for example, it could cost you the value of the tile to buy it. If you own 1 tile in that set you have to pay the value +1, if you own 2 tiles you have to pay the value +2. How about using owned coins as improvements? You have to place the coins on a property you own which increases your income, but now the tile the coin is actually from is a 'free' space for your opponents. I always enjoy games that offer options where the choices are tough. How about the option to auction off coins you own (the owner can set the minimum bid)? I think there is a lot you can do with the piecepack plus the extra D6s without needing an awkward money card if you play around with various ideas (I sense that this is your goal for this game - to keep it simple). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1416 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61438 invoked from network); 13 Oct 2003 22:40:34 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 13 Oct 2003 22:40:34 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 13 Oct 2003 22:40:34 -0000 Received: from [66.218.67.145] by n38.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 22:40:30 -0000 Date: Mon, 13 Oct 2003 22:40:29 -0000 To: piecepack@yahoogroups.com Subject: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmf9kt+n9uv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1795 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Yes, I've been working on this since my last post. Almost non stop. I devised a way to track up to 2,400 units using only one Piecepack Die, and one Piecepack coin (The null coin). It was interesting, to see how high I could go, and how small I could make the card itself. I dont think I could do any better. If you can, and still keep the same size, and use only one d6 and one coin, please let me know. The score card is in the Ruleset folder. Let me explain the score card. The use of the die and coin depend on the To the right is the ones column. Place the null coin (Face down) on the value of your ones digit. The middle has 10s through the number 690. (The die rests on the "tens" digit, the face up value of the die is the hundreds digit.) The null face of the coin indicates a Zero for the hundreds. The left has 700 through 1,190. (The die is now the tens digit, Nulls here indicate a value of "60" , when the null is moved to a 7, 8 or, 9 it simply means the number it is on is now the tens value. But Eric!! thats only half the numbers!!! once you are past 1,199 simply turn the null coin over. (A face up null coin indicates 1,200 units) I think this is a workable scorecard, and given the fact that all that is needed is a standard D6 and a coin, it is inherently piecepack friendly. I think for Pawnopoly and hopefully other piecepack games, this is a good solution. I have yet to put prices on Pawnopoly properties, but that is another kettle of fish. If anyone has comments on my score card, please let me know. If you wish to use it in your games, simply credit me with the design, and that it came from "Pawnopoly". The Score Card is a GIF file for the time being, and will be in the ruleset folder momentarily upon this post. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1417 Return-Path: <notify@yahoogroups.com> Received: (qmail 84778 invoked from network); 13 Oct 2003 22:42:20 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 13 Oct 2003 22:42:20 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 22:42:20 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.191] by n2.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 22:42:19 -0000 Date: 13 Oct 2003 22:42:19 -0000 Message-ID: <1066084939.5147.78868.w9@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/PawnopolyScore.GIF Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : The Pawnopoly Scorecard You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/PawnopolyScore.GIF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1418 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65671 invoked from network); 14 Oct 2003 14:02:01 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 14 Oct 2003 14:02:01 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 14 Oct 2003 14:02:00 -0000 Received: from [66.218.67.152] by n17.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 14:01:59 -0000 Date: Tue, 14 Oct 2003 14:01:58 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmgvkm+56ld@...> In-Reply-To: <bmf9kt+n9uv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2393 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex This is all interesting and I'm sure it works, but it does look a little complicated and will take time to learn. Why not simply use play money? New City also has a unique system for keeping track of money and it works well, but when I played it; half way through the game we decided to dump it and use play money instead, which made the game a lot more enjoyable and let me use all of my brain for playing the game. --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Yes, I've been working on this since my last post. Almost non stop. > I devised a way to track up to 2,400 units using only one Piecepack > Die, and one Piecepack coin (The null coin). > It was interesting, to see how high I could go, and how small I > could make the card itself. I dont think I could do any better. > If you can, and still keep the same size, and use only one d6 and > one coin, please let me know. > > The score card is in the Ruleset folder. > > Let me explain the score card. The use of the die and coin depend on > the > To the right is the ones column. Place the null coin (Face down) on > the value of your ones digit. > > The middle has 10s through the number 690. (The die rests on > the "tens" digit, the face up value of the die is the hundreds > digit.) The null face of the coin indicates a Zero for the hundreds. > > The left has 700 through 1,190. (The die is now the tens digit, > Nulls here indicate a value of "60" , when the null is moved to a 7, > 8 or, 9 it simply means the number it is on is now the tens value. > > But Eric!! thats only half the numbers!!! > > once you are past 1,199 simply turn the null coin over. (A face up > null coin indicates 1,200 units) > > I think this is a workable scorecard, and given the fact that all > that is needed is a standard D6 and a coin, it is inherently > piecepack friendly. > > I think for Pawnopoly and hopefully other piecepack games, this is > a good solution. I have yet to put prices on Pawnopoly properties, > but that is another kettle of fish. > > If anyone has comments on my score card, please let me know. > If you wish to use it in your games, simply credit me with the > design, and that it came from "Pawnopoly". > > The Score Card is a GIF file for the time being, and will be in the > ruleset folder momentarily upon this post. > > -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1419 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22320 invoked from network); 14 Oct 2003 15:29:10 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 14 Oct 2003 15:29:10 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 14 Oct 2003 15:29:09 -0000 Received: from [66.218.67.253] by n22.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 15:29:09 -0000 Date: Tue, 14 Oct 2003 15:29:07 -0000 To: piecepack@yahoogroups.com Subject: Re: New Racing Game in Rulesets in Progress - and Hello! Message-ID: <bmh4o3+sp65@...> In-Reply-To: <bliusa+kms4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1751 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Welcome to the group!! > Greetings, this is my first post to piecepack, but I've been lurking > here for a month or so. > > I'm a game designer by trade (Stupendous Games - > www.stupendousgames.com) -excuse the shameless plug. Recently I > stumbled across the piecepack and have totally geeked on the > concept. (I'm also toying with publishing piecepacks - although that > will be a different post.) > > This is the first of three games the piecepack has insprired in me. > (One is a solitaire game and might get entered in the contest.) > > Feed-back is desired! > > - A better name than "Rally Racers"? - ugg! > - Is Ram too expensive? > - Dashboards too small? confusing? I haven't played your game, but from reading the rules I have a question and a comment. Q: when setting up your car at the start it isn't 100% clear (to me, anyway) whether you can customize your vehicle or not. An extra sentence may be helpful here. If you can customize, then possibly an additional example (picture) might be helpful. Comment: generally the game looks great, I like the varying tracks (always a benefit to prevent racing games from becoming stale as well as for changing difficulty level) and the rules are well laid out. The dashboards are neat, you have obviously gone to a fair amount of trouble on these. I don't think they are too confusing, however it seems like they might be vulnerable to even mild jostling during the game, which could lead to arguments about exactly where the pips are pointing. This could possibly be improved by being bigger (I don't think there would be any problem having a full page-sized board). Nice website, I love the idea for the state quarters game about George ;) Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1420 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19518 invoked from network); 14 Oct 2003 20:12:59 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 14 Oct 2003 20:12:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 14 Oct 2003 20:12:59 -0000 Received: from [66.218.67.176] by n32.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 20:12:58 -0000 Date: Tue, 14 Oct 2003 20:12:57 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmhlc9+kcvd@...> In-Reply-To: <bmgvkm+56ld@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 857 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Because I don't want Pawnopoly to have that much extra baggage. All Pawnopoly needs is one additonal standard die and score cards. 5 Additional items only. I think in Monopoly each player gets 5 one dollar bills... FYI: Monopoly ships with just over 15,000 dollars. Each score card can track 2,400 dollars. 4 players and that means 9 thousand dollars plus total if only 4 players play... for a game with half the spaces. I admit that the score card is not othodox. It uses the piecepack in a new way. This should be a plus not a minus. I dont think it is that different, given every game that has a score card requires some learning on use. For convience I think a card is a lot better than bringing so many more items along. Given the size and the use of just two bits, I think it would be harder to track a higher amount than 2,400. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1421 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65675 invoked from network); 14 Oct 2003 21:18:23 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 14 Oct 2003 21:18:23 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 14 Oct 2003 21:18:23 -0000 Received: from [66.218.67.249] by n6.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 21:18:21 -0000 Date: Tue, 14 Oct 2003 21:18:20 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmhp6s+66b1@...> In-Reply-To: <bmhlc9+kcvd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 800 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > I admit that the score card is not othodox. > It uses the piecepack in a new way. This should be a plus not a > minus. > I dont think it is that different, given every game that has a score > card requires some learning on use. It is a plus to use the piecepack in a new way and I think you did a great job. Personally I just think it easier to keep things simple. I learned how to use money years ago and have been using it for almost all my life so there is nothing new for me to learn, it's pretty much automatic. Now I have to learn a new method for keeping track. Which means not only do I have to learn the basic rules of game play, I also have to learn a new way to track my money. PS I haven't read the rules to Pawnopoly or played it yet so I might be totally wrong here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1422 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66840 invoked from network); 15 Oct 2003 02:47:53 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 15 Oct 2003 02:47:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2003 02:47:53 -0000 Received: from [66.218.67.252] by n8.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 02:47:52 -0000 Date: Wed, 15 Oct 2003 02:47:51 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmicgn+2plq@...> In-Reply-To: <bmhp6s+66b1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1219 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > PS I haven't read the rules to Pawnopoly or played it yet so I might > be totally wrong here. Tim, Thats ok, I haven't re-done the rules to even use money yet. You would think that this would be a relatively minor edit, but I think I will have to scrap everything. I also debate if I should keep the 'free' version around. With that Book on how Monopoly was a scandal and how (I think) it sprang forth from the quaker (not Amish) version to teach kids the evils of Business. Im working on how to price the tiles, and what amount of money should be the starting amount. I Guess that 750 is around a good number. Monopoly starts players with 1,500. Pawnopoly is roughly half the size of a monopoly board, so I think this is agood estimate. I think that the coins are perfect to be the "Title Deeds" to the coresponding tile. I guess rent paid could be based on the value of the coin.....the price being the value of a tile times its suit (I would guess that the 'natural' rank order could fit,,, thus making a 5-Sun-Tile the Board Walk of the game... Yet, place in a random matter mind you. So little to do, and so much time to do it in,.. Wait a minute. Strike that. Reverse it... Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1423 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63369 invoked from network); 15 Oct 2003 05:05:37 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 15 Oct 2003 05:05:37 -0000 Received: from unknown (HELO tomts24-srv.bellnexxia.net) (209.226.175.187) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2003 05:05:37 -0000 Received: from RobsFunkyLaptop ([65.93.96.169]) by tomts24-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031015050537.DGMK4188.tomts24-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 15 Oct 2003 01:05:37 -0400 Message-ID: <001201c392d9$1451f5a0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bmf9kt+n9uv@...> Subject: Re: [piecepack] 2,400 Dollars...... The Pawnop. Score Card. Date: Wed, 15 Oct 2003 00:59:13 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood So how would this system represent 799 or 1879? Unless I'm missing something, you can represent the first digit by the placement of the die, the last by the placement of the coin. So, how could the middle digit be a 7, 8, 9, or 0? (If Null=6) Regardless, this seems overly complex, and I think you have a few alternatives. The first, and most visual satisfying is to download the money templates from the JCD piecepack. (They're really well done) The second would be to use a pen a paper to keep track of everyone's money total. Aternately, use four pennies and a track with four columns with 0->9 on it to represent any number between 0 and 9999. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Monday, October 13, 2003 6:40 PM Subject: [piecepack] 2,400 Dollars...... The Pawnop. Score Card. > Yes, I've been working on this since my last post. Almost non stop. > I devised a way to track up to 2,400 units using only one Piecepack > Die, and one Piecepack coin (The null coin). > It was interesting, to see how high I could go, and how small I > could make the card itself. I dont think I could do any better. > If you can, and still keep the same size, and use only one d6 and > one coin, please let me know. > > The score card is in the Ruleset folder. > > Let me explain the score card. The use of the die and coin depend on > the > To the right is the ones column. Place the null coin (Face down) on > the value of your ones digit. > > The middle has 10s through the number 690. (The die rests on > the "tens" digit, the face up value of the die is the hundreds > digit.) The null face of the coin indicates a Zero for the hundreds. > > The left has 700 through 1,190. (The die is now the tens digit, > Nulls here indicate a value of "60" , when the null is moved to a 7, > 8 or, 9 it simply means the number it is on is now the tens value. > > But Eric!! thats only half the numbers!!! > > once you are past 1,199 simply turn the null coin over. (A face up > null coin indicates 1,200 units) > > I think this is a workable scorecard, and given the fact that all > that is needed is a standard D6 and a coin, it is inherently > piecepack friendly. > > I think for Pawnopoly and hopefully other piecepack games, this is > a good solution. I have yet to put prices on Pawnopoly properties, > but that is another kettle of fish. > > If anyone has comments on my score card, please let me know. > If you wish to use it in your games, simply credit me with the > design, and that it came from "Pawnopoly". > > The Score Card is a GIF file for the time being, and will be in the > ruleset folder momentarily upon this post. > > -Eric > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1424 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42233 invoked from network); 15 Oct 2003 08:27:28 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 15 Oct 2003 08:27:28 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 08:27:28 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 08:27:27 -0000 Date: Wed, 15 Oct 2003 08:27:23 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card.- Pencil Paper?? Message-ID: <bmj0db+jbou@...> In-Reply-To: <001201c392d9$1451f5a0$6601a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1512 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Rob LeGood" <rflegood@s...> wrote: > So how would this system represent 799 or 1879? 799 Put the die (Null up) on the 9 in the row with the 7 on the left. (7 hundred ninety _____ Put the coin (Null down) on the 9 with the circle on it. (Nine) 1879 [add the following numbers together] Put the die Null side up on the boxed 7.(0670) Put the coin (Null side up(1,200) on the 9. (1,209) 1,200 and 2,400 simply has the die and the coin off of the score card.(Minding the null coin) Zero, if it should be registered is turning the card over. Would the use of paper and pencil be as fun? I don't know, it seems that the use of pencil and paper means that one player alone could keep score... making Pawnopoly a card game on a board it seems. I just see an accountant keeping score for everyone. Also, this creates needless waste after a while. Not to mention scratch outs and what not. The Idea of the 4 pennies is good, and I admit I was not thinking in that manner. I had the criteria set narrower than that, so nothing near that scope came close to me while I was thinking. I was focused on that items I had left over, and how I could maximize those items. Despite the learning curve/cumbersomeness of my score card. I still think that if and this a huge if, only one die and one coin were the only things given,... it would be a suitable idea. I still have yet to change the rules for the use of money, so this system could change yet again. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1425 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37071 invoked from network); 15 Oct 2003 12:58:47 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 15 Oct 2003 12:58:47 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 12:58:46 -0000 Received: from [66.218.66.115] by n37.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 12:58:46 -0000 Date: Wed, 15 Oct 2003 12:58:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmjga2+jhu3@...> In-Reply-To: <blni4i+nb5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4295 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I finally had a chance to read through the rules to HM. I really liked your cornering idea, although I wasn't sure that there is the same benefit when you also do the middle tiles of a row like this - might it be better to include the ace tiles as part of their respective chains? Or use the middle tiles for some other purpose? The only other thing about the corners that may need a clarification is this situation: when 2 or 3 other pawns share a corner tile, and one of them is on the inside corner, and your roll takes you beyond the tile, do you still get to choose which squares of the corner are skipped when counting? One other thing about layout - I lik the fact that each player starts ona different corner, but I am concerned that with the random board some players start with an advantage if, say, the row of tiles in front of the player conatains all 4s and 5s. this may not actually be a huge deal, but I was wondering if it was something you had thought about? I liked the idea of using the coins as fixed $ amounts which limits your ability to make change, adding to the decision making for the players. I also loved the idea that payday is for everyone, but I was wondering why the person who rolled doubles gets to choose an extra coin? Would it be fairer if they got to choose their second coin after everyone else has chosen their first one? The idea of using the coins as money or improvements (and for scoring) is great - I can imagine a player having a tough choice to make there. Not everyone likes the kind of open dealing HM will allow for, but I know a lot of folks really get into this kind of thing - so I think it is a good idea and certainly reflects the nature of many business deals (you scratch my back, I'll scratch yours). Looks like a fun monopoly-related game. Phillip > Hotel Magnate utilizes a unique (as far as I know) mechanic for > interjecting some control into the dice roll for pawn movement. The > board is seven tiles on a side with the corner tiles and the center > tiles of each board side being gridded, but with the remaining > sixteen tiles being suited. The gridded tiles are each two lanes > wide, and in the case of the corner tiles, each has a 1-space long > inner lane, and a 3-space long outer lane. This allows players to > affect which tiles they land on after passing through a corner, > depending on which lane they take. > > I had planned to include even more control by allowing players to > forgo the die roll at the beginning of a turn for a fixed move of > one space at a set cost to the player, or alternatively, allow > players to pay for a second roll to the replace their first if they > didn't like the first. For now, I have decided that this would > probably give players TOO much control, and allow them to avoid > landing on other players hotels too often. However, I would be very > interested to hear other peoples opinions if thye feel inclined to > read through the rules. > > Hotel Magnate supports more auctions and more frequent trading and > deal-making than Monopoly does, and this is really the heart of the > game. The other major difference is that money is much tighter in > Hotel Magnate than in Monopoly. The piecepack coins are used for the > money and there aren't that many of them for this purpose, > especially with four players! I had to come up with a system that > kept the money circulating and not setting in the bank, and this has > been the biggest challenge so far, but I think I have something that > will work, either as is, or with a bit more tweaking. This money > shortage issue was one of those things that caused me to think of > ideas that would otherwise probably would not have occured to me. > > Play-testing has been very minimal thus far, with all the players > being played by me, just to test out the basic balance, etc. > > Just a day ago, I went through the rules again and improved the > organization compared to an earlier draft, so I think it's organized > well enough now that it should be pretty easy reading as rules sets > go. > > All comments and constructive criticisms are welcome (OK, even UN- > constructive criticism might be useful). > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1426 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9936 invoked from network); 15 Oct 2003 16:57:55 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 15 Oct 2003 16:57:55 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 15 Oct 2003 16:57:55 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003101516575401200lj2kle>; Wed, 15 Oct 2003 16:57:54 +0000 Message-ID: <02ca01c3933d$88980c60$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bmjga2+jhu3@...> Subject: Re: [piecepack] Re: New Game Uploaded: Hotel Magnate Date: Wed, 15 Oct 2003 09:58:18 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Wednesday, October 15, 2003 5:58 AM Subject: [piecepack] Re: New Game Uploaded: Hotel Magnate >Hi, Mike >I finally had a chance to read through the rules to HM. >I really liked your cornering idea, although I wasn't sure that there >is the same benefit when you also do the middle tiles of a row >like this - might it be better to include the ace tiles as part of their >respective chains? Or use the middle tiles for some other >purpose? You're entirely correct; the side gridded tiles don't offer the same movement options that the corner gridded tiles do. One reason I kept them was because it increased the length of the board to effectively 10 spaces per side, which I considered an advantage. Also, the Ace tiles wouldn't be worth much in a hotel chain, except as a way of buying into a chain, and for that reason, I thought the game might be cleaner without them. It didn't occur to me to consider a third use for the aces. I'll have to think about that. >The only other thing about the corners that may need a >clarification is this situation: when 2 or 3 other pawns share a >corner tile, and one of them is on the inside corner, and your roll >takes you beyond the tile, do you still get to choose which >squares of the corner are skipped when counting? Good point. Yes, I can see that this does require additional clarification, and I'll be adjusting the rules accordingly. The answer to the question is, yes, you do get to choose the lane in this case. >One other thing about layout - I lik the fact that each player starts >ona different corner, but I am concerned that with the random >board some players start with an advantage if, say, the row of >tiles in front of the player conatains all 4s and 5s. this may not >actually be a huge deal, but I was wondering if it was something >you had thought about? Actually, I thought about this quite a bit, but wasn't able to come up with a perfect solution. Originally, I had all players starting from the same square on the same corner tile. This is not fair either though, because the player who goes first has a potentially much better chance of landing on an un-owned hotel than later players, especially the last place player. Another possibility is to arrange the tiles into color groups of 2 through 5, then separately shuffle these groups and build each side of the board using one of the groups. Then each side of the board will have a 2,3,4,5 of one particular suit, but in random order. Since the die gives equal probabilities for rolling 2 through 5, all players will have equal chances of landing on any of the four tiles in front of them. This scheme does seem to fix the problem you mention, but it results in a less random board (the additional randomness is desireable from a replayability viewpoint). Still, I may decide to switch to it. >I liked the idea of using the coins as fixed $ amounts which >limits your ability to make change, adding to the decision making >for the players. >I also loved the idea that payday is for everyone, but I was >wondering why the person who rolled doubles gets to choose an >extra coin? Would it be fairer if they got to choose their second >coin after everyone else has chosen their first one? The money situation was the most problematic when designing and trying out the game, especially the issue of how to get spent money back into players' hands in an equitable and timely manner. Timing is very important in the sense that the game doesn't play well if players are chronically either broke or too flush with funds. I couldn't seem to come up with a workable solution until I thought of the simultaneous payday idea. It's interesting that you question the "extra coin first" advantage for the player who rolled doubles, because it reflects back to me an aspect of my thought process that I hadn't realized occured while I was working on this. Firstly, you're right that it is unfair to give this significant advantage to one player. Originally, I tried various schemes in which players received individual paydays, and these were usually triggered by rolling doubles, so I guess the idea that rolling doubles was a personal advantage just got lodged firmly in a corner of my brain. Then when I came up with the idea of simultaneous paydays, I automatically still designed in some personal advantage for the player who rolled doubles, even though there was no longer a good reason for it. I still think it's OK to give a *small* or a potential advantage to the player (after all, this IS a game with the luck of the roll playing a part), but I agree now it shouldn't be as big as it presently is. Perhaps after all the bank money is evenly chosen (each player has taken an equal quantity of coins) the player who rolled doubles could take one additional coin, if any remain. He already has the advantage of choosing first, which is potentially another advantage. One other issue, which almost certainly still needs adjustment, concerns the frequency of paydays. With payday occuring whenever a player rolls doubles, they might occur too frequently, and there would be insufficient monetary pressure on the players. The *right* amount of pressure is essential if the game is to play well. It may be neccesary to restrict paydays to only certain classes of doubles, such as number doubles (no aces or nulls). I will be changing the rules to eliminate the "extra coin first" advantage. >The idea of using the coins as money or improvements (and for >scoring) is great - I can imagine a player having a tough choice >to make there. Yah, that was the idea. I'm still not real happy with the coin exchanging baggage that this brings with it though. Still, I'm not so unhappy that I want to change it . >Not everyone likes the kind of open dealing HM will allow for, but >I know a lot of folks really get into this kind of thing - so I think it is >a good idea and certainly reflects the nature of many business >deals (you scratch my back, I'll scratch yours). I know what you mean, and perhaps some of deal-types presently allowed should be proscribed. Alternatively, there can always be variants. One reason I included a liberal deal-making rule is that this is one more way to counter the luck of the dice rolls, and also it's a good way to reduce player down time between turns. Also, I wasn't trying to recreate Monopoly using a piecepack. Rather I was using aspects of Monopoly that I like, as inspiration for coming up with a new game. >Looks like a fun monopoly-related game. >Phillip Thanks Phillip for the inciteful comments. As I mentioned in the other posting, the game has seen only minimal play-testing, and undoubtedly, there will be additional rules tweaks made (and maybe even more significant rules changes) following more plays of the game. I'll be up-dating the rules in the files probably sometime this week. Although I had planned to devote more play-test time to Hotel Magnate, as well as the other games I currently have in the Rules in Progress file, I'm presently working on solitaire piecepack games for the competition, and I'm also planning to enter the game design competition hosted by Abstract Games Magazine and About.com Board/Card Games. The theme for that contest is "shared pieces" this time (games must employ pieces that can be moved by either player). If anyone is interested in details of this contest, they can go to http://boardgames.about.com/cs/sharedpieces/a/shared_rules.htm Both the piecepack contest and the Abstract Games Magazine contest come along every so often, and often overlap each other. I keep wondering if one of these times I can come up with a single game that can be entered in both contests :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1427 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63444 invoked from network); 15 Oct 2003 20:37:36 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 15 Oct 2003 20:37:36 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 20:37:36 -0000 Received: from [66.218.67.251] by n32.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 20:37:36 -0000 Date: Wed, 15 Oct 2003 20:37:35 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmkb6f+qh1j@...> In-Reply-To: <02ca01c3933d$88980c60$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1099 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh >Or use the middle tiles for some other > >purpose? > You're entirely correct; the side gridded tiles don't offer the same movement options that the corner gridded tiles do. One reason I kept them was because it increased the length of the board to effectively 10 spaces per side, which I considered an advantage. Also, the Ace tiles wouldn't be worth much in a hotel chain, except as a way of buying into a chain, and for that reason, I thought the game might be cleaner without them. It didn't occur to me to consider a third use for the aces. I'll have to think about that. Hi, Mike One possibility would be to take inspiration (again) from Monopoly where the railroads (in the UK versions railway stations) are in the middle of each side of the board. Is there a way to use them as 'real' transport, in that if you land on one you have the option of paying (the owner) to get to the next station? It could add to the options available in movement. I'm sure you have your own ideas, but while you are working on your games for the contests, my brain is idling... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1428 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90876 invoked from network); 15 Oct 2003 21:40:15 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 15 Oct 2003 21:40:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 15 Oct 2003 21:40:14 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc11) with SMTP id <2003101521092301100nsh2ve>; Wed, 15 Oct 2003 21:09:24 +0000 Message-ID: <032301c39360$a8e55090$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bmkb6f+qh1j@...> Subject: Re: [piecepack] Re: New Game Uploaded: Hotel Magnate Date: Wed, 15 Oct 2003 14:09:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Wednesday, October 15, 2003 1:37 PM Subject: [piecepack] Re: New Game Uploaded: Hotel Magnate >Hi, Mike >One possibility would be to take inspiration (again) from >Monopoly where the railroads (in the UK versions railway >stations) are in the middle of each side of the board. Is there a >way to use them as 'real' transport, in that if you land on one you >have the option of paying (the owner) to get to the next station? It >could add to the options available in movement. That's a very interesting suggestion! I think what I should do is first get the basic game confirmed as reasonably well dialed in, and then decide, in light of how the game plays, what to use those tiles for. But yah, if they were railroads (or airlines?), then it would seem reasonable to be able to use them to travel quickly to another "terminal" on the board. Thanks Phillip for the idea. And you're right about my time right now. But I'm going to print out your e-mail and drop it into the HM file folder. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1429 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64925 invoked from network); 15 Oct 2003 22:26:27 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 15 Oct 2003 22:26:27 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 15 Oct 2003 22:26:27 -0000 Received: from [66.218.67.153] by n16.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 22:26:25 -0000 Date: Wed, 15 Oct 2003 22:26:22 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmkhie+d5gi@...> In-Reply-To: <032301c39360$a8e55090$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 848 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh But yah, if they were railroads (or airlines?), then it would seem reasonable to be able to use them to travel quickly to another "terminal" on the board. Thanks Phillip for the idea. And you're right about my time right now. But I'm going to print out your e-mail and drop it into the HM file folder. Hi, Mike Glad you like the idea enough to consider it for the future. Airline terminals would work well, I think. There would just be the testing as to how the airfares would work, how much the terminals would cost to buy, and whether you would be allowed to build improvements there or not. A mechanism of increasing fares with increasing numbers of terminals owned (a la monopoly) may actually work quite well here. If you included the airline idea, you might consider increasing the number of flags to 10 per player. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1430 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90660 invoked from network); 20 Oct 2003 20:27:59 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 20 Oct 2003 20:27:59 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 20 Oct 2003 20:27:59 -0000 Received: from [66.218.67.154] by n1.grp.scd.yahoo.com with NNFMP; 20 Oct 2003 20:27:58 -0000 Date: Mon, 20 Oct 2003 20:27:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Yet Another New Game- Camel's Quest Message-ID: <bn1gge+h026@...> In-Reply-To: <bl5oqo+3lfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 746 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I read through the rules for this game, and there are two things that you may want to clarify or change. Firstly, it is possible (by lucky draw) that one or more players could win outright after drawing the 4 starting artifacts during 'Camel setup'. One way to prevent this would be to start with less artifacts on the camels (note that with 4 players, there are 16 artifacts on the camels and only 8 on the board - the board seems to be pretty empty). Secondly, the rules state that a Traveler is not allowed to end up on the same square as an artifact. At the start, it is possible that a coin and a Traveler may be on the same corner of the board - is this allowed and something that you intended in the design? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1431 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52574 invoked from network); 20 Oct 2003 23:46:31 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 20 Oct 2003 23:46:31 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 20 Oct 2003 23:46:31 -0000 Received: from [66.218.67.163] by n14.grp.scd.yahoo.com with NNFMP; 20 Oct 2003 23:46:31 -0000 Date: Mon, 20 Oct 2003 23:46:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Yet Another New Game- Camel's Quest Message-ID: <bn1s4l+9ap2@...> In-Reply-To: <bn1gge+h026@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1801 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > Firstly, it is possible (by lucky draw) that one or more players > could win outright after drawing the 4 starting artifacts during > 'Camel setup'. One way to prevent this would be to start with > less artifacts on the camels (note that with 4 players, there are > 16 artifacts on the camels and only 8 on the board - the board > seems to be pretty empty). > > Secondly, the rules state that a Traveler is not allowed to end up > on the same square as an artifact. At the start, it is possible that > a coin and a Traveler may be on the same corner of the board - > is this allowed and something that you intended in the design? > > Phillip As I mentioned in the Commentary, this game was put on hold for a while. If my games lack anything, its play testing. I think this was my second game designed for the piecepack, and to be honest, I don't know how much playtesting on CQ I have done. Choosy Sushi also had this problem. I did not own a 'real' piecepack at the time I created either. Also, I could never arrange times for other people to play test my games. Thankfuly, as was mentioned previously, this won't be a problem with the solitaires. 2 of them are based off of classic games, therefore I predict the problems will be few. Thank you for your comments, and I will work to edit them in the near future. Perhaps the following changes should be made; 1.Players start with one artifact on their camel. 2.One artifact per tile(on any space in that tile), leaving the four corner tiles open for a starting space for the travelers. I wanted the game to convey a epic journey for relics and artifacts, I think this game has a good result to that end. Incidently, I originally called 'travelers' traders. I think I nipped that logistic problem in the bud. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1432 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35074 invoked from network); 21 Oct 2003 00:03:10 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 21 Oct 2003 00:03:10 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 21 Oct 2003 00:03:10 -0000 Received: from [66.218.67.136] by n11.grp.scd.yahoo.com with NNFMP; 21 Oct 2003 00:03:09 -0000 Date: Tue, 21 Oct 2003 00:03:09 -0000 To: piecepack@yahoogroups.com Subject: Pawnop. property responisbility- player's or board? Message-ID: <bn1t3t+bj0u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1590 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I have been thinking on pawnopoly some more, and I have yet to edit the new rules. I setup the game recently, and I cam across a new discovery. First some background; Originally, I had the tiles face up with their respective coin on top of it, suit side up. Players obtained the coins as 'proof' of ownership. Secondly, I decided to have the tiles face down, with the coins off of the tiles. Tiles would be turned over by one player, looked at, and ownership or non-ownership was determined. If a player ended that turn owning the tile, the tile was rotated to face the player. (This was around the time money 'put in' into the game, and dice luck taken out.) Now, Here is where I am now, Tiles are face up again, as I think the second option above was to obtrusive to game play. Coins also are face up this time around, still on the corresponding tile. I plan to rotate the coin only to face the player who pays for the corresponding tile. Is this a good idea, or is the element for a player forgetting to collect rent to good to pass up? (Any player could simply look and remind the player that he or she has rent comming. If we leave the coin on the tile, on what corner do we place it? Also, slightly related, As I mentioned before, I think I will go with the idea that number times the suit will equate price, in Sun,Moon,Crowns,Arms order. Now, what multiple should I let the suits be? 1s 5s or 10s? or even different per each suit? How exactly will this reflect the starting amount of money per player? Trying to bake the other half of my games, Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1433 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23966 invoked from network); 22 Oct 2003 14:51:07 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 22 Oct 2003 14:51:07 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2003 14:51:07 -0000 Received: from [66.218.67.187] by n32.grp.scd.yahoo.com with NNFMP; 22 Oct 2003 14:51:01 -0000 Date: Wed, 22 Oct 2003 14:51:01 -0000 To: piecepack@yahoogroups.com Subject: Re: On piecepack Dice Message-ID: <bn65gl+2lbo@...> In-Reply-To: <bl0eq1+7ecq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 633 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I tried to find the link I mentioned, but could not find it. After > Re-reading Mikes post on his discovery of the dice situation, I find > that he did an excellent job on explaining this uncommon concept. I > recall a previous poster (who may have delurked just for this) asked > about dice to tile size. Around this time I made reference to the > fact that dice will see new uses. Im glad to see that we all where > thinking in the same directions, and that the direction is forward. Glad to see I'm still remembered... Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1434 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67595 invoked from network); 22 Oct 2003 15:19:08 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 22 Oct 2003 15:19:08 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2003 15:19:08 -0000 Received: from [66.218.67.149] by n30.grp.scd.yahoo.com with NNFMP; 22 Oct 2003 15:19:08 -0000 Date: Wed, 22 Oct 2003 15:19:07 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <bn675b+qa1a@...> In-Reply-To: <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2012 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Ed Thorn > To: piecepack@yahoogroups.com > Sent: Monday, October 06, 2003 7:53 PM > Subject: Re: [piecepack] Re: on D4s > >Well, for me, part of the allure of the piecepack is > >it's democratization of the process. Anyone can > >pretty much get the specs for the components and make > >one of their own, and write rules, or use any existing > >rules. D6 are cubes, easy to make, easy to buy in > >blank form. All the other polyhedra lack this > >ubiquity. Yes a grognard will be undeterred, but > >piecepack is, to my mind, horribly squandered if aimed > >at grognards. > > I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and *perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? > > -Mike Schoessow The implementation I've seen (in the extended icepack IIRC) was Arms/Crowns/Moons/Suns/Ace (The spiral)/Blank. Besides, most people don't mind rerolling a couple of times... Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1435 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64989 invoked from network); 24 Oct 2003 20:29:18 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 24 Oct 2003 20:29:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2003 20:29:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AD8Yf-0001Sp-00 for <piecepack@yahoogroups.com>; Fri, 24 Oct 2003 13:29:17 -0700 Date: Fri, 24 Oct 2003 13:29:17 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Chess with a piecepack Message-ID: <20031024202917.GB5611@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I just put up a page on the Piecepack Wiki called "Playing Chess with a Piecepack and 88 Cents of Pocket Change": http://ludism.org/ppwiki/Chess Karol, do you think this is a good candidate for a PDF for piecepack.org? Share and Enjoy, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1436 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21817 invoked from network); 24 Oct 2003 22:08:46 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 24 Oct 2003 22:08:46 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta4.grp.scd.yahoo.com with SMTP; 24 Oct 2003 22:08:46 -0000 Received: from [66.218.67.139] by n29.grp.scd.yahoo.com with NNFMP; 24 Oct 2003 22:08:44 -0000 Date: Fri, 24 Oct 2003 22:08:42 -0000 To: piecepack@yahoogroups.com Subject: Re: Chess with a piecepack Message-ID: <bnc7ta+hfoa@...> In-Reply-To: <20031024202917.GB5611@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 87 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Very nicely done. I'll see what I can do about the illustrations and add them. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1437 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6549 invoked from network); 24 Oct 2003 23:25:37 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 24 Oct 2003 23:25:37 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 24 Oct 2003 23:25:37 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003102422421001100oh17he> (Authid: mark.a.biggar); Fri, 24 Oct 2003 22:42:11 +0000 Message-ID: <3F99AAC4.2070800@...> Date: Fri, 24 Oct 2003 15:42:12 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Chess with a piecepack References: <20031024202917.GB5611@...> In-Reply-To: <20031024202917.GB5611@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I just put up a page on the Piecepack Wiki called "Playing Chess with > a Piecepack and 88 Cents of Pocket Change": > > http://ludism.org/ppwiki/Chess > > Karol, do you think this is a good candidate for a PDF for > piecepack.org? > > Share and Enjoy, Actually you can play (if in a very inconvenient way) using only a piecepack. Counting all 24 coins and the 4 pawns and the 4 dice, you have enough pieces (32) to play chess. Use the dice as rooks showing the aces (red and black on one side, blue and green on the other), use the pawns as kings and queens (colored the same as the dice), use the 2's and aces as knights and bishops like Ron's way, finally use the 16 left over coins suit-side up as pawns (4 suns and 4 moons on the red/black side and the arms and crowns on the Blue/Green side. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1438 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1533 invoked from network); 25 Oct 2003 03:19:57 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 25 Oct 2003 03:19:57 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 25 Oct 2003 03:19:57 -0000 Received: from [66.218.67.178] by n18.grp.scd.yahoo.com with NNFMP; 25 Oct 2003 03:19:57 -0000 Date: Sat, 25 Oct 2003 03:19:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Chess with a piecepack Message-ID: <bncq4s+3151@...> In-Reply-To: <3F99AAC4.2070800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1510 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > Ron Hale-Evans wrote: > > > I just put up a page on the Piecepack Wiki called "Playing Chess with > > a Piecepack and 88 Cents of Pocket Change": > > Actually you can play (if in a very inconvenient way) using only a > piecepack. Counting all 24 coins and the 4 pawns and the 4 dice, you > have enough pieces (32) to play chess. Use the dice as rooks showing > the aces (red and black on one side, blue and green on the other), --------------------------------------------------------------------- I had the idea of a chess variant in the back of my mind for piecepack and never fully developed it. I like the concept in shogi of flipping over a piece to promote it, and used the coins to this end. All of the "face" coins move one way, and then the "value" coins move individually. I was going to call the game "Mess". Perhaps I can flesh it out later in the future. But, I have half of my games already not released yet. One of these games being a Wargame that echoes Stratego. And Pawnopoly and as of late Camels Quest needs re-edits. And then again, I should re-playtest my entries for the next comp. I love chess, and everything fairy chess is just icing on the cake. The "Piecelopedia" on the Chess Variants pages is a godsend. If the Piecepack with its moveable tiles (read board sections) is a great concept, having fairy pieces in a piecepack game would only accelerate this concept. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1439 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75647 invoked from network); 26 Oct 2003 02:39:45 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 26 Oct 2003 02:39:45 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2003 02:39:45 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc13) with SMTP id <2003102602394401600bokv8e> (Authid: mark.a.biggar); Sun, 26 Oct 2003 02:39:45 +0000 Message-ID: <3F9B33EE.6060504@...> Date: Sat, 25 Oct 2003 19:39:42 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Chess with a piecepack References: <20031024202917.GB5611@...> In-Reply-To: <20031024202917.GB5611@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I just put up a page on the Piecepack Wiki called "Playing Chess with > a Piecepack and 88 Cents of Pocket Change": > > http://ludism.org/ppwiki/Chess > > Karol, do you think this is a good candidate for a PDF for > piecepack.org? > > Share and Enjoy, > > Ron I just added a similar checkers page to the wiki. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1440 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52280 invoked from network); 27 Oct 2003 23:33:44 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 27 Oct 2003 23:33:44 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta6.grp.scd.yahoo.com with SMTP; 27 Oct 2003 23:33:44 -0000 Received: from [66.218.67.170] by n35.grp.scd.yahoo.com with NNFMP; 27 Oct 2003 23:33:44 -0000 Date: Mon, 27 Oct 2003 23:33:43 -0000 To: piecepack@yahoogroups.com Subject: On Tile Board Layouts Message-ID: <bnka0n+fkde@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 872 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I don't know if I ever commented on this before or not. Am I the only one to look at how the tiles can "fit" together to find inspiration for piecepack games? What layouts do you find repeating the most often? Granted, the 5x5 with a central hole and 4x6 seem to have the most popularity, 7 on a side also seems to get used alot as well. Does any game use a 5x5 center hole layout with coins outlining the board? (Does this work, or do we come up 4 coins short?) I'm trying to work this out on my 11th game Idea. In any event, I can use the 5x5 center hole and coin outline layout for this game. (I have 5 games public, 3 for the next Comp, 2 I have "in the can" and this idea will be 11th. Just need to put it on paper.) What layouts do other members find the most useful? What layouts can be designed with 6 tiles being symetrical in 4 directions? Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1441 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78845 invoked from network); 28 Oct 2003 03:20:23 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 28 Oct 2003 03:20:23 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 28 Oct 2003 03:20:22 -0000 Received: from [66.218.67.252] by n24.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 03:20:21 -0000 Date: Tue, 28 Oct 2003 03:20:19 -0000 To: piecepack@yahoogroups.com Subject: Re: On Tile Board Layouts Message-ID: <bnkn9j+cklp@...> In-Reply-To: <bnka0n+fkde@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1583 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian At times, I've done very simple x-by-y type rectangular boards if the game called for it ... other times, I've found a bit more not-so- simple layouts to work. For example, check out: + "Siege by Number" ... http://www.piecepack.org/rules/SiegeByNumber.pdf ... top of the 2nd page has the board layout. + "Sorcerer's Stockpile" ... http://www.mwgames.com/_uimages/SS_BoardSetup.jpg ... this game is still-in-progress for me. Besides the tile layout in the picture, a coin is placed suit-side-up on the center of each face-down tile. Hope you find those examples useful. -Matt --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I don't know if I ever commented on this before or not. Am I the > only one to look at how the tiles can "fit" together to find > inspiration for piecepack games? What layouts do you find repeating > the most often? Granted, the 5x5 with a central hole and 4x6 seem > to have the most popularity, 7 on a side also seems to get used alot > as well. Does any game use a 5x5 center hole layout with coins > outlining the board? (Does this work, or do we come up 4 coins > short?) > > I'm trying to work this out on my 11th game Idea. In any event, I > can use the 5x5 center hole and coin outline layout for this game. > (I have 5 games public, 3 for the next Comp, 2 I have "in the can" > and this idea will be 11th. Just need to put it on paper.) > > What layouts do other members find the most useful? What layouts > can be designed with 6 tiles being symetrical in 4 directions? > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1442 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22941 invoked from network); 28 Oct 2003 04:06:56 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 28 Oct 2003 04:06:56 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 04:06:55 -0000 Received: from [66.218.66.116] by n38.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 04:06:55 -0000 Date: Tue, 28 Oct 2003 04:06:54 -0000 To: piecepack@yahoogroups.com Subject: PP Graphics in Rulesets Message-ID: <bnkq0u+8lkk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 306 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Matt and others, how exactly did you get your graphics? Is it from that DLL project Link? If so, can we use the graphics with out penalty? Frankly, I think they are way much better than mine. But then, the LOGO programing language I wrote that applet in would not allow graphics as rich.(PP workshop) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1443 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24468 invoked from network); 28 Oct 2003 04:46:52 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 28 Oct 2003 04:46:52 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 04:46:52 -0000 Received: from [66.218.67.183] by n16.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 04:46:51 -0000 Date: Tue, 28 Oct 2003 04:46:46 -0000 To: piecepack@yahoogroups.com Subject: What about a Piecepack Pipeline? Message-ID: <bnksbm+8jr9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2278 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Granted in some respects this group is already a PP pipeline, I wonder how forthcomming we should be with NON-Competiton ruleset ideas. Personally speaking, I am glad to have the input on Pawnopoly and Camels Quest. As mentioned in my previous post today, I now have 6 games (3 for comp) non-public.(11 games total) Then again, some would say, what am I doing working on a new game from an old unused idea. If only I could tell my mind to work in that way. Then again, I don't think I would want to. Am I right in assuming that I already contribute my fair share to the group? Would the group benefit that much if I released my other two "in the can" games now? I mean it is obvious that Pawnop and CamelsQ need more work. I don't want my other games to be as faulty. College and a new Job have picked up again, Camels Quest fell victim to this with just college on my plate. I go back and forth on this, and I know the final choice is mine. It's just that I know that these ideas are better than those I started out with. How much can I give as a preview, yet still keep if a competition calls for it. And then again, part of me wants to ration my rulesets out, I am in that fog right now, that for the time being, I can not see new games above my ideas and sets I already have written. And perhaps after all is said and done, 15 piecepack games is all one person can create. (One Idea I had since before I knew about Piecepack, another 'game' based off of an Orson Scott Card Book. (If that description doesn't give it away ;-) ) A third Idea that lead indrectly to the 2nd game in the can. A fourth game to be the chop suey of my left over ideas. Incidently, after making all the games I have so far, one game was 85% the same to Camels Quest, so I threw it out. (I had the ruleset complete on this game before I finished Camels... and Camels won because it had a better foundation. I did not have the game thrown out anywhere in mind when I finished Camels, only in hindsight of completion) Exponetional Gridlock filters the numbers of newer games. Then again, if I could use more 'bits' ideas would open up. I think all I use over a piecepack is pencil paper dice and an opaque bag. Rambling long past the 'shut up' mark, -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1444 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64578 invoked from network); 28 Oct 2003 05:56:45 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 28 Oct 2003 05:56:45 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 05:56:45 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003102805564401400gdf5re>; Tue, 28 Oct 2003 05:56:44 +0000 Message-ID: <00c601c39d18$6ca0a870$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bnksbm+8jr9@...> Subject: Re: [piecepack] What about a Piecepack Pipeline? Date: Mon, 27 Oct 2003 21:57:52 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Eric, Here is my philosophy, for what it's worth. I typically come up with MANY more game ideas ( often just rules write-ups), than ultimately become good (or even fair) games. My system is to generally not release a game rules-set for public viewing until I have play-tested it myself a number of times, and have also played it with other people and received their inputs, adjusting the rules as appropriate.. As I have gotten more experienced at designing games over the past ten years, I sometimes bend this rule a touch for simple abstracts (because one eventually gets something of a feel for when a game is "ready". In fact I have recently added a couple of minimally play-tested 4x4 abstracts to the Rules in Progress folder ), but not too often, because the first draft of the rules (before the game has been played with other people) is almost certain to be flawed, especially for major games and multi-player games, and I'm not sure it's fair to other people to expect them to put effort into trying such a game at that stage of its development. The way it works with me is that, once the first write-up is complete (before the game has been played with other people), it ALWAYS feels like the game is likely to be good, and work at least fairly well, as written. So it's VERY tempting to "release" it at this point, but the fact is that experience proves that the game almost certainly has a problem of some kind at this stage, and this should be smoked out by the designer before asking many other people to devote substantial time to play-testing. The problem may relate to the basic mechanics of play, or it may relate to the "fun factor", or scoring, or some other area. The only reliable way to find these basic problems is to play the game at least once or twice with other people. Based upon results of these plays of the game, the rules should be modified. After that, it is appropriate in my opinion, to post the rules and ask for comments. -Mike Schoessow ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Monday, October 27, 2003 8:46 PM Subject: [piecepack] What about a Piecepack Pipeline? Granted in some respects this group is already a PP pipeline, I wonder how forthcomming we should be with NON-Competiton ruleset ideas. Personally speaking, I am glad to have the input on Pawnopoly and Camels Quest. As mentioned in my previous post today, I now have 6 games (3 for comp) non-public.(11 games total) Then again, some would say, what am I doing working on a new game from an old unused idea. If only I could tell my mind to work in that way. Then again, I don't think I would want to. Am I right in assuming that I already contribute my fair share to the group? Would the group benefit that much if I released my other two "in the can" games now? I mean it is obvious that Pawnop and CamelsQ need more work. I don't want my other games to be as faulty. College and a new Job have picked up again, Camels Quest fell victim to this with just college on my plate. I go back and forth on this, and I know the final choice is mine. It's just that I know that these ideas are better than those I started out with. How much can I give as a preview, yet still keep if a competition calls for it. And then again, part of me wants to ration my rulesets out, I am in that fog right now, that for the time being, I can not see new games above my ideas and sets I already have written. And perhaps after all is said and done, 15 piecepack games is all one person can create. (One Idea I had since before I knew about Piecepack, another 'game' based off of an Orson Scott Card Book. (If that description doesn't give it away ;-) ) A third Idea that lead indrectly to the 2nd game in the can. A fourth game to be the chop suey of my left over ideas. Incidently, after making all the games I have so far, one game was 85% the same to Camels Quest, so I threw it out. (I had the ruleset complete on this game before I finished Camels... and Camels won because it had a better foundation. I did not have the game thrown out anywhere in mind when I finished Camels, only in hindsight of completion) Exponetional Gridlock filters the numbers of newer games. Then again, if I could use more 'bits' ideas would open up. I think all I use over a piecepack is pencil paper dice and an opaque bag. Rambling long past the 'shut up' mark, -Eric Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1445 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25888 invoked from network); 28 Oct 2003 13:45:53 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 28 Oct 2003 13:45:53 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 28 Oct 2003 13:45:53 -0000 Received: from [66.218.66.142] by n5.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 13:45:51 -0000 Date: Tue, 28 Oct 2003 13:45:49 -0000 To: piecepack@yahoogroups.com Subject: Re: PP Graphics in Rulesets Message-ID: <bnlrud+ut9n@...> In-Reply-To: <bnkq0u+8lkk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Matt and others, how exactly did you get your graphics? Is it from > that DLL project Link? If so, can we use the graphics with out > penalty? Frankly, I think they are way much better than mine. But > then, the LOGO programing language I wrote that applet in would not > allow graphics as rich.(PP workshop) Those graphics are from the DLL project (http://www.mwgames.com/piecepack.htm ) ... and they are free and available to use by anyone for any reason. It will be a (long!) while before I find the time to make the DLL a reality -- in the meantime, I hope people find the graphics useful. Cheers, -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1446 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82862 invoked from network); 29 Oct 2003 11:06:31 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 29 Oct 2003 11:06:31 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 29 Oct 2003 11:06:31 -0000 Received: from [66.218.67.143] by n38.grp.scd.yahoo.com with NNFMP; 29 Oct 2003 11:06:30 -0000 Date: Wed, 29 Oct 2003 11:06:29 -0000 To: piecepack@yahoogroups.com Subject: Need a good game for three Message-ID: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I was stuck yesterday when my wife's friend came over and we had an improptu games session. Please give me your recommendations, restricting yourself to games that only need a single, basic piecepack and that are not your own. TIA, -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1447 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14710 invoked from network); 29 Oct 2003 12:31:13 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 29 Oct 2003 12:31:13 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 29 Oct 2003 12:31:12 -0000 Received: from [66.218.67.150] by n5.grp.scd.yahoo.com with NNFMP; 29 Oct 2003 12:31:12 -0000 Date: Wed, 29 Oct 2003 12:31:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bnobug+ft9k@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 394 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh James Kyle's Hanging Gardens should fit the bill. The only possible extra 'piece' is a piece of string/thread or the edge of a piece of paper (occasionally used to settle visibility disputes. Should play very well with 3. Great game. Phillip > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1448 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78110 invoked from network); 30 Oct 2003 06:40:36 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 30 Oct 2003 06:40:36 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 30 Oct 2003 06:40:36 -0000 Received: from [66.218.67.178] by n27.grp.scd.yahoo.com with NNFMP; 30 Oct 2003 06:40:36 -0000 Date: Thu, 30 Oct 2003 06:40:32 -0000 To: piecepack@yahoogroups.com Subject: A game for 3 and can we have a "Piecepackmas" Message-ID: <bnqbp0+9b7l@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1304 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I was stuck yesterday when my wife's friend came over and we had an > improptu games session. > > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. > > TIA, > > -- > Iain Not my own? I was all set to suggest a game that I have yet to make public. (2- 12 players can play it, 8 on one piecepack and an extra standard die, 12 on two piecepacks with out an additonal die. Oh well. Perhaps the group might recieve a gift durring Piecepackmas... which, wouldn't you know it, happens to fall in late December this year. ;-) I am still back and forth about my un published games, but this game in particular basically cries out to be published. Due to how the game is layed out, I don't see any problems with it, yet better terminology and slimlined instructions would be appreciated. I am looking foward to feedback on this game, but as I mentioned before, my schedule is blocking up. For those of you who want to sniff out some clues, refer to posts 1348, 1398, and 1409. That and, lets just say December is already set up as a ""season"" of giving. If I can truly wait that long to release the game to the group. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1450 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26720 invoked from network); 1 Nov 2003 00:05:24 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Nov 2003 00:05:24 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 1 Nov 2003 00:05:23 -0000 Received: from [66.218.67.252] by n39.grp.scd.yahoo.com with NNFMP; 01 Nov 2003 00:05:23 -0000 Date: Sat, 01 Nov 2003 00:05:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bnutc3+r6du@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 484 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I don't know what type of game you are looking for. But two games that I know of and enjoy and fit the bill are Kidsprout Jamboree and Worm Derby. --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I was stuck yesterday when my wife's friend came over and we had an > improptu games session. > > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. > > TIA, > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1451 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77623 invoked from network); 3 Nov 2003 14:23:08 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 3 Nov 2003 14:23:08 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2003 14:23:07 -0000 Received: from [66.218.67.137] by n20.grp.scd.yahoo.com with NNFMP; 03 Nov 2003 14:23:04 -0000 Date: Mon, 03 Nov 2003 14:23:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bo5oc7+rc53@...> In-Reply-To: <bnutc3+r6du@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 536 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > I do= n't know what type of game you are looking for. But two games > that I kno= w of and enjoy and fit the bill are Kidsprout Jamboree > and Worm Derby. T= hanks Tim. They both look very promising. Incidentally, the rules to Worm = Derby and are very similar to W=FCrmeln, the Alex Randolph game from 1994.= www.boardgamegeek.com/viewitem.php3?gameid=3D404 Mark Biggar: Was this co= incidental? It seems it would be easy to adapt W=FCrmeln to the Piecepack.= -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1452 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10493 invoked from network); 3 Nov 2003 21:35:34 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Nov 2003 21:35:34 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 3 Nov 2003 21:35:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003110321100401100epge7e> (Authid: mark.a.biggar); Mon, 3 Nov 2003 21:10:04 +0000 Message-ID: <3FA6C42D.6060607@...> Date: Mon, 03 Nov 2003 13:10:05 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Need a good game for three References: <bo5oc7+rc53@...> In-Reply-To: <bo5oc7+rc53@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > I don't know what type of game you are looking for. But two games > > that I know of and enjoy and fit the bill are Kidsprout Jamboree > > and Worm Derby. > > Thanks Tim. They both look very promising. > > Incidentally, the rules to Worm Derby and are very similar to > W�rmeln, the Alex Randolph game from 1994. > www.boardgamegeek.com/viewitem.php3?gameid=404 > > Mark Biggar: Was this coincidental? It seems it would be easy to > adapt W�rmeln to the Piecepack. Yeah, I stole, I mean borrowed, the worm movement idea from Wurmeln, a game that I've never played and have seen being played only once. I didn't even know the name Wurmeln until now. I just looked to up an Boardgamegeek and that is the game I saw being played several years ago. Every thing else in the game is different, at least I think so, as I've never actually read the rules to Wurmeln. From the pictures on Boardgamegeek, Wurmeln seem to use 7 unit worms and there also seems to be a version of the game themed to camel caravans. I also notice that it uses the same "pick a die face and same faces cancel" idea my nephew independently invented for our Changing Landscapes games "Global Warming" (I thought that seemed familiar.) When I wrote up "Worm Derby" I just vaguely remembered the worm movement from Wurmeln and nothing else, so I made up my own game based on that movement mechanism from scratch, so any similarities (other then the worm movement) are purely coincidental. All this means that I should probably at least put a note in the "Worm Derby" rules that thanks Alex Randolf for his inspiration, now that I know about it. I just updated by piecepack wiki "Worm Derby" with info and will eventually get around to updating the ruleset on www.piecepack.org. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1453 Return-Path: <bigbear@...> X-Sender: bigbear@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59130 invoked from network); 4 Nov 2003 05:56:05 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 4 Nov 2003 05:56:05 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 4 Nov 2003 05:56:05 -0000 Received: from [66.218.67.173] by n11.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 05:56:04 -0000 Date: Tue, 04 Nov 2003 05:56:02 -0000 To: piecepack@yahoogroups.com Subject: Publishing a piecepack, feedback needed Message-ID: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1142 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <bigbear@...> X-Yahoo-Group-Post: member; u=11201221 X-Yahoo-Profile: uberursine Please look at the pictures I've uploaded to the photos section. They are of a mock up piecepack I'm thinking of publishing thru Stupendous Games. http://photos.groups.yahoo.com/group/piecepack/vwp?.dir=/&.dnm=ppack1. jpg&.src=gr&.view=t&.hires=t http://photos.groups.yahoo.com/group/piecepack/vwp?.dir=/&.dnm=ppack2. jpg&.src=gr&.view=t&.hires=t The cards are 2x2 on heavy card stock. The stickers for the coins and dice will be die-cut (vs. my shaky hand cutting on the mock-up). I'm interested in a variety of questions, and the more responses I get the better I can make this product. Would you buy this piecepack? How much would you pay? Do you want the stickers already on the dice and coins, or would you want to put them on yourself? Would you put the stickers on yourself if it meant a significant decrease in price? What should this be packaged in? plastic zipbag? chipboard box? other? Should I include a drawstring bag? (like a dice bag, to carry the piecepack in) What (if any) rules should be included? CD with all rules? small booklet with a "top ten"? Thank you all - Stuart John Bernard From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1454 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30161 invoked from network); 4 Nov 2003 09:57:38 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 4 Nov 2003 09:57:38 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 4 Nov 2003 09:57:38 -0000 Received: from [66.218.67.252] by n14.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 09:57:38 -0000 Date: Tue, 04 Nov 2003 09:57:35 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bo7t6g+eb6m@...> In-Reply-To: <3FA6C42D.6060607@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1243 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wr= ote: > Iain Cheyne wrote: > > Incidentally, the rules to Worm Derby are ve= ry similar to > > W=FCrmeln, the Alex Randolph game from 1994. > > www.boar= dgamegeek.com/viewitem.php3?gameid=3D404 > > > > Mark Biggar: Was this coi= ncidental? It seems it would be easy to > > adapt W=FCrmeln to the Piecepac= k. > > From the pictures on > Boardgamegeek, Wurmeln seem to use 7 unit wo= rms and there also seems to > be a version of the game themed to camel car= avans. I also notice that > it uses the same "pick a die face and same fa= ces cancel" idea I try to adapt W=FCrmeln to the piecepack. If it plays we= ll, I'll write up the rules and submit it to Piecepack.org. > All this m= eans that I should probably at least put a note in the "Worm > Derby" rule= s that thanks Alex Randolf for his inspiration, now that I > know about it= . I just updated by piecepack wiki "Worm Derby" with info > and will even= tually get around to updating the ruleset on www.piecepack.org. It was a = nice coincidence that I was idly browing the geek the other day looking at= the games Alex Randolph has written. Good work on the wiki by the way. Yo= u've been filling it out nicely. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1455 Return-Path: <blue_eyed_dawn@...> X-Sender: blue_eyed_dawn@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18963 invoked from network); 4 Nov 2003 12:33:02 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 4 Nov 2003 12:33:02 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 12:33:02 -0000 Received: from [66.218.67.133] by n19.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 12:33:01 -0000 Date: Tue, 04 Nov 2003 12:33:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo869t+3d7h@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 58 X-Mailer: Yahoo Groups Message Poster From: "Dawn" <blue_eyed_dawn@...> X-Yahoo-Group-Post: member; u=97124031 X-Yahoo-Profile: geek_girl_dawn looks good, what are you using to diecut the labels. Dawn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1456 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29000 invoked from network); 4 Nov 2003 14:23:06 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 4 Nov 2003 14:23:06 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 4 Nov 2003 14:23:06 -0000 Received: from [66.218.67.149] by n14.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 14:23:01 -0000 Date: Tue, 04 Nov 2003 14:23:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo8co4+pe7d@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1552 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "uberursine" <bigbear@s...> wrote: > Please look at the pictures I've uploaded to the photos section. > They are of a mock up piecepack I'm thinking of publishing thru > Stupendous Games. The pictures look very good. Maybe the pawns need a direction marker on them? > Would you buy this piecepack? Yes. Especially if it was compact, light and durable. I mainly use my piecepack when I am travelling, so would prefer something lighter and smaller than my beautiful Mesomorph set. > How much would you pay? Your maximum is the amount Mesomorph are charging and they are cheap. > Would you put the stickers on yourself if it meant a significant > decrease in price? Yes. How about offering a variety of different sticker themes? > What should this be packaged in? plastic zipbag? chipboard box? > other? How about something like the plastic mini-boxes that Steve Jackson games used to package Car Wars and Ogre in the 80s? > What (if any) rules should be included? CD with all rules? small > booklet with a "top ten"? Booklet with a top 10. Almost everyone who buys a piecepack will get it from the net anyway, so can print out rulesets at will. Ordinary players are only interested in the best games available, not the rough, untested drafts that some people upload. Maybe this group could decide on the games to include? Maybe we could have a vote? I'd love to organise this. How about publishing some piecepack expansions, like the piecepackplus or the piecepack pyramids? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1457 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58620 invoked from network); 4 Nov 2003 15:25:39 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 4 Nov 2003 15:25:39 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 15:25:37 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 15:25:33 -0000 Date: Tue, 04 Nov 2003 15:25:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo8gda+lgbg@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4388 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Stuart, First off, these are just my suggestions, so feel free to ignore them completely if you like. The piecepack is a public domain system, and you should feel free to make yours any way you choose. But since you asked.... On the whole, I think the sample graphics look pretty good. It's hard to tell from your digital photos, but the arms suit icons and the ace coin swirls could probably use a little thickening to make them more visually compatible with the icons for the other suits. The lower tails on the arms tile look a bit washed out, but that could just be the JPG imaging. On the other hand, the moons icon looks somewhat oversized. Also, the font chosen for your numbered tiles (AmerType?) doesn't quite fit the mood suggested by your color choices and the shapes of your suit icons. Something bolder, simpler and less swoopy would be better (perhaps Arial/Helvetica Rounded Bold, Cooper Black or Goudy Heavyface?). The dice and pawns look fine, but I can't comment on the numbered coins since there aren't any in the two photos you posted. Do you have a high-resolution photo or a PDF of the graphics available for review? > Would you buy this piecepack? > How much would you pay? These two go pretty much hand-in-hand and depend upon the materials used. If the tiles are just stickers on heavy cardstock, I would probably not buy a set right now, since I already have a very nice wooden piecepack. But assuming I didn't already have that, I might pay up to $5 for a good quality cardboard set like this. If you used printed playing cards for the tiles instead, you might be able to save money on volume printing *and* be able to charge slightly more. I might pay up to $7 if the tiles were printed on nice playing cards. If you want to go a bit more upscale and use solid wooden or plastic tiles, I, like others would probably be willing to pay prices competitive with existing piecepacks for sale by other vendors. If you've read the archives, you also know that reliable service is a huge consideration in the piecepack community. But any way you decide to go with the tiles, you should use coins that have some substance to them, something more than little cardboard chits. White plastic stacking chips with stickers would be acceptable, and they're very cheap in bulk. Not to put words in their mouths, but at this point Ron and/or Tim might point out that prefectly-sized copper-colored metal disks are only a penny apiece. > Do you want the stickers already > on the dice and coins, or would > you want to put them on yourself? Applying die-cut stickers would be OK (many games use them), as long as there are a few extras in case some of the stickers get messed up or fall off. It would certainly save you on labor costs to include die-cut stickers rather than apply them beforehand, but that is a savings that should be passed on to the customer. > Would you put the stickers on > yourself if it meant a significant > decrease in price? An emphatic YES on this one. > What should this be packaged in? > plastic zipbag? chipboard box? > other? Even though they're great for keeping parts together inside game boxes, I definitely would not use a zip bag (or even a drawstring bag) as your only packaging because they aren't easily stackable on a shelf with other games. Go with a box of some sort. > Should I include a drawstring bag? > (like a dice bag, to carry the > piecepack in) An emphatic YES on this one, too. I haven't taken a formal survey of the published rulesets, but one of the most often required extras is an opaque bag. Ideally, it would have a piecepack logo (using your own icons) either silkscreened or embroidered on the outside. This, all by itself would be a good selling point. But again, the bag should be an accessory, not the only packaging. > What (if any) rules should be > included? CD with all rules? small > booklet with a "top ten"? Personally, I think this is more up in the air than any of your other questions. I believe all of the existing commercial piecepacks come with a "then current" comprehensive rules CD-ROM, but that doesn't mean you have to include one to be competitive. New rulesets are being developed all the time, so CD-ROMs go out of date quickly. A more useful (and cheaper) possibility would be to offer an up to date version of whatever rulebook you compile as a downloadable PDF file. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1458 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36956 invoked from network); 4 Nov 2003 17:50:44 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 4 Nov 2003 17:50:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 17:50:41 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003110417502501100fqn7ue> (Authid: mark.a.biggar); Tue, 4 Nov 2003 17:50:25 +0000 Message-ID: <3FA7E6E3.9000302@...> Date: Tue, 04 Nov 2003 09:50:27 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Need a good game for three References: <bo7t6g+eb6m@...> In-Reply-To: <bo7t6g+eb6m@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" > <mark.a.biggar@c...> wrote: > > Iain Cheyne wrote: > > > > Incidentally, the rules to Worm Derby are very similar to > > > W�rmeln, the Alex Randolph game from 1994. > > > www.boardgamegeek.com/viewitem.php3?gameid=404 > > > > > > Mark Biggar: Was this coincidental? It seems it would be easy to > > > adapt W�rmeln to the Piecepack. > > > > From the pictures on > > Boardgamegeek, Wurmeln seem to use 7 unit worms and there also > seems to > > be a version of the game themed to camel caravans. I also notice > that > > it uses the same "pick a die face and same faces cancel" idea > > I try to adapt W�rmeln to the piecepack. If it plays well, I'll > write > up the rules and submit it to Piecepack.org. After reading the rules for Wurmeln on Geek, I have a suggestion for you on handling the moving finish line gate. Use two pawns about 2 tile widths apart. To move it, fix one pawn and them move the other to any position two tile widths away from the fixed pawn. For the movement dice, use the null as the X and just say the other faces are the value + 4. Oh, when you write it up, remember to label it an an adaptation like I did Evade and the flicking games. > > All this means that I should probably at least put a note in > the "Worm > > Derby" rules that thanks Alex Randolf for his inspiration, now that > I > > know about it. I just updated by piecepack wiki "Worm Derby" with > info > > and will eventually get around to updating the ruleset on > www.piecepack.org. > > It was a nice coincidence that I was idly browsing the geek the other > day looking at the games Alex Randolph has written. > > Good work on the wiki by the way. You've been filling it out nicely. Thanks, the Glossary has been a lot of fun. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1459 Return-Path: <bigbear@...> X-Sender: bigbear@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51909 invoked from network); 5 Nov 2003 02:05:46 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 5 Nov 2003 02:05:46 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 5 Nov 2003 02:05:46 -0000 Received: from [66.218.67.170] by n32.grp.scd.yahoo.com with NNFMP; 05 Nov 2003 02:05:46 -0000 Date: Wed, 05 Nov 2003 02:05:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo9ltq+kfhe@...> In-Reply-To: <bo8gda+lgbg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1088 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <bigbear@...> X-Yahoo-Group-Post: member; u=11201221 X-Yahoo-Profile: uberursine Thanks for the feedback so far, keep it coming. I'll try to answer some questions... > looks good, what are you using to diecut the labels. They'll be diecut at the printers. >If the tiles are just stickers on heavy cardstock, Actually, it's printed on heavy cardstock. The stickers are just for the coins and dice. > you should use coins that have some substance to them, The coins I'm using now are plastic coins, kinda like tidily (sp?) winks. So new question, stackable "poker" chips or winks (no grooves for stacking)? > How about offering a variety of different sticker themes? This is an idea I've had also, one word froggypack! (all the coins have a little lilly pad design.) > Booklet with a top 10. Maybe we could have a vote? Great idea, I'll definately have a vote with the piecepack group community members. > How about publishing some piecepack expansions, like the > piecepackplus or the piecepack pyramids? Shrug, I'll decide that after I make back my money on the basic. Again, thanks for the feedback, keep it coming... Stuart John Bernard From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1460 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21627 invoked from network); 5 Nov 2003 10:42:48 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 5 Nov 2003 10:42:48 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 5 Nov 2003 10:42:48 -0000 Received: from [66.218.67.177] by n14.grp.scd.yahoo.com with NNFMP; 05 Nov 2003 10:42:48 -0000 Date: Wed, 05 Nov 2003 10:42:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <boak76+p10a@...> In-Reply-To: <bo9ltq+kfhe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 711 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne uberursine wrote: > The coins I'm using now are plastic coins, kinda like tidily (sp?) > winks. So new question, stackable "poker" chips or winks (no grooves > for stacking)? Depends on cost and size. Stackable would be better, but might be a lot pricier. >> How about offering a variety of different sticker themes? > > This is an idea I've had also, one word froggypack! (all the coins > have a little lilly pad design.) That would be superb for Froggy Bottom. >> How about publishing some piecepack expansions, like the >> piecepackplus or the piecepack pyramids? > > Shrug, I'll decide that after I make back my money on the basic. Fair enough. We've got our fingers crossed for you. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1461 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44324 invoked from network); 6 Nov 2003 10:46:06 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 6 Nov 2003 10:46:06 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 6 Nov 2003 10:46:06 -0000 Received: from [66.218.67.131] by n9.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 10:46:05 -0000 Date: Thu, 06 Nov 2003 10:46:04 -0000 To: piecepack@yahoogroups.com Subject: Picking the best games for a rules booklet Message-ID: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1332 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Stuart John Bernard mentioned including a booklet of rules in the piecepack he is thinking of selling. How about we collaborate in deciding which are the best piecepack games for one piecepack, or that require commonly available additions, like a pack of cards or some coins, so that Stuart can put them in the booklet? There is a list like this for Icehouse and it would be a great springboard into using the piecepack. Maybe we could make this into a periodically updated list of the best piecepack has to offer? It's important that we get a good mix of games. How about the categories below? I have nominated some games that I think would fit the bill. Please can we have suggestions for categories and games? *Only nominate games you have not designed*. -=Four-player=- New City Kidsprout Jumboree -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- [Winner of the latest competition?] -=Children=- (-=Dexterity=-) Might not be appropriate for the paper piecepack that Stuart John Bernard is selling. (-=Party=-) (-=Five-player=-) Not too sure about these two, as the PP seems ideal for four. Is there a better way of doing this? Is this worth doing? Tell me what you think. This list is very design oriented. Let's attract some gamers. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1462 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14594 invoked from network); 6 Nov 2003 13:09:47 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 6 Nov 2003 13:09:47 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 13:09:46 -0000 Received: from [66.218.67.148] by n5.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 13:09:45 -0000 Date: Thu, 06 Nov 2003 13:09:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <bodh6n+fl4q@...> In-Reply-To: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 389 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Great start to the idea, Iain. > -=Two-player=- > Power Lines > Evade > Froggy Bottom > I suggest you include Alien City (by Mike Schoessow) under best 2-player games because 1. it did win a design contest, and 2. it is an excellent game. I also think Racing Games is a good category, and either Chariots (by Mark Biggar) or MotoX (by James Kyle) or both would fit there. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1463 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48952 invoked from network); 6 Nov 2003 15:01:13 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:01:13 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:01:11 -0000 Received: from [66.218.67.132] by n22.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 15:01:09 -0000 Date: Thu, 06 Nov 2003 15:01:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bodnnh+a5lk@...> In-Reply-To: <boak76+p10a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 628 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > > > The coins I'm using now are plastic coins, kinda like tidily (sp?) > > winks. So new question, stackable "poker" chips or winks (no > grooves > > for stacking)? > > Depends on cost and size. Stackable would be better, but might be a > lot pricier. I think plastic tiddley winks or bingo chips would work fine and they are sort of stackable. The don't have groves, but neither does the wooden coins. And they are less then a penny apiece, but you have to buy several thousand. I found a source wher you can buy 5000 for around $6. I don't know if there is min. order. http://www.gameparts.net/page13.html TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1464 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91985 invoked from network); 6 Nov 2003 15:07:54 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:07:54 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:07:54 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003110614191001400k3vvoe>; Thu, 6 Nov 2003 14:19:10 +0000 Message-ID: <065201c3a471$24ee69d0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bodh6n+fl4q@...> Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Date: Thu, 6 Nov 2003 06:20:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, November 06, 2003 5:09 AM Subject: [piecepack] Re: Picking the best games for a rules booklet >I also think Racing Games is a good category, and either >Chariots (by Mark Biggar) or MotoX (by James Kyle) or both >would fit there. >Phillip Another racing game is Racepack. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1465 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89780 invoked from network); 6 Nov 2003 15:18:37 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:18:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:18:37 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003110614231401300rojj0e>; Thu, 6 Nov 2003 14:23:14 +0000 Message-ID: <066201c3a471$b688bc60$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bod8pc+vlfj@...> Subject: Re: [piecepack] Picking the best games for a rules booklet Date: Thu, 6 Nov 2003 06:24:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Thursday, November 06, 2003 2:46 AM Subject: [piecepack] Picking the best games for a rules booklet >It's important that we get a good mix of games. How about the >categories below? I have nominated some games that I think would fit >the bill. Please can we have suggestions for categories and games? >*Only nominate games you have not designed*. >-=Four-player=- >New City >Kidsprout Jumboree >-=Three-player=- >Hanging Gardens >Pharaoh's Heir For three or four players I nominate IceFloe. As for solitaires, let's not forget One Man, Thrag -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1466 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4099 invoked from network); 6 Nov 2003 20:13:14 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 6 Nov 2003 20:13:14 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 6 Nov 2003 20:13:14 -0000 Received: from [66.218.67.137] by n12.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 20:13:09 -0000 Date: Thu, 06 Nov 2003 20:13:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <boea0l+geep@...> In-Reply-To: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 839 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Stuart John Bernard mentioned > including a booklet of rules in the > piecepack he is thinking of selling. > How about we collaborate in deciding > which are the best piecepack games > for one piecepack, or that require > commonly available additions, like a > pack of cards or some coins, so that > Stuart can put them in the booklet? I would nominate Chariots (Mark Biggar), Hanging Gardens (James Kyle), Sarcophagus (Phillip Lerche) and Tula (James Kyle, along with Tim Schultz' variants) as a candidates for the short list. With a little rules editing, I would also nominate Decay (Robert Mundschau & Matt Heistad). All of these can be played using only one piecepack. New City (Rob LeGood) is also a great game, but it needs some extra bits to play. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1467 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56831 invoked from network); 6 Nov 2003 22:13:38 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Nov 2003 22:13:38 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 22:13:37 -0000 Received: from [66.218.67.156] by n37.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 22:13:29 -0000 Date: Thu, 06 Nov 2003 22:13:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <boeh28+j4o6@...> In-Reply-To: <boea0l+geep@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1463 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > Stuart John Bernard mentioned > > including a booklet of rules in the > > piecepack he is thinking of selling. > > > How about we collaborate in deciding > > which are the best piecepack games..... I think that games with less rules are often times easier to play, and understand. The number of pages could decide if a ruleset gets publushed if printing cost is a factor. I also think that games with more rules will use extra bits more often than games with less rules. Games with out a score card system should perhaps be leftout for the same reasons games with extra bits should be. Compact and concise should be considered for guidelines when picking rules. I assume in any case contest winners would be included. As well they should be. Also, I think at least one solitaire should be included. But then again, that is the most recent contest... For those game types which have not had a contest, I would think one 'good' game of each ""genre"" should be included... of those games that share a common trend, the 'best' game of those should get the nod. I would think that oddball games (those that are the only game of its kind should be left out) A would think a full page (one side) should be devoted to the website, with clear indication that more free games can be found there. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1468 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62863 invoked from network); 7 Nov 2003 00:37:36 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 7 Nov 2003 00:37:36 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 00:37:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003110622584601400k37nne> (Authid: mark.a.biggar); Thu, 6 Nov 2003 22:58:46 +0000 Message-ID: <3FAAD229.1000601@...> Date: Thu, 06 Nov 2003 14:58:49 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet References: <boeh28+j4o6@...> In-Reply-To: <boeh28+j4o6@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > A would think a full page (one side) should be devoted to the > website, with clear indication that more free games can be found > there. Not only that, I'd include a 1-2 sentence description of each game on the web page that wasn't included in the printed rulesets. Now for some suggestions (I going to push my own game of course :-) ). Another race game to be considered is "Worm Derby", which I've used very successfully to introduce people to piecepack. BTW, I should have an expanded version of Chariots with more special actions (at this point is looks like you get 2 actions a lap chosen using a chinese menu system ) done by the end of the year. Also you should include at least one flicking game. If you don't want a score card (which excludes Ppolf) then I'd suggest "Tabletop Bocce" which has easier to understand rules then "Tabletop Croquet". -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1469 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7829 invoked from network); 7 Nov 2003 15:30:04 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 7 Nov 2003 15:30:04 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 15:30:03 -0000 Received: from [66.218.67.161] by n19.grp.scd.yahoo.com with NNFMP; 07 Nov 2003 15:29:54 -0000 Date: Fri, 07 Nov 2003 15:29:53 -0000 To: piecepack@yahoogroups.com Subject: Summary of the best piecepack games (for a rules booklet) Message-ID: <bogdpi+nsg1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1341 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne We managed to get some decent feedback on the best games that can be played with a piecepack. The following people nominated games (they did not design!): Clark D. Rodeffer Iain Cheyne Mark Biggar Mike Schoessow Phillip Lerche Tim Schutz According to the people above, these are the best piecepack games for one piecepack, or that require commonly available additions, like a pack of cards or some coins. This restriction was made so the rulesets are suitable for the paper piecepack that Stuart John Bernard is selling. -=Four-player=- New City Kidsprout Jumboree Sarcophagus -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- One Man, Thrag Tula [Winner of the Solitary Confinement competition.] -=Racing=- Motox Chariots Worm Derby The following games were nominated, but are not suitable for the rules booklet. Alien City (requires two piecepacks) Icefloe (requires piecepack pyramids) Decay (requires rules editing) I am putting all this on the wiki (www.ludism.org/ppwiki/RecommendedGames), including the games that were ruled out for the paper piecepack. Has anyone tried any of these games, but disliked them? In this case, I'll remove them, depending on prevailing opinion. Please give me your feedback, and I'll adjust the wiki accordingly. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1470 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12349 invoked from network); 7 Nov 2003 16:16:26 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:16:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:16:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AI9Hc-00008l-00 for <piecepack@yahoogroups.com>; Fri, 07 Nov 2003 08:16:24 -0800 Date: Fri, 7 Nov 2003 08:16:23 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Message-ID: <20031107161623.GA346@...> References: <boeh28+j4o6@...> <3FAAD229.1000601@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FAAD229.1000601@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Nov 06, 2003 at 02:58:49PM -0800, Mark A. Biggar wrote: > Electronicwaffle wrote: > > > A would think a full page (one side) should be devoted to the > > website, with clear indication that more free games can be found > > there. > > Not only that, I'd include a 1-2 sentence description of each game on > the web page that wasn't included in the printed rulesets. > > Now for some suggestions (I going to push my own game of course :-) ). > > Another race game to be considered is "Worm Derby", which I've used > very successfully to introduce people to piecepack. > > BTW, I should have an expanded version of Chariots with more special > actions (at this point is looks like you get 2 actions a lap chosen > using a chinese menu system ) done by the end of the year. > > Also you should include at least one flicking game. > If you don't want a score card (which excludes Ppolf) then I'd suggest > "Tabletop Bocce" which has easier to understand rules then "Tabletop > Croquet". Um, Mark? Didn't you design all three of the games you're recommending (Worm Derby, Chariots, and Tabletop Bocce)? I thought Iain only wanted recommendations of games that recommenders did not design themselves. Actually, I see that Clark Rodeffer recommended Chariots. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1471 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30165 invoked from network); 7 Nov 2003 16:22:26 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:22:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:22:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AI9NR-00009U-00 for <piecepack@yahoogroups.com>; Fri, 07 Nov 2003 08:22:25 -0800 Date: Fri, 7 Nov 2003 08:22:24 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Message-ID: <20031107162223.GB346@...> References: <boeh28+j4o6@...> <3FAAD229.1000601@...> <20031107161623.GA346@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031107161623.GA346@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Nov 07, 2003 at 08:16:23AM -0800, Ron Hale-Evans wrote: > Um, Mark? Didn't you design all three of the games you're > recommending (Worm Derby, Chariots, and Tabletop Bocce)? I thought > Iain only wanted recommendations of games that recommenders did not > design themselves. > > Actually, I see that Clark Rodeffer recommended Chariots. I also now see that Tim Schutz recommended Worm Derby in another thread, and that Iain did not include Tabletop Bocce in his list of recommended games. So please ignore my griping and moaning. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1472 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13271 invoked from network); 7 Nov 2003 16:55:15 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:55:15 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:55:14 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc13) with SMTP id <20031107164253016009sjhse>; Fri, 7 Nov 2003 16:42:53 +0000 Message-ID: <003001c3a54e$65154230$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bogdpi+nsg1@...> Subject: Re: [piecepack] Summary of the best piecepack games (for a rules booklet) Date: Fri, 7 Nov 2003 08:44:21 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have a few comments. Firstly, regarding racing games, I wasn't aware that the postings regarding those were aimed at naming the *best* games. Rather, I thought that this was just an effort to identify which games, of those already listed at piecepack.org, would fit into the racing game category. That's the only reason I mentioned Racepack. Secondly, I did nominate IceFloe, but it doesn't appear in your list. Thirdly, Alien City does not require two piecepacks, but it does require some Ice House pyramids. On a related subject, I suggest we streamline or re-align the categories somewhat. Listing games by 2, 3, or 4 players seems somewhat problematic to me. For example, where do you put a game that works well for 2 to 4 players? If you list it under 2, it looks like the game won't work for more players, and vice versa. How about the following categories. 1) Abstract Strategy 2) Family Strategy (i.e., German-style games) 3) Racing 4) War 5) Solitaires Category 2 could perhaps be further broken down, and 4 may not be necessary. -Mike Schoessow ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Friday, November 07, 2003 7:29 AM Subject: [piecepack] Summary of the best piecepack games (for a rules booklet) The following people nominated games (they did not design!): Clark D. Rodeffer Iain Cheyne Mark Biggar Mike Schoessow Phillip Lerche Tim Schutz -=Four-player=- New City Kidsprout Jumboree Sarcophagus -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- One Man, Thrag Tula [Winner of the Solitary Confinement competition.] -=Racing=- Motox Chariots Worm Derby The following games were nominated, but are not suitable for the rules booklet. Alien City (requires two piecepacks) Icefloe (requires piecepack pyramids) Decay (requires rules editing) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1473 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8500 invoked from network); 7 Nov 2003 17:05:23 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 7 Nov 2003 17:05:23 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 7 Nov 2003 17:05:21 -0000 Received: from [66.218.67.167] by n32.grp.scd.yahoo.com with NNFMP; 07 Nov 2003 17:05:20 -0000 Date: Fri, 07 Nov 2003 17:05:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Summary of the best piecepack games (for a rules booklet) Message-ID: <bogjcd+var2@...> In-Reply-To: <003001c3a54e$65154230$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 805 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Secondly, I did nominate IceFloe, but it doesn't appear in your list. Only because it requires piecepack pyramids. It's on the wiki list. http://www.ludism.org/ppwiki/RecommendedGames > Thirdly, Alien City does not require two piecepacks, but it does require some Ice House pyramids. Oh, my mistake. Unfortunately it still doesn't qualify for the booklet. However, it's on the wiki list. > On a related subject, I suggest we streamline or re-align the categories somewhat. I decided to ditch the categories as they would not be useful for a player wanting to get into the piecepack. There are more categorisations than you could possibly want on: http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1474 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9429 invoked from network); 8 Nov 2003 07:05:55 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 8 Nov 2003 07:05:55 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 8 Nov 2003 07:05:55 -0000 Received: from [66.218.66.114] by n3.grp.scd.yahoo.com with NNFMP; 08 Nov 2003 07:05:55 -0000 Date: Sat, 08 Nov 2003 07:05:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Taxonomy of Piecepack Games [Long] Message-ID: <boi4kj+905g@...> In-Reply-To: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 339 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Iain These files seem to have disappeared - would you mind putting them up again ? Thanks Derek --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > [snip] > ... My categorisation is > online here: http://cheyne.net/piecepacktaxonomy.htm and > http://cheyne.net/piecepacktaxonomy.xls if you have Excel. > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1476 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75396 invoked from network); 9 Nov 2003 02:23:03 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 9 Nov 2003 02:23:03 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2003 02:23:05 -0000 Received: from [66.218.67.166] by n17.grp.scd.yahoo.com with NNFMP; 09 Nov 2003 02:23:01 -0000 Date: Sun, 09 Nov 2003 02:22:59 -0000 To: piecepack@yahoogroups.com Subject: The links area has been invaded. Message-ID: <bok8e3+4dd4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 558 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex It seems we have acquired some very interesting links in the links area. What some of them have to do with piecepack escapes me, but interesting all the same.;) Now I'm not complaining here just giving a heads up to any moderators. You also have my permission to remove the link to tjgames.com (Penny Games) I'm really honored and thrilled that someone placed it there, but I don't think Alpha Playing Cards would be considered a piecepack topic or link, although it might have been placed back when I had the piecepack pyramids on my website. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1477 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28584 invoked from network); 9 Nov 2003 18:15:31 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 9 Nov 2003 18:15:31 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2003 18:15:31 -0000 Received: from [66.218.67.156] by n5.grp.scd.yahoo.com with NNFMP; 09 Nov 2003 18:14:19 -0000 Date: Sun, 09 Nov 2003 18:14:18 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <bom05q+ngnf@...> In-Reply-To: <bok8e3+4dd4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 200 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > It seems we have acquired some very interesting links in the links > area. The piecepack wiki address is also wrong. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1478 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69212 invoked from network); 10 Nov 2003 13:37:04 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Nov 2003 13:37:04 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Nov 2003 13:37:04 -0000 Received: from [66.218.66.115] by n6.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 13:36:53 -0000 Date: Mon, 10 Nov 2003 13:36:52 -0000 To: piecepack@yahoogroups.com Subject: Solitary Confinement game design contest Message-ID: <boo49k+p02d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 149 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Just a reminder that there are four weeks to go to the contest submission deadline... ...good luck to everyone who is working on an entry! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1479 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46779 invoked from network); 10 Nov 2003 14:43:33 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 10 Nov 2003 14:43:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 10 Nov 2003 14:43:33 -0000 Received: from [66.218.67.155] by n23.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 14:43:32 -0000 Date: Mon, 10 Nov 2003 14:43:32 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <boo86k+ge3i@...> In-Reply-To: <bom05q+ngnf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 518 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > It seems we have acquired some very interesting links in the links > > area. > > The piecepack wiki address is also wrong. > > -- > Iain Iain It looks like you put that link in yourself. You should be able to edit it with the new current website. I am pretty sure any file or link you add yourself you can also delete or edit without help from the moderators. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1480 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95001 invoked from network); 10 Nov 2003 14:47:57 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 10 Nov 2003 14:47:57 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta6.grp.scd.yahoo.com with SMTP; 10 Nov 2003 14:47:56 -0000 Received: from [66.218.67.167] by n13.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 14:47:52 -0000 Date: Mon, 10 Nov 2003 14:47:51 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <boo8en+8t41@...> In-Reply-To: <boo86k+ge3i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 387 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > It looks like you put that link in yourself. You should be able to > edit it with the new current website. I am pretty sure any file or > link you add yourself you can also delete or edit without help from > the moderators. It won't let me. The edit and delete columns are there, but with no buttons. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1482 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83404 invoked from network); 11 Nov 2003 04:38:27 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 11 Nov 2003 04:38:27 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2003 04:38:27 -0000 Received: from [66.218.67.167] by n22.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 04:38:26 -0000 Date: Tue, 11 Nov 2003 04:38:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement game design contest Message-ID: <bopp42+6bgv@...> In-Reply-To: <boo49k+p02d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 802 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > ...good luck to everyone who is working on an entry! Or to everyone who is working on three entries. ;-) But, I will only submit one or two. I am 75% positive one of my Ideas is common to other games that will be submitted, it is begging to be 'translated' to piecepack for this contest. There is a second Idea that basically makes a very common two player game a one player affair. The jury is still out as to if I will submit this second Idea. My third Idea which is the only 'original' idea will definetely be submitted. I think I shot my self in the foot for submitting all 3 ideas for the comepetiton. After the competiton those solitaire games I did not submit to be judged will be released. I will release a non-solitaire game close to Christmas as a 'piecepackmas' gift. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1483 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23283 invoked from network); 11 Nov 2003 04:55:31 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 11 Nov 2003 04:55:31 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 11 Nov 2003 04:55:31 -0000 Received: from [66.218.67.153] by n6.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 04:55:31 -0000 Date: Tue, 11 Nov 2003 04:55:28 -0000 To: piecepack@yahoogroups.com Subject: Piecepack and the Holidays Message-ID: <bopq40+87dr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1309 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I understand that some people have weekly get togethers to play games. For my family, we usually play games around the hollidays, mainly because that is when we have the time, and are all together. In fact, I gave just board games to my extended family for christmas 2000. (Don't tell them I got the 25% discount for Wizards of The Coast Employees on the 24th of December) My family is more Word and 'party' game centered... Crainium, Pictionary, Balderdash, Apples to Apples etc. Still I expect some families could get a good game of chess or even Risk in as well as other German style games. Anyhow, I digress. Does piecepack use increase durring the holidays? If so, what games are played? What non-piecepack games are played? I want to release a game during 'piecepackmas' but not sure as to which of the two. (A party game, or a 2 player chess/stratego/shogi game) As I stated before, I have both Ideas ready to go, but I know they need feedback/imput. After the competiton and the two games, I have a few more ideas ready to go. And if all of this doesn't confuse you, think about me, having to sort all of this out, and still get around to reviseing Pawnop. and C-Quest. And Now I know why Coprorations and Bussinesses have Press Releases and Public Scheduling Statements. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1484 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 987 invoked from network); 11 Nov 2003 14:20:25 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 11 Nov 2003 14:20:25 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 11 Nov 2003 14:20:27 -0000 Received: from [66.218.67.158] by n16.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 14:19:23 -0000 Date: Tue, 11 Nov 2003 14:19:22 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack and the Holidays Message-ID: <boqr5a+fa51@...> In-Reply-To: <bopq40+87dr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1611 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Does piecepack use increase durring the holidays? In my family, absolutely yes! There are a lot of piecepack games that play better with 3 or 4 people than with only 2 (our infant daughter isn't old enough to know not to put the small bits in her mouth yet). > If so, what games are played? What non-piecepack games are played? I > want to release a game during 'piecepackmas' but not sure as to > which of the two. (A party game, or a 2 player chess/stratego/shogi > game) As I stated before, I have both Ideas ready to go, but I know > they need feedback/imput. After the competiton and the two games, I > have a few more ideas ready to go. And if all of this doesn't > confuse you, think about me, having to sort all of this out, and > still get around to reviseing Pawnop. and C-Quest. Piecepack games I've played when other family members come to visit include my own Black Thursday and Slides Of Action, as well as MotoX, Castle Croquetnole, Coyote Moon, Chariots, Decay, Hanging Gardens and Sarcophagus. Non-piecepack games I've played with one or more members of my family in the past year include Rummikub, Go, Backgammon, Risk (plus One World Dominion), Fluxx, Aquarius, Empire Builder, Dominos, Unexploded Cow, Button Men, Chinese Checkers, Pokemon Master Trainer, Chrononauts, Gold Digger, Lost Cities, Froop, Castle Danger, Checkers, Torres, Settlers of Catan -- the list just goes on and on. Eric, if you want confidential feedback on any of your games in development, feel free to e-mail me. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1486 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92201 invoked from network); 14 Nov 2003 23:53:49 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 14 Nov 2003 23:53:49 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 14 Nov 2003 23:53:49 -0000 Received: from [66.218.67.141] by n19.grp.scd.yahoo.com with NNFMP; 14 Nov 2003 23:53:48 -0000 Date: Fri, 14 Nov 2003 23:53:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Wiki page - new file Message-ID: <bp3puc+qr7r@...> In-Reply-To: <bp2lbt+oser@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 752 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > I have created an updated version of the Excel file, developed by > Iain Cheyne, that tracks all relevant info ("meta data") for the > existing piecepack rules. > > See: > http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames > for current file... > > Can I upload it to the Wiki page? Must I overwrite the existing > file or should I give a new name (e.g. xxxVer2)? Perhaps someone > wants to do some 'quality control' before it goes out... if so, > please contact me. I'm delighted that I'm not the only one who is interested in this. Why not delete the old one, but rename the new one? I would love to check it over before it's uploaded to the wiki. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1487 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24572 invoked from network); 18 Nov 2003 16:37:46 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 18 Nov 2003 16:37:46 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 16:37:46 -0000 Received: from [66.218.67.254] by n16.grp.scd.yahoo.com with NNFMP; 18 Nov 2003 16:37:36 -0000 Date: Tue, 18 Nov 2003 16:37:35 -0000 To: piecepack@yahoogroups.com Subject: IcePack Games? Message-ID: <bpdhsf+7i3j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 654 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 I do not mean this as an outright criticism, so please don't take it as an attack, but has anyone had any trouble ordering from IcePack Games? I got their name from the vendor links page on piecepack.org and I ordered some stuff on 10/16. On 11/4 I got a note apologizing for the delay and saying it was being shipped that day and I should get it in 3-5 days. On 11/17 I sent them a note asking about the status since I still haven't seen the shipment, and I haven't heard from them yet. I still trust that they will eventually get it to me; or should I be worried? Anyone have any advice for how best to reach them? Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1488 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93582 invoked from network); 18 Nov 2003 18:09:47 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 18 Nov 2003 18:09:47 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 18:09:46 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AMAIK-0004hX-00 for <piecepack@yahoogroups.com>; Tue, 18 Nov 2003 10:09:44 -0800 Date: Tue, 18 Nov 2003 10:09:44 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] IcePack Games? Message-ID: <20031118180944.GB18023@...> References: <bpdhsf+7i3j@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bpdhsf+7i3j@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Nov 18, 2003 at 04:37:35PM -0000, Brad Johnson wrote: > I do not mean this as an outright criticism, so please don't take it > as an attack, but has anyone had any trouble ordering from IcePack > Games? I got their name from the vendor links page on piecepack.org > and I ordered some stuff on 10/16. On 11/4 I got a note apologizing > for the delay and saying it was being shipped that day and I should > get it in 3-5 days. On 11/17 I sent them a note asking about the > status since I still haven't seen the shipment, and I haven't heard > from them yet. > > I still trust that they will eventually get it to me; or should I be > worried? Anyone have any advice for how best to reach them? Brad, search the list archives for "IcePack". You are not alone. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1489 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76397 invoked from network); 18 Nov 2003 19:32:41 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 18 Nov 2003 19:32:41 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta5.grp.scd.yahoo.com with SMTP; 18 Nov 2003 19:32:40 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r1.1.) id r.178.228eff0b (4012) for <piecepack@yahoogroups.com>; Tue, 18 Nov 2003 14:31:44 -0500 (EST) Message-ID: <178.228eff0b.2cebcda0@...> Date: Tue, 18 Nov 2003 14:31:44 EST Subject: Re: [piecepack] IcePack Games? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5003 From: Debnmrn1@... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When I ordered my game pieces from IcePack, I had the same experience. Within 10 weeks, I did receive my order, but they weren't honest or direct with information regarding when shipment would arrive. They kept promising a "gift" for the delay in receipt of my order, and I never did receive any gift. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1490 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74017 invoked from network); 18 Nov 2003 20:33:13 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 18 Nov 2003 20:33:13 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 20:33:13 -0000 Received: from [66.218.67.170] by n10.grp.scd.yahoo.com with NNFMP; 18 Nov 2003 20:32:46 -0000 Date: Tue, 18 Nov 2003 20:32:46 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpdvle+hmpc@...> In-Reply-To: <20031118180944.GB18023@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 678 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 Ok, I guess I *should* be worried then. Bummer. Wish I had checked before ordering. In the hundreds of things I've ordered over the internet, including lots of Ebay activity and personal sales, I've only ever been ripped off twice. I hope this isn't the third. I really figured that since IcePack was endorsed by piecepack.org that they must be at least ok. Whoever maintains piecepack.org -- If this is the service provided by this company, I strongly suggest that you remove your reference to them. Toren -- If you happen to be reading this, I really do hope we can make this right. Please contact me so we can set the record straight. Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1491 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20812 invoked from network); 19 Nov 2003 01:26:58 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 19 Nov 2003 01:26:58 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2003 01:26:58 -0000 Received: from biggar.org (c-67-169-190-202.client.comcast.net[67.169.190.202]) by comcast.net (sccrmhc12) with SMTP id <2003111901122801200epf36e> (Authid: mark.a.biggar); Wed, 19 Nov 2003 01:12:29 +0000 Message-ID: <3FBAC37F.1020902@...> Date: Tue, 18 Nov 2003 17:12:31 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: IcePack Games? References: <bpdvle+hmpc@...> In-Reply-To: <bpdvle+hmpc@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Brad Johnson wrote: > Ok, I guess I *should* be worried then. Bummer. Wish I had checked > before ordering. In the hundreds of things I've ordered over the > internet, including lots of Ebay activity and personal sales, I've > only ever been ripped off twice. I hope this isn't the third. I > really figured that since IcePack was endorsed by piecepack.org that > they must be at least ok. > > Whoever maintains piecepack.org -- If this is the service provided by > this company, I strongly suggest that you remove your reference to > them. > > Toren -- If you happen to be reading this, I really do hope we can > make this right. Please contact me so we can set the record straight. This is all interesting, because when I made my order in July I got all my stuff within two week of making my order no problems. The only problem I've had, was my fault. I left my Icepack piecepack set in my car and slightly heat bubbled the plastic stickters he uses on the tiles. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1492 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48012 invoked from network); 19 Nov 2003 04:16:33 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Nov 2003 04:16:33 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 19 Nov 2003 04:16:36 -0000 Received: from [66.218.67.145] by n3.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 04:16:12 -0000 Date: Wed, 19 Nov 2003 04:16:11 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpeqqb+nl45@...> In-Reply-To: <3FBAC37F.1020902@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 499 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I would like to start off by stating I have never ordered from Icepack. I can state that I remember the previous complaints a while back. I ordered my two piecepacks from Mesomorph. I think that MG should be the sole company the website endorses. Karol does alot for the entire community and her company should reap the benefits. I'm curious Brad, how did you come to find piecepack, and where did Icepack figure in the equation? I thought Mesomorph had enough advertising in the community. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1493 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6816 invoked from network); 19 Nov 2003 18:09:58 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 19 Nov 2003 18:09:58 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 19 Nov 2003 18:09:58 -0000 Received: from [66.218.67.164] by n39.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 18:09:27 -0000 Date: Wed, 19 Nov 2003 18:09:24 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgbkk+rlud@...> In-Reply-To: <bpeqqb+nl45@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1386 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I would like to start off by stating I have never ordered from > Icepack. I can state that I remember the previous complaints a while > back. I ordered my two piecepacks from Mesomorph. I think that MG > should be the sole company the website endorses. Karol does alot for > the entire community and her company should reap the benefits. > > I'm curious Brad, how did you come to find piecepack, and where did > Icepack figure in the equation? I thought Mesomorph had enough > advertising in the community. I found piecepack from an announcement of the very first design contest. I've been a mostly-lurking member of the yahoo group since then. To be perfectly honest, I've been using a paper piecepack all this time, and I finally decided to get a real one since shuffling paper around was really starting to annoy me. I took a look at the vendors mentioned on piecepack.org, and I decided I would like to get an extended set with the extra suits and the cards, which I thought sounded nice, in case I ever had a need for those. I am still earnestly hoping that IcePack will come through for me. If everything works out sooner rather than later, it'll be no hard feelings from me. But I'm sorry I didn't pay attention to previous threads about IcePack. :( Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1494 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38243 invoked from network); 19 Nov 2003 20:46:25 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 19 Nov 2003 20:46:25 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta4.grp.scd.yahoo.com with SMTP; 19 Nov 2003 20:46:24 -0000 Received: from [66.218.67.190] by n29.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 20:45:58 -0000 Date: Wed, 19 Nov 2003 20:45:56 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgkq4+ek8s@...> In-Reply-To: <bpdvle+hmpc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1842 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Brad Johnson" <qa1226@e...> wrote: > > Whoever maintains piecepack.org -- If this is the service provided by > this company, I strongly suggest that you remove your reference to > them. Hello, That would put Mesomorph into a very sticky spot. Mesomorph Games administers the piecepack.org website. They are also a vendor of piecepacks. To remove another vendor from that vendor list, no matter how bad the service of the other company appears to be, could certainly be seen as unfair. So Mesomorph is between a rock and a hard place; if they leave vendors on the list that customers are unhappy with, they get blamed, and if they take them off the list, someone would cry foul. So, one might wonder why Mesomorph runs the piecepack.org site. Essentially, it is because I asked them to. I am the type of person who likes to pawn off drudge work on others (just ask the profphfessor, [f-sound emphasis my own]). And Karol (and Dave) were gulli, er, nice enough to agree. In my opinion, Mesomorph's integrity in maintaining piecepack.org as an unbiased repository for piecepack information has been impeccable, unwavering, and commendable. And you all know what a tremendous help Karol (of Mesomorph) has been with running the design competitions and with answering questions on this list. Just best to ask about others' experience here (on the list) before you buy (honestly no offense intended toward Brad, whom I wish the best of luck in obtaining and enjoying his piecepack). Difference between vendors is just one of the issues inherent in a public domain system. Cheers, James Disclaimers: 1) I have never dealt with IcePack games and make no claims one way or another whether they rock or suck. 2) I do know Dave and Karol (of Mesomorph) personally. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1495 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10206 invoked from network); 19 Nov 2003 21:08:24 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 19 Nov 2003 21:08:24 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2003 21:08:24 -0000 Received: from [66.218.67.181] by n16.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 21:07:34 -0000 Date: Wed, 19 Nov 2003 21:07:31 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgm2j+qhkc@...> In-Reply-To: <bpgkq4+ek8s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2154 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "Brad Johnson" <qa1226@e...> wrote: > > > > Whoever maintains piecepack.org -- If this is the service provided > by > > this company, I strongly suggest that you remove your reference to > > them. > > Hello, > > That would put Mesomorph into a very sticky spot. Mesomorph Games > administers the piecepack.org website. They are also a vendor of > piecepacks. To remove another vendor from that vendor list, no > matter how bad the service of the other company appears to be, could > certainly be seen as unfair. So Mesomorph is between a rock and a > hard place; if they leave vendors on the list that customers are > unhappy with, they get blamed, and if they take them off the list, > someone would cry foul. > > So, one might wonder why Mesomorph runs the piecepack.org site. > Essentially, it is because I asked them to. I am the type of person > who likes to pawn off drudge work on others (just ask the > profphfessor, [f-sound emphasis my own]). And Karol (and Dave) were > gulli, er, nice enough to agree. > > In my opinion, Mesomorph's integrity in maintaining piecepack.org > as an unbiased repository for piecepack information has been > impeccable, unwavering, and commendable. And you all know what a > tremendous help Karol (of Mesomorph) has been with running the design > competitions and with answering questions on this list. > > Just best to ask about others' experience here (on the list) > before you buy (honestly no offense intended toward Brad, whom I wish > the best of luck in obtaining and enjoying his piecepack). > Difference between vendors is just one of the issues inherent in a > public domain system. > > Cheers, > James If the community continues to make use of the wiki, it can be a great place where the drudgery of upkeep is distributed (meaning less work for everyone, and more up-to-date info), the ability to not a vendor "running" the site, heck this weay no "one" is running the site. if you haven't check it out. <http://www.ludism.org/ppwiki/> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1496 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71280 invoked from network); 20 Nov 2003 04:16:44 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 20 Nov 2003 04:16:44 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 20 Nov 2003 04:16:46 -0000 Received: from [66.218.67.181] by n28.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 04:16:44 -0000 Date: Thu, 20 Nov 2003 04:16:41 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bphf79+4nnm@...> In-Reply-To: <bpgm2j+qhkc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1592 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > >To remove another vendor from that vendor list, no > > matter how bad the service of the other company appears to be, could > > certainly be seen as unfair. So Mesomorph is between a rock and a > > hard place; if they leave vendors on the list that customers are > > unhappy with, they get blamed, and if they take them off the list, > > someone would cry foul. Someone (more than one person) has already cried foul. It is unfair to the customers, if indeed these allegations are true, to keep the Icepack link on the website. I think at this point Mesomorph has more of an obligation to protect customers and the overall community than worry about removing a rival's listing. (Dress it up all you want to, but competition is competition) MG can and should personalize its own website (The creator should have the right to edit the site at any time correct?). Mesomorph, while not the creator of the piecepack, has done the most to advance the product. While removing a vendor with out reason from the website could prove to be a problem, I think that MG is in a situation where has to remove Icepack, given IP's history. MG has done more than it needs to -to suport IP, If anyone is in disagrement, no one is stopping them from making their own Piecepack Website. I see no justifiable reason why Mesomorph can not remove Icepack from piecepack.org (or piecepack.com) I say all of this with the same disclaimers in my previous post. I made the above statements with assumption that the History of Icepack as recorded in this group/mailing list is true. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1497 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27480 invoked from network); 20 Nov 2003 10:17:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 20 Nov 2003 10:17:34 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 20 Nov 2003 10:17:34 -0000 Received: from [66.218.67.139] by n13.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 10:17:34 -0000 Date: Thu, 20 Nov 2003 10:17:33 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpi4bt+phrs@...> In-Reply-To: <bpgm2j+qhkc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1007 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > > In my opinion, Mesomorph's integrity in maintaining piecepack.org > > as an unbiased repository for piecepack information has been > > impeccable, unwavering, and commendable. And you all know what a > > tremendous help Karol (of Mesomorph) has been with running the design > > competitions and with answering questions on this list. > If the community continues to make use of the wiki, it can be a great > place where the drudgery of upkeep is distributed (meaning less work > for everyone, and more up-to-date info), the ability to not a vendor > "running" the site, heck this weay no "one" is running the site. if > you haven't check it out. <http://www.ludism.org/ppwiki/> Maybe it would be best to redirect the piecepack.org domain to point at the wiki? That would take a load off Karol and would make it completely impartial. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1498 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51521 invoked from network); 20 Nov 2003 15:55:16 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 20 Nov 2003 15:55:16 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 20 Nov 2003 15:55:16 -0000 Received: from [66.218.67.154] by n27.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 15:54:07 -0000 Date: Thu, 20 Nov 2003 15:54:07 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpio2v+s91d@...> In-Reply-To: <bpi4bt+phrs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 802 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > Maybe it would be best to redirect the piecepack.org domain to > point at the wiki? It seems to me much better to have responsible, reputable folks in charge of the most public face for something I like, rather than the less controlled environment of a wiki. But since Mesomorph owns (as in paid for) the domain name and hosting, it is completely up to them. > That would take a load off Karol and would make it > completely impartial. piecepack.org already appears completely impartial. In fact, folks seem to be complaining that it is TOO impartial. I have offered a suggestion privately to Dave (since it involves an update to piecepack.org, which he administers) which might relieve this issue. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1499 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66597 invoked from network); 21 Nov 2003 02:42:33 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 21 Nov 2003 02:42:33 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2003 02:42:32 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031121024203.IHWX389421.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 20 Nov 2003 21:42:03 -0500 Message-ID: <3FBD7C57.3060102@...> Date: Thu, 20 Nov 2003 21:45:43 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: IcePack Games? References: <bpio2v+s91d@...> In-Reply-To: <bpio2v+s91d@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 20 Nov 2003 21:42:03 -0500 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >>That would take a load off Karol and would make it >> >> > > > >>completely impartial. >> >> > > > >piecepack.org already appears completely impartial. In fact, folks > >seem to be complaining that it is TOO impartial. > > > sorry, the point i was trying to make was that the wiki could contain the community's opinion on anything without Karol having to worry about any conflict of interest. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1500 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74163 invoked from network); 21 Nov 2003 06:38:48 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 21 Nov 2003 06:38:48 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2003 06:38:48 -0000 Received: from [66.218.67.157] by n1.grp.scd.yahoo.com with NNFMP; 21 Nov 2003 06:38:47 -0000 Date: Fri, 21 Nov 2003 06:38:47 -0000 To: piecepack@yahoogroups.com Subject: Piecepack appearance Message-ID: <bpkbtn+5h96@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1587 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook I am planning to have a custom version of the piecepack made for me. I have been looking again at the specs for the piecepack (the "anatomy" on piecepack.org) and realizing that there is quite a lot of scope for customization, within the parameters given. In the available rulesets, I have noticed that most of the illustrations are very similar to those used on the commercial sets sold by Mesomorph Games, as well as the PDF "printable" version available from the website. This is obviously understandable, as these represent the majority of the sets on the market. Nonetheless, there is clearly scope for presenting piecepack in an alternative way. Apart from the specification that the suit of Arms is represented by the Fleur de Lis, and the Ace by a spiral, the other shapes and symbols are not defined. So, for example, it should be possible to have: Crowns - triangle (or square) Moons - diamond Suns - circle Similarly, the value of the tiles, dice and counters can be represented by a non-Arabic marking - specifically, by small dots (on counters and dice) and small squares (on tiles) - arranged in the same type of layout as found on most dice. I was thinking that this type of approach makes the piecepack more 'generic' and also independant of any language (or age barrier). In addition, the use of dots, instead of the Arabic numerals means that the values are more easily discernable "upside down" (possibly a consideration for some games). I'd appreciate any feedback from the group as to the pros and cons of this type of approach. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1501 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93578 invoked from network); 21 Nov 2003 16:58:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 21 Nov 2003 16:58:29 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta6.grp.scd.yahoo.com with SMTP; 21 Nov 2003 16:58:29 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2003112116292801400osj2de>; Fri, 21 Nov 2003 16:29:28 +0000 Message-ID: <011701c3b04c$a4a78170$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bpkbtn+5h96@...> Subject: Re: [piecepack] Piecepack appearance Date: Fri, 21 Nov 2003 08:29:31 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit There was an extensive discussion some time ago on this group, of alternative design factors and potential modifications or improvements (such as directional pips on pawns, etc.). I think it was about a year and a half ago (anybody remember?). You may want to look through the archive. -Mike Schoesow I was thinking that this type of approach makes the piecepack more 'generic' and also independant of any language (or age barrier). In addition, the use of dots, instead of the Arabic numerals means that the values are more easily discernable "upside down" (possibly a consideration for some games). I'd appreciate any feedback from the group as to the pros and cons of this type of approach. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1502 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76907 invoked from network); 21 Nov 2003 21:41:03 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Nov 2003 21:41:03 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 21 Nov 2003 21:41:03 -0000 Received: from [66.218.67.249] by n25.grp.scd.yahoo.com with NNFMP; 21 Nov 2003 21:41:03 -0000 Date: Fri, 21 Nov 2003 21:41:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack appearance Message-ID: <bpm0pe+ej8t@...> In-Reply-To: <011701c3b04c$a4a78170$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2311 X-Mailer: Yahoo Groups Message Poster From: "sshum2003" <sshum2003@...> X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 I previous started to go through the messages in the group, not completely through, to direct people to previous messages containing discussion that might come up again. I have not completed it, but here is a partial list in answer to your question. Perhaps I should save the messages in FAQ file so we do not lose the messages. message# title of post poster date my note Message 30 Directional Indicators jdroscha@g... Wed 5/2/2001 unanswered question 72, 76, 79, 82 Themed piecepacks embedded in other games? Fri 8/10/2001 74, 77, 79-80 Proposals for improving the piecepack. Fri 8/10/2001 89, 90, 93, 95 Piecepack accessory/expansion idea. Fri 8/24/2001 87 Re: Working on Rules? Karol Fri 8/24/2001 Replies Name/Email Yahoo! ID Date (basical indicating Mesomorph Games will issue an pp expansion) 88, 91, 92, 94 Re: Working on Rules? rmundsc@g... Fri 8/24/2001 98,99, 102,103, 105, 106 Directional Pawns? Sat 9/1/2001 109, 110, 112-115 Is the piecepack color-blind friendly. 203-208 Coins: colored (suits) on number face? Mon 1/7/2002 269-271 Pawn upgrades: pawnplus david cousins Wed 2/20/2002 272-284, 290,291, 295, 300, 305 Re: pp modifications Troy Holaday Thu 2/21/2002 301-303, 1028-129,1036 piecepackplus Ron Hale-Evans Sat 2/23/2002 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > There was an extensive discussion some time ago on this group, of alternative design factors and potential modifications or improvements (such as directional pips on pawns, etc.). I think it was about a year and a half ago (anybody remember?). You may want to look through the archive. > > -Mike Schoesow > > > I was thinking that this type of approach makes the piecepack > more 'generic' and also independant of any language (or age > barrier). In addition, the use of dots, instead of the Arabic > numerals means that the values are more easily discernable "upside > down" (possibly a consideration for some games). > > I'd appreciate any feedback from the group as to the pros and cons of > this type of approach. > > Derek > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1503 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17307 invoked from network); 23 Nov 2003 01:45:14 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 23 Nov 2003 01:45:14 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta4.grp.scd.yahoo.com with SMTP; 23 Nov 2003 01:45:14 -0000 Received: from [66.218.67.179] by n34.grp.scd.yahoo.com with NNFMP; 23 Nov 2003 01:45:14 -0000 Date: Sun, 23 Nov 2003 01:45:13 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpp3f9+u58o@...> In-Reply-To: <bpio2v+s91d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 833 X-Mailer: Yahoo Groups Message Poster From: "rwhe" <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > > > Maybe it would be best to redirect the piecepack.org domain to > > point at the wiki? > > It seems to me much better to have responsible, reputable folks in > charge of the most public face for something I like, rather than the > less controlled environment of a wiki. But since Mesomorph owns (as > in paid for) the domain name and hosting, it is completely up to them. I would not be in favour of Piecepack.org pointing directly to the wiki, but considering the amount of content now on the wiki, and the rate at which new content is added, it would certainly be nice if Piecepack.org had at least one prominent hyperlink to the wiki somewhere. Ron Hale-Evans From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1504 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45635 invoked from network); 24 Nov 2003 10:28:06 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 24 Nov 2003 10:28:06 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta6.grp.scd.yahoo.com with SMTP; 24 Nov 2003 10:28:06 -0000 Received: from [66.218.67.170] by n31.grp.scd.yahoo.com with NNFMP; 24 Nov 2003 10:28:05 -0000 Date: Mon, 24 Nov 2003 10:28:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack appearance Message-ID: <bpsmfl+3vqr@...> In-Reply-To: <bpm0pe+ej8t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 975 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Hi Thanks for this - a "subject list" will be very useful. Just one request; as this is an "international" group, can we please have dates recorded in an unambiguous way - I would suggest 1 Jun 2001 or Jun 1 2001 (which is the format used by Yahoo, even if biased towards US and therefore harder to read...) but not 6/1/2001 or 1/6/2001... Thanks Derek --- In piecepack@yahoogroups.com, "sshum2003" <sshum2003@y...> wrote: > I previous started to go through the messages in the group, not > completely through, to direct people to previous messages containing > discussion that might come up again. I have not completed it, but > here is a partial list in answer to your question. Perhaps I should > save the messages in FAQ file so we do not lose the messages. > message# title of post poster date my note > Message 30 Directional Indicators jdroscha@g... Wed > 5/2/2001 unanswered question > [portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1505 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92451 invoked from network); 24 Nov 2003 19:19:53 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 24 Nov 2003 19:19:53 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 24 Nov 2003 19:19:53 -0000 Received: from [66.218.67.249] by n30.grp.scd.yahoo.com with NNFMP; 24 Nov 2003 19:18:21 -0000 Date: Mon, 24 Nov 2003 19:18:20 -0000 To: piecepack@yahoogroups.com Subject: Extra Bits Message-ID: <bptlht+6qjd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 213 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Has anyone already put together a comprehensive list of extra bits needed to play the piecepack games published so far? This would be a good thing to have, and it might be an ideal page to add to the Wiki. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1506 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14196 invoked from network); 25 Nov 2003 02:29:41 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 25 Nov 2003 02:29:40 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 02:29:40 -0000 Received: from [10.0.1.2] ([65.42.240.137]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 21:29:39 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 24 Nov 2003 21:29:39 -0500 Subject: Re: Icepack Games et al. To: <piecepack@yahoogroups.com> Message-ID: <BBE828C2.2B7B5%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I think that James accurately captured the frustrating situation we at Mesomorph Games have been in for a while now, wanting to do something with regards to the vendor links but not wanting to compromise the impartiality of piecepack.org. I think it's gotten to the point where doing nothing is no longer an option. Rest assured, we will be addressing this situation in the near future. I'm not quite sure how the discussion turned from James saying Karol had been a tremendous help to her now being overworked and needing relief, but I assure you that she is doing fine and the various efforts to lessen her workload are unnecessary. As to the suggestion that piecepack.org simply be pointed to the wiki, well... no. For many reasons that isn't a good idea. Just a side note here: referring to the wiki as "completely impartial" is completely misleading. It is as partial as can be, it simply presents more than one viewpoint. For the fraction of the piecepack community that utilize it it may be a platform for free expression, sure. Completely impartial? Nope. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1507 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27203 invoked from network); 25 Nov 2003 03:01:18 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 25 Nov 2003 03:01:18 -0000 Received: from unknown (HELO corvette.floorboard.com) (67.119.3.14) by mta6.grp.scd.yahoo.com with SMTP; 25 Nov 2003 03:01:17 -0000 Received: from biggar.org (nbrypk-cuda1-c1a-131-227.vnnyca.adelphia.net [67.22.131.227]) by corvette.floorboard.com (8.11.6+Sun/8.11.6) with ESMTP id hAP2xYw09560 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 18:59:35 -0800 (PST) Message-ID: <3FC2C581.6020106@...> Date: Mon, 24 Nov 2003 18:59:13 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Extra Bits References: <bptlht+6qjd@...> In-Reply-To: <bptlht+6qjd@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Clark D. Rodeffer wrote: > Has anyone already put together a comprehensive list of extra bits > needed to play the piecepack games published so far? This would be a > good thing to have, and it might be an ideal page to add to the Wiki. > > Clark If you look at the Games page on the wiki it lists all the extra bits needed for the games which have a page on the wiki. SO that's a good start. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1508 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47104 invoked from network); 25 Nov 2003 04:00:22 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Nov 2003 04:00:22 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Nov 2003 04:00:21 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AOUN9-0006wb-00 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 20:00:19 -0800 Date: Mon, 24 Nov 2003 19:54:31 -0800 To: piecepack Subject: IcePack's attempt to deface wiki Message-ID: <20031125035431.GA26525@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i Resent-From: rwhe@... Resent-Date: Mon, 24 Nov 2003 20:00:17 -0800 Resent-To: piecepack mailing list <piecepack@yahoogroups.com> Resent-Message-Id: <E1AOUN9-0006wb-00@...> From: rwhe@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I note with amusement that Ken Leyhe, or someone using the same IP address as was used to create his personal page on the piecepack wiki, has attempted to stem the flood of bad press about his company IcePack Games by deleting the fairly innocuous phrase "Known for poor communication with customers, and can be unreliable" from the review on the Vendors page of the wiki. He has also tagged the page so that if anyone changes it, he will receive email notification (and can presumably leap in and delete the text again). Typical. Kenny, m'boy, I've dealt with people defacing my wikis before. Countermeasures are easy. Leave it alone, and be glad no one has said anything worse about you. http://www.ludism.org/ppwiki/Vendors Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1509 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85772 invoked from network); 25 Nov 2003 20:23:08 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 25 Nov 2003 20:23:08 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 20:23:07 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Tue, 25 Nov 2003 15:23:06 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Tue, 25 Nov 2003 15:23:05 -0500 Message-ID: <3FC3BA29.7090704@...> To: piecepack@yahoogroups.com Date: Tue, 25 Nov 2003 15:23:05 -0500 Subject: Rules on my PalmOS handheld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 25 Nov 2003 20:23:05.0870 (UTC) FILETIME=[EF0C5AE0:01C3B391] User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5) Gecko/20031007 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox I pretty much always have my Clie with me wherever I am. I would like to find a way to copy piecepack rulesets onto it, but the rules at piecepack.org are all in PDF format. Unfortunately, the PDF viewer for PalmOS crashes my Clie. Does anyone have any suggestions about how I could go about creating a piecepack rules library on my Clie? It would be trivial to accomplish if the rules were in HTML format, but PDF is right out. Thanks. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1510 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2658 invoked from network); 25 Nov 2003 20:33:00 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 25 Nov 2003 20:33:00 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 25 Nov 2003 20:33:00 -0000 Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 25 Nov 2003 20:32:59 -0000 Date: Tue, 25 Nov 2003 20:32:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq0e9r+ib5t@...> In-Reply-To: <3FC3BA29.7090704@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: >Does anyone have any suggestions about how I >could go about creating a piecepack rules library >on my Clie? It would be trivial to accomplish if >the rules were in HTML format This will require a bit of work on your part to do the conversion ... but here's a handy link, methinks: http://www.adobe.com/products/acrobat/access_simple_form.html :-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1511 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41305 invoked from network); 25 Nov 2003 21:06:21 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 25 Nov 2003 21:06:21 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 21:06:21 -0000 Received: from [10.0.1.2] ([65.43.35.104]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 25 Nov 2003 16:06:20 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 25 Nov 2003 16:06:19 -0500 Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: <piecepack@yahoogroups.com> Message-ID: <BBE92E7B.2B868%dboyle@...> In-Reply-To: <bq0e9r+ib5t@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Another option would be to let Google do much of the work for you. It keeps an HTML copy of PDF files it comes across, and all the rules from piecepack.org should be on there. For instance, searching "aliencity site:piecepack.org filetype:pdf" gives you the PDF with a "View as HTML" option, the link for which is: http://216.239.39.104/search?q=cache:cQnVWX6yEkgJ:www.piecepack.org/rules/Al ienCity.pdf+piecepack+site:piecepack.org+filetype:pdf&hl=en&ie=UTF-8 If you search "www.piecepack.org site:piecepack.org filetype:pdf" you will see all the rule sets, and all can be viewed as HTML, and there should not be any highlighted text in the HTML file. Frankly, neither conversion is spectacular. I checked out Google and adobe for AlienCity, and ironically I think the Google conversion was the better of the two (though there is a Google header at the top, you may or may not find that annoying). > From: "Matt Worden" <Brykovian@...> > Reply-To: piecepack@yahoogroups.com > Date: Tue, 25 Nov 2003 20:32:59 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Rules on my PalmOS handheld > > --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: >> Does anyone have any suggestions about how I >> could go about creating a piecepack rules library >> on my Clie? It would be trivial to accomplish if >> the rules were in HTML format > > This will require a bit of work on your part to do the conversion ... > but here's a handy link, methinks: > http://www.adobe.com/products/acrobat/access_simple_form.html > > :-) > > -Matt > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1512 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95616 invoked from network); 25 Nov 2003 21:24:11 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 25 Nov 2003 21:24:11 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 21:24:11 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Tue, 25 Nov 2003 16:24:10 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Tue, 25 Nov 2003 16:24:09 -0500 Message-ID: <3FC3C879.5000502@...> To: piecepack@yahoogroups.com Date: Tue, 25 Nov 2003 16:24:09 -0500 Subject: Re: [piecepack] Re: Rules on my PalmOS handheld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 25 Nov 2003 21:24:09.0870 (UTC) FILETIME=[76F662E0:01C3B39A] References: <BBE92E7B.2B868%dboyle@...> In-Reply-To: <BBE92E7B.2B868%dboyle@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5) Gecko/20031007 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Dave Boyle wrote: > Frankly, neither conversion is spectacular. I checked out Google and adobe > for AlienCity, and ironically I think the Google conversion was the better > of the two (though there is a Google header at the top, you may or may not > find that annoying). I can edit the annoying things away. Unfortunately, neither conversion method preserves the diagrams. I don't mind doing the work of conversion and cleanup, but obtaining all of the diagrams (through screenshots?) might be more trouble than it's all worth. Thanks for pointing me in the right direction, anyway. --Randy -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1513 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70128 invoked from network); 26 Nov 2003 05:19:10 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 26 Nov 2003 05:19:10 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 05:19:10 -0000 Received: from [66.218.67.150] by n30.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 05:19:10 -0000 Date: Wed, 26 Nov 2003 05:19:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1d4d+at3h@...> In-Reply-To: <3FC3C879.5000502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1041 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Can each author post the rules in Word format? I know personally I have all of my games in word format. I have no problem with posting the word format versions Choosy Sushi, Berlin and DBDDBS in the file section in a new folder. These would go along with Camels Quest and Pawnopoly. I will preserve the 3 rulesets for the Solitaire comp as well and post them after the comp is over . The other two games I plan on releasing this year will also have their word formats reserved. This will be 10 games total. While this is horribly onesided of me, it is all I have, and don't mind posting the word formats of them. I assume some other members kept their "original" copy. Would this take up too much space, can we do this, and can others follow suit? -Eric P.S. I plan on releasing two games (Non-competion) to the "Rulesets in Progress" section around 12-24-03. (2004 looks promising as well, 5 game ideas left currently in various stages of pre-design, and of course who knows what the *next* competition may inspire.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1514 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79917 invoked from network); 26 Nov 2003 06:27:03 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Nov 2003 06:27:03 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 06:27:03 -0000 Received: from [66.218.67.155] by n4.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 06:27:03 -0000 Date: Wed, 26 Nov 2003 06:26:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1h3h+ldan@...> In-Reply-To: <3FC3BA29.7090704@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2240 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Maybe this is my cue to step and put forward an idea I have working on for a while now (but was waiting for the "right" moment to unlease on the unsuspecting piecepack community). In the work that I am doing, I have started to see the tremendous benefits offered by XML as an information storage format. For some time I have been pondering how it can be more widely used in my favourite hobby. Just recently, I became involved with Joao Neto in the creation of an XML file format for his abstract games site (http://www.di.fc.ul.pt/~jpn/gv/). What I would like to propose is that the community adopts an existing XML file format for documentation of the piecepack rules. XML would give us the flexibility to easily publish to PDF, HTML and other formats of choice. It would also allow the creation of a 'standardised' look-and-feel for the rule sets, thereby creating a better image for the system. The specific XML format I would like to propose is DocBook; perhaps with the addition of a few tags for encapsulating some of the meta-data for a game, along with some guidelines for rules structuring. DocBook, while a large spec, is widely used and many editors are now able to work directly with it. In the longer run, it would also be ideal to convert the game diagrams to a format such as SVG - an open graphics standard that is very powerful. The main issues are: 1. permission from rules' authors for the conversion process 2. time required to do the conversion itself; this is mostly copy-and- paste for the text (hint: this would be something I could start tackling over the summer [southern hemisphere!] holidays) Thoughts? Comments? Thanks Derek --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > I pretty much always have my Clie with me wherever I am. I would like > to find a way to copy piecepack rulesets onto it, but the rules at > piecepack.org are all in PDF format. Unfortunately, the PDF viewer for > PalmOS crashes my Clie. Does anyone have any suggestions about how I > could go about creating a piecepack rules library on my Clie? It would > be trivial to accomplish if the rules were in HTML format, but PDF is > right out. > > Thanks. > > --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1515 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7582 invoked from network); 26 Nov 2003 09:15:15 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 26 Nov 2003 09:15:15 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 26 Nov 2003 09:15:15 -0000 Received: from [66.218.67.131] by n5.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 09:15:15 -0000 Date: Wed, 26 Nov 2003 09:15:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1qv2+l3lq@...> In-Reply-To: <3FC3C879.5000502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 574 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Unfortunately, neither conversion > method preserves the diagrams. I don't mind doing the work of > conversion and cleanup, but obtaining all of the diagrams (through > screenshots?) might be more trouble than it's all worth. As far as I can see, you have two choices if you want to stick with your Palm: 1. Get something ScanSoft PDF Converter. This $40 shareware promises good conversions. 2. Cut and paste into a WYSIWYG HTML editor or Word and then convert to a Palm readable format. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1516 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90041 invoked from network); 26 Nov 2003 09:18:38 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 26 Nov 2003 09:18:38 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 09:18:38 -0000 Received: from [66.218.67.168] by n40.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 09:18:38 -0000 Date: Wed, 26 Nov 2003 09:18:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1r5e+daok@...> In-Reply-To: <bq1d4d+at3h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 610 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Can each author post the rules in Word format? I am not keen on PDF either. It's great for printing, but bad for reading, because you need the horrible Acrobat Reader. I'd much prefer HTML or Word files. PDF is non-proprietory, but open-source software like Open Office deals with Word files very nicely. How about at least giving people the choice? Incidentally, some of the PDF conversions at Piecepack are pretty bad. Hanging Gardens for instance, is 327KB, but it's base format is rtf with no images. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1517 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83273 invoked from network); 26 Nov 2003 11:48:46 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 26 Nov 2003 11:48:46 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 26 Nov 2003 11:48:46 -0000 Received: from [66.218.66.119] by n26.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 11:48:28 -0000 Date: Wed, 26 Nov 2003 11:48:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq23ub+d8f5@...> In-Reply-To: <bq1r5e+daok@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1431 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > Can each author post the rules in Word format? > > I am not keen on PDF either. It's great for printing, but bad for > reading, because you need the horrible Acrobat Reader. I'd much > prefer HTML or Word files. PDF is non-proprietory, but open-source > software like Open Office deals with Word files very nicely. How > about at least giving people the choice? > > Incidentally, some of the PDF conversions at Piecepack are pretty > bad. Hanging Gardens for instance, is 327KB, but it's base format is > rtf with no images. Iain I'm not sure I fully support your sentiments regarding PDF - for a start, you do not have to use the Acrobat Reader (I think you are the first person I have to call it "horrible"? Well, it is free...) for displaying PDFs. I am also not sure that Open Office is *that* good - I have tried it and it mangled some files quite badly - I would prefer *not* to support M$ at all (and would choose Adobe, if I had to take commercial sides). HTML suffers from the disadvantage of often being device-specific, especially when laden with editor-generated codes. Overall, I would ask people to consider my proposal for the XML option; this, at least, does not lock anyone into any choice of a display format in advance. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1518 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24033 invoked from network); 26 Nov 2003 12:03:09 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 26 Nov 2003 12:03:09 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta5.grp.scd.yahoo.com with SMTP; 26 Nov 2003 12:03:09 -0000 Received: from [66.218.67.249] by n30.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 12:02:56 -0000 Date: Wed, 26 Nov 2003 12:02:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq24pf+g7dh@...> In-Reply-To: <bq23ub+d8f5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1028 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I'm not sure I fully support your sentiments regarding PDF - for a > start, you do not have to use the Acrobat Reader (I think you are the > first person I have to call it "horrible"? Well, it is free...) for > displaying PDFs. PDF is terrible from a usability point of view: www.useit.com/alertbox/20030714.html Acrobat reader is free, but it is bloatware. It is a huge download, takes forever to load up and is a nightmware with PDAs. I am not aware of how else you can view PDFs. Certainly Acrobat Reader is very unpopular on news:alt.comp.freeware. > Overall, I would ask people to consider my proposal for the XML > option; this, at least, does not lock anyone into any choice of a > display format in advance. XML is the best option from an idealistic point of view and for viewing, but how do you propose that regular computer users edit XML files? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1519 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67289 invoked from network); 26 Nov 2003 18:10:14 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 26 Nov 2003 18:10:14 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 26 Nov 2003 18:10:14 -0000 Received: from [66.218.67.152] by n33.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 18:10:06 -0000 Date: Wed, 26 Nov 2003 18:10:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq2q9t+56ks@...> In-Reply-To: <bq24pf+g7dh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2343 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> > wrote: > > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > PDF is terrible from a usability point of view: > www.useit.com/alertbox/20030714.html > > Acrobat reader is free, but it is bloatware. It is a huge download, > takes forever to load up and is a nightmware with PDAs. I am not > aware of how else you can view PDFs. Certainly Acrobat Reader is > very unpopular on news:alt.comp.freeware. > > > Overall, I would ask people to consider my proposal for the XML > > option; > XML is the best option from an idealistic point of view and for > viewing, but how do you propose that regular computer users edit > XML files? I am not sure the piecepack forum is the place to get into a long debate about the pros and cons of PDF. Suffice to say that many of points you raise about PDF apply just as strongly - if not more so - to something like Word (and many of its equivalents, be they commercial or open source). The point here is that if we want to create content that can genuinely be repurposed for different media, be they 'small screens' or high quality print, then storage in an XML format is not just "idealistic", it is in fact "ideal". This is not just a personal feeling, but a strongly held view in the broader IT and publishing industry. As for the issue of creating XML; at work I have had to teach non- technical people with minimal computing skills (and, no, I don't include using Word as a "skill") how to create XML for websites... I would far rather have had do that than to have shown them HTML, for example! The available tools for creating XML are many and varied - right from a simple text editor (notepad, vi, whatever) to full-blown commercial packages... and increasing every month - enough to cater for almost anyone's taste. A number of the more substantial offerings include direct support for DocBook (which is why I suggested it), and this is fast becoming almost the 'de facto' standard for document-orientated XML. As I said in the previous email, I am happy to offer some time and effort to get this process going, as I believe it will "add value" to the piecepack system - please excuse the "biz speak"! Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1520 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16315 invoked from network); 26 Nov 2003 18:18:53 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Nov 2003 18:18:53 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 18:18:52 -0000 Received: from [66.218.67.179] by n3.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 18:18:42 -0000 Date: Wed, 26 Nov 2003 18:18:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq2qq0+kjje@...> In-Reply-To: <bq1qv2+l3lq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1268 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > > Unfortunately, neither conversion > > method preserves the diagrams. I don't mind doing the work of > > conversion and cleanup, but obtaining all of the diagrams > > (through screenshots?) might be more trouble than it's all worth. Well, there are not that many diagrams in many of the games; the ideal would be to first see if the authors are willing to donate a good, highly JPEG - or, preferably, GIF/PNG format. Failing that, its relatively easy to copy-and-paste an image from the PDF. > As far as I can see, you have two choices if you want to stick with > your Palm: > > 1. Get something ScanSoft PDF Converter. > > 2. Cut and paste into a WYSIWYG HTML editr or Word and then convert > to a Palm readable format. Well, if you are going to start doing that, then I would ask that you consider the small extra hassle of moving over the text into XML (see elsewhere in this thread for my proposal), from where we should be able to convert to most desired display formats (*now* and in the future). Derek PS I also own a Palm and would be interested in converting rules to a format it can easily display... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1521 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2327 invoked from network); 27 Nov 2003 05:36:01 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 27 Nov 2003 05:36:01 -0000 Received: from unknown (HELO web11107.mail.yahoo.com) (216.136.131.154) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 05:36:01 -0000 Message-ID: <20031127053600.42210.qmail@...> Received: from [24.147.42.209] by web11107.mail.yahoo.com via HTTP; Wed, 26 Nov 2003 21:36:00 PST Date: Wed, 26 Nov 2003 21:36:00 -0800 (PST) Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: piecepack@yahoogroups.com In-Reply-To: <bq24pf+g7dh@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.154 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor What's wrong with TXT? Plain old text, anybody remember text? Everyone can read it, everyone can edit it. > > I'm not sure I fully support your sentiments > regarding PDF - for a > > Overall, I would ask people to consider my > proposal for the XML > > Word DOC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1522 Return-Path: <nick@...> X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91258 invoked from network); 27 Nov 2003 05:39:55 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 27 Nov 2003 05:39:55 -0000 Received: from unknown (HELO zork.zork.net) (64.81.246.102) by mta4.grp.scd.yahoo.com with SMTP; 27 Nov 2003 05:39:55 -0000 Received: from nick by zork.zork.net with local (Exim 3.35 #1 (Debian)) id 1APEsc-0006nJ-00; Wed, 26 Nov 2003 21:39:54 -0800 Date: Wed, 26 Nov 2003 21:39:54 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld Message-ID: <20031127053953.GG12342@...> Mail-Followup-To: piecepack@yahoogroups.com References: <bq24pf+g7dh@...> <20031127053600.42210.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031127053600.42210.qmail@...> X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: OUTLOOK ERROR: Message text violates P.A.T.R.I.O.T. act User-Agent: Mutt/1.5.4i X-eGroups-Remote-IP: 64.81.246.102 From: Nick Moffitt <nick@...> X-Yahoo-Group-Post: member; u=23576616 begin Ed Thorn quotation: > What's wrong with TXT? Plain old text, anybody remember text? > Everyone can read it, everyone can edit it. What's more, you can keep yourself to strict formatting guidelines in a sort of wiki-esque way to make automatic reformatting easier. Just look at the format the original Fudge rules were posted in, or the documentation format for the LNX-BBC project at http://lnx-bbc.org (we use an awk script included in the source tarball that translates each .txt file into a collection of .html pages). -- "Forget the damned motor car and build cities for lovers and friends." -- Lewis Mumford end From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1523 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4767 invoked from network); 27 Nov 2003 16:59:15 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 27 Nov 2003 16:59:15 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 16:59:15 -0000 Received: from [66.218.66.143] by n26.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 16:59:10 -0000 Date: Thu, 27 Nov 2003 16:59:08 -0000 To: piecepack@yahoogroups.com Subject: IcePack update Message-ID: <bq5ags+uu5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 314 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 I just thought I should let everyone know that IcePack contacted me shortly after I posted here and apologized profusely for being late - - the proprietor had been out of town. He shipped my order 2nd day air and I got it yesterday. Everything looks very, very nice, and I am now satisfied. Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1524 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25272 invoked from network); 27 Nov 2003 17:03:17 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 27 Nov 2003 17:03:17 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 27 Nov 2003 17:03:17 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 17:03:17 -0000 Date: Thu, 27 Nov 2003 17:03:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq5aok+bn53@...> In-Reply-To: <20031127053600.42210.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 245 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > What's wrong with TXT? Plain old text, anybody > remember text? Everyone can read it, everyone can > edit it. Doesn't support images - unless you count ascii art. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1525 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77567 invoked from network); 27 Nov 2003 17:06:35 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 27 Nov 2003 17:06:35 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 17:06:34 -0000 Received: from [66.218.66.118] by n7.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 17:06:23 -0000 Date: Thu, 27 Nov 2003 17:06:22 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq5aue+j0bt@...> In-Reply-To: <bq2q9t+56ks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1233 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > As for the issue of creating XML; at work I have had to teach non- > technical people with minimal computing skills (and, no, I don't > include using Word as a "skill") how to create XML for websites... I > would far rather have had do that than to have shown them HTML, for > example! The available tools for creating XML are many and varied - > right from a simple text editor (notepad, vi, whatever) to full- blown > commercial packages... and increasing every month - enough to cater > for almost anyone's taste. A number of the more substantial > offerings include direct support for DocBook (which is why I > suggested it), and this is fast becoming almost the 'de facto' > standard for document-orientated XML. If there are easy to use free editors, this might be possible. A conversion program, rather like Acrobat's PDFWriter, would be even better. > As I said in the previous email, I am happy to offer some time and > effort to get this process going, as I believe it will "add value" to > the piecepack system - please excuse the "biz speak"! OK. I have an open mind. I'm interested to see what you come up with. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1526 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29362 invoked from network); 28 Nov 2003 03:17:49 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 28 Nov 2003 03:17:49 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 03:17:49 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031128031744.CDSY389421.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 27 Nov 2003 22:17:44 -0500 Message-ID: <3FC6BE9A.5030607@...> Date: Thu, 27 Nov 2003 22:18:50 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld References: <bq5aue+j0bt@...> In-Reply-To: <bq5aue+j0bt@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 27 Nov 2003 22:17:43 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >If there are easy to use free editors, this might be possible. A > >conversion program, rather like Acrobat's PDFWriter, would be even > >better. > > > Have I got the solution... openoffice.org * free (open source, multi-platform, no cost) * can open MSWord Documents fairly well * has free write to PDF ability * default save to format is a zipped XML file with all images in the zip (meaning you can create an XSL to convert this document to ANYTHING YOU WANT!) * can save to many other formats from within the interface * did i mention it is FREE! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1528 Return-Path: <DavidLHsl@...> Received: (qmail 10411 invoked from network); 28 Nov 2003 06:17:40 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:17:40 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:17:40 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.66.113] by n14.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 06:17:40 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5602 invoked from network); 28 Nov 2003 01:54:33 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 28 Nov 2003 01:54:33 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 01:54:32 -0000 Received: from [66.218.67.167] by n5.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 01:54:32 -0000 Date: Fri, 28 Nov 2003 01:54:31 -0000 To: piecepack@yahoogroups.com Subject: Feedback on the game Racepack Message-ID: <bq69sn+ppfi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3719 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 28 Nov 2003 06:17:39 -0000 X-eGroups-Remote-IP: 66.218.66.69 lurk=OFF Today I had the opportunity to play the game Racepack with my brother. This game is designed by Michael and Stephen Shoessow. I was particularly interested in this game, as my brother and I are fond of the board game Formula De. I had read the rules a couple of months ago. However, I didn't want to take up too much time rereading the rules today (nothing more boring than waiting for someone to study the rules), so I just briefly skimmed a few sentences and relied on memory. Returning home, I have reread the rules, and I only missed two rules in our play. The effect was marginal, but I think it's a testament to the clarity of the rules that I was able to recall the rules as closely as I did. So the first feedback item is the rules themselves. The rules are very clearly written, provide many examples and illustrations, and do not have many ambiguities. The only problem I would see someone having is that Figure 2 illustrates the use of a strategy token for movement, but the first reference to the illustration is trying to explain the normal movement rules without mentioning the use of the tokens. Would a person be confused about the reference to the token? I wasn't, and I don't think most people would. In fact, when the use of tokens is mentioned later in the rules, it was able to reference Figure 2 again without needing a new illustration. So I wouldn't recommend changing this unless someone is confused by it. My brother and I ran 3 cars apiece using the recommended track setup. Kudos for providing a recommended setup rather than simply telling the reader to make up their own configuration. It's nice to have a suggestion provided for first-time play, and players can create their own layout later. Perhaps a suggested layout for a 2- piecepack track could be provided as well. The mechanics of the game are rather ingenious. My favorite is the rule where the speed you select on your first movement segment does not have to relate to the speed you ended your last turn. This would've introduced needless complexity and record-keeping. The 3-segment turn is an inspired design as well. Two other rules were invaluable in simplifying the gameplay: blocking rules (players are prevented from ramming into a blocking situation) and corner entry speed rule (speed of 1 or 2, with NO exceptions). By spelling out these two rules in concrete with no exceptions or loopholes, you eliminate complicated situations and possibilities for ambiguities. Too many times, introducing realism factors in game rules do more to confuse players and involve players in needless recordkeeping than enhance the actual gameplay. Finally, I think the use of the coins is very well done. This really helps to provide a player with plenty of choices to think about during play, as well as provide a limited resource that a player must manage wisely to play well. Like Formula De, risk taking is unavoidable. There's enough luck in the game to prevent players from getting frustrated if they aren't leading, and I don't see any fixed set of turns that would break the game. In the end, my game against my brother resulted in my lead car spinning out in the final turn, providing my brother the opportunity to pass me for the win. His cars came in 1st, 5th, 6th. Mine came in 2nd, 3rd, 4th. My conclusion is that this is a very fun game with just enough luck to prevent players from giving up if they lose the lead. This is a very easy game to learn and teach to other players, while providing players plenty to think about during each turn. This is an excellent game, and I just wanted to pass my comments along in the hopes that the author will see this. lurk=ON From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1529 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74486 invoked from network); 28 Nov 2003 06:24:18 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:24:18 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:24:18 -0000 Received: from [66.218.66.118] by n8.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 06:24:18 -0000 Date: Fri, 28 Nov 2003 06:24:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq6pmg+hlg8@...> In-Reply-To: <3FC6BE9A.5030607@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1373 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > > >If there are easy to use free editors, this might be possible. A > >conversion program, rather like Acrobat's PDFWriter, would be even > >better. > Have I got the solution... > > openoffice.org > > * free (open source, multi-platform, no cost) > * can open MSWord Documents fairly well > * has free write to PDF ability > * default save to format is a zipped XML file with all images in the > zip (meaning you can create an XSL to convert this document to > ANYTHING YOU WANT!) > * can save to many other formats from within the interface > * did i mention it is FREE! Well, its a very large download for a start (and perhaps not everone has that luxury) - I have tried the package and it seemed to garble a number of MSword documents I used. The main issue here, though, is that writing in a word processor does not guarantee the production of a well-structured document, and it certainly won't create the kind of uniformity that will allow the ready use of stylesheets to create a consistent look-and-feel for all the rule sets. OTOH, if we agree to work in DocBook, and make use of appropiate metadata, then perhaps OpenOffice can be used as a tool to edit the rules (I am not sure about OO support for this format or its derivatives). Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1530 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84126 invoked from network); 28 Nov 2003 06:55:37 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:55:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:55:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1APcXR-0003cV-00 for <piecepack@yahoogroups.com>; Thu, 27 Nov 2003 22:55:37 -0800 Date: Thu, 27 Nov 2003 22:55:36 -0800 To: piecepack@yahoogroups.com Subject: XML Message-ID: <20031128065536.GA12800@...> References: <20031127053953.GG12342@...> <bq6p9c+ghur@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bq6p9c+ghur@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Nov 28, 2003 at 06:17:16AM -0000, boardgamesbook wrote: > --- In piecepack@yahoogroups.com, Nick Moffitt <nick@z...> wrote: > > begin Ed Thorn quotation: > > > What's wrong with TXT? Plain old text, anybody remember text? > > > Everyone can read it, everyone can edit it. > > > > What's more, you can keep yourself to strict formatting > > guidelines in a sort of wiki-esque way to make automatic > reformatting > > easier. Just look at the format the original Fudge rules were > posted > > in, or the documentation format for the LNX-BBC project at > > http://lnx-bbc.org (we use an awk script included in the source > > tarball that translates each .txt file into a collection of .html > > pages). > > Sorry to keep harping on my theme, but the problem with both plain > text and wiki (and don't get me wrong - I love the wiki concept and > am pushing its use in our company too) is that they don't create > truely structured data and, again, it becomes quite difficult to > convert to other formats. The converse is NOT true - given an XML > document, one can quite easily create a text file or even a wiki page. > > Lets make a long term choice and not a short term fix. > > Derek "Let's"? Whom are you addressing, Derek? Piecepack High Command? You're barking up a nonexistent tree. There is no centralised authority over the piecepack, which is in the public domain, unlike, say, Icehouse (even if Looney Labs has as much right to their patent on coloured plastic pyramids as British Telecom does to their patent on hypertext). You've also completely ignored Nick's point, which is that given sufficiently intelligent parsing (with an awk or Perl script, etc.), you can pull data out of almost any unstructured format with minimal cleanup afterwards. If you doubt this, I recommend you read the recent book _Spidering Hacks_ published by O'Reilly, which discusses scraping useful data from unstructured data sources on the Web in great detail. <http://www.oreilly.com/catalog/spiderhks/> You're welcome to convert any games of ours (Marty's and mine) that you see fit to XML; after all, they're GNU FDLed, and therefore freely modifiable and redistributable. I'll be interested to see what you come up with. However, in my opinion XML is an immature technology, and I will not be spending any of my time (my scarcest resource) on converting our games to XML in the foreseeable future. Thanks for your apology for harping on this issue. I think most people on the list now know how you feel about XML. Perhaps we can move on to a more fruitful topic. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1531 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80832 invoked from network); 28 Nov 2003 13:00:50 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 28 Nov 2003 13:00:50 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta4.grp.scd.yahoo.com with SMTP; 28 Nov 2003 13:00:50 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031128125942.NAZW132452.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Fri, 28 Nov 2003 07:59:42 -0500 Message-ID: <3FC74736.1020303@...> Date: Fri, 28 Nov 2003 08:01:42 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld References: <bq6pmg+hlg8@...> In-Reply-To: <bq6pmg+hlg8@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Fri, 28 Nov 2003 07:59:42 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > > >>Have I got the solution... >> >> >>openoffice.org >> >> >> * free (open source, multi-platform, no cost) >> >> >> * can open MSWord Documents fairly well >> >> >> * has free write to PDF ability >> >> >> * default save to format is a zipped XML file with all images >>in the >> >> >> >> zip (meaning you can create an XSL to convert this document to >> >> >> ANYTHING YOU WANT!) >> >> >> * can save to many other formats from within the interface >> >> >> * did i mention it is FREE! >> >> > > > >Well, its a very large download for a start (and perhaps not everone > >has that luxury) - I have tried the package and it seemed to garble a > >number of MSword documents I used. > > > >The main issue here, though, is that writing in a word processor does > >not guarantee the production of a well-structured document, and it > >certainly won't create the kind of uniformity that will allow the > >ready use of stylesheets to create a consistent look-and-feel for all > >the rule sets. > > > Actually it does. It is saved as XML (change the saved extention to .zip and then open it in winzip or something). look into it man. You can create whatever css, and xsl you want to make any document in openoffice look consistant. > >OTOH, if we agree to work in DocBook, and make use of appropiate > >metadata, then perhaps OpenOffice can be used as a tool to edit the > >rules (I am not sure about OO support for this format or its > >derivatives). > > > > it does doc book. i think the point is. that everyone will work in whatever the hell they want. but if you are wanting to get XML with pictures, or convert word to XML, openoffice is a good match. >Derek > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@egroups.com > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1532 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66259 invoked from network); 28 Nov 2003 14:15:03 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 28 Nov 2003 14:15:03 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 28 Nov 2003 14:15:02 -0000 Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 14:15:02 -0000 Date: Fri, 28 Nov 2003 14:15:01 -0000 To: piecepack@yahoogroups.com Subject: Re: DocBook Message-ID: <bq7l95+pe0b@...> In-Reply-To: <3FC74736.1020303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 831 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > it does doc book. i think the point is. that everyone will work in > whatever the hell they want. but if you are wanting to get XML with > pictures, or convert word to XML, openoffice is a good match. I have been looking at the DocBook wiki (http://docbook.org/wiki/) - which is very well done. I hope the piecepack wiki improves to that level. They don't seem to approve of OpenOffice as a DocBook editor at the moment: http://docbook.org/wiki/moin.cgi/OpenOffice. However there are other free tools mentioned and if it were done properly, DocBook could be a great way of presenting rules in a standardised manner. There are even tools that convert other formats to DocBook: http://docbook.org/wiki/moin.cgi/ConvertOtherFormatsToDocBook -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1533 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34867 invoked from network); 28 Nov 2003 16:59:41 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 28 Nov 2003 16:59:41 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 16:59:41 -0000 Message-ID: <20031128165934.32270.qmail@...> Received: from [24.147.42.209] by web11103.mail.yahoo.com via HTTP; Fri, 28 Nov 2003 08:59:34 PST Date: Fri, 28 Nov 2003 08:59:34 -0800 (PST) Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: piecepack@yahoogroups.com In-Reply-To: <bq5aok+bn53@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.150 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Iain Cheyne <news@...> wrote: > > What's wrong with TXT? Plain old text, anybody > > remember text? Everyone can read it, everyone can > > edit it. > > Doesn't support images - unless you count ascii art. I would use a chisel on stone plates if they then magically found their way to everyone who might make use of my words. The only purpose of any text is to get an idea into another person's head. Any format that limits my audience is a bad format. This choice is of course one for every author to make, based on the ideas they wish to convey. For me, if I needed to include any images beyond a simple ascii sketch, I would go to RTF and included images, or HTML and included images. There isn't a single format yet that I am comfortable with as a sole transmission medium for my work. But again, it's really a decision for each author to make. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1534 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82835 invoked from network); 28 Nov 2003 18:22:39 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 28 Nov 2003 18:22:39 -0000 Received: from unknown (HELO tomts7-srv.bellnexxia.net) (209.226.175.40) by mta2.grp.scd.yahoo.com with SMTP; 28 Nov 2003 18:22:39 -0000 Received: from smtp.bellnexxia.net ([209.226.175.204]) by tomts7-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Fri, 28 Nov 2003 13:22:38 -0500 X-Mailer: Openwave WebEngine, version 2.8.6.6 (webedge20-101-174-112-20020617)" To: <piecepack@yahoogroups.com> Subject: Trophy Cloth Date: Fri, 28 Nov 2003 13:22:38 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> X-eGroups-Remote-IP: 209.226.175.40 From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hey all, I was cleaning up the house yesterday and found the bag that has the trophy cloth. My apologies! I completely forgot to send this off to Phillip! So, three things... 1) I'll get the cloth off to you sometime this week. 2) Phillip could you send me your address again, so I know where to send it to. 3) Would the winner of the next competition mind letting Phillip keep it for a little while. He won't have had much time with the prized piece of cloth. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1535 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8964 invoked from network); 29 Nov 2003 18:37:59 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 29 Nov 2003 18:37:59 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta1.grp.scd.yahoo.com with SMTP; 29 Nov 2003 18:37:59 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20031129183756016000cli7e>; Sat, 29 Nov 2003 18:37:57 +0000 Message-ID: <032101c3b6a7$e8a3abe0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bq69sn+ppfi@...> Subject: Re: [piecepack] Feedback on the game Racepack Date: Sat, 29 Nov 2003 10:37:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: davidlhsl To: piecepack@yahoogroups.com Sent: Thursday, November 27, 2003 5:54 PM Subject: [piecepack] Feedback on the game Racepack (sections deleted) > My favorite is the rule where the >speed you select on your first movement segment does not have to relate to the >speed you ended your last turn. This would've introduced needless complexity and >record-keeping. The 3-segment turn is an inspired design as well. Hi David, Thanks for the kind words regarding Racepack. Your surmise concerning the rules for speed selection is correct; it was originally designed to preclude the need for additional record keeping paraphanalia. The "3 car movements per turn" idea is intergrally connected with this. Although I initially viewed this mechanic as a compromise between realism and the elegance of simplicity, during play-testing we found that the rule did not feel like a compromise, but on the contrary, it added some additional tactical possibilities. For example, since the speed during the first movement (out of 3) of a turn is essentially unrestrained, players will try to end their turns in positions where they can utilize this to maximum effect next turn (such as facing out of a corner, ready to accelerate). Effectively, a player has one opportunity per turn to accelerate or decelerate at rates beyond what the normal movement rules allow, but this opportunity always and only occurs during the first movement of a turn, so it becomes very important to set yourself up to benefit at those times. Steve and I have also incorporated this mechanic into a new (non-piecepack) racing game because we like how it works, even in cases where record-keeping would not be a problem. Another effect of this speed-regulating mechanic is that it leads to higher ratios of (speeds on straights) versus (speeds in corners), because it effectively allows very high accelerations and decelerations in some situations. This adds realism to my way of thinking, and offsets the unrealistic-seeming idea that there need not be a deterministic relationship between the speed of a car during the last movement of one turn, and the first movement of the next turn. As a side benefit, the higher average speeds lead to shorter lap times, something that I always think about because I just don't like the idea that one lap should take an hour or more in a game about racing at high speeds. It's kind of ironic that in almost all themed board games, the game takes place in very much less time than the real-word events being simulated, while in racing board games, the real-world event is quicker. On a related topic, I have found that many racing games can be speeded up by adapting any or all of the following rules: 1) Turn order follows the order of the cars in the race. This tends to fix blocking problems, assuming the game is one in which blocking is not supposed to be frequent. 2) Each player gets to move two to four times each turn instead of just once. This takes advantage of the fact that most people can make three moves together in less time than the sum of the times it would take them to make three separate moves on three separate turns. 3) Players use timers during their moves. Depending on the game, 15 to 40 seconds seems right. Timers also really seem to improve the excitement and drama in some racing games. Players must of course decide what happens when times are exceeded. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1536 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97178 invoked from network); 30 Nov 2003 02:09:26 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 30 Nov 2003 02:09:26 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta2.grp.scd.yahoo.com with SMTP; 30 Nov 2003 02:09:26 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2003112917410101600rg02he>; Sat, 29 Nov 2003 17:41:01 +0000 Message-ID: <031b01c3b69f$f5396320$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> Subject: Re: [piecepack] Trophy Cloth Date: Sat, 29 Nov 2003 09:41:01 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Hey all, I was cleaning up the house yesterday and found the bag that has the trophy cloth. My apologies! I completely forgot to send this off to Phillip! So, three things... 1) I'll get the cloth off to you sometime this week. 2) Phillip could you send me your address again, so I know where to send it to. 3) Would the winner of the next competition mind letting Phillip keep it for a little while. He won't have had much time with the prized piece of cloth. Rob. Hi Rob, Before sending the cloth to Phillip, be sure to add the New City information and your signature! One of the main attributes of the trophy cloth is the record of all the winners printed along the perimeter, that the authors add as they receive the cloth, so it's important to not have a gap. Also, when sending the cloth and the set of markers that goes with it, be sure to double-bag the markers in plastic, so in case they leak in transport, the cloth won't be spoiled. This hasn't happened so far, but it's frequently problematic when pens and markers travel at 25000ft in unpressurized cargo holds; better safe than sorry. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1537 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41466 invoked from network); 30 Nov 2003 16:03:39 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 30 Nov 2003 16:03:39 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta4.grp.scd.yahoo.com with SMTP; 30 Nov 2003 16:03:39 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: RE: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 09:03:39 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB9539FD@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 424 Thread-Index: AcO3Trk91h/7/hTUQdCkUs1nEdMgkwADKsSg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Before sending the cloth to Phillip, be sure to add the > New City infor= mation and your signature! > Also, when sending the cloth and the set of m= arkers that goes > with it, be sure to double-bag the markers in plastic, = so in > case they leak in transport, the cloth won't be spoiled. And whil= e you're at it, put together a piece of paper that lists these instructions= and send that along, too. :-) - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1538 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19994 invoked from network); 30 Nov 2003 19:27:37 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 30 Nov 2003 19:27:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 30 Nov 2003 19:27:38 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AQXEH-0002Fm-00 for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 11:27:37 -0800 Date: Sun, 30 Nov 2003 11:27:36 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Trophy Cloth Message-ID: <20031130192735.GB20035@...> References: <386193B34A37C442872A6F171D1447BB9539FD@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <386193B34A37C442872A6F171D1447BB9539FD@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: > > Before sending the cloth to Phillip, be sure to add the > > New City information and your signature! > > Also, when sending the cloth and the set of markers that goes > > with it, be sure to double-bag the markers in plastic, so in > > case they leak in transport, the cloth won't be spoiled. > > And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) > > - Brett > www.OrcSports.com Marty and I made one and sent it out with the cloth the first time. With any luck, it's still circulating along with the cloth. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1539 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71736 invoked from network); 30 Nov 2003 20:06:01 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 30 Nov 2003 20:06:01 -0000 Received: from unknown (HELO tomts36-srv.bellnexxia.net) (209.226.175.93) by mta4.grp.scd.yahoo.com with SMTP; 30 Nov 2003 20:06:01 -0000 Received: from RobsFunkyLaptop ([65.93.102.216]) by tomts36-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031130200600.IPHT22549.tomts36-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 15:06:00 -0500 Message-ID: <001201c3b77c$69b5dda0$6801a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <386193B34A37C442872A6F171D1447BB9539FD@...> <20031130192735.GB20035@...> Subject: Re: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 14:59:07 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.93 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Yep. The instructions that Ron and Marty made are still in there. Rob. ----- Original Message ----- From: "Ron Hale-Evans" <rwhe@...> To: <piecepack@yahoogroups.com> Sent: Sunday, November 30, 2003 2:27 PM Subject: Re: [piecepack] Trophy Cloth > On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: > > > Before sending the cloth to Phillip, be sure to add the > > > New City information and your signature! > > > Also, when sending the cloth and the set of markers that goes > > > with it, be sure to double-bag the markers in plastic, so in > > > case they leak in transport, the cloth won't be spoiled. > > > > And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) > > > > - Brett > > www.OrcSports.com > > Marty and I made one and sent it out with the cloth the first time. > With any luck, it's still circulating along with the cloth. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1540 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67455 invoked from network); 1 Dec 2003 05:19:15 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Dec 2003 05:19:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 1 Dec 2003 05:19:15 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003120105191401100nmef8e>; Mon, 1 Dec 2003 05:19:14 +0000 Message-ID: <03be01c3b7ca$a70deb90$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <386193B34A37C442872A6F171D1447BB9539FD@...> <20031130192735.GB20035@...> Subject: Re: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 21:19:10 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Sunday, November 30, 2003 11:27 AM Subject: Re: [piecepack] Trophy Cloth On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: >> > Before sending the cloth to Phillip, be sure to add the >> > New City information and your signature! >> > Also, when sending the cloth and the set of markers that goes >> > with it, be sure to double-bag the markers in plastic, so in >> > case they leak in transport, the cloth won't be spoiled. >> >> And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) >> >> - Brett >> www.OrcSports.com >Marty and I made one and sent it out with the cloth the first time. >With any luck, it's still circulating along with the cloth. >Ron H-E Yes, I know. You two did a great job! I was just re-iterating. BTW, good luck to everybody with the Solitary Confinement competition. The submission deadline is getting close! I'll be sending in a game this week, and my brother Steve and I will be jointly submitting another. If anyone has been thinking of submitting, but hasn't yet, let me say from personal experience that it's possible to come up with a good game in a week if you're feeling inspired (feeling inspired is much more important than slogging through the process for weeks or even months). As for play-testing, well, more is always better, but sometimes a game can emerge pretty close to final form, and anyway, with solitaire games, play-testing (even fairly extensive) is easier because most of it can be done without other requiring other people's time. I urge anyone who is tempted to definitely go ahead and submit! We're mostly all very friendly here in this forum and so there's little to loose and much to gain. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1541 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61920 invoked from network); 1 Dec 2003 06:45:18 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 1 Dec 2003 06:45:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 1 Dec 2003 06:45:18 -0000 Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 01 Dec 2003 06:45:18 -0000 Date: Mon, 01 Dec 2003 06:45:15 -0000 To: piecepack@yahoogroups.com Subject: Re: XML Message-ID: <bqeo1r+8s25@...> In-Reply-To: <20031128065536.GA12800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4439 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > On Fri, Nov 28, 2003 at 06:17:16AM -0000, boardgamesbook wrote: > > --- In piecepack@yahoogroups.com, Nick Moffitt <nick@z...> wrote: > > > begin Ed Thorn quotation: > > > > What's wrong with TXT? Plain old text, anybody remember text? > > > > Everyone can read it, everyone can edit it. > > > > > > What's more, you can keep yourself to strict formatting > > > guidelines in a sort of wiki-esque way to make automatic > > reformatting > > > easier. Just look at the format the original Fudge rules were > > posted > > > in, or the documentation format for the LNX-BBC project at > > > http://lnx-bbc.org (we use an awk script included in the source > > > tarball that translates each .txt file into a collection of .html > > > pages). > > > > Sorry to keep harping on my theme, but the problem with both plain > > text and wiki (and don't get me wrong - I love the wiki concept and > > am pushing its use in our company too) is that they don't create > > truely structured data and, again, it becomes quite difficult to > > convert to other formats. The converse is NOT true - given an XML > > document, one can quite easily create a text file or even a wiki page. > > > > Lets make a long term choice and not a short term fix. > > > > Derek > > "Let's"? Whom are you addressing, Derek? Piecepack High Command? > You're barking up a nonexistent tree. There is no centralised > authority over the piecepack, which is in the public domain, unlike, > say, Icehouse (even if Looney Labs has as much right to their patent > on coloured plastic pyramids as British Telecom does to their patent > on hypertext). > > You've also completely ignored Nick's point, which is that given > sufficiently intelligent parsing (with an awk or Perl script, etc.), > you can pull data out of almost any unstructured format with minimal > cleanup afterwards. If you doubt this, I recommend you read the > recent book _Spidering Hacks_ published by O'Reilly, which discusses > scraping useful data from unstructured data sources on the Web in > great detail. > > <http://www.oreilly.com/catalog/spiderhks/> > > You're welcome to convert any games of ours (Marty's and mine) that > you see fit to XML; after all, they're GNU FDLed, and therefore freely > modifiable and redistributable. I'll be interested to see what you > come up with. However, in my opinion XML is an immature technology, > and I will not be spending any of my time (my scarcest resource) on > converting our games to XML in the foreseeable future. > > Thanks for your apology for harping on this issue. I think most > people on the list now know how you feel about XML. Perhaps we can > move on to a more fruitful topic. Ron I find the somewhat belligerent tone you've adopted here a little strange. The issue under discussion was that of a suitable longterm format for piecepack rules. I am not sure what you mean by "addressing Piecepack High Command?" (or were you just trying to be sarcastic?) It was reasonably clear to me (and everyone else, I hope) that I was raising the suggestion for anyone interested in the issue of how that format might look and work. If you have no interest in the conversion process, clearly that is your choice and you can save yourself your "scarce" time in future by not participating in this debate any more either and can discuss any other topic that you think is "fruitful". There are two technical points you have raised. The point you make around the use of (awk and Perl) misses what I am trying to say. The issue is not whether or not one can write "intelligent" scripts to extract from "unstructured" data - but that the whole effort of writing such scripts can be avoided if a common, structured format can be adopted from start. I have suggested XML because I have found it to be an extremely useful and usuable technology. Many others in the information processing field happen to think so too. Again, not the place for a long debate about it. As for my opinions - no, I am not apologetic about them at all (my use of the phrase was more in form of common speech); not when they are offered in the spirit of trying to make a contribution to the community - I know and appreciate the effort you have made in setting up the wiki - why belittle or be dismissive of the efforts others are making? Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1542 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22333 invoked from network); 1 Dec 2003 07:40:09 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 1 Dec 2003 07:40:09 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 1 Dec 2003 07:40:09 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AQiTO-000606-00 for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 23:27:58 -0800 Date: Sun, 30 Nov 2003 23:27:57 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: XML Message-ID: <20031201072757.GA21698@...> References: <20031128065536.GA12800@...> <bqeo1r+8s25@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bqeo1r+8s25@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Derek-- You are correct. I was being sarcastic -- but not just sarcastic. I am not trying to squelch your efforts, and I apologise for any implication that I was. As I said, feel free to convert rules by Marty and me to XML at your discretion. I was, however, trying to suggest that you stop "harping on" XML, as you put it. Why don't you lead by example? How about posting a detailed proposal on an XML format for piecepack rules on either the wiki or in the Files area of the mailing list? Until you do so, no one (in my opinion) has much information by which to judge your claims for XML, and repetitive messages to the effect that XML is the best standard for the community in the face of other suggestions are merely tiresome (again, in my opinion). Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1543 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59772 invoked from network); 3 Dec 2003 19:27:11 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 3 Dec 2003 19:27:11 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta6.grp.scd.yahoo.com with SMTP; 3 Dec 2003 19:27:11 -0000 Received: from [66.218.67.161] by n10.grp.scd.yahoo.com with NNFMP; 03 Dec 2003 19:27:11 -0000 Date: Wed, 03 Dec 2003 19:27:09 -0000 To: piecepack@yahoogroups.com Subject: Sailboat Regatta Message-ID: <bqlded+jr1d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 217 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Sailboat Regatta (now available in the Rulesets in Progress files area) is a tactical racing game for 2 to 10 players (or up to 14 if your piecepack has 8 suits). Feedback would be much appreciated. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1544 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63397 invoked from network); 4 Dec 2003 19:13:57 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 4 Dec 2003 19:13:57 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 4 Dec 2003 19:13:57 -0000 Received: from [66.218.67.185] by n16.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 19:12:41 -0000 Date: Thu, 04 Dec 2003 19:12:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo0v8+fg8c@...> In-Reply-To: <bqlded+jr1d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark Clever little game! From a read-through of the rules I think you have managed to keep downtime to a minimum, even with the large number of potential players. And of course there is the potential for folks to play around with different tile layouts. I do have a question: is it legal to sail directly over a sailboat or stack of sailboats? Or do you have to sail around as with the buoys? Phillip > Sailboat Regatta (now available in the Rulesets in Progress files > area) is a tactical racing game for 2 to 10 players (or up to 14 if > your piecepack has 8 suits). Feedback would be much appreciated. > Thanks! > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1545 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34922 invoked from network); 4 Dec 2003 21:38:58 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:38:58 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta1.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:38:58 -0000 Received: from [66.218.67.142] by n38.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:38:46 -0000 Date: Thu, 04 Dec 2003 21:38:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo9h5+sbc7@...> In-Reply-To: <bqo0v8+fg8c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2131 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Clever little game! From a read-through > of the rules I think you have managed to > keep downtime to a minimum, even with the > large number of potential players. And of > course there is the potential for folks > to play around with different tile layouts. Right. I tried quite a few different tile layouts before I settled on the one shown in the rules. The placement of the middle value tiles along the downwind diagonal helps keep the boats from going too fast over that leg. On the other hand, putting the extreme value tiles (where wind gusts are likely to be highest) along the inside lane on the crosswind leg and along the outside lane on the upwind leg maximizes movement potential immediately upon rounding a marker buoy. The rest of the tile distribution was designed to minimizing the chances for going out of bounds. Of course, players *are* free to fiddle with the course layout, but keep in mind you'll need plenty of width on any crosswind or upwind sections to allow adequate space for tacking. > I do have a question: is it legal to sail > directly over a sailboat or stack of > sailboats? Or do you have to sail around > as with the buoys? I think of marker buoys as being much more of a hazard than other sailboats, so yes, this is legal! The boats don't really hit or damage one another, but they do get in one another's way when they're in close proximity. So just as you can sail one of your boats to land on top of a stack (thus stealing the wind from or "blanketing" everyone below), you can also move over any non-buoy board spaces freely, whether or not the spaces you pass over contain sailboats. The only restrictions on movement are that you can't move when you're on the bottom of a stack (until you're free again), every boat you move (not counting just coming about) must sail exactly one space with the wind, and if you're on certain edge spaces, you must come about to avoid going out of bounds. Phillip, thanks for your quick feedback, especially since you're probably very busy with contest games these days. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1546 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32663 invoked from network); 4 Dec 2003 21:42:54 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:42:54 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta1.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:42:54 -0000 Received: from [66.218.67.254] by n31.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:42:53 -0000 Date: Thu, 04 Dec 2003 21:42:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo9or+qebf@...> In-Reply-To: <bqo9h5+sbc7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 330 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" < > The only restrictions on movement are > that you can't move when you're on the > bottom of a stack (until you're free > again) Rereading my post, I should clarify that. I mean you can't move when you're not on the top of a stack. Any boats further down are stuck. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1547 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17349 invoked from network); 4 Dec 2003 21:52:08 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:52:08 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:52:08 -0000 Received: from [66.218.67.248] by n19.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:52:05 -0000 Date: Thu, 04 Dec 2003 21:52:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqoaa3+3vqc@...> In-Reply-To: <bqo9or+qebf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 105 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Are there situations where you can't legally move any of your boats? If so, what happens then? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1548 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89708 invoked from network); 4 Dec 2003 21:58:37 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:58:37 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:58:37 -0000 Received: from [66.218.67.158] by n1.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:57:44 -0000 Date: Thu, 04 Dec 2003 21:57:42 -0000 To: piecepack@yahoogroups.com Subject: re: 5th design contest Message-ID: <bqoakm+loee@...> In-Reply-To: <bqo9h5+sbc7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Phillip, thanks for your quick feedback, especially since you're > probably very busy with contest games these days. No problem. While I have played a couple of the entries received so far, I haven't started any serious judging. I wanted to wait until after the deadline, just in case any of the early entrants are re-submitted with changes. I have actually been working on a couple of multi-player games for the pack, as well as a Solitary Confinement game of my own, just for fun. I have 7 entries submitted to the contest so far, and the contest closes Monday 3pm (EST) which is 8pm (GMT). Good luck to anyone still working on an entry, and make sure you don't miss the deadline! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1549 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22971 invoked from network); 4 Dec 2003 22:14:58 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:14:58 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:14:57 -0000 Received: from [66.218.67.169] by n19.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:14:17 -0000 Date: Thu, 04 Dec 2003 22:14:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqobjp+r1j9@...> In-Reply-To: <bqoaa3+3vqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 619 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Are there situations where you > can't legally move any of your > boats? If so, what happens then? I tried to reply a minute ago, but Yahoo ate my reply as I posted it. Anyway, yes, I can foresee instances when you can't move, either because all of your boats are stuck and/or you can't use either die roll. But since I took my inspiration for the game from Pachisi and Backgammon, I'll just transplant the rule from those games here. If you can't move for any reason, your turn is skipped. I'll have to clarify that in the ruleset. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1550 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60948 invoked from network); 4 Dec 2003 22:33:47 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:33:46 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:33:46 -0000 Received: from [66.218.67.158] by n23.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:33:46 -0000 Date: Thu, 04 Dec 2003 22:33:45 -0000 To: piecepack@yahoogroups.com Subject: Solitary Confinement Submissions List (so far) Message-ID: <bqoco9+g0df@...> In-Reply-To: <bqoakm+loee@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 503 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I have 7 entries submitted to the contest so far, and the contest > closes Monday 3pm (EST) which is 8pm (GMT). > > Good luck to anyone still working on an entry, and make sure you > don't miss the deadline! > > Phillip Could you list the game titles of the contest submissions that you have received so far? That way, if you're missing some the owner still have a couple of days to re-email their submission ... :-) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1551 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3168 invoked from network); 4 Dec 2003 22:38:31 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:38:31 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:38:30 -0000 Received: from [66.218.66.119] by n39.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:37:57 -0000 Date: Thu, 04 Dec 2003 22:37:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqod04+dck5@...> In-Reply-To: <bqobjp+r1j9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 240 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer The new version of Sailboat Regatta has been uploaded. This version clarifies questions about the legality of moving over (not just landing on) stacks of other sailboats and addresses what to do when no legal moves are available. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1552 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29811 invoked from network); 5 Dec 2003 02:03:49 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 5 Dec 2003 02:03:49 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 02:03:49 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <200312050203480110056u3je>; Fri, 5 Dec 2003 02:03:48 +0000 Message-ID: <011101c3bad4$07650580$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqoco9+g0df@...> Subject: Re: [piecepack] Solitary Confinement Submissions List (so far) Date: Thu, 4 Dec 2003 18:03:51 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >-----Could you list the game titles of the contest submissions that you >have received so far? That way, if you're missing some the owner >still have a couple of days to re-email their submission ... :-) >-Bryk I sugest that anyone who is concerned should e-mail Karol instead. She can quickly verify that a game submission has been received. The reason I like this better is because it entails less risk that an author will become known to the play-testers. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1553 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70022 invoked from network); 5 Dec 2003 02:07:15 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 5 Dec 2003 02:07:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 02:07:14 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <20031205020714011004vfjme>; Fri, 5 Dec 2003 02:07:14 +0000 Message-ID: <011f01c3bad4$81ca0780$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> Subject: Re: [piecepack] re: 5th design contest Date: Thu, 4 Dec 2003 18:07:16 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, December 04, 2003 1:57 PM Subject: [piecepack] re: 5th design contest I have 7 entries submitted to the contest so far, and the contest closes Monday 3pm (EST) which is 8pm (GMT). >Good luck to anyone still working on an entry, and make sure you >don't miss the deadline! >Phillip If past contests are any indication, more than half the games submitted will arrive within the final 36 hours :-) Based on that, I'm guessing you'll have 15-20 games before it's over. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1554 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47965 invoked from network); 5 Dec 2003 12:38:46 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 5 Dec 2003 12:38:46 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 5 Dec 2003 12:38:46 -0000 Received: from [66.218.67.136] by n30.grp.scd.yahoo.com with NNFMP; 05 Dec 2003 12:38:46 -0000 Date: Fri, 05 Dec 2003 12:38:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement Submissions List (so far) Message-ID: <bqpu8l+unvu@...> In-Reply-To: <bqoco9+g0df@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 456 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Bryk I send an email to Karol confirming receipt of every submission. If you do email Karol, please remember that if she has to deal with a large number of submissions over the next 4 days she may take a while to reply. Phillip > Could you list the game titles of the contest submissions that you > have received so far? That way, if you're missing some the owner > still have a couple of days to re-email their submission ... :-) > > -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1555 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91251 invoked from network); 5 Dec 2003 13:30:30 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 5 Dec 2003 13:30:30 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 13:30:30 -0000 Received: from [66.218.66.115] by n27.grp.scd.yahoo.com with NNFMP; 05 Dec 2003 13:30:16 -0000 Date: Fri, 05 Dec 2003 13:30:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement Submissions List (so far) Message-ID: <bqq197+6s98@...> In-Reply-To: <bqpu8l+unvu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 924 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thanks Phillip. Also, Mike had a good point. However, half of why I asked is that with games and other creative works, I always like to hear the titles people come up with ... and then later see how well my initial impression from just the title matches up with the actual experience delivered by the whole thing. Odd little quirk of mine, I guess. ;-D -Bryk --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Hi, Bryk > > I send an email to Karol confirming receipt of every submission. > If you do email Karol, please remember that if she has to deal > with a large number of submissions over the next 4 days she > may take a while to reply. > > Phillip > > > Could you list the game titles of the contest submissions that > you > > have received so far? That way, if you're missing some the > owner > > still have a couple of days to re-email their submission ... :-) > > > > -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1557 Return-Path: <pete_asman@...> X-Sender: pete_asman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22106 invoked from network); 6 Dec 2003 20:16:18 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 6 Dec 2003 20:16:18 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 6 Dec 2003 20:16:19 -0000 Received: from [66.218.67.131] by n33.grp.scd.yahoo.com with NNFMP; 06 Dec 2003 20:16:19 -0000 Date: Sat, 06 Dec 2003 20:16:18 -0000 To: piecepack@yahoogroups.com Subject: many questions Message-ID: <bqtdei+cbc2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1552 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "pete33incinci" <pete_asman@...> X-Yahoo-Group-Post: member; u=30913655 X-Yahoo-Profile: pete33incinci Hi, all. I'm relatively new here and thought I'd introduce myself before asking a zillion questions. My name's Pete, and I like to play games, especially those involving wooden bits. I liked the piecepack concept a lot, and when I found that Mesomorph was selling wooden piecepacks, I decided to buy one. So now I'm looking for games to play with the piecepack. I've checked out piecepack.org's game list, but it seems a bit sketchy -- no ratings (I'm told they were deleted because of user infighting), and it seems rather cumbersome to read all 70+ games. So my first question is: Which piecepack games, if any, have you enjoyed playing repeatedly? Replay value is something I look for in a game. Second, I've been looking around for cooperative/collaborative games - - games in which the players try to help each other reach a goal together. Are there any cooperative games for the piecepack? Next, I'm thinking about trying my hand at designing a game, but I don't really know where to start. What resources can you recommend for someone who wants to design a game? How can I tell whether a game I come up with is using too many of someone else's ideas? The taxonomy page might be a start (in that it will help me determine whether I'm picking something that has the same mechanics as an existing game), but I can't tell if it includes all of the piecepack games. How does the wiki work? Does everyone who wants to just make additions to it whenever they feel like it? Thanks in advance for your advice. Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1558 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16071 invoked from network); 6 Dec 2003 20:55:16 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Dec 2003 20:55:16 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 6 Dec 2003 20:55:16 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <2003120620435501200jk9dbe> (Authid: mark.a.biggar); Sat, 6 Dec 2003 20:43:56 +0000 Message-ID: <3FD23F8E.90908@...> Date: Sat, 06 Dec 2003 12:43:58 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] many questions References: <bqtdei+cbc2@...> In-Reply-To: <bqtdei+cbc2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar pete33incinci wrote: > Hi, all. I'm relatively new here and thought I'd introduce myself > before asking a zillion questions. Welcome > My name's Pete, and I like to play games, especially those involving > wooden bits. I liked the piecepack concept a lot, and when I found > that Mesomorph was selling wooden piecepacks, I decided to buy one. > > So now I'm looking for games to play with the piecepack. I've > checked out piecepack.org's game list, but it seems a bit sketchy -- > no ratings (I'm told they were deleted because of user infighting), > and it seems rather cumbersome to read all 70+ games. So my first > question is: Which piecepack games, if any, have you enjoyed playing > repeatedly? Replay value is something I look for in a game. The wiki has a recommended games page. > Second, I've been looking around for cooperative/collaborative games - > - games in which the players try to help each other reach a goal > together. Are there any cooperative games for the piecepack? Not yet. > Next, I'm thinking about trying my hand at designing a game, but I > don't really know where to start. What resources can you recommend > for someone who wants to design a game? A lot of the piecepack designers got started by entering one of the periodic contests (the current contest "Solitary Confinement" has a submission deadline of this coming Monday (12/8) so it's probably to late for this one, but there should be another one in the next 6 months). There is also the adaptation route; take a favorite game or sport (like I did with Croquet, Bocce, Frisbee Golf, and the old 3M game Evade) and makeup a way to play it using a piecepack. And of course, sometimes your muse is helpful and you just get a good idea. There is also the Game Design Forum Yahoo mailing list. > How can I tell whether a game I come up with is using too many of > someone else's ideas? The taxonomy page might be a start (in that it > will help me determine whether I'm picking something that has the > same mechanics as an existing game), but I can't tell if it includes > all of the piecepack games. I wouldn't worry about that too much, several of the current games are either adaptations or are similar to other non-piecepack games. > How does the wiki work? Does everyone > who wants to just make additions to it whenever they feel like it? Yep. Be sure to register first so everyone knows who is making what changes and besides if you make a change we don't like we'll just change it back. About the only informal rule on the wiki is that a designers personal page is his alone to change, except for comments appended to the end. Oh, and there are some consistency issues that it would be polite to follow: E.g., when adding a game page please add a link to it to the Games listing page and the Taxonomy page if its not already there, etc. I've been kind of informally keeping the wiki Glossary up to date. Please add any terms you think are missing. (That's goes for everyone else as well.) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1559 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5080 invoked from network); 6 Dec 2003 21:39:49 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 6 Dec 2003 21:39:49 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 6 Dec 2003 21:39:49 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1ASk9U-0006Po-00 for <piecepack@yahoogroups.com>; Sat, 06 Dec 2003 13:39:48 -0800 Date: Sat, 6 Dec 2003 13:39:48 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] many questions Message-ID: <20031206213948.GA24636@...> References: <bqtdei+cbc2@...> <3FD23F8E.90908@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FD23F8E.90908@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 06, 2003 at 12:43:58PM -0800, Mark A. Biggar wrote: > pete33incinci wrote: > > Hi, all. I'm relatively new here and thought I'd introduce myself > > before asking a zillion questions. Welcome to the community, Pete. I agree with everything Mark said, and would like to make a couple of additions. > > > Next, I'm thinking about trying my hand at designing a game, but I > > don't really know where to start. What resources can you recommend > > for someone who wants to design a game? > > <snip> > There is also the Game Design Forum Yahoo mailing list. And the Game Design Wiki: http://www.ludism.org/gamedesign/ > > How can I tell whether a game I come up with is using too many of > > someone else's ideas? The taxonomy page might be a start (in that it > > will help me determine whether I'm picking something that has the > > same mechanics as an existing game), but I can't tell if it includes > > all of the piecepack games. > > I wouldn't worry about that too much, several of the current games are > either adaptations or are similar to other non-piecepack games. The only way to make sure your game concept is original is to play a lot of games, or at least read the rules, both of piecepack and non-piecepack games. But there's still no realistic way to be sure, (BoardgameGeek lists over 8000 games at the moment), so I agree with Mark: don't worry about it; just do your best. > > How does the wiki work? Does everyone > > who wants to just make additions to it whenever they feel like it? > > Yep. Be sure to register first so everyone knows who is making what > changes and besides if you make a change we don't like we'll just > change it back. About the only informal rule on the wiki is that a > designers personal page is his alone to change, except for comments > appended to the end. Also, if someone has "signed" a piece of text, like this: Blah blah blah. Blah blah blah. Blah blah blah. --Ron Hale-Evans then don't change that text. Also, if you are a game vendor, it is bad form to alter a review of your product, even if it is unsigned. I guess the same goes for designers. But you won't have to worry about that for a while. Mark is really active on the wiki and in the piecepack community, so take his comments seriously. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1560 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44393 invoked from network); 7 Dec 2003 01:07:55 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 7 Dec 2003 01:07:55 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 7 Dec 2003 01:07:55 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2003120700050801200jf1bqe>; Sun, 7 Dec 2003 00:05:08 +0000 Message-ID: <024d01c3bc55$c9c922f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqtdei+cbc2@...> Subject: Re: [piecepack] many questions Date: Sat, 6 Dec 2003 16:05:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: pete33incinci To: piecepack@yahoogroups.com Sent: Saturday, December 06, 2003 12:16 PM Subject: [piecepack] many questions >Hi, all. I'm relatively new here and thought I'd introduce myself >before asking a zillion questions. >My name's Pete, and I like to play games, especially those involving >wooden bits. Hi Pete. Welcome! >I liked the piecepack concept a lot, and when I found >that Mesomorph was selling wooden piecepacks, I decided to buy one. >So now I'm looking for games to play with the piecepack. I've >checked out piecepack.org's game list, but it seems a bit sketchy -- >no ratings (I'm told they were deleted because of user infighting), No, I wouldn't say that. It's true that no concensus has been reached, but neither has anyone been strongly campaining for a particular format. >and it seems rather cumbersome to read all 70+ games. Yah, it should be around 120 after the current competition closes, especially if you count the rule-sets in progress that are posted to that file. >So my first >question is: Which piecepack games, if any, have you enjoyed playing >repeatedly? Replay value is something I look for in a game. Tell us what kind of games you primarily enjoy, and I'll be happy to list what I think are the best examples, plus my favorites. So far I feel there are good piecepack games of: abstract strategy, family strategy including German-style civilization building and city-building, racing, shorter filler-type games, and solitaires. >Second, I've been looking around for cooperative/collaborative games - >- games in which the players try to help each other reach a goal >together. Are there any cooperative games for the piecepack? Not yet. >Next, I'm thinking about trying my hand at designing a game, but I >don't really know where to start. What resources can you recommend >for someone who wants to design a game? There's no simple answer to this one. A very good way to start is to go to the Yahoo group, BoardGameDesign, and look at the articles in their files section. Some of them specifically talk about how to design games, pitfalls to avoid, etc. Another good site is the Board Game Designer's Forum. >How can I tell whether a game I come up with is using too many of >someone else's ideas? I wouldn't worry too much about this. Parallel design is actually quite common in the game world. Chances are however, that two very similar designs will still differ in some interesting little way. Having said that, the quickest way to find out if an idea of yours is already being used in an identical way in another game, is to describe the idea on BoardGameDesign or on spielfrieks (or post it hear if your query refers only to piecepack games). You're virtually certain to get some feedback on what other games are closest to your idea. Of course, this method requires you to reveal your idea (but you also simultaneously effectively publically date-stamp it). -Mike >The taxonomy page might be a start (in that it >will help me determine whether I'm picking something that has the >same mechanics as an existing game), but I can't tell if it includes >all of the piecepack games. How does the wiki work? Does everyone >who wants to just make additions to it whenever they feel like it? >Thanks in advance for your advice. >Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1561 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50248 invoked from network); 7 Dec 2003 07:33:23 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 7 Dec 2003 07:33:23 -0000 Received: from unknown (HELO smtp-out4.blueyonder.co.uk) (195.188.213.7) by mta6.grp.scd.yahoo.com with SMTP; 7 Dec 2003 07:33:23 -0000 Received: from inicehyena ([82.44.200.225]) by smtp-out4.blueyonder.co.uk with Microsoft SMTPSVC(5.0.2195.5600); Sun, 7 Dec 2003 07:32:34 +0000 To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] many questions Date: Sun, 7 Dec 2003 07:32:10 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcO8NdWipiXqgAXHRK678EeLujJpVwAXRylA In-Reply-To: <bqtdei+cbc2@...> Return-Path: news@... Message-ID: <ECOWS04MQM7gyoPB2EW000005eb@...> X-OriginalArrivalTime: 07 Dec 2003 07:32:35.0724 (UTC) FILETIME=[48B0E4C0:01C3BC94] X-eGroups-Remote-IP: 195.188.213.7 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne pete33incinci <mailto:pete_asman@...> wrote: > How can I tell whether a game I come up with is using too many of > someone else's ideas? The taxonomy page might be a start (in that it > will help me determine whether I'm picking something that has the > same mechanics as an existing game), but I can't tell if it includes > all of the piecepack games. It's been recently updated and includes almost all the current games. It's worth remembering that the taxonomy is taken from the Oxford History of Board Games, and is aimed at categorising what we would nowadays call abstract games. More complex modern games, usually with several mechanics, are just categorised as "themed". -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1562 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47677 invoked from network); 7 Dec 2003 19:46:51 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 7 Dec 2003 19:46:51 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 7 Dec 2003 19:46:52 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Sun, 07 Dec 2003 14:46:51 -0500 Message-ID: <001501c3bcfb$dcfc95e0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> Subject: Re: [piecepack] re: 5th design contest Date: Sun, 7 Dec 2003 14:53:58 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I count 9 entries so far. Just so folks know - I will be sending confirmations back within hours over today and tomorrow. I do have a couple appointments in the afternoon tomorrow so it may be early evening before you hear anything -the time you submit to me will be included in the email submitted. If you have submitted a game already and have NOT received a confirmation please contact me - Good luck! [please send any message requiring a reponse from me to one of my email addresses - I'm very busy with MG these days and am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. -Karol Piecepack.org * Mesomorph Games ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Thursday, December 04, 2003 4:57 PM Subject: [piecepack] re: 5th design contest | | > Phillip, thanks for your quick feedback, especially since you're | > probably very busy with contest games these days. | | No problem. | | While I have played a couple of the entries received so far, I | haven't started any serious judging. I wanted to wait until after the | deadline, just in case any of the early entrants are re-submitted | with changes. I have actually been working on a couple of | multi-player games for the pack, as well as a Solitary | Confinement game of my own, just for fun. | | I have 7 entries submitted to the contest so far, and the contest | closes Monday 3pm (EST) which is 8pm (GMT). | | Good luck to anyone still working on an entry, and make sure you | don't miss the deadline! | | Phillip | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1563 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46302 invoked from network); 8 Dec 2003 01:37:36 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 8 Dec 2003 01:37:36 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 8 Dec 2003 01:37:36 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sun, 07 Dec 2003 20:37:35 -0500 Message-ID: <007001c3bd2c$dc689d00$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> <001501c3bcfb$dcfc95e0$0501000a@winnt> Subject: Reminder - Licensing Date: Sun, 7 Dec 2003 20:43:17 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The only issues I've seen with submissions to the contest that folks need to double check - LICENSING - you need to include licensing information in your game, you can do so as any of the other authors have (see games posted at piecepack . org) There is a specific rule for the contest (link to the announcement is on the piecepack . org homepage - check that for yourself please). I am just reminding authors to include it and then they send the documents again with that info included - but we are very close to the end of the contest so before you submit slap a license on there! -again if you have questions or comments for me - send to my email b/c I am not able to read all the posts here daily. KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Sunday, December 07, 2003 2:53 PM Subject: Re: [piecepack] re: 5th design contest | | I count 9 entries so far. Just so folks know - I will be sending confirmations back within hours over today and tomorrow. I do have | a couple appointments in the afternoon tomorrow so it may be early evening before you hear anything -the time you submit to me will | be included in the email submitted. If you have submitted a game already and have NOT received a confirmation please contact me - | Good luck! [please send any message requiring a reponse from me to one of my email addresses - I'm very busy with MG these days and | am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. | | -Karol | Piecepack.org * Mesomorph Games | | | ----- Original Message ----- | From: "Benedict" <boycat_oh@...> | To: <piecepack@yahoogroups.com> | Sent: Thursday, December 04, 2003 4:57 PM | Subject: [piecepack] re: 5th design contest | | | | | | > Phillip, thanks for your quick feedback, especially since you're | | > probably very busy with contest games these days. | | | | No problem. | | | | While I have played a couple of the entries received so far, I | | haven't started any serious judging. I wanted to wait until after the | | deadline, just in case any of the early entrants are re-submitted | | with changes. I have actually been working on a couple of | | multi-player games for the pack, as well as a Solitary | | Confinement game of my own, just for fun. | | | | I have 7 entries submitted to the contest so far, and the contest | | closes Monday 3pm (EST) which is 8pm (GMT). | | | | Good luck to anyone still working on an entry, and make sure you | | don't miss the deadline! | | | | Phillip | | | | | | | | To unsubscribe from this group, send an email to: | | piecepack-unsubscribe@egroups.com | | | | | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1564 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64818 invoked from network); 8 Dec 2003 05:54:23 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 8 Dec 2003 05:54:23 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 8 Dec 2003 05:54:23 -0000 Received: from [66.218.67.150] by n9.grp.scd.yahoo.com with NNFMP; 08 Dec 2003 05:54:23 -0000 Date: Mon, 08 Dec 2003 05:54:20 -0000 To: piecepack@yahoogroups.com Subject: OT: Windows Solitaire Message-ID: <br13mc+31us@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 336 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I just found this looking through www.pagat.com (Playing Card Rules Website) and well it fits in so well... it even shares the same title of the Current Comp. Figured since we are in that mind set: http://www.wga.org/WrittenBy/0201/business.html All about that game you 'don't' play at work, and remember.. Red 5 on the Black 6. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1565 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9762 invoked from network); 8 Dec 2003 09:18:59 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 8 Dec 2003 09:18:59 -0000 Received: from unknown (HELO smtp-out7.blueyonder.co.uk) (195.188.213.10) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 09:18:59 -0000 Received: from inicehyena ([82.44.200.225]) by smtp-out7.blueyonder.co.uk with Microsoft SMTPSVC(5.0.2195.5600); Mon, 8 Dec 2003 09:13:31 +0000 To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Reminder - Licensing Date: Mon, 8 Dec 2003 09:13:20 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcO9K+FwBqLozqYaQc+D5qjx9TL+VQAP0akQ In-Reply-To: <007001c3bd2c$dc689d00$0501000a@winnt> Return-Path: news@... Message-ID: <ECOWS07MdZZzxTS2UOd00001351@...> X-OriginalArrivalTime: 08 Dec 2003 09:13:31.0431 (UTC) FILETIME=[8C963370:01C3BD6B] X-eGroups-Remote-IP: 195.188.213.10 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne If you are unsure about licensing, it might be worth going to this site: http://creativecommons.org -----Original Message----- From: Karol [mailto:karol@...] Sent: 08 December 2003 01:43 To: piecepack@yahoogroups.com Subject: [piecepack] Reminder - Licensing The only issues I've seen with submissions to the contest that folks need to double check - LICENSING - you need to include licensing information in your game, you can do so as any of the other authors have (see games posted at piecepack . org) There is a specific rule for the contest (link to the announcement is on the piecepack . org homepage - check that for yourself please). I am just reminding authors to include it and then they send the documents again with that info included - but we are very close to the end of the contest so before you submit slap a license on there! -again if you have questions or comments for me - send to my email b/c I am not able to read all the posts here daily. KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Sunday, December 07, 2003 2:53 PM Subject: Re: [piecepack] re: 5th design contest | | I count 9 entries so far. Just so folks know - I will be sending | confirmations back within hours over today and tomorrow. I do have | a couple appointments in the afternoon tomorrow so it may be early | evening before you hear anything -the time you submit to me will | be included in the email submitted. If you have submitted a game | already and have NOT received a confirmation please contact me - Good | luck! [please send any message requiring a reponse from me to one of | my email addresses - I'm very busy with MG these days and | am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. | | -Karol | Piecepack.org * Mesomorph Games | | | ----- Original Message ----- | From: "Benedict" <boycat_oh@...> | To: <piecepack@yahoogroups.com> | Sent: Thursday, December 04, 2003 4:57 PM | Subject: [piecepack] re: 5th design contest | | | | | | > Phillip, thanks for your quick feedback, especially since you're | | > probably very busy with contest games these days. | | | | No problem. | | | | While I have played a couple of the entries received so far, I | | haven't started any serious judging. I wanted to wait until after | | the deadline, just in case any of the early entrants are | | re-submitted with changes. I have actually been working on a couple | | of multi-player games for the pack, as well as a Solitary | | Confinement game of my own, just for fun. | | | | I have 7 entries submitted to the contest so far, and the contest | | closes Monday 3pm (EST) which is 8pm (GMT). | | | | Good luck to anyone still working on an entry, and make sure you | | don't miss the deadline! | | | | Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1566 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60812 invoked from network); 8 Dec 2003 16:50:03 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 8 Dec 2003 16:50:03 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 16:50:03 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 11:50:02 -0500 Message-ID: <007f01c3bdac$53579860$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <ECOWS07MdZZzxTS2UOd00001351@...> Subject: Contest update Date: Mon, 8 Dec 2003 11:54:37 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph At 11:39 a.m. EST we have 16 entries, 17 if you count the one that still needs licensing - which the author knows - and hopefully I'll receive when I send this message out! There are 78 games listed on Piecepack.org now, if authors have games that are released but aren't listed on piecepack.org they should send a copy to us for inclusion. It would be awesome to have 100 games before year's end! Good luck to everyone & I moved my appointments so I will be at the computer and email will be picked up every 5 minutes and I'll be processing entries as they arrive. Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1567 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61813 invoked from network); 8 Dec 2003 19:05:18 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 8 Dec 2003 19:05:18 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 19:05:18 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 14:04:54 -0500 Message-ID: <00cf01c3bdbf$2a7fd610$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <ECOWS07MdZZzxTS2UOd00001351@...> <007f01c3bdac$53579860$0501000a@winnt> Subject: 1 more hour! Date: Mon, 8 Dec 2003 14:12:01 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph 17 Entries total - 1 hour to go! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1569 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20319 invoked from network); 8 Dec 2003 20:18:20 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 8 Dec 2003 20:18:20 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 8 Dec 2003 20:18:20 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 15:18:19 -0500 Message-ID: <010e01c3bdc9$6c54d180$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <120820031906.1144.5dbc@...> Subject: Re: [piecepack] 1 more hour! Date: Mon, 8 Dec 2003 15:24:04 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I show a reply to that email was sent out 11:06am this morning, I am sorry you did not receive it I have sent an additional - since the contest is anonymous this was not something that should have been posted here. Since it was, I have to make sure folks know I didn't fall down on the job. KB ----- Original Message ----- From: <mark.a.biggar@...> To: <piecepack@yahoogroups.com> Sent: Monday, December 08, 2003 2:06 PM Subject: Re: [piecepack] 1 more hour! | | I have not yet received a confirmation for the entry I det in late last | night. | | -- | Mark Biggar | mark.a.biggar@... | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1570 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58651 invoked from network); 8 Dec 2003 20:25:19 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 8 Dec 2003 20:25:19 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 8 Dec 2003 20:25:19 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 15:25:18 -0500 Message-ID: <011901c3bdca$65bf86c0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <120820031906.1144.5dbc@...> Subject: Re: [piecepack] 1 more hour! Date: Mon, 8 Dec 2003 15:31:57 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I have 17 entries total which are all in the judge's possession at this time. All confirmations sent out today were sent between 11 a.m and 3p.m. EST if you did not receive one please email me PRIVATELY as this is an anonymous contest. DOH! (I did respond to poster at 11:06 a.m. today - I'm sorry he didn't receive the response & sent another moments ago.) KB - Anyone with contest entries submitted that HAVEN'T received a reply to the email with the submission should contact me immediately -PRIVATELY thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1571 Return-Path: <pete_asman@...> X-Sender: pete_asman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52774 invoked from network); 8 Dec 2003 23:45:23 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 8 Dec 2003 23:45:23 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 8 Dec 2003 23:45:22 -0000 Received: from [66.218.67.183] by n5.grp.scd.yahoo.com with NNFMP; 08 Dec 2003 23:45:14 -0000 Date: Mon, 08 Dec 2003 23:45:11 -0000 To: piecepack@yahoogroups.com Subject: Re: many questions Message-ID: <br32e7+78hc@...> In-Reply-To: <ECOWS04MQM7gyoPB2EW000005eb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 44 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "pete33incinci" <pete_asman@...> X-Yahoo-Group-Post: member; u=30913655 X-Yahoo-Profile: pete33incinci Thanks, guys, for all your help. :) Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1572 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99790 invoked from network); 9 Dec 2003 00:19:01 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 9 Dec 2003 00:19:01 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta3.grp.scd.yahoo.com with SMTP; 9 Dec 2003 00:19:01 -0000 Received: from [66.218.67.188] by n9.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 00:18:57 -0000 Date: Tue, 09 Dec 2003 00:18:54 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th design contest Message-ID: <br34de+t1el@...> In-Reply-To: <011901c3bdca$65bf86c0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 357 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks to everyone who submitted game designs for the contest. I think 17 games is just 1 more than the previous record (set in the Changing Landscapes contest). I am looking forward to judging the games, and hopefully I will have a decision by mid-January. Phillip > I have 17 entries total which are all in the judge's possession at this time. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1573 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39039 invoked from network); 9 Dec 2003 00:20:54 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 9 Dec 2003 00:20:54 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 9 Dec 2003 00:20:56 -0000 Received: from [66.218.67.155] by n1.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 00:20:54 -0000 Date: Tue, 09 Dec 2003 00:20:53 -0000 To: piecepack@yahoogroups.com Subject: ruleset is progress: City of Guilds Message-ID: <br34h5+qfue@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 252 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I just uploaded a version of this with the diagram corrected. If anyone has time on their hands now that the contest deadline has passed I would appreciate any feedback on this game, even if it is just about spelling, grammar etc. Thanks! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1575 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14350 invoked from network); 9 Dec 2003 05:52:57 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 9 Dec 2003 05:52:57 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 9 Dec 2003 05:52:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2003120905525601200fm1fhe>; Tue, 9 Dec 2003 05:52:56 +0000 Message-ID: <035501c3be18$b33d2fd0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <br3jpn+9n1c@...> Subject: Re: [piecepack] 100 PP games by 12/31 Date: Mon, 8 Dec 2003 21:52:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Monday, December 08, 2003 8:41 PM Subject: [piecepack] 100 PP games by 12/31 >How many games away from 100 are we? By my count (as of 8 Dec at 9:30Pm PST) there are 79 games listed at piecepack.org, fifteen games in the Rules In Progress files on this group, and seventeen games submitted to the latest competition, for a total of 111 games. Even if we don't count the Rules In Progress, we are still up to 96, and I'm sure I can "release" some of my own "In Progress" games to the piecepack.org site to push us over 100, since some of them have been in there for quite a while. Good luck to all the competition entries! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1576 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86594 invoked from network); 9 Dec 2003 06:15:35 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 9 Dec 2003 06:15:35 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 9 Dec 2003 06:15:35 -0000 Received: from [10.0.1.6] ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 09 Dec 2003 01:15:34 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 09 Dec 2003 01:15:32 -0500 Subject: Re: [piecepack] 100 PP games by 12/31 To: <piecepack@yahoogroups.com> Message-ID: <BBFAD2B4.2D299%dboyle@...> In-Reply-To: <br3jpn+9n1c@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > How many games away from 100 are we? Are games in the "Rulesets in > progress" folder being counted? I could release my two picepackmas > games early. If we 'need' 100 games by 12/31 I have two more I can > put the rush on. (Janurary and Feburary of 04 games). Games in the Rulesets in Progress folder and not being counted, as they are not on piecepack.org. If you are an author of one of these games and it really isn't "in progress" any more, by all means let us know and we'll put it on piecepack.org. Let's throw in a little historical perspective here... Way back in the good old days of early 2001 we (MG) published our first piecepack set with a grand total of 7 rule sets. By the end of 2001 the total had risen to 13. So as this year draws to a close to be approaching 100 is pretty darn good. Anyway 100 is just a nice, large but basically arbitrary number. It would be cool to reach it this year, but in the grand scheme of things not that much more significant than reaching, say, 96. Either way it's been a pretty good year of growth for the piecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1577 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91536 invoked from network); 9 Dec 2003 16:45:01 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 9 Dec 2003 16:45:01 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta6.grp.scd.yahoo.com with SMTP; 9 Dec 2003 16:44:59 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Next contest deadline warnings Date: Tue, 9 Dec 2003 09:44:58 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB953ADB@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 430 Thread-Index: AcO+c1FBZLhvo7y7RXavnUCW6UTr+AAADDfQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Message: 2 > Date: Mon, 8 Dec 2003 14:12:01 -0500 > From: "Karol" <= karol@...> > Subject: 1 more hour! > > 17 Entries total - 1 hour= to go! You might consider announcing a 2-3 day countdown before the deadl= ine just in case. 1-hour warnings don't help those who read the list in dig= est mode. I just now got this message from yesterday. Yeah, I know, the de= adline was well known, but we all know how life catches up with people at t= he most inopportune moments. :-) - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1578 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53563 invoked from network); 9 Dec 2003 17:07:52 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 9 Dec 2003 17:07:51 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 9 Dec 2003 17:07:51 -0000 Received: from [66.218.67.251] by n32.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 17:07:31 -0000 Date: Tue, 09 Dec 2003 17:07:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Next contest deadline warnings Message-ID: <br4vgi+ehel@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB953ADB@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 674 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Deadlines were announced a week before the due date as well as Thursday ( a 4-day warning) and Sunday (a 1-day warning). There was also discussion about the submission process inbetween. I realize neither Karol nor I did a 3-2-1 type countdown, but the information was certainly out there. Phillip > You might consider announcing a 2-3 day countdown before the deadline just in case. 1-hour warnings don't help those who read the list in digest mode. I just now got this message from yesterday. > > Yeah, I know, the deadline was well known, but we all know how life catches up with people at the most inopportune moments. :-) > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1579 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87189 invoked from network); 10 Dec 2003 00:03:07 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:03:06 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:03:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1ATroc-0006CC-00 for <piecepack@yahoogroups.com>; Tue, 09 Dec 2003 16:02:54 -0800 Date: Tue, 9 Dec 2003 16:02:53 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Why so quiet? Message-ID: <20031210000253.GB23775@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Everybody tuckered out from writing their contest entries? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1580 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80909 invoked from network); 10 Dec 2003 00:06:40 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:06:40 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta3.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:06:40 -0000 Message-ID: <20031210000639.43630.qmail@...> Received: from [24.147.42.209] by web11108.mail.yahoo.com via HTTP; Tue, 09 Dec 2003 16:06:39 PST Date: Tue, 9 Dec 2003 16:06:39 -0800 (PST) Subject: Re: [piecepack] Why so quiet? To: piecepack@yahoogroups.com In-Reply-To: <20031210000253.GB23775@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.155 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Momentarily de-lurking to reassure you, some of us are tuckered from _not_ writing a contest entry. Grumble. :) --- Ron Hale-Evans <rwhe@...> wrote: > Everybody tuckered out from writing their contest > entries? > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... > http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution > FAQ: http://www.ludism.org/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1581 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75493 invoked from network); 10 Dec 2003 00:10:15 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:10:15 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:10:15 -0000 Received: from [66.218.67.175] by n20.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 00:10:15 -0000 Date: Wed, 10 Dec 2003 00:10:13 -0000 To: piecepack@yahoogroups.com Subject: Re: 100 PP games by 12/31 Message-ID: <br5o95+bc8d@...> In-Reply-To: <br3jpn+9n1c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 900 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric Firstly, the contest entries won't make it to publication at piecepack.org until next year at the earliest, and secondly I would much rather you didn't 'put the rush on' your games and took as much time as necessary to develop and playtest your new games. However, I do think that being able to say that piecepack has over 75 games is a major achievement after just 3 years in existence. I recently corrected the BoardGameGeek entry to reflect this. Next year will definitely be the year piecepack breaks 100 games. Phillip --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many games away from 100 are we? Are games in the "Rulesets in > progress" folder being counted? I could release my two picepackmas > games early. If we 'need' 100 games by 12/31 I have two more I can > put the rush on. (Janurary and Feburary of 04 games). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1582 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6444 invoked from network); 10 Dec 2003 01:43:24 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 10 Dec 2003 01:43:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 10 Dec 2003 01:43:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121001363101100qr4c3e>; Wed, 10 Dec 2003 01:36:32 +0000 Message-ID: <03ee01c3bebe$0b7a3d50$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031210000253.GB23775@...> Subject: Re: [piecepack] Why so quiet? Date: Tue, 9 Dec 2003 17:36:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Tuesday, December 09, 2003 4:02 PM Subject: [piecepack] Why so quiet? >Everybody tuckered out from writing their contest entries? >Ron I wouldn't say that exactly, but yah, I've been hungry myself for more traffic. For me at least, it is a bit frustrating that we can't talk about contest entries right now :-). It's going to be great to have a broad selection of good piecepack solitaires. I can't wait! I just sent Phillip a review of the rules set for his new game City of Guilds (which sounds real interesting by the way!), and in the next day or two I plan to post a play-test review of Rally Racers (have to get my thoughts in order on that since my playing of it was a while ago, but I haven't had time until now to put together a well-considered and composed account). One thing we could talk about again is the range of possibilities for the next contest theme. I posted something on that some months ago (see message #1173), and I'm sure there are plenty of additional ideas out there. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1583 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67591 invoked from network); 10 Dec 2003 03:55:43 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Dec 2003 03:55:43 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 03:55:43 -0000 Received: from [66.218.67.150] by n14.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 03:55:43 -0000 Date: Wed, 10 Dec 2003 03:55:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Why so quiet/Year Wrap up Message-ID: <br65fv+ivld@...> In-Reply-To: <03ee01c3bebe$0b7a3d50$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1748 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > Why so quiet? > > > >Everybody tuckered out from writing their contest entries? Wait Wait Wait, you guys want me to post more often now? ;-) Of course 2003 is the best year for piecepack so far, I just found you guys 12-30-02. Anyway, TMI, Im working on my Algebra Exam currently, and the out come of that will determine my future. (Last class I need for my Associates Degree). I do think I post alot, but not in any particular order. I hope that I can post in a regular fashion next year, with my one game a month strategy. (I have 79 days to work on March's game (Hooray for Leap year).. Jan and Feb just need to be typed (I wrote them down on paper) polished and tested. This group is very active, a lot more active than other groups/lists. My arangement currently doesnt allow me to post to the group before 10pm est. Immagine my surprise to see previews to topics I have no clue about. I thought I had enough time to futz about with my rulesets, I guess we all have the same amount of free time, just at um,,, different times. Pawnopoly will see a huge facelift when I get a round to it (not a round tuit) and Camel's Quest has gotten some feedback. Perphaps those games will be rewritten by 12-31. How productive have other members been this year? How many games do you have public currently? (Those on the site, and those in the 'in- progress' folder) I have 3 on the site, 2 in progess and 2 more I will release 12/24. I have also entered the solitaire contest. I will disclose more information on that once the contest is offically over. (Since I had those games typed out in full, I count them towards the total number of games for 2003 (I did not include this number above)) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1584 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2329 invoked from network); 10 Dec 2003 06:18:38 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 10 Dec 2003 06:18:38 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 06:18:38 -0000 Received: from [66.218.67.182] by n23.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 06:18:36 -0000 Date: Wed, 10 Dec 2003 06:18:35 -0000 To: piecepack@yahoogroups.com Subject: Re: 100 PP games by 12/31 Message-ID: <br6drr+e380@...> In-Reply-To: <BBFAD2B4.2D299%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 841 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > > How many games away from 100 are we? Are games in the "Rulesets in > > progress" folder being counted? I could release my two picepackmas > > games early. If we 'need' 100 games by 12/31 I have two more I can > > put the rush on. (Janurary and Feburary of 04 games). > [snip] > Anyway 100 is just a nice, large but basically arbitrary number. It would > be cool to reach it this year, but in the grand scheme of things not that > much more significant than reaching, say, 96. Either way it's been a pretty > good year of growth for the piecepack. 100 is not much more significant than 96? Boy, I can see you are not a cricket aficionado, Dave - try telling that to a Test batsman!! "Piecepack - over 100 games in one package" Makes you :-) doesn't it... Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1585 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95664 invoked from network); 10 Dec 2003 06:59:11 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 10 Dec 2003 06:59:11 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 10 Dec 2003 06:59:11 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121006535101100qta8ee>; Wed, 10 Dec 2003 06:53:51 +0000 Message-ID: <040f01c3beea$60209a80$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <br65fv+ivld@...> Subject: Re: [piecepack] Re: Why so quiet/Year Wrap up Date: Tue, 9 Dec 2003 22:53:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit lines deleted... > I do think I post alot, but not in any particular order. I hope >that I can post in a regular fashion next year, with my one game a >month strategy. -Eric Hey Eric, concentrate on quality, not quantity. Release games based upon demonstrated play quality, not calender deadlines. Even the top professional designers out there can't touch 1 game/month! (I also, like hearing the statistic that most profesional designers run at a rate of about one out of every fifteen of their games being commercially successful). The way it works with me is that I go through periods of inspiration, during which I come up with most of my game designs (in between, it's very frustrating). After that it usually takes a few months to a half year to fully dial the game in during lots of play-testing. It's interesting that when I read a rule set I wrote a week or a month earlier (very carefully), I virtually always see ways to improve it. The only game of mine I can think of which emerged in final form within a day of conception was Alien City; all the others required quite a bit of time to dial in. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1586 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73183 invoked from network); 10 Dec 2003 22:22:11 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 10 Dec 2003 22:22:11 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 22:22:11 -0000 Received: from [66.218.67.164] by n11.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 22:21:46 -0000 Date: Wed, 10 Dec 2003 22:21:43 -0000 To: piecepack@yahoogroups.com Subject: My plans for 2004 Message-ID: <br869n+lm5i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 219 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Just to let everyone know, I have most of the 12 Ideas already, and will have the 70 days of this and Jan Feb to work on other games. If the game is not there for the month, I wont force something out half baked. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1587 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29596 invoked from network); 11 Dec 2003 20:07:56 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 11 Dec 2003 20:07:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Dec 2003 20:07:56 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AUX6G-00013H-00 for <piecepack@yahoogroups.com>; Thu, 11 Dec 2003 12:07:52 -0800 Date: Thu, 11 Dec 2003 12:07:52 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] My plans for 2004 Message-ID: <20031211200752.GA4025@...> References: <br869n+lm5i@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <br869n+lm5i@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Dec 10, 2003 at 10:21:43PM -0000, Electronicwaffle wrote: > Just to let everyone know, I have most of the 12 Ideas already, and > will have the 70 days of this and Jan Feb to work on other games. > If the game is not there for the month, I wont force something out > half baked. Thank you, Waffle. Now I can sleep soundly. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1588 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53317 invoked from network); 12 Dec 2003 04:58:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 12 Dec 2003 04:58:18 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 12 Dec 2003 04:58:18 -0000 Received: from [66.218.66.112] by n4.grp.scd.yahoo.com with NNFMP; 12 Dec 2003 04:58:12 -0000 Date: Fri, 12 Dec 2003 04:58:09 -0000 To: piecepack@yahoogroups.com Subject: Re: My plans for 2004 Message-ID: <brbht1+t73j@...> In-Reply-To: <20031211200752.GA4025@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 136 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Ron, I don't know how to interpret your response. > > Thank you, Waffle. Now I can sleep soundly. > > -- > Ron Hale-Evans From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1589 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15185 invoked from network); 12 Dec 2003 22:11:43 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Dec 2003 22:11:43 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 12 Dec 2003 22:11:45 -0000 Received: from [66.218.67.249] by n5.grp.scd.yahoo.com with NNFMP; 12 Dec 2003 22:11:45 -0000 Date: Fri, 12 Dec 2003 22:11:41 -0000 To: piecepack@yahoogroups.com Subject: Rally Racers review. Message-ID: <brdeet+5mq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5786 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow This is a play-test review of the game, Rally Racers, a game that is presently posted to the Rules In Progress file of this group. There were two of us playing the game, but we each controlled two cars, so there were a total of four cars in the race. In our limited experience, the game is better with four cars than with two. I'm not going to start off the review by explaining the rules to the game (in part because I'm not entirely clear on them), so I suggest that anyone who is very interested in the details of this review but is not yet familiar with the game, go to the files section and take a look at the rules and graphics before reading further. To begin, let me say that I liked the game quite a bit, and the other player (my brother Steve) felt the same. The downside we experienced was not with the game, but with the rules clarity and organization. There are lots of race games out there and I've played quite a few of them over the years (being a fan of car racing and race games), so I'm always pleasantly surprised when I come across something fresh that works well, and that was the case with Rally Racers. Let me start with a couple of examples. Usually in race games, designers try to avoid the problematic situation of one car blocking another in such a way as to cause a huge disadvantage for the car being blocked (this normally seems especially unrealistic when it happens on a long straight), but in Rally Racers, blocking is actually embraced and dealt with in an entirely new fashion; ramming is allowed. Also, cars that are about to be rammed may opt to avoid it by swerving out of the way (out of turn order) or in some cases, tapping the brakes, and dropping back a bit, or they may allow themselves to be bumped one space ahead along the track (sometimes a tactical advantage). The rules (which mandate that the car in last place goes first) lead to lots of blocking, and thus a fair amount of ramming. This, BTW,increases the amount of player interaction, which is a good thing in any game. A second innovation involves the way that movement is regulated. Players can increase their Movement Points by a given amount each turn, and these (along with handling points in some cases, can then be used for a variety of manuevers, including Cruise, Brake, Sideslip, Swerve, Rotate (change direction of movement), Jostle, and Ram. Various tracks can be constructed with the tiles, but we stuck with the basic suggested large oval. Our biggest problems involved learning how to play the game. The rules need a lot of work to be clear, and at first we found things very confusing, especially regarding the various statements equating movement points and car speed. There needs to be a more complete description about the relationship between movement points, speed, and acceleration. I think the statement flatly equating movement points with speed is misleading. Some other issues that are not addressed adequately include the following. Is a player required to use up all his or her movement points each turn? When actions are taken that use up movement points, is the speed gauge (or maybe you call it the MP gauge---it's not labeled) lowered by that amount? More detals are required about building the cars before the race. Can players arrange the coins on their dashboards however they please? Is this done in sight of all other players, or is it done secretly, with all players revealing their configurations together? Player aid sheets (costs of various maneuvers, etc.) would be useful, perhaps combined with the dashboards (although admittedly after a few plyings these would probably not be necessary). The dashboards are overly fiddly. Here's what I suggest; make them a bit bigger. For the gauges, rather than rotating the coins in the center of the gauges, move them in an ARC, so the tick mark on the coin is always essentially touching the number it points to. This GREATLY reduces the sensitivity of the gauges and makes them less sensitive to jostling. It also opens up the possibility of embedding one gauge within another to save space. In general, the rules need to be re- written and better organized in my opinion. I think I know how to play now (but I'm still not positive I have it right), but it took us the better part of an hour to figure it out the first time, and it's not that complicated a game. It's true that, now that I understand it, the rules seem more clear, but they really need to be clear the FIRST time a person reads them. I think at one point, Stuart asked for name suggestions for the game. When playing it, at first I was uneasy with all the bumping and jostling of the cars, because it seemed unrealistic, but then it occured to me that with the oval track and large amounts of interaction, it reminded me of years past when I had attended dirt- track stock car races, where they race older stock cars on 1/4 mile dirt ovals. There is typically LOTS of bumping, jostling, and even ramming sometimes in those races, and they can be very exciting! So perhaps the game name could reflect this. How about something like Dirt Track Derby, or Dirt Track Stock Cars, or Dirt Track Champion?? I know of no other race games that attempt to simulate these type of races, and this game does a good job; a nice distinction I would say. Lastly, I want to re-iterate that this is a game worthy of trying if you're a race game enthusiast, and that it plays well, includes lots of interaction, and has a flavor different than any other race game out there. I like it and recommend it. It plays very well just the way it is, but before it is added to piecepack.org, the rules should be re-organized. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1590 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10745 invoked from network); 13 Dec 2003 16:13:29 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 13 Dec 2003 16:13:29 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 13 Dec 2003 16:13:29 -0000 Received: from [66.218.67.182] by n22.grp.scd.yahoo.com with NNFMP; 13 Dec 2003 16:13:27 -0000 Date: Sat, 13 Dec 2003 16:13:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Rally Racers review. Message-ID: <brfdr6+suok@...> In-Reply-To: <brdeet+5mq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 358 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > This is a play-test review of > the game, Rally Racers, a game that > is presently posted to the Rules In > Progress file of this group. Mike, This was an excellent review! I too like race games, and look forward to trying Rally Racers (or whatever the name becomes). Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1591 Return-Path: <notify@yahoogroups.com> Received: (qmail 9623 invoked from network); 15 Dec 2003 15:34:52 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 15 Dec 2003 15:34:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 15 Dec 2003 15:34:52 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n3.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 15:34:39 -0000 Date: 15 Dec 2003 15:34:37 -0000 Message-ID: <1071502477.451.10132.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.86 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/BlackPawnTrucking.doc Uploaded by : boycat_oh <boycat_oh@...> Description : solo goods delivery game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/BlackPawnTrucking.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1592 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37939 invoked from network); 15 Dec 2003 15:37:31 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 15 Dec 2003 15:37:31 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta3.grp.scd.yahoo.com with SMTP; 15 Dec 2003 15:37:31 -0000 Received: from [66.218.67.185] by n36.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 15:37:16 -0000 Date: Mon, 15 Dec 2003 15:37:13 -0000 To: piecepack@yahoogroups.com Subject: Black Pawn Trucking - a solitaire game Message-ID: <brkkf9+itf3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I am gradulaly working my way through the contest entries, so some authors can expect the occasional question about their games. In the meantime, here is a solo game I came up with - fyi, it doesn't play anything like any of the contest entries. As always, feedback is appreciated. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1593 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13547 invoked from network); 15 Dec 2003 21:29:44 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 15 Dec 2003 21:29:44 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 15 Dec 2003 21:29:43 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW0Hb-0007aM-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 13:29:39 -0800 Date: Mon, 15 Dec 2003 13:29:39 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Black Pawn Trucking - a solitaire game Message-ID: <20031215212939.GA28827@...> References: <brkkf9+itf3@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <brkkf9+itf3@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 03:37:13PM -0000, Benedict wrote: > I am gradulaly working my way through the contest entries, so > some authors can expect the occasional question about their > games. > > In the meantime, here is a solo game I came up with - fyi, it > doesn't play anything like any of the contest entries. I am itching to get my hands on the many, many piecepack solitaires submitted for the current contest. Thanks for this calamine lotion, Phillip. I haven't played the game yet (I'm at work) but especially enjoy the "Aim of the game" section: "You are the sole proprietor of the Black Pawn Trucking Company, a small freight operation trying to compete for goods delivery contracts in a tough economic environment. Your aim is to stay financially solvent throughout one year of business." In other words, the object of the game is to... ...keep pawn trucking? Please, forward all hisses, boos, and catcalls to /dev/null. > As always, feedback is appreciated. ASAP, sir. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1594 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2433 invoked from network); 15 Dec 2003 21:51:33 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 15 Dec 2003 21:51:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 15 Dec 2003 21:51:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW0cm-0007ll-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 13:51:32 -0800 Date: Mon, 15 Dec 2003 13:51:31 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: New game: Piecepack Playset Message-ID: <20031215215131.GB28827@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe PIECEPACK PLAYSET Rules 1. Give a wooden piecepack to a small child or children. 2. Sit back and enjoy. ======================================================================== I visited my friend Lion Kimbro yesterday and gave him a new Mesomorph piecepack as a holiday present. His 2-3/4-year-old daughter Sakura was present, and since her mother was away, she stuck close to Lion. As soon as Lion opened the piecepack, she dug her hands into the components and strewed them about. She messed around with the components awhile, then built an 8x3 board of tiles. (Are there any piecepack games that use an 8x3 board?) On top of each tile, right in the middle, she placed either a coin or a pawn. (She may have used dice too.) I did not notice any ordering, except that she placed the pawns close together. The result was pretty. Later, she took a coin from each suit and placed it suit-side-up on the corresponding suit icon on top of the piecepack box. Pretty sharp for someone who's only 2.75! After she took off the coins, I placed a pawn of the appropriate colour on top of one of the box icons. Sakura picked the remaining pawns up and distributed them to the other icons. She didn't match the colours and I couldn't discern any other pattern in the way she placed them, but for all I know, the kid is a piecepack Mozart and invented a new system of colour correspondences. Overall, it was a lot of fun watching Sakura play with the piecepack. She treated them as construction materials, like building blocks, rather than as a game or game system. Lion showed me some varnished wooden building blocks she likes to play with of approximately the same size and colour as the piecepack tiles. He also suggested that "unit blocks" (that is, various blocks made of unit cubes) would make in interesting game system. If you do let a little kid play with your piecepack, watch them to make sure they don't eat the smaller components. This episode of the Piecepack Ethologist has been brought to you by... Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1595 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32170 invoked from network); 15 Dec 2003 22:19:58 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 15 Dec 2003 22:19:58 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 15 Dec 2003 22:19:58 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121522011001100ii52ce>; Mon, 15 Dec 2003 22:01:10 +0000 Message-ID: <073501c3c356$aa95be90$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <brkkf9+itf3@...> <20031215212939.GA28827@...> Subject: Re: [piecepack] Black Pawn Trucking - a solitaire game Date: Mon, 15 Dec 2003 13:59:08 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >I am itching to get my hands on the many, many piecepack solitaires >submitted for the current contest. Thanks for this calamine lotion, >Phillip. >I haven't played the game yet (I'm at work) but especially enjoy the >"Aim of the game" section: >"You are the sole proprietor of the Black Pawn Trucking Company, a >small freight operation trying to compete for goods delivery >contracts in a tough economic environment. Your aim is to stay >financially solvent throughout one year of business." >In other words, the object of the game is to... >...keep pawn trucking? That is classic Ron! Phillip, you should definitely include that in your rules (that OK with you Ron?). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1596 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83163 invoked from network); 15 Dec 2003 22:24:10 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 15 Dec 2003 22:24:10 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 15 Dec 2003 22:24:10 -0000 Received: from [66.218.67.147] by n4.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 22:24:09 -0000 Date: Mon, 15 Dec 2003 22:24:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Pawn Trucking - a solitaire game Message-ID: <brlca5+3nb7@...> In-Reply-To: <073501c3c356$aa95be90$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 296 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh cially solvent throughout one year of business." > > >In other words, the object of the game is to... > > >...keep pawn trucking? > > That is classic Ron! Phillip, you should definitely include that in your rules (that OK with you Ron?). > > > -Mike Heh, that's outstanding, Ron! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1597 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95600 invoked from network); 15 Dec 2003 23:06:52 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Dec 2003 23:06:52 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 15 Dec 2003 23:06:52 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW1nf-0008QQ-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 15:06:51 -0800 Date: Mon, 15 Dec 2003 15:06:51 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Black Pawn Trucking - a solitaire game Message-ID: <20031215230651.GA32176@...> References: <073501c3c356$aa95be90$6402a8c0@Mike1> <brlca5+3nb7@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <brlca5+3nb7@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 10:24:05PM -0000, Benedict wrote: > cially solvent throughout one year of business." > > > > >In other words, the object of the game is to... > > > > >...keep pawn trucking? > > > > That is classic Ron! Phillip, you should definitely include that in > > your rules (that OK with you Ron?). > > > > -Mike > > Heh, that's outstanding, Ron! > > Phillip Thanks, but I thought it was Crumby, myself... Feel free to appropriate the joke. A shout-out in the credits would be nice. :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1599 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37582 invoked from network); 16 Dec 2003 02:36:24 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 16 Dec 2003 02:36:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 16 Dec 2003 02:36:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW54R-0001m5-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 18:36:23 -0800 Date: Mon, 15 Dec 2003 18:36:23 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Playset Message-ID: <20031216023622.GA6594@...> References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <073b01c3c359$935f7c40$6402a8c0@Mike1> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 02:19:58PM -0800, Mike Schoessow wrote: > From: Ron Hale-Evans > Subject: [piecepack] New game: Piecepack Playset > > >PIECEPACK PLAYSET > > >Rules > > >1. Give a wooden piecepack to a small child or children. > > >2. Sit back and enjoy. > > On this same subject, my 9-year old (soon to be 10) son recently > discoved piecepack. He's seen me playing around with it for several > years and was never particularly interested, but recently he started > working on some games of his own. I think the key factors were that > he saw me frequently play-testing games lately, plus he's been > watching a Lord of the Rings video, and so he decided to start > designing his own games, largely based on a LOTR theme. So far he > has worked on two solitaires and one 2-player game (he's in that > mode of wanting to move on to the next new idea before fully dialing > in the previous; ahem!). In typical 10-year-old fashion, he > mentioned to me the other day, that he now really only likes games > that are based on the piecepack :-). piecepack: the next generation... Seriously, this may be the beginning of a long evolutionary process for the piecepack, much as playing cards have been handed down for generations. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1600 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12879 invoked from network); 16 Dec 2003 05:00:25 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 16 Dec 2003 05:00:25 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 16 Dec 2003 05:00:25 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <2003121604522301300702n2e> (Authid: mark.a.biggar); Tue, 16 Dec 2003 04:52:23 +0000 Message-ID: <3FDE8F87.8070503@...> Date: Mon, 15 Dec 2003 20:52:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> <20031216023622.GA6594@...> In-Reply-To: <20031216023622.GA6594@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar On the wiki it was suggested that we develop a list of classic games that can be played using a piecepack. This the start of that discussion. Games already written up (either on www.piecepack.org or on the wiki): Chess Checkers Othello/Reverse Evade Macala War Games mentioned on the Wiki: 18 games from the "World of Abstract Games" site (see GenericAbstracts wiki page) 8 games from Sid Sackson's book "A Gamut of Games" Games with obvious piecepack implementations: Backgammon tic-tac-toe 9 Mens Morris Please reply with any other games you can think of and I'll eventually create a wiki page with all the results. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1601 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32154 invoked from network); 16 Dec 2003 06:00:41 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 16 Dec 2003 06:00:41 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 16 Dec 2003 06:00:41 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <20031216050221013009o866e> (Authid: mark.a.biggar); Tue, 16 Dec 2003 05:02:21 +0000 Message-ID: <3FDE91DD.2040509@...> Date: Mon, 15 Dec 2003 21:02:21 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> <20031216023622.GA6594@...> <3FDE8F87.8070503@...> In-Reply-To: <3FDE8F87.8070503@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Oops, I neglected to say that some of those games require a double or extended piecepack. (Like Backgammon); -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1602 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3167 invoked from network); 17 Dec 2003 17:15:29 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 17 Dec 2003 17:15:29 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 17 Dec 2003 17:15:29 -0000 Received: from [66.218.67.177] by n2.grp.scd.yahoo.com with NNFMP; 17 Dec 2003 17:15:21 -0000 Date: Wed, 17 Dec 2003 17:15:19 -0000 To: piecepack@yahoogroups.com Message-ID: <brq2v7+lp9l@...> In-Reply-To: <3FDE8F87.8070503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: cdrodeffer@... Subject: Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > On the wiki it was suggested that we > develop a list of classic games that > can be played using a piecepack. This > [is] the start of that discussion. As well as the places previously mentioned (Gamut of Games and Joao Neto's World of Abstract Games), you can probably find a few more piecepack-able games at the Zillions of Games web site: www.zillionsofgames.com Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1603 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60332 invoked from network); 17 Dec 2003 18:32:50 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 17 Dec 2003 18:32:50 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 17 Dec 2003 18:32:50 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2003121718324801600rog10e>; Wed, 17 Dec 2003 18:32:48 +0000 Message-ID: <08c201c3c4cb$e57919f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <brq2v7+lp9l@...> Date: Wed, 17 Dec 2003 10:30:48 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >As well as the places previously mentioned (Gamut of Games and Joao >Neto's World of Abstract Games), you can probably find a few more >piecepack-able games at the Zillions of Games web site: >www.zillionsofgames.com >Clark That's true. There are many unknown and little-known abstracts there that can be played with a piecepack. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1604 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29297 invoked from network); 18 Dec 2003 04:42:05 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 18 Dec 2003 04:42:05 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 18 Dec 2003 04:42:04 -0000 Received: from [66.218.67.184] by n20.grp.scd.yahoo.com with NNFMP; 18 Dec 2003 04:42:03 -0000 Date: Thu, 18 Dec 2003 04:42:03 -0000 To: piecepack@yahoogroups.com Message-ID: <brrb6r+5gmr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 740 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: electronicwaffle@... Subject: Comming Attractions - or Diversions X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle So I wanted to leak some information on my latest projects. Consider this a Piecepack Teaser Trailer. (In a cheesy movie announcer voice) 'One week from Today.... I will release "TP5: The PiecePack Poker Party Parade". TP5: Because a poker party is a party first, and poker second. And along with TP5, the second Piecepackmas gift, brace yourself for Infiltr8 (I wish I could have a clever Tagline for Infiltr8, but I dont.) Two games, One Day.. Next Wednesday Wednesday Wednesday (wait that doesn't work as well) I have also completed the 'beta' version of my Janurary Ruleset. I will release 'Epicenter' near 1-15-04. Hide and Seek will be the Feburary Release (Not yet complete- and the name may change). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1605 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48042 invoked from network); 18 Dec 2003 21:32:32 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 18 Dec 2003 21:32:32 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 18 Dec 2003 21:32:30 -0000 Received: from [66.218.67.164] by n26.grp.scd.yahoo.com with NNFMP; 18 Dec 2003 21:32:29 -0000 Date: Thu, 18 Dec 2003 21:32:29 -0000 To: piecepack@yahoogroups.com Message-ID: <brt6dd+mgun@...> In-Reply-To: <3FDE8F87.8070503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1227 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "sshum2003" <sshum2003@...> Subject: Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 Actual this call when out way back in the Y! Group in: Message 2 Need Help - Traditional Games for Piecepack At least it is now back in front of the Group. Perhaps this group of games would be best suited for inclusion in a limited list of game rules, because this game are those that people are fimilar with. For the most fimilar games like chess and checkers, only the set up would have to be discribed. --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > On the wiki it was suggested that we develop a list of classic games > that can be played using a piecepack. This the start of that > discussion. > > Games already written up (either on www.piecepack.org or on the wiki): > > Chess > Checkers > Othello/Reverse > Evade > Macala > War > > Games mentioned on the Wiki: > > 18 games from the "World of Abstract Games" site > (see GenericAbstracts wiki page) > > 8 games from Sid Sackson's book "A Gamut of Games" > > Games with obvious piecepack implementations: > > Backgammon > tic-tac-toe > 9 Mens Morris > > Please reply with any other games you can think of and I'll eventually > create a wiki page with all the results. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1606 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84191 invoked from network); 23 Dec 2003 20:51:34 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 23 Dec 2003 20:51:34 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 23 Dec 2003 20:51:36 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AYtV8-0001j5-00 for <piecepack@yahoogroups.com>; Tue, 23 Dec 2003 12:51:34 -0800 Date: Tue, 23 Dec 2003 12:51:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20031223205134.GA6587@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: FW: Sakura Piece-Pack Playset X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe ----- Forwarded message from Lion Kimbro <lion@...> ----- Envelope-to: rwhe@... Delivery-date: Tue, 23 Dec 2003 06:26:57 -0800 Subject: Sakura Piece-Pack Playset From: Lion Kimbro <lion@...> http://ron.ludism.org/annex/2003/12/15#piecepack_playset Ron: Good news and bad news. Bad news first: My piecepack set is, well, rendered unplayable. One tile is now very, very, silver colored. Another one is makeup-red all over. Others have various other uniquely identifying patterns of God-knows-what feminine makeup-like substances on them. The good news. Sakura's FAVORITE TOY is now the Piecepack. She plays with it all the time, and always wants it. I keep coming to interesting game-like configurations on the ground, different every time I get home. Take care, Lion {:)}= -- http://speakeasy.org/~lion/ LionKimbro@... Seattle, WA ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1607 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56638 invoked from network); 24 Dec 2003 05:08:11 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:08:11 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:08:11 -0000 Received: from [66.218.67.157] by n13.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:07:36 -0000 Date: Wed, 24 Dec 2003 05:07:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bsb6um+fte3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Piecepackmas Is here! TP5 and Infiltr8 Released X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The moment you all have (ok just me) been waiting for is here. I am placing two games into the Rulesets in progress folder. Since my other two games received feedback, I think placing them in this folder is the correct location. Please Enjoy these games for the remainder of the year, and the next. I invite you to try them out at Holiday and New Year's Parties. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1608 Return-Path: <notify@yahoogroups.com> Received: (qmail 7579 invoked from network); 24 Dec 2003 05:09:59 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:09:59 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:09:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:09:58 -0000 Date: 24 Dec 2003 05:09:58 -0000 Message-ID: <1072242598.6911.78449.w55@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.67 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TP5.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Piecepack Poker Party Parade- A Multiplayer Poker game for up to 12 players You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TP5.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1609 Return-Path: <notify@yahoogroups.com> Received: (qmail 1722 invoked from network); 24 Dec 2003 05:11:29 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:11:29 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:11:29 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n27.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:11:28 -0000 Date: 24 Dec 2003 05:11:28 -0000 Message-ID: <1072242688.8220.89817.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.83 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Infiltr8.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Infiltr8 a Stratego/Shogi style game for piecepack. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Infiltr8.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1610 Return-Path: <DavidLHsl@...> Received: (qmail 25233 invoked from network); 25 Dec 2003 03:23:58 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 25 Dec 2003 03:23:58 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 03:23:58 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.66.142] by n13.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 03:23:58 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33701 invoked from network); 25 Dec 2003 02:40:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 25 Dec 2003 02:40:09 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 02:40:09 -0000 Received: from [66.218.67.190] by n8.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 02:40:08 -0000 Date: Thu, 25 Dec 2003 02:40:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bsdim8+34u4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3034 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "davidlhsl" <DavidLHsl@...> Subject: Infiltr8 comments X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Dec 2003 03:23:57 -0000 X-eGroups-Remote-IP: 66.218.66.68 Regarding the rules to Infiltr8 (interesting idea): * I'm assuming coins are place face-down as in Stratego. This needs to be specified if it isn't. * Commander vs. Commander chart: Both players average the sum of 3 dice. Are fractions included in determining victory or is the average rounded down or up? Example: My total = 11, which averages 3.667. Your total = 10, which averages 3.333. Suppose we round down. That results in 3 vs. 3. Tie result. If fractions are factored, then 3.667 vs. 3.333 results in my commander winning. My feeling is that you could accomplish a similar result by streamlining your design. Let's say fractions are counted. If you change the rules to say: Both players roll their die 3 times and add the results together. The player with the higher total wins. You accomplish the same result without forcing an additional calculation (divide by 3). In the case of rounding down or up, you increase the probability of a tie, since you'll produce results 1-6 in a bell curve (many more results of 3 than 1 or 6). I would just have both players roll 1 or 2 dice (you'll have to determine which based on your preference). You won't get the same probability results, but it's a more streamlined mechanic. * Retreating die results table and drop results table. In both of these table you are using the results 1/4/6 for one result, 2/5 for another, and 3 for another. I find that using consecutive values are much more useful (not to mention easier to remember) to establish die results than scattering them the way you have. I also think you could streamline your description of the results. As an example, here is how I would define the retreating die roll results in your rules: Retreating Results: If there is a free space in the player's Home field, the player may automatically retreat the piece attacking the opponent's fortress to any empty square in his Home field, provided one is available. The player may then roll his die: Ace = the player may retreat any other one or two of his pieces to any empty space(s) in his Home field, provided the free space(s) is/are available 4-5 = the player may retreat any other one of his pieces to any empty space in his Home field, provided a free space is available Null-3 = no other effect You could define your Drop table similarly. As you can see, the results improve with the die value, and the die values are grouped together to make it easier to memorize. * Time estimate: 15 minutes With the ability to drop pieces, movement of 3 pieces at one square at a time and the requirement to attack the enemy's fortress 6 times, retreating after each attack; it seems this game would take forever. Perhaps permitting pieces to move up to 3 squares in a straight orthogonal line would speed things up? I haven't played this yet and don't have your board diagram available (I'm on my Mac at home at the moment, but I saw it on my PC notebook at work), so if you have actual time results from playtest, then ignore my comment. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1611 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39933 invoked from network); 25 Dec 2003 06:23:46 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 25 Dec 2003 06:23:46 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 25 Dec 2003 06:23:46 -0000 Received: from [66.218.66.116] by n32.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 06:23:46 -0000 Date: Thu, 25 Dec 2003 06:23:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bsdvpf+4u2k@...> In-Reply-To: <bsdim8+34u4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1367 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle This is exactly why I released it into a work in progress folder. I am horrible at estimating times, and did not consider the infinity of the dropping. This game came to me in bits and pieces.. by defintion of creating the game. I would think that rounding should be to the next highest (greater) whole number. I can not beleive I left out the f act that the coins should be value side down. Indeed, it would be a much easier game the other way around. I am partial to the most recent contest, as I have only played two piecepack games total with another person (those being Berlin and Divorced Beheaded...) Growing up I was always being accused of making up the rules to games (around age 5). Ironically, it should not be surprising that I have ended up here some 15 years later. I do not have time to fully take stock of the comments already given and edit the game to reflect those changes. Alas, this seems to be a running problem, as Pawnopoly has reached the same fate. On the whole, I think Infiltr8 has brought more positives to the community as it is currently than it has taken away. Any comments on TP5 would also be welcomed. I assume that this game will need at least 5 players to be fully realized. Given the Hollidays I assume most feedback for this game, as well as more feedback for Infiltr8 will come in the new year. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1612 Return-Path: <DavidLHsl@...> Received: (qmail 13708 invoked from network); 25 Dec 2003 16:18:04 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 25 Dec 2003 16:18:04 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 25 Dec 2003 16:18:04 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 16:17:34 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87005 invoked from network); 25 Dec 2003 13:57:07 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Dec 2003 13:57:07 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 13:57:07 -0000 Received: from [66.218.66.116] by n12.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 13:57:07 -0000 Date: Thu, 25 Dec 2003 13:57:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bseqbg+2lm3@...> In-Reply-To: <bsdvpf+4u2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4346 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "davidlhsl" <DavidLHsl@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Dec 2003 16:17:32 -0000 X-eGroups-Remote-IP: 66.218.66.108 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: (snip) > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric If you don't have the time to consider the other comments, then what is the purpose of requesting feedback? It is, of course, your game and your design; but I can't respect your design if you have no respect for the gamer. Making me, as a gamer, consult a results table because your values are scattered and force me to make additional mathematical calculations to divide by 3, then round up (sheesh) when you could more easily accomplish your desired results by streamlining the process does not inspire me to want to try out your ideas. I don't even know if this post will make it past the moderator, but I can't hold back my tongue any more. Frankly, Electric Pancake, I find you to be immature and inconsiderate to the feelings of others in other respects as well. You whined about not winning the prior contest, even after admitting that you didn't even bother to read the rules to the winning game. You accused the winning entry of being an unoriginal copycat, yet you refer to your own reference to other game systems as inspirations. You have insulted the prior contest judge on more than one occassion. You have flooded this message board without any consideration to the effect it may have on those who have these messages forwarded to their e-mail accounts (I even had to disable this feature myself). A vast majority of your posts have amounted to proclaiming like John the Baptist the glorious ideas that will delight and entertain the masses, and possibly even bring about gaming salvation. You have taken offense at the most innocuous remark (I can just *imagine* your reaction to this post) or anything that doesn't proclaim your ideas as the Second Coming. But what really gets my goat is that the community has been very kind to you. You have received very detailed feedback on your submissions as well as encouragement from this community. You know what I've received from this community? A rather terse comment that I should put line breaks in my txt rules files. And let me tell you what *I've* contributed to the community: * donation of $200 to the trophy cloth * supported Mesomorph by purchasing 8, yes 8, piecepacks * supported Icepack Games by purchasing 2 expanded piecepacks and a complete Icehouse set, none of which I ever received (more on that later) * provided feedback on two games * Actually took the consideration to actually purchase a full verion of Adobe Acrobat, so I could provide my rules in a way where line breaks wouldn't be a problem and so I could provide illustrations * Considered the group's feelings by not leaving any file posted longe r than a week * submitted 2 games to piecepack.org, despite the fact that I had not received a *single* comment from this community when I submitted them to this group earlier And what have I gotten from this community? * Icepack Games has ripped me off * Terse remark about not putting line breaks in my rules file; despite the fact that I have seen other files posted without line breaks, and these haven't received any complaints * Absolutely no feedback on the two games I felt were the most promising To be fair, I did receive feedback on two early games that indicated the games needed more work, and one of the feedbacks I submitted had a friendly response. The only bright spot to this entire experience is Mesomorph Games. Karol is a saint. But that didn't occur here. In any event, I have finally decided that I am not getting any return on the investment I have made to this community, and so I am going to cut my losses and leave this group. I certainly don't want to be around if Mr. Buttersworth doesn't win the current contest. <SLAM> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1613 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52091 invoked from network); 25 Dec 2003 18:37:37 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 25 Dec 2003 18:37:37 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 25 Dec 2003 18:37:36 -0000 Received: from [66.218.67.139] by n26.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 18:37:36 -0000 Date: Thu, 25 Dec 2003 18:37:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bsfape+gm1b@...> In-Reply-To: <bseqbg+2lm3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2547 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "bananamuncher9" <deucenine@...> Subject: Re: Infiltr8 comments, pt 2 X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 hmmmmm... perhaps I am not the best person to respond to this, since I am primarily a lurker, quietly reading posts and following the conversations. but, you seem to have been a valuable participant in the piecepack (man, it bugs me not to capitolize that word) experience. It would be a shame to lose you. I am hoping that your comments will be heard by those who could help straighten out the situations that you see as wrong, and that we all (myself included, if there is a way) can help you make this more like the experience you wanted. hope you are still out there long enough to have gotten this little missive. I also hope that your holidays are going well. (by the way, Happy Holiday Season to everyone out there!) Edward (:8()) > But what really gets my goat is that the community has been very kind > to you. You have received very detailed feedback on your submissions > as well as encouragement from this community. You know what I've > received from this community? A rather terse comment that I should put > line breaks in my txt rules files. > > And let me tell you what *I've* contributed to the community: > > * donation of $200 to the trophy cloth > * supported Mesomorph by purchasing 8, yes 8, piecepacks > * supported Icepack Games by purchasing 2 expanded piecepacks and a > complete Icehouse set, none of which I ever received (more on that > later) > * provided feedback on two games > * Actually took the consideration to actually purchase a full verion > of Adobe Acrobat, so I could provide my rules in a way where line > breaks wouldn't be a problem and so I could provide illustrations > * Considered the group's feelings by not leaving any file posted longe > r than a week > * submitted 2 games to piecepack.org, despite the fact that I had not > received a *single* comment from this community when I submitted them > to this group earlier > > And what have I gotten from this community? > > * Icepack Games has ripped me off > * Terse remark about not putting line breaks in my rules file; despite > the fact that I have seen other files posted without line breaks, and > these haven't received any complaints > * Absolutely no feedback on the two games I felt were the most > promising <clip> > In any event, I have finally decided that I am not getting any return > on the investment I have made to this community, and so I am going to > cut my losses and leave this group. I certainly don't want to be > around if Mr. Buttersworth doesn't win the current contest. > > <SLAM> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1614 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37284 invoked from network); 25 Dec 2003 18:39:23 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 25 Dec 2003 18:39:23 -0000 Received: from unknown (HELO fed1mtao07.cox.net) (68.6.19.124) by mta5.grp.scd.yahoo.com with SMTP; 25 Dec 2003 18:39:23 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao07.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031225183921.QKZM14590.fed1mtao07.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Thu, 25 Dec 2003 13:39:21 -0500 To: <piecepack@yahoogroups.com> Date: Thu, 25 Dec 2003 11:48:07 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCIEBACEAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <bseqbg+2lm3@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 68.6.19.124 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] Re: Infiltr8 comments, pt1 X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Hmmmm..... --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: (snip) > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric This is an interesting situation. It sounds like you don't have time to refine the game because you are currently working on the next game. While notable in ambition, this does leave something to be desired in execution. I can understand the creative urge, and wanting to share your ideas, but these are things that need to be considered betas until they have been play-tested by people other than yourself. And when they are, if the feed-back is constructive, one would think that you would spend time to complete the games to 'alphas', rather than send out more betas which wont be completed. I have more than my share of half-assed ideas as well, but I welcome the chance to make them full-assed. Easier to find a seat at the game table that way. (I hope this came out as nicely as intended. Nice is not my thing, by far. But it is the holidays and I am trying for something other than a lump of coal. Like maybe a nice Banana Cr�me Pie...mmmm...pie...mmmmm.....) Edward (:8()) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1615 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27629 invoked from network); 25 Dec 2003 19:02:39 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 25 Dec 2003 19:02:39 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 19:02:39 -0000 Received: from winnt ([65.42.242.43]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 25 Dec 2003 14:02:38 -0500 Message-ID: <007b01c3cb1a$b7584730$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bsfape+gm1b@...> Date: Thu, 25 Dec 2003 14:10:03 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> Subject: Happy Holidays X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Off Topic: Happy Holidays from Dave and Karol (Mesomorph Games)! The piecepack community is like a family to us, in a sense, and I just wanted to take a moment to wish you each a very happy, safe holiday season full of joy, laughter and new gaming memories with family &/or friends. I hope that 2004 will be even more successful a year than 2003 was for piecepack and wish all the entrants in the Solitare contest "GOOD LUCK!". Those that have games ready to post please submit to submissions @ piecepack . org I am happy to generate the PDFs for you. A big thank you to all those that have participated in rules testing and development and helped with anything and everything over the years. With out you things just would not be the same. Happy Holidays! (You'll hear from me again for New Year's until then, be safe and keep on gaming!) Karol, Mesomorph Games Piecepack.org -------------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1616 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53422 invoked from network); 26 Dec 2003 04:51:31 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 26 Dec 2003 04:51:31 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 26 Dec 2003 04:51:31 -0000 Received: from [66.218.67.160] by n17.grp.scd.yahoo.com with NNFMP; 26 Dec 2003 04:51:30 -0000 Date: Fri, 26 Dec 2003 04:51:28 -0000 To: piecepack@yahoogroups.com Message-ID: <bsgeog+h8dq@...> In-Reply-To: <bseqbg+2lm3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 79 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle David, The better Man survives, Good Riddance and Merry Christmas to you to. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1617 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45150 invoked from network); 26 Dec 2003 05:49:20 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 26 Dec 2003 05:49:20 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 26 Dec 2003 05:49:23 -0000 Received: from [66.218.67.191] by n19.grp.scd.yahoo.com with NNFMP; 26 Dec 2003 05:49:23 -0000 Date: Fri, 26 Dec 2003 05:49:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bsgi53+kk23@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 196 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Electronicwaffle" <electronicwaffle@...> Subject: Feedback ton Infiltr8-Clarification X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I did not have time then and there to edit a game I released one day ago. I intend to edit my games when I can do so in a timely manner... measure twice cut once, for he who hesitates is lost. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1618 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92011 invoked from network); 27 Dec 2003 16:22:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 27 Dec 2003 16:22:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 27 Dec 2003 16:22:03 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 16:22:03 -0000 Date: Sat, 27 Dec 2003 16:22:02 -0000 To: piecepack@yahoogroups.com Message-ID: <bskbja+i16h@...> In-Reply-To: <bsgeog+h8dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 384 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Iain Cheyne" <news@...> Subject: Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > David, The better Man survives, Good Riddance and Merry Christmas to > you to. Couldn't you find it in your heart at least to try to make some peace with Dave? Can't we vote to ban Electronic Waffle from this forum?. I have had enough of him. Reply to this thread with your votes. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1619 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45592 invoked from network); 27 Dec 2003 17:54:21 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 27 Dec 2003 17:54:21 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 27 Dec 2003 17:54:21 -0000 Received: from [66.218.67.188] by n7.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 17:54:20 -0000 Date: Sat, 27 Dec 2003 17:54:20 -0000 To: piecepack@yahoogroups.com Message-ID: <bskh0c+anii@...> In-Reply-To: <bsdvpf+4u2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2215 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Benedict" <boycat_oh@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric Would it kill you to actually say thank you to David for providing you with what is, in my opinion, much-needed feedback for your untested game? I consider all of the points he raises to be well-thought out, valid concerns which you should address if you want to improve your game-designing ability. Your message below clearly states that Inflitr8 has met the same fate as Pawnopoly - i.e. that of being unfinished and untested, with no attempt to make it work even after constructive criticism has been provided. So how else do you expect David to respond? I totally understand his feeling that you have no respect for him as a gamer who wants to try and help you get your game on the right track, i.e. into something that is playable and enjoyable. Phillip > This is exactly why I released it into a work in progress folder. I > am horrible at estimating times, and did not consider the infinity > of the dropping. This game came to me in bits and pieces.. by > defintion of creating the game. I would think that rounding should > be to the next highest (greater) whole number. I can not beleive I > left out the f act that the coins should be value side down. Indeed, > it would be a much easier game the other way around. I am partial to > the most recent contest, as I have only played two piecepack games > total with another person (those being Berlin and Divorced > Beheaded...) Growing up I was always being accused of making up the > rules to games (around age 5). Ironically, it should not be > surprising that I have ended up here some 15 years later. > > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1620 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68082 invoked from network); 27 Dec 2003 17:58:26 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 27 Dec 2003 17:58:26 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta5.grp.scd.yahoo.com with SMTP; 27 Dec 2003 17:58:25 -0000 Received: from [66.218.67.183] by n10.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 17:58:24 -0000 Date: Sat, 27 Dec 2003 17:58:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bskh7v+egm1@...> In-Reply-To: <bsgeog+h8dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 440 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Benedict" <boycat_oh@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric, This type of comment has no place here as far as I am concerned. I for one am extremely saddened that David feels he can no longer stand being in this community, and I feel your insulting remarks only serve to justify his departure. Please try and show restraint in the future when posting: Think before you type before you hit send. Phillip > David, The better Man survives, Good Riddance and Merry Christmas to > you to. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1621 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72725 invoked from network); 27 Dec 2003 18:28:24 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 27 Dec 2003 18:28:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 27 Dec 2003 18:28:24 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AaJAk-0003Wx-00 for <piecepack@yahoogroups.com>; Sat, 27 Dec 2003 10:28:22 -0800 Date: Sat, 27 Dec 2003 10:28:22 -0800 To: piecepack@yahoogroups.com Message-ID: <20031227182822.GB8245@...> References: <bsgeog+h8dq@...> <bskbja+i16h@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bskbja+i16h@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 27, 2003 at 04:22:02PM -0000, Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > David, The better Man survives, Good Riddance and Merry Christmas > to > > you to. > > Couldn't you find it in your heart at least to try to make some peace > with Dave? > > Can't we vote to ban Electronic Waffle from this forum?. I have had > enough of him. Reply to this thread with your votes. Iain, it's a good idea, but I'm not sure a public vote is the appropriate mechanism, for a couple of reasons. First is that, like it or not, the piecepack list is not technically a democracy; the list admins "own" it, so they can add or delete people as they see fit without input from us. The second reason is that if we have a vote, a secret ballot might be better; people might not be willing to cast an open vote for fear of making enemies (one way or the other). I suggest that we either use the Yahoo! Groups polling mechanism or send the votes to a neutral party who can tally them and make sure the vote is fair. If we use the Yahoo! poll, I recommend that who is voting be left transparent to the moderators (but no one else) so that they can verify that no one is voting under multiple email addresses. For what it's worth, my vote is to expel Electronic Waffle. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1622 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67954 invoked from network); 27 Dec 2003 18:36:00 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 27 Dec 2003 18:36:00 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 27 Dec 2003 18:35:59 -0000 Received: from [66.218.67.145] by n4.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 18:35:50 -0000 Date: Sat, 27 Dec 2003 18:35:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bskje6+u4i7@...> In-Reply-To: <bskbja+i16h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Re: Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This seems to me to be a rather extreme measure. I dislike the idea of removing people from the forum in this way. Perhaps the moderators of the forum can comment on whether they think something should be done about this. If they think that action needs to be taken they have several options. An example is that messages could be moderated for a probationary period. Phillip > Can't we vote to ban Electronic Waffle from this forum?. I have had > enough of him. Reply to this thread with your votes. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1623 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8283 invoked from network); 27 Dec 2003 22:51:55 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 27 Dec 2003 22:51:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 27 Dec 2003 22:51:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AaNHl-0003kF-00 for <piecepack@yahoogroups.com>; Sat, 27 Dec 2003 14:51:53 -0800 Date: Sat, 27 Dec 2003 14:51:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20031227225152.GA13830@...> References: <bsgeog+h8dq@...> <bskbja+i16h@...> <20031227182822.GB8245@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031227182822.GB8245@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 27, 2003 at 10:28:22AM -0800, Ron Hale-Evans wrote: > On Sat, Dec 27, 2003 at 04:22:02PM -0000, Iain Cheyne wrote: > > Can't we vote to ban Electronic Waffle from this forum?. I have had > > enough of him. Reply to this thread with your votes. > > Iain, it's a good idea, but I'm not sure a public vote is the > appropriate mechanism, for a couple of reasons. First is that, like > it or not, the piecepack list is not technically a democracy; the list > admins "own" it, so they can add or delete people as they see fit > without input from us. Rereading this a few hours later, I see I wasn't making myself completely clear on this point: it is the listadmins' decision what to do about Eric. When a non-listadmin calls for a vote to expel someone, it has about as much effect as does a _People_ magazine poll on U.S. foreign policy. The rest of my comments about my opinions of how a vote should be conducted were included only in case the listadmins DO want to call for a vote. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1624 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92302 invoked from network); 28 Dec 2003 02:24:46 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 28 Dec 2003 02:24:46 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta1.grp.scd.yahoo.com with SMTP; 28 Dec 2003 02:24:46 -0000 Message-ID: <20031228022435.51802.qmail@...> Received: from [66.31.67.131] by web11101.mail.yahoo.com via HTTP; Sat, 27 Dec 2003 18:24:35 PST Date: Sat, 27 Dec 2003 18:24:35 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bseqbg+2lm3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.148 From: Ed Thorn <prophesor@...> Subject: <SLAM> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor > <SLAM> LOL. Well, it wouldn't truly be a communitee if someone didn't stress out and go postal during the holidays. I'm not the list owner, but I'm going to put Waffle and David both on Moderated posting status, and ask the rest of the membership to avoid public personal comments until the List Owner calls for such. >From where I stand, I think both EW and David have been more supportive of the community than I. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1625 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27512 invoked from network); 28 Dec 2003 04:31:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 04:31:31 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 28 Dec 2003 04:31:31 -0000 Received: from [66.218.67.188] by n13.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 04:31:27 -0000 Date: Sun, 28 Dec 2003 04:31:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bslmat+an9k@...> In-Reply-To: <20031228022435.51802.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2653 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Can the Kangaroo speak here please? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > From where I stand, I think both EW and David have > been more supportive of the community than I. Wow, miss some 20 hours, and everyone turns on you. Who doesn't want to Kangaroo vote me out of here? You know, Practically every nation states the charges the alleged can answer to. This time I don't know what I did... or didn't do. I admit to being wrong with the entire History Repeats itself. Ironically, Other members want this history to repeat it self, again. I am not a saint, and of course we are all human. I was wrong, I admitted to that, some three plus months ago. I saw many people have valid points that in the end changed my views. Whineing does not solve anything. However now, I just see a bunch of whiners whineing about a one line retort to a full page assualt- which was unprovoked. I felt that I was the scapegoat in David's post. Can I not have one line to defend myself? So glad to know that everyone else is unoffended to David's Post. Also I am glad that everyone feels entitled to help with a situation that only enovled two people, on one problem in a particular ruleset. You will all call me names, in fact at times it seems you already have. All I ask is that you add the total sum of my character and not realative insignificant, and outdated elements. The topic of productivity has been mentioned, so it would not be a boast to remind the community that I submitted 7 games this year (My first year will be complete on the 30th), and I have entrie(s) still out in the Solitaire competition. I honestly do not know what to do next to rectify whatever the current situation is. I feel that I have to understand the situation before I can attempt to rectify it and be sincere. As I mentioned before, I have moved past the situation with the last competition. On my side, all I see is the posting of two rulesets, feedback which was welcomed, and a truthful comment about time commitments. From this, a personal protest was launched, which included items out of my control, yet sculpted in such a way to insult my person. After this personal exchange, I come to the group expecting a minor scuffle to have subsided, instead I see that other members all but want to kill me (In a figurative sense). Let me admit right here and now, that yes the "good riddance" comment intended to offend, as I was so offended. I don't know if David will respond to this, But after that post, I personally emailed him in private to better understand the situation, explain how I understood the situation, and why I took the stance I did. Lastly, I personally invited him back to the group. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1626 Return-Path: <DavidLHsl@...> Received: (qmail 71857 invoked from network); 28 Dec 2003 16:00:40 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 16:00:40 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta5.grp.scd.yahoo.com with SMTP; 28 Dec 2003 16:00:40 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.67.184] by n39.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 16:00:40 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10217 invoked from network); 28 Dec 2003 03:12:28 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Dec 2003 03:12:28 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Dec 2003 03:12:28 -0000 Received: from [66.218.67.141] by n5.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 03:12:28 -0000 Date: Sun, 28 Dec 2003 03:12:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bslhmr+q1o3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7561 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "davidlhsl" <DavidLHsl@...> Subject: Letter to piecepack (long) X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Dec 2003 16:00:38 -0000 X-eGroups-Remote-IP: 66.218.66.107 [Note to moderator: I just posted my attempt to apologize to the group, and managed to make some very immature quips in my message that I should've edited out. I have, and this is my "cleaned up" version that I hope you will accept. Please trash my prior submission, if you can.] [Note to group, if my prior submission has made it to the group, then I owe you another apology. Please replace that version with this.] Uh, sorry about the door. <blush> Let me begin by thanking the group for the encouraging responses I have received via e-mail since my Mad Cow rant. A bit of background. I don't want to go into a lot of detail on this, but someone from work who was about to have her car repossessed approached me for a $1500 loan, promising to pay me back $100 per week. I think you already know the punch-line: I've only received $200 of the amount. No thank you from her, no attempt on her part to pay something, zippo. I'm screwed to the tune of $1300. But I've also managed to buy a new car this year and try the switch from PC to Mac, so I guess I can't claim to have been devastated. I know she doesn't make that much and has a child to feed. Other than a very brief period in my life, I have never had to know the feelings of worrying about how to pay the bills or where my next meal would come from. So I've had to wrestle with the possibility of trying to get my money back at the expense of tearing down someone down on their luck who may have needed a break. Needless to say, I've been in no mood to feel taken for granted this year, and I've been taking a hard look at my contributions vs. what I receive in return. This, ladies and gentlemen, is admittedly pretty selfish. This may come as a surprise to you, but I did, in fact, leave this group for a period of time during September. Here I saw an obnoxious person get the welcome mat and the attention, and what did I have to show for my efforts? I didn't want to make a scene, and didn't. I simply left. But I did continue to lurk. One day, someone posted something to the files section, and I returned in order to check it out. But I continued to remain in lurk mode. Then I did something I should've done at the start: I began checking the piecepack rules posted to piecepack.org rather than what I had been doing, which was looking for ways to convert material on Zillions of Games to a physical media. Being a fan of Formula De, I immediately tried Racepack. My brother and I had such a great time playing it that I felt I just had to de-lurk in order to share it with the group, because I felt the author deserved to know about it. Fortunately, he did. This month, I have been busting my rump on a programming project. Sadly, the timing meant that I had to work through the entire week of Christmas. I had been putting in 8-12 hour days solid for about two weeks; and my Christmas, as you can imagine, was miserable. Fortunately I work for a company that has shown me many times they appreciate my efforts, and they were as distressed about this as I was. So I checked the piecepack discussion group after working a mentally tiring day, and noted an interesting idea: a Stratego-type game for the piecepack. Cool, I thought. As I read through the rules, it seemed to me that the design was such that it would take forever to play. Sort of like playing Chinese Checkers where the object is to get your pieces to the end of the board and back, then repeat five more times. I was already familiar with EW's immaturity, but I never expected to be flipped off the way I was. LET'S GET READY TO RUMMMMMMMMMMBLE!!!!!!!!!! That did it. I summoned all the feelings of resentment I had buried, cried havoc, and let slip the dogs of war. To the group: I do owe all of you (No, EW, I don't mean you. Your turn is coming.), an apology. It was very unfair of me to try to "cash in" the way I did, and it was unfair of me to redirect my own personal issues and anger towards EW in your direction. Nobody made me donate to the trophy cloth. I am glad I was able to be a part in making it possible. I will respectfully, and as gently as I can, chide the group (and myself, as you will see) in one respect. I have been around the internet since the early 90s, and I have run into all types of people. Most are some of the most selfless and kind individuals you'll ever meet. That includes most of this group. But some are, for lack of a better word, insane. I have witnessed one newsgroup, rec.music.newage (I love electronic synthesizer music), deteriorate from a thriving community into a wasteland, and all because of one self-righteous crusader who drove pretty much everyone away. One of the reasons he was able to do this was because people were afraid to take a stand and call him on his rude behavior. Some did. I did. But our efforts to make him realize the damage he was causing by his hateful rants were completely diminished by those who didn't want to hurt his feelings. Indirectly, their support merely encouraged his offensive manners. This is what selfish people do. They exploit decent people with their rude behavior, knowing and even demanding that others take responsibility by living with their obnoxiousness rather than taking responsibility themselves. I do think people deserve a fairly long leash, but one does have to put one's foot down when someone crosses the line. I feel that line was crossed during the announcement of the prior contest winner, and I deeply regret not saying anything at the time. I fully share in the blame on this one. My recent behavior has only covered me in mud. I feel my contributions are now a matter of record, and I deeply appreciate your very kind and sincere reaction. Please accept my own apologies for lashing out at you. To Electronic Waffle: In many respects, you remind me of myself when I first joined the group. I love games, and my discovery of the piecepack brought out an excitement towards gaming I hadn't experienced in a long time. In many respects, you are correct in thinking that I'm more than a little jealous at the attention you have received. But we differ in one respect. While I had tried to be a considerate of others as I possibly could, you have been arrogant and rude without any regards to anyone else other than yourself. You claim to have already apologized for the contest incident, but your follow-up and even your recent e-mail to me indicates that you still don't think you've done anything wrong. Your apology wasn't an apology at all; it was simply a formality on your part to get people off your back. As for your immaturity, you attempt to defend yourself by stating that you are only 21 years old. Don't you realize that this is legal drinking age? The real tragedy from this is that I honestly think you have some interesting ideas. I was like you in the beginning in that I tried to toss out all the ideas that came to my mind; but unlike you, I realized pretty early that I needed to step back, take a deep breath, and be a little more deliberate in my work. I have since abandoned the desire to be a designer, and I'm more than happy in my role as gamer. ---------- It's really too late to put the pin back in the grenade. This group will return, I hope, better and stronger. But I no longer leave you in anger. I leave you in peace. You have my respect. I look forward to checking out all the Solitaire Confinement entries once they are posted to piecepack.org. Best of luck to everyone. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1627 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5570 invoked from network); 28 Dec 2003 16:18:59 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 16:18:59 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 28 Dec 2003 16:18:59 -0000 Received: from [66.218.66.141] by n23.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 16:18:59 -0000 Date: Sun, 28 Dec 2003 16:18:58 -0000 To: piecepack@yahoogroups.com Message-ID: <bsmvpi+er8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 858 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "prophesor" <prophesor@...> Subject: Confessions of a Deputy X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I feel the list ought to know, David's latest post languished in Moderation Jail a day or so. EW's latest _should_ have been in the cell next door. Apprently I don't have the authority to set moderation status. That'd take the Sherrif hisself, I reckon. Now, these two boys have had their say, and I'm going to ask, real nice, for them both to hush a while. David's got the advantage there, as he's still in Moderation Jail, and besides, he seems to have slept off his holiday wroth. Mister Electronic Waffle, sir? If you post to this issue before I hear from the owner, I will set you to moderated status using the following method: I will remove you from the list, and when you return, you will be automatically set to moderated. Don't test me, son. - Ed Thorn Law in these parts (Least till the listowner comes back) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1628 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83998 invoked from network); 29 Dec 2003 02:10:19 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 29 Dec 2003 02:10:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 02:10:19 -0000 Received: from [66.218.66.124] by n17.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 02:10:16 -0000 Date: Mon, 29 Dec 2003 02:10:14 -0000 To: piecepack@yahoogroups.com Message-ID: <bso2e6+5cf9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2520 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Iain Cheyne" <news@...> Subject: A post about games! (Chariots) X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I had a good time playing Chariots last night. I wrote about it in my blog: http://cheyne.net/blog/index.cgi/board_games/chariots.html. Here is what I wrote: While sitting around recovering from jet-lag last night, I persuaded my brother and brother-in-law to play Chariots, a piecepack game. It was the simplest of the piecepack recommended games that I want to try on this trip, so it fitted our mood. Chariots has some interesting mechanisms. It uses simultaneous action selection, borrows the impulse movement system of Car Wars and adds some clever cornering rules. Mark Biggar has compressed the game elegantly into the confines of the piecepack. We played a three lap race, which was plenty. I won by about six squares, due to some lucky rolls and managing to stay out of the dog fight the others got involved in. We enjoyed the game. I gave it a 5, which is perfectly acceptable by my ratings. My brother-in-law gave it a 6 and my brother a 7. I do have some quibbles with Chariots, but these are easily fixed. I think it will only really play well with four players. It was just about OK with three, but it would be terrible with two. This is because the fun lies in trying to squeeze the other competitors out of the inside track and trying to force them to crash. It might be worth taking the central column of tiles out of the straight the next time we play with three, in order to compress the interest of jockeying around the corners. The impulse movement system worked well, but could be a bit slow. For speed, it might be better if the rules explicitly stated that if someone is more than about two spaces from any other players that they can take a phase's movement in one go, without worrying about separate impulses. I only had one rules question. The rules don't specify who decides which space a chariot goes into if they are pushed aside by an ace coin. We assumed it was the player who is doing the pushing, but it could be the pushed player. It might be more fun if this was somehow randomised with a dice roll. It struck me while playing this how attractive my Mesomorph piecepack is. The wood feels and looks beautiful and the deep colours of the pawns are very striking. I have never played a piecepack game that used dice before and it was fun to shout "null point" everytime someone screwed up a cornering roll with a null - only Europeans will understand that reference. This was a successful start to our holiday gaming. It's a good omen. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1630 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70536 invoked from network); 29 Dec 2003 04:14:39 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 29 Dec 2003 04:14:39 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 04:14:39 -0000 Received: from [66.218.67.175] by n23.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 04:14:39 -0000 Date: Mon, 29 Dec 2003 04:14:38 -0000 To: piecepack@yahoogroups.com Message-ID: <bso9ne+cn0h@...> In-Reply-To: <3FEF9A24.10500@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1442 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "Iain Cheyne" <news@...> Subject: Re: A post about games! (Chariots) X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne "Mark A. Biggar" <mark.a.biggar@...> wrote: (12/28/2003 21:06) >Iain Cheyne wrote: >> I do have some quibbles with Chariots, but these are easily fixed. > >No problem, suggestions and perceived problems only help improve a game. I'm glad you take that view. I'll always try to be constructive. It's not like I paid for your ruleset. :o) > I will be updating the game in >the near future to add some of the suggested special actions to the >game. This would spice Chariots up nicely. I thought about adding this to the session report, but, on the wiki, you already said you were going to do this. > >> The impulse movement system worked well, but could be a bit slow. For >> speed, it might be better if the rules explicitly stated that if >> someone is more than about two spaces from any other players that >> they can take a phase's movement in one go, without worrying >> about separate impulses. > >I've not yet seen that problem. If anyone else mentions it I >think up some way to deal with it. People who feel the impulse rules might be a bit slow in some obvious situations might just do it already. I just thought it might be good to formalise this in the rules. > I also think the clean lines of my downloaded pdf on plastic set is really >good looking too. The picture on your home page at the wiki looks good. :o) >Would you mind my placing the above link on the wiki page for the game? Done -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1631 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 200 invoked from network); 29 Dec 2003 04:49:16 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 29 Dec 2003 04:49:16 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Dec 2003 04:49:16 -0000 Received: from [66.218.67.129] by n24.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 04:49:15 -0000 Date: Mon, 29 Dec 2003 04:49:14 -0000 To: piecepack@yahoogroups.com Message-ID: <bsoboa+8dli@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1298 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Iain Cheyne" <news@...> Subject: Sarcophagus session report X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne http://cheyne.net/blog/index.cgi/board_games/Sarcophagus.html Here is what I wrote: Sarcophagus is an area majority type game, rather like a simple El Grande or Web of Power, the only one I know of for the piecepack. It fits the restrictions of the piecepack neatly, with every component used. The rules are similarly tidy and organised, with good examples. It also plays quickly, from initial instructions to the end of the game only took about 45 minutes. My only complaint that it is a bit mechanical and lacks the fun or serious skill that would made it a great game. It lacks fun because it does not have much direct player interaction or aggression. I can forgive a game for being serious if there is a lot of skill involved, but there was not a huge amount of that either. I am not sure what I could suggest that would improve Sarcophagus, because it is a well tested, tight design and I cannot easily see what could change without wrecking it. It might work better with a more serious group of analytical players, but it did not light a spark for us. However, I did not think this is a bad game at all and must congratulate Phillip Lerche for doing such a thorough job. I will definitely check out his other games, like King Arthur's Court and Pharoh's Heir. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1632 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25809 invoked from network); 29 Dec 2003 16:36:49 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 29 Dec 2003 16:36:49 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 29 Dec 2003 16:36:48 -0000 Received: from [66.218.67.253] by n3.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 16:36:26 -0000 Date: Mon, 29 Dec 2003 16:36:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bspl69+hp30@...> In-Reply-To: <bsmvpi+er8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1327 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "James K Droscha" <jdroscha@...> Subject: Holiday Spirit X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "prophesor" <prophesor@y...> wrote: > I feel the list ought to know, David's latest post languished in > Moderation Jail a day or so. EW's latest _should_ have been in the > cell next door. Apprently I don't have the authority to set > moderation status. That'd take the Sherrif hisself, I reckon. Actually, looks like we can either Remove or Ban... don't see an option to simply bump someone back down to Moderated. > Mister Electronic Waffle, sir? If you post to this issue before I > hear from the owner, I will set you to moderated status using the > following method: I will remove you from the list, and when you > return, you will be automatically set to moderated. That would be the way to essentially drop a member down to Moderated, with the added irritation of having to sign back up on the list. > - Ed Thorn > Law in these parts > (Least till the listowner comes back) And beyond. Mr. Thorn has been the best moderator I could ask for, and his word IS law. (Mr. Hale-Evans is correct to point out this is not a democracy.) Here I was, silly me, actually out enjoying the holidays. I come back and some people have gotten all cranky. Let us be nice, and if we can't manage that, let us at least remain civil. Be of Good Cheer, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1633 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53058 invoked from network); 29 Dec 2003 18:51:58 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 29 Dec 2003 18:51:58 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 29 Dec 2003 18:51:58 -0000 Received: from [66.218.67.155] by n33.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 18:51:58 -0000 Date: Mon, 29 Dec 2003 18:51:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bspt4d+6fpj@...> In-Reply-To: <bsoboa+8dli@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2072 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Iain Thanks for the session report and comments on this game (and I also enjoyed your report on Chariots, esepcially the bit about 'nul point'). Clark gave me some of his thoughts after playing Sarcophagus and he also felt the game was a bit mechanical, especially once the Sarcophagus tiles have been claimed. One idea I had was to do some re-arranging of the tiles to have a smaller pyramid with more hidden tiles that were part of the Sarcophagus on the bottom, rather than middle, rows. Another possibilty would be to expand on the special functions of some of the tiles. I'll let you know if I come up with an improved version, but in the meantime thanks for trying it out. Phillip > http://cheyne.net/blog/index.cgi/board_games/Sarcophagus.html > > Here is what I wrote: > > Sarcophagus is an area majority type game, rather like a simple El > Grande or Web of Power, the only one I know of for the piecepack. It > fits the restrictions of the piecepack neatly, with every component > used. The rules are similarly tidy and organised, with good examples. > It also plays quickly, from initial instructions to the end of the > game only took about 45 minutes. My only complaint that it is a bit > mechanical and lacks the fun or serious skill that would made it a > great game. It lacks fun because it does not have much direct player > interaction or aggression. I can forgive a game for being serious if > there is a lot of skill involved, but there was not a huge amount of > that either. > > I am not sure what I could suggest that would improve Sarcophagus, > because it is a well tested, tight design and I cannot easily see > what could change without wrecking it. It might work better with a > more serious group of analytical players, but it did not light a > spark for us. However, I did not think this is a bad game at all and > must congratulate Phillip Lerche for doing such a thorough job. I > will definitely check out his other games, like King Arthur's Court > and Pharoh's Heir. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1635 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76934 invoked from network); 29 Dec 2003 19:01:59 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 29 Dec 2003 19:01:59 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 19:01:59 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 19:01:57 -0000 Date: Mon, 29 Dec 2003 19:01:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bsptn5+a4le@...> In-Reply-To: <brkkf9+itf3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Benedict" <boycat_oh@...> Subject: Re: Solitary Confinement design contest X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone Just thought you might like a short contest update. The judging is going well and I have now played through all of the entries (there are in fact 18 games submitted). There is an interesting variety of solitaire rulesets with something for everyone, including puzzle-type games, heavily themed games and abstract games. I will continue playing and any questions I have will be forwarded via Karol. Thanks to those of you who have responded quickly to my questions so far - it makes my job easier. I managed to find quite a bit of time over Christmas to playtest, so currently it looks like I'll be on target for the Jan 22nd announcement of the results, as promised. Have a good New Year! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1636 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39197 invoked from network); 30 Dec 2003 00:10:45 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Dec 2003 00:10:45 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 00:10:45 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <20031229231204011006fitde>; Mon, 29 Dec 2003 23:12:04 +0000 Message-ID: <0f5801c3ce60$f2fff9b0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bso2e6+5cf9@...> <3FEF9A24.10500@...> Date: Mon, 29 Dec 2003 15:10:27 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] A post about games! (Chariots) X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >> I think it will only really play well with four players. It was just >> about OK with three, but it would be terrible with two. This is >> because the fun lies in trying to squeeze the other competitors out >> of the inside track and trying to force them to crash. It might be >> worth taking the central column of tiles out of the straight the next >> time we play with three, in order to compress the interest of >> jockeying around the corners. >I've come to the same conclusion myself. I will be updating the game in >the near future to add some of the suggested special actions to the >game. Thanks to all who made suggestions; more are welcome. As >part of that update, I'll suggest that with two players each player >races two chariots. One of my favorite ideas for playing 4-to 6-player games (including race games) with only two players is to have each player play two or three parts, but then have each player count only their trailing car (in the case of a race game) at the end. This scheme prevents players from building their strategy around a *favorite* car at the expense of others. In fact, it forces players to work equally hard for all of their cars. I use this with my own race game, Racepack, and have also used it with New City, where it is particularly effective. Among non-piecepack games, it works well with Acquire, Mississippi Queen, MarraCash, Elfenland, and I'm sure other games that I haven't tried it with yet. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1637 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11396 invoked from network); 30 Dec 2003 01:10:57 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 30 Dec 2003 01:10:57 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta5.grp.scd.yahoo.com with SMTP; 30 Dec 2003 01:10:57 -0000 Received: from sdn-ap-007watacop0042.dialsprint.net ([65.176.64.42] helo=DHH3K021) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 1Ab8PQ-0000Io-00 for piecepack@yahoogroups.com; Mon, 29 Dec 2003 20:10:57 -0500 Message-ID: <000f01c3ce71$cedafbf0$2a40b041@DHH3K021> To: <piecepack@yahoogroups.com> Date: Mon, 29 Dec 2003 17:11:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.110 From: "Tim Schutz" <timschutz@...> Subject: Shared Pieces Contest on About.com X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have just submitted my game entry into the Shared Games Pieces Contest on About.com The deadline is Weds. I know this doesn't have anything to do with Piecepack, or does it. The game I entered is easily adapted to the piecepack and I plan on doing another ruleset that adapts it to the piecepack next year (which is really close). If anyone is intersted here is a link to the current ruleset http://www.tjgames.com/wizard.html A special thanks to Ron who not only edited the game and did a great job, but also came up with the name Wizard's Staff for one of the game pieces TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1638 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26815 invoked from network); 30 Dec 2003 14:59:08 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 30 Dec 2003 14:59:08 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 14:59:07 -0000 Received: from [66.218.67.172] by n18.grp.scd.yahoo.com with NNFMP; 30 Dec 2003 14:59:07 -0000 Date: Tue, 30 Dec 2003 14:59:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bss3rr+igg0@...> In-Reply-To: <bspt4d+6fpj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 818 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Iain Cheyne" <news@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Thanks for the session report and comments on this game (and > I also enjoyed your report on Chariots, esepcially the bit about > 'nul point'). Thanks for the encouragement. I am a bit nervous of these session reports, because you gave your time making the game for free. I'll always try to be constructive. > Another possibilty would be to expand on the special functions of > some of the tiles. This might be a good option. The basic system is good. Would there be any way of giving people the option of putting any coins where they want, rather than the first on the top left-hand tile of the top row? I haven't thought the mechanics through, so it might not work. (I've been up since 4.30am, looking after a sick baby.) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1639 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10784 invoked from network); 30 Dec 2003 20:27:44 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 30 Dec 2003 20:27:44 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 20:27:44 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 30 Dec 2003 20:27:43 -0000 Date: Tue, 30 Dec 2003 20:27:40 -0000 To: piecepack@yahoogroups.com Message-ID: <bssn3s+rdrq@...> In-Reply-To: <bss3rr+igg0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1204 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Iain > Thanks for the encouragement. I am a bit nervous of these session > reports, because you gave your time making the game for free. I'll > always try to be constructive. I always value feedback on my games whatever form it comes in as long it is constructive. If one of games is rubbish, then I would much rather know that and try and fix it! I can't speak for everyone, obviously, but I would hope that other designers feel the same way. I have some ideas for working on a variant of Sarcophagus where players would feel more like they were exploring the pyramid, so I will take your thoughts into account when I finally get some time to see what might work (won't be until after the contest is over). Phillip > > > Another possibilty would be to expand on the special functions of > > some of the tiles. > > This might be a good option. The basic system is good. > > Would there be any way of giving people the option of putting any > coins where they want, rather than the first on the top left-hand > tile of the top row? I haven't thought the mechanics through, so it > might not work. (I've been up since 4.30am, looking after a sick > baby.) > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1641 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92058 invoked from network); 31 Dec 2003 15:53:08 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 31 Dec 2003 15:53:08 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 31 Dec 2003 15:53:07 -0000 Received: from [66.218.67.133] by n12.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 15:52:23 -0000 Date: Wed, 31 Dec 2003 15:52:22 -0000 To: piecepack@yahoogroups.com Message-ID: <bsurbm+k4de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1070 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Matt Worden" <Brykovian@...> Subject: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I frequent the Board Game Designers Forum (http://www.bgdf.com), as I know a handful of other piecepackers do (at least in lurker mode). ;-) One aspect of that site that gives a lot of benefit to designers is the "Game Design Workshop" ... a side forum for taking a formal, critical look at different alpha-level game designs in an attempt to help the designer improve and progress the design toward completion. There is a "sign-up list" of sorts that will assign 1 design per week. The designer then posts a link that Monday to their game's rules/graphics/files, and other members of the forum work through the design and give critical feedback and discussion. It's a very back- and-forth type process between the designer and the others. I'm wondering if something like that would be useful and/or beneficial to people on this group as well ... I, for one, have a piecepack design pending that I was thinking of putting through the BGDF's workshop -- but I'd rather just put it in front of other piecepackers instead. What do you folks think? -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1642 Return-Path: <kisa_griffin@...> Received: (qmail 38390 invoked from network); 31 Dec 2003 18:28:07 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 31 Dec 2003 18:28:07 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 31 Dec 2003 18:28:06 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.130] by n32.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 18:28:02 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99301 invoked from network); 31 Dec 2003 18:13:35 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 31 Dec 2003 18:13:35 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 18:13:35 -0000 Received: from [66.218.66.120] by n36.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 18:13:28 -0000 Date: Wed, 31 Dec 2003 18:13:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 638 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Kisa Griffin" <kisa_griffin@...> Subject: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Dec 2003 18:28:02 -0000 X-eGroups-Remote-IP: 66.218.66.100 Hello, I just recieved a Piecepack as a gift and I would like some suggestions on where to start as there are lot of game available at this time. So here are my three questions. 1. If you have practical experience with a 10 yo what games would you suggest that work well with just two players? 2. I am very interested in solitaire games does anyone have a list of all of the solitaire games currently available? 3. Is there a list sorted by release date? Hopefully I will even be contributing in some way in the near future as I may be turning my eye towards some fledgling design attempts. Thank you very much, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1643 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90128 invoked from network); 31 Dec 2003 20:09:06 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 31 Dec 2003 20:09:06 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 20:09:06 -0000 Received: from [66.218.67.131] by n14.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 20:08:32 -0000 Date: Wed, 31 Dec 2003 20:08:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvac0+bkjb@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 872 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? Right off the bat I would suggest "Matches" by James Kyle (The inventor of the piecepack) If I can add a slogan to it "This is not your fathers Memory game" > > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? > Your timing could not be more perfect.... well sort of. The currect design competition had the only stipulation "All entries must be Solitaires" I beleive there are 18 games in the competetion, and they will be released late Janurary. Until then, I know of two Solitaire games, One Man Thrag! and the most recent Black Pawn Trucking Co. (I beleive that is the name) also there is another game I am not familiar with at all "Pack solitaire". Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1644 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93192 invoked from network); 31 Dec 2003 20:55:29 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 31 Dec 2003 20:55:29 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 31 Dec 2003 20:55:29 -0000 Received: from [66.218.66.116] by n25.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 20:55:26 -0000 Date: Wed, 31 Dec 2003 20:55:26 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvd3u+fi02@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1071 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Kisa Welcome to the group. 1) I would recommend Power Lines and Froggy Bottom. 2) As far as I am aware the solitaire games available at www.piecepack.org are: Dragon's Hoard Easy Slider One Man: Thrag! Pack Solitaire The Penguin Game Tula My game Black Pawn Trucking is in the files section of this group in the Rulesets in Progress folder. There will be 18 new solitaire games available after the current contest is over (late Jan). 3) As far as I am aware there is no list sorted by release date. Good lukc with your designing, and Happy New Year! Phillip > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? > > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? > > 3. Is there a list sorted by release date? > > > Hopefully I will even be contributing in some way in the near > future as I may be turning my eye towards some fledgling design > attempts. > > > Thank you very much, > > Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1645 Return-Path: <notify@yahoogroups.com> Received: (qmail 85611 invoked from network); 31 Dec 2003 21:48:55 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 31 Dec 2003 21:48:55 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 21:48:55 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.143] by n4.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 21:48:55 -0000 Date: 31 Dec 2003 21:48:53 -0000 Message-ID: <1072907333.528.51159.w23@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.88 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/guilds.doc Uploaded by : boycat_oh <boycat_oh@...> Description : A game of wheeling and dealing in a Medieval City (Version 0.3 - rules clarified) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/guilds.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1646 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38927 invoked from network); 31 Dec 2003 21:52:10 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 31 Dec 2003 21:52:10 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 31 Dec 2003 21:52:11 -0000 Received: from [66.218.67.168] by n8.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 21:52:10 -0000 Date: Wed, 31 Dec 2003 21:52:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvge9+m1fj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 487 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Benedict" <boycat_oh@...> Subject: City of Guilds X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh A new version of this game that has corrected play mats as well as some editing for clarity is in the rulesets folder. Thanks to Mike and Clark for their input. If anyone does try the game, the movement of wagons as well as the upgrades to medium and large wagons are elements that have not been playtested, so feel free to experiment with the numbers if you find them unsatisfactory. Amazing that the group has been so active this Decemeber compared with last year... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1647 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63790 invoked from network); 1 Jan 2004 00:04:53 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 1 Jan 2004 00:04:53 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 1 Jan 2004 00:04:52 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc12) with SMTP id <200312312335350140069a58e> (Authid: mark.a.biggar); Wed, 31 Dec 2003 23:35:35 +0000 Message-ID: <3FF35D47.6020000@...> Date: Wed, 31 Dec 2003 15:35:35 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bsv3k5+hos2@...> In-Reply-To: <bsv3k5+hos2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Kisa Griffin wrote: > Hello, > > I just received a Piecepack as a gift and I would like some > suggestions on where to start as there are lot of game available > at this time. So here are my three questions. Welcome to the piecepack community. > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? Most of my experience with younger gamers has been playing the games I have designed myself, so if you don't mind my tooting my own horn here goes: All the flicking games work well with younger players: Soccer Ppolf Tabletop Bocce Tabletop Croquet Racing game also work well: Worm Derby Racepack Other games: Easy Slider (using the "Slide!" variant) Froggy Bottom Deduction (if they like Clue) > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? Tula is excellent. Wait until the current contest is done and you'll have 20+ to choose from. > 3. Is there a list sorted by release date? Not really. If you join the Yahoo group list and read the messages in chronological order, then you will get a good idea of the order the games were created in (you probably just need to look at the message titles, except for the contest games where you need to look at the end of contest discussion for the games.) http://groups.yahoo.com/group/piecepack > Hopefully I will even be contributing in some way in the near > future as I may be turning my eye towards some fledgling design > attempts. A good start is to enter a submission in one of our periodic contests; the next one should be starting up around Feb/Mar with a submission deadline around June. Remember that reviews and session reports are also an excellent contribution. And you might what to also look at and contribute to the wiki. http://www.ludism.org/ppwiki -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1648 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74546 invoked from network); 1 Jan 2004 00:35:09 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Jan 2004 00:35:09 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 1 Jan 2004 00:35:09 -0000 Received: from [66.218.67.187] by n16.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 00:35:08 -0000 Date: Thu, 01 Jan 2004 00:35:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvpvr+rd3i@...> In-Reply-To: <bsurbm+k4de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Tim Schutz" <timschutz@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I think it would be a great idea if it could be pulled together. 2 Questions I have are: Would someone have to be in charge of the sign up sheet? And who would love to take on that job? Would the posts about the game of the week be posted here or on a new e-group? I think here would be best IMHO. But I had to put that question out there. Currently I think there are about a dozen games in the file section. I know one of the hardest thing is getting games tested that are posted here and I guess it just because everyday life gets in the way sometimes (at least that's my excuse). Maybe having a test game of the week will help concentrate that effort to one game. Has it been successful on the BDGF? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1649 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4160 invoked from network); 1 Jan 2004 04:42:25 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 1 Jan 2004 04:42:25 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 1 Jan 2004 04:42:25 -0000 Received: from [66.218.67.167] by n36.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 04:42:25 -0000 Date: Thu, 01 Jan 2004 04:42:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Iain Cheyne" <news@...> Subject: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Another piecepack session report: http://cheyne.net/blog/index.cgi/board_games/tula_farook_1manthrag.htm l Tula, One Man Thrag, Farook (and New City) Four games today. This work rate will not continue when I get back to London, but for now I'm playing loads of games because we have lots of people and time on this family holiday and because Mexican TV is so bad. It also helps that my cousin's house is wired up. The babies were ill yesterday, so I volunteered to stay at home looking after them instead of going to the Frida Kahlo museum - an easy choice. Naturally, I managed to squeeze in some gaming while the babes slumbered. I played Tula and One Man Thrag, probably the best known piecepack solitaires, although that will probably change after the next competition. After the others got back, I managed to persuade my brother-in-law to try an abstract game called Farook. We also started a game of New City, but had to abandon it we were interrupted and it was too late. Tula is good. It is in the style of a classical card based solitaire, but ported to the piecepack. It is very quick, so I played it about 12 times, but could not complete it, although I came very close a few times. Again it has a loose archaeological theme, as Tula is the site of a terraced pyramid, about an hours drive from here. The tableau is in the shape of a terraced pyramid. My only slight complaint is that it breaks down early on too often, but I am keen to complete it, which is the acid test of a good solitaire. One Man Thrag was unexpectedly fun. When I first read the rules I thought it would be clumsily tied to the fantasy theme. In fact the mechanics are solid and it was a genuine challenge. It's very different from card based solitaires, as it has a very thematic feel and uses all the different components of the piecepack. If you like solitaire and have a piecepack you must try it. Farook, on the other hand, was not a success. As I am not interested in games design, but wanted to help the piecepack community, I put together a list of already existing abstract games that can be played with the piecepack. Unfortunately, every one I have tried has been a turkey. Playing on a 4x4 board feels cramped and static. We could not see how to trap the opponent into losing, so the only way we were going to win was by the opponent making a mistake. I am no good at abstracts and neither is brother-in-law, so there may be tactics we were missing, but we were not interested enough to persevere and abandoned it. Thankfully, New City went down very well. We had to stop before the finish, but it was very promising. It's great to finally have a piecepack game that Ness requests. I'll write up a proper session report once I have played it through. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1650 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63296 invoked from network); 1 Jan 2004 04:46:13 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 1 Jan 2004 04:46:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 1 Jan 2004 04:46:13 -0000 Received: from [66.218.67.164] by n11.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 04:46:13 -0000 Date: Thu, 01 Jan 2004 04:46:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bt08mj+lccv@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 609 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Iain Cheyne" <news@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? I don't have practical piecepack playing experience with a ten year old (unfortunately), but I like Evade, Froggy Bottom and Powerlines. This page recommends good games: http://www.ludism.org/ppwiki/RecommendedGames. Also check out the spreadsheet attached to this page, http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames, which ranks games accoriding to number of players and complexity. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1651 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8360 invoked from network); 1 Jan 2004 13:55:13 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 1 Jan 2004 13:55:13 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta6.grp.scd.yahoo.com with SMTP; 1 Jan 2004 13:55:13 -0000 Received: from [66.218.67.177] by n24.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 13:55:13 -0000 Date: Thu, 01 Jan 2004 13:55:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bt18s0+im2f@...> In-Reply-To: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 290 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: cdrodeffer@... Subject: Re: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Another piecepack session report: > http://cheyne.net/blog/index.cgi/board_games/tul a_farook_1manthrag.htm > l Iain, I want to let you know that I really appreciate these session reports. They're great. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1652 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29387 invoked from network); 1 Jan 2004 16:48:51 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 1 Jan 2004 16:48:51 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 1 Jan 2004 16:48:51 -0000 Received: from [66.218.67.157] by n14.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 16:48:51 -0000 Date: Thu, 01 Jan 2004 16:48:48 -0000 To: piecepack@yahoogroups.com Message-ID: <bt1j1g+d9l8@...> In-Reply-To: <bt18s0+im2f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Iain Cheyne" <news@...> Subject: Re: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > I want to let you know that I really appreciate these session reports. > They're great. Thanks! Thanks to you too. :o) BTW, the last link was broken by good old Yahoo. Just go http://cheyne.net/blog to read it properly. Happy New Year -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1653 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30891 invoked from network); 1 Jan 2004 23:21:20 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 1 Jan 2004 23:21:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jan 2004 23:21:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcC7y-0002RU-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 15:21:18 -0800 Date: Thu, 1 Jan 2004 15:21:18 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040101232118.GA9078@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Happy New Year! Please read the following important information if you are a user of the Piecepack Wiki <http://www.ludism.org/ppwiki/> or might want to be. This morning, 1 January 2004, I upgraded the MoinMoin software that drives the wiki from version 1.0 to version 1.1. Here are some of the changes that users of the wiki may notice: * Lots of new pages, especially help pages. (I recommend starting with the new WikiCourse page if you want to learn more about wikis.) * The ability to create PowerPoint-style slide shows. (The WikiCourse is a slide show.) * Improved support for usernames and passwords. Now you can really log in to the wiki, and you won't have to have the wiki email you a link to let you log in, unless you forget your password. * Random quotes. If you edit the FortuneCookies page, you can add random quotes that will pop up in different places on the wiki. See the RecentChanges page for an example. Copy the code at the top of the RecentChanges page anywhere you would like to have a random quote appear, such as your home page. * You can force "fancy links" to open in new windows by prepending a caret ('^'). Example: [^http://ron.ludism.org/ Ron's Info Closet] * New "fancy diffs" for when you want to see the difference between versions of a page. * Several bugfixes. Unfortunately, the feature I most wanted to see in this upgrade, an RSS feed for RecentChanges, is broken with the current version of the software. I have communicated with several MoinMoin developers, and they are not sure what the problem is. They are working on it, though, and we're not the only users to experience it. I have disabled the RSS feed until someone finds a solution. If you are not familiar with RSS feeds, here is a great introduction: http://archive.salon.com/tech/col/rose/2003/12/04/rss/ There is one other potential change I would like to talk to users of the wiki about. With the current version of MoinMoin, it is possible to display something like the following text when a user is editing a page: By hitting Save Changes you put your changes under the GnuFreeDocumentationLicense. If you don't want that, hit Cancel to cancel your changes. If you click on "GnuFreeDocumentationLicense", it should take you to the text for the license, which can also be read here: http://www.gnu.org/licenses/fdl.txt I have already implemented this on my new Glass Bead Game Wiki, so feel free to play around in the sandbox there to see this feature in action. Please don't add any pages that are not related to the subject of the Glass Bead Game Wiki, of course! http://www.ludism.org/gbgwiki/WikiSandBox The terms on the licensing page of the GBG Wiki read, All data on this wiki entered on or after 01 January 2004 is copyrighted by its author in the year it was entered, and permission is granted to copy, distribute and/or modify it under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of version 1.2 of this license is included below. In other words, users "own" the copyright to their own text and images, but they make it freely available to the community. This is a standard "free" license that is used widely, not least for most piecepack games. I would like to add this feature to the Piecepack Wiki, but I don't want to do so until there has been a discussion of the issue. I will give users on this list until 1 February 2004 to ask questions, give opinions, and raise objections. If there are no serious objections by 1 February, I will implement this feature on the wiki. I hope there are no serious objections; in my opinion, it is important to have a license like this for the data on the wiki because of the freedom-of-information ethic that prevails in the piecepack community, not to mention the wider community of wiki users. Again, my best wishes for everyone reading this in 2004! Piece, Ron Hale-Evans wiki admin -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1654 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19539 invoked from network); 1 Jan 2004 23:47:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 1 Jan 2004 23:47:04 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 1 Jan 2004 23:47:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcCWt-0002VX-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 15:47:03 -0800 Date: Thu, 1 Jan 2004 15:47:03 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040101234703.GD9078@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Oh, I forgot... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe One of the best changes: the piecepack wiki now "locks" a page while you are editing it so someone else does not accidentally overwrite your changes. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1655 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86424 invoked from network); 2 Jan 2004 05:34:39 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2004 05:34:39 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2004 05:34:39 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc12) with SMTP id <200401020527360140068tade> (Authid: mark.a.biggar); Fri, 2 Jan 2004 05:27:36 +0000 Message-ID: <3FF5014B.10000@...> Date: Thu, 01 Jan 2004 21:27:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040101234703.GD9078@...> In-Reply-To: <20040101234703.GD9078@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Oh, I forgot... X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > One of the best changes: the piecepack wiki now "locks" a page while > you are editing it so someone else does not accidentally overwrite > your changes. Just for my own curiosity, does this lock time out and when it does is an e-mail sent to the holder? I've forgotten to save changes a couple of time and wouldn't want to lock everyone else out long term. I've also spent more then an hour editing a page. I could even see an argument that locks should only be granted to registered users as an incentive to register and to slow down some bozo from doing a denial of service attack on the wiki. Not that I expect a DOS attack, but there are enough idiots out that that anything is possible. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1656 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23452 invoked from network); 2 Jan 2004 05:42:29 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2004 05:42:29 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2004 05:42:29 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <2004010205193201300k37tve> (Authid: mark.a.biggar); Fri, 2 Jan 2004 05:19:32 +0000 Message-ID: <3FF4FF66.2000603@...> Date: Thu, 01 Jan 2004 21:19:34 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040101232118.GA9078@...> In-Reply-To: <20040101232118.GA9078@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > There is one other potential change I would like to talk to users of > the wiki about. With the current version of MoinMoin, it is possible > to display something like the following text when a user is editing a > page: > > By hitting Save Changes you put your changes under the > GnuFreeDocumentationLicense. If you don't want that, hit Cancel to > cancel your changes. > > If you click on "GnuFreeDocumentationLicense", it should take you to > the text for the license, which can also be read here: > > http://www.gnu.org/licenses/fdl.txt > > I have already implemented this on my new Glass Bead Game Wiki, so > feel free to play around in the sandbox there to see this feature in > action. Please don't add any pages that are not related to the subject > of the Glass Bead Game Wiki, of course! > > http://www.ludism.org/gbgwiki/WikiSandBox > > The terms on the licensing page of the GBG Wiki read, > > All data on this wiki entered on or after 01 January 2004 is > copyrighted by its author in the year it was entered, and permission > is granted to copy, distribute and/or modify it under the terms of > the GNU Free Documentation License, Version 1.2 or any later version > published by the Free Software Foundation; with no Invariant > Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of > version 1.2 of this license is included below. > > In other words, users "own" the copyright to their own text and > images, but they make it freely available to the community. This is a > standard "free" license that is used widely, not least for most > piecepack games. I would like to add this feature to the Piecepack > Wiki, but I don't want to do so until there has been a discussion of > the issue. I will give users on this list until 1 February 2004 to > ask questions, give opinions, and raise objections. If there are no > serious objections by 1 February, I will implement this feature on the > wiki. I hope there are no serious objections; in my opinion, it is > important to have a license like this for the data on the wiki because > of the freedom-of-information ethic that prevails in the piecepack > community, not to mention the wider community of wiki users. I have no problems with this and would also have no problems with placing a notice like the above directly on the FrontPage with a link to a more detailed license page. If someone really really wants to license something differently, they can always put it on a webpage elsewhere and link to it from the wiki and so keep control. We also might want to put something on the new user registration page reminding new users about the above policy. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1657 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96498 invoked from network); 2 Jan 2004 06:18:03 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 2 Jan 2004 06:18:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2004 06:18:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcIdF-00032s-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 22:18:01 -0800 Date: Thu, 1 Jan 2004 22:18:00 -0800 To: piecepack@yahoogroups.com Message-ID: <20040102061800.GA10210@...> References: <20040101234703.GD9078@...> <3FF5014B.10000@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FF5014B.10000@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Oh, I forgot... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 01, 2004 at 09:27:39PM -0800, Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > > One of the best changes: the piecepack wiki now "locks" a page while > > you are editing it so someone else does not accidentally overwrite > > your changes. > > Just for my own curiosity, does this lock time out and when it does is > an e-mail sent to the holder? I've forgotten to save changes a couple > of time and wouldn't want to lock everyone else out long term. I've > also spent more then an hour editing a page. Good question. Yes. There is a configurable timeout. I think it is something like 10 minutes by default. You can extend this by clicking "Show Preview". No email is sent to the timeout holder; s/he is informed on the page itself. > I could even see an argument that locks should only be granted to > registered users as an incentive to register and to slow down some bozo > from doing a denial of service attack on the wiki. Not that I expect a > DOS attack, but there are enough idiots out that that anything is > possible. That sounds like a possibility, but I think the more high-profile wikis such as Meatball or the original MoinMoin Wiki are more likely to get hit by that sort of thing than we are. My impression is that "real" hackers/crackers don't see wikis as much of a challenge. In any case, there are plenty of ways to create a DOS attack besides editing wiki pages; if Ludism.org were to come under attack, my guess is that the attacker would use a more tried and true method. :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1658 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7792 invoked from network); 2 Jan 2004 06:27:10 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 2 Jan 2004 06:27:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 2 Jan 2004 06:27:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcIm5-00033k-00; Thu, 01 Jan 2004 22:27:09 -0800 Date: Thu, 1 Jan 2004 22:27:08 -0800 To: piecepack@yahoogroups.com Cc: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com> Message-ID: <20040102062708.GB10210@...> References: <20040101232118.GA9078@...> <3FF4FF66.2000603@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FF4FF66.2000603@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 01, 2004 at 09:19:34PM -0800, Mark A. Biggar wrote about the Piecepack Wiki: > Ron Hale-Evans wrote: > > > There is one other potential change I would like to talk to users of > > the wiki about. With the current version of MoinMoin, it is possible > > to display something like the following text when a user is editing a > > page: > > > > By hitting Save Changes you put your changes under the > > GnuFreeDocumentationLicense. If you don't want that, hit Cancel to > > cancel your changes. [snip] > > In other words, users "own" the copyright to their own text and > > images, but they make it freely available to the community. This is a > > standard "free" license that is used widely, not least for most > > piecepack games. I would like to add this feature to the Piecepack > > Wiki, but I don't want to do so until there has been a discussion of > > the issue. I will give users on this list until 1 February 2004 to > > ask questions, give opinions, and raise objections. If there are no > > serious objections by 1 February, I will implement this feature on the > > wiki. I hope there are no serious objections; in my opinion, it is > > important to have a license like this for the data on the wiki because > > of the freedom-of-information ethic that prevails in the piecepack > > community, not to mention the wider community of wiki users. > > I have no problems with this and would also have no problems with > placing a notice like the above directly on the FrontPage with a link > to a more detailed license page. If someone really really wants to > license something differently, they can always put it on a webpage > elsewhere and link to it from the wiki and so keep control. We also > might want to put something on the new user registration page reminding > new users about the above policy. Thank you, Mark; that is an excellent point. Since I upgraded all the wikis on Ludism.org at the same time, we are having a similar discussion on the seattle-cosmic mailing list. I hope you don't mind my CC'ing this to that list. In general, if a wiki user must create a non-GFDL'ed page off the wiki for some reason (such as wanting to upload some text released under different licensing conditions), I will consider making it available elsewhere on Ludism.org, assuming we agree to use the GFDL in the first place. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1659 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62660 invoked from network); 3 Jan 2004 00:58:08 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Jan 2004 00:58:08 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2004 00:58:08 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010300353901400aojude>; Sat, 3 Jan 2004 00:35:39 +0000 Message-ID: <005301c3d191$50f6a3b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bsv3k5+hos2@...> Date: Fri, 2 Jan 2004 16:34:15 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Kisa, I'll add my welcome to the others! This is a good group, and for the most part is very friendly. There are a lot of good piecepack games for two players, and as for age, with only rare exceptions, 10-year olds can play most games adults can. I assume you may be referring to games that would specifically appeal to a 10-year old, but I don't have a very good feel for that. If you posted your thematic preferences, you might get more accurate answers. However, here are some of my own suggestions. If you enjoy purely abstract games (games without a theme), I humbly suggest Pawns Crossing (one of my own designs). Pawns Crossing is a fairly light game, but requires a set of double-6 dominoes to play, in addition to the piecepack. Among the solitaires presently out there, One Man:Thrag is my own favorite but, as others have mentioned, we will soon have 18 more. Among themed games, two of the better ones (that also have well-attached themes) that I've played multiple times and enjoy are, New City, and King's Cottage. New City is a game about the planning and competitive building of a city, including the placement of parks, residential areas, market districts, entertainment districts, and even slums (whether you want them or not). The placement of one player's districts affects the worth of other districts in a clever way. This is a game with lots of player interaction that plays like a large commercial designer board game. King's Cottage is a game about builders competing to build and furnish a new cottage for the king. It has a couple of clever new play mechanisms, and a well-attached theme. It's also a game requiring players to remember the identities of some hidden (face-down) coins as the game progresses. Another quick little game that I like is San Andreas. This is a very clever game about earthquakes in California, with tilted tiles representing buckling of the land on a tile map of California. It does, however, require 3-4 players. Hope you find some games to enjoy! ----- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1660 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81192 invoked from network); 3 Jan 2004 18:02:28 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 3 Jan 2004 18:02:28 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 3 Jan 2004 18:02:28 -0000 Received: from [66.218.67.169] by n20.grp.scd.yahoo.com with NNFMP; 03 Jan 2004 18:02:27 -0000 Date: Sat, 03 Jan 2004 18:02:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bt703j+d39k@...> In-Reply-To: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1206 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "mschoessow" <mikeschoessow@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow . . . >Playing on a 4x4 board feels cramped and static. We could not > see how to trap the opponent into losing, so the only way we were > going to win was by the opponent making a mistake. I am no good at > abstracts and neither is brother-in-law, so there may be tactics we > were missing, but we were not interested enough to persevere and > abandoned it. Tim Schutz recently posted a new 4x4 game called Wizard's Tower that can be played with a piecepack. My son and I have tried this out and found it to be fun to play. It is an abstract though. The rules for the game are at http://www.tjgames.com/wizard.html. Although it would seem that the piecepack would be perfect for playing many 4x4 abstracts (and there are some good ones out there), the small board (assuming you construct it from four grid-side-up tiles)is a bit of a problem in my opinion because it does give almost any game a kind of physically *cramped* feel. Lately I've been thinking of working on the design of a 4x4 piecepack game specifically designed to utilize sixteen suit-side-up tiles to form the board. This would make for a board that is not only larger, but also more interesting to look at. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1661 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50220 invoked from network); 4 Jan 2004 08:42:05 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 4 Jan 2004 08:42:05 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 4 Jan 2004 08:42:05 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160; Sun, 04 Jan 2004 03:42:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 04 Jan 2004 03:42:03 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC1D3C0B.245B%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Piecepack Products from MG X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly share what's been going on behind the scenes at Mesomorph Games. We are kicking off the New Year with several new products: 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, packaging, CD-ROM, and Pawn Saucers.* 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer (Purple Fish), Fall (Orange Leaf).* Playing Cards Expansion: The first 2 color expansion for piecepack featuring the traditional playing cards suits, icons and colors: Red Hearts and Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and saucers to make them unique.* Pawn Saucers: This accessory is my answer to the pawn directionality issue. We've created this accessory to be used with the pawn or as a stand alone game marker or component - it's multi-functional!* [Single function- Demo versions of this accessory are added to 2nd Edition while supplies last.] All sets [including 2nd Edition] feature self-closing VHS case packaging for storing flat or upright, Mini-CD-ROMs w/ Vinyl Sleeves that fit inside the packaging, pawn saucers and insert for appropriate suits. The Mini-CD-ROM features an introductory webpage, PDFs of all games listed on piecepack dot org, quick reference lists*, contest history and 4 PDF versions of the rulebook which also contains the games and lists. Rulebook PDF Verions: 1 inch margins for 8.5 by 11 inch paper - single side printing Mirrored margins for 8.5 by 11 inch paper - duplex printing/binding 1 inch margins for A4 paper (8.26 by 11.69) - single side printing Mirrored margins for A4 paper (8.26 by 11.69 - duplex printing/binding For those that have been waiting for Chesstique* - it's here as well!!! *Dave has updated the web pages and you can find in depth information including history and designer notes within the site at www . Mesomorph . Com (no spaces). I will be available for brief periodic chats via Yahoo! IM and through email for those wishing to contact me about the information contained in this post. We will continue to work behind the scenes on other ideas and I hope to be able to share them with you once they are released. We hope that the new upgrade and additions to the piecepack line-up will inspire new games and draw new people into the community. Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1662 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35139 invoked from network); 4 Jan 2004 09:39:03 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 4 Jan 2004 09:39:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Jan 2004 09:39:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ad4ir-0004iV-00 for <piecepack@yahoogroups.com>; Sun, 04 Jan 2004 01:39:01 -0800 Date: Sun, 4 Jan 2004 01:39:01 -0800 To: piecepack@yahoogroups.com Message-ID: <20040104093901.GB14797@...> References: <BC1D3C0B.245B%karol@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <BC1D3C0B.245B%karol@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jan 04, 2004 at 03:42:03AM -0500, Karol Boyle wrote: > Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly > share what's been going on behind the scenes at Mesomorph Games. > > We are kicking off the New Year with several new products: > > 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, > packaging, CD-ROM, and Pawn Saucers.* > > 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing > finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer > (Purple Fish), Fall (Orange Leaf).* > > Playing Cards Expansion: The first 2 color expansion for piecepack featuring > the traditional playing cards suits, icons and colors: Red Hearts and > Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and > saucers to make them unique.* > > Pawn Saucers: This accessory is my answer to the pawn directionality issue. > We've created this accessory to be used with the pawn or as a stand alone > game marker or component - it's multi-functional!* [Single function- Demo > versions of this accessory are added to 2nd Edition while supplies last.] Congratulations, Karol and Dave! Y'all, you should go to mesomorph.com, where you can see pictures of the new suits. They look *beautiful*! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1663 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13465 invoked from network); 4 Jan 2004 23:03:37 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 4 Jan 2004 23:03:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 4 Jan 2004 23:03:37 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004010422500501300ln71ne>; Sun, 4 Jan 2004 22:50:05 +0000 Message-ID: <019b01c3d314$e590bae0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC1D3C0B.245B%karol@...> Date: Sun, 4 Jan 2004 14:48:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey Karol, the new products look very nice! Best wishes for increased sales in 2004! This is truly something that is a win for all of us. I get the feeling that piecepack is sort of "turning a corner" if the number of posts is any indication, and the new product releases can only help. I do have two suggestions; 1) I think pictures of the pawns, saucers, and dice would be good, both for sales, and so that I can see what the saucers look like :-) 2) Could you make it possible to buy an extra set of pawns alone (or buy pawns by color)? There are some games (including one I'm working on) that would really like more than four pawns to play well. I have a number of games I've been working on and play-testing over the past twelve to twenty months, and hopefully I'll be able to add six to ten new games to the data base at piecepack.org this year. Now that the quantity of games has grown so much, I think it may be a good idea to organize them a bit more in the future (looking at things from the viewpoint of future Mesomorph customers really; we piecepack veterans know what's out there no matter how they are listed). I think it would be a good first step to categorize the games by type. An example of categories would be, abstract games, race games, dexterity games, thematic games. This shouldn't be very controversial I would think. Further breaking down of the thematic category would also be possible. Giving ratings to games IS controversial, but some sort of rating system (such as the ones employed at boardgamegeek or funagain) would be useful in my opinion. I'm not in favor of a system that lists "best" games; that's just asking for trouble. However, I think it would be good if a point system (1 to 5, or 1 to 10, for example) could be agreed upon, and then a system could be set up where people who have played games could rate them, with the quantity of ratings and their mean being displayed, and perhaps even comments included, just like at Funagain and boardgamegeek. I would be interested in hearing comments and ideas on this subject, including how it could be implemented, by who, and where. Best wishes to everyone for a good year and more good gaming, whithin the piecepack system and without. -Mike ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Sunday, January 04, 2004 12:42 AM Subject: [piecepack] New Piecepack Products from MG Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly share what's been going on behind the scenes at Mesomorph Games. We are kicking off the New Year with several new products: 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, packaging, CD-ROM, and Pawn Saucers.* 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer (Purple Fish), Fall (Orange Leaf).* Playing Cards Expansion: The first 2 color expansion for piecepack featuring the traditional playing cards suits, icons and colors: Red Hearts and Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and saucers to make them unique.* Pawn Saucers: This accessory is my answer to the pawn directionality issue. We've created this accessory to be used with the pawn or as a stand alone game marker or component - it's multi-functional!* [Single function- Demo versions of this accessory are added to 2nd Edition while supplies last.] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1664 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68055 invoked from network); 5 Jan 2004 01:34:43 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 5 Jan 2004 01:34:43 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2004 01:34:43 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sun, 04 Jan 2004 20:34:42 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 04 Jan 2004 20:34:41 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC1E2961.24B9%karol@...> In-Reply-To: <019b01c3d314$e590bae0$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: MG details (response to MS) X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph On 1/4/04 5:48 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > Hey Karol, the new products look very nice! Best wishes for increased sales in > 2004! This is truly something that is a win for all of us. I get the feeling > that piecepack is sort of "turning a corner" if the number of posts is any > indication, and the new product releases can only help. > > I do have two suggestions; 1) I think pictures of the pawns, saucers, and dice > would be good, both for sales, and so that I can see what the saucers look > like :-) 2) Could you make it possible to buy an extra set of pawns alone (or > buy pawns by color)? There are some games (including one I'm working on) that > would really like more than four pawns to play well. THANKS! 1. Pictures of pawns, saucers, dice, tiles and coins, as well as the CD w/ Sleeve are going to be posted soon. 2. Yes we will be making pawns and pawn saucers available for purchase soon as well. > I have a number of games I've been working on and play-testing over the past > twelve to twenty months, and hopefully I'll be able to add six to ten new > games to the data base at piecepack.org this year. The more games the better! Authors can expect to hear from me privately about upgrading the look of their games on piecepack . Org as I did for the MG rulebook, with the added benefit of my digital camera for shooting images of set up. This would benefit the entire community - though I do have a hidden motive which is the betterment of the MG rulebook! (not so hidden) > Now that the quantity of games has grown so much, I think it may be a good > idea to organize them a bit more in the future (looking at things from the > viewpoint of future Mesomorph customers really; we piecepack veterans know > what's out there no matter how they are listed). I think it would be a good > first step to categorize the games by type. An example of categories would be, > abstract games, race games, dexterity games, thematic games. This shouldn't be > very controversial I would think. Further breaking down of the thematic > category would also be possible. Giving ratings to games IS controversial, but > some sort of rating system (such as the ones employed at boardgamegeek or > funagain) would be useful in my opinion. I'm not in favor of a system that > lists "best" games; that's just asking for trouble. However, I think it would > be good if a point system (1 to 5, or 1 to 10, for example) could be agreed > upon, and then a system could be set up where people who have played games > could rate them, with the quantity of ratings and their mean being displayed, > and perhaps even comments included, just like at Funagain and boardgamegeek. I > would be interested in hearing comments and ideas on this subject, including > how it could be implemented, by who, and where. See the quick Reference lists that are including in the rules CD as stand alones and in all rulebooks as far as MG goes. Dave is going to turn attention to piecepack.org and implement a few things that will also include lists and such. I've wanted to categorize the games by type for a long time - haven't had the time, if someone wanted to volunteer to do this for us that would be awesome! We could post in on the piecepack site as well as on the CD and Rulebook for MG. Rating system, that's more a question for Dave, last time we tried that at the piecepack site it was a disaster. Personally I think just organizing by category as well as the quick lists I already have are a good start. (you should order a new CD and see what I mean! :-) Thanks! There are other things in the works at MG - we just don't go public until they are ready to ship! :-) We do appreciate suggestions for new products/accessories so folks should feel free to email privately if they wish to share those. snip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1665 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9535 invoked from network); 6 Jan 2004 15:20:21 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 6 Jan 2004 15:20:21 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 6 Jan 2004 15:20:21 -0000 Received: from [66.218.67.169] by n28.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 15:20:21 -0000 Date: Tue, 06 Jan 2004 15:20:20 -0000 To: piecepack@yahoogroups.com Message-ID: <btejnk+cf63@...> In-Reply-To: <bsvpvr+rd3i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1690 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Matt Worden" <Brykovian@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Just saw your reply/questions, Tim ... see my responses below ... :-) > Would someone have to be in charge of the sign up sheet? And who > would love to take on that job? I think it would be best to have someone administrate the sign-up sheet, mainly to keep it organized. It could be as simple as having a "Workshop Schedule" file in the Files section which the admin would maintain, and then the admin would start an appropriate post/thread each Monday for the game of the week. I'd be fine playing the role of "schedule admin" if no one else cared to do it. > Would the posts about the game of the week be posted here or on a > new e-group? I think here would be best IMHO. But I had to put that > question out there. I think they would be best handled within this Yahoo Group. A good community of piecepackers are already gathered here, and newcomers would see games being discussed in detail. > Currently I think there are about a dozen games in the file section. > I know one of the hardest thing is getting games tested that are > posted here [...] Maybe having a test game > of the week will help concentrate that effort to one game. That's exactly why I posted the suggestion. ;-) I see games being submitted, but don't usually do much more than maybe read over the rules. If there was an organized thread each week exploring a game, I would be inclined to join in the discussion ... > Has it been successful on the BDGF? Quite. As a designer who participates in that workshop, I no only received valuable feedback about my own game, but I've learned a lot from seeing other peoples' designs and watching the critiques of those as well. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1666 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33420 invoked from network); 6 Jan 2004 18:24:43 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 6 Jan 2004 18:24:43 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 18:24:43 -0000 Received: from [66.218.67.169] by n15.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 18:24:32 -0000 Date: Tue, 06 Jan 2004 18:24:31 -0000 To: piecepack@yahoogroups.com Message-ID: <bteugv+3676@...> In-Reply-To: <bt703j+d39k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1191 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Iain Cheyne" <news@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > Tim Schutz recently posted a new 4x4 game called Wizard's Tower that > can be played with a piecepack. My son and I have tried this out and > found it to be fun to play. It is an abstract though. The rules for > the game are at http://www.tjgames.com/wizard.html. I am looking forward to the piecepack formatted version of this. > Although it would seem that the piecepack would be perfect for > playing many 4x4 abstracts (and there are some good ones out there), > the small board (assuming you construct it from four grid-side-up > tiles)is a bit of a problem in my opinion because it does give > almost any game a kind of physically *cramped* feel. Lately I've > been thinking of working on the design of a 4x4 piecepack game > specifically designed to utilize sixteen suit-side-up tiles to form > the board. This would make for a board that is not only larger, but > also more interesting to look at. It was a bit unfair of me to highlight the fact that Farook is a 4x4 game, the problems with the game go deeper than that. I'm interested to see what you come up with. cheers Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1667 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63224 invoked from network); 6 Jan 2004 18:27:34 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 6 Jan 2004 18:27:34 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 6 Jan 2004 18:27:23 -0000 Received: from [66.218.67.140] by n12.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 18:26:53 -0000 Date: Tue, 06 Jan 2004 18:26:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bteula+8u5n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 3353 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Iain Cheyne" <news@...> Subject: Session Report - Hanging Gardens and New City X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne http://cheyne.net/blog/index.cgi/board_games/ncity_hgardens.html Hanging G= ardens and New City We have now moved to Queretaro, north of Mexico City = and are staying in a hotel. Games playing was interrupted by New Year and = hangovers, but it looks like we have a few more sessions left in us. We vi= sited Tula the other day, which was nice after playing the game. We had a= very successful session the day before yesterday. We first played a three= player game of Hanging Gardens and then a four player game of New City. = After reading the rules to Hanging Gardens, I had a strong feeling it was = going to be a good game and I was not disappointed. Again it uses an ancie= nt world theme, the Hanging Gardens of Babylon. The rules are easy to unde= rstand, although the rules for the equation for determining line of site a= re a long-winded - an example would be useful. Also, the PDF of the rules = is enormous. The html version I put on the wiki is far smaller. The mechan= ics are elegant and there is plenty of skill and player interaction. Playe= rs compete in three dimensions with terraces (tiles) and gardens (coins) t= o build the Hanging Gardens and produce the best view from their gazebo (p= awn). It is now my favourite piecepack game and one of my favourite games = of all. New City also went down very well, although everyone preferred H= anging Gardens. It is great that such a deep, complex game can be compress= ed into the piecepack. It is an auction and tile laying game in the classi= c German style. The players act as city planners competing in auctions for= different districts of a city. These are then added to their own quarter = of a city. The districts interact with each other and produce money for th= e players to spend on more auctions. After five auction rounds, the game i= s over and the one with the most money wins. There is a lot of skill invol= ved and lots of player interaction. My only complaints are that the rules = are slightly unclear in places, as it is sometimes essential to read the = examples in order to understand what is going on. There is also an FAQ, wh= ich should have been incorporated into the rules and the reference sheets = could be clearer. When I get home from Mexico, I would like to redraft the= rules to fix this =96 with Rob LeGood's permission. It is also possible f= or a player to get entirely frozen out of the game, if they do not buy dis= tricts in the first round. My brother did this, was outbid for almost the = entire game and only had two districts at the end. I am not sure what coul= d be done to fix this, other than to advise people to get stuck in early. = Finally, New City requires some reference sheets and lots of counters to = represent money, which makes it less portable. We used small sweets which = naturally got eaten towards the end of the game by the guys who were not g= oing to win =96 maybe next time I will use beans. Despite these quibbles, = New City is now my second favourite piecepack game. It was a great games = session. I have converted everyone on this trip to the piecepack. They hav= e all separately remarked to me how flexible and powerful it is. They are = also impressed that there are so many games and how hard-working the commu= nity is. Judging from the reactions of these casual gamers, I am very opti= mistic about the future of the piecepack. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1668 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88069 invoked from network); 6 Jan 2004 19:05:15 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 19:05:15 -0000 Received: from unknown (HELO five.oddpost.com) (209.209.45.157) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 19:05:15 -0000 Received: (qmail 23536 invoked from network); 6 Jan 2004 19:04:10 -0000 Received: from unknown (HELO five.oddpost.com) (127.0.0.1) by localhost with SMTP; 6 Jan 2004 19:04:10 -0000 Message-ID: <193116.1073415850896.JavaMail.www-data@...> Date: Tue, 6 Jan 2004 11:04:10 -0800 (PST) To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 4.18.243.5 X-Mailer: Oddpost 1.0.165 X-eGroups-Remote-IP: 209.209.45.157 From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> Subject: StreetSoccer? X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 Has anyone tried to make a pp version of Street Soccer? ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1669 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85904 invoked from network); 6 Jan 2004 19:34:22 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 19:34:22 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 19:34:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010619112001400pnm81e>; Tue, 6 Jan 2004 19:11:20 +0000 Message-ID: <02f601c3d488$ad7ac1d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bteugv+3676@...> Date: Tue, 6 Jan 2004 11:09:58 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Tuesday, January 06, 2004 10:24 AM Subject: [piecepack] Re: Session report: ...... Farook --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: >> Tim Schutz recently posted a new 4x4 game called Wizard's Tower that >> can be played with a piecepack. My son and I have tried this out and >> found it to be fun to play. It is an abstract though. The rules for >> the game are at http://www.tjgames.com/wizard.html. >I am looking forward to the piecepack formatted version of this. Me too. For those who haven't yet looked at the rules however, I will point out that it can be easily played the way it is with a piecepack. Instead of Reversi pieces specified, I just used the piecepack coins, counting the two faces as "number" or "suit". -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1670 Return-Path: <notify@yahoogroups.com> Received: (qmail 89957 invoked from network); 6 Jan 2004 22:07:00 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:07:00 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:06:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.149] by n35.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:06:59 -0000 Date: 6 Jan 2004 22:06:55 -0000 Message-ID: <1073426815.5682.39492.w29@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.103 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ChichenTracks.pdf Uploaded by : hexchex <timschutz@...> Description : ChickenTracks A 2 player game where courage and timing is important. What to play chicken? You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ChichenTracks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1671 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47995 invoked from network); 6 Jan 2004 22:20:42 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:20:42 -0000 Received: from unknown (HELO tisch.mail.mindspring.net) (207.69.200.157) by mta2.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:20:42 -0000 Received: from sdn-ap-014watacop0239.dialsprint.net ([63.191.200.239] helo=DHH3K021) by tisch.mail.mindspring.net with smtp (Exim 3.33 #1) id 1AdzZ2-00084E-00 for piecepack@yahoogroups.com; Tue, 06 Jan 2004 17:20:41 -0500 Message-ID: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> To: <piecepack@yahoogroups.com> Date: Tue, 6 Jan 2004 14:20:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 Disposition-Notification-To: "Tim Schutz" <timschutz@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.157 From: "Tim Schutz" <timschutz@...> Subject: New Game ChickenTracks X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just uploaded a new game called ChickenTracks. Not sure if a like the name yet, any suggestions for a better name would be appreciated. It is a two player abstract strategy game that can be played with paper and pencil. The version I uploaded to the file section has been adapted to be played with the piecepack. It is a short game and can usually be played in 5 minutes. Any other comments beside a new name will also be greatly appreciated. Are you ready to play chicken? Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1672 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27897 invoked from network); 6 Jan 2004 22:23:19 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:23:18 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:23:18 -0000 Received: from [66.218.67.159] by n27.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:23:18 -0000 Date: Tue, 06 Jan 2004 22:23:17 -0000 To: piecepack@yahoogroups.com Message-ID: <btfcgl+j4g0@...> In-Reply-To: <02f601c3d488$ad7ac1d0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 824 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Tim Schutz" <timschutz@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > > >> Tim Schutz recently posted a new 4x4 game called Wizard's Tower > that > >> can be played with a piecepack. My son and I have tried this out > and > >> found it to be fun to play. It is an abstract though. The rules > for > >> the game are at http://www.tjgames.com/wizard.html. > > > >I am looking forward to the piecepack formatted version of this. > > > Me too. For those who haven't yet looked at the rules however, I will point out that it can be easily played the way it is with a piecepack. Instead of Reversi pieces specified, I just used the piecepack coins, counting the two faces as "number" or "suit". > > -Mike > That's basically how I am going to do the rewrite. Change the reversi pieces to coins and assign suits as one flower and the values as the other. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1673 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39281 invoked from network); 6 Jan 2004 22:29:06 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:29:06 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:29:06 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Tue, 06 Jan 2004 17:29:05 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 06 Jan 2004 17:29:04 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC20A0E0.2546%karol@...> In-Reply-To: <btejnk+cf63@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Special Request [off topic sort of] X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Folks, I need to ask a favor of the generous folks in the piecepack com= munity - I'm having trouble formatting for A4 paper - I thought I had it bu= t then some how it isn't working properly - can someone with experience goi= ng between 8.5x11 and A4 size paper please contact me off list? I can't off= er any funds for this help but without it I can not offer the rulebook in A= 4 format -It is about 400 pages so . . . Well it's a monster. Thanks! Ka= rol at mesomorph dot com Please don=B9t respond to the list with your repl= y - I apologize for asking the group this - but I don=B9t know where else t= o go. I will be happy to update the list if I ever get this thing handled. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1674 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95886 invoked from network); 6 Jan 2004 22:39:43 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:39:43 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:39:43 -0000 Received: from [66.218.67.148] by n24.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:39:42 -0000 Date: Tue, 06 Jan 2004 22:39:41 -0000 To: piecepack@yahoogroups.com Message-ID: <btfdfd+2v29@...> In-Reply-To: <btejnk+cf63@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 655 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Tim Schutz" <timschutz@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Well I am all for it and if you would like to take on the administration of the project I think it's worth a try. I will try and play test and give feedback when I can. Should people e-mail you off list to get the game on the schedule or on the list? I just uploaded a game that I would like to get on the schedule, but I don't want to be rude and jump in front of the line. I think it is only fair that those that have had games in the file section for awhile have first crack, so I will wait a few weeks before I ask for my game to be placed in the queue. Anyways, I think the only way to get it going is to start doing it. Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1675 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61077 invoked from network); 7 Jan 2004 00:44:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 7 Jan 2004 00:44:07 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2004 00:44:07 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <20040107004406012006ige6e> (Authid: mark.a.biggar); Wed, 7 Jan 2004 00:44:06 +0000 Message-ID: <3FFB55DA.2070303@...> Date: Tue, 06 Jan 2004 16:42:02 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <193116.1073415850896.JavaMail.www-data@...> In-Reply-To: <193116.1073415850896.JavaMail.www-data@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] StreetSoccer? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Chris Brooks wrote: > Has anyone tried to make a pp version of Street Soccer? Yeah, I've thought about it. Make up a 3x5 tile board. Flip over the tile in the center of each short edge to show the goal box. There are 5 players on each side, so use 5 sun coins vs 5 shield coins as the players and a blank coin as the ball. Use the blank side of a die as a six. I could probably come up with some way to use the remaining coins to be the clock. Now re-theme as hockey to avoid copyright issues and your done. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1676 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58377 invoked from network); 7 Jan 2004 02:42:47 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 7 Jan 2004 02:42:47 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 02:42:47 -0000 Received: from [66.218.67.145] by n9.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 02:42:47 -0000 Date: Wed, 07 Jan 2004 02:42:45 -0000 To: piecepack@yahoogroups.com Message-ID: <btfrn5+8rg2@...> In-Reply-To: <btfdfd+2v29@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 984 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Matt Worden" <Brykovian@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I agree with everything you've said Tim. :-) (Aren't I an easy crowd!! ;-P) People can e-mail me directly (and offline) ... brykovian@... ... and I will post a new and "official starting" thread here in a moment. -Matt --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > Well I am all for it and if you would like to take on the > administration of the project I think it's worth a try. I will try > and play test and give feedback when I can. Should people e-mail you > off list to get the game on the schedule or on the list? I just > uploaded a game that I would like to get on the schedule, but I > don't want to be rude and jump in front of the line. I think it is > only fair that those that have had games in the file section for > awhile have first crack, so I will wait a few weeks before I ask for > my game to be placed in the queue. Anyways, I think the only way to > get it going is to start doing it. > Thanks > Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1677 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13495 invoked from network); 7 Jan 2004 03:02:30 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 7 Jan 2004 03:02:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 03:02:30 -0000 Received: from [66.218.67.129] by n21.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 03:02:21 -0000 Date: Wed, 07 Jan 2004 03:02:18 -0000 To: piecepack@yahoogroups.com Message-ID: <btfsrq+k8so@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1883 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Matt Worden" <Brykovian@...> Subject: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian (as you may have already seen discussed on this very Yahoo group ...) {and, obviously, the group moderators can feel free to remove this topic and give me a cease & desist if they don't feel it's in line with what this group should be about ...} Based upon a successful game design workshop system that I've seen in operation at the Board Game Designer's Forum (www.bgdf.com) website, I am volunteering to organize/administer a similar thing here just for piecepack designers. I envision it working like this: Each week a single in-process piecepack game design is submitted by a member of the group for read- through, playtest and critique by all other members of the group. Members will make *constructive* comments in the thread in order to help the designer fix any problems, enhance the game, and move it toward completion. As the workshop admin (and I want to stress that I'm only an organizer -- or facilitator, if you'd like -- to keep this bus on the road ... but it's "our" bus, not "my" bus ;-D) I would do the following: (1) Organize the week-by-week schedule, and (2) Start the thread for each week's game. People interested in submitting a design for the workshop (and I know there are a number of them in the files section) should e-mail me directly, and offline, here: brykovian@... ... I will maintain a "Workshop Schedule" file in the Files section. Designs should be "mostly done", but not quite ready for official release. They should at least be at the point that group members can walk-through and/or test-play. Designers should remain open-minded and willing to hear the critiques given by the group with the intention to improve and complete the game. Okay ... with that, I'll start taking e-mails, and look to have the first game up for discussion on Monday, 19-January-2004. Thanks, -Matt Worden (aka "Brykovian") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1678 Return-Path: <kisa_griffin@...> Received: (qmail 68305 invoked from network); 7 Jan 2004 12:00:21 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 12:00:21 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 12:00:21 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.159] by n39.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 12:00:20 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36111 invoked from network); 7 Jan 2004 09:30:26 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2004 09:30:26 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 09:30:26 -0000 Received: from [66.218.67.145] by n39.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 09:30:24 -0000 Date: Wed, 07 Jan 2004 09:30:23 -0000 To: piecepack@yahoogroups.com Message-ID: <btgjjg+lmbj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4294 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Kisa Griffin" <kisa_griffin@...> Subject: Session Report - Easy Slider, One Man Thrag!, The Penguin Game, and Tula X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Jan 2004 12:00:20 -0000 X-eGroups-Remote-IP: 66.218.66.107 Thanks to everyone who pointed me in the direction of some Solitaire games. I will likely be getting to the others tomorrow. It was suggested that one way that I could contribute before offering up any games of my own was via session reports and suggestions in general. So here I am with my first session report. Easy Slider: My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce to me in a 4 player game by the designers a little while back and I loved it. It didn't hurt that I grew up with Square Off and thus beat the proverbial pants off everyone. I am definitely a fan of the "Slide!" variant as then it will keep my speed from being as much of an advantage. After seeing it mentioned as a solitaire game I game it a shot and have to say that in it's basic form it will not work as a solitaire game in the sense that you will always win. It does however work well as a solitaire puzzle. One further step would be to write up the layout and try it over to see how few moves you can use to solve it. One Man: Thrag!: I was impressed by this games use of, I think, every aspect of the Piecepack. The design is good and is the most fun of the four I tried. I won 2 out of 3 plays but all were pretty close with either little resources left to use or only one monster left to slay. I was left with only one question/suggestion. In the rules it seems to be clear the you can only use the coins against monsters of the same color but in the example the player was allowed to use a red coin against a green beast. Which is correct? I used the more restrictive version in the rules. Perhaps a clarification would be in order. I suggest a version a little different from either that meets half way. If you defeat all monsters of a given color you may then use those coins either to help attack monsters of other colors. One variation might be to allow you to use as many of these coins as you like on any monster in addition to the one you get from it's natural color. Another variation that I thought of is that you could have the option to add them to your health pool as needed. Thus if you were taking damage you could pull one of that color of coin and put it directly into your black pool thus possibly extending Thrag's life. The Penguin Game: Not much to say here as I only played it once. I am a fan of Quivive and think that the variants here are an improvement on the original. I won easily, ending on my starting color and can't say as I am excited about it as a solitaire but I am looking forward to try it with other players. I'll likely have more to say when that happens. Until then, I can only say the design looks good. Tula: I tried this 10 times and gave up. I think that the layout is creative and the that game design is a good idea but the playability makes puts it low on my list of games I want to come back to. It seems to me that this is more in the patience catagory. If I have a lot of patience then eventually I will get lucky and the tiles will be in a winable order. I am open to seeing more skill in it's play if someone can give me some suggestions but my games went like this (I am not counting the first one off as that is a complete freebie). 1. 11 tiles off (beginners luck) 2. No plays 3. No plays 4. No plays 5. 3 off 6. 1 off 7. 2 off 8. 1 off 9. 1 off 10. 2 off I tried to think of ways to make it more playable such as additional swaps or having the tiles face up. But as I only got into layer 2 twice out of 10 plays I gave up. Again, I don't think the concept is poor just it's playbility. Even the toughest layouts of Shang Hai give you more options. Thank you to all the designers of these games. I hope that my questions and thoughts are well received. I woke up this morning with the rough idea for a game in my head and hope to have something solid enough for an intial play in a few days. Hope, Hope... It is intended to be a solitaire game that is expandable to more players but may end up requiring an opponent or teamate. It will make more sense when I post it. I hope to get to Dragon's Hoard, Pack Solitaire, Knight of the New Moon and Black Pawn Trucking tomorrow. Good night, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1679 Return-Path: <kisa_griffin@...> Received: (qmail 3671 invoked from network); 7 Jan 2004 12:00:32 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 7 Jan 2004 12:00:32 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 12:00:31 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.166] by n13.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 12:00:31 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97796 invoked from network); 7 Jan 2004 09:36:39 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 7 Jan 2004 09:36:39 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 09:36:39 -0000 Received: from [66.218.67.147] by n7.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 09:36:39 -0000 Date: Wed, 07 Jan 2004 09:36:36 -0000 To: piecepack@yahoogroups.com Message-ID: <btgjv4+mccc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 588 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Kisa Griffin" <kisa_griffin@...> Subject: Multi-pack games? X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Jan 2004 12:00:30 -0000 X-eGroups-Remote-IP: 66.218.66.68 Are there any games designed for using more than one Piecepack other than pack Solitaire and Easy Slider? If not, what are people's interest level in games like this? I am thinking of allowing a game I am designing to go beyond the use of a single Piecepack to allow for a larger area and more variables but I don't know how many people actual own more than one. If most people, even on this list, only own one piecepack it would make more sense to me to limit it to just using one but I think it would be easier if I had access to using one per player. Any thoughts? Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1680 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16505 invoked from network); 7 Jan 2004 15:19:09 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:19:09 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:19:09 -0000 Received: from [66.218.67.250] by n2.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 15:19:06 -0000 Date: Wed, 07 Jan 2004 15:19:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bth818+3l99@...> In-Reply-To: <btgjv4+mccc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1048 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "Tim Schutz" <timschutz@...> Subject: Re: Multi-pack games? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? The list on piecepack.org also show that Pharaoh's Heir and Mancala also use 2 piecepacks. I've played Mancala not with piecepack set but a regular board and I assume they are the same. I haven't played Pharaoh's Heir so I can't say if I like it or not. There are also the Tula Variants that I made. 3 of the 4 variants require 2 piecepacks. You can find it in the file section here. As far as games using two or more piecepacks I would be willing to give them a try. I know enough friends that have piecepacks, so I can always borrow one of theirs or at least get them to join me in a game. My advice is don't let the idea of needing more them just one piecepack or a picepack plus other equipment stop you from creating a game. There are already quite a few games that require more then just a piecepack and I have found a way to play them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1681 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9635 invoked from network); 7 Jan 2004 15:35:03 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:35:03 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:35:02 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 10:35:01 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jan 2004 10:35:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC219154.25B1%karol@...> In-Reply-To: <btgjv4+mccc@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at the piecepack site w w w . P I e c e p a c k . O r g -without the spaces) has a listing of the games that can be sorted by equipment. I encourage you to allow your design to use whatever it requires, the site also has a printable version that is free. Printables of the MG expansions will be posted soon as well. So, those that want to play piecepack games do not have to purchase anything to do so (besides paper and ink for their printer). Creating games that require more than one set can only help the vendors as well - folks that don't have the desire to add to their collection still have plenty of games to play. There are 3 more games that were just submitted to me that will be posted by weeks end. And after the winners are announced then we will have 18 more. Folks with new games that aren't at piecepack.org should submit them - the only restriction is that they must be freely redistributable, authors may retain copy right - see licensing within existing games for ideas on how to license yours. I will begin scouting and sending requests personally shortly. Thanks! Karol On 1/7/04 4:36 AM, "Kisa Griffin" <kisa_griffin@...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. > > Any thoughts? > > Kisa > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1682 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56762 invoked from network); 7 Jan 2004 15:47:54 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:47:53 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:47:50 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 10:47:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jan 2004 10:47:47 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC219453.25B4%karol@...> In-Reply-To: <btgjv4+mccc@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Forgot to add one suggestion: Often times games have variations, you could include a simplified version that uses just one piecepack within the rules. When first released my adaptation of Reversi used 3 piecepacks - last year a one piecepack version was created and shortly there will be another variation that uses the coins from MG's Playing Cards Expansion as well (this will solve the issues that some folks had about using icons for one player and numbers for the other - b/c the numbers are all black and so are Moon icons.) I've just found out that those wanting to play Ishuto (I think it's called) can now do so with piecepack because of our new expansions. Hopefully the one who told me that will be adapting the game for piecepack soon! :-) On 1/7/04 4:36 AM, "Kisa Griffin" <kisa_griffin@...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. > > Any thoughts? > > Kisa > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1683 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82299 invoked from network); 7 Jan 2004 16:37:47 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 7 Jan 2004 16:37:47 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 16:37:47 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010716202301400t9f8ne>; Wed, 7 Jan 2004 16:20:23 +0000 Message-ID: <041401c3d539$f7342df0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btgjjg+lmbj@...> Date: Wed, 7 Jan 2004 08:19:03 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Session Report - Easy Slider, One Man Thrag!, The Penguin Game, and Tula X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >It was suggested that one way that I could contribute before >offering up any games of my own was via session reports and >suggestions in general. So here I am with my first session >report. Thanks for the session report. These are always welcome! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1684 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37402 invoked from network); 7 Jan 2004 16:38:21 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 7 Jan 2004 16:38:21 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 16:38:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010716273201500b71b3e>; Wed, 7 Jan 2004 16:27:32 +0000 Message-ID: <041a01c3d53a$f723e4d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btgjv4+mccc@...> Date: Wed, 7 Jan 2004 08:26:12 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Are there any games designed for using more than one >Piecepack other than pack Solitaire and Easy Slider? If not, what >are people's interest level in games like this? >I am thinking of allowing a game I am designing to go beyond >the use of a single Piecepack to allow for a larger area and more >variables but I don't know how many people actual own more >than one. If most people, even on this list, only own one >piecepack it would make more sense to me to limit it to just >using one but I think it would be easier if I had access to using >one per player. >Any thoughts? >Kisa I can't speak for everyone, but I own a couple of piecepacks, and my impression, from occasional private e-mails and phone calls with other group members, is that quite a few people own more than one. Another related issue involves games that require a piecepack plus additional other non-piecepack components. In fact the 2nd piecepack design competition *required* this aspect in all games submitted, and I would guess there are 10-20 such games now in the list at piecepack.org. A new trend seems to be Euro-style themed games that require downloaded printed out boards or play-mats. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1685 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68936 invoked from network); 7 Jan 2004 17:23:40 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 7 Jan 2004 17:23:40 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 17:23:40 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <20040107163625013005h5ise> (Authid: mark.a.biggar); Wed, 7 Jan 2004 16:36:25 +0000 Message-ID: <3FFC350F.3090502@...> Date: Wed, 07 Jan 2004 08:34:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btgjv4+mccc@...> In-Reply-To: <btgjv4+mccc@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Kisa Griffin wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. I don't know about anyone else, but I have 4 sets (one Mesomorph, Two of my Plastic sets [see pic in group files section] and a 9-suit piecepack extended set) and fully plan on buying both of the Mesomorph extension sets. So bring on the muli-pack games. Note that there are already several on www.piecepack.org and that are a few of the Generic Abstracts on the wiki that require more than one. Humm, I think I start up a group poll on how many piecepacks everyone has. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1687 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52622 invoked from network); 7 Jan 2004 19:23:35 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2004 19:23:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 19:23:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeJHD-0002fI-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 11:23:35 -0800 Date: Wed, 7 Jan 2004 11:23:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040107192334.GB10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Reviews -> Wiki? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Now that people are starting to post reviews and session reports for games to the mailing list and blogs, how do they feel about copying the text of the reviews the the page for the appropriate game on the Piecepack Wiki? http://www.ludism.org/ppwiki/ If review authors give blanket permissions for their reviews / session reports to be copied to the wiki pages, I will be happy to do so myself as they are posted, assuming the current stream of them does not turn into a flood. I will always include a link to the original mailing list message or blog entry. The main advantage here is that you won't have to click a link to go to another page, possibly clicking past an annoying Yahoo! ad, and finally searching down the page to find the relevant information for the game, if several games are reviewed at once. The relevant info will be right there on the wiki page. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1688 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8618 invoked from network); 7 Jan 2004 19:52:46 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 7 Jan 2004 19:52:46 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 19:52:46 -0000 Received: from [66.218.67.155] by n18.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 19:52:44 -0000 Date: Wed, 07 Jan 2004 19:52:43 -0000 To: piecepack@yahoogroups.com Message-ID: <btho2b+j2hu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 86 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Mark Andrew Biggar" <mark.a.biggar@...> Subject: Moderator question -- Polls X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Is there any way to get pools turned on for the group? -- Mark Biggar mark@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1689 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70280 invoked from network); 7 Jan 2004 20:00:43 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 7 Jan 2004 20:00:43 -0000 Received: from unknown (HELO hotmail.com) (64.4.19.46) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 20:00:43 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 7 Jan 2004 12:00:42 -0800 Received: from 67.75.237.244 by lw12fd.law12.hotmail.msn.com with HTTP; Wed, 07 Jan 2004 20:00:42 GMT X-Originating-Email: [kisa_griffin@...] X-Sender: kisa_griffin@... To: piecepack@yahoogroups.com Bcc: Date: Wed, 07 Jan 2004 12:00:42 -0800 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: <Law12-F46ScyBdPzlIJ0001a028@...> X-OriginalArrivalTime: 07 Jan 2004 20:00:42.0684 (UTC) FILETIME=[EE35AFC0:01C3D558] X-eGroups-Remote-IP: 64.4.19.46 From: "Kisa Griffin" <kisa_griffin@...> Subject: Re: [piecepack] Session Report - Easy Slider, One Man Thrag!, The Penguin Game, X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin > > Easy Slider: > > > > My first thought was "This is great! Square Off for the > > Piecepack!!!" This was introduce to me in a 4 player game by the > > designers a little while back and I loved it. It didn't hurt that I >grew > > up with Square Off and thus beat the proverbial pants off > > everyone. I am definitely a fan of the "Slide!" variant as then it will > > keep my speed from being as much of an advantage. After > > seeing it mentioned as a solitaire game I game it a shot and > > have to say that in it's basic form it will not work as a solitaire > > game in the sense that you will always win. It does however > > work well as a solitaire puzzle. One further step would be to > > write up the layout and try it over to see how few moves you can > > use to solve it. > >Kisa, *you* will always win. *I* will always win. Consider how much >trouble Meredith and Marty were having the other night -- they're >pretty rusty on their sliding-block puzzle skills, and might actually >give up before they solved it if they were playing solitaire, in which >case they wouldn't win... > >I'm glad to hear you say you loved it; my impression when we played >the four-player game was that you were a little iffy on it, but maybe >that was because things bogged down a bit when Marty and Mer got >stymied. > Ron. I loved the game, it was the situation. I didn't mean that the other players had no skill in this game and meant no offense and it was meant to be taken with a grain of salt. Cleary I will not "always" win. It is true that the ladies did not have smooth sets and their skills at such games were rusty. That was part of my point in wanting the "slide" rule in place. I have dexterity skills developed in youth that give me a great advantage and I would like to see that leveled as much as possible as I like to play such games with other people. I think that if someone had something that would chime every 2-3 seconds that would be better than calling out slide. I think the caller might not be even in calling given that they would also being thrying to find a move and it may turn out that they call after they have found a move. I don't think the later would be intentional but they might be looking find a move and then remember to call. But then I am very focused when playing a game like this and others may be able to multi-focus better than I in such situations. > > One Man: Thrag!: > > > > I was impressed by this games use of, I think, every aspect of > > the Piecepack. The design is good and is the most fun of the > > four I tried. > >You know, *everybody* likes this game. I have not tried it yet >because the rules looked fiddly, but people seem to be saying they are >not as fiddly as they look. I guess I am not a great game "sight >reader": > Some times a game is better learned from another player than the rules. I would be happy to give you a tour when next we meet. >http://www.thegamesjournal.com/articles/SightReading.shtml > > > I hope to get to Dragon's Hoard, Pack Solitaire, Knight of the New > > Moon and Black Pawn Trucking tomorrow. > >You b*st*rd! I've been meaning to review Black Pawn Trucking and >KotNM for a week or two now, and possibly Pack Solitaire as well, but >I've been too busy. I'd better hurry up and do them today while I'm >still snowed in. > >Disclaimer: Kisa is a member of Seattle Cosmic, a member of my family, >and one of my best friends, so I reserve the right to rag on him a >little. :-) > LOL Ron seems to have suggested that I look at Black Pawn Trucking and KotNM at close to the same time that he thought of it. Thus, it is only my procrastination and getting tired last night (as I had intended to look at them then) that even gives him a chance to review it first, snowed in or not. ;-p Same disclaimer applies. I will also add the Ron is the person who got me interested in game systems, gave me my current Piecepack, and has been gently encouraging me do design some games for a long time. Kisa _________________________________________________________________ Get reliable dial-up Internet access now with our limited-time introductory offer. http://join.msn.com/?page=dept/dialup From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1691 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24619 invoked from network); 7 Jan 2004 20:51:46 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 7 Jan 2004 20:51:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 20:51:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeKeX-0002sp-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 12:51:45 -0800 Date: Wed, 7 Jan 2004 12:51:45 -0800 To: piecepack@yahoogroups.com Message-ID: <20040107205144.GC10034@...> References: <Law12-F1162y2Fko8C700024c69@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <Law12-F1162y2Fko8C700024c69@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Reviews -> Wiki? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 07, 2004 at 12:10:14PM -0800, Kisa Griffin wrote: > As far as I am concerned anyone can put up copies of my reviews on their > sites as long as each games review is left complete and unedited (including > typos) unless my direct permission is given to do so. OK, Kisa, I pasted in your four reviews from last night verbatim to the wiki. Anyone else? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1692 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13938 invoked from network); 7 Jan 2004 21:08:42 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:08:42 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:08:42 -0000 Received: from [66.218.67.144] by n2.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 21:08:30 -0000 Date: Wed, 07 Jan 2004 21:08:26 -0000 To: piecepack@yahoogroups.com Message-ID: <bthsga+fju6@...> In-Reply-To: <btho2b+j2hu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1826 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "James K Droscha" <jdroscha@...> Subject: Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mark Andrew Biggar" <mark.a.biggar@c...> wrote: > Is there any way to get pools turned on for the group? Hello Mark, Polls were requested once before. (The request was made privately and recently.) The reason they are currently turned off: I (the list owner) frequently find polls to be irritating, trollish, and non- representative. Tell ya what I'm gonna do. I just turned polls on so that they are creatable only by moderators (that's me and Mr. Thorn). If you would like a poll up here, please send a message to the list with a subject of, oh, I dunno, "Suggested Poll" or somesuch. In the body, write the question and suggested responses. If it appears informative and not too flamey, one of us will go ahead and create it. (Ed, if you want to just leave them to me, that's no problem. If you don't mind creating them, all the groovier.) Please do NOT reply to such messages with "oh, that's a great poll idea" and you-know-what-I-mean. If the originator of the poll suggestion feels the request got missed, he or she should send a little poke by private email to jdroscha at att dot net. Here's the type of poll you will not see approved: "What is the best [...]?" Why? Because it is worded poorly, and it asks for opinion rather than fact. If you want people's opinions, just send a properly worded question to the list: "What is your favorite [...] and why?" Also, keep in mind that the moderator creating the poll reserves the right to edit both the question and the proposed responses. I will always be inclined to add a response at the bottom like "none of the above represents my preferred response" to help combat misrepresentation. If you find any of this unreasonable, please feel free to email jdroscha at att dot net. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1693 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57261 invoked from network); 7 Jan 2004 21:54:34 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:54:34 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:54:34 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010721090301400po1rie>; Wed, 7 Jan 2004 21:09:03 +0000 Message-ID: <048b01c3d562$4b044c30$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jan 2004 13:07:43 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Dexterity and Part Games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A comment Kisa made, in a recent post regarding dexterity skills in Easy Slider, got me to thinking about dexterity games for the piecepack. In addition to Easy Slider, there are the Croquetnole, Soccer, and Tabletop Croquet, and maybe some others I've missed. BTW, when I say dexterity games, I'm talking about games such as Bamboleo, Speed, Arriba!, Villa Paletti, Lightspeed, Brawl, etc. (commercial examples). It would be interesting if someone came up with new games involving balancing, or with lightning fast analysis (a real-time game). I have occasionally thought about building games (probably requiring two piecepacks) that involve vertical (on edge) placement of tiles, and/or perhaps the building of a tower. My thinking about dexterity games somehow caused my mind to wander to the thought of piecepack Party Games (low to modest thinking required, high fun factor with a mixed group of 4-8 players). I don't know of any yet, and although I'm not real frequently into party games, I do play them occasionally, and having some in the piecepack world could make piecepack more attractive to some potential customers, not to mention giving an excuse to pull it out at parties. Although, at a glance, it may seem like piecepack is not well suited to party game applications, I don't think that's necessarily true. In fact, many party games more or less utilize the bits just for score-keeping or for formalizing something that people can do on their own (an example is Balderdash, which can easily be played with a dictionary plus paper and pencil). Does anybody know of any existing party games that can be played using a piecepack, or perhaps a piecepack plus some other common bits such as standard D6 dice or a deck of cards? Just some thoughts for a Wednesday afternoon. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1694 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38931 invoked from network); 7 Jan 2004 21:57:21 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:57:21 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:57:21 -0000 Received: from [66.218.67.185] by n13.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 21:57:21 -0000 Date: Wed, 07 Jan 2004 21:57:19 -0000 To: piecepack@yahoogroups.com Message-ID: <bthvbv+uj5v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 296 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Mark Andrew Biggar" <mark.a.biggar@...> Subject: Suggested poll -- How many piecepack sets do you own? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I have no problems with the suggested poll policy. Given the current discussion about multi-pack games I suggest a poll asking how many piecepack sets we each own. Suggected options: * none -- I just lurk * none -- I borrow someone elses * 1 * 2 * 3 or more -- Mark Biggar mark@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1695 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6390 invoked from network); 7 Jan 2004 22:09:26 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 7 Jan 2004 22:09:26 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 22:09:26 -0000 Message-ID: <20040107220925.86966.qmail@...> Received: from [66.31.67.131] by web11108.mail.yahoo.com via HTTP; Wed, 07 Jan 2004 14:09:25 PST Date: Wed, 7 Jan 2004 14:09:25 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bthsga+fju6@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.155 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Works for me, chief. Now, I believe there was a 'how many piecepacks do you have?' poll request? I'd like to suggest a second question on that poll, 'how many work together?', because I have four sets, none the same. :) And I bet the real question is, 'What is the target audience like for multipack games?' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1696 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78133 invoked from network); 7 Jan 2004 22:59:37 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 7 Jan 2004 22:59:37 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 22:59:37 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010722462901400pk91re>; Wed, 7 Jan 2004 22:46:29 +0000 Message-ID: <04e401c3d56f$e7c63a80$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jan 2004 14:45:10 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: New games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I recently transcribed three traditional games for piecepack, and also wrote up rules for a version of Dodg'em that can be played with a piecepack. The games are, Jol-Gonu (traditional Korean), 4-Field Kono (traditional Korean), Quatri (traditional), and piecepack Dodg'em. These have all been sent to Karol, and at some time in the future (keeping in mind that Karol is likely very busy right now with getting the latest rule-booklet and cd squared away, etc.) they should show up on piecepack.org in the piecepack games list. All four of these are small abstract games that typically can be played in 5-15 minutes. If anyone feels they need to see these games sooner, just e-mail me and I'll be happy to send out a copy of the rules. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1697 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18350 invoked from network); 7 Jan 2004 23:31:32 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 7 Jan 2004 23:31:32 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 23:31:32 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010722373601500ck94re>; Wed, 7 Jan 2004 22:37:36 +0000 Message-ID: <04d501c3d56e$a9dba990$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040107220925.86966.qmail@...> Date: Wed, 7 Jan 2004 14:36:16 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Subject: Re: [piecepack] Re: Moderator question -- Polls >Works for me, chief. >Now, I believe there was a 'how many piecepacks do you >have?' poll request? >I'd like to suggest a second question on that poll, >'how many work together?', because I have four sets, >none the same. :) This is an interesting question. I think the answer depends upon the game being played. In my experience there are two types of differences that are relatively common between piecepacks. Firstly, some piecepacks show a subtle but visible difference in color from other piecepacks. Secondly, some piecepacks have a distinctly shinier finish than others. I assume this is due to variation in thickness of finish application on the tiles. Depending on the game being played, these variations may or may not be of significance. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1698 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78079 invoked from network); 8 Jan 2004 00:54:13 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 8 Jan 2004 00:54:13 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 8 Jan 2004 00:54:13 -0000 Received: from [66.218.67.183] by n32.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 00:54:13 -0000 Date: Thu, 08 Jan 2004 00:54:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bti9nl+uo02@...> In-Reply-To: <Law12-F1162y2Fko8C700024c69@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 462 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <news@...> Subject: Re: Reviews -> Wiki? X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > As far as I am concerned anyone can put up copies of my reviews on their > sites as long as each games review is left complete and unedited (including > typos) unless my direct permission is given to do so. Ditto, but a link to my blog entry would be good too. I'd paste them all up now, but I'm on a dial-up connection and the hotel computer room closes in 5 mins! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1699 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52446 invoked from network); 8 Jan 2004 02:32:26 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 8 Jan 2004 02:32:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 Jan 2004 02:32:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AePyD-0003ac-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 18:32:25 -0800 Date: Wed, 7 Jan 2004 18:32:25 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040108023225.GG10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: wikimiscellanea X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Found myself sucked into tweaking wiki pages again today. Betcha can't edit just one... * All of the original seven games for the piecepack (Dungeon Crawl, Hanging Gardens, Matches, MotoX, Power Lines, Soccer, and Takeover) now have their own pages, including beautiful photos "transcluded" from Brett & Board with Mik Svellov's permission. * All of the RecommendedGames now have their own pages (there is some overlap with the list above), and each of those pages is linked back to the RecommendedGames page. * I've copied and pasted in the text of all reviews I could find by the two reviewers who gave me permission to do so (Kisa Griffin and Iain Cheyne), linking back to the list messages or blog as appropriate. Etc. etc. I hope people find this useful. Seeing multiple reviews of the same games juxtaposed has whetted my appetite to play or replay those games. Sadly, we are lacking even wiki homepages for some of our leading lights, such as James Kyle, Mike Schoessow, and Tim Schutz... http://www.ludism.org/ppwiki/ Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1700 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63203 invoked from network); 8 Jan 2004 02:46:07 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 8 Jan 2004 02:46:07 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 02:46:08 -0000 Received: from [66.218.67.253] by n20.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 02:46:08 -0000 Date: Thu, 08 Jan 2004 02:46:07 -0000 To: piecepack@yahoogroups.com Message-ID: <btig9f+mg3a@...> In-Reply-To: <btgjjg+lmbj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2103 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "James K Droscha" <jdroscha@...> Subject: Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag!, The ...] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > One Man: Thrag!: > > I was impressed by this games use of, I think, every aspect of > the Piecepack. The design is good and is the most fun of the > four I tried. [...] Yes, I like One Man: Thrag as well; it is definitely one of the more gamey (as opposed to puzzley or patiencey) solitaires for piecepack that I have played (though I confess I have not played that many). > Tula: > > [...] seems to me that this is more in the patience catagory Agreed. > 1. 11 tiles off (beginners luck) > 2. No plays > 3. No plays > 4. No plays > 5. 3 off > 6. 1 off > 7. 2 off > 8. 1 off > 9. 1 off > 10. 2 off Excellent! Thank you so much for recording your scores; I have wondered about Tula's win ratio and how many many tiles one typically removes. Your report is much appreciated. Your results seemed very low to me, so I just ran some aditional trials. I played 20 games of standard Tula in one hour. I _did_ count the first tile (even though it's a gimme) which you did not in the table above, so for a strict comparison, subtract 1 from my numbers below. I always play with the Mercy variant, and I have indicated whether or not I used it. 1. 21 off 2. 7 off 3. 21 off (mercied) 4. 21 off 5. 2 off 6. 21 off 7. WON 8. 2 off 9. no plays 10. 6 off 11. 2 off 12. 2 off (mercied) 13. 8 off 14. 23 off 15. WON 16. no plays 17. 2 off 18. 23 off (mercied) 19. 13 off (mercied) 20. 17 off So, a few stats (using my own results only): win ratio = 1/10 (which is what I had guessed based on previous plays) no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) early loss ratio (>13 tiles off, includes no plays) = 1/2 almost made it ratio (20+ tiles off) = 3/10 average tiles removed = 12 (unless you don't use mercy, in which case 9) average game duration = 3 minutes The average tiles removed in your results is 3 (after adding the gimme first tile back in). Now I am very curious. Did you just get bad shuffles? Has anyone else happened to have tracked results? Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1703 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44701 invoked from network); 8 Jan 2004 03:27:29 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 8 Jan 2004 03:27:29 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 03:27:29 -0000 Received: from [66.218.67.176] by n4.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 03:27:27 -0000 Date: Thu, 08 Jan 2004 03:27:27 -0000 To: piecepack@yahoogroups.com Message-ID: <btiimv+jjpf@...> In-Reply-To: <Law12-F117RtElcG1Me0001663b@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "James K Droscha" <jdroscha@...> Subject: RE: Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag!... X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > It seems I may have been the victim of a series of unlucky shuffles. I was > telling Meredith about this when she got home and she tried it. She play > three games with theses results. She didn't use mercy at all and this time > I am counting the first tile. : ) > > 1. 22 off > 2. 4 off > 3. 23 off That sounds more typical in my experience. > As I said, I am open to others showing me that it can be more likely to win > than my sampling indicated. I still think that while there are some choices > to be made, and they are important to make correctly, winning at Tula is too > dependant on a lucky shuffle for me. But I may live to eat those words, > it's happened before. : ) No, no danger of that I suspect. I agree with you completely that Tula is mostly luck dependent. It was built to appeal to those whole enjoy Klondike, Spider, Shanghai, and other patience type games. For me, Tula feels very much like other such games, but is much shorter to set up and play. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1704 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79481 invoked from network); 8 Jan 2004 06:03:35 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 06:03:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 06:03:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeTGX-00040m-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 22:03:33 -0800 Date: Wed, 7 Jan 2004 22:03:33 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040108060333.GH10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Well, I just played a game of Black Pawn Trucking, by Phillip Lerche, from the Rulesets in Progress folder of the Files section of the list. For the record, this is version -- hey, there's no version number on it. Well, the first version posted. There's a lot to like about this game. First, it's a piecepack "economic solitaire"; I can't think of another. You spend your time picking up raw materials (suit-side-up coins) and delivering them to nearby tiles of the same suit on a map of the British Isles, where they are turned into finished products (value-side-up coins), which you then deliver to nearby tiles with the same value. This elegant use of the way tiles show both suit and value at once while coins show only one at a time is extremely appealing, and helps the game truck right along. I have a few questions and quibbles, however. 1. The rules read, "Moving your truck consumes fuel, which costs money. It costs $1 per city moved through (including your destination city) plus $1 per good carried (in the Goods In Transit box)...". So if I have a truck carrying one good and I move through three cities, do I pay $4 ($1/city + $1/good) or $6 ($2/city, because I'm carrying a good)? I played it the former way, as that's the way the rules seemed to read literally. If you mean the latter, Phillip, I would say something like "It costs $1 per city moved through plus $1 per good carried per city moved through", and give an example. This might be a crushing fee, however. 2. The rules read, "If there are less than 4 goods on the map you must pay $4 and roll the 4 dice to procure new delivery contracts", but the Turn Summary on the playmat reads, "If there are <3 goods on the map roll 4 dice and pay $4 to place new (raw) goods on the map." This seems to be a rules conflict. I used the <3 rule. Actually, I didn't use that either, or I would have gone through all the coins in the cup. I see this now, but I can't help thinking a description of play in the rules (e.g. "Because of this rule, you will eventually go through most or all of the coins in the cup") would be useful. By the way, what do you do when there are <3 (or <4, depending on the correct rule) goods on the map, but the cup is empty? 3. I think you should pay _after_ you move your truck, not before. It's less confusing that way; you can count the spaces you're moving as you move the truck. I don't think it would make much difference to game play except when the player is low on funds and has a lot of loans, in which case it might give the player a slight edge. Now two extra-quibbly quibbles: 4. I think the instructions for placing and moving the pawns on the money track should be more explicit. For example, it is not initially clear why there are two money tracks, and why you shouldn't place both pawns on the same one. (The instructions say to place one on 0 and one on 10. The bottom track has both.) 5. Hey, since this is Great Britain, shouldn't the money be counted in pounds instead of dollars? :-) Although I enjoyed the game a great deal, I will wait to play it again until Phillip clarifies the rules somewhat, especially issues #1 and #2 above. Keep pawn tr-- oh, you know. Ron p.s. Phillip, point of information: where did the nickname "Benedict" come from? -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1705 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11657 invoked from network); 8 Jan 2004 07:18:33 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 8 Jan 2004 07:18:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 07:18:33 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010805411801400pidlre>; Thu, 8 Jan 2004 05:41:18 +0000 Message-ID: <052001c3d5a9$db232a10$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <Law12-F117RtElcG1Me0001663b@...> Date: Wed, 7 Jan 2004 21:39:59 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag! X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit An interesting question for solitaire players is, what win ratio do you prefer? I have the impression that many players prefer games in which they can win roughly fifty percent of the time. Personally, I like games in which wins are rare, but in which considerable progress is common. This is how I design my own solitaires. I have a number of playing card solitaires I've designed that fit this pattern (O.T. shameless plug follows). For anyone who's interested, I have a couple of card solitaires specifically designed to be conveniently playable on an airline tray table. Any interested frequent fliers, e-mail me at mjs@.... -Mike > > > > [...] seems to me that this is more in the patience catagory > >Agreed. > > > 1. 11 tiles off (beginners luck) > > 2. No plays > > 3. No plays > > 4. No plays > > 5. 3 off > > 6. 1 off > > 7. 2 off > > 8. 1 off > > 9. 1 off > > 10. 2 off > >Excellent! Thank you so much for recording your scores; I have wondered >about >Tula's win ratio and how many many tiles one typically removes. Your >report is much >appreciated. > >Your results seemed very low to me, so I just ran some aditional trials. I >played >20 games of standard Tula in one hour. I _did_ count the first tile (even >though it's a >gimme) which you did not in the table above, so for a strict comparison, >subtract 1 >from my numbers below. I always play with the Mercy variant, and I have >indicated >whether or not I used it. > >1. 21 off >2. 7 off >3. 21 off (mercied) >4. 21 off >5. 2 off >6. 21 off >7. WON >8. 2 off >9. no plays >10. 6 off > >11. 2 off >12. 2 off (mercied) >13. 8 off >14. 23 off >15. WON >16. no plays >17. 2 off >18. 23 off (mercied) >19. 13 off (mercied) >20. 17 off > >So, a few stats (using my own results only): >win ratio = 1/10 (which is what I had guessed based on previous plays) >no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) >early loss ratio (>13 tiles off, includes no plays) = 1/2 >almost made it ratio (20+ tiles off) = 3/10 >average tiles removed = 12 (unless you don't use mercy, in which case 9) >average game duration = 3 minutes > >The average tiles removed in your results is 3 (after adding the gimme >first tile back >in). Now I am very curious. Did you just get bad shuffles? Has anyone >else happened >to have tracked results? > >Much Thanks, >James > It seems I may have been the victim of a series of unlucky shuffles. I was telling Meredith about this when she got home and she tried it. She play three games with theses results. She didn't use mercy at all and this time I am counting the first tile. : ) 1. 22 off 2. 4 off 3. 23 off As I said, I am open to others showing me that it can be more likely to win than my sampling indicated. I still think that while there are some choices to be made, and they are important to make correctly, winning at Tula is too dependant on a lucky shuffle for me. But I may live to eat those words, it's happened before. : ) Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1706 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69588 invoked from network); 8 Jan 2004 08:05:22 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 08:05:22 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 08:05:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040108071508013005g724e>; Thu, 8 Jan 2004 07:15:08 +0000 Message-ID: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> Date: Wed, 7 Jan 2004 23:13:49 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My son, Arik, and I just played Chicken Tracks tonight. We both enjoyed the game, but I do have some constructive comments. Firstly, a couple of grammatical catches. Under Story, in the third to the last line, *to* should be *too*. Under Scoring, in the first line, *giving* should be *given*, and *bonus* should be *bonuses*, and followed by a comma. Regarding game play, we liked the game very much, in terms of how fun it was to play, and played a number of times since it went so quickly and we learned as we went along. I suggest making an *official* game be either 2 or 4 rounds (we prefer 4), with a round consisting of the game as you describe it, with players alternating going first. There are a couple of reasons why I think this is a good idea. Firstly, the game plays very quickly (only a couple minutes if you don't count initial setup), and secondly, this is a game in which going first has a significant effect (not necessarily an advantage, but the game is definitely moderately asymmetrical), so I think it makes sense to define a complete game in such a way that this asymmetry is removed by having each player go first an equal number of times. I do have one additional concern, and that is that expert players may be able to predict from the first or second move who is going to win (in other words, I suspect the game may be solvable due to too few degrees of freedom in the game play). There is no luck in the game, and there are a limited number of moves per turn and not many moves per player per game. This could be a problem. Perhaps you could introduce some random factor (even a small one that only happens once or twice) or give more choice to the players in some way. Anyway, an enjoyable new game; Thanks Tim! Mike and Arik ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Tuesday, January 06, 2004 2:20 PM Subject: [piecepack] New Game ChickenTracks I just uploaded a new game called ChickenTracks. Not sure if a like the name yet, any suggestions for a better name would be appreciated. It is a two player abstract strategy game that can be played with paper and pencil. The version I uploaded to the file section has been adapted to be played with the piecepack. It is a short game and can usually be played in 5 minutes. Any other comments beside a new name will also be greatly appreciated. Are you ready to play chicken? Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1707 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50420 invoked from network); 8 Jan 2004 09:43:02 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 8 Jan 2004 09:43:02 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 09:43:02 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i089gsl8041368; Thu, 8 Jan 2004 10:42:54 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i089grOl041365; Thu, 8 Jan 2004 10:42:53 +0100 (CET) Message-ID: <3FFD261D.6050705@...> Date: Thu, 08 Jan 2004 10:42:53 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040108060333.GH10034@...> In-Reply-To: <20040108060333.GH10034@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Ron Hale-Evans wrote: > Well, I just played a game of Black Pawn Trucking, by Phillip Lerche, Inspired by your intention to review the game, I too played the game yesterday. I agree that it seems to be a very nice solitaire, with a fair amount of luck but a lot of decisions as well. Here I give my opinion on your questions and quibbles, plus some new ones. (waiting for clarifications from the author). > 1. The rules read, "Moving your truck consumes fuel, which costs > money. It costs $1 per city moved through (including your > destination city) plus $1 per good carried (in the Goods In Transit > box)...". So if I have a truck carrying one good and I move > through three cities, do I pay $4 ($1/city + $1/good) or $6 > ($2/city, because I'm carrying a good)? I played it the former > way, as that's the way the rules seemed to read literally. I had the same doubt, interpreted it in the same way, and I'm pretty sure it's the right rule. The game seems already very difficult and playing the other way would be impossible. > 2. The rules read, "If there are less than 4 goods on the map you must > pay $4 and roll the 4 dice to procure new delivery contracts", but > the Turn Summary on the playmat reads, "If there are <3 goods on > the map roll 4 dice and pay $4 to place new (raw) goods on the > map." This seems to be a rules conflict. I used the <3 rule. I used the <4 rule; not much difference here, just a little bit easier beacuse with more goods on the board you have more choices and possibilities. > Actually, I didn't use that either, or I would have gone through > all the coins in the cup. What do you mean? You are supposed to go through all the coins, eventually. > I see this now, but I can't help > thinking a description of play in the rules (e.g. "Because of this > rule, you will eventually go through most or all of the coins in > the cup") would be useful. Exactly. > By the way, what do you do when there > are <3 (or <4, depending on the correct rule) goods on the map, but > the cup is empty? Nothing, you continue playing until delivery of all coins. > 3. I think you should pay _after_ you move your truck, not before. > It's less confusing that way; you can count the spaces you're > moving as you move the truck. I played moving the truck and paying after, but _before_ delivery, and just taking a loan if I didn't have the money. > 4. I think the instructions for placing and moving the pawns on the > money track should be more explicit. For example, it is not > initially clear why there are two money tracks, and why you > shouldn't place both pawns on the same one. (The instructions say > to place one on 0 and one on 10. The bottom track has both.) I found this a bit fiddly beacuse I was constantly fluctuating over and below 10 dollars, so I had always to move both pawns, and I never reached 20 dollars. > 5. Hey, since this is Great Britain, shouldn't the money be counted in > pounds instead of dollars? :-) Yes, and maybe in future it will be counted in euro :-) A couple of new questions 1) When you deliver a raw good, the rules say to flip the coin and place it on the destination tile. But then you have to load every coin present on the tile where you stand, so what's the point of placing it on the tile? I just flipped the coin leaving it on the truck (or did I miss something?). 2) When you deliver a raw good and flip the coin, and the coin value is the same as the tile where you stand, you can't immediately deliver the finished product, can you? I played that you always need to move the coin to a different tile in order to deliver. Is this right? Finally, my total score was -38 (12 dollars left, and 5 loans to pay), and the game seems to me a bit too difficult. I can't see how you could finish with a positive score. But I can't really judge after only one play. A nice game, I will try it again soon. Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1708 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72532 invoked from network); 8 Jan 2004 11:06:16 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 8 Jan 2004 11:06:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 11:06:15 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004010810204101100lbl1te> (Authid: mark.a.biggar); Thu, 8 Jan 2004 10:20:41 +0000 Message-ID: <3FFD2E7F.4070601@...> Date: Thu, 08 Jan 2004 02:18:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> <057501c3d5b6$f6d05b40$6802a8c0@Mike1> In-Reply-To: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mike Schoessow wrote: > I do have one additional > concern, and that is that expert players may be able to predict from the > first or second move who is going to win (in other words, I suspect the > game may be solvable due to too few degrees of freedom in the game > play). There is no luck in the game, and there are a limited number of > moves per turn and not many moves per player per game. This could be a > problem. Perhaps you could introduce some random factor (even a small > one that only happens once or twice) or give more choice to the players > in some way. Anyway, an enjoyable new game; Thanks Tim! I have the same concern. Why is not the optimum play to never increase the speed of the car at all and all six riders bail (use it or loose it) onto the last six spots, with the second player winning and nothing else lets the first player score more points? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1709 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97720 invoked from network); 8 Jan 2004 15:22:53 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 Jan 2004 15:22:53 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 8 Jan 2004 15:22:52 -0000 Received: from [66.218.67.188] by n4.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 15:22:52 -0000 Date: Thu, 08 Jan 2004 15:22:50 -0000 To: piecepack@yahoogroups.com Message-ID: <btjska+i48t@...> In-Reply-To: <052001c3d5a9$db232a10$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1067 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "James K Droscha" <jdroscha@...> Subject: Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > An interesting question for solitaire players is, what win ratio do > you prefer? I have the impression that many players prefer games in > which they can win roughly fifty percent of the time. For many years (though perhaps no longer) the most popular solitaire game was Klondike (often just called Solitaire). Odds of winning the game have apparently eluded mathematicians. The three statistics I have seen are: 1) an estimation by a writer at 1/30 (3-1/3%) 2) trials run by a computer "taught" to play at 2/25 (8%) 3) trials run by a human (using same shuffles as the computer in #2) at 3/20 (15%) > Personally, I > like games in which wins are rare, but in which considerable > progress is common. For me, it depends on the type of activity (game, puzzle, or patience) and how long it takes to play. One of my favorite patience games is 2-suit Spider Solitaire, wherein my win rate is 30%. The longer a game takes, the higher the win rate I want. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1710 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9053 invoked from network); 8 Jan 2004 15:25:29 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 8 Jan 2004 15:25:29 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 15:25:29 -0000 Received: from [66.218.66.113] by n9.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 15:25:06 -0000 Date: Thu, 08 Jan 2004 15:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <btjsoi+tgh4@...> In-Reply-To: <btig9f+mg3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 509 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "James K Droscha" <jdroscha@...> Subject: RE: Tula Stats X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Just for peace of mind, a few minor corrections on the Tula stats: > >9. no plays > >16. no plays These should actually say 1 off, since the first tile was included on these tables. > >win ratio = 1/10 (which is what I had guessed based on previous plays) > >no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) > >early loss ratio (>13 tiles off, includes no plays) = 1/2 > >almost made it ratio (20+ tiles off) = 3/10 These, of course, are actually odds, not ratios. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1711 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11831 invoked from network); 8 Jan 2004 17:06:02 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 8 Jan 2004 17:06:02 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 8 Jan 2004 17:06:02 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010816523101500bal8ne>; Thu, 8 Jan 2004 16:52:31 +0000 Message-ID: <05a001c3d607$a00abfc0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btjska+i48t@...> Date: Thu, 8 Jan 2004 08:51:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >For many years (though perhaps no longer) the most popular solitaire >game was Klondike (often just called Solitaire). Odds of winning the >game have apparently eluded mathematicians. The three statistics I >have seen are: >1) an estimation by a writer at 1/30 (3-1/3%) >2) trials run by a computer "taught" to play at 2/25 (8%) >3) trials run by a human (using same shuffles as the computer in #2) >at 3/20 (15%) I understand your point about the popularity of Klondike (although, how many people even knew of other solitaires before cell phones and palm pilots, etc. started coming with them?) with its low win percentage when played according to the standard rules, but it's also true that quite a few people play using house rules to improve the odds. One of the most common is to allow the discard pile to be gone through a second or even third time. My comment concerning people's odds preferences was based upon past posts on game sites on this subject as well as upon conversations with friends. I believe that most people like to win more often than once every ten or fifteen games. I like the idea, brought up in other posts, of breaking the solitaire game category down into patience games versus solitaires that are not patience games. In one case it would seem that the games are designed to require deep thought, whereas in the other, they are intended as more light-hearted fare. The solitaire versus puzzle question is problematic. An argument can be made that all solitaires are in fact puzzles to be solved. My own preference, outlined in my other post, is for a game with poor odds for winning, but I do like games in which there is always (or at least usually is) scope for considerable progress. This allows me to enjoy the game every time I play it, and to try bettering my previous high score. Once I win a solitaire, some of its luster is gone for me (not much necessarily, but some). It will be interesting to see what the spread of winning odds are among the games in the Solitary Confinement competition! Right about now, I would be interested in hearing Phillip's preferences for winning odds in solitaires, if he would care to state them :-) -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1712 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79331 invoked from network); 8 Jan 2004 17:14:00 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 17:14:00 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 17:14:00 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040108171400013005e845e>; Thu, 8 Jan 2004 17:14:00 +0000 Message-ID: <05be01c3d60a$a02da9b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> <057501c3d5b6$f6d05b40$6802a8c0@Mike1> <3FFD2E7F.4070601@...> Date: Thu, 8 Jan 2004 09:12:41 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Thursday, January 08, 2004 2:18 AM Subject: Re: [piecepack] New Game ChickenTracks Mike Schoessow wrote: >> I do have one additional >> concern, and that is that expert players may be able to predict from the >> first or second move who is going to win (in other words, I suspect the >> game may be solvable due to too few degrees of freedom in the game >> play). There is no luck in the game, and there are a limited number of >> moves per turn and not many moves per player per game. This could be a >> problem. Perhaps you could introduce some random factor (even a small >> one that only happens once or twice) or give more choice to the players >> in some way. Anyway, an enjoyable new game; Thanks Tim! >I have the same concern. Why is not the optimum play to never increase >the speed of the car at all and all six riders bail (use it or loose it) >onto the last six spots, with the second player winning and nothing else >lets the first player score more points? But if the first player knows this, wouldn't he be inclined to change the cart's speed at some point(s), just to force a different outcome if possible? Here's an idea for a way to introduce a random factor. Each player, after taking his turn, rolls two dice (the two that weren't used in the original rules). For each face that comes up ace, the cart speed die is incremented up 1, and for each face that comes up null, the cart is moved 1 space forward. Or, perhaps the second condition, moving the cart, is not required, and speed changes alone are better. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1713 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18663 invoked from network); 8 Jan 2004 18:06:26 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 8 Jan 2004 18:06:26 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 18:06:25 -0000 Received: from [66.218.67.174] by n29.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 18:06:20 -0000 Date: Thu, 08 Jan 2004 18:06:17 -0000 To: piecepack@yahoogroups.com Message-ID: <btk66p+gck0@...> In-Reply-To: <05a001c3d607$a00abfc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 725 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: "James K Droscha" <jdroscha@...> Subject: Re: Solitaire Win Rates X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > In one case it would seem that the games are designed to require > deep thought, whereas in the other, they are intended as more light- > hearted fare. The solitaire versus puzzle question is problematic. > An argument can be made that all solitaires are in fact puzzles to > be solved. Could the distinction be a matter of winability? puzzle - invariably winnable every time; example = peg solitaire patience - winability pre-determined [though usually unknown to player and can change through player action]; examples = Klondike, Tula game - winability not pre-determined; examples = Lord of the Rings, One Man: Thrag! -James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1714 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58043 invoked from network); 8 Jan 2004 18:17:17 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 8 Jan 2004 18:17:17 -0000 Received: from unknown (HELO mpls-qmqp-01.inet.qwest.net) (63.231.195.112) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 18:17:17 -0000 Received: (qmail 84937 invoked by uid 0); 8 Jan 2004 18:17:14 -0000 Received: from unknown (63.231.195.1) by mpls-qmqp-01.inet.qwest.net with QMQP; 8 Jan 2004 18:17:14 -0000 Received: from swap.ludism.org (HELO swap.martynet.org) (63.225.161.91) by mpls-pop-01.inet.qwest.net with SMTP; 8 Jan 2004 18:17:12 -0000 Date: Thu, 08 Jan 2004 10:17:10 -0800 Message-Id: <5.2.1.1.0.20040108101021.00a07ec0@...> To: piecepack@yahoogroups.com X-Sender: marty@... X-Mailer: QUALCOMM Windows Eudora Version 5.2.1 In-Reply-To: <btk66p+gck0@...> References: <05a001c3d607$a00abfc0$6802a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-eGroups-Remote-IP: 63.231.195.112 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Solitaire Win Rates X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 >puzzle - invariably winnable every time; example = peg solitaire As a matter of fact, peg solitaire is NOT invariably winnable. Winnability is determined by the initial location of the "open" hole, and there are actually several positions on the board that will make the setup unwinnable (one of them is the center hole). Balancing winnability is actually one of the hardest things about designing a solitaire, in my experience. It takes a LOT of playtesting to assess it, for one thing, especially if it has a randomized initial setup, as a lot of solitaires do. I find that it's a lot harder to figure out what to tweak and how to tweak it in a solitaire than in a multi-player game, and that the tweaking is a lot more delicate. Maybe it's because a multi-player game only has to be a "channel" for interaction and thought between players, while a solitaire's collection of working mechanics and design elements kind of has to function as both a method of playing and an opponent, in a way. Marty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marty Hale-Evans marty@... Seattle, WA, USA "I seem to have injured myself doing the hambone." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1715 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57621 invoked from network); 8 Jan 2004 20:34:05 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 8 Jan 2004 20:34:05 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 20:34:05 -0000 Received: from [66.218.67.129] by n22.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 20:34:03 -0000 Date: Thu, 08 Jan 2004 20:34:01 -0000 To: piecepack@yahoogroups.com Message-ID: <btkerp+j2na@...> In-Reply-To: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Tim Schutz" <timschutz@...> Subject: Re: New Game ChickenTracks X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Thanks Mark, Mike & Erik for your comments on the game. It started out as paper and pencil game and then I thought "Hey, maybe I can make it a piecepack game too" and I started changing it to fit the piecepack and at the same time try and keep it as a paper and pencil game before I even finished getting right as a paper and pencil game. I think I need to get it right as paper and pencil first and then see if I could adapt it over. I do like the idea of 2 or 4 rounds. I am also thing of adding some other ways to score besides the jumpers. Thanks Again TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1716 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43075 invoked from network); 9 Jan 2004 00:26:26 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 9 Jan 2004 00:26:26 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 9 Jan 2004 00:26:26 -0000 Received: from [66.218.67.144] by n26.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 00:26:25 -0000 Date: Fri, 09 Jan 2004 00:26:22 -0000 To: piecepack@yahoogroups.com Message-ID: <btksfe+o8in@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Iain Cheyne" <news@...> Subject: Session report - Power Lines X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I played a game of Power Lines with my brother last night. I have played b= efore, so knew it was a good game. The idea is to assemble a 4x4 square of= tiles. One player tries to make rows, columns and diagonals of suits, the= other numbers. It is an elegantly designed game and really encourages you= to think. It was a tough battle and my brother won by one point on aggreg= ate =96 we played twice as the rules recommend. There is very little bad I= can say about Power Lines and I recommend it as it is nice and short. My = only reservation is that it might not have more depth than we uncovered l= ast night. I will have to give it a few more plays before I can decide for= sure. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1717 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53613 invoked from network); 9 Jan 2004 00:26:27 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 9 Jan 2004 00:26:27 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta6.grp.scd.yahoo.com with SMTP; 9 Jan 2004 00:26:27 -0000 Received: from [66.218.67.190] by n36.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 00:26:26 -0000 Date: Fri, 09 Jan 2004 00:26:26 -0000 To: piecepack@yahoogroups.com Message-ID: <btksfi+72ml@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Iain Cheyne" <news@...> Subject: Session report - Power Lines X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I played a game of Power Lines with my brother last night. I have played b= efore, so knew it was a good game. The idea is to assemble a 4x4 square of= tiles. One player tries to make rows, columns and diagonals of suits, the= other numbers. It is an elegantly designed game and really encourages you= to think. It was a tough battle and my brother won by one point on aggreg= ate =96 we played twice as the rules recommend. There is very little bad I= can say about Power Lines and I recommend it as it is nice and short. My = only reservation is that it might not have more depth than we uncovered l= ast night. I will have to give it a few more plays before I can decide for= sure. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1718 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27756 invoked from network); 9 Jan 2004 02:30:13 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 9 Jan 2004 02:30:13 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 9 Jan 2004 02:30:13 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010902194701500cq01ce>; Fri, 9 Jan 2004 02:19:47 +0000 Message-ID: <06b901c3d656$df8b84a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Thu, 8 Jan 2004 18:18:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: New Games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I recently submitted four games to Karol for adding to the piecepack.org list of games playable with piecepack, and she has informed me that they should show up there in the next day or two. These games are all abstracts, and they all have short, elegant rule sets. I believe they are all reasonable games, although I haven't played any of them more than a few times so far. I can't really claim authorship for any of these games however. Two of them, Jul-Gonu, and 4-Field Kono, are traditional Korean abstracts that I transcribed for piecepack. The third game, Quatri, is another old classic abstract that I believe I may have occasionally seen under another name over the years, and in this case too, I transcribed it for piecepack. The fourth game is my adaptation of the classic Dodg'em game for play on a 6x6 field in this case, using piecepack components. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1719 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75681 invoked from network); 9 Jan 2004 02:47:17 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 9 Jan 2004 02:47:17 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 9 Jan 2004 02:47:15 -0000 Received: from [66.218.67.156] by n13.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 02:47:13 -0000 Date: Fri, 09 Jan 2004 02:47:12 -0000 To: piecepack@yahoogroups.com Message-ID: <btl4ng+l1cd@...> In-Reply-To: <06b901c3d656$df8b84a0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 258 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New Games X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The fourth game is my adaptation of the classic Dodg'em game for play on a 6x6 field in this case, using piecepack components. Of the Zillions of Games Dodg'em? with the Red and Blue cars, first to get out? Interesting to read if this is the case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1721 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70568 invoked from network); 10 Jan 2004 07:07:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 10 Jan 2004 07:07:07 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 10 Jan 2004 07:07:07 -0000 Received: from [66.218.67.191] by n15.grp.scd.yahoo.com with NNFMP; 10 Jan 2004 07:07:07 -0000 Date: Sat, 10 Jan 2004 07:07:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bto8aq+npen@...> In-Reply-To: <06d101c3d65e$c740abc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 992 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Dodge'em and Zillions X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Mike, I think the game is the same... just with Cars as the pieces.... here is part of the rules for ZOG's Dodge'em... I have ZOG 1.0 and Dodge'em was a "preloaded" game. This is the start of the ZRF I have. In my version, the Icon for the game is just off center, on the first full row in Zillions. *** Dodgem *** Copyright 1998-2000 Zillions Development ; v.1.2 (game (title "Dodgem 3x3") (description "Be the first to move both of your cars off the board. Cars move one square at a time forward, left, or right, but never backwards (see the colored arrows). A player who leaves his opponent with no legal moves loses.") (history "Dodgem was invented in 1972 by Colin Vout, a mathematics student at the University of Cambridge in England. Martin Gardner discussed it in the June 1975 issue of Scientific American, and John Horton Conway and his colleagues analyzed the 3x3 game exhaustively in volume 2 of `Winning Ways`.") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1722 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56974 invoked from network); 10 Jan 2004 17:44:47 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 10 Jan 2004 17:44:47 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 10 Jan 2004 17:44:47 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011017444601500fkejqe>; Sat, 10 Jan 2004 17:44:46 +0000 Message-ID: <07a501c3d7a1$43b333b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bto8aq+npen@...> Date: Sat, 10 Jan 2004 09:43:31 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Dodge'em and Zillions X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, January 09, 2004 11:07 PM Subject: [piecepack] Re: Dodge'em and Zillions >Mike, I think the game is the same... just with Cars as the >pieces.... here is part of the rules for ZOG's Dodge'em... You may well be right; I doesn't bother me if so, since the version I typed up was likely to already exist somewhere anyway, considering how widely known Dodg'em has become since Gardner's column in Scientific American. The Zillions version outlined below sounds like it's the 3x3 version, and also includes the rule that if a player has no legal move, he loses the game (as opposed to him missing his turn). -Mike >have ZOG 1.0 and Dodge'em was a "preloaded" game. This is the start >of the ZRF I have. In my version, the Icon for the game is just off >center, on the first full row in Zillions. >*** Dodgem >*** Copyright 1998-2000 Zillions Development >; v.1.2 >(game > (title "Dodgem 3x3") > (description "Be the first to move both of your cars off the >board. Cars move > one square at a time forward, left, or right, but never >backwards (see the > colored arrows). A player who leaves his opponent with no >legal moves loses.") > (history "Dodgem was invented in 1972 by Colin Vout, a >mathematics student at the > University of Cambridge in England. Martin Gardner >discussed it in the June > 1975 issue of Scientific American, and John Horton Conway >and his colleagues > analyzed the 3x3 game exhaustively in volume 2 of `Winning >Ways`.") Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1723 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33907 invoked from network); 10 Jan 2004 19:29:17 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 10 Jan 2004 19:29:17 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 10 Jan 2004 19:29:17 -0000 Received: from [66.218.66.119] by n34.grp.scd.yahoo.com with NNFMP; 10 Jan 2004 19:29:16 -0000 Date: Sat, 10 Jan 2004 19:29:14 -0000 To: piecepack@yahoogroups.com Message-ID: <btpjqa+q69r@...> In-Reply-To: <BC1E2961.24B9%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2750 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "boardgamesbook" <dhohls@...> Subject: Re: MG details (response to MS) X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > On 1/4/04 5:48 PM, "Mike Schoessow" <mikeschoessow@c...> wrote: > > > Hey Karol, the new products look very nice! Best wishes for increased sales in > > 2004! This is truly something that is a win for all of us. I get the feeling > > that piecepack is sort of "turning a corner" if the number of posts is any > > indication, and the new product releases can only help. > Authors can expect to hear from me privately about upgrading the look of > their games on piecepack . Org as I did for the MG rulebook, with the added > benefit of my digital camera for shooting images of set up. This would > benefit the entire community - though I do have a hidden motive which is the > betterment of the MG rulebook! (not so hidden) > > > Now that the quantity of games has grown so much, I think it may be a good > > idea to organize them a bit more in the future (looking at things from the > > viewpoint of future Mesomorph customers really; we piecepack veterans know > > what's out there no matter how they are listed). I think it would be a good > > first step to categorize the games by type. An example of categories would be, > > abstract games, race games, dexterity games, thematic games. This shouldn't be > > very controversial I would think. Further breaking down of the thematic > > category would also be possible. > > I've wanted to categorize the games by type for a long time - haven't had > the time, if someone wanted to volunteer to do this for us that would be > awesome! We could post in on the piecepack site as well as on the CD and > Rulebook for MG. [various other issues snipped] Karol Add in my 2c to say that I think the quality of products available for piecepack fans is really superb. Hopefully some of the newer game designs will take advantage of the expansion sets now available... With regard to game classification, let's not lose sight of the great work already done by people like Iain - see http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames As far as the "look of the games rules" goes, Ken Rice and I are about halfway through the process of converting all the current rules to DocBook (XML) format. (more on this later in January). This format will allow for any person or group to then create their own "look and feel" for the rule sets, if so desired. Obviously, MG can pursue whatever approach they deem best for their business, but it would be nice to be able to cooperate on this if at all possible. Thanks Derek PS I would also like to work on a uniform "look-and-feel" for the graphics, that does *not* rely on bitmap images, but will first work on finishing off the rules project. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1724 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88315 invoked from network); 12 Jan 2004 00:24:41 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Jan 2004 00:24:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2004 00:24:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Afpso-0000Wi-00 for <piecepack@yahoogroups.com>; Sun, 11 Jan 2004 16:24:42 -0800 Date: Sun, 11 Jan 2004 16:24:42 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112002441.GA1196@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Idea about the Mesomorph expansions X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Stuck at work on Sunday and taking a short break. No piecepack mail to entertain me. I'll have to write my own. I am awaiting my own copies of the Four Seasons and Playing Cards expansions from Mesomorph, and hope to review them ASAP. I was initially looking forward to the Four Seasons expansion more, but now it seems to me that the Playing Cards expansion might offer more possibilities. Has anyone considered that until now, color and suit were always the same in the piecepack? It would be pointless to say (in a Poker-like game, for example), "Red Aces are wild" because Red = Suns and Suns = Red. If you are using just the Playing Cards Expansion, however, Red could mean either Hearts or Diamonds, just as with a normal deck of playing cards. If you add the Playing Cards expansion to the standard piecepack, Red could mean one of *three* different suits. Most exciting to me is the possibility of adding the Playing Cards expansion to the standard piecepack, then removing Crowns and Arms. That would leave only three Red suits (Suns, Hearts, Diamonds) and three Black suits (Moons, Spades, Clubs). In this scenario, not only would there be an extra "dimension" (colour as well as suit), but there would be _six suits_ to match the _six values_ of piecepack coins, tiles, and dice. This is one of those mathematical features that seems to open the door to new game designs. It was the "tightness", the _integrity_ of the piecepack that was one of the main things that attracted me to it in the first place. This combination of components seems to hold promise too. Hmm, two of the six suits are "special" (Suns and Moons), just as two of the six values are (nulls and aces). Interestinger and interestinger... If someone enters a game relying heavily on these features into the next contest, don't assume it's me, 'kay? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1725 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69822 invoked from network); 12 Jan 2004 17:36:00 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:36:00 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:35:59 -0000 Received: from [66.218.66.120] by n39.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:35:38 -0000 Date: Mon, 12 Jan 2004 17:35:37 -0000 To: piecepack@yahoogroups.com Message-ID: <btult9+q205@...> In-Reply-To: <20040108060333.GH10034@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4044 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Ron Thanks for playing Black Pawn Trucking and posting your review. >I have a few questions and quibbles, however. > > 1. The rules read, "Moving your truck consumes fuel, which costs > money. It costs $1 per city moved through (including your > destination city) plus $1 per good carried (in the Goods In Transit > box)...". So if I have a truck carrying one good and I move > through three cities, do I pay $4 ($1/city + $1/good) or $6 > ($2/city, because I'm carrying a good)? I played it the former > way, as that's the way the rules seemed to read literally. If you > mean the latter, Phillip, I would say something like "It costs $1 > per city moved through plus $1 per good carried per city moved > through", and give an example. This might be a crushing fee, > however. It is ($1 per city you move to) + ($1 per good carried). The other way would indeed be economically crushing. > 2. The rules read, "If there are less than 4 goods on the map you must > pay $4 and roll the 4 dice to procure new delivery contracts", but > the Turn Summary on the playmat reads, "If there are <3 goods on > the map roll 4 dice and pay $4 to place new (raw) goods on the > map." This seems to be a rules conflict. I used the <3 rule. > Actually, I didn't use that either, or I would have gone through > all the coins in the cup. I see this now, but I can't help > thinking a description of play in the rules (e.g. "Because of this > rule, you will eventually go through most or all of the coins in > the cup") would be useful. By the way, what do you do when there > are <3 (or <4, depending on the correct rule) goods on the map, but > the cup is empty? Hmmm, I think I tweaked that rule a little during the game's creation. I intended for it to be <4, so I'll change that in the next version. It doesn't make a huge difference, really. And yes, once all goods have been generated there are no more, so I will clarify that as well in version 0.2. > > 3. I think you should pay _after_ you move your truck, not before. > It's less confusing that way; you can count the spaces you're > moving as you move the truck. I don't think it would make much > difference to game play except when the player is low on funds and > has a lot of loans, in which case it might give the player a slight > edge. I don't think this really matters which way you do it, but if you think it is easier to play the game this way then I can change it. The idea is that you MUST have the cash to move before you do so. In reality it works out the same whether you pay before or after, taking a loan if necessary. > 4. I think the instructions for placing and moving the pawns on the > money track should be more explicit. For example, it is not > initially clear why there are two money tracks, and why you > shouldn't place both pawns on the same one. (The instructions say > to place one on 0 and one on 10. The bottom track has both. OK, I will be explicit that one track is for 0-9 and one for the tens. > > 5. Hey, since this is Great Britain, shouldn't the money be counted in > pounds instead of dollars? :-) Absolutely, but it takes much longer to type the rules from my US keyboard if I have to keep inserting symbol/copy paste for the pound or euro signs ;) > p.s. Phillip, point of information: where did the nickname > "Benedict" come from? Heh, Now that's a good question. I do not have a middle name, and since it seems that everyone here in the US has one (I moved to the US from the UK in '97) a friend of mine said I should have one. Another friend of mine has 2 middle names, so I 'stole' one of them. However, never use it, other than as a web pseudonym. The first friend thinks Benedict sounds very suave, and if I do something cool or trendy she refers to it as a 'Benedict moment'. Unfortunately my life has many more 'non-Benedict' than 'Benedict' moments in it. Sigh. ;) Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1726 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5330 invoked from network); 12 Jan 2004 17:46:21 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:46:21 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:46:23 -0000 Received: from [66.218.67.167] by n30.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:46:20 -0000 Date: Mon, 12 Jan 2004 17:46:18 -0000 To: piecepack@yahoogroups.com Message-ID: <btumha+do6v@...> In-Reply-To: <3FFD261D.6050705@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2941 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Massimo Thanks also to you for playing and reviewing my game! I answered some of your questions in my response to Ron's questions. > > By the way, what do you do when there > > are <3 (or <4, depending on the correct rule) goods on the map, but > > the cup is empty? > > Nothing, you continue playing until delivery of all coins. Correct interpretation, Massimo. I *think* there is a bit in the rules that states this. > > 4. I think the instructions for placing and moving the pawns on the > > money track should be more explicit. For example, it is not > > initially clear why there are two money tracks, and why you > > shouldn't place both pawns on the same one. (The instructions say > > to place one on 0 and one on 10. The bottom track has both.) > > I found this a bit fiddly beacuse I was constantly fluctuating over > and below 10 dollars, so I had always to move both pawns, and I never > reached 20 dollars. Unfortunately the track is a bit fiddly. You could use real money to replace the track (or use paper and pencil), but this was the easiest way for me to make the game require nothing extra other than the printed play mat > A couple of new questions > > 1) When you deliver a raw good, the rules say to flip the coin and place > it on the destination tile. But then you have to load every coin present > on the tile where you stand, so what's the point of placing it on the tile? > I just flipped the coin leaving it on the truck (or did I miss something?). That is fine, I thikn it is left over from an earlier version where the player had the option of not loading all of the coins, but was fined (this was too harsh when I playtested it). > > 2) When you deliver a raw good and flip the coin, and the coin value is the > same as the tile where you stand, you can't immediately deliver the finished > product, can you? I played that you always need to move the coin to a > different tile in order to deliver. Is this right? Correct, it must be moved away from the tile. You could, however, move away from the tile then deliver it back to that tile on another turn. > Finally, my total score was -38 (12 dollars left, and 5 loans to pay), > and the game seems to me a bit too difficult. I can't see how you could > finish with a positive score. But I can't really judge after only one play. > > A nice game, I will try it again soon. I usually manage to get a low positive score (<10), especially when starting with no loans and $10 in cash. However, I can see that certain tile/goods computations could result in much lower scores. One trick is to try and make as few trips on the ferries as possible, althought some layouts make this difficult. It is a tough game, but my intention was to have a game with a tight economy. You only really lose if you have to take out more than 10 loans. In all other cases I try to maximize my score. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1727 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24307 invoked from network); 12 Jan 2004 17:52:49 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:52:49 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:52:48 -0000 Received: from [66.218.66.117] by n32.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:52:44 -0000 Date: Mon, 12 Jan 2004 17:52:44 -0000 To: piecepack@yahoogroups.com Message-ID: <btumtc+bt00@...> In-Reply-To: <05a001c3d607$a00abfc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Right about now, I would be interested in hearing Phillip's preferences for winning odds in solitaires, if he would care to state them :-) > Hi, Mike :) At the start of judging I would have to say in general I prefer the odds of winning (a potentially solvable solitaire) to be about 50%. I think that is still true for the more complex (longer) solitaire games. I am definitely frustrated by games that can potentially 'lock' (or become blocked) after only a few turns, or even before making a single move! However, there are also some (mainly themed) solitaire games that are more open in their scoring (i.e. they did not necessarily have a single simple 'win' condition) and they don't fit into the concept of having winning odds. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1728 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36048 invoked from network); 12 Jan 2004 20:30:53 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 12 Jan 2004 20:30:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 20:30:53 -0000 Received: from [66.218.66.118] by n25.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 20:30:52 -0000 Date: Mon, 12 Jan 2004 20:30:51 -0000 To: piecepack@yahoogroups.com Message-ID: <btv05r+uhl6@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8129 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh ******************* Benedict's limp form stirred as the key grated in the r= usty lock of his confinement cell. The door opened, allowing the blinding = sunlight to illuminate the prisoner's dirt-streaked face for the first tim= e in weeks. "Well?" asked Justice Seafarth, "Have you had enough?" "Yes, yo= ur honor, more than enough," Benedict mumbled weakly. "Out with it then!" c= ommanded Justice Knizia. Benedict slowly stood up, swayed a little, then of= fered a piece of scrap paper to the Justices. Seafarth snatched the note a= way as Knizia kicked Benedict in the stomach for good measure. "You aren't= getting out of here until you get this cell cleaned up. Look at the state= of it, bits of wood everywhere." Benedict sighed and looked around him. Th= ere was no way One Man, Thrag, was likely to show up just to help him do = housework. If only he was being held captive in a magic dungeon surrounded= by monsters and dragons=85 ******************* The Lord Justices read Be= nedict's note aloud: The results of the 5th piecepack design contest, Soli= tary Confinement. There were 18 entries by 13 different authors: Brain B= urn by Mark Biggar Cardinal's Guards by Mike Schoessow Coin Collectors by D= on Kirkby Crocodile Hop by Tim Schutz Epic Funhouse by Ron & Marty Hale-Ev= ans Fuji-san by James Kyle Galaxy Express by Matt Worden Lab Rats by Mark= Biggar Landlocked by Eric Witt Mathrix by Clark Rodeffer Matrix by Jeff= Barrett PieceGaps by Chris Brooks Piece Packing Pirates by Clark Rodeffe= r Piecepack Klondike by Eric Witt Plans of Action by Edward Pulley Skyscr= apers by Mike Schoessow Solo Salvo by Eric Witt The Magic Bag by Rob LeGo= od Benedict's Overall Winner: Piece Packing Pirates by Clark Rodeffer As= the name suggests this is a game of sea exploration, fighting and booty c= ollecting with a degree of economic management thrown in for good measure.= My first read of the (well-written) rules made me want to try the game im= mediately, and I wasn't disappointed. The game has it all: excellent integ= ration of theme, good replayability, good balance of strategy versus luck = and clever use of all of the piecepack components. I certainly imagined m= yself as a hearty pirate plundering unsuspecting ships, and feeling desper= ate when trying to out-run a larger vessel. This was by far the game I had= the most fun playing. The game uses a couple of clever mechanics worth m= entioning. 1. The sea (which is formed by placing the tiles suit-side dow= n in any pattern as long as all the tiles are connected) is explored by m= oving your pirate ship onto the tile and turning it over. The suit marker = indicates the direction of the prevailing wind and the tile number determi= nes the chance of sighting an enemy ship. I thought this was a neat multip= le use of the tiles. 2. A mechanic unique to the contest (and possibly uni= que in all the piecepack games?) is the rule for movement of enemy ships.= The pirate ship moves first, then the enemy ships move. What makes the mo= vement phase interesting is that smaller ships flee from the pirates where= as larger ships close in to attack. In one game I played I found myself in= trouble by attacking a larger ship before my pirates were quite ready, re= sulting in a lost battle, only to have the ship attack me straight back! = The game does require the use of a 1-page play mat, which is generally wel= l designed. My only suggestion is that a black and white version would be = helpful for those who do not have access to a color printer. The Booty tra= ck (green on yellow background) looks the worst in B & W. A rules summary = is also included, which was helpful. All in all a worthy winner of the c= ontest, congratulations, Clark! Justice Seafarth's Runners Up: Two games = stood out in addition to the winner. In alphabetical order they are: Cardi= nal's Guards by Mike Schoessow and Galaxy Express by Matt Worden. Cardi= nal's Guards is a well-presented very good themed abstract with interestin= g mechanics. The 24 tiles are placed as a suit-side down 5x5 square (repre= senting chambers of the castle) with the center square open (a common form= ation for the tiles in the contest). The pawns are musketeers who must vis= it the chambers in a certain order. The interesting mechanic here is that= the musketeers move as `runaway rooks', only stopping if they encounter gu= ards (coins) or the center square (tunnel entrance leading to any of the 4= corner chambers). The majority of guards start the game outside the 5x5 = square of the castle =96 a mechanic I haven't seen before =96 and as the g= ame progresses they can be placed inside the castle, which is essential in= order to provide `blocks' to allow your musketeers to end their runaway m= oves on the right squares. Points are scored for searching chambers as we= ll as defeating guards. This results in a game where searching all the roo= ms is possible, but defeating all the guards as well is tough. Well done, = Mike. Galaxy Express is a clever themed game of delivering shipments to 6= different planets (arms coins) placed on an wraparound 8x6 grid formed by= 12 grid-side up tiles in order of the delivery queue (determined by the c= rown coins). The rules are great and include a sample game at the end that= has what are probably the nicest diagrams of all 18 entries. The heart of= the game is deciding how to approach each of the planets with the limited= thrust (sun coins) and brake (moon coins) resources. This clever system = made me feel like I really was flying a ship of the `cheapskate operation'= mentioned in the introductory blurb. Great game, Matt. Justice Knizia's H= onorable Mentions: Cleverest overall concept: Epic Funhouse by Ron & Marty= -Hale Evans. This is a series of 6 mostly abstract games that are played = in the 6 rooms of an amusement park in a not too-distant dystopian future.= Also contains the only dexterity game of the contest. Most aestheticall= y appealing: Fuji-san by James Kyle. This is a themed abstract that manag= es to evoke the feeling of a classic oriental game in both the play of the= game as well as the physical shape of the playing area. Best theme: Matr= ix by Jeff Barrett. Jeff and I share an enjoyment of William Gibson's cybe= rpunk, and Matrix is based on the novel Neuromancer complete with Cyberspa= ce, Ice, Data Forts and Icebreakers. Excellent idea to adapt the genre to= the piecepack, Jeff. This is also the game that I think has the most pote= ntial to be truly outstanding with some work on the rules and gameplay. T= he customizable icebreakers also made this game stand out. Thanks to every= one for submitting games and making this a great contest. If you would li= ke specific feedback for your game please let me know by email. As there a= re a lot of games, please be patient when waiting for a response, but I wi= ll be trying hard to respond as fast as possible so that any updates can b= e made quickly in order to get the games posted at piecepack.org asap. P= hillip A note from Karol: Congratulations to the winner! I am pleased to = have each of these games added to the growing piecepack game list. I woul= d like to get the contest games posted to the piecepack website as soon as= possible (within 24-48 hours of permission or submission). To help motiva= te the authors we are going to post only polished games onto the games pag= e - if authors are satisfied with the way their games were written and sub= mitted please simply send me a note to that effect and I can take it from = there. Otherwise please make any changes you'd like and then send me the f= ile again. If there are any questions please contact me [Karol] directly. = Respectfully, we request that authors DO NOT post games elsewhere until t= hey are on piecepack dot org that is designed to be the place for folks to= go to find all the games - let's work together to keep it that way! I wo= uld like to remind everyone that the prize includes a 3rd Edition with CD-= ROM rules that include the contest entries -More incentive to get the game= s or permission in to me [Karol] : submissions @ piecepack . org (without = the spaces). Thanks, Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1730 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71120 invoked from network); 12 Jan 2004 21:07:23 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:07:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:07:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ag9HO-0003OE-00 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 13:07:22 -0800 Date: Mon, 12 Jan 2004 13:07:22 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112210722.GB11055@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Congratulations and thanks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Wow! An announcement of the contest results 10 days early (by my count). Hooray! Thanks, Benedict! Thanks also for the honorable mention of Epic Funhouse as "Cleverest overall concept". Congratulations to the other Honorable Mention winners (James Kyle and Jeff Barrett), to the Runners-Up (Mike Schoessow and Matt Worden), and congratulations especially to the winner, Clark Rodeffer, for his game Piece Packing Pirates! Way to go, Clark! Woo! There was obviously some stiff competition in this contest and I am happy that Marty and I did as well as we did. I'm sure Marty will have something to say later; she'll be psyched when she finds out. I am *very excited* about the prospect of 17 other new piecepack solitaires to test. I have been carrying around a piecepack and a bunch of rules for the old solitaires in my backpack. Now I'm going to have to make a book just of 'pack solitaire rules. My humble thanks also to Justices Knizia and Seyfarth. Please go easy on Benedict. He did a good job judging the contest. Ron H-E p.s. Karol, I will send you an updated, "de-anonymised" version of the Epic Funhouse rules tonight, ASAP. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1731 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26228 invoked from network); 12 Jan 2004 21:09:13 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:09:13 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:09:13 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ag9JB-0003Pf-00 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 13:09:13 -0800 Date: Mon, 12 Jan 2004 13:09:13 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112210912.GC11055@...> References: <20040112210722.GB11055@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040112210722.GB11055@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: Congratulations and thanks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Jan 12, 2004 at 01:07:22PM -0800, rwhe wrote: > My humble thanks also to Justices Knizia and Seyfarth. Please go easy > on Benedict. He did a good job judging the contest. > > p.s. Karol, I will send you an updated, "de-anonymised" version of the > Epic Funhouse rules tonight, ASAP. Oh, and while I'm thanking imaginary characters and giving Karol more work to do, BIG THANKS TO KAROL! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1732 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81752 invoked from network); 12 Jan 2004 21:14:30 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:14:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:14:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040112211429013005j3dge>; Mon, 12 Jan 2004 21:14:29 +0000 Message-ID: <097801c3d950$e742c670$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btv03a+10ruh@...> Date: Mon, 12 Jan 2004 13:13:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Congratulations to Clark for winning the Solitary Confinement competition! From the description, the game sounds great; it's very cool to have a pirate solitaire game! Also, thankyou Karol, for your hard work. -Mike ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Monday, January 12, 2004 12:29 PM Subject: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION ******************* Benedict's limp form stirred as the key grated in the rusty lock of his confinement cell. The door opened, allowing the blinding sunlight to illuminate the prisoner's dirt-streaked face for the first time in weeks. "Well?" asked Justice Seafarth, "Have you had enough?" "Yes, your honor, more than enough," Benedict mumbled weakly. "Out with it then!" commanded Justice Knizia. Benedict slowly stood up, swayed a little, then offered a piece of scrap paper to the Justices. Seafarth snatched the note away as Knizia kicked Benedict in the stomach for good measure. "You aren't getting out of here until you get this cell cleaned up. Look at the state of it, bits of wood everywhere." Benedict sighed and looked around him. There was no way One Man, Thrag, was likely to show up just to help him do housework. If only he was being held captive in a magic dungeon surrounded by monsters and dragons. ******************* The Lord Justices read Benedict's note aloud: The results of the 5th piecepack design contest, Solitary Confinement. There were 18 entries by 13 different authors: Brain Burn by Mark Biggar Cardinal's Guards by Mike Schoessow Coin Collectors by Don Kirkby Crocodile Hop by Tim Schutz Epic Funhouse by Ron & Marty Hale-Evans Fuji-san by James Kyle Galaxy Express by Matt Worden Lab Rats by Mark Biggar Landlocked by Eric Witt Mathrix by Clark Rodeffer Matrix by Jeff Barrett PieceGaps by Chris Brooks Piece Packing Pirates by Clark Rodeffer Piecepack Klondike by Eric Witt Plans of Action by Edward Pulley Skyscrapers by Mike Schoessow Solo Salvo by Eric Witt The Magic Bag by Rob LeGood Benedict's Overall Winner: Piece Packing Pirates by Clark Rodeffer As the name suggests this is a game of sea exploration, fighting and booty collecting with a degree of economic management thrown in for good measure. My first read of the (well-written) rules made me want to try the game immediately, and I wasn't disappointed. The game has it all: excellent integration of theme, good replayability, good balance of strategy versus luck and clever use of all of the piecepack components. I certainly imagined myself as a hearty pirate plundering unsuspecting ships, and feeling desperate when trying to out-run a larger vessel. This was by far the game I had the most fun playing. The game uses a couple of clever mechanics worth mentioning. 1. The sea (which is formed by placing the tiles suit-side down in any pattern as long as all the tiles are connected) is explored by moving your pirate ship onto the tile and turning it over. The suit marker indicates the direction of the prevailing wind and the tile number determines the chance of sighting an enemy ship. I thought this was a neat multiple use of the tiles. 2. A mechanic unique to the contest (and possibly unique in all the piecepack games?) is the rule for movement of enemy ships. The pirate ship moves first, then the enemy ships move. What makes the movement phase interesting is that smaller ships flee from the pirates whereas larger ships close in to attack. In one game I played I found myself in trouble by attacking a larger ship before my pirates were quite ready, resulting in a lost battle, only to have the ship attack me straight back! The game does require the use of a 1-page play mat, which is generally well designed. My only suggestion is that a black and white version would be helpful for those who do not have access to a color printer. The Booty track (green on yellow background) looks the worst in B & W. A rules summary is also included, which was helpful. All in all a worthy winner of the contest, congratulations, Clark! Justice Seafarth's Runners Up: Two games stood out in addition to the winner. In alphabetical order they are: Cardinal's Guards by Mike Schoessow and Galaxy Express by Matt Worden. Cardinal's Guards is a well-presented very good themed abstract with interesting mechanics. The 24 tiles are placed as a suit-side down 5x5 square (representing chambers of the castle) with the center square open (a common formation for the tiles in the contest). The pawns are musketeers who must visit the chambers in a certain order. The interesting mechanic here is that the musketeers move as `runaway rooks', only stopping if they encounter guards (coins) or the center square (tunnel entrance leading to any of the 4 corner chambers). The majority of guards start the game outside the 5x5 square of the castle - a mechanic I haven't seen before - and as the game progresses they can be placed inside the castle, which is essential in order to provide `blocks' to allow your musketeers to end their runaway moves on the right squares. Points are scored for searching chambers as well as defeating guards. This results in a game where searching all the rooms is possible, but defeating all the guards as well is tough. Well done, Mike. Galaxy Express is a clever themed game of delivering shipments to 6 different planets (arms coins) placed on an wraparound 8x6 grid formed by 12 grid-side up tiles in order of the delivery queue (determined by the crown coins). The rules are great and include a sample game at the end that has what are probably the nicest diagrams of all 18 entries. The heart of the game is deciding how to approach each of the planets with the limited thrust (sun coins) and brake (moon coins) resources. This clever system made me feel like I really was flying a ship of the `cheapskate operation' mentioned in the introductory blurb. Great game, Matt. Justice Knizia's Honorable Mentions: Cleverest overall concept: Epic Funhouse by Ron & Marty-Hale Evans. This is a series of 6 mostly abstract games that are played in the 6 rooms of an amusement park in a not too-distant dystopian future. Also contains the only dexterity game of the contest. Most aesthetically appealing: Fuji-san by James Kyle. This is a themed abstract that manages to evoke the feeling of a classic oriental game in both the play of the game as well as the physical shape of the playing area. Best theme: Matrix by Jeff Barrett. Jeff and I share an enjoyment of William Gibson's cyberpunk, and Matrix is based on the novel Neuromancer complete with Cyberspace, Ice, Data Forts and Icebreakers. Excellent idea to adapt the genre to the piecepack, Jeff. This is also the game that I think has the most potential to be truly outstanding with some work on the rules and gameplay. The customizable icebreakers also made this game stand out. Thanks to everyone for submitting games and making this a great contest. If you would like specific feedback for your game please let me know by email. As there are a lot of games, please be patient when waiting for a response, but I will be trying hard to respond as fast as possible so that any updates can be made quickly in order to get the games posted at piecepack.org asap. Phillip A note from Karol: Congratulations to the winner! I am pleased to have each of these games added to the growing piecepack game list. I would like to get the contest games posted to the piecepack website as soon as possible (within 24-48 hours of permission or submission). To help motivate the authors we are going to post only polished games onto the games page - if authors are satisfied with the way their games were written and submitted please simply send me a note to that effect and I can take it from there. Otherwise please make any changes you'd like and then send me the file again. If there are any questions please contact me [Karol] directly. Respectfully, we request that authors DO NOT post games elsewhere until they are on piecepack dot org that is designed to be the place for folks to go to find all the games - let's work together to keep it that way! I would like to remind everyone that the prize includes a 3rd Edition with CD-ROM rules that include the contest entries -More incentive to get the games or permission in to me [Karol] : submissions @ piecepack . org (without the spaces). Thanks, Karol ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1733 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 420 invoked from network); 12 Jan 2004 21:21:24 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:21:24 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:21:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011220555401500b6j1le>; Mon, 12 Jan 2004 20:55:54 +0000 Message-ID: <094a01c3d94e$4e8e9730$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btv03a+10ruh@...> Date: Mon, 12 Jan 2004 12:54:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks, Phillip, for the report of the competition results. It sounds like there are many new and worthy games! Thanks again too, for choosing the solitaire theme, because the addition of a group of high quality solitaires is certain to improve the attractiveness of the piecepack. Karol, it may be a good idea to advertise this specifically on the Mesomorph site. I do have one minor correction to offer; Cardinal's Guards was co-authored by my brother and I, so it should list Michael and Stephen Schoessow as co-authors, rather than listing only me. I can't wait to see the rules for the new games! Thanks again for a great job. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1734 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63231 invoked from network); 12 Jan 2004 21:44:43 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:44:43 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta4.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:44:42 -0000 Received: from [66.218.67.251] by n18.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 21:44:34 -0000 Date: Mon, 12 Jan 2004 21:44:33 -0000 To: piecepack@yahoogroups.com Message-ID: <btv4g1+63q6@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8642 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Matt Worden" <Brykovian@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thanks to Philip & Karol for the hard work and another great contest! :-) = -Matt --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrot= e: > ******************* > Benedict's limp form stirred as the key grated i= n the rusty lock > of his confinement cell. The door opened, allowing the = blinding > sunlight to illuminate the prisoner's dirt-streaked face for th= e > first time in weeks. > "Well?" asked Justice Seafarth, "Have you had en= ough?" > "Yes, your honor, more than enough," Benedict mumbled weakly. > "O= ut with it then!" commanded Justice Knizia. > Benedict slowly stood up, swa= yed a little, then offered a piece of > scrap paper to the Justices. Seafa= rth snatched the note away as > Knizia kicked Benedict in the stomach for = good measure. > "You aren't getting out of here until you get this cell > c= leaned up. Look at the state of it, bits of wood everywhere." > Benedict s= ighed and looked around him. There was no way One > Man, Thrag, was likely= to show up just to help him do > housework. If only he was being held cap= tive in a magic > dungeon surrounded by monsters and dragons=85 > > *****= ************** > > The Lord Justices read Benedict's note aloud: > > The = results of the 5th piecepack design contest, Solitary > Confinement. > > = There were 18 entries by 13 different authors: > > Brain Burn by Mark Bigg= ar > Cardinal's Guards by Mike Schoessow > Coin Collectors by Don Kirkby > = Crocodile Hop by Tim Schutz > Epic Funhouse by Ron & Marty Hale-Evans > Fu= ji-san by James Kyle > Galaxy Express by Matt Worden > Lab Rats by Mark B= iggar > Landlocked by Eric Witt > Mathrix by Clark Rodeffer > Matrix by = Jeff Barrett > PieceGaps by Chris Brooks > Piece Packing Pirates by Clark= Rodeffer > Piecepack Klondike by Eric Witt > Plans of Action by Edward P= ulley > Skyscrapers by Mike Schoessow > Solo Salvo by Eric Witt > The Mag= ic Bag by Rob LeGood > > Benedict's Overall Winner: > > Piece Packing Pir= ates by Clark Rodeffer > > As the name suggests this is a game of sea expl= oration, fighting > and booty collecting with a degree of economic managem= ent > thrown in for good measure. My first read of the (well-written) > r= ules made me want to try the game immediately, and I wasn't > disappointed= . The game has it all: excellent integration of theme, > good replayabilit= y, good balance of strategy versus luck and > clever use of all of the pie= cepack components. I certainly > imagined myself as a hearty pirate plunde= ring unsuspecting > ships, and feeling desperate when trying to out-run a = larger > vessel. This was by far the game I had the most fun playing. > = > The game uses a couple of clever mechanics worth mentioning. > > 1. The= sea (which is formed by placing the tiles suit-side down in > any pattern= as long as all the tiles are connected) is explored by > moving your pira= te ship onto the tile and turning it over. The suit > marker indicates the= direction of the prevailing wind and the tile > number determines the cha= nce of sighting an enemy ship. I > thought this was a neat multiple use of= the tiles. > > 2. A mechanic unique to the contest (and possibly unique i= n all > the piecepack games?) is the rule for movement of enemy > ships. = The pirate ship moves first, then the enemy ships move. > What makes the m= ovement phase interesting is that smaller > ships flee from the pirates wh= ereas larger ships close in to > attack. In one game I played I found myse= lf in trouble by attacking > a larger ship before my pirates were quite re= ady, resulting in a > lost battle, only to have the ship attack me straigh= t back! > > The game does require the use of a 1-page play mat, which is = > generally well designed. My only suggestion is that a black and > white = version would be helpful for those who do not have access > to a color pri= nter. The Booty track (green on yellow background) > looks the worst in B = & W. A rules summary is also included, > which was helpful. > > All in a= ll a worthy winner of the contest, congratulations, Clark! > > Justice Sea= farth's Runners Up: > > Two games stood out in addition to the winner. In = alphabetical > order they are: Cardinal's Guards by Mike Schoessow and > = Galaxy Express by Matt Worden. > > Cardinal's Guards is a well-presented= very good themed > abstract with interesting mechanics. The 24 tiles are = placed as a > suit-side down 5x5 square (representing chambers of the > c= astle) with the center square open (a common formation for the > tiles in = the contest). The pawns are musketeers who must visit > the chambers in a = certain order. The interesting mechanic here > is that the musketeers move= as `runaway rooks', only stopping > if they encounter guards (coins) or th= e center square (tunnel > entrance leading to any of the 4 corner chambers= ). The majority > of guards start the game outside the 5x5 square of the = castle =96 a > mechanic I haven't seen before =96 and as the game progress= es > they can be placed inside the castle, which is essential in order > = to provide `blocks' to allow your musketeers to end their > runaway moves o= n the right squares. Points are scored for > searching chambers as well a= s defeating guards. This results in > a game where searching all the rooms= is possible, but defeating > all the guards as well is tough. Well done, = Mike. > > Galaxy Express is a clever themed game of delivering shipments = > to 6 different planets (arms coins) placed on an wraparound 8x6 > grid f= ormed by 12 grid-side up tiles in order of the delivery queue > (determine= d by the crown coins). The rules are great and include > a sample game at = the end that has what are probably the nicest > diagrams of all 18 entries= . The heart of the game is deciding > how to approach each of the planets = with the limited thrust (sun > coins) and brake (moon coins) resources. Th= is clever system > made me feel like I really was flying a ship of the `ch= eapskate > operation' mentioned in the introductory blurb. Great game, Mat= t. > > Justice Knizia's Honorable Mentions: > > Cleverest overall concept= : Epic Funhouse by Ron & Marty-Hale > Evans. This is a series of 6 mostly = abstract games that are > played in the 6 rooms of an amusement park in a = not too-distant > dystopian future. Also contains the only dexterity game= of the > contest. > > Most aesthetically appealing: Fuji-san by James Ky= le. This is a > themed abstract that manages to evoke the feeling of a cl= assic > oriental game in both the play of the game as well as the > physi= cal shape of the playing area. > > Best theme: Matrix by Jeff Barrett. Jef= f and I share an enjoyment > of William Gibson's cyberpunk, and Matrix is = based on the novel > Neuromancer complete with Cyberspace, Ice, Data Forts= and > Icebreakers. Excellent idea to adapt the genre to the piecepack, = > Jeff. This is also the game that I think has the most potential to > be = truly outstanding with some work on the rules and gameplay. > The customiz= able icebreakers also made this game stand out. > > Thanks to everyone for= submitting games and making this a > great contest. If you would like sp= ecific feedback for your game > please let me know by email. As there are = a lot of games, please > be patient when waiting for a response, but I wil= l be trying hard to > respond as fast as possible so that any updates can= be made > quickly in order to get the games posted at piecepack.org asap.= > > Phillip > > A note from Karol: > > Congratulations to the winner! = I am pleased to have each of > these games added to the growing piecepack = game list. > > I would like to get the contest games posted to the piecepa= ck > website as soon as possible (within 24-48 hours of permission > or s= ubmission). To help motivate the authors we are going to > post only polis= hed games onto the games page - if authors are > satisfied with the way th= eir games were written and submitted > please simply send me a note to tha= t effect and I can take it from > there. Otherwise please make any changes = you'd like and then > send me the file again. If there are any questions p= lease contact > me [Karol] directly. > > Respectfully, we request that au= thors DO NOT post games > elsewhere until they are on piecepack dot org th= at is designed to > be the place for folks to go to find all the games - l= et's work > together to keep it that way! > > I would like to remind ever= yone that the prize includes a 3rd > Edition with CD-ROM rules that includ= e the contest entries -More > incentive to get the games or permission in = to me [Karol] : > submissions @ piecepack . org (without the spaces). > >= Thanks, > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1735 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51692 invoked from network); 12 Jan 2004 21:56:27 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:56:27 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:56:27 -0000 Received: from [66.218.67.251] by n14.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 21:56:26 -0000 Date: Mon, 12 Jan 2004 21:56:24 -0000 To: piecepack@yahoogroups.com Message-ID: <btv568+9qj7@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 521 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: cdrodeffer@... Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Benedict's Overall Winner: > Piece Packing Pirates by Clark Rodeffer Wow! I mean, I'm in shock right now. I suppose I have a bit of work to do on the file, updates from questions and to fix the colors for B&W printing. I'll send an updated version to Karol soon. But, wow! Thanks for the many kind works, Phillip! And congratulations to the other finalists and honorable mentions. I really look forward to playing your piecepack solitaires. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1736 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38702 invoked from network); 12 Jan 2004 22:09:08 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 12 Jan 2004 22:09:08 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 22:09:07 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 22:09:07 -0000 Date: Mon, 12 Jan 2004 22:09:06 -0000 To: piecepack@yahoogroups.com Message-ID: <btv5u2+cltb@...> In-Reply-To: <094a01c3d94e$4e8e9730$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 464 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Benedict" <boycat_oh@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Congratulations to Stephen as well! I have updated the Solitary Confinement page on the ppwiki to reflect this oversight, since I can't edit my announcement here. Phillip I do have one minor correction to offer; Cardinal's Guards was co-authored by my brother and I, so it should list Michael and Stephen Schoessow as co-authors, rather than listing only me. > > I can't wait to see the rules for the new games! Thanks again for a great job. > > -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1737 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51084 invoked from network); 13 Jan 2004 01:58:04 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 13 Jan 2004 01:58:04 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 01:58:04 -0000 Received: from [66.218.67.182] by n15.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 01:58:01 -0000 Date: Tue, 13 Jan 2004 01:58:00 -0000 To: piecepack@yahoogroups.com Message-ID: <btvjb8+a865@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 153 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "slvrdragon41" <Debnmrn1@...> Subject: Contest Game Rules X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Hi. I'm sure this seems a stupid question to some, but....where can I find the rule sets for the new Solitairy Confinement contest? Thanks in advance. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1738 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57761 invoked from network); 13 Jan 2004 02:29:36 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 02:29:36 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 13 Jan 2004 02:29:38 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 21:29:37 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 12 Jan 2004 21:29:35 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC28C23F.27B7%karol@...> In-Reply-To: <btvjb8+a865@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Contest Game Rules X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Rules for the new solitary games will be posted on piecepack . Org ("the piecepack site") within 24-48 hours (or less) from the time they are sent to me. Dave is posting or else they would be up within a couple of hours! :-) (he's busier than I am - but much more trained on things like this) As soon as they are released on piecepack dot org they will be put into the MG rulebook - I add games to the rulebook as they come out so it is always up to date with the games listed at piecepack dot org. I hope that all the authors get their email and read the list and get their games polished and/or permission to post to me very soon (by weeks' end) but remember that folks aren't always glued to their emails and the contest winner was announced earlier. As with the previous contests - I offer my services to this winner for the next contest if he so chooses! Clark- contact me off list if you'd like help - I am happy to offer as much or as little as you desire - and MG is happy to be a sponsor for the next contest as well - and now we have a selection to choose from for prizes! KB On 1/12/04 8:58 PM, "slvrdragon41" <Debnmrn1@...> wrote: > Hi. I'm sure this seems a stupid question to some, but....where can > I find the rule sets for the new Solitairy Confinement contest? > Thanks in advance. > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1739 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20898 invoked from network); 13 Jan 2004 02:40:14 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 13 Jan 2004 02:40:14 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 13 Jan 2004 02:40:13 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 21:40:12 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 12 Jan 2004 21:40:11 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC28C4BB.27BB%karol@...> In-Reply-To: <BC28C23F.27B7%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Community Appreciation X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph To all contest authors and also to all that have ever authored or co-authored a game for the piecepack: THANK YOU! When we started this endeavor (selling piecepacks) we had 7 games, now with the contest entries there are over 100! We are very excited to see how much this system has grown and hope that everyone can continue to work together to keep this community solid and this concept growing. I am so proud to be able to say that something I was involved in from the beginning has thrived. Everyone should pat themselves on the back - you deserve it! I also want to thank everyone for letting me help with the contests and for appreciating my efforts - this is very nice! and I really appreciate being appreciated! I also wanted to let folks know that Dave does have plans to add features to the piecepack website in the near future - many of the suggestions we've received will be implemented - for now he will post games rapidly so folks don't feel they have to post them elsewhere first. Thank you to all the players of all these games too! And also thank you to everyone who has purchased sets from MG - we appreciate your business and all the feedback - the expansions are getting rave reviews (and since they are my babies [personally] I am very excited for that! A lot of time goes into the games I make and I am very glad that people are able to enjoy them. So, Thank You to everyone! Have a very great year & keep those creative wheels turning!! (anyone with product or advertising ideas they'd like to share should contact me offlist) Thanks!! Karol Boyle - piecepack dot org and Mesomorph Games www . Mesomorph . Com (hope I wasn't too sappy!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1740 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22326 invoked from network); 13 Jan 2004 03:43:15 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 13 Jan 2004 03:43:15 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 03:43:15 -0000 Received: from [66.218.66.143] by n32.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 03:43:10 -0000 Date: Tue, 13 Jan 2004 03:43:09 -0000 To: piecepack@yahoogroups.com Message-ID: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 623 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle First and foremost, Congrats to the winner. ------------------------------------------------ For the second time in a row, I have come to the group, and found out the winner of the contest, not from the Judge him or her self. I am fed up with comming to the group, and seeing tons of responses to the competition results *before* the Offical date. If other members are fed up with my volume of posts, I am fed up with the volume of posts after a competition. What better way to kill the suspense, than to be the last person to read the outcome of an event, and to read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1741 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7782 invoked from network); 13 Jan 2004 04:28:38 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 04:28:38 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 13 Jan 2004 04:28:38 -0000 Received: from [66.218.67.186] by n28.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 04:28:33 -0000 Date: Tue, 13 Jan 2004 04:28:33 -0000 To: piecepack@yahoogroups.com Message-ID: <btvs5h+9bch@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1412 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: Teaser Trailer for my January (Non-Comp) Release X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The Solitaire contest is now over. What is not over, is the energy still flowing in the authors. Since the contest is now over, my timing will have to adapt. I had planned to release Epicenter on the 15th, but I will now wait till the 24th. The release of my last two rulesets were release on the 24th, so I guess this is a good date. Close to the middle of the month, and a week or so to play my game of the month. (That is, the game I released for that month, I plan to go on for 12 months, I do not mean to imply that my game(s) has won any special designation, or award.) When I do release my next game, I will remove Camel's Quest and Pawnopoly from the work in progress folder. I recongnize that these games need to be revised, and will have the rulesets "down" durring this process. Incindently, I am about halfway through "The Billion Dollar Monopoly Swindle" by Ralph Anspach. Needless to say, the book will help me stableize Pawnopoly, include one mechanic that I previously decided to forgo, and give credit to the correct people (The Quakers) and not to the worng people(Hasbro/Parker Brothers). I was also glad to read that the monopoly concept is Public Domain (In fact, the first board turned 100 one week ago). Until 1/24, have fun with the competition entries, then enjoy Epicenter. "Hide and Seek" is on schedule for 2/24. More Information on that on 2/12 -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1742 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19525 invoked from network); 13 Jan 2004 04:35:05 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 04:35:05 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta3.grp.scd.yahoo.com with SMTP; 13 Jan 2004 04:35:05 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040113043242.HPVK23685.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 23:32:42 -0500 Message-ID: <400375FF.7090109@...> Date: Mon, 12 Jan 2004 23:37:19 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btvpgd+4cej@...> In-Reply-To: <btvpgd+4cej@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Mon, 12 Jan 2004 23:32:42 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Electronicwaffle wrote: >First and foremost, Congrats to the winner. > >------------------------------------------------ > > > >For the second time in a row, I have come to the group, and found > >out the winner of the contest, not from the Judge him or her self. I > >am fed up with comming to the group, and seeing tons of responses to > >the competition results *before* the Offical date. If other members > >are fed up with my volume of posts, I am fed up with the volume of > >posts after a competition. What better way to kill the suspense, > >than to be the last person to read the outcome of an event, and to > >read that outcome, not from the original soruce. > > > > Dude.... read your email (or the messages) in order sorted by date. You will always get to read the announcement (original source) before any of the replies. I think that if the info is ready prior to the date then it should be released, and if it is going to be longer, then the judge should let people know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1743 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27661 invoked from network); 13 Jan 2004 14:13:59 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:13:59 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:14:01 -0000 Received: from [66.218.67.178] by n3.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:14:00 -0000 Date: Tue, 13 Jan 2004 14:13:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0uf7+l8cq@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 731 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "bananamuncher9" <deucenine@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > First and foremost, Congrats to the winner. > ------------------------------------------------ > > For the second time in a row, I have come to the group, and found > out the winner of the contest, not from the Judge him or her self. I > am fed up with comming to the group, and seeing tons of responses to > the competition results *before* the Offical date. If other members > are fed up with my volume of posts, I am fed up with the volume of > posts after a competition. What better way to kill the suspense, > than to be the last person to read the outcome of an event, and to > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1744 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38728 invoked from network); 13 Jan 2004 14:18:18 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:18:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:18:19 -0000 Received: from [66.218.67.175] by n16.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:18:19 -0000 Date: Tue, 13 Jan 2004 14:18:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0una+a3jo@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "bananamuncher9" <deucenine@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 oops I think I just replied to this without typing a responce...if so, sor= ry about that. anyway...while I am not quite of the same mind as Se=F1or W= affle, I must say that it was a surprise to see the results posted already= . I can understand a certain eagerness to announce a winner once you have= made a decision, but at the same time, I was expecting a winner to be an= nounced at a later date, as stated in the rules. It just seems like it wo= uld have been in better form to keep with the rules, instead of letting im= patience decide. just my two cents. Edward (:8()) --- In piecepack@yaho= ogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > First and= foremost, Congrats to the winner. > --------------------------------------= ---------- > > For the second time in a row, I have come to the group, and= found > out the winner of the contest, not from the Judge him or her self= . I > am fed up with comming to the group, and seeing tons of responses = to > the competition results *before* the Offical date. If other members = > are fed up with my volume of posts, I am fed up with the volume of > pos= ts after a competition. What better way to kill the suspense, > than to b= e the last person to read the outcome of an event, and to > read that outc= ome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1745 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7318 invoked from network); 13 Jan 2004 14:20:49 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:20:49 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:20:49 -0000 Received: from [66.218.67.171] by n23.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:20:49 -0000 Date: Tue, 13 Jan 2004 14:20:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0urv+2v4i@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 6860 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "bananamuncher9" <deucenine@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 congratulations to the winners. I look forward to trying out their design= s myself. (now what do they do for an encore? >wink<) Edward (:8()) > >= Piece Packing Pirates by Clark Rodeffer > > As the name suggests this is = a game of sea exploration, fighting > and booty collecting with a degree o= f economic management > thrown in for good measure. My first read of the (= well-written) > rules made me want to try the game immediately, and I wasn= 't > disappointed. The game has it all: excellent integration of theme, >= good replayability, good balance of strategy versus luck and > clever use= of all of the piecepack components. I certainly > imagined myself as a he= arty pirate plundering unsuspecting > ships, and feeling desperate when tr= ying to out-run a larger > vessel. This was by far the game I had the most= fun playing. > > The game uses a couple of clever mechanics worth mentio= ning. > > 1. The sea (which is formed by placing the tiles suit-side down= in > any pattern as long as all the tiles are connected) is explored by = > moving your pirate ship onto the tile and turning it over. The suit > ma= rker indicates the direction of the prevailing wind and the tile > number = determines the chance of sighting an enemy ship. I > thought this was a ne= at multiple use of the tiles. > > 2. A mechanic unique to the contest (and= possibly unique in all > the piecepack games?) is the rule for movement o= f enemy > ships. The pirate ship moves first, then the enemy ships move. = > What makes the movement phase interesting is that smaller > ships flee f= rom the pirates whereas larger ships close in to > attack. In one game I p= layed I found myself in trouble by attacking > a larger ship before my pir= ates were quite ready, resulting in a > lost battle, only to have the ship= attack me straight back! > > The game does require the use of a 1-page pl= ay mat, which is > generally well designed. My only suggestion is that a b= lack and > white version would be helpful for those who do not have access= > to a color printer. The Booty track (green on yellow background) > loo= ks the worst in B & W. A rules summary is also included, > which was helpf= ul. > > All in all a worthy winner of the contest, congratulations, Clark= ! > > Justice Seafarth's Runners Up: > > Two games stood out in addition = to the winner. In alphabetical > order they are: Cardinal's Guards by Mike= Schoessow and > Galaxy Express by Matt Worden. > > Cardinal's Guards i= s a well-presented very good themed > abstract with interesting mechanics.= The 24 tiles are placed as a > suit-side down 5x5 square (representing ch= ambers of the > castle) with the center square open (a common formation fo= r the > tiles in the contest). The pawns are musketeers who must visit > = the chambers in a certain order. The interesting mechanic here > is that t= he musketeers move as `runaway rooks', only stopping > if they encounter gu= ards (coins) or the center square (tunnel > entrance leading to any of the= 4 corner chambers). The majority > of guards start the game outside the = 5x5 square of the castle =96 a > mechanic I haven't seen before =96 and as= the game progresses > they can be placed inside the castle, which is esse= ntial in order > to provide `blocks' to allow your musketeers to end their= > runaway moves on the right squares. Points are scored for > searching = chambers as well as defeating guards. This results in > a game where searc= hing all the rooms is possible, but defeating > all the guards as well is = tough. Well done, Mike. > > Galaxy Express is a clever themed game of deli= vering shipments > to 6 different planets (arms coins) placed on an wrapar= ound 8x6 > grid formed by 12 grid-side up tiles in order of the delivery q= ueue > (determined by the crown coins). The rules are great and include >= a sample game at the end that has what are probably the nicest > diagrams= of all 18 entries. The heart of the game is deciding > how to approach ea= ch of the planets with the limited thrust (sun > coins) and brake (moon co= ins) resources. This clever system > made me feel like I really was flying= a ship of the `cheapskate > operation' mentioned in the introductory blur= b. Great game, Matt. > > Justice Knizia's Honorable Mentions: > > Clevere= st overall concept: Epic Funhouse by Ron & Marty-Hale > Evans. This is a s= eries of 6 mostly abstract games that are > played in the 6 rooms of an am= usement park in a not too-distant > dystopian future. Also contains the o= nly dexterity game of the > contest. > > Most aesthetically appealing: Fu= ji-san by James Kyle. This is a > themed abstract that manages to evoke t= he feeling of a classic > oriental game in both the play of the game as we= ll as the > physical shape of the playing area. > > Best theme: Matrix by= Jeff Barrett. Jeff and I share an enjoyment > of William Gibson's cyberpu= nk, and Matrix is based on the novel > Neuromancer complete with Cyberspac= e, Ice, Data Forts and > Icebreakers. Excellent idea to adapt the genre t= o the piecepack, > Jeff. This is also the game that I think has the most p= otential to > be truly outstanding with some work on the rules and gamepla= y. > The customizable icebreakers also made this game stand out. > > Than= ks to everyone for submitting games and making this a > great contest. If= you would like specific feedback for your game > please let me know by em= ail. As there are a lot of games, please > be patient when waiting for a r= esponse, but I will be trying hard to > respond as fast as possible so th= at any updates can be made > quickly in order to get the games posted at p= iecepack.org asap. > > Phillip > > A note from Karol: > > Congratulatio= ns to the winner! I am pleased to have each of > these games added to the = growing piecepack game list. > > I would like to get the contest games pos= ted to the piecepack > website as soon as possible (within 24-48 hours of = permission > or submission). To help motivate the authors we are going to = > post only polished games onto the games page - if authors are > satisfi= ed with the way their games were written and submitted > please simply sen= d me a note to that effect and I can take it from > there. Otherwise please= make any changes you'd like and then > send me the file again. If there a= re any questions please contact > me [Karol] directly. > > Respectfully, = we request that authors DO NOT post games > elsewhere until they are on pi= ecepack dot org that is designed to > be the place for folks to go to find= all the games - let's work > together to keep it that way! > > I would l= ike to remind everyone that the prize includes a 3rd > Edition with CD-ROM= rules that include the contest entries -More > incentive to get the games= or permission in to me [Karol] : > submissions @ piecepack . org (without= the spaces). > > Thanks, > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1746 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62343 invoked from network); 13 Jan 2004 14:34:16 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:34:16 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta3.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:34:15 -0000 Received: from [66.218.67.165] by n34.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:33:37 -0000 Date: Tue, 13 Jan 2004 14:33:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0vk0+t3bg@...> In-Reply-To: <bu0una+a3jo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1859 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Benedict" <boycat_oh@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric and Edward Each contest is run solely at the discretion of the ju= dge at the time. Clark will be responsible for the next contest so only h= e can say for sure what he will do regarding an announcement date. For t= he record this is what the contest rules stated about the announcement dat= e: "8) The winner of the competition will be announced on 22 January 2004.= Depending on the quantity of games received, this date may move. " I fini= shed the judging at the weekend and so, according to the rules of the cont= est, made the announcement early. Phillip > anyway...while I am not qui= te of the same mind as Se=F1or Waffle, I > must say that it was a surpris= e to see the results posted already. I > can understand a certain eagern= ess to announce a winner once you have > made a decision, but at the same= time, I was expecting a winner to be > announced at a later date, as sta= ted in the rules. It just seems > like it would have been in better form = to keep with the rules, > instead of letting impatience decide. > > just = my two cents. > > Edward > (:8()) > > > --- In piecepack@yahoogroups.com= , "Electronicwaffle" > <electronicwaffle@y...> wrote: > > First and foremo= st, Congrats to the winner. > > -------------------------------------------= ----- > > > > For the second time in a row, I have come to the group, and = found > > out the winner of the contest, not from the Judge him or her s= elf. > I > > am fed up with comming to the group, and seeing tons of res= ponses > to > > the competition results *before* the Offical date. If oth= er members > > are fed up with my volume of posts, I am fed up with the = volume of > > posts after a competition. What better way to kill the sus= pense, > > than to be the last person to read the outcome of an event, an= d to > > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1747 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53726 invoked from network); 13 Jan 2004 14:47:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:47:28 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:47:28 -0000 Received: from [66.218.67.152] by n11.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:47:26 -0000 Date: Tue, 13 Jan 2004 14:47:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bu10dt+isdf@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 622 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Benedict" <boycat_oh@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric, Can we have less of your whining for the next contest? Phillip > For the second time in a row, I have come to the group, and found > out the winner of the contest, not from the Judge him or her self. I > am fed up with comming to the group, and seeing tons of responses to > the competition results *before* the Offical date. If other members > are fed up with my volume of posts, I am fed up with the volume of > posts after a competition. What better way to kill the suspense, > than to be the last person to read the outcome of an event, and to > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1748 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47541 invoked from network); 13 Jan 2004 14:48:34 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:48:34 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:48:33 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0DEmRl8077683; Tue, 13 Jan 2004 15:48:28 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0DEmQOl077679; Tue, 13 Jan 2004 15:48:27 +0100 (CET) Message-ID: <4004053A.3050404@...> Date: Tue, 13 Jan 2004 15:48:26 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btumha+do6v@...> In-Reply-To: <btumha+do6v@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Benedict wrote: > Unfortunately the track is a bit fiddly. You could use real money to > replace the track (or use paper and pencil), but this was the > easiest way for me to make the game require nothing extra other > than the printed play mat Actually I think the play mat is a good solution, better than using other tokens or paper and pencil, but probably a single track numbered 0-30 (or 40) could be enough, and you have just one pawn to move. And the rules reminder at the bottom is useful too. I've printed the map layout on the other side of the mat, so I have everything needed on a single sheet. >>Finally, my total score was -38 (12 dollars left, and 5 loans to pay), > I usually manage to get a low positive score (<10), Really? I've played two more games, with even worse results: -58 and -41. This means that I need to put some more thinking in this game :) Thank you for your clarifications (and for the game of course). And thank you for the "early announcement" of the contest results: I can't wait to download the rules (and I really fail to see any problem in the early announcement). Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1749 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74979 invoked from network); 13 Jan 2004 19:56:54 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 13 Jan 2004 19:56:54 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 19:56:53 -0000 Received: from [66.218.67.249] by n1.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 19:56:45 -0000 Date: Tue, 13 Jan 2004 19:56:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bu1ihr+9opf@...> In-Reply-To: <4004053A.3050404@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 472 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Tried the game, lost (-$5), but it was a lot of fun. I think I used the ferrys to much. Obviously an optimally played game would only need 1 maybe 2 ferry trips. One rule question though. When placing new goods, I rolled all 4 dice and then placed a random coin on the cities corresponding to the color and value of each die. Is that correct? The rules are a little unclear and an example would help a lot. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1751 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96178 invoked from network); 13 Jan 2004 22:36:54 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 22:36:54 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 22:36:54 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040113223643.HRPD337742.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Tue, 13 Jan 2004 17:36:43 -0500 Message-ID: <4004737F.4080302@...> Date: Tue, 13 Jan 2004 17:38:55 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bu10dt+isdf@...> In-Reply-To: <bu10dt+isdf@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Tue, 13 Jan 2004 17:36:43 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Amen! Benedict wrote: >Eric, > > > >Can we have less of your whining for the next contest? > > > >Phillip > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1752 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16076 invoked from network); 14 Jan 2004 03:49:34 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 14 Jan 2004 03:49:33 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 14 Jan 2004 03:49:33 -0000 Received: from [66.218.66.142] by n11.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 03:49:33 -0000 Date: Wed, 14 Jan 2004 03:49:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bu2e8d+sq77@...> In-Reply-To: <bu10dt+isdf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Eric, > > Can we have less of your whining for the next contest? > > Phillip Well Phillip, I will offer less whining on the next contest (Which I dont think was whining, especially when others share the same views.) if you can offer a gauranteed date on the announcement of a winner for next contest. I thought I had a valid request, and listed my experiences with the last two contests, in a calm manner. I feel like this entire situation is a catch-22, which is uneeded, if dates are followed. I have repeatedly been the target of posts that implied my volume to the group is excessive. Members have complained about the Emails they recieve, and how they would like me to stop flooding them. (Which is a personal choice they themselves made, when joining this group.) Now, the flip side is that the members want me to switch over to getting Email notifications so my concern would be a non- issue. Yet they have admitted the short commings of an outdated method of receiving notifications. I am confused, is this group Pro-Email Notification or Anti Email Notification? Or can I simply ask once more, that we can all compromise on an answer to the Winning Announcement situation? To avoid overcomplication, Only the Judge, Mesomorph (Karol, Dave, and James if need be) and other sponsors/prize providers and the Entrants should have a vote per each competition. I am glad that for the last two competitions that the winner has been able to respond in a timely manner to the good news. I hope that this will not prove to be a concern in future competitions. When Piecepack becomes more popular, I feel that the uncertainty of dates will be a situation to cause more problems. I simply asked for some concrete resolve with competitions. I feel I am within my right as a contributing member to do this. As far as I can tell, I was not out of line, and my opinion is not a personal one. Let's compromise so that everyone can read the Judges email first, and not hear the news second hand. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1753 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85145 invoked from network); 14 Jan 2004 05:21:11 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 14 Jan 2004 05:21:11 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 05:21:06 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 00:21:06 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 14 Jan 2004 00:21:01 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2A3BED.284A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Games! X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've posted (my first time!) new games to the games page on the home page (www . Piecepack . Org ) no spaces or ( ). Tula Variants - Tim Schutz Quatri, Four Field Kono, Piecepack Dodg'em & Jul-Gonu - Michael Schoessow Epic Funhouse - Ron & Marty Hale-Evans (Contest Entry) I am in contact with the authors (off list) and will be posting more contest entries tomorrow & will make a note of them here. I don't know how to update the home page so, Dave says he expects to have that done tomorrow. Thanks, KB Karol Boyle (with input from Dave Boyle) Mesomorph Games Piecepack dot org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1754 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17022 invoked from network); 14 Jan 2004 06:19:27 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:19:27 -0000 Received: from unknown (HELO tomts13-srv.bellnexxia.net) (209.226.175.34) by mta4.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:19:27 -0000 Received: from RobsFunkyLaptop ([65.93.96.86]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114061925.EURC23150.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:19:25 -0500 Message-ID: <000801c3da65$5ecef780$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bu2e8d+sq77@...> Date: Wed, 14 Jan 2004 01:12:20 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.34 From: "Rob LeGood" <rflegood@...> Subject: Re: [piecepack] Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> > if you can offer a gauranteed date on the announcement of a winner > for next contest. I'm a bit behind on reading my emails, but are you seriously complaining that the results were announced early?? > I thought I had a valid request, and listed my experiences with the > last two contests, in a calm manner. I feel like this entire Actually, your "calm manner" really does come across as whinning. > have repeatedly been the target of posts that implied my volume to > the group is excessive. Members have complained about the Emails > they recieve, and how they would like me to stop flooding them. > (Which is a personal choice they themselves made, when joining this > group.) Now, the flip side is that the members want me to switch I think it has more to do with being considerate. If you're participating in a open forum like this, it's just polite not to continally spam the group with mostly useless emails. > I am confused, is this group Pro-Email Notification or Anti Email > Notification? Or can I simply ask once more, that we can all I am confused to. Isn't the choice of Email Notification or not a personal choice that can be turned on and off by you? I don't understand why it matters what others think? > compromise on an answer to the Winning Announcement situation? To To recap, so I can get this absurd situtation straight in my mind... Eric, you now subscribe to the group in "Email Notification" mode. The announcement of the winner was made early and you saw messages from the winner and people congradulating the winner before you saw the winning notification yourself. This, somehow, caused you great and immeasurable pain. Is this correct? Now, back when I won the 3rd competition, I found out by recieving an email at work from a friend (but not from the actual announcement! *gasp*) Luckily, I was able to bounce back from this crushing set of circumstances and I have led a relatively normal life ever since. Can you PLEASE explain to us how announcing the winner early (which is OK, as laid out in the rules), as well as your inability to read the offical announcement *before* the replies, has hurt you? You seem to be quite "wronged" by this travesty of justice I'd like to understand this. Frankly, I think it's great that Phillip's been able to announce the winner early, as that means we're THAT MUCH closer to the next competition being announced!! > I am glad that for the last two competitions that the winner has > been able to respond in a timely manner to the good news. I hope > that this will not prove to be a concern in future competitions. Actually, my future plans for piecepack are to submit the winning entry, and then hop a plane to the Artic, so that I will never claim my crown and piecepack will be forever stuck... bwhahahahahaha!!! No one shall stop me!!!! (Unless, of course, they announce the winners early.. curse those crafty judges!!) > When Piecepack becomes more popular, I feel that the uncertainty of > dates will be a situation to cause more problems. Can you please elborate on how the uncertainty of dates will cause more problems? Tomorrow's going to be a slow work day... > I simply asked for some concrete resolve with competitions. I feel I > am within my right as a contributing member to do this. As far as I > can tell, I was not out of line, and my opinion is not a personal > one. Let's compromise so that everyone can read the Judges email > first, and not hear the news second hand. Eric. Are you for real? Let me be blunt. The reason you got the news "second hand" was because YOU chose to read the piecepack emails in reverse chronological order. The reason no one is taking you serious is because WE DON'T UNDERSTAND HOW READING THE NEWS SECOND HAND HAS DAMAGED YOUR LIFE. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1755 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22304 invoked from network); 14 Jan 2004 06:21:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:21:41 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:21:41 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:21:40 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 14 Jan 2004 01:21:38 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2A4A22.285C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Let us De-fuse X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hi Eric (& list), I'm sorry the contest post upset you & also that you feel folks are not being as nice as they should - everyone has bad days, haven't we all been guilty of being more negative than positive at points in our lives. This group, I believe, was created for folks to have a place to come and share their ideas about piecepack games, give each other positive support and constructive feedback - we are fortunate to be a part of this most awesome community, let's not lose sight of that or that there are folks on the other ends of the posts and be more gentle with each other. Everyone here is a valuable asset to the piecepack community and should be treated as such, in my opinion. (those that have left were also assets and I wish they hadn't) Generally speaking, Eric, I admire your energy and enthusiasm. Sometimes I get upset too (I can relate!), I try to stay away from email and lists until I cool off - if I don't I am apt to feel like a Donkey later 'cause most of the time I just misread the post! (& then stress out about that!) - that's me though. Now about the contest post: If folks set their emails to view older message first, no one would see any replies before they read the original post. As stated in the contest rules Phillip was well within his rights as judge. It's not up to Dave and myself (MG), or James (Glastyn Games) to decide this for the judges. [James - kick me if I'm out of line in speaking for you here!] Phillip emailed me with his decision and asked for the list of names to go with the games - at that point, I knew I would be out of the office when the post hit and I asked him to add a note from me to his post so folks would know what to expect. I hesitated to write this b/c I think that politics should be left out of gaming where possible but ultimately I think it should be said with the understanding that I LOVE helping with these contests and that I very much enjoy everything that I am about to list: If anyone should or would have had a problem with the contest announcement being posted earlier than the target date it should have been me (in this case), when the announcement is made my work begins: Dave has to schedule time to update the website, I go to work re-formatting the games for the MG rulebook and for posting to the piecepack site in many cases, sending PDFs back to authors, asking for permission to post, asking if I can help them, requesting their games, etc. Upon reading the email from Phillip, I looked at my busy calendar and thought "well, this adds more work to this week but less for next, cool beans - let's roll" It has been a pleasure to work with Phillip on this contest and I am certain had I asked him to wait he would have. I do think that Clark should take as much time as he needs to develop the next contest if he chooses to do so (recall the contest rules state that the winner doesn't have to judge the next contest) that everyone should be glad the games will be posted sooner rather than later and that the authors should get those games approved &/or sent in. Let's be happy!! Thanks for reading - I'm getting off my soap box now - hopefully I haven't made anyone upset. Karol (posting as an individual and not as a rep of either organization) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1756 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35275 invoked from network); 14 Jan 2004 06:40:58 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:40:58 -0000 Received: from unknown (HELO tomts20-srv.bellnexxia.net) (209.226.175.74) by mta2.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:40:59 -0000 Received: from RobsFunkyLaptop ([65.93.96.86]) by tomts20-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114064058.TXWZ20179.tomts20-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:40:58 -0500 Message-ID: <001b01c3da68$61437290$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bteula+8u5n@...> Date: Wed, 14 Jan 2004 01:33:52 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.74 From: "Rob LeGood" <rflegood@...> Subject: Re:[piecepack] Session Report - Hanging Gardens and New City X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Wow. I am behind on emails. Almost completely missed this! ----- Original Message ----- From: "Iain Cheyne" <news@...> "New City also went down very well, although everyone preferred Hanging Gardens. It is great that such a deep, complex game can be compressed into the piecepack. It is an auction and tile laying game in the classic German style. The players act as city planners competing in auctions for different districts of a city. These are then added to their own quarter of a city. The districts interact with each other and produce money for the players to spend on more auctions. After five auction rounds, the game is over and the one with the most money wins. There is a lot of skill involved and lots of player interaction. My only complaints are that the rules are slightly unclear in places, as it is sometimes essential to read the examples in order to understand what is going on. There is also an FAQ, which should have been incorporated into the rules and the reference sheets could be clearer. When I get home from Mexico, I would like to redraft the rules to fix this - with Rob LeGood's permission." Thanks for the great comments! Nice to hear that people are still dusting this one off! The rules, (as I'm sure most of the others that submit entries can attest to) are perhaps the hardest part of getting a submission together. Mine took a couple weeks on constant tweaking. When reading rules myself, I learn best by using real examples, which is probably why you see that throughout the rules. It also a preference of mine to keep the rules tight expanding, if needed, with examples so that in future plays (when needing to simply remind yourself how the games goes) it's a quicker read In fact, not long after the competition another member of the community created an excellent one page summary of the rules, which I believe is posted in the files section. The FAQ was pretty much in direct response to the questions I got from the judge, so I decided to include them there for clarification. (ie. I didn't it added anything including them in the actual ruleset as I felt these were just rules that were easily missed in a first readthrough.) Still, if you have suggestions on how to improve the verbiage, I'd be open to them. Feel free to send me an email with your suggestions. "It is also possible for a player to get entirely frozen out of the game, if they do not buy districts in the first round. My brother did this, was outbid for almost the entire game and only had two districts at the end. I am not sure what could be done to fix this, other than to advise people to get stuck in early." I think the important lesson that should have been learned after this game is to not let this situtation happen. (I did some quick analysis of opening positions and found that if everyone got one tile in the first round, everyone will be in roughly the same position in round 2. Letting someone grab two tiles in the opening round is an almost impossible situation and people should be bidding to prevent this!) I am interested in hearing what happened that caused one player to get two tiles in the first round. Do you remember the specifics? (Just wondering if there's a hole in the opening bidding sequence) "Finally, New City requires some reference sheets and lots of counters to represent money, which makes it less portable. We used small sweets which naturally got eaten towards the end of the game by the guys who were not going to win - maybe next time I will use beans. " You'll be amused to find out that the version of New City submitting for judging used the left over pieces (the null tiles and the dice) to create a counter that kept track of everyone's gold. It made it more portable, but it was also a little convoluted, so I replaced it with coins. (I could send you the rules if you'd like) Alternately, pen and paper might work too for you. "Despite these quibbles, New City is now my second favourite piecepack game." Thanks again for the wonderful comments. I'm guessing we're all going to find some new favorites once the games from the latest competition are posted! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1757 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95253 invoked from network); 14 Jan 2004 13:25:51 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 14 Jan 2004 13:25:51 -0000 Received: from unknown (HELO fed1mtao05.cox.net) (68.6.19.126) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 13:25:50 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao05.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114132545.GKBA15401.fed1mtao05.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 08:25:45 -0500 To: <piecepack@yahoogroups.com> Date: Wed, 14 Jan 2004 06:35:07 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCEEMICEAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 In-Reply-To: <BC2A4A22.285C%karol@...> Importance: Normal X-eGroups-Remote-IP: 68.6.19.126 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] Let us De-fuse X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Posted with the grace and tact that we have come to expect from you. I can't see how you would ever make someone upset. (:8()) -----Original Message----- From: Karol Boyle [mailto:karol@...] .... - I'm getting off my soap box now - hopefully I haven't made anyone upset. Karol (posting as an individual and not as a rep of either organization) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1758 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34779 invoked from network); 14 Jan 2004 15:41:10 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 14 Jan 2004 15:41:10 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 15:41:10 -0000 Received: from [66.218.67.254] by n28.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 15:41:07 -0000 Date: Wed, 14 Jan 2004 15:41:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bu3nuh+q433@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 730 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Benedict" <boycat_oh@...> Subject: Solitary Confinement feedback X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have provided my feedback for the following games so these should be appearing soon at piecepack.org (Epic Funhouse is already there): Brain Burn Cardinal's Guards Coin Collectors Epic Funhouse Lab Rats Piece Packing Pirates Skyscrapers The Magic Bag I have comments on all the other games submitted, some extensive. Many games had poor spelling and grammar as well as typographical errors and some vague rules and terminology, so it would be nice to have those corrected for the updated versions. I think it is in the best interest of the piecepack to have polished rules for games posted to piecepack.org for download, so I hope the remaining authors will contact me for feedback. Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1759 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97801 invoked from network); 14 Jan 2004 16:13:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 14 Jan 2004 16:13:24 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 16:13:20 -0000 Received: from [66.218.67.170] by n13.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 16:11:03 -0000 Date: Wed, 14 Jan 2004 16:11:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bu3pmn+fjeu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 594 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: cdrodeffer@... Subject: Next Contest X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Work is busy this week, so it still hasn't sunken in with me that Piece Packing Pirates won the Solitary Confinement contest. But I wanted to let y'all know that I do plan on going forward with a new piecepack design contest in the not-too-distant future. I haven't decided upon anything yet, but will post an announcement when I have the details ironed out. One of those details where you might be able to help out is prizes. If anyone would care to suggest, or even better, donate a prize for the winner of the next contest, please e-mail me off-list. Thanks! Clark CDRodeffer @ juno . com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1760 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89073 invoked from network); 14 Jan 2004 19:04:58 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 14 Jan 2004 19:04:58 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta6.grp.scd.yahoo.com with SMTP; 14 Jan 2004 19:04:58 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Wed, 14 Jan 2004 12:04:37 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB953D4B@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 460 Thread-Index: AcPaGputwJ1GBPxrSp65Gjjw/rP40QAtleIg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> Subject: RE: Next piecepack contest strategy X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > I must say that it was a surprise to see the results posted already. > I= can understand a certain eagerness to announce a winner once you have > m= ade a decision, but at the same time, I was expecting a winner to be > ann= ounced at a later date, as stated in the rules. This is a clear indication= that there weren't nearly enough contest entries. I for one am guilty of n= ot participating in the last contest, as are (apparently) many of you. I sa= y the next contest, we flood the poor judge with as many contest entries as= our brains can generate, and force them to have to work their tails off 't= il the very last minute to keep up with the avalanche of submissions! :-) = - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1761 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43448 invoked from network); 14 Jan 2004 19:51:18 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 14 Jan 2004 19:51:18 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 19:51:18 -0000 Received: from [66.218.67.167] by n31.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 19:49:56 -0000 Date: Wed, 14 Jan 2004 19:49:56 -0000 To: piecepack@yahoogroups.com Message-ID: <bu46h4+1ug5@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB953D4B@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 608 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: cdrodeffer@... Subject: Re: Next piecepack contest strategy X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer >> I must say that it was a surprise >> to see the results posted already. > This is a clear indication that there > weren't nearly enough contest entries. > [...] I say the next contest, we flood > the poor judge with as many contest > entries as our brains can generate, > and force them to have to work their > tails off 'til the very last minute to > keep up with the avalanche of > submissions! :-) Oh, woe is me! How will I ever be able to cope!? :-D Anyway, I do hope there are several very good submissions to the next contest. More good games can only be good for the piecepack community. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1762 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49051 invoked from network); 14 Jan 2004 23:42:54 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 14 Jan 2004 23:42:54 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 23:42:54 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011423024101500bbqgpe>; Wed, 14 Jan 2004 23:02:41 +0000 Message-ID: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 14 Jan 2004 15:01:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: traditional games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a request for opinions from group members regarding how to specify authorship for traditional games transcribed for piecepack. Recently, I sent Karol transcriptions for three old traditional abstract games (4-Field Kono, Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the author for each. When the rules set for one of these is pulled up, it lists that Michael Schoessow adapted the game for piecepack. When Karol posted them, she informed me that, in the list, I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. Personally, I would like to see the word, Traditional, inserted for author (or, in the case of 4-Field Kono and Jul-Gonu, Traditional Korean). There are other possibilities however; the author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts anyone? Karol? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1763 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33839 invoked from network); 15 Jan 2004 00:27:35 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 15 Jan 2004 00:27:35 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2004 00:27:35 -0000 Received: from [66.218.66.121] by n32.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 00:27:27 -0000 Date: Thu, 15 Jan 2004 00:27:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bu4mpd+i09m@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 370 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike >When the rules set for one of these is pulled up, it lists that >Michael Schoessow adapted the game for piecepack. I think this solves the problem. As soon as someone downloads the rules they see you adapted them (as in wrote the rules down, as in authored them). I don't have a problem with your name appearing on its own at piecepack.org Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1764 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13539 invoked from network); 15 Jan 2004 05:36:20 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 15 Jan 2004 05:36:20 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 05:36:20 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 00:36:19 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 00:36:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2B9103.2900%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Games Posted! X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The following new games have been posted Nine Ball - Mark Biggar Activator - Michael Schoessow Contest Entries Posted tonight: Piece Packing Pirates Mathrix Solo Salvo Landlocked Piecepack Klondike PieceGaps Coin Collectors Lab Rats Brain Burn Galaxy Express There are 5 contest games yet to post, I will post them as they arrive. I know that the authors will need time to look things over before they are ready (I will start "bugging" them at the end of the week!) :-) Dave is striving to have the homepage changed tomorrow (poor guy has had little sleep these days). I, however, am not afraid to sleep! :-) *Authors who have not received a PDF of their game(s) from me let me know and I will send you one after breakfast. (I think I have everyone) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1765 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91486 invoked from network); 15 Jan 2004 06:00:21 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 15 Jan 2004 06:00:21 -0000 Received: from unknown (HELO tomts25-srv.bellnexxia.net) (209.226.175.188) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 06:00:21 -0000 Received: from RobsFunkyLaptop ([65.93.98.72]) by tomts25-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040115060019.UWRL6920.tomts25-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 01:00:19 -0500 Message-ID: <001801c3db2b$de92dfb0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> Date: Thu, 15 Jan 2004 00:53:14 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.188 From: "Rob LeGood" <rflegood@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'd treat it like theatre. If an author takes someone's play and updates/rewrites/etc. it, there are listed as the "adaptor". I think it's an appropriate word in this case, and properly credits you for taking the time to do the translation, while crediting the fact that someone else was the inventor. Something like... "Quartri by Unknown Author, Adapted to the piecepack by Joe Smith" Rob ----- Original Message ----- From: "Mike Schoessow" <mikeschoessow@...> To: <piecepack@yahoogroups.com> Sent: Wednesday, January 14, 2004 6:01 PM Subject: [piecepack] traditional games > This is a request for opinions from group members regarding how to specify authorship for traditional games transcribed for piecepack. Recently, I sent Karol transcriptions for three old traditional abstract games (4-Field Kono, Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the author for each. When the rules set for one of these is pulled up, it lists that Michael Schoessow adapted the game for piecepack. When Karol posted them, she informed me that, in the list, I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. Personally, I would like to see the word, Traditional, inserted for author (or, in the case of 4-Field Kono and Jul-Gonu, Traditional Korean). There are other possibilities however; the author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1766 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60328 invoked from network); 15 Jan 2004 09:39:15 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 15 Jan 2004 09:39:15 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2004 09:39:13 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0F9cKl8024510; Thu, 15 Jan 2004 10:38:21 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0F9cKOl024507; Thu, 15 Jan 2004 10:38:20 +0100 (CET) Message-ID: <40065F8B.4050609@...> Date: Thu, 15 Jan 2004 10:38:19 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btumha+do6v@...> <4004053A.3050404@...> In-Reply-To: <4004053A.3050404@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Massimo Biasotto wrote: >>I usually manage to get a low positive score (<10), > > > Really? I've played two more games, with even worse results: -58 and -41. > This means that I need to put some more thinking in this game :) Yesterday, after another session with a negative score of -38, I suspected that I was missing something, so I carefully reread the rules. And yes, I had missed a critical point: when you deliver a coin you're paid the value of the tile, except the null tile, which pays 6! I had always played that a null tile pays nothing! That certainly makes a difference. This was probably due to the fact that after the first reading of the rules I always played using the Turn Summary on the play mat, where the exception is not mentioned. It may be worth to add a few words there. -- Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1767 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63076 invoked from network); 15 Jan 2004 12:21:19 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 12:21:19 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 12:21:18 -0000 Received: from [66.218.67.250] by n32.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 12:21:18 -0000 Date: Thu, 15 Jan 2004 12:21:15 -0000 To: piecepack@yahoogroups.com Message-ID: <bu60jr+vneb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 285 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <news@...> Subject: Gmane interface for Piecepack X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Does anyone, especially the moderators, have any problem with me registering this mailing list with http://news.gmane.org? It would mean being able to read this list with a newsreader or a fast web- based viewer. Spielfrieks are registered and have not received any spam. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1768 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10095 invoked from network); 15 Jan 2004 14:12:05 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 14:12:05 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 14:12:04 -0000 Received: from [66.218.67.137] by n33.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 14:12:04 -0000 Date: Thu, 15 Jan 2004 14:12:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bu673k+n5js@...> In-Reply-To: <40065F8B.4050609@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 779 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Massimo > And yes, I had missed a critical point: when you deliver a coin you're paid > the value of the tile, except the null tile, which pays 6! I had always > played that a null tile pays nothing! That certainly makes a difference. Yes, that would make a big difference!! > > This was probably due to the fact that after the first reading of the rules > I always played using the Turn Summary on the play mat, where the exception > is not mentioned. It may be worth to add a few words there. I will mention it on the summary page if I can squeeze it in. You do have to be careful in the piecepack games in general because null and ace values do not always correlate to zero and one numerically. Thanks again for all the feedback you have provided. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1769 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66951 invoked from network); 15 Jan 2004 16:52:45 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 15 Jan 2004 16:52:45 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2004 16:52:44 -0000 Received: from [66.218.67.253] by n30.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 16:52:32 -0000 Date: Thu, 15 Jan 2004 16:52:30 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6gge+gl8g@...> In-Reply-To: <bu60jr+vneb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 417 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "James K Droscha" <jdroscha@...> Subject: Re: Gmane interface for Piecepack X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Does anyone, especially the moderators, have any problem with me > registering this mailing list with http://news.gmane.org? Hello Iain, I am OK with you registering this list with Gmane, provided you do it as read-only. If this requires further discussion, please email me off-list: jdroscha at att dot net. Cheers, James (the list owner) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1770 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51894 invoked from network); 15 Jan 2004 20:22:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:22:25 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:22:23 -0000 Received: from [66.218.67.143] by n2.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 20:21:24 -0000 Date: Thu, 15 Jan 2004 20:21:24 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6so4+2t0a@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "Tim Schutz" <timschutz@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. How about just adding the words "Adpated by" in front of your name on the game list. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1771 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42352 invoked from network); 15 Jan 2004 20:37:07 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:37:07 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta5.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:37:06 -0000 Received: from [66.218.67.160] by n24.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 20:37:06 -0000 Date: Thu, 15 Jan 2004 20:37:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6tlh+os7j@...> In-Reply-To: <40065F8B.4050609@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 931 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone who has provided feedback on BPT I have made all of the recommended changes (I think) and included an example of movement showing costs. I have also changed the rule regarding procurement of new contracts - once there are less than 4 goods on the map you can choose to buy the 4 new contracts. Once there are no goods on the map you are forced to pay for new contracts. That adds one extra decision to make - roll early to get more options, but pay early, or roll late to play late, and end up with fewer options. Massimo, I realized why I said to put the finished goods on the city - it makes a difference as to when you can roll the dice for new goods. I thought it was a bit harsh to make the first payment for new goods + interest happen after the first turn of the game, and this way it doesn't have to. I'll be sending the game to Karol for upload to piecepack.org at her convenience. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1772 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63121 invoked from network); 15 Jan 2004 20:33:49 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:33:49 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:33:48 -0000 Received: from 204.127.197.117 ([204.127.197.117]) by comcast.net (rwcrmhc13) with SMTP id <20040115203348015008idqpe>; Thu, 15 Jan 2004 20:33:48 +0000 Received: from [216.113.168.128] by 204.127.197.117; Thu, 15 Jan 2004 20:33:47 +0000 To: piecepack@yahoogroups.com Date: Thu, 15 Jan 2004 20:33:47 +0000 Message-Id: <011520042033.2233.525@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: traditional games X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar The way it handled on the wiki is that the Games list page has "Designer/Adaptor" as the column head and then has "<designer name>/<adaptor nam>" as apporpriate in the column. See the entry for "Evade". And yeah, I think that Alex Randolpf's name should appear on the www.piecepack.org page along with mine. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1773 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31075 invoked from network); 15 Jan 2004 22:50:19 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 15 Jan 2004 22:50:19 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2004 22:50:18 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 17:50:14 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 17:50:12 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2C8354.2955%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Games posted today X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've posted Crocodile Hop - Tim Schutz contest entry Black Pawn Trucking - Phillip Lerche - which would have been a contest entry had it not been penned by the judge! :-) to the games page at piecepack dot org Enjoy! (once the rest of the entries are posted we will be OVER 100 games!) an arbitrary number but it's the first of the triple digits. The remaining games will be posted as they are submitted - if I have missed anything please contact me off list and I will set it straight. Thanks!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1774 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45401 invoked from network); 16 Jan 2004 01:48:29 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 16 Jan 2004 01:48:29 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 01:48:29 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 20:48:28 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 20:48:25 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2CAD19.2962%karol@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Wow. I had NO IDEA that Mike wanted things any differently. Mike - please contact me privately if you need me to make changes, I am always willing to make them - you know that. KB On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > This is a request for opinions from group members regarding how to specify > authorship for traditional games transcribed for piecepack. Recently, I sent > Karol transcriptions for three old traditional abstract games (4-Field Kono, > Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the > author for each. When the rules set for one of these is pulled up, it lists > that Michael Schoessow adapted the game for piecepack. When Karol posted them, > she informed me that, in the list, I would be listed as author, and I didn't > think much about it at the time. Now though, after seeing the games on > piecepack.org with my name attached, I feel that this is inappropriate and > misleading (I'm not blaming Karol; we're all busy these days), and I would > like to hear opinions for alternatives. Personally, I would like to see the > word, Traditional, inserted for author (or, in the case of 4-Field Kono and > Jul-Gonu, Traditional Korean). There are other possibilities however; the > author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts > anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1775 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36854 invoked from network); 16 Jan 2004 01:55:31 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 16 Jan 2004 01:55:31 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 01:55:31 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 20:55:31 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 20:55:29 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2CAEC1.2968%karol@...> In-Reply-To: <BC2CAD19.2962%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Okay - Dave is the one that does the webpages. I took over posting the contest games. We are going back to him posting things. Keep sending games into submissions at piecepack dot org for processing. If folks want changes to webpages made please ask offlist. Thanks KB On 1/15/04 8:48 PM, "Karol Boyle" <karol@...> wrote: > Wow. I had NO IDEA that Mike wanted things any differently. > Mike - please contact me privately if you need me to make changes, I am > always willing to make them - you know that. > > KB > > > > On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > >> This is a request for opinions from group members regarding how to specify >> authorship for traditional games transcribed for piecepack. Recently, I sent >> Karol transcriptions for three old traditional abstract games (4-Field Kono, >> Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the >> author for each. When the rules set for one of these is pulled up, it lists >> that Michael Schoessow adapted the game for piecepack. When Karol posted >> them, >> she informed me that, in the list, I would be listed as author, and I didn't >> think much about it at the time. Now though, after seeing the games on >> piecepack.org with my name attached, I feel that this is inappropriate and >> misleading (I'm not blaming Karol; we're all busy these days), and I would >> like to hear opinions for alternatives. Personally, I would like to see the >> word, Traditional, inserted for author (or, in the case of 4-Field Kono and >> Jul-Gonu, Traditional Korean). There are other possibilities however; the >> author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts >> anyone? Karol? >> >> -Mike >> >> >> >> >> >> >> Yahoo! Groups Links >> >> To visit your group on the web, go to: >> http://groups.yahoo.com/group/piecepack/ >> >> To unsubscribe from this group, send an email to: >> piecepack-unsubscribe@yahoogroups.com >> >> Your use of Yahoo! Groups is subject to: >> http://docs.yahoo.com/info/terms/ >> >> >> >> > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1776 Return-Path: <electronicwaffle@...> Received: (qmail 2905 invoked from network); 16 Jan 2004 12:28:01 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 16 Jan 2004 12:28:01 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 16 Jan 2004 12:28:01 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.114] by n11.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 12:27:58 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12838 invoked from network); 16 Jan 2004 05:19:45 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 16 Jan 2004 05:19:45 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 05:19:45 -0000 Received: from [66.218.67.188] by n3.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 05:19:45 -0000 Date: Fri, 16 Jan 2004 05:19:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bu7s9g+oa75@...> In-Reply-To: <001801c3db2b$de92dfb0$6601a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 752 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Jan 2004 12:27:56 -0000 X-eGroups-Remote-IP: 66.218.66.66 Im reading the tail end of this, but have enough to submit my thought that ties in. I think the general question relates to "Translations" of games to the piecepack. I Myself have thought about this, as I have one game that I could "Translate" in 5 minutes... if everything was legal with it... have to read the particulars on it... as I am not selling it, or making money off on the adaptation. Anyway. Can we not use the word "Port" as in: "XXXXXX" by Joe Shmoe, ported to piecepack by John Q Piecepacker. ((In contrast, Joe Shmoes version would be "native")) I have seen this used in the TI-Calculator Community for AMS/Assembly programs. I am sure others who will read this will have more to add to the use of "Port" and "Native" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1777 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25585 invoked from network); 16 Jan 2004 14:57:01 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 16 Jan 2004 14:57:01 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta4.grp.scd.yahoo.com with SMTP; 16 Jan 2004 14:57:00 -0000 Received: from [66.218.67.168] by n40.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 14:55:04 -0000 Date: Fri, 16 Jan 2004 14:55:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bu8u05+dd2p@...> In-Reply-To: <bu7s9g+oa75@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 460 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Tim Schutz" <timschutz@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > > "XXXXXX" by Joe Shmoe, ported to piecepack by John Q Piecepacker. > > ((In contrast, Joe Shmoes version would be "native")) > > I have seen this used in the TI-Calculator Community for > AMS/Assembly programs. > > I am sure others who will read this will have more to add to the use > of "Port" and "Native" An interesting choice of words. A little confusing though. Wouldn't it be better to use words that are used in the larger community. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1778 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12449 invoked from network); 16 Jan 2004 17:46:59 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 16 Jan 2004 17:46:59 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2004 17:46:59 -0000 Received: from [66.218.67.172] by n14.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 17:45:40 -0000 Date: Fri, 16 Jan 2004 17:45:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9801+p3me@...> In-Reply-To: <btfsrq+k8so@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2327 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Matt Worden" <Brykovian@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian So far, only Tim and Clark have given me generic "I'd like to participate" message (although no specific games ready for testing) ... So, I think that perhaps this concept isn't quite ready to hit the road yet. I won't push the issue ... just thought it might be useful. Cheers, -Bryk --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > (as you may have already seen discussed on this very Yahoo group ...) > > {and, obviously, the group moderators can feel free to remove this > topic and give me a cease & desist if they don't feel it's in line > with what this group should be about ...} > > Based upon a successful game design workshop system that I've seen in > operation at the Board Game Designer's Forum (www.bgdf.com) website, > I am volunteering to organize/administer a similar thing here just > for piecepack designers. > > I envision it working like this: Each week a single in-process > piecepack game design is submitted by a member of the group for read- > through, playtest and critique by all other members of the group. > Members will make *constructive* comments in the thread in order to > help the designer fix any problems, enhance the game, and move it > toward completion. > > As the workshop admin (and I want to stress that I'm only an > organizer -- or facilitator, if you'd like -- to keep this bus on the > road ... but it's "our" bus, not "my" bus ;-D) I would do the > following: (1) Organize the week-by-week schedule, and (2) Start the > thread for each week's game. > > People interested in submitting a design for the workshop (and I know > there are a number of them in the files section) should e-mail me > directly, and offline, here: brykovian@h... ... I will > maintain a "Workshop Schedule" file in the Files section. > > Designs should be "mostly done", but not quite ready for official > release. They should at least be at the point that group members can > walk-through and/or test-play. Designers should remain open-minded > and willing to hear the critiques given by the group with the > intention to improve and complete the game. > > Okay ... with that, I'll start taking e-mails, and look to have the > first game up for discussion on Monday, 19-January-2004. > > Thanks, > -Matt Worden (aka "Brykovian") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1779 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65988 invoked from network); 16 Jan 2004 18:36:59 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 16 Jan 2004 18:36:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2004 18:36:59 -0000 Received: from [66.218.67.169] by n32.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 18:36:35 -0000 Date: Fri, 16 Jan 2004 18:36:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9avh+6blg@...> In-Reply-To: <bu9801+p3me@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 909 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Bryk Generally I think the concept is a good one - although there can be problems where people want feedback on their own games but are unwilling to provide feedback for others, and I am unsure of how to avoid this. I think that the regular piecepack competitions probably decrease the number of games people develop 'in public' (althought the contests do generate a large number of new games for the most part, and they all get playtested by the judge). Having said that, I would certainly be happy to participate if I have any games in design that are not contest-bound. Phillip > So far, only Tim and Clark have given me generic "I'd like to > participate" message (although no specific games ready for > testing) ... So, I think that perhaps this concept isn't quite ready > to hit the road yet. > > I won't push the issue ... just thought it might be useful. > > Cheers, > -Bryk > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1780 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38145 invoked from network); 17 Jan 2004 00:12:25 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 17 Jan 2004 00:12:25 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 00:12:24 -0000 Received: from [66.218.67.253] by n25.grp.scd.yahoo.com with NNFMP; 17 Jan 2004 00:12:10 -0000 Date: Sat, 17 Jan 2004 00:12:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9ukn+8u0r@...> In-Reply-To: <BC2C8354.2955%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 663 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Re: Games posted today X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Karol Thanks for posting that so quickly - much appreciated! Wow, 98 games on there - that's awesome! Phillip > I've posted > Crocodile Hop - Tim Schutz contest entry > Black Pawn Trucking - Phillip Lerche - which would have been a contest entry > had it not been penned by the judge! :-) > > to the games page at piecepack dot org > > Enjoy! > (once the rest of the entries are posted we will be OVER 100 games!) an > arbitrary number but it's the first of the triple digits. > > The remaining games will be posted as they are submitted - if I have missed > anything please contact me off list and I will set it straight. > > Thanks!! > > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1781 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66668 invoked from network); 17 Jan 2004 05:43:49 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 17 Jan 2004 05:43:49 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 17 Jan 2004 05:43:44 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040117052803013009a1fee>; Sat, 17 Jan 2004 05:28:03 +0000 Message-ID: <0d9101c3dcba$af584010$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bu9801+p3me@...> Date: Fri, 16 Jan 2004 21:28:05 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >So far, only Tim and Clark have given me generic "I'd like to >participate" message (although no specific games ready for >testing) ... So, I think that perhaps this concept isn't quite ready >to hit the road yet. >I won't push the issue ... just thought it might be useful. >Cheers, ->Bryk I suspect that many people were preoccupied over the holidays. Speaking for myself, I would be very happy to participate. Also, I'm not convinced that we require *wide* participation for this to be useful to authors. Regarding the issue of equitability, how about this: participants vote on the first game to critique; after that, only games by authors who have played and commented on other authors games within this process, will be eligible for critiquing (via whatever selection criteria is chosen). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1782 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24904 invoked from network); 17 Jan 2004 07:38:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2004 07:38:35 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 07:38:35 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004011706553201600gbu2pe> (Authid: mark.a.biggar); Sat, 17 Jan 2004 06:55:32 +0000 Message-ID: <4008DBE7.40509@...> Date: Fri, 16 Jan 2004 22:53:27 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <BC1D3C0B.245B%karol@...> In-Reply-To: <BC1D3C0B.245B%karol@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Karol Boyle wrote: Just got my new sets nd would like to make a product review. > 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, > packaging, CD-ROM, and Pawn Saucers.* The new finish is a lot nicer then the old finish with a much soother feel. For flicking games the coins seem to slide better then the old finish. > 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing > finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer > (Purple Fish), Fall (Orange Leaf).* These are really nice looking, especially the leaf and flower. The white ink for the snowflake suit is a little hard to see in poor light. The purple fish seem a little wimpy, but are otherwise okay. > Playing Cards Expansion: The first 2 color expansion for piecepack featuring > the traditional playing cards suits, icons and colors: Red Hearts and > Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and > saucers to make them unique.* These are also very nice. As Ron said it's nice to have 3 red and 3 black suits. These will make for some interesting games. I'm already working on a rummykub like game and a card like solitaire, using these suits. One each of the red and black pawns is marked on top with a white dot. I'm thinking about marking the other two pawns as well, with a red dot on the black pawn and a block dot on the red one so that the six pawns are all distinguishable. Mesomorph may want to consider doing that on future sets. > Pawn Saucers: This accessory is my answer to the pawn directionality issue. > We've created this accessory to be used with the pawn or as a stand alone > game marker or component - it's multi-functional!* [Single function- Demo > versions of this accessory are added to 2nd Edition while supplies last.] These are very interesting. They're a little wider then the coins, slightly curved bottom with a flat spot to sit stably. There is a rim on top about 2 mm high with a flat bottom well that the pawn fits in loosely. To move a pawn with saucer, you must either pick it up by the saucer or slide them along the surface. There is also a directional pip on the rim. The set that comes with the card suits also are only partially marked and I think I'll mark them like the pawns. The two expansion sets are going to make for some interesting games. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1783 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99875 invoked from network); 17 Jan 2004 07:55:02 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 17 Jan 2004 07:55:02 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 07:55:02 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 02:55:01 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 17 Jan 2004 02:55:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2E5484.29E9%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Updates - Jan 15 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Updates: Piecepack dot org Dave has updated the homepage to reflect the co= ntest closing and also updated the Solitary Confinement page. Dave plans t= o link to the Wiki and update the author column on the site later this week= end if possible. We just realized the Wiki isn't linked. Mesomorph Games F= eb 7 - MI Con Mount Pleasant, MI 10 a.m. - 10 p.m. Come meet us & see our g= ames in person if you can - Dave will be putting an announcement up as well= as a link to the convention site when he has time. Personal Please accept= my deepest apology to the group and especially to Mike Schoessow - I shoul= d not have even been online last night & when I read the posts I didn=B9t r= eally read them. Been kicking myself since, really glad I am not physically= a Donkey. Thank you all for not commenting on my stupidity. I'm taking a = "light" weekend to recover from this flu bug, so I won't be posting again u= ntil Monday unless games are added - orders and correspondence with authors= will be handled with my usual punctuality. Have a GREAT weekend! Karol B= oyle, piecepackdotorg, Mesomorph Games & Self From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1784 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49950 invoked from network); 17 Jan 2004 08:05:42 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 17 Jan 2004 08:05:42 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 08:05:42 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 03:05:41 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 17 Jan 2004 03:05:40 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2E5704.29EE%karol@...> In-Reply-To: <4008DBE7.40509@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph On 1/17/04 1:53 AM, "Mark A. Biggar" <mark.a.biggar@...> wrote: >> 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing >> finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer >> (Purple Fish), Fall (Orange Leaf).* > > These are really nice looking, especially the leaf and flower. The > white ink for the snowflake suit is a little hard to see in poor light. > The purple fish seem a little wimpy, but are otherwise okay. > Thanks. People are reacting very well to this set, oddly fishy has gotten the most "noise" with except for your comment has been positive. That's okay each person will have their own thoughts. >> Playing Cards Expansion: The first 2 color expansion for piecepack featuring >> the traditional playing cards suits, icons and colors: Red Hearts and >> Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and >> saucers to make them unique.* > > These are also very nice. As Ron said it's nice to have 3 red and 3 > black suits. These will make for some interesting games. I'm already > working on a rummykub like game and a card like solitaire, using these > suits. One each of the red and black pawns is marked on top with a > white dot. I'm thinking about marking the other two pawns as well, > with a red dot on the black pawn and a block dot on the red one so > that the six pawns are all distinguishable. Mesomorph may want > to consider doing that on future sets. This is something we may do in the future. Something similar but not exactly this. > >> Pawn Saucers: This accessory is my answer to the pawn directionality issue. >> We've created this accessory to be used with the pawn or as a stand alone >> game marker or component - it's multi-functional!* [Single function- Demo >> versions of this accessory are added to 2nd Edition while supplies last.] > > These are very interesting. They're a little wider then the coins, > slightly curved bottom with a flat spot to sit stably. There is a > rim on top about 2 mm high with a flat bottom well that the pawn fits > in loosely. To move a pawn with saucer, you must either pick it up by > the saucer or slide them along the surface. There is also a directional > pip on the rim. The set that comes with the card suits also are only > partially marked and I think I'll mark them like the pawns. Yeah they are undrilled 7/8" buttons, the directional dots are intentional. I had been drawing lines that went from one side to the other, and it was extremely hard to keep them straight so we went with dots. I'm not sure what you mean by marking the pawns, unless you mean the silver - Anyone wanting to know about this should read the designer notes on the site. (mesomorph dot com) > > The two expansion sets are going to make for some interesting games. I surely hope so. I personally would like to see some existing games expanded to use expansions in variants. Actually I hope that the expansions spark creativity for others. I know that for me getting them ready for the public has been very exciting and I am very glad to see that folks are responding well. I hope to have more photos of the pieces up on the site in the near future, once I'm done with all the contest stuff I can turn attention to that. I hope that folks can come to the conventions we attend this year it will be fun to put faces with the names. Have a great weekend! KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1785 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74586 invoked from network); 17 Jan 2004 16:14:13 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 17 Jan 2004 16:14:13 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 16:14:13 -0000 Received: from [66.218.67.145] by n8.grp.scd.yahoo.com with NNFMP; 17 Jan 2004 16:14:12 -0000 Date: Sat, 17 Jan 2004 16:14:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bubn0k+u7v1@...> In-Reply-To: <0d9101c3dcba$af584010$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1083 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Tim Schutz" <timschutz@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex <Mike Wrote> > I suspect that many people were preoccupied over the holidays. Speaking for myself, I would be very happy to participate. Also, I'm not convinced that we require *wide* participation for this to be useful to authors. Regarding the issue of equitability, how about this: participants vote on the first game to critique; after that, only games by authors who have played and commented on other authors games within this process, will be eligible for critiquing (via whatever selection criteria is chosen). </Mike wrote> I think this would be a good idea. I currently don't have any games that I want to submit. (I just couldn't get the chicken game to work) but hopefully I will in the future. However I will contribute to testing games when I can. There are still a lot of games in the file section, so to all the authors of those games, why not give this a try, drop a line to Matt and get this ball a rolling? From what I've seen and heard at the BDGF (Board Game Design Forum) this has been a very helpful tool for the game designers there. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1786 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4889 invoked from network); 17 Jan 2004 16:49:26 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2004 16:49:26 -0000 Received: from unknown (HELO fep04-mail.bloor.is.net.cable.rogers.com) (66.185.86.74) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 16:49:26 -0000 Received: from yahoo.com ([24.112.162.235]) by fep04-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040117164644.HXLZ430912.fep04-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 11:46:44 -0500 Message-ID: <40096828.30401@...> Date: Sat, 17 Jan 2004 11:51:52 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep04-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Sat, 17 Jan 2004 11:46:44 -0500 X-eGroups-Remote-IP: 66.185.86.74 From: Porter235 <porter235@...> Subject: downloadable piecepack reminder X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Just a note to any new list members, and a reminder to anyone who has forgotten, if the purchasing of a beautifully crafted piecepack is not currently in your budget, you can download and assemble your own. In the file area there is a package known as the JCDpiecepack. This downloadable set has the graphics ready for 8 suits (suns, moons, crowns, anchors, spades, hearts, diamonds, clubs). It is designed to be printed in black and white, and assembled on to wooden or plastic or cardboard bits. If the new season set by Mesomorph is popular, I may even do up a set in the JCD style. enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1787 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85955 invoked from network); 17 Jan 2004 18:01:19 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 17 Jan 2004 18:01:19 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 18:01:17 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040117174920013008o8nse>; Sat, 17 Jan 2004 17:49:20 +0000 Message-ID: <0dff01c3dd22$3e9b0840$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC2CAD19.2962%karol@...> Date: Sat, 17 Jan 2004 09:49:24 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just to make things clear; I was not trying to blame Karol for anything! It was just my own judgement that I was questioning. I can see now that I may have worded my posting a bit carelessly. *I agreed to the way the games were to be posted* when Karol informed me, just before posting them on piecepepack.org, but now that I've seen them there, it just feels weird to see my name listed as author for games I didn't create (even though, when the games are called up, it clearly lists me only as the person who *adapted* the game for piecepack. Thanks to everyone who responded to my request for comments. I've e-mailed Karol privately to see what the options are for changing the way the games are listed. -Mike ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Thursday, January 15, 2004 5:48 PM Subject: Re: [piecepack] traditional games Wow. I had NO IDEA that Mike wanted things any differently. Mike - please contact me privately if you need me to make changes, I am always willing to make them - you know that. KB On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > This is a request for opinions from group members regarding how to specify > authorship for traditional games transcribed for piecepack. Recently, I sent > Karol transcriptions for three old traditional abstract games (4-Field Kono, > Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the > author for each. When the rules set for one of these is pulled up, it lists > that Michael Schoessow adapted the game for piecepack. When Karol posted them, > she informed me that, in the list, I would be listed as author, and I didn't > think much about it at the time. Now though, after seeing the games on > piecepack.org with my name attached, I feel that this is inappropriate and > misleading (I'm not blaming Karol; we're all busy these days), and I would > like to hear opinions for alternatives. Personally, I would like to see the > word, Traditional, inserted for author (or, in the case of 4-Field Kono and > Jul-Gonu, Traditional Korean). There are other possibilities however; the > author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts > anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1789 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62418 invoked from network); 19 Jan 2004 05:31:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Jan 2004 05:31:34 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Jan 2004 05:31:33 -0000 Received: from [66.218.66.142] by n29.grp.scd.yahoo.com with NNFMP; 19 Jan 2004 05:31:03 -0000 Date: Mon, 19 Jan 2004 05:31:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bufq2l+vdbc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 318 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: "mschoessow" <mikeschoessow@...> Subject: New Game X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow This is a notification that I have added a new game to the Rules in Progress section of the files. The game is called Berkeet, and is an abstract battle game. Each player starts with four soldiers and one general. The game has been play-tested only lightly so far. Any comments will be appreciated. Thanks. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1790 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76609 invoked from network); 19 Jan 2004 06:13:23 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 19 Jan 2004 06:13:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 19 Jan 2004 06:13:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AiSey-00067D-00 for <piecepack@yahoogroups.com>; Sun, 18 Jan 2004 22:13:16 -0800 Date: Sun, 18 Jan 2004 22:13:16 -0800 To: piecepack@yahoogroups.com Message-ID: <20040119061315.GH4834@...> References: <bubn0k+u7v1@...> <20040118184815.2596.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040118184815.2596.qmail@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jan 18, 2004 at 10:48:15AM -0800, Kisa Griffin wrote: > This sounds like a great idea! I endorse this program too but hesitated to say anything because I wasn't sure I would have time to participate. I'm taking the plunge, though. I'm glad to see Kisa is participating because that means I'll at least be able to playtest 2-player games; the ability to find opponents was also a worry. ObMusicSynchronicity: Tonight, I finally managed to get an old Mac I obtained in a computer trade set up. The first new application I installed was SoundApp (we are using this machine primarily as an MP3 client). A moment before I started this post, I fired up SoundApp on shuffle, The first song to play was "Give a Little Bit" by Supertramp. :-) I don't remember if anyone has said this before, but I was talking with Tim Schutz today at our game design group, EGG, and he suggested that the games that are already in the Rulesets in Progress folder get priority. Best to all, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1792 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53197 invoked from network); 20 Jan 2004 02:52:54 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 20 Jan 2004 02:52:54 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 20 Jan 2004 02:52:54 -0000 Received: from [10.0.1.2] ([64.109.212.181]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 19 Jan 2004 21:52:53 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 19 Jan 2004 21:52:52 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC320234.2AE9%karol@...> In-Reply-To: <BC2E5484.29E9%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest Entries all Posted X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Piecepackers! Special thanks to the Authors for the fast turn-around! Just now I posted: Matrix, Plans of Action, Skyscrapers & the Magic Bag (I posted Cardinal's Guards on Jan 17. Dave posted Fujisan on Jan 18.) Dave also update the designer column to say "Designer/Adaptor". View the games on the games page off the piecepack dot org homepage. We are up to 104 games and we aren't even out of the first month of the year! Please remember to submit your new games as soon as they are done! We will continue to post games within 2 business days of receiving them at submissions and I will continue to send the PDFs back to the authors for their files. Have a great week & keep those creative wheels turning!!! -KB "Games Keeper" piecepack dot org PS - on an MG note: we have discontinued the pdf compilations of the rulebook as the over 500 pages became very cumbersome to deal with. The CD will still contain all games that appear on piecepack dot org and other features, with more features being added as we time permits. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1793 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82383 invoked from network); 20 Jan 2004 03:16:26 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 20 Jan 2004 03:16:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 20 Jan 2004 03:16:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AimKL-0000wY-00 for <piecepack@yahoogroups.com>; Mon, 19 Jan 2004 19:13:17 -0800 Date: Mon, 19 Jan 2004 19:13:17 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040120031317.GA3231@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Reviews: Mesomorph 3rd Ed., Playing Cards, Four Seasons, Icepack X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On the wiki, Mark Biggar and I combined and expanded a couple of posts we made recently to the piecepack list about the new Mesomorph sets, and Mark threw in a review of the Icepack Piecepack Expanded for good measure. You can find it all here, along with the comparison of the Mesomorph First and Second Editions I did way back when: http://www.ludism.org/ppwiki/ComparisonOfEditions Just a reminder: It is a violation of wiki etiquette to delete or alter text that is _signed_ by another wiki user, although it is perfectly OK to append comments to the signed text. Users who delete or alter signed text run the risk of being banned from the wiki. I'm sorry I have to say this, but we've had trouble in the past where reviews are concerned. Share and Enjoy! Ron, for Ron and Mark -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1794 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37459 invoked from network); 20 Jan 2004 18:58:35 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 20 Jan 2004 18:58:35 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 20 Jan 2004 18:58:35 -0000 Received: from [66.218.67.145] by n38.grp.scd.yahoo.com with NNFMP; 20 Jan 2004 18:57:39 -0000 Date: Tue, 20 Jan 2004 18:57:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bujtn1+hel5@...> In-Reply-To: <20040119061315.GH4834@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 627 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Benedict" <boycat_oh@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I would be happy for my 2 games in the folder to be subjects of discussion - it will help spur me on to submit them as finished games to piecepack.org Phillip > I don't remember if anyone has said this before, but I was talking > with Tim Schutz today at our game design group, EGG, and he suggested > that the games that are already in the Rulesets in Progress folder > get priority. > > Best to all, > > Ron > > -- > Ron Hale-Evans ... rwhe@l... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1795 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6283 invoked from network); 20 Jan 2004 23:40:02 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 20 Jan 2004 23:40:02 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 20 Jan 2004 23:40:02 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040120223322013008o8fie>; Tue, 20 Jan 2004 22:33:22 +0000 Message-ID: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 14:33:28 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Matrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just read the rules for Jeff Barret's solitaire game, Matrix. Fans of cyber-punk, and particularly of Gibson, should check this out. It looks very intriguing. After reading back through Phillip's comments about this game in his winner announcement post, it strikes me that it may be possible to formulate a 2-player or multi-player game based on the same general ideas (even if it becomes necessary then to deviate from Gibson's story, that the game is presently themed to). I agree with Phillip that it has the feel of something with lots of potential. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1796 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17372 invoked from network); 21 Jan 2004 01:06:44 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 21 Jan 2004 01:06:44 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 01:06:44 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <20040121004809014004m70re>; Wed, 21 Jan 2004 00:48:09 +0000 Message-ID: <110601c3dfb8$43553520$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 16:48:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Piece Packing Pirates X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit After playing Piece Packing Pirates, I have a comment on the scoring. The final score is composed of the sum of three terms. The first term is the product of ship type number and crew size. The second term is the product of buried booty, booty on-board ship, and notoriety. The third term is quantity of turns completed. It looks like the middle term is usually MUCH bigger than the other two terms, and in a successful game, this must always be the case because the biggest the first term can ever get is 50 (20-35 looks more typical) and the biggest the third term can get is 24 (15-20 looks more typical). By contrast the middle term can get over 1000. My comment then is that it seems like the first and third terms are unnecessary, and in fact that often, the middle term is 5-15 times as high as the sum of the other two terms; leaving those two terms out would have only a small effect on the score, and would simplify scoring. I should also mention that I agree this was the best game and deserved to win! The theme is rich and well integrated, and the mechanics are innovative and elegant. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1797 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18098 invoked from network); 21 Jan 2004 04:29:56 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 21 Jan 2004 04:29:56 -0000 Received: from unknown (HELO imo-r07.mx.aol.com) (152.163.225.103) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 04:29:55 -0000 Received: from Debnmrn1@... by imo-r07.mx.aol.com (mail_out_v36_r4.12.) id r.12d.395d586a (4230) for <piecepack@yahoogroups.com>; Tue, 20 Jan 2004 23:29:45 -0500 (EST) Message-ID: <12d.395d586a.2d3f5a38@...> Date: Tue, 20 Jan 2004 23:29:44 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.103 From: Debnmrn1@... Subject: Re: [piecepack] Piece Packing Pirates X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi. This is the first game I have had opportunity to play with the piecepack. I have to say I LOVE it. Great game, great theme. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1798 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66031 invoked from network); 21 Jan 2004 05:33:21 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 21 Jan 2004 05:33:21 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 05:33:21 -0000 Received: from [10.0.1.2] ([65.42.240.21]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 00:33:20 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 21 Jan 2004 00:33:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC33794F.2B78%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Reposted Game X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Special note to any one compiling rules: I just exchanged the PDF of Black Pawn Trucking that was posted on the piecepack dot org site with a version that has the copyright and licensing information included. DUH! Anyone compiling rules should download the newly posted copy and use it to replace the older one. Thank you!! Karol PS If folks know of folks who are compiling rules and aren't on this list please let them know they should register with piecepack dot org to receive notes such as this. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1799 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41167 invoked from network); 21 Jan 2004 06:13:05 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:13:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:13:05 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjBbs-0007Yv-00 for <piecepack@yahoogroups.com>; Tue, 20 Jan 2004 22:13:04 -0800 Date: Tue, 20 Jan 2004 22:13:04 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040121061303.GA27384@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Mathrix X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Like Mike Schoessow, I enjoyed reading over the Matrix rules, although I found them somewhat hard to understand, myself. One of the first games I have tried from the competition is Mathrix (with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 board of coins (leaving only one coin) by forming mathematical equations with their values. I played two games of Mathrix at lunch today. Unfortunately, I wasn't able to do as well at the second game, as something came up toward the end of lunch and I pretty much had to throw my coins into the box and pack up. I won my first game easily in six moves, without using anything than "four-banger" math for anything but the n^0=1 move Clark recommends you save for last if you can. Here's a record. 'R1' means the first row of the board and 'C1' the first column, etc. 1. C6: 4+4-4=4 2. R1: 1+1-2=0 3. R2: 2-5+0=-3 4. R4: 3+3-3-1=2 5. R3: 5-5=0 6. C1: 5^0=1 This left just a '2' coin on the board, so I won. I wondered whether I was just lucky, so I played the second game, which also lasted six turns, and left the following coins on the board (yahoo-safe): 4 5 2 3 Is there any way I could have won the game at this point? I also have a question for Clark: are expressions other than integers allowed on both sides of equations? For example, you can say that 5+2=7, but can you say that 5+2=3+4? I couldn't find an example of this in the rules at the time, so under the "if it feels like cheating, it probably is" Mathrix rule, I did not create equations like this. If I had been able to, I might have won my second game... Also, Clark, have you ever played a game in which you left no coins on the board at all? I don't see why it should be impossible. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1800 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64180 invoked from network); 21 Jan 2004 06:18:57 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:18:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:18:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012106185701500kcfaee>; Wed, 21 Jan 2004 06:18:57 +0000 Message-ID: <114401c3dfe6$79f13970$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040121061303.GA27384@...> Date: Tue, 20 Jan 2004 22:19:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Like Mike Schoessow, I enjoyed reading over the Matrix rules, although >I found them somewhat hard to understand, myself. Me too actually. It starts out easier if you ignore the first appearance of the word, contiguous (a typo I suspect), although that's probably fairly obvious. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1801 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34201 invoked from network); 21 Jan 2004 06:42:33 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:42:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:42:32 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012106423201500kc2nte>; Wed, 21 Jan 2004 06:42:32 +0000 Message-ID: <114d01c3dfe9$c59bc540$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 22:42:42 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here's a rules question for Clark concerning Piece Packing Pirates. I'm posting it publicly in case anyone else wondered about this. In the section on calculating booty, the rules point out, "note, even if you win, the net booty could be negative". This seems to imply that after winning a sea battle, your booty could actually go down. Is this the case? If yes, what if you aren't carrying any booty? Do you then incur a negative total for your booty on board? This seems a little weird. Also, if this is the case, and then the game ends, multiplying your on-board booty with your buried booty would result in a negative number, so you could end the game OWING money! OK, so I probably got a little carried away with my question, but I do want a clarification. Thanks. On a similar subject Clark, have you considered the possibility of working up a multi-player version of the game (possibly utilizing two piecepacks for a bigger map) in which pirates may also attack each other, and perhaps in which booty burial locations (and the locations of other pirates if possible) are kept secret? It seems to me that Piece Packing Pirates and Matrix (which I posted about earlier), are the two games from the competition where this seems like it may work well. You might end up with a nice, full-size German-style board game :-) It's really great seeing all these new games. It's almost like getting an order of new games in the mail! Thanks again to all the authors. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1802 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87427 invoked from network); 21 Jan 2004 07:06:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 21 Jan 2004 07:06:28 -0000 Received: from unknown (HELO mpls-qmqp-02.inet.qwest.net) (63.231.195.113) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 07:06:27 -0000 Received: (qmail 55245 invoked by uid 0); 21 Jan 2004 06:13:37 -0000 Received: from mpls-pop-10.inet.qwest.net (63.231.195.10) by mpls-qmqp-02.inet.qwest.net with QMQP; 21 Jan 2004 06:13:37 -0000 Received: from swap.ludism.org (HELO swap.martynet.org) (63.225.161.91) by mpls-pop-10.inet.qwest.net with SMTP; 21 Jan 2004 07:06:25 -0000 Date: Tue, 20 Jan 2004 23:06:23 -0800 Message-Id: <5.2.1.1.0.20040120230327.01fd5be0@...> To: piecepack@yahoogroups.com X-Sender: marty@... X-Mailer: QUALCOMM Windows Eudora Version 5.2.1 In-Reply-To: <20040121061303.GA27384@...> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-eGroups-Remote-IP: 63.231.195.113 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 >One of the first games I have tried from the competition is Mathrix >(with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 >board of coins (leaving only one coin) by forming mathematical >equations with their values. Ron, I think you misread the rules the same way I did. When you form an equation, you only remove *one* of the coins contained in the equation, not all of them; this makes the game harder, and it also creates a strategic choice, since which coin you remove will affect what you can form with what's left on the board. I found the game perplexingly simple too, until I actually tried to play it properly. :-> I haven't gotten to play all the contest games yet, but this is my favorite so far (but I'm highly fond of puzzle-type solitaires). Marty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marty Hale-Evans marty@... Seattle, WA, USA "Of course, sometimes I am forceful with my opinions, but that's only because I'm passionate...and right...and passionate about being right..." - Frasier Crane From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1803 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64237 invoked from network); 21 Jan 2004 07:20:42 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 21 Jan 2004 07:20:42 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 07:20:42 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r4.12.) id r.11f.29dfe194 (4196) for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 02:20:39 -0500 (EST) Message-ID: <11f.29dfe194.2d3f8247@...> Date: Wed, 21 Jan 2004 02:20:39 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.101 From: Debnmrn1@... Subject: Re: [piecepack] Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit That seems like it would make a GREAT 2-player game. If anyone fiddles with the specifics, please post. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1804 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16946 invoked from network); 21 Jan 2004 13:41:26 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:41:26 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:41:25 -0000 Received: from [66.218.67.150] by n17.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:40:33 -0000 Date: Wed, 21 Jan 2004 13:40:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bulvgh+8hbu@...> In-Reply-To: <110601c3dfb8$43553520$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 996 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: cdrodeffer@... Subject: Re: Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > After playing Piece Packing Pirates, > I have a comment on the scoring. The > final score is composed of the sum of > three terms. [...] The second term is > the product of buried booty, booty > on-board ship, and notoriety [...and] > is usually MUCH bigger than the other > two terms [...] This was intentional. The geometric scoring, along with the on-board booty limit of 50 forces players to manage their booty to get a good score. I have had games where the first or even the third term dominated in the final score, following a string of devastating losses where I should have just retired! > I should also mention that I agree > this was the best game and deserved > to win! The theme is rich and well > integrated, and the mechanics are > innovative and elegant. Thanks, Mike! Comments like this make me feel all warm and tingly, like I've actually managed to contribute something worthwhile. :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1805 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41576 invoked from network); 21 Jan 2004 13:42:23 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:42:23 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:42:23 -0000 Received: from [66.218.67.174] by n13.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:42:20 -0000 Date: Wed, 21 Jan 2004 13:42:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bulvjq+gube@...> In-Reply-To: <12d.395d586a.2d3f5a38@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 345 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: cdrodeffer@... Subject: Re: Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > Hi. This is the first game I have > had opportunity to play with the > piecepack. I have to say I LOVE it. > Great game, great theme. I'm glad you enjoy it! :-) But I must say, there are many very enjoyable piecepack games available, and I encourage you to explore them as well. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1806 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38092 invoked from network); 21 Jan 2004 13:54:05 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:54:05 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:54:07 -0000 Received: from [66.218.66.112] by n15.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:52:07 -0000 Date: Wed, 21 Jan 2004 13:52:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bum067+9tr2@...> In-Reply-To: <20040121061303.GA27384@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1517 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > One of the first games I have > tried from the competition is > Mathrix (with an 'h'), by Clark > Rodeffer, in which you try to > clear the 4x6 board of coins > (leaving only one coin) by > forming mathematical equations > with their values. [...] I won > my first game easily in six > moves, without using anything > than "four-banger" math for > anything but the n^0=1 move > Clark recommends you save for > last if you can. [...] As Marty pointed out, you can only remove one of the coins from your equation. > I also have a question for > Clark: are expressions other > than integers allowed on both > sides of equations? Absolutely! This is legal. One of the examples from the sample game was 4! = 3 x 2^3. Factorials are sometimes very useful in Mathrix. > 4 > 5 > 2 3 > > Is there any way I could have > won the game at this point? If > I had been able to, I might > have won my second game... Off the top of my head, I can't think of a winning sequence from this position, but that doesn't mean one doesn't exist. Ron has posed the first Mathrix problem to the group! > Also, Clark, have you ever > played a game in which you > left no coins on the board at > all? Again, since only one coin may be removed at a time, this is impossible. I can't think of a way to build an equation with only one coin. Ron, thanks for playing, and I hope you still enjoy it when you try the harder version with just one coin at a time. :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1807 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22585 invoked from network); 21 Jan 2004 14:03:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:03:05 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:03:05 -0000 Received: from [66.218.67.173] by n33.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:02:27 -0000 Date: Wed, 21 Jan 2004 14:02:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bum0pj+c1cm@...> In-Reply-To: <114d01c3dfe9$c59bc540$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1902 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: cdrodeffer@... Subject: Re: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Here's a rules question for > Clark concerning Piece Packing > Pirates. [...] In the section > on calculating booty, the rules > point out, "note, even if you > win, the net booty could be > negative". This seems to imply > that after winning a sea battle, > your booty could actually go > down. Is this the case? Yes, this is the case. You still have to pay your crew for fighting, even if the ship you captured wasn't very rich or if the battle was so one-sided that there wasn't much booty to salvage. > If yes, what if you aren't > carrying any booty? Do you then > incur a negative total for your > booty on board? No. None of the tracked values, including booty, may fall below zero. If you don't have any booty and don't gain any in the fight, your crew understands why you can't pay them right now. > On a similar subject Clark, have > you considered the possibility > of working up a multi-player > version of the game (possibly > utilizing two piecepacks for a > bigger map) in which pirates may > also attack each other, and > perhaps in which booty burial > locations (and the locations of > other pirates if possible) are > kept secret? It seems to me that > Piece Packing Pirates and Matrix > (which I posted about earlier), > are the two games from the > competition where this seems like > it may work well. You might end up > with a nice, full-size German-style > board game :-) I have thought about this, but I haven't had time to do anything about it. So, in the interest of furthering the open source cause, I hereby leave the development of a multi-player version of Piece Packing Pirates up to the piecepack community at-large. I'd love to be a part of its development, but anyone and everyone is free to contribute. Would anyone like to volunteer to coordinate the development efforts? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1808 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67258 invoked from network); 21 Jan 2004 14:06:28 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:06:28 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:06:27 -0000 Received: from [66.218.67.159] by n25.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:05:11 -0000 Date: Wed, 21 Jan 2004 14:05:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bum0uk+ce23@...> In-Reply-To: <5.2.1.1.0.20040120230327.01fd5be0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 329 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > I haven't gotten to play all the > contest games yet, but [Mathrix] > is my favorite so far (but I'm > highly fond of puzzle-type > solitaires). Marty, thank you for your kind words about Mathrix. Reading that you enjoyed it does my heart good! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1809 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86853 invoked from network); 21 Jan 2004 14:08:01 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:08:01 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:08:03 -0000 Received: from [66.218.67.182] by n40.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:07:39 -0000 Date: Wed, 21 Jan 2004 14:07:38 -0000 To: piecepack@yahoogroups.com Message-ID: <bum13a+fm15@...> In-Reply-To: <11f.29dfe194.2d3f8247@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 489 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: cdrodeffer@... Subject: Re: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > That seems like it would make a > GREAT 2-player game. If anyone > fiddles with the specifics, > please post. Thanks for your interest! As I posted to Mike, feel free to join in with the development of a two- or multi-player PPP. It's collaboration like this that will make the piecepack community stronger, and I'm sure that the group as a whole can come up with something way better than any one of us as individuals can. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1810 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 479 invoked from network); 21 Jan 2004 15:53:21 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 21 Jan 2004 15:53:21 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 15:53:20 -0000 Received: from [66.218.67.147] by n1.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 15:51:40 -0000 Date: Wed, 21 Jan 2004 15:51:39 -0000 To: piecepack@yahoogroups.com Message-ID: <bum76b+8a8v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1575 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> Subject: The solitary confinement puzzles! X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone Congratulations to all the authors for sending Karol copies of your games so that everyone can see them and try them out. I have sent feedback to everyone - hopefully authors will take time to make changes (if they choose to) and send updated versions to Karol in the future. Thanks again to Karol for all her hard work being the contest liaison again, and to her and Dave for getting piecepack.org up to date. It was interesting to me to see which entries were puzzles (which I personally defined as perfect information games), some of which were always solvable, others only solved sometimes. The solitaire format certainly encouraged the entry of puzzles, plus I know that many people enjoy solving them, so I thought I would list them here. Entries which I considered to be puzzles: Mathrix (the most intellectual of them all); Landlocked; Piecegaps; some of the rooms in the Epic Funhouse; Brain Burn; Plans of Action; Cardinal's Guards; Skyscrapers, Fuji-san; so roughly half of the entries. As I mentioned in the feedback to many authors, I found that as the judging went on I preferred the entries that were games over the puzzles. Of the puzzles I found Cardinal's Guards stood out for me. It is complex enough that I didn't even try to fathom the optimal 'solution' to reach the highest score for a given setup, so I ended up simply playing it more as a game, and had a great time doing so. Interestingly, Plans of Action is another of the games that could well be adapted for 2 (and possibly 3 or 4) players. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1811 Return-Path: <electronicwaffle@...> Received: (qmail 57469 invoked from network); 21 Jan 2004 17:00:57 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 21 Jan 2004 17:00:57 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 17:00:57 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.157] by n12.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 16:59:42 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2730 invoked from network); 21 Jan 2004 04:25:21 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Jan 2004 04:25:21 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 04:25:21 -0000 Received: from [66.218.66.113] by n17.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 04:25:21 -0000 Date: Wed, 21 Jan 2004 04:25:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bukuve+ovv7@...> In-Reply-To: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1448 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Matrix and Sci-Fi in Piecepack X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Jan 2004 16:59:41 -0000 X-eGroups-Remote-IP: 66.218.66.67 Glad I re-read the topic, I was about to make comments on this game, thinking it was Mathrix.... I thought I had seen another game with a similiar name. Reading Matrix for the first time, I notice the reference to Neruomancer. (I tried twice now to read it, never getting past the first chapter) Being a Solitaire, the detailed instructions are needed, and when I do get around to playing the game, Im sure the different sections and die rolls will prove to have great play mechanics. Not to get too OT, but who doesn't Like cyber-punk? If we exclude the movie "The Matrix" (and its sequels) my first introduction into cyberpunk would be "Snowcrash" by Neal Stephenson. I don't have any plans on making that a game... yet, but that would be interesting. Anyone care to pipe in on this? I was not going to bring this up as of yet, but I feel now is the best time. Assuming my 12 games in 12 months plan works (not withstanding any future competitions) out, I have plans to make the Independent Sci-Fi Esque film "Cube" into a Piecepack Game in August. I have the DVD on order, and if my budget works out, I plan to see the Sequel(s). I beleive that as-is, I can make the game full just on the first movie. www.cubethemovie.com www.Uncubed.com (Let the group be assured that I have had conceptual plans for this game since Thanksgiving 2003. Games Scheduled for earlier release months are further in development) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1812 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58104 invoked from network); 21 Jan 2004 19:44:20 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 21 Jan 2004 19:44:20 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 19:44:20 -0000 Received: from [66.218.66.122] by n26.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 19:43:41 -0000 Date: Wed, 21 Jan 2004 19:43:40 -0000 To: piecepack@yahoogroups.com Message-ID: <bumkpc+2k5i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 542 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Ruleset license information update X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I would like to bring to everyones attention that the FDL license information that most of us have been using in out rulesets is obsolete. The FDL have been upgarded to 1.2 (from 1.1) and the link to the license text has changed from http://www.gnu.org/copyleft/fdl.html to http://www.gnu.org/licenses/fdl.html I don't know if Karol wants to do a global update (especially for the CD-ROM), but designers should make these changes as they update thier rulsets for the web page. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1813 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54702 invoked from network); 21 Jan 2004 20:25:01 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:25:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:25:01 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjOtx-0006uF-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:24:37 -0800 Date: Wed, 21 Jan 2004 12:24:37 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121202437.GA26373@...> References: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> <bukuve+ovv7@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bukuve+ovv7@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Matrix and Sci-Fi in Piecepack X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 21, 2004 at 04:25:18AM -0000, Electronicwaffle wrote: > (Let the group be assured that I have had conceptual plans for this > game since Thanksgiving 2003. Games Scheduled for earlier release > months are further in development) Oh, thank God. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1814 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91986 invoked from network); 21 Jan 2004 20:33:17 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:33:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:33:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjP2K-0006z0-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:33:16 -0800 Date: Wed, 21 Jan 2004 12:33:16 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121203316.GB26373@...> References: <bumkpc+2k5i@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bumkpc+2k5i@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Ruleset license information update X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 21, 2004 at 07:43:40PM -0000, Mark A. Biggar wrote: > I would like to bring to everyones attention that the FDL license > information that most of us have been using in out rulesets is > obsolete. The FDL have been upgarded to 1.2 (from 1.1) Thanks, Mark. I was going to bring this to everyone's attention, but didn't want to be a pain. In any case, the boilerplate reads > Permission is granted to copy, distribute and/or modify this > document under the terms of the GNU Free Documentation License, > Version [whatever] or any later version ... so games released under version 1.1 are still covered under 1.2. > and the > link to the license text has changed from > > http://www.gnu.org/copyleft/fdl.html > > to > > http://www.gnu.org/licenses/fdl.html The former URL still works for me, and displays version 1.2, not 1.1. > I don't know if Karol wants to do a global update (especially > for the CD-ROM), She can't; she doesn't have the legal right to. Only the copyright holder can determine the licensing terms for a document. > but designers should make these changes as they > update thier rulsets for the web page. Probably, yeah. Thanks again for pointing this out. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1815 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1660 invoked from network); 21 Jan 2004 20:45:56 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:45:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:45:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjPEZ-00076j-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:45:55 -0800 Date: Wed, 21 Jan 2004 12:45:55 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121204555.GC26373@...> References: <20040121061303.GA27384@...> <5.2.1.1.0.20040120230327.01fd5be0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <5.2.1.1.0.20040120230327.01fd5be0@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jan 20, 2004 at 11:06:23PM -0800, M. Hale-Evans wrote: > > >One of the first games I have tried from the competition is Mathrix > >(with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 > >board of coins (leaving only one coin) by forming mathematical > >equations with their values. > > Ron, I think you misread the rules the same way I did. When you form an > equation, you only remove *one* of the coins contained in the equation, not > all of them; DOH! And after you told me your mistake too! Clark, in the interest of clarity, perhaps you could change the sentence Once an equation has been formulated, remove any coin from the string that made up that equation (your choice). to Once an equation has been formulated, remove ANY ONE COIN from the string that made up that equation (your choice). Boldface, italics, or caps as above? Marty made this mistake too, snd she's not an idiot like me. Marty and I faced an issue like this in one of the Epic Funhouse games; the rules for Catwalk said to lay out the catwalk according to the color of the previous tile, but people always did it according to the color of the tile they were holding. It didn't affect the game much, so we just shrugged and "went with the grain". To do that in your game would change the whole thing, so I recommend being very, very. very redundant and explicit instead. I'll respond to your (Clark's) message on Mathrix later. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1816 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1506 invoked from network); 21 Jan 2004 21:21:41 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 21 Jan 2004 21:21:41 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 21:21:40 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 21:20:53 -0000 Date: Wed, 21 Jan 2004 21:20:52 -0000 To: piecepack@yahoogroups.com Message-ID: <bumqfk+33u6@...> In-Reply-To: <20040121204555.GC26373@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > Clark, in the interest of clarity, perhaps you could change the > sentence > > Once an equation has been formulated, remove any coin from the > string that made up that equation (your choice). > > to > > Once an equation has been formulated, remove ANY ONE COIN from the > string that made up that equation (your choice). > > Boldface, italics, or caps as above? Ron, this is an excellent suggestion. I'll see if I can get that updated soon. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1818 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37350 invoked from network); 24 Jan 2004 00:32:28 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 24 Jan 2004 00:32:28 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 24 Jan 2004 00:32:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AkBit-0002qX-00 for <piecepack@yahoogroups.com>; Fri, 23 Jan 2004 16:32:27 -0800 Date: Fri, 23 Jan 2004 16:32:27 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124003227.GA10687@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: SixPacks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.ludism.org/ppwiki/SixPack I put up a wiki page today about my latest piecepack obsession: the all-red-and-black piecepack (Suns, Moons, Hearts, Spades, Diamonds, Clubs). I call this set a SixPack because of its six suits and six corresponding values. I am currently working on a game for the SixPack, called either "Suits & Squares" or "Joe SixPack" or both. I really hope Clark's contest doesn't have to do with using extra suits, because if it does, I just hosed myself. :) I welcome comments on the wiki or here on the list. Keep on packin'... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1819 Return-Path: <electronicwaffle@...> Received: (qmail 59047 invoked from network); 24 Jan 2004 05:16:06 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 24 Jan 2004 05:16:06 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 05:16:06 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 24 Jan 2004 05:16:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84962 invoked from network); 24 Jan 2004 05:03:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 24 Jan 2004 05:03:09 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2004 05:03:09 -0000 Received: from [66.218.67.144] by n36.grp.scd.yahoo.com with NNFMP; 24 Jan 2004 05:03:09 -0000 Date: Sat, 24 Jan 2004 05:03:07 -0000 To: piecepack@yahoogroups.com Message-ID: <busuab+rkvd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 58 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game: Epicenter X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 24 Jan 2004 05:16:05 -0000 X-eGroups-Remote-IP: 66.218.66.68 Epicenter is now in the Rule sets in progress folder. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1820 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23727 invoked from network); 24 Jan 2004 07:07:57 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 24 Jan 2004 07:07:57 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 07:07:57 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id BA5EA1046CD; Fri, 23 Jan 2004 23:08:23 -0800 (PST) Date: Fri, 23 Jan 2004 23:08:22 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124070822.GQ22026@...> Mail-Followup-To: piecepack mailing list <piecepack@yahoogroups.com> References: <20040124003227.GA10687@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124003227.GA10687@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ron Hale-Evans - Fri, 23 Jan 2004 07:22:09 PM PST] > http://www.ludism.org/ppwiki/SixPack > > I put up a wiki page today about my latest piecepack obsession: the > all-red-and-black piecepack (Suns, Moons, Hearts, Spades, Diamonds, > Clubs). I call this set a SixPack because of its six suits and six > corresponding values. I like the concept of this kind of piecepack better, because of the added flexbility, as you note. The difference between this and the regular piecepack is rather like the difference between French-suited cards and Swiss/German-suited cards---bells (or shields), acorns, leaves, and hearts (or roses) aren't paired together like spades and clubs, or diamonds and hearts, are. And of course, there's the wands, swords, cups, and pentacles of the tarock deck. I could see a larger version of the "SixPack", wherein you retain the normal colors and suits of the regular piecepack, but add in more suits with the same colors. For instance, you'd have green consisting of crowns, leaves, and pentacles; red of suns, roses, and wands; blue of arms, cups, and bells; black of moons, swords, and acorns... or what have you. Maybe add a sort of joker suit as well: multi-colored bells. Though increasing the number of suits also merits increasing the number of coins/tiles per suit, to 9 in this case. Maybe 10, with the bells. Far too cumbersome a set to use all at once, though. -- Ava, call it HoardPack..... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1821 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96561 invoked from network); 24 Jan 2004 07:12:18 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Jan 2004 07:12:18 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2004 07:12:18 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id 489091046FD; Fri, 23 Jan 2004 23:12:48 -0800 (PST) Date: Fri, 23 Jan 2004 23:12:48 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124071248.GR22026@...> Mail-Followup-To: Ava Arachne Jarvis <ajar@...>, piecepack mailing list <piecepack@yahoogroups.com> References: <20040124003227.GA10687@...> <20040124070822.GQ22026@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124070822.GQ22026@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ava Arachne Jarvis - Fri, 23 Jan 2004 11:08:22 PM PST] > I could see a larger version of the "SixPack", wherein you retain the > normal colors and suits of the regular piecepack, but add in more suits > with the same colors. For instance, you'd have green consisting of > crowns, leaves, and pentacles; red of suns, roses, and wands; blue of > arms, cups, and bells; black of moons, swords, and acorns... or what > have you. Maybe add a sort of joker suit as well: multi-colored bells. > Though increasing the number of suits also merits increasing the number > of coins/tiles per suit, to 9 in this case. Maybe 10, with the bells. And I can't do math late at night. More like 13 suits! Ick. > Far too cumbersome a set to use all at once, though. > > -- Ava, call it HoardPack..... -- Ava From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1822 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37672 invoked from network); 24 Jan 2004 16:47:10 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 16:47:10 -0000 Received: from unknown (HELO web11104.mail.yahoo.com) (216.136.131.151) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 16:47:10 -0000 Message-ID: <20040124164710.50546.qmail@...> Received: from [66.31.67.131] by web11104.mail.yahoo.com via HTTP; Sat, 24 Jan 2004 08:47:10 PST Date: Sat, 24 Jan 2004 08:47:10 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <20040124070822.GQ22026@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.151 From: Ed Thorn <prophesor@...> Subject: SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I could see a marketer offering 'onepacks'. Everything of one 'suit', all together, buy four suits and you have a functional (if perhaps non-canonically suited) piecepack. Need a fifth suit? Absolutely _must_ have that bunny-head suit for your young niece? Not a problem. This is sort of related to the pitch I made way back for strongly-themed PP graphics to get the 'glitter' buyer, who then is informed inside the box that "By the way, your FNL ("Football, like... not.") Football game set can be used for a hundred other games, check out this website..." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1823 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7171 invoked from network); 24 Jan 2004 19:17:14 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 19:17:14 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 19:17:14 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id 8B3B4104DE2; Sat, 24 Jan 2004 11:11:01 -0800 (PST) Date: Sat, 24 Jan 2004 11:11:01 -0800 To: piecepack@yahoogroups.com Message-ID: <20040124191101.GS22026@...> Mail-Followup-To: Ava Arachne Jarvis <ajar@...>, piecepack@yahoogroups.com References: <20040124070822.GQ22026@...> <20040124164710.50546.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124164710.50546.qmail@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ed Thorn - Sat, 24 Jan 2004 10:46:37 AM PST] > I could see a marketer offering 'onepacks'. > Everything of one 'suit', all together, buy four suits > and you have a functional (if perhaps non-canonically > suited) piecepack. Need a fifth suit? Absolutely > _must_ have that bunny-head suit for your young niece? > > Not a problem. I rather like this, and have been contemplating writing up a perl script to create sheets of piecepack labels given an image, preferably a scalable image, or perhaps two images (one large, one small for dice and pawns and such). The wooden JCD Piecepack set shown in the photographs on the group homepage are made from applying clear labels (Avery's got clear full-sheet labels, and so do other Avery-alikes) to standard wood turnings you can get from Michael's or an online wood turning catalog (often for cents)---2"x2" wooden squares, 3/4" wooden discs, 1/2" wooden blocks, wood pawns (for which would be created pawn bands, because painting them takes more time... but people could do so if they wished). So you just cut 'em and stick 'em and go. You could sell a sheet of labels and enough wooden bits to make a piecepack suit for less than $3 and still make a profit, if you so desired, not taking into account shipping costs. Definitely not as nice as Mesomorph's, of course, but that would require more money and more time. :) I have the pretty animal pawns from the most recent American version of Pacheesi, and wanted piecepack suits to go with them, hence the idea.... > This is sort of related to the pitch I made way back > for strongly-themed PP graphics to get the 'glitter' > buyer, who then is informed inside the box that "By > the way, your FNL ("Football, like... not.") Football > game set can be used for a hundred other games, check > out this website..." And, of course, sports mascots make ideal icons for piecepack suits. As do University/College logos, at least the iconic ones (Spartans, birds, letter I's, what have you). On an entirely unrelated note, I have noticed that the numbers on the back of the coins almost count as a separate suit. Why not have the number side be black, with a white numeral on it? It would make it easier to play things like reversi or checkers, and would make it easier to distinguish between numbers and suits in games like Froggy Bottom. -- A student who changes the course of history is probably taking an exam. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1824 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7854 invoked from network); 24 Jan 2004 19:43:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 24 Jan 2004 19:43:07 -0000 Received: from unknown (HELO imo-m04.mx.aol.com) (64.12.136.7) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 19:43:07 -0000 Received: from Debnmrn1@... by imo-m04.mx.aol.com (mail_out_v36_r4.12.) id r.81.3c68a1c (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 14:42:58 -0500 (EST) Message-ID: <81.3c68a1c.2d4424c1@...> Date: Sat, 24 Jan 2004 14:42:57 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.7 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have been looking all over for 2x2 by 1/4" wood pieces precut. If you know of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels had the same. Plus the price is outrageous: 4 for 99 cents. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1825 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40728 invoked from network); 24 Jan 2004 20:18:36 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:18:36 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:18:36 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004012420000401600j3vb1e> (Authid: mark.a.biggar); Sat, 24 Jan 2004 20:00:04 +0000 Message-ID: <4012CF42.2000109@...> Date: Sat, 24 Jan 2004 12:02:10 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <81.3c68a1c.2d4424c1@...> In-Reply-To: <81.3c68a1c.2d4424c1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Debnmrn1@... wrote: > I have been looking all over for 2x2 by 1/4" wood pieces precut. If you > know > of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels > had the same. Plus the price is outrageous: 4 for 99 cents. Had the same problem so I went plastic. See the picture in the photo section or my wiki page. It's a little more expensive but looks really good. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1826 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27739 invoked from network); 24 Jan 2004 20:24:17 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:24:17 -0000 Received: from unknown (HELO imo-r06.mx.aol.com) (152.163.225.102) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:24:17 -0000 Received: from Debnmrn1@... by imo-r06.mx.aol.com (mail_out_v36_r4.12.) id r.1cb.18663b19 (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:24:03 -0500 (EST) Message-ID: <1cb.18663b19.2d442e63@...> Date: Sat, 24 Jan 2004 15:24:03 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.102 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Could you give web address for photos of plastic pieces? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1827 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84226 invoked from network); 24 Jan 2004 20:28:26 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:28:26 -0000 Received: from unknown (HELO imo-r03.mx.aol.com) (152.163.225.99) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:28:26 -0000 Received: from Debnmrn1@... by imo-r03.mx.aol.com (mail_out_v36_r4.12.) id r.41.394176b0 (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:28:24 -0500 (EST) Message-ID: <41.394176b0.2d442f68@...> Date: Sat, 24 Jan 2004 15:28:24 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.99 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ok, I found the photo, and where did you get the plastics? Very cool From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1828 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97871 invoked from network); 24 Jan 2004 20:33:19 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:33:19 -0000 Received: from unknown (HELO fed1mtao04.cox.net) (68.6.19.241) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:33:18 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao04.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040124203314.CHND3905.fed1mtao04.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:33:14 -0500 To: <piecepack@yahoogroups.com> Date: Sat, 24 Jan 2004 13:41:05 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCOEEMCFAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <4012CF42.2000109@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Importance: Normal X-eGroups-Remote-IP: 68.6.19.241 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Foam I used sheets of foam. While plastic/wood many times look nicer, the white foam squares were inexpensive (I think it was three or four sheets for a buck, which made 6 squares each, so I guess it would be about 18-24 squares for a buck.) They look reasonably nice, are light-weight, and very affordable to replace if something happens to one. Just an idea. (:8()) -----Original Message----- From: Mark A. Biggar [mailto:mark.a.biggar@...] Sent: Saturday, January 24, 2004 1:02 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users Debnmrn1@... wrote: > I have been looking all over for 2x2 by 1/4" wood pieces precut. If you > know > of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels > had the same. Plus the price is outrageous: 4 for 99 cents. Had the same problem so I went plastic. See the picture in the photo section or my wiki page. It's a little more expensive but looks really good. -- mark@... mark.a.biggar@... Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1829 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13823 invoked from network); 24 Jan 2004 21:29:45 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 24 Jan 2004 21:29:45 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 24 Jan 2004 21:29:45 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012421294501500kdpg6e>; Sat, 24 Jan 2004 21:29:45 +0000 Message-ID: <018f01c3e2c1$3a501c40$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <81.3c68a1c.2d4424c1@...> Date: Sat, 24 Jan 2004 13:30:02 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >I have been looking all over for 2x2 by 1/4" wood pieces precut. If you know >of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels >had the same. Plus the price is outrageous: 4 for 99 cents. Check out www.cardinalenterprises.com , click on wood products, then click on diamonds,triangles,squares. They have 2"x2"x.25"thick wooden squares at prices of 100 for $14 or 25 for $5.60. Prices continue to go down for quantities of 500 or more. They also have a WIDE variety of other wooden shapes. I have dealt with these people in the past and been pleased with their service. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1830 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50964 invoked from network); 24 Jan 2004 22:24:17 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 24 Jan 2004 22:24:17 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 22:24:17 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004012421583301600i1j6fe> (Authid: mark.a.biggar); Sat, 24 Jan 2004 21:58:33 +0000 Message-ID: <4012EB07.9070909@...> Date: Sat, 24 Jan 2004 14:00:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <41.394176b0.2d442f68@...> In-Reply-To: <41.394176b0.2d442f68@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Debnmrn1@... wrote: > ok, I found the photo, and where did you get the plastics? Very cool There is a chain of stores here in the San Francisco Bay area called TAP Plastics. They cut the tiles for me on a table saw to order. The cubes and disks they sell out of bins in the store. They have a web site: www.tapplastics.com -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1831 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72627 invoked from network); 24 Jan 2004 22:45:59 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 24 Jan 2004 22:45:59 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 22:45:59 -0000 Received: from [10.0.1.2] ([65.43.37.203]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 17:45:58 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 24 Jan 2004 17:45:57 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC385FD5.2D16%karol@...> In-Reply-To: <018f01c3e2c1$3a501c40$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Places for parts & drawing new folks X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Try Wood Works: www.woodwrks.com The 3rd "o" is left on purpose. All piecepack parts are available there except the pawns (last I knew), the saucers though are 7/4" buttons unless you want to special order 5,000 of them like we did. The pawns are available from Benny's Woodworks unfortunately I can't remember their url they are in Tennessee so probably searching google would snag it, unless you want to order them by the thousands - then you go whole sale (I believe wood works lists their suppliers on their home page at the bottom). Folks should put together generic versions of their ideas for download from the piecepack suit - just be very careful of copyright infringement. I am working on procuring generic images for this purpose for both MG expansions and those will be posted to piecepack.org as soon as they are available. As well as working on other things for use with the piecepack, other games and getting ready for conventions! Once more of us start advertising the community will grow. One of my background projects is to do a campaign of sorts to get the concept out there into the public. Something everyone here can do is tell their friends and encourage folks to enter the contests. The contests are a big source of new releases. Most publications I do for MG have references to the site, the Wiki and this group - it's about getting the word out more than sales for us. I am still amazed that we have 104 games! I knew there are more out there getting play tested and polished up - can't imagine where we will be a year from now. This workshop idea is a GREAT one! Not being a designer of games myself I won't be participating but I will still be among those community members reaping the benefits of good solid games. Someone asked and I can't remember who so I'll answer here: Dave's game from Time Marches On isn't listed on the site - it is because it was never released - he just didn't seem to be able to work the kinks out to his satisfaction ("Dick Clark's Rockin' Eve" or something.) Have a great weekend! & tell a friend about the piecepack! (where ever yours came from) Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1832 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42572 invoked from network); 25 Jan 2004 00:22:50 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 25 Jan 2004 00:22:50 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 25 Jan 2004 00:22:50 -0000 Received: from [66.218.67.184] by n11.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 00:22:50 -0000 Date: Sun, 25 Jan 2004 00:22:48 -0000 To: piecepack@yahoogroups.com Message-ID: <buv28o+uabg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Kisa Griffin" <kisa_griffin@...> Subject: Rules questions for Matrix X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin X-eGroups-Rocket-Track: -80 ; IPCR=g-w0,n0,g100 First off I would like to say that this games looks interesting. Second I have to say that I agree with previous comments that the rules are confusing. I want to play it more but I would like to be playing it properly and to do so I am in need of some clarifications. Hopefully Mr, Barret himelf will step forward to address these questions. If not, perhaps Phillip Lerche, the master of soitary confinement, will say a few words as he clearly figured it out well enough to play it and give it the honorary mention of best theme. I will preface these questions by saying that if I did not feel that the game had potential I would not be bothering you with thes questions. I am not just trying to pick on your wording, I am trying to understand your intent so that I can play. And I fully admit that this may be one of those rare (Ron could vouch for this part) instances where I just don't grock game rules after reading them a few times and trying a practice game between each reading. Here are the items that I feel need clarified to start with. These may address everything for me depending on the answers. There are a few bits that depend on which why the answers fall whether they are still conffusing or not. 1. There are two definition of the word contiguous that could apply in each instance that it is used in the rules. They are: 1. Sharing an edge or boundary; touching. 3. a. Connecting without a break: the 48 contiguous states. -The American Heritage Dictionary 3rd Ed. The confusion is in sections Basic Game - Making a run - (1) & (2). Which of these applies to each occurance of this word? 2. When chosing where the initial pawn and tile are placed we are assuming an invisible grid on the tabletop. Is this correct? 3. In Basic Game - Making a run - (2) you address how to add to the matrix if you want to move in a direction that has no ice or an occupied data fort. What if you wish to go in a direction that contains a tile where one of the ice breakers has previously broken ice and the poer-up token is gone? Does the ice break move in freely or does it have to break the ice again? 4. Can an Ice breaker exit and re-enter the matrix? Does it have to deal with ice on the way out or does it just pop out and come back in another way? Could it in fact come in to the matrix in a very different area of the table thus creating two sections of the matrix which are, at that time, not connected? If it can pop out and re-enter this would allow you to enter right next to a data fort, is this the intent? 5. What are the values of the Null and Ace on the dice? I played using the default of 1 and 0. If that is that case it seems to make the game pretty random and very hard because you will have to have a minimum of one coin of a color on hand to get into a data fort as they have a value of 6 and you can roll at best a 5 (+1 for being the same color. I look forward to the answers to these questions so that I may accurately play the basic game and move on to the advanced. Thank you very much, Kisa Griffin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1833 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45015 invoked from network); 25 Jan 2004 02:12:27 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 02:12:27 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 25 Jan 2004 02:12:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040125011524013009smkae>; Sun, 25 Jan 2004 01:15:25 +0000 Message-ID: <01b501c3e2e0$c0bc3f60$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <buv28o+uabg@...> Date: Sat, 24 Jan 2004 17:15:42 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Rules questions for Matrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I would like to second the request for rules clarification. This is on a slightly different subject, but there is at least one other existing game with the name Matrix (commercial game, non-piecepack). It may make sense to change the name or spelling slightly if you want. -Mike ----- Original Message ----- From: Kisa Griffin To: piecepack@yahoogroups.com Sent: Saturday, January 24, 2004 4:22 PM Subject: [piecepack] Rules questions for Matrix First off I would like to say that this games looks interesting. Second I have to say that I agree with previous comments that the rules are confusing. I want to play it more but I would like to be playing it properly and to do so I am in need of some clarifications. Hopefully Mr, Barret himelf will step forward to address these questions. If not, perhaps Phillip Lerche, the master of soitary confinement, will say a few words as he clearly figured it out well enough to play it and give it the honorary mention of best theme. I will preface these questions by saying that if I did not feel that the game had potential I would not be bothering you with thes questions. I am not just trying to pick on your wording, I am trying to understand your intent so that I can play. And I fully admit that this may be one of those rare (Ron could vouch for this part) instances where I just don't grock game rules after reading them a few times and trying a practice game between each reading. Here are the items that I feel need clarified to start with. These may address everything for me depending on the answers. There are a few bits that depend on which why the answers fall whether they are still conffusing or not. 1. There are two definition of the word contiguous that could apply in each instance that it is used in the rules. They are: 1. Sharing an edge or boundary; touching. 3. a. Connecting without a break: the 48 contiguous states. -The American Heritage Dictionary 3rd Ed. The confusion is in sections Basic Game - Making a run - (1) & (2). Which of these applies to each occurance of this word? 2. When chosing where the initial pawn and tile are placed we are assuming an invisible grid on the tabletop. Is this correct? 3. In Basic Game - Making a run - (2) you address how to add to the matrix if you want to move in a direction that has no ice or an occupied data fort. What if you wish to go in a direction that contains a tile where one of the ice breakers has previously broken ice and the poer-up token is gone? Does the ice break move in freely or does it have to break the ice again? 4. Can an Ice breaker exit and re-enter the matrix? Does it have to deal with ice on the way out or does it just pop out and come back in another way? Could it in fact come in to the matrix in a very different area of the table thus creating two sections of the matrix which are, at that time, not connected? If it can pop out and re-enter this would allow you to enter right next to a data fort, is this the intent? 5. What are the values of the Null and Ace on the dice? I played using the default of 1 and 0. If that is that case it seems to make the game pretty random and very hard because you will have to have a minimum of one coin of a color on hand to get into a data fort as they have a value of 6 and you can roll at best a 5 (+1 for being the same color. I look forward to the answers to these questions so that I may accurately play the basic game and move on to the advanced. Thank you very much, Kisa Griffin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1834 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92682 invoked from network); 25 Jan 2004 06:35:46 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Jan 2004 06:35:46 -0000 Received: from unknown (HELO imo-m08.mx.aol.com) (64.12.136.163) by mta1.grp.scd.yahoo.com with SMTP; 25 Jan 2004 06:35:46 -0000 Received: from Debnmrn1@... by imo-m08.mx.aol.com (mail_out_v36_r4.12.) id r.d9.1ea6923 (3657) for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 01:35:40 -0500 (EST) Message-ID: <d9.1ea6923.2d44bdbc@...> Date: Sun, 25 Jan 2004 01:35:40 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.163 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thank you everyone for all the information!!! :) I ended up busy most of the day, but will check into stuff tomorrow. I'm anxious to try my hand at creating my own piecepack with my own art. I'll show pictures when I get one put together. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1835 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20384 invoked from network); 25 Jan 2004 07:59:27 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 25 Jan 2004 07:59:27 -0000 Received: from unknown (HELO imo-m02.mx.aol.com) (64.12.136.5) by mta2.grp.scd.yahoo.com with SMTP; 25 Jan 2004 07:59:26 -0000 Received: from Debnmrn1@... by imo-m02.mx.aol.com (mail_out_v36_r4.12.) id r.1d1.185dce43 (3657) for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 02:59:21 -0500 (EST) Message-ID: <1d1.185dce43.2d44d159@...> Date: Sun, 25 Jan 2004 02:59:21 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.5 From: Debnmrn1@... Subject: Re: [piecepack] Places for parts & drawing new folks X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've put in my order. Thanks again for the input. I had been looking and looking, but did not find. Was planning on cutting my own, but this is faster and easier :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1836 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43401 invoked from network); 25 Jan 2004 15:05:13 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 15:05:13 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 25 Jan 2004 15:05:16 -0000 Received: from [66.218.67.189] by n6.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 15:05:16 -0000 Date: Sun, 25 Jan 2004 15:05:16 -0000 To: piecepack@yahoogroups.com Message-ID: <bv0lvc+vrt1@...> In-Reply-To: <buv28o+uabg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4683 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Benedict" <boycat_oh@...> Subject: Re: Rules questions for Matrix X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Kisa I can let you know how I interpreted the rules (and some rules were clarified for me during the judging). I agree with you that the game has a lot of potential, and that the presentation of the rules needs some work. I have sent Jeff my feedback on the rules, and hopefully he will produce an updated version when he has time. I really liked how the game fit the theme. The piecepack components are a good representation of something as abstract as a data matrix. I thought it was neat that Jeff came up with the restriction that a data structure can't be contiguous/adjacent to more than 3 other data structures. This produces some very interesting patterns (both visually as well as strategically) during play. > 1. There are two definition of the word contiguous that could > apply in each instance that it is used in the rules. They are: > > 1. Sharing an edge or boundary; touching. > 3. a. Connecting without a break: the 48 contiguous states. > -The American Heritage Dictionary 3rd Ed. > > The confusion is in sections Basic Game - Making a run - (1) & > (2). Which of these applies to each occurance of this word? I interpreted this to mean an adjacent space or tile in the matrix. > 2. When chosing where the initial pawn and tile are placed we > are assuming an invisible grid on the tabletop. Is this correct? > Correct. Therefore the first move of the game is to choose a pawn, then turn over the top tile and place it on the table as the first data structure encountered in the matrix. > 3. In Basic Game - Making a run - (2) you address how to add > to the matrix if you want to move in a direction that has no ice or > an occupied data fort. What if you wish to go in a direction that > contains a tile where one of the ice breakers has previously > broken ice and the poer-up token is gone? Does the ice break > move in freely or does it have to break the ice again? If you want to move an ice breaker onto a data structure that has already been broken, the ice breaker has to break the data structure again. > > 4. Can an Ice breaker exit and re-enter the matrix? Does it have > to deal with ice on the way out or does it just pop out and come > back in another way? Could it in fact come in to the matrix in a > very different area of the table thus creating two sections of the > matrix which are, at that time, not connected? If it can pop out > and re-enter this would allow you to enter right next to a data fort, > is this the intent? In the basic game the icebreakers may not exit the matrix. For me it was the advanced rules that really made me think this game could shine. I suggest playing a few rounds with the basic rules, then trying out the customizable ice breakers. My preferred way of generating a set of the customized icebreakers is to roll the 4 dice (ace=1, null=6) to select the 4 breakers for a specific game. > > 5. What are the values of the Null and Ace on the dice? I played > using the default of 1 and 0. If that is that case it seems to make > the game pretty random and very hard because you will have to > have a minimum of one coin of a color on hand to get into a data > fort as they have a value of 6 and you can roll at best a 5 (+1 for > being the same color. Jeff refers to the use of a d6. This implies a 6-sided die with values 1-6. Therefore, I used null=6 and ace=1. This improves your chances of winning the game. Aside from the unclear portions of the rules, my biggest problem with the game is how random the end game is. Jeff may or may not decide to address this when he revises his rules. One suggestion I had was to take 1 brain damage (or spend a power-up token) to move a data fort to any legal location in the matrix and change ice breakers prior to the attempt to break ice. Another option I thought of while typing this message would be to ignore the requirement that the data forts be occupied by their matching ice breakers - as long as each data fort is occupied by an ice breaker give yourself a pat on the back. [Note that null and ace do not actually have default values - the default values are null and ace. Each game should take the time to point out what the values stand for, rather than assume them.] Note also that you don't need 10 brain damage tokens to pay the game - just use 2 of the dice (set them to 5 each at the start) to denote how much brain damage you have left. > > > > I look forward to the answers to these questions so that I may > accurately play the basic game and move on to the advanced. I hope that helps. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1837 Return-Path: <mhale@...> Received: (qmail 67503 invoked from network); 25 Jan 2004 16:51:47 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 25 Jan 2004 16:51:47 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 25 Jan 2004 16:51:47 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.175] by n32.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 16:51:46 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28698 invoked from network); 24 Jan 2004 23:20:38 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 24 Jan 2004 23:20:38 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 24 Jan 2004 23:20:38 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Date: Sat, 24 Jan 2004 15:20:14 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Places for parts & drawing new folks thread-index: AcPiy9gUJRpKeKSqR4ysfAQY4yVSEwAA/eIQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: Hello X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Jan 2004 16:51:43 -0000 X-eGroups-Remote-IP: 66.218.66.100 Just wanted to jump in and say hello. I'm the little sister of Marty and Ron Hale-Evans, girlfriend to Kisa and friend to others here (hi Tim!) and have been playing piecepack games for several years now. I'm a happy playtester! I'm not much of a designer, but I like to kibitz. I want to first comment on the new edition - how wonderful! The new sets are a joy to play with and beautiful. I've started playing through all of the new solitaire games with Kisa and we've been having a blast. Way to go on some fantastic games! I'd be happy to post more specific comments if people would like, but just wanted to pop in and say hi instead of lurking. One more thing - we (Seattle Cosmic) went in a while back on an order to Cardinal Enterprises (I believe), and the quality is very good and prices reasonable, especially if you can order in quantity like we did. Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1838 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11028 invoked from network); 25 Jan 2004 21:11:42 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 21:11:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Jan 2004 21:11:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AkrXk-0003QZ-00 for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 13:11:44 -0800 Date: Sun, 25 Jan 2004 13:11:44 -0800 To: piecepack@yahoogroups.com Message-ID: <20040125211143.GA12299@...> References: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Hello X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 24, 2004 at 03:20:14PM -0800, Meredith Hale wrote: > Just wanted to jump in and say hello. Welcome, Mer! > I'm the little sister of Marty and Ron Hale-Evans, girlfriend to >Kisa and friend to others here (hi Tim!) That would be Tim "AlphaTim" Schutz. :) >and have been playing piecepack games for several years now. I'm a >happy playtester! I'm not much of a designer, but I like to kibitz. Although we had about ten playtesters for Epic Funhouse, Mer tested it more than anyone else did. She's a good playtester. > I want to first comment on the new edition - how wonderful! The new > sets are a joy to play with and beautiful. They are, aren't they? Have you read this page yet? http://www.ludism.org/ppwiki/ComparisonOfEditions > I've started playing through all of the new solitaire games with > Kisa and we've been having a blast. Way to go on some fantastic > games! I'd be happy to post more specific comments if people would > like... That would be great, Mer. It would also be great to copy your comments to the pages for those games on the Piecepack Wiki. If you don't want to mess with the wiki, I have already volunteered to copy reviews and comments from the list to the wiki for anyone who gives me permission to do so. In general, the more reviews out there, the better. This is a place where the wiki can supplement the official site, Piecepack.org, in an important way. > One more thing - we (Seattle Cosmic) went in a while back on an > order to Cardinal Enterprises (I believe), and the quality is very > good and prices reasonable, especially if you can order in quantity > like we did. Was it Cardinal Enterprises? I thought it was Woodworks Ltd.. In any case, Marty and I have ordered from the latter and can endorse it as well. After the Seattle Cosmic order, Marty and I now have enough wooden bits to make lots and lots of piecepacks. I think my next homemade piecepack project will be to make a JCD Piecepack with transparent sticker sheets and our wooden bits. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1839 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40563 invoked from network); 26 Jan 2004 22:41:30 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 26 Jan 2004 22:41:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 26 Jan 2004 22:41:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040126224124013008rdibe>; Mon, 26 Jan 2004 22:41:24 +0000 Message-ID: <029301c3e45d$93e621d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Mon, 26 Jan 2004 14:41:45 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Piece Packing Pirtaes review X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is more or less a review of Piece Packing Pirates, now that I've had time to play it more times. As it turns out, my opinion hasn't changed much, and I now have more appreciation for some aspects of the game. Firstly, I still really like the game. It has very good theme integration (if this was a commercial game, with the tile art depicting sea and realistic coastlines, and with the coins replaced with little ship pictures on round disks, and with the buried booty markers depicting treasure chests, the theme integration would have to be considered excellent). Piece Packing Pirates is (as most of you probably know by now) a game in which the player is a pirate, sailing the seas (in my mind it's the Caribbean in the late 1600's the "golden age of piracy"). The 24 tiles are used to construct the seas. Areas without tiles are islands or coastline. The player starts out his pirating career with a very modest ship. Each time he moves into an area of the sea (a tile) that contains no other ships, a die roll determines whether a new ship is sighted (entered onto the board as a coin, number size up, with the number representing the ship's strength). The pirate tries to obtain booty by attacking ships he thinks he can defeat, and fleeing from ships he considers too strong. As he gets richer during the course of the game, he can upgrade his ship and increase his crew size to help in winning battles against bigger prey. This can backfire in some case though because large crews demand large cuts of the booty, leaving less for the captain (you). It's always nice to play a game that brings something fresh to the table in terms of mechanic, and PPP does this. When merchant ships appear within the same area (tile) as the pirate, their movement depends upon their size relative to the current size of the pirate ship; smaller ships flee while larger ones give chase or, if they are already close enough, engage the pirate. Simple, elegant, and realistic. The determination of wind direction via the corner suit tick mark on the tiles is also clever, and the inclusion of wind direction in the movement rules adds to the nautical flavor of the game. Piece Packing Pirates also incorporates an integrated mechanic for making it more difficult to score points as the game progresses, so players must face the increasingly difficult choice of whether or not to "retire" and be happy with what booty they have. In some games, this choice eventually becomes easier again as it becomes obvious that the odds are substantially against you if you don't retire. The final scoring equation essentially comes down to (booty on board)x(booty buried)x(notoriety). There are a couple of other terms that affect the score but they only become significant if you've had a bad (i.e., low scoring) game anyway. The important aspect of the scoring equation is that the score in a successful game is almost directly related to the product of buried booty times booty on board at games end. Obviously, for any given amount of booty, this product is maximized when exactly half of it is buried. This wouldn't be too difficult to accomplish perfectly except for two things. Firstly, booty is lost from your ship when you loose a battle. Secondly, no ship can carry more than 50 units of booty, so at some point you must estimate how much more booty you'll get before the end of the game, and bury an appropriate amount. I do have some minor criticisms of the game. I feel that the battle, booty, and scoring equations slow the game down and will be frustrating for some players. Understand that I am an engineer and am comfortable with higher mathematics, let alone multiplication and addition. But the equations can make the game feel a bit fiddly. To resolve ship battles, six terms must be considered: enemy ship size, pirate ship size, arms die roll, suns die roll, pirate notoriety, pirate crew size. Battles like this occur many times during the game. Concluding a successful battle, the booty taken is determined by another equation with four terms, two of which are random dice rolls. I'm thinking it might be possible to come up with a single equation that does it all (although I haven't worked one out at this point). The equation would give the amount of booty gained. If the result is a positive number the battle was won and that is the amount of booty gained. If the result is negative, the battle was lost. I realize that if the game is played many times over a short period, the equations, as stated in the rules, become memorized and the frustration substantially disappears, but if the game is played occasionally, the player will have to look them up every time. I partially fixed the problem for myself by writing out the thee important equations in easy-to-read 1/4" high characters as follows: Your Combat = Arms + pirate ship + crew. Enemy Combat = Suns + enemy ship + notoriety. For wins, booty taken = Arms x (enemy ship + Suns) - crew It would be helpful if a player aid card containing just this information, in print large enough to read without having to pick it up off the table, was provided. The game end scoring equation contains six terms and three parts. Two of the parts only have significance in games that are low-scoring anyway, so I tend to not consider them (although, since this only has to be calculated once, at the end of the game, it's not really a big deal). I would also suggest that the game be played on a surface which discourages sliding or rotating of the tiles (a table-cloth is good), because the board is less fiddly then. In conclusion, Piece Packing Pirates is clearly the game that deserved to win the Solitary Confinement competition. It brings fresh and attractive aspects to solitaire games and, most importantly, it's fun to play. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1840 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85116 invoked from network); 26 Jan 2004 22:41:34 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Jan 2004 22:41:34 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 26 Jan 2004 22:41:34 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004012622413201300a5f3ke>; Mon, 26 Jan 2004 22:41:32 +0000 Message-ID: <029701c3e45d$98c78590$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Mon, 26 Jan 2004 14:41:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: P.P. Pirates, Multi-player X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've been playing Piece Packing Pirates this past weekend, and contemplating ways to come up with a multi-player version. Following are some ideas and observations. Playing the game as a solitaire, it becomes evident that there is a considerable luck factor. This can be fine in a solitaire, but many players don't appreciate too large a luck factor in a multi-player game. So, I think the luck needs to be decreased. Having said that, I think this game looks to be much easier (and more appropriate) to adapt to multiple players than most other solitaires. It could be played just the way it is, utilizing a single piecepack, with 2-4 players each having their own ships and taking turns clockwise for example. In such a case, each player would use a different suit of token for his pirate ship, and merchant ships would always enter the board number side up. Each player would have his own score/status sheet, with pennies used for markers. The four pawns would be used for marking buried booty locations. To be a good multi-player game however, I think additional changes will be required. One change I would make involves the movement of merchant ships within one tile of the active player's pirate ship. Instead of the active player moving all bigger ships toward his own, all smaller ships away, and all equal size ships not at all, the player *to the left of* the active player would move ships in any way he (the player to the left) wishes, within constraints as follows. He may move up to a maximum of three ships, and all must be within one tile of the active player's ship before they are moved. Captured ships (coins) would be immediately returned to an opaque bag that the coins are picked from when new ships appear. A change I would consider during setup is to turn all tiles suit-side-up (after forming the board but before beginning play, all flipping done in the same direction). It's true this would randomize the wind direction, but it's also true that players would be able to chart their courses more intelligently knowing the character of areas of the sea before they sail into them. Overall, I think this might reduce the luck factor in the game and make for more strategic play. I may try this on the solitaire version to see how it affects things. It would also make the game less fiddly during play. It might also make it easier for large merchies to catch small pirates though, unless the pirates are judicious in choosing which tiles to enter and where on the tiles to stop. Dice rolls would determine who goes first in the game, and before starting (and before tiles are flipped), players would choose their starting positions on the board in turn order. No player would be allowed to be closer than 2 tiles to another player (2 full tiles between them) around the sea perimeter. With four players, it seems like it may be good if somewhat fewer merchant ships appeared. This would also encourage competition between players. So I would specify that ships appear when the die roll is less than the tile number. Pirates would not only be allowed to attack merchant ships but also each other, and the rules would be a bit different when pirates attack each other. Each pirate would roll a die, and each one would have the score: (ship + crew + die). The pirate with the higher score would win, and get ALL the gold the other ship was carrying, minus the crew size of the winning ship. The losing ship would lose all its gold, as well as 1 crew. In the case of a tie, both ships lose 1 crew and no gold changes hands. It might be appropriate for both ships to loose 1 crew no matter what the outcome. Notoriety is not affected when two pirates fight each other. It's necessary that attacking other pirates is potentially more lucrative than attacking merchant vessels of similar size, otherwise player interaction will be too low. Players may "retire" any time they wish, or may continue for a full 20 turns. No player may take more than 20 turns. The ship of a player who retires early is removed from the board (another possibility is that it gets sold to the highest bidder among the remaining players, although this probably wouldn't work well with fewer than 4 player. Also, it's not clear that it would be good from such a sale to go to the original owner of the ship). This also brings up the possibility that players could own more than one ship. Haven't thought too much about that yet. I do have a worry that players could get lucky early in the game, and then retire, before they can lose their booty to an attack. One way to discourage this might be to require that a pirate who retires before completing 20 turns must do so at the site of his buried booty, or he loses half of it. There may still be a bit too much luck in the game in general, or perhaps just too few opportunities to apply strategy. I'm also concerned that the game might suffer from a runaway leader effect; a couple of lucky battles early in the game can quickly make a player rich enough to trade up to a heavily-crewed galleon (that's happened to me in the solitaire version), able to attack pretty much anything out there. The notoriety factor in battles definitely helps in this respect. I might be useful making the notoriety go up by 2 instead of 1 for battles that yield booty above some specified amount. That also makes sense from a realism perspective (take a particularly rich prize and people hear about it and care about it more). Another possible way to address a runaway leader effect, if that does indeed turn out to be a problem, is to allow the player who moves the merchant ships, to move 1 ship no matter where it is on the board. For example, instead of moving up to three ships within 1 tile of the active player, he could move up to three ships total, 2 of which must be within 1 tile of the active player, and 1 of which can be anywhere on the board). There would also have to be a proviso that ships could not be moved on top of pirates other than the active player during this phase. At any rate, such a rule would allow the other players to effectively attack the leader. In fact, this "cure" might be too strong. Although I haven't thought much about it, I suspect that a different final scoring equation might be appropriate for the multi-player version. I get the feeling that it would be good if players had additional options and decisions during their turns, but I haven't come up with anything I like yet. The game, as I've laid it out for multiple players, reads just a bit thin in terms of tactical and strategic possibilities in my opinion. If two piecepacks are used instead of one, some additional possibilities open up. For one thing, pennies are no longer required, and there is a possibility of using an integrated score/status sheet, with each player marking his stats with coins of his suit (the numbers on the backs of these coins would need to be specified so the distribution of remaining coins in the bag is not inadvertently skewed number-wise). With two piecepacks, a larger board would also be possible, and I think, desirable. I suspect the best size would not be 48, but would be closer to 30. If the sea gets too big, the interaction will suffer. Lastly, I want to say that I haven't play-tested a multi-player version yet. These are just some ideas, thrown out rather hastily (so don't be too hard on me if some of them turn out to be stupid after reflection), and based upon my experience playing solitaire Piece Packing Pirates (which is a wonderful game!). Let's hear more ideas! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1841 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76420 invoked from network); 27 Jan 2004 02:35:50 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 27 Jan 2004 02:35:50 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 27 Jan 2004 02:35:50 -0000 Received: from [10.0.1.2] ([65.43.32.193]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 26 Jan 2004 21:35:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 26 Jan 2004 21:35:47 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC3B38B3.2E01%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: 3 games updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Authors of Mathrix, PieceGaps & Sailboat Regatta sent in changes today and I just posted the new files on the piecepack site. Again -those compiling games not on this list should send me a note at submissions @ piecepack . Org for inclusion on the update list. Thanks! (As always MG's rules CD is updated immediately following posts and I still will appreciate authors sending a word or text (I will send a pdf back for their files) I'll post author format for the web and reformat for the rules CD and get author consent as always. The 500+ page rulebook PDF has been discontinued at this time, but we are working on another idea.) Thanks!! Karol Piecepack . Org Mesomorph Games P.S. Special Thank you to Ron and Marty and the others helping with the Wiki, it is a splendid compliment to the official site for piecepack - www. Piecepack . Org! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1842 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72431 invoked from network); 27 Jan 2004 14:11:05 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 14:11:05 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 14:11:05 -0000 Received: from [66.218.67.249] by n40.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 14:09:13 -0000 Date: Tue, 27 Jan 2004 14:09:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bv5re7+3bjd@...> In-Reply-To: <029701c3e45d$98c78590$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1062 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: cdrodeffer@... Subject: Re: P.P. Pirates, Multi-player X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Mike, thank you so much for your kind words regarding PPP. I'm glad you found it enjoyable. As an engineer myself, I agree with you that the math could be annoying to some, and in any case, having to stop and figure a sum of products takes away from the theme a bit. Your points are well-taken, and I may eventually work up some sort of look-up table or chart to simplify combat resolution and final scoring. Imagine yourself with a ruler and dividers, hunched over a chart of the sea.... Your point about playing on a non-slip surface such as a table cloth is well-noted. I normally play on a vinyl-topped card table, which doesn't have the sliding problems that some other tables might, but it was my fault for overlooking the possibility of fiddly ergonomics. I'll try to remember to suggest playing on a non-sliding surface in a future version of the ruleset. Also, thank you for leading the charge (so far, at least) to develop a multi-player version of PPP. As I said before, I release that project into the open source community, so have at it! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1843 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55673 invoked from network); 27 Jan 2004 14:54:53 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 27 Jan 2004 14:54:52 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2004 14:54:52 -0000 Received: from [66.218.67.141] by n39.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 14:52:12 -0000 Date: Tue, 27 Jan 2004 14:52:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 93 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: cdrodeffer@... Subject: To the Moderators X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer To the Moderators: The Links area has somehow become innundated with off-topic links. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1844 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6008 invoked from network); 27 Jan 2004 16:01:15 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:01:14 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:01:14 -0000 Received: from [66.218.67.148] by n25.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 15:59:58 -0000 Date: Tue, 27 Jan 2004 15:59:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bv61tt+bik6@...> In-Reply-To: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 398 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: To the Moderators X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > To the Moderators: The Links area has somehow become innundated with > off-topic links. Do we need these extra sections? Chat - IRC would do the job better? Files - wiki does it better? Photos - wiki does it better? Links - wiki does it better? Polls - not sure about his one. Just asking, no axe to grind. :o) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1845 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86433 invoked from network); 27 Jan 2004 16:14:01 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:14:01 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:14:01 -0000 Received: from [66.218.67.154] by n19.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:13:34 -0000 Date: Tue, 27 Jan 2004 16:13:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bv62ne+p968@...> In-Reply-To: <bv61tt+bik6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 535 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "James K Droscha" <jdroscha@...> Subject: Re: To the Moderators X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <Iain.407138@b...> wrote: > > Do we need these extra sections? > > Chat - IRC would do the job better? > Files - wiki does it better? > Photos - wiki does it better? > Links - wiki does it better? > Polls - not sure about his one. > > Just asking, no axe to grind. Hi Iain, I'll leave these on so folks can use whatever they prefer. Pershonally, I find them handy. Note that polls are currently creatable by moderators only. Thanks for checking. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1846 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66953 invoked from network); 27 Jan 2004 16:09:15 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:09:15 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:09:18 -0000 Received: from [66.218.67.191] by n27.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:08:09 -0000 Date: Tue, 27 Jan 2004 16:08:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bv62d9+n2nh@...> In-Reply-To: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 559 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "James K Droscha" <jdroscha@...> Subject: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > To the Moderators: The Links area has somehow become innundated with > off-topic links. While this does happen from time to time, and we clean the area out and ban those responsible, I must not be seeing the same thing you are at this point in time. Currently, the Links area has only 5 links, all relevant: Icepack Games Mesomorph Games Piecepack Wiki Piecepack.org The Board Game Designers Forum If I am perhaps being thick, please let me know what else you are seeing. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1847 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23295 invoked from network); 27 Jan 2004 16:50:05 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:50:05 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:50:05 -0000 Received: from [66.218.67.159] by n23.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:49:28 -0000 Date: Tue, 27 Jan 2004 16:49:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bv64ql+ff7j@...> In-Reply-To: <bv62d9+n2nh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 443 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: cdrodeffer@... Subject: Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer >> To the Moderators: The Links area has >> somehow become innundated with off-topic >> links. > If I am perhaps being thick, please let > me know what else you are seeing. Now, as if by magic, the offending links have vanished. If one of the moderators did not remove them, then perhaps the person who posted them did. Anyway, there were links to dating services, medical links, etc. I can't remember them all. But they're gone now. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1848 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20854 invoked from network); 27 Jan 2004 17:11:05 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 27 Jan 2004 17:11:05 -0000 Received: from unknown (HELO web11104.mail.yahoo.com) (216.136.131.151) by mta5.grp.scd.yahoo.com with SMTP; 27 Jan 2004 17:11:04 -0000 Message-ID: <20040127171104.74498.qmail@...> Received: from [66.31.67.131] by web11104.mail.yahoo.com via HTTP; Tue, 27 Jan 2004 09:11:04 PST Date: Tue, 27 Jan 2004 09:11:04 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bv64ql+ff7j@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.151 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor They were there. I deleted the links. JKD: not thick, just slow. :) 7 or 8 drugs-by-mail, and one URL mentioning an article of clothing. (Cue opening scenes of The Rifleman) --- cdrodeffer@... wrote: > >> To the Moderators: The Links area has > >> somehow become innundated with off-topic > >> links. > > > If I am perhaps being thick, please let > > me know what else you are seeing. > > Now, as if by magic, the offending links have > vanished. If one of the > moderators did not remove them, then perhaps the > person who posted > them did. Anyway, there were links to dating > services, medical links, > etc. I can't remember them all. But they're gone > now. > > Clark > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1850 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58927 invoked from network); 27 Jan 2004 18:23:42 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 18:23:42 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta4.grp.scd.yahoo.com with SMTP; 27 Jan 2004 18:23:42 -0000 Received: from [66.218.67.173] by n24.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 18:22:49 -0000 Date: Tue, 27 Jan 2004 18:22:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bv6a9n+g4qp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1378 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Kisa Griffin" <kisa_griffin@...> Subject: Co-operative games? X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin I have tried out about another dozen solitaire games in the last few days and have spent some more time with a few I had already tried, including Tula. Reports will be coming in the next couple of days. I will soon have played all of the solitaire games that have been designed for the Piecepack and am looking for three types of games to give priority to. Rulesets In Progress that people are currently wanting to work on, games designed specifically for 2 players, and co- operative games. The first two are pretty easy although I have only seen a couple of people mention wanting something in the Rulests In Progress folder looked at so if you are wanting current feedback please say so as I would be disappointed to put a lot of effort into playtesting something that is dead to you. Lastly, the request from the subject line. The third catagory of co- operative games is harder to sort for. Does anyone know of any co- operative games that have been designed for the Piecepack? How many people are interested in co-operative games being designed for the piecepack? I have one in the back of my mind, very early stages. By co-operative I mean a game where you are all working against the game. Two examples of this are Reiner Knizia's Lord of the Rings and Stephen Hand's Star Wars: Escape from the Death Star. Thank you for your input, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1851 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81917 invoked from network); 27 Jan 2004 19:45:52 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 19:45:52 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2004 19:45:52 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004012719452001300937tue>; Tue, 27 Jan 2004 19:45:20 +0000 Message-ID: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bv6a9n+g4qp@...> Date: Tue, 27 Jan 2004 11:45:34 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >The first two are pretty easy although I have only seen a couple of >people mention wanting something in the Rulests In Progress folder >looked at so if you are wanting current feedback please say so as I >would be disappointed to put a lot of effort into playtesting >something that is dead to you. >Lastly, the request from the subject line. The third catagory of co- >operative games is harder to sort for. Does anyone know of any co- >operative games that have been designed for the Piecepack? How many >people are interested in co-operative games being designed for the >piecepack? I have one in the back of my mind, very early stages. By >co-operative I mean a game where you are all working against the >game. Two examples of this are Reiner Knizia's Lord of the Rings and >Stephen Hand's Star Wars: Escape from the Death Star. >Thank you for your input, >Kisa Hi Kisa, I don't know of any cooperative piecepack games existing right now. I did mention the category in a posting I made some time ago discussing possible categories, themes, etc., in connection with the competitions. Regarding the Rules sets in progress folder, my assumption would be that the purpose of the folder is to solicit feedback on unfinished games or beta versions. That's certainly the way I think of it. I have a fair number of games in there myself. This is not because I try to "load up" the folder. Rather, it is because very little feedback has been forthcoming, so I've left some of the games in there for now. Three of my games in there are 4x4 abstracts, which many players may not be interested in, and I'll probably take them out soon. It also seems that some designers have not utilized the folder. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1852 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99789 invoked from network); 27 Jan 2004 21:07:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 27 Jan 2004 21:07:07 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 21:07:06 -0000 Received: from [66.218.67.188] by n24.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 21:05:35 -0000 Date: Tue, 27 Jan 2004 21:05:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bv6jqu+d7bc@...> In-Reply-To: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 791 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: cdrodeffer@... Subject: Re: Co-operative games? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer > I don't know of any cooperative > piecepack games existing right now. While I agree, I can't think of any that are co-operative, I think there might be a few piecepack games out there that aren't terribly competitive, in that players don't directly try to hinder one another. But I may be wrong. > Regarding the Rules sets in progress > folder, my assumption would be that > the purpose of the folder is to > solicit feedback on unfinished games > or beta versions. That's how I think of it, as well, at least for non-competition games. > Three of my games in there are 4x4 > abstracts, which many players may not > be interested in, and I'll probably > take them out soon. That reminds me, I still owe you feedback on them, Mike! I know, I know, it's been a long time coming. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1853 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87226 invoked from network); 27 Jan 2004 17:49:51 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 Jan 2004 17:49:51 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 17:49:51 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012717000401500kl7ore>; Tue, 27 Jan 2004 17:00:04 +0000 Message-ID: <031801c3e4f7$0bfbeb20$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bv64ql+ff7j@...> Date: Tue, 27 Jan 2004 09:00:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: cdrodeffer@... To: piecepack@yahoogroups.com Sent: Tuesday, January 27, 2004 8:49 AM Subject: [piecepack] Re: Links Area [WAS: To the Moderators] >> To the Moderators: The Links area has >> somehow become innundated with off-topic >> links. > If I am perhaps being thick, please let > me know what else you are seeing. Now, as if by magic, the offending links have vanished. If one of the moderators did not remove them, then perhaps the person who posted them did. Anyway, there were links to dating services, medical links, etc. I can't remember them all. But they're gone now. Clark He's right (it wasn't your imagination Clark). Until recently, there were indeed many bogus links, and now they're gone. -Mike ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1854 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70206 invoked from network); 27 Jan 2004 19:58:59 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 27 Jan 2004 19:58:59 -0000 Received: from unknown (HELO web21602.mail.yahoo.com) (66.163.169.177) by mta4.grp.scd.yahoo.com with SMTP; 27 Jan 2004 19:58:59 -0000 Message-ID: <20040127195858.94023.qmail@...> Received: from [66.213.193.2] by web21602.mail.yahoo.com via HTTP; Tue, 27 Jan 2004 11:58:58 PST Date: Tue, 27 Jan 2004 11:58:58 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.163.169.177 From: Kisa Griffin <kisa_griffin@...> Subject: Re: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin --- Mike Schoessow <mikeschoessow@...> wrote: > > > >The first two are pretty easy although I have only > seen a couple of > >people mention wanting something in the Rulests In > Progress folder > >looked at so if you are wanting current feedback > please say so as I > >would be disappointed to put a lot of effort into > playtesting > >something that is dead to you. > > >Lastly, the request from the subject line. The > third catagory of co- > >operative games is harder to sort for. Does anyone > know of any co- > >operative games that have been designed for the > Piecepack? How many > >people are interested in co-operative games being > designed for the > >piecepack? I have one in the back of my mind, very > early stages. By > >co-operative I mean a game where you are all > working against the > >game. Two examples of this are Reiner Knizia's > Lord of the Rings and > >Stephen Hand's Star Wars: Escape from the Death > Star. > > >Thank you for your input, > > >Kisa > > > Hi Kisa, > > I don't know of any cooperative piecepack games > existing right now. I did mention the category in a > posting I made some time ago discussing possible > categories, themes, etc., in connection with the > competitions. > > Regarding the Rules sets in progress folder, my > assumption would be that the purpose of the folder > is to solicit feedback on unfinished games or beta > versions. That's certainly the way I think of it. I > have a fair number of games in there myself. This is > not because I try to "load up" the folder. Rather, > it is because very little feedback has been > forthcoming, so I've left some of the games in there > for now. Three of my games in there are 4x4 > abstracts, which many players may not be interested > in, and I'll probably take them out soon. It also > seems that some designers have not utilized the > folder. > > -Mike > I for one would love to see so-operative games as a competition catagory. Don't take those abstact out too soon. I suspect that Ron and would both be interested and we are likely going to be getting together on Tuesday (or some other day) to play piecepack games. Kisa __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1856 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54310 invoked from network); 28 Jan 2004 07:12:32 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 28 Jan 2004 07:12:32 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2004 07:12:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aljrz-0002QI-00; Tue, 27 Jan 2004 23:12:15 -0800 Date: Tue, 27 Jan 2004 23:12:15 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128071215.GA7491@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Mathrix review #2 X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Had some time to kill in a Starbucks while waiting for Marty to pick me up after work today, so I took out my piecepack and played Mathrix, by Clark Rodeffer, this time with the correct rules (removing one coin from an equation instead of removing the full equation, as I did before by mistake). Mathrix is certainly fun. It is refreshing, a mind-stretcher rather than a mind-bender. (Marty calls it "brain yoga".) The rules are easy to understand and remember, but interesting strategies and tactics emerge from them -- my favourite kind of game. Understanding the relationships among small integers is key here. I would recommend Mathrix for anyone who likes puzzles, wants a math refresher, or wishes to teach math to kids. I have a reservation about the game that is itself a puzzle of sorts. It seems that some numbers in Mathrix can be treated as completely identical to other numbers. For example, 4 can always be treated as equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null coin can always be treated as an ace coin as well, because cos(0)=1. It seems to me that a 6x6 "mathrix" of such equations (leaving out the cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix trivial, since you could always remove any coin from the board. Can such a table be constructed? How abstruse would the math have to be to show 4 can be converted to 5? I'm interested to hear opinions on this. Barring the creation of such a table, of even most of one, by piecepacking spoilsports :), Mathrix is plenty fun. By the way, I was able to get the coins in my first game down to the following 3: 1 2 0 I could take one further coin away by treating this as the equation 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the '2' coin would be suicidal, because the '1' and the '0' coins would no longer be adjacent and couldn't be used to form an equation. Can anyone create equations for '1 2' or '2 0'? I couldn't find one, even after breaking out my scientific calculator. In sum, a fine game at root, Clark, modulo my reservations that would subtract from the game. More power to you. Ron p.s. Next game I hope to try: Galaxy Express. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1857 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21979 invoked from network); 28 Jan 2004 08:08:46 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:08:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:08:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Alkck-0002su-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 00:00:34 -0800 Date: Wed, 28 Jan 2004 00:00:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128080034.GB7491@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Contest themes X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have enjoyed the games in the Solitary Confinement competition overall more than the games from any of the other piecepack contests, and I think there are a few reasons for this. First, I have come to appreciate solitaire games much more lately -- perhaps because Marty and I essentially wrote six of them for the contest, but also because of certain recent hypercompetitive trends in my game group, and some other personal reasons. Second, this was the biggest piecepack competition ever, so there was a wide variety of games to choose from. Some of them were bound to be good! And many were. Finally, I think that as a community we are developing a common language and a bag of tricks for creating piecepack games (an unspoken "pattern language"). We're just getting good at writing piecepack games! Yay for us. Marty and I took our own advice and started thinking about possible themes for the next contest, should we have won it, while we were waiting for the results. I suggested a competition for BYOP (Bring Your Own Piecepack) games like Easy Slider, which could take any number of players. Coincidentally, around this time people started talking about multi-piecepack games, and the poll was posted. The preliminary figures for the poll seemed to show that not many people had more than one piecepack, and Marty also thought my theme suggestion was somewhat limiting (although it would certainly sell a lot of piecepacks), so I started thinking about a cooperative-game competition, and it's interesting that people have been talking about co-op games on the list lately too. We'll just have to see what Clark surprises us with. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1858 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70507 invoked from network); 28 Jan 2004 08:22:02 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:22:02 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:22:02 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004012808180001100ji202e> (Authid: mark.a.biggar); Wed, 28 Jan 2004 08:18:01 +0000 Message-ID: <40176FBE.7060909@...> Date: Wed, 28 Jan 2004 00:15:58 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> In-Reply-To: <20040128071215.GA7491@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Had some time to kill in a Starbucks while waiting for Marty to pick > me up after work today, so I took out my piecepack and played Mathrix, > by Clark Rodeffer, this time with the correct rules (removing one coin > from an equation instead of removing the full equation, as I did > before by mistake). > > Mathrix is certainly fun. It is refreshing, a mind-stretcher rather > than a mind-bender. (Marty calls it "brain yoga".) The rules are > easy to understand and remember, but interesting strategies and > tactics emerge from them -- my favourite kind of game. Understanding > the relationships among small integers is key here. I would recommend > Mathrix for anyone who likes puzzles, wants a math refresher, or > wishes to teach math to kids. > > I have a reservation about the game that is itself a puzzle of sorts. > It seems that some numbers in Mathrix can be treated as completely > identical to other numbers. For example, 4 can always be treated as > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > coin can always be treated as an ace coin as well, because cos(0)=1. > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > trivial, since you could always remove any coin from the board. Can > such a table be constructed? How abstruse would the math have to be > to show 4 can be converted to 5? I'm interested to hear opinions on > this. Barring the creation of such a table, of even most of one, by > piecepacking spoilsports :), Mathrix is plenty fun. > > By the way, I was able to get the coins in my first game down to the > following 3: > > 1 2 0 > > I could take one further coin away by treating this as the equation > 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the > '2' coin would be suicidal, because the '1' and the '0' coins would no > longer be adjacent and couldn't be used to form an equation. Can > anyone create equations for '1 2' or '2 0'? I couldn't find one, even > after breaking out my scientific calculator. How about floor(sqrt(2)) = 1 -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1859 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51045 invoked from network); 28 Jan 2004 09:12:31 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 28 Jan 2004 09:12:31 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2004 09:12:31 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <200401280901130120031sq3e> (Authid: mark.a.biggar); Wed, 28 Jan 2004 09:01:13 +0000 Message-ID: <401779DF.2040504@...> Date: Wed, 28 Jan 2004 00:59:11 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> In-Reply-To: <20040128071215.GA7491@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I have a reservation about the game that is itself a puzzle of sorts. > It seems that some numbers in Mathrix can be treated as completely > identical to other numbers. For example, 4 can always be treated as > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > coin can always be treated as an ace coin as well, because cos(0)=1. > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > trivial, since you could always remove any coin from the board. Can > such a table be constructed? How abstruse would the math have to be > to show 4 can be converted to 5? I'm interested to hear opinions on > this. Barring the creation of such a table, of even most of one, by > piecepacking spoilsports :), Mathrix is plenty fun. More thought on this. You don't need 30 equations only 15 as you only need to convert each pair one way. Therefore I now break and completely solve Mathrix! Bru-HA-HA-HA-HA-HA (evil villan laugh). ln(1) = 0 floor(ln(ln(2))) = 0 floor(ln(ln(3))) = 0 floor(ln(sqrt(4))) = 0 floor(ln(floor(sqrt(5))) = 0 floor(sqrt(2)) = 1 floor(sqrt(3)) = 1 floor(ln(4)) = 1 floor(ln(5)) = 1 ceil(sqrt(3)) = 2 sqrt(4) = 2 floor(sqrt(5) = 2 ceil(sqrt(sqrt(exp(4)))) = 3 ceil(sqrt(5) = 3 sqrt(4) = floor(sqrt(5)) If we outlaw floor and ceil it's much harder. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1860 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97505 invoked from network); 28 Jan 2004 08:37:58 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:37:58 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta4.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:37:58 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <200401280836320120027qqge> (Authid: mark.a.biggar); Wed, 28 Jan 2004 08:36:32 +0000 Message-ID: <40177416.805@...> Date: Wed, 28 Jan 2004 00:34:30 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> <40176FBE.7060909@...> In-Reply-To: <40176FBE.7060909@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > I have a reservation about the game that is itself a puzzle of sorts. > > It seems that some numbers in Mathrix can be treated as completely > > identical to other numbers. For example, 4 can always be treated as > > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > > coin can always be treated as an ace coin as well, because cos(0)=1. > > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > > trivial, since you could always remove any coin from the board. Can > > such a table be constructed? How abstruse would the math have to be > > to show 4 can be converted to 5? I'm interested to hear opinions on > > this. Barring the creation of such a table, of even most of one, by > > piecepacking spoilsports :), Mathrix is plenty fun. > > > > By the way, I was able to get the coins in my first game down to the > > following 3: > > > > 1 2 0 > > > > I could take one further coin away by treating this as the equation > > 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the > > '2' coin would be suicidal, because the '1' and the '0' coins would no > > longer be adjacent and couldn't be used to form an equation. Can > > anyone create equations for '1 2' or '2 0'? I couldn't find one, even > > after breaking out my scientific calculator. > > How about floor(sqrt(2)) = 1 floor and ceiling along with sqrt lets you change 5 into 2 or 3, 3 into 1 or 2. Along with exp, you can use floor and ceiling to turn 0 into 1, 2 into 7 or 8, 3 into 20 or 21, 4 into 54 or 55 and 5 into 148 or 149. Throw in sqrt as well to get a whole bunch of other numbers. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1861 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52854 invoked from network); 28 Jan 2004 14:24:43 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 28 Jan 2004 14:24:43 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2004 14:24:42 -0000 Received: from [66.218.67.160] by n25.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 14:22:56 -0000 Date: Wed, 28 Jan 2004 14:22:55 -0000 To: piecepack@yahoogroups.com Message-ID: <bv8gjv+2ntj@...> In-Reply-To: <20040128071215.GA7491@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 267 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix review #2 X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > In sum, a fine game at root, Clark, > modulo my reservations that would > subtract from the game. More power > to you. :-) Ron, thank you for your kind words. I'm glad you enjoyed Mathrix Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1862 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72409 invoked from network); 28 Jan 2004 14:32:40 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 28 Jan 2004 14:32:40 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta4.grp.scd.yahoo.com with SMTP; 28 Jan 2004 14:32:40 -0000 Received: from [66.218.67.128] by n25.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 14:32:36 -0000 Date: Wed, 28 Jan 2004 14:32:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bv8h64+4buh@...> In-Reply-To: <401779DF.2040504@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 916 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix review #2 X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" > More thought on this. You don't > need 30 equations only 15 as you > only need to convert each pair > one way. Therefore I now break > and completely solve Mathrix! > Bru-HA-HA-HA-HA-HA (evil villan laugh). > [...] Mark, this was very clever! I hadn't even considered the possibility of using the floor and ceil functions. On the other hand, I DID hesitate when I used the sqrt function, because technically, it involves the use of another two, as in sqrt(x) = (x)^(inv(2)). But then again, the very useful factorial function also involves the use of other numbers, as in 4! = 4x3x2x1. > If we outlaw floor and ceil it's > much harder. I think most people would allow floor and ceil, as well as rnd for good measure. The overriding rule to keep in mind is, "If it feels like cheating, it probably is." Still, I commend you on your clever solution! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1863 Return-Path: <js@...> X-Sender: js@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23914 invoked from network); 28 Jan 2004 16:27:55 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Jan 2004 16:27:55 -0000 Received: from unknown (HELO mail37.megamailservers.com) (216.251.36.37) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 16:27:55 -0000 X-Authenticated-User: js.lor-tech.com Received: from jeph (CPE00047593a085-CM014500106027.cpe.net.cable.rogers.com [65.50.156.220]) (authenticated bits=0) by mail37.megamailservers.com (8.12.10/8.12.9) with ESMTP id i0SGRNHe003474 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 11:27:37 -0500 To: <piecepack@yahoogroups.com> Date: Wed, 28 Jan 2004 11:27:22 -0500 Message-ID: <002501c3e5bb$9bd9c090$030aa8c0@...> MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook CWS, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <bv6a9n+g4qp@...> X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal X-eGroups-Remote-IP: 216.251.36.37 From: "Jeph Stahl" <js@...> Reply-To: <js@...> Subject: RE: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=88226313 X-Yahoo-Profile: greatlakegamer Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Lastly, the request from the subject line. The third catagory of co- operative games is harder to sort for. Does anyone know of any co- operative games that have been designed for the Piecepack? How many people are interested in co-operative games being designed for the piecepack? I have one in the back of my mind, very early stages. By co-operative I mean a game where you are all working against the game. Two examples of this are Reiner Knizia's Lord of the Rings and Stephen Hand's Star Wars: Escape from the Death Star. Thank you for your input, Kisa >>>>> Saurbaum, looks like it has been designed with the piecepack system, although it was create in 1988. It would be a great tranlation to the piecepack game system. Anybody know the designer, Johannes Tranelis? Check out the game at http://www.boardgamegeek.com/game/4518 Cheers, Jeph Stahl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1865 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15651 invoked from network); 28 Jan 2004 18:00:13 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2004 18:00:13 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 18:00:13 -0000 Received: from [10.0.1.2] ([65.42.240.139]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 13:00:10 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 28 Jan 2004 13:00:09 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC3D62D9.2ED0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest info on website X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest info is now on the official piecepack website: http://www.piecepack.org As with the 3rd, 4th and 5th contest the judge has accepted my offer to mediate for blind judging (see contest rules). Please read the rules carefully and enter as often as you like (as part of the same or different group or groups). Please make sure to put "Contest: <title>" in the subject line of the contest entries - it helps a lot! Good luck!! Thank you! Karol Piecepack.org P.S. I will be making contest flyers and may post them for download if folks are interested in promoting this event at their game nights or conventions they manage or attend please request this off-list if interested. Thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1866 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76003 invoked from network); 28 Jan 2004 20:37:41 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2004 20:37:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 28 Jan 2004 20:37:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AlwOM-0002GI-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 12:34:30 -0800 Date: Wed, 28 Jan 2004 12:34:30 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128203430.GA8565@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Message to the Schoessow Brothers: Be out of Piecepackville before sunset. --The Hale-Evans Gang p.s. "Schoessow Brothers" is a sissy name for a gang. We don't want to hear no comments about "Hale-Evans". -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1867 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71105 invoked from network); 28 Jan 2004 22:55:15 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 28 Jan 2004 22:55:15 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2004 22:55:15 -0000 Received: from [66.218.67.145] by n3.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 22:53:36 -0000 Date: Wed, 28 Jan 2004 22:53:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bv9ehg+uvpd@...> In-Reply-To: <bv8rc9+52qg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2254 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Benedict" <boycat_oh@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh An intriguing and highly original contest theme, Clark, I'm impressed. I imagine that this contest could produce some of the best games yet for the piecepack, based on the premise that there will by synergy between the authors of each game. That's also an impressive list of sponsors - some very nice prizes in there as incentive beyond the alleged fame and glory... Phillip (think I'll just hide out behind this here rain barrel and hope that when the dust clears we'll find that the Brothers Schoessow and the Hale-Evans Family have finished each other off...) > DESIGN THEME: "GROUP PROJECTS" Entries are to be designed > in groups of not less than two Co-Authors. > > GENEROUSLY SPONSORED BY: > > * www.piecepack.org > * Mesomorph Games > * Chris Brooks > * IcePack Games > * Matt Worden Games > * PyroMyth Games > * Clark Rodeffer > > PRIZES > > There are several parts to the prize, which is a good > thing, because all of the winning Co-Authors will > eventually need to decide how to share them! > > SPONSORED PRIZES: > > * Mesomorph Games: Winner's choice of one item from > inventory (one Author) and Rules CD-ROM for each Author of > winning game > * Chris Brooks: $50 gift certificate to > www.funagaingames.com to split > * IcePack Games: 1 piecepack expanded > * Matt Worden Games: 1 table top version of Castle Danger > * PyroMyth Games: 1 table top version of Cannon > * Clark Rodeffer: 2 stashes of Icehouse Pyramids > > The winners also receive custody of the piecepack Trophy > Cloth, a card-table-sized tablecloth with a color piecepack > suit emblem embroidered on each side of the table. The > piecepack Trophy Cloth passes from the winner(s) of one > contest to the winner(s) of the next, with each of the > winners of this and previous contests signing and dating > the cloth before passing it on following the close of the > next competition. > > The winners also receive the opportunity to define and > judge the next piecepack game design competition and > arrange for the prize(s) if they wish. However, agreement > to this is not a requirement for entry, and if one or more > of the winners do not wish to judge the next competition, > he or she can suggest another Judge, or we can improvise. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1868 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32624 invoked from network); 28 Jan 2004 23:28:58 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 28 Jan 2004 23:28:58 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 23:28:58 -0000 Received: from [66.218.67.139] by n21.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 23:27:47 -0000 Date: Wed, 28 Jan 2004 23:27:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bv9ghg+781e@...> In-Reply-To: <20040128203430.GA8565@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 587 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > Message to the Schoessow Brothers: > > Be out of Piecepackville before sunset. > > --The Hale-Evans Gang > > p.s. "Schoessow Brothers" is a sissy name for a gang. > We don't want to hear no comments about "Hale-Evans". Oh Yeah, with all my nieces (4) and nephews (4) (my captive playtest group), my gang is "biggar" then yours! :-) Watch out for the massacure at the Big-R corral. BTW, my playtest group got one "biggar" last week with birth of my niece "Cristy Marie Gibson" to my youngest sister Sharon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1869 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83692 invoked from network); 29 Jan 2004 00:24:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 29 Jan 2004 00:24:29 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 29 Jan 2004 00:24:29 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Alzu4-0004en-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 16:19:28 -0800 Date: Wed, 28 Jan 2004 16:19:28 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129001928.GA17167@...> References: <20040128203430.GA8565@...> <bv9ghg+781e@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bv9ghg+781e@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Oh Yeah, with all my nieces (4) and nephews (4) (my captive playtest > group), my gang is "biggar" then yours! :-) Watch out for the > massacure at the Big-R corral. We ain't worried. If'n we need 'em, we got a big ol' posse at the Seattle Cosmic Saloon....assuming we can pry 'em away from the Puerto Rico tables long enough.... > BTW, my playtest group got one "biggar" last week with birth of > my niece "Cristy Marie Gibson" to my youngest sister Sharon. Congrats to you and yours! Belle Starr Hale-Evans -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1870 Return-Path: <electronicwaffle@...> Received: (qmail 33849 invoked from network); 29 Jan 2004 11:57:57 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 29 Jan 2004 11:57:57 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 11:57:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.155] by n28.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 11:57:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97172 invoked from network); 29 Jan 2004 05:30:40 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 29 Jan 2004 05:30:40 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 05:30:40 -0000 Received: from [66.218.67.184] by n34.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 05:29:06 -0000 Date: Thu, 29 Jan 2004 05:29:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bva5n0+bdts@...> In-Reply-To: <bv9ehg+uvpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2215 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jan 2004 11:57:52 -0000 X-eGroups-Remote-IP: 66.218.66.84 This will be an interesting Competition. I agree that the games will be better put together than if one person were to do it alone. I think that his will be easier said than done. The imediate concern, is that the entries will be few, As the number of people, to be fully involved in each new game will be at least halfed. The time to create such games will probably also be twice as long. The converting process (for lack of a better term) this competition implies (...All entrants are invited to join the Yahoo Group...) will hopefully overcome this minor drawback. Previous competitions had low turnouts due to a complicated theme. I do not see a theme that is directly game-design related with this competition. These two factors combined will surely be the wrecking ball or cornerstone to this competition. Perhaps a better name would have been Sibling Rivalry. Conflicts will arise with the co-authors, I hope that they will all be worked out peacefully. I was going to ask what was to prevent one person from pretending to be two different people. But I see that the concern this competition invented, it also solves. I guess this would be a great follow up to the Solitare competition. Personaly, given my current projects, I was hoping the next competition would be a source of inspiration for me.At the present, no idea comes rushing to my mind, like the other 3 competitions I have entered created. I know the due date is about 4 months away, I hope this will be enough time for me. Even if the competition was on a different theme, I feel that piecepack is ready to gain new members. Ideas, Comments, and Games seem to come out faster and faster than ever before. I am involved with Icehouse and SLICK, but I think that after 100 games, the list added with lack of community, has entered a state of near stasis. Piecepack may seem to be taking one step backward to take two forward. Soon, the sheer number of members in the comunity will solve this problem. Where some members are not as powerful, other members will take up the slack. And now begins the the great silent period where other members inquire why everyone is so quiet. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1871 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88632 invoked from network); 29 Jan 2004 14:04:41 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 29 Jan 2004 14:04:41 -0000 Received: from unknown (HELO imo-m07.mx.aol.com) (64.12.136.162) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 14:04:40 -0000 Received: from Debnmrn1@... by imo-m07.mx.aol.com (mail_out_v36_r4.12.) id r.182.25ef5052 (3858) for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 09:00:35 -0500 (EST) Message-ID: <182.25ef5052.2d4a6c02@...> Date: Thu, 29 Jan 2004 09:00:34 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.162 From: Debnmrn1@... Subject: Re: [piecepack] Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit What is SLICK? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1872 Return-Path: <KevinEagles72@...> Received: (qmail 2226 invoked from network); 29 Jan 2004 15:29:28 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 29 Jan 2004 15:29:28 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 15:29:28 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.66.118] by n1.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 15:27:41 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61731 invoked from network); 29 Jan 2004 13:24:10 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 29 Jan 2004 13:24:10 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 13:24:10 -0000 Received: from [66.218.67.187] by n15.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 13:23:23 -0000 Date: Thu, 29 Jan 2004 13:23:22 -0000 To: piecepack@yahoogroups.com Message-ID: <bvb1ga+2g79@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 538 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "kevineagles72" <KevinEagles72@...> Subject: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jan 2004 15:27:40 -0000 X-eGroups-Remote-IP: 66.218.66.64 Keeping with the public domain theme of piecepack...while not slighting any of the companies that make such beautiful piecepacks... I was wondering has anyone made sets of there own and have some advice? I'd like to make a JCD set of my own on wood...but without using stickers, and I don't have access to a silk screener or anything fancy. I was thinking of trying to use computer "iron" on paper and ironing on each piece's graphic individually... Any advice would be greatly appreciated... Kevin Eagles "No one of consequence" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1873 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50653 invoked from network); 29 Jan 2004 16:17:33 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Jan 2004 16:17:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Jan 2004 16:17:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmEmK-0005lY-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 08:12:28 -0800 Date: Thu, 29 Jan 2004 08:12:28 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129161227.GA21777@...> References: <bvb1ga+2g79@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvb1ga+2g79@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 01:23:22PM -0000, kevineagles72 wrote: > I was wondering has anyone made sets of there own and have some > advice? I'd like to make a JCD set of my own on wood...but without > using stickers, and I don't have access to a silk screener or > anything fancy. I was thinking of trying to use computer "iron" on > paper and ironing on each piece's graphic individually... > > Any advice would be greatly appreciated... Kevin, it just so happens that I am in the middle of creating a JCD piecepack. I am laserprinting each sheet onto cardstock, cutting each paper bit with stickers, and applying them to wood with Mod Podge. Mod Podge is this goop that doubles as both glue and sealant. It is used for decoupage. You can buy some at your local craft store. I use a small paintbrush to glue the paper to the wood with Mod Podge, then apply two coats of the stuff to seal it. The cardstock I am using is 110-pound weight stuff I bought at Office Depot. You can get the wood bits from one pf the places mentioned on this page: http://www.ludism.org/ppwiki/Vendors I have used other methods to create piecepacks as well; maybe I can describe them later. This method works pretty well. It is slow but it is inexpensive. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1874 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5776 invoked from network); 29 Jan 2004 17:17:43 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 29 Jan 2004 17:17:43 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 29 Jan 2004 17:17:43 -0000 Received: from [66.218.67.248] by n28.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 17:16:46 -0000 Date: Thu, 29 Jan 2004 17:16:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbf5r+9heh@...> In-Reply-To: <bvb1ga+2g79@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1269 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "James K Droscha" <jdroscha@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "kevineagles72" <KevinEagles72@a...> wrote: > I was wondering has anyone made sets of there own and have some > advice? I'd like to make a JCD set of my own on wood...but without > using stickers, and I don't have access to a silk screener or > anything fancy. I was thinking of trying to use computer "iron" on > paper and ironing on each piece's graphic individually... Hello Kevin, The first prototype for the piecepack was made of hand-cut bass wood tiles. One thing to watch out for if you cut your own tiles is that hand sanding can easily produce a slight curve on the edges. As far as marking goes, I used rubber stamps on that prototype. But in another forum, I suggested the following general strategies for marking game pieces: 1) rubber stamps 2) heat transfers 3) stencils 4) shaped markers (Crayola makes some of these) 5) freehand painting or carving 6) 3D stamps (like for leather) 7) burning (either with freehand stylus, metal stencil, or 3D stamps) 8) stickers 9) casting the pieces (in either gravity-cast metal or cold-cast resin) with 3D markings included 10) rub-ons Good luck with your set. I'd love to see a photo in the Photos section of this group when you get it finished. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1875 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94658 invoked from network); 29 Jan 2004 17:20:56 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 29 Jan 2004 17:20:56 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 17:20:55 -0000 Received: from [66.218.67.161] by n1.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 17:19:58 -0000 Date: Thu, 29 Jan 2004 17:19:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbfbt+q3nv@...> In-Reply-To: <20040127171104.74498.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 501 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "James K Droscha" <jdroscha@...> Subject: Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > They were there. I deleted the links. JKD: not > thick, just slow. Ha ha, you got that right. All hail Mr. Thorn, moderator of moderators! Thanks Ed. Everyone please note that adding inappropriate links or photos or anything else is a great means of getting yourself banned, or at the very least bumped, from this group/list. And yes, I realize that the people I'm talking to are not listening. Still. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1877 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36031 invoked from network); 29 Jan 2004 19:33:01 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 29 Jan 2004 19:33:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 19:33:01 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmHpY-0007lq-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 11:28:00 -0800 Date: Thu, 29 Jan 2004 11:27:59 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129192759.GD26629@...> References: <bvb1ga+2g79@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvb1ga+2g79@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 To follow up on Ron's note: I've been using Mod Podge since I was a kid, and I think Ron's choice to print on cardstock for 'podging is a mistake. MP is a water-based medium, and it works best when it can permeate the paper that's being applied to the wood, almost creating a medium that suspends the paper fibers, ink, etc. and bonds it to the wood. Some of Ron's pieces are buckling as they dry and causing bubbles to form between the wood and the cardstock. I think this happens because the cardstock is too thick to absorb the water in the MP evenly; it buckles as it gets wet, then the MP dries before it can flatten again. If I were doing a set this way, I'd print the markings on paper, then cut them out, MP them down (possibly using a breyer [roller] to make sure the paper contacts solidly with the wood and to roll out bubbles), then coat them with a couple of coats of sealer MP. It's a little trickier to use paper in some ways -- it's more likely to get floppy and fold over on itself if you're not careful -- but in the end I think it might make a better finished project. (Of course, I'm more likely to paint than decoupage, but that's just me.) Marty -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1878 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55549 invoked from network); 29 Jan 2004 20:18:05 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 29 Jan 2004 20:18:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 20:18:05 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmIc0-0008JW-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 12:18:04 -0800 Date: Thu, 29 Jan 2004 12:18:03 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129201803.GB31518@...> References: <bvb1ga+2g79@...> <20040129192759.GD26629@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040129192759.GD26629@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 11:27:59AM -0800, M. Hale-Evans wrote: > > To follow up on Ron's note: I've been using Mod Podge since I was a > kid, and I think Ron's choice to print on cardstock for 'podging is a > mistake. MP is a water-based medium, and it works best when it can > permeate the paper that's being applied to the wood, almost creating a > medium that suspends the paper fibers, ink, etc. and bonds it to the > wood. Some of Ron's pieces are buckling as they dry and causing > bubbles to form between the wood and the cardstock. I think this > happens because the cardstock is too thick to absorb the water in the > MP evenly; it buckles as it gets wet, then the MP dries before it can > flatten again. > > If I were doing a set this way, I'd print the markings on paper, then... [snip] I noticed a couple of them buckling too. One was buckling along an edge, and I was able to tamp it down again with a bit more Mod Podge, but another has a bubble in the middle. Fortunately, although I've already cut out all eight suits of tiles, front and back, from cardstock, I only made one test suit of tiles and coins. I am going to print on paper, then try a paper test suit and compare it to the cardstock one. Decoupage is slow going, but I just heard the story of a woman on _This American Life_ (episode 30, 1996) who took three years to cover every inch of her kitchen and the things in it with tiny beads. La la la. I simply remember some horrible things, and then I don't feel so bad... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1879 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14263 invoked from network); 29 Jan 2004 20:21:23 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 29 Jan 2004 20:21:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 20:21:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmIf8-0008MF-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 12:21:18 -0800 Date: Thu, 29 Jan 2004 12:21:18 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129202118.GC31518@...> References: <20040128203430.GA8565@...> <048401c3e69c$e8fce3c0$6802a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <048401c3e69c$e8fce3c0$6802a8c0@Mike1> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 11:20:09AM -0800, Mike Schoessow wrote: > > ----- Original Message ----- > > >Message to the Schoessow Brothers: > > >Be out of Piecepackville before sunset. > > >--The Hale-Evans Gang > > > Hey, our gang is up to 3. I think we've succesfully corrupted my > 10-year-old son, Arik (and he's mighty fast with a.. well anyway, > the Hale-Evans gang better just stay on their own side of town!) It's a good thing your kid's name isn't Billy. > -The Schoessows (not silly-sounding at all if you know how to say > it-----shesso, short e, long o, accent on first syllable) I knew how to pronounce it. It makes the subject of this thread even funnier to say. "Sheh-down at the Hokey Corral". :) No genuine offense intended. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1880 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93500 invoked from network); 29 Jan 2004 21:30:28 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 29 Jan 2004 21:30:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 21:30:27 -0000 Received: from [66.218.67.166] by n19.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 21:29:51 -0000 Date: Thu, 29 Jan 2004 21:29:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbu0d+njcu@...> In-Reply-To: <bv9ehg+uvpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 508 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> Subject: Re: Piecepackville X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > (think I'll just hide out behind this here rain barrel and hope that > when the dust clears we'll find that the Brothers Schoessow and > the Hale-Evans Family have finished each other off...) Benedict suddenly felt the jab of cold steel between his ribs. He turned around slowly. While he had been engrossed in the Shoessow/Hale-Evans barney, one of the pesky Biggar Clan had snuck up on him. He couldn't help thinking that he should have been hiding inside the barrel... ...to be continued... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1881 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7218 invoked from network); 29 Jan 2004 21:59:24 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 29 Jan 2004 21:59:23 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 21:59:23 -0000 Received: from [66.218.67.254] by n22.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 21:59:21 -0000 Date: Thu, 29 Jan 2004 21:59:20 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbvno+1026d@...> In-Reply-To: <20040129202118.GC31518@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Benedict" <boycat_oh@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I knew how to pronounce it. It makes the subject of this thread even > funnier to say. "Sheh-down at the Hokey Corral". :)\ Note that this sounds the best, in my opinion, when said in the voice of Eric Cartman from South Park. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1882 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77956 invoked from network); 29 Jan 2004 23:56:37 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 29 Jan 2004 23:56:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 23:56:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmM1V-0002Fl-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 15:56:37 -0800 Date: Thu, 29 Jan 2004 15:56:36 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129235636.GA8499@...> References: <20040129202118.GC31518@...> <bvbvno+1026d@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvbvno+1026d@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 09:59:20PM -0000, Benedict wrote: > > I knew how to pronounce it. It makes the subject of this thread > even > > funnier to say. "Sheh-down at the Hokey Corral". :)\ > > Note that this sounds the best, in my opinion, when said in the > voice of Eric Cartman from South Park. > > Phillip BWAHAHAHA! You're all right by me, Phillip, even if we didn't win the last contest. :) Can't you just see Cartman in a little pair of chaps, a stetson, and a sheriff's star, shouting "YOU WILL RESPECT MAH AUTHORITAH!" BTW, now that we know where "Benedict" came from, are you going to tell us about "boycat_oh"? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1883 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3443 invoked from network); 30 Jan 2004 03:00:03 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:00:03 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:00:03 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040130025842.LJSR173667.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 21:58:42 -0500 Message-ID: <4019C891.7080306@...> Date: Thu, 29 Jan 2004 21:59:29 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 29 Jan 2004 21:58:40 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: JCD seasons? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 A question for the group... are people interested in JCDpiecepack equivalents to the beautifull 4 seasons pack available from Mesomorph? I ask because it can take a fair bit of time to render the suits and if people aren't interested then I will hold off for a while. Those that are putting together JCDpiecepack sets in a method other than transparent stickers, please keep me informed as to your progress, I would love to see pictures of the final products. Thanks . JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1884 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62441 invoked from network); 30 Jan 2004 04:29:28 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:29:28 -0000 Received: from unknown (HELO imo-m01.mx.aol.com) (64.12.136.4) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:29:28 -0000 Received: from Debnmrn1@... by imo-m01.mx.aol.com (mail_out_v36_r4.12.) id r.dd.23cb3f6 (18707) for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 23:29:07 -0500 (EST) Message-ID: <dd.23cb3f6.2d4b3792@...> Date: Thu, 29 Jan 2004 23:29:06 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.4 From: Debnmrn1@... Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just got some tiles in from woorworks, Ltd. I was inquiring over the weekend about how to do this. I'm an experienced rubber stamp artist, and originally had planned to stamp over stain, but found that I can't get the effect I wanted. My experience with Mod Podge is that the finish remains sticky even after long drying times. Some of this can be removed with steel wood. My plan is to ust stain, and then use xyron adhesive on 60lb. paper and seal with mod podge. I'll let you know how it works, if you share your tips with me too =}. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1885 Return-Path: <KevinEagles72@...> Received: (qmail 83290 invoked from network); 30 Jan 2004 05:56:36 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:56:36 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:56:35 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.132] by n18.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:56:32 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19191 invoked from network); 30 Jan 2004 03:27:42 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:27:42 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:27:42 -0000 Received: from [66.218.67.132] by n2.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:26:49 -0000 Date: Fri, 30 Jan 2004 03:26:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcitn+shmf@...> In-Reply-To: <20040129192759.GD26629@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1501 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:56:22 -0000 X-eGroups-Remote-IP: 66.218.66.73 --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > > To follow up on Ron's note: I've been using Mod Podge since I was a > kid, and I think Ron's choice to print on cardstock for 'podging is a > mistake. MP is a water-based medium, and it works best when it can > permeate the paper that's being applied to the wood, almost creating a > medium that suspends the paper fibers, ink, etc. and bonds it to the > wood. Some of Ron's pieces are buckling as they dry and causing > bubbles to form between the wood and the cardstock. I think this > happens because the cardstock is too thick to absorb the water in the > MP evenly; it buckles as it gets wet, then the MP dries before it can > flatten again. > > If I were doing a set this way, I'd print the markings on paper, then > cut them out, MP them down (possibly using a breyer [roller] to make > sure the paper contacts solidly with the wood and to roll out > bubbles), then coat them with a couple of coats of sealer MP. It's a > little trickier to use paper in some ways -- it's more likely to get > floppy and fold over on itself if you're not careful -- but in the end > I think it might make a better finished project. (Of course, I'm more > likely to paint than decoupage, but that's just me.) > > > Marty Aha! Thank you for your thoughts...I still might play around with the card stock...JCD has some cutout pyramids that look fun... Tommorow I search for the MP, and some thinner paper :) Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1887 Return-Path: <KevinEagles72@...> Received: (qmail 60103 invoked from network); 30 Jan 2004 05:57:33 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:57:33 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:57:33 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.182] by n28.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:31 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20277 invoked from network); 30 Jan 2004 03:31:25 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:31:25 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:31:25 -0000 Received: from [66.218.67.163] by n1.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:31:19 -0000 Date: Fri, 30 Jan 2004 03:31:17 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcj65+dqv1@...> In-Reply-To: <4019C891.7080306@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 757 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "kevineagles72" <KevinEagles72@...> Subject: Re: JCD seasons? X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:30 -0000 X-eGroups-Remote-IP: 66.218.66.84 --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > A question for the group... are people interested in JCDpiecepack > equivalents to the beautifull 4 seasons pack available from Mesomorph? I > ask because it can take a fair bit of time to render the suits and if > people aren't interested then I will hold off for a while. > > Those that are putting together JCDpiecepack sets in a method other than > transparent stickers, please keep me informed as to your progress, I > would love to see pictures of the final products. > > Thanks . > JCD Well I for one am unashamedly enamored by your work JCD :) You've given me reason to reload my Adobe software suite from work again... So I guess that makes my vote a YES! Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1888 Return-Path: <electronicwaffle@...> Received: (qmail 90485 invoked from network); 30 Jan 2004 05:58:11 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:11 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:11 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n34.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:58:08 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99558 invoked from network); 30 Jan 2004 04:12:13 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:12:13 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:12:13 -0000 Received: from [66.218.67.251] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:12:04 -0000 Date: Fri, 30 Jan 2004 04:12:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bvclij+q331@...> In-Reply-To: <182.25ef5052.2d4a6c02@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 907 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:58:08 -0000 X-eGroups-Remote-IP: 66.218.66.102 --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > What is SLICK? Sortable List of Icehouse's Cool Kindred. Icehouse (Icehousegames.com LooneyLabs.com Wunderland.com) is another 'game system' similar in many respects to Piecepack, however instead of tiles and coins, Icehouse uses three pyramid sizes that can nest inside each other. (newer sets) SLICK is a database of about 100-125 games that can be played with Icehouse pieces (most commonly collectively called a Stash). 2 stashes (a Total of 30 - 10 each in size) are a part of the grand prize for the 6th competition. The list is to say the least, less organized than we are. It was through Icehouse, and the web that I found Piecepack. I know for a fact that many other members also know Icehouse. Mike S. Won the Ludic Synergy competition (Contest 2) with Alien City... a Game that uses a Piecepack and Three Icehouse stashes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1889 Return-Path: <KevinEagles72@...> Received: (qmail 42477 invoked from network); 30 Jan 2004 05:58:17 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:17 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.147] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:40 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87769 invoked from network); 30 Jan 2004 04:04:07 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:04:07 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:04:06 -0000 Received: from [66.218.66.122] by n36.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:03:32 -0000 Date: Fri, 30 Jan 2004 04:03:30 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcl2i+mmed@...> In-Reply-To: <4019C891.7080306@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 758 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "kevineagles72" <KevinEagles72@...> Subject: Re: JCD seasons? X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:39 -0000 X-eGroups-Remote-IP: 66.218.66.92 --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > A question for the group... are people interested in JCDpiecepack > equivalents to the beautifull 4 seasons pack available from Mesomorph? I > ask because it can take a fair bit of time to render the suits and if > people aren't interested then I will hold off for a while. > > Those that are putting together JCDpiecepack sets in a method other than > transparent stickers, please keep me informed as to your progress, I > would love to see pictures of the final products. > > Thanks . > JCD Oh, and not to change the subject but... I have already printed out a full set of your JCD anchor cards, and they really turned out great! When can we see more suits? <vbg> Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1890 Return-Path: <KevinEagles72@...> Received: (qmail 31615 invoked from network); 30 Jan 2004 05:58:28 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:28 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:28 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.66.112] by n17.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:18 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18133 invoked from network); 30 Jan 2004 03:30:11 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:30:11 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:30:11 -0000 Received: from [66.218.66.114] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:29:34 -0000 Date: Fri, 30 Jan 2004 03:29:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcj2s+9i27@...> In-Reply-To: <20040129201803.GB31518@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 974 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:17 -0000 X-eGroups-Remote-IP: 66.218.66.72 > I noticed a couple of them buckling too. One was buckling along an > edge, and I was able to tamp it down again with a bit more Mod Podge, > but another has a bubble in the middle. Fortunately, although I've > already cut out all eight suits of tiles, front and back, from > cardstock, I only made one test suit of tiles and coins. So i'll definately be using the 110 lb. stuff for the pyramids then :) > I am going to print on paper, then try a paper test suit and compare > it to the cardstock one. Decoupage is slow going, but I just heard the > story of a woman on _This American Life_ (episode 30, 1996) who took > three years to cover every inch of her kitchen and the things in it > with tiny beads. > > La la la. I simply remember some horrible things, and then I don't > feel so bad... I'm going to try on both types of paper as well...110 lb. and probably some 20 lb. stuff I have. LOL...that had to have been a maddening amount of beads... Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1891 Return-Path: <electronicwaffle@...> Received: (qmail 78976 invoked from network); 30 Jan 2004 06:00:28 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:00:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:00:28 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.169] by n19.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:59:58 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66643 invoked from network); 30 Jan 2004 04:21:22 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:21:22 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:21:21 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:21:08 -0000 Date: Fri, 30 Jan 2004 04:21:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcm3j+tjbt@...> In-Reply-To: <20040129235636.GA8499@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1270 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:59:58 -0000 X-eGroups-Remote-IP: 66.218.66.74 I seriously wonder if I should walk into all of this. But I don't Think I am alone when I ask "What the H___ is going on here with these posts?" Can some one throw me a bone? We are arguing over screen names now? and nitpicking on the pariculars of such names? Granted an "ElectronicWaffle" should not stir the embers. From my HORRIBLY outdated Website; My Name came long before I even had my Website. I was in the 8th grade (1996-1997) and I was taking an art course in school.We where talking about Surrealism. "ElectronicWaffle" was to become my entry peice into the medium.I passed art that year and but the drawing wasnt that great. The name however stuck, as it is so original. The next year, I took up Typing as my elective and as part of the course we where taught about the internet (I knew alot about the web anyway so it was a free A) When every one was getting their first Email account ever, I decided for no particular reason to get a second one. I used the Name Electronicwaffle and my online idenity was created. It has evolved since then and I think it is one of the better names out there. http://www.geocities.com/electronicwaffle/Me.html Oh well, I guess I should be glad Im not the one making a fuss for a while. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1892 Return-Path: <KevinEagles72@...> Received: (qmail 13550 invoked from network); 30 Jan 2004 06:01:08 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:01:08 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:01:08 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.174] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 06:00:11 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93366 invoked from network); 30 Jan 2004 05:04:24 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:04:24 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:04:23 -0000 Received: from [66.218.67.253] by n1.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:03:13 -0000 Date: Fri, 30 Jan 2004 05:03:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcoif+2nhd@...> In-Reply-To: <dd.23cb3f6.2d4b3792@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 829 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 06:00:09 -0000 X-eGroups-Remote-IP: 66.218.66.92 --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > I just got some tiles in from woorworks, Ltd. I was inquiring over the > weekend about how to do this. I'm an experienced rubber stamp artist, and > originally had planned to stamp over stain, but found that I can't get the effect I > wanted. > > My experience with Mod Podge is that the finish remains sticky even after > long drying times. Some of this can be removed with steel wood. > > My plan is to ust stain, and then use xyron adhesive on 60lb. paper and seal > with mod podge. I'll let you know how it works, if you share your tips with > me too =}. Thats a deal! :) I'll be picking up supplies...the MP tommorow and working on it over the weekend... Thanks so much to everyone so far! I appreciate all the tips, and pointers! Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1893 Return-Path: <KevinEagles72@...> Received: (qmail 68367 invoked from network); 30 Jan 2004 06:01:20 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:01:20 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:01:20 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.170] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 06:00:31 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75052 invoked from network); 30 Jan 2004 03:21:49 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:21:49 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:21:49 -0000 Received: from [66.218.66.120] by n14.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:21:47 -0000 Date: Fri, 30 Jan 2004 03:21:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcik8+91b4@...> In-Reply-To: <20040129161227.GA21777@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1182 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 06:00:28 -0000 X-eGroups-Remote-IP: 66.218.66.92 > Kevin, it just so happens that I am in the middle of creating a JCD > piecepack. I am laserprinting each sheet onto cardstock, cutting each > paper bit with stickers, and applying them to wood with Mod Podge. > > Mod Podge is this goop that doubles as both glue and sealant. It is > used for decoupage. You can buy some at your local craft store. I > use a small paintbrush to glue the paper to the wood with Mod Podge, > then apply two coats of the stuff to seal it. > > The cardstock I am using is 110-pound weight stuff I bought at Office > Depot. You can get the wood bits from one pf the places mentioned on > this page: > > http://www.ludism.org/ppwiki/Vendors Thanks! I grabbed some 110 and 65 lb. paper tonight at Office depot...no luck with the MP though...have to check my local arts and craft shop tommorow :) > I have used other methods to create piecepacks as well; maybe I can > describe them later. This method works pretty well. It is slow but it > is inexpensive. I am scouring the old posts tonight to look at what other people have done, but if you don't mind describing other stuff you've done...i'd love to hear it... Kevin Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1895 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16375 invoked from network); 30 Jan 2004 16:36:22 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Jan 2004 16:36:22 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2004 16:36:22 -0000 Received: from [66.218.67.158] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 16:35:08 -0000 Date: Fri, 30 Jan 2004 16:34:58 -0000 To: piecepack@yahoogroups.com Message-ID: <bve13i+kvg1@...> In-Reply-To: <bva5n0+bdts@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6785 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: cdrodeffer@... Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > This will be an interesting Competition. [...] I certainly hope so! I encourage everyone to get together in groups and brainstorm some new games. > I think that his will be easier said > than done. The imediate concern, is > that the entries will be few, As the > number of people, to be fully involved > in each new game will be at least > halfed. The time to create such games > will probably also be twice as long. I'm not concerned about the number of entries. In fact, I would much rather receive 5 excellent entries than 20 mediocre entries. And remember, there's no restriction on the number of games toward which any one designer may contribute. "Designer A" could work on one game with "Designer B" and on another game with "Designers C & D". And I think four months is an adequate amount of lead time. If anyone disagrees, please let me know. > The converting process (for lack of a > better term) this competition implies > (...All entrants are invited to join > the Yahoo Group...) will hopefully > overcome this minor drawback. While joining this Yahoo group is encouraged, joining is by no means a requirement for entry in the contest. > Previous competitions had low > turnouts due to a complicated theme. On the contrary, I believe advertisement had at least as much to do with turnout as anything else. Contests 3 and 5 were very broadly publicized in other venues, such as About Boardgames, Board Game Geek, Spielfreaks, Board Game Designers Forum and so on. This 6th contest has been widely advertised as well. > I do not see a theme that is > directly game-design related with > this competition. You're correct! This time around, there are no restrictions with respect to theme, mechanism, number of players, game length or anything like that. Just that the games must use a piecepack and must be designed in groups of at least two people working together. > These two factors combined will > surely be the wrecking ball or > cornerstone to this competition. I sincerely hope Group Projects turns out to be a cornerstone of a crop of excellent piecepack games. > Perhaps a better name would have > been Sibling Rivalry. Just to be clear, groups of co-authors are not limited to brothers and sisters or any other such pre-existing relationship. A bunch of strangers could very well meet in a forum such as this, decide to design a piecepack game together, and if it's good, they may very well end up winning the prize. > Conflicts will arise with the > co-authors, I hope that they will > all be worked out peacefully. I agree. As with any group project, differences in opinion and direction are inevitable. But it's my sincere hope that each mature, thoughtful and considerate group will overcome these differences and build upon one-another's individual strengths to create a wonderful game. That would be good for the piecepack community, and is one of my personal goals for this competition. > I was going to ask what was to > prevent one person from pretending > to be two different people. But I > see that the concern this competition > invented, it also solves. I did not spend much time thinking about this sort of problem, because I believe the people in the piecepack community are, as a whole, honest. I try to look at people in a positive light, and I hope no one would be so immature as to try to cheat in this way. Anyone who would consider cheating in this way is missing the point of the competition. Sure, there are prizes, and those are part of the encouragement to enter. But the biggest prizes aren't even listed. The biggest prizes are really 1) the potential for building a strong co-operative spirit among the piecepack community and 2) a bunch of very well-designed piecepack games for all of us to enjoy. > I guess this would be a great > follow up to the Solitare > competition. I didn't have that in mind as a specific goal, but if it turns out that way, wonderful! > Personaly, given my current > projects, I was hoping the next > competition would be a source of > inspiration for me. At the present, > no idea comes rushing to my mind, > like the other 3 competitions I > have entered created. I know the > due date is about 4 months away, I > hope this will be enough time for > me. Inspiration is fickle, so just take your time. Four months is generally in keeping with the design timeframes from previous contests, but more importantly, it fits well with my own schedule as Judge and with Karol's schedule as Mediator. Schedule alignment is a very important factor that both Karol and I worked on to adjust, and I hope the time given is adequate for each group to generate, test and refine their games. > Even if the competition was on > a different theme, I feel that > piecepack is ready to gain new > members. Ideas, Comments, and > Games seem to come out faster > and faster than ever before. Again, piecepack evangelism wasn't one of my goals with respect to this competition. But if advertising this contest perks up the ears of a few people who had never before heard of the piecepack, I welcome them, whether they want to find a partner or two and work on designs, comment on existing games and make suggestions to improve them, or even if they just want to play. Welcome! > I am involved with Icehouse > and SLICK, but I think that > after 100 games, the list added > with lack of community, has > entered a state of near stasis. I am on the Icehouse list as well, and I think it's a great group, very much akin to the piecepack group. All groups go through ups and downs, but I think the Icehouse group is very much alive. > Piecepack may seem to be taking > one step backward to take two > forward. Soon, the sheer number > of members in the comunity will > solve this problem. Where some > members are not as powerful, > other members will take up the > slack. I'm not sure I understand what you mean here, Eric. I don't see the piecepack group size as a problem, nor do I see the group going backward. What do you mean by "powerful" members and the need to "take up the slack"? I've always thought of the piecepack group as a friendly community where everyone is free to give and take pretty much as they wish, not a sweatshop where peons have a duty to do their work for the benefit of some tyrannical boss. Do we need any more law than what we have with the group owner and moderator, who generously volunteer their time to keep this group free from spam and off-topic files and links? > And now begins the the great > silent period where other > members inquire why everyone > is so quiet. Gosh, I hope not. The last thing I want to happen is for discussion to stop. All the best to everyone! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1896 Return-Path: <imfurry@...> Received: (qmail 40448 invoked from network); 31 Jan 2004 01:07:46 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 31 Jan 2004 01:07:46 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 31 Jan 2004 01:07:46 -0000 X-eGroups-Return: imfurry@... Received: from [66.218.67.156] by n28.grp.scd.yahoo.com with NNFMP; 31 Jan 2004 01:07:40 -0000 X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98723 invoked from network); 30 Jan 2004 21:49:37 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Jan 2004 21:49:37 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 21:49:37 -0000 Received: from [66.218.67.181] by n28.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 21:49:11 -0000 Date: Fri, 30 Jan 2004 21:49:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bvejgl+4db2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "imfurry" <imfurry@...> Subject: Taxicab session report with humble suggestions X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Jan 2004 01:07:38 -0000 X-eGroups-Remote-IP: 66.218.66.84 I recently played Mark Biggar's Taxicab with some friends at Drexoll Games in Vancouver. We found it an enjoyable, light game. The part I liked the best was driving my little cab around town making beep-beep and vroom-vroom noises. The rules are easy to understand, although one of the players couldn't keep the driving and turning rules straight. We put it down to his lack of a driver's licence. We were also playing without a play mat to show the movement spaces, so perhaps that made it more difficult. We found that the tiles can get knocked about, so I recommend using a tablecloth to reduce slippage. I have two minor complaints: the fiddle factor, and player interaction. I'll start with the fiddle factor. We had some trouble remembering to draw a new passenger when we picked one up, but I'm sure that would get better with practice. The most fiddly rule was for deciding what address a passenger is at in a city block. You roll two dice and consult a table for one of eight spaces around the block. My humble suggestion is the following rule, which we switched to halfway through the game. To choose an address: Draw a coin from the bag and place it on the tile with the matching suit and value. Then place it on one of the eight spaces around the edge of that tile. Now roll a die and move the coin that number of spaces clockwise around the edge of the tile. If you roll an ace, move the coin one space. If you roll a null, leave it where it is. The coin could end up on any one of the eight spaces except the two spaces counter-clockwise from its starting space. My other complaint regards player interaction. I think the game could use more. There is some, and in the final round of our game I was blocked from making my last drop off. Unfortunately the movement rules are quite strict, and the interaction is more random than strategic. My humble suggestion in this case is to allow players to break the law. (Only in the game, of course.) Perhaps a risk vs. gain mechanism like the one in Racepack would help. A player could exceed the speed limit by moving more than eight spaces and then roll a die to see if he gets caught. Subtract nine from the distance moved, and if the die roll is higher than that, he gets away with it. If not, pay a fine of the die roll times the excess movement. You could also allow other moving violations like driving on the wrong side of the road and making a U-turn in the middle of the block. Each would be worth so many points, and the die roll needs to be less than the total of all your moving violations and excess movement in the turn. I haven't had a chance to try this idea yet, so use it at your own risk. Even with these minor complaints, it was still an enjoyable game. I plan to try it again. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1897 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18888 invoked from network); 31 Jan 2004 01:23:16 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 31 Jan 2004 01:23:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 31 Jan 2004 01:23:16 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004013101224901100iuhuie> (Authid: mark.a.biggar); Sat, 31 Jan 2004 01:22:49 +0000 Message-ID: <401B02F1.5000503@...> Date: Fri, 30 Jan 2004 17:20:49 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvejgl+4db2@...> In-Reply-To: <bvejgl+4db2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Taxicab session report with humble suggestions X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar imfurry wrote: > I recently played Mark Biggar's Taxicab with some friends at Drexoll > Games in Vancouver. We found it an enjoyable, light game. The part I > liked the best was driving my little cab around town making beep-beep > and vroom-vroom noises. Thank you for playing and commenting on my game. Would you mind my attaching your session report to the games wiki page? > The rules are easy to understand, although one of the players > couldn't keep the driving and turning rules straight. We put it down > to his lack of a driver's licence. We were also playing without a > play mat to show the movement spaces, so perhaps that made it more > difficult. We found that the tiles can get knocked about, so I > recommend using a tablecloth to reduce slippage. Yeah, even I prefer playing with the mat. I'll mention the tile sliding problem the next time I update the ruleset. Thanks. > I have two minor complaints: the fiddle factor, and player > interaction. I'll start with the fiddle factor. We had some trouble > remembering to draw a new passenger when we picked one up, but I'm > sure that would get better with practice. The most fiddly rule was > for deciding what addrests a passenger is at in a city block. You roll > two dice and consult a table for one of eight spaces around the > block. My humble suggestion is the following rule, which we switched > to halfway through the game. > > To choose an address: Draw a coin from the bag and place it on the > tile with the matching suit and value. Then place it on one of the > eight spaces around the edge of that tile. Now roll a die and move > the coin that number of spaces clockwise around the edge of the tile. > If you roll an ace, move the coin one space. If you roll a null, > leave it where it is. The coin could end up on any one of the eight > spaces except the two spaces counter-clockwise from its starting > space. I tried something similar during game development and discovered that it gives too much control to the placing player, in that he can easily cause the placewment of the new passenger on the other side of a block from an approaching player's taxi. > My other complaint regards player interaction. I think the game could > use more. There is some, and in the final round of our game I was > blocked from making my last drop off. Unfortunately the movement > rules are quite strict, and the interaction is more random than > strategic. My humble suggestion in this case is to allow players to > break the law. (Only in the game, of course.) Perhaps a risk vs. gain > mechanism like the one in Racepack would help. A player could exceed > the speed limit by moving more than eight spaces and then roll a die > to see if he gets caught. Subtract nine from the distance moved, and > if the die roll is higher than that, he gets away with it. If not, > pay a fine of the die roll times the excess movement. You could also > allow other moving violations like driving on the wrong side of the > road and making a U-turn in the middle of the block. Each would be > worth so many points, and the die roll needs to be less than the > total of all your moving violations and excess movement in the turn. > I haven't had a chance to try this idea yet, so use it at your own > risk. This is a common problem with pick-up-and-delivery games. Those are some interesting ideas. I've also thought about allowing player's to pay money to move the traffic jam (if your playing with that variant). > Even with these minor complaints, it was still an enjoyable game. I > plan to try it again. Thanks again. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1898 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33782 invoked from network); 31 Jan 2004 02:55:07 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 31 Jan 2004 02:55:07 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 02:55:07 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AmlHn-00046B-00 for piecepack@yahoogroups.com; Fri, 30 Jan 2004 18:55:07 -0800 To: piecepack@yahoogroups.com Date: Fri, 30 Jan 2004 20:54:13 -0600 Message-ID: <mk5m10halfv8l521saj901v0vcdeqidgad@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Hi everyone, I've been lurking on this forum for a while now and enjoying= the conversations, but I think this is my first post. A few of you may re= cognize me from the Spielfrieks and Nigglybits yahoo groups. I'm a fan of = a few Icehouse games, which led me to the Piecepack system. So far, I have= n't had any inclination to design games, but I sure like to play them. I'v= e read a lot of rules to Piecepack games, but I finally got around to creat= ing a set and playing a few of them. I wrote a session report in my blog an= d included a few pictures: http://www.rozmiarek.info/games/index.html Her= e is just the text: All the recent activity on the Piecepack Yahoo group f= ollowing the results of the latest contest, Solitary Confinement, compelled= me to finally finish throwing together my own homemade Piecepack. It's no= thing fancy. I simply downloaded the graphics from the Piecepack website a= nd printed them out on Avery sticker sheets. I then stuck them on wooden d= iscs from Hobby Lobby and squares cut from some scrap 1/4" plywood. Voila!= Instant access to a hundred games. I really would like to make a nicer s= et. As Ed pointed out, given the amount of time and dollars spent on just = this quick and dirty set, wouldn't it just be easier to buy a nice commerci= al one? He's right, of course. I guess it is just the satisfaction of cre= ating one yourself. I first tried out a few of the solitaire games availab= le, while waiting for dinner to cook: PieceGaps: A nice little puzzle gam= e by Chris Brooks that is based on a solitaire card game, Gaps, which I've = never played. This turned out to be much harder than it looks. I nearly w= on on my first try, but then couldn't even come close. I can see that ther= e are some definite strategies involved which I am still trying to figure o= ut. Fujisan: Next I tried this game by James Kyle, simply because the st= aircase looked neat. Another puzzle game, but quite a bit easier. I won th= e basic game every time, but it was a enjoyable figuring it out. I then tr= ied the variant a few times and was unable to win. Tula: Finally, I tried= this older game from James Kyle. It reminded me a bit of card solitaire g= ames like Pyramid, where being able to win simply depends on how the cards = fall. There is only a very little skill involved, but was a fun exercise. = I only won one of the half dozen games I played. I enjoyed all three of t= hese games and am looking forward to trying out some more, especially the c= ontest winner, Piece Packing Pirates. The rules to that one looked a little= too long and involved for the time I had. Froggy Bottom: After dinner, Ed= and I played this two-player game by Clay Blankenship. It's a race game b= etween frogs trying to visit their lily pads and get back home. It is anot= her puzzle-type game, where you try to set things up for clever moves that = allow your frogs to cover more distance in a turn. Ed wondered if it was a= little too easy and wants to try using only one neutral color instead of t= wo. I won, but barely. This game had some really good ideas and was bette= r than many published games I've played. -- Susan Rozmiarek http://www= .rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1899 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59153 invoked from network); 31 Jan 2004 03:57:57 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 31 Jan 2004 03:57:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 03:57:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <20040131031004015009sg2ge>; Sat, 31 Jan 2004 03:10:04 +0000 Message-ID: <058e01c3e7a7$b7568040$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> Date: Fri, 30 Jan 2004 19:10:00 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Susan, Thanks for the reviews. I would love to see more of these from other members of the group as well (although I can't complain much since I haven't posted too many myself lately). If you play other piecepack games and wouldn't mind posting your honest impressions, that would be much appreciated! -Mike ----- Original Message ----- From: Susan Rozmiarek To: piecepack@yahoogroups.com Sent: Friday, January 30, 2004 6:54 PM Subject: [piecepack] Intro and a Session Report (very long) Hi everyone, I've been lurking on this forum for a while now and enjoying the conversations, but I think this is my first post. A few of you may recognize me from the Spielfrieks and Nigglybits yahoo groups. I'm a fan of a few Icehouse games, which led me to the Piecepack system. So far, I haven't had any inclination to design games, but I sure like to play them. I've read a lot of rules to Piecepack games, but I finally got around to creating a set and playing a few of them. I wrote a session report in my blog and included a few pictures: http://www.rozmiarek.info/games/index.html Here is just the text: All the recent activity on the Piecepack Yahoo group following the results of the latest contest, Solitary Confinement, compelled me to finally finish throwing together my own homemade Piecepack. It's nothing fancy. I simply downloaded the graphics from the Piecepack website and printed them out on Avery sticker sheets. I then stuck them on wooden discs from Hobby Lobby and squares cut from some scrap 1/4" plywood. Voila! Instant access to a hundred games. I really would like to make a nicer set. As Ed pointed out, given the amount of time and dollars spent on just this quick and dirty set, wouldn't it just be easier to buy a nice commercial one? He's right, of course. I guess it is just the satisfaction of creating one yourself. I first tried out a few of the solitaire games available, while waiting for dinner to cook: PieceGaps: A nice little puzzle game by Chris Brooks that is based on a solitaire card game, Gaps, which I've never played. This turned out to be much harder than it looks. I nearly won on my first try, but then couldn't even come close. I can see that there are some definite strategies involved which I am still trying to figure out. Fujisan: Next I tried this game by James Kyle, simply because the staircase looked neat. Another puzzle game, but quite a bit easier. I won the basic game every time, but it was a enjoyable figuring it out. I then tried the variant a few times and was unable to win. Tula: Finally, I tried this older game from James Kyle. It reminded me a bit of card solitaire games like Pyramid, where being able to win simply depends on how the cards fall. There is only a very little skill involved, but was a fun exercise. I only won one of the half dozen games I played. I enjoyed all three of these games and am looking forward to trying out some more, especially the contest winner, Piece Packing Pirates. The rules to that one looked a little too long and involved for the time I had. Froggy Bottom: After dinner, Ed and I played this two-player game by Clay Blankenship. It's a race game between frogs trying to visit their lily pads and get back home. It is another puzzle-type game, where you try to set things up for clever moves that allow your frogs to cover more distance in a turn. Ed wondered if it was a little too easy and wants to try using only one neutral color instead of two. I won, but barely. This game had some really good ideas and was better than many published games I've played. -- Susan Rozmiarek http://www.rozmiarek.info ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1900 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60684 invoked from network); 31 Jan 2004 04:31:19 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 31 Jan 2004 04:31:19 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 31 Jan 2004 04:31:19 -0000 Received: from sammi (c-67-170-153-70.client.comcast.net[67.170.153.70]) by comcast.net (rwcrmhc11) with SMTP id <2004013104311801300b95u6e>; Sat, 31 Jan 2004 04:31:18 +0000 To: <piecepack@yahoogroups.com> Date: Fri, 30 Jan 2004 20:31:04 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 In-Reply-To: <mk5m10halfv8l521saj901v0vcdeqidgad@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcPnpVlH6Sid9FSCScWP2SFFH0GdcAADVLig X-eGroups-Remote-IP: 204.127.198.35 From: "Chris Brooks" <brookscl@...> Subject: RE: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 Susan wrote: > PieceGaps: A nice little puzzle game by Chris Brooks that is based on > a solitaire card game, Gaps, which I've never played. This turned out > to be much harder than it looks. I nearly won on my first try, but > then couldn't even come close. I can see that there are some definite > strategies involved which I am still trying to figure out. Woo hoo! Somebody played my (adapted, OK, heisted) game (besides the judge that is)! Thanks for the report Susan. I really need to get my family to play more of these games with me... my two sons are way too enamored of the glossy themed boardgames (OK, so am I). I plan to play some of the solitaire games on my business trip next week, so I'll post some reports after that. -Chris http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1901 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68680 invoked from network); 31 Jan 2004 21:28:12 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 31 Jan 2004 21:28:12 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 21:28:12 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1An2bq-0001oF-00 for piecepack@yahoogroups.com; Sat, 31 Jan 2004 13:24:58 -0800 To: piecepack@yahoogroups.com Date: Sat, 31 Jan 2004 15:23:28 -0600 Message-ID: <ut6o10t08325mema47q103q2kt3akvlo97@...> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> <058e01c3e7a7$b7568040$6802a8c0@Mike1> In-Reply-To: <058e01c3e7a7$b7568040$6802a8c0@Mike1> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Mike writes: >Thanks for the reviews. I would love to see more of these f= rom other members of the group as well (although I can't complain much sinc= e I haven't posted too many myself lately). If you play other piecepack gam= es and wouldn't mind posting your honest impressions, that would be much ap= preciated! I'll definitely try to post my impressions for any games I play= . I'm looking forward to trying more. Note to Ron: I seem to remember a = posting from you asking permission from list members to add stuff they writ= e to the Wiki. You definitely have my permission if you ever see anything = of value. Heck, maybe I'll even try to add stuff myself if I can figure it= out (haven't tried yet). -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1902 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22095 invoked from network); 31 Jan 2004 21:45:40 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 31 Jan 2004 21:45:40 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta2.grp.scd.yahoo.com with SMTP; 31 Jan 2004 21:45:40 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1An2sO-0004Jf-00 for piecepack@yahoogroups.com; Sat, 31 Jan 2004 13:42:04 -0800 To: piecepack@yahoogroups.com Date: Sat, 31 Jan 2004 15:40:33 -0600 Message-ID: <fc7o10h5kov2ahvu9fenb7ernuqkesel5k@...> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> <E1Ammmx-0005hX-00@...> In-Reply-To: <E1Ammmx-0005hX-00@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Chris writes: >Woo hoo! Somebody played my (adapted, OK, heisted) game (= besides the judge >that is)! I had to go look up the original card version= of Gaps after playing. You left out the rule in which you get one redeal a= fter play becomes blocked. I might 've won all those games! ;-) >Thanks = for the report Susan. I really need to get my family to play more of >thes= e games with me... my two sons are way too enamored of the glossy themed >b= oardgames (OK, so am I). Same here. That's probably why it's taken me so = long to try out Piecepack games. I'm definitely a parakeet who naturally g= ravitates toward shiny bits and pretty art. But now I'm seeing that there = is a lot of unpublished talent out there that is worth checking out. Who k= nows, maybe a great idea for a game will come out of nowhere and hit me lik= e a bolt of lightning. I'm planning on trying Froggy Bottom with my youn= gest (7 yrs.) He's a kid that likes puzzles and is not put off by abstract= games. He loves the Icehouse game, Volcano. Alas, my eldest son (10 yrs.= ) loves highly themed games, preferably violent, with fancy bits. -- Sus= an Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1903 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42622 invoked from network); 1 Feb 2004 21:51:05 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 1 Feb 2004 21:51:05 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 1 Feb 2004 21:51:05 -0000 Received: from [10.0.1.2] ([65.42.242.55]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Sun, 01 Feb 2004 16:51:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 01 Feb 2004 16:51:03 -0500 To: <piecepack@yahoogroups.com> Cc: Kisa Griffin <kisa_griffin@...>, Ron Hale-Evans <rwhe@...> Message-ID: <BC42DEF7.3059%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Conspiracy update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Yahoo Group: The Conspiracy PDF on the Games Page at www.piecepack.org has been updated. Version/Date/rules are all the same, the change is an updated email for Author [as he requested]. Those keeping lists might want to just pencil in the new address, which I am not listing here - you'll need to get it off the PDF. Contest &/or game updates to Submissions: I will be away from my email Feb 6 from 10 p.m. - morning of Feb 8 due to vending at MI Con in Mt. Pleasant, MI. (see www.mesomorph.com for details) I will return emails on Feb. 8. I also may have jury duty on one or more of the following days: 2/17-19, so communications on those days may not be as lightening fast as usual but I will definitely return messages after court same day. Thanks! KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1904 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63351 invoked from network); 2 Feb 2004 05:45:37 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Feb 2004 05:45:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Feb 2004 05:45:36 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AnWqo-0001dp-00 for <piecepack@yahoogroups.com>; Sun, 01 Feb 2004 21:42:26 -0800 Date: Sun, 1 Feb 2004 21:42:26 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202054226.GA6296@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Session report: Hanging Gardens, Chariots X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Had a lot of fun playing two piecepack games last night. I hope James and Mark will take any criticisms of their games as being intended in a helpful spirit. I would play either of these games again, even if they were not changed. Ron ---- Hanging Gardens I played a game of Hanging Gardens (by James Kyle) last night at Seattle Cosmic Game Night with my friends John Braley and Chad Urso McDaniel. It was the second or third time I had played it, but the first time for John and Chad. All three of us enjoyed the game a great deal, but agreed that the sight line rules still need clarification. John compared Hanging Gardens to Alien City, which is high praise from him. He likened the early portion of Hanging Gardens to the initial period before the board "crystallises" in Alien City, while players are still unsure who will benefit from the placement of the pieces. Chad remarked that one important tactic in HG is to spoil the colour symmetry in rows with which your gazebo (pawn) is not aligned. The colour symmetry rules reminded me of the game Entropy <FIXME>, with each player playing both Chaos and Order at the same time, for different rows of coins. However, I thought (and Chad and John agreed) that it was a little too easy to spoil the symmetry of a row in which you have no interest. In Entropy, Order gets points for any symmetrical subgroup of the group in question. In Hanging Gardens, on the other hand, you are forced to count every flower bed you can see in a row. Symmetrical subgroups don't count; if the group in your field of vision is not symmetrical _as a whole_, you score _nothing_ for symmetry. This makes symmetry very fragile and hard to obtain; the seven-coin group GGRBRGB would score seven symmetry points, except that the two end flower beds don't match. It would be nice if symmetry were a little more robust and played a larger part in the game; at the moment, you have very little ability to block someone from breaking the symmetry of one of "your" rows. There's also a weird Icehouse thing going on wherein string, dental floss, and laser pointers may be needed to determine whether a gazebo can "really" see a flower bed. The present "debatable bed visibility" calculation ("A particular bed is obscured by a plateau unless its distance from the plateau is equal or greater than the following: the product of the bed's distance from the gazebo multiplied by the plateau's height all divided by the gazebo's height. Ignore any remainder.") doesn't help much, in our experience. Our scoring ended up being fairly rough and ready, and we had to calculate some scores several times before we were all satisfied. Other comments: 1. Chad and John tied, and we thought the game needed a tiebreaker rule. 2. Question: Does one coin alone directly on the sight line count for two points? (One point for colour, one point for symmetry.) We ruled that it did. I was considered a threat early in the game. Chad said, "Ron's the enemy!" and I remarked that it was _nice_ to be the enemy for once. However, John and Chad both caught on that all else being equal, you should move your gazebo as far back and as high up on the board as you can, so that it can see as many coins as possible. Seen from this angle, as it were, the game becomes a race to grab a good position and hold it. Again, the game would be more interesting if some of the other tactics were strengthened, such as the symmetry rules. Fortunately, this is only version 0.2b of the ruleset, so it seems James intends to improve the game. Still, Hanging Gardens is worth playing as-is. If you like the commercial games Entropy, Torres, Icehouse, or Pueblo, or the piecepack game Alien City, chances are good you will like Hanging Gardens a great deal. Final scores Chad: 19 John: 18 Ron: 13 John won a metal "Flapdoodle" optical illusion puzzle, and Chad selected an MS-Windows PC game CD from the Seattle Cosmic Prize Bag. ---- Chariots The second piecepack game of the evening was Chariots by Mark Biggar. I played it with John Braley and Dave Howell. Dave immediately recognised the "impulse" movement system of Chariots as being similar to Car Wars, although (he said) the order in which players moved was closer to Ben Hvrt (another chariot race from Cheapass Games). Since Dave had played this kind of game before, while John and I hadn't, Dave acted as a sort of gamemaster, counting out the impulses and stating who had to move next. As in a lot of race games (including Backgammon), there is a fair amount of blocking. My strategy was to play high numbers in the corners, even at the risk of crashing, and hope that by going around the outside of the track as quickly as possible, rather than slowly around the inside, I could catch up. Although I never crashed, my strategy failed; I came in third of three (but only by one space). Dave and John adopted more conventional "blocking game" rather than "running game" strategies and stuck to the inside of the track. We were all neck and neck until Dave pulled ahead on the first curve in the second lap, and slowly increased his lead from then on. At the end of the game, Dave was five or six spaces ahead, and I was one space behind John. John probably would have done a little better but had several lousy die rolls. He thought that dice played too large a part in the game and came up with a splendid suggestion for a new piecepack component: piecepack dice cards, along the lines of the Deck of Dice <FIXME>. Seattle Cosmic uses these frequently for Settlers of Catan, and they reduce hurt feelings over bad die rolls considerably. (More on this and similar ideas later.) One problem we had while playing Chariots, although we had fun, was that it was hard to discern certain features of the board, such as the finish line, and especially where the insides and outsides of the turns were. Dave said this was a problem that came from playing with a generic game system, and that if he played it again, he would make his own board with these features clearly marked. I said that it is a recent trend for piecepack rulesets to include printable playmats, and that two letter-sized sheets placed under the board would be sufficient. John suggested that dry-erase markers could be used on the wooden tiles to highlight the areas of the board, but you'll do that to my piecepacks when you pry them from my cold, dead fingers, etc. By the way, this was the first time John and Dave had seen the third-edition Mesomorph piecepacks, and John asked whether people might lose an eye during flicking games when pieces shot off the table because of the new super-slick coating. Final standings: Dave: win John: place Ron: show Dave won a blue water bottle from the Seattle Cosmic Prize Bag. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1905 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24831 invoked from network); 2 Feb 2004 05:46:17 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 2 Feb 2004 05:46:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 05:46:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AnWuX-0001eM-00 for <piecepack@yahoogroups.com>; Sun, 01 Feb 2004 21:46:17 -0800 Date: Sun, 1 Feb 2004 21:46:17 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202054617.GA6326@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Entropy and Deck of Dice URLs X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Here are the URLs I forgot to include in my last message: Entropy: http://www.boardgamegeek.com/game/1329 Deck of Dice: http://www.boardgamegeek.com/game/5460 Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1906 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40257 invoked from network); 2 Feb 2004 15:46:05 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 2 Feb 2004 15:46:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 2 Feb 2004 15:46:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AngGc-0002Fa-00 for <piecepack@yahoogroups.com>; Mon, 02 Feb 2004 07:45:42 -0800 Date: Mon, 2 Feb 2004 07:45:41 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202154541.GB6296@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Piecepack dice cards and paper dice are in my opinion the best nominees for the next expansions to the piecepack (I consider the last really interesting expansion to be Mesomorph pawn saucers, and before that, AlphaTim's piecepack pyramids). Piecepack dice cards were suggested by my friend John Braley during a game of Chariots on 31 January 2004 as a way to make die rolls more fair, or at least _feel_ more fair to the players. The idea is similar to a gizmo we often use at Seattle Cosmic Game Night called the Deck of Dice: http://www.boardgamegeek.com/game/5460 http://www.panix.com/~sos/bc/deckdice.html The Deck of Dice depicts two six-sided dice (one black, one white) in every possible combination. Our players use it during Settlers of Catan and related games, and indeed people do complain less about (for example) the Robber coming up too often, because they know that the Robber comes up _exactly_ as often as ought to be expected. Unfortunately, the Deck of Dice is patented. If people want to see the patent, it is number 5,904,353 at <http://www.uspto.gov>. You can also follow this short link: http://snipurl.com/dodpat I believe this is a "bad" patent, and that there is prior art -- that is, people were using decks of cards and similar devices simulating dice rolls for years before Dice Corp. came along and patented the idea. This kind of thing happens because the Patent Office is swamped with patent applications right now, and rather than spend days or weeks on a patent, as they used to, patent examiners right now literally spend only a few _hours_ examining each patent, then rubber-stamp it. The result is a "chilling effect" <http://www.chillingeffects.org/>. The piecepack community has already felt such a chilling effect with the introduction of AlphaTim's piecepack pyramids, which Andrew Looney said infringed on his (in my opinion) similarly "bad" Icehouse pyramid patent, without his even having seen a set of piecepack pyramids, an issue on which he later vacillated. The question is, how can we avoid legal action or such a chilling effect in the case of piecepack dice cards? In fact, we are experiencing a chilling effect right now, simply by having to ask the question. I am not a lawyer, but in my opinion, however bad the Deck of Dice patent is, unless someone in the piecepack community is prepared to go to court (and it takes a lot of time and money to defeat a bad patent, something people who take them out use to their great advantage), the trick is to avoid infringing on the specific features of the patent. In this case, the patent is specifically on a deck of 36 cards showing every possible combination of rolls of 2d6. It might be enough simply to depict _one_ piecepack die on each card, something I would want to do anyway, so that each suit of dice could have its own deck. So here is what I propose: that someone (me, if no one else steps up to do so) produce a printable deck of cards consisting of four suits of six cards each, each card depicting one unique face of a single piecepack die. People can then use a suit of piecepack dice cards to represent six "hyper-fair" die rolls, then after six "rolls", shuffle the deck again. If you don't want to shuffle your deck every six rolls, you can print multiple copies of the deck, so that each suit has, say, 24 cards in it (four sets of six possible rolls). 24 cards per suit would make for a 96-card deck, and the number 24 aligns nicely with the rest of the piecepack. Of course, if you are not already using either tiles or coins in your game design, you could simulate a single suit of six die rolls with either the tiles or the coins, so in a sense this is nothing new for the piecepack (can anyone name a game that already does this?). It would be somewhat new and useful to have a suit of 24 cards, though, and of course we could make it _feel_ new by printing the suit and value information on a little cube on the card that looks like a die. :) Another piecepack accessory that would die rolls "fair" is "paper dice". Compare my "low-tech game systems" article in _The Games Journal_, and see the section "Paper Games and Board Games: Similarities" near the bottom: http://www.thegamesjournal.com/articles/GameSystems4.shtml By the way, this is some of what I would consider prior art, since Schmittberger's book _New Rules for Classic Games_ was published in 1992, and the Deck of Dice patent is from 1999. To simulate four 24-card suits of piecepack dice cards, one might do something like this: Suns N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Moons N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Crowns N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Arms N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 (Sorry for the waste of horizontal space, but it would look crappy in Yahoo's web archive otherwise.) It could be ruled that either all values on a line must be crossed out before the player went on to the next line (simulating a six-card suit), or that the player could choose from any of the 24 individual "rolls", but must use up all 24 before they started using a fresh set of 24 (simulating a 24-card suit). Plenty of variations are possible, of course. I call these "piecepack paper dice". What say ye? Please, no piecepack-versus-Icehouse flames. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1907 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48323 invoked from network); 2 Feb 2004 16:56:23 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 2 Feb 2004 16:56:23 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 16:56:23 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004020216561701100e1i1he> (Authid: mark.a.biggar); Mon, 2 Feb 2004 16:56:17 +0000 Message-ID: <401E818E.9010804@...> Date: Mon, 02 Feb 2004 08:57:50 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040202154541.GB6296@...> In-Reply-To: <20040202154541.GB6296@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Piecepack dice cards and paper dice are in my opinion the best > nominees for the next expansions to the piecepack (I consider the last > really interesting expansion to be Mesomorph pawn saucers, and before > that, AlphaTim's piecepack pyramids). Piecepack dice cards were > suggested by my friend John Braley during a game of Chariots on 31 > January 2004 as a way to make die rolls more fair, or at least _feel_ > more fair to the players. The idea is similar to a gizmo we often use > at Seattle Cosmic Game Night called the Deck of Dice: > Robber comes up _exactly_ as often as ought to be expected. The Icepack card deck works fine for the single die case. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1908 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79544 invoked from network); 2 Feb 2004 17:28:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 2 Feb 2004 17:28:05 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 17:28:05 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20040202172756016002d0b2e>; Mon, 2 Feb 2004 17:27:56 +0000 Message-ID: <003e01c3e9b1$fb835fc0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040202154541.GB6296@...> Date: Mon, 2 Feb 2004 09:28:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think a good addition to the piecepack product selection would be a set of fourteen more pawns, seven red and seven black. There are several reasons for this. Firstly, with eight pawns in two colors, many additional existing abstract games immediately become playable with piecepack. Secondly, design possibilities are opened up by having multiple pawns of one color. I have frequently wished for this when working on designs. Thirdly, this would be an easy addition to the product line of anyone already making piecepacks; they already have the pawns and must only make an inventory adjustment as sales pick up. Fourthly, packaging would be inexpensive. The choice of red and black for the colors would make the pawn expansion compatible with both the standard piecepack, as well as the playing card expansion. Also, black pawns could have some additional utility because black can usefully serve as a neutral color, in an esthetic sense, in some game designs. To make the expansion even more useful, a possible addition would be a suit-selection die (one potential configuration would have faces of arms, moons, suns, crowns, wild, null), perhaps printed all in black to keep printing costs reasonable. -Mike ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Monday, February 02, 2004 7:45 AM Subject: [piecepack] New piecepack components? Dice cards and paper dice Piecepack dice cards and paper dice are in my opinion the best nominees for the next expansions to the piecepack (I consider the last really interesting expansion to be Mesomorph pawn saucers, and before that, AlphaTim's piecepack pyramids). Piecepack dice cards were suggested by my friend John Braley during a game of Chariots on 31 January 2004 as a way to make die rolls more fair, or at least _feel_ more fair to the players. The idea is similar to a gizmo we often use at Seattle Cosmic Game Night called the Deck of Dice: http://www.boardgamegeek.com/game/5460 http://www.panix.com/~sos/bc/deckdice.html The Deck of Dice depicts two six-sided dice (one black, one white) in every possible combination. Our players use it during Settlers of Catan and related games, and indeed people do complain less about (for example) the Robber coming up too often, because they know that the Robber comes up _exactly_ as often as ought to be expected. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1909 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86780 invoked from network); 2 Feb 2004 19:05:33 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Feb 2004 19:05:33 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 2 Feb 2004 19:05:33 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2004020218191701200d278ae>; Mon, 2 Feb 2004 18:19:17 +0000 Message-ID: <004301c3e9b9$27cd66a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040202154541.GB6296@...> Date: Mon, 2 Feb 2004 10:19:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Unfortunately, the Deck of Dice is patented. If people want to see >the patent, it is number 5,904,353 at <http://www.uspto.gov>. You can >also follow this short link: > http://snipurl.com/dodpat >I believe this is a "bad" patent, and that there is prior art -- that >is, people were using decks of cards and similar devices simulating >dice rolls for years before Dice Corp. came along and patented the >idea. I have been involved with obtaining patents for my engineering designs at work, and have also had to work with other people's patents, etc. A good friend who was a working (i.e., designing, not managing) engineer (and a good one) decided to obtain a law degree, which he did, after which he became one of the company's patent lawyers. I had a number of enlightening conversations with him, especially regarding what can be patented and what cannot (I mean legally and properly; I'm not refering to patents that may be inappropriately granted due to inadequate searches, etc.). What I learned was quite surprising to me. Before talking to my friend, I could never understand, for example, why a company could patent a common electronic circuit that had been in common use for decades. The answer is that it is perfectly legal to patent a thing that is already in use IF you have found a new application for that thing, and patent it for that application, and IF the application was non-obvious. If the application is very useful and saleable, and no one else had thought of it before, then it is certain to be judged non-obvious. My understanding is that, many if not most patents fall into this class. So, in the case of a "deck of dice", it would probably not be judged a bad patent just because people have used parts of a standard deck of cards to form their own deck of dice. One would probably have to show that an essentially identical product, in terms of number distribution, how it worked according to the included rules, convenience, etc., already was in public use somewhere (either in the public domain and documented as such in literature or newspapers or on recorded video, or being sold by another company), or had been in the past. There is also a class of patent (can't remember what it's called, but it a particular class of patent. I'm not talking about copyright--this is different) that is not based on design utility, but is instead intended to cover artistic elements. This could also apply to something like a deck of cards. >This kind of thing happens because the Patent Office is swamped >with patent applications right now, and rather than spend days or >weeks on a patent, as they used to, patent examiners right now >literally spend only a few _hours_ examining each patent, then >rubber-stamp it. Agreed. This is a problem, and with the high costs now for sustaining a patent, the system is skewed toward the large companies. >The result is a "chilling effect" ><http://www.chillingeffects.org/>. The piecepack community has >already felt such a chilling effect with the introduction of >AlphaTim's piecepack pyramids, which Andrew Looney said infringed on >his (in my opinion) similarly "bad" Icehouse pyramid patent, without >his even having seen a set of piecepack pyramids, an issue on which he >later vacillated. Yes, I remember that. I haven't read Looney's patent wrapper so I don't know what properties exactly of his pyramids that he is attempting to legally protect. I do know that plastic stackable pyramids are available other places than Looney Labs. For example, Plastics For Games carries them, in two sizes I think. I have obtained samples of these and they ARE different from Looney's pyramids in some ways. They have a higher ration of height to base, they are thin-walled rather than thick-walled (so they aren't as nice for stacking), and they are opaque rather than transparent. Assuming Looney's patent would stand up legally if competently challenged (and I'm not saying it would; I don't know), if somebody wanted to make plastic stackble pyramids having all the properties of Looney's pyramids, but optimized for piecepack use in terms of color and markings, they would have to pay royalties to Looney Labs. However, the maker of the these pyramids could obtain a patent of his own, covering the specific properties that make the pyramids useful with piecepack. If anyone else wanted to produce such piecepack pyramids, they would have to pay royalties to both Looney Labs, AND to the designer of the new piecepack pyramids. I must state that I have no law degree, and I am not an expert in these ares. My comments are all just based on my understanding of patents, gleened from my experience as an engineer. I could easily be wrong in anything I've stated. One thing I do know though, is that, just because something is already out there, that doesn't mean it can't be properly patented in some form as long as some new use or application is involved. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1910 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12234 invoked from network); 2 Feb 2004 21:41:51 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 2 Feb 2004 21:41:50 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Feb 2004 21:41:49 -0000 Received: from [66.218.66.114] by n6.grp.scd.yahoo.com with NNFMP; 02 Feb 2004 21:41:37 -0000 Date: Mon, 02 Feb 2004 21:41:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bvmg6h+kmqu@...> In-Reply-To: <20040202054226.GA6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3185 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "James K Droscha" <jdroscha@...> Subject: Re: Session report: Hanging Gardens, Chariots X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > I played a game of Hanging Gardens (by James Kyle) last night Thanks for taking Hanging Gardens for a spin! > This makes symmetry very fragile and hard to obtain; > the seven-coin group GGRBRGB would score seven symmetry points, except > that the two end flower beds don't match. It would be nice if > symmetry were a little more robust and played a larger part in the > game; at the moment, you have very little ability to block someone > from breaking the symmetry of one of "your" rows. Hmm, perhaps. Though, if you are careful, an opponent costing you symmetry in a row will often be trading one full turn and 2 points for it (plus another 1 to 4 points in opportunity cost.) In a 3- player game you get, oh, maybe 17 turns (depending on how often you move your gazebo) so perhaps that's not disincentive enough to wreck a single row, but they probably won't spend all game doing it. If I think of a simple way to score partials that I like, I'll test it. > There's also a weird Icehouse thing going on wherein string, dental > floss, and laser pointers may be needed to determine whether a gazebo > can "really" see a flower bed. Yes, any one of those that the group chooses to use. BUT, those are only suggested last resorts in case players cannot verbally agree: "If there is any question during scoring regarding whether or not a particular bed is visible from a particular gazebo, the players should endeavor to come to an agreement. If none can be reached, use the following guidelines..." > The present "debatable bed visibility" > calculation ("A particular bed is obscured by a plateau unless its > distance from the plateau is equal or greater than the following: the > product of the bed's distance from the gazebo multiplied by the > plateau's height all divided by the gazebo's height. Ignore any > remainder.") doesn't help much, in our experience. Yeah, I agree, it's downright awful. (But again, it's only there as a last resort, and is only one of the options available for argumentative players. I don't remember ever stooping to use it in a game.) > 1. Chad and John tied, and we thought the game needed a tiebreaker > rule. Can you share what tiebreaker you used? (I note in your final scores that you did not leave it at a tie.) Incidentally, James _loves_ ties, and so will smilingly refuse to add a tie-breaking rule. But James also loves people to make up any rules they like better. > 2. Question: Does one coin alone directly on the sight line count for > two points? (One point for colour, one point for symmetry.) We ruled > that it did. Yes, a row of 1 coin _does_ get the symmetry bonus. I should add that clarification. > Again, the game would be more interesting if some of the > other tactics were strengthened, such as the symmetry rules. > Fortunately, this is only version 0.2b of the ruleset, so it seems > James intends to improve the game. Hmm, "intends" might be a bit strong here. Oh, I'll update it someday. Someday. I'm glad you enjoyed the game, and thanks very much for the suggestions! Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1911 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99146 invoked from network); 3 Feb 2004 00:21:36 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 00:21:36 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 00:21:36 -0000 Received: from [66.218.67.152] by n25.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 00:20:58 -0000 Date: Tue, 03 Feb 2004 00:20:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bvmph9+f7kq@...> In-Reply-To: <20040202154541.GB6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 359 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Tim Schutz" <timschutz@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex This is something I could work on when I get back to Seattle. It's easy enough to create the graphics for a free deck of printable cards. It's interesting that Deck of Dice patented their cards. I wonder what part they patented. I know a game caled PAYMI that uses a similair deck and has a copyright of 1962 http://www.boardgamegeek.com/game/5487 TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1912 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2286 invoked from network); 3 Feb 2004 01:08:34 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2004 01:08:34 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 01:08:33 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040203010715.OJBE429433.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Mon, 2 Feb 2004 20:07:15 -0500 Message-ID: <401EF531.30903@...> Date: Mon, 02 Feb 2004 20:11:13 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvmph9+f7kq@...> In-Reply-To: <bvmph9+f7kq@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Mon, 2 Feb 2004 20:07:15 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I, at one point, was actively working on a piecepack deck of cards. I have the Anchors (Arms) done for the initial prototype. I put up the sample in the files area and made a request for input. I since have looked at it again, and want to make a change. Each suit would have the following 16 cards Primary Value / Secondary Value / Bit pattern ---------------------------------------------------------- Null / Null / 0000 Ace / Ace / 0001 2 / 2 / 0010 3 / 3 / 0011 4 / 4 / 0100 5 / 5 / 0101 6 / ? / 0110 7 / ? / 0111 8 / ? / 1000 9 / ? / 1001 10 / Null / 1010 11 / Ace / 1011 12 / 2 / 1100 13 / 3 / 1101 14 / 4 / 1110 15 / 5 / 1111 The only thing that I am not entirely happy with is the secondary values for 6-9 (inclusive). One idea is to introduce a new symbol (such as a star) for all four, which is similar to how I did it in the prototype. An idea that I am starting to play around with, which I think I like much more, is having the 4 secondary values be the four suits with the suit of the card being the largest value... so for the sun suit the values would be: 6 / Anchors (Arms) 7 / Crowns 8 / Moons 9 / Suns but moons would be 6 / Suns 7 / Anchors (Arms) 8 / Crowns 9 / Moons This would mean that each suit has a turn being each value. Thoughts? Should I even continue? Are people interested in this idea? Tim Schutz wrote: >This is something I could work on when I get back to Seattle. It's > >easy enough to create the graphics for a free deck of printable > >cards. It's interesting that Deck of Dice patented their cards. I > >wonder what part they patented. I know a game caled PAYMI that uses a > >similair deck and has a copyright of 1962 > >http://www.boardgamegeek.com/game/5487 > >TimS > > > > > > > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >Yahoo! Groups Links > > > >To visit your group on the web, go to: > > http://groups.yahoo.com/group/piecepack/ > > > >To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@yahoogroups.com > > > >Your use of Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1913 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2180 invoked from network); 3 Feb 2004 04:15:32 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:15:32 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:15:32 -0000 Received: from [66.218.66.122] by n2.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:14:52 -0000 Date: Tue, 03 Feb 2004 04:14:52 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn77s+bacg@...> In-Reply-To: <401EF531.30903@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1907 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "kevineagles72" <KevinEagles72@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 I would be interested in both the standard card pack for the piecepack, as well as for your JCD pack with the 8 suits... I like the secondary value of yours, as it would add another dimension for designers to use. What I really like though is the bit pattern, and would like to see it taken to 7 places with a full JCD set... --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > I, at one point, was actively working on a piecepack deck of cards. I > have the Anchors (Arms) done for the initial prototype. I put up the > sample in the files area and made a request for input. I since have > looked at it again, and want to make a change. > > Each suit would have the following 16 cards > > Primary Value / Secondary Value / Bit pattern > ---------------------------------------------------------- > Null / Null / 0000 > Ace / Ace / 0001 > 2 / 2 / 0010 > 3 / 3 / 0011 > 4 / 4 / 0100 > 5 / 5 / 0101 > 6 / ? / 0110 > 7 / ? / 0111 > 8 / ? / 1000 > 9 / ? / 1001 > 10 / Null / 1010 > 11 / Ace / 1011 > 12 / 2 / 1100 > 13 / 3 / 1101 > 14 / 4 / 1110 > 15 / 5 / 1111 > > The only thing that I am not entirely happy with is the secondary > values for 6-9 (inclusive). One idea is to introduce a new symbol (such > as a star) for all four, which is similar to how I did it in the prototype. > > An idea that I am starting to play around with, which I think I like > much more, is having the 4 secondary values be the four suits with the > suit of the card being the largest value... so for the sun suit the > values would be: > > 6 / Anchors (Arms) > 7 / Crowns > 8 / Moons > 9 / Suns > > but moons would be > > 6 / Suns > 7 / Anchors (Arms) > 8 / Crowns > 9 / Moons > > This would mean that each suit has a turn being each value. > > Thoughts? Should I even continue? Are people interested in this idea? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1914 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50274 invoked from network); 3 Feb 2004 04:21:00 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:21:00 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:21:00 -0000 Received: from [66.218.67.190] by n8.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:20:51 -0000 Date: Tue, 03 Feb 2004 04:20:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn7j2+3mie@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 971 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "kevineagles72" <KevinEagles72@...> Subject: Couldn't find wood but I did find metal... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 Found 2 inch square sheet metal bits used for tabletop games, after spending all weekend looking for the wooden bits... I've already placed an order for the wood, but it will be a few days waiting for that to come. Anxious to get started though I went ahead and bought the metal bits and some transparent full letter sized stickers. These seem to work great, but im wondering about there durability... Whats everyone's views on the stickers? I purchased the ones from avery, and they have a nice flat appearance that makes them easy to read from across the table, but im worried how they will fare in the long run... As an experiment I also laminated a set of the stickers before placing them on the 2 inch squares...there very well protected BUT also very glossy in finish...im going to try and play with both sets side by side to see the difference... Oh, and in a few days when I get my wooden bits im gonna have alotta questions about MP... =P Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1915 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24432 invoked from network); 3 Feb 2004 04:24:20 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:24:20 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:24:19 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020304233401100e1d0me>; Tue, 3 Feb 2004 04:23:34 +0000 Message-ID: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvmph9+f7kq@...> <401EF531.30903@...> Date: Mon, 2 Feb 2004 20:24:11 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I, at one point, was actively working on a piecepack deck of cards. I have the Anchors (Arms) done for the initial prototype. I put up the sample in the files area and made a request for input. I since have looked at it again, and want to make a change. Each suit would have the following 16 cards Primary Value / Secondary Value / Bit pattern ---------------------------------------------------------- Null / Null / 0000 Ace / Ace / 0001 2 / 2 / 0010 3 / 3 / 0011 4 / 4 / 0100 5 / 5 / 0101 6 / ? / 0110 7 / ? / 0111 8 / ? / 1000 9 / ? / 1001 10 / Null / 1010 11 / Ace / 1011 12 / 2 / 1100 13 / 3 / 1101 14 / 4 / 1110 15 / 5 / 1111 How about just having a deck of 24 cards that mimic the 24 tiles, plus perhaps a couple of jokers and maybe a couple of blanks? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1916 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45122 invoked from network); 3 Feb 2004 04:32:16 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:32:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:32:16 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020304310901100ds6n2e>; Tue, 3 Feb 2004 04:31:10 +0000 Message-ID: <00b501c3ea0e$a282d1f0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvn7j2+3mie@...> Date: Mon, 2 Feb 2004 20:31:46 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Couldn't find wood but I did find metal... X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: kevineagles72 To: piecepack@yahoogroups.com Sent: Monday, February 02, 2004 8:20 PM Subject: [piecepack] Couldn't find wood but I did find metal... Found 2 inch square sheet metal bits used for tabletop games, after spending all weekend looking for the wooden bits... I've already placed an order for the wood, but it will be a few days waiting for that to come. Anxious to get started though I went ahead and bought the metal bits and some transparent full letter sized stickers. These seem to work great, but im wondering about there durability... Whats everyone's views on the stickers? I purchased the ones from avery, and they have a nice flat appearance that makes them easy to read from across the table, but im worried how they will fare in the long run... Spray them with Krylon Clear. I've used this for years when making dial faces for home-made radios. It seals the paper, absolutely prevents yellowing, has a mat finnish, and last but not least (well, maybe least in this case), is an extremely good high voltage insulator :-) -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1917 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57103 invoked from network); 3 Feb 2004 04:44:31 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:44:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:44:29 -0000 Received: from [66.218.67.132] by n21.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:44:25 -0000 Date: Tue, 03 Feb 2004 04:44:21 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn8v5+ti0c@...> In-Reply-To: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 379 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Tim Schutz" <timschutz@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > How about just having a deck of 24 cards that mimic the 24 tiles, plus perhaps a couple of jokers and maybe a couple of blanks? > > -Mike > This makes the most sense to me. It quite simple and ties in with the piecepack really well. I already have a few ideas for the joker. I can get easily get 6 standard poker size cards on a single sheet of paper. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1918 Return-Path: <electronicwaffle@...> Received: (qmail 41521 invoked from network); 3 Feb 2004 05:02:33 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:02:33 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:02:33 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.183] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:01:44 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50389 invoked from network); 3 Feb 2004 04:27:26 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:27:26 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:27:26 -0000 Received: from [66.218.67.143] by n13.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:26:25 -0000 Date: Tue, 03 Feb 2004 04:26:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn7tf+67k6@...> In-Reply-To: <20040202154541.GB6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 644 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:01:43 -0000 X-eGroups-Remote-IP: 66.218.66.78 This all seems to be re-inventing the wheel, if you ask me. There are already games that use more than one piecepack in a game. This Dice deck seems to be just the value side of the tile. If such a system is needed, Im sure a score card or use of another Piecepack would suffice. At the very least, modify a standard card deck, or regular dice, as they would be more common, and are usually in surplus at gaming ventures.I would like for a 'standard' piecepack solution to be formed for this situation. I beleive the piecepack needs to remain the 60 odd pieces it is now... For me it adds to the entire piecepack experience. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1919 Return-Path: <mhale@...> Received: (qmail 79166 invoked from network); 3 Feb 2004 05:02:35 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:02:35 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:02:35 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.172] by n15.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:34 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80739 invoked from network); 2 Feb 2004 20:29:13 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:29:13 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:29:13 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:23:11 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F1@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Making your own piecepack tiles from wood... thread-index: AcPmnx5m1FqpLRtARy6O2Zi0+6qpxQDKtkUQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:32 -0000 X-eGroups-Remote-IP: 66.218.66.70 >mistake. MP is a water-based medium, and it works best when it can >perme= ate the paper that's being applied to the wood, almost creating a >medium t= hat suspends the paper fibers, ink, etc. and bonds it to the >wood. Some o= f Ron's pieces are buckling as they dry and causing >bubbles to form betwee= n the wood and the cardstock. I think this Putting a layer of MP (or Roya= l Coat) down before covering helps this problem immensely. Also by letting= it dry somewhat between coats. I've decoupaged all kinds of things - and = I can say this is how I alliviated that problem with the playing cards I 'p= odged onto Eric and Dave's mirror. They weren't absorbant either. Plus, I= was thinking Royal Coat might be a good covering even over paint to seal i= t and make sure it doesn't chip off. Mer (who's suddenly so chatty about h= er crafting and PP designing ways!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1920 Return-Path: <mhale@...> Received: (qmail 59356 invoked from network); 3 Feb 2004 05:03:16 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:16 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:16 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.147] by n6.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:12 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50199 invoked from network); 2 Feb 2004 20:31:14 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:31:14 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:31:14 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:30:41 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F4@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPm9he8lMAxM8sdQqWw8Ga4Q17rQwC1TzDw To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:10 -0000 X-eGroups-Remote-IP: 66.218.66.90 Hey, while I'm at it... I've been searching high and low for wooden pyrami= ds. Anyone know where I could find these? Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1921 Return-Path: <mhale@...> Received: (qmail 69023 invoked from network); 3 Feb 2004 05:03:47 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:47 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:46 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.128] by n19.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:50 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78007 invoked from network); 2 Feb 2004 20:18:38 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:18:38 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:18:37 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:18:31 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F0@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPmi9GYmryPwh53SQKKA6Szd/LtTADPbn8Q To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:49 -0000 X-eGroups-Remote-IP: 66.218.66.74 >9) casting the pieces (in either gravity-cast metal or cold-cast >resin) w= ith 3D markings included I love the idea of a resin set! That would be ve= ry cool! You'd have to be careful it wasn't too see-through and with a 3-D= casting you would have a hard time stacking, but you could imbed something= in the resin - even a paper cut-out of the suit. Very cool idea. Meredit= h From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1922 Return-Path: <mhale@...> Received: (qmail 16801 invoked from network); 3 Feb 2004 05:03:58 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:58 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:58 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.135] by n31.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:07 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1978 invoked from network); 2 Feb 2004 21:25:12 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 2 Feb 2004 21:25:12 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 21:25:10 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 13:23:45 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740800E0F@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Making your own piecepack tiles from wood... thread-index: AcPmg2mmQFJ9YsEKTva7d8ECfxkh1wDRS7RA To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:04 -0000 X-eGroups-Remote-IP: 66.218.66.99 >Mod Podge is this goop that doubles as both glue and sealant. It is >used= for decoupage. You can buy some at your local craft store. I >use a smal= l paintbrush to glue the paper to the wood with Mod Podge, >then apply two = coats of the stuff to seal it. Just as a point of reference, Melinda says = Royal Coat is better than Mod Podge for not being sticky. Sometimes when y= ou use MP, and it's moist out or whatever, it can stick to other mod-podged= things. Royal Coat is the same basic stuff without the sticky-ness. Just= some advice from a mad crafter. Meredith (ok, I thought I sent this earli= er...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1923 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79163 invoked from network); 3 Feb 2004 05:44:35 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:44:35 -0000 Received: from unknown (HELO imo-d03.mx.aol.com) (205.188.157.35) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:44:35 -0000 Received: from Debnmrn1@... by imo-d03.mx.aol.com (mail_out_v36_r4.12.) id r.a4.42529f12 (17526) for <piecepack@yahoogroups.com>; Tue, 3 Feb 2004 00:44:07 -0500 (EST) Message-ID: <a4.42529f12.2d508f27@...> Date: Tue, 3 Feb 2004 00:44:07 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 205.188.157.35 From: Debnmrn1@... Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I started on my set this weekend as well. I got the 2x2 squares from the recommended site in the wiki. I used minwax fruitwood stain on the first bunch, but found that the color was too light, and some of the pieces buckled with the liquid stain. This morning, I started over, sanding and sanding...the used a minwax cherrywood gel. This produced a very nice color, and no buckling. I've burned the lines in the back, and am using gildenglitz every other square to get the checkerboard effect. So far, so good with that. Once I get a few pieces finished, I'll post a photo. Any input is greatly appreciated. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1924 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90459 invoked from network); 3 Feb 2004 06:35:12 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 06:35:12 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 06:35:12 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2004020305350001600o3vi8e>; Tue, 3 Feb 2004 05:35:01 +0000 Message-ID: <010801c3ea17$8dfe3360$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <3CC72DABA90EFC4393E75D76A0E56740BD66F4@...> Date: Mon, 2 Feb 2004 21:35:37 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Meredith Hale To: piecepack@yahoogroups.com Sent: Monday, February 02, 2004 12:30 PM Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... Hey, while I'm at it... I've been searching high and low for wooden pyramids. Anyone know where I could find these? Meredith Wow, that's a hard one. All I can think of is that there is an abstract strategy game called Sahara, that was shown at Essen a couple of years ago I believe. The pieces were 3-sided wooden pyramids judging from the pictures. I don't know the fate of the game or where the bits came from. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1925 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75804 invoked from network); 3 Feb 2004 14:17:01 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 3 Feb 2004 14:17:01 -0000 Received: from unknown (HELO imo-r06.mx.aol.com) (152.163.225.102) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 14:17:01 -0000 Received: from Debnmrn1@... by imo-r06.mx.aol.com (mail_out_v36_r4.12.) id r.37.439d85db (4312) for <piecepack@yahoogroups.com>; Tue, 3 Feb 2004 09:16:39 -0500 (EST) Message-ID: <37.439d85db.2d510747@...> Date: Tue, 3 Feb 2004 09:16:39 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.102 From: Debnmrn1@... Subject: Re: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The closest I've seen were solid plastic squares and triangles in a bag in an educational supply store. The one in my town is called "Learning is Fun". Again, they were solid, can with squares, and there was only one size. Good luck. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1926 Return-Path: <electronicwaffle@...> Received: (qmail 24703 invoked from network); 3 Feb 2004 15:28:57 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:28:57 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:28:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.149] by n35.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:28:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94038 invoked from network); 3 Feb 2004 05:44:59 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:44:59 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:44:59 -0000 Received: from [66.218.67.151] by n25.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:44:54 -0000 Date: Tue, 03 Feb 2004 05:44:53 -0000 To: piecepack@yahoogroups.com Message-ID: <bvncgl+p6fu@...> In-Reply-To: <bvn8v5+ti0c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 80 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New piecepack components and Jokers X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:28:50 -0000 X-eGroups-Remote-IP: 66.218.66.103 The Piecepack Joker Concept was brought up before.... See posts #1386 and #989. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1927 Return-Path: <electronicwaffle@...> Received: (qmail 68882 invoked from network); 3 Feb 2004 15:30:37 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:30:37 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:30:36 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.175] by n27.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:30:22 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94313 invoked from network); 3 Feb 2004 07:58:41 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 3 Feb 2004 07:58:41 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 07:58:42 -0000 Received: from [66.218.66.142] by n35.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 07:58:40 -0000 Date: Tue, 03 Feb 2004 07:58:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bvnkbd+iea4@...> In-Reply-To: <010801c3ea17$8dfe3360$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 666 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.103 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:30:21 -0000 X-eGroups-Remote-IP: 66.218.66.83 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Meredith Hale > To: piecepack@yahoogroups.com > Sent: Monday, February 02, 2004 12:30 PM > Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... > > > Hey, while I'm at it... > > I've been searching high and low for wooden pyramids. Anyone know where I could find these? > > Meredith Weren't the ORIGINAL Icehouse pieces made out of wood? Googling this lead me to some links, and to a sponsored site that will make items out of wood for you. Im sure wooden pyramids are out there somewhere. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1928 Return-Path: <juicy_killa@...> Received: (qmail 22116 invoked from network); 3 Feb 2004 15:31:16 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:31:16 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:31:14 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.148] by n23.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:30:11 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99607 invoked from network); 3 Feb 2004 05:59:54 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:59:54 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:59:54 -0000 Received: from [66.218.66.143] by n30.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:59:53 -0000 Date: Tue, 03 Feb 2004 05:59:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvndcm+f9t8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 950 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Tim" <juicy_killa@...> Subject: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:30:09 -0000 X-eGroups-Remote-IP: 66.218.66.79 Clark, I'm hoping to enter a design into the current competition, but I wanted to find out for sure what you consider to be "co-author" material. I'd hate to have some sort of Miss America scandal come back to haunt me in the coming months. I dabble in (ok, I'm understating. I'm beginning to dedicate my every waking moment to) game development, and my normal routine is like this. a)I brainstorm some funky idea that seems to have potential. b)I take the idea to my girlfriend and she gives ideas about what she thinks would make the game run more smoothly. c)We spend the next few weeks playing the game at our favorite coffee shop, working out major flaws until the game is ready for outside play testing. This is how it works for every game I design. Would you consider this co-authoring? By the time the final ruleset is done, there is every bit as much of her creativity in the game, as there is mine. Thanks in advance - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1929 Return-Path: <juicy_killa@...> Received: (qmail 91954 invoked from network); 3 Feb 2004 15:31:06 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:31:06 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:31:06 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.191] by n23.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:29:39 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62601 invoked from network); 3 Feb 2004 05:53:20 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:53:20 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:53:20 -0000 Received: from [66.218.67.147] by n5.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:53:11 -0000 Date: Tue, 03 Feb 2004 05:53:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bvnd03+7if6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Tim" <juicy_killa@...> Subject: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:29:38 -0000 X-eGroups-Remote-IP: 66.218.66.79 Hello all. My name is Tim, and I'm new to the world of Piecepack. I recently discovered Piecepack thru bgdf.com. I'm interested in getting into the world of game design, and I'm hoping that having some games published under the Piecepack banner will get my name out into the world. I've also found myself completely enamored with the system and would like to contribute to this growing community! That being said, there is a certain game that just screams to me to be adapted to Piecepack. I was curious what the general concensus would be. The game is a currently published game by a major board game manufacturer. One could easily slap on a new theme, rewrite the rules with appropriate changes to fit within the Piecepack limitations, and make the game available for Piecepack. I have searched, and I do not believe the game mechanic has been patented therefore I see no *real* legal concerns. What I wanted to know was if I should pursue this, or if the community would consider it a dirty move. I would hate for my first submission, an adaptation, to earn me the title of Black Sheep. Essentially, I'm asking this question: a) Do I pursue this at all? b) Do I strap a new theme on it and call it my own? c) Do I keep the theme similar and credit the original author? Thanks for all you guys do! - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1930 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28327 invoked from network); 3 Feb 2004 17:14:45 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:14:45 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:14:44 -0000 Received: from [66.218.66.114] by n26.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:13:16 -0000 Date: Tue, 03 Feb 2004 17:13:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bvokr9+5g26@...> In-Reply-To: <bvndcm+f9t8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2080 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Tim, The short answer for your question is that co-authoring or co-designing requires more from co-authors than them just helping play test, but the co-designing doesn't have to be split 50-50 (or 33-33-34 or whatever). I could never enforce that anyway. Scenario One: You bring your design in for play testing, and the play testers say what they like and don't like. You then take your design back and try to work on the things they didn't like. Repeat. That's clearly NOT co-designing. Scenario Two: You bring in your design for play testing, and the play testers say what they like and offer suggestions to improve upon or change the parts they don't like. You then take the design back and implement some or all of the changes suggested by the play testers. Repeat. This is sort of a gray area between co-design and effective play testing. It isn't really what I had in mind for this contest, but would probably be permissible under the rules as long as you clearly document who contributed to what parts of the design. Scenario Three: You bring in your design for play testing, and the play testers say what they like and offer suggestions to improve upon or change the parts they don't like. You then let one or more of your play testers take your bits and rules and edit it into an improved game, then they bring it back for more play testing. Repeat. This is clearly co-designing and co-authoring in action, and is one possibility for what I intended for this contest. Scenario Four: You and one or more others sit down together with a bunch of bits and begin to play with them, brainstorming and taking notes about what kind of game you could create using them. You divide the development task among the group members, go your separate ways for a while, then come back together and try it. You then say what you like and offer suggestions to improve upon or change the parts you don't like. Repeat. This is also clearly co-designing and co-authoring in action, and is another possibility for what I intended for this contest. Does that answer your question? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1931 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59661 invoked from network); 3 Feb 2004 17:26:32 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:26:32 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:26:31 -0000 Received: from [66.218.67.139] by n18.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:24:32 -0000 Date: Tue, 03 Feb 2004 17:24:28 -0000 To: piecepack@yahoogroups.com Message-ID: <bvolgc+saqe@...> In-Reply-To: <bvnd03+7if6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1321 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: cdrodeffer@... Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > Hello all. My name is Tim, and I'm > new to the world of Piecepack. Welcome, Tim! > That being said, there is a certain > game that just screams to me to be > adapted to Piecepack. [...] > Essentially, I'm asking this question: > a) Do I pursue this at all? Yes! If it's a good game, and if it would be ideally suited for play with a piecepack, by all means, make an adaptation so the rest of us can enjoy it, too. Many previously published games (such as Evade, some others from Sid Sackson's book _A Gamut of Games_, and other classic and traditional games like Checkers, Mancala and Four-Field Kono) have already been adapted for play using the piecepack. > b) Do I strap a new theme on it and > call it my own? > c) Do I keep the theme similar and > credit the original author? Whether or not you retheme the game is totally up to you, just as inventing new game mechanics is totally up to you. But if you borrow significantly from someone else's work (whether theme, mechanism or other source materials), you have an ethical (and probably legal) obligation to credit the original author(s). These are just my opinions, so if others have differing opinions, please let Tim know. I'd hate for the answer to be a consensus of one. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1932 Return-Path: <mhale@...> Received: (qmail 73425 invoked from network); 3 Feb 2004 18:00:11 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:00:11 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:00:10 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.176] by n2.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:59:08 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61191 invoked from network); 3 Feb 2004 17:49:21 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:49:21 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:49:20 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Tue, 3 Feb 2004 09:29:15 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPqarBzzqoo4DbtRdWyQJOc9GLG+AAEGW1A To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 17:59:07 -0000 X-eGroups-Remote-IP: 66.218.66.75 >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling >this le= ad me to some links, and to a sponsored site that will make >items out of = wood for you. Im sure wooden pyramids are out there >somewhere. This is, = of course, the reason I'm looking for them. I've done some Googling, but n= ot seen a site that will make things for me. Hmmm... Happen to remember w= hat it's called? Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1933 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55863 invoked from network); 3 Feb 2004 18:15:19 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:15:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:15:19 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao4zx-0004PJ-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:10:09 -0800 Date: Tue, 3 Feb 2004 10:10:08 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203181008.GA16826@...> References: <bvndcm+f9t8@...> <bvokr9+5g26@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvokr9+5g26@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 OK, now *I'm* confused.... > Scenario Two: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve > upon or change the parts they don't like. You then take the design > back and implement some or all of the changes suggested by the play > testers. Repeat. This is sort of a gray area between co-design and > effective play testing. It isn't really what I had in mind for this > contest, but would probably be permissible under the rules as long > as you clearly document who contributed to what parts of the design. > > Scenario Three: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve > upon or change the parts they don't like. You then let one or more > of your play testers take your bits and rules and edit it into an > improved game, then they bring it back for more > playtesting. Repeat. This is clearly co-designing and co-authoring > in action, and is one possibility for what I intended for this > contest. So the delineation is about who writes up and edits the rules? That's essentially the only difference I see between these two scenarios. In both cases, creative work has clearly been done by one or more of the testers/collaborators. Which of the people takes the rules home and writes up the work that has been done at the play session seems trivial to me. Or do you mean it's a matter of who takes the ideas and makes them into a concrete mechanism that can be added to the ruleset? I think this is important to define well, if it's going to be a criterion for the current contest. By some readings of this, I've done very little collaboration on our games, although Ron (and I) think my contributions have been essential. Marty -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1934 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79918 invoked from network); 3 Feb 2004 18:37:12 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:37:12 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:37:12 -0000 Received: from [66.218.67.181] by n13.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 18:36:03 -0000 Date: Tue, 03 Feb 2004 18:36:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bvopmh+10pnj@...> In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 729 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "slvrdragon41" <Debnmrn1@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 --- In piecepack@yahoogroups.com, "Meredith Hale" <mhale@m...> wrote: > >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling > >this lead me to some links, and to a sponsored site that will make > >items out of wood for you. Im sure wooden pyramids are out there > >somewhere. > > I haven't actually used these resources myself, so can't confirm how reliable they are, or how quick their turnover. I don't know about their pricing, but I have seen them recommended in other gaming sites. http://www.rolcogames.com/Custom.htm http://www.bgdf.com/modules.php?name=Web_Links&l_op=MostPopular I'd be interested to know whether any of these work out for you, and your general experience. Good Luck :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1935 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69232 invoked from network); 3 Feb 2004 18:55:46 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:55:45 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:55:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao5dD-0004V7-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:50:43 -0800 Date: Tue, 3 Feb 2004 10:50:42 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203185042.GA17160@...> References: <20040202154541.GB6296@...> <bvn7tf+67k6@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvn7tf+67k6@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 04:26:23AM -0000, Electronicwaffle wrote: > This all seems to be re-inventing the wheel, if you ask me. There > are already games that use more than one piecepack in a game. This > Dice deck seems to be just the value side of the tile. Yes, Eric, I already acknowledged that you could use coins or tiles instead of a _small_ deck of piecepack dice cards in the same post in which I proposed them. Here is what I wrote: >> Of course, if you are not already using either tiles or coins in >> your game design, you could simulate a single suit of six die rolls >> with either the tiles or the coins, so in a sense this is nothing >> new for the piecepack (can anyone name a game that already does >> this?). It would be somewhat new and useful to have a suit of 24 >> cards, though, and of course we could make it _feel_ new by >> printing the suit and value information on a little cube on the >> card that looks like a die. :) > If such a > system is needed, Im sure a score card or use of another Piecepack > would suffice. A score card? Yoi mean like the piecepack paper dice I proposed in the same message? :) >> Suns >> N A 2 3 4 5 >> N A 2 3 4 5 >> N A 2 3 4 5 >> N A 2 3 4 5 etc. As for another piecepack, to get the full 24-cards-per-suit deck I am proposing, you would need *four* extra *matching* piecepacks. I don't know anyone who owns this many piecepacks. > At the very least, modify a standard card deck, Ugly. > or regular dice, as they would be more common, You don't seem to "get" the basic idea, which is to make dice rolls more fair by substituting cards. You can't do that with dice, by definition. > I beleive the piecepack needs to remain the 60 odd pieces it is > now... For me it adds to the entire piecepack experience. Too late. We already have piecepack pyramids, pawn saucers, the Four Seasons and Playing Cards expansions, not to mention all the other things people have melded with the piecepack, such as dominoes, Go sets, Icehouse, playing cards, cats living with dogs, etc. Fortunately, none of these extras detract from the simplicity of the standard piecepack. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1936 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21630 invoked from network); 3 Feb 2004 18:56:20 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:56:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:56:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao5ic-0004Vu-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:56:18 -0800 Date: Tue, 3 Feb 2004 10:56:18 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203185617.GB17160@...> References: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> <bvn8v5+ti0c@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvn8v5+ti0c@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 04:44:21AM -0000, Tim Schutz wrote: > > How about just having a deck of 24 cards that mimic the 24 tiles, > > plus perhaps a couple of jokers and maybe a couple of blanks? > > > > -Mike > > This makes the most sense to me. It quite simple and ties in with > the piecepack really well. I already have a few ideas for the joker. > I can get easily get 6 standard poker size cards on a single sheet of > paper. This sounds good to me, Tim. If you put six cards = one suit on a single sheet, all one would have to do to get the 24-cards-per-suit deck would be to print four of each sheet. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1937 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26997 invoked from network); 3 Feb 2004 20:26:14 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:26:14 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:26:14 -0000 Received: from [66.218.66.118] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:25:56 -0000 Date: Tue, 03 Feb 2004 20:25:51 -0000 To: piecepack@yahoogroups.com Message-ID: <bvp04f+sqfp@...> In-Reply-To: <20040203181008.GA16826@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1003 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > OK, now *I'm* confused.... Marty, I'm sorry, and I apologize for any confusion I may have caused. How about this: If all parties involved and named as co-authors mutually agree (1) that all other parties involved and listed as co-authors all shared in the actual game design, and (2) that all such co-authors are, in fact, credited for their contributions; then the game it fits the group project criterion. I hate legalese, but for good measure, I'll throw in my standard caveat: "If it feels like cheating, it probably is." All I want is for people to work together. I want ideas from multiple people. If your contributions to the games you and Ron have done to date are essential, then yes, you deserve to be credited as a co-author, no matter who it was who did what portions of the design, whether it was writing and formatting the rules, coming up with mechanisms or writing the story line. Does that make sense? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1938 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41584 invoked from network); 3 Feb 2004 20:41:11 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:41:11 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:41:10 -0000 Received: from [66.218.67.162] by n4.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:40:10 -0000 Date: Tue, 03 Feb 2004 20:40:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bvp0v8+3mlh@...> In-Reply-To: <bvp04f+sqfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1221 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I should also note that, of course, there has to be at least two co-authors. Marty, I do hope you enter! Clark --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > > OK, now *I'm* confused.... > > Marty, > > I'm sorry, and I apologize for any confusion I may have caused. > > How about this: If all parties involved and named as co-authors > mutually agree (1) that all other parties involved and listed as > co-authors all shared in the actual game design, and (2) that all such > co-authors are, in fact, credited for their contributions; then the > game it fits the group project criterion. > > I hate legalese, but for good measure, I'll throw in my standard > caveat: "If it feels like cheating, it probably is." > > All I want is for people to work together. I want ideas from multiple > people. If your contributions to the games you and Ron have done to > date are essential, then yes, you deserve to be credited as a > co-author, no matter who it was who did what portions of the design, > whether it was writing and formatting the rules, coming up with > mechanisms or writing the story line. Does that make sense? > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1939 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82371 invoked from network); 3 Feb 2004 20:43:59 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:43:59 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:43:59 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao7Ok-0004js-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 12:43:54 -0800 Date: Tue, 3 Feb 2004 12:43:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203204353.GB18128@...> References: <bvp04f+sqfp@...> <bvp0v8+3mlh@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvp0v8+3mlh@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 On Tue, Feb 03, 2004 at 08:40:08PM -0000, cdrodeffer@... wrote: > I should also note that, of course, there has to be at least two > co-authors. Marty, I do hope you enter! Thanks, Clark -- I certainly plan to, and probably with more than one collaborator. I appreciate your clarification; it's a lot like what I was thinking. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1940 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62286 invoked from network); 3 Feb 2004 19:15:55 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 3 Feb 2004 19:15:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 19:15:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao61Z-0004YX-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 11:15:53 -0800 Date: Tue, 3 Feb 2004 11:15:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203191553.GD17160@...> References: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> <bvn8v5+ti0c@...> <20040203185617.GB17160@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040203185617.GB17160@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 10:56:18AM -0800, Ron Hale-Evans wrote: > On Tue, Feb 03, 2004 at 04:44:21AM -0000, Tim Schutz wrote: > > > How about just having a deck of 24 cards that mimic the 24 tiles, > > > plus perhaps a couple of jokers and maybe a couple of blanks? > > > > > > -Mike > > > > This makes the most sense to me. It quite simple and ties in with > > the piecepack really well. I already have a few ideas for the joker. > > I can get easily get 6 standard poker size cards on a single sheet of > > paper. By the way, besides being wild cards, Jokers can serve other functions in a dice card deck. For example, when you draw a Joker, you could reshuffle the deck. This is something suggested in the rulebook for the Deck of Dice. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1941 Return-Path: <juicy_killa@...> Received: (qmail 51296 invoked from network); 3 Feb 2004 20:57:58 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:57:58 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:57:58 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.168] by n37.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:55:39 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98763 invoked from network); 3 Feb 2004 19:59:16 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 19:59:16 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 19:59:15 -0000 Received: from [66.218.67.139] by n14.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 19:56:50 -0000 Date: Tue, 03 Feb 2004 19:56:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvoue1+oej@...> In-Reply-To: <bvokr9+5g26@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 953 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Tim" <juicy_killa@...> Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 20:55:37 -0000 X-eGroups-Remote-IP: 66.218.66.105 > Scenario Three: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve upon > or change the parts they don't like. You then let one or more of your > play testers take your bits and rules and edit it into an improved > game, then they bring it back for more play testing. Repeat. This is > clearly co-designing and co-authoring in action, and is one > possibility for what I intended for this contest. Thanks Clark, this is pretty much how it always goes when my girlfriend and I work on a game. Whatever changes she suggests, we implement immediately and try them out, kind of like your brainstorming in scenario four. We rarely write down rules updates until we are both happy with the outcome. I'll try to get her creative juices flowing by dumping out the piecepack materials in front of her and saying, "What would you want to do with these pieces?" Thanks again. - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1942 Return-Path: <juicy_killa@...> Received: (qmail 61035 invoked from network); 3 Feb 2004 20:57:58 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:57:58 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:57:58 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.253] by n37.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:55:40 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12764 invoked from network); 3 Feb 2004 20:03:11 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:03:11 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:03:11 -0000 Received: from [66.218.67.169] by n6.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:02:07 -0000 Date: Tue, 03 Feb 2004 20:02:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bvounu+75fu@...> In-Reply-To: <bvolgc+saqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 334 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Tim" <juicy_killa@...> Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 20:55:40 -0000 X-eGroups-Remote-IP: 66.218.66.105 Thanks for the advice Clark. I could make this into a game! Guess which game I stole the game mechanic from and you win a crisp new dollar bill! Yay! Oh dear, I'm in one of those moods again. Oh well, I tend to be more creative when I'm half loopy. Guess I'll grab a pen and paper and see what shakes out. Thanks again! - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1943 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33579 invoked from network); 4 Feb 2004 02:16:37 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 4 Feb 2004 02:16:37 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 02:16:37 -0000 Received: from [10.0.1.2] ([65.43.34.79]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 21:15:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 03 Feb 2004 21:15:49 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC45C005.3164%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Tim Farley's adaptation "Four Blind Mice" has been added to the games page! This brings us to 105 official games! www.piecepack.org/PiecepackGames.asp (www.piecepack.org games page if the full link does not appear). Tim - Welcome to the growing list of piecepack authors. -Karol Www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1944 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1529 invoked from network); 4 Feb 2004 03:26:37 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:26:37 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:26:36 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20040204031031016001becge>; Wed, 4 Feb 2004 03:10:31 +0000 Message-ID: <019401c3eacc$8a018810$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvolgc+saqe@...> Date: Tue, 3 Feb 2004 19:11:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: cdrodeffer@... To: piecepack@yahoogroups.com Sent: Tuesday, February 03, 2004 9:24 AM Subject: [piecepack] Re: More Legal Nonsense! --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > Hello all. My name is Tim, and I'm > new to the world of Piecepack. Welcome, Tim! > That being said, there is a certain > game that just screams to me to be > adapted to Piecepack. [...] > Essentially, I'm asking this question: > a) Do I pursue this at all? Yes! If it's a good game, and if it would be ideally suited for play with a piecepack, by all means, make an adaptation so the rest of us can enjoy it, too. Many previously published games (such as Evade, some others from Sid Sackson's book _A Gamut of Games_, and other classic and traditional games like Checkers, Mancala and Four-Field Kono) have already been adapted for play using the piecepack. > b) Do I strap a new theme on it and > call it my own? > c) Do I keep the theme similar and > credit the original author? Whether or not you retheme the game is totally up to you, just as inventing new game mechanics is totally up to you. But if you borrow significantly from someone else's work (whether theme, mechanism or other source materials), you have an ethical (and probably legal) obligation to credit the original author(s). These are just my opinions, so if others have differing opinions, please let Tim know. I'd hate for the answer to be a consensus of one. Clark Hi Tim, I agree with what Clark stated. As far as patents go, I don't think a problem comes up unless you attempt to sell something (although I may be wrong--anyone else know?). As Clark mentioned, a number of people, including me, have adapted existing games for piecepack, clearly stating that the game was an adaptation, not an invention. If you make some changes to a game that change the game play in a significant (but not necessarily substantial) way, and re-theme the game, then you can claim it as a new game (many commercial games are born this way), but in the piecepack community (as in spielfrieks, BoardGameDesign, etc.), it would be considered bad form if you didn't acknowledge the influence of the author and game that inspired your design. -Mike Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1946 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53802 invoked from network); 4 Feb 2004 03:35:18 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:35:18 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:35:18 -0000 Received: from [66.218.66.115] by n7.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 03:34:14 -0000 Date: Wed, 04 Feb 2004 03:34:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpp7k+optt@...> In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 759 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 I think the original set was cardboard...an "origami" set consisted of punched sheets in an assortment of colors. Also, for conventions looney labs has some 1 foot tall pyramids they mess around with... http://wunderland.com/icehouse/Icehouse.html#Origami Eagles --- In piecepack@yahoogroups.com, "Meredith Hale" <mhale@m...> wrote: > >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling > >this lead me to some links, and to a sponsored site that will make > >items out of wood for you. Im sure wooden pyramids are out there > >somewhere. > > This is, of course, the reason I'm looking for them. I've done some Googling, but not seen a site that will make things for me. Hmmm... Happen to remember what it's called? > > Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1947 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18050 invoked from network); 4 Feb 2004 03:37:30 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:37:30 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:37:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020403371601100j2qvte>; Wed, 4 Feb 2004 03:37:16 +0000 Message-ID: <021001c3ead0$469f7ba0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC45C005.3164%karol@...> Date: Tue, 3 Feb 2004 19:37:55 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] #105 Four Blind Mice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Tuesday, February 03, 2004 6:15 PM Subject: [piecepack] #105 Four Blind Mice >Tim Farley's adaptation "Four Blind Mice" has been added to the games page! >This brings us to 105 official games! >www.piecepack.org/PiecepackGames.asp (www.piecepack.org games page if the >full link does not appear). >Tim - Welcome to the growing list of piecepack authors. >-Karol >Www.piecepack.org Yes indeed, welcome! I think this is a first; someone joining the group and delivering a game all on the same day! -Mike ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1948 Return-Path: <juicy_killa@...> Received: (qmail 14296 invoked from network); 4 Feb 2004 13:01:34 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:01:34 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:01:34 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.147] by n9.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:12 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68299 invoked from network); 4 Feb 2004 00:17:02 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 00:17:02 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2004 00:17:02 -0000 Received: from [66.218.67.131] by n26.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 00:16:05 -0000 Date: Wed, 04 Feb 2004 00:16:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpdk4+b1r0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 317 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Tim" <juicy_killa@...> Subject: New Piecepack game X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:11 -0000 X-eGroups-Remote-IP: 66.218.66.93 I have adapted a commercially popular game to the piecepack. I'm currently waiting for the rules to be posted, in the mean time I'll add the PDF to the "files" section in these groups. The game is called "FOUR BLIND MICE" I hope you all enjoy it. All feedback is welcome. Good bad and indifferent! Later - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1949 Return-Path: <electronicwaffle@...> Received: (qmail 14535 invoked from network); 4 Feb 2004 13:01:42 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:01:42 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:01:42 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.179] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:37 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86978 invoked from network); 4 Feb 2004 03:58:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:58:10 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:58:07 -0000 Received: from [66.218.67.172] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 03:58:06 -0000 Date: Wed, 04 Feb 2004 03:58:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpqkd+8t16@...> In-Reply-To: <021001c3ead0$469f7ba0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 539 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:37 -0000 X-eGroups-Remote-IP: 66.218.66.76 Wow, I was interested in this game because I thought it would refer to the Novel. I downloaded it, Skimmed it, and saw the note to Ricochet Robots. I was first introduced to this concept with the TI- 89 Graphing Calculator game 'Dstar'. From the day I saw that, I needed a 12 step program to stop me from playing. The one player version of this concept is SOOOOOOOOO addictive. I also was glad when I saw Lunar Lockout, the 'dedicated' game for this concept. I did find the R-Robots Webiste, but did not have time to enjoy it yet. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1950 Return-Path: <juicy_killa@...> Received: (qmail 46120 invoked from network); 4 Feb 2004 13:02:16 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:02:16 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:02:16 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.175] by n17.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:48 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 252 invoked from network); 4 Feb 2004 05:57:18 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 05:57:18 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 05:57:17 -0000 Received: from [66.218.66.118] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 05:56:17 -0000 Date: Wed, 04 Feb 2004 05:56:15 -0000 To: piecepack@yahoogroups.com Message-ID: <bvq1hv+7vnc@...> In-Reply-To: <019401c3eacc$8a018810$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Tim" <juicy_killa@...> Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:46 -0000 X-eGroups-Remote-IP: 66.218.66.72 Mike wrote: >but in the piecepack community (as in spielfrieks, >BoardGameDesign, etc.), it would be considered bad form if you >didn't acknowledge the influence of the author and game that >inspired your design. I took the advice. I did retheme the game, but I gave the original author plenty of credit (even a shameless promotional plug for the original game at the end of my rules) I haven't had a chance to playtest it extensively, but I released it under the name FOUR BLIND MICE. Let me know what you think! - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1951 Return-Path: <juicy_killa@...> Received: (qmail 67457 invoked from network); 4 Feb 2004 13:02:35 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:02:35 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:02:35 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.179] by n16.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:55 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91536 invoked from network); 4 Feb 2004 06:00:48 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 4 Feb 2004 06:00:48 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 06:00:48 -0000 Received: from [66.218.67.249] by n7.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 06:00:27 -0000 Date: Wed, 04 Feb 2004 06:00:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bvq1pp+94qp@...> In-Reply-To: <021001c3ead0$469f7ba0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Tim" <juicy_killa@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:54 -0000 X-eGroups-Remote-IP: 66.218.66.71 Mike wrote: > Yes indeed, welcome! I think this is a first; someone joining the group and delivering a game all on the same day! > > -Mike Thanks Mike, I'll take that as a compliment. Thanks to everyone who's been very supportive of me so far. Hopefully I'll have some designs that are completely my own creation soon. Thanks again to everyone - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1952 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65896 invoked from network); 4 Feb 2004 19:48:10 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:48:10 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:48:10 -0000 Received: from [66.218.67.167] by n21.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 19:46:52 -0000 Date: Wed, 04 Feb 2004 19:46:51 -0000 To: piecepack@yahoogroups.com Message-ID: <bvri7b+ffc7@...> In-Reply-To: <bvpqkd+8t16@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Tim" <juicy_killa@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care <electronicwaffle@y...> wrote: > Wow, I was interested in this game because I thought it would refer to the Novel. I totally forgot about the James Patterson Novel by that name. Which is strange because I love the Alex Cross books (although I have not read that book yet, I've been into the Vampire: Masquerade, and Anne Rice novels as of late) Hope you'll enjoy my little variant! - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1953 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41486 invoked from network); 4 Feb 2004 19:52:57 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:52:57 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:52:57 -0000 Received: from [66.218.66.115] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 19:50:28 -0000 Date: Wed, 04 Feb 2004 19:50:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrie3+1p4m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 661 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim" <juicy_killa@...> Subject: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care I have adapted another popular game to the piecepack. This one is based off Code 777, an interesting game of deduction. I haven't had a chance to play test it much yet. Most of you don't know me, but I am active duty military, and I'm getting ready to head off to the conflict in the Middle East very soon. As such, I haven't had much time to play with my hobbies, and it's compounded by the fact that the majority of my gaming group is already in place over there. If you have a few minutes, PLEASE play the game and let me know what you think of it, I uploaded it to the files section of the yahoo group, under the name "CRYPTOGRAFIX" Thanks - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1954 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14209 invoked from network); 4 Feb 2004 20:39:36 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 20:39:36 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 20:39:36 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc13) with SMTP id <20040204203932015007i31ue>; Wed, 4 Feb 2004 20:39:32 +0000 Received: from [216.113.168.128] by 204.127.197.111; Wed, 04 Feb 2004 20:39:32 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 20:39:32 +0000 Message-Id: <020420042039.29358.7143@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Hi TIm Very interesting. Have you looked at my game "Deduction" on www.piecepack.org? It is similar, but more like the old Sid Sackson game "Sleuth". it uses drawn coins instead of die rolls to determine what questions you can ask. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1955 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89925 invoked from network); 4 Feb 2004 21:18:25 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:18:25 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:18:25 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:18:18 -0000 Date: Wed, 04 Feb 2004 21:18:17 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrnip+7a9l@...> In-Reply-To: <020420042039.29358.7143@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 131 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care I gave deduction a glance... Hope I didn't step on any toes... let me check yours out. I may remove mine if they are too similar. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1956 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15142 invoked from network); 4 Feb 2004 21:32:34 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:32:34 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:32:34 -0000 Received: from [66.218.67.154] by n16.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:32:15 -0000 Date: Wed, 04 Feb 2004 21:32:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bvroct+p0s1@...> In-Reply-To: <020420042039.29358.7143@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Very interesting. Have you looked at my game "Deduction" Hey Mark, I checked out your game. It's very interesting, fortunately for me however, the similarities stop at being a deduction game (I would hate to have done all that work to find it was already made ;) I think I should incorporate using the coins instead of the dice rolls, they produce the same results so I would only have to change like one line in the rules. I think it would work better. The biggest differences in our game is that in DEDUCTION each player is trying to guess the same tile. In CRYPTOGRAFIX each player is trying to guess their own three tiles. Everyone knows which tiles you have, but you! The other thing is the questions. In DEDUCTION questions are more like "How many Aces do you have?" where a typical question in CRYPTOGRAFIX is "Do you see more Twos or Fives?" The player answering the question can see your cards, so you have to figure out what he can see, what he can't see, and where everything fits in! Both very interesting games based off similar methods. Thanks for the input - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1957 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20544 invoked from network); 4 Feb 2004 21:35:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:35:37 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:35:38 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc13) with SMTP id <20040204213457015007fgs9e>; Wed, 4 Feb 2004 21:34:57 +0000 Received: from [216.113.168.128] by 204.127.197.111; Wed, 04 Feb 2004 21:34:57 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 21:34:57 +0000 Message-Id: <020420042134.19495.3deb@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar No, No, yours is fine. The two games are very different in flavor as one is kind of inside-out of the other. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1958 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53422 invoked from network); 4 Feb 2004 22:16:30 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 4 Feb 2004 22:16:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 22:16:30 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc11) with SMTP id <2004020421431801300lidtae>; Wed, 4 Feb 2004 21:43:18 +0000 Received: from [216.113.168.128] by 204.127.197.118; Wed, 04 Feb 2004 21:43:17 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 21:43:17 +0000 Message-Id: <020420042143.9386.353c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Yeah, I agree they are two very different games, as I already said being kind of inside-out from one another. Note that using coins instead of die rolls allow you to force perople to ask different questions from each other by controlling when the coins are put back into the drawing pool. You could also let players have a hand of coins (3 or 4) and choose which to use for thier question, then discard and replace each turn, allowing for more tacticial play. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1960 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57676 invoked from network); 4 Feb 2004 22:37:11 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 22:37:11 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta1.grp.scd.yahoo.com with SMTP; 4 Feb 2004 22:37:11 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AoVX1-0001TM-00 for piecepack@yahoogroups.com; Wed, 04 Feb 2004 14:30:03 -0800 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 16:26:00 -0600 Message-ID: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> References: <020420042143.9386.353c@...> In-Reply-To: <020420042143.9386.353c@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Mark B. writes: >Yeah, I agree they are two very different games, as I al= ready said >being kind of inside-out from one another. Note that using co= ins >instead of die rolls allow you to force perople to ask different >qu= estions from each other by controlling when the coins are put >back into t= he drawing pool. You could also let players have a hand >of coins (3 or 4= ) and choose which to use for thier question, then >discard and replace ea= ch turn, allowing for more tacticial play. Hmmm. This is starting to soun= d like a potential entry for the next contest! Maybe you guys should take = the discussion offlist. Susan Rozmiarek I LOVE deduction games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1961 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71851 invoked from network); 4 Feb 2004 21:44:38 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:44:38 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:44:37 -0000 Received: from [66.218.67.162] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:43:51 -0000 Date: Wed, 04 Feb 2004 21:43:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrp2m+r1bs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 213 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim Schutz" <timschutz@...> Subject: Deleting Files X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I went to delete my Tula Variants file from the file section of the group since it no longer needs to be here but Yahoo won't let me. You used to be able to delete file you uploaded. Has that been changed? TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1962 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31077 invoked from network); 4 Feb 2004 23:11:57 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 4 Feb 2004 23:11:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2004 23:11:57 -0000 Received: from 204.127.197.116 ([204.127.197.116]) by comcast.net (rwcrmhc13) with SMTP id <20040204231144015007lstue>; Wed, 4 Feb 2004 23:11:44 +0000 Received: from [216.113.168.128] by 204.127.197.116; Wed, 04 Feb 2004 23:11:43 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 23:11:43 +0000 Message-Id: <020420042311.1228.3bac@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Deleting Files X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Have you changed your e-mail address sense you uploaded the file. I have found that even if you don't change your Yahoo ID name, changing somethings about your Yahoo groups profile can prevent you from deleting things you uploaded. The last time I had this problem, I had to temporarily change my e-mail address back before it would let me delete the file I wanted to. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1963 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51877 invoked from network); 5 Feb 2004 00:42:35 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 5 Feb 2004 00:42:35 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 00:42:34 -0000 Received: from [66.218.67.134] by n34.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 00:41:27 -0000 Date: Thu, 05 Feb 2004 00:41:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bvs3fn+55o9@...> In-Reply-To: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.246 ---Susan Rozmiarek <susan@r...> wrote: > Hmmm. This is starting to sound like a potential entry for the next > contest! Maybe you guys should take the discussion offlist. > > Susan Rozmiarek > I LOVE deduction games I'm all about it Mark. I would feel a little strange knowing this is based off a concept that we all know existed 10 years ago, but Marks ideas add a unique flavor. You in Mark? Email me at juicy_killa@... As I stated before, I'm deploying very soon, but I'll have email over there. If you're interested, get with me and I'll get you a contact address for me while I'm over there. So Susan, did you play it yet? I need more playtesting before I can post it on piecepack.org - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1964 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61772 invoked from network); 5 Feb 2004 01:52:43 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 01:52:43 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 01:52:42 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AoYh8-0001en-00 for piecepack@yahoogroups.com; Wed, 04 Feb 2004 17:52:42 -0800 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 19:52:22 -0600 Message-ID: <ba832093u2und3thq0tkvg3v2meu58hjcr@...> References: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> <bvs3fn+55o9@...> In-Reply-To: <bvs3fn+55o9@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.245 Tim asks: >So Susan, did you play it yet? I need more playtesting before = I can >post it on piecepack.org Nope, but I printed the rules and plan to= soon. I also want to try Mark's game. I'll definitely post my thoughts w= hen I do. -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1965 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59905 invoked from network); 5 Feb 2004 02:10:02 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 5 Feb 2004 02:10:02 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 02:10:02 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <200402050209320160012c64e> (Authid: mark.a.biggar); Thu, 5 Feb 2004 02:09:32 +0000 Message-ID: <4021A643.9010505@...> Date: Wed, 04 Feb 2004 18:11:15 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvs3fn+55o9@...> In-Reply-To: <bvs3fn+55o9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.248 Tim wrote: > ---Susan Rozmiarek <susan@r...> wrote: > > > Hmmm. This is starting to sound like a potential entry for the > next > > contest! Maybe you guys should take the discussion offlist. > > > > Susan Rozmiarek > > I LOVE deduction games > > I'm all about it Mark. I would feel a little strange knowing this is > based off a concept that we all know existed 10 years ago, but Marks > ideas add a unique flavor. You in Mark? Email me at > juicy_killa@... > > As I stated before, I'm deploying very soon, but I'll have email > over there. If you're interested, get with me and I'll get you a > contact address for me while I'm over there. But, we've already blown our anonymity, which I consider a very important part of the contest process. Besides, I already got 2 games on line for contest entries and think that adding another, even this early, would detract for the others. And, long distance colaborations are much harder. ot htat I wouldn't want ot colaborate wiht you in the future. We seem to think a lot a like, notice that several of my piecepack games are adaptations. I was just making some observations that using drawn coins instead of die rolls allows for more variaty in game design. So, take my suggestions and do what you will with them, with my blessing. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1966 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1304 invoked from network); 4 Feb 2004 19:59:53 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:59:53 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:59:53 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Wed, 04 Feb 2004 14:59:47 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Wed, 4 Feb 2004 14:59:42 -0500 Message-ID: <40214F32.1080503@...> To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 14:59:46 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 04 Feb 2004 19:59:42.0841 (UTC) FILETIME=[6E1B5E90:01C3EB59] References: <bvpdk4+b1r0@...> In-Reply-To: <bvpdk4+b1r0@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] New Piecepack game X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox X-eGroups-Rocket-Track: -50 ; IPCR=w-w100,n0,g0 Tim wrote: > The game is called "FOUR BLIND MICE" I hope you all enjoy it. Is there any reason to restrict the board to being square? I think it would add a bit of interest to the game (and highlight the flexibility of the piecepack) if the board could be different shapes. My lack of Richochet Robots experience may be evident here--would an odd-shaped board make some of the puzzles impossible to solve? --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1967 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73856 invoked from network); 5 Feb 2004 06:16:31 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 5 Feb 2004 06:16:31 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 06:16:31 -0000 Received: from [66.218.66.120] by n14.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 06:16:03 -0000 Date: Thu, 05 Feb 2004 06:16:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bvsn33+pblv@...> In-Reply-To: <40214F32.1080503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 764 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Tim" <juicy_killa@...> Subject: Re: New Piecepack game X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.251 --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Tim wrote: > > > The game is called "FOUR BLIND MICE" I hope you all enjoy it. > > Is there any reason to restrict the board to being square? I think it > would add a bit of interest to the game (and highlight the flexibility > of the piecepack) if the board could be different shapes. My lack of > Richochet Robots experience may be evident here--would an odd- shaped > board make some of the puzzles impossible to solve? > > --Randy The puzzles would probably become infinately more difficult, and you would probably find more puzzles than usual that are completely unsolvable, but alas, you do bring up a good point, one which I will check into in the coming weeks. Thanks - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1969 Return-Path: <bkornele@...> Received: (qmail 46607 invoked from network); 5 Feb 2004 15:31:54 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 5 Feb 2004 15:31:54 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 5 Feb 2004 15:31:48 -0000 X-eGroups-Return: bkornele@... Received: from [66.218.67.147] by n3.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 15:30:32 -0000 X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56600 invoked from network); 5 Feb 2004 14:36:57 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 5 Feb 2004 14:36:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 14:36:56 -0000 Received: from [66.218.66.113] by n11.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 14:36:33 -0000 Date: Thu, 05 Feb 2004 14:36:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bvtkdg+jmbd@...> In-Reply-To: <bvpdk4+b1r0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2118 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Bryan Kornele" <bkornele@...> Subject: Re: New Piecepack game (4 Blind Mice) X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.245 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Feb 2004 15:30:31 -0000 X-eGroups-Remote-IP: 66.218.66.86 --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > I have adapted a commercially popular game to the piecepack. > > I'm currently waiting for the rules to be posted, in the mean time > I'll add the PDF to the "files" section in these groups. > > The game is called "FOUR BLIND MICE" I hope you all enjoy it. > > All feedback is welcome. Good bad and indifferent! > > Later > - Tim - Great adaptation game Tim. Ricochet Robots is one of my favorites. I set up your game and played it last night. I did had just a rule clarification question though. - Rules state: At the conclusion of the placement phase, the next player begins play by turning over his choice of one Ace or Null tile located on the playing surface. Later in the rules state: The mice are left where they ended their last move, and the next player chooses a coin to turn over. My Question is: Are we turning over tiles or coins to determine what cheese is the target? ------------- A Variant that I was experimenting with last night to make the target cheese random was: Random Cheese: - Role the dice and which ever dice showed the smallest number of pips determined the cheese as the target. If dice are tied for lowest number then the tied dice are rerolled. - If both pieces cheese still exist then if the dice read null - 2 the null cheese as target and a 3-5 determines that the Ace cheese as the target. More Tiles: - Another Variant that seemed to play well was to make a 5x5 square with the middle piece gone. The hole in the middle is treatded like any other obstacle. Cheese Stays and Cheese goes: - I also tried with rolling the dice to determine to take the cheese off of the board Example: null-2 it is removed 3-5 it stays. - If the cheese stays the player just takes one of the left over coins as a scoring marker. More cheese - With the cheese stays and cheese goes varient on the 5x5 board I also experimented playing with 12 pieces of cheese instead of 8. I just got my piecepack so I am looking forward to playing the deduction games also. Thanks Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1970 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22443 invoked from network); 5 Feb 2004 19:50:17 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:50:17 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:50:16 -0000 Received: from [66.218.66.113] by n6.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:50:00 -0000 Date: Thu, 05 Feb 2004 19:49:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6p7+s1cg@...> In-Reply-To: <020420042311.1228.3bac@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 534 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Tim Schutz" <hexchex@...> Subject: Re: Deleting Files X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.247 Thanks Mark. That solved the problem. TimS --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Have you changed your e-mail address sense you uploaded the file. I have > found that even if you don't change your Yahoo ID name, changing > somethings about your Yahoo groups profile can prevent you from > deleting things you uploaded. The last time I had this problem, I had > to temporarily change my e-mail address back before it would let me > delete the file I wanted to. > > -- > Mark Biggar > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1971 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71894 invoked from network); 5 Feb 2004 19:50:20 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:50:20 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:50:20 -0000 Received: from [66.218.67.166] by n10.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:49:42 -0000 Date: Thu, 05 Feb 2004 19:49:42 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6om+lnvp@...> In-Reply-To: <bvrp2m+r1bs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 495 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "James K Droscha" <jdroscha@...> Subject: Re: Deleting Files X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.247 --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > I went to delete my Tula Variants file from the file section of the > group since it no longer needs to be here but Yahoo won't let me. You > used to be able to delete file you uploaded. Has that been changed? Hello Tim, I deleted the file for you. Nope, the settings for adding/modifying/deleting within the Files area has not changed. If anyone else's files misbehave, please let Ed or I know. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1972 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87986 invoked from network); 5 Feb 2004 19:51:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:51:35 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:51:35 -0000 Received: from [66.218.67.254] by n1.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:48:59 -0000 Date: Thu, 05 Feb 2004 19:48:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6nb+g32g@...> In-Reply-To: <20040205082544.13726.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 465 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Tim Schutz" <hexchex@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.246 > > The idea about having extra pawns be available is also > one I would be interested in seeing come to fruition. > When considering some designs recently it would have > been great to have these. It often works out to use > the suit side of the coins for this purpose but not > always. Having a band of some other color at varying > heights or having A-5 on them would be even better. > > Just my $0.02. > piecepack pyramids can be used as extra pawns. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1973 Return-Path: <notify@yahoogroups.com> Received: (qmail 8921 invoked from network); 5 Feb 2004 22:31:27 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:31:27 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:31:27 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.132] by n15.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 22:30:17 -0000 Received: (qmail 82497 invoked by uid 65534); 5 Feb 2004 22:30:17 -0000 Date: 5 Feb 2004 22:30:17 -0000 Message-ID: <1076020217.20369.82336.w13@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.70 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/ppcards0o1.pdf Uploaded by : hexchex <timschutz@...> Description : piecepack dice cards ver. 0.1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/ppcards0o1.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1974 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37242 invoked from network); 5 Feb 2004 22:39:18 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:39:18 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:39:18 -0000 Received: from [66.218.67.179] by n8.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 22:38:49 -0000 Date: Thu, 05 Feb 2004 22:38:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvuglp+gmbo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 232 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Tim Schutz" <timschutz@...> Subject: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.251 I just uploaded the first version of the piecepack dice cards. The first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each of the 4 suits. The last page is 4 wild cards one in each suit and 2 special wild cards. Tim S From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1975 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29611 invoked from network); 5 Feb 2004 22:51:01 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:51:01 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:51:01 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004020522505301400hj7nhe>; Thu, 5 Feb 2004 22:50:53 +0000 Received: from [216.113.168.128] by 204.127.197.118; Thu, 05 Feb 2004 22:50:53 +0000 To: piecepack@yahoogroups.com Cc: "Tim Schutz" <timschutz@...> Date: Thu, 05 Feb 2004 22:50:53 +0000 Message-Id: <020520042250.19239.438c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.250 Hi Tim Have you noticed that YahooGroups SpamGuard seems to think you're a spammer :-) Though it may be your ISP that blacklisted instead. -- Mark Biggar mark.a.biggar@... > ------------------------------------------------------------------------ > Yahoo! Groups SpamGuard has detected that the attached message to the > group piecepack is likely to be spam. For more information > about SpamGuard, please visit our help pages: > http://groups.yahoo.com/local/spamguard.html > ------------------------------------------------------------------------ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1976 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86077 invoked from network); 5 Feb 2004 23:17:52 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:17:52 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:17:52 -0000 Received: from [66.218.67.165] by n26.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 23:16:51 -0000 Date: Thu, 05 Feb 2004 23:16:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvuit2+hjcb@...> In-Reply-To: <020520042250.19239.438c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Tim Schutz" <timschutz@...> Subject: Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.248 --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > > Hi Tim > > Have you noticed that YahooGroups SpamGuard seems to think you're a spammer :-) > Though it may be your ISP that blacklisted instead. > > -- > Mark Biggar > mark.a.biggar@c... What's really funny is I posted this from inside Yahoo. I used the post button on the right. So maybe Yahoo is the spammer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1977 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1604 invoked from network); 5 Feb 2004 23:22:01 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:22:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:22:01 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aosol-0008Lp-00 for <piecepack@yahoogroups.com>; Thu, 05 Feb 2004 15:21:55 -0800 Date: Thu, 5 Feb 2004 15:21:55 -0800 To: piecepack@yahoogroups.com Message-ID: <20040205232155.GB31828@...> References: <020520042250.19239.438c@...> <bvuit2+hjcb@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvuit2+hjcb@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [spam] Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.248 > > Have you noticed that YahooGroups SpamGuard seems to think you're > a spammer :-) > > Though it may be your ISP that blacklisted instead. > > What's really funny is I posted this from inside Yahoo. I used the > post button on the right. So maybe Yahoo is the spammer. This is happening on several of my Yahoo Groups based lists today. I don't know what they're doing with their software, but obviously they reset something, and did it poorly. :-/ Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1978 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99880 invoked from network); 5 Feb 2004 23:30:35 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:30:35 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:30:35 -0000 Received: from 204.127.197.115 ([204.127.197.115]) by comcast.net (rwcrmhc13) with SMTP id <2004020523303501500k49poe>; Thu, 5 Feb 2004 23:30:35 +0000 Received: from [216.113.168.128] by 204.127.197.115; Thu, 05 Feb 2004 23:30:34 +0000 To: piecepack@yahoogroups.com Date: Thu, 05 Feb 2004 23:30:34 +0000 Message-Id: <020520042330.1476.4f3@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: [spam] Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.246 I seen this on several YahooGroups as well and as far as I can tell none of the messages in question has actually been spam. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1979 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59728 invoked from network); 6 Feb 2004 00:39:24 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 6 Feb 2004 00:39:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 6 Feb 2004 00:39:24 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aou1j-0008Ue-00 for <piecepack@yahoogroups.com>; Thu, 05 Feb 2004 16:39:23 -0800 Date: Thu, 5 Feb 2004 16:39:23 -0800 To: piecepack@yahoogroups.com Message-ID: <20040206003922.GA32555@...> References: <bvuglp+gmbo@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvuglp+gmbo@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.250 On Thu, Feb 05, 2004 at 10:38:49PM -0000, Tim Schutz wrote: > I just uploaded the first version of the piecepack dice cards. The > first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each > of the 4 suits. The last page is 4 wild cards one in each suit and 2 > special wild cards. > Tim S Absolutely beautiful, Tim! Even better than I hoped for. Thank you for making these. BTW, about the spam headers: I've been seeing these on all my Yahoo lists. It probably has to do with trying to snag the MyDoom virus. Yahoo was greatly affected by it and in fact their web interface was down for hours a couple of days ago. I assume eventually they will get a clue, if only because of user complaints. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1980 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3737 invoked from network); 6 Feb 2004 16:32:09 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 6 Feb 2004 16:32:09 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 6 Feb 2004 16:32:08 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Fri, 06 Feb 2004 11:31:17 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Fri, 6 Feb 2004 11:31:15 -0500 Message-ID: <4023C153.5090704@...> To: piecepack@yahoogroups.com Date: Fri, 06 Feb 2004 11:31:15 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 06 Feb 2004 16:31:15.0940 (UTC) FILETIME=[A43D3A40:01C3ECCE] References: <020520042330.1476.4f3@...> In-Reply-To: <020520042330.1476.4f3@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: SpamGuard X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox mark.a.biggar@... wrote: > I seen this on several YahooGroups as well and as far as I can tell > none of the messages in question has actually been spam. Yahoo has decided to "protect" us all from "spam". This is an option that can be turned off by the list owner or moderator. On the group Management page, click "Messages" in the Group Settings box. On the next page, click [Edit] next to Posting and Archives. Then in the table on the next page, click "Off" in the SpamGuard column. Save Changes and you're good to go. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1981 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38468 invoked from network); 7 Feb 2004 02:48:06 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 7 Feb 2004 02:48:06 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2004 02:48:06 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with ESMTP id <20040207024752012008076ae> (Authid: mark.a.biggar); Sat, 7 Feb 2004 02:47:52 +0000 Message-ID: <4024523A.204@...> Date: Fri, 06 Feb 2004 18:49:30 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <020520042330.1476.4f3@...> <4023C153.5090704@...> In-Reply-To: <4023C153.5090704@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SpamGuard X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Randy Cox wrote: > mark.a.biggar@... wrote: > > I seen this on several YahooGroups as well and as far as I can tell > > none of the messages in question has actually been spam. > > Yahoo has decided to "protect" us all from "spam". This is an option > that can be turned off by the list owner or moderator. > > On the group Management page, click "Messages" in the Group Settings > box. On the next page, click [Edit] next to Posting and Archives. Then > in the table on the next page, click "Off" in the SpamGuard column. > Save Changes and you're good to go. Please, please turn these off as they also appear to hang my ISP's mailserver when I attempt to download them. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1982 Return-Path: <imfurry@...> Received: (qmail 76198 invoked from network); 7 Feb 2004 03:30:59 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 7 Feb 2004 03:30:59 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 7 Feb 2004 03:30:59 -0000 X-eGroups-Return: imfurry@... Received: from [66.218.66.119] by n28.grp.scd.yahoo.com with NNFMP; 07 Feb 2004 03:28:50 -0000 X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30009 invoked from network); 6 Feb 2004 20:39:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 6 Feb 2004 20:39:05 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 6 Feb 2004 20:39:05 -0000 Received: from [66.218.66.113] by n17.grp.scd.yahoo.com with NNFMP; 06 Feb 2004 20:38:01 -0000 Date: Fri, 06 Feb 2004 20:38:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c00tv9+c7fq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "imfurry" <imfurry@...> Subject: Four Blind Mice feedback X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Feb 2004 03:28:49 -0000 X-eGroups-Remote-IP: 66.218.66.84 I tried Four Blind Mice last night and enjoyed it very much. I'm currently working my way through the Rush Hour puzzle from Binary Arts and I think that's good practice for this game. A clarification question: 1. Is the edge of the board an obstacle? The rules state: [a mouse] must continue moving until they hit an obstacle or another mouse. Obstacles are represented by the other cheese which is not yet uncovered. Once a mouse reaches an obstacle, he may turn right or left to avoid the obstacle and continue his search for the cheese, again moving until he comes to an obstacle. I interpret that as "until they hit an obstacle, another mouse, or the edge of the board." Am I cheating? Don From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1983 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88872 invoked from network); 8 Feb 2004 16:25:11 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 8 Feb 2004 16:25:11 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 8 Feb 2004 16:25:11 -0000 Received: from [66.218.66.123] by n27.grp.scd.yahoo.com with NNFMP; 08 Feb 2004 16:25:07 -0000 Date: Sun, 08 Feb 2004 16:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <c05nt2+6h54@...> In-Reply-To: <bvuglp+gmbo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Bryan Kornele" <bkornele@...> Subject: Re: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > I just uploaded the first version of the piecepack dice cards. The > first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each > of the 4 suits. The last page is 4 wild cards one in each suit and 2 > special wild cards. > Tim S I printed, cut, and put them in protective sleeves yesterday. They look and work perfectly. Thanks Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1984 Return-Path: <electronicwaffle@...> Received: (qmail 42125 invoked from network); 8 Feb 2004 21:29:36 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 8 Feb 2004 21:29:36 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 8 Feb 2004 21:29:35 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.120] by n10.grp.scd.yahoo.com with NNFMP; 08 Feb 2004 21:29:23 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56107 invoked from network); 7 Feb 2004 06:34:41 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 7 Feb 2004 06:34:41 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2004 06:34:41 -0000 Received: from [66.218.67.183] by n38.grp.scd.yahoo.com with NNFMP; 07 Feb 2004 06:34:30 -0000 Date: Sat, 07 Feb 2004 06:34:30 -0000 To: piecepack@yahoogroups.com Message-ID: <c020tm+qvqj@...> In-Reply-To: <c00tv9+c7fq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 477 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Four Blind Mice feedback X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Feb 2004 21:29:21 -0000 X-eGroups-Remote-IP: 66.218.66.65 Not playing Four Blind, but having played Ricochet and other games inspired by it, I feel I can answer the question. Yes, the wall is a boundary... the mouse will go as far as it can until it hits an obstacle, or goes to the last space in that line. ((At the very least, if this is not the case, it would prove for an unplayable situation, and to the extreme, would give the player a task that he could not complete.... he would die before he hits another obstacle.)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1985 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32356 invoked from network); 9 Feb 2004 17:09:12 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 9 Feb 2004 17:09:12 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 9 Feb 2004 17:09:11 -0000 Received: from [66.218.66.116] by n31.grp.scd.yahoo.com with NNFMP; 09 Feb 2004 17:08:47 -0000 Date: Mon, 09 Feb 2004 17:08:46 -0000 To: piecepack@yahoogroups.com Message-ID: <c08equ+5g9s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 975 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Bryan Kornele" <bkornele@...> Subject: PiecePack Group Contest Partner X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele Need a partner(s) for the Group Projects contest. After having my piecepack for about 2 or more weeks and gone through some but not all of the games posted on http://www.piecepack.org/ I am pretty excited. I opened up the question of partnering with someone at my local club but not much interest. There was some interest about the piecepack system. Mostly the members have not heard about it or have not explored it further. I have a couple ideas that need to be worked on or trashed altogether but nothing solid as of yet. Would anyone be willing to collaborate with me on the Group Projects contest? I basically have no previous game design experience and this would be a perfect opportunity to get my feet wet. As a start I would say that I probably would be willing to partner with no more than 2 other designers so communication will not be confusing since most of it will be done via e-mail. You can reply to me at bkornele@... Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1986 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23562 invoked from network); 9 Feb 2004 17:25:46 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 9 Feb 2004 17:25:46 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 9 Feb 2004 17:25:46 -0000 Received: from [10.0.1.2] ([64.108.77.118]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 09 Feb 2004 12:24:32 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 09 Feb 2004 12:24:31 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC4D2C7F.332C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Chariots updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mark Biggar's Chariots has been updated - the new file can be downloaded off of the Games Page at www.piecepack.org the official site for piecepack. Reminder: Games that aren't ready for public consumption should be put in the files on the group for additional playtesting. Games that ARE ready for public consumption should be sent to submissions @ piecepack . Org (no spaces) for posting to the piecepack.org Games Page - the only restriction is they must be freely redistributable, authors may retain copyright, of course! Thank you - Have a great week! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1987 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13542 invoked from network); 10 Feb 2004 03:22:15 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 10 Feb 2004 03:22:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Feb 2004 03:22:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AqOT9-0000li-00 for <piecepack@yahoogroups.com>; Mon, 09 Feb 2004 19:21:51 -0800 Date: Mon, 9 Feb 2004 19:21:50 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040210032149.GA2897@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Our Own Michael Schoessow published an excellent article about games played on 4x4 boards in _Abstract Games_ Issue 15, Autumn 2003. One of the prizes for his Changing Landscapes piecepack game competition was a 4x4 board game system, including rules for multiple games. He has also been circulating an HTML file cataloguing 4x4 games that I hope he will put up on the Web soon (pace Mike!). Our Own Tim Schutz alerted me at the last Seattle Cosmic Game Night (Saturday) that many Barnes & Noble bookstores are selling selected board and card games at half off. One of them is Gobblet: http://www.gobblet.com/ This is a game that comes in its own wooden case about 9 inches square and a couple of inches deep. The lid slides out and flips over to reveal a 4x4 board. On the inside is an open-topped square compartment that holds the unique Gobblet pieces (which nest like Russian dolls) and the instructions for the game. This compartment is in the center of the box and leaves about 1.75 inches of empty space all around it -- plenty of room to store checkers, Go stones, Reversi pieces, Chess pieces, whatever it takes to turn the Gobblet box into a full-fledged 4x4 game system to your liking. You can even fit standard piecepack tiles in it, just not a whole piecepack. The box is lightweight, probably made of pine, stained a sort of cedar colour. The lid is plywood, but doesn't splinter. Once you stick your components back into the box, you can flip the lid board-side-down and slide it back into place, so that the box holds all the components of your game system. There is virtually no chance the box will accidentally slide open. A great way to carry a bunch of games around. As I said, I found mine half-off at Barnes & Noble, which means I paid $15 for it. I'd say I got a pretty good deal. First come, first served; your mileage may vary; other disclaimers may apply. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1988 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75604 invoked from network); 10 Feb 2004 14:09:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 10 Feb 2004 14:09:13 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta4.grp.scd.yahoo.com with SMTP; 10 Feb 2004 14:09:13 -0000 Received: from [66.218.67.170] by n38.grp.scd.yahoo.com with NNFMP; 10 Feb 2004 14:08:57 -0000 Date: Tue, 10 Feb 2004 14:08:57 -0000 To: piecepack@yahoogroups.com Message-ID: <c0aolp+11ck8@...> In-Reply-To: <BC4D2C7F.332C%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 385 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Benedict" <boycat_oh@...> Subject: Re: Chariots updated X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The new file looks great, Mark. I really like the inclusion of the additional special actions, as well as the optional alternative rule for regaining coins. Did you have a chance to playtest the new special actions? Phillip > Mark Biggar's Chariots has been updated - the new file can be downloaded off > of the Games Page at www.piecepack.org the official site for piecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1989 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33375 invoked from network); 10 Feb 2004 17:11:12 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 10 Feb 2004 17:11:12 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2004 17:11:12 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with ESMTP id <2004021016340801100t819ne> (Authid: mark.a.biggar); Tue, 10 Feb 2004 16:34:08 +0000 Message-ID: <40290800.8070104@...> Date: Tue, 10 Feb 2004 08:34:08 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c0aolp+11ck8@...> In-Reply-To: <c0aolp+11ck8@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Chariots updated X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Benedict wrote: > The new file looks great, Mark. > > I really like the inclusion of the additional special actions, as well > as the optional alternative rule for regaining coins. > > Did you have a chance to playtest the new special actions? Thanks Phillip. Yeah, they were playtested enough to determine that they all worked right in the context of the game, but probably not enough to tell if any of them are unbalanced. Therefore there will probably be some tweaks to the game in the future. One suggestion that was made, that I didn't use because of playtesting, was using a coin to cancel another player's use of a coin. That results in most coin actions to be canceled and you ended up with a very bland game with basically no special actions happening at all. So I didn't add that. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1990 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70475 invoked from network); 11 Feb 2004 04:34:20 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 11 Feb 2004 04:34:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 11 Feb 2004 04:34:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aqlzo-0002HW-00 for <piecepack@yahoogroups.com>; Tue, 10 Feb 2004 20:29:08 -0800 Date: Tue, 10 Feb 2004 20:29:08 -0800 To: piecepack@yahoogroups.com Message-ID: <20040211042907.GA8324@...> References: <c0aolp+11ck8@...> <40290800.8070104@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <40290800.8070104@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Chariots updated X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The new Chariots rules look awesome, Mark. I am going to try the new version ASAP at Seattle Cosmic. And yes, I am going to try it with piecepack dice cards or even paper dice, just to see if they'll work. If they don't, we'll play it again with real dice. Either way, we'll have learned something. :) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1991 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31375 invoked from network); 11 Feb 2004 14:31:52 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 11 Feb 2004 14:31:51 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 11 Feb 2004 14:31:51 -0000 Received: from [66.218.67.148] by n27.grp.scd.yahoo.com with NNFMP; 11 Feb 2004 14:31:42 -0000 Date: Wed, 11 Feb 2004 14:31:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c0dece+pqot@...> In-Reply-To: <BC4D2C7F.332C%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: cdrodeffer@... Subject: Re: Chariots updated X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > Mark Biggar's Chariots has been updated - > the new file can be downloaded off of the > Games Page at www.piecepack.org the > official site for piecepack. Mark, I would also like to say that the revised Chariots looks great. I plan to get out my trusty whip and give it another go soon! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1993 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94064 invoked from network); 12 Feb 2004 05:45:18 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 12 Feb 2004 05:45:18 -0000 Received: from unknown (HELO imo-r02.mx.aol.com) (152.163.225.98) by mta2.grp.scd.yahoo.com with SMTP; 12 Feb 2004 05:45:17 -0000 Received: from Debnmrn1@... by imo-r02.mx.aol.com (mail_out_v36_r4.12.) id r.d2.4fffb38 (17079) for <piecepack@yahoogroups.com>; Thu, 12 Feb 2004 00:45:06 -0500 (EST) Message-ID: <d2.4fffb38.2d5c6ce2@...> Date: Thu, 12 Feb 2004 00:45:06 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.98 From: Debnmrn1@... Subject: Re: [piecepack] four blind mice (OT) X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Tim, God bless you. Stay safe. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1994 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81359 invoked from network); 12 Feb 2004 06:35:01 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 12 Feb 2004 06:35:01 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 12 Feb 2004 06:35:00 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004021206143901300fh01ae>; Thu, 12 Feb 2004 06:14:39 +0000 Message-ID: <00d501c3f12f$83549020$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BAY7-F59ek7iUxVByv40004fc2f@...> Date: Wed, 11 Feb 2004 22:14:45 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] four blind mice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Tim, So do you have a piecepack over there and use it to play games with other personel? Any successful converts? Anyway, stay safe and take care Tim! -Mike ----- Original Message ----- From: machelle hoffman-buesing To: piecepack@yahoogroups.com Sent: Wednesday, February 11, 2004 8:34 PM Subject: [piecepack] four blind mice Hey guys, This is Tim Farley. Most of you don't know me, but I am active duty military and I just got stationed in Iraq. In answering Don's question: Yes, the edge of the board is an obstacle. Thanks - Tim _________________________________________________________________ Create your own personal Web page with the info you use most, at My MSN. http://click.atdmt.com/AVE/go/onm00200364ave/direct/01/ ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1995 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73939 invoked from network); 12 Feb 2004 17:27:27 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 12 Feb 2004 17:27:27 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 12 Feb 2004 17:27:27 -0000 Received: from [10.0.1.2] ([65.43.34.129]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 12 Feb 2004 12:27:26 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 12 Feb 2004 12:27:25 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5121AD.34A0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: 106th Game added X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Tower of Babel, a solitaire game by Mark A. Biggar, has been added to the Games Page at www.piecepack.org - bringing us up to 106 games. Thank you! Karol Www.piecepack.org Please remember: New games that still need work should be placed in the group files for additional play testing, and those ready for the public should be sent to submissions @ piecepack.org for posting (I can generate PDFs for authors). Current Contest: Group Projects (sent this to the wrong place, the game was posted yesterday around 9pm) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1996 Return-Path: <electronicwaffle@...> Received: (qmail 83736 invoked from network); 13 Feb 2004 13:15:40 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 13 Feb 2004 13:15:40 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 13:15:40 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.144] by n28.grp.scd.yahoo.com with NNFMP; 13 Feb 2004 13:15:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21261 invoked from network); 13 Feb 2004 04:47:57 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 13 Feb 2004 04:47:57 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 04:47:57 -0000 Received: from [66.218.67.190] by n27.grp.scd.yahoo.com with NNFMP; 13 Feb 2004 04:47:57 -0000 Date: Fri, 13 Feb 2004 04:47:54 -0000 To: piecepack@yahoogroups.com Message-ID: <c0hktq+klj1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 299 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Electronicwaffle" <electronicwaffle@...> Subject: Hide and Seek Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Feb 2004 13:15:06 -0000 X-eGroups-Remote-IP: 66.218.66.84 SEARCHing for a new game? WORD has it that my Feburary release, Hide and Seek is on schedule for release on the 24th. When this game lands, it will BOGGLE the mind. ;-) You ever want to incite revenge on a vending machine? The Gnostic Gumball Machine - comming your way in March. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1997 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37069 invoked from network); 13 Feb 2004 22:07:00 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 13 Feb 2004 22:07:00 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 22:07:00 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1ArlSO-0005EE-00 for piecepack@yahoogroups.com; Fri, 13 Feb 2004 14:06:44 -0800 To: piecepack@yahoogroups.com Date: Fri, 13 Feb 2004 16:05:48 -0600 Message-ID: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> References: <20040210032149.GA2897@...> In-Reply-To: <20040210032149.GA2897@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Ron writes: >Our Own Tim Schutz alerted me at the last Seattle Cosmic Gam= e Night >(Saturday) that many Barnes & Noble bookstores are selling selecte= d >board and card games at half off. One of them is Gobblet: Thanks for t= he heads-up! I had to go to two different stores, but the second one had a= single copy left. The game is actually rather fun. There is a minor "fix= " for it on BoardgameGeek that forbids the first placement being on any of = the center four squares of the board. I'm definitely interested in learnin= g more 4x4 games. Any suggestions? I'm about to pull the trigger on subs= cribing to Abstract Magazine. Is it worthwhile? I've never seen an actual= copy. I've really been getting more and more interested in abstract games= , which I find surprising, given I'm such a Euro-snob! -- Susan Rozmiare= k http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1998 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40567 invoked from network); 15 Feb 2004 05:59:58 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 15 Feb 2004 05:59:58 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Feb 2004 05:59:58 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AsFJs-0004uB-00; Sat, 14 Feb 2004 21:59:56 -0800 Date: Sat, 14 Feb 2004 21:59:56 -0800 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040215055955.GA18189@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Seattle Cosmic Game Night newsletter posted X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Yes, Seattle Cosmic is still gaming. Weekly. With 20 people or more every week. We just don't have the time every week to tell you about it. Last week is different. Ron Hale-Evans has stopped writing the newsletters solo (although he still contributes). Instead, Seattle Cosmic members are using the facilities of the SC wiki to create their own newsletters. And we're finally getting the hang of it. Here's our latest newsletter, the first complete issue for 2004: SeattleCosmicGameNight20040207 ... Michelle and Steve Observe Birthdays; Seattle Cosmic Observes Their Observation ... Age of Renaissance, Industrial Waste, Octiles (x2), Terra, Industria (x3), Barbarossa, Squint (x2), Puerto Rico, Inklings, Runaway Train, Cryptografix (piecepack game), Wizard's Garden, Tigris & Euphrates, Zendo, Starship Catan. http://www.ludism.org/scwiki/SeattleCosmicGameNight20040207 Mmm, game photos! And birthday cake! Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1999 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25750 invoked from network); 17 Feb 2004 20:24:25 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 17 Feb 2004 20:24:25 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 17 Feb 2004 20:24:24 -0000 Received: from [10.0.1.2] ([65.42.241.171]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 17 Feb 2004 15:24:24 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 17 Feb 2004 15:24:22 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC57E2A6.365E%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Volunteers Needed/Convention URL -Global X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please reply off-list! Karol @ Mesomorph . Com (w/o the spaces) Hey Folks, Mesomorph Games needs volunteers to help run piecepack events at the conventions we are attending. If you are willing to help out please contact me off-list. If you want to promote piecepack &/or MG specifically at conventions you are attending also contact me off-list! Conventions upcoming include: March 5-7 Okemos Michigan, April 2-4 Kalamazoo Michigan, April 16-18, Novi Michigan (additional dates in Novi) Other cities we plan to visit this year include: Fort Wayne, Indiana Columbus, Ohio Indianapolis, Indiana Collinsville Illinois Rockford, Illinois Rosemont, Illinois Ann Arbor, Michigan Folks that know of other conventions in the MidWest can alert me to them off-list. I keep an eye on Jenga's Convention list which has conventions across the globe so everyone here that wants to attend conventions should go there to see where they are! http://www.geocities.com/TimesSquare/4677/ (just in case the URL is truncated: www . Geocities . Com / TimesSquare / 4677 without the spaces) Thank you all for your continued support of piecepack, MG and me! Have a GREAT week. Karol -please reply off list From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2000 Return-Path: <cschutrick@...> Received: (qmail 56473 invoked from network); 19 Feb 2004 18:00:47 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 19 Feb 2004 18:00:47 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 19 Feb 2004 18:00:46 -0000 X-eGroups-Return: cschutrick@... Received: from [66.218.67.138] by n33.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 18:00:41 -0000 X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2277 invoked from network); 19 Feb 2004 17:50:47 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 19 Feb 2004 17:50:47 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 17:50:43 -0000 Received: from [66.218.67.160] by n12.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 17:50:01 -0000 Date: Thu, 19 Feb 2004 17:50:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c12t09+b1j6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 424 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "cschutrick" <cschutrick@...> Subject: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Feb 2004 18:00:40 -0000 X-eGroups-Remote-IP: 66.218.66.101 I'm going to be putting together a few basic piecepacks to take around to FLGSs, and I'd like to include one or two games so people buying the pps can immediately have fun with them. Anyone who's willing to have their game rules included, please let me know; I will of course note the authors in the documentation. I'm particularly interested in games that include Icehouse pieces, cards, and the like. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2001 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90675 invoked from network); 19 Feb 2004 18:18:18 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 19 Feb 2004 18:18:18 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 18:18:18 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc12) with SMTP id <2004021918181701400lntn8e>; Thu, 19 Feb 2004 18:18:17 +0000 Received: from [216.113.168.128] by 204.127.197.111; Thu, 19 Feb 2004 18:18:16 +0000 To: piecepack@yahoogroups.com Date: Thu, 19 Feb 2004 18:18:16 +0000 Message-Id: <021920041818.28319.455c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Most of the games on www.piecepack.org have been released under the GNU Free Document License. This means that you are free to redistribute those rulesets as long as you abide by the license. Basically the game designers have already given you permission to do what you are thinking of, but it's still polite to ask. For my own games, the more exposure the better, so go for it. On the wiki there are a couple of lists you may want to look at: http://www.ludism.org/ppwiki/RecommendedGames a list of the best game as recommeded by the mailing list members. http://www.ludism.org/ppwiki/CompetitionWinners the games that have won the contests. There is some overlap, but that is a good start on the game you may want to include. Don't try to include everything, there just too much. Even Mesomorph Games as had to stop including a printed rule bokk with thier sets as it just got too big. But do include a flyleaf that has the URL's for both the official site (www.piecepack.org) and the wiki (www.ludism.org/ppwiki) so that they can find all the otehr games later. Good luck and please report back what response you get from anyone you distribute to. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2002 Return-Path: <cschutrick@...> Received: (qmail 50115 invoked from network); 19 Feb 2004 19:15:29 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 19 Feb 2004 19:15:29 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 19 Feb 2004 19:15:28 -0000 X-eGroups-Return: cschutrick@... Received: from [66.218.67.142] by n38.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 19:15:26 -0000 X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32948 invoked from network); 19 Feb 2004 19:09:57 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 19 Feb 2004 19:09:57 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 19 Feb 2004 19:09:57 -0000 Received: from [66.218.66.112] by n8.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 19:09:56 -0000 Date: Thu, 19 Feb 2004 19:09:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c131m3+h6jk@...> In-Reply-To: <021920041818.28319.455c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 567 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "cschutrick" <cschutrick@...> Subject: Re: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Feb 2004 19:15:25 -0000 X-eGroups-Remote-IP: 66.218.66.106 --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Most of the games on www.piecepack.org have been released under > the GNU Free Document License. This means that you are free to > redistribute those rulesets as long as you abide by the license. Ah. I must have read it incorrectly, as I could swear that the list of games has a mention at the bottom that those rules can't be distributed for profit. Anyway, I'm not planning on including everything, but I wanted to have a couple of games so people could get started right away. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2003 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46525 invoked from network); 19 Feb 2004 22:08:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 19 Feb 2004 22:08:41 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 22:08:41 -0000 Received: from [66.218.66.142] by n7.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 22:08:41 -0000 Date: Thu, 19 Feb 2004 22:08:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c13c57+ipjt@...> In-Reply-To: <c12t09+b1j6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 461 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: cdrodeffer@... Subject: Re: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "cschutrick" <cschutrick@y...> wrote: > Anyone who's willing to have their game rules > included, please let me know; I will of course > note the authors in the documentation. You can include (or not include) any of mine as you choose. I also think you can freely include any of the games from www.piecepack.org, since all of the ones there already have some sort of licensing for free redistribution attached to them. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2004 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84327 invoked from network); 19 Feb 2004 23:41:41 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Feb 2004 23:41:41 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 23:41:41 -0000 Received: from [10.0.1.6] ([65.43.37.26]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 18:41:40 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 19 Feb 2004 18:41:39 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5AB3E2.378D%dboyle@...> In-Reply-To: <c12t09+b1j6@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > I'm going to be putting together a few basic piecepacks to take > around to FLGSs, and I'd like to include one or two games so people > buying the pps can immediately have fun with them. Anyone who's > willing to have their game rules included, please let me know; I > will of course note the authors in the documentation. I'm > particularly interested in games that include Icehouse pieces, > cards, and the like. > > --Carrie S. Every game listed on piecepack.org has met a few minimum requirements, among them that the games can be freely copied and distributed. If not, we don't list them. As long as you aren't altering the contents of the games, you should be able to include any of them you wish with the piecepacks you are selling. Once you start changing the contents, then you have to check the licensing on the game to see what can be changed and what documentation is required, if any. BTW, if you do start making and selling piecepacks and would like to be listed on the vendor page at piecepack.org, let us know (submissions @ piecepack.org) and we'll add you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2005 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46689 invoked from network); 19 Feb 2004 23:50:10 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Feb 2004 23:50:10 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 23:50:10 -0000 Received: from [10.0.1.2] ([65.43.37.26]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 18:50:09 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 19 Feb 2004 18:50:09 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5AB5E1.375F%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Reversi Updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph A new version of Reversi is now available on the games page at www.piecepack.org In the past there were some very negative comments about this game and a request to remove it from the site, this was not complied with b/c we did not want to set this type of precedent. Not every game will appeal to everyone, and that is OKAY as we all have different tastes and our differences are what makes this world an interesting place. While we at Mesomorph Games do not feel that even the new version of Reversi belongs in the top 90 piecepack games, there are folks that do enjoy this game - particularly children on family game nights. I hesitated to post this message and did so only because I wanted to keep my promise to keep the group informed of what has been updated on the official site for piecepack. I respectfully request that folks not send negative comments to me or the group about this game as it is unnecessary and not constructive. Thank you very much. Have a stellar weekend! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2006 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13693 invoked from network); 20 Feb 2004 03:36:40 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 20 Feb 2004 03:36:40 -0000 Received: from unknown (HELO fep04-mail.bloor.is.net.cable.rogers.com) (66.185.86.74) by mta1.grp.scd.yahoo.com with SMTP; 20 Feb 2004 03:36:40 -0000 Received: from yahoo.com ([24.112.162.235]) by fep04-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040220033624.NTIV322971.fep04-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 22:36:24 -0500 Message-ID: <40358155.40803@...> Date: Thu, 19 Feb 2004 22:39:01 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <BC5AB5E1.375F%karol@...> In-Reply-To: <BC5AB5E1.375F%karol@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep04-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 19 Feb 2004 22:36:24 -0500 X-eGroups-Remote-IP: 66.185.86.74 From: Porter235 <porter235@...> Subject: Re: [piecepack] Reversi Updated X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 >I hesitated to post this message and did so only because I wanted to keep my > >promise to keep the group informed of what has been updated on the official > >site for piecepack. > Thank you for the update. > I respectfully request that folks not send negative > >comments to me or the group about this game as it is unnecessary and not > >constructive. > > > If people feel that they would like to share feedback about any game, negative or otherwise, a good place is the wiki <http://www.ludism.org/ppwiki/> >Thank you very much. >Have a stellar weekend! >Karol > > You too! JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2007 Return-Path: <notify@yahoogroups.com> Received: (qmail 81510 invoked from network); 21 Feb 2004 00:30:59 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 21 Feb 2004 00:30:59 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta5.grp.scd.yahoo.com with SMTP; 21 Feb 2004 00:30:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 21 Feb 2004 00:30:55 -0000 Received: (qmail 33985 invoked by uid 65534); 21 Feb 2004 00:30:55 -0000 Date: 21 Feb 2004 00:30:55 -0000 Message-ID: <1077323455.15050.33933.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.85 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/WhirlpoolPondTubeWars.pdf Uploaded by : hexchex <timschutz@...> Description : Whirlpool Pond Tube Wars a new and better version of Whirlpool Pond You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/WhirlpoolPondTubeWars.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2008 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86379 invoked from network); 21 Feb 2004 00:39:46 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 21 Feb 2004 00:39:46 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 21 Feb 2004 00:39:46 -0000 Received: from sdn-ap-002watacop0235.dialsprint.net ([63.187.200.235] helo=DHH3K021) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 1AuLBJ-0006to-00 for piecepack@yahoogroups.com; Fri, 20 Feb 2004 19:39:45 -0500 Message-ID: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> To: <piecepack@yahoogroups.com> Date: Fri, 20 Feb 2004 16:39:43 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.57 From: "Tim Schutz" <timschutz@...> Subject: Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just uploaded a new version of Whirlpool Pond. The original Whirlpool Pond was supposed to be a light B&P game, but I made it way to complex and rule heavy IMHO. So I did a complete rewrite and this time I think got it right. It's for 2 to 4 players, but is best with 3 to 4. It still needs to be edited and play-tested before it can replace the current Whirlpool Pond on piecepack.org Comments welcome Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2009 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1627 invoked from network); 21 Feb 2004 17:48:16 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 21 Feb 2004 17:48:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 21 Feb 2004 17:48:16 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc11) with ESMTP id <2004022117363401100ni34ae> (Authid: mark.a.biggar); Sat, 21 Feb 2004 17:36:34 +0000 Message-ID: <40379725.8090901@...> Date: Sat, 21 Feb 2004 09:36:37 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> In-Reply-To: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Tim Schutz wrote: > I just uploaded a new version of Whirlpool Pond. The original Whirlpool > Pond was supposed to be a light B&P game, but I made it way to complex > and rule heavy IMHO. So I did a complete rewrite and this time I think > got it right. It's for 2 to 4 players, but is best with 3 to 4. It still > needs to be edited and play-tested before it can replace the current > Whirlpool Pond on piecepack.org > Comments welcome > Tim Schutz Hi Tim I read over the new rules and really like the changes. It had always looked like a fun game, but as I do a lot of my gaming with my family, I never really liked the original booze bottle theme with the implied violence of throwing bottles at other players. Replacing the bottles with water balloons changes things from drunken idiots doing something stupid to boys having summer fun, a much better theme. BTW, you neglected to put in any licensing in the file. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2010 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97521 invoked from network); 22 Feb 2004 05:23:16 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 22 Feb 2004 05:23:16 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 22 Feb 2004 05:23:18 -0000 Received: from [66.218.67.172] by n5.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 05:23:18 -0000 Date: Sun, 22 Feb 2004 05:23:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c19ec5+q03f@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1713 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "mschoessow" <mikeschoessow@...> Subject: Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Hi Susan, Firstly, I strongly recommend Abstract Games Magazine. It is of the highest quality, both construction-wise and content-wise. The ratio of content to advertising is also high, and the advertising is typically tasteful and sometimes useful. Regarding 4x4 games, my favorites are Quarto, Plateau, and two of my own; Catalyst and Starplex (both of which utilize Ice House pyramids on a 4x4 board). All four of these games have respectable depth, even though they are played on small boards. The L-Game is also interesting if you enjoy lateral thinking games. A friend, Herb Acree, has a file containing 83 4x4 games. If you would like a link to it, or rules for Catalyst or Starplex, e-mail me. -Mike --- In piecepack@yahoogroups.com, Susan Rozmiarek <susan@r...> wrote: > > Ron writes: > > >Our Own Tim Schutz alerted me at the last Seattle Cosmic Game Night > >(Saturday) that many Barnes & Noble bookstores are selling selected > >board and card games at half off. One of them is Gobblet: > > Thanks for the heads-up! I had to go to two different stores, but the > second one had a single copy left. The game is actually rather fun. > There is a minor "fix" for it on BoardgameGeek that forbids the first > placement being on any of the center four squares of the board. > > I'm definitely interested in learning more 4x4 games. Any > suggestions? > > I'm about to pull the trigger on subscribing to Abstract Magazine. Is > it worthwhile? I've never seen an actual copy. I've really been > getting more and more interested in abstract games, which I find > surprising, given I'm such a Euro-snob! > > -- > > Susan Rozmiarek > http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2011 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49320 invoked from network); 22 Feb 2004 05:34:01 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 22 Feb 2004 05:34:01 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 22 Feb 2004 05:34:00 -0000 Received: from [66.218.67.150] by n12.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 05:34:00 -0000 Date: Sun, 22 Feb 2004 05:33:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c19f03+m1vi@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 390 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "mschoessow" <mikeschoessow@...> Subject: Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Hi Susan, I should also have mentioned that I have several 4x4 piecepack game rule sets in the Rules In Progress file section of this group, so feel free to try those out if you like and comment back to me on your impressions if you do try them. -Mike > I'm definitely interested in learning more 4x4 games. Any > suggestions? >> Susan Rozmiarek > http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2012 Return-Path: <notify@yahoogroups.com> Received: (qmail 33716 invoked from network); 22 Feb 2004 22:47:50 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:47:50 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:47:49 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.122] by n36.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:47:46 -0000 Received: (qmail 70261 invoked by uid 65534); 22 Feb 2004 22:47:46 -0000 Date: 22 Feb 2004 22:47:46 -0000 Message-ID: <1077490066.4063.70250.w86@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.104 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/macs-basic.pdf Uploaded by : porter235 <porter235@...> Description : Moons, Anchors, Crowns, & Suns Basic Card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/macs-basic.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2013 Return-Path: <notify@yahoogroups.com> Received: (qmail 81915 invoked from network); 22 Feb 2004 22:50:05 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:50:05 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:50:05 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.171] by n39.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:50:01 -0000 Received: (qmail 78717 invoked by uid 65534); 22 Feb 2004 22:50:00 -0000 Date: 22 Feb 2004 22:50:00 -0000 Message-ID: <1077490200.8259.78329.w49@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.107 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/macs-extra.pdf Uploaded by : porter235 <porter235@...> Description : Moons, Anchors, Crowns, & Suns Expanded Card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/macs-extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2014 Return-Path: <notify@yahoogroups.com> Received: (qmail 10336 invoked from network); 22 Feb 2004 22:50:49 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:50:49 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:50:49 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:50:39 -0000 Received: (qmail 46072 invoked by uid 65534); 22 Feb 2004 22:50:39 -0000 Date: 22 Feb 2004 22:50:39 -0000 Message-ID: <1077490239.8088.45820.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.85 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/bphd-extra.pdf Uploaded by : porter235 <porter235@...> Description : cluBs, sPades, Hearts, & Diamonds expanded card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/bphd-extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2015 Return-Path: <notify@yahoogroups.com> Received: (qmail 71328 invoked from network); 22 Feb 2004 22:57:25 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:57:25 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta4.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:57:25 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:57:24 -0000 Received: (qmail 62703 invoked by uid 65534); 22 Feb 2004 22:57:24 -0000 Date: 22 Feb 2004 22:57:24 -0000 Message-ID: <1077490644.267.62623.w57@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.87 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/JCDpiecepack Cards Info Uploaded by : porter235 <porter235@...> Description : what are these files... read here. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/JCDpiecepack%20Cards%20Info To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2016 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1198 invoked from network); 22 Feb 2004 23:11:13 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 22 Feb 2004 23:11:13 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 23:11:12 -0000 Received: from [66.218.67.135] by n2.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 23:11:07 -0000 Date: Sun, 22 Feb 2004 23:11:03 -0000 To: piecepack@yahoogroups.com Message-ID: <c1bcu7+cc3v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1013 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "porter235" <porter235@...> Subject: NEW! JCDpp Cards now available for download X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Now available in the file section is the new JCDpp cards. For those only wanting a set of piecepack dice cards in the JCDpp style, there is the "basic" pdfs available... and for those who want more available values, take a look athe the "extra" pdfs in addition to the "basics". each card has the following... * a main value (null, ace, 2-15, ?) * a secondary value (null, ace, 2-5, a suit, ?) * a bit pattern (this pattern corrisponds to the main value, but introduces new ways of thinking about the main value) * a suit (Sun, Moon, Crown, Anchor, Spade, Heart, Club, Diamond, ?) * a direction tick * either a dark or a light main square (matching the JCDpp suit structure) These cards are not compatible with the earlier JCD cards (anchor suit only) that were available. I appologize to anyone who has already created an anchor suit and were awaiting the other suits. I was given the impression that a regular poker size format would be preferable. Comments are welcome. Enjoy. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2017 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69517 invoked from network); 23 Feb 2004 08:10:10 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 23 Feb 2004 08:10:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 23 Feb 2004 08:10:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AvBAI-0001f6-00 for <piecepack@yahoogroups.com>; Mon, 23 Feb 2004 00:10:10 -0800 Date: Mon, 23 Feb 2004 00:10:09 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040223081009.GA6224@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: XML rulesets from Derek H? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Derek-- What's the word on the XML conversions of the pp rules? I seem to recall your saying a couple of weeks ago that you had most of them converted. Any chance of your posting a couple of good ones to the Files area so that people with DocBook can play with them? If not, do you have an ETA? BTW, I think it's admirable you're putting in all this effort, and I would like to see what you've come up with. Thanks... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2018 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10305 invoked from network); 23 Feb 2004 12:52:52 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 23 Feb 2004 12:52:52 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 23 Feb 2004 12:52:51 -0000 Received: from [66.218.67.177] by n12.grp.scd.yahoo.com with NNFMP; 23 Feb 2004 12:52:50 -0000 Date: Mon, 23 Feb 2004 12:52:48 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ct30+9kkr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 141 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "porter235" <porter235@...> Subject: The new JCD files. X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Could someone please verify that they can download and open the new JCDpp cards. Karol has contacted me stating that she is having problems. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2020 Return-Path: <kevineagles72@...> X-Sender: kevineagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20429 invoked from network); 23 Feb 2004 17:55:06 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 23 Feb 2004 17:55:06 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 23 Feb 2004 17:55:05 -0000 Received: from [66.218.67.155] by n34.grp.scd.yahoo.com with NNFMP; 23 Feb 2004 17:54:35 -0000 Date: Mon, 23 Feb 2004 17:54:33 -0000 To: piecepack@yahoogroups.com Message-ID: <c1deop+g15b@...> In-Reply-To: <c1ct30+9kkr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 469 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Kevin Eagles" <kevineagles72@...> Subject: Re: The new JCD files. X-Yahoo-Group-Post: member; u=174769351 X-Yahoo-Profile: kevineagles72 --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > Could someone please verify that they can download and open the new > JCDpp cards. Karol has contacted me stating that she is having problems. I've downloaded, opened, and printed them out with no problems...im using Adobe 6.0 Pro. Let also be the first to say they look great! I like the layout for cutting them out as well, this way there are no cut lines I have to worry about... Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2021 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51694 invoked from network); 24 Feb 2004 01:28:08 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 24 Feb 2004 01:28:08 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta5.grp.scd.yahoo.com with SMTP; 24 Feb 2004 01:28:08 -0000 Received: from [66.218.66.116] by n33.grp.scd.yahoo.com with NNFMP; 24 Feb 2004 01:27:44 -0000 Date: Tue, 24 Feb 2004 01:27:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c1e9ae+kq4g@...> In-Reply-To: <40379725.8090901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 611 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Tim Schutz" <timschutz@...> Subject: Re: Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > Hi Tim > > I read over the new rules and really like the changes. It had always > looked like a fun game, but as I do a lot of my gaming with my family, > I never really liked the original booze bottle theme with the implied > violence of throwing bottles at other players. Replacing the bottles > with water balloons changes things from drunken idiots doing something > stupid to boys having summer fun, a much better theme.Tim Schutz > > BTW, you neglected to put in any licensing in the file. > Mark I am glad you like the new theme. I added the licensing and did some minor editing. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2022 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46891 invoked from network); 24 Feb 2004 02:05:32 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 24 Feb 2004 02:05:32 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 24 Feb 2004 02:05:32 -0000 Received: from [66.218.67.150] by n19.grp.scd.yahoo.com with NNFMP; 24 Feb 2004 02:05:32 -0000 Date: Tue, 24 Feb 2004 02:05:31 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ebhb+ra14@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1537 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "porter235" <porter235@...> Subject: Four Seasons. X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Note. There will not be a JCD 4 seasons expansion. When Mesomorph introduced their set, I was excited along with everyone else. I announced that if there was interest, I would create a 4 seasons set for the JCDpiecepack. Mesomorph informed me at that time that they did not approve of that, and that I did not have permission to do so. I replied informing them that I would not make use of any of their graphics if I was to produce a JCD 4 Seasons pack, assuming that their concern was with their art work, which they have worked hard on. Once I posted the new JCD cards, Mesomorph Games has kindly informed me that they have trademarked 4 Seasons Expansion TM, as well are in the process of seeking a patent for the pawn saucers. They would like to keep these innovations exclusive to their Mesomorph Piecepack. As a result IF a new JCD set is to follow it will be one of the following themes (which I list here in a feeble attempt to get the ideas into the public domain): * The 4 cardinal points (North, South, East, West) * The 4 elements (Fire, Earth, Air, Water) * The 4 horsemen (Pestilence, War, Famine, Death) (PS. Sorry about the duplication. The previous message has been deleted from the archive in accordance with Mesomorph's wishes. I was unaware of current copyright laws which prohibit me from quoting email without permission, as well has how rude it is to do so. Now when the search engines index this archive they will not archive any material posted by me for which I do not have the copyright.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2023 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54224 invoked from network); 24 Feb 2004 06:24:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 24 Feb 2004 06:24:29 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 24 Feb 2004 06:24:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AvVzY-0005SK-00 for <piecepack@yahoogroups.com>; Mon, 23 Feb 2004 22:24:28 -0800 Date: Mon, 23 Feb 2004 22:24:27 -0800 To: piecepack@yahoogroups.com Message-ID: <20040224062427.GA19541@...> References: <c1ebhb+ra14@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <c1ebhb+ra14@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Four Seasons. (LONG) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 24, 2004 at 02:05:31AM -0000, porter235 wrote: > Note. There will not be a JCD 4 seasons expansion. > > When Mesomorph introduced their set, I was excited along with everyone > else. I announced that if there was interest, I would create a 4 > seasons set for the JCDpiecepack. > > Mesomorph informed me at that time that they did not approve of that, > and that I did not have permission to do so. > > I replied informing them that I would not make use of any of their > graphics if I was to produce a JCD 4 Seasons pack, assuming that their > concern was with their art work, which they have worked hard on. > > Once I posted the new JCD cards, Mesomorph Games has kindly informed > me that they have trademarked 4 Seasons Expansion TM, as well are in > the process of seeking a patent for the pawn saucers. They would like > to keep these innovations exclusive to their Mesomorph Piecepack. Mesomorph has worked very hard to expand the piecepack community, maintain the piecepack website, and so on, and I'm sure we all appreciate it, which makes it all the more sad to hear about Mesomorph's tactics. It is a little surprising, too, considering Mesomorph's bread and butter would seem to be producing high-quality standard piecepacks, which are of course in the public domain. It may be news to some that you _can_ make money with ideas that are in the public domain, or open source, or Free, but you can. Just ask Red Hat, or more to the point, the manufacturers of Bicycle brand standard playing cards. Until now, I had always assumed Mesomorph saw the wisdom of this model, and were relying on their craft and customer service to sell their piecepacks, not the U.S. Patent and Trademark Office. I have no doubt that Mesomorph can get a patent on their pawn saucers. They are indeed an innovative solution to the directional pawn problem, but if the USPTO will issue a patent on _teasing a cat with a laser pointer_ (no kidding), then it goes to show that all you really need to get a patent is money. If pawn saucers are patented, I recommend that people who need directional pawns in their game merely specify just that, perhaps suggesting piecepack pyramids as one option. That's what I'm going to do. As for the trademark on the 4 Seasons Expansion, first of all, anyone can get a trademark on anything. Watch this: "Hoopichoo" is a trademark of Ronald W. Hale-Evans for his series of articles on game systems. There. Now I have a trademark, represented by the superscripted letters 'TM'. Enforcing that trademark, and getting a _registered_ trademark (represented by the superscripted 'R' in a circle) is quite another matter. And costs lots of money. Second, it sounds as if Mesomorph is confusing the idea of trademarking the name and/or symbols of the 4 Seasons Expansion with copyrighting or patenting the ideas, which is sort of absurd, if not impossible. (You can't trademark or copyright _ideas_. With enough money, as I said, you can patent anything.) If Mesomorph is just trademarking the name, just call your "seasonal expansion" something else, such as the "Spring, Summer, Autumn, Winter Expansion" or "SSAW" or "JCD2" or something. If Mesomorph is trademarking the suit symbols and not just the name (the language quoted earlier is pretty vague for what amounts to a cease-and-desist letter, but then such letters usually make claims as broad as possible), consider that there are already card and tile games that use many of the same symbols -- some as well-known as Mah Jongg: http://home.halden.net/vkp/vkp/rules.html Look under the section labeled "The Tiles", and you'll see that Spring is represented by a flower, Autumn by an orange leaf, and Winter by a snowflake, just like Mesomorph's set. > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) I like the four elements idea the best of the three by far. I am not a lawyer, but I hope this perspective helps. Don't let IP laws get you down. There's almost always a workaround. If there is no workaround in this case, I am not going to use the 4 Seasons Expansion in my games, and I recommend others do not do so as well. Of course, the actual legalities aren't the whole of it; maintaining a stable working community by not stepping on people's toes is an important thing to consider as well. It would be sad to see Piecepack.org go up in a flame war, for example. > (PS. Sorry about the duplication. The previous message has been > deleted from the archive in accordance with Mesomorph's wishes. I was > unaware of current copyright laws which prohibit me from quoting email > without permission, as well has how rude it is to do so. Now when the > search engines index this archive they will not archive any material > posted by me for which I do not have the copyright.) Wow! Most of my reply above was written before I saw your second message. A good thing I didn't send my earlier draft, or it would have been censored too! I am going to shut up now for a while and let other members of the community have their say. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2024 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91701 invoked from network); 24 Feb 2004 15:43:06 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 24 Feb 2004 15:43:06 -0000 Received: from unknown (HELO out012.verizon.net) (206.46.170.137) by mta4.grp.scd.yahoo.com with SMTP; 24 Feb 2004 15:43:06 -0000 Received: from IcePackGames ([151.196.29.58]) by out012.verizon.net (InterMail vM.5.01.06.06 201-253-122-130-106-20030910) with ESMTP id <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> for <piecepack@yahoogroups.com>; Tue, 24 Feb 2004 09:43:05 -0600 To: <piecepack@yahoogroups.com> Date: Tue, 24 Feb 2004 10:42:09 -0500 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.5510 In-Reply-To: <20040224062427.GA19541@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcP6nvUTYPfUpbqXQimYiNZWdQJyEwATG/1A X-Authentication-Info: Submitted using SMTP AUTH at out012.verizon.net from [151.196.29.58] at Tue, 24 Feb 2004 09:43:00 -0600 Message-Id: <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> X-eGroups-Remote-IP: 206.46.170.137 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: RE: [piecepack] Four Seasons. (LONG) X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Wow Ron this subject really strikes a nerve doesn't it? ( and I'm not saying that's a bad thing ) It's good to see people get passionate about things they care about, but don't dismiss the Mesomorph expansion so quickly, you can always simply go by the colors of the suits and be compatible with two of the commercial sets and most of the sets that people print and make themselves. Unfortunately causes an incompatibility with the JCD sets but as it looks even using suits past the original causes that with any set made. I've sent this the same sentiment to people in the past who were worried about using the IPG suits in their rule sets. Just a quick reply without touching on the issue. Toren IcePack Games http://icepackgames.com _____ From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, February 24, 2004 1:24 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Four Seasons. (LONG) * It may be news to some that you _can_ make money with ideas that are in the public domain, or open source, or Free, but you can. Just ask Red Hat, or more to the point, the manufacturers of Bicycle brand standard playing cards. Until now, I had always assumed Mesomorph saw the wisdom of this model, and were relying on their craft and customer service to sell their piecepacks, not the U.S. Patent and Trademark Office. I have no doubt that Mesomorph can get a patent on their pawn saucers. They are indeed an innovative solution to the directional pawn problem, but if the USPTO will issue a patent on _teasing a cat with a laser pointer_ (no kidding), then it goes to show that all you really need to get a patent is money. If pawn saucers are patented, I recommend that people who need directional pawns in their game merely specify just that, perhaps suggesting piecepack pyramids as one option. That's what I'm going to do. As for the trademark on the 4 Seasons Expansion, first of all, anyone can get a trademark on anything. Watch this: "Hoopichoo" is a trademark of Ronald W. Hale-Evans for his series of articles on game systems. There. Now I have a trademark, represented by the superscripted letters 'TM'. Enforcing that trademark, and getting a _registered_ trademark (represented by the superscripted 'R' in a circle) is quite another matter. And costs lots of money. > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) I like the four elements idea the best of the three by far. I am not a lawyer, but I hope this perspective helps. Don't let IP laws get you down. There's almost always a workaround. If there is no workaround in this case, I am not going to use the 4 Seasons Expansion in my games, and I recommend others do not do so as well. Of course, the actual legalities aren't the whole of it; maintaining a stable working community by not stepping on people's toes is an important thing to consider as well. It would be sad to see Piecepack.org go up in a flame war, for example. Ron H-E -- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2025 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56627 invoked from network); 24 Feb 2004 16:58:43 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 24 Feb 2004 16:58:43 -0000 Received: from unknown (HELO tomts35-srv.bellnexxia.net) (209.226.175.109) by mta2.grp.scd.yahoo.com with SMTP; 24 Feb 2004 16:58:43 -0000 Received: from smtp.bellnexxia.net ([209.226.175.62]) by tomts35-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Tue, 24 Feb 2004 11:54:45 -0500 X-Mailer: Openwave WebEngine, version 2.8.6.6 (webedge20-101-174-112-20020617)" To: <piecepack@yahoogroups.com> Date: Tue, 24 Feb 2004 11:54:45 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> X-eGroups-Remote-IP: 209.226.175.109 From: <rflegood@...> Subject: Re: [piecepack] Four Seasons. X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) > Put my vote down for the 4 elements set. It both sounds cool and seems to lend itself to themes well. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2026 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44413 invoked from network); 24 Feb 2004 17:06:41 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 24 Feb 2004 17:06:41 -0000 Received: from unknown (HELO web11110.mail.yahoo.com) (216.136.131.95) by mta3.grp.scd.yahoo.com with SMTP; 24 Feb 2004 17:06:41 -0000 Message-ID: <20040224170530.24802.qmail@...> Received: from [66.31.67.131] by web11110.mail.yahoo.com via HTTP; Tue, 24 Feb 2004 09:05:30 PST Date: Tue, 24 Feb 2004 09:05:30 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.95 From: Ed Thorn <prophesor@...> Subject: 4S: Lamenting The Withdrawn Quote X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I'm taking my mod hat off here. Well, at least tilting it way back on my head. I can't site any particular law, but it seems to me that if you send someone an email, the text of that email is then quotable by them. That you might have a problem with being quoted is far more your problem than theirs, and ought not involve the law (or editing the archive of this list) at all. My Great-grandmother used to say you shouldn't write anything down that you wouldn't want read from the pulpit. Quotation is traditionally the fairest way to inform the body politic of the opinions and positions of another. Quotation avoids the inaccuracy and possible coloration of the quoted party's position which paraphrase hazards. Compare, 'Use four seasons and we will sue your ass' with 'Dude, we have trademarked four seasons, you cannot just go make cards to match'. Both are fair enough as paraphrases, but neither is as fair as a direct (and entire) quote. I lament that the record this list represents, of the growth of the PP community, has become less valid as a result of the expurgation of text quoted fairly, if perhaps not in entire agreement with spurious legality. I'm posting this because I hope expressing this opinion will perhaps let some air out of the issue. That is, I hope any others who also were similarly grieved at this might find rest in my words, and go on more calmly, to discuss the larger issues from positions more of reason than of ire. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2027 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34535 invoked from network); 25 Feb 2004 10:15:57 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:15:57 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:15:57 -0000 Received: from [66.218.67.133] by n32.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:15:57 -0000 Date: Wed, 25 Feb 2004 10:15:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c1hskr+r95q@...> In-Reply-To: <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 488 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: Four Seasons. X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, <rflegood@s...> wrote: > Put my vote down for the 4 elements set. It both sounds cool and > seems to lend itself to themes well. Agreed, although the cardinal points are good too. I think game designers should try to make the suits in their games as generic as possible, to avoid making them piecepack-version specific. It's a pity Mesomorph have gone down this route. They are the "market leaders" anyway, so why do they need to do this? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2028 Return-Path: <mhale@...> Received: (qmail 89580 invoked from network); 25 Feb 2004 10:27:02 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:27:02 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:27:02 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.154] by n28.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:27:00 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59317 invoked from network); 25 Feb 2004 01:38:21 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 25 Feb 2004 01:38:21 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 01:38:20 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Tue, 24 Feb 2004 17:14:59 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD68AC@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Four Seasons. Thread-Index: AcP6er2YfmY5sJfwSdW8p9UkHNPN8QAweFSg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Four Seasons. X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Feb 2004 10:26:59 -0000 X-eGroups-Remote-IP: 66.218.66.84 >>>>>>>> As a result IF a new JCD set is to follow it will be one of the fo= llowing themes (which I list here in a feeble attempt to get the ideas into= the public domain): * The 4 cardinal points (North, South, East, West)= * The 4 elements (Fire, Earth, Air, Water) * The 4 horsemen (Pesti= lence, War, Famine, Death) >>>>>>>>> I think these are excellent ideas all= . In fact, for Valentine's Day, I made Kisa a 4 Elements piecepack, which = I liked quite a bit. And I have no intention on copywriting. :) Meredith = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2029 Return-Path: <electronicwaffle@...> Received: (qmail 86265 invoked from network); 25 Feb 2004 10:27:09 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:27:09 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:27:08 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.140] by n28.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:27:08 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17488 invoked from network); 25 Feb 2004 04:32:01 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 25 Feb 2004 04:32:01 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 25 Feb 2004 04:32:01 -0000 Received: from [66.218.67.184] by n38.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 04:32:01 -0000 Date: Wed, 25 Feb 2004 04:31:58 -0000 To: piecepack@yahoogroups.com Message-ID: <c1h8fu+liom@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 116 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game, Hide And Seek X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Feb 2004 10:27:04 -0000 X-eGroups-Remote-IP: 66.218.66.84 My New game for Feburary 2004 has been posted. Hide and Seek is a boggle type game, with a piecepack twist to it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2030 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11835 invoked from network); 25 Feb 2004 14:43:49 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 25 Feb 2004 14:43:49 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 25 Feb 2004 14:43:48 -0000 Received: from [66.218.66.116] by n25.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 14:42:43 -0000 Date: Wed, 25 Feb 2004 14:42:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ic8v+3h2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 169 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Iain Cheyne" <Iain.407138@...> Subject: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne I have got my (lovely) Mesomorph set and I want to upgrade it with some matching piecepack pyramids in wood. Does anyone know where I can buy them? Thanks, -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2031 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93302 invoked from network); 25 Feb 2004 16:22:08 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 25 Feb 2004 16:22:08 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 16:22:08 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040225153541013003lq2ce>; Wed, 25 Feb 2004 15:35:41 +0000 Message-ID: <001f01c3fbb5$066db010$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <c1ic8v+3h2m@...> Date: Wed, 25 Feb 2004 07:35:40 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Keep in mind that some of the games utilizing piecepack pyramids employ stacking. -Mike ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Wednesday, February 25, 2004 6:42 AM Subject: [piecepack] Good place to buy piecepack pyramids? I have got my (lovely) Mesomorph set and I want to upgrade it with some matching piecepack pyramids in wood. Does anyone know where I can buy them? Thanks, -- Iain Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2032 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54027 invoked from network); 25 Feb 2004 16:37:35 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 25 Feb 2004 16:37:35 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 16:37:35 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1Aw22N-0002VZ-00 for piecepack@yahoogroups.com; Wed, 25 Feb 2004 08:37:31 -0800 To: piecepack@yahoogroups.com Date: Wed, 25 Feb 2004 10:35:58 -0600 Message-ID: <16jp301cf5b4u7tj0efq7u1r9qrvi3n8pr@...> References: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> <c19f03+m1vi@...> In-Reply-To: <c19f03+m1vi@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 > I should also have mentioned that I have several 4x4 piecepack >game r= ule sets in the Rules In Progress file section of this group, >so feel fre= e to try those out if you like and comment back to me on >your impressions= if you do try them. Thanks Mike, I'll do that. Both Spotter and Energize= look interesting. -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2033 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8661 invoked from network); 25 Feb 2004 17:01:44 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 25 Feb 2004 17:01:44 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 17:01:44 -0000 Received: from [66.218.66.119] by n40.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 16:58:43 -0000 Date: Wed, 25 Feb 2004 16:58:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ik7v+ht8o@...> In-Reply-To: <001f01c3fbb5$066db010$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 234 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Keep in mind that some of the games utilizing piecepack pyramids employ stacking. Good point. Where can I buy piecepack pyramids that stack? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2034 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20627 invoked from network); 25 Feb 2004 21:18:42 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 25 Feb 2004 21:18:42 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 21:18:42 -0000 Received: from [66.218.67.184] by n22.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 21:18:16 -0000 Date: Wed, 25 Feb 2004 21:18:12 -0000 To: piecepack@yahoogroups.com Message-ID: <c1j3ek+ej57@...> In-Reply-To: <c1ik7v+ht8o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1684 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Tim Schutz" <timschutz@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I don't know of anyone that sells them. You can make your own though. They are in the file section under piecepack accessories. I recommend you print them out in color on white card stock. I usually use a medium card stock. Here are some tricks that I have used when I made up several sets for gifts. I cut the paper so it is on 6 sections first. Each section has 4 pyramids of 1 size in it. I then use a small metal ruler and a mouse pad to make the fold lines in the card stock before I complete the cut process. Place the paper graphic side up on the mouse pad and place the edge of the ruler along the fold line and press down to create a fold line. After I have made the fold lines I then finish cutting out the pyramids. I finish by gluing them together using a glue stick. If you have a pointed letter opener (or something similar) you can get inside the pyramid to press the flaps together to make the glue stick better. I still have some sets left over that I had copied in color on card stock if you are interested in them. If anyone is interested in a set let me know (off list). I will mail one out (already cut into six sections so I can get it into an envelope) for a $1(to cover costs). You have to do the rest of the work. P.S. An old 35mm plastic film container is great for storing a complete set. Tim Schutz --- In piecepack@yahoogroups.com, "Iain Cheyne" <Iain.407138@b...> wrote: > --- In piecepack@yahoogroups.com, "Mike Schoessow" > <mikeschoessow@c...> wrote: > > Keep in mind that some of the games utilizing piecepack pyramids > employ stacking. > > Good point. > > Where can I buy piecepack pyramids that stack? > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2035 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60398 invoked from network); 25 Feb 2004 23:19:04 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Feb 2004 23:19:04 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 23:19:04 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040225231835.PZDI83660.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Wed, 25 Feb 2004 18:18:35 -0500 Message-ID: <403D2E26.8070303@...> Date: Wed, 25 Feb 2004 18:22:14 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c1j3ek+ej57@...> In-Reply-To: <c1j3ek+ej57@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Wed, 25 Feb 2004 18:18:35 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Tim Schutz wrote: >I don't know of anyone that sells them. You can make your own > >though. They are in the file section under piecepack accessories. > As well, for those that would like piecepack pyramids in a style to match the JCDpp, you can find a file in the files section under the JCD piecepack 2.0 directory. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2036 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21176 invoked from network); 26 Feb 2004 02:17:45 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 26 Feb 2004 02:17:45 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 26 Feb 2004 02:17:45 -0000 Received: from [10.0.1.2] ([65.42.240.189]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 25 Feb 2004 21:17:45 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 25 Feb 2004 21:17:43 -0500 To: <piecepack@yahoogroups.com> Cc: ppk piecepack admin <admin@...> Message-ID: <BC62C177.3988%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: MG: For the Record X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We think the over 200 people on this group deserve to know our prospective = and intentions for the record. MG has been part of the piecepack community= from the very beginning. We took on the responsibility of maintaining piec= epack.org and have maintained it as an impartial clearing house for informa= tion about and games for the piecepack. We have always strived to support t= he individuals within the community as well as promoting the piecepack conc= ept, this Yahoo! Group forum, piecepack.org as well as the Wiki. Our goal = is not to hurt the community in any way - it is to protect our investment a= nd products, and yes, to keep our incentive to develop new items for our pi= ecepack line and for the community. I, personally, don=B9t understand why = anyone would be upset that MG trademarked our new expansions or even the pa= tent on Pawn Saucers. Trademark is there to help companies create and maint= ain brand name identification. It could be confusing to see a 4 seasons exp= ansion come out from 2 places, especially for the public who are not a part= of this forum or do not know the history. I'd like to give a brief overv= iew of what goes into creating a piecepack expansion here at Mesomorph Game= s (MG): We start with a concept, develop the details of the suits/icons - = artwork is created by hand, scanned in, digitally modified and sent to be m= ade into rubber stamps. Ink is selected to match as closely as possible to = pawns used, materials are purchased (wooden pieces, pawns, packaging, etc.)= , coins and tile backs are marked by hand. Coins, tiles and dice are then s= tamped by hand and several coats of "sealer" are applied. Packaging art/tex= t is created, photos are taken, web content is written and the website is c= hanged. All promotional materials are changed to incorporate the new items.= There are many other details that are addressed during this process - I ju= st wanted to give you an idea of the time and effort involved. Besides piec= epack manufacturing/retail, MG also develops other ideas and spends a consi= derable amount of time on the promotion of the piecepack concept and mainte= nance of all aspects of piecepack.org - benefits to the community as a whol= e. We have put a lot of effort into the products we make, why wouldn't we = do what we can to protect them? After all we are in business to make a prof= it. So, yes, the artwork is copyrighted and the names of our products are t= rademarked. If you understand copyright and trademark you know that you can= make your own versions of the sets as long as they don't use the same imag= es or brand names. I'd think that others would want to be different from MG= to stand out and fill their own niche instead of copying what we do and sh= aring ours. We hope that this statement will clear things up and that this= group can return to more constructive and germane discussions. Thank you = for your time. Karol Boyle Mesomorph Games (MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2037 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54776 invoked from network); 26 Feb 2004 02:57:33 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 26 Feb 2004 02:57:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 26 Feb 2004 02:57:32 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AwBiN-0003ie-00 for <piecepack@yahoogroups.com>; Wed, 25 Feb 2004 18:57:31 -0800 Date: Wed, 25 Feb 2004 18:57:31 -0800 To: piecepack@yahoogroups.com Message-ID: <20040226025730.GE4330@...> References: <BC62C177.3988%karol@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <BC62C177.3988%karol@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] MG: For the Record X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > We think the over 200 people on this group deserve to know our > prospective and intentions for the record. I'm glad you spoke up. I'll preface my remarks by saying that these are all my own opinions only, and that I'm an owner of a small business that sells my creative work too, so I've thought a lot about this stuff and do know something about what I'm saying. :-> > MG has been part of the piecepack community from the very > beginning. We took on the responsibility of maintaining > piecepack.org and have maintained it as an impartial clearing house > for information about and games for the piecepack. We have always > strived to support the individuals within the community as well as > promoting the piecepack concept, this Yahoo! Group forum, > piecepack.org as well as the Wiki. As Ron said, I don't think anyone here doubts your commitment to the community, and I think we all appreciate the work you've done. > Our goal is not to hurt the community in any way - it is to protect > our investment and products, and yes, to keep our incentive to > develop new items for our piecepack line and for the community. In my opinion, your incentive to develop new items ought to come from the desire to create new and great products. If your products incorporate the best quality and the most interesting ideas, you will pretty much generally still dominate your market, even in the face of competition. This is the basis of the free enterprise system. > I, personally, don?t understand why anyone would be upset that MG > trademarked our new expansions or even the patent on Pawn > Saucers. Trademark is there to help companies create and maintain > brand name identification. It could be confusing to see a 4 seasons > expansion come out from 2 places, especially for the public who are > not a part of this forum or do not know the history. I don't think people are as easily confused as all that. They understand that both Coke and Pepsi produce carbonated cola beverages, but that they're not the same company, right? Also, taking a broader view, having two different 4 seasons sets could be even more interesting for the community, because they could be used together for new games. That would probably actually promote sales of both. Really, diversity in the market increases sales activity; rigid control of the market rarely results in a more active market, and ergo, usually means less sales. > I'd like to give a brief overview of what goes into creating a > piecepack expansion here at Mesomorph Games (MG): Thanks for the overview. I don't want to be rude, but I'm not sure what this really has to do with the discussion. Your R&D and production methods are your own affair, and if they're onerous or too complicated so that they undermine your profit margin, that's a business problem you have to deal with as a company. I'm not sure why it should be a factor for anyone considering using your product, except to emphasize the quality of your product, which should be obvious anyway. > We have put a lot of effort into the products we make, why wouldn't > we do what we can to protect them? After all we are in business to > make a profit. Again, I don't think anyone begrudges your making a profit, but you may not have thought about all the angles here. I realize that it's a scary thing to face competition in the marketplace, but in the end it's better for both consumers and producers, because it generally optimizes sale activity and drives development of new and better products (which means producers are inspired to do their best work, which makes more people interested in buying, etc. etc.) > So, yes, the artwork is copyrighted and the names of our products > are trademarked. If you understand copyright and trademark you know > that you can make your own versions of the sets as long as they > don't use the same images or brand names. I'd think that others > would want to be different from MG to stand out and fill their own > niche instead of copying what we do and sharing ours. There may be enough niche to go around, and not squelching growth only makes the niche bigger, not smaller. I agree that it's probably not good for people to just totally reproduce your product and sell it, but I don't think that trying to control the ideas themselves, or assuming that there isn't enough of a market to support more than one producer, is going to be healthy in the long run, either for the community or your company. Personally, I'd like to see both continue. > We hope that this statement will clear things up and that this group > can return to more constructive and germane discussions. Actually, I think this is quite germane to the piecepack world, and I hope it remains constructive. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org I want something good to die for, to make it beautiful to live. -- Queens of the Stone Age From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2038 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69502 invoked from network); 26 Feb 2004 06:56:17 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 26 Feb 2004 06:56:17 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 26 Feb 2004 06:56:17 -0000 Received: from [66.218.67.144] by n27.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 06:56:07 -0000 Date: Thu, 26 Feb 2004 06:56:07 -0000 To: piecepack@yahoogroups.com Message-ID: <c1k5a7+av6e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2075 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "mschoessow" <mikeschoessow@...> Subject: Perspective X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow The recent postings here regarding Mesomorph's Four Seasons expansion reveal that some people obviously hold strong opinions regarding trademark and copyright law, and all things piecepack. Might I suggest that there should be room for philosophical differences within this forum. It is seldom judicious to view issues as black and white; the right way to do things, and the wrong-headed way. This leads to communication shut-down and the building of fortresses. Please, let's not go there. Let's keep things in perspective. The copyrighting of the artwork and trademarking of the expansion name does not mean that another party may not make a similar expansion. It simply means that the same artwork may not be used and the same name may not be used. That's all. And it's not the end of the world. Once again, obviously people don't all see this issue from identical perspectives, and I hope everybody will try to appreciate that. I can see legitimate, debatable points on both sides of the issue. But I really don't want to debate them. That's not why I joined this group. Experience is a good thing. My experience of Mesomorph Games, and particularly of Karol, is that they have contributed more to piecepack than any one of us. From facilitating the competitions, to handling the rules clean-ups, to expanding the popularity of piecepack, which brings more games to all of us, their contribution has been essential to getting us where we are. I view this latest issue against the backdrop of, and in light of, that. Regarding the issue of the quoting of private e-mails on a public group, I will say this: I communicate frequently by e-mail, with friends, sometimes with businesses, at work, etc., and I have certainly sent e-mails that I would not like to see quoted on an international forum for all the world to see (I feel the same way about my telephone conversations). I don't know what the legalities are, but it would not surprise me to discover that private e-mails were covered under some sort of privacy law. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2039 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87444 invoked from network); 26 Feb 2004 13:21:42 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 Feb 2004 13:21:42 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 26 Feb 2004 13:21:41 -0000 Received: from [66.218.67.139] by n19.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 13:21:40 -0000 Date: Thu, 26 Feb 2004 13:21:40 -0000 To: piecepack@yahoogroups.com Message-ID: <c1krt4+hv93@...> In-Reply-To: <c1ic8v+3h2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 686 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: cdrodeffer@... Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Iain, > I have got my (lovely) Mesomorph set and I want > to upgrade it with some matching piecepack > pyramids in wood. Does anyone know where I can > buy them? I don't know about wood, but with two identical stashes of Icehouse pyramids (I suggest white), a hacksaw and some model paint, you can make a very nice set of stackable plastic piecepack pyramids. Using the hacksaw, carefully slice 1/8 inch off the bottom of all the pyramids in one stash. These will become the A, C and E piecepack pyramids, and there will be three left over in case of cutting or painting errors. The other stash should be painted as they are, and will become the B, D and F piecepack pyramids. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2040 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10077 invoked from network); 26 Feb 2004 14:28:12 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 26 Feb 2004 14:28:12 -0000 Received: from unknown (HELO web11106.mail.yahoo.com) (216.136.131.153) by mta6.grp.scd.yahoo.com with SMTP; 26 Feb 2004 14:28:12 -0000 Message-ID: <20040226142812.89225.qmail@...> Received: from [199.103.141.128] by web11106.mail.yahoo.com via HTTP; Thu, 26 Feb 2004 06:28:12 PST Date: Thu, 26 Feb 2004 06:28:12 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <c1krt4+hv93@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.153 From: Ed Thorn <prophesor@...> Subject: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Just a bit of personal experience here... When trimming a slight amount from an odd-shaped object, like, say, a pyramid... Brace your sawblade at the height you want, above some smooth surface: _____________________ sawblade BLOCK BLOCK Then with considerable patience and care, slide the object to be trimmed over the smooth surface, with slight pressure against the blade, moving in the easiest direction at first, until a groove is established in the object. /\ / \ ________/____\________ BLOCK / \ BLOCK Something like that. I'm not a handyman, but I like to think I'm a clever man. --- cdrodeffer@... wrote: > Iain, > > > I have got my (lovely) Mesomorph set and I want > > to upgrade it with some matching piecepack > > pyramids in wood. Does anyone know where I can > > buy them? > > I don't know about wood, but with two identical > stashes of Icehouse > pyramids (I suggest white), a hacksaw and some model > paint, you can > make a very nice set of stackable plastic piecepack > pyramids. Using > the hacksaw, carefully slice 1/8 inch off the bottom > of all the > pyramids in one stash. These will become the A, C > and E piecepack > pyramids, and there will be three left over in case > of cutting or > painting errors. The other stash should be painted > as they are, and > will become the B, D and F piecepack pyramids. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2041 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78802 invoked from network); 26 Feb 2004 23:09:19 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 26 Feb 2004 23:09:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta4.grp.scd.yahoo.com with SMTP; 26 Feb 2004 23:09:19 -0000 Received: from [66.218.67.191] by n17.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 23:09:19 -0000 Date: Thu, 26 Feb 2004 23:09:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c1luar+fm8q@...> In-Reply-To: <c1krt4+hv93@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 637 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Tim Schutz" <timschutz@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Wow. This is quite ingenious Clark. I'll have to give it a try. Have you made up a set? > > I don't know about wood, but with two identical stashes of Icehouse > pyramids (I suggest white), a hacksaw and some model paint, you can > make a very nice set of stackable plastic piecepack pyramids. Using > the hacksaw, carefully slice 1/8 inch off the bottom of all the > pyramids in one stash. These will become the A, C and E piecepack > pyramids, and there will be three left over in case of cutting or > painting errors. The other stash should be painted as they are, and > will become the B, D and F piecepack pyramids. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2042 Return-Path: <electronicwaffle@...> Received: (qmail 42825 invoked from network); 27 Feb 2004 04:34:56 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 27 Feb 2004 04:34:56 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 27 Feb 2004 04:34:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n25.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 04:34:56 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73436 invoked from network); 27 Feb 2004 03:40:06 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 27 Feb 2004 03:40:06 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 27 Feb 2004 03:40:05 -0000 Received: from [66.218.67.143] by n31.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 03:40:05 -0000 Date: Fri, 27 Feb 2004 03:40:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c1me6k+gdqe@...> In-Reply-To: <20040226142812.89225.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 908 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 Feb 2004 04:34:56 -0000 X-eGroups-Remote-IP: 66.218.66.81 I don't know the Exact measurements of PP Pyramids, but LooneyLabs.com has replacement Icehouse pieces 3 for a dollar (of same size and color). So, since one stash is of one color, and is 15 pieces.... It would seem to me that this is more cost effective way to do this. Or could you just buy clear, and decopage or what ever a solution?. How many Icehouse stashes would you need to pull this off? Plus, you get to try out your skills on three pyramids, and you just loose a cup of coffee... ok a starbucks coffee, but still.) I am back and forth about buying a set of three green smalls (Drones). The very tip of one small green nicked off... Incidently, I think I am the only person to own a full Icehouse set, (4 stashes) that are not Red Yellow Blue and Green. (I have Blue Green Orange and Clear) Oh well, when they stop selling the Icehouse set in full, that happens. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2043 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21536 invoked from network); 27 Feb 2004 05:39:06 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 27 Feb 2004 05:39:06 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 27 Feb 2004 05:39:06 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <200402270539060150044j4te>; Fri, 27 Feb 2004 05:39:06 +0000 Message-ID: <00d501c3fcf4$051cf730$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <c1me6k+gdqe@...> Date: Thu, 26 Feb 2004 21:39:08 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Eric, Actually, I own one of every color except clear :-) . I bought them originally because I planned to use many of them in a proto game design of my own, long since abandoned now. But I'm glad I have them because the non-standard colors (orange, purple, black, white ) look very cool or are particularly appropriate for some games. Lately I like playing abstracts with orange and green. Haven't tried you newest game out yet but I plan to soon. -Mike ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Thursday, February 26, 2004 7:40 PM Subject: [piecepack] Re: Trimming Icehouse to Pyramids I don't know the Exact measurements of PP Pyramids, but LooneyLabs.com has replacement Icehouse pieces 3 for a dollar (of same size and color). So, since one stash is of one color, and is 15 pieces.... It would seem to me that this is more cost effective way to do this. Or could you just buy clear, and decopage or what ever a solution?. How many Icehouse stashes would you need to pull this off? Plus, you get to try out your skills on three pyramids, and you just loose a cup of coffee... ok a starbucks coffee, but still.) I am back and forth about buying a set of three green smalls (Drones). The very tip of one small green nicked off... Incidently, I think I am the only person to own a full Icehouse set, (4 stashes) that are not Red Yellow Blue and Green. (I have Blue Green Orange and Clear) Oh well, when they stop selling the Icehouse set in full, that happens. -Eric Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2044 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45025 invoked from network); 27 Feb 2004 15:23:39 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 27 Feb 2004 15:23:39 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 27 Feb 2004 15:23:39 -0000 Received: from [66.218.67.248] by n29.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 15:23:16 -0000 Date: Fri, 27 Feb 2004 15:23:16 -0000 To: piecepack@yahoogroups.com Message-ID: <c1nnd4+j76@...> In-Reply-To: <c1luar+fm8q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 488 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: cdrodeffer@... Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Tim, --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > Wow. This [slicing off Icehouse pyramids to > make piecepack pyramids] is quite ingenious > Clark. I'll have to give it a try. Have you > made up a set? No, not yet. But I plan to order a few more stashes so I can try it. If anyone else is out there reading this, note that one of the prizes for the group projects piecepack design contest just happens to be two stashes of Icehouse pyramids.... :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2045 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95520 invoked from network); 27 Feb 2004 15:31:46 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 27 Feb 2004 15:31:46 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 27 Feb 2004 15:31:46 -0000 Received: from [66.218.67.133] by n6.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 15:31:31 -0000 Date: Fri, 27 Feb 2004 15:31:31 -0000 To: piecepack@yahoogroups.com Message-ID: <c1nnsj+ph5j@...> In-Reply-To: <c1me6k+gdqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: cdrodeffer@... Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > LooneyLabs.com has replacement Icehouse pieces > 3 for a dollar (of same size and color). Really? Last I checked they were $1 each for replacements at the Looney Labs dollar store: http://www.looneylabs.com/OurStores/DollarStore.html I think the most cost effective method is just to get two stashes. > Incidently, I think I am the only person to own > a full Icehouse set, (4 stashes) that are not > Red Yellow Blue and Green. (I have Blue Green > Orange and Clear) Not by a long shot. Personally, I have a full rainbow of hollow plastic stashes (ten full stashes in white, black, clear, red, orange, yellow, green, cyan, blue and purple), plus a few extra complete and partial stashes, some hollow and some filled. I know many others who have such ad-hoc sets. > Oh well, when they stop selling the Icehouse > set in full, that happens. You can currently get a red, yellow, green and blue set in the Zendo boxed set, and you can get clear, white, cyan and purple in the Ice Towers boxed set. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2046 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69555 invoked from network); 27 Feb 2004 17:05:23 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 27 Feb 2004 17:05:23 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 27 Feb 2004 17:05:23 -0000 Received: from [66.218.67.185] by n33.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 17:05:04 -0000 Date: Fri, 27 Feb 2004 17:04:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ntbr+cg2k@...> In-Reply-To: <c1nnsj+ph5j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1337 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "porter235" <porter235@...> Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > LooneyLabs.com has replacement Icehouse pieces > > 3 for a dollar (of same size and color). > > Really? Last I checked they were $1 each for replacements at the > Looney Labs dollar store: > > http://www.looneylabs.com/OurStores/DollarStore.html > > I think the most cost effective method is just to get two stashes. > > > Incidently, I think I am the only person to own > > a full Icehouse set, (4 stashes) that are not > > Red Yellow Blue and Green. (I have Blue Green > > Orange and Clear) > > Not by a long shot. Personally, I have a full rainbow of hollow > plastic stashes (ten full stashes in white, black, clear, red, orange, > yellow, green, cyan, blue and purple), plus a few extra complete and > partial stashes, some hollow and some filled. I know many others who > have such ad-hoc sets. > > > Oh well, when they stop selling the Icehouse > > set in full, that happens. > > You can currently get a red, yellow, green and blue set in the Zendo > boxed set, and you can get clear, white, cyan and purple in the Ice > Towers boxed set. > > Clark Yup, and I have Red, Yellow, Blue, Green, Clear and two Blacks... I still want two Whites, purple and cyan at least. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2047 Return-Path: <electronicwaffle@...> Received: (qmail 90227 invoked from network); 28 Feb 2004 05:38:33 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 28 Feb 2004 05:38:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 28 Feb 2004 05:38:33 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.174] by n23.grp.scd.yahoo.com with NNFMP; 28 Feb 2004 05:38:33 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85627 invoked from network); 28 Feb 2004 04:27:08 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 28 Feb 2004 04:27:08 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 28 Feb 2004 04:27:08 -0000 Received: from [66.218.66.142] by n28.grp.scd.yahoo.com with NNFMP; 28 Feb 2004 04:27:08 -0000 Date: Sat, 28 Feb 2004 04:27:05 -0000 To: piecepack@yahoogroups.com Message-ID: <c1p5ap+ufvd@...> In-Reply-To: <c1nnsj+ph5j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 445 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Feb 2004 05:38:33 -0000 X-eGroups-Remote-IP: 66.218.66.79 Yeah, I re-read the blurb, that business of molded in sets of three threw me off. Its a 1:2 ratio replacement to new stash... so the obvious answer is well obvious. With Wotc Stores Closing, I only know of one Dedicated game store near where I live... and another about an hour away. Both had very little Looney Stuff. Incidently, Icehouse was how I came to piecepack.... and has since faded away... with PP taking the forefront. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2048 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79417 invoked from network); 28 Feb 2004 07:23:56 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 28 Feb 2004 07:23:56 -0000 Received: from unknown (HELO imo-m16.mx.aol.com) (64.12.138.206) by mta4.grp.scd.yahoo.com with SMTP; 28 Feb 2004 07:23:56 -0000 Received: from Debnmrn1@... by imo-m16.mx.aol.com (mail_out_v36_r4.14.) id r.82.65cced4 (4539) for <piecepack@yahoogroups.com>; Sat, 28 Feb 2004 02:23:50 -0500 (EST) Message-ID: <82.65cced4.2d719c06@...> Date: Sat, 28 Feb 2004 02:23:50 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.138.206 From: Debnmrn1@... Subject: Re: [piecepack] [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit www.fairplaygames.com has icehouse stashes for $5.45 per stash right now. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2049 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44415 invoked from network); 28 Feb 2004 12:32:04 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 28 Feb 2004 12:32:04 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta1.grp.scd.yahoo.com with SMTP; 28 Feb 2004 12:32:04 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040228123156.UMFN83660.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Sat, 28 Feb 2004 07:31:56 -0500 Message-ID: <40408A85.4030509@...> Date: Sat, 28 Feb 2004 07:33:09 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <82.65cced4.2d719c06@...> In-Reply-To: <82.65cced4.2d719c06@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Sat, 28 Feb 2004 07:31:56 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Debnmrn1@... wrote: >www.fairplaygames.com has icehouse stashes for $5.45 per stash right now. > > > Be sure to check your shipping costs if ordering from fairplaygames... I just put together the same order at fairplaygames and at looney labs, and this is how it worked out... Fairplay Icehouse Pieces - Clear In Stock $5.45 $5.45 <cart.asp?Remove=1443> Icehouse Pieces - Orange In Stock $5.45 $5.45 <cart.asp?Remove=1445> Icehouse Pieces - Purple In Stock $5.45 $5.45 <cart.asp?Remove=1446> Icehouse Pieces - White Only 1 in stock. 1-5 days for all $5.95 $11.90 <cart.asp?Remove=1448> Sub Total: $28.25 Enter discount code or gift certificate number Sales Tax <order.asp#shipping> Shipping Partial Shipping (*International Restrictions <#RESTRICTIONS>) Payment Method *Total:* *$52.95* And looney labs... Product Description SKU Unit Price Quantity Total Price Icehouse Pieces - White LOO-015-WH $8.00 2 $16.00 Icehouse Pieces - Purple LOO-015-PU $8.00 1 $8.00 Icehouse Pieces - Clear LOO-015-CL $8.00 1 $8.00 Icehouse Pieces - Orange LOO-015-OR $8.00 1 $8.00 ------------------------------------------------------------------------ SubTotal: $40.00 Shipping Cost: $5.00 ------------------------------------------------------------------------ Total: $45.00 So although there is a great sale going on... fairplay doesn't see so fair when it comes to shipping costs... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2050 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25542 invoked from network); 29 Feb 2004 10:18:31 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 29 Feb 2004 10:18:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 29 Feb 2004 10:18:30 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AxO1m-0004P5-00 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 02:18:30 -0800 Date: Sun, 29 Feb 2004 02:18:30 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040229101830.GA16537@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe There has been some great stuff happening on the Piecepack Wiki lately. I track the RecentChanges page on a daily basis. Lately Jonathan Dietrich has written some kind of experimental script that is parsing the PDFs at piecepack.org and transferring the text (only) to the corresponding wiki pages, so that it can be searched with the wiki search function. That's really cool! For sheer volume of thankless gruntwork and attention to detail, however, I am sure the award must go to Mark Biggar, who not only is exploring nooks and crannies in the MoinMoin wiki software that until now have been completely unexploited (I'll spare you all the technical details, but it's pretty cool), but has also (apparently) been trying to create a page for _every_ published (on the official site, Piecepack.org) piecepack game, as well as synching these pages with the Games page and the TaxonomyOfPiecepackGames page. This is something I had wanted to do -- someday, bit by bit -- that Mark is doing more or less in one big gulp. And of course there are many other people who contribute to the wiki in ways big and small. So thanks to all the wiki volunteers! Sometimes you really make my day. http://www.ludism.org/ppwiki/RecentChanges Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2051 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12545 invoked from network); 29 Feb 2004 18:17:09 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 29 Feb 2004 18:17:09 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 29 Feb 2004 18:17:09 -0000 Received: from [10.0.1.2] ([65.42.240.189]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 13:17:08 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 29 Feb 2004 13:17:07 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC6796D3.3B49%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Whirlpool Pond Tube Wars Posted X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at www.piecepack.org now features Whirlpool Pond Tube Wars by Tim Schutz. (this does replace is "Whirlpool Pond" as requested). Still 106 games with the swap. We are going to be making some changes to the games page during the month of March - I will be contacting authors shortly about the changes. We hope to add more features to the site as well, one of those will be a page that lists what changes have been made to the games page, that will replace the need for emailing notes to the group and the list of people that have asked for notifications. (Save me time & save space here) People that have suggestions for improvements to the official site for piecepack (piecepack.org) should email me off-list to discuss them privately. Thanks, Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2052 Return-Path: <eric@...> Received: (qmail 86883 invoked from network); 1 Mar 2004 04:37:29 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 1 Mar 2004 04:37:29 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 04:37:29 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.129] by n19.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 04:37:29 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86823 invoked from network); 1 Mar 2004 03:45:04 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 1 Mar 2004 03:45:04 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta5.grp.scd.yahoo.com with SMTP; 1 Mar 2004 03:45:04 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i213j0kG009348 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 19:45:01 -0800 Message-ID: <4042B186.3060903@...> Date: Sun, 29 Feb 2004 22:44:06 -0500 User-Agent: Mozilla/5.0 (Macintosh; U; PPC; en-US; rv:1.0.2) Gecko/20021216 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1077784770.243.54751.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: [OT] Quoting others X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 01 Mar 2004 04:37:28 -0000 X-eGroups-Remote-IP: 66.218.66.74 Mike Schoessow wrote: > I don't know what the legalities are, but it would not surprise me to > discover that private e-mails were covered under some sort of privacy > law. Privacy law? What do you think this is, Europe? Within the U.S., once you send e-mail (or a letter) to an individual, it is no longer private. You have shared it with another, and that person has the legal freedom to show others or redistribute it. People also have the right to discuss phone conversations with others, but letters and e-mail are potentially more damaging because you lose the ability to deny you said something. I deal with this as a writer, such as when sources say they don't want to be quoted saying such-and-such, but then they give me information off the record. I have never used such quotes because it would be rude to do so, yet should I ever desire to be a jerk, the law would back me up. Rely on the advice of mothers everywhere: If you don't want others to know you said something, don't say it in the first place. Eric-4 -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2053 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51557 invoked from network); 1 Mar 2004 06:05:23 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 1 Mar 2004 06:05:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 06:05:23 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004030105492101300hamsqe>; Mon, 1 Mar 2004 05:49:21 +0000 Message-ID: <01de01c3ff50$f6485d30$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <1077784770.243.54751.m12@yahoogroups.com> <4042B186.3060903@...> Date: Sun, 29 Feb 2004 21:49:23 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] [OT] Quoting others X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: W. Eric Martin To: piecepack@yahoogroups.com Sent: Sunday, February 29, 2004 7:44 PM Subject: [piecepack] [OT] Quoting others >I deal with this as a writer, such as when sources say they don't want >to be quoted saying such-and-such, but then they give me information off >the record. I have never used such quotes because it would be rude to >do so, yet should I ever desire to be a jerk, the law would back me up. Hi Eric, What you say makes sense, and now that I think about it, of course I have heard the same thing in the context of reporters dealing with sources and such. Thanks for bringing that up. It's good to be clear about these things. Still, I would hate to think that I should *never* type anything in an e-mail that I would not be happy to show to the rest of the world :-) . I suppose one must exercise judgement depending on the circumstances. Certainly, quoting a private e-mail without the knowledge or consent of the party quoted, is something that I would consider very poor form, and I hope that most people would agree (as you do, judging by your reply) after they think about it. I have heard that Yahoo has its own policy on these matters. The piecepack group has been gratifyingly free of flame wars and rude behavior, and hopefully it will stay that way. Everyone occasionally says something that they realize, upon reflection, was not a wise thing to say. One nice thing about this group is that members seem to appreciate that fact, and because of this, the group continues to thrive as a valuable source of information and inspiration. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2054 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51980 invoked from network); 1 Mar 2004 13:25:40 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 1 Mar 2004 13:25:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 1 Mar 2004 13:25:40 -0000 Received: from [10.0.1.6] ([65.42.240.189]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 01 Mar 2004 08:25:39 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 01 Mar 2004 08:25:39 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC68A403.459D%dboyle@...> In-Reply-To: <4042B186.3060903@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] [OT] Quoting others X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph When I first saw the quote in question I knew it was a breech of etiquette, but I wasn't sure if it went any farther than that. So I did some checking. A quick search in Google brought up any number of sites discussing the subject (and a bunch of sites that weren't of course). Looking only at law firms, law colleges and the likes, the overwhelming opinion I read was that private email was in fact covered by copyright and that copying that private email to a public forum constitutes publishing a copyrighted work and you need to have the authors permission to do so. There was one firm who said this could be effectively argued against, but that once you did it your still could be opening yourself up to defamation of character, violation of privacy, revealing trade secrets, or other charges depending on what exactly was shared. In the context of this group specifically, the Yahoo! terms of service state that quoting private email publicly is a violation and can lead to removal. Yahoo! was kind enough to confirm this, though they don't know specifically what it was in reference to. Legalities aside, this is one of those things you should just know is wrong. Treat other people with respect and courtesy. Don't be like Mr. Bungles. > Mike Schoessow wrote: >> I don't know what the legalities are, but it would not surprise me to >> discover that private e-mails were covered under some sort of privacy >> law. > > Privacy law? What do you think this is, Europe? > > Within the U.S., once you send e-mail (or a letter) to an individual, it > is no longer private. You have shared it with another, and that person > has the legal freedom to show others or redistribute it. People also > have the right to discuss phone conversations with others, but letters > and e-mail are potentially more damaging because you lose the ability to > deny you said something. > > I deal with this as a writer, such as when sources say they don't want > to be quoted saying such-and-such, but then they give me information off > the record. I have never used such quotes because it would be rude to > do so, yet should I ever desire to be a jerk, the law would back me up. > > Rely on the advice of mothers everywhere: If you don't want others to > know you said something, don't say it in the first place. > > Eric-4 > > -- > W. Eric Martin - TwoWriters.net > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2055 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69624 invoked from network); 1 Mar 2004 16:07:54 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 1 Mar 2004 16:07:54 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 1 Mar 2004 16:07:54 -0000 Received: from [66.218.67.163] by n7.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 16:07:31 -0000 Date: Mon, 01 Mar 2004 16:07:28 -0000 To: piecepack@yahoogroups.com Message-ID: <c1vn40+rtjp@...> In-Reply-To: <BC68A403.459D%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Legalities aside, this is one of those things you should just know is wrong. > Treat other people with respect and courtesy. Don't be like Mr. Bungles. > I appologize once again for the action I took. I was under the assumption that making use of a direct quote was in fact more respectful than paraphrasing and thereby possibly introducing error. BTW, who is Mr. Bungles? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2056 Return-Path: <imfurry@...> X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6171 invoked from network); 1 Mar 2004 22:19:25 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 1 Mar 2004 22:19:25 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 22:19:25 -0000 Received: from [66.218.67.139] by n12.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 22:18:07 -0000 Date: Mon, 01 Mar 2004 22:18:07 -0000 To: piecepack@yahoogroups.com Message-ID: <c20cqv+u50j@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1208 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "imfurry" <imfurry@...> Subject: Abstract Games Magazine (was Re: OT; Gobblet & 4x4 games) X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry --- In piecepack@yahoogroups.com, Susan Rozmiarek <susan@r...> wrote: > > > I'm about to pull the trigger on subscribing to Abstract Magazine. Is > it worthwhile? I've never seen an actual copy. I've really been > getting more and more interested in abstract games, which I find > surprising, given I'm such a Euro-snob! > I have to admit to some bias as one of the contributors to Abstract Games Magazine, but I think it's an excellent source of: rules for out-of-print or little-known games, strategy and analysis articles, and reviews of current games. The game rules will probably appeal to the do-it-yourself sensibility of the piecepack community. I'm particularly fond of the Pagode set I made (issue 13) and my Akron set (issue 14). The magazine's website has the editorial and the complete text of an article from each issue. Issue 16 was recently published, but hasn't been added to the website yet. The website is: http://abstractgamesmagazine.com/ Sample articles and editorials can be found at: http://abstractgamesmagazine.com/magazine.html (Previous issues are listed at the bottom of the page.) Subscription information is also available on the website. yours, Don Kirkby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2057 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2976 invoked from network); 1 Mar 2004 16:22:01 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Mar 2004 16:22:01 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 1 Mar 2004 16:22:01 -0000 Received: from [66.218.67.136] by n18.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 16:21:50 -0000 Date: Mon, 01 Mar 2004 16:21:46 -0000 To: piecepack@yahoogroups.com Message-ID: <c1vnuq+8qbu@...> In-Reply-To: <BC68A403.459D%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1260 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I would also like to add that I removed the item in question primarily out of respect. I believe that the quoting of the material was actually legal under "fair use". "Fair use is a copyright principle based on the belief that the public is entitled to freely use portions of copyrighted materials forpurposes of commentary and criticism. For example, if you wish to criticize a novelist, you should have the freedom to quote a portion of the novelist's work without asking permission. " http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/index.html That said, the article goes on to say... "Unfortunately, if the copyright owner disagrees with your fair use interpretation, the dispute will have to be resolved by courts or arbitration. If it's not a fair use, then you are infringing upon the rights of the copyright owner and may be liable for damages." http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/index.html And as the copyright owner obviously disagreed with my fair use interpretation, I did not want to "push" things. But all of this legaleese is makin' me sick. I'm sorry for the offence. Please forgive me. I shall never quote a private email on this list again without explicit permission to do so. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2058 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47574 invoked from network); 2 Mar 2004 02:18:43 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 2 Mar 2004 02:18:43 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 2 Mar 2004 02:18:43 -0000 Received: from [10.0.1.6] ([65.43.32.192]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 01 Mar 2004 21:18:43 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 01 Mar 2004 21:18:42 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC695932.464F%dboyle@...> In-Reply-To: <c1vn40+rtjp@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Mr. Bungles was a character in a short film in the "The Pee-wee Herman Show". Mr. Bungles was always held up as the example of what not to do, like not washing your hands or combing your hair. It sounds extra lame describing it, but it was actually pretty funny. The show came out in 1981. I didn't realize until I looked it up that I was referencing a 23 year old show. > From: "porter235" <porter235@...> > Reply-To: piecepack@yahoogroups.com > Date: Mon, 01 Mar 2004 16:07:28 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: [OT] Quoting others > > BTW, who is Mr. Bungles? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2059 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34515 invoked from network); 2 Mar 2004 03:01:28 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 2 Mar 2004 03:01:28 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta6.grp.scd.yahoo.com with SMTP; 2 Mar 2004 03:01:23 -0000 Received: from [66.218.67.146] by n22.grp.scd.yahoo.com with NNFMP; 02 Mar 2004 03:01:22 -0000 Date: Tue, 02 Mar 2004 03:01:20 -0000 To: piecepack@yahoogroups.com Message-ID: <c20te0+9ie8@...> In-Reply-To: <BC695932.464F%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > Mr. Bungles was a character in a short film in the "The Pee-wee Herman > Show". Mr. Bungles was always held up as the example of what not to do, > like not washing your hands or combing your hair. It sounds extra lame > describing it, but it was actually pretty funny. > > The show came out in 1981. I didn't realize until I looked it up that I was > referencing a 23 year old show. > thanks for the update From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2060 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82609 invoked from network); 2 Mar 2004 04:05:17 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 2 Mar 2004 04:05:17 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta5.grp.scd.yahoo.com with SMTP; 2 Mar 2004 04:05:17 -0000 Received: from [66.218.66.112] by n39.grp.scd.yahoo.com with NNFMP; 02 Mar 2004 04:05:00 -0000 Date: Tue, 02 Mar 2004 04:05:00 -0000 To: piecepack@yahoogroups.com Message-ID: <c2115c+bg4i@...> In-Reply-To: <20040229101830.GA16537@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1300 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > For sheer volume of thankless gruntwork and attention to detail, > however, I am sure the award must go to Mark Biggar, who not only is > exploring nooks and crannies in the MoinMoin wiki software that until > now have been completely unexploited (I'll spare you all the technical > details, but it's pretty cool), but has also (apparently) been trying > to create a page for _every_ published (on the official site, > Piecepack.org) piecepack game, as well as synching these pages with > the Games page and the TaxonomyOfPiecepackGames page. This is > something I had wanted to do -- someday, bit by bit -- that Mark is > doing more or less in one big gulp. Thanks Ron, for the kind words. If anyone wants to help in the effort check out the page: http://www.ludism.org/ppwiki/GamesPagesThatNeedWork Pick a game and fix it. In addition check put the new intra-page index linking in the Glossary page. All this has been a lot of fun. Now, Ron if you could just figure out a way to get rid of the TaxonomyOfPiecepackGames entries in each of the taxonomy grouping things would be almost perfect (I suppect though that it will take some sort of python code patch.) -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2061 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23623 invoked from network); 3 Mar 2004 07:24:34 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2004 07:24:34 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 3 Mar 2004 07:24:34 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc11) with ESMTP id <20040303072433013005kit5e> (Authid: mark.a.biggar); Wed, 3 Mar 2004 07:24:33 +0000 Message-ID: <40458832.4080107@...> Date: Tue, 02 Mar 2004 23:24:34 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c2115c+bg4i@...> In-Reply-To: <c2115c+bg4i@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark A. Biggar wrote: > Now, Ron if you could just figure out a way to get rid of the > TaxonomyOfPiecepackGames entries in each of the taxonomy grouping > things would be almost perfect (I suppect though that it will take > some sort of python code patch.) Actually it turns out that Jonathan C. Dietrich and I have between us figured out how to do this. It was a simple (well maybe not so simple) matter of using regex's in the searches to exclude the pages we didn't want from appearing in the taxonomy groups. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2062 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94829 invoked from network); 4 Mar 2004 15:17:27 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 4 Mar 2004 15:17:27 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 4 Mar 2004 15:17:27 -0000 Received: from [10.0.1.2] ([65.42.242.220]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 04 Mar 2004 10:17:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 04 Mar 2004 10:17:02 -0500 To: <piecepack@yahoogroups.com> Cc: MG Mesomorph Admin <admin@...>, Porter235 <porter235@...>, Ron Hale-Evans <rwhe@...>, Marty Hale-Evans <marty@...> Message-ID: <BC6CB29E.3D71%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: MG =?ISO-8859-1?B?qQ==?=/TM/Patent (concise/brief) X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Piecepack Community, We wanted to make sure all is clear - a few folks were a little confused by our detailed post last week. Regarding last week's activity: We sorry for our part in any confusion or misunderstandings. Our Trademarks protect the names only. Our artwork is copyrighted. This means that anyone can make their own piecepack sets that are similar to any of our Mesomorph Games Piecepack Game System sets - use the same colors, icon names and such. You would only need to use different artwork and a different title. We will be posting printable versions of the expansions for individual use on piecepack.org in the near future. Patents give greater protection - Pawn Saucers are going to be available as stand alone accessories later this Spring for consumers. Other vendors can contact us about purchasing them for inclusion in their sets at wholesale prices - should they desire. We encourage people to share and talk with us if they have ideas, especially if they feel uneasy about something because in general we are very friendly folks amenable to creating mutually beneficial situations as opposed to problems for anyone. (Like most businesses we prefer these discussions to be private.) Just so everyone that hasn't been involved knows, we've all apologized to each other privately and discussed things. Once again a happy family. :-) [Sorry for the delay in posting this - very swamped - may not be able to respond, should there be any replies to this, until after the convention this weekend - www.Foundation-Games.com] Thanks! Karol Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2063 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18098 invoked from network); 8 Mar 2004 21:58:04 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 8 Mar 2004 21:58:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 8 Mar 2004 21:58:04 -0000 Received: from [66.218.67.185] by n14.grp.scd.yahoo.com with NNFMP; 08 Mar 2004 21:58:01 -0000 Date: Mon, 08 Mar 2004 21:57:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c2iq97+e0tl@...> In-Reply-To: <20040229101830.GA16537@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1883 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "porter235" <porter235@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > There has been some great stuff happening on the Piecepack Wiki > lately. I track the RecentChanges page on a daily basis. Lately > Jonathan Dietrich has written some kind of experimental script that is > parsing the PDFs at piecepack.org and transferring the text (only) to > the corresponding wiki pages, so that it can be searched with the wiki > search function. That's really cool! OK. I think I have a peliminary pass done of the existing games. One each game page there is now a link called /TextVersion which will open up the text version (suprise!) of the game. The quality of these versions are variable as they were generated automatically, but it will allow us to search against the text of the games. If you would like to update a text version to make it look better, by all means do so. A couple of other new features I wanted to point people too. You can now search for games based on the NumberOfPlayers <http://www.ludism.org/ppwiki/NumberOfPlayers> . So if you have 5 people over and want to see a list of all of the games playable by 5 people, you can. It is now possible to add basic ratings to games. Things are set up currently to use a 1, 2, or 3 check system. Check <http://www.ludism.org/ppwiki/Ratings> for instructions on how to add checks to your comments. Then, over time the http://www.ludism.org/ppwiki/Ratings/Summaries page will become more usefull in finding games that other people suggest. (If we use this sort of check system, it will lessen the manual work required to keep pages like the RecommendedGames page up to date, as the summaries are generated dynamically.) another page worth note on the wiki is the WantedPages <http://www.ludism.org/ppwiki/WantedPages> . This page lists all of the pages which people are linking to, but do not yet exist. enjoy. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2064 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21770 invoked from network); 8 Mar 2004 23:13:30 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 8 Mar 2004 23:13:30 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 8 Mar 2004 23:13:30 -0000 Received: from [10.0.1.2] ([64.108.76.92]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 08 Mar 2004 18:13:29 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 08 Mar 2004 18:13:28 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC726848.3F08%karol@...> In-Reply-To: <c2iq97+e0tl@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Wiki Features/MG CD/Piecepack.org X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph -snip-> > You can now search for games based on the NumberOfPlayers > <http://www.ludism.org/ppwiki/NumberOfPlayers> . So if you have 5 > people over and want to see a list of all of the games playable by 5 > people, you can. > -snip- Cool. Neat idea. Lots of work!! :-) For those that don't always have internet access, I thought it might be helpful to know that games listed by # of players has been contained on our rules CD for many months and is updated each time a new game is released (or any change is made). The CD also contains a plethora of other lists and resources in addition to the games. Last week we added the printable versions of the Original release, JCD sets & piecepack pyramids. The same CD comes with each MG set & is available for purchase separately $3.50 which includes shipping. Also we can replace the mini with a standard for those who ask. We'll keep adding features to the sites and the CD. Pyramids will be added to the site this week, if they are not already there. Everything added to MG is with the support and permission of the author/creator - others adding things to vend are urged to seek the same. We have some leftovers from the convention in February that have 105 rules (the lists but not the printable versions) that we will ship for $2.50 if anyone is interested PayPal sales at Mesomorph dot com and note that you want the February version. (please note the email address was typed that way on purpose - spam control) Karol Mesomorph Games (www.mesomorph.com) Piecepack.org (Official Site of the Piecepack) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2065 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24581 invoked from network); 11 Mar 2004 00:32:40 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 11 Mar 2004 00:32:40 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 11 Mar 2004 00:32:39 -0000 Received: from [66.218.67.165] by n32.grp.scd.yahoo.com with NNFMP; 11 Mar 2004 00:32:36 -0000 Date: Thu, 11 Mar 2004 00:32:36 -0000 To: piecepack@yahoogroups.com Message-ID: <c2oc34+utp8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 615 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Tim Schutz" <timschutz@...> Subject: piecepack pyramids X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I just uploaded 2 new versions (7.01 & 7.02) of the piecepack pyramids to the piecepack accessories section of the file section. The only difference between the new ones and the original version 7.0 is the suit graphics. I made the suit graphics, so they match the ones on the piecepack.org site. The only difference between 7.01 and 7.02 is 7.01 is green crowns and 7.02 is yellow crowns. And for those of you that liked the original suit graphics I will leave 7.0 there. TimS I am planning on making some more sets with different suit graphics in the near future. "Yes" one will be the playing card set. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2066 Return-Path: <cschutrick@...> X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46614 invoked from network); 11 Mar 2004 13:34:12 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Mar 2004 13:34:12 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2004 13:34:11 -0000 Received: from [66.218.67.254] by n19.grp.scd.yahoo.com with NNFMP; 11 Mar 2004 13:34:07 -0000 Date: Thu, 11 Mar 2004 13:34:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c2ppsc+gj5c@...> In-Reply-To: <c1me6k+gdqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 535 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "cschutrick" <cschutrick@...> Subject: Icehouse sets (OT) X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Incidently, I think I am the only person to own a full Icehouse > set,(4 stashes) that are not Red Yellow Blue and Green. > > (I have Blue Green Orange and Clear) That depends on what you mean by "full set". :) If you mean "owning exactly 4 stashes", then I think you may be correct. But I personally, and a number of people I know, own all 9 stashes--and I have a buddy who's a Lab Rabbit, and owns the 10th color as well. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2067 Return-Path: <electronicwaffle@...> Received: (qmail 43360 invoked from network); 13 Mar 2004 05:32:53 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 13 Mar 2004 05:32:53 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta4.grp.scd.yahoo.com with SMTP; 13 Mar 2004 05:32:53 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n3.grp.scd.yahoo.com with NNFMP; 13 Mar 2004 05:32:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90501 invoked from network); 13 Mar 2004 04:56:19 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 13 Mar 2004 04:56:19 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta6.grp.scd.yahoo.com with SMTP; 13 Mar 2004 04:56:19 -0000 Received: from [66.218.67.134] by n18.grp.scd.yahoo.com with NNFMP; 13 Mar 2004 04:56:17 -0000 Date: Sat, 13 Mar 2004 04:56:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c2u49h+i31c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Electronicwaffle" <electronicwaffle@...> Subject: Gnostic Gumballs X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Mar 2004 05:32:52 -0000 X-eGroups-Remote-IP: 66.218.66.86 "The Gnostic Gumball Machine" is on schedule for release 3-24. The game recognizes itself as a "Picture This" game. I don't think this theme has offically been named, but refer to Kyle's "San Andreas" for a big clue to the layout of "The Gnostic Gumball Machine". Currently, a Choosy Sushi Flavor can be picked up in the game, but I hope GG will Transcend the linear avenue CS had. ((Pawns arent used in GG, and the Tiles don't move)). I Hope all of my ideas will flesh out and only a slight Nod will be given to Choosy Sushi. --------------------------------------------------------------------- The PiecePack Poker Party Parade has been out for a couple of months now. What is the group's opinion on this game in particular. I want to move one of my games to the PP Website. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2068 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53012 invoked from network); 13 Mar 2004 06:12:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 13 Mar 2004 06:12:10 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 13 Mar 2004 06:12:10 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc12) with ESMTP id <20040313061208012006d4afe> (Authid: mark.a.biggar); Sat, 13 Mar 2004 06:12:09 +0000 Message-ID: <4052A5BA.4000405@...> Date: Fri, 12 Mar 2004 22:10:02 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c2iq97+e0tl@...> In-Reply-To: <c2iq97+e0tl@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Some more wiki news. First off there are now wiki game description pages for all the games on www.piecepack.org. Everyone should feel free to update those pages with comments, reviews and session reports for the various games. Game designers are especially invited to customize the pages for their own games. As Jonathan said recently, there are now automatically generated lists for required equipment and also for numbers of players. He has also completed adding the searchable text versions of all the rulesets. Please join us in the collaborative effort to improve this useful piecepack resource. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2069 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34327 invoked from network); 13 Mar 2004 08:52:10 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 13 Mar 2004 08:52:10 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta1.grp.scd.yahoo.com with SMTP; 13 Mar 2004 08:52:10 -0000 Received: (qmail 1964 invoked by uid 99); 13 Mar 2004 08:58:25 -0000 Message-ID: <1079168305.1757133873.1963.sendItem@...> Date: 13 Mar 2004 08:58:25 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > First off there are now wiki game description pages for all the games > on www.piecepack.org. > there are now automatically generated lists > for required equipment and also for numbers of players. He has also > completed adding the searchable text versions of all the rulesets. Awesome work. Thanks to everyone who contributes to the wiki. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2070 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27485 invoked from network); 13 Mar 2004 17:52:42 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 13 Mar 2004 17:52:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 13 Mar 2004 17:52:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B2DJR-0005Sh-00 for <piecepack@yahoogroups.com>; Sat, 13 Mar 2004 09:52:41 -0800 Date: Sat, 13 Mar 2004 09:52:40 -0800 To: piecepack@yahoogroups.com Message-ID: <20040313175240.GA20783@...> References: <1079168305.1757133873.1963.sendItem@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <1079168305.1757133873.1963.sendItem@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 13, 2004 at 08:58:25AM -0000, Iain.407138@... wrote: > --- piecepack@yahoogroups.com wrote: > > First off there are now wiki game description pages for all the games > > on www.piecepack.org. > > there are now automatically generated lists > > for required equipment and also for numbers of players. He has also > > completed adding the searchable text versions of all the rulesets. > > Awesome work. Thanks to everyone who contributes to the wiki. Mark Biggar and Jonathan Dietrich are unstoppable. Just looking at the RecentChanges page makes me tired. :) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2071 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40488 invoked from network); 14 Mar 2004 13:33:39 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 14 Mar 2004 13:33:39 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 14 Mar 2004 13:33:38 -0000 Received: from [66.218.67.183] by n11.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 13:33:37 -0000 Date: Sun, 14 Mar 2004 13:33:35 -0000 To: piecepack@yahoogroups.com Message-ID: <c31mvf+9oa8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: cdrodeffer@... Subject: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Howdy! I'd like to remind y'all that there's a piecepack game design contest going on RIGHT NOW! Here's a link to the original post: http://groups.yahoo.com/group/piecepack/message/1864 There's still *plenty* of time for you to form groups and work up a ruleset before the deadline, so I encourage everyone to give designing together in groups a try. There are also some great prizes for the winners! On a semi-related note, does anyone know where the Trophy Cloth is these days? It was never sent to me, so it may be missing in action. I'm the gaming chair for Penguicon (http://www.penguicon.org), and it would be great if I could have the trophy cloth on-hand for some of the piecepack events. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2072 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78134 invoked from network); 14 Mar 2004 14:53:19 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 14 Mar 2004 14:53:19 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 14 Mar 2004 14:53:19 -0000 Received: from [66.218.66.119] by n21.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 14:53:19 -0000 Date: Sun, 14 Mar 2004 14:53:18 -0000 To: piecepack@yahoogroups.com Message-ID: <c31rku+2h3e@...> In-Reply-To: <c31mvf+9oa8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 579 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Benedict" <boycat_oh@...> Subject: Re: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark I apologize for the delay in sending the cloth (and your additional prizes of some game tokens and a small cloth bag - the perfect piecepack accessory). It should be in the mail sometime this week, so in plenty of time for your con. Phillip > On a semi-related note, does anyone know where the Trophy Cloth is > these days? It was never sent to me, so it may be missing in action. > I'm the gaming chair for Penguicon (http://www.penguicon.org), and it > would be great if I could have the trophy cloth on-hand for some of > the piecepack events. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2073 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79384 invoked from network); 14 Mar 2004 20:57:27 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 14 Mar 2004 20:57:27 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 14 Mar 2004 20:57:27 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 20:57:27 -0000 Date: Sun, 14 Mar 2004 20:57:25 -0000 To: piecepack@yahoogroups.com Message-ID: <c32gvl+hv93@...> In-Reply-To: <c31rku+2h3e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 416 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: cdrodeffer@... Subject: Re: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Hi, Clark > > I apologize for the delay in sending the cloth (and your additional > prizes of some game tokens and a small cloth bag - the perfect > piecepack accessory). > > It should be in the mail sometime this week, so in plenty of time > for your con. Oh, no problem, Phillip. I didn't know if you even had it yet! But thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2074 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80755 invoked from network); 16 Mar 2004 05:13:56 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 16 Mar 2004 05:13:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 16 Mar 2004 05:13:56 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B36tn-00066A-00 for <piecepack@yahoogroups.com>; Mon, 15 Mar 2004 21:13:55 -0800 Date: Mon, 15 Mar 2004 21:13:54 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040316051354.GA23374@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Big-time apology X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Better late than never... I'd like to apologise for the message I posted a couple of weeks ago about the 4 Seasons Expansion and pawn saucers from Mesomorph Games. I'm also sorry for the part I played in the ensuing mess. http://groups.yahoo.com/group/piecepack/message/2023 4 Seasons Expansion: I have no complaint with MG's trademark on this product, now that they have clarified that only its _name_ is trademarked. I regard trademarks as relatively benign if they aren't abused, and I don't think MG are abusing theirs. Pawn saucers: While I generally object to patents, I had a long talk with Dave and Karol in which they explained to me that they don't intend to be obnoxious if they obtain the pawn saucers patent. For what it's worth, I trust them. They are even exploring the possibility of "freeing" or "open sourcing" the patent, which I consider admirable. I hope to say a little more in general about how this might be done, but I don't want to talk about Dave and Karol's plans before they are ready to. I think that Dave and Karol have the interests of the piecepack community at heart. I wish that I had spoken to them _before_ I hastily and overzealously posted the message above, in which I practically called for a boycott of Mesomorph Games. To be perfectly clear, I hope that people will continue to buy from MG, and will write new games specifically for their 4 Seasons Expansion, Playing Cards Expansion, and pawn saucers (which I still think are ingenious). MG makes high-quality products, and they have always had excellent customer service. I'm also happy to call Dave and Karol my friends. Peace/Pax, Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2075 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87302 invoked from network); 18 Mar 2004 04:59:24 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 18 Mar 2004 04:59:24 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 18 Mar 2004 04:59:24 -0000 Received: from [10.0.1.2] ([64.108.76.141]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 17 Mar 2004 23:59:23 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 17 Mar 2004 23:59:22 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC7E96DA.431C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Chinese Checkers for Piecepack X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mark Biggar's Adaptation of Chinese Checkers for piecepack has been posted to the Official Site - www.piecepack.org - on the games page. Thank you Mark for all your contributions!! Happy St. Patrick's Day everyone! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2076 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29952 invoked from network); 18 Mar 2004 07:25:08 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 18 Mar 2004 07:25:08 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 18 Mar 2004 07:25:08 -0000 Received: from [66.218.67.174] by n37.grp.scd.yahoo.com with NNFMP; 18 Mar 2004 07:25:01 -0000 Date: Thu, 18 Mar 2004 07:25:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c3bisd+80fv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.105 From: "boardgamesbook" <dhohls@...> Subject: piecepack on the 'geek X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook There are probably a number of us who are also 'members' of the BoardGameGeek - you may or may not know that piecepack is one of the games registered on the site (Game #2860). At present piecepack is an 'unranked' game as it has been ranked by less than 30 people. So - if you want to help raise the profile amongst the gaming community - please remember to give it a rating. PS If you have never been to this site - it's well worth a visit at www.boardgamegeek.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2077 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29161 invoked from network); 18 Mar 2004 15:50:10 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 18 Mar 2004 15:50:10 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 18 Mar 2004 15:50:10 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Thu, 18 Mar 2004 10:50:09 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Thu, 18 Mar 2004 10:50:09 -0500 Message-ID: <4059C530.4050808@...> To: piecepack@yahoogroups.com Date: Thu, 18 Mar 2004 10:50:08 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 18 Mar 2004 15:50:09.0719 (UTC) FILETIME=[B1318470:01C40D00] References: <c3bisd+80fv@...> In-Reply-To: <c3bisd+80fv@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox boardgamesbook wrote: >At present piecepack is an >'unranked' game as it has been ranked by less than 30 people. So - if >you want to help raise the profile amongst the gaming community - >please remember to give it a rating. I'm not entirely surehow one can rate the piecepack since it isn't a game in and of itself. It's like saying "I like dice. I give it a 6. I would be willing to play dice most of the time, but can't give it a higher rating due to the luck factor." If they listed individual piecepack games on the Geek it would work, but I'm not sure if it fits their model. I suppose someone could submit some piecepack games and see if they get accepted, or possibly just ask Derk or Aldie about it. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2078 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76448 invoked from network); 18 Mar 2004 20:09:54 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 18 Mar 2004 20:09:54 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta2.grp.scd.yahoo.com with SMTP; 18 Mar 2004 20:09:54 -0000 Received: (qmail 18770 invoked by uid 99); 18 Mar 2004 20:17:22 -0000 Message-ID: <1079641042.2149716948.18747.sendItem@...> Date: 18 Mar 2004 20:17:22 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: boardgamesbook wrote: > I'm not entirely surehow one can rate the piecepack since it isn't a > game in and of itself. I am not sure that's a distinction that really matters. I just rank it for the overall concept. I don't think it would be sensible to list individual piecepack games, because so many of them are half-baked, so they'd just clog up the database. For me, the wiki is the bset place to discuss individual piecepack games. For me the piecepack is a perfect 10. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2079 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52196 invoked from network); 18 Mar 2004 20:52:44 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 18 Mar 2004 20:52:44 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 18 Mar 2004 20:52:44 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Thu, 18 Mar 2004 15:52:43 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Thu, 18 Mar 2004 15:52:41 -0500 Message-ID: <405A0C1A.6020007@...> To: piecepack@yahoogroups.com Date: Thu, 18 Mar 2004 15:52:42 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 18 Mar 2004 20:52:42.0005 (UTC) FILETIME=[F4CC8C50:01C40D2A] References: <1079641042.2149716948.18747.sendItem@...> In-Reply-To: <1079641042.2149716948.18747.sendItem@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Iain.407138@... wrote: >>I'm not entirely surehow one can rate the piecepack since it isn't a game in and of itself. >> >> >I am not sure that's a distinction that really matters. I just rank it for the overall concept. > Okay, but that's not what BGG ratings are for. I think that Axis and Allies is great in concept, but in actual practice I don't like the game that well. >For me the piecepack is a perfect 10. > > If I were rating boardgame systems, then I might agree with you. But as far as the rating on the Geek is concerned, the only way I can see that this would be a legit rating is if there is a specific piecepack game that you would rate a 10. And here is the BGG rating guidelines so that you can see what a 10 means to BGG: 10 - Outstanding. Always want to play and expect this will never change. 9 - Excellent game. Always want to play it. 8 - Very good game. I like to play. Probably I'll suggest it and will never turn down a game. 7 - Good game, usually willing to play. 6 - Ok game, some fun or challenge at least, will play sporadically if in the right mood. 5 - Average game, slightly boring, take it or leave it. 4 - Not so good, it doesn't get me but could be talked into it on occasion. 3 - Likely won't play this again although could be convinced. Bad. 2 - Extremely annoying game, won't play this ever again. 1 - Defies description of a game. You won't catch me dead playing this. Clearly broken I recommend that if you want to rate the piecepack on Boardgame Geek, pick your favorite piecepack game and rate the piecepack according to where that game would fall in the above guidelines. In your comments for the rating, it might be a good idea to specify what your favorite game is. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2080 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31568 invoked from network); 18 Mar 2004 22:14:24 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 18 Mar 2004 22:14:24 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta4.grp.scd.yahoo.com with SMTP; 18 Mar 2004 22:14:18 -0000 Received: from [66.218.67.185] by n6.grp.scd.yahoo.com with NNFMP; 18 Mar 2004 22:12:43 -0000 Date: Thu, 18 Mar 2004 22:12:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c3d6sq+dhge@...> In-Reply-To: <4052A5BA.4000405@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 309 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Yet another new wiki feature, Lists of game based on playing time. You can now get lists of games that take: under 15 minutes, under 30 minutes, up to an hour and over one hour. These are based on the information in the headers of the game description pages. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2081 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22484 invoked from network); 19 Mar 2004 06:31:03 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 19 Mar 2004 06:31:03 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2004 06:31:02 -0000 Received: (qmail 26991 invoked by uid 99); 19 Mar 2004 06:39:14 -0000 Message-ID: <1079678354.2012083414.26990.sendItem@...> Date: 19 Mar 2004 06:39:14 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: Iain.407138@... wrote: > >I am not sure that's a distinction that really matters. I just rank it for the overall concept. > > > Okay, but that's not what BGG ratings are for. Isn't it up to the raters to decide what BGG ratings are for? The piecepack is a special case because you are rating so many games in one BGG game entry. > I recommend that if you want to rate the piecepack on Boardgame Geek, > pick your favorite piecepack game and rate the piecepack according to > where that game would fall in the above guidelines. In your comments > for the rating, it might be a good idea to specify what your favorite > game is. I can play many 7 or 8 rated games with the piecepack, so it seems unfair to just rate it on the basis of one game. Plus the piecepack is very portable and looks great. Maybe we should just agree to disagree? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2082 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81933 invoked from network); 19 Mar 2004 11:10:39 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 19 Mar 2004 11:10:39 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta5.grp.scd.yahoo.com with SMTP; 19 Mar 2004 11:10:39 -0000 Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 19 Mar 2004 11:10:38 -0000 Date: Fri, 19 Mar 2004 11:10:38 -0000 To: piecepack@yahoogroups.com Message-ID: <c3ekfe+d7dm@...> In-Reply-To: <4059C530.4050808@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1588 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "boardgamesbook" <dhohls@...> Subject: Re: piecepack on the 'geek X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > boardgamesbook wrote: > > >At present piecepack is an > >'unranked' game as it has been ranked by less than 30 people. So - if > >you want to help raise the profile amongst the gaming community - > >please remember to give it a rating. > > I'm not entirely surehow one can rate the piecepack since it isn't a > game in and of itself. It's like saying "I like dice. I give it a 6. I > would be willing to play dice most of the time, but can't give it a > higher rating due to the luck factor." Randy I do not think this is a good analogy. When you are rating piecepack, you are rating the concept, how well that concept is applied (in terms of the existing pieces and games) and how much you enjoy it. There has been lots of debate on the 'geek in various places about the rating system and how its used and abused... but at the end its a simple, subjective tool that allows gamers to say "hey, I really like/dislike this game". There is nothing in that approach that cannot be applied to a game system. For example, "New Games in Old Rome" is listed - even though its not one game, but a set of games with a common set of components (that happens to be packaged in a box and labelled "a" game). If that can be rated, so can piecepack. I don't think t would make much sense for individual piecepack games to be posted on the 'geek (even though they could be, I guess). My 2c Derek PS I would still encourage 'geek members to assign their "overall" impression to piecepack and give a rating. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2083 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90852 invoked from network); 21 Mar 2004 07:29:50 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 21 Mar 2004 07:29:50 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 21 Mar 2004 07:29:50 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B4xP2-0004Ul-00 for <piecepack@yahoogroups.com>; Sat, 20 Mar 2004 23:29:48 -0800 Date: Sat, 20 Mar 2004 23:29:47 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040321072947.GB16920@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Excellent piecepack article! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I haven't seen anyone else mention this yet, but I visited Piecepack.org tonight and saw that at long last, James Kyle's seminal article on the piecepack from _Grampa Barmo's Discount Game Magazine_ has been posted! <http://www.piecepack.org/piecepack_article.html> I also noticed that you can download JCD printable piecepacks from Piecepack.org too. <http://www.piecepack.org/JCD.html> Kudos to James, Karol, Dave, and JCD. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2084 Return-Path: <robert_reed1@...> Received: (qmail 11829 invoked from network); 21 Mar 2004 19:19:56 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 21 Mar 2004 19:19:56 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 21 Mar 2004 19:19:56 -0000 X-eGroups-Return: robert_reed1@... Received: from [66.218.67.183] by n30.grp.scd.yahoo.com with NNFMP; 21 Mar 2004 19:19:50 -0000 X-Sender: robert_reed1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62295 invoked from network); 21 Mar 2004 18:43:16 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 21 Mar 2004 18:43:16 -0000 Received: from unknown (HELO hotmail.com) (65.54.244.192) by mta5.grp.scd.yahoo.com with SMTP; 21 Mar 2004 18:43:16 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 21 Mar 2004 10:43:16 -0800 Received: from 24.5.240.142 by bay1-dav57.adinternal.hotmail.com with DAV; Sun, 21 Mar 2004 18:43:15 +0000 X-Originating-Email: [robert_reed1@...] X-Sender: robert_reed1@... To: <piecepack@yahoogroups.com> Date: Sun, 21 Mar 2004 10:43:20 -0800 Message-ID: <000001c40f74$61d50570$8ef00518@robert37jtcweh> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.2627 Importance: Normal In-Reply-To: <1079863134.108.50272.m12@yahoogroups.com> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-OriginalArrivalTime: 21 Mar 2004 18:43:16.0162 (UTC) FILETIME=[5F3C3220:01C40F74] X-eGroups-Remote-IP: 65.54.244.192 From: "Robert Reed" <robert_reed1@...> Subject: RE: [piecepack] Digest Number 516 X-Yahoo-Group-Post: member; u=21336827 X-Yahoo-Profile: rxr_calif X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Mar 2004 19:19:48 -0000 X-eGroups-Remote-IP: 66.218.66.87 Piecepack was mentioned on MonkeyFilter (a MetaFilter clone) http://monkeyfilter.com/link.php/1568 Spread the word! Is there a good blog that can suggested? -----Original Message----- From: piecepack@yahoogroups.com [mailto:piecepack@yahoogroups.com] Sent: Sunday, March 21, 2004 1:59 AM To: piecepack@yahoogroups.com Subject: [piecepack] Digest Number 516 There is 1 message in this issue. Topics in this digest: 1. Excellent piecepack article! From: Ron Hale-Evans <rwhe@...> ________________________________________________________________________ ________________________________________________________________________ Message: 1 Date: Sat, 20 Mar 2004 23:29:47 -0800 From: Ron Hale-Evans <rwhe@...> Subject: Excellent piecepack article! I haven't seen anyone else mention this yet, but I visited Piecepack.org tonight and saw that at long last, James Kyle's seminal article on the piecepack from _Grampa Barmo's Discount Game Magazine_ has been posted! <http://www.piecepack.org/piecepack_article.html> I also noticed that you can download JCD printable piecepacks from Piecepack.org too. <http://www.piecepack.org/JCD.html> Kudos to James, Karol, Dave, and JCD. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! ________________________________________________________________________ ________________________________________________________________________ ------------------------------------------------------------------------ Yahoo! Groups Links ------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2086 Return-Path: <electronicwaffle@...> Received: (qmail 53219 invoked from network); 25 Mar 2004 12:58:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 25 Mar 2004 12:58:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2004 12:58:18 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.151] by n16.grp.scd.yahoo.com with NNFMP; 25 Mar 2004 12:58:18 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18912 invoked from network); 25 Mar 2004 05:47:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 25 Mar 2004 05:47:38 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta3.grp.scd.yahoo.com with SMTP; 25 Mar 2004 05:47:38 -0000 Received: from [66.218.67.143] by n34.grp.scd.yahoo.com with NNFMP; 25 Mar 2004 05:47:26 -0000 Date: Thu, 25 Mar 2004 05:47:26 -0000 To: piecepack@yahoogroups.com Message-ID: <c3trpe+te87@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 51 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Electronicwaffle" <electronicwaffle@...> Subject: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Mar 2004 12:58:17 -0000 X-eGroups-Remote-IP: 66.218.66.71 Gnostic Gumball Machine Ruleset has been posted. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2087 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25845 invoked from network); 30 Mar 2004 06:59:16 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 30 Mar 2004 06:59:16 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 30 Mar 2004 06:59:16 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B8DDO-00022K-00; Mon, 29 Mar 2004 22:59:14 -0800 Date: Mon, 29 Mar 2004 22:59:14 -0800 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, Eastside Game Group <eastgg@yahoogroups.com>, gamestotherescue@yahoogroups.com, Moratics list <moratics@yahoogroups.com>, Of-Like-Mind solipsist list <of-like-mind@yahoogroups.com> Message-ID: <20040330065914.GC32693@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Ludism.org front page revamp X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey all-- The front page of the Center for Ludic Synergy has been rewritten so as to be less freaky, more informative, and prettier. You can see it here: http://www.ludism.org/ The front page now links to 11 different websites and mailing lists fostered by the CLS, many of which you may not know about. Check 'em out! Thanks to Marty Hale-Evans as usual, and Iain Cheyne for some good advice. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2088 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9611 invoked from network); 30 Mar 2004 22:09:00 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 30 Mar 2004 22:09:00 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 30 Mar 2004 22:08:59 -0000 Received: from [66.218.67.176] by n38.grp.scd.yahoo.com with NNFMP; 30 Mar 2004 22:07:56 -0000 Date: Tue, 30 Mar 2004 22:07:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c4cr3r+28hj@...> In-Reply-To: <c3trpe+te87@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2048 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Matt Worden" <Brykovian@...> Subject: Re: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I haven't had much time to do much game-related stuff lately, but I did get a short break today, so I pulled down the GGM rules and thought I'd give feedback ... Good and interesting start to this game, Eric ... here are some points that I'm confused on a bit: 1> You give both the following two definitions -- "Gumball: A coin" and "Flavored Gumball: A coin, suit up" ... after reading the rest of the rules, these seem redundant ... I'm guessing you'll want to remove one or the other. 2> Question on setup #1: You have "Place all of the gumballs suit up in the bottom half of the bowl." ... how is this done? Does it need to exactly match the example picture at the start of the rules? Or should the distribution/mix of the gumballs be random? Can it be some pre-determined pattern (repeating red-yellow-green-blue, for example)? 3> Question on setup #2: You have "Each player takes a pawn and lines it up in the default turn order next to the machine. Each player must then determine a flavor" ... I'm assuming that the player's flavor is related the color of the pawn they put in the default turn order -- is this correct? 4> Finally ... I'm confused as to the game-end/winning conditions ... You have the goal as this: "Each player must then determine a flavor and eventually collect all 6 balls of that flavor in the tray, and in the two spaces next to the tray in the trunk." Then during the Move Gumballs section, you have this: "If any balls make it into the tray you must take them off of the board and place them next to you. Play then continues to the next player." And then at the end, you have this: "When all 6 gumballs of the same flavor are in the tray and trunk places, that indicated player wins the game." So my question is: How can you get all 6 of your gumballs into the 6 proper positions (4 tray spaces + 2 adjacent trunk spaces) when you need to remove any ball that make it into the tray? Okay ... that's all I have for now on a first read-through, and no playtesting. ;-) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2089 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 827 invoked from network); 2 Apr 2004 23:09:38 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 2 Apr 2004 23:09:38 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 2 Apr 2004 23:09:37 -0000 Received: from [66.218.67.182] by n21.grp.scd.yahoo.com with NNFMP; 02 Apr 2004 23:07:18 -0000 Date: Fri, 02 Apr 2004 23:07:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c4krn3+1e4u@...> In-Reply-To: <bv8h64+4buh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 471 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I just noticed that floor(abs(sin(X))) = 0 for all integer X considered as Radians). This means that any pair of coins (A,B) "match" using the equation: floor(abs(sin(A))) = floor(abs(sin(B))) Oh well, probably the only way to save the game is to restrict the allowed equations to the form "A = ..." where A is a coins value. I am now working of finding a solution that abides by that restriction. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2090 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27770 invoked from network); 3 Apr 2004 14:49:31 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 3 Apr 2004 14:49:31 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 3 Apr 2004 14:49:30 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 03 Apr 2004 14:49:29 -0000 Date: Sat, 03 Apr 2004 14:49:27 -0000 To: piecepack@yahoogroups.com Message-ID: <c4mitn+9797@...> In-Reply-To: <c4krn3+1e4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 492 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: clark@... Subject: Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > I just noticed that floor(abs(sin(X))) = 0 > for all integer X considered as Radians). This > means that any pair of coins (A,B) "match" > using the equation: > > floor(abs(sin(A))) = floor(abs(sin(B))) > > Oh well, probably the only way to save the > game is to restrict the allowed equations to > the form "A = ..." where A is a coins value. What about possibly using only RATIONAL expressions? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2091 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79345 invoked from network); 3 Apr 2004 17:07:13 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 3 Apr 2004 17:07:13 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 3 Apr 2004 17:07:13 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc12) with ESMTP id <20040403161422012002d1r1e> (Authid: mark.a.biggar); Sat, 3 Apr 2004 16:14:22 +0000 Message-ID: <406EE265.4070308@...> Date: Sat, 03 Apr 2004 08:12:21 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c4mitn+9797@...> In-Reply-To: <c4mitn+9797@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar clark@... wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" > <mark.a.biggar@c...> wrote: > > I just noticed that floor(abs(sin(X))) = 0 > > for all integer X considered as Radians). This > > means that any pair of coins (A,B) "match" > > using the equation: > > > > floor(abs(sin(A))) = floor(abs(sin(B))) > > > > Oh well, probably the only way to save the > > game is to restrict the allowed equations to > > the form "A = ..." where A is a coins value. > > What about possibly using only RATIONAL expressions? I believe that's an equivalent condition to mine, except possibly some equations using 0. I have to think about it more. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2092 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87944 invoked from network); 6 Apr 2004 02:00:03 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 6 Apr 2004 02:00:03 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 6 Apr 2004 02:00:03 -0000 Received: from [10.0.1.2] ([65.42.243.202]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 05 Apr 2004 22:00:06 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 05 Apr 2004 22:00:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC978760.4B41%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Introducing: Proximity X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Introducing the 108th game for piecepack by a new author! John Wetmiller's Proximity has been uploaded to the games page: http://www.piecepack.org/PiecepackGames.asp Check it out! Reminder: the current contest ends May 22, 2004 - visit the piecepack.org homepage or this lists archives for full details! Have a great week! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2093 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99367 invoked from network); 11 Apr 2004 15:59:28 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 11 Apr 2004 15:59:28 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 11 Apr 2004 15:59:28 -0000 Received: from [66.218.67.250] by n22.grp.scd.yahoo.com with NNFMP; 11 Apr 2004 15:59:06 -0000 Date: Sun, 11 Apr 2004 15:57:45 -0000 To: piecepack@yahoogroups.com Message-ID: <c5bptp+ra4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1422 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Benedict" <boycat_oh@...> Subject: Sarcophagus - 2 variants X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I was thinking about adding more 'exploration' to this game after all the very helpful feedback it has received on the wiki and in emails I have been sent. A) A possible variant that might create the feel of exploration without adding any additional randomness to the game: 1) Setup: lay out the pyramid and sarcophagus as normal with the exception that ALL tiles are placed face down (ie grid-side up). 2) At the start of the game, turn the tile at the top of the pyramid face up. 3) Play is as normal, except that when tile receives its first coin, the player turns over tiles that are adjacent to that tile. Tiles are only adjacent to other tiles if the tiles share an edge. Additionally, coins may only be placed on tiles that are face up. One recommendation if you try this would be to leave a small gap between the tiles during setup to make turning them over easier. B) I somehow had the odd notion that I wanted the sarcophagus to be in the physical middle of the pyramid, but in feedback it seems that this was not all that satisfactory. 1) During setup place the sarcophagus so that it forms the center tiles of the 6-row and 5-row. They are discovered later in the game this way. 2) The remainder of play is unchanged. Variants A and B can be combined in the same game. As always I am interested in feedback, either public (here or on the wiki) or privately by email. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2094 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67885 invoked from network); 15 Apr 2004 13:36:53 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 15 Apr 2004 13:36:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta6.grp.scd.yahoo.com with SMTP; 15 Apr 2004 13:36:53 -0000 Received: from [66.218.67.178] by n25.grp.scd.yahoo.com with NNFMP; 15 Apr 2004 13:36:10 -0000 Date: Thu, 15 Apr 2004 13:36:09 -0000 To: piecepack@yahoogroups.com Message-ID: <c5m349+tba8@...> In-Reply-To: <c5bptp+ra4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 595 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Sarcophagus - 3rd variant X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Bored with vanilla Sarcophagus? Try variant #3... C) Bonus points At the end of the game players score bonus points for collecting tiles of the same suit. For 1 tile of a suit, 0 points; for 2 tiles of a suit, 1 point; for 3 tiles of a suit, 2 points; and for all 4 tiles of a suit, 4 points. Note that god tiles do count towards a suit, but null tiles (the traps of the game) do not count for the bonus. This variant can be used with the other 2 mentioned variants. If there is enough positive feedback about the variants I will incorporate them into an updated rule set. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2095 Return-Path: <electronicwaffle@...> Received: (qmail 36077 invoked from network); 16 Apr 2004 12:16:22 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 16 Apr 2004 12:16:22 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2004 12:16:22 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n14.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 12:16:16 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7710 invoked from network); 31 Mar 2004 03:24:58 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 31 Mar 2004 03:24:58 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 31 Mar 2004 03:24:58 -0000 Received: from [66.218.67.147] by n12.grp.scd.yahoo.com with NNFMP; 31 Mar 2004 03:24:52 -0000 Date: Wed, 31 Mar 2004 03:24:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c4ddm4+73ll@...> In-Reply-To: <c4cr3r+28hj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1076 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2004 12:16:16 -0000 X-eGroups-Remote-IP: 66.218.66.69 Flavored Gumballs where supposed to be opposite to Caloric Gumballs. I threw the Caloric concept out, as it didnt add anything to the game, and just made the game more than twice as hard. Same goes for the pawns, it was to ease turn passing which was supposed to be simplifed by the rules alone. Both of these concepts didnt work out to the fullest extent, and I did not remove all of the remnanats. I thought I included that the picture was an example only, and not to be followed. A patern could be designed at start, but that would affect game strategy. Players can choose their own flavor, but it would simplify the entire process if they chose the corresponding pawn. You have to end your turn with all 6 of your gum balls in the tray and adjacent spots. Refilling the machine adds to the complexity of the game, which I hope will equate to the right level of luck and skill in placement. My biggest concern with the game was in explaining the gravity... does this need to be simplified? ((Anyone else sense a "Vexed" nod in this concept?)) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2096 Return-Path: <electronicwaffle@...> Received: (qmail 74522 invoked from network); 16 Apr 2004 12:16:51 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 16 Apr 2004 12:16:51 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta6.grp.scd.yahoo.com with SMTP; 16 Apr 2004 12:16:51 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.113] by n7.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 12:15:56 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44134 invoked from network); 16 Apr 2004 03:02:03 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 16 Apr 2004 03:02:03 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2004 03:02:03 -0000 Received: from [66.218.67.181] by n40.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 03:01:52 -0000 Date: Fri, 16 Apr 2004 03:01:51 -0000 To: piecepack@yahoogroups.com Message-ID: <c5niav+ch51@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 185 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Electronicwaffle" <electronicwaffle@...> Subject: Q-razy Quilt Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2004 12:15:52 -0000 X-eGroups-Remote-IP: 66.218.66.91 Q-razy Quilt will be My April 24th release. Sew you better watch all the THREADs here for more information. Hopefully this game will be a needle of fun in a haystack of other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2097 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59006 invoked from network); 19 Apr 2004 00:34:17 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 19 Apr 2004 00:34:17 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 19 Apr 2004 00:34:17 -0000 Received: from [10.0.1.2] ([65.43.35.237]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 18 Apr 2004 20:33:53 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 18 Apr 2004 20:33:52 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BCA896B0.5116%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest reminder X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Piecepack Fans!! The current contest is scheduled to end May 22, 2004 - you've got about a month left to work on those entries - if there is anything I can do to help please let me know! :-) Dave and I are back from the convention - things went well. Hopefully we will have a note posted to our site reflecting details later in the month. -Karol aka: submissions @ piecepack . Org (no spaces) (no spam) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2098 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33715 invoked from network); 21 Apr 2004 20:48:31 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 21 Apr 2004 20:48:31 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta4.grp.scd.yahoo.com with SMTP; 21 Apr 2004 20:48:30 -0000 Received: from [66.218.66.120] by n33.grp.scd.yahoo.com with NNFMP; 21 Apr 2004 20:47:05 -0000 Date: Wed, 21 Apr 2004 20:47:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c66mk5+h447@...> In-Reply-To: <c5m349+tba8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 624 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus - 3rd variant X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Apologies for the mistake in my earlier post... Variant #3...the correct version: C) Bonus points At the end of the game players score bonus points for collecting numbered tiles of the same suit. For 1 tile of a suit, 0 points; for 2 tiles of a suit, 1 point; for 3 tiles of a suit, 2 points; and for all 4 tiles of a suit, 4 points. Note that neither god tiles (the aces) nor null tiles (the traps) count towards a suit for the bonus. This variant can be used with the other 2 mentioned variants. If there is enough positive feedback about the variants I will incorporate them into an updated rule set. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2099 Return-Path: <electronicwaffle@...> Received: (qmail 38363 invoked from network); 24 Apr 2004 14:50:44 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Apr 2004 14:50:44 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 24 Apr 2004 14:50:43 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.184] by n30.grp.scd.yahoo.com with NNFMP; 24 Apr 2004 14:49:28 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79979 invoked from network); 24 Apr 2004 06:09:16 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 24 Apr 2004 06:09:16 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 24 Apr 2004 06:09:16 -0000 Received: from [66.218.67.164] by n28.grp.scd.yahoo.com with NNFMP; 24 Apr 2004 06:09:15 -0000 Date: Sat, 24 Apr 2004 06:09:14 -0000 To: piecepack@yahoogroups.com Message-ID: <c6d0aa+n11@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 171 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: Q-razy Quilt Posted, TP5 sent to Piecepack.org X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 24 Apr 2004 14:49:28 -0000 X-eGroups-Remote-IP: 66.218.66.87 My 4th game of 2004 "Q-razy Quilt" has been posted in the rulesets in progress. The PiecePack Poker Party Parade (TP5) ruleset has been sent to Piecepack.org -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2100 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71258 invoked from network); 27 Apr 2004 21:14:26 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 27 Apr 2004 21:14:26 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta6.grp.scd.yahoo.com with SMTP; 27 Apr 2004 21:14:26 -0000 Received: from [66.218.66.121] by n9.grp.scd.yahoo.com with NNFMP; 27 Apr 2004 21:14:04 -0000 Date: Tue, 27 Apr 2004 21:14:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c6mies+an8q@...> In-Reply-To: <c6d0aa+n11@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 308 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: clark@... Subject: Re: Q-razy Quilt Posted, TP5 sent to Piecepack.org X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > My 4th game of 2004 "Q-razy Quilt" has been posted in the rulesets > in progress. An initial read-through makes me think this little chase game might be pretty fun. I'll give it a whirl if I can find the players. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2101 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91000 invoked from network); 29 Apr 2004 04:53:15 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2004 04:53:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2004 04:53:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1BJ3Xk-0005jW-00 for <piecepack@yahoogroups.com>; Wed, 28 Apr 2004 21:53:04 -0700 Date: Wed, 28 Apr 2004 21:53:04 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040429045303.GA21979@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.5.1i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey all-- Looks like our favourite game system made it into the July 2004 issue of _Games_. The lead article for this issue (page 8) is by W. Eric Martin and is entirely about the piecepack. It's five full pages long and includes a full-colour spread with a Mesomorph 3rd Edition set in all its glory. There are interviews with several piecepack notables, including James Kyle (of course!), Phillip Lerche, Karol Boyle, and Iain Cheyne. The complete rules for Fujisan are included, as well as a Fujisan puzzle by James. I'm feeling a bit like chopped liver, especially since Eric already knows me, but I am overjoyed about this level of exposure for the piecepack. Congratulations to all involved! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2102 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89835 invoked from network); 1 May 2004 23:18:08 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 1 May 2004 23:18:08 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 1 May 2004 23:18:08 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc11) with ESMTP id <2004050123180701300i2pgje> (Authid: mark.a.biggar); Sat, 1 May 2004 23:18:08 +0000 Message-ID: <40943030.4050309@...> Date: Sat, 01 May 2004 16:18:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040429045303.GA21979@...> In-Reply-To: <20040429045303.GA21979@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Hey all-- > > Looks like our favourite game system made it into the July 2004 issue > of _Games_. The lead article for this issue (page 8) is by W. Eric > Martin and is entirely about the piecepack. It's five full pages long > and includes a full-colour spread with a Mesomorph 3rd Edition set in > all its glory. There are interviews with several piecepack notables, > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > Iain Cheyne. The complete rules for Fujisan are included, as well as > a Fujisan puzzle by James. I'm feeling a bit like chopped liver, > especially since Eric already knows me, but I am overjoyed about this > level of exposure for the piecepack. Congratulations to all involved! Yeah, really great article. The only thing I wish it had was a side box with the web resource URL's, only www.piecepack.org got mentioned, the wiki and the yahoo group are missing. Sorry you got ignored Ron, but I'm happy that I was mentioned by name and two of my games were mentioned as well (Ppolf [by name] and Worm Derby [indirectly by description]). -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2103 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43120 invoked from network); 2 May 2004 09:16:46 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 2 May 2004 09:16:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 09:16:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1BKD4Q-0003AW-00 for <piecepack@yahoogroups.com>; Sun, 02 May 2004 02:15:34 -0700 Date: Sun, 2 May 2004 02:15:20 -0700 To: piecepack@yahoogroups.com Message-ID: <20040502091520.GA12116@...> References: <20040429045303.GA21979@...> <40943030.4050309@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <40943030.4050309@...> User-Agent: Mutt/1.5.5.1i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, May 01, 2004 at 04:18:08PM -0700, Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > Hey all-- > > > > Looks like our favourite game system made it into the July 2004 issue > > of _Games_. The lead article for this issue (page 8) is by W. Eric > > Martin and is entirely about the piecepack. It's five full pages long > > and includes a full-colour spread with a Mesomorph 3rd Edition set in > > all its glory. There are interviews with several piecepack notables, > > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > > Iain Cheyne. The complete rules for Fujisan are included, as well as > > a Fujisan puzzle by James. I'm feeling a bit like chopped liver, > > especially since Eric already knows me, but I am overjoyed about this > > level of exposure for the piecepack. Congratulations to all involved! > > Yeah, really great article. The only thing I wish it had was a side box > with the web resource URL's, only www.piecepack.org got mentioned, the > wiki and the yahoo group are missing. > > Sorry you got ignored Ron, but I'm happy that I was mentioned by name > and two of my games were mentioned as well (Ppolf [by name] and Worm > Derby [indirectly by description]). Yes, congratulations to you, Mark. Good show! I regretted the "chopped liver" remark soon after I made it. I thought about it and really do not feel left out anymore. After all, it was a five-page article, not a book, and things have to be omitted even from books for reasons of space. Clark Rodeffer, our last contest winner and current contest judge, was not mentioned or interviewed (AFAIK), so why should I think I'm a must to include? Anyway, like Worm Derby, both Epic Funhouse and the Ludic Synergy Competition were mentioned indirectly by description, and Eric dropped me a nice email message to say that editors tend to prefer a variety of sources, so since he had interviewed me for his last _Games_ article (on metagames), he thought it best to talk to other people for this one. Thus, no hard feelings. As for the web resources (mailing list, wiki) that didn't get mentioned, at least they're accessible from Piecepack.org. I just wish the editors had highlighted _that_ address more scrupulously. It was buried in the text the one or two times it was mentioned, and one of those times it was broken across a line like this: Blah blah blah www.piece pack.org blah blah blah. At least they didn't hyphenate it at the break, or people would be getting "domain not found" errors for www.piece-pack.org! I think this article will be good for everyone in the piecepack community, whether they or their games were mentioned or not. Best to all, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2104 Return-Path: <notify@yahoogroups.com> Received: (qmail 4173 invoked from network); 2 May 2004 21:26:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 2 May 2004 21:26:25 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 2 May 2004 21:26:24 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n32.grp.scd.yahoo.com with NNFMP; 02 May 2004 21:25:26 -0000 Received: (qmail 97936 invoked by uid 65534); 2 May 2004 21:25:26 -0000 Date: 2 May 2004 21:25:26 -0000 Message-ID: <1083533126.667.97750.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.100 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Palazzo.doc Uploaded by : boycat_oh <boycat_oh@...> Description : adaptation of Alhambra for the piecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Palazzo.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2105 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59079 invoked from network); 2 May 2004 21:30:37 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 2 May 2004 21:30:37 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 21:30:37 -0000 Received: from [66.218.67.136] by n13.grp.scd.yahoo.com with NNFMP; 02 May 2004 21:30:26 -0000 Date: Sun, 02 May 2004 21:30:26 -0000 To: piecepack@yahoogroups.com Message-ID: <c73p9i+q4c0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Benedict" <boycat_oh@...> Subject: New game in files in progress - Palazzo X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh After playing Alhambra by Dirk Henn a couple of times it made me think of the piecepack. I have uploaded the first version of Palazzo, an adaptation of Alhambra to the piecepack. A bit rough and ready, with no diagrams or careful examples yet, but it should be playable. In contrast to my 'pennies and matches' games, the only additional 'equipment' you'll need aside from the trusty piecepack is paper and pencil for the scoring. Comments and feedback always welcome - here in the forum is fine. I will also endeavout to answer questions promptly. I will be able to work on all my games in progress, as well as an updated version of Sarcophagus, for submission to piecepack.org after the contest. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2106 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96056 invoked from network); 2 May 2004 22:06:54 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 2 May 2004 22:06:54 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 2 May 2004 22:06:53 -0000 Received: from [66.218.67.141] by n4.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:06:48 -0000 Date: Sun, 02 May 2004 22:06:43 -0000 To: piecepack@yahoogroups.com Message-ID: <c73rdj+a8qa@...> In-Reply-To: <20040429045303.GA21979@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 417 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hey, I made it to 'notable' on the Hale-Evans scale!! My local bookstore still has the May issue on display - so I guess Ron and Mark must live in areas with earlier distribution. I'm really looking forward to reading the article, but I'll have to be patient. Phillip There are interviews with several piecepack notables, > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > Iain Cheyne. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2107 Return-Path: <electronicwaffle@...> Received: (qmail 87163 invoked from network); 2 May 2004 22:46:40 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 2 May 2004 22:46:40 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 2 May 2004 22:46:40 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.156] by n27.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69110 invoked from network); 2 May 2004 05:02:59 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 2 May 2004 05:02:59 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 2 May 2004 05:02:59 -0000 Received: from [66.218.67.169] by n31.grp.scd.yahoo.com with NNFMP; 02 May 2004 05:02:59 -0000 Date: Sun, 02 May 2004 05:02:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c71ve3+cbrf@...> In-Reply-To: <40943030.4050309@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1006 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:38 -0000 X-eGroups-Remote-IP: 66.218.66.83 > Sorry you got ignored Ron, but I'm happy that I was mentioned by name > and two of my games were mentioned as well (Ppolf [by name] and Worm > Derby [indirectly by description]). Mark, I also read and enjoyed the article, I called these on the side referemces "Cameos". Pretty sure my Choosy Sushi was the "Picky Customers" at a resturant game. Unless another game is Resturant based? In any event, to have a minor indirect connection to GAMES is cool if you ask me. I think the article as is was good enough, for a more general audiance... to get more people to read all of it. 'We' got about 3 pages or so, front and back.. way better than just a review. -Eric P.S. Is that Games and Smitsonian deal that good? -Did Kappa Do away with "Pencilwise" (Or some similar Puzzle only Publication to Opposite Games Bi-Monthly Release? I haven't read the Mag since May 2002. P.S.S. Kappa Publishing.... Do they Publish Playboy? (Strictly Curious on the Publishing connection only) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2108 Return-Path: <electronicwaffle@...> Received: (qmail 13728 invoked from network); 2 May 2004 22:47:04 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 2 May 2004 22:47:04 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 22:47:04 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.144] by n9.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:30 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68074 invoked from network); 30 Apr 2004 02:25:43 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Apr 2004 02:25:43 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 30 Apr 2004 02:25:43 -0000 Received: from [66.218.67.153] by n27.grp.scd.yahoo.com with NNFMP; 30 Apr 2004 02:25:35 -0000 Date: Fri, 30 Apr 2004 02:25:34 -0000 To: piecepack@yahoogroups.com Message-ID: <c6sdeu+5lq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 167 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Electronicwaffle" <electronicwaffle@...> Subject: PP in GAMES X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:26 -0000 X-eGroups-Remote-IP: 66.218.66.93 Near first page coverage on the piecepack in Games. I picked up a copy today. Couldn't have asked for a better article. So I guess our membership will go up now? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2109 Return-Path: <eric@...> Received: (qmail 86692 invoked from network); 2 May 2004 22:48:00 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 2 May 2004 22:48:00 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 2 May 2004 22:47:59 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.167] by n16.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:47 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91876 invoked from network); 28 Apr 2004 12:04:58 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 28 Apr 2004 12:04:58 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta4.grp.scd.yahoo.com with SMTP; 28 Apr 2004 12:04:57 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i3SC4sxM010473 for <piecepack@yahoogroups.com>; Wed, 28 Apr 2004 05:04:54 -0700 Message-ID: <408F9DE2.5070501@...> Date: Wed, 28 Apr 2004 08:04:50 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083146547.1360.9316.m12@yahoogroups.com> In-Reply-To: <1083146547.1360.9316.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Piecepack article X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:44 -0000 X-eGroups-Remote-IP: 66.218.66.71 The July 2004 issue of Games Magazine, which includes an article by yours truly on the piecepack, is now making its way to newsstands. It likely doesn't contain information that this crowd doesn't already know, but I wanted to mention the article anyway. With a bit more public attention, perhaps the piecepack will gain a wider following, with more games to follow, snowballing until there's one in every home. We can hope anyway. Thanks to all on the list who gave me comments and suggestions! Eric-4 -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2110 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99053 invoked from network); 3 May 2004 04:48:49 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 3 May 2004 04:48:49 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 3 May 2004 04:48:49 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc13) with ESMTP id <2004050304484801500i412re> (Authid: mark.a.biggar); Mon, 3 May 2004 04:48:48 +0000 Message-ID: <4095CF31.9070902@...> Date: Sun, 02 May 2004 21:48:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c73rdj+a8qa@...> In-Reply-To: <c73rdj+a8qa@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.39 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Benedict wrote: > My local bookstore still has the May issue on display - so I guess > Ron and Mark must live in areas with earlier distribution. I'm > really looking forward to reading the article, but I'll have to be > patient. This may depend on the book store. My local Borders also still has only the May issue, but the Barnes and Nobel had the July issue with the article. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2111 Return-Path: <eric@...> Received: (qmail 50989 invoked from network); 3 May 2004 18:31:29 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 3 May 2004 18:31:29 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2004 18:31:29 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.182] by n16.grp.scd.yahoo.com with NNFMP; 03 May 2004 18:30:45 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63886 invoked from network); 3 May 2004 18:09:06 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 3 May 2004 18:09:06 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta4.grp.scd.yahoo.com with SMTP; 3 May 2004 18:09:06 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i43I9AI8001626 for <piecepack@yahoogroups.com>; Mon, 3 May 2004 11:09:11 -0700 Message-ID: <40968848.6040002@...> Date: Mon, 03 May 2004 13:58:32 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083577902.1204.85712.m12@yahoogroups.com> In-Reply-To: <1083577902.1204.85712.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 May 2004 18:30:44 -0000 X-eGroups-Remote-IP: 66.218.66.71 > P.S. Is that Games and Smitsonian deal that good? -Did Kappa Do away > with "Pencilwise" (Or some similar Puzzle only Publication to > Opposite Games Bi-Monthly Release? I haven't read the Mag since > May 2002. Smithsonian is usually available for free at libraries, so unless you really want to keep copies, I'd pass. Games' World of Puzzles magazine is still published regularly, but I'm not sure of the frequency. (I'm a freelancer and don't work for the magazine itself.) I've heard from many other gamers that they purchase only the December issue for the Game 100 roundup, but haven't been able to convince the editor to raise the number of game reviews or focus more intensely on games over electronic media and cultural curios. However, I'm sure he knows the market better than I do. > P.S.S. Kappa Publishing.... Do they Publish Playboy? (Strictly > Curious on the Publishing connection only) I don't think so. Kappa publishes a ton of game magazines under different imprints and doesn't even have a Web site currently. I doubt the company has the technological wherewithal to manage the airbrushes needed for the bunny empire, much less the skill to manage Playboy.com. Eric P.S. Interesting that it took five days for my article announcement to appear. Makes me look a bit slow on the uptake.... -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2112 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9735 invoked from network); 6 May 2004 17:49:21 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 6 May 2004 17:49:21 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 6 May 2004 17:49:21 -0000 Received: from [66.218.67.168] by n16.grp.scd.yahoo.com with NNFMP; 06 May 2004 17:48:39 -0000 Date: Thu, 06 May 2004 17:48:35 -0000 To: piecepack@yahoogroups.com Message-ID: <c7dtpj+5e85@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 447 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: clark@... Subject: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Having received ZERO submissions to date, Karol (contest mediator) conducted a silent poll of past piecepack authors to gauge level of interest. A couple of the respondents indicated that they could use more time. In the interest of having this contest bring the very well polished games to the piecepack community, the deadline is being extended to Noon Pacific Daylight Time (3:00 P.M. Eastern Daylight Time) on June 30, 2004. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2113 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39495 invoked from network); 6 May 2004 20:07:09 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 6 May 2004 20:07:09 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 6 May 2004 20:07:09 -0000 Received: from [66.218.66.113] by n20.grp.scd.yahoo.com with NNFMP; 06 May 2004 20:06:53 -0000 Date: Thu, 06 May 2004 20:06:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c7e5ss+p5ha@...> In-Reply-To: <408F9DE2.5070501@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 517 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Benedict" <boycat_oh@...> Subject: Re: Piecepack article X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I finally made the trip to B&N and picked up the July GAMES magazine. Very good article, Eric. I think the addition of the rules for Fuji-san and the sample game to solve was an excellent idea, considering the target readership. Phillip > The July 2004 issue of Games Magazine, which includes an article by > yours truly on the piecepack, is now making its way to newsstands. It > likely doesn't contain information that this crowd doesn't already know, > but I wanted to mention the article anyway. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2114 Return-Path: <eric@...> Received: (qmail 76590 invoked from network); 7 May 2004 12:10:48 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 7 May 2004 12:10:48 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 7 May 2004 12:10:48 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.166] by n5.grp.scd.yahoo.com with NNFMP; 07 May 2004 12:10:28 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5288 invoked from network); 7 May 2004 11:46:43 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 7 May 2004 11:46:43 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta5.grp.scd.yahoo.com with SMTP; 7 May 2004 11:46:43 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i47BkbSd018743 for <piecepack@yahoogroups.com>; Fri, 7 May 2004 04:46:41 -0700 Message-ID: <409B7710.5080108@...> Date: Fri, 07 May 2004 07:46:24 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083929297.194.93271.m12@yahoogroups.com> In-Reply-To: <1083929297.194.93271.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Re: Piecepack article X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 May 2004 12:10:26 -0000 X-eGroups-Remote-IP: 66.218.66.89 > I finally made the trip to B&N and picked up the July GAMES > magazine. Very good article, Eric. I think the addition of the rules > for Fuji-san and the sample game to solve was an excellent > idea, considering the target readership. Thanks for the kind words, Benedict. I wanted to give the GAMES audience a specific taste of what's available with the piecepack. Fujisan fit the bill by having short rules and being interesting, and James Kyle was kind enough to provide a puzzle. I played Fujisan on my own but forgot to record starting positions for those times I did solve it. I've greatly enjoyed Cardinal's Guards as well, yet the rules ran to more than 1,000 words, so that wasn't a possibility for a sidebar -- not to mention even larger creations such as Piece Packing Pirates and Epic Funhouse. Hints in the main article would have to do. I received one message already from someone who read the article, then found my address on the piecepack list, so there's at least one convert in the audience. Here's hoping for more.... Eric -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2115 Return-Path: <mpetty30@...> X-Sender: mpetty30@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51876 invoked from network); 8 May 2004 20:44:58 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 8 May 2004 20:44:58 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta4.grp.scd.yahoo.com with SMTP; 8 May 2004 20:44:59 -0000 Received: from [66.218.67.152] by n33.grp.scd.yahoo.com with NNFMP; 08 May 2004 20:44:59 -0000 Date: Sat, 08 May 2004 20:44:58 -0000 To: piecepack@yahoogroups.com Message-ID: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "mpetty30" <mpetty30@...> Subject: pp games for children X-Yahoo-Group-Post: member; u=63209435 X-Yahoo-Profile: mpetty30 I've been a member of this group for quite awhile and I check it from time to time, but there is a lot here I miss. I also browse the games at the site once in a great while. I see there are a lot of new games cropping up and I was wondering if anyone could suggest a few pp games that are really good for children. This morning I got out my 2nd edition pp while playing with my two kids (ages 3 and 5). I made up some simple race games and dexterity games that wouldn't hold up to any serious gameplay, but the kids had a lot of fun. Consequently, I took some time this afternnon to look over the list of games, but it's hard for me to tell which, if any, would be good for young children without reading almost all of them. Any help in this regard would be much appreciated. Thanks, Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2116 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77335 invoked from network); 8 May 2004 22:04:53 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 8 May 2004 22:04:52 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2004 22:04:52 -0000 Received: from [66.218.67.150] by n19.grp.scd.yahoo.com with NNFMP; 08 May 2004 22:04:34 -0000 Date: Sat, 08 May 2004 22:04:33 -0000 To: piecepack@yahoogroups.com Message-ID: <c7jlhh+al7n@...> In-Reply-To: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1088 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Tim Schutz" <timschutz@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I would suggest Worm Derby. I have played this with my kids and some friends kids and it has been a big hit. There are also some flicking game that they might enjoy. --- In piecepack@yahoogroups.com, "mpetty30" <mpetty30@y...> wrote: > I've been a member of this group for quite awhile and I check it from > time to time, but there is a lot here I miss. I also browse the > games at the site once in a great while. I see there are a lot of > new games cropping up and I was wondering if anyone could suggest a > few pp games that are really good for children. > > This morning I got out my 2nd edition pp while playing with my two > kids (ages 3 and 5). I made up some simple race games and dexterity > games that wouldn't hold up to any serious gameplay, but the kids had > a lot of fun. Consequently, I took some time this afternnon to look > over the list of games, but it's hard for me to tell which, if any, > would be good for young children without reading almost all of them. > Any help in this regard would be much appreciated. > > Thanks, > Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2117 Return-Path: <mwillett@...> Received: (qmail 80548 invoked from network); 12 May 2004 09:20:56 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 12 May 2004 09:20:56 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 12 May 2004 09:20:56 -0000 X-eGroups-Return: mwillett@... Received: from [66.218.66.114] by n11.grp.scd.yahoo.com with NNFMP; 12 May 2004 09:19:32 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85404 invoked from network); 12 May 2004 04:45:52 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 12 May 2004 04:45:52 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 04:45:52 -0000 Received: from [66.218.66.143] by n40.grp.scd.yahoo.com with NNFMP; 12 May 2004 04:44:54 -0000 Date: Wed, 12 May 2004 04:44:51 -0000 To: piecepack@yahoogroups.com Message-ID: <c7sa43+5bg9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 271 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "mwillett1960" <mwillett@...> Subject: Newbie with game for playtesting X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 May 2004 09:19:31 -0000 X-eGroups-Remote-IP: 66.218.66.66 Newbie here. Love the PP, getting into it. Devised a game for my 10-yr-old kid and I to play, more on the luck than skill side. Posted it for playtesting, it's called Bingo Battle. Please comment, clarify, etc. -- but be gentle, I'm new at this. Thanks! - mwillett1960 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2118 Return-Path: <padlocksj@...> Received: (qmail 22289 invoked from network); 12 May 2004 09:21:40 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 12 May 2004 09:21:40 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 09:21:40 -0000 X-eGroups-Return: padlocksj@... Received: from [66.218.66.120] by n2.grp.scd.yahoo.com with NNFMP; 12 May 2004 09:19:21 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81994 invoked from network); 12 May 2004 06:58:37 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 May 2004 06:58:37 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 06:58:37 -0000 Received: from [66.218.67.165] by n9.grp.scd.yahoo.com with NNFMP; 12 May 2004 06:57:57 -0000 Date: Wed, 12 May 2004 06:57:57 -0000 To: piecepack@yahoogroups.com Message-ID: <c7shtl+rqgd@...> In-Reply-To: <c7dtpj+5e85@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Paul Pratt" <padlocksj@...> Subject: Re: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 May 2004 09:19:20 -0000 X-eGroups-Remote-IP: 66.218.66.75 --- In piecepack@yahoogroups.com, clark@r... wrote: > Having received ZERO submissions to date, Karol (contest mediator) > conducted a silent poll of past piecepack authors to gauge level of > interest. A couple of the respondents indicated that they could use > more time. In the interest of having this contest bring the very well > polished games to the piecepack community, the deadline is being > extended to Noon Pacific Daylight Time (3:00 P.M. Eastern Daylight > Time) on June 30, 2004. > > Clark Rodeffer Might a Gambling Game Contest be more popular than a Group Project Contest? Deck-o-Cards has Solitare, Bridge, and Poker. Would Peicepack expand its audience if it had some Odds games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2119 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52188 invoked from network); 12 May 2004 12:58:50 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 12 May 2004 12:58:50 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 12 May 2004 12:58:50 -0000 Received: from [66.218.67.151] by n12.grp.scd.yahoo.com with NNFMP; 12 May 2004 12:57:03 -0000 Date: Wed, 12 May 2004 12:57:03 -0000 To: piecepack@yahoogroups.com Message-ID: <c7t6uv+qe10@...> In-Reply-To: <c7shtl+rqgd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 915 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: clark@... Subject: Re: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Paul Pratt" <padlocksj@y...> wrote: > Might a Gambling Game Contest be more popular > than a Group Project Contest? Deck-o-Cards has > Solitare, Bridge, and Poker. Would Peicepack > expand its audience if it had some Odds games? There are two separate issues here. Traditionally, the winner of one piecepack game design contest gets to run the next contest, including choosing theme, format, etc. I chose Group Projects because I thought it would get people to work together. The entries are starting to come in now, so I'm less worried now than I was a few weeks ago. As for gambling games, there's no restriction on the current contest as far as type of game or theme, only that it needs to be co-designed by a group of at least two people. So if you and a friend (or several friends) want to come up with a gambling game, it would be a very welcome contest entry! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2120 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82016 invoked from network); 13 May 2004 13:20:38 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 13 May 2004 13:20:38 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta4.grp.scd.yahoo.com with SMTP; 13 May 2004 13:20:38 -0000 Received: from [66.218.67.161] by n30.grp.scd.yahoo.com with NNFMP; 13 May 2004 13:19:53 -0000 Date: Thu, 13 May 2004 13:19:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c7vslo+i5mk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 193 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "piecehead2003" <sbk@...> Subject: Alien City Player Aid X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 I have created a player aid for Michael Schoessow's game Alien City and uploaded it to the files section. If anyone is can convert it from the Word format to PDF it would be great. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2121 Return-Path: <notify@yahoogroups.com> Received: (qmail 55617 invoked from network); 13 May 2004 14:03:47 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 13 May 2004 14:03:47 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta5.grp.scd.yahoo.com with SMTP; 13 May 2004 14:03:45 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n37.grp.scd.yahoo.com with NNFMP; 13 May 2004 14:01:04 -0000 Received: (qmail 80902 invoked by uid 65534); 13 May 2004 14:01:03 -0000 Date: 13 May 2004 14:01:03 -0000 Message-ID: <1084456863.805.80808.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.105 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Alien City Reference.pdf Uploaded by : icheyne <Iain.407138@...> Description : Alien City Reference You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Alien%20City%20Reference.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, icheyne <Iain.407138@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2123 Return-Path: <padlocksj@...> Received: (qmail 10992 invoked from network); 17 May 2004 15:32:52 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 17 May 2004 15:32:52 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 17 May 2004 15:32:52 -0000 X-eGroups-Return: padlocksj@... Received: from [66.218.66.116] by n24.grp.scd.yahoo.com with NNFMP; 17 May 2004 15:32:23 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47969 invoked from network); 17 May 2004 04:51:55 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 17 May 2004 04:51:55 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 17 May 2004 04:51:55 -0000 Received: from [66.218.67.145] by n40.grp.scd.yahoo.com with NNFMP; 17 May 2004 04:51:49 -0000 Date: Mon, 17 May 2004 04:51:49 -0000 To: piecepack@yahoogroups.com Message-ID: <c89gd5+ifje@...> In-Reply-To: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1173 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Paul Pratt" <padlocksj@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 May 2004 15:32:23 -0000 X-eGroups-Remote-IP: 66.218.66.80 --- In piecepack@yahoogroups.com, "mpetty30" <mpetty30@y...> wrote: > I've been a member of this group for quite awhile and I check it from > time to time, but there is a lot here I miss. I also browse the > games at the site once in a great while. I see there are a lot of > new games cropping up and I was wondering if anyone could suggest a > few pp games that are really good for children. > > This morning I got out my 2nd edition pp while playing with my two > kids (ages 3 and 5). I made up some simple race games and dexterity > games that wouldn't hold up to any serious gameplay, but the kids had > a lot of fun. Consequently, I took some time this afternnon to look > over the list of games, but it's hard for me to tell which, if any, > would be good for young children without reading almost all of them. > Any help in this regard would be much appreciated. > > Thanks, > Mike How about the Database feature of Yahoo Groups? The moderators could establish some categories like, Solitare and Kids-games, and we could add our favorites games from this site. Also check the contest winners, on www.piecepart.org, for categorized games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2124 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65456 invoked from network); 17 May 2004 22:33:08 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 17 May 2004 22:33:08 -0000 Received: from unknown (HELO w03.bloglines.com) (216.148.212.185) by mta3.grp.scd.yahoo.com with SMTP; 17 May 2004 22:33:08 -0000 Received: (qmail 6191 invoked by uid 99); 17 May 2004 22:31:02 -0000 Message-ID: <1084833062.398125657.6174.sendItem@...> Date: 17 May 2004 22:31:02 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.185 From: Iain.407138@... Subject: Re: [piecepack] Re: pp games for children X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > I was wondering if anyone could suggest a > few pp games that are really good for > children. Out of the ones I've played or read the rules of: Froggy Bottom Worm Derby Evade (Cooperative) One Man Thrag Any of the dexterity games This would make a great page on the wiki. http://www.ludism.org/ppwiki -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2125 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73364 invoked from network); 17 May 2004 23:06:35 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 17 May 2004 23:06:35 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 17 May 2004 23:06:34 -0000 Received: from biggar.org (nbrypk-cuda1-c1a-129-51.vnnyca.adelphia.net[67.22.129.51]) by comcast.net (sccrmhc12) with ESMTP id <2004051723063301200k6v6te> (Authid: mark.a.biggar); Mon, 17 May 2004 23:06:34 +0000 Message-ID: <40A944F8.6020300@...> Date: Mon, 17 May 2004 16:04:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1084833062.398125657.6174.sendItem@...> In-Reply-To: <1084833062.398125657.6174.sendItem@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: pp games for children X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain.407138@... wrote: > > I was wondering if anyone could suggest a > > few pp games that are really > good for > > children. > > Out of the ones I've played or read the rules of: > > > Froggy Bottom > Worm Derby > Evade > (Cooperative) One Man Thrag > Any of the > dexterity games > > This would make a great page on the wiki. > http://www.ludism.org/ppwiki Yeah, I've been thinking about adding that and probably "Recommended Games" as pseudo-taxonomy categories, with sections in the Taxonomy page as well as standalone pages. I'll use ChildernsGameCategory and RecomendedGameCategory for the tags. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2126 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52293 invoked from network); 18 May 2004 21:25:27 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 18 May 2004 21:25:27 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta6.grp.scd.yahoo.com with SMTP; 18 May 2004 21:25:27 -0000 Received: from [66.218.67.161] by n40.grp.scd.yahoo.com with NNFMP; 18 May 2004 21:25:07 -0000 Date: Tue, 18 May 2004 21:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <c8duvi+dhr2@...> In-Reply-To: <40A944F8.6020300@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > Iain.407138@b... wrote: > > This would make a great page on the wiki. > > http://www.ludism.org/ppwiki > > Yeah, I've been thinking about adding that and probably "Recommended > Games" as pseudo-taxonomy categories, with sections in the Taxonomy page > as well as standalone pages. I'll use ChildernsGameCategory and > RecomendedGameCategory for the tags. Your wish is my command. There are now taxonomy categories for both GamesForChildrenCategory and RecommendGamesCategory and the corresponding sections on the Taxonomy page. I'll let someone else expose the kid's game page on the FrontPage if that's way they want. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2128 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44816 invoked from network); 26 May 2004 10:39:46 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 26 May 2004 10:39:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 26 May 2004 10:39:45 -0000 Received: from [66.218.67.169] by n11.grp.scd.yahoo.com with NNFMP; 26 May 2004 10:38:50 -0000 Date: Wed, 26 May 2004 10:38:48 -0000 To: piecepack@yahoogroups.com Message-ID: <c91s3o+c752@...> In-Reply-To: <c8ubin+1o14@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 655 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "piecehead2003" <sbk@...> Subject: Re: Clock Wise posted X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > My 5th Game of 2004 "Clock Wise" is now up in Rulesets in progress. > The terms used may need some cosmetic upgrading, please give me your > feedback. The concept of the game looks interesting but I have found it a little difficult to comprehend the setup procedure. Some sort of diagram here would help a lot. The rules concerning appointments are too vague. It is not clear if an appointment needs to include more than one coin - if it can be just one coin I don't see why any player would ever make an appointment involving more than one coin. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2129 Return-Path: <electronicwaffle@...> Received: (qmail 74059 invoked from network); 27 May 2004 04:12:23 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 27 May 2004 04:12:23 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 27 May 2004 04:12:23 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.155] by n21.grp.scd.yahoo.com with NNFMP; 27 May 2004 04:12:12 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58840 invoked from network); 27 May 2004 03:57:24 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 27 May 2004 03:57:24 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 27 May 2004 03:57:24 -0000 Received: from [66.218.67.140] by n40.grp.scd.yahoo.com with NNFMP; 27 May 2004 03:57:17 -0000 Date: Thu, 27 May 2004 03:57:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c93out+2dgi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 256 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Electronicwaffle" <electronicwaffle@...> Subject: Clock Wise 1.5 Posted. X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 May 2004 04:12:11 -0000 X-eGroups-Remote-IP: 66.218.66.77 Thanks to Piecehead, CW 1.5 is posted, Diagram added, and Appointments Clarrifed. I did consider having a point system for the Appointments, but in the intrest of simplicity, I decided not to implement it. Perhaps I will add this later as a variaton. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2130 Return-Path: <mwillett@...> Received: (qmail 32508 invoked from network); 27 May 2004 19:44:43 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 27 May 2004 19:44:43 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 27 May 2004 19:44:43 -0000 X-eGroups-Return: mwillett@... Received: from [66.218.66.116] by n12.grp.scd.yahoo.com with NNFMP; 27 May 2004 19:42:40 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80003 invoked from network); 27 May 2004 04:59:49 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 27 May 2004 04:59:49 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta4.grp.scd.yahoo.com with SMTP; 27 May 2004 04:59:49 -0000 Received: from [66.218.67.184] by n17.grp.scd.yahoo.com with NNFMP; 27 May 2004 04:59:47 -0000 Date: Thu, 27 May 2004 04:59:47 -0000 To: piecepack@yahoogroups.com Message-ID: <c93sk3+aq23@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 202 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "mwillett1960" <mwillett@...> Subject: bingo battle 1.1 X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 May 2004 19:42:39 -0000 X-eGroups-Remote-IP: 66.218.66.67 Greetings -- I tossed a better bingo battle up to the piecepack.org site as well as the wiki -- much better layout chart, plus corrections and clarifications. Any playtesting feedback would be welcome. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2131 Return-Path: <abn1@...> Received: (qmail 21246 invoked from network); 5 Jun 2004 13:20:38 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 5 Jun 2004 13:20:38 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta6.grp.scd.yahoo.com with SMTP; 5 Jun 2004 13:20:38 -0000 X-eGroups-Return: abn1@... Received: from [66.218.67.138] by n24.grp.scd.yahoo.com with NNFMP; 05 Jun 2004 13:20:33 -0000 X-Sender: abn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71318 invoked from network); 5 Jun 2004 04:50:56 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 5 Jun 2004 04:50:56 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 5 Jun 2004 04:50:56 -0000 Received: from [66.218.67.158] by n32.grp.scd.yahoo.com with NNFMP; 05 Jun 2004 04:50:54 -0000 Date: Sat, 05 Jun 2004 04:50:54 -0000 To: piecepack@yahoogroups.com Message-ID: <c9rjfe+tghl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Adam N." <abn1@...> Subject: New member with a new game X-Yahoo-Group-Post: member; u=162265646 X-Yahoo-Profile: sicode_adam X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Jun 2004 13:20:32 -0000 X-eGroups-Remote-IP: 66.218.66.80 Hello, everybody! I'm new to the group, and I just finished building my Piecepack earlier in the day, but I'm not new to game design; I've made three Icehouse games (that you've probably never heard of- Trap, Cascades, Sumo). I tend to write variants for every single game that comes through my hands. So this, like Icehouse, is irresistable... and I'm already going at it. Okay, asking for feedback here. I've just uploaded a new Piecepack game I invented: "Manipulation." (The link, as with all Y! file links, is too painfully long to copy. Search for it, please...) It seems to work well from my insufficient testing, but what improvements do I need to make? --Adam B. Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2132 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3510 invoked from network); 5 Jun 2004 18:39:20 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 5 Jun 2004 18:39:20 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 5 Jun 2004 18:39:20 -0000 Received: from biggar.org (c-24-6-218-2.client.comcast.net[24.6.218.2]) by comcast.net (rwcrmhc12) with ESMTP id <2004060518391501400hrft4e> (Authid: mark.a.biggar); Sat, 5 Jun 2004 18:39:19 +0000 Message-ID: <40C21355.7040303@...> Date: Sat, 05 Jun 2004 11:39:17 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c9rjfe+tghl@...> In-Reply-To: <c9rjfe+tghl@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New member with a new game X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Adam N. wrote: > Hello, everybody! I'm new to the group, and I just finished building > my Piecepack earlier in the day, but I'm not new to game design; I've > made three Icehouse games (that you've probably never heard of- Trap, > Cascades, Sumo). I tend to write variants for every single game that > comes through my hands. So this, like Icehouse, is irresistable... and > I'm already going at it. > > Okay, asking for feedback here. I've just uploaded a new Piecepack > game I invented: "Manipulation." (The link, as with all Y! file links, > is too painfully long to copy. Search for it, please...) It seems to > work well from my insufficient testing, but what improvements do I > need to make? Welcome Adam You may want to look at the piecepack wiki. It provides many resources for piecepack designers as well as a good place to organize comments. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2133 Return-Path: <abn1@...> Received: (qmail 63737 invoked from network); 6 Jun 2004 02:04:18 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 6 Jun 2004 02:04:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 6 Jun 2004 02:04:18 -0000 X-eGroups-Return: abn1@... Received: from [66.218.67.161] by n16.grp.scd.yahoo.com with NNFMP; 06 Jun 2004 02:04:18 -0000 X-Sender: abn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29139 invoked from network); 6 Jun 2004 01:15:17 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 6 Jun 2004 01:15:17 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 6 Jun 2004 01:15:17 -0000 Received: from [66.218.67.168] by n3.grp.scd.yahoo.com with NNFMP; 06 Jun 2004 01:15:17 -0000 Date: Sun, 06 Jun 2004 01:15:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c9tr73+hcaq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 470 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Adam N." <abn1@...> Subject: Yet Another New Game: Stealthy Brain X-Yahoo-Group-Post: member; u=162265646 X-Yahoo-Profile: sicode_adam X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jun 2004 02:04:17 -0000 X-eGroups-Remote-IP: 66.218.66.71 The problem with my getting a new toy in my hands: I start playing with it. And then I want to show other people what I've done. Another playtested-and-it's-fun-but-the-rules-are-worded-terribly thing, "Stealthy Brain", is uploaded in the Prototypes section. I'd appreciate feedback. And don't worry, my rush of insane levels of creativity may be running down, so I hope I don't wind up flooding y'all with new games... unless you don't find that bad! --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2134 Return-Path: <electronicwaffle@...> Received: (qmail 92013 invoked from network); 17 Jun 2004 10:49:30 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 17 Jun 2004 10:49:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 17 Jun 2004 10:49:30 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.189] by n21.grp.scd.yahoo.com with NNFMP; 17 Jun 2004 10:48:01 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97966 invoked from network); 17 Jun 2004 05:03:54 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 17 Jun 2004 05:03:54 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 17 Jun 2004 05:03:54 -0000 Received: from [66.218.67.156] by n24.grp.scd.yahoo.com with NNFMP; 17 Jun 2004 05:03:54 -0000 Date: Thu, 17 Jun 2004 05:03:52 -0000 To: piecepack@yahoogroups.com Message-ID: <car8no+oo0q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game "Cube" in Rulesets in Progress X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Jun 2004 10:48:01 -0000 X-eGroups-Remote-IP: 66.218.66.77 My 6th game for 2004 "Cube" is now in the Rulesets in Progress Folder. Schedule and Computer concerns for this month caused the release date to occur sooner. Cube boards I frequent discussed having a CUBE game, so I decided to make Cube my next release (As opposed to previous posts here). As always, I welcome all feedback and will incorporate the feedback in future 'test' versions. Cube is based on and inspired by the motion picture of the same name. www.cubethemovie.com http://www.imdb.com/title/tt0123755/ -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2135 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5765 invoked from network); 23 Jun 2004 16:10:18 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 23 Jun 2004 16:10:18 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta5.grp.scd.yahoo.com with SMTP; 23 Jun 2004 16:10:17 -0000 Received: from [66.218.67.134] by n30.grp.scd.yahoo.com with NNFMP; 23 Jun 2004 16:10:02 -0000 Date: Wed, 23 Jun 2004 16:10:01 -0000 To: piecepack@yahoogroups.com Message-ID: <cbca0p+7u69@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Group Projects contest deadline reminder X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The closing date for the contest is 1 week away... 3pm (est) June 30th. Time to put the final touches to those entries!! Good luck to all authors. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2136 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57531 invoked from network); 24 Jun 2004 18:48:40 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jun 2004 18:48:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 24 Jun 2004 18:48:40 -0000 Received: from [10.0.1.2] ([68.77.110.52]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 24 Jun 2004 14:48:16 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 24 Jun 2004 14:33:06 -0400 To: <piecepack@yahoogroups.com> Cc: <clark@...> Message-ID: <BD0096A2.737D%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest #6 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The current piecepack design competition closes on June 30 at 3pm EST, tha= t's less than a week away! I am going to be away from my email for the res= t of today and into the weekend - away on family business. Contest Submissi= ons and piecepack.org game submissions will be attended to when I return - = not later than Monday Noon. Those of you doing so: Good luck in finishing = your games! Karol Piecepack.org For those that aren't familiar with me -= I am functioning as the Mediator I will be making sure each entry has all t= he proper components and stripping identifying information from them and se= nding them to Clark for judging. PLEASE don=B9t reply to this message as i= t will clutter the group unnecessarily. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2137 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32326 invoked from network); 28 Jun 2004 16:31:30 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 28 Jun 2004 16:31:30 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 28 Jun 2004 16:31:24 -0000 Received: from [10.0.1.2] ([68.77.111.41]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 28 Jun 2004 12:31:16 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 28 Jun 2004 12:31:14 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD05C012.750A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest Update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest closes June 30, 2003, just a couple of days away! I'm back in the office so get those submissions in as soon as possible and remember entries received after 3pm EST on 6/30/04 don't count! Thanks and good luck! Karol Mediator 6th Piecepack Design Competition. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2138 Return-Path: <electronicwaffle@...> Received: (qmail 41836 invoked from network); 29 Jun 2004 00:36:33 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 29 Jun 2004 00:36:33 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 29 Jun 2004 00:36:31 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n15.grp.scd.yahoo.com with NNFMP; 29 Jun 2004 00:28:55 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55590 invoked from network); 27 Jun 2004 07:19:42 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 27 Jun 2004 07:19:42 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 27 Jun 2004 07:19:42 -0000 Received: from [66.218.67.168] by n6.grp.scd.yahoo.com with NNFMP; 27 Jun 2004 07:19:41 -0000 Date: Sun, 27 Jun 2004 07:19:41 -0000 To: piecepack@yahoogroups.com Message-ID: <cblsed+3q48@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 519 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Electronicwaffle" <electronicwaffle@...> Subject: New(er) Game- Paragon Released X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jun 2004 00:28:54 -0000 X-eGroups-Remote-IP: 66.218.66.70 My 7th game of 2004 has been released. I am lossing my only Stable computer at the end of the month, and I had this very simple game idea and wanted to post it before then. The core concept is there, but the fluff around it could be improved. Also, I don't think this idea has been covered yet, but please let me know if it has been done before. Also I don't know if the name was use by a previous In progress game. So as before, please play the game, and let me know how I can clean and round out the game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2139 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61711 invoked from network); 30 Jun 2004 16:44:42 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 30 Jun 2004 16:44:42 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta2.grp.scd.yahoo.com with SMTP; 30 Jun 2004 16:44:42 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 30 Jun 2004 12:44:30 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 12:44:28 -0400 To: <piecepack@yahoogroups.com> Cc: <clark@...> Message-ID: <BD08662C.7670%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Urgent Contest Reminders X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please remember to follow the rules - I've been reminding folks all along but now we are up to the deadline and I felt it better to remind everyone else as well as those that have submitted today. I'm just processing entries received today now - you'll get confirmations shortly. Here's the rules that aren't getting attention: #2 - appendix - listing which author contributed to which aspect of the game #3 - redistributable -copyright can be retained #4 - Header info within the game Please check the rules, especially those, as you prepare to send them in. I will send whatever comes in on to the judge - with a note to the main author on what is missing - It's up to the judge how serious the rules are - #3 in the rules says it is a disqualification! I believe that since everyone else (before today's submissions) has complied EVERYONE should. Again I'm not the judge! (we've gotten about 10 entries today!!) Thank you!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2140 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46000 invoked from network); 30 Jun 2004 17:32:45 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 30 Jun 2004 17:32:45 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 30 Jun 2004 17:32:45 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 30 Jun 2004 13:32:44 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 13:32:42 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD08717A.768A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph 3pm EST to submissions@... make sure you have appendix, redistributable, and header - please! I've sent all the entries that I have received so far to Clark. One person says they sent one in but I replied I hadn't received it. If you have sent in a game before 1:30 pm and haven't received a note back from me - please resubmit the game! My mail is running every 3 minutes and I am standing by (unless I have to go to the little girls room!) Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2141 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8798 invoked from network); 30 Jun 2004 19:22:29 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 30 Jun 2004 19:22:29 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 30 Jun 2004 19:22:28 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 30 Jun 2004 15:22:28 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 15:22:26 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD088B32.76B8%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest Closed X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The 6th Piecepack Design Competition is now closed. If you did not receive confirmation of submission you are URGED to go into your sent mail folder and forward the original submission to submissions@... that way we will know that the game was submitted before the deadline the first attempt and is not in fact tardy (which would be disqualified). I have checked the trash as well as all my other accounts. If my count is correct we had 13 submissions for this contest. Clark will begin judging the games and if he has any questions I will function as a go-between, then once the final decisions have been made he will send me the winner(s) list. I will then put the game titles with the authors and send an announcement to this group (cc'd to the participants). Clark will find out the authors when you all do! :-) I wish everyone the best of luck and want to thank everyone for their hard work and determination to help us expand the number of high quality piecepack games for all the piecepack players out there, and future piecepack gamers. THANK YOU!! Everyone: Have a great week and a safe and fun Holiday for those in the U.S.A. Celebrating Independence Day! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2142 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96258 invoked from network); 2 Jul 2004 14:12:42 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 2 Jul 2004 14:12:42 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 2 Jul 2004 14:12:42 -0000 Received: from [66.218.66.116] by n35.grp.scd.yahoo.com with NNFMP; 02 Jul 2004 14:12:28 -0000 Date: Fri, 02 Jul 2004 14:12:27 -0000 To: piecepack@yahoogroups.com Message-ID: <cc3qgb+dl0e@...> In-Reply-To: <BD088B32.76B8%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 229 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.103 From: "Benedict" <boycat_oh@...> Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I think that 13 entries is a very respectable number of games for the contest - that is a great effort from piecepack designers. I am looking forward to seeing all the new games. Good luck with the judging, Clark! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2143 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77279 invoked from network); 2 Jul 2004 15:42:56 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 2 Jul 2004 15:42:56 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 2 Jul 2004 15:42:56 -0000 Received: from [10.0.1.2] ([68.255.79.131]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Fri, 02 Jul 2004 11:42:44 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 02 Jul 2004 11:42:42 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD0AFAB2.7801%karol@...> In-Reply-To: <cc3qgb+dl0e@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Re: Contest Closed X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Actually there were 15, one I had forgotten that came in earlier in the contest [judge already had]- and then one that was sent on Monday but my first note about it came in the form of a "missing confirmation" email - that person was encouraged to forward the the original submission for inclusion in the judging since it was a technical error that prevented the submission from getting to me shortly after it was sent. I think, especially considering the "theme" or restriction on this particular contest that 15 is an absolutely outstanding outcome, looking back on the other 5 contests it is among the top as far as number of new games generated. Time Marches On had 5 entries Ludic Synergy had 7 entries Changing Landscapes had 16 entries History Repeats Itself had 5 entries Solitary Confinement had 18 entries It's an exciting time for piecepack! I'd like to encourage everyone that has the time and inclination to playtest all the games posted to the group files so we can get those completed and up on piecepack.org. Those of you wanting to see the piecepack in action in person should plan to be at MichiCon in Warren, MI July 16-18, 2004 - Mesomorph Games will be on hand for sales. (www.foundation-games.com) Have a great weekend! Karol On 7/2/04 10:12 AM, "Benedict" <boycat_oh@...> wrote: > I think that 13 entries is a very respectable number of games for > the contest - that is a great effort from piecepack designers. > > I am looking forward to seeing all the new games. Good luck > with the judging, Clark! > > Phillip > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2144 Return-Path: <electronicwaffle@...> Received: (qmail 5824 invoked from network); 3 Jul 2004 05:19:06 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 3 Jul 2004 05:19:06 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 3 Jul 2004 05:19:06 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.157] by n32.grp.scd.yahoo.com with NNFMP; 03 Jul 2004 05:19:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28104 invoked from network); 3 Jul 2004 04:49:56 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 3 Jul 2004 04:49:56 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 3 Jul 2004 04:49:56 -0000 Received: from [66.218.66.121] by n10.grp.scd.yahoo.com with NNFMP; 03 Jul 2004 04:49:34 -0000 Date: Sat, 03 Jul 2004 04:49:30 -0000 To: piecepack@yahoogroups.com Message-ID: <cc5dsq+rpag@...> In-Reply-To: <BD0AFAB2.7801%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2541 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Jul 2004 05:19:06 -0000 X-eGroups-Remote-IP: 66.218.66.100 I think this Theme was perhaps the most restrictive. If you think about it, we have 30 Authors for this contest. Due to the inherent nature of the contest, I am sure some of the best Piecepack games will come out of this contest. ::reads the rest of Karols post:: Yes, there are a lot of games in the rules in progress section; Paragon Cube ClockWise Qurazy Quilt Gnostic Gumball Machine Hide And Seek To name a few games that have been released since the original contest announcement. But I don't have the foggiest Idea why these games are mentioned here... :------ ) Good Luck to all the contestants in the contest, and feel free to play someone elses game now that yours is in the hands of the Judge. --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > > Actually there were 15, one I had forgotten that came in earlier in the > contest [judge already had]- and then one that was sent on Monday but my > first note about it came in the form of a "missing confirmation" email - > that person was encouraged to forward the the original submission for > inclusion in the judging since it was a technical error that prevented the > submission from getting to me shortly after it was sent. > > I think, especially considering the "theme" or restriction on this > particular contest that 15 is an absolutely outstanding outcome, looking > back on the other 5 contests it is among the top as far as number of new > games generated. > > Time Marches On had 5 entries > Ludic Synergy had 7 entries > Changing Landscapes had 16 entries > History Repeats Itself had 5 entries > Solitary Confinement had 18 entries > > It's an exciting time for piecepack! > > I'd like to encourage everyone that has the time and inclination to playtest > all the games posted to the group files so we can get those completed and up > on piecepack.org. > > Those of you wanting to see the piecepack in action in person should plan to > be at MichiCon in Warren, MI July 16-18, 2004 - Mesomorph Games will be on > hand for sales. (www.foundation-games.com) > > Have a great weekend! > Karol > > > > > On 7/2/04 10:12 AM, "Benedict" <boycat_oh@y...> wrote: > > > I think that 13 entries is a very respectable number of games for > > the contest - that is a great effort from piecepack designers. > > > > I am looking forward to seeing all the new games. Good luck > > with the judging, Clark! > > > > Phillip > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2145 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47709 invoked from network); 6 Jul 2004 05:51:53 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 6 Jul 2004 05:51:53 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 6 Jul 2004 05:51:53 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (sccrmhc13) with SMTP id <2004070605340101600o5jj0e>; Tue, 6 Jul 2004 05:34:01 +0000 Message-ID: <024b01c4631a$d7e9a690$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> Date: Mon, 5 Jul 2004 22:34:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 Disposition-Notification-To: "Mike Schoessow" <mikeschoessow@...> X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Contest Entries and Piecepack Future X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I want to add my thanks to all who participated in the recent design contest, and my congratulations to Clark for setting a contest "theme" that promises to produce some of the most sophisticated piecepack games so far. Fifteen entries is outstanding considering the contest requirement that all games must be co-authored, and it seems to me that this result implies an increasing interest in piecepack. Every contest seems to bring new designers into the fold; people we haven't heard from before. I have a suggestion for Clark and for the definers of future design contests; ask all the contestants where they heard about the design competition. I suggest that this be a requirement of future competitions (just as the current competition required a listing of design contributions by author). Besides satisfying the curiosity of people like me, this will help us determine what types of venues are most appropriate for posting future contest announcements to. It also might be of some use to Mesomorph, and more piecepack sales ultimately benefit us all. At this point I envy Clark because he can read all the exciting new rules sets, and surely some will be wonderful games. On the other hand, arranging fair play-testing of so many games is no simple task (as I well know). Once it's done though, it's very satisfying. The high participation level in this contest is a good omen for the future of the piecepack community, but we should keep spreading the word about piecepack and its versatility, not only because so many good games can be played with a piecepack, but also because it's a great general game design resource and tool. It should be promoted both ways. I would like to see us get up to 40-50 participants per contest within the next five years. This will put the piecepack competition on a different level that will attract more attention, perhaps including from game companies. On a related note, contests seem to be lasting longer than they used to, either due to increases in the required judging time or, as in the recent contest, in the time allotted to authors. I have no problem with this, and in fact I think it's appropriate; good games take longer to create and test; any professional designer will agree. If we want more entries and a higher percentage of good games, the contests will inevitably be longer, and this trend should not be discouraged; it is a sign of the competitions maturing. The piecepack community should be after great games rather than great numbers of games. Good luck to all the authors who entered the recent contest! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2146 Return-Path: <rich@...> Received: (qmail 85333 invoked from network); 6 Jul 2004 13:26:58 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 6 Jul 2004 13:26:58 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 13:26:58 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.151] by n21.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 13:24:54 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28621 invoked from network); 6 Jul 2004 09:56:24 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 6 Jul 2004 09:56:24 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta6.grp.scd.yahoo.com with SMTP; 6 Jul 2004 09:56:23 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 2840214076D9; Tue, 6 Jul 2004 10:56:18 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id 47F361407898 for <piecepack@yahoogroups.com>; Tue, 6 Jul 2004 10:56:05 +0100 (BST) Message-ID: <40EA77A1.4080303@...> Date: Tue, 06 Jul 2004 10:57:53 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <024b01c4631a$d7e9a690$6602a8c0@Mike1> In-Reply-To: <024b01c4631a$d7e9a690$6602a8c0@Mike1> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jul 2004 13:24:49 -0000 X-eGroups-Remote-IP: 66.218.66.77 Hello all, I've just recently goten my Piecepack set and I have to say that I'm a bit intimidated. Don't get me wrong, there are a lot of games around and that's a great thing, but it's hard to know where to start. I mean, I got into Icehouse games 5 years ago and the thing about that was that it came with a bunch of games already which were known to be tried and true, well tested and worked well. I'm not saying that they were the best Icehouse games, but they had a lot of fun gameplay and stood up to repeated play. That was a great springboard to get myself and the other players in my group used to the pieces, their shape and feel and the many ways they can be used to represent game information (size, colour, facing etc). What are some good games to start with when first starting out with Piecepack? The CD ROM has over 100 games and I really don't have time to *read* all of them, let alone play that many and form an opinion on them. I don't want to insult anyone who's created a game, I'm sure they're all great, but I really want 3-4 games to start with and then move on from there. So, where to start? Is there a list of recomended games for adults getting started? Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2147 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40003 invoked from network); 6 Jul 2004 14:22:51 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 6 Jul 2004 14:22:51 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 14:22:51 -0000 Received: (qmail 26399 invoked by uid 99); 6 Jul 2004 14:22:46 -0000 Message-ID: <1089123766.2806795534.26398.sendItem@...> Date: 6 Jul 2004 14:22:46 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > Is there a list of recomended games for adults > getting started? http://www.ludism.org/ppwiki/RecommendedGames The wiki is overall the best source of information about piecepack. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2148 Return-Path: <electronicwaffle@...> Received: (qmail 55020 invoked from network); 6 Jul 2004 15:03:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 6 Jul 2004 15:03:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 15:03:13 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n11.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 15:03:03 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39787 invoked from network); 6 Jul 2004 14:33:12 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 6 Jul 2004 14:33:12 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 14:33:12 -0000 Received: from [66.218.67.146] by n39.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 14:32:39 -0000 Date: Tue, 06 Jul 2004 14:32:39 -0000 To: piecepack@yahoogroups.com Message-ID: <cced67+emi1@...> In-Reply-To: <1089123766.2806795534.26398.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 633 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 06 Jul 2004 15:03:01 -0000 X-eGroups-Remote-IP: 66.218.66.66 --- In piecepack@yahoogroups.com, Iain.407138@b... wrote: > --- piecepack@yahoogroups.com wrote: > > Is there a list of recomended games > for adults > > getting started? > First, I would have to go with the Rulesets that have won the contests. Second I would shamelessly foward my games as "recomended". <<cough>> The PiecePack Poker Parade, and Paragon <<cough>> Also, I don't know the exact total the CD-Rom has now, but remember that there are even more games in the "Rulesets in Progress" folder in the files section. Personaly I have about half and half of my Games on the CD and in the "in progress" section. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2149 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77630 invoked from network); 6 Jul 2004 16:05:40 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 6 Jul 2004 16:05:40 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 6 Jul 2004 16:05:40 -0000 Received: from 204.127.197.112 ([204.127.197.112]) by comcast.net (rwcrmhc11) with SMTP id <2004070615411101300ja3gle>; Tue, 6 Jul 2004 15:41:11 +0000 Received: from [216.113.168.128] by 204.127.197.112; Tue, 06 Jul 2004 15:41:10 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: Rich Stokes <rich@...> Date: Tue, 06 Jul 2004 15:41:10 +0000 Message-Id: <070620041541.24896.40EAC815000D83E90000614022007507449D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Rich Stokes wrote: What are some good games to start with when first starting out with Piecepack? The CD ROM has over 100 games and I really don't have time to *read* all of them, let alone play that many and form an opinion on them. I don't want to insult anyone who's created a game, I'm sure they're all great, but I really want 3-4 games to start with and then move on from there. So, where to start? Is there a list of recomended games for adults getting started? Welcome Rich, The best resource is the piecepack wiki ( http://www.ludism.org/ppwiki ) where you will find recommended game lists, description and comment pages for each game, game lists sorted by various criteria and a whole lot of resources for piecepack game designers. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2150 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21951 invoked from network); 6 Jul 2004 20:22:01 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:22:01 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:22:00 -0000 Received: from [66.218.67.159] by n6.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:20:26 -0000 Date: Tue, 06 Jul 2004 20:20:23 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf1i7+hke4@...> In-Reply-To: <024b01c4631a$d7e9a690$6602a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: clark@... Subject: Re: Contest Entries and Piecepack Future X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Thanks to all who entered the group projects contest. I now have a lot of work to do reading and playing all these new games. But I promise to give each game a fair shakedown with my gaming groups. The playing is already underway! If I have any questions, I'll forward them through Karol to the authors. Clark Judge, 6th piecepack design contest: Group Projects From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2151 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12861 invoked from network); 6 Jul 2004 20:28:30 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:28:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:28:30 -0000 Received: from [66.218.67.177] by n26.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:27:30 -0000 Date: Tue, 06 Jul 2004 20:27:30 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf1vi+rsja@...> In-Reply-To: <cc5dsq+rpag@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 923 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: clark@... Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I think this Theme was perhaps the most restrictive. If you think > about it, we have 30 Authors for this contest. Due to the inherent > nature of the contest, I am sure some of the best Piecepack games > will come out of this contest. Well, that's not necessarily true. While there are 15 entries, there was no restriction upon how many entries toward which a given co-author could contribute, nor was there any restriction on the number of co-authors for a given entry. As a result, there may be significantly more or fewer than 30 co-authors in this contest. Of course, I won't be privy to that information until after the judging is finished! The best of luck to everyone who entered, and thank you all for making the effort, especially given the design restriction of working in groups. Now, back to the piecepacks.... Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2152 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50139 invoked from network); 6 Jul 2004 20:34:04 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:34:04 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:34:04 -0000 Received: from [66.218.67.156] by n11.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:33:51 -0000 Date: Tue, 06 Jul 2004 20:33:50 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf2be+g0f5@...> In-Reply-To: <40EA77A1.4080303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 423 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: clark@... Subject: Re: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Rich Stokes <rich@t...> wrote: > I've just recently goten my Piecepack set and [...] > I really want 3-4 games to start with and then > move on from there. The question I would ask you is, what other games (or types of games) does your gaming group enjoy? Length of game? Typical number of players? Thematic preferences, if any? The answers to these will help narrow things down. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2153 Return-Path: <rich@...> Received: (qmail 797 invoked from network); 6 Jul 2004 20:34:48 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:34:48 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:34:48 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.162] by n12.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:34:22 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26462 invoked from network); 6 Jul 2004 17:07:22 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 6 Jul 2004 17:07:22 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2004 17:07:22 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 4ED4B140797C; Tue, 6 Jul 2004 18:00:34 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id D8B9C1407970 for <piecepack@yahoogroups.com>; Tue, 6 Jul 2004 18:00:32 +0100 (BST) Message-ID: <40EADB18.2000707@...> Date: Tue, 06 Jul 2004 18:02:16 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1089123766.2806795534.26398.sendItem@...> In-Reply-To: <1089123766.2806795534.26398.sendItem@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jul 2004 20:34:22 -0000 X-eGroups-Remote-IP: 66.218.66.67 Iain.407138@... wrote: >http://www.ludism.org/ppwiki/RecommendedGames > >The wiki is overall the best source of information about piecepack. > > Cheers, that's exactly what I was looking for. I've always had difficulty navigating the wiki. Not a technical problem, I just can't ever find what I want there. Some kind of mental block I expect. Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2154 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49210 invoked from network); 8 Jul 2004 03:57:14 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 8 Jul 2004 03:57:14 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 8 Jul 2004 03:57:14 -0000 Received: from [10.0.1.2] ([68.77.109.172]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 07 Jul 2004 23:57:01 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jul 2004 23:56:58 -0400 To: <piecepack@yahoogroups.com> Cc: Phillip Lerche <boycat_oh@...> Message-ID: <BD123E4A.7AB0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph A Note from piecepack.org: Sarcophagus has been updated by author, Phillip Lerche and posted to the games page at www.piecepack.org A note from Mesomorph Games: MichiCon has moved from Father's Day weekend to July 16-18, 2004 (Warren, Michigan, USA) www.foundation-games.com for full details. Come check out our booth, see our games and attend our events! Have a great July! Karol Piecepack.org Mesomorph Games Www.mesomorph.com Piecepack.org updates submitted July 15-18 will be posted on July 19, 2004 MG orders will ship as usual. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2155 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53338 invoked from network); 8 Jul 2004 04:46:53 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 8 Jul 2004 04:46:53 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 8 Jul 2004 04:46:53 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc12) with SMTP id <2004070804043601400jh7tge>; Thu, 8 Jul 2004 04:04:36 +0000 Message-ID: <004701c464a0$b1236b90$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jul 2004 21:04:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Status of the group X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit With the ending of the recent contest I have been thinking of a number of games (already designed or solely my own designs so they didn't qualify for the contest) that I would like to finish up and post. However it has recently occured to me that the piecepack group has changed somewhat in character as it has matured. Maybe it's my imagination but it seems to me that there has been less and less attention given to posted games (except for contest games promoted by the judge). In the earlier days of the group it seemed like every game posted (or at least most) were tried by at least some other group members and comments were posted, and sometimes good and useful back-and-forth dialog resulted. For example, I remember the various comments and discussion surrounding "One Man, Thrag". It just seems like very little of this sort of thing happens lately. Considering that the group is bigger now, it seems like there should be a lot more discussion, and critiques of games. Comments? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2156 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36591 invoked from network); 8 Jul 2004 05:49:17 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 8 Jul 2004 05:49:17 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 8 Jul 2004 05:49:17 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc12) with SMTP id <2004070805164901400jc51ue>; Thu, 8 Jul 2004 05:16:49 +0000 Message-ID: <005801c464aa$c76aa710$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <mike.schoessow@...> References: <024b01c4631a$d7e9a690$6602a8c0@Mike1> <40EA77A1.4080303@...> Date: Wed, 7 Jul 2004 22:16:35 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Rich Stokes To: piecepack@yahoogroups.com Sent: Tuesday, July 06, 2004 2:57 AM Subject: [piecepack] New to Piecepack, where to start? >What are some good games to start with when first starting out with >Piecepack? . . . . . >So, where to start? Is there a list of recomended games for adults >getting started? >Rich Hi Rich, The other suggestions to check out the wiki are spot on. The winners of the past cometitions are also all good bets. However, here are some suggestions of my own. Since you're already into Ice house, I can't resist suggesting my game, Alien city, which combines Ice house pyramids with piecepack, and which has received quite a few kind comments from within the the piecepack community and from other people on the web. If you like German-style sophisticated family strategy games, check out New City and Pharao's Heir. If you like heavy-duty abstract strategy games for 3-4 players, look at Decay (but be sure to read the player aids in the files section and specify a 1/8"tolerance). Pawns Crossing (another that I co-authored) is a bit less intense and is essentially an abstract with a bit of hidden information for 2-4 players. It utilizes a piecepack combined with a set of double-6 dominoes. If you're looking for shorter lighter fair, you may like San Andreas ( really great theme attachment) or Froggy Bottom (largely abstract), or Worm Derby (different). For a good road racing game, look into Racepack. A clever game that includes a memory element is King's Cottage. Another fun 3-4 player game is IceFloe, but it's essential to have a really large lit candle to really get into the spirit of the game in my opinion. If you like solitaire games, I think the best ones are, One Man: Thrag!, Piece Packing Pirates, Cardinal's Guards, and Black Pawn trucking. If you like math-based games, Mathrix has been quite popular over the past year. Let us know what you end up trying and enjoying (or not). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2157 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67122 invoked from network); 15 Jul 2004 01:16:41 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 15 Jul 2004 01:16:41 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 15 Jul 2004 01:16:40 -0000 Received: from [66.218.67.174] by n34.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 00:58:32 -0000 Date: Thu, 15 Jul 2004 00:58:09 -0000 To: piecepack@yahoogroups.com Message-ID: <cd4kr1+3nbu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 415 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "mschoessow" <mikeschoessow@...> Subject: Number of Members X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I was just looking at the "Members" section, and was somewhat surprised (and dismayed) to find that there are only 242 members in the group. Then I got to wondering how we could increase the number of members most easily. The obvious first thought is to post group info various places on the web, such as other gaming sites, etc. There are probably other ways I haven't thought of though. Suggestions? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2158 Return-Path: <albrowne@...> Received: (qmail 21171 invoked from network); 15 Jul 2004 19:17:50 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 15 Jul 2004 19:17:50 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 15 Jul 2004 19:17:50 -0000 X-eGroups-Return: albrowne@... Received: from [66.218.67.169] by n24.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 19:17:15 -0000 X-Sender: albrowne@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86103 invoked from network); 15 Jul 2004 18:11:55 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 15 Jul 2004 18:11:55 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 15 Jul 2004 18:11:54 -0000 Received: from [66.218.67.172] by n6.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 18:09:14 -0000 Date: Thu, 15 Jul 2004 18:09:12 -0000 To: piecepack@yahoogroups.com Message-ID: <cd6h88+oc91@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 210 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "twentybeesman" <albrowne@...> Subject: Building My Own Piecepack X-Yahoo-Group-Post: member; u=192347441 X-Yahoo-Profile: twentybeesman X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jul 2004 19:17:15 -0000 X-eGroups-Remote-IP: 66.218.66.80 I've been wanting to start playing PiecePack games for quite some time now, however, I've never got round to making one. I intend to soon, though, but I was wondering, how should I go about constructing it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2159 Return-Path: <rich@...> Received: (qmail 67940 invoked from network); 15 Jul 2004 19:36:40 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 15 Jul 2004 19:36:40 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta6.grp.scd.yahoo.com with SMTP; 15 Jul 2004 19:36:38 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.180] by n21.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 19:17:09 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20640 invoked from network); 15 Jul 2004 07:28:16 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 15 Jul 2004 07:28:16 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta2.grp.scd.yahoo.com with SMTP; 15 Jul 2004 07:28:16 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 703BD14078F4; Thu, 15 Jul 2004 08:26:47 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id 0581014078F2 for <piecepack@yahoogroups.com>; Thu, 15 Jul 2004 08:26:47 +0100 (BST) Message-ID: <40F631AF.1090500@...> Date: Thu, 15 Jul 2004 08:26:39 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cd4kr1+3nbu@...> In-Reply-To: <cd4kr1+3nbu@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: Re: [piecepack] Number of Members X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jul 2004 19:17:07 -0000 X-eGroups-Remote-IP: 66.218.66.77 mschoessow wrote: >I was just looking at the "Members" section, and was somewhat >surprised (and dismayed) to find that there are only 242 members in >the group. Then I got to wondering how we could increase the number >of members most easily. > How does "Number of members of this group" compare with "Number of people buying Piecepack sets"? Why are people buying a set and not joining this group? What would those people get from this group, and can they get that elsewhere (such as the Wiki)? In short, what reason would a typical potential member have for joining this ML? I'm assuming that the answer to this is to dicuss PP game design and design theory, but I',m new to this list, but in other lists I frequent I've noticed a steady decline in ML activity over the last 3-4 years. One thoery is that people are getting less and less attached to lists as email spam becomes more and more of a problem. People just don't think email's a usable form of communication anymore. Another is that the novelty of the internet has worn off, and people no longer want to participate in lists just for the sake of it. I suppose this isn't really all that helpful as I don't really offer any answers here. Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2160 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72482 invoked from network); 15 Jul 2004 20:00:38 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 15 Jul 2004 20:00:38 -0000 Received: from unknown (HELO imo-m26.mx.aol.com) (64.12.137.7) by mta4.grp.scd.yahoo.com with SMTP; 15 Jul 2004 20:00:38 -0000 Received: from Debnmrn1@... by imo-m26.mx.aol.com (mail_out_v37_r2.6.) id r.159.39ebb63f (657) for <piecepack@yahoogroups.com>; Thu, 15 Jul 2004 16:00:05 -0400 (EDT) Message-ID: <159.39ebb63f.2e283c44@...> Date: Thu, 15 Jul 2004 16:00:04 EDT To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5032 X-eGroups-Remote-IP: 64.12.137.7 From: Debnmrn1@... Subject: Re: [piecepack] Building My Own Piecepack X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You may want to check back through the messages in this group regarding building your own piecepack. Check under messages that also talk about game pieces. Several members have offerred their successes and failures as suggestions. One person used craft foam and liked it really well. I made my own from precut 2x2 pieces. The set is pretty, but my stain and other embellishments made it turn into more of a vanity set than a really sturdy game set. Good luck. I'd love to hear/see what you come up with. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2161 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95770 invoked from network); 16 Jul 2004 15:27:29 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 16 Jul 2004 15:27:29 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta6.grp.scd.yahoo.com with SMTP; 16 Jul 2004 15:27:29 -0000 Received: from hawkpci.net ([207.55.158.182]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA2424 for <piecepack@yahoogroups.com>; Fri, 16 Jul 2004 10:35:38 -0500 Message-ID: <40F7F544.A5F91A68@...> Date: Fri, 16 Jul 2004 10:33:24 -0500 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1089966972.189.30244.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 207.55.158.20 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Number of Members X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan > mschoessow wrote: > >I was just looking at the "Members" section, and was somewhat > >surprised (and dismayed) to find that there are only 242 members in > >the group. Then I got to wondering how we could increase the number > >of members most easily. Well, At least the signal-to-noise ration is low here.....:-) From: Rich Stokes: > How does "Number of members of this group" compare with "Number of > people buying Piecepack sets"? ...or, 'number of people that download and make sets' compared to 'people on the piecepack list'... > Why are people buying a set and not joining this group? - fear of getting more junk mail - not sociable outside their immediate circle - fully happy with whatever they can get and remain anonymous I get lots of the first group anyway, the second two may apply to me. > What would those people get from this group, and can they get that > elsewhere (such as the Wiki)? I believe that most of it is available on the 'net somewhere, seems to me (I could well be mistaken, I have not visited the files section in a while) that the Yahoo group has 'beta ware' largely.... > In short, what reason would a typical potential member have for joining > this ML? I'm assuming that the answer to this is to dicuss PP game > design and design theory, but I'm new to this list, but in other lists > I frequent I've noticed a steady decline in ML activity over the last > 3-4 years. That *could* be a good thing - lower signal-to-noise ration.... You are correct, I can remember some of my groups being so active, I'd go to digest mode in self protection - and some were so noisy I would either unsub or go "web only". On my own part, I prefer smallish groups that are heavily targeted at my own interests. That may be a factor in all this also.... I avoid 'fanboy' groups (GW-oriented groups come to mind), because I'm usually not so wrapped up in a game's mechanics that I can follow (or care to follow) such discussions....and 'me too' posts are mostly just annoying. > One thoery is that people are getting less and less attached to lists > as email spam becomes more and more of a problem. I suspect that like phone numbers, people see their email address as something they'd prefer not to change, and would like to minimize their exposure to spam. Yahoo, as a large target, is an easy place to harvest addresses from. Stand alone packages have the problem of requiring another login, and remembering or bookmarking another URL.... > People just don't think email's a usable form of communication anymore. People have become used to it, and have discovered that email may involve them in a project that eventually dies - therefore they concentrate on the things that are dearest to their heart. I have seen many projects die in my time on the net (since '96 or so...), and while there is a big rush to work as the project begins, it dies off once the novelty and the realisation that 'this is WORK' sets in...then activity dies off. Perfectly normal reaction. > Another is that the novelty of the internet has worn off, and people no > longer want to participate in lists just for the sake of it. I suspect that is largely the case. Another factor may be that while 'playing' piecepack games is simple, creating them is not - creativity is a gene that is sorely lacking in the human genome as a whole. > I suppose this isn't really all that helpful as I don't really offer any > answers here. ...you asked good questions, and that is part of what this list is about, IMNSHO. For my own part, I believe this may be the only post that I've made here. This idea of the 'piece pack' is somewhat peripheral to my own interests. I have not purchased a piece pack - though I've downloaded several sets, and a few games, I can find no one that is interested in playing. This is (I suspect) due to my odd working schedule and semi-reclusive habits...:-) I'm more oriented towards wargames and RPG's, and this group produces largely what I would classify as 'family games' or 'table games'. <shrug> That being said, are their any games that are RPG or wargame oriented? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2162 Return-Path: <imfurry@...> X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9109 invoked from network); 16 Jul 2004 18:08:39 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 16 Jul 2004 18:08:39 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta4.grp.scd.yahoo.com with SMTP; 16 Jul 2004 18:08:38 -0000 Received: from [66.218.66.143] by n20.grp.scd.yahoo.com with NNFMP; 16 Jul 2004 18:05:58 -0000 Date: Fri, 16 Jul 2004 18:05:57 -0000 To: piecepack@yahoogroups.com Message-ID: <cd95e5+2u6e@...> In-Reply-To: <cd6h88+oc91@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "imfurry" <imfurry@...> Subject: Re: Building My Own Piecepack X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry The simplest way is to use the printable piecepack at http://www.piecepack.org/Printable.html I glued mine to 20c cardboard and cut it out. The coins were a pain to cut out, so gluing the patterns to pennies is probably simpler. Don Kirkby http://www.ludism.org/ppwiki/DonKirkby --- In piecepack@yahoogroups.com, "twentybeesman" <albrowne@g...> wrote: > I've been wanting to start playing PiecePack games for quite some > time now, however, I've never got round to making one. I intend to > soon, though, but I was wondering, how should I go about > constructing it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2163 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68697 invoked from network); 16 Jul 2004 20:29:14 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 16 Jul 2004 20:29:14 -0000 Received: from unknown (HELO imo-m25.mx.aol.com) (64.12.137.6) by mta1.grp.scd.yahoo.com with SMTP; 16 Jul 2004 20:29:13 -0000 Received: from Debnmrn1@... by imo-m25.mx.aol.com (mail_out_v37_r2.6.) id r.76.3e3e1730 (4584) for <piecepack@yahoogroups.com>; Fri, 16 Jul 2004 16:29:01 -0400 (EDT) Message-ID: <76.3e3e1730.2e29948c@...> Date: Fri, 16 Jul 2004 16:29:00 EDT To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5032 X-eGroups-Remote-IP: 64.12.137.6 From: Debnmrn1@... Subject: Re: [piecepack] Re: Building My Own Piecepack X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit For the coins, one could invest in a circle punch; available at any hobby shop or scrapbook store for about $8.00. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2164 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1621 invoked from network); 26 Jul 2004 03:33:32 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 26 Jul 2004 03:33:32 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 26 Jul 2004 03:33:32 -0000 Received: from [10.0.1.2] ([68.76.62.158]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 25 Jul 2004 23:33:27 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 25 Jul 2004 23:33:22 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD29F3C2.8047%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Palazzo Added X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Phillip Lerche's game Palazzo has finally been added to the games page at piecepack.org. I'm guilty of losing it under too many open files on my computer. It should have been up 5 days ago! :-) Enjoy the 113th game to make it into the piecepack line up. Please remember to send all completed piecepack games for inclusion on the official website www.piecepack.org to submissions@... (I'll try return to my usual prompt self) Have a wonderful week. Karol Www.piecepack.org Www.mesomorph.com **Piecepack.org is impartially maintained by staff of Mesomorph Games Piecepack was featured in the July 2004 issue of GAMES magazine - 5 full pages! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2165 Return-Path: <electronicwaffle@...> Received: (qmail 10837 invoked from network); 26 Jul 2004 17:18:26 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 26 Jul 2004 17:18:26 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 26 Jul 2004 17:18:26 -0000 Received: from [66.218.67.147] by n35.grp.scd.yahoo.com with NNFMP; 26 Jul 2004 17:17:54 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51013 invoked from network); 26 Jul 2004 16:36:35 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 26 Jul 2004 16:36:35 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 26 Jul 2004 16:36:35 -0000 Received: from [66.218.67.138] by n15.grp.scd.yahoo.com with NNFMP; 26 Jul 2004 16:35:54 -0000 Date: Mon, 26 Jul 2004 16:35:53 -0000 To: piecepack@yahoogroups.com Message-ID: <ce3bt9+g9uf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1388 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Electronicwaffle" <electronicwaffle@...> Subject: Where's Waffle?? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 26 Jul 2004 17:17:54 -0000 X-eGroups-Remote-IP: 66.218.66.103 Just FYI, my computer finally got put into the shop, and I expect to have it back around the 7th August. When the battery on your laptop is dead, and your AC reciprocal jack needs to be fixed, it means you have to rely on public computers... fun. I Honestly don't expect to be back in "regular" condition with my net usage until then. Thankfully "Paragon" is in the Rules in Progress section, Not that I ever officaly meant to stick to a 12 month schedule with my 12 games this year.... let Paragon suffice for July. On the mention of boosting membership; I am returning to college in the fall, (after only a year hiatus), and have plans on starting a "PIGS" group (Piecepack and Icehouse Gaming Society) on campus. I intend to start off with members of the already existant group Sword (Students Who Ocassionally Roll Dice) and network with them to find a base of students for piecepack. I know the Price is exactly right for Students... Free to 20 bucks. For over 100 games, you cant beat that at all. I assume we are still waiting the results of "Group Projects". I am interested in seeing the rulesets, and knowing the winner, even if I did not enter the contest. I hope the next contest will be announced soon so the progress and ground covered last contest will not be a one time occurance. I think Themeing goes a long way with new game ideas. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2166 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 367 invoked from network); 26 Jul 2004 19:18:05 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Jul 2004 19:18:05 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 26 Jul 2004 19:18:05 -0000 Received: from [10.0.1.2] ([68.76.62.158]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 26 Jul 2004 15:18:04 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 26 Jul 2004 15:18:02 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD2AD12A.8066%karol@...> In-Reply-To: <cd6h88+oc91@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Building My Own Piecepack X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Printable versions on piecepack.org - along with instructions. Karol On 7/15/04 2:09 PM, "twentybeesman" <albrowne@...> wrote: > I've been wanting to start playing PiecePack games for quite some > time now, however, I've never got round to making one. I intend to > soon, though, but I was wondering, how should I go about > constructing it? > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2167 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19625 invoked from network); 27 Jul 2004 13:05:50 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 27 Jul 2004 13:05:50 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 27 Jul 2004 13:05:49 -0000 Received: from [66.218.67.174] by n3.grp.scd.yahoo.com with NNFMP; 27 Jul 2004 13:04:40 -0000 Date: Tue, 27 Jul 2004 13:04:40 -0000 To: piecepack@yahoogroups.com Message-ID: <ce5jt8+f33l@...> In-Reply-To: <ce3bt9+g9uf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 458 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: clark@... Subject: Group Projects Update X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer > I assume we are still waiting the results of "Group Projects". Along with my merry band of play testers, I'm still deep in the process of judging. I'm going as quickly as I can while giving each game the justice it deserves, and collecting comments from my group as we go. It's taking some time for sure, but there are 15 entries, and I want to play each of them at least twice, and there are sometimes clarification questions.... All in due time. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2168 Return-Path: <Greg_Forster@...> Received: (qmail 12003 invoked from network); 28 Jul 2004 02:04:28 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 28 Jul 2004 02:04:28 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 02:04:28 -0000 Received: from [66.218.67.141] by n27.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 02:02:04 -0000 X-Sender: Greg_Forster@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5591 invoked from network); 27 Jul 2004 20:41:07 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 27 Jul 2004 20:41:07 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2004 20:41:07 -0000 Received: from [66.218.67.162] by n8.grp.scd.yahoo.com with NNFMP; 27 Jul 2004 20:40:25 -0000 Date: Tue, 27 Jul 2004 20:40:25 -0000 To: piecepack@yahoogroups.com Message-ID: <ce6ejp+gjn4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 188 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "gregforstermi" <Greg_Forster@...> Subject: Newbie X-Yahoo-Group-Post: member; u=61315414 X-Yahoo-Profile: gregforstermi X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Jul 2004 02:02:03 -0000 X-eGroups-Remote-IP: 66.218.66.83 I've only just discovered piecepacks. Could somebody tell me which games are the most popular so I know where to start looking? There are too many for me to wade through them all! Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2169 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44040 invoked from network); 28 Jul 2004 02:52:19 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 28 Jul 2004 02:52:19 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 02:52:19 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.162.235 with plain) by smtp101.rog.mail.re2.yahoo.com with SMTP; 28 Jul 2004 02:52:18 -0000 Message-ID: <4107157C.20001@...> Date: Tue, 27 Jul 2004 22:54:52 -0400 User-Agent: Mozilla Thunderbird 0.6 (Windows/20040502) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <ce6ejp+gjn4@...> In-Reply-To: <ce6ejp+gjn4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 206.190.36.79 From: Porter235 <porter235@...> Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The community has a wiki which has some useful info... In particular see the following pages.. http://www.ludism.org/ppwiki/RecommendedGames http://www.ludism.org/ppwiki/CompetitionWinners Do we have a FAQ anywhere? If so, this question should be on the it. :) gregforstermi wrote: >I've only just discovered piecepacks. Could somebody tell me which >games are the most popular so I know where to start looking? There >are too many for me to wade through them all! > >Greg > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2170 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82642 invoked from network); 28 Jul 2004 03:13:03 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 28 Jul 2004 03:13:03 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 28 Jul 2004 03:13:03 -0000 Received: from biggar.org (c-24-6-227-64.client.comcast.net[24.6.227.64]) by comcast.net (sccrmhc12) with ESMTP id <2004072803125701200qmkc8e> (Authid: mark.a.biggar); Wed, 28 Jul 2004 03:13:01 +0000 Message-ID: <410719B7.7020101@...> Date: Tue, 27 Jul 2004 20:12:55 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <ce6ejp+gjn4@...> In-Reply-To: <ce6ejp+gjn4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar gregforstermi wrote: > I've only just discovered piecepacks. Could somebody tell me which > games are the most popular so I know where to start looking? There > are too many for me to wade through them all! Welcome Greg Check out the recommended games page on the piecepack wiki: http://www.ludism.org/ppwiki/RecommendedGames -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2171 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20121 invoked from network); 28 Jul 2004 11:09:39 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 28 Jul 2004 11:09:39 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 11:09:39 -0000 Received: (qmail 31395 invoked by uid 99); 28 Jul 2004 11:09:38 -0000 Message-ID: <1091012978.2227322837.31394.sendItem@...> Date: 28 Jul 2004 11:09:38 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > Do we have a FAQ anywhere? If so, this question should be on the it. Yahoo Groups moderators can specify that a message file is sent to new joiners. This should be the URL for this list. http://groups.yahoo.com/group/piecepack/settings?mode=6 -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2172 Return-Path: <bsmith@...-ip.com> Received: (qmail 28483 invoked from network); 28 Jul 2004 11:47:50 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 28 Jul 2004 11:47:50 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 28 Jul 2004 11:47:50 -0000 Received: from [66.218.66.118] by n20.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 11:47:44 -0000 X-Sender: bsmith@...-ip.com X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57407 invoked from network); 28 Jul 2004 05:37:08 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 28 Jul 2004 05:37:08 -0000 Received: from unknown (HELO neta.no-ip.com) (203.217.43.112) by mta6.grp.scd.yahoo.com with SMTP; 28 Jul 2004 05:37:08 -0000 Received: from localhost ([127.0.0.1]) by neta.no-ip.com (Merak 7.4.5) with SMTP id LLG02553 for <piecepack@yahoogroups.com>; Wed, 28 Jul 2004 15:37:04 +1000 Date: Wed, 28 Jul 2004 15:37:04 +1000 To: piecepack@yahoogroups.com Message-ID: <6c1dedb725c2a057c2c94fbc5fdd1423@...-ip.com> X-Mailer: IceWarp Web Mail 5.2.7 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 203.217.43.112 From: Ben Smith <bsmith@...-ip.com> Subject: piecepack set availability X-Yahoo-Group-Post: member; u=192175614 X-Yahoo-Profile: b5mith X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Jul 2004 11:47:44 -0000 X-eGroups-Remote-IP: 66.218.66.76 does anyone know if piecepack sets are available in Australia? Distribution seems fairly limited and I'm not overly enthused about making my own! thanks Ben From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2173 Return-Path: <notify@yahoogroups.com> Received: (qmail 90996 invoked from network); 28 Jul 2004 23:39:13 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 28 Jul 2004 23:39:13 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 28 Jul 2004 23:39:13 -0000 Received: from [66.218.67.174] by n5.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 23:39:11 -0000 Received: (qmail 35982 invoked by uid 65534); 28 Jul 2004 23:39:11 -0000 Date: 28 Jul 2004 23:39:11 -0000 Message-ID: <1091057951.14477.35940.w51@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.89 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Electronic Piecepacks/piecepack.mod Uploaded by : porter235 <porter235@...> Description : version 0.2 of a piecepack module for vassal (an online boardgame engine written in java) You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Electronic%20Piecepacks/piecepack.mod To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2174 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75517 invoked from network); 29 Jul 2004 00:13:15 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 29 Jul 2004 00:13:15 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Jul 2004 00:13:14 -0000 Received: from [66.218.67.250] by n24.grp.scd.yahoo.com with NNFMP; 29 Jul 2004 00:13:10 -0000 Date: Thu, 29 Jul 2004 00:13:09 -0000 To: piecepack@yahoogroups.com Message-ID: <ce9fel+rtk9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 891 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "porter235" <porter235@...> Subject: piecepack for vassal X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The Vassal Engine <http://vassalengine.org> is a java based online board game engine. I have completed version 0.2 of a piecepack module for it, and it is ready for testing/playing. So far I have not included any instructions, so it will require a bit of farting around with to figure it out. (Of course if you have previous experience with the vassal engin, that is an advantage) I will be looking for people to test this out and play some games! You should be able to play a lot of the existing games with it, as well as being able to use it for collaborative designing! If only I had this put together 6 months ago, it could have come in real handy with the competition... oh well, better late than never. This is its wiki page <http://www.ludism.org/ppwiki/JonathanDietrich_2fVassalModule>, and the file can be found in the files section here at yahoo (at least for now). enjoy. JCD. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2175 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86135 invoked from network); 29 Jul 2004 14:43:04 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 29 Jul 2004 14:43:04 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 29 Jul 2004 14:43:04 -0000 Received: from [66.218.66.115] by n1.grp.scd.yahoo.com with NNFMP; 29 Jul 2004 14:41:51 -0000 Date: Thu, 29 Jul 2004 14:41:47 -0000 To: piecepack@yahoogroups.com Message-ID: <ceb2bb+v5ag@...> In-Reply-To: <ce9fel+rtk9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1036 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Matt Worden" <Brykovian@...> Subject: Re: piecepack for vassal X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Very cool! Nice work! -Bryk --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > The Vassal Engine <http://vassalengine.org> is a java based online > board game engine. I have completed version 0.2 of a piecepack module > for it, and it is ready for testing/playing. So far I have not > included any instructions, so it will require a bit of farting around > with to figure it out. (Of course if you have previous experience with > the vassal engin, that is an advantage) I will be looking for people > to test this out and play some games! > > You should be able to play a lot of the existing games with it, as > well as being able to use it for collaborative designing! If only I > had this put together 6 months ago, it could have come in real handy > with the competition... oh well, better late than never. > > This is its wiki page > <http://www.ludism.org/ppwiki/JonathanDietrich_2fVassalModule>, and > the file can be found in the files section here at yahoo (at least for > now). > > enjoy. > JCD. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2178 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81621 invoked from network); 2 Aug 2004 15:49:40 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 2 Aug 2004 15:49:40 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 15:49:40 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Mon, 02 Aug 2004 10:49:37 -0500 Received: from [172.16.129.181] ([172.16.129.181]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Mon, 2 Aug 2004 10:49:36 -0500 Message-ID: <410E6290.1070409@...> To: piecepack@yahoogroups.com Date: Mon, 02 Aug 2004 10:49:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 02 Aug 2004 15:49:36.0744 (UTC) FILETIME=[5021AE80:01C478A8] References: <1091290269.410bc49dcc511@...> In-Reply-To: <1091290269.410bc49dcc511@...> User-Agent: Mozilla Thunderbird 0.7 (Windows/20040616) Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Reply-To: randy@... Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox drwest@... wrote: > I'm a newbie myself, but in the two months I've been on this list I've seen this > question go by several times. It echoes my own sense that, even with the > recommended games page on the wiki, there's a need for 3 or 4 core "classic" > games to serve as the basic, starting games for the piecepack. ... > Along similar lines, I think it's a shame that the Mesomorph set no longer comes > with a printed rule book. This seems to me to limit the audience for the > piecepack to people who get the concept of a game system. Would it be a good idea, from both a game-player's and a business person's perspectives, to include a printed rule pamphlet that includes, say, ten of what is generally considered to be the best-of-the-best games, then include the CD with everything else? Such a pamphlet would not have to be updated often--once a year or so would probably do it (or simply whenever stock of the last printing has been depleted). I agree that having such a pamphlet would be better for someone who saw the piecepack at a store and decided to buy it, however, for people tech-savvy and gamer enough to seek out and buy such a thing from a website, I think a rules CD is adequate. Is there enough (any?) brick-and-mortar sales of the piecepack to justify such a thing? --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2179 Return-Path: <bsmith@...-ip.com> Received: (qmail 79813 invoked from network); 2 Aug 2004 20:32:27 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:32:27 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:32:25 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 20:31:48 -0000 X-Sender: bsmith@...-ip.com X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40276 invoked from network); 2 Aug 2004 12:34:44 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 2 Aug 2004 12:34:44 -0000 Received: from unknown (HELO neta.no-ip.com) (203.217.44.124) by mta4.grp.scd.yahoo.com with SMTP; 2 Aug 2004 12:34:44 -0000 Received: from localhost ([127.0.0.1]) by neta.no-ip.com (Merak 7.4.5) with SMTP id LLG02553 for <piecepack@yahoogroups.com>; Mon, 02 Aug 2004 22:33:54 +1000 Date: Mon, 02 Aug 2004 22:33:53 +1000 To: piecepack@yahoogroups.com Message-ID: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> X-Mailer: IceWarp Web Mail 5.2.7 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 203.217.44.124 From: Ben Smith <bsmith@...-ip.com> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=192175614 X-Yahoo-Profile: b5mith X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 02 Aug 2004 20:31:45 -0000 X-eGroups-Remote-IP: 66.218.66.87 I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. -----Original message----- From: drwest@... Date: Sun, 1 Aug 2004 02:11:09 +1000 To: piecepack@yahoogroups.com Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2180 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70172 invoked from network); 2 Aug 2004 20:56:15 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:56:15 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta4.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:56:15 -0000 Received: (qmail 19969 invoked by uid 99); 2 Aug 2004 20:56:15 -0000 Message-ID: <1091480175.3258238137.19968.sendItem@...> Date: 2 Aug 2004 20:56:15 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne "I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com." There is one already: http://www.ludism.org/ppwiki/Ratings From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2181 Return-Path: <Greg_Forster@...> Received: (qmail 40050 invoked from network); 2 Aug 2004 22:32:17 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 2 Aug 2004 22:32:17 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 2 Aug 2004 22:32:17 -0000 Received: from [66.218.67.170] by n26.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 22:32:15 -0000 X-Sender: Greg_Forster@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53499 invoked from network); 2 Aug 2004 20:49:16 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:49:16 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:49:16 -0000 Received: from [66.218.67.186] by n11.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 20:48:59 -0000 Date: Mon, 02 Aug 2004 20:48:59 -0000 To: piecepack@yahoogroups.com Message-ID: <cem9br+illi@...> In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.66 From: "gregforstermi" <Greg_Forster@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=61315414 X-Yahoo-Profile: gregforstermi X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Aug 2004 22:32:14 -0000 X-eGroups-Remote-IP: 66.218.66.82 That's a good idea; another possibility would be to come up with a set of genres (tile-laying, race, solitaire, etc.) and choose one or two outstanding games in each genre to highlight. That way different people with different interests will get directed right where they want to go. Greg --- In piecepack@yahoogroups.com, Ben Smith <bsmith@n...> wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2182 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7138 invoked from network); 2 Aug 2004 23:08:25 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:08:25 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:08:25 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004080223081701400e0tmne>; Mon, 2 Aug 2004 23:08:17 +0000 Received: from [216.113.168.128] by 204.127.197.118; Mon, 02 Aug 2004 23:08:16 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "gregforstermi" <Greg_Forster@...> Date: Mon, 02 Aug 2004 23:08:16 +0000 Message-Id: <080220042308.10953.410EC96000084BD700002AC922007507849D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Too many games? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit There's already the Taxononmy page on the wiki if your looking for a particular type of game. -- Mark Biggar mark.a.biggar@... -------------- Original message -------------- That's a good idea; another possibility would be to come up with a set of genres (tile-laying, race, solitaire, etc.) and choose one or two outstanding games in each genre to highlight. That way different people with different interests will get directed right where they want to go. Greg --- In piecepack@yahoogroups.com, Ben Smith wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2183 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14348 invoked from network); 2 Aug 2004 23:16:00 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:16:00 -0000 Received: from unknown (HELO web53809.mail.yahoo.com) (206.190.36.204) by mta6.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:16:00 -0000 Message-ID: <20040802231559.66995.qmail@...> Received: from [24.112.162.235] by web53809.mail.yahoo.com via HTTP; Mon, 02 Aug 2004 16:15:59 PDT Date: Mon, 2 Aug 2004 16:15:59 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.36.204 From: Porter TwoThreeFive <porter235@...> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Here is one that I implemented for the wiki. People just need to start using it. <http://www.ludism.org/ppwiki/Ratings> Here is the current outcomes <http://www.ludism.org/ppwiki/Ratings/Summaries> which. According to this list the top games would be Chariots . . . . 5 matches GalaxyExpress . . . . 5 matches Sarcophagus . . . . 5 matches This is not an averaged system but a total checkmarks given... --- Ben Smith <bsmith@...-ip.com> wrote: > I think a simple rating system for piecepack games would be great. > Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? > > > > > > ------------------------ Yahoo! Groups Sponsor > --------------------~--> > Yahoo! Domains - Claim yours for only $14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/grQolB/TM > --------------------------------------------------------------------~-> > > > > Yahoo! Groups Links > > > > > > __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2184 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7823 invoked from network); 2 Aug 2004 23:30:07 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:30:07 -0000 Received: from unknown (HELO web53807.mail.yahoo.com) (206.190.36.202) by mta3.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:30:07 -0000 Message-ID: <20040802232943.48500.qmail@...> Received: from [24.112.162.235] by web53807.mail.yahoo.com via HTTP; Mon, 02 Aug 2004 16:29:43 PDT Date: Mon, 2 Aug 2004 16:29:43 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <1091480175.3258238137.19968.sendItem@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.36.202 From: Porter TwoThreeFive <porter235@...> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- Iain.407138@... wrote: > "I think a simple rating system for piecepack games would be great. > Similar > to the one used on www.boardgamegeek.com." > > There is one already: > http://www.ludism.org/ppwiki/Ratings That's what i get for not reading all of the messages before replying.. :) thanks Iain. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2185 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22483 invoked from network); 4 Aug 2004 19:03:48 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 4 Aug 2004 19:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 4 Aug 2004 19:03:48 -0000 Received: from [66.218.66.113] by n19.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 19:03:47 -0000 Date: Wed, 04 Aug 2004 19:03:46 -0000 To: piecepack@yahoogroups.com Message-ID: <cerbui+10ed3@...> In-Reply-To: <410E6290.1070409@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1228 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi The printed rulebook for all games on the website would be enormous, and unfortunately not very practical or cheap. > > Along similar lines, I think it's a shame that the Mesomorph set no longer comes > > with a printed rule book. This seems to me to limit the audience for the > > piecepack to people who get the concept of a game system. > > Would it be a good idea, from both a game-player's and a business > person's perspectives, to include a printed rule pamphlet that includes, > say, ten of what is generally considered to be the best-of-the-best > games, then include the CD with everything else? I think a set of rules of a few to several games would be good as an introductory pamphlet to accompany the 'pack. I think it would work best if the games selected were to a) be enjoyable b) have short well-written rules c) make use of just the piecepack (possibly allowing for minor components like a cup, coins, piece of string). I plan on taking a brief look at all the game on the CD to see which fit the requirements of b) and c) as they are objective categories. Once I have done this I will make a list of those which I think also fit into a) - of course this is subjective. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2186 Return-Path: <arlateo@...> Received: (qmail 59460 invoked from network); 4 Aug 2004 22:57:19 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 4 Aug 2004 22:57:19 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 4 Aug 2004 22:57:19 -0000 Received: from [66.218.67.169] by n12.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 22:57:01 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37424 invoked from network); 4 Aug 2004 21:26:03 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 4 Aug 2004 21:26:03 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 4 Aug 2004 21:26:03 -0000 Received: from [66.218.67.185] by n37.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 21:25:28 -0000 Date: Wed, 04 Aug 2004 21:25:26 -0000 To: piecepack@yahoogroups.com Message-ID: <cerk86+upie@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 421 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.105 From: "James H. Vipond" <arlateo@...> Subject: Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Aug 2004 22:56:59 -0000 X-eGroups-Remote-IP: 66.218.66.67 I'm somewhat new to this group, not having even heard of a piecepack until I bought the July 2004 issue of Games magazine. I am making my own piecepack using the printable components, but I have some questions: * On the suns PDF, the #5 coin is improperly aligned with its back. How do I fix that before printing? * Do I need a special implement for cutting the coins out of cardboard, or will ordinary scissors do? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2187 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76314 invoked from network); 4 Aug 2004 23:57:05 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 4 Aug 2004 23:57:05 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 4 Aug 2004 23:57:05 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004080423024301400sf83he>; Wed, 4 Aug 2004 23:02:43 +0000 Received: from [216.113.168.128] by 204.127.197.118; Wed, 04 Aug 2004 23:02:42 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "James H. Vipond" <arlateo@...> Date: Wed, 04 Aug 2004 23:02:42 +0000 Message-Id: <080420042302.1507.41116B1100079EAE000005E322007507849D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I suggest that you print on 8x11 avery labels and stick them on cutout cardboard, that will allow you to adjust alignment as necessary. Scissors should be sufficiant If you real want to make a good set look at some of the pictures in the photos section for ideas. -- Mark Biggar mark.a.biggar@... -------------- Original message -------------- I'm somewhat new to this group, not having even heard of a piecepack until I bought the July 2004 issue of Games magazine. I am making my own piecepack using the printable components, but I have some questions: * On the suns PDF, the #5 coin is improperly aligned with its back. How do I fix that before printing? * Do I need a special implement for cutting the coins out of cardboard, or will ordinary scissors do? Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2188 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36151 invoked from network); 5 Aug 2004 11:06:40 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 5 Aug 2004 11:06:40 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 11:06:39 -0000 Received: from [10.0.1.6] ([68.76.53.142]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 05 Aug 2004 07:06:39 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 05 Aug 2004 07:06:38 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD378CFE.1C1C9%dboyle@...> In-Reply-To: <cerk86+upie@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I fixed this and replaced the PDF on the piecepack.org site. Download the new version and you should be set. > From: "James H. Vipond" <arlateo@...> > Reply-To: piecepack@yahoogroups.com > Date: Wed, 04 Aug 2004 21:25:26 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Questions about piecepack PDFs > > * On the suns PDF, the #5 coin is improperly aligned with its back. > How do I fix that before printing? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2189 Return-Path: <captkevman@...> Received: (qmail 68366 invoked from network); 5 Aug 2004 16:50:56 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 5 Aug 2004 16:50:56 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 16:50:56 -0000 Received: from [66.218.67.249] by n37.grp.scd.yahoo.com with NNFMP; 05 Aug 2004 16:50:50 -0000 X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91966 invoked from network); 5 Aug 2004 14:30:13 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 5 Aug 2004 14:30:13 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 14:30:13 -0000 Received: from [66.218.67.157] by n8.grp.scd.yahoo.com with NNFMP; 05 Aug 2004 14:29:08 -0000 Date: Thu, 05 Aug 2004 14:29:06 -0000 To: piecepack@yahoogroups.com Message-ID: <cetg7i+fth7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 859 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.92 From: "CaptKevMan" <captkevman@...> Subject: Ideal tool for punching out the coins in self-made 'packs X-Yahoo-Group-Post: member; u=155949261 X-Yahoo-Profile: captkevman X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Aug 2004 16:50:49 -0000 X-eGroups-Remote-IP: 66.218.66.105 Hello all! I've been following the Piecepack for a few months now...I haven't had a chance to play many of the games, but I'm working on a modified Piecepack set (which I will upload to the files section when I'm done with it). Anyhow, while looking around for tools and materials to make my own piecepack set, I ran across some "paddle punches" by Sizzix, one of which is a circular punch that seems ideally suited for the piecpack coins: http://www.sizzix.com/shop.cfm?function=detail&ProductItemNumber=38-0826&row=0 I purchased mine at a local A.C. Moore Arts & Crafts store; you may want to check around at your local arts/crafts/hobby store to see if they have any in stock. I was able to use this punch to successfully punch through a decent thickness illustration board, which was a nice sturdy substrate for my set. ...just thought I'd share. ;) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2190 Return-Path: <electronicwaffle@...> Received: (qmail 7296 invoked from network); 7 Aug 2004 12:48:47 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 7 Aug 2004 12:48:47 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2004 12:48:47 -0000 Received: from [66.218.66.114] by n24.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 12:48:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31985 invoked from network); 7 Aug 2004 01:55:35 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 7 Aug 2004 01:55:35 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2004 01:55:35 -0000 Received: from [66.218.67.158] by n1.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 01:55:31 -0000 Date: Sat, 07 Aug 2004 01:55:29 -0000 To: piecepack@yahoogroups.com Message-ID: <cf1cqh+9alu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1245 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.64 From: "Electronicwaffle" <electronicwaffle@...> Subject: OT: Piecepack and Zillions of Games revisited X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Aug 2004 12:48:39 -0000 X-eGroups-Remote-IP: 66.218.66.80 I finally got ZOG 2, and started playing the add-on Stratego game "Battle". As far as I can tell, and from reading "Zillions" evaluations and "thoughts", the computer knew the location/identification of all my pieces (which are kept secret untill their first capture) this would effectively mean having both sides of a PP coin or tile face up at the same time, but only for the computer opponent. I then tried clicking the change pieceset button, and that simply revealed all of the computers pieces. I did not author the Battle ZRF, so there might be a solution to this problem. However, as far as PP is concerned, I think this problem is inescapable. Zillions is both the rival, and the referee, and the advantage there is always exploited. In Real life, the players "forget" the underside of a coin or tile, but the game itself does not. (That is, if the rules of the game allowed it, you could always flip it over to check the value/suit) With out being too well versed in the department, I think this problem falls on "Fuzzy Logic" an area where 1s and 0s of Binary cannot reproduce the same environment. At best a simple "double blind" procedure is needed, and Zillions doesnt have the third party to do this. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2191 Return-Path: <arlateo@...> Received: (qmail 76438 invoked from network); 8 Aug 2004 02:13:32 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 8 Aug 2004 02:13:32 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 8 Aug 2004 02:13:32 -0000 Received: from [66.218.67.152] by n39.grp.scd.yahoo.com with NNFMP; 08 Aug 2004 02:13:31 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33010 invoked from network); 7 Aug 2004 20:20:49 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 7 Aug 2004 20:20:49 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 7 Aug 2004 20:20:49 -0000 Received: from [66.218.67.154] by n36.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 20:20:33 -0000 Date: Sat, 07 Aug 2004 20:20:29 -0000 To: piecepack@yahoogroups.com Message-ID: <cf3did+t761@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 686 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.104 From: "James H. Vipond" <arlateo@...> Subject: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Aug 2004 02:13:31 -0000 X-eGroups-Remote-IP: 66.218.66.107 Now that I have begun making my own piecepack, I have found that a Deluxe check box (about 17 cm by 8.7 cm by 3.5 cm) should be able to hold all the piecepack elements about as compactly as a videocassette box, if not more so. The tiles go in first, in three piles of eight, followed by two stacks of coins in a corner, then the dice and pawns. I won't know for sure until I buy that Paddle Punch that captkevman recommended (Sizzix won't accept online orders under $25, and I won't be able to order by phone until Monday). My backing material for tiles and coins is corrugated cardboard, 1/8 inch thick, and Avery label paper works just like plain paper in my inkjet printer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2192 Return-Path: <geberus@...> Received: (qmail 56887 invoked from network); 9 Aug 2004 01:40:49 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 9 Aug 2004 01:40:49 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 9 Aug 2004 01:40:49 -0000 Received: from [66.218.66.140] by n6.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 01:40:22 -0000 X-Sender: geberus@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74520 invoked from network); 8 Aug 2004 23:40:55 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 8 Aug 2004 23:40:55 -0000 Received: from unknown (HELO web40603.mail.yahoo.com) (66.218.78.140) by mta6.grp.scd.yahoo.com with SMTP; 8 Aug 2004 23:40:55 -0000 Message-ID: <20040808234055.18978.qmail@...> Received: from [70.56.161.209] by web40603.mail.yahoo.com via HTTP; Sun, 08 Aug 2004 16:40:55 PDT Date: Sun, 8 Aug 2004 16:40:55 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <1091951829.167.65491.m12@yahoogroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.218.78.140 From: Daniel Foster <geberus@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=63360159 X-Yahoo-Profile: geberus X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 01:40:21 -0000 X-eGroups-Remote-IP: 66.218.66.90 You may just want to consider purchasing a Mesomorph set. It will be solidly made, and cost about the same as all of the materials you are planning on purchasing. Although I do understand the desire to make something and the pride associated with it. Dan > Date: Sat, 07 Aug 2004 20:20:29 -0000 > From: "James H. Vipond" <arlateo@...> > Subject: Ultra-compact packaging > > Now that I have begun making my own piecepack, I > have found that a > Deluxe check box (about 17 cm by 8.7 cm by 3.5 cm) > should be able to > hold all the piecepack elements about as compactly > as a videocassette > box, if not more so. The tiles go in first, in three > piles of eight, > followed by two stacks of coins in a corner, then > the dice and pawns. > > I won't know for sure until I buy that Paddle Punch > that captkevman > recommended (Sizzix won't accept online orders under > $25, and I won't > be able to order by phone until Monday). My backing > material for > tiles and coins is corrugated cardboard, 1/8 inch > thick, and Avery > label paper works just like plain paper in my inkjet > printer. > > > > > > ________________________________________________________________________ > ________________________________________________________________________ > > > > ------------------------------------------------------------------------ > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > ------------------------------------------------------------------------ > > > __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2193 Return-Path: <electronicwaffle@...> Received: (qmail 72947 invoked from network); 9 Aug 2004 11:07:44 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 9 Aug 2004 11:07:44 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 11:07:44 -0000 Received: from [66.218.67.186] by n10.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 11:07:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69105 invoked from network); 9 Aug 2004 02:24:09 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 9 Aug 2004 02:24:09 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 02:24:09 -0000 Received: from [66.218.67.151] by n38.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 02:23:56 -0000 Date: Mon, 09 Aug 2004 02:23:55 -0000 To: piecepack@yahoogroups.com Message-ID: <cf6n7r+u122@...> In-Reply-To: <20040808234055.18978.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 120 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 11:07:39 -0000 X-eGroups-Remote-IP: 66.218.66.65 Mesomorph uses VHS cases for its piecepack storage. Nice to see that the packaging isn't dead, even if the media is. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2194 Return-Path: <mwillett@...> Received: (qmail 33423 invoked from network); 9 Aug 2004 11:09:08 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 9 Aug 2004 11:09:08 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 11:09:08 -0000 Received: from [66.218.67.191] by n40.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 11:09:04 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18092 invoked from network); 9 Aug 2004 03:00:45 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 9 Aug 2004 03:00:45 -0000 Received: from unknown (HELO highstream2.net) (65.214.41.106) by mta6.grp.scd.yahoo.com with SMTP; 9 Aug 2004 03:00:45 -0000 Received: from [67.233.139.214] [67.233.139.214] by highstream2.net with ESMTP (SMTPD32-8.04) id A8951ADE0080; Sun, 08 Aug 2004 22:59:33 -0400 To: piecepack@yahoogroups.com Content-Type: text/plain Message-Id: <1092020421.11248.12.camel@...> Mime-Version: 1.0 X-Mailer: Ximian Evolution 1.4.6 (1.4.6-2) Date: Sun, 08 Aug 2004 22:00:21 -0500 Content-Transfer-Encoding: 7bit X-Note: This E-mail was scanned for spam. X-eGroups-Remote-IP: 65.214.41.106 From: Martin Willett <mwillett@...> Subject: Questions about pennies X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 11:09:04 -0000 X-eGroups-Remote-IP: 66.218.66.108 As a relative newbie, I don't know if this has been discussed much, but I'm just curious -- a) was it deliberate that the coins as designed and (relatively) standardized are the same diameter as pennies? b) are a lot of the DIYers using pennies and, if so, how are they marking them for denomination and orientation? c) for those who are also into "Where's George" and the world of coinage, at what point has a penny been made "unspendable" (crushed by a train? painted white?) and therefore a federal crime has been committed? d) the question of using pennies vs. some other coin material reminds me of the old Pat Hazell joke: he's in line at the bookstore, notices someone in front of him paying $1.75 for a bookmark, and says, "Hey, pal, save yourself some money. Use the dollar bill!" BTW, I'm also planning on trying the Sizzix sledgehammer on various substrates as soon as it arrives. Hope my kitchen table holds up. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2195 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38161 invoked from network); 10 Aug 2004 05:09:04 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 10 Aug 2004 05:09:04 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 10 Aug 2004 05:09:04 -0000 Received: from [10.0.1.2] ([68.76.55.114]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 10 Aug 2004 01:08:41 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 10 Aug 2004 01:08:36 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD3DD094.82E0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: 17 games updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at piecepack.org has had 17 games updated - all those authored by Mark A. Biggar - the list can be sorted by author for those of you keeping binders. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2196 Return-Path: <electronicwaffle@...> Received: (qmail 34938 invoked from network); 11 Aug 2004 22:45:39 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:39 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:39 -0000 Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:28 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77273 invoked from network); 11 Aug 2004 22:38:53 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:38:53 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:38:53 -0000 Received: from [66.218.67.144] by n12.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:38:23 -0000 Date: Wed, 11 Aug 2004 22:38:23 -0000 To: piecepack@yahoogroups.com Message-ID: <cfe74v+u3cf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 255 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.67 From: "Electronicwaffle" <electronicwaffle@...> Subject: Where's Waffle? Part 2 X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:28 -0000 X-eGroups-Remote-IP: 66.218.66.108 When your laptop costs 1600 bucks to fix, you buy a new one. That's exactly what I did. I'm moving into my College housing this week and I hope to settle down then with my 8th game of 2004. Refer to the Teaser after this message for more information. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2197 Return-Path: <electronicwaffle@...> Received: (qmail 41648 invoked from network); 11 Aug 2004 22:45:47 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:47 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:47 -0000 Received: from [66.218.67.186] by n21.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:46 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6566 invoked from network); 11 Aug 2004 22:43:46 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:43:46 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:43:46 -0000 Received: from [66.218.67.150] by n16.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:43:21 -0000 Date: Wed, 11 Aug 2004 22:43:19 -0000 To: piecepack@yahoogroups.com Message-ID: <cfe7e7+k4ad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 265 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.71 From: "Electronicwaffle" <electronicwaffle@...> Subject: Trucked Up Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:43 -0000 X-eGroups-Remote-IP: 66.218.66.77 We all know that driving in rush hour traffic is fun. Trucked up asks, why not share the joy? Move your vehicles (Big-rigs Fire engines and Wide-load house trucks down the 6 lane highway and Truck- up your opponents!! Trucked-up rolls your way near August 24th. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2198 Return-Path: <eric@...> Received: (qmail 89366 invoked from network); 11 Aug 2004 22:45:53 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:53 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:52 -0000 Received: from [66.218.67.183] by n39.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:48 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38168 invoked from network); 10 Aug 2004 13:35:08 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Aug 2004 13:35:08 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta6.grp.scd.yahoo.com with SMTP; 10 Aug 2004 13:35:08 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i7ADUJUm029250 for <piecepack@yahoogroups.com>; Tue, 10 Aug 2004 06:30:20 -0700 Message-ID: <4118CD9A.30105@...> Date: Tue, 10 Aug 2004 09:28:58 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1091693053.207.22773.m12@yahoogroups.com> In-Reply-To: <1091693053.207.22773.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Piecepack article in Games [was Questions about piecepack PDFs] X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:48 -0000 X-eGroups-Remote-IP: 66.218.66.107 Hi, James, > I'm somewhat new to this group, not having even heard of a piecepack > until I bought the July 2004 issue of Games magazine. Glad you found the article interesting enough to give piecepack a try. Hope you like what you've explored so far. I encourage you and anyone else new to the group since reading the article to write Games (PO Box 184, Fort Washington, PA 19034, games@...) and tell them you liked the article. I've approached the editor with more game-centric article ideas, but he's been hesitant to date. Your praise might help push him in that direction. Eric -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2199 Return-Path: <arlateo@...> Received: (qmail 52142 invoked from network); 11 Aug 2004 22:46:25 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:46:25 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:46:25 -0000 Received: from [66.218.67.147] by n21.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:46:25 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3063 invoked from network); 10 Aug 2004 04:38:25 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 10 Aug 2004 04:38:25 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 10 Aug 2004 04:38:24 -0000 Received: from [66.218.67.173] by n10.grp.scd.yahoo.com with NNFMP; 10 Aug 2004 04:37:34 -0000 Date: Tue, 10 Aug 2004 04:37:33 -0000 To: piecepack@yahoogroups.com Message-ID: <cf9jed+reom@...> In-Reply-To: <20040808234055.18978.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 666 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.65 From: "James H. Vipond" <arlateo@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:46:25 -0000 X-eGroups-Remote-IP: 66.218.66.77 --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > You may just want to consider purchasing a Mesomorph > set. It will be solidly made, and cost about the same > as all of the materials you are planning on > purchasing. Although I do understand the desire to > make something and the pride associated with it. The reason I'm making my own piecepack is that Mesomorph and Icepack Games use PayPal but don't accept credit cards. I would like to open a PayPal account, but my Web site uses graphics from two other sites, both of which require special permission for use on commercial sites. I have requested but not received that permission. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2200 Return-Path: <lefou23@...> Received: (qmail 47424 invoked from network); 11 Aug 2004 22:47:30 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:47:30 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:47:30 -0000 Received: from [66.218.67.152] by n28.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:46:55 -0000 X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31562 invoked from network); 9 Aug 2004 18:51:46 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 9 Aug 2004 18:51:46 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta4.grp.scd.yahoo.com with SMTP; 9 Aug 2004 18:51:46 -0000 X-Node: 1 Received: from cpinternet.com (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id i79Ipjdb027125 for <piecepack@yahoogroups.com>; Mon, 9 Aug 2004 13:51:45 -0500 (CDT) Date: Mon, 9 Aug 2004 13:51:40 -0500 Mime-Version: 1.0 (Apple Message framework v553) To: piecepack@yahoogroups.com In-Reply-To: <1092020421.11248.12.camel@...> Message-Id: <260F6C8E-EA35-11D8-9937-00039371F99A@...> X-Mailer: Apple Mail (2.553) X-eGroups-Remote-IP: 209.240.224.4 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Questions about pennies X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:46:55 -0000 X-eGroups-Remote-IP: 66.218.66.84 On Sunday, August 8, 2004, at 10:00 PM, Martin Willett wrote: > As a relative newbie, I don't know if this has been discussed much, but > I'm just curious -- <snip> > c) for those who are also into "Where's George" and the world of > coinage, at what point has a penny been made "unspendable" (crushed by > a > train? painted white?) and therefore a federal crime has been > committed? Most likely, a clerk or shopkeeper will tell you if they won't take your penny. A federal crime is only committed by defacing $5 or more. (Some local protesters were burinng $1 bills a while back for some reason or another in front of police, and that was their comment. On the other hand, I'm not certain that it's a crime to deface any money once it's yours. In other words, I'm not a lawyer and may not be the best source for legal advice.) Passing counterfeit money is another issue. > BTW, I'm also planning on trying the Sizzix sledgehammer on various > substrates as soon as it arrives. Hope my kitchen table holds up. I caution you to use a moderately disposable cutting mat under the stuff you're cutting. It doesn't take much to punch through cardstock into a mat/table top/book cover... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2201 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65929 invoked from network); 12 Aug 2004 00:24:37 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 00:24:37 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 00:24:37 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (sccrmhc13) with ESMTP id <2004081123360501600qsfq8e> (Authid: mark.a.biggar); Wed, 11 Aug 2004 23:36:05 +0000 Message-ID: <411AAD5D.7030709@...> Date: Wed, 11 Aug 2004 16:35:57 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cf9jed+reom@...> In-Reply-To: <cf9jed+reom@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar James H. Vipond wrote: > --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > > You may just want to consider purchasing a Mesomorph > > set. It will be solidly made, and cost about the same > > as all of the materials you are planning on > > purchasing. Although I do understand the desire to > > make something and the pride associated with it. > > The reason I'm making my own piecepack is that Mesomorph and Icepack > Games use PayPal but don't accept credit cards. I would like to open > a PayPal account, but my Web site uses graphics from two other sites, > both of which require special permission for use on commercial sites. > I have requested but not received that permission. I'm confused, what does the graphics on your web site have anything to do with you opening a PayPal acount so you can pay Mesomorph through it? That's kind of like syaing I can't open a bank account because color of my house is red. Huhh? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2202 Return-Path: <lauraj400@...> Received: (qmail 98801 invoked from network); 12 Aug 2004 11:40:09 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:09 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta5.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:09 -0000 Received: from [66.218.67.139] by n33.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:08 -0000 X-Sender: lauraj400@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21042 invoked from network); 12 Aug 2004 04:23:05 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:23:05 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:23:04 -0000 Received: from [66.218.67.173] by n29.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:23:02 -0000 Date: Thu, 12 Aug 2004 04:23:02 -0000 To: piecepack@yahoogroups.com Message-ID: <cferb6+j7lm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 142 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.85 From: "lauraj400" <lauraj400@...> Subject: Board X-Yahoo-Group-Post: member; u=21408 X-Yahoo-Profile: lauraj400 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:40:06 -0000 X-eGroups-Remote-IP: 66.218.66.101 I am making my own because I don't have a credit card.Does anyone have a picture of a put togather board?I can't figure out how to make one From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2203 Return-Path: <electronicwaffle@...> Received: (qmail 30762 invoked from network); 12 Aug 2004 11:40:41 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:41 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:41 -0000 Received: from [66.218.67.172] by n6.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:01 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5382 invoked from network); 12 Aug 2004 04:32:05 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:32:05 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:32:05 -0000 Received: from [66.218.67.191] by n32.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:31:38 -0000 Date: Thu, 12 Aug 2004 04:31:36 -0000 To: piecepack@yahoogroups.com Message-ID: <cferr8+r1ou@...> In-Reply-To: <411AAD5D.7030709@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1218 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:39:57 -0000 X-eGroups-Remote-IP: 66.218.66.90 --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > James H. Vipond wrote: > > > --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > > > You may just want to consider purchasing a Mesomorph > > > set. It will be solidly made, and cost about the same > > > as all of the materials you are planning on > > > purchasing. Although I do understand the desire to > > > make something and the pride associated with it. > > > > The reason I'm making my own piecepack is that Mesomorph and Icepack > > Games use PayPal but don't accept credit cards. I would like to open > > a PayPal account, but my Web site uses graphics from two other sites, > > both of which require special permission for use on commercial sites. > > I have requested but not received that permission. > > I'm confused, what does the graphics on your web site have anything to > do with you opening a PayPal acount so you can pay Mesomorph through it? > That's kind of like syaing I can't open a bank account because color of > my house is red. Huhh? > > -- > mark@b... > mark.a.biggar@c... Mark, At least you understood it to comment on it, Im still confused on all of it. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2204 Return-Path: <arlateo@...> Received: (qmail 76071 invoked from network); 12 Aug 2004 11:40:46 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:46 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:45 -0000 Received: from [66.218.66.120] by n13.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:33 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87619 invoked from network); 12 Aug 2004 04:13:15 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:13:15 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:13:15 -0000 Received: from [66.218.66.143] by n27.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:13:04 -0000 Date: Thu, 12 Aug 2004 04:13:03 -0000 To: piecepack@yahoogroups.com Message-ID: <cfeqof+c86m@...> In-Reply-To: <411AAD5D.7030709@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 920 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.83 From: "James H. Vipond" <arlateo@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:40:32 -0000 X-eGroups-Remote-IP: 66.218.66.68 --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > I'm confused, what does the graphics on your web site have anything > to do with you opening a PayPal acount so you can pay Mesomorph > through it? That's kind of like syaing I can't open a bank account > because color of my house is red. Huhh? Let me try to explain. I would like to put a PayPal donation button on the entry page of my Web site, but I'm using pictures from WeatherPixie and Celeste's Holiday Graphic Collection. Pictures from those sites may be freely used on non-commercial sites, but Celeste and Tamsin ask that owners of commercial sites get special permission. http://weatherpixie.com/index.php?page=terms http://www.graphics-by-celeste.com/copyright.html In the meantime, I have found that Mesomorph provides a PDF order form for those of us who don't use PayPal. Paying by check is one thing I am able to do. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2205 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26189 invoked from network); 12 Aug 2004 13:12:29 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 13:12:29 -0000 Received: from unknown (HELO mproxy.gmail.com) (216.239.56.244) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 13:12:29 -0000 Received: by mproxy.gmail.com with SMTP id x71so53078cwb for <piecepack@yahoogroups.com>; Thu, 12 Aug 2004 06:12:26 -0700 (PDT) Received: by 10.11.98.65 with SMTP id v65mr151763cwb; Thu, 12 Aug 2004 06:12:26 -0700 (PDT) Message-ID: <ffd3eeb2040812061249890c66@...> Date: Thu, 12 Aug 2004 06:12:26 -0700 To: piecepack@yahoogroups.com In-Reply-To: <cfeqof+c86m@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <cfeqof+c86m@...> X-eGroups-Remote-IP: 216.239.56.244 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 On Thu, 12 Aug 2004 04:13:03 -0000, James H. Vipond <arlateo@...> wrote: > Let me try to explain. I would like to put a PayPal donation button > on the entry page of my Web site, but I'm using pictures from > WeatherPixie and Celeste's Holiday Graphic Collection. Pictures from > those sites may be freely used on non-commercial sites, but Celeste > and Tamsin ask that owners of commercial sites get special permission. I think you are confusing the ability to *pay* with a paypal account, which does not require you to do anything to your website, and the ability to receive funds via paypal. Purchasing a piecepack using Paypal doesn't suddenly turn your web site into a commercial enterprise. -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2206 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76838 invoked from network); 12 Aug 2004 16:18:46 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 12 Aug 2004 16:18:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 16:18:46 -0000 Received: from [66.218.67.151] by n11.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 16:18:37 -0000 Date: Thu, 12 Aug 2004 16:18:37 -0000 To: piecepack@yahoogroups.com Message-ID: <cfg58t+arlg@...> In-Reply-To: <1092020421.11248.12.camel@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1532 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.66 From: "James K Droscha" <jdroscha@...> Subject: Re: Questions about pennies X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Martin Willett <mwillett@h...> wrote: > As a relative newbie, I don't know if this has been discussed much, > but I'm just curious -- > a) was it deliberate that the coins as designed and (relatively) > standardized are the same diameter as pennies? Not exactly deliberate. The very first piecepack designs (on paper) were very small and compact... all the parts fit into a box the size of a deck of cards, so the coins were only 1/2" diameter. After building a few at that size, I realized it would be great for a travel-size piecepack (and I have made a few for that purpose) but for regular play, the pieces needed to be larger. Hence, I estblished 2" tiles and 3/4" coins as the standard. It occurred to me at that time that pennies are also 3/4" diameter, but it wasn't exactly on purpose. > b) are a lot of the DIYers using pennies and, if so, how are they > marking them for denomination and orientation? I have not seen any made with pennies; most homemade piecepacks use 3/4" wooden discs available at the local craft store. But presumably, they should work fine with a 3/4" diameter sticker on each side. Not sure how they would work for flickers, such as Soccer. > c) for those who are also into "Where's George" and the world of > coinage, at what point has a penny been made "unspendable" (crushed > by a train? painted white?) and therefore a federal crime has been > committed? http://answers.google.com/answers/threadview?id=77334 Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2207 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13325 invoked from network); 12 Aug 2004 22:27:51 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 12 Aug 2004 22:27:51 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 22:27:51 -0000 Received: from icepackgames (pcp09430650pcs.desoto01.md.comcast.net[68.33.9.246]) by comcast.net (rwcrmhc13) with SMTP id <20040812220309015008uqbde> (Authid: torenithus); Thu, 12 Aug 2004 22:03:09 +0000 To: <piecepack@yahoogroups.com> Date: Thu, 12 Aug 2004 18:02:09 -0400 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.6353 In-Reply-To: <cferb6+j7lm@...> Thread-Index: AcSAYSL28knZl3MhSu+dzLwItw5BiQAVp7XA X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-eGroups-Remote-IP: 204.127.198.39 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: Paypal was Board X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just to let you know you don't need a credit card to set up a Paypal account you can use a checking account (unless things have changed recently. Toren IcePack Games _____ From: lauraj400 [mailto:lauraj400@...] Sent: Wednesday, August 11, 2004 11:23 PM To: piecepack@yahoogroups.com Subject: [piecepack] Board I am making my own because I don't have a credit card.Does anyone have a picture of a put togather board?I can't figure out how to make one Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=1296rvan4/M=298184.5285298.6392945.3001176/D=gr oups/S=1705052896:HM/EXP=1092397210/A=2164330/R=0/SIG=11eamf8g4/*http:/www.n etflix.com/Default?mqso=60183350> click here <http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S= :HM/A=2164330/rand=817637046> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ * To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2208 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48778 invoked from network); 12 Aug 2004 22:49:10 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 22:49:10 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 22:49:10 -0000 Received: from icepackgames (pcp09430650pcs.desoto01.md.comcast.net[68.33.9.246]) by comcast.net (rwcrmhc11) with SMTP id <200408122206260130017v9ne> (Authid: torenithus); Thu, 12 Aug 2004 22:06:26 +0000 To: <piecepack@yahoogroups.com> Date: Thu, 12 Aug 2004 18:06:19 -0400 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.6353 In-Reply-To: <cf9jed+reom@...> Thread-Index: AcR/9Si2M6HYEXIrSVqB/yT+mXhufAAwuvPA X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-eGroups-Remote-IP: 204.127.198.35 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: RE: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You do need to worry about your website to have a Paypal account. You can simply set up your Paypal account with a credit card or checking account and your good to go. Now if you want to accept payments from your site then you do need to check with the folks offering you free use material, but you can upgrade from a personal to a business account at any time. https://www.paypal.com/us/mrb/pal=83VW58AZLPH2Q Toren IcePack Games _____ From: James H. Vipond [mailto:arlateo@...] Sent: Monday, August 09, 2004 11:38 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Ultra-compact packaging --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > You may just want to consider purchasing a Mesomorph > set. It will be solidly made, and cost about the same > as all of the materials you are planning on > purchasing. Although I do understand the desire to > make something and the pride associated with it. The reason I'm making my own piecepack is that Mesomorph and Icepack Games use PayPal but don't accept credit cards. I would like to open a PayPal account, but my Web site uses graphics from two other sites, both of which require special permission for use on commercial sites. I have requested but not received that permission. Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=1291a02rs/M=298184.5285298.6392945.3001176/D=gr oups/S=1705052896:HM/EXP=1092350787/A=2164330/R=0/SIG=11eamf8g4/*http:/www.n etflix.com/Default?mqso=60183350> click here <http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S= :HM/A=2164330/rand=737167951> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ * To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2209 Return-Path: <carolzt83@...> Received: (qmail 84340 invoked from network); 16 Aug 2004 02:29:26 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 16 Aug 2004 02:29:26 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2004 02:29:25 -0000 Received: from [66.218.67.254] by n3.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 02:29:24 -0000 X-Sender: carolzt83@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81336 invoked from network); 16 Aug 2004 01:12:25 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 16 Aug 2004 01:12:25 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 16 Aug 2004 01:12:25 -0000 Received: from [66.218.67.133] by n1.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 01:12:08 -0000 Date: Mon, 16 Aug 2004 01:12:07 -0000 To: piecepack@yahoogroups.com Message-ID: <cfp1l7+d4v3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.64 From: "carolzt83" <carolzt83@...> Subject: hello X-Yahoo-Group-Post: member; u=195189936 X-Yahoo-Profile: carolzt83 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Aug 2004 02:29:23 -0000 X-eGroups-Remote-IP: 66.218.66.86 hello From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2210 Return-Path: <carolzt83@...> Received: (qmail 97212 invoked from network); 16 Aug 2004 02:29:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 16 Aug 2004 02:29:27 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 16 Aug 2004 02:29:27 -0000 Received: from [66.218.67.184] by n4.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 02:29:22 -0000 X-Sender: carolzt83@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48950 invoked from network); 16 Aug 2004 01:26:42 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 16 Aug 2004 01:26:42 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 16 Aug 2004 01:26:42 -0000 Received: from [66.218.67.137] by n35.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 01:26:42 -0000 Date: Mon, 16 Aug 2004 01:26:39 -0000 To: piecepack@yahoogroups.com Message-ID: <cfp2gf+k76r@...> In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 354 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.103 From: "carolzt83" <carolzt83@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=195189936 X-Yahoo-Profile: carolzt83 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Aug 2004 02:29:18 -0000 X-eGroups-Remote-IP: 66.218.66.88 --- In piecepack@yahoogroups.com, Ben Smith <bsmith@n...> wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2212 Return-Path: <arlateo@...> X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17830 invoked from network); 17 Aug 2004 02:23:00 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 17 Aug 2004 02:23:00 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 17 Aug 2004 02:23:00 -0000 Received: from [66.218.67.142] by n35.grp.scd.yahoo.com with NNFMP; 17 Aug 2004 02:22:55 -0000 Date: Tue, 17 Aug 2004 02:22:54 -0000 To: piecepack@yahoogroups.com Message-ID: <cfrq5u+lgui@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.103 From: "James H. Vipond" <arlateo@...> Subject: Another good source for parts X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond I'm still looking for durable piecepack parts, as I have just opened a PayPal account but not yet put any money in it. Since Uncle's Games is selling off its stock of wooden pawns (I bought a set of four, but the colors I wanted were sold out), I found a Web site that sells not only game tokens but also blank six-sided dice: http://www.greathallgames.com/aacc/atokbags/atokens.htm http://www.greathallgames.com/aacc/adice/adice.html Great Hall Games & Distractions is different from other merchants in that GHG&D allows you to buy only the colors or styles you want, in the quantities you want. GHG&D also sells dice with figures 0 to 5, which fits the piecepack standard, but only in white with black numbers. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2213 Return-Path: <padlocksj@...> Received: (qmail 35671 invoked from network); 19 Aug 2004 14:31:19 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2004 14:31:19 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2004 14:31:19 -0000 Received: from [66.218.67.138] by n40.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 14:31:16 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27574 invoked from network); 19 Aug 2004 01:59:53 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 19 Aug 2004 01:59:53 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 19 Aug 2004 01:59:52 -0000 Received: from [66.218.67.182] by n13.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 01:59:50 -0000 Date: Thu, 19 Aug 2004 01:59:47 -0000 To: piecepack@yahoogroups.com Message-ID: <cg11ij+2h46@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 735 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.68 From: "Paul Pratt" <padlocksj@...> Subject: Game idea for some else to develop X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Aug 2004 14:31:15 -0000 X-eGroups-Remote-IP: 66.218.66.108 With two sets of Piecepack, You could design a Clue like game. Some thoughts. A tile, a coin (of each suit?), and a saucer are removed from one set. The rest of the tiles and coins are distributed among the players. The othe set tiles are laid face-down to build the mansion. You roll your own die to move around. You call other players onto the tile you are own to suspect them. You call a tile, a coin, and saucer/player. The other players have to show you if they have any of them. Mega-problems How did distribute three saucers with four players? If you call a tile,coin,and suacer and some shows you a tile, then everbody knows what you were shown! But I still think there is a lot of potential here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2214 Return-Path: <electronicwaffle@...> Received: (qmail 84458 invoked from network); 19 Aug 2004 19:50:59 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2004 19:50:59 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2004 19:50:58 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 19:50:25 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94236 invoked from network); 19 Aug 2004 19:45:11 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 19 Aug 2004 19:45:11 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta4.grp.scd.yahoo.com with SMTP; 19 Aug 2004 19:45:10 -0000 Received: from [66.218.67.133] by n22.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 19:44:18 -0000 Date: Thu, 19 Aug 2004 19:44:17 -0000 To: piecepack@yahoogroups.com Message-ID: <cg2vuh+h9e5@...> In-Reply-To: <cg11ij+2h46@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 484 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.78 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Game idea for some else to develop X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Aug 2004 19:50:24 -0000 X-eGroups-Remote-IP: 66.218.66.76 --- In piecepack@yahoogroups.com, "Paul Pratt" <padlocksj@y...> wrote: > With two sets of Piecepack, You could design a Clue like game. > This isn't my department, but I feel I can say as much: There is already a clue like game "Deduction" by Mark Biggar. I might be on thin ice here, but if we can reduce games that are so similar to each other as to rep